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oh /h:d` -N /m-/y- ys d+ `N-d/ /d m/ .m. :N .sy
+doooo` ym. -moooo-:h +s` so yyo+o+ `so++os` hyo+oo. -d .sooos-
.:/:. `:/:. -` `::::.
`h+.`./`os.`.os h/ :d...`
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-d. ``m-h/ -d h/ :d
.+++++` /+++/` +o+++.+
Game Title: Hot Shots Golf Fore! (NTSC) or Everybody's Golf (PAL)
Written By: Alex Cleland
Email:
[email protected]
Platform: PlayStation 2
Version: 1.1
Last Update: 12/02/06
Copyright 2004-2005 Alex Cleland
This guide was written whilst playing the PAL version
The most recent version of this guide can always be found at GameFAQS.com
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Table of Contents
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1. Introduction
2. Copyright
4. Wind
5. Elevation
6. Spin/Roll
7. Lie
8. Turbos
9. Putting
10. Perfect Impact
11. Conclusion/Credits
**************************
1. Introduction
**************************
Hello and welcome to my fourth guide. This time I decided to write a shot guide
for all of the Hot Shots golf players. When I started playing this game, I
sucked, simple as that. But after some practice and learning about the
games mechanics I got better after a few rounds. The purpose of this guide is
to help speed up the learning process and help you become a better golfer.
*********************
2. Copyright
*********************
This guide is copyrighted to me, Alex Cleland and may not be posted on
any webpage, magazine ect. without my permission. If you email me and I
do allow you to post this guide on your site then you must agree to
not tamper with it, keep it updated and have my name on it as the author.
If you wish to reproduce this guide for private use then it may not be
edited or altered in any way. If I find that you have stolen my work
expect legal action.
**********************
3. Version History
**********************
Version 1.1 - 30/12/2005 - Released 1st Version
*********************
4. Wind
*********************
Ahh, the wind, for me this is THE most annoying variable to compensate for.
Not only because the strength of the wind changes, but also the direction.
Please note that I did all of these tests whilst initiating the turbo spin
command. This sends to ball higher (meaning more vulnerability to wind) and
gives it backspin. To do this press up when setting the power and down when
setting the accuracy, you also need PERFECT IMPACT. Although without backspin
(but still perfect impact) the results should not be to far off, but a small
difference can occur.
If playing with an average spin character (around C-D) and the wind is active
you should be aiming around 1 mile per square (on the green) when it is
coming in from the side. From my testing the club you are using does not really
make a difference to the result.
Now for an example, if I am pitching from about 149 yards with a 6 iron of 152
yards and the wind it coming in at 4 miles from the west then I would zoom in
on the green (triangle), then move the arrow across 4 squares to the left.
However, when the wind is directly against you hit at around 1.3-4 yards per
mile more. Likewise if the wind is with you hit at around 1.3-4 yards less.
For example, if I am around 128 yards from the hole with the wind at 9 miles
against me then I would have to hit 11.7 yards harder 9 (miles) x 1.3 (ratio).
This means that instead of 128 I need around 140-142 yeards of club.
Now if the wind is on an angle then you have to do a little bit more math.
Lets say that I am 118 yards from the hole with a 113 yard 9 iron and the wind
is 5 miles from the south west. In this case I would half the wind from the
back and side. So instead of 5 squares left for 5 miles it is now 2.5 squares
left. And instead of 6.5 yards less it is now 3.25 yards less (around abouts).
Finally when it comes to pitches (under 60 yards) the wind has very little
effect. When in pitching range you are looking to only slightly adjust for the
wind.
**********************
5. Elevation
**********************
Elevation is not really a big problem when it comes to Hot Shots Golf. 80% of
the time it is too small to make a reasonable difference to the outcome of
your shot. However, once it gets above the 8 yards range it needs to be dealt
with.
When it comes to shot adjustment and height you need to times the amount of
vertical distance by .3. For example if I am 11 yards above the hole I would
hit 3 yards less (11 x .3 = 3.3). It is the same whether you are above or
below the hole. To make it easier to calculate the distance just divide the
yardage by about a third. Again, I was hitting with turbo spin.
*******************
6. Spin/Roll
*******************
Spin is a great part of HSG. Firstly it can almost guarantee a hole in if the
ball touches the flag. Also because it takes away to neusance of rolls along
the green (ever hit a great shot and seen it roll off the back in the water?).
The great thing about spin is that it does not need to be compensated for.
Thats right, you do not actually have to hit the ball a little bit harder to
allow for spin. I tested this myself. I was about 90y away with a pitching
wedge, no wind, on flat ground. I hit several shots at PERFECT distance with
perfect impact and turbo spin. My clubs and ball were also turbo spin (S). To
my surprise the ball landed at 94y then span back a bit below the hole, as it
slanted backwards. I then hit some shots the same with ordinary spin (press
down, red flames) and it was the same story. I then hit several normal shots
with no spin at all and they all rolled up perfectly to the hole (bit short
cause of the slope on the green towards from me).
This explains so many people hit the ball short of the green when they approach
with drivers. Its because the shot automatically accounts for the roll of the
club. Which in the case of a driver, is very long and suseptible to slants
in the green. So if the flag is at the front of the green the ball will almost
never see it and get caught in the rought/sand in front.
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7. Lie
*********************
The lie of a ball can make a big difference to where it ends up, on the green
or in the water. The ball can be slanting left, right up or down and must be
compensated with to produce a good shot.
The weather also effects the shot, on the bottom right hand side is a percent
reading. A the tee with nice weather will produce a percentage of 97-100% this
means the shot can come of at 100% with perfect distance or 97% with a bit less
distance. Below is a reading of the different weather conditions and their
effect on the hit %. Some may be a bit off.
Heavy Rain
Tee: 95-97%
Fairway: 95-97%
Rough: 80-97%
Sand: 47-97%
Green: 95%
Soft Rain (Showers)
Tee: 93-95%
Fairway: 93-95%
Rough: 78-95%
Sand: 45-95%
Green: 90%
Sunny (and cloudy)
Tee: 98-100%
Fairway: 97-100%
Rough: 84-100%
Sand: 50-100%
Green: 100%
So you can see that in the sun your shot calculation is normal as 2-3% isnt
really much. But in the heavy rain you will need to hit nearly every shot just
that bit harder, especially on the green.
A ball can also be on a slant. I cannot help with this part unless I actually
take a pertractor to the TV screen. Its just a matter of trial and error. If
the ball is rolling backwards then that means it is on an upwards slope,
meaning you have to hit it harder as it will go up more instead of forward.
When it is rolling foward you need to hit it softer as it will go lower and
roll a little bit more.
*********************
8. Turbos
*********************
Turbos are a unique part of HSG. Now, in the fourth installment we have a power
shot and a "full shot". The power shot is pretty simple, no matter what your
current distance is a power shot will increase it by ten yards. Unless you are
close to the pin. In which case you can swtich between pitching modes. Or on
the green, where you can switch between power modes.
Power shots are not only great for getting extra distance on a long hole. But
also for gaining distance between clubs once in range. If a hole is 150y
away and the closest clubs you have are 140y and 156y then switch to the club
that had 140 and power it up to 150.
Then their is the matter of the FULL shot, which can be initiated by pressing
square twice (it has a blue flame). From my tests the Full shot basically adds
a further 5-15 yards on top of a power shot. For example I was hitting ball
after ball with Layla equiped with Infinity clubs and standard balls. With a
normal perfect impact shot I got around 260-70. Then with a power up I got
around 270-80. Then with a full shot I got around 280-90, yards that is.
*******************
9. Putting
*******************
Putting is one of those things that can be really difficult to begin with, but
once you get the feel of it becomes much easier. Unfortunetly, I cannot begin
to offer any advice on this subject as it would be much to difficult. Better
results can only be acheived through practice. You will eventually learn
how much angle and power is needed for each situation through many experiences.
One thing I can say is to pay attention to what you caddy is saying, if he/she/
it says to hit it left then do it, if they say its downhill, hit it softer.
Sure, you can see if its down hill or not but they offer reassurance in case
you made a mistake.
*********************
10. Perfect Impact
*********************
Perfect impact in my opinion is the most important part of HSG. Perfect impacts
occur when the cursor hits the accuracy bar dead on, no deviation. If you are
using a player with good impact and control then a perfect impact can be missed
and the shot will still come out okay. However, if you miss is with a pro
player with no impact stat, a bad shot will ensure.
If you press the button to late, the ball will hook, press it to early and it
will slice. When hitting approach shots with a low impact player a miss could
be disasterous as the ball will deviate quite alot.
Some people complain of simply not being able to get it dead on. Different
things work for different people. When I am having trouble I sit at head height
with the TV up close (not to close obviously). But some people like sitting
further back, whatever works for you. It might also help to fix where you stare
at when the cursor comes towards the impact zone. I usually stare at the
stationary bar until I see the cursor go right over it. But again, some people
stare only at the moving cursor until it hits the impact zone. Its up to you.
Their is also something called super perfect impact. This occurs when the
button is tapped with just the right force when the cursor is hits the impact
zone (or downswing). This can be helpful as if you get it right the percentage
will always be full. For example, if I am in the rough at 80-97% and get a
super perfect impact the ball will come out at 97%. If done right a different
sound can be heard, also a different note will appear. I have gotten either
a clef or two joined eigth notes at the time of super perfect impact. An
ordinary shot with perfect impact will produce a single eighth note and a
slight miss will yield a "!"
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11. Conclusion/Credits
************************
Well, thats it for me. I hope you found this guide somewhat useful in helping
you improve your game. I am happy to reply to emails as long as they arent
flames, constructive critisicm is fine, but please..not flames. This piece
of work is by no meands bullet proof, their are errors but hopefully they are
at a minimum. Just dont expect to be getting consitent hole in ones.
Thanks to:
GameFAQs for a great site
Dad for buying me this PC
Me for writting this whole damn thing.
Questions, comments, suggestions? Send me an email at
[email protected]