-------------------------------------
¦ ¦
¦ Final Fantasy VII ¦
¦ Dirge of Cerberus ¦
¦ Menu Translation ¦
| FAQ- Hints & Tips |
| Tutorial Walkthru |
¦ ¦
-------------------------------------
¤--------------------------------------------------------------------------¤
| Dirge of Cerberus Guide version 1.5 |
| Last updated : 07th February 2006 |
| Created by : Valentino |
| Translations by : Yunaleska |
| E-mail address :
[email protected] (Valentino) |
| |
¤--------------------------------------------------------------------------¤
=============================================================================
Intoduction
=============================================================================
This is a menu translation guide for all those impatiant folks out there that
bought the Japanese version of this cool game but don't know how to read
Japanese (Like me). The game is pretty playable without much understanding of
the language, objective waypoints make mission pretty clear and there's
enough english phrases in the talking to make everything slightly
understandable. This faq just deals with the menu system an d has a few
frequently asked questions answered too. So, I hope you all find this useful
until the the US/UK versions are released :)
Feel free to email me with what else you'd like to see in the faq
answered and if you have any info you'd like me to put in it that you know.
First a few Frequently asked Questions :)
Q - I don't know Japanese, should I Import this or wait for the US release?
A - Honestly the game is very playable in this form. But if you only plan on
buying one version i'd advise waiting so that you can understand the story.
I really like the import because it's got the same Sieyuu from Advent
Children.
Q - What kind of game is Dirge of Cerberus?
A - It's a third person Action RPG, with the emphasis on Action. The closest
comparison I can make is Resident Evil 4, as DoC uses RE4's over the shoulder
angle for shooting.
Q - Is it any Good?
A - That comes down to opinion. It's certainly not the best shooter, but is
fairly solid and the completely customisable controls mean no one can complain
on that front (though they still do somehow). It is made significantly better
by the fact that it is an FFVII game.
=============================================================================
CONTENTS
=============================================================================
- Introduction and a few FAQ's
- Contents
- UPDATES
- Menu System Walkthrough
Main Menu
Weapon Menu
Config Page 1/5
Config Page 2/5
Config Page 3/5
Config Page 4/5
Config Page 5/5
Post Chapter Stats
Pause Menu
Level Up Menu
Shop Screen
- More Frequently Asked Questions
- Levels Guide (Not a walkthrough)
- Hints and Tips
- Lyrics (In Romanji) for Redemption Maxi Single
- Tutorial Walkthrough
- Story Faq - Spoilers -
- Things of Note
- Thanks
=============================================================================
UPDATES
=============================================================================
07th Feb 06
Added in Story Faq
05th Feb 06
Filled in final ????
Added Pause Menu options
04th Feb 06
Finished most of the menu system
Finished the Tutorial walkthrough
Added song lyrics and hint and tips sections
29th Jan 06
Updated Config page 5/5
28th Jan 06
First version completed..still needs a lot of work.
=============================================================================
Menu System Walkthrough
=============================================================================
--------Main Menu--------
| |
| MAP |
| ITEMS |
| WEAPONS |
| STATUS |
| OPTIONS |
| |
-------------------------
=============================================================================
------------Weapons------------
| |
| Chamber Select |
| Barrel Select |
| Targeter Select |
| Accessory Select |
| Materia Attachment Select |
| Bullet Select |
| |
-------------------------------
L2/R2 Scroll through Weapon Presets
=============================================================================
All buttons displayed are defaults
Configuration Page 1/5
------------General Controls-----------------------
| |
| Rumble/Vibration YES/NO |
| Gun Mode Look Sensitivity |
| Gun Mode Vertical Invert Off/On |
| Gun Mode Horizontal Invert Off/On |
| Camera Look Senstivity |
| Camera Vertical Invert Off/On |
| Camera Horizonal Invert Off/On |
| Mouse Sensitivity --------------
| Control Type | Controller |
| | Keyboard |
-----------------------------------------| |
--------------
Configuration Page 2/5
---------DUALSHOCK2 PAD Controls----------
| |
| Menu Triangle |
| Pause Start |
| Jump Circle |
| Crouch Square |
| Raise Gun/Fire R1 |
| Reload R2 |
| Zoom R3 |
| Raise Gun/Materia Shot L1 |
| Limit Break L1+R1 |
| Melee Attack/Lower Gun X |
| Switch Gun Preset L2 |
| ???? |
| Center Camera L3 |
| Use Item D-Pad R |
| Scroll Item List Forward D-Pad L |
| Scroll Item List Backward |
| Map D-Pad U |
| Chat Input (Online Only) Select |
| Icon Chat (Online Only) D-Pad D |
| Icon Chat1 (Online Only) |
| Icon Chat2 (Online Only) |
| Icon Chat3 (Online Only) |
| Icon Chat4 (Online Only) |
| Icon Chat5 (Online Only) |
| Icon Chat6 (Online Only) |
| Icon Chat7 (Online Only) |
| Icon Chat8 (Online Only) |
| Icon Chat9 (Online Only) |
| |
------------------------------------------
Configuration Page 3/5
-----------------Mouse Controls-------------------
| |
| Menu Mouse Wheel Click |
| Pause |
| Jump/Use |
| Crouch/Stand |
| Raise Gun/Fire Left Click |
| Reload |
| Zoom |
| Raise Gun/Materia Shot |
| Melee Attack/Lower Gun Right Click |
| Next Weapon Select Mouse Wheel Up |
| Previous Weapon Select Mouse Wheel Down |
| Center Camera |
| Use Item -----------------------
| Equip Next Item | Unnassign |
| Equip Previous Item | Left Mouse Button |
| Map | Right Mouse Button |
| | Mouse Wheel Click |
-------------------------------| Mouse Wheel Up |
| Mouse Wheel Down |
| |
-----------------------
sub window are the choices available.
Configuration Page 4/5
------------Keyboard Controls-------------
| |
| Menu V |
| Pause P |
| Move Forward W |
| Move Back S |
| Move Left A |
| Move Right D |
| Walk Shift |
| Jump Space |
| Crouch X |
| Raise Gun/Fire Enter |
| Reload R |
| Zoom Z |
| Raise Gun/Materia Shot F |
| Melee Attack/Lower Gun B |
| Switch Gun Preset N |
| Center Camera Tab |
| Quick Weapon Select 1 1 |
| Quick Weapon Select 2 2 |
| Quick Weapon Select 3 3 |
| Use Item E |
| Scroll Item List Q |
| Map M |
| Chat Input (Online Only) C |
| Icon Chat (Online Only) I |
| Icon Chat1 (Online Only) n1 |
| Icon Chat2 (Online Only) n2 |
| Icon Chat3 (Online Only) n3 |
| Icon Chat4 (Online Only) n4 |
| Icon Chat5 (Online Only) n5 |
| Icon Chat6 (Online Only) n6 |
| Icon Chat7 (Online Only) n7 |
| Icon Chat8 (Online Only) n8 |
| Icon Chat9 (Online Only) n9 |
| |
------------------------------------------
Extra Keyboard functions - unlisted
The numeric keypad emulates the D-Pad in
the menus and the right analog stick
ingame when Num-Lock is turned off.
| Camera/Gun Movement Down n2 |
| Camera/Gun Movement Left n4 |
| Camera/Gun Movement Right n6 |
| Camera/Gun Movement Up n8 |
------------------------------------------
Configuration Page 5/5
----------Audio/Display Setup---------
| |
| Sound Mode Stereo/DolbyII |
| Subtitles on/off |
| Speakers Name on/off |
| Gamma Config |
| |
--------------------------------------
OPTIONS - [] to return to Defaults
=============================================================================
PAUSE MENU
----Pause Menu----
| |
| Resume |
| Save and Quit |
| Back to Title |
| |
------------------
=============================================================================
STATS SCREEN
Post Chapter stats displayed. The screen straight after the stats displays
number of challenge targets hit. These vary for each level.
------------Stats Screen--------------
| |
| Enemies Killed |
| Accuracy |
| Damage Taken |
| Critical Hits |
| Chained Enemies |
| Items Used |
| Limit Break Used |
| MP Springs Used |
| No of times Incapacitated |
| Completion Time |
| |
--------------------------------------
=============================================================================
LEVEL UP OPTIONS
This appears post chapter and also after dying within a chapter.Dirge of
Cerberus stocks Exp during a play, at the end of a chapter or at death the
player is given the opportunity to continue and then can either use the
stocked exp to add to the total exp and thus level up, or can choose to
exchange that exp for GIL. The Number of GIL is displayed in the box in the
middle of the screen when choosing.
----------------------------------
| |
| Use Stocked Exp to Level Up |
| Convert Stocked Exp into Gil |
| |
----------------------------------
SHOP OPTIONS
------------
Either a Jukebox, at the chapter end or a WRO member ... so far
------------------------------------
| |
| Buy Sell Upgrade |
| |
------------------------------------
=============================================================================
Frequently Asked Questions
=============================================================================
Q. How do I save?
A. The game autosaves. A save file is made the first time you
start a new game and it keeps adding checkpoint save files each
time you clear an area within a chapter. You'll know it's saving
when you see the Memory Card symbol appear in the upper right
corner of the screen.
Q. How do I get off the Highwind?
A. You have to enter and leave the engine room to trigger a cut scene.
The engine room is quite far into the ship, but it's easy to recoginse,
it's the room with all the gears and cogs.
Q. How do I beat Azul once he's transformed?
A. Get him to break those barrels around the lift, they provide infinite
Magic. Now either transform and beat the crap outta him or stand back and
use the Blizzard materia shot.
Q. Where is Gackt?
A. Unfortunatly not much in this game. He is only in the secret ending which
you unlock by collecting the three G-Reports. The ending is cool though :)
and will hopefully lead to another game with Gackt in it.
Q. How long does the game take to complete?
A. Took me about 12 hours. Pretty standard length nowadays for a Resident
Evil styled game. Not much replay incentive unless youre a completist or
you want to play on higher difficulties.
Q. What's the difference between the difficulty modes?
A. Easy gets a real big scope that shoots things even outside the target
circle. Normal get the usual and Hard gets no scope. The number and strength
of enemies also goes up and the menu becomes an active menu (yet to confirm)
in that things keep on rolling while the menu is up.
Q. Are Cloud and Company in this?
A. Yes but only in a support role. They do look pretty awesome in the FMV.
Q. Is Sephiroth in this?
A. No he isn't. Apart from a small clip taken from Advent Children when
Lucrecia faints.
Q. Is any one else playable?
A. Only Cait Sith, in a very small stealth section in the Zeroth Reactor.
=============================================================================
Level's Guide
=============================================================================
Chapter One:
Raid on Kalm
6 checkpoints
Chapter Two: Getting to the WRO Part 1
5 checkpoints
Chapter Three: Getting to the WRO Part 2
4 checkpoints
Chapter Four: WRO HQ
4 Checkpoints
Chapter Five: Nibelheim - The sewers below and the Shinra Mansion
4 Checkpoints
Chapter Six: Back to the WRO HQ
4 Checkpoints
Chapter Seven : The Highwind 2 - Sierra
2 Checkpoints (No actual gameplay, just visit the engine room)
Chapter Eight : Infiltrating Midgar - Train Graveyard
6 Checkpoints
Chapter Nine : Shinra HQ
5 Checkpoints
Chapter Ten : Deep Ground
5 Checkpoints
Chapter Eleven : The Zeroth Mako Reactor
6 Checkpoints
Chapter Twelve : Lifestream
6 Checkpoints
=============================================================================
Hints and Tips
=============================================================================
- Always try and keep stocked up healing items, there not too expensive and
most of the time you can run back to the jukeboxes to restock.
- Same applies to Ammo, make sure you have enough ammo. It's never too much
of a problem, but I focused on one weapon so ran out quite often.
- Either keep a Sniper rifle or make use of Materia shots to use against
snipers, like those in Chapter 3
- For the final chapter you get a special weapon, however it's ammo is very
limited so try not to waste shots if you want to finish the game
- If you're gonna use the quick recovery roll, remember to jump straight after
wards, this eliminates the problem of Vincent crounching and leaving himself
vunerable.
- Don't be afraid to trade your exp for gil, upgrading your weapons and buying
healing items is just as important as leveling up.
- Use Keyboard and mouse, it makes it sooo much more fun and easier :)
- Remeber to always stock up on items at the end of a chapter as you won't
always get a chance to buy stuff at the start of the next chapter.
- Each Materia has its uses. Use Fire Materia to take out groups of enemies,
while blizzard locks in on targets.
- You clearly don't read Japanese (like me) if youre reading this guide, so
try to memorise the ending symbols for the items. All Health Potions end in
the same symbol, usually the longer the line means the more potent the potion.
- That item you can't use directly, but can still appear in your quick item
select is Phoenix Down.
- There is no cost for dying and retrying. The game just allows you to use
any accrued exp and then sends you on your merry way. So don't be afraid to
try a fight numerous times.
- Oh yeah, you're meant to die in the first fight against Weiss, the dual
gunblade maniac.
=============================================================================
Lyrics
=============================================================================
|----------|
|REDEMPTION|
|----------|
Lyrics and Music : Gackt
Shizuka ni sora ni kaeru anata no sugata wo
what else can I do besides avenge you?
Namida ga kareru made zutto mitsumete ita
Afureru kanashimi wa kese nai kizuato ni
Wasure wa shinai to chikatta
Oreta tsubasa wo habatakase
Subete wo keshsite mise you
Itsu no hi ka owari wo mukaeru
Saigo no kane ga nari yamu made
you told me
live as if you were to die tomorrow
feel as if you were to be reborn now
face as if you were to live forever
Furueru yubi de akai namida wo nazotta
I had nothing to lose, nothing truth
Hakanai omoide ga yami ni ochite yuku
Saigo no hohoemi ga ukandewa kieru
Nukumori dake wo nokoshite
Yasashii dake no kotoba nara
Ima no bokuha iyase nai
Hateshi naku tsuduku tatakai ni
Kono mi wo subete sasageru dake
Itsuka wa kono sora ni daremo ga kaeru kara
Wakare no kotoba wa ira nai
make it up
Oreta tsubasa wo habatakase
Subete wo keshite mise you
Itsu no hi ka owari wo mukaeru
Saigo no kane ga nari yamu made
Yasashii dake no kotoba nara
Ima no bokuha iyase nai
Hateshi naku tsuduku tatakai ni
Kono mi wo subete sasageru dake
REDEMPTION...REDEMPTION...
|-------|
|LONGING|
|-------|
Lyrics and Music : Gackt
Akaku somaru ude de kimi wo dakishime nagara
Aoku terasareta namida wo tsuki ni sasageru
Mune ni kizamareta kizuato wo mitsume nagara
“Mou modore nai...” to yoru ga sasayaku
Saa me wo tojite inori wo sasagereba ii
Mou omae ni nokosu kotoba wa nanimo nai kara
Kami wo furuitataseru yami wo kiri saku koe ni
Naki sakebu ga ii, subete owarase you
Watashi no mune ni tada damatte dakarereba ii
Owaru koto no nai yasuragi ga koko ni aru kara
Subete no tsumi wo tsugunai umarekawareba ii
Omae ni nokosareta sube wa nanimo nai....
Saa me wo tojite inori wo sasagereba ii
Mou omae ni nokosu kotoba wa nanimo nai kara
=============================================================================
Tutorial Walkthrough
=============================================================================
Okay the first thing to select is Single Player of Multiplayer Tutorial. I
don't have online capabilities for Japanese titles so this is only for the
single player.
Select the first option given.
You're introduced to a young Vincent Valentine learning the ropes in the
Turks training facility.
First a look at that computer terminal over at the other end of the hall. Run
over and press O.
-------Tutorial Menu--------
| |
| Controls Overview |
| Mission Overview |
| Current Mission |
| Tutorial Review |
| Skip to next Terminal |
| |
----------------------------
Controls Overview : Shows you what the keys and buttons all do.
Mission Overview : Shows overall missions details
Current Mission : Shows the information displayed at the start of each
Tutorial section.
Tutorial Review : Shows with pictures all the commands you should have
learnt as you go through the turorial.
Skip to next Terminal : Goes straight to mission 10
Frankly, this stuff is all useless. Well it is if you can't read Japanese and
if you could you wouldn't be reading this :)
PHASE 1 - Basic Movements + Actions
-------
The first group of missions in tutorial mode revolve around that hamburger
bot. Chase the l'il guy around the place. Keeping in his trail or in sight
boost the score.
- Mission 1:
Here you can only move Vincent (no cam control or offensive moves).
Press O on the hamburger bot. Follow and repeat.
- Mission 2:
Now you can only move the camera using the right stick. Track the
movements of the burger bot using the camera. Keep it on him to
complete the mission,
- Mission 3:
Kinda like mission 1, only now you can use the camera control and
camera center button. However this mission hardly needs the extra
control. Just repeat what you did in mission 1,
- Mission 4:
Like before, but now you will need the L3 camera center button. The
Burger bot tries to outsmart you and cuts some sharp turns. Keep close
and press O when he stops to finish this mission.
- Mission 5: Doors
Introduces door colours. Red is locked, Blue is unlocked and Clear
open. Press O at the blue door and run through
- Mission 6: Maps
Introducing the Map. Press the D-Pad up to bring up the map. While
map is up, weave through the corridors to you destination. Press X
to get rid of the map.
- Mission 7: Jumping
Jumping. Press O (when not near an interactible item) to bound into
the air. Not the best of jumps, but it gets the job done.
- Mission 8: Climbing
Press O at the ladder to get on the ladder and then hold up to climb.
Much like Leon, Vincent doesn't climb down ladders, climbing down is
for panzies!
- Mission 9: Collect 10 items
Approach the Jukebox, press O and buy an Item (doesn't count for much
though) then run up the stairs and pick up the briefcase. These are
what items are stored in in DoC. The game then gives a breif sumamry
of quick items.
Head through the blue door. Press circle on the panel adjacent to the
red door to unlock it. Once unlocked, head on through. Jump over the
rising blocks. Fall down the gap to get the gil and your second item.
Climb the ladder, jump the blocks and you'll reach a slope.
Crouching. Press [] to enter crouch mode. Crawl through, once you've
reached the other side grab the item. See that guard? ignore them,
your combat moves still haven't been unlocked. Climb the ladder and
press the switch. This opens the door and lets through a second guard,
Ignore them also. Approach the little robot. He's there to explode and
teach you the quick recovery move. Hold [] and direction when blown
back by the robot to roll back into action.
Climb the ladder, jump down, grab the item and proceed. You now have
Melee attack. So press X repeatedly to kick the crap outta the guards
and collect the items they drop. Then head back and kick the crap
outta the guards still alive. You should now have 10 items, the double
doors near where the three guards jumped you should now be open.
Head on through
PHASE 2 - Gun Shootery
- Mission 10
Shoot the cargo boxes. There are six on the ground and four that
appear in the overhead areas, behind the gates. This should be a good
point to fine tune the config to your liking.
- Mission 11
Same again, except now with the normal scope attached. This gives a
wide area of auto-targetting.
- Mission 12
Same again, except now eith the easy mode scope attached, this auto-
targets some stuff, even when outside the scope circle.
- Mission 13
Kill the 8 guards that jump out and then collect the briefcase, which
gives you the sniper scope
PHASE 3 - Specific Weapon Attachemnts
- Mission 14
Press L3 to go into Zoom mode. Kill the 8 guards and destroy the two
cargo boxes. Then proceed over the newly formed walkway.Pick up the
items. One of which is the machine gun attachment.
PHASE 4 - Materia Attachements and pools
- Mission 15
Drill the 4 waves that approach you with the machine gun and pick up
the materia attachments that they drop
- Mission 16
Run over the blue glows to fill your MP bar
PHASE 5 - Materia Shots
- Mission 17
Use the fire materia (L1) attached to the sniper rifle (L1 to switch)
to kill the guards hiding at the end of the corridors.
- Mission 18
Fill up on MP on the new materia pools
PHASE 6 - Limit Break
- Mission 19
This bit doesn't make much sense. You're supposed to transform into
the limit break form, but it never works. Vincent just glows a bit.
Which I guess makes sense since he can't have him limit forms yet...
So just kill the 8 enemies any way you see fit.
PHASE 7 - Turrets
- Mission 20
Collect the blue key card and open the door by pressing O Then run up
the stairs and press O to use the machine gun turret. Kill 18 guards.
If they get past the machine gun fire, they run up the stairs so be
prepared to turn about and let them have it.
PHASE 8 - Allies
- Dismount the turret with O and run back to the door at the stairs.
Press O and the door will lock. RUn back down the stairs and work with
the other Turks to destory 8 evil burger bots. That being done, run
back up the stairs and head through the door.
TUTORIAL COMPLETE
=============================================================================
Story FAQ ---SPOILERS---
=============================================================================
So you've completed the game and want to know to know a little bit more, eh?
Well what follows are the questions I was left asking after completing the
game and the answers to them. Don't read this section if you haven't
completed the game. It'll only spoil your fun. Thanks for helping with most
of this info goes to kilz3m. Email me if you'd like any other questions
answered here or you know Japanese and I got something Reeeally wrong here.
What is OMEGA?
Omega, despite looking like one, isn't a Weapon. You remember that nifty
planet show in the Sierra that looked very similar to what Bugenhagen shows
in FF7? Well that explains Omega. Omega is the living Planet's last chance
at esacping doom before the rock crumbles.
What is CHAOS?
Apart from being Vincent's final Limit From, Chaos is meant to be the servant
of Omega. His job is to help bring all life energy into the lifestream by
killing as much as he can. Of course Vincent still retains his personality
while transforming, which is why he doesn't kill and maim.
Who are the ENEMY?
The enemy are the DEEP GROUND SOLDIERS and the elite Tsuviet. They are an
army set up in DEEP GROUND by the late-ShinRa president. The Tsuviet are
DGS that have been exposed to the 'G Substance'; much in the same way that
SOLDIER are exposed to Mako.
what is DEEP GROUND?
It's the underground facility below Midgar that houses the DGS and the
Zeroth Mako Reactor.
How does Lucrecia keep popping up?
It is memories and fragments of her that are left imprinted on the World
Network.
Okay, so what's the World Network?
The World Network is the thoughts and personalities overlaying the life-
stream. Shelke's technique (the Senstive Net Dive) is a way to access that
network.
What is ANCIENT MATERIA?
It's pretty much like HOLY except it's used to summon OMEGA. The ANCIENT
MATERIA appeared inside Vincent when Lucrecia brough him back to life by
exposing him to Mako contaminated by the G-Substance which is what trans-
formed Vincent into Chaos.
Why does Vincent start losing control of his transformations?
When Rosso (the bow carrying woman) pulls the ANCIENT MATERIA, Vincent's
conrol over Chaos starts becoming unstable.
How is HOJO still alive?
Much like Lucrecia he is just a memory in the World Network, but because he
is injected with Jenova cells he is a little bit more. He 'possesses' Weiss
in order to have a body and gather pure Mako.
Why are those people from Kalm dropped into a vat of Mako?
To increase the amount of pure Mako obviously. Afterall Mako is made from
lifestream and people are made of lifestream. But Hojo is only after pure
Mako to summon OMEGA, that's why some people aren't taken in Kalm. They are
already infected (proabably only a bit) with Geostigma.
What's GEOSTIGMA?
Go watch Advent Childen! or read 'On The Way to a Smile' translatied on
www.adventchildren.net. It's basically a contaminated strain of lifestream.
=============================================================================
Things of Note
=============================================================================
- Badguys just don't die like they used to...in fact they never seem to die.
- The Badguys laugh waaaaaaaaaaaaay too much. It really does become annoying
that they laugh even when they got their asses handed to them and then are
dying.
- The Sahaugin are the only enemies from FF7 to show up and even then they're
monsters from Dungeons and Dragons originally.
- I still want to know why on earth Shalua dresses like that. It just looks so
wrong.
=============================================================================
Thanks
=============================================================================
Thanks goes to Yunaleska for a lot of the translating
and to Ido_Alpha_Omega for helping with some of the the translating as well.
Lyrics for Gackt's songs were taken from Cherryblossom-garden.com
Thanks also to kilz3m for the story elements.
And Obviously thanks to Squenix for making this game, especially to Testuya
Nomura whose character designs and art rock! and to Gackt for inspiring
Tetsuya and for being so cool :)