Arc the Lad: Twilight of the Spirits
Character/Skill FAQ v1.01
Current Version
updated 7/13/03
Written by Patrick Griffin (Sephimorg) and Erika Riggio
(Yomiko) -
[email protected]
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Copyright 2003 Patrick C. Griffin and Erika K. Riggio
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission by the author. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.
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The Patrick says -
This guide has been written expressly for GameFAQs, though I may place it on my
personal site (
http://evergreen.27names.org) as well. You are welcome to email
me with questions about the guide, however, I may not respond immediately. I
will respond, however, I promise. There will be some spoilers inside, I'm
certain.
The Erika says -
What he said. ^^
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Section 1 - Contents
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Section 1 - Contents
Section 2 - Version History
Section 3 - Game/Skill Background
Section 4 - Character/Skill Guide (Kharg Storyline)
Section 5 - Character/Skill Guide (Darc Storyline)
Section 6 - Temporary Characters
Section 7 - Hidden Characters
Section 8 - Credits
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Section 2 - Version History
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v0.90 -
Listed all ten main characters and skills, including some SP levels required
Listed temporary characters (without skills)
v1.00 -
Added hidden characters
Added background discussion
v1.01 -
Added commentary
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Section 3 - Game/Skill Background
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Firstly, I'll assume you've played the game at least somewhat, and know that
it's a full-movement strategy game that is reminiscent of Breath of Fire: Dragon
Quarter, mixed with a bit of Final Fantasy Tactics. Skills, in this game, are
your special talents. In the human game, they take the form of "Special Moves",
and in the Deimos game, they are "Magic". Darc and Kharg, being half of each,
have access to both. Their power is generally tied to the MNT statistic, and
any damage dealt is then dependent on the enemy's magic defense and elemental
weaknesses and strengths (for example, casting Bebedora's dark-based Black Out
on a Skeleton will result in minimal damage, while casting Tatjana's light-based
Sigma-Gale on it will result in massive damage).
As you proceed through the game, you will receive EXP (for level-building), and
SP. SP has two uses. To gain new skills, you must obtain a certain number of
SP (for example, Paulette's Sling Knife takes 60 SP to learn). As you gain SP,
your class will increase, which will open up new skills that you may learn (for
example, Kharg's Class 2 opens up Power Shot and Mind-Scan). Many skills,
especially stat-uppers, are available on multiple characters, but some are
character-specific.
To use Skills, you need the required number of Spirit Stones on your character
(for example, Volk's Cure needs 8 Spirit Stones). Healing skills may be used
between battles. In the guide below, all skill names will be followed by a set
of numbers, which indicates the number of SP needed to learn a skill and spirit
stones required to cast the skill. SP requirements noted with a * are
automatically learned.
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Section 4 - Character/Skill Guide (Kharg Storyline)
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Kharg, Lord of Nidellia
Weapon - Broadsword
Kharg is the main human character, is very conscientious, and tries to protect
his people from the Deimos and Dilzweld. He has access to Special Moves and,
after a story event, Magic.
Special Moves
Class 1
Fang-Breaker Blade - x/14 - Damages, decreases enemy ATT
One Last Chance - x/12 - Raises ATT in exchange for DEF
Class 2
Power Shot - x/16 - Fires blast of Wind energy forward
Mind-Scan - x/12 - Raises critical hit of standard attack
Class 3
Whirlwind Crusher - x/18 - Damages, decreases enemy DEF
Class 4
none
Class 5
Raise Spirits - 500/20 - Raises morale of the party
Class 6
Windblade Waltz - x/20 - Damages area with shock waves
Class 7
Power Wave - 1600/25 - Fans out wave of Wind energy
Class 8
Windblade Fury - x/30 - Damages area with fierce shock waves
Magic
Class 1
none
Class 2
Wind Slasher - x/10 - A raging whirlwind slashes the enemy
Class 3
Cure - x/8 - Restores 25% of an ally's HP
Class 4
Healing Rain - x/12 - Restores 50% of allies' HP (those in range)
Refresh - x/10 - Cures almost all abnormal statuses
Class 5
Tornado - x/20 - A tornado sucks in enemies in range
Resurrection - x/18 - Resurrects fallen party member
Class 6
none
Class 7
Vital Energy - 1600/20 - Restores 75% of allies' HP (those in range)
Class 8
none
Paulette
Weapon - Sling Blade/Diskette
Paulette has been Kharg's companion since childhood, has feelings for him, and
is jealous of pretty much every other female in the game.
Special Moves
Class 1
First Aid - x/6 - Restores HP (33%)
Sling Knife - 60/10 - Throws knife at enemy for damage
Class 2
Antidote Treatment - x/8 - Cures almost all abnormal statuses
Sign of Silence - x/14 - Silences a single enemy
Class 3
Stinging Rain - x/16 - Knives rain down from above enemy
Mental Focus - 400/14 - Temporarily increases MNT
Hypnotize - x/14 - Puts a single enemy to Sleep
Class 4
Fire Sling - x/20 - Throws knife at enemy for Fire damage
Mind-Scan - 380/12 - Raises critical hit of standard attack
Interceptor Stance - 400/12 - Raises counterattack rate
Class 5
Heat Cannon - x/20 - Single head-on fire blast
Psyche Up Charge - 600/14 - Raises your morale
Steel Wall Guard - 600/14 - Temporarily increases DEF
Class 6
Defensive Stance - 1600/12 - Raises guard rate of standard attack
Class 7
Burning Rain - x/25 - Fire rains down from above enemy
Class 8
Heat Cyclone - 2500/30 - Continuous head-on fire blast
Maru
Weapon - Hunter's Bow
Maru is a prince from a land he can't remember. He steals things and capers
about.
Special Moves
Class 1
Venom Arrow - */16 - Poisonous arrows rain down on enemy
Antidote Treatment - x/8 - Cures almost all abnormal statuses
Class 2
Maru's Story Time - x/12 - Maru tells a great story
Steal - x/3 - Steal the enemy's items
Class 3
First Aid - x/6 - Restores HP (33%)
Silent Arrow - x/20 - Silencing arrows rain down on enemy
Class 4
Binding Arrow - x/24 - Paralyzing arrows rain down on enemy
Mind-Scan - x/12 - Raises critical hit of standard attack
Class 5
Maru's Big News - x/20 - Maru tells an even better story
Defensive Stance - 720/12 - Raises guard rate of standard attack
Class 6
Hunting Arrow - 520/20 - Aims at flying monsters
Setting Aim - 560/10 - Raises hit rate of standard attack
Class 7
Shuffle Shot - 2000/36 - Shoots Dark charmed enemy with arrow
Steal Lv2 - x/8 - Greater chance of stealing enemy's items
Class 8
Great Hunter - 2200/40 - Aims at giant airborne things
Psyche Up Charge - 450/14 - Raises your morale
Ganz
Weapon - Battle Axe
Ganz is big, burly, and has a mohawk, a big axe, and a short temper. Luckily,
he's on your side.
Special Moves
Class 1
Rolling Axe - */12 - Swings axe around for area damage
Interceptor Stance - x/12 - Raises counterattack rate
Class 2
Bone Crush - x/20 - Decreases opponent's ATT
Steel Wall Guard - x/14 - Temporarily increases DEF
Class 3
Power Charge - x/14 - Temporarily increases ATT
Psyche Up Charge - x/14 - Raises your morale
Class 4
Speed Storm - x/24 - Swings axe around for area damage
Intimidation - x/10 - Sharply decreases a single enemy's SPD
Class 5
Skull Crush - x/25 - Decreases opponent's DEF
Transfer - x/10 - Transfer's Ganz's turn to a party member
Class 6
First Aid - x/6 - Restores HP (33%)
Mind-Scan - 800/12 - Raises critical hit of standard attack
Class 7
Extreme Grenade - 1600/20 - Throws axe with a grenade attached
Antidote Treatment - 500/8 - Cures almost all abnormal statuses
Class 8
Titan Grenade - 2400/30 - Flies at the enemy for a huge explosion
Defensive Stance - 700/12 - Raises guard rate of standard attack
Tatjana
Weapon - Optical Gun
Tatjana is a Dilzweld science officer who defects to your cause. She's stern
and likes dastardly experiments.
Special Moves
Class 1
Medical Machine - x/26 - Restores HP through the power of science
Class 2
Mirage Field - x/16 - Fools enemy eyes with a special shield
Class 3
Sigma-Gale - x/16 - Releases an electric Light attack
Class 4
Element Guard - x/18 - Temporarily withstand elemental attacks
Class 5
Sigma-Revive - x/20 - Resurrects fallen party member
Class 6
Sign of Silence - x/14 - Silences a single enemy
Class 7
Hypnotize - x/14 - Puts a single enemy to sleep
Class 8
Sigma-Storm - x/32 - Direct, powerful electric Light attack
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Section 5 - Character/Skill Guide (Darc Storyline)
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Darc, Deimos Wannabe
Weapon - None/Short Sword
Darc has lived a miserable life as the slave of a Deimos named Geedo, until he
encounters his destiny and resolves to become the ruler of all Deimos. He has
access to Magic and, after a story event, Special Moves.
Special Moves
Class 1
Claws of Rage - x/12 - Ferocious slicing attack
Class 2
Steal - x/3 - Steal the enemy's items
Class 3
Sword of Awakening - x/24 - Short range slashing attack
Raise Spirits - x/20 - Raises morale of the party
Class 4
Intimidation - x/10 - Sharply decreases a single enemy's SPD
Class 5
Vampire Fang - x/26 - Absorbs HP
Class 6
none
Class 7
Dragon Fang Sword - x/32 - Long range slashing attack
Class 8
none
Magic
Class 1
Cure - x/8 - Restores 25% of an ally's HP
Wind Slasher - x/10 - A raging whirlwind slashes the enemy
Class 2
none
Class 3
Refresh - x/10 - Cures almost all abnormal statuses
Class 4
Tornado - x/20 - A tornado sucks in enemies in range
Class 5
Slow Enemy - x/12 - Lowers enemy's SPD
Class 6
Speed Up - 800/12 - Raises ally's SPD
Raging Soul - x/16 - Raises ally's ATT
Class 7
Pure Silence - x/14 - Silences enemy
Class 8
Air Blade - x/36 - A tornado sucks enemy high into the air
Delma
Weapon - None/Claw
Delma is an angry female Orcon, and is the sister of the current leader of
Orcoth. Delma will kick your ass and make you like it.
Magic
Class 1
Flaming Arrow - x/10 - Engulfs the enemy in flames
Speed Up - x/12 - Raises ally's SPD
Class 2
Cure - x/8 - Restores 25% of an ally's HP
Refresh - x/10 - Cures almost all abnormal statuses
Class 3
Fire Storm - x/16 - Raging flames spread over a wide area
Magic Shield - x/14 - Raises tolerance to elemental attacks
Class 4
Wind Slasher - x/10 - A raging whirlwind slashes the enemy
Raging Soul - x/16 - Raises ally's ATT
Class 5
Healing Rain - x/12 - Restores 50% of allies' HP (those in range)
Stone Rush - x/14 - A hail of rocks rains down on the enemy
Class 6
Explosion - x/38 - Exploding flames burn enemies
Guard Field - 700/14 - Raises ally's DEF
Class 7
Earthquake - 1200/20 - A column of rock heaves enemy into air
Resurrection - x/18 - Resurrects fallen party member
Class 8
Tornado - 1000/20 - A tornado sucks in enemies in range
Divide - x/16 - Absorbs the enemy's HP
Volk
Weapon - Harvester's Axe (the technical name escapes me at the moment)
Volk's family was murdered by Paulette's father, and he constantly seeks revenge.
Despite this, he's more level-headed than Delma, and accepts Darc as the "alpha"
of his pack.
Magic
Class 1
Water Crash - */12 - Water column rises up to swallow enemy
Heated Soul - */16 - Raises ally's ATT
Class 2
Guard Field - x/14 - Raises ally's DEF
Power Loss - x/16 - Lowers enemy's ATT
Class 3
Blizzard - x/18 - Blows a freezing blizzard at the enemy
System Shock - x/14 - Lowers enemy's DEF
Class 4
Slow Enemy - x/12 - Lowers enemy's SPD
Pure Silence - 680/14 - Silences enemy
Class 5
Cure - x/8 - Restores 25% of an ally's HP
Refresh - x/10 - Cures almost all abnormal statuses
Class 6
Wind Slasher - 740/10 - A raging whirlwind slashes the enemy
Speed Up - x/12 - Raises ally's SPD
Class 7
Stone Rush - 860/14 - A hail of rocks rains down on the enemy
Sleepy Wind - 860/16 - Puts enemy to Sleep
Class 8
Diamond Dust - x/34 - A huge ice pillar pieces the enemy
Paralyzing Wind - 1200/20 - Paralyzes enemy
Camellia
Weapon - Blowgun
Camellia v1.0 = blah. Camellia v2.0 = wow. You'll see.
Magic
Class 1
Cure - */8 - Restores 25% of an ally's HP
Healing Rain - x/12 - Restores 50% of allies' HP (those in range)
Stone Rush - x/14 - A hail of rocks rains down on the enemy
Class 2
Pure Silence - x/14 - Silences enemy
Sleepy Wind - x/16 - Puts enemy to Sleep
Class 3
Refresh - x/10 - Cures almost all abnormal statuses
Class 4
Earthquake - x/20 - A column of rock heaves enemy into air
Magic Shield - 420/14 - Raises tolerance to elemental attacks
Class 5
Vital Energy - x/20 - Restores 75% of allies' HP (those in range)
Paralyzing Wind - 720/20 - Paralyzes enemy
Class 6
Meteor Fall - x/36 - Flings enemy into a meteor stream
Guard Field - 680/14 - Raises ally's DEF
Class 7
System Shock - 860/14 - Lowers enemy's DEF
Power Loss - 860/16 - Lowers enemy's ATT
Class 8
Divide - x/16 - Absorbs the enemy's HP
Slow Enemy - 720/12 - Lowers enemy's SPD
Bebedora
Weapon - Stuffed Rabbit
Bebedora is a monster who was designed to rule the world. She accepts Darc as
her master, and follows him throughout the game.
Magic
Class 1
Mind Control - */10 - Can control enemies (2, small)
Black Out - */18 - Damage from something lurking in Dark
Class 2
Resurrection - x/18 - Resurrects fallen party member
Class 3
Inferno - x/16 - Raging flames spread over a wide area
Tornado - x/20 - A tornado sucks in enemies in range
Class 4
Pure Silence - 600/14 - Silences enemy
Class 5
Sleepy Wind - 820/16 - Puts enemy to Sleep
Class 6
Divide - x/16 - Absorbs the enemy's HP
Class 7
Paralyzing Wind - 1100/20 - Paralyzes enemy
Class 8
Dark Extreme - x/36 - Consuming darkness damages enemy
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Section 6 - Temporary Characters
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Densimo
Weapon - None
Samson
Weapon - Gold-Plated Pistols
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Section 7 - Hidden Characters
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Diekbeck
Chaco
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Section 8 - Credits
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Thanks to Cattle Call for making this rad game.
Thanks to CJayC for making my gaming life easier with this incredible site.
Thanks to John Mitchell for writing a complete walkthrough, which made our game
a heck of a lot easier.
And thanks to everyone who takes the time to read this. It's our first try, so
we hope it came out alright.
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