Headhunter Bosses

1. Intro
2. Mig with rocket launcher
3. Fernaldo
4. Ralph
5. Che
6. Psycho Star
7. Large Robot Spider Thing
8. The Courier
9. Candy Floss
10. Unknown Infant
11. Liberty Core

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1. Headhunter Redemption has not gotten very much attention, and
it's sad, because it's a really good game, yet game shows all over bashed it.
So I decided to write a FAQ for it.
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2. Mig with Rocket Launcher- This guy isn't too hard. As you probably already
guessed, he shoots rockets at you. Don't wall-hug the crates and pop out
and shoot him, this will only get you a face full of rockets. You gotta stay
behind the crates until he comes near you(But can't see you). Then, when he
is coming along the side of the crates, get around the other side and quietly
work your way around and behind him, then shoot him like crazy. He'll be
stunned for just a second, giving you a chance to get back behind cover
and repeat the process. Anyway, that's the safe route. If you feel like
taking risks you can just use an Adrenaline Booster and go crazy on his face
with the AK-101. But that isn't reccomended, really.
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3. Fernaldo- Similar to the Mig guy, but this one has an AK-101 rifle. Don't
just run up to him and go crazy, because that rifle will fill you full of
lead faster than you can say "Game Over". Just hide behind the crates and
other stuff in the area and keep popping out and shooting him, then taking
cover again until he is dead.
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4. Ralph- Just like Fernaldo, but with a shotgun. Just stay at a distance
and shoot this guy and you should be fine, since shotguns SUCK at long range.
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5. Che- You're first true boss. Che is pretty tough to beat if you don't
know the trick. See, she has a shield in front of her the whole battle, so
she is impossible to damage from the front. So of course you must get behind
her. Don't try to run behind her and shoot, because she turns toward you as
quickly as you run. Just stay your distance and let her come near you.
Eventually she will take her sword and slash at you. Sometimes after doing
this she will not move for about 2 seconds. This is your chance to get
behind her and unload on her with the AK-101. As for her other attacks,
she can cause a line of fire to appear and zig-zag all over the room for
a little while, and she can also throw grenades at you. That's pretty much
it. Just be patient and attack when she leaves herself open after a sword
attack and you'll win.
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6. Psycho Star- Psycho Star is VERY easy if you have the shotgun, or better
yet, shotgun custom. To start, he can only be hurt when he is still. Just
avoid him as he zips around the room, and wait until he stops in a corner.
He will create about 6 images of himself in front of him, then send them
flying at you. Run toward him as he is preparing his attack, then run to the
side just as he sends them at you. He will remain in place for about 3
seconds, so take that time to whip out your shot gun and blast him 2 or
three times up close. Try to get his head if you can, as this does loads
of damage. 2 or 3 good shots at once can take out almost 1/4 of his health.
As he takes damage, he will gain 2 new attacks. In one of them he will
split into about 10 images, and then one will fire a laser at you. The one
that fires to laser is the real one, so get behind him and blast him if
you can. In another attack, he will cause tons of clones to attack you every
time he zips across the room. Just keep it up and you will win. His attacks
come fast and frequent, but none of them do too much damage.
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7. Yeah...I kinda missed this thing's name, but it's the enemy you fight at
the end of The Maze Studios. Just watch the thing, and when it comes charging
at you, run out of it's way. It will most likely try to stab you with it's
front leg...claw...things...and get them stuck in the ground. While it tries
to free itself run behind it and blast it's back with the AK-101 until it
is destroyed. It can also fire a laser if you are a long ways away from it,
so be careful.
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8. The Courier- He has a shotgun, and if you are too close he can take out
half your health in one shot. So stay behind cover and pop out and shoot him,
then get back under cover before he can retaliate. The Fernaldo strategy
works perfectly here.
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9. Candy Floss- This guy is patheticly easy. First of all, he has a barrier,
so you can't damage him directly. Shoot him with the Shockwave to stun him,
then look at the corners of the room. There should be four devices on the
walls in the corner of the room, and one or two will be emmiting energy.
Shoot these with the Shockwave until they are deactivated. When all of them
are shut down, Candy Floss's barrier with go away and he will disappear. Go
into special vision mode and should be able to see him, so shoot him with
the shotgun now. Now just repeat until he dies. And watch your back, as he
takes damage he will fire green acid at the floor which damages you if you
step in it, and he can also call in the Unknown bio-mechanical things to
attack you.
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10. Unknown Infant- Not too hard. First of all, he can regenerate his health
every time you attack him, so you have to disable the generator on his back.
Now you can't just run behind him and shoot, as he is too fast. You must run
around the room and come up behind him that way. Just run until you see him
from behind, then pull out Shockwave and blast his back with it. You must do
this a few times to disable the generator. Once it is disabled, you will be
able to cause lasting damage. After about 35% of his health is gone, he will
walk over to the door and a mechanism above it will start to heal him. Just
disable it with Shockwave and continue pounding on him. Eventually his
generator will re-activate and restore his health up to 75%. Just disable
it again and then keep pounding on him. When he is almost dead, he will
become invinsible and walk up to the thing above the door again, and start
to heal. Just disable it and his generator should come back on yet again
and restore his health up to 50%. Now, disable his generator one last time,
and you should be able to take out all his health within this next round.
Good luck!
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11. Libert Core- Yay, a big reactor for the final boss! There are four
rotating walls around the Core, and you must use them as cover from the
Core's laser attacks. Fire at the core until the four  Metal Cases around
it are destroyed, then fire the Shockwave at the exposed generator until it
is disabled. This causes the walls to stop, allowing you to access the panels
on them. On each panel you must quickly input a code that is displayed on
screen. You must pass three phases of codes, and then the wall will go up.
Now more lasers will be coming out of the Core, and you have a bit less
cover. It will also start firing missles now, you will know when it is about
to do this because an alarm will sound. Just keep it up until all four walls
are taken care of, then the core opens up and Leeza automatically destroys
the 6808 chip, and shortly after Liberty starts to fall apart. Enjoy the
ending, I hope my guide helped. (Note, I found a special glitch. I was
throwing grenades at the core for no apparent reason, and suddenly the
generator part was covered in a small explosion. I went on and completed
the fight, and when the core opened, the chip had actually been destroyed.
Strange, really. The chip is only supposed to be destroyed in the cutscene,
but being able to manually destroy it makes me wonder if that's what the
developers had originally intend. Perhaps they already coded it like that,
then scrapped the idea but forgot to remove the code, therefor alowing you
to destroy it manually. It does not effect anything though, Leeza still
shoots the ruined chip and runs out of the place like normal.)

(C) 2006, The Blue Ottsel