S.O.S: The Final Escape/Disater Report


played on PS2
PAL version

                                               ------------------------
                                                       Introduction
                                               ------------------------

From the back of the case:
                                       When a violent earthquake hits Capital Island, the city is ripped
                apart.  Hundreds are dead, thousands are missing and the
streets erupt woth panic as the fight for survival begins.

                                       As the tremors continue your need to escape becomes more and more
deperate.  But your route to safety is filled with unknown dangers and
terrifying obstacles.

                                       Dig deeper into the city and a horrifying story begins to emerge, this was
no natural disaster, but the result of something far more sinister and no one
was ever meant to get out alive.

From the booklet:
                               The year 2001:  After ten years of building in secret, the government
announces to the world the completion of a top-secret project based in the
Pacific Ocean.

                               It was the construction of artificial isle known as Stiver Island.

                               In a feat of revolutionary technology, the goverment utilized its top
engineering talent to transform a minor spur of rock that barely stood above
the ocean waves to a thriving man-made island, complete with a state-of-the-art
metropolis.  This endeavour was beyond any previous architctural accomplishment
in man's history, dating back to the construction of the pyramids of Egypt.

                               The revolutionary technology allowed the Government to build in a location
that reached a depth in the ocean floor that was believed unusable by modren
standards.  The advanced construction methods were also well below the cost and
timetables associated with current methods of construction.  This technology,
the Government officials felt, would be an incredible offering for other
countries that are suffering from over-crowded cities and population
explosions.  Becuase of this, a great deal of attention was given to this man
made island.

                               The Government officials knew with this technology they had an incredible
export item for the rest of the world.  To prove their faith in the strength
and durability of the technology and to gain credibility from the rest of the
world's scientists and leaders, they decided to move part of the Government's
administrative functions to Stiver Island.

                               For this reason, the city on Stiver Island is called "Capital City".

                               A few years have passed...

                               Capital City is still known as the City of the Future.

               The Year is 2005:
                                               Keith Helm is on his way to Capital City for what he considers is a dream
job - editor for the prestigious Town Crier Newspaper.  This is his first trip
to Capital City and he easily slips into a daydream as his train makes its way
across the long bridge from C.C. Airport (which is located on another island),
to Capital City itself.

                                               Keith saw the now-famous skyline of the city from his train window, still
marveling at the beauty of this city of the future.  He breifly closed his eyes
as rays of sunshine warmed his face.  He could also smell the salty ocean
breeze as he listened to the noisy sea gulls squawking as they played above the
waves.

               Within a few tragic moments, however, Keiths world would be turned upside
down forever...


                                                  -------------------
                                                          Controls
                                                  -------------------

Directional Buttons - Control Keith's movement
Left Analog Stick - same as above but makes his moving look better
L3 - Revert first person view to straight and level
Sqaure - Access the item menu
x -     Action/ confirm selection/check/take/speak
Circle - Dash/cancel/swim faster
Triangle - First person when held
L1 - Shout
L2 - Rotate camera so your facing his back
R1 - Assume bracing postition
R3 - Veiw map
Start - Puase game


                                               ----------------------------
1st Section

Go through the introduction which is kind of boring but nevermind.  When you
start, run to the end and push X to get out.  Run left into the other train and
go over the roof of the next and youll see a cutscene.  It will drop a bag on a
cars bonnet or hood depends where your from what its called.  Go over to the
beam and go across (be careful go too much to one side and you die) when your
on the on the second bit (after the bit of concrete) brace (R1) becuase theres
a after shock if you dont brace you fall down (guess how i found that out).  Go
left and through the stair escape door, down the stairs up the ladder.  Careful
on this bit theres an after shock and a bus falls so approach with caution!
The fench on the ladder side wont get you killed when the bus falls so stay on
that side.  Go up the ladder theres a tap here save if you like but always
drink at taps.  Go left again through the gap in the fence, over the bush that
is the central reservation(whatever) and its time to get the bag.  Get up on it
walk forwards get it (theres a note for you to read) then run back as the
stupied cars falling in.  Made it? Good. Lets go!  Go up the stairs and your
about to get a lesson in jumping.  Jump across and go down the side of the
building where theres a tap and the plant pot.  Push X to look at it and X
again to take it.  Now back to the door and use the key ring to get in.  Trust
that to happen!  Walk forwards, and over to the left.  I ran and died, if you
walked you would have grabbed the ledge so pull yourself up and run diagonal
left (youll see a small scence where a grey locker thing) and pick up the
lighter on your right and go where the grey thing was before it slid down.  Tap
in here, go next door there should be a radio report and in that rooms is a
Bottle M (bigger bottle than you have now) then go to the hole in the corner
and hit X to go through. In this room get on top of the cooker/hob and go out
thew window.  Just in time, run down the stairs and go near where the black car
is because that there is safe.  Go forwards and you should hear "no!", thats
our dame in distress, go over the bush and hit L1 to shout "hey!" (you wouldnt
believe how many times ive hit that accidently and jumped) and she will say
"over here!".  Now we know where she is lets go and rescue her, go along the
road till you get to a bus at the end of a slope and get on the roof (the bus
falls well the back of it falls down).  There is a tap left rear of the bus,
after youve delt with the tap go along that walk way and walk across the halved
path and across the beam.  All this for that rope, the metal thing moves so
caution as u go if it tips too much try going the otherside of it to tip it
that way, grab the rope when you do u can either go back or be a hero with a
run jump onto the road.  Go the otherside of the train, and use the metal
sqaure thing to jump into that carrage there, it tips over when it does walk
into the next one, keep going forward till you see a handle (and the dame) use
the rope on the handle thing and go down to the woman till u see him offering
his hand out.  Cue cutscene (her names Karen).  After its finished go over the
fence and up away from the train Karen was in, keep going up to where the road
is too tall.
Cutscene!  Congratulations, Section one complete.

                                                       ---------------------
Second section

After you see the helicopters go encourage or ignore Karen.  Walk forwards and
theres a quake, so brace!!(R1).  Oh no, it destroyed part of the motorway (you
knew that was coming) turn around and on the right hand side should be a sort
of metal ramp sloping down (its a roof of a walkway i think) go there.  Go down
the slope and down the ladder on the lifts left.  Turn around and next to the
bench is a magnifier (im not sure if this is there on first play) and on the
opposite side of the monument is a tap.  You should be able to see a van that
you can get into the back off it, do so.  Radio report happens when your inside
it.  After its finished, you can pick up gloves and a guaze.  Go down where the
big petrol/gas lorry/truck is and there will be once with its doors open, so
jump in and pick up the crowbar.  Retrace your steps and make two lefts at the
top.  Go in the place where the fence has been bent and go up to the bus/coach
and use the crowbar on it.  When you get out, there should be a quake so brace
yourself.  Once thats over, go out and walk on the path next to the sea.  Keep
going till there is a set of steps that you can go on and walk up onto the road
level.  The store has a blue, orange and red sign (you cant miss it next to all
that grey) push X next to the 3/4 closed shutter to get in.  Cut scene again,
when its done nick the map.  Theres sunglasses and a bottle m in behind (i
think there) fridges, an island guide on a shelf, juice mix and battery as
well.  Behind the counter theres a tap and in the door next to it is a
knapsack.  Id strongly advise you to take it as it has more room.  I dont know
why theres money in the register but i think it has something to do with
endings.  Go out the store, and go down the side of it.  Cut scene, as soon as
you gain control stay on the right hand side of the road and brace (just in
case).  Go to where to road is to tall ahead and Karens going to find something
to help us up.  She comes back with an extinguisher (your going to need that)
then she screams.  Retrace your steps but go right at the end.  Theres going to
be a quake so youll need to brace.  Go to the blue car, you need to use the
extinguisher on the fire and go through where the fire was blocking.  Cut
scene, now use the blue car as a ramp.and go into the glass entrance on the
right to be greeted by a bloke on the floor.  Give him water or dont.  After
the fat man in the brown suit comes and tells you he'll stay with the guy or
something.  So go where he came and you should come to a room where a radio
alert will happen.  Theres an umbrella and that little radio that you can take
as well as a tap in that room.  Out the door that you didnt come in and youll
see a cut scene and you need to go where you saw that person.  When you go
under that building there will be a after shock so brace.  Once your on the
other side on the left should be a hole which you need to go through.  Go right
to the end and under again.  In here is water which is a sort of tap and a
guaze.  Go back out and things will shake for a second so brace but dont move.
You need to get up on the cabnet thing (this is a sort of high risk sort of
thing) and climb onto the beam, then from that beam do a running jump to the
next and do it again to the next.  X to get up onto the next one, and run and
jump so you land on the big square blue thing, door or what ever it is.  Push X
to climb the beams then run and jump to get into the toilets where our Karen
is.
Cut scene rounds up section two! Lets press on to the third.

                                               -------------------------
Third section

Get off the lorry/truck and go up the street, sqeeze down the side of the
vehicle.  Then go across the front of it and go pass the green bus/coach.
RUNNNN!!!!!!  After that ordeal it rains and theres a map on a pillar so nick
that and theres a tap on the right.  Go up the street and there will be a quake
so brace.  On the corner is a jewlers with a woman inside, shout and then youll
be able to enter (i tried without yelling and i couldnt get in) im afraid that
i have no idea what to do with that woman but theres a compass in there on a
shelf.  After that i left marilyn manson and left the shop.  Go up the road and
a man with a white shirt and camera will come out of his hole so when he goes
back in follow.  Go up both flights of slopes (well there not stairs) and cut
scene.  Turn right and go up the slope and theres another quake, up the slope
and another stupied quake.  Go over the girders/beams i dont know what there
called just go over or round them.  Now go down the slope and go forwards till
you hit a cut scene, ooooh whats all that then?  Hit X and move the poles and
turn around for another quake, brace then do two rights and brace yourself.  Go
over the boxes and do a run jump off the girder/beam.  And go down for a cut
scene, hmmm what a time to not be wearing any.  Go down the ladder and go right
and theres a tap, on the opposite side of the 'room' is a ladder you know what
to do.  Next to the barrels is another ladder, when your down theres another
cut scene (ive seen george clooney act better than the acting in this game).
Go under the waterfall thing and through the door, theres a door thats shut
which has a couple of items in (2 medikits and a bandage) if you want to carry
them.  Theres a tap in that area which you probably saw before you went in that
room with the items in, and now go to the place that you havnt been yet and
there will be a quake.  Up the slope (as i said i cant call them stairs becuase
they have no steps) through the door for a quake.  You should be able to see a
big red crane thing and a bent floor above it, climb up the inside of it and
run jump to the bent floor and pull yourself up.  Go left and run down the side
next to the concrete wall (its safer trust me) and head over the big red crane
thing to Karen.  Cut scene.  After that head over to the fire engine/fire
truck.  Pull yourself up it and up onto the ladder and go across to the other
one and go up that one till you reach the building.  Theres like a water
fountian or something nearby which acts as a tap, go out the door and through
the next, up the stairs and through the door.  Go over to the lockers (good
idea to walk when yr near them) and youll push yourself up against them.  Go
left along them and be ready to brace (word of warning you can go backwards and
forwards as well as left and right) then once your on the other side, go behind
the lockers as theres a guaze, bandage and a backpack.  Go up the slope after
youve got what items you want and up the slope is best mag and a escape route
plane.  Got them?  Back down the slope and your going to have to go along the
lockers again but there is a big quake this time not like the last so be ready
with R1!  Once your on the other side, go behind the screen thing and push X on
the rubble.  Once thats done go down the escape route and walk forwards but
caution the floors going to move and your going to have to pull yourself up.
Once your back up go down the slope and turn round and look for a hole between
to blue desks and go through it.  Once you have crawled through youll see a cut
scene (that looks painful).  On the shelf to the right of the couple is
complaints 1+2 and to the left of them is a girder or beam whatever it is you
need to go under it.  On the other side youll find family picture, office key
and island research then go out.  Give the old couple the picture and say yes
when the old woman requests something (im not saying what she asks you have to
find out).  Use the office key on the door next to the shelves and go through.
Theres another water fountian that works as a tap here then go out the door,
down the stairs and out that door there.  You need to go down that slope (watch
out for falling debris) and get out of the gap that you can see.  When your out
it will be cut scene time, run get Karen! press X on her and run out for a
cutscene.  End!

                                               ----------------------------
Fourth section

Cut scene starts us on this.  After that, you have to choose between Karen or
Greg.  This walkthrough is going with Karen (if i have time i will do Gregs
path if i dont ill probably be able to email Gregs path to you on request).  If
my memory is correct your going to get stuck after a cutscene.  Theres a bench
opposite the lorry/truck on its side.  Use the crowbar on it.  Go up on the
same side as the bench was and go round the corner next to where the fallen
bridge is and go on the big bridge on its side then when it tips run back
quick.  Go back then when it says hit L1.  This is risky, so lets go!  Run to
the small beam and walk and get the rope and walk off and run back.  Ordeal
over.  Opposite side of the road/street to that bridge you need to go now so
get up there and go round the top corner.  There is a stack of tyres/tires were
going to need so get them.  Walk up to the barrels next to the vehicle and push
X to get them too.  Stand in the middle of this odd looking mess and use the
rope.  Heres one i prepared earlyer.  Go behind the lorry/truck and push X on
the paint can.  Now you can choose what colour scheme you want your raft.
After that go behind the raft and push X to start us.  On your way your going
to have obstactles in your way and you have to dodge them.  Once your at the
other end youll have a cut scene where you find out a little more about Karen
and you have to encourage or dismiss her.  Fourth done lets get on with the
fifth.

                                               ----------------------------
Fifth section

This is the biggest part so far.  Looking at my writing which is in note form i
can tell.  Run all the way down till you can see a small grooved metal roof and
jump on it.  Go along it till you can jump down onto a raised concrete walkway
and do so.  Once you finally reach it down to the road/street theres going to
be a quake.  You should be able to see a lorry/truck it should be one that can
carry petrol/gas kind of one and on the right of it is a shop.  With its
shutter 3/4 closed you can get in, so do so.  In there is a water purifier.
Theres glass on the floor inbetween two boxes which is holding a shutter open.
Its going to hurt if you havnt got gloves so move quickly.  Once over the
otherside, youll see a clothes rack with hangers on (take one you dont need
six) and theres a pair of cool glasses (they annoy me because when you look in
first person everythings yellow) take the hanger definatly as its hard without
it and leave the building.  Get on top of the bus stop/shelter roof and go
across the green sign (the location of the stop/shelter is on the left of the
lorry/truck) and walk up to the cable and use the hanger on it.  When your just
above the fire hit O to jump in.  At the front of the bus is a hat if you want
it.  You have to move the bus so go to the front and push X to get that thing
a' rollin'!  Go out the front door and Karen will walk you to her house.  If
you want to do something odd and slightly funny, climb on top of a car and she
what Karen says.  After a while of walking there will be a radio alert.  Once
you get to Karens house stroll round the back and move the ladder so you can
listen in on her.  If you try and enter her house she comes out.  Awww her dogs
back, right she will let you use her bike now so hit the gas and back back from
where you came and back through the bus.  Cor that was a lot of dramtic stuff
all through there wasnt it!  Follow Karen as your going to go in the subway and
go down the steps and through the square metal things (im not sure what there
called).  There should be a water fountian thing next to the door.  Use it if
you want and head in the door.  In there will be a workers diary, lighter fluid
on the desk and a first aid kit to.  Head out the room now, and go down the
stairs.  To your left you will see a subway train and to your right you will
see a subway train.  Go over to the right but caution!  The celeing collapses
and you will need to run into the carrage, and once your in move forwards
quickly.  After the celeing has stopped falling go out and into the next
carrage and youll meet up with the mutt.  Now go over to the other subway train
and in front of it is a gym bag.  Take it if you want but i think the one you
have now has a bit more room.  Go in the lop sided carrage and go through onto
the roof of the next, and go forwards till your off.  Were about halfway or a
bit more than halfway now.  Go along and up a ramp, you should come to
somewhere a chainlink fence (along a bit is a compass) go in the hole in the
fence and inspect the wall then use the crowbar on it.  Head through the door
and turn right.  Go over the bridge and turn right at the end of it (should be
a tap some where there) keep running till you hit a cutscene.  Your going to
have to make another decision.  Go along and there will be a door and if you go
in theres a hard hat (thats what im currently wearing) and three first aid
kits.  I dont know about you but i havnt used any healing items at all yet.
Theres a compass in that area in the same room as the statue of Stiver island.
You have to find it though.  Exit there and go back to where we were happily
running along.  Carry on the way we were going and youll pass another door and
just ahead is a tap.  Go through that door when your ready, when your out go
through the hole in the wall and go left.  Carry on and find a ladder and climb
up.  Halfway we will be interupted with a cutscene.  Move along the ladder and
you will pull yourself up eventually for a cutscene.  Go across the ladder and
at the end run and jump onto the platform.  Do that to the next platform and
pull yourself up the next two.  Turn around and do another run jump and go
along carefully.  Cut scene time.  Right then, run jump to the platform then do
it again to but do it onto the lorry/truck.  Go on the coach/bus, and run jump
to the girder.  Go along the girder and jump across the gap.  Your going to
have to brace soon so get ready with R1.  Get yourself onto the lorry/truck and
run jump onto the coach/bus and then get onto the last vehicle.  I think that
this is about halfway through the game.  Next stage is a easyer than this.  Not
so much tomb raiding to do.

                                               ---------------------------
Sixth section

Right lets go, run forwards till you hit a cut scene.  Then when its over go
forwards and right down the corrider, pop in the first door on the right.  Go
round the screen and there will be a filter on the table and Town Crier news 3
is on a table to the right.  After, walk forwards past the table where that
Town Crier thing was and go to the table with candles for a cut scene.  On the
table is a key (which you dont need as the doors open later so dont bother) and
a cowboy hat.  Well after that exit the building from the place you came in.
Go back a fraction down the road and you will see a place where you can walk
under the building and theres a tap down there.  The building you should see in
front of you is the goal.  Run over to the front where theres a shutter 3/4
closed and turn around and stroll over to the board.  Pick up the map there and
walk over to the white people carrier and steal the jack that its being held
with.  Stroll back over to the shutter and use the jack on it.  Go under the
shutter then.  Cor its dark in here, walk over to the lift and push the button
next to it.  Enter the lift and push the button inside it.  Exit the lift and
you will see to your left is a water fountian.  In front of the lift should be
a corridor and down there is a bright light shining out from a room so go and
inspect the room.  Go through to the other room theres nothing in that one,
when your in go over to the desk and take both things off and exit both rooms.
Go right out of the room the left till you get to a door and use the key ring
on it.  Walk over to the window and go up till you find something on a desk
(the desk is the second one thats not attached to another desk facing in).
Look at what you just picked up and find someones desk called frank and go over
to his desk and push X.  You can look at them all if you want but the novel is
the one that allows you to progress in the game.  Once ya got the novel high
tail it back to the room with light and go over to the safe.  Look at the
document you got from frank.  Remember the code and enter it into the safe (up
and down change numbers left right moves it so you can do the number next to
the one you just did).  Once its open half inch (steal) the document inside and
prepare for a cut scene.  Move left and down round the back of the nice looking
black chairs (by the way, it does not matter if you get seen because even if
you make it out of the office a goon will spot you outside in the corridor).
Cut scene, right thats done so now use the lighter after you have finished
laughing at how Kieth moves when his hands are tied up.  Go in the door on the
roof and go right to the bottom of the staricase and out the door on the bottom
and exit the building completly.  Oh no!  Go back the same way back to the
newspaper building.  Now enter the door on the left first.  In this room is
Town Crier 1+2+4, bandage, flare (definatly take or you will get stuck!),
flashlight and one more item ill let you find that out (not very exciting i
just forgot what it is).  Exit that room and go in the first door on the right
again, then run next to the windows to the other two.  Follow William from a
slight distance in the first room as a few things fall but once your out feel
free to go flat out and down the stairs (i do).  Now, run down the side of the
building that you havnt yet gone done and Karen will run ahead and shout "over
here!" so go there.  Cross the tree and have a nice walk in the park till you
come across the bridge and stop and have a rest.  Ask about Greg and the other
option then the last.  Tap right next to the bench, then carry on your way till
you get to the lake.  Carry on round till a tree falls in your path.  Your
going to have a little swim now, so go where the broken bridge is and swim
across to the other bit.  Walk forward and use the flare.  Go over the hill
your on/near and find the bag.  Its just before the path behind the tent.  The
opposite side of that campsite is a few items, 6 bottle L's (take one not 6) a
guaze and bandage.  Now go down the path where the framepack was dropped and go
till you see the man in the boat.  Tell him theres more and go back to the lake
and start swimming.  After you swim for a bit you will see a cut scene.  Damn
this place its always malfunctioning.  Swim to the other sides but dont swim to
close to the whirlpools.  When your over and have William back on your back
start to run back over but dont get to close to the pool of water as you slow
down.  Once you start to go through the the middle of two a tree will start to
fall, while the cutscene is happening get ready to run forwards so keep the
buttons your going to need to run held down.  When you make it youll see how
close of a call it was.  Now go to the boat, cut scene, end.  You might be glad
to know that were not far from the end of the game now.  Dont dilly dally lets
finish this!

                                                       ---------------------------
Seventh section

Right this section is shorter in writing than is in action.  Talk to Greg and
were going with Karen.  We have come this far with her so lets finish this with
her.  Run up the feild towards the lorry/truck that carrys water, and turn
around so you can see boxes.  In front of the boxes is a juice and behind is a
chest guard.  Now go in the gap next to the water thing and run down the field
and you will trigger a cut scene.  Run but beware of falling beams.  Once thats
over run up the field And if you see a darker shaded place with fuzzy edges,
get out of it.  I also found out tht if you trip and hit R1 while your about to
it saves you.  Keep running and try and keep sort of close to the wall.  Once
you see water in the stadium run round the debris and go up the girder for the
end of May Stadium.  I cant say much on this one but ive given you general
directions.

                                                       ---------------------------
Eighth section

This section took me days on my first try and it took me 40 minutes on my
second...  Well theres nine sections in this game (the nineth is a bit pants
and short).  Cut scene, now run down into the water and after the bridge go up
onto the other sides walkway and run past the debris.  Go upstairs for a cut
scene.  In the mall/shopping centre?  Well go down the floor your on so your on
the lowest level and go left and up the raised floor (sorry for rubbish
description its the best i could do).  Run up to the fire hose  (its a grey
thing which is attached to the wall with a red sqaure surrounding it) and use
it.  If your cruel and want a laugh squirt Karen, now use the hose on the
rubble which i think has a sign on the front (if you cant spot it turn full
left.  There it is!!).  Walk where the rubble used to be for a cut scene.
Theres a bottle l, a water fountian and a map in the area of that water
fountian.  You will be holding hands with Karen now as you have to be quiet.
When baldie ( bazooka man ) turns his back run behind the first pillar, and run
to the second when he turns it again, and he will run up stairs.  Theres a jack
next to the second pillar so do take it and run up the stairs and turn right.
Stand on the bit of rubble under the shutter and use the jack.  Go under and up
the escalator that im sure you can see.  Run towards the boxes and keep going
until theres a cutscene, you will learn to hate baldie.  Go behind the box
nearest to you and as he gets closer move round the box i cant say much more
but you being more intelligent than me can do well without me.  Once baldies
gone go up the slope in front of us and go over to the shutter 3/4 closed.  Say
to Karen that you will distract them as the next bit becomes so easyer ( if you
say the other option the quake happens and shutter closes and you hold Karens
hand while sneaking around.  Not easy!).  Go back down the slope and carry on
along the way.  Stop at the first boz and when baldie turns run to the second.
This is hard, watch bladie walk back up to where you are and when hes close to
the box go round the other side and when your sure pelt it down and hide behind
the box where he stops down the bottom.  When baldies goes back up go up the
escalator ( i dont know how to spell that word) go round and up the slope and
over things till you see a shutter you can go under.  Oooo isnt it dark!  Dont
worry on one of the benches is a flashlight.  Keep going forwards until you get
to the escalator and youre going to need to go down that.  Go round the shutter
for the toilets where theres a tap and then go back out and into the shop.  Go
through the door and through the other door which is next to the one you just
came through ( not the one at the end which is locked) and go to the end as
theres going to be a cut scene.  Keep R1 held down and when he moves away run
and pick up the key then use it on the locked door.  See?  Baldies everywhere
and annoying.  When he goes across run through the TV maze and straight ahead.
Go under all that mess and when your in the other room you will finally meet mr
sniper.  Go right to the end of the beds and were going to get out from
underneath as soon as he walks past us.  Up the escalator and you should hear
Karen, shes up next to the box at the end.  Go through the book cases and run
out.  Baldie again, just run to the end.  Run over to the escalator and up it,
then go to where the weird wire frame is and cross the left one.  Its hard but
dont walk over the lift.  Go up the last escalator and find the fire hose for
the high octane part of the game.  Use the hose to squirt the man in the
helicopter and when it turns squirt the lift above it till it falls for a cut
scene.  Radio alert signs us out of this and now is time for us to finish this.

                                               -----------------------------
Ninth section

I bet you have been looking forward to this, its the last part of the game and
the last time you will have to listen to my idiotic rambling.  I have to report
that i have started work on going Gregs way and may or may not put it on this.
Walk forwards for a cut scene.  Next to the first bridge is a map, now lets
trundle over the second bridge and at the end of the bridge is a tap.  Go
across the car park and Keith will see Kelly and William.  Ask about both
things then pick the last to get back to it.  Enter the building using the
doors of course.  Go down the stairs, all the way to the bottom.  Go left in
the open door, the second one.  When Karen asks you somthing say "Yeah".  Go in
toilets and push X on the last cubicle.  Then exit and go under the shutter.
Go up the stairs then follow round for a cut scene.  Go back to where you
entered and you should see some kind of boxes on the floor, climb over them and
go round the room and through the open bit.  Go in the door when asked for a
cut scene.  When its over follow Greg and in the boat hold R1 the whole way.
Go through the water and up then run down the street and into the same building
Greg goes into.  Run up the stairs and just keep running.  At some point you
will do a run jump across the stairs.  Once your on the roof you will need to
go where Karen ran so when you do, just do that.  Run across the boat and go
upstairs.  Cut scene.


                                                           THE END

Hope my guide will aid you in your gaming quest.  [email protected] for
questions to me and if i get it finished, Gregs path.

Copyright 2003 Antony Brooks

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