Ratatouille
                             FAQ/Walkthrough
                             By Jason Venter

Thank you for choosing my FAQ.  I work hard to ensure that each FAQ I write
provides useful information in a pleasant and intuitive format.  Also, I like
both cheese and pickles a great deal.  You will find contact, legal and
copyright information at the end of this FAQ.

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TABLE OF CONTENTS
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The table of contents is your friend.  Each segment listed below is followed
by a bracketed alpha-numeric code.  If you're using a Microsoft word
processing program, press CTRL+F (on an Apple, it's COMMAND+F) and enter the
code within the brackets to skip to the corresponding section of the FAQ in a
flash.

{C0002} AUTHOR'S NOTES
{C0003} REVISION HISTORY

{G0001} GENERAL GAMEPLAY TIPS
{G1001}   THE CONTROLS
{G1002}   THE ITEMS

{W0001} WALKTHROUGH
{W1001}   MISSION 01: TRAINING
{W1002}   MISSION 02: MORE TRAINING
{W1003}   MISSION 03: STILL TRAINING
{W1004}   MISSION 04: RIVER ESCAPE
{W1005}   MISSION 05: PARIS ARRIVAL
{W1006}   MISSION 06: DISTRACTION
{W1007}   MISSION 07: RAT TRAPS
{W1008}   MISSION 08: ROOFTOP ROMP
{W1009}   MISSION 09: THE FOOD HEIST
{W1010}   MISSION 10: PIPE SLIDE
{W1011}   MISSION 11: GAS IN THE KITCHEN
{W1012}   MISSION 12: HELPFUL COOKING
{W1013}   MISSION 13: THE DOORKNOB
{W1014}   MISSION 14: MORE COOKING
{W1015}   MISSION 15: KEY THEFT
{W1016}   MISSION 16: STILL MORE COOKING
{W1017}   MISSION 17: OPERATION - FOOD
{W1018}   MISSION 18: SLIDING ESCAPE
{W1019}   MISSION 19: FUSE IN THE MARKET
{W1020}   MISSION 20: KICKING MEAT AROUND
{W1021}   MISSION 21: THE SHOPPING TRIP
{W1022}   MISSION 22: THE SHOPPING BAG HEIST
{W1023}   MISSION 23: A LONG SLIDE DOWN
{W1024}   MISSION 24: THE CLOSET CAPER
{W1025}   MISSION 25: RAT TRAP MAYHEM
{W1026}   MISSION 26: THE COOKBOOK
{W1027}   MISSION 27: THE CRITIC
{B1001}   BONUS 01: THAT'S A LOOT OF FRUIT
{B1002}   BONUS 02: SAY CHEESE
{B1003}   BONUS 03: THIS IS A STEAKOUT!
{B1004}   BONUS 04: DIRTY DISH FRIGHT
{B1005}   BONUS 05: DESSERTED WONDERLAND
{B1006}   BONUS 06: PASTA PERSUASION
{B1007}   BONUS 07: VEGGIE VAULT
{B1008}   BONUS 08: SAUSAGE SHENANIGAN
{B1009}   BONUS 09: SOARING STRAWBERRIES
{B1010}   BONUS 10: KITCHEN CHAOS

{C0004} FREQUENTLY ASKED QUESTIONS
{C0005} ACKNOWLEDGEMENTS
{C0006} CONTACT/COPYRIGHT/LEGAL

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AUTHOR'S NOTES {C0002}
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Ratatouille is a game based upon the critically-acclaimed Disney/Pixar film of
the same name.  The film and game both follow the misadventures of a rat named
Remy as he pursues his dream of working in a fine restaurant and producing the
world's finest cuisine.

As Ratatouille is a major release, publisher THQ chose to release it on a wide
variety of platforms.  There's hardly a platform untouched, in fact.  This FAQ
is based upon the PlayStation 2 version of the game, which I believe is the
most common, and will also factor in time I will spend with the Wii version.
It should prove useful for the Xbox, Xbox 360, PlayStation 3, PC, Mac and PSP
versions, but is not recommended in the slightest for the DS and Game Boy
Advance versions (which are entirely separate games).

One final word: I haven't actually seen the movie.  I've simply played the
game.  If you contact me, please avoid referencing anything not mentioned
specifically in this FAQ.  I may see the movie myself someday, after all.
Thank you, and please read the 'Frequently Asked Questions' section before you
write me any messages (you'll find contact information at the end of the
document).

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REVISION HISTORY {C0003}
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July 1, 2007
I finished the first version of my Ratatouille FAQ, written primarily for
HonestGamers but also made available to GameFAQs and other sites that may find
it of interest.  The FAQ was written for the PS2 version of the game, and
presently tells players how to finish the game with an 87% completion rate,
including all bonus stages at 100% and all story missions complete.  I don't
know that I care to add any more information beyond that, since this FAQ
already took a lot of work.

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GENERAL GAMEPLAY TIPS {G0001}
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Ratatouille is essentially just one more three-dimensional platformer title,
so most who play it should be familiar with how it works in general.  Below,
I'll include a few pointers and information that pertains specifically to this
game.  There shouldn't be much to surprise you unless you haven't read the
instruction manual.

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THE CONTROLS {G1001}
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The control scheme listed below is taken from the instruction manual, and
modified only slightly to fit the constraints of a .txt file.

Walk - Left analog stick
Jump - 'X' button
Double Jump - 'X' button, then 'X' button again while in mid-air
Dash - 'R1' button
Wall Climb - 'Square' button (while jumping)
Tight Rope - 'Square' button (while jumping)
Beam Run - 'Square' button (while jumping)
Point Jump - 'Square' button (while jumping)
Pole Swing - 'Square' button (while jumping)
Pipe Climb - 'Square' button (while jumping)
Action - 'Square' button
Tail Swipe - 'Square' button
Swing Item - 'Square' button
Drop Item - 'Circle' button
Paddle (on raft) - Left analog stick and 'Square' button together
Swing paddle (on raft) - 'Circle' button
Scent vision - 'L1' button (keep it pressed)
Camera control - Right analog stick
Center camera - 'R3' button (press the right analog stick in until it clicks)
Bring HUD down - 'Triangle' button
Pause/In-game Menu - 'Start' button
Mission Briefing Screen - 'Select' button

Clearly, the above controls apply to the PlayStation 2 version only.  You
should for the most part be able to adapt them to the controller you are using
on your platform of choice.

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THE ITEMS {G1002}
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I'm also going to take the item descriptions straight from the instruction
manual, but I'll go through and add personal notes with my own observations as
seems appropriate.

CHILI BOMB
This looks like a jar of hot sauce.  You can set it in front of an object and
then back away to watch it blow that object to bits.  Crabs also like to grab
it from under their pots, which proves fatal.  If you take a short fall with
this bottle in hand, or receive a hit from an enemy, it will count down to an
explosion.

RAT BALL
The rat ball looks like a beach ball.  You can roll along it in areas where
you need to crush a group of smaller cockroaches that would otherwise do
damage to your health.  You can easily jump from the ball to higher places in
a stage, too, and you can abandon it by jumping if it rolls into a pit.

RATAPULT
This is a catapult, but that title just wouldn't do when the game's hero is a
rat.  Basically, it looks like a see-saw.  One side has a ball, so you can
stand on the other side and press the 'Action' button to launch yourself to a
pre-determined location.

SMALL BLUE BOX
This box can be destroyed with a tail swipe, spoons, or Chili Bombs.  These
boxes contain Stars.

MEDIUM BLUE BOX
This box contains more stars than the small one, and can only be destroyed by
a spoon or chili bomb.  You'll see that it has an emblem of a spoon on its
side.

BIG BLUE BOX
This is the most precious box of all, and can only be destroyed with a blast
from a chili bomb.

GLIDE UMBRELLA
When you find this, it will be positioned on a high ledge and closed.  Grab it
and then walk off the high ledge to drift down to an area of your choosing,
though you have to maintain a steady descent and can only direct your flight
to a small degree.

PIECE OF CHEESE
This wedge of cheese will refill one slot on your life meter.

FULL CHEESE
These mostly appear during the bonus stages, and will completely restore any
health you may have lost.

STARS
There are 100 stars in each stage within the game.  Collecting all of them is
a royal pain in the butt, but if you do you'll receive a huge boost in the
number of points available to you in Gusteau's store.

MINI-GAME MARKER
These are highlighted in blue as you explore a stage.  You can trigger a
mission by stepping to one of these.

BONUS STAGE MARKER
These will also be highlighted in a blue column, but will reveal various types
of food.  You can only accept a cooking station assignment if you are not
already on a mission.

The easiest way to remember what does what is to associate it with items you
may have encountered in other games.  For example, the Stars are like coins in
Super Mario Bros. except that you can use them to buy stuff.  The Ratapult is
like a trampoline from that same game.

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WALKTHROUGH {W0001}
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Ratatouille is based on a movie, and contains spoilers.  If you haven't seen
the movie and don't want plot twists revealed, you certainly shouldn't be
playing the game and you shouldn't be reading this FAQ.  As I play through the
game, I will be writing the walkthrough that follows.  I will not mark
spoilers that may occur, but I won't reveal them ahead of the point at which
they are revealed in the game.  You are discouraged from reading ahead, and I
encourage you to consult this FAQ and Walkthrough only when you are stuck and
figuring out the solution to your problem has ceased to be enjoyable.  With
all of that said, let's get on to the walkthrough!

Below, you'll find a section devoted to each in-game mission.  I've included a
short description of the mission's content, in case you've forgotten where you
are in the game.  Scroll down to the segment where you are stuck.  Note that
you can also skip directly to the world that is of interest by using the index
at the top of the FAQ.

This walkthrough will not tell you how to obtain every last item in the game,
or where you can find every last star.  It will instead include general (and
in many cases, detailed) information on how to complete the required story
stages and how to collect most items.  It will also include instructions on
how to complete the bonus stages (you can find those at the end of the
walkthrough section).  Sometimes, I complete missions out of their recommended
order, and you'll find that in later missions, I reference events from
previous missions that may have been optional at the time.  You should still
find this walkthrough useful, however, whether you just consult it at key
points, or use it as a map throughout the whole game.  Good luck!

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MISSION 01: TRAINING {W1001}
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SUMMARY: Learn how to walk and jump while collecting apple cores in the
farmhouse yard with Emile.
STAGE: Somewhere in France
POINTS: 400

The game begins with a video about rats and acting human.  Remy, the hero,
acts a little too human for his family's liking, but at least he is willing to
help with the chores.  At this stage in the game, that means collecting apple
cores before a sleeping woman awakens.  There are 35 apple cores to collect.

Once you gain control of Remy, run straight ahead where you will see the first
of the cores.  A trail of them will lead you under a truck, toward the edge of
a house, and then along its side.  You'll also learn about holding 'R1' to
sprint in the direction you plan to move.  You can sprint along the long side
of the house where lots of apples are gathered in a row, if you like.  It's
pretty much impossible to miss any apples here, since they're all close
together, low to the ground.  At the end of the trail of fruit cores, you'll
reunite with your brother, Emile.

He'll challenge you to meet him over at the fishing net, and to pick up food
along the way.  This segment is meant to acquaint you with your jumping
skills.  Start forward along the pots, jumping along them to collect the 14
cores available.  Along the way, you'll have to make use of your "Double Jump"
skill, which is what happens when you jump into the air and quickly jump a
second time at the height of the first jump without landing.  You can reach
the higher pots in this way that are to the right of that area, but they don't
contain anything interesting.  You'll also learn here that Remy can grab the
edge of a ledge and pull himself up if you don't quite make a graceless leap.
At the end of the segment, you'll find Emile standing near the net.

Now that you've arrived at the net, it's time to climb it and collect apples
along the way.  Double jump up to the base of the net, then press the 'Square'
button (if playing the PlayStation 2 version) to grab onto it as instructed in
the tutorial.  You'll note that a button symbol appears wherever you can
interact with the environment in such a manner.  Climb up the rope collecting
each of the 14 cores, and you'll come out at the top where your brother is
waiting.

In this next segment, you'll learn about picking up objects and interacting
with them.  Pick up the nearby can and run forward to collect some cores, then
set the can down at the base of a gutter.  Jump onto it, then from there
double jump up to the area above.  Now hop your way along shelves, collecting
cores along the way.  They'll lead up to the window sill.  There's a hole
there that you can pass through to the room where Emile is awaiting your
arrival.  Here, grab the rest of the fruit.  Drop down onto the floor for the
final of the cores, then head directly ahead to the blue column of light that
shows where your brother is standing.  That will finish up the first mission.

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MISSION 02: MORE TRAINING {W1002}
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SUMMARY: Learn how to perform more complicated jump maneuvers while gathering
apple cores in the attic with Emile.
STAGE: Somewhere in France
POINTS: 500

Emile wants to meet you over near a raised chest, and demonstrates how to jump
and then swing from an airborne pole.  He falls well short of his goal, then
rushes off to the destination while you're left to get there the proper way.
Jump toward the first pole that extends from the wall, then press the button
indicated in the tutorial to grab onto it (on the PlayStation 2, that would be
the 'Square' button).

Some may find this segment tricky because of the timing required.  The way to
succeed is to press the 'Jump' button as you are at the lowest point on your
swing.  As you swing forward, Remy will then jump to the next pole, and you
need to press the 'Square' button to grab onto it and repeat the process.  In
this manner, you can collect the segment's five apples and meet with Emile
atop the chest.

You're now going to learn about your 'Super Sniffer' skill, which allows you
to track the scent of food in the area.  On the PlayStation 2, you'll press
and hold the 'L1' button to establish a blue trail between your nose and your
target.  In this instance, that'll be off toward your right, beyond some poles
from which you must swing.  Jump your way across the gap and use the poles to
swing up onto that ledge, then grab the first apple.  If you fall along the
way, you'll have to backtrack to the base of the chest and double jump up some
stairs to make another attempt.

Once you've grabbed the first apple, use your Super Sniffer skill again and
you'll locate another apple that should now be to your right, along a wall
with some debris littering the way.  It's resting on the bed you landed on
when you arrived in this area near the end of the previous mission, but it's
behind a chest so it's not immediately visible under normal circumstances.
Start toward it and you should notice a glowing yellow can off to the right.
Head toward that, grab it, then carry it over to the base of the bed and set
it down.  Next, jump onto the can and from there, double jump onto the bed.
Walk around behind the chest and grab the core, at which point there are only
two remaining.

Use your Super Sniffer skill and you'll find that the next one is now off to
your left.  Drop down from the bed and run over to the pile of furniture near
the base of the net you climbed in the previous mission.  Jump onto the net
with a double jump, grab onto it and climb along it to the right, where the
third apple core awaits.  You only have one left now.  Climb back to where you
first grabbed onto the net, then drop down to a safe ledge (if you try to drop
down from where you grabbed the core, you'll fall further than Remy likes and
take damage).

Your Super Sniffer skill will tell you that the final core is back where you
first met Emile near the end of the previous mission.  Grab it, then proceed a
short distance closer to that edge of the room to find Emile (you can use your
Super Sniffer skill if you lose touch, but he's not far at all from the core).

When you reach your brother, he'll point out a large ball.  You can jump onto
it to roll around dangerous areas, which you should do now while collecting
apple cores.  Your brother tells you to meet him by a new window sill.  The
indicator at the top of the screen tells you there are 11 apples.  You'll find
10 of them in the room, but the 11th one is outside the window.  Grab what you
can in the room and use a double jump to leap from the ball to the bed.  Now
climb up and through the hole in the window, where you can grab the final
apple on the way to where Emile is standing along the side of the building's
roof.

Emile will now instruct you to jump on a nearby rope to make your way to a
rooftop in the distance.  It's easy to jump out and grab onto the rope, since
you just press the 'Action' button (on the PlayStation 2, it's 'Square') when
you near the foothold.  Then you can walk along the rope, pressing 'left' or
'right' on the d-pad to adjust your balance as you proceed.  Walk along the
rope to the rooftop below, then jump onto it and collect the 5 apples that
await you.

You should now be at the corner of the roof with Emile, who will tell you to
follow another rope and grab more cores.  This doesn't work much differently
than the previous exercise, except that now you're running on all four paws
and have to worry less about balance.  Simply jump out onto the rope and
follow the preset path while collecting the cores.  There are a total of 7 of
them.  When you reach the end of the final gutter, there's a small gap you
leap over to land on a brick ledge where Emile awaits you.  The second mission
is over!

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MISSION 03: STILL TRAINING {W1003}
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SUMMARY: Learn advanced jumping and stealth skills in the farmyard while
collecting apple cores with Emile.  Also learn how to attack and raft.
STAGE: Somewhere in France
POINTS: 400

As this mission begins, Emile will point to some tall poles rising from the
foliage.  He jumps to one and doesn't quite make the leap he had in mind, then
scurries off toward a nearby pile of wood with instructions to follow while
collecting fruit.  You'll have to make the leaps properly, even though your
lazy brother did not.

Fortunately, it's pretty easy.  Just jump toward each pole and press the
'Action' button as you near it.  Remember not to press it too soon or you
won't be within range.  If you're close enough, you'll grab onto the pole and
from there you can jump out toward the next one and repeat the process.  Use
that skill to make your way along each pole and use the right analog stick
along the way to adjust the camera angle if necessary.  If you fall before
hitting the top of each important pole, you can head left to the stone wall,
double jump onto it and then work your way back to the start, free to try the
series of jumps again.

The last several apples aren't on top of poles at all, so you can just collect
them from the ground on the way to the woodpile.  When you arrive, Emile will
explain to you the principles of stealthy movement (which you'll need to apply
momentarily).  Basically, you can use an object to hide your presence.  No one
will detect you when you're in disguise, unless you happen to move while
they're watching.  A meter appears in the lower right corner of the screen to
let you know when they're looking and when they're oblivious.

Once the instructions end, grab the box and press the 'Action' button to hide
within it.  Now head forward toward where the game let you know a chicken was
waiting.  There are 10 apple cores to gather here, and the chicken never looks
away.  You'll quickly learn the principles of stealth.  As you move and the
chicken is watching, an alarm sounds and the green ring will quickly fill with
red as long as you're moving.  The trick here is patience.  Take little steps
at a time, let the ring turn all the way back to green, then move a little
more.  When you finally move beyond the chicken, you can grab a bit of cheese
to refill any health you might have lost, then press the 'Action' button to
discard your disguise and jump left from there to reunite with Emile.

Now it's time to learn to defend yourself.  Where you and Emile stand, there
are two spoons.  He'll grab one and clobber a chick, then head off down an
alleyway after telling you to follow.  Press the 'Action' button to grab the
spoon that remains, then follow.  Along the way, you'll encounter three
chicks.  They rush you as you get near.  They look cute, but don't be fooled;
they actually are hoarding apple cores!  Bash them with the spoon when they're
within range, collect the fruit, then continue.

You'll come to a new ledge where Emile is waiting.  Here, he tells you about
rafting (which for the moment basically means jumping into a floating can and
using a spoon as a paddle).  Jump into the nearby can.  You'll find that you
can press the direction you would like to move and do so at a fair pace, but
pressing the 'Action' button repeatedly can make you go even faster.  There
are 15 apple cores to gather here.  Work down the stream, grabbing them along
the way, until you receive a message advising that you can jump out of the
raft to avoid damage.

You don't have to worry about damage, though.  You can simply use the skill to
jump over a low-hanging pipe that lies ahead.  When you reach the end of the
canal and jump onto land, you'll prompt the appearance of a checklist that
lets you know you've completed all of this world's objectives.  You'll receive
a boost to your life meter and some points.  Then the mission is concluded.

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MISSION 04: RIVER ESCAPE {W1004}
--------------------------------

SUMMARY: Ride a cookbook down a rushing river, using a spoon to paddle and
your jumping skills to avoid hazards.
STAGE: Destiny River
POINTS: 500

A story sequence will take you from the peaceful farm where the game opened,
right into a harrowing escape scene as a woman tries to shoot the vermin out
of her house.  You'll escape with a cookbook written by your favorite chef,
only it ends up falling into the river.  You jump onto it and start paddling
down a rapidly-moving stream, which is where the game places control in your
hands.  It's a good thing you learned how to raft in the previous mission, eh?

From where you begin, head straight forward between some rocks and continue to
paddle with the 'Action' button so that you can gain on the rat-filled vessel
drifting down the stream ahead of you.  Note that after a few turns, lightning
will start striking and huge branches will fall across your path.  You can
double jump over these and your raft will stay beneath you so that you don't
fall into the freezing currents.

After two branches fall, you'll want to head to the general left, where you'll
be able to jump out of your raft and scurry down an overturned bit of bark,
down to where your cookbook awaits.  Hop back onto it and you'll have to
navigate a series of twisting corridors here that can slow your speed.  Don't
paddle too much here; just focus on getting through.  Once the sharp turns are
over, hold to the right and you'll pass beneath a dock while ahead of you,
your quarry continues its navigation of the rapids.

Left here, there's another of the bark slides you can descend, followed by
more water that's relatively free of hazards for a bit.  Use that opportunity
to paddle like mad and gain some ground on those ahead of you.  You'll pass to
the right then left of two consecutive whirlpools, easily identified here by
the geyser-like bits of water the spray upward from them.  Beyond that, be
ready for another lightning strike that will send another limb across your
path.  Jump it and continue along the river, then down another bark slide.
Hold right as you exit to avoid crashing your makeshift raft into a boulder.

Here, the current is fiercer.  You'll have to navigate more quickly around
various boulders as the chase continues.  Along the left side here, you can
also find a bit of CHEESE if you need it.  That moment is followed by two more
tree limbs, and then you should hold to the side to avoid another obstacle
before a third, fourth and fifth limb fall across your path.

After that fifth limb (which is the third in rapid succession), hold left to
find another of the bark slides.  Slip quickly down to the bottom and return
to your cookbook, then head straight ahead through the small gap in the
boulders.  Ahead, you'll notice a log floating in the water.  Double jump onto
it as you near it, then hold the 'R' button and dash to its end to return to
your cookbook.  Now paddle furiously to move forward after the drifting basket
of rats ahead of you.

You'll pass through more of the harmless whirlpools now, and should hold to
the right if you want more CHEESE.  Then you mostly want to stay at the center
of the stream, ready to paddle swiftly left or right around various boulders
that protrude from the water.  Beyond those, there's another gap and a bark
slide.

Here's where things get sneaky.  As you emerge from the bark slide, you'll see
a gap in the rocks ahead.  Move toward it but be ready to jump.  A log will
pop to the surface and you'll have to jump onto it, then run down it and jump
over a limb that also is laid across the log before you can return to your
cookbook.  Once you do, start veering toward the right.  Two more branches
will fall across your path shortly, followed by the opportunity to grab some
CHEESE before a third log falls.  You'll want to jump all three, obviously.

After that third branch falls, veer around another barrel and jump another log
before getting ready to slide down another of the bark areas.  You're
basically home free at this point.  Just slide to the bottom, return to the
cookbook and raft along as your friends in the basket ahead lead the way
through a few turns you should have no problems navigating.  You'll pass
through a hole in a gate and then control is taken out of your hands as your
friends drift right and you arrive a short time later.  You decide to head
left, where the mission ends.

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PARIS ARRIVAL {W1005}
---------------------

SUMMARY: Work your way from the stage opening, through the back alleyways and
pipe works of Paris, stopping along the way to help craft a fantastic soup.
STAGE: Home Stink Home, Paris Streets, Soupy Assistance, Kitchen Pipe
POINTS: 400

When you begin this stage, you'll walk forward and a screen will come up to
remind you of your Super Sniffer ability.  It's what can guide you through the
stage, the screen reminds you.  Go ahead and use that ability and you'll see a
blue trail leading off toward your left, up some stairs that wrap up and
around the circular room.  Follow the trail up those stairs and collect stars
along the way (they go toward your completion rate).  Getting onto the first
step can be more difficult than you might anticipate, but it easy if you cling
to the left wall and use the lower ledge to ease your way up to higher ground.

Partway up the stairs, you'll arrive at a Ratapult, which looks like a see-saw
with a ball positioned on one side.  Jump onto the end opposite the ball, then
press the 'Action' button to activate the Ratapult.  You'll fly over to a
ledge on the opposite side of a gap, where you can grab more stars and press
the 'Action' button to break open a bag that contains even more of the five-
pointed treasures.

Beyond the bag, you'll see a gap you can pass through to enter the Paris
Streets.  Here, you'll be in a long hallway with some coppery pipes.  Hold the
'dash' button and run along, jumping over pipes that get in your way.  There
are a few wide gaps here, too, that you can double jump across.  At the end of
the straight portion of the passageway, turn right and follow it as it
continues along some pipes, until you see a ramp heading sharply upward, with
a bit of CHEESE just to the right, at its base.

Grab the cheese if you need it, but approach the ramp with caution.  You don't
want to run off the end, or you'll drop into a bottomless pit and lose a bit
of your life meter.  Instead, let the camera point you to a bit of rope that
spans the abyss beneath you, where there's an icon showing that you can press
the 'Action' button.  Jump out toward it and press the required button.  Remy
will land on the rope, and from there you can ease your way along it to the
opposite end of the pit.

You'll now see a wide red pipe ahead of you.  There's a bit of CHEESE on the
opposite side, if you're interested and in need.  Once you're ready, jump onto
the pipe by leaping into the air and pressing the 'Action' button, at which
point you can crawl speedily along the pipe as it wraps its way around another
raised corridor.  You'll come to a ledge with yet another piece of CHEESE.
Grab it as necessary, then jump to the next pipe and crawl along it as it
continues in the direction you were headed.

At the end of that pipe, you'll need to be more daring.  There's another pipe
you must leap to, and this time the transfer takes place over a bottomless
pit.  Making the leap should be easy enough, so go ahead and do it.  Now
follow that pipe off toward the left.  If the cramped quarters give you
trouble getting the camera into a useful position here, remember that you can
press 'R3' to center it behind Remy for the optimal view.

Head forward to the end of the pipe you're on presently, and from there you'll
be able to jump once more to solid ground (where you can also grab another bit
of CHEESE).  From here, double jump up to the next ledge, then another one
from there.  Now you'll need to run along some hallways where there are two
more pieces of CHEESE but no turns, until you come to another Ratapult.

Use this Ratapult as you did the last one, to send yourself flying over a wide
gap.  When you land, you'll be at a grated wall, with a passage leading to the
right.  Head along that passageway to a rectangular red tin with a lot of dust
and a bit of blue sparkle.  It looks like a can of sardines.  Jump on it and
you'll bounce up to a ledge above.  Proceed down the passageway you're facing
and you should notice some wired grating to your right.  Jump onto it and
press the 'Action' button to hold onto it, then climb up and toward the
leftmost side of the grating, where you can land safely on another ledge.
There's CHEESE ahead, which you shouldn't need at all (but if you do, enjoy).

From that cheese, continue along the passageway and you'll exit to trigger
some text that says 'Soupy Assistance,' followed by an animated sequence the
results in Remy exploring a soup kitchen.  Now you're instructed to prepare
soup, using the directions Remy provides.

The 'Soupy Assistance' mini-game is actually pretty easy.  As Remy gives
instructions, you'll see the recipe he wants to add indicated in his thought
bubble.  There also will be four ingredients listed nearby, each assigned to a
button on your controller.  You need to quickly press that button to dump the
ingredient into the soup.  The button assigned to each ingredient changes each
round, so keep on your toes.  It shouldn't be hard to get the hang of things
and to dump in all the right stuff almost instantly.

When you finish the game, a chef will see what Remy is doing and try to catch
him.  He'll dash out of the area and into a new zone called the 'Kitchen
Pipes,' while behind the young chef tastes the soup and savors the flavor.
Now control returns to you.  From where Remy is standing, walk directly ahead
past a bit of CHEESE and through an opening.  You'll appear in a new area,
where you can see stars waiting ahead.  There are 10 of them in the immediate
vicinity.

When you jump to grab the last star, you'll be jumping into an area that
serves as a slide.  You must slide down it while avoiding various traps.  You
can also speed up your descent by pressing the button indicated, and it's
possible to jump if you wish.  Despite the warning, there aren't many harmful
traps to avoid at all, just the occasional pitfall (and even those are easily
dodged).  A more pressing concern is the stars that litter the path.  If you
can get all of them, you'll get a reward.  That's difficult to do,
particularly if you are quick to steer left or right.  Straight lines seem to
yield the best results, as just passing nearby a given star will allow you to
collect it.  You'll also find CHEESE at certain points down the slide, but
mostly it's just for show.  You shouldn't need it.  When you reach the bottom
of the slide, that's the end of the mission.

-------------------------------
MISSION 06: DISTRACTION {W1006}
-------------------------------

SUMMARY: Remy uses a bone to distract a dog so that he and his friends can
gain access to the restaurant.
STAGE: Home Stink Home, The City of Lights
POINTS: 200

From where Remy appears, walk straight through the opening ahead to find
yourself back at the 'Home Stink Home' area.  You'll watch a scene which shows
Remy being reunited with his family.  They're not happy about their new
location, but Remy offers to help fix things up and his father agrees.  Then
you're back in control of things.

Start by heading across a nearby plank, where you can grab some stars.  You'll
also receive messages about breaking open nearby boxes with your spoon or
bombs to see what's inside (more stars, of course).  You don't have any of
those items available, though.  Head left and you'll find your father, who
tells you about scraps people feed to their dogs in the city streets overhead.
Next, you'll be taken to an area called 'The City of Lights,' after a brief
animated segue.

Once you're in control of Remy, head left where you see the stars gathering,
until you come to the base of a car.  There, a rat will tell you about a dog
guarding the restaurant entrance.  To get past him, you'll have to find a bone
to serve as a distraction.  The camera pans to show the pathway you'll need to
take to the bone, then control is returned to you.

Before you do as instructed, check around the back side of the car for a sack
you can break open for some stars.  Then return to the car's wheel and from
there head straight forward toward a distant pile of boxes and other refuse.
You can use your Super Sniff skill if you lose the way.  Once you arrive,
you'll find some stars to collect, then you can start hopping up the boxes.
Near the highest point, you'll look forward and see a narrow ledge you can
leap to, with the 'Action' button icon showing.  Jump out and press the
required button to land safely, then jump from there to the next stack of
boxes.  There's a bit of CHEESE resting on it.  Now jump out to another of the
narrow ledges and press 'Action' to land safely again, then jump from there to
a garbage pail waiting to your right.

Now you should see a sill with a bag resting on it.  Jump to the sill and
press the 'Action' button to break open the bag for some stars.  Now double
jump from there out to a window shutter's lower left corner, where you should
see twinkling blue.  Pressing the 'Action' button as you draw near will allow
you to land safely on a metal outcropping, and will cause the shutter to swing
wide toward a next one.  At the end of that swing, jump out and press the
'Action' button again to transfer to the next shutter, then from there you can
jump to another sill where more CHEESE waits.  Grab it if you need it (though
how could you?) and then jump out to yet another shutter.  Don't forget to
press the 'Action' button.  As that shutter swings, you'll be headed toward a
new garbage pail.

Before you can jump, the shutter bangs against the pail and sends it rolling
down the street, to knock over some other garbage.  Dash over to the new bit
of chaos and you'll find a bone.  However, it's guarded by cockroaches.  Take
them out with some quick swipes of your tail (the 'Action' button).  Two will
come at a time, and they are produced by the nearby garbage pail that remains
standing.  You'll want to take out four cockroaches for a star from each.
After that, they'll keep coming but you won't receive stars.  When you have
all your stars, grab the nearby piece of CHEESE if you need it, then pick up
the bone and head back along the side of the car to where one of your rat
fried waits.  This will trigger a scene where Remy and his pal send the bone
flying and the dog follows, granting them access to the next area.  Now the
mission is over.

-----------------------------
MISSION 07: RAT TRAPS {W1007}
-----------------------------

SUMMARY: While avoiding a patrolling dog, Remy disables rat traps by gathering
spoons and using them to spring the traps.
STAGE: The City of Lights
POINTS: 200

The stage begins with you still standing by the car tire.  Run forward to
where you should see your brother, Emile, highlighted.  Talk to him and he'll
point to the fact that the nearby area is full of rat traps that make things
unsafe.  There also happens to be a dog patrolling. He tells you to gather the
nearby spoons, which are situated on surrounding window ledges, and use them
to disable the four active traps within the area.

Once you've received your instructions, you can start on your task.  Remember,
though, that touching a mouse trap is fatal.  You will die, even if you do so
with full health.  Therefore, steer clear of any trap in the area.  Give the
nearest trap a wide berth.  Step a few steps to the right, then look out to
where the dog is pacing.  You can actually get past him pretty easily just by
making a mad dash for it as he's patrolling around the center pile of trash.
Just hold the 'dash' button and sprint across to the opposite side of the
area.  Note that there's a trap there, and also one near the rubbish the dog
is guarding.

When you arrive on the opposite side of the screen, you'll find a spoon you
can grab.  Carry it near to the trap at the closest pile of garbage and swing
the spoon.  It'll break the trap and that's one out of four tended to.

Now, from there you need to head back to the center bit of rubbish.  If you
stand on the crate, you're safe from the dog's reach no matter how much the
alarm sounds.  Just double jump onto the crate, then look over to your right
(while Emile is slightly left of straight ahead of you).  You'll notice a
garbage pail of greenish hue.  Dash toward it and there's a box of sardines at
the base.  Springboard off that box and onto the pail, where you can find
another spoon.  With the spoon, head to the trap near Emile and break it with
the spoon (be careful not to step onto it while approaching).  Now you only
have two traps left.

From where you now stand, head back left around the garbage and you'll notice
a Ratapult that you may have seen before.  Now's the time to use it.  Stand on
the end opposite the ball and press the 'Action' button to put the contraption
to use.  You'll fly up to a garbage can with a crate resting on it.  Jump onto
the crate and from there, double jump onto the seat of a nearby motorcycle.
Grab the stars along the top of the vehicle and a dart that goes toward your
'Colony Mission' objective.  A note on that: if you collect seven darts, you
complete your mission and receive 4000 points toward goodies in Gusteau's
store.  Now back to the task at hand.

Stand near the front side of the motorbike, where the headlight is positioned.
From there you can jump to a board for another star.  To your right, you'll
see some wire grating along the wall.  You can't do anything there just yet,
but note its location.  You'll be coming back here for the next mission.

For now, though, head left along the wall past the steps where you found the
area's first spoon and sprung that first trap.  Continue beyond that to the
base of a dumpster, where you can break open a bag for some stars.  Skirt the
dumpster as you head along the wall (watching for the dog) and you will find a
place where a red chair has been overturned.  Be sure to explore this chair to
find two more of the area's darts.  Then climb up from the board onto the top
of the dumpster, where there's yet a spoon near the corner, as well as a dart
on that level and another one high on the wall to your left.

For now, ignore the spoon and climb up to grab the dart.  You now have four of
the seven darts.  Then grab the spoon and backtrack down the board and along
the chair, down to the ground (a straight drop down would harm you,
unfortunately).  With this spoon, go ahead and break the trap near the
patrolling dog.  That leaves only one more trap to worry about.

The last trap is also near the patrolling dog, and the last spoon is near the
motorcycle.  Head toward the bike's rear wheel, and from there look toward the
nearby corner where bits of broken pipe lead upward.  Climb them to a stone
ledge where a spoon is resting.  Take it, then drop back down below and cross
over to the final trap while the dog is retreating.  Spring the trap carefully
with the spoon and the mission ends.

--------------------------------
MISSION 08: ROOFTOP ROMP {W1008}
--------------------------------

SUMMARY: Run along the rooftops that overlook the previous areas you've
completed, playing through bonus stages for rewards along the way.
STAGE: The City of Lights, Say Cheese, That's a Loot of Fruit
POINTS: 200

From where you sprung the final trap, head back toward the outer edge of the
area.  You might remember the wire grating along the wall that I referenced in
the previous mission walkthrough, near to the headlight of the motorcycle.
Head there now and you'll find a hole you can now pass through to enter the
next area.

This new area can be intimidating to beginners, but don't let it bother you.
As you move forward, you'll see some cables stretched over a bottomless pit.
You can jump out over them and press the 'Action' button to find a foothold.
Then walk along them, adjusting your balance carefully as you collect stars
and jump across a total of three such ropes.  On the opposite end, you can
also break open a bag for some stars before passing through a new hole that is
covered in webbing.

At the other side of that passage, you'll notice a spool of thread lying on a
ledge.  Walk over to it and press the 'Action' button to kick it over the
edge.  This will cause a rope of sorts to drop down, so that you can climb
back up and continue from this point if you happen to fall to the street below
(which, you'll note, is the street where you distracted the dog with that
bone).  For a quick second, climb down that thread and look to the broken rain
gutter to your right.  Just to its left, there's a small hole you might miss
seeing.  Crawl into it and break open a sack for some stars, then head back
outside the hole and climb up that thread you dropped.

From where you kicked down the spool of thread, look toward the wall to the
right.  You can (and should) climb along some eves to receive some stars and
even to find a piece of CHEESE.  When you reach the far wall, continue left
along the gutter for still more stars.  As you reach its end, the gutter will
drop a bit.  Jump from its end and to a pipe upturned along the wall.  Then
from there, you'll see some iron rods extending from the wall with blue
sparkles that indicate you can press the 'Action' button to leap along them.
That's precisely what you'll want to do, until you reach solid ground on the
opposite side of the area.

From here, you'll see that the stone structure wraps around back to your
right, but straight ahead you'll also see a slope leading down to some cheese
gathered on an awning.  Head down there and you'll be able to enter a bonus
stage called 'Say Cheese.'  If you enter and complete the stage, you'll
receive a reward.  Therefore, go ahead and enter it.  You'll find directions
on how to pass it with all of the cheese if you press CTRL+F and enter
'{B1002}' as a search term to search the document.  Once you've finished the
bonus stage, return here.

Back in 'The City of Lights' after the 'Say Cheese' bonus stage, you'll find
that you can't jump back up to where you were.  That's okay, though, since you
definitely wanted to complete the bonus stage.  So go ahead and press the
'Action' button near the object that's lying nearby.  It's an umbrella you can
use to float down to the bottom of the street.  You're back in the area where
you broke all those mousetraps.  Head back past the dog and out into the main
street, then take a right and head toward the end of the alley.  Nearby,
you'll notice a blue column of light.  You can go there if you want to enter
the 'That's a Loot of Fruit' bonus stage.  For now, ignore it.  Instead,
continue past that and you'll find a sardine can you can use to spring up to
another can and then up to the top of a dumpster.  From there, you should be
able to make out an area where there are some bags in a dumpster that you can
break open for stars, along with a bit of CHEESE.  Around the base of the
dumpster, there's also a sack you can bust open for some stars.

Grab the goods, then return to the street if you like.  Now, if you like you
can head to the blue column of light near the bicycle to play the 'That's a
Loot of Fruit' bonus stage.  Go ahead and do so if you like.  You can press
CTRL+F and enter '{B1001}' as your search term to find instructions for the
bonus stage.  Once you're done gathering fruit and collecting your reward,
return to this portion of the walkthrough.

Once you've completed the 'That's a Loot of Fruit' bonus stage, head back to
the area with the motorcycle, where you destroyed the mouse traps.  Near the
base of the motorcycle, turn to face the wall to your right and you should see
where you dropped some thread from above.  Stand near it, then jump and press
the 'Action' button to climb back up it to the area above.  Now make your way
around the wall and along the ledges until you reach the area where previously
you dropped down to complete the 'Say Cheese' bonus stage.  This time, loop
back up around and collect a star and a dart (you should now have six of the
seven).  Up top, you'll talk to a friendly rat who will give you instructions
on proceeding.

Past the rat, you'll find a gauntlet you must run, along with a crate you can
use to disguise yourself if necessary.  Well... it turns out that disguising
yourself is necessary almost immediately.  Grab the crate and put it over your
head, then inch forward.  You'll trigger an alarm.  A cat is perched on a
nearby ledge and has seen you.  Inch forward and you'll see a star on your
left and the final of the darts on your right.  Grab it for a hefty 4000
points for Gusteau's store (you'll have to ditch your box for a moment, but
it's worth it).  Nice!

Grab the star, too, and keep moving along the ledge toward the cat.
Conveniently, once you get behind him the cat won't notice you.  He'll just
sit there purring.  Beyond him, you can ditch the box and press the 'Action'
button to send a spool of threat tumbling to the area below.  Now you can
return here quickly if the need presents itself and you find yourself
somewhere down below.  Note that there also is an umbrella here, though you
have no reason to use it right now.  Instead, continue left to collect a star
and break open a bag for still more stars.

Ahead, there's a ledge you can jump to, but before you do that, rush ahead to
find another bag worth more stars.  Break it open, then return to that blocky
ledge and you'll be looking at some chimneys.  As hot air rises, the lids
periodically flip wide open.  You don't want to be standing on them when that
happens.  Jump from one to the next, waiting until the one in front of you has
just recovered from a bout with hot air.  When you get to the other side, run
to the wall and break open another sack worth more stars, then run along the
wall quickly (an alarm will sound, but that's fine) toward your left to find
cover.  There's a second cat here, straight ahead.

The way to proceed toward this cat is to continue using block outcroppings for
cover.  Let the meter fill back to complete green, then jump over one block
and rush to the base of the next.  Keep repeating that process until you are
safely past the cat.  Past the cat, you'll find a bag you can break open for
more stars.  Do so, then proceed through the passageway that waits beyond.

You're now standing on an awning near an umbrella.  Ahead, you'll see a star
floating in space, some rooftop cooler vents rotating to your left, and a
beachball below.  Grab the umbrella and use it to drift out straight ahead to
the star, then let yourself float down to the area where the ball awaits.
Ignore it for now.  Instead, head left through the opening in the fence.  Grab
a star as you double jump your way up the cooling system platforms.  When you
reach the top, you can pull a lever by pressing the 'Action' button.  This
will create a ramp leading down to the area with the ball.  Head down the ramp
and hop onto the ball, then roll it up the ramp and around the ledge to the
area ahead.

On the ball, you can harm some enemies that might otherwise harm you.  In this
case, those enemies are a bunch of cockroaches.  Roll along the ledge and
squash every last one, then follow the corridor as it wraps around to the
right.  Here, you'll find a divide in the path, created by a ramp that leads
up along the left wall, and a lower path past another of the balls to the
right.  Follow the lower path for now, under an archway to where you'll find a
box.  Beyond that, cockroaches are circling a platform with what looks like a
hot sauce bottle (a CHILI BOMB).  Destroy the insects, then jump off the ball
to collect the chili bomb.  Carry it over to the large blue box and use it to
blast it open for a bunch of stars.

Now return to the intersection where you saw that other beach ball.  Jump onto
it and roll up a ramp and around the area above, where you can crush more of
the cockroaches.  Work your way along this path and you'll find several groups
of them to crush before heading up a staircase.  Up top, on the wooden
planking, there are several more groups of the bugs and also holes you can
fall through.  Avoid the holes, squash the bugs, and continue along the ledge
as it works back down into a new square area.

Here you'll find a Ratapult, a spoon, and a box that you can break open with
said spoon.  Go ahead and do so for some nice stars, then use the Ratapult to
reach a higher ledge.  From here, walk along a series of two ropes to reach a
table where you can break open a bag for more stars.  Do so, then drop down to
the ground below by way of a chair.  To your left, make sure that you knock a
spool of thread down toward the ledge below by pressing the 'Action' button
next to it.

Ahead of the table you landed on when arriving in this area, you should see a
CHILI BOMB resting on a crate.  Jump up to grab it, then drop down carefully
to the lower crate, and from there to the floor level.  Run across to where a
plank leads up to a raised ledge, and to the right you should see an upside-
down bucket and a box.  As you near the edge of the ledge the plank leads up
to, the crab hiding under the bucket will grab the chili bomb from you, then
blow itself up momentarily.  This will reveal the stars that were hiding in
the nearby box.  From there, double jump over the fence nearby, to where two
garbage pails wait on the other side.  There's a bag there that you can knock
open to obtain some stars.  Then there's a sardine can you can bounce from to
reach the other side of the fence again.

Now that you've collected some stars, it's time to return to your proper
mission.  Head back to where you just grabbed the chili bomb, and from there
jump onto the redwood table.  Now head to its corner (noting a meat-themed
bonus stage you aren't allowed to attempt just yet) and from there you can
jump onto a rope and use it to cross over to a rooftop chimney.  From there,
you'll find another rope to cross.  This one leads to a star and a passageway.
Collect the star and proceed through the passage to complete the mission.

----------------------------------
MISSION 09: THE FOOD HEIST {W1009}
----------------------------------

SUMMARY: Play a series of three mini-games, then help Remy flee through the
streets of Paris as the young chef chases him.
STAGE: The City of Lights
POINTS: 400

From where you appear at the start of this mission, you'll need to jump
forward onto the rooftop (it won't be a long drop at all) and then head down
to where you found the 'Say Cheese' bonus stage.  Use the umbrella to glide
down from there, then walk around to the Ratapult that is located near the
patrolling dog.  Use it to fly up to the ledge where Emile is waiting for you.
He'll tell you that it's time for everyone to make their move.

Remy will start signaling with matches, and a rat in a fuse box will slowly
decide to take action.  The rat's name is Twitch, and his job is to short-
circuit the electronic system.  You'll help.

This is an easy mini-game.  There are several paths a fuse might follow, each
with a few junctions.  You'll see the path you want to use highlighted, and
you must enter the buttons ordered in the order indicated.  Just press the
face buttons as indicated (there doesn't seem to be a restrictive time limit)
around 7 or 8 times and then you'll complete the mini-game.

Once the mini-game is over, the young boy who saw the soup Remy created will
head outside with a bucket of something or other.  He'll disable the alarm
that is sounding, and that's your cue to get ready for another mini-game.
This time you're controlling the rat named Git as he pulls a rope.

This mini-game uses a ring that should remind some players of a golf game.
You press the button once to start a line flying toward the high point of the
meter.  Just before it reaches the top, you press it again to start it
swinging in the opposite direction.  There's a sweet spot there (indicated in
green), and your goal is to hit the button just as the needle enters that
sweet spot.  If you do well enough in both areas, you'll pull the rope a bit.
Several great pulls and you'll cause the food to topple, while poor attempts
do harm to your progress.

When you win the mini-game, the rats will gather some food and now it's time
for Remy to help them escape.  This means another mini-game, this time played
by Remy.  In this, the final of the three mini-games, you simply watch the box
in the upper right corner of the screen and press the face button indicated.
It's actually pretty easy, and you have long enough that pressing the
appropriate button shouldn't provide difficult if you're familiar with your
controller.

Once the mini-game ends, most of the rats escape and Remy is left to fend for
himself as the young cook chases him.  Here, you'll be running toward the
screen.  For most of the distance, you'll want to keep the 'R2' button pressed
and held so that you move your quickest.  You also need to be ready to make
quick turns and jumps.

From the start, run straight ahead and up a ramp, then across a flat box.
Jump over a gap that will be coming at its edge, then run across another crate
and jump again before veering to the left side of the screen to avoid some
wine bottles, then back right to avoid some more.  Next veer left and run down
a ramp, along a sidewalk and up another ramp while your pursuer throws wine
bottles your direction.  From the top of that ramp, head down into the street
and remain toward the left as you climb over another one (double jump forward
at the top of the olive-toned crates).  Keep moving and you'll pass through a
gap shortly, then veer left and continue moving toward the screen.

Up the next ramp, you should find yourself on some tabletops, linked together
by menus that are sturdy enough to support your weight.  Run across those and
be ready for the screen to start slowly rotating so that you need to hold
mostly to the left as you continue to avoid incidental hazards.  As things
begin to straighten, veer first sharply left to avoid a heating vent, then
immediately right to avoid another one.  Now veer back toward the left side of
the screen so you can be in a good position to proceed through the next
alleyway.

You'll need to be ready to jump over a crate to get through this gap, and as
you run up the next area you'll find a series of short hops as the boy
continues the chase.  Beyond that, you'll head back down into the street,
where you'll find that staying to the left allows you to avoid most of the
obstacles.  That doesn't include slight rivers of waste water, which are hot
and will slow your flight.  Hop over them the instant you see pink appear near
the bottom of your screen, or you'll be so busy hopping in pain that the boy
will catch you.

Beyond that hazard, you're mostly in the clear.  Still keep to the left mostly
as you run up a ramp, over a table and down another, but then you'll find
yourself at the end of the mission.

------------------------------
MISSION 10: PIPE SLIDE {W1010}
------------------------------

SUMMARY: Run along some planks, then slide down a long slide collecting stars.
STAGE: Leaky Pipes
POINTS: 200

Your next mission begins with Remy appearing at the edge of the 'Leaky Pipes'
area.  He may have a new job, but he still has some levels to complete!

This stage mostly consists of a treacherous slide.  Before that, you'll run
along some ledges collecting stars.  Once you arrive at the slide, you'll find
that it's more difficult than the last one.  You will find walls you have to
jump over as you slide, and there are a lot more of the gaps through which you
can fall.  After a series of three consecutive gaps that alternate right, left
and right again, make sure that you're sliding along the center.  You'll come
to a gap you must double jump across, which leads to a narrow straight ledge.

It's easy to jump to the ledge and then panic and start gliding left or right,
which pretty much dooms you to falling into the pit.  Try to keep your path as
straight as possible on that ledge and, in fact, only make turns throughout
most of the rest of the stage as necessary.  You might recall that for the
previous sliding stage, straight lines were your friend.  That's mostly true
here, as well.

Following that narrow ledge over the bottomless pit, you'll find a fairly
lengthy section where you simply steer gradually to collect stars and two bits
of CHEESE that you may very well need by now.  After that, there's a place
where the wide grates you sometimes pass through change things up a bit: one
of them is half filled by metal.  Slide toward the right and jump through,
then return to the middle because you're coming up on another of those narrow
ledges over the bottomless pit.  At the end, make sure you jump forward to the
next bit of piping, since there's a pit you might not notice until the last
minute.

After that second narrow ledge, you'll soon find yourself passing through
another of the half-grated openings, then beyond that you'll arrive in a deep
trough.  At this point, you want to build up your speed as much as possible,
so hold forward and push with your paws until you're near the end, at which
point you will want to jump out over a pit to land on the next trough further
below.  Beyond that is cheese and more stars, and then the path begins to
include more of the gaps through which you can fall.

Head left then right to avoid those gaps, then keep going and moving at top
speed.  You'll find more stars and cheese along here, as well as upward jumps
you must make as you continue your slide.  That's why speed is essential,
especially since you can't double jump while sliding.  When you reach the end
of the slide, you'll be briefed on which mission objectives you've completed,
and you will receive a boost to your life meter.

--------------------------------------
MISSION 11: GAS IN THE KITCHEN {W1011}
--------------------------------------

SUMMARY: Collect goodies in the kitchen, then turn off the gas valve to
distract the chefs so the rats can have their fun.
STAGE: Home Stink Home, Little Chef - Big Kitchen, Dirty Dish Fright
POINTS: 200

From where you resume your play after completing the previous mission, head
forward through the passage and you'll appear in a new sector of the 'Home
Stink Home' area.  You'll receive a view as the imaginary chef flies through,
and you'll see the rats occupying themselves.  You'll also notice a lot of
stars and items.

Once you gain control of Remy, the first thing you'll want to do is collect
the nearby LIGHTBULB.  It's the first of eight in the area, and you can
collect them all to complete a colony objective and earn a prize of 10,000
Gusteau points (plus an upgrade for your home area)!

After grabbing the bulb, drop off the back end of the ledge to find a star you
might otherwise not notice, then head around to its front and pick up a SPOON.
Carry the spoon with you as you head forward.  You'll notice a CHILI BOMB to
your right.  Keep the spoon for now and head left over a plank, where you can
use your spoon to bash open a box for some stars.  Now, set your spoon down
and return to the chili bomb.  Carry it back over the planks and set it near a
larger box that also is in the area.  Step back and let it explode, which will
cause the box to break open and reveal more stars.

Now head past where you ditched the spoon and you'll see a can of sardines you
can use to springboard up to the top of a garbage can, where more stars await
you.  Do so, then while standing up there, jump and press the 'Action' button
to grab onto a stout wire.  You can climb it to enter 'The City of Lights,'
which is optional.  I'll assume you're exercising that option, however (if
you're not, just skip the following paragraph).

From where you appear in 'The City of Lights,' note the space on the sidewalk
behind you, which is flashing blue.  You can touch it to return to the 'Home
Stink Home' area, if you wish.  You don't just yet, however.  Your main
interest is the 'This is a Steakout!' bonus stage that you couldn't access
when first you passed it.  Now you can.  Head to the area where the dog is
patrolling (where you disabled the mouse traps in a previous mission) and
climb the spool of thread along the right wall, then head forward from there
to climb another spool of thread leading to the rooftops).  Now you'll have to
use the blocks that protrude from walls to avoid detection by a second cat, as
you did before.  Past him, you can find an umbrella to drift down to a beach
ball, then ride it over some platforms until you see thread dangling.  Climb
the thread and then hop up the platforms and onto the tabletop where you can
find the meat resting in the corner.  Enter the 'This is a Steakout' bonus
stage.  You can find directions on clearing it if you press CTRL+F and enter
'{B1003}' as your search term (without the apostrophes).  Once you finish the
bonus stage, head across the nearby wire along the rooftops, and keep moving
forward while keeping mostly against the wall to the right.  It should take
about 15 or 20 seconds of travel in a mostly straight path to return to a
place where you can use an umbrella to glide down to the streets below and to
the spot on the sidewalk where you entered 'The City of Lights.'  Find that
sparkling blue spot and use it to return to the top of the trash can.

From the top of the trash can where you gathered those stars and had the
option to enter 'The City of Lights,' drop back down and now head straight
forward.  You'll pass to the right side of a grated gate (there's a spotlight
to its right) and jump onto a crate, where you'll see a series of poles over
some water.  Jump to the first one and press the 'Action' button to grab hold,
then swing from that along a series of additional poles, to the opposite side
of the murky soup.  Run along some ledges here and you'll emerge at the edge
of more stinky water.

To the right, you'll notice a grated fence and trash can.  You can use a
double jump to round the fence and sneak through a gap, where you will find a
star.  Now perform a double jump to reach the nearby railing, then press the
'Action' button where you see it glowing.  Remy will pull himself up and you
can crawl along it to the wall, then double jump from it to a duct and walk
along it to find a LIGHTBULB.  That's your second out of the eight.  From
there, return to the place where you entered this room and follow a plank
leading downward to the island at the center of the pool of water.

Here, you'll find a sack you can break open with the 'Action' button for some
stars.  There's also a television, a radio and a dart board.  This is your
home base, the center of the level hub.  From here, you can reach most areas
within the game rather directly.

For now, head forward toward where you can see the gingham table cloth draped
over some refuse.  You'll notice that you can enter the market from here, but
you don't want to do that just yet.  Instead, push through a gap in the fence
beyond the tablecloth and you'll find another area to explore, complete with
plenty of stars.  Start your exploration by bouncing from the white, pillow-
shaped springboard to a barrel to the right, where you can gather a star.
There's another star on the trunk to your left.  Once you have those, drop
down from the platform where the spring rests and head left along a plank for
another star.

Around here, there are lots of places to explore for stars.  You should be
able to enter several rat huts, where you can save your progress whenever you
like.  Two of those huts also contains stars.  Also, there are wires to climb
up to some pipes, where you can find even more stars.  Finally, note that you
can also pass through a stone window ledge into another area with still more
stars.  Here, head along some planking and you'll see a sack and a LIGHTBULB
ahead.  There will also be three planks lined up, side by side.  The middle
one will buckle under your weight, so be wary.  Grab the bulb (that's three
now) and break open the sack for some stars, then continue left along the
planking and through an opening to another small room, which in turn opens up
into a larger room.

From the entrance of this larger room, head to your right and around the base
of a wooden structure.  You'll find steps you can climb now (you can use a
sardine can springboard to reach the first one) to reach a Ratapult near the
top.  Note its location, but you won't be climbing up there just yet.
Instead, head from the base of the stairs out toward the center of the room,
where you see the crank valve.  There are two places cockroaches materialize
here, and two from each area will yield a star when defeated, for a total of
four stars.  Gather those, then turn your attention to an area ahead, across
some planks, where you should be able to just make out the blue spine of a
cookbook.  Proceed to that location, then beyond it to find a LIGHTBULB
resting on a ledge.  Grab it, then skirt this large room's outer wall.  Along
the way, you should find a star you can reach with a double jump, resting in a
barred window.  You can't reach the window, though.

From the base of that window, you'll see a plank leading across some water, to
where a beach ball rests near a cardboard box.  Head over to the beach ball
and jump onto it, then roll it past the cardboard box and toward the base of
the staircase I mentioned earlier.  Jump from the ball and onto the staircase,
then climb to the top.  You'll see a wire leading out across the center of the
room.  Jump and press the 'Action' button to grab onto it, then walk carefully
across it to find an area where you can snag the fifth LIGHTBULB from where it
rests in an opening.  Only three more to go!

Return to the bottom of that main room, near the water valve with the nearby
cockroaches, and from there head back to the beach ball.

There are two directions you can go from here.  Start by heading to the right,
across a plank to the base of a window that's missing some bars.  Jump through
that and you can head down a passage loaded with stars, to a hidden room.
There, you'll find a LIGHT BULB on the lower level.  There also are some
cockroaches.  Destroy them, then find a CHILI BOMB bottle and use it to break
open a box for some more stars.  Next, find the spoon and use it to break open
another box for still more stars.  There's a second LIGHT BULB in this area,
overhead on a ledge that's difficult to reach.  You'll have to jump along the
boxes and pipes along the side of the room, to make your way into the empty
cardboard box.  Then stand on the corner of that and continue double jumping
your way up to the grating where the light bulb waits.  Finally, you can drop
down to the water level and jump into a can, then raft to a blue column of
light at the end of the water area here to trigger the side game, 'Oh Smelly
Water.'  Do so.

In the 'Oh Smelly Water' game, you'll need to simply raft down the river,
collecting stars along the way.  If you miss any, just turn back toward the
screen and start paddling like crazy and you can backtrack.  You should also
try to avoid the whirlpools, though they won't really damage you if you get
caught in them.  Just paddle to break free.  When you arrive at the end,
you'll receive 500 points for collecting all of the stars, plus another 200
for reaching the end.  Then you'll be dumped on the high grate in the main
room where you found the raft that allowed you to enter the side mission.

When you're done grabbing everything from that room, return to where you found
the beach ball.  There will be another one in place.  Climb onto it and face
the staircase as a means of orientating yourself.  Then roll straight forward,
past both the cardboard box and the staircase and even the water valve.
Continue straight ahead and you'll find a series of smaller insects guarding a
spoon.  Crush the lot of them, then abandon the ball in favor of the spoon.
Carry it under the staircase, where you can crush a box for some stars.
You've now done everything you can in this area at the moment.

Return to the area that serves as your home base, where you can enter rat
homes to save your progress at any time.  Now you're going to patrol the outer
area until you find a low opening beneath a grated fence.  Ahead through the
opening, you should see a CHILI BOMB and some more stars and a Ratapult.
There also are some stars out in plain sight here, so grab those by jumping
around the various ledges.  Make sure that you use the Ratapult to fly up to
the pipes and collect any stars lingering above.  When you've done so, find
your father.  He's highlighted in blue light.  When you approach, he'll send
you into a new area called 'Little Chef - Big Kitchen' to track down some
other rats and food.

From where you appear in this area, head straight ahead across some planking
and through a red grate, where the imaginary chef will give you a quick flyby
tour of the kitchen.  Now you're free to explore it for yourself.

Start by heading to your immediate left to grab a white and green BOTTLE.
It's one of 10 in this area.  If you collect them all, you'll complete a
colony mission and receive 4000 points good in Gusteau's store.  Now that you
have the bottle, return to the place where you entered the kitchen.  This
time, break open a nearby sack for three stars.  You'll also see a dishcloth
hanging from a cart.  You can double jump to reach it, then press the 'Action'
button to grab onto it and climb up top.  Do so.

You're now at a sink.  To your left is an overturned bucket with a crab
beneath.  There's also one to your right, and beyond that a plank leads down
to a cart with a CHILI BOMB resting on it.  Head in that direction, grab the
chili bomb, then walk back up.  The first crab will grab the bomb.  Stand a
distance away until it explodes.  Now head back where the chili bomb has
materialized and grab it again.  This time carry it further, to the crab that
was to your left as you arrived at the sink.  Repeat the process.  Now the
area is a little cleaner and easier to navigate.  With that tended to, now
it's time to return to the chili bomb, and from there head down a plank to the
lower level of the kitchen.

Ahead, you'll notice a spiny creature that scurries along the floor and
emerges from a box.  You can only harm these creatures with spoon swipes or
chili bomb blasts.  Set one a distance from your enemy, then let it approach
so that it is nearby when the chili bomb explodes.  You'll receive a star for
each one you kill, up to around two or three.  This is true of each of the
several boxes throughout the area that generate the prickly enemies.  Then
they'll stop awarding stars, which is just fine.  You still need to kill them
as possible, but you also need to watch out for the chefs.  If they spot you,
you'll know it and you'll need to hide promptly.

Starting from the base of the chili bomb cart, head along the walls collecting
the various stars that are readily available.  One stop that's definitely
worth your while is the opposite corner of the kitchen, if you can get there
with a chili bomb without being detected.  You can blast a crate there for a
bunch of stars.  Of more general interest is the fact that you can double jump
onto sacks and crates to climb onto carts and stovetops for more stars, and
also kill the spiny enemies.  There are numerous spoons throughout the area,
and also a few cauldrons that you can use as a protective shield to avoid
detection.  Once you've collected the obvious stars, head to where you can see
a blue box beneath three other vegetable crates.  Use a spoon to break open
the box, which will gain you some stars.  Then jump onto a rag and climb the
top, and from there leap to the crates.  Now you can jump across a space using
kettle handles to swing from, until you reach solid ground on the other side.
There's a sardine springboard here that you can bounce up for a star.  Then
return to the springboard and head left to find a CHILI BOMB container.

Carry the chili bomb around the front side of the dishes and a crab under a
pot will grab it when you get near enough.  Now look in the same general area
for a spoon (it's on the shelf above the chili bomb, which you can reach with
a double jump), and carry it toward the end of the counter where you can use
it to break open a box for some stars.  The chef here will notice you, but
he's your friend and does not pose a threat.

After you have the stars, drop back down to the floor and you can break open a
sack on the nearby cart for some stars, if you haven't already.  From there,
it's a quick run over to another cart, and from there to the base of a broom
propped up against a stove.  You can climb the handle up onto the rangetop,
and there you'll find a metal drainer you can use as a shield from the
shellfish that is watching nearby.  Place it over your head, then creep along
the range.  Note that you'll have to abandon your protection if you want to
break open the bag along the way for some stars.  At the end, near the
shellfish, you need to press right against the ledge as you creep around him,
to stay out of the range of his claws.  Work around and head to the end of the
counter, then look left and you'll see a Ratapult.  Jump to and use the
Ratapult to launch yourself to the top of a table where you can grab another
of the BOTTLEs that go toward your colony mission.

From that cart, look around and you should see a raised kitchen area with some
carts and sinks.  You can head over there and jump up into the space, then
jump up along the carts to collect stars.  There's also a stack of crates in
the corner, with a spoon resting nearby.  Use the spoon to break the lowest
box for some stars.  Now grab the nearby tin can, set it near the base of the
stack of crates you lowered, then jump from the top of it onto the crates.
Now from the crates, jump to the counter.  You have a few options now.  You
can jump along some pots to reach some higher shelves (just jump from one to
the next and press the 'Action' button in the air) where you can find a spoon
on one of the shelves.  It's on the same level as the sardine can and wine
bottles, along with another BOTTLE for your colony mission.  Grab the spoon
and drop down to where you used the kettles as steps, then break open the box
there for stars.  Now return to the top shelf.  From there, you can also jump
to the wall and press the 'Action' button to make your way along it.  You'll
scurry along a preset path that leads to another raised ledge with a BOTTLE.
There's also a spool of thread here, which you should send tumbling so that
you can easily climb back up here if you need to in the future.  As a
reference point, consider this the 'first spool.'

There are a few things you can reach from this ledge, so you'll be using that
thread almost immediately.  Start by sticking to the wall and following the
ledge around to one edge.  You should look down to see a shelf just below you
with another BOTTLE resting on it.  Grab the bottle, but you're not ready to
drop to the floor just yet.  Instead, continue along the shelf and you'll be
able to swing from some handles to collect more stars and even another BOTTLE.
Then you'll find a place where you can climb up the wall again, or kick down
another spool of thread.  There's also a bag you should break open for some
stars.  Next, kick down the thread (the 'second spool,' for reference
purposes), then climb up that wall by pressing the 'Action' button and
following its trail.  At the end of that trail, you'll find another BOTTLE and
also a Ratapult.  Use the mechanism to fly over to the top of the circulation
system above one of the ranges.  There you'll find another BOTTLE, as well as
a set of pipes that you can follow to find an UMBRELLA.

For future reference, note also that you can jump from this stove hood to a
cart to break open a bag for three stars.  On my first trip through the game,
I forgot about that and it took me forever to figure out how to reach those
stars.  Anyway, you can do that now and then climb back up the second spool
and Ratapult over to the hood again (recommended), or you can come back and do
it later.  Either way, you'll need to be on top of the hood in order to
continue.

From the top of the hood, look to the right.  You should see a cart with some
blue on it.  Drift down over to the highest of three garbage cans positioned
by that cart, located near one corner of the kitchen.  When you land, double
jump over to the cart and break open the bag for some stars.  Then drop to the
floor and look for cover under the sink in case the female cook there has
spotted you.  In the same area, you should also find a can you can grab and
carry to use as a platform.  Carry it around to a nearby ledge, set it at the
base, then jump onto the can and then onto the ledge, and from there onto the
countertop.  On the countertop, you can break open a bag for some stars.  Near
that sack, you'll find a strainer you can use for cover, and a sardine can to
bounce onto the ledge above (it's on the other side of some kettles).  Bounce
to the ledge above to snag a BOTTLE, then return to the strainer and press the
'Action' button to make use of it.  Now crawl along the shelf toward where you
should see a shellfish sitting in a kettle.  You should be able to get past
him if you keep to the very edge of the counter.  You may want to abandon the
strainer and just double jump out around the reach of his claws.  Then head up
the pot behind him and to the ledge above for some stars and a Ratapult.

Use the Ratapult and it will send you flying over to a platform where you can
enter the 'Dirty Dish Fright' bonus stage.  Now is as good a time as any to
complete it, so you might as well do so.  You can find instructions on how to
finish the stage if you press CTRL+F and then perform a search for '{B1004}'
without the apostrophes.  Once you're done with the stage, you'll be returned
to the kitchen.

Now you should drop down from the cart return to the ledge where you knocked
down the first spool of thread.  You should be able to look out and see a cart
with a BOTTLE resting on it.  Double jump out to the cart (after grabbing the
round of cheese, if your health isn't full).  You'll take damage when you
land, but still be in fine shape to dash down and grab the final of the area's
10 bottles.  That's worth 4000 points from Gasteau.  Now that you have that
treasure, it's time to head to the first of your rat cohorts.  He's standing
on the nearby cart, which you can reach by jumping on some crates.

Your ratly friend will tell you to turn off the gas valves so the stove
burners will be extinguished and the humans distracted.  To get where you need
to go, simply head back to the area where you dropped that first spool of
thread, then use the UMBRELLA to glide over to the canopy over the stove.  Now
use your Super Sniffer ability and you'll be directed to crawl across a wire
to the shut-off valve that is your goal.  Easy!  One note: if you haven't been
following the walkthrough up to this point, you'll need to read earlier in the
chapter to find out how to get to that first spool I mentioned, plus you'll
now be dealing with extra hazards to boot.

Once you shut off the valve, the mission is complete.  You should by now have
found all 100 stars and have received an 8500-point bonus, by the way.  Make
sure to stick around at the start of the mission and finish up, if you hadn't.

-----------------------------------
MISSION 12: HELPFUL COOKING {W1012}
-----------------------------------

SUMMARY: Help your young chef friend create great dishes by completing a few
mini-games within a strict time limit.
STAGE: Little Chef - Big Kitchen
POINTS: 200

From the start of this mission, head to the corner of the kitchen where the
friendly chef is working.  He needs to create a special recipe, in a hurry.
You'll be whisked up into his chef hat, then be in control of the chef himself
as he wanders the kitchen.  You have to complete your quest before the clock
runs out of time, which means you need to be good at the mini-games and
finding them.

Begin by directing the chef as he heads around the table to the column of blue
light.  Then a mini-game begins.

To play the mini-game, you will just need to pay close attention to the
ingredients on the table and the icon that appears in the upper right corner
of the screen.  That icon indicates which ingredients are needed for the
recipe.  So the chef will hold his hand over an item.  If it matches the icon
in the upper right corner, approve it.  If not, reject it.  You need to go
through several ingredients in a hurry to make one dish, and you need to make
four dishes to clear the mini-game.  It's really quite simple.

Once the salads are made, head through the kitchen to the next column of blue
light.  It's located where the girl chef was positioned in her corner.  When
you approach, you'll trigger the second mini-game.

In this mini-game, you rotate the left or right analog stick until a potato is
peeled, then quickly press the 'X' button (on the PlayStation 2, at least) to
chop the potato.  You need to do this with eight of them before the time runs
out so that you can finish the mini-game.

When you successfully complete the mini-game, you'll have finished the mission
and will receive your 200 points before being returned to the kitchen to
continue your adventure as Remy.

--------------------------------
MISSION 13: THE DOORKNOB {W1013}
--------------------------------

SUMMARY: Open the doorknob leading into the kitchen closet by climbing along
objects within the kitchen.
STAGE: Little Chef - Big Kitchen
POINTS: 200

To start this mission, find Emile standing near a stack of crates along one
side of the kitchen.  He's highlighted in blue, and easy to spot.  When you
talk to him, he'll mention that you need to enter a closet door in order to
proceed, which of course requires opening it.  You can't do so as easy as you
might think, though, and will instead need to work your way around the
kitchen.

From where Emile leaves you standing, use your Super Sniffer skill and you'll
find that you need to head all over the kitchen... if you follow the game's
prompts.  Fortunately, you don't have to because you've laid the groundwork in
the previous stages.  Go to where you dropped the second spool of thread in
Mission 11, then climb up and use the Ratapult there to launch yourself over
to a canopy over the top of a stove.  Now, head to the lowest part of that
stove's hood, then jump out to the stack of crates near a cart where a chef is
cooking.  Quickly move along to that cart's left side, where there's a
Ratapult.  Use the Ratapult to launch yourself over to a fuse box.  You're
almost done.

Now, from the fuse box, you can press the 'Action' button to craw along a
trail leading to the doorknob.  That's another mission completed!

--------------------------------
MISSION 14: MORE COOKING {W1014}
--------------------------------

SUMMARY: You'll direct the chef again as he cooks, only now there are three
mini-games instead of two.
STAGE: Little Chef - Big Kitchen
POINTS: 200

Your next objective in the kitchen, now that you've set the rope on the closet
door, is in the opposite corner.  Use your Supper Sniffer skill to find your
destination.  As you head there, the chef boy will be interrupted from his
work and told that the chef's special is again needed.  You've completed this
before, only now there are three mini-games instead of two.

Head first to the nearby column of blue light and play the mini-game as you
did before, by rejecting the ingredients the chef suggests that don't match
Remy's suggestion in the upper right corner.

Once you finish that mini-game, the next blue column of light is located
straight ahead.  You are asked to decorate a cake.  You do this by watching
the top of the screen.  On the left side of your meter, there's a 'hot zone'
where you need to press certain buttons as Remy suggests.  The buttons you
need to press will slide from the right side of the screen toward the left.
Be sure to press them as they come in line with the center of the circle.
It's not terribly difficult, but you will need to concentrate.

When that mini-game is finished, only one more remains.  Head over to an area
that should be ahead of you, slightly left of a direct path.  This will lead
you to a mini-game where you must create a fine soup.  To do so, you must
insert the ingredients Remy indicates by pressing the corresponding face
button on your controller.  The button associated with each ingredient changes
whenever a new ingredient is added to the mixture, so simply pay attention and
press the button as soon as you're sure you'll be pressing the correct one.  A
gauge on the right side of the screen will fill to let you know how near you
are to completion.

Once you finish the soup, that's the end of the mission and you'll receive
your points.

-----------------------------
MISSION 15: KEY THEFT {W1015}
-----------------------------

SUMMARY: Steal the key that will allow the rats to access the food safe.
STAGE: Little Chef - Big Kitchen
POINTS: 200

You'll start this mission from wherever you stood when finishing the last one.
Now, use your Super Sniffer skill to find your destination yet again, though
for the record, you should now be headed toward the area where you first
entered the kitchen.  There will be a blue column of light there, too.

Once you arrive, you'll find that your goal is to get the key to the food
safe.  From where you receive your briefing, jump down to the ground below,
then run forward along the wall to the base of the second spool of thread you
set into place in a previous mission.  Climb up the spool of thread and along
the trail to the Ratapult, then let it send you flying over to a hood that
rests over a stove.

At the top of the hood, you can climb up some pipes to an UMBRELLA.  Then,
look straight ahead and use your Super Sniffer ability if you need to.  You'll
see the place where you need to glide to with the umbrella's assistance.
Glide down there and when you arrive, use your 'Action' button to swing your
tail and knock a key down to the floor.  Now, carefully drop down below, pick
up the key and head around the corner and up the ramp.

At this point, you should be safe to proceed to where your friend is waiting,
if you've been following this walkthrough closely and destroyed the crabs in
the barrels during a previous mission.  If you didn't, set the key down for
now and use the CHILI BOMB to take care of the two crabs that are hiding up
near the sink.  Once the coast is clear, carry the key up through that area
and to your friend, and the mission is over.

--------------------------------------
MISSION 16: STILL MORE COOKING {W1016}
--------------------------------------

SUMMARY: You'll direct the chef again as he cooks, only now there are a total
of four mini-games, instead of two or three.
STAGE: Little Chef - Big Kitchen
POINTS: 200

Linguini the chef needs to cook yet again, you'll find when you head along the
trail revealed by your Super Sniffer scent.  This time, there are a total of
four mini-games you'll need to complete within the time limit.

From where you first gain control of Linguini, head forward a bit, then to the
right.  You'll play the salad-making mini-game, where you accept or reject the
ingredients that match the recipe Remy has in mind.

Once you finish that mini-game, head into the corner kitchen behind you, where
the girl chef is preparing food.  Here, you'll peel and slice potatoes, as you
have in the past.

When that mini-game ends, turn around again and head mostly straight forward,
working around the carts and garbage that stand in your way, until you reach
the next blue column of light (as you approach, it should be the leftmost of
two light columns).  This is the cake dressing game.

Once you finish the cake-dressing game, you're probably running fairly low on
time.  The final of the four mini-games is located to your right.  It's the
mini-game that asks you to make a soup using the ingredients that are to
Remy's liking.  If you keep your cool, you'll still finish with time to spare,
perhaps as much as a quarter of the timer.

Now the mission is over and you'll receive your 200 points.

------------------------------------
MISSION 17: OPERATION - FOOD {W1017}
------------------------------------

SUMMARY: Help your friends steal food from the kitchen, then help Remy run
away when a chef spots him and gives chase.
STAGE: Little Chef - Big Kitchen
POINTS: 400

Now it's time to get the food, finally.  Head over to the corner where Emile
is waiting (user your Super Sniffer skill if you're not sure of the direction)
and jump up onto some crates to talk to him.  He'll say that everyone will be
going after the food, with you giving the signals.

You'll do this by way of another series of mini-games.  In the first one, you
help Emile pull a rope.  This works the same as it did the last time you
played such a game.  Remember to stop the meter before it fills all the way.
A strategy that works well for me is to press the button just before the meter
fills, then press it again just a fraction of a second later.  Without even
looking at the meter, really, I seem to nail an 'Excellent' effort most of the
time.

After that mini-game ends, the rats will rush through the closet door and
prompt another mini-game.  In this one, you must shoot the food you wish to
take within the time limit.  You do that by moving the left analog stick over
the items in the fridge that match the desired ship in the indicator, then
pressing 'X' on the PS2 controller to fire.  You'll have to peg three of each
type of food.

Once that mini-game has been successfully completed, the rats just need to
escape.  The problem is that the chef is watching.  To play the next mini-
game, just watch the upper right corner of the screen for directions on which
face button to press, then do so as quickly as possible, before the prompt
disappears.

When you've helped three rats escape the chefs, one of them will see you and
give chase.  Now you have to guide Remy as he runs toward the screen in an
effort to outwit his pursuer.

The chase begins with rows of orange pots you can easily enough jump over.
Stick toward the middle to right side of the screen for three or four rows,
then start to head left as the camera rotates around.  You'll find yourself
running up a ramp with the chef still in hot pursuit.  Dodge next through some
sticky blue objects of some sort and keep running forward as the path loops
around yet again.  You're still running straight toward the screen now.

Next, you'll have to worry about some gaps and other obstacles to your
success.  Keep running, pressed mostly toward the right side of the area, and
repeatedly double jump as you keep moving.  That should enable you to clear
most pits and obstacles as you keep moving, until you pass what looks like a
gray toolbox.  The chef is still chasing you and trying to catch you in a jar.

Now you have to weave through some huge jars as you keep moving toward the
screen.  That's pretty easy, but they're followed by hot flames dancing on the
stove, some taller than others.  You can leap over the short ones, but make
sure to avoid the ones that burn higher.  Next, there is a series of short
little jumps you must make, and you'll continue to run into the pilot flames
as you proceed toward the screen and around a few final turns.  Then the
mission ends.

----------------------------------
MISSION 18: SLIDING ESCAPE {W1018}
----------------------------------

SUMMARY: Slide down a long canal to the soft mattress at the bottom.
STAGE: Underground Fun
POINTS: 200

Now you'll be making your escape by sliding down a long tunnel.  You begin the
stage in a store room.  There's nothing to do but drop down the vent, and from
there collect some stars until you jump over the first little rise.  Now
you're sliding, and your goal is the usual: collect 100 stars before reaching
the end of the stage.

Once you start sliding, hold first to the middle and then be ready to make a
series of jumps as you work to maintain a good high speed.  Things come at you
pretty fast, so there's not much point in listing the order of your dangers
here except for one key note.

When you reach the near-bottom of the passage, you'll note a place where the
left side of the passage is blocked off by grating.  This signals that you'll
be wanting speed more than ever, as well as to stay away from the center of
the trail.  Ahead, the middle of the canal has rusted away.  You'll want to
stay on either side, and remember that if you're nearing the edge but have
good speed going, sometimes a nice jump can save you.

The only other point of interest is the occasional fan, which is easily enough
avoided by swinging one direction, then quickly adjusting if it looks like the
blade is going to hit you anyway.

When you reach the bottom of the trail, you'll land on a springy mattress and
bounce upward, at which point the mission ends and you're awarded an extension
to your life meter.

--------------------------------------
MISSION 19: FUSE IN THE MARKET {W1019}
--------------------------------------

SUMMARY: Head through 'The City Market' area, collecting the goodies and
completing several bonus stage areas, before finding a fuse for a rat friend
who wants to start a forklift.
STAGE: Home Stink Home, The City Market, Desserted Wonderland, Pasta
Persuasion, Veggie Vault
POINTS: 200

Your back to your home base.  Head through the passage directly ahead and
you'll come out on some high pipes.  There's a light bulb to your left, so
make sure that you grab that.  When you land on the ledge, it will lower you
to the area below.  Drop down and head back to your home base island at the
center of the area.

From there, it's time to head to the next area.  Head over to the gingham,
checkered red and white cloth.  Your father will meet you there and ask you to
head to 'The City Market' area to do your usual.  After a tour from your
imaginary friend the chef, during which he reminds you that being seen by
humans is a bad thing, your adventure commences.

Start by running down the plank ahead of you for a star, then turn and head
back under the stands.  You'll find a bag there that you can destroy for three
more stars.  Now head back to the base of the plank you just descended, noting
that in this area there's a boy who likes to see you when it's most
inconvenient.  If he does so now, you can hide behind the plank to escape his
notice.

When the coast is clear, continue forward on ground level, where you can head
to the left and use bags to continue avoiding detection.  The boy has likely
moved forward by now, so that you're behind him.  Dash across the alley to the
other side and now you're really safe from the boy, and also near the base of
a tall table.  Look over and you'll see some boxes stacked unevenly on top of
one another.  Double jump up this stack and onto the table and you can enter
the 'Desserted Wonderland' bonus stage.  For directions on completing it,
press CTRL+F and enter 'B1005' as your search term, without the apostrophes.
When you've finished the stage, return here for directions on proceeding
through the ongoing mission.

From where you finished the 'Desserted Wonderland' bonus stage, head down to
ground level and sneak behind where the lady is sleeping in her chair.  Ahead,
you'll see a star on some planks across the way.  Dash across and grab that,
then cross the street back to where you were.  Look to the right and you'll
see a series of crates leading up to a table.  Mark that location mentally,
but you won't head up it just yet.  Instead, go left where you see a star
lying in the street.  Then from there, look ahead and you'll see a sardine
can.  Jump on it to reach a ledge where there's a Ratapult, which you should
put to use.  It will send you flying to a glass display case where you can
grab a BATTERY, the first of four in the stage.  Collect them all to fulfill a
colony mission.

Drop behind the counter here and you'll find a spoon.  Grab it and then use it
to break open the nearby box, which is next to a beach ball.  Jump on the
beach ball and roll it forward to the other end of the counter, where you can
double jump from the beach ball onto a recess in the wall.  Then climb along
that wall with some more jumps and you can grab some stars, as well as a CHILI
BOMB.  Carry it down to the opposite end of the bar, then drop down and carry
it over to the box marked with a chili bomb emblem.  Set it down and then back
away and let it explode.  Grab the resulting stars.  With that done, you can
head around the end of the concession stand back into the streets, where you
can either go straight forward through the market, or take the left path and
backtrack.

For now, backtrack to the crates leading up onto the table that I mentioned
before.  Climb them to the large, flat surface.  There are stars here
(including a bag you can break open at the end of the table), so collect them.
You can press the 'Action' button to cross along the top of a gate that is
flapping in the wind here.  On the other side, run along the wall leading to
the left, until you find a sardine can.

Bounce from the sardine can, up to a plank, and hop across from there to the
top of a gutter that serves as a slide.  Go ahead and slide down it, then run
along that ledge for another star.  Also, you can knock down a spool of thread
to the area below, so make sure that you do.  With that done, pass through the
little opening and you're behind the counter of another merchant stand.
There's a sardine springboard you can use to reach the area overhead.  For
now, jump over it and run down to the end of the counter to collect a star.
Now return to the sardine can and bounce up to the area above.

Next, you can cross over some wires and collect stars as you work your way
around to the opposite end.  Drop down to the counter below, and from there to
the street.  Now head right back toward the area where you saw the new stars
available a moment ago.  Just at the edge of that area, note that you can jump
up on a sack near one corner of a stand, then from there double jump onto the
counter and break open a bag to grab three stars.  Now head down the alley
again, collecting stars.

There are two people to watch for in this area: a street vendor and a boy with
a lollipop.  The vendor is easy to avoid by hiding behind his wares, while you
can avoid the boy by heading to the wall directly opposite the vendor, then
ducking behind some boards that are lying against it with just enough room for
a rat to move through.  Sneak through that space, grabbing CHEESE along the
way if you need it, and on the opposite end of the crawlspace you'll find a
sardine can you can use to bounce up onto a pile of crates.  That's a good
vantage point from which to get a lay of the land.  To your left, you should
see another street merchant near a blue shaft of light, while ahead there's a
rope you can climb along.

Head first toward the blue shaft of light.  Nearby, you can find a bag near
the feet of the street merchant, which you can break open for stars.  Continue
along that path to the previous street merchant you first saw in this area.
There's a block you can hop onto, and from that you can jump on the table.
Now hop over some objects and head along the table away from the merchant, to
a plank that leads up to a new set of ledges.  Climb along these and you can
knock down a spool of thread, but also collect some stars.  Grab those and
continue along the wall as you advance toward the blue column of light, which
should at this point be ahead of you and to the right.  You can use some
platforms to continue here, and you'll have to use the 'Action' button to make
a series of vaults.  Now you can drop down to the blue column of light, which
triggers the 'Pasta Persuasion' bonus stage.  Go ahead and enter it.  You'll
find directions on how to complete it if you press CTRL+F and then enter
'{B1006}' without the apostrophes as your search term.

Once you've completed the 'Pasta Persuasion' bonus stage, drop down to the
street and continue in the direction that will lead you away from the street
vendors.

There are a few attractions here.  To the right, you'll see a sardine
springboard on the ground, near a stack of crates.  You can bounce from it and
up onto the crates, then climb across a rope and find a sack to break open for
stars, along with a BATTERY that's resting nearby.  Across the way, there's
also a raised ledge with another sack and some stars.

Besides some more stars, another attraction more to the left is a springboard
at the base of another merchandise counter.  Spring up from the sardine box
and climb the boxes into the top of a long trough full of pink-colored ice.
There's a spoon here.  Grab it, then start toward the opposite end of the
trough.  Three enemies will attack, but you can whack them all for a star from
each.  Now go to the empty can they were guarding and carry it back to where
you entered the trough.  Set it down and climb onto it, then double jump up to
the netted wall and grab onto it with the 'Action' button.  Climb to the top
for a star.  Now drop back down and take the can with you, down to the place
where you first found it.  There's a netted wall there, too.  Set the can
down, but you're not going to make use of it yet.

Instead, drop down to the area below and grab the spoon you find there.
You'll also see a CHILI BOMB, which you'll use momentarily.  Carry the spoon
down along the trough, back the way you just came.  You'll see a crab there
who will grab the spoon from you before you can use it.  Now return to the
chili bomb and grab it.  Head toward the crab and it will drop the spoon and
snatch the chili bomb.  Let the crab blow itself up, but note that it won't
die.  Instead, it will flip over on its back.  Pick up the spoon and give the
crab a good whack on its underside to finish the job.  Now you can go back
where another bottle of the chili bomb concoction will have materialized.
Grab it and carry it down past where you killed the crab.  You'll find a box
there that you can blast with the chili bomb for several more stars.

Now, head back down to the chili bomb bottle, but continue past it.  Head left
from there and you'll find a sack you can destroy for three more stars.
Beyond that, the alley comes to a dead end.  Use a sardine can to spring onto
a box of melons, then follow the wall left from there and around, until you
can take a double jump around a corner to get onto the counter overlooking the
trough where you killed the crabs.  There you'll find a BATTERY for your
colony mission.  Now double jump from the counter out over to the trough, and
head to the can you placed near where you first found it.  Jump onto it, then
up onto the netted sign.  Climb to the top and there's a wire you can jump
onto.

Follow the wire to obtain a star, and knock down the spool of thread you find
at the end.  Now drop down to the area below.  The Ratapult you'll find there
only sends you back to the counter where you already grabbed the battery, so
ignore it and sneak behind the merchant, along the counter.  Climb over some
rubble there and look back to make sure you haven't missed a star in the area.
Then cross the street and head in the direction of a glowing blue column of
light.  However, turn right before that and you'll find an alley you can
backtrack through for a star.  Grab it, then continue forward and you'll find
a sardine can you can use to bounce up onto the counter.  Make your way around
the sinks and you will find a star on top of the casing above you, as well as
a BATTERY.  Just use the meat package to find a way to jump onto the case.
There's also a bag on the counter that you can break open for three more
stars.

With that done, drop back down to the street level and head toward the blue
column of light again.  The blue light signals the presence of another rat,
near the underside of a forklift.  You don't want to trigger a sub-mission
right now, so just head past the spoon nearby and head off to the left, toward
a crab.  You'll see that there are actually three of them here.  Weave through
them (they don't move very fast) and move past them to climb some steps and
find yourself near a conveyer belt.  There are some stars along here, and a
bag you can break open for some stars.  Do so, then continue along the belt.

There's a table here on your left, with another bag of stars.  Break that open
and you'll of course notice the blue column of light leading upward from a
pile of vegetables.  It's another bonus stage.  This one is called 'Veggie
Vault.'  You can find instructions on how to proceed if you press CTRL+F and
search for '{B1007}' without the apostrophes.  When you're done with the bonus
stage, you'll be returned to the table.

Now, from the table head back to the steps along the base of the conveyor
belt, where you first entered.  Hop up those and then run along the ledge to
your right, where you can jump out to a new platform where there's a bag that
contains stars.  Bust it open, then continue along that area and you can find
yet another ledge with another bag.  Break it open, too.  There's also a lone
star that can also be easy to miss.  To get it, you'll have to head in front
of the fish merchant, along his wares, then down a plank to another crate
raised over the ground.  Double jump from there onto some other crates, then
crawl across a pile of garbage and start partway up yet another plank to reach
the star.

You now have most of the stars in the area.  Go ahead and use your Supper
Sniffer skill, which will lead you to the blue column of light where your rat
buddy is standing near a forklift.  When you get within range, he'll tell you
that he needs you to recover a fuse so he can start the forklift.  That's
fine, except you have to wade across the field of crabs to hit a lever that
wasn't available before.  This causes a gate to open and you can grab a fuse.
Now if you try to carry it back across through the crabs, one of them is sure
to grab it.  What do you do, then?

The solution is to carry it along the edge of the area.  A crab is bound to
rush you and grab it, but you can then whack him with your tail to make him
drop it.  While the crab is stunned, you can then pick up the fuse and run
with it, maybe all the way to your friend waiting at the forklift.  Just
repeat the process as often as you have to, and eventually you'll arrive at
your buddy's position with the required fuse.  Mission complete!

---------------------------------------
MISSION 20: KICKING MEAT AROUND {W1020}
---------------------------------------

SUMMARY: Knock three pieces of meat from their high perches throughout the
marketplace so that your friends can gather them.
STAGE: The City Market
POINTS: 200

This mission will first require that you head back almost to the very
beginning of 'The City Market' area, where Emile is waiting.  Find him and
he'll tell you that your mission is to gather food from the marketplace.
You'll have to avoid humans along the way (but not dogs).  Start by using your
Super Sniffer ability and you'll see that there's some food nearby.

From where Emile is standing, head across the street, up a ramp and over the
swinging gate (you'll have to press the 'Action' button to grab a hold of the
gate.  Follow the shelf to the sardine can, bounce to the shelf overhead, then
walk to its end and slide down the slide.  Follow the brick ledge there
through an opening to the area behind the food stall's front counter, then
bounce off the sardine trampoline to reach the wire area overhead.  Crawl
along the wires using the 'Action' button again, then you'll reach the meat
and drop it to the lower counter level so your cohorts can gather it.  Now
it's time for your next target.

Use your Super Sniffer skill and you'll find that the next bit of meet is to
the right from where you stand now.  Drop down to the street level, then
follow it around toward the next few street vendors.  If you've been following
the walkthrough so far, you should be able to head behind the stalls to find
some thread you dropped down this way on the previous mission.  Climb it now
and work along the shelves until you wrap your way around the edge of the area
and can touch a bit of meat.  This will send it falling so that your friends
can later gather it.

Now use your Super Sniffer ability yet again.  It will reveal that the final
hunk of meat is past the fish vendor, near where you gave your rat friend the
fuse in the previous mission.  Head in that direction, and take the time to
head along the stall in front of the fish vendor, down the plank from there to
a crate, double jump up from the crate onto the fish bin, follow it to another
plank, follow the plank up and then double jump over to the shelf where the
fish waits.  Remy will knock it down and that's another mission complete.

-------------------------------------
MISSION 21: THE SHOPPING TRIP {W1021}
-------------------------------------

SUMMARY: Knock three bits of food into an elderly woman's travel cart as she
wanders through the marketplace.
STAGE: The City Market
POINTS: 200

Now you need to return to the start of 'The City Market' area, where your rat
buddies are congregating.  The female one will tell you that you need to
follow the old woman as she heads through the market, then knock food into her
cart as she makes various stops along the way.

As the old woman starts down the road, just head first to the back side of the
market stall where you knocked down that first bit of meat.  You should
remember how to get there by now, and there even should be a bit of thread you
can climb up to make the trip easier.  Head into the back side of the stall,
then climb up the broom handle to reach the front counter.  Rush down to the
meat and press the 'Action' button to knock it from the countertop and into
the woman's travel cart.

She'll continue down the street, and you should next head behind the vendors
where you knocked down the second bit of meat in the previous mission.
Remember, there's plenty of thread you can climb to take shortcuts while the
old woman is on the way with her cart.  Once she arrives, push the food into
the cart from above.

Now you just need to race to the third and final location.  You'll have to
pass in front of the fish vendor along his table of wares again, then down the
plank and from there up another onto the ledge where you dropped the fish in
the previous mission.  Then push it into the woman's cart and your mission is
over.

------------------------------------------
MISSION 22: THE SHOPPING BAG HEIST {W1022}
------------------------------------------

SUMMARY: Steal the woman's shopping bag by playing a series of mini-games,
then run from the angry chef and the old woman as you escape the market.
STAGE: The City Market
POINTS: 400

For this mission, head to the conveyor belt.  Climb up the stairs and then
start down it.  You'll see menus forming a bridge to the left, where your
contact is waiting.  Talk to him and he'll give you your mission.  In this
mission, you need to signal to each of the rats so that they can work together
to snag the food that drew them to the market.

You'll do this by playing mini-games, of course.  The first is the fuse mini-
game, in which you must press the buttons that will allow the electricity to
follow the desired path.  This is pretty easy.  Just work along the path
indicated, pressing the required buttons (as you did in a similar mission much
earlier in the game).  Do it quickly, as this counts toward your total mission
time, but don't fret too bad.

When you complete that mission, the rats will manage to hotwire the forklift
and lift the old lady's bag, but the mission hasn't yet ended.  You have more
work to do, in the form of another mini-game.

In the second mini-game, you need to switch eight buttons so that they match
the pattern indicated on the top of the screen.  On the PlayStation 2, you do
this by pressing 'left' or 'right' on the left analogue stick to move Remy
over a given set of two buttons.  Once you stand on a set of buttons, the 'L1'
button will make him switch the color of the left button, while 'R1' will make
him switch the color of the right one.  You'll have to match several patterns
in this fashion, all with time counting down toward doomsday.

When you finish that mini-game, you're still not done with the mission.  The
next mini-game finds you pulling the old lady's shopping cart with a rope.
You should by now be very familiar with this game.  Just remember to press the
button just before the meter reaches the top, then press it again just a
split-second after to hit the sweet spot on the gauge.  A few good tugs will
end the last mini-game.

Your mission isn't over yet, though.  The food thievery calls attention to
your presence.  The chef from the restaurant will now chase you through the
stage.

Rush toward the screen, keeping at first to the middle.  Head to the right
side, then the left as you climb a ramp and start over a table.  Here, you'll
need to weave through cans of food while the chef chases you from behind and
the old woman runs along the side.  Jump over some gaps and continue running
at the screen.

After that point, things get pretty frantic.  The main thing is to simply keep
moving.  The move that will serve you best is the double jump.  Along the way,
you'll find a lot of obstacles that you can run around, but jumping over them
is frequently a viable option, as well.  This is particularly true about
halfway through, when you find yourself climbing over stacks of bread.
Continue from there and you'll find a series of planks where double jumps are
your only hope.  You'll basically have to memorize things on the fly, so
specific directions for this chase won't serve you well at all.  When you
reach the end, though, you'll know it: a scene depicts the chef sliding into a
freezer, and the mission ends.

-------------------------------------
MISSION 23: A LONG SLIDE DOWN {W1023}
-------------------------------------

SUMMARY: Ride down a dangerous slide leading back to your home quarters.
STAGE: The Slide of Your Life
POINTS: 200

From where you appear at the start of this mission, just head straight forward
along the planks and collect two stars, then jump into the slide area and
start your slide.  Though the title of this area is 'The Slide of Your Life,'
it's actually not that difficult until the end.

As you slide down the trail, you'll find that most of the stars are positioned
toward the center, where they're easy to reach.  You almost never have to go
out of your way to grab them until about halfway through, so focus on just
avoiding the first few pits that crop up along the edges of the track at this
point.  Continuing beyond those, you'll notice a long jump coming up ahead, so
have plenty of speed and give a high jump that will carry you over the gap.

Deeper into the level, there will be a place where the path forks.  You want
to head to the right if you're interested about stage completion, to grab a
series of stars along the pipe.  It should be noted that this is extremely
difficult to do.  It may take you several tries.

Once you move past there, the path will settle down for a bit, then you'll
find yourself at the rough part, jumping from narrow trough to narrow trough,
with enough angle that Remy wants to slid off the side unless directed
otherwise.  There are several of these in a row, and then things mostly calm
down again as you slide through the final turns and to the finish.

This marks the end of the stage, so you'll receive a boost to your life meter
and 200 points for clearing the slide (more if you gathered every last star,
though I missed a few).  You can later come back and try the slide again by
jumping into the appropriate area (a hole in the ground with shutters spread
wide, near the end of the market), if you want to try and gather any stars you
may have missed.

------------------------------------
MISSION 24: THE CLOSET CAPER {W1024}
------------------------------------

SUMMARY: In the nearly deserted kitchen, knock over dishes and turn on the
buffing machine to attract Skinner's attention and trap him in the closet.
STAGE: Home Stink Home, The Desserted Kitchen
POINTS: 200

Head through the door straight ahead and you'll be back in the 'Home Stink
Home' area.  Crawl along the pipe and then jump down along the fence, pressing
the 'Action' button to climb along the railing.  Now drop to the cobblestone,
then jump from there down to the planks in the water and head over to the
central area that serves as your home base.  Continue across and head up the
steps and you'll find your father at the entrance to the area known as 'The
Desserted Kitchen.'  That's your next destination.  Talk to your father and
he'll give you your assignment.  Now you will appear in the new area.

Head along the planks (the light-colored one will flip as you step on it) and
then left through the vents, into the kitchen.  Now you're told that you need
to help Linguini prepare a meal, since only two other chefs have stayed with
him in the kitchen.  Unfortunately, one of those chefs is the one that likes
to chase you.

The first note I should add is that, aside from the lack of chefs and a few
other differences, this is the same stage you completed two worlds ago, when
chefs were all over the place.  Now there's a whole new set of 100 stars, and
some of the shellfish have grown more rambunctious.  There also are some
instant-kill mouse traps in the area, and jumping on the chilled buckets of
shellfish will damage you.  Before you worry about collecting most stars and
items, you'll want to worry about completing your first objective in the
revised kitchen environment.

From where you appear at the edge of the kitchen, you should head to the first
visible column of blue light on the far end of the kitchen.  There, the rat
named Git will give you your mission: get rid of the evil chef, Skinner.

Now, you'll be standing behind Skinner.  If you use your Super Sniffer skill,
you'll see a blue trail of light leading past Skinner, back up and around to
the top of a cart where some plates are resting.  Go ahead and rush along that
path (being careful to step wide of Skinner), and then you'll find that the
cart is too high to reach.  However, there's a garbage can nearby.  You'll
also find a can.  Use the can to jump up onto the garbage can, and from there
to the top of the table.  Now, grab the CHILI POWDER and head near a crab
hiding under an overturned bucket.  He'll grab the chili powder and blow
himself up, which gives you a reward in the form of a star.  Now, use the
strainer as a shield as you wade through the goop toward the other end of the
table.  You need to reach the plates, then discard the strainer and knock the
plates to the ground to attract Skinner.

Next, you'll need to head along the side of a room, where your Super Sniffer
ability should lead you.  There's a stove there.  Use the dishcloth to climb
up to the top, use the CHILI BOMB to get the crab hiding under the bucket,
then use the strainer to creep past the other shellfish that is sitting in the
pot.  You can hold to the right here and his swipes will avoid you.  Then you
can land on a space with more crates.  The strainer will automatically
disappear, and you can knock down the plates to attract Skinner again.

Now it's time to head to the third pile of plates.  Get to a safe place and
use your Super Sniffer ability.  It will lead you to the closet, located along
the edge of the room.  However, don't enter the closet just yet.  There's a
crab near the entrance in an overturned bucket.  There also are some cans
nearby that you can use to climb higher, but first you want to get rid of that
crab.  On a nearby cart, you'll find a CHILI BOMB bottle.  Grab it and carry
it over to the crab, which will blow itself up.  You'll receive a star.  Now
grab one of the cans and head into the closet.

To the right of the entry door, set the can down so that you can jump up to
reach the areas above.  Now jump up and you'll find a sardine springboard.
Bounce from it up to some pipes you can vault along to another shelf above the
buffing machine.  Now drop carefully down to the wide point of its handle.
This will set the machine to buffing.

The noise from the machine will of course attract Skinner, who will become
locked in the closet while you escape.  That's the end of the mission.

-----------------------------------
MISSION 25: RAT TRAP MAYHEM {W1025}
-----------------------------------

SUMMARY: Destroy rat traps by luring enemies over them or hitting them with a
spoon.
STAGE: The Desserted Kitchen, Sausage Shenanigan
POINTS: 200

With Skinner out of the way, you now can worry about other mission objectives.
First, though, you should head around the kitchen, collecting stars and
blasting the various crabs with chili bombs so they're not in the way on
future objectives.  The mouse traps you'll simply need to avoid.

Note that you can also find more bonus stages here.  The 'Sausage Shenanigan'
stage is located on a cart near one edge of the kitchen.  You can springboard
up to it from a sardine can.  For directions on how to complete the stage,
press CTRL+F and search for '{B1008}' without the apostrophes.  When you're
done, you'll be returned to the cart and can proceed through the kitchen.

Next it's time to head to complete a mission.  This one is fairly easy if
you're patient.  Head over to the red rat on ground level and he'll explain
that the area is dangerous because of all the rat traps.  You get to destroy
them, which you do by luring out the water-based enemies (they look like sacks
of water) and placing a trap between them and you.  They'll charge you and hit
the trap, which destroys both in the process.  There are six traps on the
ground level, and another trap up near where you entered the 'Sausage
Shenanigan' area.  That trap you can't destroy with an enemy, but fortunately
there's a spoon nearby.  Once you destroy all seven traps, the mission ends.

--------------------------------
MISSION 26: THE COOKBOOK {W1026}
--------------------------------

SUMMARY: Sneak into the office where the cookbook is kept, then knock it from
a shelf so that you can push it through to the chef.
STAGE: The Desserted Kitchen
POINTS: 200

Now you need to open a closet so that the lady chef can find the cookbook she
and Linguini need to create an excellent dish.  The closet is located near
where the mission begins, but you can't just hop up and open it.  Instead,
you're going to have to take the long way.

Start by following the wall to an opening, where you can see a spiny enemy
blocking the way, near some crabs.  Through the opening, you should notice a
beach ball.  You can't enter yet, though.  You have to find some way to get
rid of the spiny urchin and the crabs.

Head over to the base of a nearby stand and you can find a spoon.  Take it
over to get rid of the urchin and the crab there will grab it from you.
That's fine.  Now head out to find a CHILI BOMB.  You should be able to locate
one on the opposite side of the kitchen.  You'll find it on a cart, and you'll
have to take a long way around, blowing up crabs along the way and returning
to pick up a refill.  Eventually, you should be able to make it with the chili
bomb over to the crab that grabbed your spoon.  It will explode and drop the
spoon.  Then you can grab the spoon and whack the urchin.

Now proceed through the doorway.  You're in a hallway now, behind the wall
where the girl chef is standing.  Jump on the ball, then start to the right.
You'll find a bunch of small cockroaches to crush.  Do so and you'll arrive at
the other side of the area, where you can bounce up from a sardine can
trampoline to grab some bars.  Now vault across the poles and jump over some
ledges to where you'll find a Ratapult positioned.  You can use it to fly over
to a distant ledge and grab one of the area's eight fuses, if you're
collecting those for your colony mission.  If you do that, you'll need to work
your way back over to the platform with the Ratapult.  From there, double jump
across the hallway to a higher ledge there, then follow a series of platforms
along the wall.  You'll find an UMBRELLA.  Grab it, then glide down along the
hallway to where you can see a can resting on a shelf, above an area where an
urchin is guarding a hole leading to the next room.  Grab the can, then drop
down below to the planks there.  Now set the can down.  Backtrack to where you
first entered this room and head back out into the main area to find a spoon
or a chili bomb.  Now return to where you just set the can near the urchin
guarding the doorway.  Defeat the urchin with a blast or a spoon swipe, then
pick up your can and head through the archway and into the office that waits
beyond.

In the office, look for a green filing cabinet with its drawers extended like
steps.  Set the can below the bottom one, then double jump your way up the
cabinet to the top.  From there, double jump out along the wall to grab a lamp
with the 'Action' button, then vault from it to another lamp, and then from
that lamp to the top of a cabinet.  Now cross over the desk along the wall,
and you'll find more lamps leading up to the top of another filing cabinet.
Once you arrive, you'll find a Ratapult.

Use the Ratapult to fly over to a new shelf, where you can bounce from a
sardine can up to a higher area.  There, continue climbing shelves with the
aid of sardine can springboards, until you reach the book and clear the
mission.

------------------------------
MISSION 27: THE CRITIC {W1027}
------------------------------

SUMMARY:  Complete the final area bonus stages, then complete a series of
mini-games to create a dish for the restaurant critic.  Finally, you'll run
from Skinner after he escapes from storage.
STAGE: The Desserted Kitchen, Soaring Strawberries, Kitchen Chaos
POINTS: 300

Before you accept any new missions, now is a good time to finish up any
incidental missions you wish to attempt.  You're nearing the end of this
particular area.  Remember to take out all the crabs you can.  The ones that
aren't protected by buckets, you can allow to grab the spoon.  Then follow
them and whack them with your tail.  While they're stunned, grab the spoon and
then quickly whack the crabs with it.  Sometimes you can skip a step and just
whack the crabs as they approach, but that happens less frequently.

You should clear the area of crabs, then bounce up on the springboards to
explore the higher areas of the kitchen.  You can also break open crates for
stars, and this will lower some stacks to also grant access to higher areas.
Just set a can at the base of each stack of crates in the various corners, and
that will lead you to ledges and Ratapults and sardine can springboards that
will allow you to easily collect the area's treasure.  Collect all the stars
you can, and also explore high ground to find the 'Soaring Strawberries' bonus
stage entrance (Ratapult over to the top of a cart).  Complete it.  If you
need help, press CTRL+F and search for '{B1009}' without the apostrophes.

With that done, only one more bonus stage remains.  Head to another corner of
the map and you should see a blue beam of light rising from a high shelf.  You
can reach that as you might expect, by placing a can near the bottom of a
series of crates, then double jumping up onto them.  Then on the counter, use
a sardine springboard to reach the entrance to the bonus stage.  If you need
help with the 'Kitchen Chaos' bonus stage, press CTRL+F and search for
'{B1010}' without the apostrophes.  When you're done with that stage, drop
back down lower and use the Ratapult to fly over to another portion of the
stage.  There should be another Ratapult here, which you can use to fly to
another ledge and find an umbrella, then drift down to find one of the fuses
in a green crate.  It's one of the more difficult ones to reach in the stage;
most of the others are obvious.

When you're ready to complete the next mission, ride an umbrella from high
ground to the counter where the girl is preparing food.  It seems a critic has
just ordered food.  You'll have to complete a series of mini-games to prepare
a dish that hopefully will satisfy him.

The first mini-game is one where you reproduce color patterns along a series
of four pairs of blocks.  This is similar to the mini-game in the marketplace.
Move Remy left and right with the analogue stick, then (on the PlayStation 2
controller) press 'L' to switch the color of the left area and 'R' to switch
the right color.  Repeat this until you've matched the patterns enough times
to complete the mini-game.

Next, you'll play the mini-game where you accept or reject ingredients,
according to whether or not the suggested ingredient matches the icon in the
upper right corner that Remy prefers.  You've done this one several times
before, but somehow it's trickier because of the arrival of several rats.  The
easiest way to succeed is to ignore the rat positioning altogether and just
watch where the lime green rings are positioned.  They indicate which food is
being suggested.  Accept or approve as appropriate.

Once you complete that stage, the next mini-game is the one where you toss
ingredients into a soup.  Just play through this one as you have several times
before.  When you're done, it's on to another mini-game.

Here, your job is to dress the cake, as you have before.  Just press the
buttons indicated as they scroll across the screen, and don't mess up.  You
should have around a quarter to half of your time left at this point, which is
time enough to complete the mini-game.

When you finish that mini-game, the chefs will go out to deliver the food to
the critic.  As Remy waits, Skinner suddenly breaks free of storage and gives
chase.  The chase will lead you out into the restaurant, across tables and
even the tray a server is holding.  At this point, you should find the chase a
breeze.  Just do a lot of double jumping, and do everything in your power to
stay clear of the vibrant red dishes.  They slow down your progress a great
deal, especially since you can't jump out of them once you land in one.
Basically, landing in one will probably prove fatal because it will allow
Skinner to catch you.

Again, though, this is an easy stage.  When you finish, you'll receive your
points for finishing the level, the game's credits will roll, and your health
meter will be extended to its maximum point.  Then the game will allow you to
save your progress.  Now you can go back through and complete any side
missions you may not have finished, but otherwise the game is over.

----------------------------------------
BONUS 01: THAT'S A LOOT OF FRUIT {B1001}
----------------------------------------

SUMMARY: Gather 100 stars while navigating a stage composed primarily of
various bits of fruit.
STAGE: That's a Loot of Fruit
POINTS: 700

Begin this stage by hopping along some upturned citrus halves.  When you reach
a green kiwi platform, let it carry you across to another citrus round (it
looks to be a bit of mandarin orange).  From there, you can jump out to one of
several kiwi bits circling an upright banana.  Make sure that you grab all of
the stars from this area before you jump to the next round of citrus (you'll
know it's the right one to jump to because there will be a star you haven't
yet grabbed resting on its surface).

From there, jump out to another kiwi round, and then from that to another and
then another.  Note that the kiwis in this area are moving back and forth, so
make sure that you don't time your jump as they're on the way apart from one
another; you'll fall into a pit if you do.

Opposite the kiwi, there's solid ground once more, with another set of kiwi
bits circling an upturned banana.  Jump onto one of those and let it carry you
around to collect the stars, then jump to a second set of rings with still
more stars before you jump to a circular platform made of orange.  There,
you'll see that you can jump to what looks like an upturned pink grapefruit
half.  It has a bit of cheese resting on it.  Grab the cheese if you need it,
then jump to another ring of kiwi bits.  Ride them around the banana for
stars, then jump to the next bit of grapefruit and gather more stars there.

From that grapefruit ledge, double jump across a series of more citrus ledges,
until you come to some kiwi circling what looks to be a peach.  Jump onto one
of those and ride it around for some more stars, then pay close attention.
You should see a kiwi ledge that is remaining stationary, near a wedge of
floating watermelon.  If you jump onto that ledge, it'll give you a ride down
along a preset path.  You'll collect a lot of stars.  At the end of the ride,
let it stay in place for a moment.  Then it will carry you back up to the area
where you just were.  Double jump back out to the kiwis that were circling the
peach, then from there jump onto the next few circling kiwi bits that are
circling a peach half (you'll see the pit as the peach rotates).  From there,
jump onto the third ring of kiwi bits, which should allow you to collect more
stars as they circle.  When you have all the stars, go ahead and jump to the
bit of arrange.

You should now see a rotating slice of cantaloupe.  Jump onto it when it looks
safe to do so, and you'll find that the cantaloupes are fairly easy to
navigate.  They don't' move all that quickly.  There are several of them,
followed by a series of orange ledges.  Make sure that you collect the stars
along each of them, and when you reach the top of the orange ledges you should
find yourself in possession of 85 stars.  Look ahead and you'll see a new
ledge just ahead of you.  It's a banana turned on its side.

Head along the bananas, but note that rings of strawberries circle around all
but the first of the bananas.  As you head along them, wait for a gap in the
strawberries to appear and rush through.  Once you've reached the end of the
series of bananas, you will have gathered all 100 stars and will receive 500
points for Gusteau's store.  Jump to the grapefruit just beyond and you'll
receive 200 more points upon returning to the world you were exploring before
entering the bonus stage.

----------------------------
BONUS 02: SAY CHEESE {B1002}
----------------------------

SUMMARY: Gather 100 stars while navigating a stage composed primarily of
cheese products.
STAGE: Say Cheese
POINTS: 700

From the start of the 'Say Cheese' area, head forward and then hop right to a
ledge with a star.  Grab the star and bounce from that ledge up to an area
above.  Run along that cheese, collecting stars along the way, until you come
to a rotating log of cheese with some stars on it.  Run along the log, holding
against the direction it is turning but not pressing too hard.  When you have
the stars, double jump out from the log onto the next more solid ledge and
grab some stars that appear there as you move toward a circular pink wedge of
cheese hovering in the air.

Jump out to the wedge, which will spring you up to another, and then another.
From the third, spring out over to more neutral ground, and you'll find
yourself facing another of the rotating logs of cheese.  This one has four
stars resting along its side.  Collect those and then veer off toward the next
rotating log.  There are more stars in this area of three logs, so collect
those and then move to solid ground yet again.  Now head up that slope and
you'll come to a spinning wheel of cheese, turned on its side.  There's a
wedge missing, so wait for that wedge to pass before leaping out to the
cheese.  Then run along the top toward the right a bit so you're within easier
range of the next ledge, then double jump out to it.

Run along that new ledge until you reach the edge, at which point you're
facing more of the rotating wheels of cheese.  There are three of them, with a
star at the top of each one.  The easiest way through here is to wait until
the first missing wedge has just passed you, then jump onto the first block of
cheese and just keep moving across the second and third, to solid ground.
Then head up along that block of cheese to the tip and you'll see an arc of
olives leading down to the right and curving back left.

Hop along those olives, pressing the 'Action' button in the air to land safely
on each one, and you'll arrive soon at some ledges resting in boiling yellow
liquid.  Hop along these to obtain more stars, then climb up the ring of
olives on poles that wait ahead of you.  At the top, you'll find more solid
ground and stars.  Head across that platform and gather more stars.  The
melted cheese that lies across this ledge won't harm you, but it can slow you
down.  Hop into the spaces with stars if you want to move more quickly.

From the end of that ledge, double jump out toward the next ledge, where more
stars rest at the base of a stack of huge cheese wheels.  Double jump up the
ledges (you'll have to pull yourself up their edge and to the top), then to a
solid bit of ground with a rope leading over a wide open space.  Before you
continue, wait and you'll see a moving platform that travels through this
area.  Wait for it to arrive, then hop onto it and ride down to collect five
stars.  Then let the ride bring you back up to the top.  For your reference,
you should at this point have 69 of the bonus stage's 100 stars.  Make sure
that you do.

When you're ready to proceed, you'll note that you can jump out over the
nearby rope and press the 'Action' button to find a foothold, then walk along
it while correcting your balance to avoid dropping into the bottomless pit.
Make your across, then gather the stars from between portions of melted
cheese.  There's now an additional rope leading off to the right, with a set
of three grapes circling.  They can knock you off if they brush against you,
so don't let them.  Jump out onto the rope, then head through when there's an
opening.  On the other side, you'll find solid ground with more stars, before
another rope circled by multiple sets of grapes.  The easiest way to get
through is to move in a good hurry and make only slight adjustments to balance
as necessary.

Once you reach the safe ground on the other side, grab some stars and then
jump out onto a spinning horizontal wheel of cheese just after a missing wedge
passes.  There are two stars to collect here, and then you can jump onto solid
ground to collect your wits before passing along the top of yet another of the
rotating cheese wheels.  This one is followed by a few more of the wheels, in
various positions.  You'll want to double jump between each one of them, and
you'll also want to move in a hurry.  If you get on the top of a vertical
wheel of cheese and it's spinning against you, jump along the top a few quick
hops so you don't get stuck in the missing wedge that will soon arrive.  Once
you get past that, there's more solid ground before a long rope leading down
another chasm.

Jump onto the rope and follow it downward toward the ledge below.  When you
reach the bottom you should collect your hundredth star and the game will
award you with 500 Gusteau points.  You will also receive 200 points for
completing the bonus stage.  Then you'll be returned to the place you were
when you entered the bonus stage.

-------------------------------------
BONUS 03: THIS IS A STEAKOUT! {B1003}
-------------------------------------

SUMMARY: Gather 100 stars while navigating a stage composed primarily of meat
products.
STAGE: This is a Steakout!
POINTS: 700

From where you appear, jump ahead to the floating island that looks like a
piece of prime rib.  There's a round of cheese here, and a star.  From there,
you can jump out to another such island, though there's a huge steak fork
sliding back and forth that can knock you into the pit if you collide.  Wait
until it has extended its furthest to the right and has just started to
recede, then double jump over to the next ledge and collect the stars.

Beyond that, you'll find some floating sausage rounds.  Hop along those and
collect the stars, then to another stake platform, and from there along more
of the sausage rounds (collecting stars along the way).  You'll now come to
another set of the sausage rounds, but these are more dangerous because of the
forks passing through.  You'll use the same strategy to avoid these that
worked for you with the previous fork, and eventually arrive on another steak
platform.

Double jump to yet another steak bit, then look ahead and you'll see a stack
of lunch meat.  When you jump on it, note that it is springy and will cause
you to bounce upward.  Don't allow yourself to be startled.  Let yourself
bounce until you've had a chance to get your bearings, then bounce up the next
few ledges until you're standing on a sausage round and looking forward to a
rotating piece of meat.

This segment is tricky for a few reasons.  As you head forward, you'll need to
prevent the slowly rotating meat from forcing you to drop into the pit.  There
are ten chunks you'll have to head along, collecting stars on the way, and
you'll need to double jump to leave one for the next.  Also, there are huge
chunks of meat over some of those gaps, so you have to time your jumps just as
the meat is passing so that it doesn't come through and knock you into the pit
as you're moving.  These things you might manage easily enough, but the camera
also has the unfortunate tendency to swing to the side as you complete some
jumps.  Be ready for it and don't let it distract you so much that you fall
into the pit.

When you reach the other side of that meaty gauntlet, you'll come to a steak
ledge, followed by more of the springy lunch meat, then another steak ledge.
Ahead, you'll see bits of sirloin on a pole.  They will serve as a platform,
but they rotate after staying still for approximately one second.  To make
your way along these, you must wait until they start to rotate, then jump out
so that you land as the rotation stops.  Count one second, then double jump to
the next segment as the platform begins to turn.  Keep repeating that process
to make your way across a series of three such sirloin ledges, at which point
you'll notice a fork in the path.  Continue along the one straight ahead to
find a place where you can jump to a hamburger patty and ride it over to a
distant ledge that contains 10 stars.  Collect them, then ride back across and
from there jump along the sirloin tidbits to safety that is now located to
your upper left in the form of a series of steak platforms.

Hop along the series of stake platforms and at the top you'll see an open
hamburger.  When you jump onto the meat patty, it will hesitate for a moment
and then start gliding forward.  Along the way, you'll encounter dinner forks
stuck into sausages.  You have to jump over these as the hamburger patty
continues its trip forward.  Be careful not to brush against the forks, as
that will slow you down and your ride may get away from you.  Give yourself
plenty of time to jump over each bit of dinnerware.  It seems like the jumps
are easiest just near the part where the fork branches to its tines.  Staying
too far left will mean you have to jump higher, and double jumps seem to slow
you down.  At the end of the ride, you'll find a stake ledge with some CHEESE
resting on it, in case you need a health refill.

Ahead, you'll see another of the open hamburgers.  Jump onto the patty, then
ride through another set of forks.  In this case, it seems to work best if you
stay near the front of the burger and press against each fork as you can, then
manage a small hop over it and keep near the patty as it passes the next one.
If you let yourself fall behind much at all, you'll fall into the pit.

Past the forks, you'll find another solid ledge, this time looking forward to
a series of sausage rounds that are rotating ahead of you in a circle.  You
can jump out and press the 'Action' button to grab onto the tip of any of
them, which you should do.  This causes you to crawl along the ledges.  Head
to the end of the first set, then let it carry you in a complete loop so you
don't miss any stars.  At the top of the loop, you can jump out to the next
set of sausages, and repeat that to work your way across the series of moving
ledges, collecting stars as you go.

When you reach the end, there's a single stationary ledge you can head across,
followed by more steak that leads to the end of the stage.  You'll receive 200
Gusteau points for your trouble, plus 500 more for collecting all 100 stars.
Then you're returned to the world you were exploring.

-----------------------------------
BONUS 04: DIRTY DISH FRIGHT {B1004}
-----------------------------------

SUMMARY: Gather 100 stars while navigating a stage composed primarily of
dishes that definitely need some washing.
STAGE: Dirty Dish Fright
POINTS: 700

This stage begins with the usual round of cheese nearby.  Then you can run and
double jump onto a plate.  Note that when you land, you'll slide around as if
skating on ice.  Grab the star, then head to the plate to your diagonal left,
and keep following the plates around until you land on what looks like a
cutting board with forks stuck into it.  Head to the top of that platform and
double jump to the next.

Head to the green sponge here, and from that vantage point jump out toward the
edge of a pail protruding from the water.  Note that you'll need to press the
'Action' button when you draw near to land on its edge, which you can then
follow around slightly.  There's a dish moving around in the water below you.
Jump to that, then ride it toward the nearby saucer.  You can jump to the
saucer fine, but the next ledge is a green sponge.  If you step on it, the
sponge will soon sink.  So, you need to look ahead.  Watch the distant saucer.
As it starts toward the sponge you'll head to next, jump out to the sponge and
collect the star, then double jump to the saucer before it begins to move away
again.  Repeat that trick on the next sponge in the area, and from the saucer
you can jump to a chain leading out of the area.

The chain you'll need to land on by pressing the 'Action' button while in mid-
air.  Crawl along it to collect some stars as it crosses a gap and takes you
to a ledge with some cheese.  Beyond, you'll see a slick saucer with some
stars.  Climb the saucer, and double jump from the edge to the next saucer,
which is sitting in some more dishwater.  You'll have to jump across a series
of these to a place where you can crawl over a chain, and from there make your
way to a can positioned in the water as a raft.  There's a shark in this area,
so stick to the edge of the sink as you paddle toward another ledge and chain.
Then double jump onto the ledge and crawl along the chain both ways to collect
any stars before proceeding along the chain to the right of the place where
you first located it.

You'll now find yourself running along the edge of the sink.  Follow it until
you see some cups hanging in the air, filled with tea.  Jump out to the edge
of one and press the 'Action' button in the air to land on its rim, then walk
around it and hop to the next cup.  Work your way across the gap below, using
the cups and collecting stars as you go.  You'll soon land on the first of a
series of the slick plates.  These tilt as you run along them, but shouldn't
provide much difficulty as you cross them and then abandon them in favor of
the stability a nearby cutting board provides.

Note that the cutting board is more than it seems.  Head to its upper edge and
you'll see that you can jump out onto some plates you might not have noticed
otherwise, and also ride a platform a short distance beyond that.  This is
where the stage hides its most secret 10 stars, so be sure to grab them and
then go back to the cutting board.

From that cutting board, you'll next jump to a series of floating plates that
now move a bit.  On the next ledge, which is slightly red in hue, there's a
system that is sending out arms of steam while spinning in a circle.  Stay
clear of the steam as you collect stars and jump to the next series of
platforms.

After the cup-shaped platforms, you'll come to a series of two frying pans.
You have to walk along the handle of these, which is simple enough if you
don't get in a hurry.  The second one contains some liquid that damages you if
you touch it, so double jump over it and climb up the ledge to the next ledge,
which is another of the pressure cookers with arms of steam.  Collect the
stars and head to the handle on the side, then from there jump onto a narrow
platform and continue along it.  You'll have to continue along frying pans and
pressure cookers while repeating the same strategy now, until you reach the
goal.  You'll receive 200 points for making it there, and 500 for finding all
100 stars.  Then you'll be returned to where you were before entering the
bonus stage.

--------------------------------------
BONUS 05: DESSERTED WONDERLAND {B1005}
--------------------------------------

SUMMARY: Gather 100 stars while navigating a stage that looks like it was made
out of a giant series of desserts.
STAGE: Desserted Wonderland
POINTS: 1200

Start by double jumping across two cinnamon buns, until you're facing a tort
cake whirling on a white platform that seems to be made out of lace.  Jump out
onto that and you'll find that its rapid turns make it difficult to move much.
You can press the 'dash' button to maneuver a bit more efficiently, as you
reach the edge and double jump to another such platform, and then to another
(note that a star rests on the top of each one).

From the third of those whirling plates, you can sometimes jump to a huge
cookie that floats over.  It will take a double jump to do it, and you want to
time it carefully or you'll fall in a pit.  Ride the cookie over to where it
meets with another of similar size, then double jump onto that one.  From
there, jump to another and then another.  This one will hesitate for a moment,
then take you on a ride over to a spinning platform where you can collect
several more stars.  After doing so, jump back onto the cookie-styled platform
and it will give you a ride up to some chocolate eclair ledges.

Now that you're at the eclairs, head along them for some stars.  The next
cookies hovering in the air are fairly wide.  There are two of them.  As you
step on them, they'll begin to shake.  Dash across, then double jump from the
first one to the second.  Repeat the process there, only now you'll be jumping
to one of the spinning, lacy platforms with a tort.  Gather the stars from
around the base of the tort, and from the top, then turn your attentions to
the next ledge.

You'll see that it's a slice of chocolate cheesecake.  Note that these spin
back and forth, so wait until one has just rotated, then jump over to it and
gather the stars.  They'll spin again momentarily, but you're fine so long as
you're standing still and make a jump just thereafter.  Once you reach the
second one, you can jump from it to a jelly cookie ledge.

The jelly cookie ledges are easy, except that you'll want to avoid the
centers.  You walk extremely slowly through that goop, and sometimes you might
be tempted to press harder on the control stick and then go flying off the
edge the minute you find solid ground.  It's better to avoid that situation by
avoiding the jelly.  Work your way up these platforms, collecting stars along
the way, until you come to a platform with a saucer at its center.  Don't jump
into the saucer, as its contents can harm you.  Instead, jump onto the handle
and from there, look out over the gap ahead.  You'll see poles rising in the
air there.  You can jump out toward them and press the 'Action' button to land
on each one and collect each star.

Once you cross the poles, you'll reach a spinning platform with more stars,
and then from there you can double jump to a cinnamon bun platform where a bit
of cheese is waiting beside a star.  Look off to the side here and you'll see
a cookie come cruising into place.  You can jump on it and collect a star,
then ride it over to some twisty straws.

The straws are tricky.  You need to consider them jungle gym bars.  You can
jump toward one and grab it, then start swinging and at the bottom of your
swing, send yourself flying to the next one.  From the second straw, you'll
need to land on a piece of cake, then jump from that to another one, then jump
across some cinnamon bun platforms.

From there, you'll soon come to some more of the straw poles that you can jump
across by pressing the 'Action' button as you're near to passing over them.
Move across those, and then some eclairs before it's on to another series of
the straw bars.  Move across that series of straws and you'll land on some
cinnamon bun ledges, followed by a series of four cookie platforms that shake
as you walk on them.  Dash around and collect each star as you go, and after
those platforms you'll be on one of the frilling platforms spinning in circles
with a cup resting on it.

This time, you can ignore the cup.  It's just there for decoration.  Watch in
the distance and you'll see a cookie come cruise toward you.  Quickly double
jump onto it, then ride it over to some eclairs and grab the stars on that
series of platforms.  Now it's time to vault from more of the straw bars, then
on through a series of cinnamon bun platforms.  Next, you'll see more of the
shaky cookie platforms ahead.

These ledges are trickier than you might think.  Some are further apart than
others, and those you won't be able to jump.  You'll probably have to cross
the area several times to get all of the stars.  It seems like starting by
heading right, then turning toward the diagonal left and crossing to there and
from that point to a cinnamon bun works best.  There are a few cinnamon buns
there, each with a star.

After the cinnamon buns, you'll find some eclair ledges before another set of
the straws that you can jump to like poles.  At the last of those upright
straws, you'll need to wait for a cookie platform to arrive, then jump onto it
and ride it across a gap, to the final platform where the bonus mission
concludes and you receive your 200 points for clearing it (plus 1000 for
collecting all of the stars).  You'll next be returned to the marketplace.

----------------------------------
BONUS 06: PASTA PERSUASION {B1006}
----------------------------------

SUMMARY: Gather 100 stars while navigating a stage made of pasta dishes.
STAGE: Pasta Persuasion
POINTS: 1200

This stage begins immediately with some shaky footing.  Before you head
forward and tackle that, though, look behind where you start.  There's a
strainer making a trip up and down a path that contains several stars.  When
the strainer is low enough, double jump out to it and let it carry you up to
collect the stars.  Then when it comes back down, jump back onto the starting
platform.

Now, head forward and you'll find a spaghetti strand you can jump onto by
leaping into the air and pressing the 'Action' button.  Note that olives
circle this and will knock you off if they come in contact with you.  From the
end of this strand of pasta, you can leap to a ravioli shell.  However, it
will start to shake as you stand on it.  You'll need to jump quickly to
another bit of pasta and balance as you head along that toward a floating bit
of pizza (while avoiding more olives on the way).

From the solid footing the pizza slice provides, you'll need to snake your way
along a series of ravioli ledges, up to another pizza ledge.  Then from there,
it's on to more of the spaghetti strands with olives circling.  There are also
upturned spoons and plates of spaghetti, both of which you can safely land and
stand upon while you catch your breath.  Near the opposite end of that little
exercise, you'll find a fork that jabs across your path.  It has pasta wrapped
around it, and will knock you into the abyss if you let it connect.  Wait for
it to jab, then advance as it recedes, to safe ground on the other side.

You'll soon make your way to a slice of pizza, and here you'll see more
ravioli shells leading along a path that takes you upward.  These lead up to a
slice of pizza, after which there are more of the ravioli shells.  These will
give you the chance to jump onto a moving ledge that consists of a strainer
filled with spaghetti.  Jump onto it and let it carry you within range of more
ravioli shells, then hop along those and to another strainer.  There are four
strainers in this area, all told, with ravioli shells spaced periodically.

When you reach the top, you'll find yourself standing on a slice of pizza with
a spaghetti strand leading forward.  Jump onto that and ahead you'll see a
series of the forks wrapped in spaghetti, slashing across your path.  You can
jump over these safely enough, but remember to press the 'Action' button in
the air so that you'll land back on the spaghetti strand rather than tumbling
through the air.

Once you have made it past the series of forks, you'll find yourself at the
top of a slide.  You need to make your way down the slide at a pretty good
clip, though you can start out slow to have an easier time collecting the
stars.  Once you've slid for awhile, though, definitely build up some speed as
you'll be needing to jump wider and wider gaps.  That happens after you pass
the third or fourth ribbon.  Until then, you can move fairly slowly, dodging
to either side of the forks and ribbons in your way, being careful not to miss
any stars.

Another note: near the end of the track, you'll pass some forks and tomatoes
in the background, and ahead you'll see a tunnel that has a roof overhead.
You may also see a track off to the right.  If you get near the edge of the
track a short bit before the tunnel and then press and hold the 'jump' button,
you can jump over to that other track, which contains three stars.  The first
is in the middle, the second is on the right side when the path branches, and
the third is in the middle again before you drop off this side track and back
onto the main one.

When you reach the end of the slide, you should have plenty of stars in your
inventory.  In fact, the end of the slide is the end of the stage, so you
should have all 100.  The problem is that there are some along the left branch
when the path splits, and some along the right.  So you will probably want to
play through twice, once to catch any left branch stars, once to catch the
ones on the right.  When you're done with the stage, you'll receive 200
points, and there are an extra 1000 points in it for you once you've gathered
all 100 stars.  Upon completing the stage, you'll be returned to the
marketplace.

------------------------------
BONUS 07: VEGGIE VAULT {B1007}
------------------------------

SUMMARY: Gather 100 stars while navigating a stage built out of vegetables.
STAGE: Veggie Vault
POINTS: 1200

You'll receive one star automatically upon appearing on the cucumber ledge
that serves as this bonus stage's starting point.  Ahead, there's a turning
half of a red cabbage.  Jump out to it, but time your jump carefully so that
its lowest portion is starting to face you as you jump.  You'll need to make
your way up a series of these cabbages, then to some radish segments that lead
to a ring of circling cucumbers.

Jump onto one of the cucumbers and let it carry you around the central carrot.
Once you've grabbed those stars, jump onto the upturned radishes beyond, and
climb up some of those radish ledges to where some more cucumbers are circling
around carrots.  This area is trickier than you might imagine.  Jump onto the
first ring of cucumbers, but be ready to jump again as you run into the second
ring, which is at a slightly different level.  This second ring of cucumbers
likes to knock you from your perch if you're not paying attention.  Make sure
that you collect all of the stars around both carrots in this area, then from
the higher of the two rings of cucumbers, jump to the white-colored vegetable
and from there out to a carrot.

Head along to the tip of the carrot, then jump from there to the onion half.
From this onion half, you can jump along two more of the bits of red cabbage,
using the same strategy you did at the start of the stage.  Those lead to
another onion half, which lets you overlook a ledge where mushroom bits are
swinging across the area and making it hazardous.  Head over the cutting board
to collect the stars, but move only just after a set of mushrooms has passed.
Making short little dashes here works best.  There are two cutting boards to
traverse.  At the end of the first one, stop at the edge and look off to the
left.  You'll see a cucumber you can drop to.  Do so and let it carry you
around to collect six stars, then double jump up to the board that is now to
your left.

You're now at the end of the area's second cutting board.  From there, you can
leap to an upturned white vegetable (a parsnip?).  From there, jump along more
pieces as they circle and ascend one of their fellows.  You'll next see a
series of cucumber ledges, which you can safely hop across with double jumps.
At the edge of the group of cucumbers, you'll encounter a series of tomatoes.

The tomato ledges are difficult if you let them be.  The trick to them is to
jump just as the first set of tomato segments is pulling away, then to jump
left from there as the next set is pulling, and to continue jumping left in
that fashion until you're at the highest of the tomatoes.  Then double jump
straight upward in time to land on the segments (rather than have you knock
them off) upon their return.  They'll carry you over to a new ledge where you
can jump to safety and find yourself about ready to descend along a slide.

Go ahead and start down the slide now, letting it carry you in the directions
it wishes.  This will allow you to grab all of the stars, but you'll want to
do what you can to slow yourself.  The slide comes out at a platform when it
concludes.  If you're going to fast, you'll fly right over the platform and
into the abyss.

From the platform, hop forward to the next one where some CHEESE waits, and
grab that if you need it.  Then jump out across more platforms until you're
standing on a tomato round over a cutting board.  Ahead, you'll notice that
the platforms form an archway leading upward, with stars on each.  Don't jump
just yet.  If you wait a moment, you'll see the bits of vegetables all fly
together to form a column, then fly apart again.  As soon as they start to
split apart, it's time to start hopping up the vegetable trail, collecting
stars and rushing to the top.

When you safely reach the top, you can look ahead to see more ledges like the
one on which you stand.  Hop forward across those and you'll be witness to
another arch of the white/green vegetables that fly inward to form a column.
Wait until the one nearest you returns, then start down the column as it
arches toward the end of the stage.  When you arrive, you'll receive 200
points for clearing the stage, plus 1000 for collecting all of the stars.
Then you'll be returned to the stage you were playing.

------------------------------------
BONUS 08: SAUSAGE SHENANIGAN {B1008}
------------------------------------

SUMMARY: Gather 100 stars while navigating a stage composed primarily of bits
of meat.
STAGE: Sausage Shenanigan
POINTS: 1200

From where you begin this stage, you'll need to double jump out toward a
toothpick in the air, then press the 'Action' button to land on top of it.
Repeat the process as you work your way up the appetizers, then onto a springy
pile of bologna.  Collect stars and bounce up to the sausage round.  From
there, you'll need to head along some sausage links, which you do by jumping
toward them and pressing the 'Action' button to grab them and run along their
surface.

After the links, you'll come to a series of bologna springboards, but these
are trickier because you have to bounce between several and there are trains
of meat passing in your way.  Start by positioning yourself near the edge of
one of the platforms.  You can tell you're at the edge by watching your shadow
as you bounce.  That can also prevent you from moving too close to the edge.
Once you're in position, wait until one such interruption has just passed,
then bounce to the next ledge.  Repeat the process to safely cross over them
all.

Now, you'll land on and head across a stationary steak platform.  Ahead,
you'll see a large hunt of meat slowly rotating.  This has four approximate
sides, two wide and two very narrow.  Wait until the narrow side has rotated
most of the way to a vertical position on the side, then jump over and head
across the series of platforms, collecting stars along the way.  On the second
of these, you'll have to run along a fork as it turns gradually toward the
left side of the meat.  You have to run out to its end to collect stars and to
leap to the next platform.

There, you'll have a brief respite before you have to run along more of the
meat hunks with the forks protruding from them.  This time, there are quite a
few more stars to collect.  Grab them all as you work your way across to safe
ground on the other side, being careful along the way of the fork that likes
to pass between two of the rounds of meat.  You'll need to jump as it has
receded, but don't jump too soon or you'll bump against it before it's out of
your way completely.

You'll come to a steak platform next, with a few stars and some CHEESE.  Grab
those items, then bounce up some bologna ledges to another series of rotating
meat chunks.  This one has both toothpicks and cooking utensils protruding
from it, and rotates more quickly.  Make your way across, jumping to grab
stars as you avoid the utensils and toothpicks.

At the other side, you'll find some toothpicks you need to jump along, to
reach yet another of the rotating islands of meat.  From the topmost
toothpick, double jump out to the meat and head along its top side, collecting
stars and avoiding any cooking utensils.  You'll come to another steak
platform here, and now it's time to pause to look back the way you came, but
off toward the left slightly.  Looking at the meat platform, you should see a
hamburger resting in the air above it.  Jump back to the meat now, and ride a
protruding food utensil out so that you can jump to the hamburger.  Rest on it
for a moment and it will take you on a circuit that will earn you several
stars.  Then you can double jump to a sausage round, and from there back to
the steak platform where you stood a moment ago.

Now, it's time to continue along the path.  Up ahead, you'll see utensils
crossing over a path through the air.  They will periodically rise into an
upright position, which is bad if you're standing on them.  Wait until the
nearest one rises in that fashion, then drops back down.  Now, quickly double
jump along the platforms, collecting stars on the way to a bologna platform on
the other side.  Collect the two stars there and that's the last of the stars
for the level.  Bounce next from the bologna to the final platform, where
you'll receive 200 points for finishing the stage (on top of the 1000 you
should already have received for collecting all of the stars).  Then you'll be
returned to the stage where you were last playing.

--------------------------------------
BONUS 09: SOARING STRAWBERRIES {B1009}
--------------------------------------

SUMMARY: Gather 100 stars while navigating a stage composed primarily of
various fruit formations.
STAGE: Soaring Strawberries
POINTS: 1200

Start by heading forward along the lemon ledges and you'll come to the edge of
a large bowl.  A strawberry train circles the edge of this bowl, which you can
crawl along by pressing the 'Action' button.  The strawberries will knock you
off if you collide, though, so wait until just after they pass.  Then double
jump out, grab onto the edge of the saucer and then rush forward to where you
can double jump free of it and onto a lemon ledge just ahead of the pursuing
group of strawberries.

Now hop up some more lemon steps and then run along the rim of another
strawberry-patrolled bowl.  On this one, the strawberries are circling wider
apart.  You'll have to double jump over them one at a time as you head around
the bowl in a clockwise sort of way.  Make sure that after you jump over the
strawberry in question, you press the 'Action' button to regain your footing
on the bowl's rim.  Collect the stars in this manner, then jump free to
another lemon ledge.

From this ledge, you'll need to double jump out to a straw that you can grab
and use as a vault bar.  Swing from it and to the next straw, then from there
to another lemon ledge.  Now it's on to another of the bowls, and again you'll
move clockwise as strawberries periodically arrive.  From there, you can
double jump to a lemon, and then it's time to vault from more straws as you
cross a gap.  From the last straw, you'll need to vault onto a moving platform
made out of kiwi.  Wait until it's near before you do the vault, then ride
that platform over to some more solid lemon ledges.

Continue along the lemon ledges and you'll next come to a series of several
bowls containing different colors of liquid.  They share one thing in common:
a trio of strawberries circles each one.  You'll have to transfer from one
bowl to the next carefully, or a strawberry will knock you from your perch
just as you land.  Unlike the previous bowls, you can't really afford to go
against the flow of the strawberries here.  Jump on just after one strawberry,
then follow it closely until you've gathered all the stars from that first
bowl.  Now jump to the second bowl and repeat the process.  There's a third
bowl here, and there's also a space where you can jump down to a wedge of
lemon that will give you a ride and allow you to collect a bunch of stars.
Don't take the ride just yet.  Instead, hope to the third bowl and run around
its edge between the strawberries, collecting a few stars.  When you come back
around to where you avoided the lower lemon platform before, jump onto it to
take the ride and collect those stars I mentioned.

On the opposite end of the ride, you'll find that you can go one of two ways.
Ignore the watermelon route, which only leads back where you came (and is
dangerous to boot).  Instead, start along the next bowl, ahead of you.  You'll
notice here that a lemon rises and falls along its rim.  You have to dash
through when it rises (which it does immediately after the strawberry ahead of
you passes through), with a strawberry hot on your tail.  If you prefer, you
may also work against the flow of the strawberries.  That actually seems to
work better

When you're ready, jump from the edge of that bowl and onto the next one,
which you can circle for more stars before jumping to a straw.  It's difficult
to judge the jump to the straw, which should be a double jump, but it must be
done.  Once you grab onto the straw with the 'Action' button, swing from that
to the waiting orange platform.

You're now looking out at another bowl.  From this one, jump after the train
of strawberries passes, then follow it around.  You'll now need to jump to
another of the bowls patrolled by three strawberries.  There's another lemon
bit here, so either pass through closely after a strawberry, or swiftly turn
the camera and work against the direction the strawberries are headed.  When
you reach the opposite edge of the bowl, you can jump from it to a series of
orange platforms.

These lead to a circular piece of spinning pineapple, from which you can jump
to the edge of another bowl circled by strawberries.  From there you'll have
to jump to a series of kiwi platforms moving around the base of a floating
lemon.  Do so, and collect any stars in the path of the kiwi, then jump from
there to the edge of yet another bowl as the last of a strawberry train
passes.  Follow its rim to the opposite side, then jump to some more circling
kiwi.  Let them carry you around until you're within range of an orange
platform, then jump to that.

Now, you'll look ahead and see an orange floating in the air, with a straw
protruding.  The straw rotates, so that sometimes it's close to you and
sometimes it isn't.  You'll want to double jump as it's at its peak and headed
down toward you, then press the 'Action' button to grab a hold.  Now, keep
swinging as the straw loops down and to meet with another of the orange
ledges.  Jump onto that, and from there you'll need to repeat the process you
just performed, as there's another straw.  Now let the straw carry you across
the gap, then vault from there to the next platform, which is an orange piece.

You're now in the home stretch.  The final challenge is a series of watermelon
chunks that will fall out from under you if you stand on them too long.  Make
a double jump from the very edge of your orange platform out to the first
melon, then run along the series of such platforms collecting stars, until you
can finally jump to the safety of the stage's final platform.  You'll receive
your 200 points for reaching the end, plus 1000 for gathering all the stars.
Then you'll be returned to the kitchen area.

-------------------------------
BONUS 10: KITCHEN CHAOS {B1010}
-------------------------------

SUMMARY: Gather 100 stars while navigating a stage that consists mostly of
dishes and other kitchen supplies.
STAGE: Kitchen Chaos
POINTS: 1200

From the start of this stage, head across the green sponge.  Ahead, you'll see
rolling pins repeatedly slamming a cutting board.  Dash under those, then
double jump out from the corner of the board, toward the center of a frying
pan.  A hot stick of butter is riding in circles around the outer edge of the
pan, so avoid that as you collect the star and then jump to the pan's handle.
Continue forward along the handle.

At the end of the handle, wait for another handle to swing into place and then
immediately jump onto it.  Now wait until the handle swings again, then jump
onto the handle that is briefly within line.  Head along that handle toward
the center, where another stick of margarine is spinning.  Jump from the edge
of that kettle, to the top of a pressure cooker with a rotating arm of steam.

Avoid the steam by jumping over it when it comes close and work across the
pressure cooker lid, to the handle.  Now look down to the left and you will
see a small plate you can drop down to.  Do so and it will carry you along a
path that lets you collect some stars.  Then you'll be able to jump to a
platform that is created by an upturned cup.

Ahead, there are more of the cups moving back and forth.  Hop across them and
jump to a slippery plate to collect a star, then jump from the plate to the
rim of some coffee cups below you (remember to press the 'Action' button to
grab hold).  Work across those cups, collecting stars along the way, and
noting that you'll have to touch every cup to collect all of the stars (a
straight path will lead you over the cups but won't allow you to gather all of
the stars).  On the opposite side of that group of cups, you'll reach a
cutting board platform.

From the cutting board platform, you can jump out to the edge of a stove
burner.  Toward the middle, a bit of flame will occasionally erupt.  You want
to avoid it on this ledge, and on the ones like it that follow.  The easiest
way to do this is to wait for the nearest flames to die away, then quickly
dash across the entire series of ledges while collecting stars along the way.

You'll come next to a cutting board with more of the rolling pins hammering on
its surface.  Rush under them to the edge of the board, from which you can
then jump to another board of the same sort.  Race across it, then along the
top of another pressure cooker (jump to avoid the steam) to its black handle
on the other side.  There, wait until a frying pan handle swings toward you.
Jump onto the handle, which will then swing out so you can cross to the next
ledge.  Before you do that, though, head back along the handle to the frying
pan's wide portion, where a butter stick is circling.  Grab the star there,
then head back to the tip of the handle.  Now, you're ready to jump to the
next frying pan when the opportunity presents itself.

Once you're on the second frying pan's handle, head toward the actual pan
portion for the star that a stick of hot butter is circling.  Then jump out to
the side, where you can land on one of the slick plates.  When you jump from
it to the next ledge, keep moving.  This type of ledge will fall away after
awhile of supporting your weight.  Cross over along those and then more
plates, to an upside-down cup where you can finally stand still and rest for a
moment.

Ahead, you'll see some cups floating back and forth.  Double jump along those
as you climb forward, until you land on a stationary cup.  There, wait until a
frying pan handle arrives, then jump onto its end and stand still until it
shifts over to another set of cups.  Jump outward now to that first cup's rim,
and press the 'Action' button to find a foothold.  Now, look left and there's
one of the cups that won't support your weight for long, with a star on top.
Jump out to it, grab the star, then jump back to the rim of the cup and press
the 'Action' button to gain a foothold again.  Next, you have to jump along a
series of three of the cups that will sink, so make your jumps quickly and
collect the stars along the way, until you reach solid ground on the other
side.

That solid ground happens to be one of the slick plates.  Collect the star
there, then jump to the cup nearby and you can look out over your next
challenge.  It's another of the slick plates that leads to the edge of a sink.

Once you're on the sink, head forward toward the water.  You'll see some green
sponges floating there, which you will recall from an earlier bonus stage.
They will sink if you step on them for long.  From the area above the left of
these sponges, jump out to a sponge and from there to a saucer lid.  Now the
saucer lid will drift to the right, where you can then jump to the first in a
series of sponges.  Jump along these, collecting stars, until you jump from
the last one toward a chain leading up out of the sink.  Be sure to press the
'Action' button to find a foothold here.

You'll climb out of the sink and now you're safe to move to the corner.  From
here, you can double jump to the first of several of the large plates covered
in slick soap water.  You'll slide along these as you make your way across the
gap.  The best strategy seems to be staying in the air as much as possible,
but don't jump so much that you attempt a leap from the near-center of a
plate.  You'll have to jump from the edge of most plates to safely make it to
the next dish.  At the end of the series of plates, you'll jump out to the rim
of a coffee cup.  Remember to press the 'Action' button as you're about to
land, so that you arrive on the lip of the cup.

Now, jump along more of the cups, landing on the lip of each one and
collecting stars.  At the end, you'll find a set of the burners, with flames
that will sprout out periodically.  There are stars at the center of the ones
to the right (while the leftmost one contains nothing of interest).  Jump
toward the first one but land only on the edge, where the flames can't reach
you (there's no need to press the 'Action' button here, as you're not trying
to pull a special maneuver).  Wait for the flames to die down, then jump
quickly to the center, grab the star and return to the edge.  Now, skirt the
edge and jump to the next burner.  Repeat the process on each burner to
collect each star.

The way forward from the burners is to the right, along a series of cup-shaped
ledges.  These spin and make it absolutely necessary that you time your double
jumps carefully.  When you reach the cup furthest from the burners, you'll see
ahead a series of the cups that sink when you land on them.  Hop quickly
across those to a solid ledge on the other side.

You're at a series of three pressure cooker lids now, each with a rotating arm
of steam, each with a star to collect.  Do so as you make your way across this
final series of jumps and to the platform at the end.  You'll receive 1000
points for gathering all of the stars and 200 for completing the stage.  Then
you'll be returned to the kitchen you were exploring.

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FREQUENTLY ASKED QUESTIONS {C0004}
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Q: So, what do you think of the movie?

A: I haven't actually seen the movie.  I've only played the game.  Maybe I'll
see the movie someday.  In general, I enjoy Disney/Pixar films but don't often
find myself buying them on DVD or whatever.  I don't really know why.

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ACKNOWLEDGEMENTS {C0005}
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As of the current version of the FAQ, any content was generated through my own
efforts except for sections near the start of the FAQ that outline control
schemes and so forth.  For that information and other matters pertaining to
the general flow of the game, I consulted the instruction manual.  I will
update this section in the future if additional people assist with the
development of the document.

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CONTACT/COPYRIGHT/LEGAL {C0006}
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If you need to reach me for any issues not properly addressed within the body
of this FAQ, you are welcome to send me an e-mail at jasonventer[_at_]yahoo{-
dot-}com (make the obvious changes).  Please make sure that the subject of
your e-mail makes clear its intent so that it is not deleted as spam; I
receive literally hundreds of messages each day.

Now for the legal stuff.  First, know that this FAQ is copyrighted material
and was from the moment I first placed it online.  It was originally written
for my site, HonestGamers.  Please check it out if you haven't recently.  I
also contribute most FAQs that I write to GameFAQs.  Are you interested in
posting it on your site?  That's fantastic!  I wrote it to help people, after
all.  You have my permission to use this FAQ until such time as you receive
contrary notice from myself, provided you adhere strictly to the following
terms:

You must store the FAQ on your own servers and you must make all reasonable
efforts to ensure that you always host the most updated version.  When placing
this FAQ on your site, please make sure that you grab the version available on
one of the following two sites, which are always going to be the ones kept up
to date:

HonestGamers (http://www.honestgamers.com)
GameFAQs (http://www.gamefaqs.com)

Additionally, users may not be charged to access this FAQ content.  I wrote
it, so if anyone should receive payment it's me.  It must always be free or
you can't host it.  Note also that you are prohibited from modifying this
contact/copyright/legal section of the FAQ by even a single character.  It
must remain in place and be easily accessible.  If you feel that the above
terms are disagreeable and would like to discuss other terms on an individual
basis, you have my e-mail address.  You may also follow the 'Contact' link on
my site, HonestGamers, if you prefer.

Finally, please remember as always that this game, its characters, logos,
artwork, audio, scenarios and all other attributes are the property of their
registered copyright holders.  If you have any questions about the developer
or publisher, you are encouraged to visit the appropriate web sites, as
available.  I make no claim to the intellectual property contained within and
reserve rights only as pertain to this body of text, nor do I guarantee that
the information within is completely correct.  By viewing this page, you agree
that you will not hold me or any sites that display this content responsible
for any damage real or imagined that may arise from proper or improper
adherence to the instructions and terms within.

Copyright 2007 Jason Venter
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly except as outlined above. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.