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FIRE PROWRESTLING Z CHARACTER GUIDE: SATOSHI KOJIMA
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for Sony PlayStation 2 (Japan)
Version 1.1
by Bill Wood ([email protected])
Last modified: 8/5/03

Fire ProWrestling Z (c) 2003 Spike

NOTE: This guide views and prints best with a monospace typeface.

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==VERSION HISTORY==
===================

1.1 - Minor corrections.

1.0 - Initial release of the guide.

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==TABLE OF CONTENTS==
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SECTION 1: HISTORY OF SATOSHI KOJIMA
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING

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==SECTION 1: HISTORY OF SATOSHI KOJIMA==
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Satoshi Kojima is (as of this writing) one of All Japan Pro Wrestling's
top stars in the heavyweight division, as well as the heavyweight champ
in the U.S. promotion Major League Wrestling (MLW).

Kojima made a name for himself in New Japan Pro Wrestling as a member of
Masahiro Chono's nWo Japan stable, and as one half of TenKoji, a stellar
tag team with Hiroyoshi Tenzan. TenKoji are considered by some to be one
of, if not the best tag team in the history of Japanese wrestling.

Unfortunately Kojima's partnership with Tenzan would dissolve as Kojima
chose to leave New Japan with mentor Keiji Mutoh to work for rival
promotion All Japan, where he is a constant threat for the Triple Crown
Championship.

At the January 2003 New Japan Tokyo Dome show, Kojima and Tenzan had an
emotional reunion, reforming as TenKoji and going over Masahiro Chono
and former tag partner Manabu Nakanishi.

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==SECTION 2: SKILL AND PARAMETER STATS==
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SKILL
-----
Real Name.................Satoshi Kojima
FPZ Name...................Satoru Kijima
Promotion........All Japan Pro Wrestling
FPZ Promotion................Olive Japan
Size..............................Medium
Class..............................Heavy
Height............................183 cm
Weight............................112 kg
Country............................Japan
Birthdate......................9/14/1970
Stance.............................Power
Offensive Skill.................Orthodox
Return Skill.......................Power
Critical Type...................Finisher
Special Skill....................Stardom
Recovery..........................Medium
Recovery (when bleeding)..........Medium
Respiratory........................Above
Respiratory (when bleeding).......Medium
Awareness.........................Medium
Awareness (when bleeding).........Medium
Neck Strength.....................Medium
Arm Strength........................High
Waist Strength......................High
Foot Strength.....................Medium
Movement Speed....................Medium
Ascend Speed......................Medium
Ascend Skill..................Can Ascend

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............6     Punch.............8
Kick..............4     Kick..............7
Suplex............5     Suplex............6
Submission........4     Submission........5
Stretch...........5     Stretch...........7
Power.............8     Flying............7
Instant-P.........6     Crush.............7
Arm Power.........8     Vs Lariat.........7
Technical.........4     Technical.........4
Rough.............4     Rough.............6
Ground............3     Ground............4

TOTAL SKILL POINTS (on a scale from 0-300): 175

SKILL CHANGES FROM FIRE PRO D TO FIRE PRO Z:

* Switched from New Japan promotion to All Japan.
* Offensive power skill changed from 7 to 8.
* Respiratory skill changed from "Medium" to "Above".

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==SECTION 3: MOVELIST==
=======================

NOTE: This movelist is my direct translation of the Japanese Fire Pro
Z Player's Guide, there may be some minor errors. If I was unable to
translate, I looked up the move in Edit Mode.

Specialty moves are marked with [S]. Finisher is marked with [F].

KEY:

([]) = Square button
(X)  = X button
(O)  = Circle button

STRIKES
-------
Standing ([])............................Slap to chest
Standing (X).................................Elbow Pat
Standing (O) + d-pad..............................Kick
Standing (O).................Tatakitsuke Lariat Attack
Standing ([]) + (X)...........................Dropkick
Running ([]).............................Jumping Elbow
Running (X).........................TATAKITSUKE LARIAT [F]
Running Counter ([])....................Manhattan Drop
Running Counter (X).........................SPINE BOMB [S]
Running to corner........................Jumping Elbow

GRAPPLES
--------
Grapple ([])...............................Elbow Smash
Grapple ([]) + Up.................High Angle Body Slam
Grapple ([]) + Left/Right..................Flying Mare
Grapple ([]) + Down.......................Dragon Screw
Grapple (X)................................Short Elbow
Grapple (X) + Up................Sheer Drop Brainbuster
Grapple (X) + Left/Right....................Sidebuster
Grapple (X) + Down...........Shoulder Neckbreaker Drop
Grapple (O)........................Michinoku Driver II
Grapple (O) + Up......................Fisherman Buster
Grapple (O) + Left/Right............German Suplex Whip
Grapple (O) + Down...........................Powerbomb
Grapple ([]) + (X)......................DIAMOND CUTTER [S]
Back Grapple ([]).........................Sledgehammer
Back Grapple (X).....................Back Brain Lariat
Back Grapple (O)........................Low Leg Tackle
Back Grapple (O) + Up/Down.........Sheer Drop Backdrop
Back Grapple (O) + Left/Right.......German Suplex Whip
Back Grapple ([]) + (X)..................German Suplex
Back Grapple Counter ([])....................Elbow Pat
Back Grapple Counter (X)...................Ace Crusher

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X)..............Sleeper Hold
Opponent Face Up at Head (O)...........Stomping (face)
Opponent Face Up at Feet (X)............Leg grab & pin
Opponent Face Up at Feet (O)................Thigh Kick
Opponent Face Down at Head (X)...........KOJI MAX HOLD [S]
Opponent Face Down at Head (O)......Jumping Elbow Drop
Opponent Face Down at Feet (X).......Roll over and pin
Opponent Face Down at Feet (O).........Stomping (back)
Running at Downed Opponent (O).............Sunset Flip

MOUNT MOVES
-----------
Mount Position ([])...........Guard Pos. Knuckle Arrow
Mount Position (X)............Guard Position Elbow Pat
Mount Position (O)...................Crucifix Arm Lock
Mount Position Counter.................Front Neck Lock
Front Facelock Attack ([])..................Body Punch
Front Facelock Attack (X)..............Front Neck Lock
Front Facelock Attack (O)...............Powerbomb Whip
Front Facelock Attack Counter..........Waterwheel Drop
Back Mount Position ([])......Back Mount Knuckle Arrow
Back Mount Position (X)...............Back Mount Elbow
Back Mount Position (O)..............Crucifix Arm Lock
Back Mount Position Counter.................Back Press

POST AND APRON MOVES
--------------------
Post ([])............................DIVING ELBOW DROP [S]
Post (X)...........................Rounding Body Press
Post (O)..................................Sledgehammer
Post ([]) + (X)..........................Diving Lariat
Run-Up Post vs Standing ([])......................none
Run-Up Post vs Downed (X).........................none
Corner Grapple (O) + Up...........2nd Rope Brainbuster
Corner Grapple (O) + Left/Right...Aval. Diamond Cutter
Corner Grapple (O) + Down.........Canadian Backbreaker
Front Avalanche Counter.................Powerbomb Whip
Back Avalanche Counter..................Backhand Elbow
Apron Grapple from inside....................Elbow Pat
Apron Grapple from outside...................Elbow Pat
Running to out of bounds..................Tope Suicida
Slingshot to outside......................Sledgehammer
Slingshot to inside...............................none

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple..........Combo Diamond Cutter
Two Platon Back Grapple.....................W.Backdrop
Two Platon Corner..................Highjack Piledriver
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner......................Triple Impact

PERFORMANCE
-----------
Analog Stick Left......raises arms, drops arms to side
Analog Stick Right...........quick throat slit gesture
Analog Stick Up...............slow throat slit gesture
Analog Stick Down.............crosses arms above head,
                           brings fists down to waist

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==SECTION 4: STRATEGY==
=======================

GENERAL STRATEGY
Satoshi Kojima is a power wrestler through and through. Statistically
speaking, he has no weak points. He uses a wide variety of elbow
strikes and lariats in combination with some solid technical grapples
to put together a potent offense.

Kojima is also well stacked in the defense department. He has no
problem going toe-to-toe with his opponent, and can usually outlast
them in a long battle. He is only at a very slight disadvantage vs.
technical moves, which unfortunately describes up a lot of the moves in
FPZ. Don't worry, just make sure you're winning the grapple war and you
should do just fine with Kojima.

Satoshi Kojima should be able to chew up and spit out 90% of the FPZ
Junior roster, so have no fear against them. Your only disadvantage, as
with most pure pro wrestlers in FPZ, may come against shooters in an
MMA environment.

When the opponent is down on the mat and near defeat, pick them up so
they are standing dazed, then run at them with the Tatakitsuke Lariat
Attack. Do this and do it often! Also when the opponent is down, the
patented Koji MAX Hold submission is very effective in dampening your
opponent's spirits.

Satoshi Kojima has the uncommon Special Skill of "Stardom", which means
you'll want to taunt every now and then, especially if you're taking a
beating. If Kojima's worn down enough and he taunts, his offensive
power can actually increase (and I'll bet you thought taunting was good
for nothing!).

Overall, the emphasis on Kojima is to go primarly offensive, never
backing down and always initiating the grapple. And don't worry about
getting beat down too much, Koji can take it!

STRIKES
Kojima has an 8 rating in Arm Power, which means his lariat attacks are
very effective, not to mention his running lariat is his finisher and
has "CRITICAL!" potential. I cannot stress enough how often this attack
should be used with Kojima.

Aside from the lariats, Kojima's elbow strikes are also potent, not to
mention the new elbow strike in FPZ just looks terrific.

GRAPPLES
As far as grappling goes, Kojima has enough great moves to put together
a very exciting match, as he often does in real life. He has an 8 Power
rating, and nearly all of his strong grapples are power based.

As with any wrestler in FPZ, you're going to want to work your way up
to the strong grapple with Kojima as quickly as possible (if your sole
intent is winning the match that is). But the Powerbomb, Fisherman
Buster and especially the Diamond Cutter are effective.

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==SECTION 5: CLOSING==
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In closing, I would like to thank:

* www.puroresufan.com for historical reference.

* CJayC and GameFAQs for hosting this guide.

Fire ProWrestling Z Character Guide: Satoshi Kojima
(c)2003 Bill Wood