Street Fighter EX2 Plus

             Expert Practice Mode Requirements Listing

                                by
                          Henry LaPierre
                       [email protected]

                            Version 01
                        December 25th 1999
                         (Pup's Birthday)
                 Copyright (c) 1999 Henry LaPierre




Table of Contents:

Button Names
Terms Used
Expert Mode Character Requirements
 Ryu
 Ken
 Chun Li
 Guile
 Zangief
 Dhalsim
 Blanka
 Hokuto
 Doctrine Dark
 Skullomania
 Cracker Jack
 Sharon
 Nanase
 Pullum Purna
 Darun Mister
 Balrog
 Vulcano Rosso
 Area
 Sagat
 Vega
 Garuda
 Shadow Geist
 Kairi
 Hayate
Mission Rank Graph
Maniac Mode Character Requirements
Credits and Thanks
Copyright



Key:

Buttons:

Jab:        Light punch
Strong:     Medium punch
Fierce:     Hard punch
Short:      Light kick
Forward:    Medium kick
Roundhouse: Hard kick


Terms:

Crossup:     An attack done as you are jumping over the opponent so
                that it hits them from behind before you land

Cancel:      Performing a second motion move while a first one is
                connecting with the opponent, thus making the second
                one override the first

Excel Mode:  Basically Custom Combo Mode, whereby you can link and
                perform moves in rapid succession. Enabled by
                pressing a punch and a kick of different strengths
                (ie: Jab+Forward...). Requires one level of the
                Super Meter. Note that you cannot perform Super Moves
                while in this mode, but you can link Super Moves to
                combos that begin in it

Guard Break: An unblockable move that renders the target unconscious,
                performed by pressing a punch and a kick of the same
                strength (ie: Fierce+Roundhouse)

Meteo Combo: Each character now has a specific Level 3 Super Move,
                enabled by performing a specific motion and pressing
                one of the x's 3 buttons (Kick x 3/Punch x 3) as
                noted. Requires 3 levels (full) of the Super Meter

Move names:  Some move names may not be the official Capcom names, as
                I tried to use the most common names so people using
                this guide wouldn't have to keep cross referencing
                the moves lists



Individual Character Requirements:

____Ryu

1.  Fireball

2.  Windmill Kick (4 part)

3.  Dragon Punch

4.  Super Fireball

5.  Super Windmill Kick

6.  Meteo Combo (Level 3 Super Dragon Punch)

7.  Crouching Forward, Fireball

8.  Crouching Strong, Crouching Forward

9.  Fireball, Cancel into Super Fireball

10. Windmill Kick (3 part), Super Windmill Kick (while on ground)
       (use Roundhouse version of Windmill Kick)

11. Hit with 6 Fireballs in a row while in Excel Mode

12. Dragon Punch, Cancel into Super Windmill Kick

13. Crouching Forward, Windmill Kick (3 part, use Roundhouse),
       Cancel into Level 3 Super Dragon Punch (make sure to
       let Ryu land before hitting the button to activate the
       Level 3 Super Dragon Punch)

14. Double Stomach Punch, Crouching Forward, Fireball, Cancel
       into Super Fireball

15. Guard Break, Jumping Roundhouse, Standing Jab, Dragon Punch (let
       the target fall halfway to the ground before striking with
       the Jumping Roundhouse. This combo is best performed with the
       target in the corner)

16. Perform a combo that does 80 units of damage while in Excel
       Mode. (I used, Fierce, Fierce, Fierce, Double Stomach Punch,
       Triple Fireball, Dragon Punch, Fireball, Super Fireball,
       Super Windmill Kick for a total of 82)


____Motions

Double Stomach Punch: Forward+Fierce Punch
Fireball:             Down to Forward+Punch
Triple Fireball:      Forward to Down to Back+Punch
Dragon Punch:         Forward to Down to Down/Forward+Punch
Windmill Kick:        Down to Back+Kick (hold Back+Kick for more hits)
Super Fireball:       Down to Forward to Down to Forward+Punch
Super Windmill Kick:  Down to Back to Down to Back+Kick
Meteo Combo:          Down to Forward to Down to Forward+Kick x 3


____Ken

1.  Fireball

2.  Windmill Kick

3.  Dragon Punch

4.  Super Dragon Punch

5.  Super Windmill Kick

6.  Rising Dragon Punch

7.  Meteo Combo (Level 3 Super Dragon Punch)

8.  Crouching Forward, Windmill Kick

9.  Jumping Roundhouse, Standing Roundhouse

10. Jumping Fierce, Crouching Strong, Crouching Forward

11. Perform a combo that does 36 units of damage while in Excel
       Mode. (I used, Fierce, Fierce, Fierce, Fireball, Fierce
       Dragon Punch, Fierce Dragon Punch for a total of 37)

12. Standing Roundhouse, Super Windmill Kick

13. Fireball, Cancel into Super Dragon Punch, Cancel into Rising
       Dragon Punch

14. Guard Break, Guard Break, Cancel into Rising Dragon Punch

15. Jumping Roundhouse, Crouching Forward, Windmill Kick, Cancel
       into Super Windmill Kick, Cancel, Super Dragon Punch, Cancel
       into Rising Dragon Punch

16. Super Windmill Kick, Cancel, Crouching Strong, Jumping Fierce,
       Cancel into Windmill Kick


____Motions

Fireball:            Down to Forward+Punch
Dragon Punch:        Forward to Down to Down/Forward+Punch
Windmill Kick:       Down to Back+Kick (hold Back+Kick for more hits)
Super Dragon Punch:  Down to Forward to Down to Down/Forward+Punch
Super Windmill Kick: Down to Back to Down to Back+Kick (Down to
                        Back+Kick to cancel)
Rising Dragon Punch: Down to Forward to Down to Down/Forward+Kick
                        (rotate D-pad and press buttons for more hits)
Meteo Combo:         Down to Back to Down to Back+Kick x 3


____Chun Li

1.  Lightning Kicks

2.  Flip Kick

3.  Spinning Bird Kick

4.  Super Force Ball

5.  Super Lightning Kicks

6.  Super Rising Kicks

7.  Meteo Combo (Level 3 Super Force Ball)

8.  Gomenne' (Taunt)

9.  Crouching Forward, Crouching Forward

10. Standing Fierce, Crouching Forward

11. Perform a combo of at least 14 Lightning Kicks while in Excel
       Mode (use either Forward or Roundhouse)

12. Flip Kick over the target's fireball (hitting the target in the
       process), Crouching Roundhouse

13. Super Lightning Kicks, Cancel into Super Force Ball, Cancel into
       Super Rising Kicks

14. Guard Break, Head Stomp, Head Stomp, Head Stomp while target is
       in the air (do not attempt this in the corner or the first
       Head Stomp will bounce Chun Li backwards. Also wait until
       the target has fallen a little less than halfway back to the
       ground before jumping towards him)

15. Head Stomp, Crouching Forward, Super Lightning Kicks, Cancel into
       Super Rising Kicks, Super Force Ball (you can hit the target
       with the Super Force Ball as it is falling)

16. Spinning Bird Kick, Super Rising Kicks, Crouching Strong, Super
       Rising Kicks, Super Lightning Kicks (let the target bounce
       to it's highest point after the Spinning Bird Kick to give
       yourself move time to perform the Crouching Strong


____Motions

Head Stomp:            Down+Forward (the Kick) while in the air
Flip Kick:             Down to Back+Kick
Lightning Kicks:       Press any Kick button rapidly
Spinning Bird Kick:    Down to Forward+Kick
Gomenne':              Jab, Jab, Forward (on D-pad), Short, Fierce
Super Force Ball:      Down to Forward to Down to Forward+Punch
Super Lightning Kicks: Down to Forward to Down to Forward+Kick
Super Rising Kicks:    Down to Back to Down to Back+Kick
Meteo Combo:           Down to Forward to Down to Forward+Punch x 3


____Guile

1.  Sonic Boom

2.  Somersault Kick

3.  Flying Buster Drop

4.  Opening Gambit

5.  Double Somersault Kick

6.  Meteo Combo (Level 3 Sonic Boom Typhoon)

7.  Jumping Fierce, Crouching Roundhouse

8.  Crouching Jab, Sonic Boom

9.  Crouching Strong, Crouching Short, Sonic Boom

10. Perform a combo of at least 7 Sonic Booms while in Excel Mode

11. Jumping Fierce, Crouching Strong, Somersault Kick

12. Jumping Fierce, Crouching Strong, Crouching Short, Somersault Kick

13. Sonic Boom, Meteo Combo (Level 3 Sonic Boom Typhoon)

14. Sonic Boom, Cancel into Double Somersault Kick

15. Somersault Kick, Cancel into Double Somersault Kick

16. Jumping Fierce, Crouching Strong, Crouching Short, Sonic Boom,
       Opening Gambit, Cancel into Double Somersault Kick (the
       timing on the Double Somersault kick should be so that the
       Kick button is pressed just after Guile finishes the word
       "Opening")


____Motions

Sonic Boom:             Charge Back to Forward+Punch
Somersault Kick:        Charge Down to Up+Kick
Flying Buster Drop:     Air Throw with Strong or Fierce
Opening Gambit:         Charge Back to Forward to Back to
                           Forward+Punch
Double Somersault Kick: Charge Down/Back to Down/Forward to
                           Down/Back to Up/Forward+Kick
Meteo Combo:            Charge Back to Forward to Back to
                           Forward+Kick x 3


____Zangief

1.  Double Lariot

2.  Russian Suplex

3.  Screw Piledriver

4.  Atomic Suplex

5.  Super Stomping

6.  Arial Russian Slam

7.  Final Atomic Buster

8.  Meteo Combo (Level 3 Final Atomic Buster)

9.  Stomach Block(use the Guard Break to stun the target so you can
       jump over him, do not attempt this in the corner)

10. Bear Hug

11. Crouching Strong, Crouching Forward

12. Guard Break, Arial Russian Slam (wait until the target is almost
       halfway back to the ground before activating the Arial Russian
       Slam)

13. Flying Body Attack, Crouching Forward, Super Stomping (hit deep
       with the Flying Body Attack)

14. Super stomping, Cancel into Final atomic buster(Do not connect
       with the Super Stomping, make sure the target blocks it)

15. Bear Hug, then perform a combo of 5 or more hits while in Excel
       Mode (activate the Excel Mode while the target is at the
       height of being thrown from the Bear Hug, then use Standing
       Jabs repeatedly to complete the requirements)

16. Crouching Strong, Crouching Forward, Super Stomping, Super
       Stomping Cancel, Standing Forward, Super Stomping


____Motions

Flying Body Attack:    Down+Fierce while in the air
Double Lariot:         Press all 3 Punch buttons (moveable)
Quick Double Lariot:   Press all 3 Kick buttons (moveable)
Screw Piledriver:      360(F/D/B/U/F) degrees+Punch
Atomic Suplex:         360(F/D/B/U/F) degrees+Kick (close)
Russian Suplex:        360(F/D/B/U/F) degrees+Kick (far)
Bear Hug:              360(F/D/B/U/F) degrees+Kick, then press any
                          punch just as Zangief touches opponent
Stomach Block:         Throw with Kick from behind opponent
Super Stomping:        Down to Forward to Down to Forward+Kick
Super Stomping Cancel: Down to Back+Kick during Super Stomping
Arial Russian Slam:    Down to Back to Down to Back+Kick
Final Atomic Buster:   720(F/D/B/U/F/D/B/U/F) degrees+Punch
Meteo Combo:           720(F/D/B/U/F/D/B/U/F) degrees+Punch x 3


____Dhalsim

1.  Yoga Fire

2.  Yoga Flame

3.  Yoga Blast

4.  Yoga Legend

5.  Yoga Drill Kick

6.  Meteo Combo (Level 3 Yoga Inferno)

7.  Yoga Catch, Yoga Contact

8.  Crouching Forward (not sliding), Yoga Fire

9.  Jumping Forward, Yoga Drill Kick

10. Yoga Fire, Meteo Combo (Level 3 Yoga Inferno)

11. Yoga Flame, Cancel into Yoga Legend

12. Jumping Fierce, Yoga Drill Kick, Cancel into the Yoga Legend (use
       the Forward version of the Yoga Drill Kick so it hits the
       target properly)

13. Drill Kick, Crouching Forward (sliding), Yoga Legend (aim for the
       target's toes when striking with the Drill Kick)

14. Yoga Blast, Standing Fierce (Double Headbutt/Hold Back while
       pressing Fierce), Yoga Legend

15. Crouching Forward (not sliding), Yoga Fire, Cancel into Yoga
       Legend, Cancel into Yoga Drill Kick

16. Yoga Blast, Cancel into Yoga Legend, Cancel into Yoga Drill Kick,
       Standing Fierce (extended punch) (cancel towards the last hit
       of the Yoga Legend into the Short version of the Yoga Drill
       Kick, and angle it up slightly. Press Fierce as soon as
       Dhalsim lands to connect with the Standing Fierce)


____Motions

Yoga Fire:       Down to Forward+Punch
Yoga Flame:      Down to Back+Punch
Yoga Blast:      Down to Back+Kick
Yoga Catch:      Down to Forward+Kick (distance determined by kick)
Yoga Contact:    Press any Kick when Yoga Catch first touches opponent
Drill Kick:      Down+Kick in the air (angle determined by kick)
Yoga Drill Kick: Down to Forward to Down to Forward+Kick in the air
                    (controllable)
Yoga Legend:     Down to Back to Down to Back+Kick
Meteo Combo:     Down to Forward to Down to Forward+Punch x 3


____Blanka

1.  Electric Thunder

2.  Rolling Attack

3.  Vertical Rolling

4.  Backstep Rolling

5.  Grand Rolling

6.  Beast Hurricane

7.  Meteo Combo (Level 3 Super Electric Thunder)

8.  Perform the Jungle Bite and hit the target while it's throwing
       a Fireball

9.  Crouching Short, Crouching Short, Crouching Short

10. Rolling Attack, Cancel into Beast Hurricane

11. Jungle Bite, Beast Hurricane

12. Jumping Forward, Crouching Short, Crouching Short, Crouching
       Short, Rolling Attack

13. Jumping Forward, Crouching Forward, Meteo Combo (Level 3 Super
       Electric Thunder)

14. Vertical Rolling, Cancel into Beast Hurricane (try to time the
       Vertical Rolling so that the last flip kick strikes the
       target as it is starting to fall, as this makes connecting
       with the Beast Hurricane much easier)

15. Jungle Bite, Cancel into Beast Hurricane, Cancel into Grand Rolling
       (cancel into the Beast Hurricane rather late, this way Blanka
       will not run past the target after the first few hits as he
       lands on the ground)

16. Jumping Forward, Crouching Short, Crouching Short, Rolling Attack,
       Cancel into Beast Hurricane, Cancel into Grand Rolling, Cancel
       into Beast Hurricane (as with #15, cancel into the first Beast
       Hurricane rather late, so Blanka doesn't run past the target
       after the first few hits as he lands on the ground)


____Motions

Electric Thunder: Press any Punch button rapidly
Rolling Attack:   Charge Back to Forward+Punch
Vertical Rolling: Charge Down to Up+Kick
Backstep Rolling: Charge Back to Forward+Kick
Grand Rolling:    Charge Back to Forward to Back to Forward+Punch
Beast Hurricane:  Down to Forward to Down to Forward+Punch (in air)
Jungle Bite:      Charge Back to Forward to Back to Forward+Kick
Meteo Combo:      Down to Forward to Down to Forward+Kick x 3


____Hokuto

1.  Vacuum Wave Attack

2.  Wave Leg Attack

3.  Counter Attack

4.  Phoenix Ability Attack

5.  Super Fireball

6.  Super Launch Attack

7.  Meteo Combo (Level 3 Bladed Staff Strike)

8.  Raging Demon

9.  Violent Elbow, Crushing Palm

10. Jumping Forward, Crouching Strong

11. Perform a Wave Leg Attack that passes beneath the Fireball and
       strikes the target while it's throwing a Fireball

12. Super Launch Attack, Jumping Roundhouse

13. Jumping Roundhouse, Cancel into Excel Mode and perform a combo
       of at least 10 hits (repeatedly perform the Sliding Kick
       for an easy completion)

14. Crouching Strong, Violent Elbow, Crushing Palm, Super Launch
       Attack (use the Jab version of the Violent Elbow in order
       to reach the target before it blocks)

15. Jumping Fierce, Crouching Strong, Violent Elbow, Cancel into
       Phoenix Ability Attack, Cancel into Super Fireball, Cancel
       into Super Launch Attack (use the Jab version of the Violent
       Elbow to reach the target before it can block. Also, you need
       cancel the Super Fireball into the Super Launch Attack almost
       immediately or the target will be thrown too far away)

16. Violent Elbow, Crushing Palm, Super Launch Attack, Jumping
       Roundhouse, Activate Excel Mode and finish the combo with
       60 or more units of damage inflicted on the target. (the
       trick here is to walk forward a bit before jumping, then
       strike with the Jumping Roundhouse just before the target
       lands on the ground, then immediately activate the Excel
       Mode and rapid fire the Jab 3 times as fast as you can,
       finish with 2 or 3 Standing Roundhouses to gain the amount
       of damage required)

____Motions

Sliding Kick:           Down+Roundhouse
Violent Elbow:          Down to Forward+Punch
Crushing Palm:          Forward+Punch during Violent Elbow
Vacuum Wave Attack:     Down to Back+Punch (Back+Punch during Violent
                           Elbow)
Wave Leg Attack:        Down to Back+Kick (Back+Kick during Violent
                           Elbow)
Wave Attack Cancel:     Back+Punch or Kick during Vacuum Wave/Wave Leg
                           Attack (she spins in place instead of
                           attacking, can be used as a dodge)
Counter Attack:         Back to Down to Down/Back+Punch
Phoenix Ability Attack: Down to Back to Down to Back+Kick
Super Fireball:         Down to Back to Down to Back+Punch
Super Launch Attack:    Down to Forward to Down to Forward+Punch
Raging Demon:           Jab, Jab, Forward (on D-pad), Short, Fierce
Meteo Combo:            Down to Forward to Down to Forward+Kick x 3


____Doctrine Dark

1.  Explosive

2.  Dark Wire, Dark Spark

3.  Dark Wire, Dark Hold

4.  Kill Wire

5.  Kill Trump

6.  Dark Shackle

7.  Explomines

8.  Meteo Combo (Level 3 Death Trump)

9.  Crouching Forward, Dark Wire, Dark Spark

10. Dark Wire, Dark Spark, Standing Roundhouse

11. Kill Wire, Explosive, Kill Trump (the trick is to use a Short
       version Explosive as the target is nearing the ground)

12. Jumping Roundhouse, Crouching Forward, Dark Wire, Dark Hold,
       Standing Roundhouse

13. Jumping Roundhouse, Standing Roundhouse, Dark Shackle, Kill
       Trump

14. Kill Wire, Jumping Roundhouse, Standing Roundhouse, Cancel into
       Kill Trump (wait until the enemy is more than halfway to the
       ground before striking with the Jumping Roundhouse, so that
       the Standing Roundhouse can connect. Also, the Jumping
       Roundhouse can be performed by jumping straight up instead
       of at an angle)

15. Dark Wire, Dark Hold, Explomines, Activate Excel Mode and finish
       the combo with a total of 70 or more units of damage (the
       trick to this one is to activate the Excel Mode immediately
       after the Explomines detonate, then rapid fire the Jab as
       fast as you can to juggle the target inside the Explomines
       for the correct amount of damage)

16. Crouching Forward, Dark Wire, Dark Hold, Jumping Roundhouse,
       then finish the combo with a total of 60 or more units of
       damage. (Jump backwards, striking on the way down for the
       Jumping Roundhouse, then follow with either a Dark Wire or
       a Standing Roundhouse, then finish with a Kill Trump for
       more than the required amount of damage)


____Motions

Kill Wire:        Forward to Down to Down/Forward+Punch
Explosive:        Down to Forward+Kick(the harder the Kick, the
                     longer the timer on the Explosive)
Dark Wire:        Down to Forward+Punch
Dark Spark:       Happens automatically while opponent is caught in
                     the Dark Wire
Dark Hold:        Back+Punch while opponent is caught in the
                     Dark Wire
Kill Trump:       Down to Forward to Down to Down/Forward+Punch
Dark Shackle:     Down to Forward to Down to Down/Forward+Kick
Explomines:       Down to Back to Down to Back+Kick
Meteo Combo:      Down to Back to Down to Back+Punch x 3


____Skullomania

1.  Skullo Crusher

2.  Skullo Slide

3.  Skullo Catch

4.  Super Skullo Crusher

5.  Super Skullo Slide

6.  Skullo Ball

7.  Skullo Energy

8.  Meteo Combo (Level 3 Super Skullo Energy)

9.  Skullo Dream

10. Skullo Head, Skullo Dive (use the Jab versions of these attacks)

11. Crouching Strong, Crouching Forward

12. Perform a combo of 5 or more Skullo Slides in Excel Mode, Super
       Skullo Crusher

13. Skullo Energy, Cancel into Super Skullo Crusher, Cancel into
       Skullo Energy (cancel into the Super Skullo Crusher as the
       target reaches the top of the screen after being hit by the
       Skullo Energy)

14. Standing Strong, Skullo Head, Cancel into Super Skullo Crusher

15. Skullo Ball, Jumping Roundhouse, Activate Excel Mode and perform
       a combo of 5 or more hits (hit the target deep with the
       Jumping Roundhouse while it's still low to the ground, then
       activate the Excel Mode immediately upon landing and rapid
       fire the Jab to gain the required number of hits)

16. Jumping Roundhouse, Crouching Strong, Crouching Forward, Super
       Skullo Slide, Cancel into the Super Skull Crusher


____Motions

Skullo Crusher:       Down to Forward+Punch
Skullo Slide:         Down to Forward+Kick
Skullo Head:          Forward to Down to Down/Forward+Punch
Skullo Dive:          Press Punch while performing the Skullo Head
Skullo Catch:         Back to Down to Down/Back+Kick(the harder the
                         Kick, the further the jump)
Skullo Dream:         Jab, Jab, Forward (D-pad), Short, Fierce
Skullo Dash:          Tap Forward(D-pad), Forward(D-pad), if you
                         connect with the Skullo Dash, it will
                         perform the Skullo Tackle which knocks the
                         opponent back
Super Skullo Crusher: Down to Forward to Down to Forward+Punch
Super Skullo Slide:   Down to Forward to Down to Forward+Kick
Skullo Ball:          Down to Back to Down to Back+Punch
Skullo Energy:        Down to Back to Down to Back+Kick
Meteo Combo:          Down to Back to Down to Back+Kick x 3


____Cracker Jack

1.  Dash Straight

2.  Dash Upper

3.  Batting Hero

4.  Soccer Ball Kick

5.  Final Punch

6.  Home Run Hero

7.  G. Slam Crusher

8.  Raging Buffalo

9.  Crazy Jack

10. Meteo Combo (Level 3 Home Run King)

11. Crouching Strong, Crouching Forward

12. Perform a Hit Trick of Soccer Ball Kicks (3 in a row)

13. Jumping Fierce, Crouching Strong, Crouching Forward, Dash Straight,
       Cancel into Home Run Hero

14. Home Run Hero, Standing Jab, Standing Jab, Activate Excel Mode
       and perform a combo of 6 or more hits (hit the target late
       with the two Standing Jabs, so it will be launched high
       enough to connect with the Excel Mode combo. Start the Excel
       Mode combo with a Crouching Fierce or two, then use the
       Crazy Jack and the Batting Hero to reach the target for the
       rest of the 6 hits required)

15. Jumping Fierce, Standing Forward, Dash Straight, Cancel into
       Crazy Jack, Cancel into G. Slam Crusher, Cancel into Home
       Run Hero

16. Crouching Strong, Crouching Forward, Dash Upper, Cancel into
       Home Run Hero, Crouching Fierce, Home Run Hero, Angry Fist
       (throw the Angry Fist immediately after hitting with the
       second Home Run Hero)


____Motions

Angry Fist:        Forward (D-pad)+Strong Punch
Dash Straight:     Charge Back to Forward+Punch
Dash Upper:        Charge Back to Forward+Kick
Batting Hero:      Back to Down to Forward+Punch
Soccer Ball Kick:  Back to Down to Forward+Kick
Final Punch:       Press and hold all 3 Punch or all 3 Kick buttons,
                      then release. The longer you hold, the harder
                      the hit
Raging Buffalo:    Charge Back to Forward to Back to Forward+Kick
Home Run Hero:     Down to Back to Down to Back+Punch
G. Slam Crusher:   Down to Back to Down to Back+Kick
Crazy Jack:        Charge Back to Forward to Back to Forward+Punch
                      After the initial hit, press Punches for
                      straight punches, and Kicks for uppercuts
                      for the subsequent hits
Meteo Combo:       Down to Forward to Down to Forward+Kick x 3


____Sharon

1.  Girl Hammer Punch

2.  Half Moon Kick

3.  Bermuda Symphony

4.  Crimson Terror

5.  Shuttle Combination

6.  Sharon Special

7.  Hellfire (remember to Load first)

8.  Meteo Combo (Level 3 Assault Riffle)

9.  Prisoner Scissors

10. Perform the Hellfire so that it passes through the Fireball and
       strikes the target (remember to Load first)

11. Jumping Fierce, Girl Hammer Punch, Hellfire (use the Jab version
       of the Girl Hammer Punch so that you can strike the target
       before it blocks. Also, remember to Load first)

12. Girl Hammer Punch (2 part), Shuttle Combination, Load, Hellfire
       (cancel the Shuttle Combination immediately, so that you'll
       have time to perform both the Load and the Hellfire before
       the target lands. Also, remember to perform the Hellfire to
       empty the gun if you Load but do not finish the combo)

13. Perform a combo consisting of 4 Standing Fierces and 4 Standing
       Roundhouses (alternating, you must do a Fierce followed by a
       Roundhouse followed by a Fierce and so on...) while in Excel
       Mode, then complete the combo with a Shuttle Combination

14. Crimson Terror, Crouching Strong, Girl Hammer Punch (2 part),
       Cancel into Sharon Special, Cancel into Shuttle Combination
       (wait until the barrage of kicks is striking during the
       Sharon Special to Cancel into the Shuttle Combination)

15. Jumping Fierce, Crouching Strong, Girl Hammer Punch (2 part),
       Cancel into Sharon Special, Cancel into Shuttle Combination,
       Cancel into Sharon Special, Cancel Sharon Special, Standing
       Jab (as with #14, wait until the barrage of kicks starts
       to hit during the Sharon Special to Cancel into the Shuttle
       Combination. Also, you'll need to walk slightly forwards
       to connect with the final Standing Jab)

16. Jumping Fierce, Activate Excel Mode and perform a combo of 7 or
       more hits, then finish with a Crouching Forward, Girl Hammer
       Punch, Cancel into Sharon Special (for the 7 hit Excel Mode
       section of this combo, I used 2 Standing Jabs followed by 5
       Standing Fierces. Also, use the Jab version of the Girl
       Hammer Punch so that you reach the target before it blocks)


____Motions

Step Combo Punch:    Forward (D-pad)+Strong Punch
Step Combo Kick:     Forward (D-pad)+Forward Kick
Crash Punch:         Forward (D-pad)+Fierce Punch
Sliding Sweep:       Down/Forward (D-pad)+Roundhouse Kick
Flying Neck Drop:    Forward (D-pad)+Fierce Punch, or Down
                        (D-pad)+Strong Punch, while in air
Crimson Terror:      360(F/D/B/U/F) degrees+Punch
Half Moon Kick:      Down to Back+Kick
Prisoner Scissors:   Down+Kick during the Half Moon Kick
Girl Hammer Punch:   Down to Forward+Punch
                        Press Forward (D-pad)+Punch for second punch
                        Press Down/Back+Kick for Half Moon Kick
                        Press Down/Forward+Kick for Bermuda Symphony
Bermuda Symphony:    Forward to Down to Down/Forward+Kick
Shuttle Combination: Down to Back to Down to Back+Punch
Load:                Down to Forward to Down to Forward+Punch
Hellfire:            Down to Forward to Down to Forward+Punch after
                        Load
Sharon Special:      Down to Forward to Down to Forward+Kick
                        Press Down to Back+Kick to cancel
Meteo Combo:         Down to Forward to Down to Forward+Punch x 3


____Nanase

1.  Extending Pole

2.  Jumping Pole Strike

3.  High Pole Strike

4.  Pole Counter

5.  Pole Barrage

6.  Pole Throw

7.  Meteo Combo (Level 3 Raging Pole Vault)

8.  Crouching Strong, Crouching Strong

9.  Strike target with pole after you've caused it to fall to the
       ground from the Pole Throw (jump over target and summon pole
       back. Do not attempt this combo in the corner)

10. Jumping Pole Strike (3 part) (start with the Short version, then
       finish with either a Forward and Roundhouse, or 2 Roundhouse
       strikes)

11. High Pole Strike, Extending Pole (use the Jab version of the
       High Pole Strike, then use the Fierce version of the
       Extending Pole)

12. Jumping Fierce, Crouching Strong, Extending Pole (3 part) (use
       the Jab version of the Extending Pole so you can strike the
       target before it blocks)

13. Extending Pole (2 part, Cancel into Meteo Combo (Level 3 Raging
       Pole Vault) (use the Jab version of the Extending Pole so
       that the target does not block the second part of it)

14. Pole Counter, Cancel into Pole Barrage, Cancel into Pole Throw
       (the trick is to cancel the Pole Barrage into the Pole Throw
       very quickly. You must also delay canceling the Pole Counter
       into the Pole Barrage for a split second, or the Pole Counter
       will not register)

15. Toss Behind, Standing Forward, Extending Pole, Cancel into Pole
       Throw, Cancel into Pole Barrage, Cancel into Pole Throw
       (there seems to be a problem with this one, the Extending
       Pole does not register as connecting unless you use the Strong
       version. Also, the 3 cancels you need to perform during this
       combo need to be done almost immediately after the moves
       start)


16. Jumping Fierce, Crouching Strong, Extending Pole (2 part),
       Cancel into Pole Barrage, then strike the target with a
       retrieved pole (the trick here is to drop the pole a full
       screen distance away on the ground first, then crossup the
       target with the Jumping Fierce so that you'll perform the rest
       of the combo on the opposite side from the pole, thus knocking
       it back in range. Also, use the Jab version of the Extending
       Pole so that you can strike the target with both parts before
       it can block)


____Motions

Low Thrust:          Forward (D-pad)+Strong Punch
Diving Knee:         Down+Forward Kick while in air
Toss Behind:         360(F/D/B/U/F) degrees+Punch
Extending Pole:      Down to Forward+Punch (press Up+Punch, or Forward
                        (D-pad)+Punch for extra hits, up to 3)
High Pole Strike:    Forward to Down to Down/Forward+Punch
Jumping Pole Strike: Down to Back+Kick (various kicks cause different
                        angled strikes. Press Kick during this attack
                        for extra hits, up to 3)
Pole Counter:        Back to Down to Down/Back+Punch
                        Press Punch upon counter to launch opponent
Pole Throw:          Down to Back to Down to Back+Punch
                        Press all 3 punches for pole to hover in place
                        Press all 3 kicks for pole to fall onto ground
                        Press Down to Back+Punch to have pole return
                        after falling onto the ground
Pole Barrage:        Down to Forward to Down to Forward+Punch
Meteo Combo:         Jab, Jab, Forward (D-pad), Short, Fierce


____Pullum Purna

1.  Drill Press (ground)

2.  Drill Press (air)

3.  Tunnel Kick

4.  Pullum Kick

5.  Resuaru Kana

6.  Puraeku Ramu

7.  Kind Wind

8.  Meteo Combo (Level 3 Dancing Ball)

9.  Crouching Strong, Crouching Forward

10. Jumping Fierce, Femina Wind, Jumping Wind (the Femina Wind is
       actually just the launching of Pullum, so by using the Fierce
       version of it you'll complete the combo if it hits. Hit the
       target deep with the initial Jumping Fierce so you'll be close
       enough to connect with the second strike)

11. Jumping Fierce, Standing Strong, Pullum Kick


12. Drill Press (ground), Cancel into Meteo Combo (Level 3 Dancing
       Ball)

13. Drill Press (air), Jumping Short (aim for the target's feet with
       the Drill Press)

14. Jumping Roundhouse, Crouching Forward, Tunnel Kick, Cancel into
       Kind Wind (use the Roundhouse version of the Tunnel Kick so
       that the target is launched high enough into the air to be
       hit with the Kind Wind)

15. Guard Break, Jumping Roundhouse, Activate Excel Mode and perform
       a combo of 6 or more hits (Guard Break the target while it's
       on the ground, then you'll be able to use 6 Jabs for the
       Excel Mode combo)

16. Standing Roundhouse, Crouching Forward, Tunnel Kick, Cancel into
       Puraeku Ramu, Cancel into Kind Wind (perform this combo in
       the corner so the target doesn't bounce as far)


____Motions

Reverse Ankle:   Back+Forward Kick in air
Drill Press:     Down to Forward+Kick
Air Drill Press: Down to Forward+Kick in the air
Tunnel Kick:     Down to Back+Kick
Pullum Kick:     Forward to Down to Down/Forward+Kick
Femina Wind:     Down to Back+Punch in air
Resuaru Kana:    Down to Forward to Down to Forward+Kick
Puraeku Ramu:    Down to Back to Down to Back+Kick
Kind Wind:       Down to Forward to Down to Forward+Punch in air
Meteo Combo:     Down to Forward to Down to Forward+Punch x 3


____Darun Mister

1.  Lariot

2.  Ganges D.D.T.

3.  Brafma Bomb

4.  Indra Bash

5.  Darun Catch

6.  Super Brafma Bomb

7.  Super Indra Bash

8.  Meteo Combo (Level 3 Piledriver Combination)

9.  Crouching Strong, Lariot

10. Guard Break, Ganges D.D.T. (air)

11. Chest Thrust (to stun target), Super Brafma Bomb

12. Super Indra Bash, Darun Catch

13. Lariot, Cancel into Super Brafma Bomb (the target must block the
       Lariot in order for the Super Brafma Bomb to connect)

14. Lariot, Cancel into Super Indra Bash, Super Indra Bash, Super
       Indra Bash, Darun Catch (keep in mind that Darun will turn
       around before the third Super Indra Bash if you don't walk
       slightly backwards as the target is airborne, unless you
       perform the combo in the corner)

15. Super Indra Bash, Standing Roundhouse, Cancel into Super Indra
       Bash, Ganges D.D.T. (air) (perform this combo with the target
       towards the corner so Darun does not go past it before the
       Ganges D.D.T.)

16. Crouching Strong, Crouching Strong, Lariot, Cancel into Super
       Indra bash, Jumping Fierce, Jumping Roundhouse (jump late
       so the target is near the ground when you connect with the
       Jumping Fierce or you won't have time to make the second
       jump and hit with the Jumping Roundhouse. Perform this combo
       in the corner, or Darun may pass by the target when he jumps)


____Motions

Lariot:            Down to Forward+Punch
Ganges D.D.T.:     Forward to Down to Down/Forward+Kick
                      Down+Strong Punch or Forward (D-pad)+Fierce
                      Punch while in air
Brafma Bomb:       360(F/D/B/U/F) degrees+Punch
Indra Bash:        360(F/D/B/U/F) degrees+Kick
Darun Catch:       Back to Down to Down/Back+Punch
Chest Thrust:      Press all 3 Punches together
Super Brafma Bomb: 720(F/D/B/U/F/D/B/U/F) degrees+Punch
Super Indra Bash:  Down to Back to Down to Back+Kick
Meteo Combo:       360(F/D/B/U/F) degrees+Punch x 3
                      Perform motions shown onscreen for more hits,
                      up to 3 entries or until countered


____Balrog

1.  R. Crystal Flash

2.  F. Barcelona Attack

3.  Izunado Drop

4.  Sky High Claw

5.  G. Crystal Flash

6.  Sky High Illusion

7.  Scarlet Terror

8.  Meteo Combo (Level 3 Rolling Izunado Drop)

9.  Crouching Forward, Crouching Strong

10. Perform an Izunado Drop as the target is throwing a Fireball

11. Perform and Excel Combo of 25 or more hits (an easy 32 hit combo
       is 12 Standing Jabs, 6 Crouching Jabs, Cancel into G. Crystal
       Flash)

12. G. Crystal Flash, Cancel into Scarlet Terror

13. Jumping Roundhouse, Standing Roundhouse, Scarlet Terror,
       W. Wind Suplex (don't jump right after the Scarlet Terror,
       as it knocks the target very high)

14. Crouching Jab, R. Crystal Flash, Cancel into G. Crystal Flash

15. Keep the target airborne for 10 seconds (my combo was, Activate
       Excel Mode, 8 Crouching Roundhouses, Cancel into Scarlet
       Terror, walk forwards slightly, Crouching Jab, Scarlet
       Terror, W. Wind Suplex. A very easy combo for this is to
       Activate Excel Mode, perform 8 Crouching Roundhouses,
       Cancel into Scarlet Terror, as target is falling back down
       Activate Excel Mode, 6 - 8 Crouching Roundhouses, Cancel
       into Scarlet Terror... repeat as needed)

16. Jumping Fierce, Crouching Forward, Crouching Strong, G. Crystal
       Flash, Cancel into Scarlet Terror, Attaching Claw (perform
       this combo in the corner. Also, walk forward to the corner
       after the Scarlet Terror so that the Attaching Claw hits
       the target on it's way down)


____Motions

Attaching Claw:       Forward to Down to Down/Forward+Punch
W. Wind Suplex:       Down+Strong Punch or Forward (D-pad)+Fierce
                         Punch in air
R. Crystal Flash:     Charge Back to Forward+Punch
F. Barcelona Attack:  Charge Down to Up+Kick, then Punch in air
Izunado Drop:         Charge Down to Up+Kick, then Forward (D-pad)
                         or Down+Punch in air
Sky High Claw:        Charge Down to Up+Punch
G. Crystal Flash:     Charge Back to Forward to Back to Forward+Punch
Sky High Illusion:    Charge Down/Back to Forward to Back to
                         Up/Forward+Punch
Scarlet Terror:       Charge Back to Forward to Back to Forward+Kick
Meteo Combo:          Charge Down/Back to Forward to Back to
                         Up/Forward+Kick, then Forward (D-pad)
                         or Down+Punch in air


____Vulcano Rosso

1.  Vulkanus

2.  Counter (use Roundhouse to counter low)

3.  Etona

4.  Stomping

5.  Volcano

6.  Super Barrage

7.  Meteo Combo (Level 3 Quatro Panorama)

8.  Vesuvious (3 part) (Left Punch, Right Punch, Rising Kick)

9.  Super Barrage, Cancel into Stomping

10. Etona, Cancel into Super Barrage

11. Crouching Strong, Crouching Forward, Vesuvious (3 part, Left
       Punch, Right Punch, Rising Kick)

12. Jumping Roundhouse, Activate Excel Mode and perform a combo of 8
       or more hits (an easy 8 hits are 2 Standing Jabs followed
       by 6 Crouching Roundhouses)

13. Counter (mid-range, use Forward Kick), Cancel into Volcano,
       Cancel into Super Barrage (perform both cancels immediately
       upon the previous move kicking in)

14. Vulkanus, Jumping Fierce, Crouching Strong, Vesuvious (3 part,
       Left Punch, Right Punch, Rising Kick) (stand sweep distance
       away from the target and use the Fierce version of the
       Vulkanus so you'll have time to connect with the Jumping
       Fierce)

15. Jumping Fierce, Crouching Strong, Crouching Forward, Vesuvious
       (1 to 2 parts), Super Barrage, Cancel into Stomping

16. Keep the target engaged in a combo for 25 seconds (since you have
       an unlimited power gauge, an easy way to meet this requirement
       is to just cancel back and forth between the Stomping and the
       Super Barrage. Be sure to cancel the Stomping quickly, as the
       combo will end if Rosso climbs onto the target)


____Motions

Air:           Press all 3 Punches together
Etona:         Press Kick after performing Air
Dash:          Down to Forward+Kick (each Kick goes a different
                  length)
Vulkanus:      Down to Back+Punch
Counter:       Down to Back+Kick (each Kick counters a different
                  zone)
Vesuvious:     Down to Forward+Punch (Left Punch)
                  Forward (D-pad)+Punch after Left Punch (Right Punch)
                  Forward (D-pad)+Kick after Right Punch (Rising Kick)
Stomping:      Down to Forward to Down to Forward+Punch
Volcano:       Down to Back to Down to Down/Back+Punch
Super Barrage: Down to Back to Down to Back+Kick
Meteo Combo:   Down to Forward to Down to Forward+Kick x 3



____Area

1.  Upload

2.  Download

3.  Humming Rush

4.  Great Cancer

5.  Five Star Raid

6.  Meteo Combo (Level 3 Final Cancer)

7.  Jackson Kick, Partition Break

8.  Perform Terminator on the target's Fireball

9.  Crouching Forward, Humming Rush

10. Upload, Jumping Roundhouse

11. Jackson Kick, Pop Up Knee, Standing Roundhouse

12. Perform an Alternative Catch that knocks the target into a
       Download (Download slightly away from target, then perform
       an Alternative Catch and extra hit that knocks the target
       back into the Download. Hold the D-pad away from the Download
       while performing the extra hit, so the target is knocked into
       it)

13. Great Cancer, Cancel into Five Star Raid, Cancel into Great
       Cancer (air) (cancel into the Five Star Raid immediately, but
       wait until Area connects with the target in the air during
       the Five Star Raid to cancel into the air Great Cancer)

14. Head Crush, Crouching Forward, Humming Rush, Cancel into Great
       Cancer (strike the target deep with the Head Crush so that
       the Crouching Forward will connect. Also, delay the cancel
       into the Great Cancer slightly, so that the Humming Rush has
       time to register)

15. Jackson Kick, Pop Up Knee, Activate Excel Mode and perform a
       combo that inflicts 50 units of damage (my combo for the
       Excel Mode requirement was to walk forward slightly after
       the Pop Up Knee, 3 Crouching Roundhouses, 3 Humming Rushes,
       Great Cancer)

16. Keep the target airborne for 10 seconds (my combo was, Jackson
       Kick, Pop Up Knee, Activate the Excel Mode, 8 Crouching
       Roundhouses, Humming Rush, Cancel into Great Cancer, Cancel
       into Five Star Raid, Cancel into the air version Great
       Cancer. You must perform the cancels as late as possible to
       run the timer down)


____Motions

Shove Step:        Forward (D-pad)+Forward Kick
Head Crush:        Down+Fierce Punch in air
Alternative Catch: Forward to Down to Back+Kick
                      Forward (D-pad) or Back+Kick during Catch for
                      extra hit
Terminator:        Back to Down to Down/Back+Punch (can reflect
                      Fireballs)
Humming Rush:      Down to Forward+Punch
Jackson Kick:      Down to Forward+Kick
Pop Up Knee:       Forward (D-pad)+Short Kick during Jackson Kick
Partition Break:   Forward (D-pad)+Forward Kick during Jackson Kick
Pull Down Heel:    Forward (D-pad)+Roundhouse Kick during Jackson Kick
Upload:            All 3 Punches together while standing
Download:          Down+Punch x 3
Great Cancer:      Down to Forward to Down to Forward+Punch
Five Star Raid:    Down to Forward to Down to Forward+Kick
Meteo Combo:       Down to Back to Down to Back+Punch x 3


____Sagat

1.  Tiger Shot

2.  Ground Tiger Shot

3.  Tiger Blow

4.  Tiger Crush

5.  Tiger Cannon

6.  Ground Tiger Cannon

7.  Tiger Raid

8.  Tiger Genocide

9.  Meteo Combo (Level 3 Tiger Storm)

10. Crouching Short, Crouching Short, Crouching Short

11. Crouching Strong, Crouching Forward

12. Tiger Shot, Cancel into Tiger Cannon

13. Activate Excel Mode then perform, Tiger Shot, Ground Tiger Shot,
       Tiger Blow, Tiger Crush

14. Jumping Roundhouse, Crouching Strong, Crouching Forward, Cancel
       into Ground Tiger Cannon

15. The following combo must reach 130 units of damage, Jumping
       Roundhouse, Standing Roundhouse, Meteo Combo (Level 3 Tiger
       Storm) (the trick to getting the Tiger Storm to do more
       damage, is to press the punch button a series of 3 times as
       marked on the small indicator at the bottom left during the
       move. The closer you are to the marks, the more damage the
       Tiger Storm will do)

16. Jumping Fierce, Crouching Strong, Crouching Forward, Cancel into
       Ground Tiger Shot, Cancel into Tiger Raid, Cancel into Tiger
       Genocide (the trick here is to perform the cancels very
       quickly)


____Motions

Tiger Fake:          Back to Down to Down/Back+Punch
Tiger Shot:          Down to Forward+Punch
Ground Tiger Shot:   Down to Forward+Kick
Tiger Blow:          Forward to Down to Down/Forward+Punch
Tiger Crush:         Forward to Down to Down/Forward+Kick
Tiger Cannon:        Down to Forward to Down to Forward+Punch
Ground Tiger Cannon: Down to Forward to Down to Forward+Kick
Tiger Raid:          Down to Back to Down to Back+Kick
Tiger Genocide:      Down to Back to Down to Back+Punch
Meteo Combo:         Down to Forward to Down to Forward+Punch x 3


____Vega

1.  Psycho Crusher

2.  Double Knee Press

3.  Knee Press Nightmare

4.  Psycho Cannon

5.  Meteo Combo (Level 3 Psycho Break Smash)

6.  Head Press, Somersault Skull Dive (press the punch late so that
       the target does not block it)

7.  Crouching Strong, Crouching Forward

8.  Kick Throw, Crouching Roundhouse(the trick to this is to perform
       the Crouching Roundhouse when the target hits the ground from
       the Kick throw. You'll then slide into it as it bounces up)

9.  Kick throw, Activate Excel Mode and perform a combo of 6 or
       more hits (an easy Excel Mode combo is to repeatedly perform
       Crouching Roundhouses until you meet the 6 hit requirement)

10. Crouching Strong, Crouching Fierce

11. Jumping Roundhouse, Crouching Forward, Double Knee Press

12. Jumping Fierce, Crouching Strong, Psycho Crusher

13. Guard Break, Activate Excel Mode and finish the combo by
       inflicting 50 or more units of damage (an easier way to meet
       this requirement is to Guard Break the target as it's on the
       ground so that it stands up while unconscious, after which,
       engage Excel Mode and perform 8 Crouching Roundhouses, Cancel
       into Double Knee Press, Cancel into Knee Press Nightmare.
       Perform this combo with the target in the corner)

14. Jumping Roundhouse, Crouching Strong, Crouching Forward, Double
       Knee Press

15. Jumping Roundhouse, Crouching Fierce, Knee Press Nightmare

16. Jumping Roundhouse, Crouching Strong, Crouching Strong, Crouching
       Forward, Knee Press Nightmare, Psycho Cannon (the timing of
       the Knee Press Nightmare cancel into the Psycho Cannon is so
       that the Punch button is pressed during the fourth hit of the
       Knee Press Nightmare. Start this combo with the target in the
       corner)


____Motions

Psycho Crusher:        Charge Back to Forward+Punch
Double Knee Press:     Charge Back to Forward+Kick
Head Press:            Charge Down to Up+Kick
Somersault Skull Dive: Press Punch after connecting with the Head
                          Press
Knee Press Nightmare:  Charge Back to Forward to Back to Forward+Kick
Psycho Cannon:         Charge Back to Forward to Back to Forward+Punch
                          Hold Punch to charge, release Punch to
                          throw
Meteo Combo:           Charge Back to Forward to Back to
                          Forward+Punch x 3


____Garuda

1.  Chest Spike

2.  Spike Pinwheel

3.  Spinning Dive

4.  Shoulder Spike

5.  Spike Drop

6.  Super Spike Top Spin

7.  Super Rising Spike Spin

8.  Evil Spirits

9.  Standing Roundhouse, Crouching Forward

10. Jumping Fierce, Crouching Fierce

11. Go through the Fireballs with a Double Smash and strike the target

12. Evil Spirits, Spinning Dive (fully Charge the Evil Spirits before
       letting them go so that the target stays airborne long enough
       for the Spinning Dive to connect with it)

13. Perform a Meteo Combo (Level 3 Samurai Sword Barrage) that
       inflicts 120 units of damage or more (perform all 3 parts
       of the Level 3 Samurai Sword Barrage, canceling the first
       part after the fourth hit, and canceling the second towards
       the top of the screen, so that you achieve the maximum damage)

14. Evil Spirits, Cancel into Super Rising Spike Spin, Cancel into
       Super Spike Top Spin (the trick is to cancel the Super Rising
       Spike Spin at it's height, or the Super Spike Top Spin won't
       connect)

15. Perform an Excel Mode combo that inflicts 75 or more units of
       damage (an easier combo is, 12 Standing Jabs, Spinning Dive,
       Cancel into Super Rising Spike Spin, Cancel into Super Spike
       Top Spin. The trick is to cancel the Super Rising Spike Spin
       at it's height, or you won't inflict enough damage)

16. Jumping Forward, Crouching Strong, Crouching Forward, Chest Spike,
       Cancel into Super Rising Spike Spin, Cancel into Super Spike
       Top Spin)


____Motions

Double Smash:            Forward (D-pad)+Fierce (first hit disrupts
                            Fireballs)
Hopping Triple Kick:     Forward (D-pad)+Roundhouse
Shoulder Spike:          Forward to Down to Down/Forward+Kick
Spike Pinwheel:          Forward to Down to Down/Forward+Punch
Chest Spike:             Down to Forward+Punch
Spike Drop:              Back to Down to Down/Back+Punch
Spinning Dive:           Back to Down to Forward+Kick
Super Spike Top Spin:    Down to Back to Down to Back+Punch (can be
                            performed in the air, also directable)
Super Rising Spike Spin: Down to Forward to Down to Forward+Punch
Evil Spirits:            Down to Back to Down to Back+Kick (Charge
                            for extra hits by holding the Kick button
                            after inputting the motion instead of
                            pressing and releasing it)
Meteo Combo:             Down to Back to Down to Back+Kick x 3
                            (initial Level 3 Samurai Sword Barrage)
                        Down to Forward to Down to Forward+Kick</pre><pre id="faqspan-2">
                            (part 2, Rising Sword)
                        Down to Back to Down to Back+Punch in air
                            (part 3, Spinning Sword)
____Shadow Geist

1.  Death Crush

2.  Death Break

3.  Death Press

4.  Super Death Crush

5.  Death Government

6.  Death Energy

7.  Meteo Combo (Level 3 Super Death Energy)

8.  Death Dream

9.  Air Death Dream

10. Crouching Forward, Death Crush

11. Crouching Strong, Crouching Forward

12. Death Government, Activate Excel Mode and perform 3 Death
       Somersaults (activate the Excel Mode in the air)

13. Death Press, Crouching Strong, Death Crush, Cancel into Super
       Death Crush (perform the cancel into the Super Death Crush
       very quickly. You can also add a Death Government between
       the Death Crush and the Super Death Crush to give yourself
       more time to connect with the Super Death Crush)

14. Death Government, Death Press, Death Energy (the trick to this
       combo is to start it from across the screen, and use the
       Roundhouse version of the Death Press so that it reaches
       the target. Perform the Death Energy immediately upon
       landing from the Death Press)

15. Jumping Fierce, Jumping Fierce, Cancel into Death Sword Kick,
       Death Energy (hit the target deep with the first Jumping
       Fierce so that you can connect with the second Jumping Fierce
       on the way up from your next jump. An easy way to connect
       with the Death Energy is to add a Super Death Crush between
       it, and the Death Sword Kick. This gives you more time to
       perform the Death Energy)

16. Jumping Fierce, Crouching Strong, Death Crush, Cancel into Death
       Government, Cancel into Super Death Crush in the air, Death
       Government, Death Somersault (perform this combo with the
       target in the corner or it may bounce free during the Super
       Death Crush. Also, don't forget to jump before the air Super
       Death Crush, as well as performing it somewhat late so that
       the target doesn't land before you have time to perform the
       second Death Government)


____Motions

Step In Upper:     Forward (D-pad)+Strong
Death Heel:        Forward (D-pad)+Forward
Death Crush:       Down to Forward+Punch
Death Break:       Down to Forward+Kick
Death Press:       Back to Down to Down/Back+Kick
Death Sword Kick:  Down to Forward+Kick in air
Death Somersault:  Down to Back+Kick in air
Super Death Crush: Down to Forward to Down to Forward+Kick
Death Government:  Down to Forward to Down to Forward+Punch
Death Dream:       Jab, Jab, Forward (D-pad), Short, Fierce
Air Death Dream:   720(F/D/B/U/F/D/B/U/F) degrees+Punch in air
Death Energy:      Down to Back to Down to Back+Kick
Meteo Combo:       Down to Back to Down to Back+Punch x 3


____Kairi

1.  Force Ball

2.  Dragon Punch

3.  Windmill Kick (4 part)

4.  Super Force Ball

5.  Super Rising Slam

6.  Super Dart Kick

7.  Meteo Combo #2 (Level 3 Super Energy Beam)

8.  Meteo Combo #1 (Level 3 Raging Demon)

9.  Crouching Strong, Crouching Forward

10. Crouching Forward, Force Ball (use Strong version of the Force
       Ball so that it reaches the target)

11. Keep Kairi in the air for 10 seconds (a simple way to meet this
       requirement is to repeatedly use the Dart Kick, since it flips
       over the target after striking it)

12. Jumping Fierce, Crouching Fierce, Force Ball

13. Super Rising Slam, Cancel into Super Force Ball, Cancel into Super
       Dart Kick

14. Jumping Roundhouse, Thrusting Knee, Cancel into Super Force Ball,
       Cancel into Super Dart Kick (perform the cancels quickly)

15. Jumping Forward, Crouching Strong, Crouching Forward, Super
       Rising Slam, Cancel into Super Force Ball

16. Windmill Kick (2 part), Dart Kick, Crouching Forward, Force Ball,
       Meteo Combo #2 (Level 3 Super Energy Beam) (the trick to this
       is to use Forward for both parts of the Windmill Kick, as well
       as the Dart Kick. Use the Fierce version of the Force Ball so
       it reaches the target, immediately canceling into the Meteo
       Combo #2)


____Motions

Thrusting Knee:       Forward (D-pad)+Forward Kick
Dart Kick:            Down+Roundhouse Kick in air
Force Ball:           Down to Forward+Punch
Dragon Punch:         Forward to Down to Down/Forward+Punch
Windmill Kick:        Down to Back+Kick (Back+Kick for more hits)
Super Force Ball:     Down to Forward to Down to Forward+Punch in air
Super Rising Slam:    Down to Back to Down to Back+Punch
Super Dart Kick:      Down to Forward to Down to Forward+Kick in air
Meteo Combo #1:       Jab, Jab, Forward(D-pad), Short, Fierce
Meteo Combo #2:       Down to Forward to Down to Forward+Punch x 3


____Hayate

1.  Sword Slash

2.  Hayate Rush

3.  Spinning Sword

4.  Sword Counter

5.  Sword Barrage

6.  Rising Sword

7.  Super Spinning Sword

8.  Meteo Combo (Level 3 Super Sword Counter)

9.  Crouching Forward, Hayate Rush

10. Standing Fierce, Crouching Forward

11. Perform a Sword Slash that cancels a Fireball and strikes the
       target

12. Spinning Sword, Cancel into Super Spinning Sword

13. Jumping Roundhouse, Standing Fierce, Crouching Forward, Sword
       Slash (use the Jab version of the Sword Slash so that the
       target doesn't have time to block it)

14. Guard Break, Jumping Roundhouse, Jumping Fierce, Cancel into
       Super Spinning Sword (strike with the jumping Roundhouse
       extremely late, so that the target has almost landed on the
       ground from the Guard Break. This will launch the target
       high enough for you to connect with the Jumping Fierce on
       your next jump. Immediately after striking with the Jumping
       Fierce, cancel into the Super Spinning Sword)

15. Jumping Fierce, Crouching Strong, Crouching Forward, Sword Slash,
       Cancel into Sword Barrage, Cancel into Rising Sword, Cancel
       into Super Spinning Sword

16. Jumping Roundhouse, Activate Excel Mode and perform, Standing
       Jab, Standing Roundhouse, Flip Sword, Sword Slash, Spinning
       Sword, Cancel into Super Spinning Sword (cancel into the
       Super Spinning Sword extremely early or the target will fall
       away. Also, add an extra Standing Jab and Standing Roundhouse
       to the Excel Combo if necessary to lengthen the combo,
       thereby allowing Excel Mode to end as you are in the air and
       attempting the Super Spinning Sword. Start this combo with
       the target in the corner)


____Motions

Flip Sword:           Forward (D-pad)+Fierce Punch
Sword Slash:          Down to Forward+Punch (can negate Fireballs)
Hayate Rush:          Down to Forward+Kick
                         Press Forward (D-pad)+Kick for extra hits)
Spinning Sword:       Forward to Down to Down/Forward+Punch
Sword Counter:        Back to Down to Down/Back+Punch
Sword Barrage:        Down to Forward to Down to Forward+Punch
Rising Sword:         Down to Forward to Down to Forward+Kick
Super Spinning Sword: Down to Back to Down to Back+Punch in air
Meteo Combo:          Down to Back to Down to Back+Punch x 3



Mission Rank Graph:

 The following graph shows the rank of each mission in Expert Mode:

                 1  2  3  4  5  6  7  8  9  10 11 12 13 14 15 16
                 -----------------------------------------------
 Ryu:            E  E  E  E  E  E  D  D  C  C  C  B  B  B  A  A
 Ken:            E  E  E  E  E  E  E  D  D  C  C  B  B  B  A  A
 Chun Li:        E  E  E  E  E  E  E  E  D  D  C  C  B  B  A  A
 Guile:          E  E  E  E  E  E  D  D  C  C  C  B  B  B  B  A
 Zangief:        E  E  E  E  E  E  D  D  D  D  D  C  C  B  B  A
 Dhalsim:        E  E  E  E  E  E  D  D  C  C  B  B  B  B  A  A
 Blanka:         E  E  E  E  E  E  E  D  D  C  C  B  B  B  A  A
 Hokuto:         E  E  E  E  E  E  E  E  D  D  D  C  C  B  A  A
 Doctrine Dark:  E  E  E  E  E  E  E  E  D  D  C  C  B  A  A  A
 Skullomania:    E  E  E  E  E  E  E  E  E  D  D  C  B  B  A  A
 Cracker Jack:   E  E  E  E  E  E  E  E  E  E  D  C  B  B  A  A
 Sharon:         E  E  E  E  E  E  E  E  D  C  B  B  B  A  A  A
 Nanase:         E  E  E  E  E  E  E  D  D  D  C  C  B  B  A  A
 Pullum Purna:   E  E  E  E  E  E  E  E  D  D  C  C  C  B  B  A
 Darun Mister:   E  E  E  E  E  E  E  E  D  D  C  C  C  B  B  A
 Balrog:         E  E  E  E  E  E  E  E  D  C  C  C  B  B  A  A
 Vulcano Rosso:  E  E  E  E  E  E  E  D  C  C  C  C  B  B  A  A
 Area:           E  E  E  E  E  E  D  D  D  C  C  B  B  B  A  A
 Sagat:          E  E  E  E  E  E  E  E  E  D  D  C  C  B  B  A
 Vega:           E  E  E  E  E  D  D  D  D  C  C  C  B  B  B  A
 Garuda:         E  E  E  E  E  E  E  E  D  D  C  C  B  B  A  A
 Shadow Geist:   E  E  E  E  E  E  E  E  D  D  D  C  B  B  A  A
 Kairi:          E  E  E  E  E  E  E  E  D  D  D  C  B  B  A  A
 Hayate:         E  E  E  E  E  E  E  E  D  D  D  C  B  B  A  A



Maniac Mode Requirements:


Ryu:           Perform a Max Combo
Ken:           Perform a Max Combo
Chun Li:       Perform a Max Combo
Guile:         Perform a combo that inflicts 135 or more units of
                  damage
Zangief:       Super Stomping, Cancel, Activate Excel Mode and perform
                  a combo consisting of 3 or more hits
Dhalsim:       Perform a Max Combo
Blanka:        Perform a combo that inflicts 140 or more units of
                  damage
Hokuto:        Perform a Max Combo
Doctrine Dark: Perform a Max Combo
Skullomania:   Keep the target airborne for 12 or more seconds
Cracker Jack:  Jumping Roundhouse, then perform a Max Combo
Sharon:        Perform a combo that inflicts 185 or more units of
                  damage
Nanase:        Perform a Max Combo
Pullum Purna:  Perform a Max Combo
Darun Mister:  Perform a combo that inflicts 185 or more units of
                  damage, without using the Meteo Combo
Balrog:        Perform a combo that inflicts 160 or more units of
                  damage
Vulcano Rosso: Perform a Max Combo
Area:          Great Cancer, Activate Excel Mode and perform a combo
                  consisting of 7 or more hits
Sagat:         Tiger Genocide, Activate Excel Mode and perform a
                  combo consisting of 5 or more hits
Vega:          Perform a combo that inflicts 190 or more units of
                  damage
Garuda:        Perform a Max Combo
Shadow Geist:  Perform a Max Combo
Kairi:         Perform a Max Combo
Hayate:        Perform a Max Combo

 A Max Combo is a combo that inflicts 201 units of damage (an entire
   Life Meter + 1)



Secrets:

After completing all the "D" Ranked Expert Mode Missions of the
 original 20 selectable characters, you receive the following
 Bonus Games:

   Excel Break
   Satellite Fall

After completing all of the Expert Mode Missions, you receive the
 following Practice Mode:

 Maniac Mode

The hidden characters are received by meeting the following
 requirements:

   Garuda:       Complete all "E" Ranked Expert Mode Missions of
                   the original 20 selectable characters

   Shadow Geist: Complete all "E", "D" and "C" Ranked Expert Mode
                   Missions of the original 20 selectable characters
                   and Garuda

   Kairi:        Complete all "E", "D", "C" and "B" Ranked Expert
                   Mode Missions of the original 20 selectable
                   characters, Garuda and Shadow Geist

   Hayate:       Complete all "E", "D", "C" and "B" and "A" Ranked
                   Expert Mode Missions of the original 20 selectable
                   characters, Garuda, Shadow Geist and Kairi





                              Credits

             This Helpfile was written by Henry LaPierre
                        [email protected]

                           With Help From

                           Pup and Bandit
            The Official Ferrets of the New Millennium (tm)


Thanks to:

 Arika for continuing what I think is a great addition to the
   Street Fighter series. Too bad they left out Allen from the
   sequel, he was one of my favorites.

 Joe at Tronix, for surviving the Christmas season one more year

 John George, for all the throwing :)  Ta-Kuuu-Maaaaaaaaaaaaa ;)

 Pup, for doing all the hard combos

 Bandit, for doing all the maniac combos

Please do not use this faq on your website without asking me for
permission first. Permission is NOT granted to reprint this summary in
a for-profit magazine or publication without my prior consent. Nor is it
granted for this document to be used as any type of "source material" for
for-profit magazines to use in any way, be it basing their own articles
from, reading prior to get ideas, or outright copying. I do not write
these walkthroughs so some hack writers can sit back and get paid for it.
I also forbid this, or any of my walkthroughs to be used as, or turned
into issues or mailings for RPG or other newsletters, be they free or
for profit. In no way do I wish this faq to be cut up into sections or
altered in any way. Nor do I wish for import game dealers to use this or
any of my works to sway people into buying the game from them, when
without a walkthrough or translation, they wouldn't have purchased the
game(ring any bells Game cave? I heard you try to charge extra for faqs,
and I don't write them to make you money). It is to remain in it's
original state and in one piece if used on websites. Permission is not
granted for anyone to "update" or "alter" any of my work, be it changing
names so an import walkthrough better fits an American release(if I
write an import walkthrough, I will update it myself), or add things to
an already existing walkthrough. That should cover just about everything.
I realize it seems like a lot, but you'd be surprised how many people
who are out there just to screw you over.

A specific note to Game Cave, I adamantly deny your use of this faq in
any way. Do not give it away free, do not sell it, do not give it away as
a "free" gift to those who buy your smaller guides, do not give it to
those who buy the game from you, do not tell people that you will give it
to them if they purchase the game from you, do not put it on your
website................................................. Get the picture?
You are not authorized to use this faq in any way, shape or form...PERIOD!

This walkthrough was written by Henry LaPierre,
[email protected]. Feel free to E-mail me with any questions you may
have on the game, and I'll do my best to try and help you out :)
Thanks for reading :)

This faq is copyright (c) 1999, Henry LaPierre
All rights reserved