>> Dirge of Cerberus: Final Fantasy VII <<
>> Extra Missions Guide <<
>> Created by: Monistic_Turtle <<
>> E-mail: [email protected] <<


=================================================================
>>>>>>>>>>>>>>>>>>>>>> Table of Contents <<<<<<<<<<<<<<<<<<<<<<<<
=================================================================


Intro.......................................................kma01
Prerequisites...............................................pre02
A Note on Memory Capsules...................................not03

>>> Extra Missions <<<
Zephyr Heathlands...........................................zep33
Widow Missileer.............................................wid34
Wastelings..................................................was35
Vincent the Mage............................................vin36
Deep Labyrinth..............................................dee37
Boxemon.....................................................box38
Gatling in the Wastes.......................................gat39
Lord of the Jungle..........................................lor40
Cait Versus the World.......................................cai41
Missilebreaker Melee........................................mis42
Collector's Mind............................................col43
Vincent the Destroyer.......................................vin44
Rains of Gehenna............................................rai45
Vincent the Grappler........................................vin46
Red and Blue................................................red47
Stygian Sewers..............................................sty48
Messenger from Hell.........................................mes49
Badlands....................................................bad50
Chamber of Ghosts...........................................cha51
Deep Tower..................................................dee52
Cait Versus the Crimson.....................................cai53
Shinra Manor Prime..........................................shi54
Rampart Rumble..............................................ram55
Contra Kalm.................................................con56
Missilebreaker Deathmatch...................................mis57
Cait Versus the Cerulean....................................cai58
Vincent the Beast...........................................vin59
Cyclopean Causeway..........................................cyc60
Trick Arc...................................................tri61
100,000 Needles.............................................10062
Cait Versus the Bull........................................cai63
Deepground Soldiers.........................................dee64
Shieldbreaker...............................................shi65
Spiral......................................................spi66
One-Handed..................................................one67
Black Widow Tetra...........................................bla68
Gatling Shower..............................................gat69
Go with the Flow............................................goo70
Brotherly Love..............................................bro71
Unlimited DG................................................unl72
Drumline....................................................dru73
Two-Handed..................................................two74
Cait Versus the Empowered...................................cai75
Deepground..................................................dee76
Stronghold Impervious.......................................str77
An Invitation to Illusion...................................inv78

>>> Legalities and such <<<
A Passing Note..............................................pas04
Credits.....................................................cre05


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Intro.......................................................kma01
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hello and welcome to my extra missions guide for Dirge of
Cerberus: Final Fantasy VII. This is my first attempt at a guide
of any sort, so consider yourself warned. Dirge of Cerberus
isen't the genre of game I'm normally akin to. Like many of you I
bought the game simply because it's a continuation of the FFVII
universe. This game was in no way another FFVII, but it wasn't
supposed to be. It truly is a good game on its own merit and I
thoroughly enjoyed this game even if it is a third person
shooter. Well, on to the core of this FAQ. This guide will cover
the extra missions of DOC. The extra missions are unlockable
after you beat the game on any difficulty setting. Some will take
you 30 seconds, some will take you 30 minutes. But on a broad
overview of the extra missions, they are more difficult then the
main game set on normal. So, be prepared to get aggravated on
more then one occasion while doing these missions. But try not to
throw your controller through a wall or at your pets, all the
missions are possible to complete. Well, I'm sure your tired of
me blathering on so lets get started.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prerequisites..............................................pre02
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This section is sort of incongruous because you don't need a
specific barrel or a specific level for your guns to do the
extra missions. This section is more of a suggestion from me to
you. I've beaten DOC once and i didn't use a strategy guide, so
I ended up missing a few things that would probably have made
these extra missions a trifle bit easier.  For example, if you
have the Ultima Weapon for the extra missions I'm sure things
would be easier on you. But, regardless of what you have, you
should be able to get through fine. Here's what my setup usually
consisted of.

////////////////////////////////////////////////////////////////
 Quantum Cerberus                  Velvet Hydra
 Master N Barrel                   Faerie L Barrel
 Materia Floater                   Sniper Scope
 Power Booster B                   Power Booster B
 Blizzard Materia                  L Adjuster
 Handgun Bullets                   Rifle Bullets

                Dueling Griffon or Blast Machine Gun
                Gale S Barrel
                Materia Floater
                Gravity Floater B
                Fire Materia
                Machine Gun Bullets
////////////////////////////////////////////////////////////////

I also had the Bayonet Rifle, Long Barrel B, Cerberus Relief,
Thunder Materia, and the Power Cross in my inventory. Out of
these, I used the Power Cross, Thunder Materia, and the Bayonet
Rifle on 2 or 3 occasions.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Memory Capsules..................................not03
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Memory Capsules unlock art work for the game, different
character models for you to view, sound tracks from the game,
and secret levels. There are different means employed to destroy
the various forms of capsules, they are as follows:

////////////////////////////////////////////////////////////////
Red Capsules: Unlocks art work, destroy with melee attacks.
Yellow Capsules: Unlocks character models, destroy with bullets.
Green Capsules: Unlocks sound tracks, destroy with magic.
White Capsules: Unlocks secret missions, destroy with nearby
explosive barrels or mines.
////////////////////////////////////////////////////////////////

I'll post the coordinates for each capsule before I get into the
level guide. The coordinates should be enough to help you find
the capsules, but if there's an extra task that must be carried
out in order to get the capsules I'll probably list it for you.
And for the white capsules, I've included the description on how
to obtain them in the level guides. FYI, there are no capsules
in the secret missions. Anyways, if you need help on finding a
capsule I didn't go in depth about, e-mail me about it and I'll
be happy to accommodate you. ^_^


================================================================
+++++++++++++++++++++ Extra Missions +++++++++++++++++++++++++++
================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zephyr Heathlands..........................................zep33
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                   --Mission Objective--
                 --Locate the goal point--
            ////////////////////////////////////
                 --Conditions for Defeat--
             --Suffer a KO/Exceed Time Limit--
            ////////////////////////////////////
                      --Time Limit--
                      --10 Minutes--
            ////////////////////////////////////

++Yellow Capsule available at G-11++

Being the first mission, Zephyr Heathlands is pretty
straightforward and simple. You have an over exorbitant amount
of time to finish this one. If you know exactly where to go, you
can finish this in about 3 minutes. Start off by killing the
three enemies that come charging at you, destroy the box
(optional) to get EX File 01, which basically just tells you the
painfully obvious. Anyways, continue to your right and take out
the guy who's on a hill to your left. EX File 02 is here, which
just informs you about memory capsules. Continue going straight,
past the explosive barrel, towards the building inlaid in the
rocks. 5 deepground dogs will come rushing out, just back up and
shoot the barrel once they all get next to it. There's a guy with
a machine gun to your left. He is a ways away so use the Hydra
for him. Grab the Limit Breaker (in a box) in the building, turn
around, and continue going straight. You'll pass another barrel
and to your left is another guy with a machine gun. Kill him and
go left (towards the guy you just killed) and then go right.
Follow that path a little ways until you get to a fork in the
path. There are enemies on the hills, so be wary of that.
Anyways, at the fork take another right and continue on
underneath the tarp looking bridge. Follow that path and you
should end next to a concrete wall of sorts on your right. From
there, turn left and go under another tarp bridge, and go inside
the building at the end. Grab the cardkey above the Mako point
and head back to the wall. Run up the support beam and use the
cardkey. Alright, there's alot going on up here in terms of
buildings, towers, etc. but this mission just requires you to
get to the goal point. So, just bypass everything, go to your
left, and hug the wall if you want.  There's one guy to your
right on the top of a building you'll probably want to kill.
After that just keep hugging the wall and continue on until you
get to what is essentially a large drop off. Get out your Hydra
and take out the two guys below before you jump down. Once you
jump down you'll be attacked by 5 or 6 Red Saucers, so equip
your machine gun or handgun or even use your Limit Breaker to
deal with them if you still have it. Go towards the building
with the door and the light illuminating the inside of it. If
you want you can kill the guy hiding on the other side of the
wall to your right. After that, go in the door and your
finished. Easy huh?


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Widow Missileer............................................wid34
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     --Mission Objective--
              --Eradicate the Black Widow Squad--
           ////////////////////////////////////////
                  --Conditions for Defeat--
                       --Suffer a KO--
           ////////////////////////////////////////
                        --Time Limit--
                           --None--
           ////////////////////////////////////////

++Green Capsule available at I-6++

My God, this mission is laughable.  There are four Black Widows
to contend with, which may sound daunting but it's not. All you
need to do is make sure a materia is equiped (Blizzard works
fine), run to your right at the begginning of the level and grab
the ammo and the Ether. Use the ether as soon as possible and
fire away. Make sure your strafing pretty much all the time. The
black widows HP is a collective whole so it took me 3 shots with
a level 2 blizzard materia to end this one.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wastelings.................................................was35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                  --Defeat the Dual Horn--
            ///////////////////////////////////
                 --Conditions for Defeat--
                      --Suffer a KO--
            ///////////////////////////////////
                       --Time Limit--
                          --None--
            ///////////////////////////////////

++Red Capsule available at B-9++

The map for this area is pretty large considering the tight
corridors and narrow streets that litter the main game. But
you're going to need all the extra room you can get for this
mission. Start off by running straight forward towards the
massive land bridge in the middle of the map. A pack of guard
hounds will leap off the bridge and swarm you at this point, but
they should drop with one shot from your Cerberus (the red ones
might take two). Pick off a few if you want, but the guard
hounds regenerate indefinitely. Their mainly there to provide
you with ammo, potions, ethers, and chains. Anyways, before you
get to the bridge hang a right and run towards the waterfall.
Once there, a cactuar should spawn towards the back of the
waterfall. Kill it and claim the Limit Breaker. Continue on
North past the land bridge. At this point your main objective
will come bounding out from behind some rocks. This will
probably be your first encounter with a Dual Horn, and this one
in praticular takes a while to kill. Use whatever weapon you
want but always move away from it, try to get around it if
possible, because you can inflict more damage from behind. Your
conventional weapons hardly do any damage to this beast. So use
your Limit Breaker whenever you feel like it. The only problem
with the Limit Breaker is that you can't move and fire at the
same time. So jump and use the circle button to fire off three
quick fireballs, retreat, and repeat the process until it wears
off. Well, the guard hounds can be a nuisance so start killing
them. Their present so you can build up your chain meter, thus
doing more damage to the Dual Horn. As well as providing items,
they make this battle go by much quicker. Just keep running
backwards and shooting the hounds until you build up a good
chain and then take a few shots at the Dual Horn. Remember, a
chain breaks as soon as you get attacked so keep that in mind.
I've found the Cerberus probably works the best for this mission
(If you have the Ultima Weapon i guess that would make this an
even shorter battle). But just keep strafing, using chains,
running backwards and firing. Also, try to get around to the back
of it, you'll do more damage from behind. But this can be rather
difficult. Anyways just have some patience, and it will fall
eventually.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vincent the Mage...........................................vin36
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                   --Mission Objectives--
           --Defeat 100 Enemies Using Only Magic--
        ////////////////////////////////////////////
                  --Conditions for Defeat--
                       --Suffer a KO--
        ////////////////////////////////////////////
                       --Time Limit--
                          --None--
        ////////////////////////////////////////////

++Green Capsule available at C-12++

The first mission that requires a death toll of 100 enemies, oh
joy. This may sound menacing, and in some ways it is, but this
mission should only take you about 13 or 14 min. or even less.
You can't use ammunition for this level and your melee attacks
do 0 damage so your stuck with magic. Start off by grabing as
many ethers and spirit rations as you can, but don't worry about
exhausting your supply, they regenerate. And basically just
start decreasing the enemies ranks via magic. I found fire
magic works great because it has a large blast radius, which
helps to eliminate multiple enemies at once. The enemies consist
of red guard hounds, sword soldiers, dual horns, and deepground
soldiers with jet packs. None of the enemies have guns except
for the jet pack guys. If any of them start attacking you, kill
them ASAP. But other then that, you probably shouldn't lose to
much HP, as long as your moving constantly. If you do get low
on HP you might have noticed the buildings with the blue laser
grids blocking the entrance. There's one in the south, upper
north, and lower north part of your map. The only way to get
the cardkeys is to kill the dual horns. A good way to kill the
dual horns is to try to build up a chain by killing lesser
enemies and then shooting 2 or 3 blizzard blasts at the dual
horns. But anyways, the items in each building are as follows:

Upper North End         South End            Lower North End
Potion x2               Potion x2            Potion x2
Phoenix Down            X-Potion x2          Elixir

There's plenty of ethers and spirit rations littered throughout
the level so don't be worried about running out of magic. And
besides the red guard hounds drop red ethers probably 70% of
the time. This mission is farily easy, you should be able to
get through without even needing any of the items in the
buildings.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Deep Labyrinth.............................................dee37
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                      --Mission Objective--
                    --Locate the Goal Point--
               //////////////////////////////////
                    --Conditions for Defeat--
                         --Suffer a KO--
               //////////////////////////////////
                         --Time Limit--
                            --None--
               //////////////////////////////////

++Secret Mission available at K-15++

Deep Labyrinth was the first mission that I died in. I died many
times before I actually figured out how to go about this level.
First order of business is to go forward and kill the 3 soldiers
that come from behind the boxes to your right. Three shots with
your Cerberus is all you will need for them. Continue on and
grab the cardkey in the red room behind them (from this point
forward when i say to get the cardkeys just look for the red
rooms in each section). The next section has 4 DG soldiers. The
first one is right in front of you, and for some reason, will not
take any damage for a few seconds after he appears. So as soon as
you see the 0/4 appear at the top of the screen, back up into the
hallway you just came from and press yourself against the right
hand wall. Wait a few sec. and then strafe to your left and use
your Cerberus to take out the two guys in front of you. Next,
come in the room and head to your right, there's a guy behind a
box here but two quick shots should kill him. Head to the 4 boxes
stacked on each other in the middle, move the camera and you can
see a DG soldier a little ways in front of the laser grid. Strafe
to the right and take him out quickly. Grab the 2 cardkeys, and
continue on. After your through the two laser grids I would
advise you to equip your blast machine gun before you go any
further. If you don't have it just use your Cerberus or your
Griffon. The blast machine gun comes in handy here because your
going to be attacked by 3 DG heavy swordsmen. You can knock all
three over with the BMG and then finish them off with your
Cerberus while there laying on the ground. Continue on and a 0/7
will pop up almost instantaneously. This section seemed impossible
to me at first, but then i realized there's an explosive barrel
right above them which will kill them all simultaneously. Just
equip your Hydra and get behind the wall to your left as soon as
the 0/7 comes up. Make sure the sniper scope is on your Hydra and
zoom in right above the DG soldier group. You should see the
explosive barrel, just shoot it once and viola. ^.^ The only
problem here is as soon as you step out from behind your wall they
will bombard you with bullets. So, hopefully you can find the
barrel quickly. Grab the cardeys and continue on.

The next section pits you against 20 red saucers. Don't worry,
they're all behind that wall of boxes in front of you. So equip
your griffon or blast machine gun, and go around to the right or
left of the box wall and start firing away. There isen't much
stradegy to this part, except kill as many as you can, as quickly
as you can, before they get a chance to retaliate. Get the
cardkeys and continue. The next area pits you against 2 shield
robots and 4 soldiers. At the beginning run to your left behind
the boxes and try to shoot the one DG soldier behind the shield
guys before you get behind the box barricade. The shield guys
rush over to you, so just use melee attacks for them. Strafe out
from behind your barricade to your right and take out the guy too
the left of the pillar. Get behind the pillar and strafe out too
your right or left and kill the next guy. There should be only
one enemy left. Once you get to the pillar with the boxes next to
it in the next room, our remaining enemy will come charging out
at you. So kill him with whatever weapon you still have ammo left
in. Once you get the cardkeys you'll probably notice there are
two blue laser grids in this section. Open the one that's at F-12
or the one to your west. There's a Hi-Potion and another cardkey
in here. You'll probably be needing the Hi-Potion by now anyways.
Continue on and you'll come to a room with a white capsule, an
explosive barrel, and a red box. Shoot the barrel to unlock a
secret mission. Alright, I apologize for not telling you in the
first version of this FAQ that in order to obtain the items in
the red box you must first exit this level and beat Boxemon. Once
your finished with Boxemon come back to this level, equip your
Griffon or BMG and shoot the red box to reveal a plethora of
items that are vital to completing this level (for me anyways).
Continue on and you'll eventually get boxed in by laser grids,
and floating mines will slowly drift your way. Just use your
Hydra or Cerberus to make quick work of them. The next area puts
you up against a black widow, this would be challenging if you
didn't have 3 Limit Breakers. As long as you got the items in the
red box just use a Limit Breaker for this part. Jumping up and
mashing the circle button for the three fireball attack works the
best. If you don't want to use a Limit Breaker, magic works great
here also. Get the cardkeys, and continue on. Next you'll be
facing four ostrich looking monsters. Very simple, just use your
Cerberus for this. Use a cardkey at D-7 to get a potion and
another cardkey, but at this point you should have more then
enough healing items anyways. Anyways, keep going and you'll
encounter 3 rocket launching soldiers. Just strafe left and right
and keep firing. Another item door at E-3 if your interested.
Next section will have 4 guys rush out from behind some pillars.
Fire materia, blast machine gun, or just your trusty Cerberus
work fine for them. 3 elite soldiers with machine guns will come
out from behind the boxes once you get closer, use whatever
weapon you want for them. There's another laser grid here with an
item behind it at J-7. Next section we have 4 mutated bugs, easy
stuff. And they'll probably all drop red potions or red ethers,
and if you got the items in the red box, the rest of this level
should be a breeze. Next section has about 10 guys with swords
barreling down on you. BMG works great to get them all on the
ground, and then finish them off with your Cerberus. Item door at
L-8. This next section can be a problem if you come in
unprepared. 3 cactuars will come in through the door at the end
of the hall once you get close enough, make sure you have some
magic in your bar, and when all three get in, use your fire magic
to kill them all at once. Last section! and I must say it's about
time. 10 bullet proof soldiers will come at you, which would be
really difficult if you didn't have any Limit Breakers, and you
should still have two left, so go ahead and use them. But one
Limit Breaker should suffice. After there gone grab the cardkey,
unlock the laser grid, and your finished... phew!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boxemon....................................................box38
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                    --Defeat 3 Cactuars--
               ///////////////////////////////
                  --Conditions for Defeat--
                       --Suffer a KO--
               ///////////////////////////////
                        --Time Limit--
                           --None--
               ///////////////////////////////

==Secret Mission==

I can't really help out on this one much, it's a luck based
mission in all honesty. The location of the cactuars resets
every time you try it. So, just randomly choose a box and hope
that there's one of the three cactuars in it. Also, if your
unfortunate enough to get the box with the dual horn in it, I'd
advise you restart the mission. But anyways, good luck! ^_^


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gatling in the Wastes......................................gat39
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     --Mission Objective--
           --Earn 500 Points Within the Time Alotted--
         ///////////////////////////////////////////////
                   --Conditions for Defeat--
               --Suffer a KO/Exceed Time Limit--
         ///////////////////////////////////////////////
                        --Time Limit--
                        --5 Minutes--
         ///////////////////////////////////////////////

++Green Capsule available at F-9, this one can be hard to get
because you need magic to destroy it, but you start off with a
depleted magic bar and no ethers on the field. What you need to
do is keep killing cactuars until one of them drops an ether,
sooner or later it will happen (probably by the end of the
level). Then run to the F-9 area and look up, it's way up there
on top of a torch. It's not going to be easy to hit with tons
of enemies on top of you either so good luck++

As the title suggests, you will be Gatling in the Wastes.
Basically you sit down at a gatling gun turrent and lay waste
to the encroaching enemies.  There is a turrent to your right as
soon as you start the level, but I'd advise you jump off the land
bridge your on and look behind you. You'll find a turrent right
in in the middle of the slopes that allow you to get up on the
land bridge. This one is ground level and I've found it more
useful for taking out more enemies in a less amount of time. The
emus or ostriches or whatever the hell they are are worth 5
points, the normal blue guard hounds are 1 point, the red guard
hounds are 3 points, the cactuars are 20 points, and the dual
horns are worth 30 points. If your down on the turrent that I
suggested and your getting surrounded, hold down the R1 button,
(which you should be doing anyways) aim down, and spin yourself
around left or right. That way you can take out any stragglers
that are right below or next to you. This mission isen't to hard,
and it goes by really quick if your fortunate enough to get a lot
of dual horns and cactuars.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lord of the Jungle.........................................lor40
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     --Mission Objective--
                    --Defeat the Gargoyles--
                ////////////////////////////////
                   --Conditions for Defeat--
                        --Suffer a KO--
                ////////////////////////////////
                         --Time Limit--
                            --None--
                ////////////////////////////////

++Red Capsule available at J-7, it's around the J-7 area in a
section very heavy with trees and foliage. Just keep looking for
it and you'll eventually stumble upon it.++

If you check your map you'll notice there are 7 flashing red
beacons.  These are the areas in which each gargoyle is
residing, so you can approach this any way you please. Of course
you'll have to dispose of the first gargoyle in the circle area
you're currently in. When a gargoyle appears, he usually has a
band of other monsters that generate at the same time alongside
him. Instead of wasting ammo, concentrate on the gargoyle and as
soon as he dies, all his cohorts go with him. Again the Cerberus
is probably the best weapon of choice (or Ultima Weapon). Every
time you murder a gargoyle, they'll drop a cardkey, use that to
open up whichever laser grid you desire. This level is pretty
self-explanatory but there are a few areas that probably need to
be addressed. The big oval section with the red dot at D-7 on
your map, you have to clear out all the enemies on the path. And
then the gargoyle appears on the small hill in the middle of the
circular path with all the foliage on it. And remember, when you
encounter the gargoyles just concentrate on killing them and
forget about the other enemies. Also, the section around H-4 can
be quite problematic. This due in part to the vast amount of
tress in this section. The red hounds are very annoying, but
try your best to concentrate on the gargoyle, who has a tendency
to hover quite high in this praticular area. So, aim high and
keep moving. Other then that, you shouldn't run into any other
problems. But as soon as you kill all 7 gargoyles and think
you're finished, the screen will shake and an 8th section will
be added for your enjoyment. Head to I-6, or the dialpidated
building section. For the most part, this level had been pretty
easy up until this point. But now we have all seven gargoyles
back and with a vengence. First, try to get a few shots in
before you retreat from the buildings doorway. Back out of the
doorway into the jungle and then just wait for them to come to
you. The usual, strafe, run backwards, and shoot applies here,
but this part sucks. They will hit you with there energy blasts
relentlessly. I've found the BMG (or blast machine gun) works
pretty well here. But don't fight them in the destroyed building,
there's not enough room to fight 7 gargoyles in there. Anyways,
good luck with this last trial, because it's not easy. >.<


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cait Versus the World......................................cai41
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                      --Mission Objective--
                     --Defeat 100 Enemies--
                 //////////////////////////////
                    --Conditions for Defeat--
                         --Suffer a KO--
                 //////////////////////////////
                         --Time Limit--
                            --None--
                 //////////////////////////////

++Red Capsule available at J-6++

I hate this mission. It's certainly one of the worst, this one
along with Missilebreaker Deathmatch are (for me) the most
horrid missions out of the 46. There are 3 mog dolls in this
level. Each mog doll restores about 300 HP so use them when you
need to. But considering there are 100 enemies to deplete, use
these like prescription pain killers....sparingly. Since you
probably don't want to check your map in the midst of battle,
since as you probably already figured out the game dosen't
freeze when you pull up your triangle menu like it does in the
main game. So I'll give you coordinates for the mog dolls, but
it will probably benefit you more if I just try to describe
their locations. The first one is to your right in a train car,
the only train car in which you can jump inside of. The
corrdinates for it are the J-8, J-9 area. For the second,
find some boxes in which Cait can jump on and get up to the
section where you can run along planks to the tops of the
trains. When running along one of the planks, look for a fire
on the top of one of the long rectangular boxes, on that
rectangle box is a normal box with two barrels on top.
Inbetween the barrels is the mog doll. Corrdinate is H-10. The
last mog doll is in the west side against a wall, if your
having trouble finding it the corrdinate is B-8. Again you'll
probably end up using all of these, but only use them when you
need to. As for fighting using Cait Sith? It's absolute hell.
Cait has three different attacks: a flailing double arm attack,
followed up by a backflip kick attack, and finally into a jump
reverse outer crescent kick attack (well something along those
lines). Timing is key to beating this. Blue guard hounds take
one hit to kill, but their quick and Caits attacks are pretty
slow. Also, the problem with his attacks is there's a delay
inbetween each one, which makes things very problematic.
Anyways, watch out for the red guard hounds because they're
very unpredictable. They'll try to run around to the back of
you and attack from behind. I was thinking while playing this
"Have some mercy! I'm Cait Sith of all people". After you kill
about 20 or so hounds, the mutated bugs will come out. If your
surrounded, (which you probably will be most of the time) don't
be afraid to use your full 3 attacks, the last jumping spinning
kick takes out alot of enemies and does a good amount of damage.
The bugs of course take more hits to kill but when you go after
them make sure you line things up correctly so you don't get
attacked in the down time inbetween your combo. Later we'll have
Sahagins attack you (or turtles with spears). These guys are
actually the easiest enemy you'll encounter. By the way,
building up chains helps tremendously in this level, but it can
be difficult to do. After the sahagins, sword soldiers come out.
These guys are fast and can murder you quickly, but if you get
a good chain going you can just go around doing the arm flail
attack and they drop quickly. At the end (at about 80 or so
kills) you'll be attacked by sahagins, bugs, swordsmen, and the
ever presistent blue and red guard hounds. This level will
probably take a few tries but you'll get the hang of it
eventually. But god, I hate this level.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Missilebreaker Melee.......................................mis42
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                --Survive the Missle Assault--
             ////////////////////////////////////
                  --Conditions for Defeat--
                       --Suffer a KO--
             ////////////////////////////////////
                       --Time Limit--
                        --3 Minutes--
             ////////////////////////////////////

++Yellow Capsule available at G-10++
++Another Yellow Capsule available at I-7++

If you think this is bad, wait until Missilebreaker Deathmatch.
Anyways, this level pits you against a Dragonfly helicopter
firing missiles at you. You can't attack the Dragonfly so your
left to shoot the missles down before they hit your. You have
to survive this for 3 minutes, and it's not that hard for about
2 of the 3 minutes, but for the last min. you might have some
problems. At the beginning peddle backwards and grab the two
Hi-Potions on your left and right side. Use your Cerberus or
whatever weapon you want for the first two missles that come
at you. FYI, you can use melee attacks to deflect the missles,
but I found this very difficult to do. I'd advise just
sticking with your weapons. After a few volleys of two missles
at a time, the Dragonfly will start adding in one or two extra
missles for you to deal with. At about this time (about 2:15 on
the clock) you might want to start using your Griffon or BMG if
you have it. The only problem with this is you have to wait a
little longer before you bullets will actually hit the missles
but you need the quickness of the Griffon to take all the
missles out before they annihilate you. In my opinion, the best
way to go about destroying the missiles is to alternate.
Destroy one on the left and then one on the right, and so on
and so forth. Just keep switching between sides and you should
be OK. And always remember to reload between vollys. This
mission isen't onerous until about the last 45 sec. in which
your going to want to make sure you have the Griffon or BMG
equip and fire like mad.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Collector's Mind...........................................col43
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                   --Mission Objective--
                 --Collect the EX Medals--
            ///////////////////////////////////
                 --Conditions for Defeat--
             --Suffer a KO/Exceed Time Limit--
            ///////////////////////////////////
                      --Time Limit--
                       --5 Minutes--
            ///////////////////////////////////

++Yellow Capsule available at D-5++

This mission is actually enjoyable in my opinion. And that's a
blessing considering the last 2 missions. It's timed and the
time limit is not very accommodating. But if you know exactly
where to go and exactly where the EX medals are you can get this
done in a little over 4 minutes. Start off by grabbing the
Potion at the bottom of the stairs to your left. Head up, and
stop when you see a red laser grid, kill the guy on the other
side of it before you continue up the stairs. A little ways up
the stairs they'll be another soldier staring at the wall with
his back to you. Once the stairs end you'll be out on a walkway.
Don the Hydra and zoom in to your right and take out the guy
near the end of the walkway. Down the stairs, and after awhile,
you'll be on the other side of the red laser grid where you
killed your first soldier, pick up the first EX medal here. Go
down the stairs, and follow the path to some more stairs.
Your next EX medal is at the top. Now, turn around and jump off
towards the house on your left, your goal is to land on the left
side of that laser grid below you. Go into the house, and up the
stairs, kill the guy next to the window and claim your 3rd EX
Medal. Go back out of the house and you should be in the big
courtyard aread. Once here stick to the left wall and you should
come to some stairs heading up. Take those and then run towards
the house at the end. 2 DG soldiers will run out of the house
and ambush you. After your finished with them run past the house,
and turn to your left. You should see some boxes strewed about
haphazardly, jump up these and you should see the next medal.
A soldier will drop down right on top of it so be careful. Ok,
now go inside the house and up two flights of stairs. You'll end
up in a room full of boxes, go towards the north window and walk
right out of it onto another walkway. Turn to your left and take
out the solider next to another medal (you should have 5 at this
point). Run along the long walkway until you get to a church with
a wooden plank running across the gap from the church and the
walkway your on, be careful not to fall here! Once inside the
church head to your left, grab the medal, and drop down. The next
medal should be right next to you by the Mako point. Turn around
and kill the guy in the doorway, and run outside. Turn to your
right and you should see the next medal hanging in the air, jump
off the ledge and claim it. Once you hit the ground turn right
and go up the stairs to where you just came from. Go past the
church again, and turn left at the corner. You should see a tight
alleyway going back behind the church. Theres a soldier back
there so take him out and grab your next medal. Only 6 more left!
Alright, now go back in the church, and run towards the alter in
front of you, right behind the alter is a doorway, take that to a
ladder. Once up the ladder, you'll be on the other balcony area
of the church. Keep going straight threw the small door. Now you
have alot of ladder climbing to do. At the top kill the soldier
and grab the medal. Fall down the hole where you just came from
back onto the balcony area, turn right and you'll be on another
walkway area. Follow that until you get to an area with a white
destructable box in front of you. Do not continue along the path,
instead turn right and drop down into the area with the pile of
boxes and the ladder, another medal is down there. Head back up
and continue along the walkway. Grab the obvious medal at the
end of the walkway and then head into the house. After you've
gone down the two flights of stairs you'll enocounter a bullet
proof soldier, hopefully you stepped in the Mako point at the
church. But even that will warrent you only one shot of magic.
One magic blast won't kill him so finish him off with melee
attacks but make sure you don't fall off the edge and into the
courtyard, that's the last thing you want at this point. Turn
left out of the door and get the next medal. Jump down into the
courtyard area and run along the right side, inbetween the house
you were just in and the next house over you should see a medal
to your right in an alleyway. After that turn around and
continue alongside the right wall to the area with the white
item box. Don't bother with the item, it's just a Limit Breaker
and you don't need it at this point. In the right hand corner of
this area is a guy guarding your last medal, shoot him, get the
medal and your finished! ^_^


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vincent the Destroyer......................................vin44
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                   --Defeat 100 Targets--
               //////////////////////////////
                  --Conditions for Defeat--
                       --Suffer a KO--
               //////////////////////////////
                       --Time Limit--
                          --None--
               //////////////////////////////

++Red Capsule available at D-5++

This level had me perplexed in terms of how to go about beating
it. But I figured out what i consider a foolproof method to do
this. Start out by shooting down the first 10 flying mines in
front of you. You shouldn't even have to move from your starting
location, the first 4 or so just use the Cerberus. Then use the
Hydra for the next few since they spawn a ways away from you.
Anyways, after you tally up 10 kills, turn around and go over
the skinny bridge on your left, make sure your quick about this
to. Once over the narrow bridge hang a left towards an explosive
barrel. Follow this until you get to two narrow bridges, one
on your left, and one on your right. Take the one on your left.
Once you start getting close to the first turn on this narrow
bridge that goes to the right, turn around and you'll probably
have 3 mines following you, destroy them quickly. If you can do
this you shouldn't have anymore problems with the remaining 87
enemies. Anyways, continue on and get to the very end of this
long bridge, stand at the end, equip your Hydra and you should
be set. The mines will have a long ways to go before they get
to you, so you should have plenty of time to pick them off
before they even get close. Expecially if your using the Hydra,
which has tremendous range. When you run out of ammo with the
Hydra, (which is inevitable) just start using your other guns.
Also, I forgot to point this out, but if you fall off the
ledges be aware that you'll have 3 sec. to get back up, but
this basically translates to instant death 98% of the time.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rains of Gehenna...........................................rai45
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                  --Collect the EX Medals--
              /////////////////////////////////
                  --Conditions for Defeat--
                      --Suffer a KO--
              /////////////////////////////////
                       --Time Limit--
                          --None--
              /////////////////////////////////

++Red Capsule available at J-13, jump off the bridge at the end
of the level and melee attack it.++

Patience. This level requires a vast amount of patience, so be
prepared to sink some time into this one. As you might have
noticed you have hardly any ammo in your guns, so being accurate
and getting head shots is extremely important, at least for the
first half of this mission. Start by equiping your Hydra, moving
forward a little ways, aiming up, and taking out the sniper on
the bridge. Come out from the corner a little ways and zoom in
towards the north, and on the top of the cliffs you should see a
massive self-operating gun turrent. Shot it right in the middle
where that blue dot is. Come out from your corner just a litte
bit more, aim up and right next to you is a sniper on top of a
hill with a blue laser grid. After he's gone you can finally go
out and grab the white item briefcase. After you have that,
stand in that exact location and aim straight down to the north.
Another sniper lurks by some rocks. Run to the left a little,
and zoom in towards the north east corner, by the broken bridge
piece in front of you. There will be a sniper back there. Run up
the bridge piece, when your close to the top of it, aim towards
the north again, over top of the tower structure. You should see
a sniper and a rocket launching soldier. Pan to your left and
there should be another rocket launching guy on the hill. After
he's gone aim down to the left of the tower, and there's another
sniper there. Alright! It's finally time to actually grab some
EX Medals, theres one in obvious view by the red laser grid,
which you might have already picked up. Another is below the
bridge your on, and another is in plain view over in the corner
where some more Rifle ammo is. After you have those, head
towards the tower, before you get there aim inbetween the
pillars of the tower and take out another Turrent. Also before
you get to the tower, past the cliff face on your left is a
sniper laying in wait. So make sure you kill him before you
continue on. To the right of tower is a path leading upwards,
there's some rifle ammo there which you'll probably need. Once
your at the tower aim inbetween the pillars again and downwards
towards the right side of the cliff face and you should see a
rocket launching soldier. Get the medal underneath the tower
and head to your left, drop down and get your 5th medal. Head
up the path but before you get to a section of collapsed
bridge, aim towards the still intact piece of bridge and move
your aim a little to the left and you should see another
sniper. Get the ammo under the collapsed bridge section. Once
here aim dead ahead for another sniper over yonder. Come out
from underneath the bridge section and run up on top of it
for another medal. Backpedal to the path to the right of the
tower that goes up. Once you get to that small grassy section
on the path stop and aim to the west across the chasm you've
been in for another sniper. Follow the path and claim the next
medal at the top. Once you get it, jump off back into the gorge
and continue on. Oh, and don't forget the ammo up there as
well. Anyways, stop when you can see the building at the end of
this path and use your Hydra to zoom in the take out the two
turrents guarding the doorway. Head a little further in but be
wary of a sniper hiding just over that outcropping of rock in
front of you. After he's gone run towards the building. Stop
when you get close to the door. There are 2 rocket launching
soliders on either side of the door just waiting to annihilate
you. For the one on the right side position yourself diagonal
towards his location and kill him without having to enter the
room, this can be hard but it's a much better alternative then
rushing in there with both of them. I found it hard to use this
strategy on the other guy so just run in there and usually his
shot will miss, so kill him quick once you get in there. Grab
the medal and your done! Actually no your not, I'm sorry,
that's only the first half unfortunatly. :(

After you get the 8th medal a cardkey will materialize. Grab it
and head back to that laser grid you probably saw earlier while
coming down the gorge. Use your cardkey and backtrack all the
way to your starting point, theres a ladder back here and it
leads up to an Elixor. Head back to the laser grid you used the
cardkey on and head up the steps. There's a rocket launcher guy
at the top. After he's gone you'll be attacked by some swordsmen
who are easy and will supply you with some much needed ammo. A
little forewarning, these sword guys will come in pairs for
what seems like an eternity, but they aren't infinite, they will
stop spawning if you kill enough. Anyways, head up the hill and
turn to your right. Take out the 3 guys protecting the building,
go in the building and to your right is a DG soldier with an
overwhelming machine gun, needless to say, finish him fast.
Grab the items and leave. Outside the building there is a sniper
and a rocket launcher guy on your right. Head to your right and
hug the walls. Once you get close to the tower area you'll be
confronted by 3 elite DG soldiers with machine guns. After their
finished, grab the medal under the tower, you should have 10 now.
Get back to hugging the wall, and continue on. There's a medal
on your left when your running along the wall. You'll know where
it is because an enemy will drop down right in front of you when
your by it. Continue on, dead ahead is a sniper walking around,
to your left on top of a broken bridge is another rocket launcher
soldier. Head down that dilapidated bridge for your 12th medal.
Come back up, next to the buildings, aim east towards the gorge
and you should see two enemies. Next to them is another medal.
Alright, you should probably be at the position of C-8 or D-8
on your map, at this point a surplus of enemies should come
out from behind the rocks. Use the Hydra, which you should be
using anyways because sniping throughout this whole level is
the best option. Around the corner of that building is more
DG elites, and some more snipers, you should have alot to kill
at this point. Once there ranks are depleted you should be pretty
free to roam around and collect your medals. Run out across the
field to about H-8 for another medal. FYI, while your over here,
there will probably be a few snipers you missed firing away at
you, so just be cautious. Out on a precipice at about I-10 is
another medal. Go back towards the buildings, if you didn't
already get the medal in the doorway with the pillars, it's
at D-9. You should have 15 now. Get the medal under the other
tower, and then grab the next medal diagonal to your postion,
which is in the corner in an alcove, next to a door. Goodness,
this level takes a long time, but don't worry the last three are
all in one place. Head up towards the tall building towards the
east. It has a red laser grid in front of the doorway. Also,
I might as well list this, you should see a red memory capsule
suspended in the air a ways from the bridge, you have to jump off
the bridge and melee attack it to destroy it. Anyways, as for
the last 3 medals, you need to jump in there with the dual horn,
(I know it's tragic) and grab the last three with haste and just
hope you don't get gored. But at least now your finally done with
this time-consuming mission.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vincent the Grappler.......................................vin46
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
         --Defeat 100 Enemies Using Only Melee Attacks--
       ///////////////////////////////////////////////////
                  --Conditions for Defeat--
                       --Suffer a KO--
       ///////////////////////////////////////////////////
                        --Time Limit--
                           --None--
       ///////////////////////////////////////////////////

++Red Capsule available at J-11, like I stated below, you must
murder a cactuar in order to get a cardkey which will in turn
unlock the blue laser grid with the capsule inside of it. The
laser grid is in the southeast corner. Or from your starting
location, diagonal to your right.++

Be thankful this is nothing like that accursed Cait Sith level.
This is actually extremely easy. First line of business is to
equip the Power Cross and the Bayonet Rifle if you have them.
You don't need them but they make this battle go buy a lot
faster. If you actually leveled up your Power Cross you should
breeze through this level even quicker. Anyways, after you have
one or both of the items equipped switch to that weapon and
start melee attacking. You'll be up against: guard hounds,
normal swordsmen, heavy swordsmen, gargoyles, and the
occasional cactuar who dosen't actually attack you, but if your
lucky enough to kill one you'll be rewarded with a cardkey,
which you can use to unlock the laser grid with items or the
laser grid with a red memory capsule. Anyways, the gargoyles
give you Hi-Potions, and the heavy swordsmen give you X-Potions.
Use chains and this level goes by very quickly.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Red and Blue...............................................red47
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                  --Defeat Azul and Rosso--
              /////////////////////////////////
                  --Conditions for Defeat--
                      --Suffer a KO--
              /////////////////////////////////
                       --Time Limit--
                          --None--
              /////////////////////////////////

++Red Capsule available at G-12, side note; there is no sound
gallery capsule in this level, if you've read the capsule
location guide in the cheat codes & secrets section of gamefaqs
(which is invaluable by the way, and helped me find many of the
capsules). That capsule is instead in the Messenger from Hell
mission.++

Going into this mission I thought I was up for a challenge, but
I ended up beating it in 25 seconds while sustaining about 60
damage. You shouldn't need any help on this one, just equip your
Cerberus and take out Rosso first. Strafe around constantly and
finish off Azul. They weren't difficult in the main game and
that still applies here. In fact, they're much easier in the
extra missions.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stygian Sewers.............................................sty48
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                   --Mission Objective--
                 --Retrieve the EX Medal--
            ///////////////////////////////////
                 --Conditions for Defeat--
             --Suffer a KO/Exceed Time Limit--
            ///////////////////////////////////
                      --Time Limit--
                      --15 Minutes--
            ///////////////////////////////////

++Red Capsule available at K-4++

You have 15 Minutes to complete this mission, but I suppose
Square decided to be merciful with the time limit on this one,
because you should only need about 7 or 8 minutes to get through
this mission. Turn right at the very beginning and you should
see some stairs and a tunnel on your left, look down the tunnel
and try to take out the soldier at the end, but he might move
away after taking a few hits. After him another DG soldier will
come running down the tunnel, kill him. Now your free to look at
your map without being attacked as long as you killed both
enemies. If you missed the guy with the rocket launcher just
backpeddle to your starting location to use your map. If you
bring up your map you'll notice this level moves in basically
a large circle formation. Your objective is to get to J-6 on
your map. There are many tunnels and stairs and ladders that
are basically here to disorient you. But if you get lost just
look at your map and make sure you going in the right direction
(towards J-6). Don't rush this level, because there are some
powerful enemies laying in wait for you around corners, on
bridges, and everywhere else inbetween. Certain deviations from
the main path will warrent you items, so don't be afraid to
look for them, the time limit is generous enough. A section
that I sould address is the first part after you run down the
first tunnel with all the braches running off of it. At the end
is a plethora of soldiers waiting for you. Two of them have
machine guns that, for some reason, never need reloading. I
would advise taking the path to your right, (right before you
get into the area with all the soldiers) and take the ladder
up. If you look around there is an explosive barrel down on
ground level in front of them by the gigantic pillar. Just
shoot that and save yourself some HP. Of course you don't want
to always follow the main route. Like in the next section after
the one I was just talking about. There might be a black widow
at the end of the tunnel, if that's the case, just take a side
route to the right and bypass him. All these alternative paths
basically lead to the same destination, just keep checking your
map and you'll be fine. Later, around the F-13/E-13 area you'll
notice your progress will be impeded by blue laser grids that
require a cardkey. If your not already on the second story
floor, find a ladder and climb up. You should find a section
with laser grids that are not operational yet at E-13. As soon
as you run over them, they activate and your stuck in this
small room with 4 swordsmen. After they're gone go through the
tunnel on the left and get the cardkey, now you can continue
on. Note, there are two laser grids in which you can go
through, but they both end up leading to the same place. So,
choose whichever one you want and continue on. I just now
realized this, so I better point it out, you know that guy with
the rocket launcher at the start of the level? Chances are you
didn't kill him right away because he does have a lot of HP.
But this guy is omnipresent and will pretty much follow you
through the whole level if you don't kill him. He's annoying
because he runs away all the time, but try to kill him before
he becomes a liability. After your through the blue grid, you
should find yourself in the last section. If you came in
through the bottom laser grid, turn to your left and you'll see
a DG soldier with a rocket launcher. That's the guy with the EX
Medal your looking for. After you kill him and get up next to
the medal, a heavy swordsmen will spawn next to you on a box.
The great part about this is that he'll get stuck on the box
and you can just stand there and kill him without any
resistance. Get his cardkey, open the grid, grab the medal, and
viola! >.<


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Messenger from Hell........................................mes49
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
               --Escape from the Megastructure--
           /////////////////////////////////////////
                  --Conditions for Defeat--
               --Suffer a KO/Exceed Time Limit--
           /////////////////////////////////////////
                       --Time Limit--
                       --3 Minutes--
           /////////////////////////////////////////

++Green Capsule available at F-15, this one is right in front of
you where all the enemies are spawning at the beginning of the
level. Problem is, you have no magic. You have to run up a ways
until you see a Mako point, once you get some magic, backtrack
through the enemies and back to the green capsule on the other
side of the red laser grid.++

Having a time limit on this mission is kind of redundant but I'm
not complaining. The enemies are invincible so don't bother
shooting them, just turn around at the start of the level, equip
your Cerberus or your Griffon and start runnning. Just shoot the
boxes that are blocking your path on the way up. If you get
a chain going the boxes break with one shot. At the top of the
ramps you'll probably see your destination. Right before you get
to it, a pile of boxes materializes and blocks your escape. The
boxes get their own boss health meter! I thought that was
terrific, but just shoot anywhere at the mass of boxes and your
free. This level only takes about a minute and is extremely
simple.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Badlands...................................................bad50
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                  --Locate the Goal Point--
            /////////////////////////////////////
                  --Conditions for Defeat--
              --Suffer a KO/Exceed Time Limit--
            /////////////////////////////////////
                       --Time Limit--
                       --15 Minutes--
            /////////////////////////////////////

++Secret Mission available at F-8++

This mission is fairly simple and quite unremarkable, there is a
time limit to take note of but you should be able to finish this
in about 9 or 10 minutes. From the starting point, walk right
a smidgen, aim out the doorway, and up towards the top of a
very large tower. Make sure you have your sniper scope on your
Hydra, aim to the top of the tower and kill the sniper. Pan down
with your crosshair and you should see an explosive barrel atop
a white cargo box. Shoot the white box and you'll unlock the next
secret mission. Take your zoom off, and move to the left a
little. Aim out the door again and up on a roof you should see
another sniper with an explosive barrel next to him. After him,
your next sniper is closer to you just over a sand dune to your
right. You can exit the building now. When you get out to a
stony area in the sand, zoom in to the left at the bottom of a
sand dune for another sniper. Once he's gone swordsmen will
materalize in pairs. This goes on for a little while but just
stand your ground if you want and kill all the waves. There
might be a DG elite to your left by a small tower. And also,
take care of another sniper way over yonder behind the small
tower to your right. Don't underestimate the range of the snipers
in this level, and be wary of the damage they can inflict. One
shot from a sniper should take a good 350 HP off your bar.
Anyways after you get the sniper who's behind a sand dune past
the small tower, head to your right. There's another sniper
behind a wrecked piece of road near the main huge tower structure
so kill him as soon as he comes into view. After he's gone you
should be free to run into the Southeast corner and grab a
phoenix down. Travel along the Eastern wall and you'll approach
a building with a sniper in front of it. Watch out for that white
box in front of you, there's a mine right above it. If you
destroy the mine, you'll get an Ether from the box. This next
part is completely optional, but if you want, head into the
building and you'll be up against 4 cactuars. After they're gone
a red box will appear, just shoot it with the Cerberus to get
the Mine Detector. Finally, it's time to head to the large
buliding in the middle of the level. Head to the north side of
the building and once you get close enough you should see a blue
laser grid with a sniper behind it. After he's disposed of, go
through the front door but walk slowly because there's a mine
right in the doorway. Once inside, you'll be ambushed by 4
sahagins, or as I like to say, Donatello's failed experiments.
After the sahagins are gone look to your right and you should
see an explosive barrel with a DG soldier next to it. Follow the
path outside and wait for the 3 or 4 swordsmen to jump down on
top of you, after there gone climb the ladder next to you. At
the top watch out for a mine in the middle of the roof. Two
soldiers will spawn at the small tower across from you. Continue
along the narrow pathway and pretty soon you'll encounter 3 more
enemies on the east small tower awaiting your arrival. It's easy
to fall off here but you should have plenty of time, so don't
worry if you do fall a few times. After you kill the 3 DG's go
around the corner to be confronted by 3 cactuars. They're a
nuisance if they get a chance to attack so use fire magic if you
have any MP, if you don't, just shoot them very quickly. Go
forwards slowly because there's another mine in your way,
destroy the mine and grab the cardkey. Jump down and continue
north. Use your cardkey when prompted and run towards the center
of this desert. But before you get there, stop, and zoom in
to your right to see a sniper next to a small building. Continue
on north towards the large sand dune. Once you get to the top, 3
sahagins will spawn below you and you'll probably notice another
sniper in the northwest corner. After they're all dead you
shouldn't have to worry to much more about enemies. Just walk
towards the building in front of you very slowly, there's an
overabundance of mines in front of the laser grid so just take
your time and get rid of them. Getting rid of all these mines
sucks, so be very careful. Actually, you don't need to dispose
of all of them. Just clear yourself a path to the blue laser
grid but make sure you remember where your path is. Once you
feel confident you've cleared enough mines out, head back
towards that small building in the northeast corner. Once you
get near it, two black widows will appear. I told you to go
clear out a path through those mines because you probably don't
want to bother killing these guys. But if you have enough time
to kill them, that would probably be safer anyways. I was just
to lazy to actually fight two of these things. Anyways, grab the
cardkey inside the building, head back to the blue laser grid
with all the mines next to it and head in the building for a
mission complete.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chamber of Ghosts..........................................cha51
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                --Exorcise the Undead Soldier--
             /////////////////////////////////////
                  --Conditions for Defeat--
                      --Suffer a KO--
             /////////////////////////////////////
                       --Time Limit--
                          --None--
             /////////////////////////////////////

==Secret Mission==

I thought exorcising the undead involved a dogmatic priest and
a vile of holy water... but I guess that's just me. Instead,
you'll be exorcising this spirit through means of target
practice. A red soldier will warp around the room much like
Weiss did in the main game. He's very quick but he won't attack
you, so just keep firing and just hope you get lucky. Also,
random enemies will run into the room, so make sure to take care
of them when needed. As soon as their disposed of, advert your
attention back towards the undead soldier. This mission might
take awhile due to the undead soldiers speed and the random
enemies that charge into the room. Oh yeah, building up chains
by killing the random enemies and then attacking undead helps
this go by quick, but you probably already knew that. Anyways, I
can't really help you out much with this one so...............
good luck! ^.^


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Deep Tower.................................................dee52
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                   --Mission Objective--
                --Take Control of the Tower--
             ///////////////////////////////////
                  --Conditions for Defeat--
                      --Suffer a KO--
             ///////////////////////////////////
                       --Time Limit--
                          --None--
             ///////////////////////////////////

++Yellow Capsule available at K-8++

This level may sound onerous but I ended up beating it my first
attempt. You'll be up against 100 DG soldiers with rocket
launchers, so it's redundant to say be careful and strafe pretty
much all the time when your combating these guys. The first
section you'll be up against 10 soldiers, in fact almost every
wave comes in groups of 20 or less. Buliding up chains is key to
beating this level. And I would advise using your Cerberus for
the majority of the level, but there are a few instances where
you'll want to switch to the Hydra. The first 10 will be in the
center courtyard with 7 on ground level and 3 on the second
floor. This mission basically revolves around whether or not
your aim is precise enough to take out these guys fast enough.
Once your done with a group of 10 advance to the next floor and
so on and so forth. Sometimes you'll have to run around until
you find the right location to initiate the nextgroup of
enemies. Once you kill 50 soldiers  head back down the stairs to
the bottom for the next 50. Needless to say, you'll be strafing
alot but the rockets are pretty slow so that should warrant you
enough time to evade them. When you have a deathtoll of 70 and
you head down to the second floor and the 70/80 pops up, just
use your Griffon for this part because all the soldiers will be
in close proximity. The last 20 will be on the bottom floor, be
careful with this part because the soldiers on the 2nd and 3rd
floors can be a huge nuisance. As daunting as this level sounds,
it's actually fairly simple. And remember, move around ALOT on
this last section.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cait Versus the Crimson....................................cai53
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                 --Defeat Rosso the Crimson--
              //////////////////////////////////
                  --Conditions for Defeat--
                       --Suffer a KO--
              //////////////////////////////////
                       --Time Limit--
                          --None--
              //////////////////////////////////

++Red Capsule available at G-9++

Wow, this level sounded very arduous at first since the last
level requiring you to use Cait was horrible. But actually, this
is very simple. At the start run to the right or left of Rosso.
Don't attack her yet, wait for her to attack you. She'll
probably use a double slash attack with her Zidane blade. Just
run around her and claw her as soon as her attack is finished.
Remember your only going to have time for one attack so don't
get greedy and try for a combo. As soon as you finish your
single attack, move out of the way. Don't run backwards, just
move to the right or left and she should attack again,
(hopefully missing) so just move out of the way, attack, run
around her again, etc. etc. etc. Just repeat this process until
she's dead. A side note; her attack in which she does a flury of
jump kicks is not a good time to claw her, she recovers from
that attack quickly, so if she does do that attack, just wait
for a better oppurtunity. And, attack her side, not her back or
front, the side seems to be the prime location. There are 3 mog
dolls in this area but it's a pretty small area, so just run
around and you should be able to find them.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shinra Manor Prime.........................................shi54
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     --Mision Objective--
                   --Locate the Goal Point--
              ///////////////////////////////////
                   --Conditions for Defeat--
               --Suffer a KO/Exceed Time Limit--
              ///////////////////////////////////
                        --Time Limit--
                   --2 Minutes 40 Seconds--
              ///////////////////////////////////

++Green Capsule available at I-5, I couldn't find this one for
awhile, but it's actually pretty simple. You know the section
with the red laser grids and the rocket launching DG's behind
them? Well, once you jump down into the first floor section, run
to your left and you should see a blocked off hallway with a
green capsule at the end. If I were you I'd take out all the
DG's in this section before you attempt to get this one.++

A race against the clock! The time limit is rigorous and will
not afford you much leeway, so this level may take a few tries.
I won't give you specific directions because all you have to do
is follow the item briefcases through the entire level. There's
only one enemy your going to have to kill in this level so
don't worry about enemies and run full tilt. Anyways, there are
a few areas I should address such as the cave part. Once you
get into the cave with the green lights, you'll see three
barrels at one section, shoot the one on the right and continue
through. Right after that you'll have some red laser grids on
the ground that you need to jump over. You may run into some
trouble on the 4th set down, your going to have to jump on top
of the two grids and dash over to the other side. I don't know
if this was a glitch or what, but I always have problems at
this part. After the laser grids you'll come to a section with
even more explosive barrels. Take the left branch here, and be
careful not to get to close to the barrels when you destroy
them. The next part with the pit and the inoperative platform
section, you'll have to jump once and then wait for yourself to
fall just a little before you initiate the second jump, and
make sure you line it up correctly so you don't miss the
platform. When you get to a narrow corridor with boxes littered
about, get out your Griffon and make quick work of them. You
should be going up the circular ramp at this point. There
should be a little over one minute left on the clock. When you
get the section with the stair cases going down to the foyer,
(or the place where you fought the black widow) jump off the
top and go for the three items that are lined up on the right
side. There are soldiers behind the red laser grids who will be
firing at you but, forget about don't bother with them and run
through the doorway. Next section has alot of red laser grids.
Just weave around them until you get to a section with some
boxes stacked up on each other. Jump to your left and grab the
Ether on the table. Use it right away and be prepared to fire
some magic down the hallway at the soldier. Follow your magic
shots up with bullets from one of your guns. This guy is
annoying because your not left with much room to dodge his
rockets, shoot the rockets if you have to. Continue on and keep
following the item trail and you should arrive with a few
seconds to spare. *_*


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rampart Rumble.............................................ram55
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     --Mission Objective--
                   --Locate the Goal Point--
              ///////////////////////////////////
                   --Conditions for Defeat--
               --Suffer a KO/Exceed Time Limit--
              ///////////////////////////////////
                        --Time Limit--
                        --15 Minutes--
              ///////////////////////////////////

++Red capsule at M-11, this capsule can be a little tricky to get
(Just look above you at the start of the level if your wondering
where it is). Your going to need to wait until you get towards
the end of the level, and find a ramp at the E-5 area in which
you can climb up on. From there just follow a path towards the
capsule and melee attack it.++

Interesting level we have here. If you turn around and look
inside the building behind you, you'll notice Cait Sith is where
he belongs... behind bars. >.< But seriously, he's there for a
reason which I will address later. Anyways, start off by heading
down the path to your left. Around the corner you should see a
DG comm. standing there, equip your Hydra and snipe him. He
should drop a Limit Breaker, but if he dosen't, don't worry
about it. At the door where you just killed this guy, is another
DG strolling around a wall, take him out if you want. Don't go
through that door but head towards the the northeastern corner
towards the explosive barrel. Don't go through the doorway here,
instead continue on along the path the wraps around and goes
south. Follow this until you get to an open area with a blue
laser grid and a DG standing to your left in a doorway, the
idiots facing the wrong way so don't worry about him seeing you.
Keep going north, past the blue grid and follow the path until
you get to the small black and red tower. You should see an
opening in the wall to the east with a building on the eastern
wall. Go inside to grab the cardkey, but watch out for the
heavy swordsmen who will spawn in front of you. Alright, you
have one of two choices: Use the cardkey to free Cait, or use
it on one of the two laser grids that lead to the end of the
level. The advantage of having Cait is that he'll follow you
around and randomly drop ammo and health items for you. It's
not that far of a trek back to get him, so I'd advise that you
do so. Regardless of what you do, open one of the blue laser
grids, one is at F-8 which is the one i chose. At the right
hand side of the wall is a DG comm. and on the left is a heavy
swordsmen. Strafe in and kill the comm. on your right first.
After both enemies are gone, look diagonally to your left and
you'll see two more of the same. After they're gone continue on
to your left, but not through the door they were guarding. After
you round the corner you'll see another DG comm. walking around.
Continue on and you should see one more soldier walking around
in front of a building. That building is your destination, but
just before you step inside three heavy swordsmen will
materialize, but there easy, step into the goal point and your
done. On my speed run through this level I beat it in 2:27
seconds, so don't worry about the time limit at all.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Contra Kalm................................................con56
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                   --Mission Objective--
                 --Locate the Goal Point--
             /////////////////////////////////
                 --Conditions for Defeat--
                      --Suffer a KO--
             /////////////////////////////////
                      --Time Limit--
                         --None--
             /////////////////////////////////

++Secret Mission Available at J-13++

Shoot the red boxes in front of you for a suprise... 3 Cait
Siths, just what I've always wanted! Although, for some reason
I don't think they gave me the Cait Siths on my first time
through this level which does make things more difficult due to
lack of ammo. But, the goal in this level is to take out each
and every enemy in each section to warrant you a Cardkey. It's
very basic and shouldn't be to hard. After you get your first
cardkey and advance to the next section, you might notice the
fountain around the I-13, J-13 area, that's where the white
capsule is. The white capsule is floating around in a circle
inside the fountain, there's also mines inside the fountain, so
you have to aim through one of the slots in the fountain and
time it correctly so that when the capsule floats over a
mine.... well you know what to do. Anyways, you probably will
have noticed the Turk Training Robots by now, there was one in
the last section and one in this section. These guys have lots
of HP, but if your by yourself, (without the Cait's) equip the
bayonet rifle (if you have it) and the power cross. And melee
attack these guys to death, because it's a waste of ammo to
kill these guys using bullets. When you get to a part when
there is two Turkbots back to back, make sure you melee attack
only one and when he's dead go back for the other. They will
stay frozen until you attack them or brush up against them.
In the last section, 6 Turkbots will materialize simultaneously
but just take one at a time and melee attack or use your guns
on them. I'm not sure if the Cait Siths are available the first
time through, so if anyone wants to e-mail and tell me, I'd
appreciate it, thanks! ^_^


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Misslebreaker Deathmatch...................................mis57
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     --Mission Objective--
                --Survive the Missile Assault--
             /////////////////////////////////////
                   --Conditions for Defeat--
                       --Suffer a KO--
             /////////////////////////////////////
                        --Time Limit--
                        --3 Minutes--
             /////////////////////////////////////

==Secret Mission==

Thank Zeus this is a secret mission, this is by far the worst
mission in the game. I got so frustrated with this mission,
but thankfully you don't need to beat it to continue. Even
though I did end up completing this mission, it's not fun,
trust me. Well, if you found Misslebreaker Melee hard, take
that missions difficulty and multiply it by 3. Sure, this
mission starts out simple enough but, by the last 45 seconds
or so you'll probably be hating Square Enix. The only positive
side to this mission is you get 4 Potions, 1 Hi-Potion, and
there are 2 X-Potions at both corners of the platform your on.
At the beginning, the middle Dragonfly will fire two missles at
you as well as the right Dragonfly and the left one. FYI, the
middle Dragonfly fires missles very quickly while the right one
fires them at a moderate speed, and the left has the slowest
missles. So, I'll label these A: for the slow heli. on your
left, B: for the fast one in the middle, and C: for the one on
your right. After each heli. is done with its first volly of
two missles a piece, aim at B and get ready for a fast missle,
destroy that and aim at C for the next and last up at A for
your slow missle. After this is over look up at A and take out
two or three slow missles before you advert your attention
back to C and shoot down the two incoming missles. Then aim
back up to A and get the remaining missles and finally be
prepared for a missle from B. Alright, you should be at about
1:55 on the clock now. Next we have two missles coming from B,
(watch out their really fast!) then look down to C for two more
and then finally up to A for the remaining two. This next part
sucks, C will shoot about 6 missles at you, and so will A, but
since C's are quicker take out about 5 before you look back to
A and destroy some of his missles. Then back to C for any
remaining missles and then back up to A for anymore. You should
be at about 1:12 on the clock. Now B fires a score of missles
your way, so concentrate just on B's missles before you look
down to C and take out 1 missle there, and then back to A for
his one missle and finally, back to B for two more. Alright,
this is where things get really ugly, you should be at about
53 seconds on the clock. You'll get one missle from B, take
that out first, and then a few from C, those come next, and
then look up to A for a few, but B and C will be back at it so
watch out, I'd advise having your Griffon or BMG equipped at
this point. If you get past that you have one more absurd volly
of missles left, which takes up the last 30 seconds. C will
fire off tons of missles which is your first priority and then
aim up to A quickly and get all of his with your Griffon, and
then look over to B with haste for a plethora of missles that
come way to fast. Good thing you have all those Potions,
because your probably going to need them. Anyways good luck,
and maybe you'll breeze through this and I just suck at aiming,
who knows. :P


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cait Versus the Cerulean...................................cai58
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                 --Defeat Azul the Cerulean--
              //////////////////////////////////
                  --Conditions for Defeat--
                      --Suffer a KO--
              //////////////////////////////////
                       --Time Limit--
                          --None--
              //////////////////////////////////

++Red Capsule at H-5++

Even easier then Rosso. Get close to Azul and wait for his kick,
run around it and claw him in the side. Pretty much the same
strategy you used for Rosso, but Azul is much slower so you
shouldn't have to worry about anything really. Again, only use
one attack and then run around him and wait for another kick
before you attack again. Simple stuff here.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vincent the Beast..........................................vin59
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     --Mission Objective--
                   --Survive the Onslaught--
                ///////////////////////////////
                   --Conditions for Defeat--
                       --Suffer a KO--
                ///////////////////////////////
                        --Time Limit--
                        --5 Minutes--
                ///////////////////////////////

++Red Capsule available at H-5, it's right in front of you
behind a blue laser grid. Sometime during this 5 min. slaughter
fest, a random enemy will drop your cardkey.++

Well... with all the enemies in this level you'd think it would
be difficult, but this mission ends up being alot more difficult
on your enemies then it does you. You start with Cait Sith
standing next to you, he'll drop you a Limit Breaker and you can
get started with the slaughter. This is 5 minutes of you killing
countless scores of enemies with Limit Breakers that Cait will
drop for you consistently throughout the level. No strategy
here, just mash the circle button. And keep an eye out for that
cardkey. On another note, you'll notice that when your in your
Limit Breaker form you don't even sustain any damage, talk about
one-upping the competition.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cyclopean Causeway.........................................cyc60
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     --Mission Objective--
                   --Locate the Goal Point--
              ///////////////////////////////////
                   --Conditions for Defeat--
               --Suffer a KO/Exceed Time Limit--
              ///////////////////////////////////
                        --Time Limit--
                        --4 Minutes--
              ///////////////////////////////////

++Yellow Capsule available at F-8, at the start of the level,
run towards the red laser grid on the right with a ladder
protected by a laser grid to the left. Stand here and aim
towards the top of the bridge on the right side with the red
light on top. It's right there.++

Another.... interesting level. Start off by heading to your
right, towards the noise. There's a narrow passageway here with
red saucers going down it. I thought at first you had to jump
over each one but soon realized that was impossible. All you
need to do is shoot them. Once your through all the red saucers
and have entered the door, grab the item at the end and do a
180. Black masses will come floating down past the red laser
grid, just use your Cerberus to finish them, 4 or 5 shots
should do it. After they're gone go forwards and to your left.
Stop before you enter the doorway there because another black
mass will come barreling down on you. As soon as it disipates,
run forward and to your left. Stay in that small alcove until
the next orb passes you by. When it floats past you need to run
forwards and to your right as fast as you can. There should be
an explosive barrel there which you'll probably want to destroy
to get it out of your way. Go forwards and to your left.
Another black orb will be here, run to your right when you get
the chance, wait for to float by again then then run straight
until you get past the red laser grid on your left, and then
just stay in the corner for a sec. You should see an explosive
barrel in front of you, destroy it, and when you get the
oppurtunity run forwards to the spot inbetween the
indestructable barrel and the wall. When you get the chance run
up and to your left into another small alcove. Wait for another
black orb to pass and run up again and into another small niche
in the wall. Finally just make a break for it, and get out of
here. For our last trial we'll have tons of shield robots,
coming forward in a sort of diagonal line formation. This is
easy, just jump over the waves until you get to the goal point,
pretty simple huh?


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trick Arc..................................................tri61
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                  --Collect the EX Medals--
               ///////////////////////////////
                  --Conditions for Defeat--
                      --Suffer a KO--
               ///////////////////////////////
                       --Time Limit--
                          --None--
               ///////////////////////////////

++Green Capsule available at L-7, when your up on the destroyed
bridge section, just aim down the road and look towards the back,
you should see your green capsule back there.++

I think many people abhor this level, but with just cause. This
level can be a tremendous pain, and the first reason being is
because we have enemies that regenerate indefinitely. That being
said, don't bother sniping anyone in this level, only kill
enemies when they're in your way. Well to start off, head out of
the building and make a hard left, you should see a metal ramp
and a small blue laser grid triangle of sorts on the ground below
it. The objective here is to climb up the metal scaffold and drop
down into that small triangular laser grid and grab the medal
inside. Note; you will have enemies shooting at you constantly
throughout this level, but there's not much you can do about this
so just keep running. Once you get your first medal from inside
the laser grids, run forward towards the door in the cliff face.
On your right should be another medal, double jump up there to
grab it. If there's an enemy up there, you'll want to kill him.
Now go through the doorway into a wide hallway. FYI, you do have
4 Potions and a Hi-Potion so don't be afraid to use them when
necessary. Continue on through the hallway and shoot any DG's by
the window when you get to that section. Keep going up until you
get to a huge pillar in the middle of the floor, look around it
in the corner and make sure there's not a DG there. Continue on
up until your out of the building. There should be a soldier on
top of a small hill to your right, get rid of her, and go up the
slope. Go up the metal incline next to you and kill the 2 or 3
enemies at the top to your left. Go right and you'll see an item,
it's only fire materia, which should give you a hint as to where
the green capsule is (it's down towards the end of the bridge on
your left, although you won't have any magic but there's a Mako
point not to far away, when you hit it come back here). Anways,
there should be a small decline on the left of the bridge that
goes under the bridge. There's your 3rd medal on the barrel.
Backpeddle up to the top of the bridge, run to the edge and jump
off onto that metal beam with the 3 items drifting in the air
next to it. Don't bother with those items either, instead, head
down the beam and look over to the left side... or right
depending on which way you have the camera turned, and you
should see a red triangular laser grid below. Jump down into it
and grab your next medal. Make sure you kill the guys down here
because they can become taxing on your HP. After you've jumped
out of the red laser triangle start heading back up the metal
beam and just keep running until you get to the end of the beam
and see another medal on the left side, drop down and grab it. Get
back up and jump over to the Mako point with the item next to it.
Once your on the next metal beam, look down to the left side of it
and you should see an enemy next to your 6th medal. Now jump off
towards the door that goes into the building and retrace your
steps back up to the bridge part. Watch out for enemies. Alright,
once your back up to the bridge, jump off again onto the same
metal beam and back over to the part with the Mako point and your
Limit Breaker. Once your next to the Mako point go forward and
peer over the edge. You should see an enemy on a white platform,
there's a medal down there also, grab it for number 7. Alright,
now jump off into the fray below you, kill some DG's if you must
but your goal is to get upon that huge metal beam in front of you.
Run up it and jump off to the right where you see those 3 items in
a line hanging in the air. If done correctly you'll jump right
over the red barriers. Keep going towards the small tower with a
medal underneath it. After you get it, go into the doorway. Climb
up the ramps and kill any resistance along the way. Once you get
to a fork in the path, take whichever way you please, they both go
to the same place. Once your out of the structure, head to your
left. Follow the path all the way down and to your right taking
out DG's along the way. There's a medal at the very bottom. Head
back up but if you'll notice, there's another branch that goes up
towards a small building, head up there and your last medal is
inside.... phew! I'm glad that's over with. >.<


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100,000 Needles............................................10062
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                   --Defeat 100 Cactuars--
                /////////////////////////////
                  --Conditions for Defeat--
                       --Suffer a KO--
                /////////////////////////////
                       --Time Limit--
                          --None--
                /////////////////////////////

++Yellow Capsule available at L-7. Thanks to an e-mail from
chronx, I now know the location of this elusive capsule. This
one requires a bit more exertion on your behalf to obtain. From
the starting point walk to your right just a smidgen until your
standing on the corner of the narrow walkway. Hopefully you've
killed any cactuars that spawned up here at the start of the
level. Anyways, just wait a bit and sooner or later a cactuar
with probably haste 3 cast on himself will jump up onto the
corner where your standing. You have to be fast for this, but
just do a melee attack and he'll die, leaving you with a
cardkey. If you miss him, don't worry he'll be back, so you'll
have as many chances as you like. Take that cardkey and head
over to L-7 on your map, and use it on the blue laser grid that
leads into a small building, grab the items if you want but on
your way out, look above the door inside the building and
there's your yellow capsule.++

Annihilating cactuars probably dosen't sound like a very
problematical level, and for the most part, you'd be right. This
is ultimately a fairly undemanding level... just equip your
Cerberus or Griffon and start firing. On a side note, there are
mines in this level, so make sure you grab the mine detector to
your left at the start of the mission. A good place to battle
the cactuars is in the North section in the wide open desert
area of the map. Don't stray to far over towards the northern
most building with the laser grid around it. There are mines
everywhere in that section, just like in Badlands. In fact, I
wouldn't be suprised if the mine location in Badlands are
identical to the mine locations in this level. But once you get
to around 60 or so dead cactuars, you'll be overrun with scores
of them. The only advise I can give you to combat this is to
keep moving constantly while your shooting these guys. Needless
to say, the Griffon works great in this mission.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cait Versus the Bull.......................................cai63
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                   --Mission Objective--
                   --Defeat Arch Azul--
               /////////////////////////////
                 --Conditions for Defeat--
                      --Suffer a KO--
               /////////////////////////////
                      --Time Limit--
                         --None--
               /////////////////////////////

++The memory capsule for this mission can be a bit taxing to
obtain. If you take a close look at Arch Azul's tail you should
see your Red Capsule affixed to it. Your goal is to destroy it
with your second or third attack from Cait's combo. This can be
a burden since Azul's suprisingly swift for being such a fatty.
The easiest way to do this is to run away from Azul and wait for
him to do his only ranged attack, the one with the 4 homing beams
he shoots at you. As soon as you notice him rearing back for this
attack, run back towards his tail and get off your back flip kick
attack before he can turn around to face you again.++

Well this battle is certainly intimidating, and it can also be
pretty frustrating if you don't know how to approach it. And don't
forget about the 3 Mog dolls in this level if you need them. Start
off the battle by running next to Azul's right or left side. Let's
go with the right side for my sake. Do a claw attack as soon as
possible and then get ready to jump back away from Azul, do this
very quickly. Because as soon as you attack Azul he'll do a tail
sweep attack that will knock off a hefty 650+ HP. Remember, limit
your attacks to one at a time. After you get your first attack off
and jump over the tail sweep, Azul will turn around to face you.
Lure him in and start running to one side, much like you did with
normal Azul and Rosso. He should try to gore you with his horns
but hopefully will miss if your busy running to either side of
him. As soon as he attacks initiate your attack and get ready to
jump again, I'd advise jumping away from him and not to the right
or left. Repeat this process until Arch Azul lays broken by your
feet. Poor Azul, talk about a humbling experience. >.<


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Deepground Soldiers........................................dee64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                  --Defeat all the Enemies--
              //////////////////////////////////
                  --Conditions for Defeat--
                       --Suffer a KO--
              //////////////////////////////////
                       --Time Limit--
                          --None--
              //////////////////////////////////

++Red Capsule available at K-6++

I played all these levels through the first time and then went
back through each one to write this FAQ. This is one of those
levels when I went through for the second time it was like a
whole new mission because it's very forgettable and there's
really nothing special or difficult about it. Well start off by
collecting the ammo and running towards the tall staircase
structure in the middle. 5 enemies will come charging from the
west side of the stairs, after there gone 5 more will come from
the opposite direction. Finally for your last 10 enemies they'll
all materialize on the staircase structure. Genius idea to put
an explosive barrel on the staircases. Just shoot it and watch 7
of the 10 die, strafe around and kill the remaining 3. Continue
on to the next section. You'll be up against I think 30 DG dogs.
Use the explosive barrel to take out about 5 of them, and use
your fire magic when you need to, but you can basically just use
your Griffon or BMG for all of these guys and be fine. Next
section has a few guys spawn in front of you, just use your
Cerberus for them. Next wave will consist of about 12 guys which
spawn in a line. Use the explosive barrel to take out about half
of them and then finish off the remaining few. And our last wave
has about 19 or 20 guys for you to handle, you should have a
Limit Breaker in your inventory, so go ahead and use it and have
fun with the gratuitous massacre. If for some odd reason you
don't have the Limit Breaker just use some fire magic. And yup,
that's it, I was so suprised that was the entire level, I was
really expecting something a little harder. :P


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shieldbreaker..............................................shi65
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                   --Defeat 100 Enemies--
             ///////////////////////////////////
                  --Conditions for Defeat--
              --Suffer a KO/Exceed Time Limit--
             ///////////////////////////////////
                       --Time Limit--
                        --5 Minutes--
             ///////////////////////////////////

++Red Capusle available at G-12/H-12, look up on the light post,
jump off a box and do an aerial melee attack to destroy it.++

Well, I believe this is the only mission that requires you to
defeat 100 enemies and also have a time limit. Regardless, this
mission shouldn't be to much of a problem. Start off by
equipping your bayonet rifle and your power cross (if you have
either of them). Head out into the field with the explosive
barrels strewn about. You should see 3 shield bots, you can
either shoot the barrel next to them or melee attack them. I
would advise against shooting these guys because you have to get
around to there backside in order to do this. This takes way to
much time, so just focus on using your melee attacks. The
barrels are here to make this mission go by faster, but I'd save
them until you get larger quantities of enemies to destroy
before shooting the barrels. Anyways, after your first 3 shield
bots are disposed of, run towards the middle of the field and
3 DG soldiers will spawn along with a few more shield bots. I'd
advise using your guns for the soldiers, but keep using your
melee attacks for the shields. And don't be afraid to use the
barrels, if you notice about 4 or 5 enemies generate next to a
barrel, shoot it. But a note on that, enemies in this level
usually spawn one by one, but generally in a group. So if you
see some enemies generating, wait until they stop and then
destroy the barrel next to them. After you kill about 35 or so
enemies, shieldys will start multiplying like rabbits, which is
actually a good thing for you, because you can rack up an excess
of kills at this point. Just go around and start using melee
attacks, the key is to keep the chain going. Once you get your
chain up to about 5 or 6, you can just start using one melee
attack for each shield bot instead of your whole combo, this
makes things go by very quick. I think I got a chain of about 31
or 32 kills before I got hit. After you kill about 35 to 40
shields, our DG soldiers will come back. I'd advise equipping
the Cerberus and run around and kill all of these guys before
you go back to the shields. Needless to say, use any remaining
barrels if you want. At this point you should be almost finished
so kill a few more shields and your done.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spiral.....................................................spi66
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                     --Complete 5 laps--
             ///////////////////////////////////
                  --Conditions for Defeat--
              --Suffer a KO/Exceed Time Limit--
             ///////////////////////////////////
                       --Time Limit--
                      --5 Minutes/Lap--
             ///////////////////////////////////

++Green Capsule available at D-5++

Hmmm... considering each lap takes about 3 to 4 minutes, this
mission should take you around 20 minutes to complete,
depressing isen't it. :( Start off by going over the laser grid
to the east. Also, your timer dosen't start until you pass
over the grid. Just follow the unambiguous path and kill
anything along the way. Also you'll notice after you kill your
first DG there is a door directly behind him. In that room is
some Cerberus ammo. You'll see quite a few offshoot paths along
your way that will warrant you ammo and various healing items
and the occasional Limit Breaker. Getting these items is pretty
much essential to beating this level. And don't worry about not
having enough time, because you'll have plenty. And by the 3rd
or 4th run through this level you'll probably have it pretty
much memorized.  Anyways, just follow the linear path past the
first enemy, into the next room with the mine floating around,
grab some more ammo in the room to the left and continue on.
Next you'll encounter another lone enemy and another door with
and X-Potion in the room on your right. Keep heading down the
hallway and enter what looks like a pretty standard office room
and you'll encounter a gargoyle. Your Cerberus works best here,
and keep heading through the various rooms, killing the
gargoyles in each. Keep going and you'll get to a section with
lots of boxes and 3 DG's, finish them off and get the Elixir
and the Red Potion from the two small rooms on the right and
left walls of this area. Next you'll get to a section with a
doorway on your left and doorway on the right. Take the one on
the left and you'll find a Potoin... yes i know its utterly
useless but you can grab it if you want. Anyways continue on
and a solitary floating mine will generate. There are paths to
your right and left in this room. The one on your left has
some Fire Materia and the one on your right has a Mako point.
Get into the narrow corridor on your upper right and wait for
the mine to pass and continue on its path before you go through
the blue laser grid and complete your first lap. Pretty
effortless right? Well just wait until you get on your 5th lap.
Next lap you'll go through the same area but with an increase
in enemies. Also, remember that there are more items and ammo in
each of the small rooms, so don't forget to grab those. Lap 3,
things start getting a little difficult. You'll notice once you
get to the part with with all the floating mines crisscrossing
in front of your path that the mines are moving a little quicker.
Forget about the Rifle ammo in the room from now on and go along
the right or left side and stop next to the display cases with
the materia looking orbs inside. Time your movements
accordingly. Once you get to the gargoyle room you'll notice
some new enemies. Turk bots will spawn along with the gargoyles,
but these guys will stay frozen in place unless you shoot them
or brush up next to them. So, if you can, stay as far away from
them as possible while your killing the gargoyles. When you get
to the narrow corridor section with the floating mines, I'd
adivse you to stay on the right and go through the side paths on
the right until your at the end. Lap 4, more of the same, but
another increase in difficulty. Be extra careful in the first
floating mine section, stay on the right or left side and make
sure you stop next to each display case and time your next move
correctly. Gargoyle rooms get a little chaotic at this point,
and make sure you don't hit the Turkbots, because they take
forever to kill. Once you get to the room before the floating
mine corridor section, go into the room on your left which has
been giving you Potoins the last 3 times, this time you'll get
a destructable box with Cait inside. He's great to have for
stocking up on items before you attempt your last lap. Goodness!
your almost done, but this last lap is absurd. I advise using
fire magic for the first wave of guys, and once you get to the
first floating mine room, you might have some problems.. I'd say
stick with the right side and on the last two mines try to time
it so you can run around the display case to your left and into
the middle. Time it correctly and continue on, it's hard I know.
I wouldn't bother getting items this lap either because your
only not going to get much in terms of ammo, and all the healing
items have been replaced by Potoins. :( Anyways, Gargoyle room
is insane, if you still have your Limit Breaker from earlier,
now would be a good time to use it. You don't have to kill all
of them if that proves too difficult, just kill enough so that
when your running away you don't get slaughtered. The last
section with the floating mines is more of the same but now we
have a DG launching missles at you. Use your magic on him or
snipe him. And your done, blimey, I'm glad that's finished! *_*


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
One-Handed.................................................one67
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                    --Defeat 100 Enemies--
                /////////////////////////////
                  --Conditions for Defeat--
                       --Suffer a KO--
                /////////////////////////////
                       --Time Limit--
                          --None--
                /////////////////////////////

++Red Capsule available at F-7++

100 DG Elites. That means you won't be able to use your guns.
So start off by equipping the bayonet rifle and the power cross
if they're available to you. Melee attack the first DG in front
of you and wait for the next two to spawn, melee attack them
also. For the next three you'll have two down below and one up
top, use the barrel for the two on ground level, and jump and try
to aerial melee the other. Alright, I suggest you leave this
area now. Run towards the right and into the huge section with
numerous staircases. There should be a limit breaker up on top of
the thrid staircase up, and another in the same room further down
on top of some boxes. Continue on until you get to the starting
point for Stygian Sewers (if you remember that level). It's around
the J-4 area. You probably won't have any DG's following you, but
that's fine because you need to stock up on limit breakers right
now. Speaking of which, there's a limit breaker in the room with
the huge pipe in the middle, it's at the top of the stairs. You
should have 3 by now and there are more but as your aware of,
your only allotted three limit breakers at a time. So you should
almost be back to your starting location, which is where your
enemies should be. Use your melee attacks or the barrels if you
can, and only use your limit breakers when you get low on
heatlh. Once you get to about 30 some kills you should probably
be in the large room with all the stairs. Enemies at this point
will come in drones to face you. But this is great, because you
can finish this level faster. Just use a limit breaker and kill as
many as possible before it runs out. You should be at 40 by now.
10 more will generate in here, so once your at 50 head into the
J-4 area for another 12 or 13. This part is a little difficult
because about 6 or 7 of the enemies are up on ledges next to a
very small set of stairs. Just do your best and use another limit
breaker if you need to. Another wave of 8 will be in this same
area also. After their gone you should be at 70 for your death
toll. Head into the west through the adjacent sewer pipe to the
room with the large pipe in the middle and staircases on either
side. Go up the ladder to your right before you enter the area,
look down and shoot the explosive barrel by the large pipe. That
should take care of all but one. Finish the lone DG off and you
will be confronted by another wave of 10 DG's in the same place,
use another Limit Breaker at this point. Your remaining enemies
will come in via the tunnel you just came from, but you should
still have an ample amount of time left in your limit breaker to
handle them, and success! Not a terribly hard level overall,
just tedious.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Black Widow Tetra..........................................bla68
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
              --Eradicate the Black Widow Squad--
           /////////////////////////////////////////
                  --Conditions for Defeat--
                      --Suffer a KO--
           /////////////////////////////////////////
                       --Time Limit--
                          --None--
           /////////////////////////////////////////

++Yellow Capsule available at I-5, just look up, it's underneath
the bridge above you.++

This mission is just as laughable as Widow Missileer. You'll be
up against 4 black widows. Two in front of you and two behind
you. But instead of using missles, they'll be using their mako
cannons. This may sound problematic but the morons use their
cannons simultaneously, and all you have to do is dash out of
the way and return a few shots. Granted, the timing can be a bit
difficult if you don't know when to dash. All you need to do is
wait until you see their cannons glow yellow, and as soon as
they start glowing dash to the right or left. They will get
quicker as you deplete there HP but considering how fast you can
kill them, this shouldn't be a problem.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gatling Shower.............................................gat69
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                  --Collect 100 EX Medals--
              /////////////////////////////////
                  --Conditions for Defeat--
                      --Suffer a KO--
              /////////////////////////////////
                       --Time Limit--
                          --None--
              /////////////////////////////////

++Secret Level available at I-14++

My first time through this level was not a pleasent experience,
but that's because it took me 38 minutes with a lot of running
around picking up vital rations and hoping for Hi-Potions just
to keep myself alive. Thanks to an e-mail from JimTheFly I got
through this level in about 14 minutes with minimal damage.
First off, you might notice a red box above you when you start
the level. In fact, there are 5 red boxes scattered about this
mission. The key to unlocking them is to find the white capsule
in this mission, destroy it, and exit this level back to your
extra missions screen. As for the capsule, head over to I-14 on
your map, you should be next to a tall structure that resembles
a water tower. You'll see a white capsule orbiting the tower
with an explosive barrel on the very top of the tower. If your
facing south towards the tower and shoot the barrel, it will
fall towards you, so time it correctly and shoot the barrel when
the capsule comes around the corner. Once you unlock the secret
level, go back to the mission menu and finish the secret mission
"Go with the Flow." Alright, once your finished with the secret
level come back to this level. There are 5 red boxes in this
area, their locations are: F-10, H-9, L-12, H-13, and F-6. In
each of these boxes is a gatling gun, and the gatling guns do
9999 damage to the enemies, plus you are invulnerable while your
sitting at a gatling gun. So, this mission just got a whole lot
easier. Don't use the gatling guns at H-9 or F-10 because their
up to high. The ones at H-13 and F-6 are both ground level,
which is ideal. I don't need to explain much more, just pick a
turrent and fire away. You'll have to take a break from killing
every so often to pick up EX medals, and that should be the only
time you take any damage. Our jet pack enemies will occasionally
drop Hi-Potions so you should be fine. Later on in the level the
jet pack DG's will be joined by Gargoyles. Some Gargoyles drop
Gigas Medals which are worth 3 EX medals, so that helps this
mission go by much faster. Anyways, credit goes to JimTheFly for
that strategy, thanks Jim! ^_^


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go with the Flow...........................................goo70
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                 --Destroy all the Targets--
             ///////////////////////////////////
                  --Conditions for Defeat--
              --Suffer a KO/Exceed Time Limit--
             ///////////////////////////////////
                      --Time Limit--
                       --5 Minutes--
             ///////////////////////////////////

==Secret Mission==

Well well, I don't think we've had a secret mission in a while.
Not since the depraved Misslebreaker Deathmatch mission. >(
Anyways, this one's simple. You'll have 30 enemies to destroy,
the first 10 are red saucers. Use your Griffon for these guys,
and try to stay as far away from the waterfall as you can, so
you'll have enough time to take a few out before they slide
past you. Next 10 are the mutated turtles. These guys are easy,
just use your Cerberus for them. The last 10 are cactuars, which
are actually a challenge because their very quick and their very
small. Use either your Griffon or melee attacks, I did it the
first time with the Griffon but found out after going through a
second time that melee attacks work better for the cactuars,
anyways good luck.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Brotherly Love.............................................bro71
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                  --Defeat Nero and Weiss--
               ///////////////////////////////
                  --Conditions for Defeat--
                      --Suffer a KO--
               ///////////////////////////////
                       --Time Limit--
                          --None--
               ///////////////////////////////

++Green Capsule available at G-3, to your right, around a pile
of rubble is a Mako point you'll need for the Green Capsule.++

Sounds challenging, but you can beat it in about 40 seconds.
Go after Nero first, and if you want to get some magic from the
Mako point on the right you can use it on Nero and kill him
almost instantly. Then all you have left is Weiss. I don't need
to tell you he's quick, but just use your Cerberus and he'll go
down faster then you think.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Unlimited DG...............................................unl72
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     --Mission Objective--
                   --Defeat all the Enemies--
                ////////////////////////////////
                   --Conditions for Defeat--
                        --Suffer a KO--
                ////////////////////////////////
                         --Time Limit--
                            --None--
                ////////////////////////////////

++Red Capsule available at M-10++

Unlimited! Sounds like you'll be up against a perpetual tide of
DG soldiers, but don't worry there's only 40. The only difference
about these DG's is their ability to use limit breakers. But,
this shouldn't happen because they only acheive their limit break
status if you let them linger at low health. Say for instance,
you shoot one for about 300+ damage and just leave him alone....
he'll activate a limit breaker, making him much harder to contend
with. So, just make sure once you shoot a DG, you stay commited
to killing that specific enemy before you move on to the next one.
Alright, from your starting point run fowards and take out the
first DG at the top of the small staircase. FYI, two shots with
your Cerberus should take out the majority of these guys. Take
out the next 3 to your right, and keep following the path,
killing enemies as you go. You should get up too 10 kills pretty
quickly. The next 3 are self-explanitory, actually all the
enemies are pretty self-explanitory, just take out DG's once they
spawn. But once you get to 33 kills, head left, or to the west
corner of this level to encounter your last 7 enemies. You'll be
tempted to shoot the explosive barrel right in the center of the
cluster of DG's, but don't... well not right away. Instead try to
shoot about 4 or 5 of them, but just one shot per enemy. Then go
ahead and use the barrel. If you actually shoot the barrel first
thing, all 7 of our enemies will limit break concurrently and we
defenitly don't want that do we? :p Anyways, take out any
remaining enemies and your finished. Not to difficult huh?


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Drumline...................................................dru73
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    --Mission Objective--
                  --Defeat the Dual Horn--
               ///////////////////////////////
                  --Conditions for Defeat--
                      --Suffer a KO--
               ///////////////////////////////
                       --Time Limit--
                          --None--
               ///////////////////////////////

++Yellow Capsule available at J-2++

Easy stuff, you should be able to complete this in your first
attempt. Since the dual horn you'll be up against is invulnerable
to your bullets, magic, and melee attacks. You'll be using
explosive barrels to take this behemoth down. All you need to do
is lure the dual horn next to a barrel and shoot it. First off
run forwads a bit and our dual horn will spawn. As soon as your
able to move break to the right and you'll see a barrel, position
yourself against the eastern wall and wait for the dual horn to
get next to the barrel and shoot. Immediately start to backpeddle
along the east wall with the 4 barrels lined very tactically for
some easy damage on dualey. Let him chase you towards the two
barrels by the edge of the dropoff and shoot one before you
plumit over the edge. There's no barrels down here so run towards
the west end of the gorge, and climb up the ladder. Dualey has
his own route and will emerge via the ramp on the northern wall.
He should be at about half health right now. See all those
barrels in front of you once you get up the ladder? Lead him over
to that section and you should probably be able to finish him off.
If not run through the narrow alleyway section and use any
remaining barrels to KO him. Now, we move on to another mission
with dual horns, joy!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Two-Handed.................................................two74
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     --Mission Objective--
                    --Defeat 100 Enemies--
                ///////////////////////////////
                   --Conditions for Defeat--
                        --Suffer a KO--
                ///////////////////////////////
                        --Time Limit--
                           --None--
                ///////////////////////////////

++Green Capsule available at K-6, In order to get the magic
necessary to destroy your green capsule you must free Shelke
from the shop machine on the far east wall. Once she's free,
guide her back over to your starting point (next to Shalua) and
then wait a few seconds and a Manaheart will spawn in front of
them. Equip it on a weapon and your magic bar will fill
itself.++

100 Enemies, to bad they fail to mention these enemies will
consist of entirely dual horns (with the exception of one
enemy). It probably sounds like the most horrendous mission
thus far, but it's made easy by some accomidations placed
throughout the level. And instead of being onerous, this level
actually becomes pretty fun. Start off by talking to Shalua
who's standing right next to you at the starting point. She'll
give you 3 Gigas medals and a cardkey. Use two of the Gigas
Medals on the shop machine next to her, and you'll be bestowed
a Cait Sith that generates ammo and items for you (very
helpful). Continue on into the battlefield and you'll be up
against your first dual horn. Just use the same strategy you
used for the first dual horn. Run around him and try to shoot
him in the rear when you get a chance. These dual horns go down
faster then you'd think, but considering there's 99 of them, be
thankful that they do. After you kill 2, head over to the left
or the north west area for another shop machine. Use 3 medals
and you'll be endowded the Ultima Weapon, having this is great
if you don't already have it. Needless to say, start using the
Ultima Weapon if you have any handgun ammo left. Hopefully Cait
will be providing you with some. Anyways, kill another 3 dual
horns and head off towards the northern wall, and go towards the
waterfall. Use 3 more medals on the shop machine by the
waterfall to get another Cait Sith, except this one actually
helps you attack the dual horns. Suprisingly he does a
considerable amount of damage. Now you need to save up a heftier
margin of medals, 8 to be exact. Once you get to 14 kills you
should have enough medals, as long as you picked them all up.
Run towards the Northeastern wall and jump up on the outcropping
of rock and use your 8 medals on the shop machine. This is
probably the most beneficial upgrade, because it basically is
a haste spell. That makes things much simpler, and the dual
horns shouldn't even have a chance to catch up to you. Once you
get another 4 medals head to the south section and find the shop
machine hidden behind a rock formation. Use the 4 medals for two
health upgrades. You should be at 18 kills right now. By now the
dual horns will be coming in droves of about 5 or 6 at a time,
so make sure your careful. Save up another 4 medals and open the
shop machine in the southeast corner for yet another Cait. He'll
help with the offensive which is also very helpful. Alright,
you probably have noticed the shop machine on the east wall with
a laser grid around it. Once you have another 7 Gigas medals run
over there, use the cardkey Shalua gave you, and use your medals
to get Shelke. Shelke dosen't actually fight per say but if she
gets back over to Shalua you'll get the Manaheart which comes in
very handy. Once you free Shelke however, Neo Azul will spawn
along with a host of dual horns. Neo Azul has a lot of HP so
just be diligent and he'll go down sooner or later. All that's
left in terms of shop machine handouts is 2 more health upgrades
from the machine in the south. After that there should be
only one more shop machine left. It's up on the land bridge in
the middle of the level, but it requires 10 medals to use it.
This shop machine has unlimited usage provided you have the
medals for it. When used, a dragonfly will come in out of nowhere
and bombard the dual horns with a series of missles. Each missle
(if it hits) does 9999 damage which is basically an instant death
for each dual horn it makes contact with. Only use this when
there are an overabundance of dual horns. And make sure that they
are in the middle of the field because the dragonfly only aims
right down the middle of the map. And as for Azul, he's basically
a dual horn with a lot of HP, but he will use his range attack at
random so make sure you do your best to avoid this because it is
very taxing on your health. And make sure you pick up his Gigas
Medal when he's finished because it's worth 10 medals. Well,
there's not much else to tell you, except just be assiduous and
you'll eventually get to 100. And don't be afraid to use your
medals for the dragonfly, because you have no other use for the
medals anyways. And one last note, once you get to 94 kills
you have to go too the north side of the land bridge for the
next 3 and then the south side for the remaining 3. Well, good
luck and remember to use the manaheart! Magic works far better
then bullets on the dual horns.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cait Versus the Empowered..................................cai75
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     --Mission Objective--
                --Defeat Weiss the Immaculate--
             /////////////////////////////////////
                   --Conditions for Defeat--
                       --Suffer a KO--
             /////////////////////////////////////
                        --Time Limit--
                           --None--
             /////////////////////////////////////

++Red Capsule available at K-8++

Cait Sith vs. Weiss? Are you kidding me? My exact words when I
saw what I was in for. This is by no means another breeze battle
like the other Cait Sith boss fights were. But it's not
impossible by any means. Weiss is absurdly fast and Caith is....
well the exact opposite. Weiss has a series of attacks and he
generally has a pattern. The hardest attack to contend with is
his basic dash and slash attack. I've tried jumping away but
Cait's just to slow for that. Instead when he dashs at you, run
right at him, when he slashes it will go right over your head
and you'll be behind him. He'll turn around and slash at you
again, so just run back towards him and he should miss. This is
rather difficult to do, so it make take you a few tries to get
used to it. You may feel like you should attack once he misses.
Well don't, because he'll just dash away and evade your attack.
After he does the sword slashes, he'll shoot at you with his
gunblades. He's pretty inaccurate with these so just keep moving
and he should miss. These are his main attacks so if you bypass
these you'll be alright. After a while he'll do an attack where
he glides in circles around the area, starting with a large
circle and spiraling inwards. Try to get to the edge of the wall
when he does this, but it can be hard to avoid. You may think,
"so when can I actually attack this guy?" Well after awhile
he will stop his attacks and form two doppelgangers alongside
him. At this point he'll do a dash attack at you, but you can
actually evade this one by just running away and jumping. As
soon as he misses with the attack do a full combo on him. This
is basically your only window for attack so make sure you use
it. He'll do the attack with 2 Weiss shadows again soon after
his first attempt, but he won't stand around for you to attack
this time, so don't bother. He also has a crisscrossing attack
that basically just relies on you getting lucky to avoid. But
don't worry, you still have 4 Mog dolls in this area. And you'll
probably end up using all 4. Sometimes after he shoots at you
you'll have a small opportunity to attack him, if you feel lucky
enough go ahead and attack him once or twice if he's close. By
the next shadow attack you'll have another opportunity for a
full combo. So, basically this fight revolves around you evading
a lot and just hoping serendipity is on your side. 4 full combos
should be enough to take down Weiss, but considering how fast he
is this might take a few tries. Another bit of advise, try to
stay next to the walls of this level and try not to stray to far
towards the center of this area. If you can manage this level,
you'll be done with the Cait Sith missions, hurray! ^.^


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Deepground.................................................dee76
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     --Mission Objective--
                    --Defeat the Tsivets--
                ///////////////////////////////
                   --Conditions for Defeat--
                       --Suffer a KO--
                ///////////////////////////////
                        --Time Limit--
                           --None--
                ///////////////////////////////

++Yellow Capsule available at J-8++

Vincent vs. Azul, Rosso, Nero, and Weiss all in a small confined
area. Hmmm... seems a little unreasonable, but this mission is
another push-over battle believe it or not. Equip the Cerberus,
and I'd start with Rosso since she's directly to your left. Move
at all times because Weiss is persistant and will be in your face
about 80% of the time. After Rosso's gone I'd go after Nero since
he has the least amount of HP. All we have left now is Weiss and
Azul. Azul is annoying but Weiss is worse, I'd advise taking out
Weiss first and leaving Azul for last. Azul has high defense, so
trying to kill him with Weiss dashing around can be very risky.
Anyways once Weiss is gone, Azul shouldn't pose much of a threat.
Well now that that's finished we only have one more level and a
secret level to go! Good job getting this far, it certainly takes
awhile. *_*


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stronghold Impervious......................................str77
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     --Mission Objective--
                  --Defeat all the Enemies--
              //////////////////////////////////
                  --Conditions for Defeat--
                        -Suffer a KO--
              //////////////////////////////////
                        --Time Limit--
                           --None--
              //////////////////////////////////

++Secret Level available at H-8++

Well, your finally at the last level (apart from the secret one)
so granted, it is difficult. There are many sections to this
mission in which you must dispose of each group of enemies to
obtain a cardkey and move on to the next section. The first
wave of enemies consists of three black widows shooting heat
seeking missles at you. I know, you can hardly contain your
enthusiasm. Well I always use my Griffon for this part, but you
can use whatever weapon you want. Just strafe around these guys
and keep up a continual stream of bullets at one black widow
until he's disposed of. Continue on and kill the other two.
After they're gone I'd head to the blue laser gride that leads
to a ramp going upwards. At the top a turrent will materialize,
so sit down and aim directly above you and you should see a
white capsule affixed to the ceiling around the H-8 area. Shoot
it to unlock the secret level. Now you can keep going with this
level and skip out on the contents of the red box, or you can
exit this level, go do the secret level and come back and
you'll have access to the red box. Assuming you've gone and done
Invitation to Illusion, come back and kill the 3 black widows
again. Now, this time, head up the ramp on the right/southeast
side of this level, and make sure you walk up because there are
mines scattered throughout the walkway. Once you get to the
door go in and grab the Limit Breaker and stand on the Mako
point. Be careful because there is another mine in front of the
red box. Anyways, destroy the red box to get Cait Sith. The
first time i beat this level I didn't have him, so it is
possible to get through Stronghold Impervious without him, but
he does make things considerably easier. Anyways exit the
building and head towards the blue laser grid in the west
section. Once you open the grid step in a little ways and 9
DG soldiers will spawn. Don't run in and start firing, because
these guys will destroy you, their guns are ridiculously strong
so equip your Hydra and stand sort of next to the red grid to
your right and get a head shot on the first one up above on the
top level. Then wait for the next 3 down below to walk into your
sights and snipe them. Try to make sure these guys don't see you
because they'll make quick work of you. Once you get 4 of these
guys finished off you should be able to run towards the ramp.
But make sure the DG that's walking the ramp isen't coming down
it or else he'll see you, wait until he turns around and heads
back up to snipe him. Two more DGs are at the top so just stand
in the shaded area with the pillar and wait for them. You should
be at 7 now. Head up and stop before you get to the top, look
over the ledge with the camera and another DG will be walking in
front of the building, wait until he turns around and snipe him.
The last one is inside the building. Grab the Phoenix Down, Red
Potion, and 2 Ethers and head back to the ramp section towards
the missle turrent you used to get the secret level. Once you
sit down at the turrent you'll notice the turrent shoots missles
instead of bullets. That does not make things easier, trust me.
Start off on the lower right and take out the DG's running
towards their turrents, alternate from right to left and so on
until you get to 20. Now it gets hard, You'll have more guys
below and DG's with rocket launchers on the top, so take out the
guys on the bottom and then pick off a few rocket launcher DGs
and then back to the turrents and so on. Expect to take some
damage here, because there's just to much going on to come out
of this unscathed. Alright once that's over with, head down the
ramp to the next section. A numerous amount of boxes will
materialize in front of you and you have to find the box with
the cardkey in it. Luckily for you I'm here to tell you the
exact box to shoot so you don't have to wade through any
enemies. It's the furthest one on the left hand side in the top
left hand corner, shoot it and your done with this section.
Drop off the edge of the waterfall and wait for the soldiers
to come down it shortly after. This is basic, just take out the
soldiers when the come down, using chains help. Run through the
waterfall and into the back, where you'll meet some DG's with
rocket launchers, these guys are a push-over, just use chains
and they fall very quickly. Alright, the next section is worse
then George W. Bush's rhetoric. I appologize on behalf of any
Bush supporters. >.< Anyways, get out your Hydra because you
will be up against 12 snipers with very high-powered sniper
rifles. As soon as the 0/12 pops up retreat into your little
alcove you came from. Aim to the second level on the right for
the first sniper and there's another one inbetween the large
center pillar and the smaller pillar to its right. Aim
inbetween these pillars and there should be another sniper on
the second or third level. Move to the left of your alcove and
aim to the highest level for a sniper (also don't worry about
head shots, these guys go down in one hit no matter where you
shoot them). OK, step out from your hiding spot a little ways
and look up to the 4th level for a sniper on the right and
one on the left side of the top level. 5 down, 7 to go. Go to
the left side of your hiding spot and inch out aiming up to
the right side of the second level right beside you. There's
a sniper up there who can be quick, so as soon as you see any
part of his body, shoot it. Next aim down in the same direction
on the ground level and over in the right hand corner is
another one, 5 more left. You should be kind of over on the
left side but not in your hiding spot anymore. Go forwards a
bit and look way up to the center pillar and pan to the right
to see a sniper aiming down through the walkway at you. Now,
run around on the left side. Get behind the beam due south,
the one right in the middle of the three beams lined up
parallel to each other. Look up to the top level again on your
right hand side for another sniper. Keep going left until you
get to the box on the west side. Look up towards the center
and you'll see another sniper on the top of the walkway aiming
down at you. Only 2 more. Keep running around to the next box
and crouch behind it. Directly in front of you on the 2nd
level is the next one. For the last one, head to the Northern
set of 3 beams and get behind the first one you come to. Aim
up to the 3rd level and you should see him. Equip your
Cerberus right away because after he's gone Rosso jumps down
to attack. Nothing to difficult here, just keep backing up
and shooting at her. Grab the cardkey and continue. Next
you'll encounter Nero, what a joke, just shoot some magic at
him and a few shots from your Cerberus and he'll drop. Keep
going down and Azul bounds up the stairs towards you. Another
easy battle, just use some magic and keep firing. Alright,
here's where things get dicey, go through the narrow hallway,
and sooner or later Weiss will drop in. Weiss is hard enough,
but now you have to battle him in this narrow hallway. I'd
suggest using your Limit Breaker now if you still have it.
This guy is super annoying so just be careful. Magic works
great on him also if you don't want to bother with a limit
breaker. Anyways, once he's finished you only have one more
line of business to take care of. Go out the door, and
approach the blue cube. You'll now have to fight... yourself.
Hmm... well actually you have to fight Chaos which is far
worse. It kinda reminds me of fighting Dark Link in ocarina
of time. Anyways, I'd suggest staying up on the level your on
because Chaos will drop down and fly around on the lower
level. Equip your Hydra and get off shots whenever you can.
If that's not working for you go ahead and jump off the right
side to join him on the same level. This is harder but it
might be easier to hit him. If you do decide to go down below
and join him, use your Cerberus and use any limit breakers if
you have any. I felt safer using my Hydra from a distance,
but that might not work for you. Anyways this last level can be
very irritating but when your finished you'll have a great
reward waiting for you! As long as you've already completed
Invitation to Illusion ^_^ .... Actually I'm just kidding, all
you get is a crummy congratulations screen! Depressing :(


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Invitation to Illusion.....................................inv78
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                      --Mission Objective--
                    --Collect the EX Medals--
               ///////////////////////////////////
                    --Conditions for Defeat--
                --Suffer a KO/Exceed Time Limit--
               ///////////////////////////////////
                         --Time Limit--
                          --2 Minutes--
               ///////////////////////////////////

==Secret Mission==

The title should cue you in on what to expect. You'll walk into
a room full of red laser grids. Well, some of these laser grids
are merely illusions and you can walk right through them. So
first off run through the grid on your right, then through the
grid on the far left, then go up the stairs. Grab the first
medal and jump off over the blue laser grid in this section.
Keep going straight into the room in front of you. Grab the
medal behind the boxes next to the wall, then climb onto the
boxes and jump over the grids with the cardkeys inside. Run
back out and unlock the other blue laser grid. Ok, the farthest
grid on the wall is an illusion, so past through that, grab
the medal and go up towards the next laser grid on the wall and
pass through it. Head down towards the middle of the room, and
go right, straight, left, straight, and finally right to grab
the next medal, head back out the way you came. Head up and go
back towards the stairs, go along the wall then go down through
another grid and you'll be back at the stairs. Grab the medal
underneath the stairs. 4 more to go. Now go towards the rooms
in the southeast corner. Go through the grid closest to the
stairs and continue on into the first room to your right. Shoot
the cargo box suspended in the air for medal #7. Go out of the
room and down the hallway. At the back of this room you'll
notice an explosive barrel, stand as far away from it as
possible and shoot it to expose the next medal. Backtrack and
go up the stairs again, jump off and this time, break to your
right, and down the hallway. Ok now we have a few lines of red
grids, the ones that are illusions are far right, far right,
all the way down towards the table and chairs, go straight and
circle around the table. Then jump up on the boxes and then
jump over the red laser grid to your left and onto the table.
Another medal is on some boxes here. That just leaves one more
medal. Go towards the last hallway and run right through all
the grids, double jump over the last one and viola! :)


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
------------------- Legalities and such ------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Passing Note.............................................pas04
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is just me saying goodbye, and I thank you for reading my
guide. I know it's not perfect, and I know I tend to get
longwinded on certain missions (Deep Labyrinth, Rains of Gehenna,
and Stronghold Impervious being some good examples). But
ultimately I wrote this guide to help people out with the Extra
Missions, so I hope it accomplished this goal somewhat. And I
hope you actually enjoyed playing DoC, it's a good game! Despite
what the naysayers think :p Anyways, I'm glad to have this
completed, but e-mail me if you have any suggestions, questions,
corrections, or any comments on my guide. Thanks again and have
a great day. ^_^


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Credits....................................................cre05
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

lifelessdummy for some of the capsule locations.
chronx for the 100,000 needles capsule location.
JimTheFly for the strategy on Gatling Showers.
Square Enix for producing this game.
++If i forgot anyone, let me know!++


----------------------------------------------------------------
Copyright 2006, Monistic_Turtle

This guide is available at:
www.neoseeker.com
www.supercheats.com
www.gamefaqs.com

If anyone wants to use my guide on their site, I'd be happy to
oblige. Just e-mail if you'd like to post it somewhere else.

Version 1.7 (hopefully finished)