Street Fighter EX2 plus "Maniac Mode Guide" version 1.4
Created by Yurizal Karim Ghani ([email protected])
On the Playstation Version

An unpublished work created by Copyright of Yurizal Karim Ghani 2000

This guide is a copyright only by me, Yurizal Karim Ghani, and is not
permitted for anyone or anything to reproduce this guide in any form
and should be placed in its original unedited state for use in a non-
commercial, access free web page. This guide should not and will not be
used for any profitable purposes (whether dealing in money or not) or
promotional purposes nor shall it be used as a prize or a gift or a
bonus collection for a purchased item in promoting for this great game.
This guide is also not allowed to be used for any company, workers,
books, magazines etc. to be reproduced in any matter of form unless
being authorized be me, myself and I. I will mention here that this
guide is protected by the Berne Copyright Convention of 1976, and also
the International Copyright Law.

Street Fighter EX2 plus is © Capcom of Japan and Arika of Japan.

Table of content.
1.      Introductions
2.      Changes made in version 1.4
3.      Controls
4.      Maniac time
General Timing
Difficulty Level
Character list
i.      Sagat
ii.     Area
iii.    Zangief
iv.     Skullomania
v.      Guile
vi.     Blanka
vii.    Balrog
viii.   Sharon
ix.     Ryu
x.      Hokuto
xi.     Doctorine Dark
xii.    Dhalsim
xiii.   Cracker Jack
xiv.    Nanase
xv.     Pullum Purna
xvi.    Volcano Rosso
xvii.   Shadow Giest
xviii.  Kairi
xix.    Garuda

5.      How to bring out the Sample video.
6.      Combos to try.
7.      Last words and Special thanks.


1.      Introduction

Street fighter EX2 plus is a sequel to the previous edition and
apparently it is the best fighting game I have played so far. From
where it stand's, the maniac mode proves to have been the most
difficult mode I have played for this game, but it is not impossible to
perform it. I should warn you people that I only have gotten 19 out of
24 characters in the game, so just wait for my next update. Let's get
right to the guide and forget about this introduction.

2.      Changes made in version 1.4

?       Added in Hokuto and Doctorine Dark MAX combo.
?       Added How to bring out the Sample Video Section.
?       Added in Combos to try Section

3.      Controls

Here's a description of the controls I will be using for easy
references for you all. Directions for the controls are based to the
characters facing right or in the player 1 position.


7       8       9               SP      MP      HP

                               SK      MK      HK
4       5       6


1       2       3

1  = Downback
2  = Down
3  = Downforward
4  = Back
5  = Neutral
6  = Forward
7  = Jump Back
8  = Jump Up or Straight
9  = Jump Forward
SP = Small Punch
MP = Medium Punch
HP = Hard Punch
SK = Small Kick
MP = Medium Kick
HK = Hard Kick
ST = Standing
CR = Crouching
- = Follow up with
*? = Repeat a number of times

4.      Maniac Time

Now comes the part where you all will have to concentrate. I will
provide for you in this guide for the "Maniac Mode" in Street Fighter
EX2 plus the requirements, method, how, timing and who (character who
was used as a punching bag) to master the art on this fine game. I will
also add "possible characters" to see if the combos can be used for
other characters.

To start, I will now explain on how I will lay out excel sequences in
how I perform it which is in this little picture below (please do NOT
follow this sequence, as this is only an example);

<ST–SP-SK-MP-MK-HP-HK-CR-SP-SK-MP-MK-HP-HK>

So with this order, you should perform your excel as <Standing-Small
Punch-Small Kick-Medium Punch-Medium Kick-Hard Punch-Hard Kick-
Crouching-Small Punch-Small Kick-Medium Punch-Medium Kick-Hard Punch
Hard Kick> if you could understand this, then you will have no problems
to perform all the combos which I am about to list here. I will also
lay out commands before starting an EXCEL such as;

Jump in deep Hard Kick-EXCEL<…

This will mean you should follow up with a jumping Hard Kick first to
start. Another lay out that I'll use is the link combos such as the
picture below;

Jump in deep HK-CR-MP-CR-MK-Special moves

This means that you should link your combos in this order, jumping in
Hard Kick to crouching Medium Punch to crouching Medium Kick to a
special move.

In most of the combos there are moves involved. If you are unknown to
which move I'm referring to please refer to the "Move List FAQ" that
are listed at "www.GameFAQs.com". Now, on with the show. I am going to
list out the guide according to the easiest character first, which
means those that does not require MAX combos will start first. There
will be, without any doubt that you will not succeed in the first hour
for the MAX combos, but don't get discourage, I mean it took me at
least 1-3 days to know exactly how the timing goes for only 1
character. So best of luck to you all and never give up.

General timing.

General timing are a set of timing that are used frequently to the
combos I have made. Here are the lists of general timing;

a)      (Cancel) – cancels are a command to be used where the preferred
button is not suppose to hit your opponent. In order to continue on,
you have to move a little bit forward.
b)      (Out of EXCEL) – this is to allow an attack to be pressed within the
excel mode, but it will hit your opponent out side of it. In result,
it will charge up your super bar.
c)      Jump EXCEL – this is a timing to be used when you immediately
execute the excel mode after jumping. Which mean executing the excel
mode the very second you jump.
d)      Move half a step forward – nothing much to say here. Just remember
to move a maximum of half a step and you'll be all right.
e)      Jumping within EXCEL – in some parts of the combo, you'll be
following up a jumping attack after executing a few excel sequences.
Just remember that a (cancel) command is used before doing so and
you need to move slightly forward before executing it. Perform it
quickly, as it is most preferred.

Difficulty Level

Here is a ranking that I have made to suite the combos in the Maniac
Mode. These are according to my thoughts on the combo.

* = Baby
** = Kid
*** = Student
**** = Apprentice
***** = Master

WARNING: Timing is crucial to perform these combos so pay really REALLY
good attention. When performing the excel sequences, sometimes I cannot
explain the timing on it but this much I know, you can have some
certain feelings on how to continue them. So follow your heart and let
nothing get in your way to master the "Maniac Mode" the honest way.

i.      Sagat
Requirements: Tiger Genocide-EXCEL<7 hits and above>
Method: Perform a Tiger Crash first, then continue as follow.

Who:  Darun
Possible Characters: Ryu, but change Tiger Crash to Tiger Blow (1 hit).
Difficulty: *
How:  Do not perform this method in a corner, as a result it will fail.
Keep on slamming the select button in order for this to work.
Timing: After performing the Tiger Crash, perform the Tiger Genocide
the second you land on the ground and you'll have no problems. Execute
the excel immediately after you land from Tiger Genocide. If your
wondering what sequence you should use, just add a standing Medium Kick
to a few Tiger Shots to a few Tiger Blows.

ii.     Area
Requirements: Great Cancer-EXCEL<7 hits and above>
Method 1: Perform Five Star Raid first, then continue as above.

Method 2: Perform Jackson Kick-Hop Kick Knee first, then continue as
above.
Who:  Garuda.
Possible Characters: All, but its such a waste of super bars.
Difficulty: **
How:  After performing Five Star Raid, continue Great Cancer when you
are still on the ground.
Timing: When connecting Great Cancer, allow only 1 hit in the process
and don't let the opponent fly of like a corkscrew and you'll have no
problems with this. Just add a standing Small Punch to a Few Small
Humming Rush to continue on.

iii.    Zangief
Requirements: Super Stomping-EXCEL<3 hits and above>
Method: EXCEL<Jump HP-SP-Body Press-CR-HP-ST-HK-HP-CR-HK-ST-MP-MK-CR-
MP>-Super Stomping-EXCEL<CR-MP-MP-HP-HK……>

Who:  Darun
Possible Characters: None
How:  Best in Corner.
Timing: I can't really say how the timing should be for this guy. All I
can say is that you should perform the Super Stomping immediately after
the crouching MP. If you are still not familiar with what I mean, watch
the sample video which will be explained below.

iv.     Skullomania
Requirements: Opponent must be left in the air for 12 seconds.
Method: Skullo Ball-Ball Hit-Jump EXCEL<MK-HP-HP-CR-HP-ST-HK*4-SP>-
(Move half a step forward-SP-Move half a step forward-SP-Jump EXCEL<MK-
HP-MP-HK-CR-HP-ST-HK*3-SP>)*2

Who:  Guile.
Possible Characters: Its possible to hit all characters but I don't
think you'd have the chance.
Difficulty: ****
How:  Best performed in corner.
Timing: Let your opponent fly off a bit when Skullo Ball hits. This
actually causes some time to be added to pass this puzzle in ease. Time
yourself properly when performing the excel sequences as it will bring
a proper height to continue. When continuing the 2nd and 3rd excel mode,
jumping Medium Kick to jumping Hard Punch must be connected immediately
while the jumping Medium Punch and jumping Hard Kick a little slowly to
bring your opponent to the required height. If you think it might not
work at the end of the combo, just add another Skullo Head to the end
and that's it.

WARNING: Please DO not rapidly press the Small Punch at every end of
the excel mode as it won't work. Reason is that the opponent could fly
off further then expected and you can not continue.

v.      Guile
Requirements: Perform a combo of 135 damage or above.
Easy Method: Jump in deep HK-EXCEL<ST-MP-CR-HP-ST-HP-HK-6HP-Sonic Boom-
ST-SP-4HK-Sonic Boom>-SP-Sonic Boom-Opening Gambit-Double Somersault

Who:  Zangief.
Possible Characters: None.
Difficulty: ***
How:  Not much to say cause it's too easy.
Timing: Not much to say except that you have to perform the excel
sequences fast. If not, you can not follow it up.

Expert and the Real Maniac Method:
Method 1: Jump in deep HP-EXCEL<ST-MP-CR-HP-MP-MK-ST-HK-6HP-Sonic Boom-
ST-SP-CR-HK (1 hit)-ST-SP>-Move half a step forward-SP-Move half a Step
Forward-SP-Jump EXCEL<MK-HP-MP-HK-CR-HP-ST-HK-HP-CR-HK (1 hit)-ST-SP>-
Move half a step forward-SP-Move half a Step Forward-SP-Jump EXCEL<MK-
HP-MP-HK-CR-HP-ST-HK-SP-CR-HK (1 hit)-MP>-CR-MP-Sommersault Kick

Who:  Zangief.
Possible Characters: None.
Difficulty: ****
How:  Perform in corner
Timing: When continuing the 2nd and 3rd excel mode, jumping Medium Kick
to jumping Hard Punch must be connected immediately while the jumping
Medium Punch and jumping Hard Kick a little slowly to bring your
opponent to the required height to continue. When performing the
crouching Hard Kick within the 2nd and 3rd excel mode, do it a bit
slowly, as it will not connect if you do it too fast.

NOTICE: Either one of these combos will work. I just put it in to show
you all that there are more then one way to work the combos. Thanks to
my friend Yong Jenn Tzong for teaching me the easy method (yup, I
passed this puzzle with the expert. Why not you try? ^_^).

v.      Blanka
Requirements: Perform a combo of 140 damage or above.
Method: Jump HK-EXCEL<ST-SP-MK-HP-MP-CR-MK-ST-HK-SP (cancel)-Jump HP-
MK-MP>-CR-MK-Vertical Roll-Beast Huricane-Ground Charge Rolling

Who:  Sagat.
Possible Characters: None.
Difficulty: ****
How:  When starting with a jumping Hard Kick, let it hit around the
head area of Sagat. If you do not do this, you won't be close enough to
perform the combo.
Timing: There is a tricky part in this combo, when you continue on with
the Beast Huricane (which is immediately after the Vertical Roll), make
sure on your way down you will get at least 1 hit. The same goes for
the Ground Charge Rolling, hold the punch button after performing it
and you'll get an extra 2 hits, then release. It is a must that you
perform these 2 tricky things as it will get exactly 140 damage.

vi.     Balrog (or better known out side of Japan as Vega)
Requirements: Perform a combo of 160 damage or above.
Method: Jump in deep HK-EXCEL<ST-MP-HP-MK-HK-CR-MP-HP-Rolling Attack-
Rolling Attack>-Super Rolling Attack-Scarlet Terror-Air catch

Who:  Garuda.
Possible Characters: All.
Difficulty: ***
How:  Best done in corner.
Timing: Do not, I repeat, do not rapidly do the Rolling Attack move
within the excel mode as it will inflict less damage. Wait till Balrog
finishes the first attack then perform the second. Always allow more
hits when performing the Super Rolling Attack as it inflicts more
damage but don't let it hit till the end. Wait for the very last hit
then cancel it with Scarlet Terror. As for the air catch, there are 2
ways to do it, catch your opponent when his still in the air or catch
him immediately after he got slammed to the floor. It's your choice.

vii.    Sharon
Requirements: Perform a combo of 185 damage or above.
Method: Load Gun-Jump in deep HK-EXCEL<CR-HP-ST-HP-MP-MK-CR-SK*2-ST-HK-
6HP-Half Moon Kick>-CR-MK-Medium Hammer Punch (1 hit)-Hell Fire-Shuttle
Combination

Who:  Garuda.
Possible Characters: Blanka, Darun and Zangief
How:  Perform anywhere.
Difficulty: ***
Timing: Perform the excel sequences as quickly and accurately as
possible or it won't work. When performing the Hammer Punch move,
always use the Medium Punch to get closer to your opponent. To get even
closer, wait a little before continuing on with the Hell Fire Super.
This is quite a must (not confirmed cause I just did it straight out of
the horses mouth so to speak) as it will give the right distance to
connect Shuttle Combination. Be sure that you have 3 super bars after
the Load Gun super.

viii.   Ryu
Requirements: Perform a MAX combo.
Method: Jump in deep HK-EXCEL<ST-MP-HP-SP (cancel)-Jump MK-HP-SP-HK-CR-
HP-ST-HK-SP (cancel)>-6HP-EXCEL<CR-SK-ST-HP-SP (cancel)-Jump MK-HP-SP-
HK-CR-HP-ST-HK-SP (cancel)>-6HP-EXCEL<CR-SK-ST-HK-SP (cancel)-ST-SK-HP-
SP (cancel)-Jump MK-HP-SP>-Jump HK (out of EXCEL)-CR-MP-CR-MK-Hard
Tatsumaki Senpuu Kyaku *4-Shinkuu Tatsumaki Senpuu Kyaku

Who:  Darun.
Possible Characters: Zangief.
Difficulty: *****
How:  Best done in corner.
Timing: I know you guys have noticed that I use a lot of cancel
commands in this combo. If you have passed Blanka's combo, then you
will know how the timing should go. When performing jumping attacks
within excel mode, do this quickly for the first 2 excels. On the 3rd
excel mode sequence, it's possible to move one step forward but it is
best to move at least half a step forward after the first 2 hits. One
of the hardest, most important timing you should master is the one
after performing the "Forward Hard Punch (or known as 6HP after the
excel mode)". Do this when you can see Ryu's arm coming back to him as
it is the best. When you master this, I think you can do this combo
with your eyes closed ^_^.

ix.     Dhalsim
Requirements: Perform a MAX combo.
Method: Yoga Catch-Yoga Contact-CR-MK-Yoga Blast-EXCEL<Slide MK-1HK-
4HK-1HP-ST-HK-HP-Slide HK-ST-SP>- (4SP-Yoga Blast-Slide SK-Yoga Blast-
EXCEL<Slide MK-1HK-4HK-1HP-ST-HK-HP-Slide HK-ST-SP>) *3-4SP-Yoga Blast-
Slide SK-Yoga Blast-Slide SK-ST-SP-Jump Hp

Who:  Darun.
Possible Characters: Zangief, not confirmed.
Difficulty: *****
How:  Perform anywhere as long as Yoga Catch is connected. When I
mention the Slide attacks, it means the sliding attacks according to
the respective buttons. Whether it is Small Kicks, Medium Kicks or Hard
Kicks.
Timing: When connecting excel sequences, a little timing is needed to
continue the sliding Medium Kick to crouching back Hard Kick and the
rest is like a hot knife cutting through butter (so to speak). Another
tricky part in the combo is to continue a Slide to a Yoga Blast after
the 1st Yoga Blast. The only thing you have to remember is to move a
little bit forward, then continue on with the combo.

x.      Hokuto
Requirements: Perform a MAX combo.
Method: Jump in deep HK-EXCEL<ST-MP-HP-CR-HP-MK-ST-MK-HK-SP (Cancel)-
Jump MK-HP-MP>-Jumping HK (out of EXCEL)-CR-MP-CR-MP-Chuugeki Hou-
Shougeki Ha-Renshou Geki-Jump HK-EXCEL<CR-HP-HK-CR-HK-ST-HP-MP-SP-Jump
MK-MK-HP-MP-HK>-ST-SP-Move half a step forward-ST-SP-Jump EXCEL<MP-HP-
HK-SP-SP-ST-SP*9>-Move half a step forward-ST-SP-Move half a step
forward-ST-SP-Jump HK

Who:  Garuda
Possible Characters: Zangief and Darun.
How:  Can be done anywhere.
Difficulty: *****
Timing: I copied this exactly from the sample video of the maniac mode.
Just keep watching the video and you will get the timing.

xi.     Doctorine Dark
Requirements: Perform a Max combo
Method: Hard Explosive-Jumping Crossover HP-CR-MP-Explosive Hit-
EXCEL<ST-SP-MP-MK-HP-HK-CR-HP-MP-MK-Hard Explosive>-ST-MK-Dark Wire-
Dark Hold-Jump in deep HK-EXCEL<Jump MK-HP-MP-HK-CR-HP-ST-HK-HP-MP-MK-
SP>-Move half a step forward-ST-SP*2-Jump EXCEL<MK-SP-HK-ST-SP*10>-ST-
SP-ST-MP-Vertical Dark Wire

Who:  Garuda
Possible Characters: Zangief and Darun are a big possibility but I also
have this feeling that all Ryu based characters could work.
How:  Can be done anywhere but corners.
Difficulty: *****
Timing: I also copied this from the sample video but with slight
adjustments to the excel sequences. Everything you need to know
including connecting the start of the combo is shown in it.

xii.    Cracker Jack
Requirements: Jump in deep HK-Perform a MAX combo.
Method: Jump in Deep HK-EXCEL<ST-MP-HP-HK-MK-CR-MP-MK-HP-ST-SP
(cancel)-Jump HP-SP>-Jump HK (out of EXCEL)-CR-MP-CR-MK-Dash Upper-Home
Run Hero-Jump HP-CR-MP-Jump EXCEL<MK-HP-HK-CR-MP-HP-ST-HK-MK-HP-MP (1ST
hit)-SP>ST-SK-CR-MP-Jump EXCEL<MK-HK-HP-CR-MP-HP-ST-HK-MK-HP-MP (1ST
hit)-SP>-CR-HP-Dash Upper

Who:  Garuda.
Possible Characters: None.
Difficulty: *****
How:  Best performed in corner.
Timing: When continuing the standing Medium Punch within the 2nd and 3rd
excel (the one with the first hit column), make sure Cracker Jack's
elbow area hits Garuda as it will bring you closer to him. The hardest
timing to do in this combo is to follow up the jumping Hard punch to
crouching Medium Punch after the Home Run Hero and also the standing
Small Kick to crouching Medium Punch after the 2nd excel mode. To
continue on after the Home Run Hero, jump immediately (advised to jump
forward) and wait till your character reaches half of the screen and on
the way down, then attack. Now, to continue on after the 2nd excel mode
there isn't much timing for it. Just continue on without any doubt.
This is following by my timing, if you all want to try out a timing of
your own, feel free to do so.

ADVICE: It is advisory for you to master these hard parts first before
trying out the whole combo by performing the Dash Upper to Home Run
Hero for the first part, and just the Home Run Hero for the second
part.

xiii.   Nanase
Requirements: Perform a MAX combo.
Method: Yayoi Toukon Gi-Natsuki (stop behind opponent)-Jump in deep HP-
CR-MP-Natsuki hit-ST-MP-Hard Tenshou Kon- {Yayoi Toukon Gi (1 hit)-
Natsuki-Small Sanren Kon-Small Tenshou Kon (continuation)-Natsuki (1
hit)-Small Sanren Kon-Small Sanren Kon (continuation)-Small Tenshou Kon
(continuation)} *5-Yayoi Toukon Gi (1 hit)-Natsuki-Small Tenshou Kon-
Natsuki (4 hits)-Small Ryuusui

Who:  Darun.
Possible Characters: None.
Difficulty: ****
How:  Just remember to control Yayoi Toukon Gi and stop it behind
Darun. Then continue on. Please configure the button for the 3 punches
for the combo to be made easier.
Timing: This combo is actually quite simple once you know the timing.
Execute Yayoi Touko Gi immediately after the Hard Tenshou Kon. To
continue on, my advice is to wait for the 1 hit of Yayoi Toukon Gi,
then perform all Small Sanren Kon and Small Tenshou Kon with the 3
punch button (configure your buttons are advised) as it will give the
same result. When you do the first Small Sanren Kon after the 1 hit of
Yayoi Touko Gi, you'll be doing the Small Sanren Kon and Natsuki at the
same time which places Natsuki at just the right distance to continue.
Before continuing the Small Sanren Kon, move a little bit forward and
make sure your opponent is just nice above the chest area of Nanase. At
the last part, after performing the repeated combo 5 times, immediately
perform Small Tenshou Kon at the same time with the 1 hit of Yayoi
Toukon Gi as it will bring your opponent to land right in the middle of
Natsuki.

xiv.    Pullum Purna
Requirement: Perform a MAX combo.
Method: (Jump HP-Drill Pulse (air)-EXCEL<ST-SP-CR-MP-MK-ST-HK-MK-HP-SP
(cancel)-Jump SK-SP-HP-HK>) *2-Jump HP-Drill Pulse (air)-EXCEL<ST-SP-
CR-MP-MK-ST-HK-MK-HP-SP (cancel)-Jump SK-SP-HP>-Jump HK (out of EXCEL)-
CR-MP-CR-MK-Medium Ten'el Kick-Praec Larm

Who:  Zangief.
Possible Characters: None.
Difficulty: ****
How:  Best performed in the corner. When performing jumping Hard Punch
to Air Drill Pulse, attack with Hard Punch immediately after the jump.
Timing: Like I said before, timing is of the essence. You have to
perform all the excel sequences for the first 2 excels while in the
excel mode to continue on. Then on the third excel, you must have the
jumping Hard Kick outside of excel to charge up your super bar and
that's all for Pullum.

xv.     Volcano Rosso
Requirements: Perform a MAX combo.
Method: Hard Volcanus-ST-HP- (EXCEL<CR-SK-ST-HK-Medium Hibashiri-ST-HP-
MP-MK-CR-HP-MP-MK-ST-HK>-Medium Volcanus (out of EXCEL)-ST-HP)*3-CR-MK-
Vesuvio no Ikari

Who:  Zangief.
Possible Characters: Darun.
Difficulty: ****
How:  Perform anywhere as long as standing Hard Punch is connected.
Please configure an excel button to ease the combo.
Timing: There are no particular timing I can say to connect the
standing Hard Punch with the excel mode (this is where the excel button
comes in handy). After the standing Hard Punch, rapidly press that
button. I can guarantee that there will never be one chance that you
cannot connect it with an excel. Sometimes you can pass the combo when
the last standing Hard Punch connects. If that still wont do, just
carry on with the combo.

xvi.    Shadow Geist
Requirments: Perform a MAX combo.
Method: Jump in deep HP-Death Sword Kick-EXCEL<ST-SP-CR-HP-MP-HK-MP-MK-
HP-SP (cancel)-Jump MK-HP-MP>-Jump HK (out of EXCEL)-CR-MP-CR-MK-Death
Crusher-Death Government-ST-SP-CR-MP-Jump EXCEL<MK-HP-MP-HK-ST-SP*10>-
ST-SP-CR-MP-Jump Death Somersault-Super Death Crusher

Who:  Zangief.
Possible characters: None.
Difficulty: *****
How:  Best performed in corner. To continue jumping Hard Punch to Death
Sword Kick, you need to jump straight up instead of jumping forward as
it will bring to some distance problem.
Timing: When starting with jumping Hard Punch, punch above the chest
area of Zangief and it will be the best timing to go on. To execute an
excel after the Death Sword Kick, perform it when you see Shadow Geist
finishes his move then go on. I would like to mention that the Death
Government Super gives 8 hits of combo. So the timing I usually use to
continue after it is to hit the standing Small Punch just after the
eighth hit or exactly on the eighth hit, you choose. Now to connect the
10 Small Punches in the excel mode, you have to let Zangief drop down
around the belt area of Shadow Geist and then comes your turbo fingers.
You have to do these 10 hits of Small Punches cause the damage for this
combo is exactly 201 units. So don't miss one of it.

xvii.   Kairi
Requirements: Perform a MAX combo.
Method: Jump in deep HP-ST-MP-Medium Mouryou Kasen-Hard Mouryou Kasen-
Ryuujin Kyaku-EXCEL<CR-MK-Medium Mouryou Kasen-Hard Mouryou Kasen-
Ryuujin Kyaku-ST-SP-CR-HP-ST-HP-HK-SP (cancel)>- (CR-MK- Medium Mouryou
Kasen-Hard Mouryou Kasen-Ryuujin Kyaku-EXCEL<CR-MK-Medium Mouryou
Kasen-Hard Mouryou Kasen-Ryuujin Kyaku-ST-SP-CR-HP-ST-HP-HK-SP
(cancel)>)*2-CR-MK-Hard Mouryou Kasen*4-Shinki Hatsudou Kai

Who:  Zangief.
Possble Characters: None.
Difficulty: *****
How: Best perform in corner. Always perform the Ryuujin Kyaku with the
Medium Kick.
Timing: To connect the excel mode after the Ryuujin Kyaku, you need to
see where the kick hits Zangief. Ryuujin Kyaku should hit around the
bottom leg area of Zangief (between the feet and the knee area) then
move a little bit forward (I mean like a millimeter or so) then use the
excel mode. I usually go with this cause it will give a better range
and timing to continue on. When you want to connect the Ryuujin Kyaku
with standing Small Punch within the excel mode, the second Kairi's
feet touches the floor then continue with the standing Small Punch. On
the first connection of Mouryou Kasen to Ryuujin Kyaku, you have to
perform Ryuujin Kyaku quickly for it will give the best result. As for
the rest, perform it the same way but after moving a little bit forward
after each excel mode sequences.

xviii.  Garuda
Requirements: Perform a MAX combo.
Method: Jump in deep HK-EXCEL<ST-HP-6HP (1 hit)-Hard Shuuga *4-Hard
Gouga>-Soukondan (1 hit & Full Charge)-CR-HK (cancel)-Hard Gouga-
Soukondan (1 hit & Full Charge)-CR-HK (cancel)-Hard Gouga

Who: Sagat.
Possible Characters: None.
Difficulty: ****
How: Can be done anywhere. When canceling the crouching Hard Kick to
Hard Gouga, perform it in this order (4-1-2-HK-3-6-Hard Gouga). Perform
it quickly, as it is best.
Timing: Again, I have to say that you should not continue the Hard
Shuuga 4 times rapidly as it won't give a lot of damage. Perform 7 hits
of damage after each one of it as it is best. In order to tell whether
the combo should work, you will have about a 113-117 worth of damage
after the excel mode sequences. Continue Soukondan after Garuda slams
to the floor from the Hard Gouga move. If you did it correctly, Sagat
will get 1 hit while you are charging up Soukondan. Keep holding it
untill Garuda lets it go.

5.      How to bring out the sample video.

There are two methods to bring out the sample video option for the
maniac mode. One is declared the honest method and the other is the
code method.

Honest Method: Complete the Expert Mode in a total time of 36 minutes.
Now a lot of people told me I must be nuts to do this in 36 minutes but
they misunderstood me, when you complete all the Expert Mode tests
there will be a Total Time listed beside the whole list. Just try to
get that in less than 36 minutes and that's it. If you're asking for a
tip on how to do this, here's a list I have made:
i.      Each character should be completed with a maximum time of 1 and a
half-minute.
ii.     When performing some of the super moves in the test, you could
save a lot of time by using the Guard Break immediately but not
within combos.
iii.    Lastly, try to memorize the test if you wish.

Code Method: Here's a code for all of you people that are lazy to do
the sample video honestly. But there is a downside to this, u still
have to bring out the maniac mode in order to watch the video. The
method is:

In the main menu, bring the cursor to Practice, then press start,
Director, press start, Versus, press start, Arcade, press start,
Option, press start, Bonus, press start, Director, press start, Versus,
press start, Arcade, press start, Practice, press start.

6.      Combos to try.

These are some other combos that I have created. Some of these combos
are easier then the original but you can just try it to give yourself a
good view of doing excel combos. I'm not going to include timing and
such in this section cause basically it is just the same with a
different look.

i.      Guile
     Jump in deep HK-EXCEL<CR-HP-ST-HP-HK-6HP-Hard Sonic Boom-ST-SP-
CR-MP-MK-HK (1 Hit)-ST-SP>-ST-SK-Hard Sonic Boom-Jump EXCEL<MK-HP-MP-
HK-CR-HP-ST-HP-CR-HK (1 Hit)-ST-SP>-ST-SK-Hard Sonic Boom-Jump
EXCEL<MK-HP-MP-HK-CR-HP-ST-HP-CR-HK (1 Hit)-MP>-CR-MP-Sommersault Kick

Confirmed Character: Zangief
Possible Characters: All Ryu based or weight characters cause it
applies to Ryu also.
How:  Perform anywhere.

ii.     Ryu
Jump in deep HK-EXCEL<CR-MP-HP-ST-SP (cancel)-Jump MK-HP-SP-HK-
ST-MP-MK-HP-SP (cancel)>-6HP-EXCEL<CR-SK-ST-HK-SP (cancel)-Jump MK-HP-
SP-HK-CR-HP-ST-HP-SP (cancel)>-6HP-EXCEL<CR-SK-ST-HK-SP (cancel)-ST-SK-
CR-SK-ST-HP-SP (cancel)-Jump MK-HP-SP>-Jump HK (out of EXCEL)-CR-MP-CR-
SK-Hard Shouryuu Ken-Shinkuu Tatsumaki Senpuu Kyaku

Confirmed Character: Darun
Possible Characters: Garuda
How: Can be done anywhere but not in a crossover.

iii.    Volcano Rosso
Jump in deep HP-move in close- {ST-HP-EXCEL<CR-SK-ST-HK-SP
(cancel)-Jump MK-HP-MP-HK-ST-MP-MK-HP>-Medium Volcanus (out of
EXCEL)}*2-ST-HP-CR-MK-Vesuvio no Ikari

Confirmed Character: Zangief
Possible Characters: Darun
How: Can be done anywhere but not in a crossover.

iv.     Kairi
Method 1: Jump in deep MK-EXCEL<ST-SP-HP-MP-CR-HP-MK-ST-HK-SP (cancel)-
Jump MK-HP-MP>-Jump MK (out of EXCEL)-CR-MK-Middle Mouryou Kasen*2-Hard
Mouryou Kasen-Ryujin Kyaku-EXCEL<CR-MK-Middle Mouryou Kasen-Hard
Mouryou Kasen-Ryujin Kyaku-ST-SP-CR-HP-ST-HK-HP-SP (cancel)>-CR-MK-
Middle Mouryou Kasen*2-Hard Mouryou Kasen-Ryujin Kyaku-EXCEL<CR-MK-
Middle Mouryou Kasen-Hard Mouryou Kasen-Ryujin Kyaku-ST-SP-HP-Hard
Maryuu Rekkou-Small Mouryou Kasen>-Ryujin Kyaku (out of EXCEL)-ST-SP-
Jump EXCEL<MK-HP-MP-SP-HK-ST-HP-HK-Hard Maryuu Rekkou-Small Mouryou
Kasen>-Ryujin Kyaku (out of excel)-ST-SP-Ryuubu

Confirmed Chracter:  Zangief.
How:  Can be performed anywhere. This includes executing the jumping
middle kick as a crossover.

Method 2: Jump in deep HK-move in close-EXCEL<ST-SP-HP-MP-CR-HP-MK-ST-
HK-SP (cancel)-Jump MK-HP-MP>-Jump HK (out of EXCEL)-ST-MP-Middle
Mouryou Kasen*2-Hard Mouryou Kasen-Ryujin Kyaku-EXCEL<CR-MK-Middle
Mouryou Kasen-Hard Mouryou Kasen-Ryujin Kyaku-ST-SP-CR-HP-ST-HK-HP-SP
(cancel)>-CR-MK-Middle Mouryou Kasen*2-Hard Mouryou Kasen-Ryujin Kyaku-
EXCEL<CR-MK-Middle Mouryou Kasen-Hard Mouryou Kasen-Ryujin Kyaku-ST-SP-
CR-HP-ST-HK-HP-SP (cancel)>-CR-MK-Small Mouryou Kasen-Middle Mouryou
Kasen-Kyaku Hougi (1 hit using the knee animation)-CR-MP-Small Mouryou
Kasen*4.

Confirmed Character: Zangief.
How: Only in corners.

7.      Last Words and Special thanks.

Well, now that you know how to bring out the sample video you won't
need any of my videos. But you can download it at my friends homepage
at:
http://extremekdash.hypermart.net/

All videos are in bleem and vgs save format. So if you don't have any
of these emulation program, you can also download it from there. If
anybody have any problems with my guide, you can contact my e-mail
address above or you can chat with me at my ICQ number (12782482).

HISTORY.
Street Fighter EX2 plus Maniac Mode Guide version 1.4 created on
May 8,2000

Street Fighter EX2 plus Maniac Mode Guide version 1.3 created on
January 26,2000

Street Fighter EX2 plus Maniac Mode Guide version 1.2 created on
January 21,2000

Street Fighter EX2 plus Maniac Mode Guide version 1.1 created on
January 19,2000

Street Fighter EX2 plus Maniac Mode Guide version 1.0 created on
January 18,2000

Special thanks to the creators of this great game © Capcom and © Arika.
Without you guys to do this, I'd be bored till I'm growing funguses on
my Playstation console.

My good buddy Yong Jenn Tzong for Helping me in the timing process and
also explaining on how to pass some of the combos (and being a good
challenger in the Playstation version).

To a guy named Ryu-Shin (means Ryu King, cause he is just too damn
good!), without you I'd have no challengers ^_^.

Information are gathered from the ©Arika home page (www.arika.co.jp)
for the videos and from HSB Kingdom (www.sol.dti.ne.jp) for every
single combo information I know.