Star Ocean 2 - The Second Story
Walkthrough (version 0.99)
Based on: PS1, PAL version (SCES-02159, SCES-12159)
- A single save file uses 1 block of space.
- Regarding the PAL conversion, the frame rate is optimized while the
resolution isn't.
- You can find a version of this guide based on the NTSC-J version if
you follow the link in my GameFAQs info.
- The game has only two mandatory characters: Claude and Rena. You'll
have to choose one of them as the main character at the start of a
playthrough. The events of the game will be viewed from the perspective
of the main character, with relatively minor differences between the two.
- There are 10 optional characters, of which you can have at most 6 join
your party. Some of them are mutually exclusive.
a. Ashton | Opera (& Ernest)
b. Precis | Bowman
c. Leon (C only) | Dias (R only)
- Base physical damage is still ATP - DFP. Damage from enemies is
multiplied by 1,5. Enemies generally have low defense. Critical hits
work the same as before. Elemental resistance is also the same, although
equipment can now make you weak to elements. A higher level resistance
will supersede a lower level resistance (including weakness).
- As a result of the random variable, damage varies between approximately
98-108%.
- There are no longer any attacks that have the energy-based attribute.
- Attacks can only be blocked from the front.
- Healing spells don't use a random variable this time.
- Battle skills now level up from use. There are no ougis to be learned
the same way as in SO1.
- Stats:
Str | Base ATP
Con | Base DFP
Dex | Base Accuracy
Agl | Base Evade
Int | Base Magic
Stm | Stamina at the start of battle. Post-battle recovery is still
remaining Stamina/8 (percent).
- The game uses the same Exp chart as SO1 and SO3.
- Incapacitated (killed, paralyzed or petrified) characters don't gain
any Exp. Resting will not heal paralysis or petrification. You can't
heal the HP or MP of a paralyzed character with magic, but they can't
take damage either.
- You can no longer switch weapons or characters during battle and you
still can't enable or disable spells during battle.
- You only have two slots for wazas this time. Some wazas behave
differently depending on whether they're used at SR or LR.
- Wazas have priority values that determine which one the AI will focus
on using.
- When the target is above the ground, the AI will ignore moves that
don't have the "air flag." Some enemies that are merely floating a
little above the ground are considered to be in the air.
- If both moves have the same value, either both moves are used evenly
or the first one takes priority (the latter mainly happens with high
priority moves).
- The AI will use normal attacks on a target whose current HP is low
enough for the character to kill them in a single hit. If it's not
quite that low, they'll use a lower priority waza instead.
- A lower priority waza will also be used if the higher priority one
deals no damage due to elemental resistance (Sword Bomber being an
exception (likely an oversight)). Likewise, a lower priority move may
be used if the enemy is weak to its element.
- If the character's base damage is high enough, whatever move is in
the first slot will be given priority. This won't happen with most
moves with a value of 1 unless the damage is much higher than the
threshold. The thresholds are roughly as seen below. If you're hovering
just around the threshold, you can see both moves being used.
1000: Opera
2000: Chisato, Ernest
3300: Claude, Precis, Ashton, Bowman, Dias
- Priority values seem to change with proficiency. The values I've
listed are all based on max level waza.
- If a character can't deal any damage to an enemy, they'll only use
normal attacks.
- Fighters will use healing moves when below 25%.
- Rena's AI settings:
1. Cast healing spells only (when below 2/3 HP). Avoid the enemy.
2. Cast all types of spells. Heal when below 2/3 HP. Avoid the enemy.
3. Healing only. Heal when at or below 50% HP. Avoid the enemy.
4. Don't cast spells. Avoid the enemy.
5. Don't cast spells. Engage the enemy.
6. Do nothing.
- The AI won't consider a character to be a valid target for a healing
spell if their max HP is less than 2/3 of the spell's base power.
- The AI will still not cast a multi-target healing spell instead of
a single target spell if single target spells are disabled.
- The AI will cast Growth on a fighter whose base damage is less than
1/16 of an enemy's HP (no attacks required)(takes Auto-Anger into account)
(elemental resistance not taken into account).
- The AI will cast Protection on a character if an enemy's extended
base damage is more than 1/6 of the character's max HP (no attacks
required)(special attacks with increased ATP are not taken into account).
- Enemies usually target the character closest to them, but also have a
habit of going after a character that damaged them. Keep that in mind
when using offensive spells.
- When choosing a blue target during battle, left and right lets you
scroll the characters in the order as seen in the status bar, whereas
up and down use y-axis values. When choosing a hostile target, the
cursor moves "visually."
- The game does not prevent you from picking up items that you already
have 20 of.
- The Check accessories have been de-nerfed.
- Poison: 1/33 HP (both in battle and on the field).
- Characters reach 9999 HP between Lv100-110 and 999 MP around Lv180.
- The game will use teal for unequipped items as if they were new. This
is likely unintentional.
- New pieces of equipment were visible in teal in the equipment menu
in the Japanese version, but this is no longer the case in the PAL
version.
- When shopping, pressing Confirm will now complete the transaction(s).
You can still buy and sell at the same time.
- IC works pretty much the same way as it did in SO1. Hold Confirm to
speed up the animation (PAL-version only). The game no longer takes you
back to the IC menu after an attempt, which makes it easier to do IC
with a character who isn't the best at the skill. Also, if more than
one character is the best at a skill, the game no longer chooses one
in random, but instead selects the one at the highest slot number.
- The amount of SP gained when leveling up is about the same as your
level figure.
- The amount of bonus SP gained when learning a new Talent is now 100.
- Skill levels are no longer rounded up.
- Some characters start with levels in some skills (even without having
bought the sets that include those skills). However, the characters will
not receive any of the stat bonuses you would normally receive from
raising the skill to that level.
- There's no way to turn off the music or voice acting. (I play the
game on mute myself)
- If two spells are cast pretty much at the same time, it may produce
a spell fusion effect, resulting in a more powerful spell. Regardless,
magic is just not a good source of damage, so it doesn't really matter.
- I'd only recommend playing Second Evolution if you want Trophies.
Here are some of the changes:
- The screen is zoomed in, and areas that don't scroll on the x-axis
have been stretched. All in all, the field visuals look worse, whereas
the battle visuals look better.
- Voice Collection is gone.
- Voice acting has been re-done and dialog is voiced.
- Bug fixes
- Characters can do a combo with their normal attacks.
- Characters are no longer interrupted if an enemy or another character
is pushed on to them.
- Four elements have been removed: Thunder, Star, Vacuum and Void.
- In surprise encounters, your characters start off stunned.
- One new playable character.
- Piety only increases a random stat by 1.
- On the PS4, the game automatically highlights the least recent file
in the save data screen. If you're doing two playthroughs at the same
time, you need to be very careful when saving the game.
Voice Collection
- Similar to SO1, the game features a sound player where you can listen
to the voice clips you've triggered. Unlocking a certain number of
voices now gives you access to new features (such as higher difficulty
levels). There are 1279 voice clips in total. Each fighter has about
90 clips, whereas each mage (4) has about 120. There are 3 bosses who
are also part of the collection (about 20 each).
- Unfortunately, the game doesn't provide a figure for how many clips
you've obtained, and checking your collection is rather tedious, as you
can only browse them in order, one by one. Getting from the beginning
to the end takes 51 seconds.
- It's also regrettable that the collection doesn't have its own save
file. Instead, it relies entirely on the game save files on the memory
cards.
- An optimized way of getting as many voices as possible would involve
using the following four parties.
a. [R] Precis, Opera, Ernest, Dias, Chisato, Celine
b. [C] Bowman, Opera, Ernest, Leon, Chisato, Noel
c. [R] Bowman, Ashton, Dias, Chisato, Celine, Noel
d. [C] Precis, Ashton, Leon, Chisato, Celine, Noel
- Getting your collection even close to max is a colossal task, however,
and I really wouldn't recommend trying unless you're *incredibly*
motivated. Getting those rare alternate clips takes ages.
- There are 8 clips that are beta leftovers and thus unobtainable. These
are: 489, 774, 787, 797, 1087, 1097, 1103, 1117.
- You can listen to an unobtained voice if there's an obtained voice
adjacent to it. Just move the cursor immediately after hitting X.
- For some reason, Rena's Tractor Beam clip is not part of the collection.
Bugs
- If you revive / heal an incapacitated character after using the Escape
command, the character will take minutes to run away.
- Accessories that increase or decrease stats by a proportional figure
are shown to only increase the base stat even though they actually affect
the total figure.
- If you change waza settings and leave the menu quickly, you won't have
any encounters so long as you don't do anything that makes the game load
something. The bug will deactivate if you spend about half a second
anywhere in the menu after setting a waza.
- When using Hop Step, Precis may jump hundreds of meters into the air
if the enemy was above her.
- The AI does not acknowledge lowered MP costs. As a result, the AI won't
use a move if the regular MP cost is higher than their current MP.
New Game
- You'll go through some settings when you start a new game, but you
can freely tweak them later. The three different "Battle Modes" are
simply 3 different presets for the targeting, camera and movement settings.
- If you have more than one difficulty level available, this is the one
choice you can't change after the game has started.
- If you have the patience, keep resetting (or load a save file where
you can quickly get a game over (incapacitate all your characters on
the field, then trigger a battle) until your main character starts with
Dexterity. It's not a big deal if you don't have it, though.
Disc 2 - Energy Nede
Central City / Cavern of the Red Crystal
Fun City
Field of Courage
Field of Intelligence
Field of Power
Field of Love
Mihne Cavern
Fienal
Disc 2 - Post-Game
Cave of Trials
Misc. A01
Battle Skills A02
Equipment List A03
IC A04
Enemy List A05
Encounter List A06
---- Disc 1 ----
Inventory: Communicator (Key) [Claude] \\\ Milocinia ||
Default (Claude Lv1): Scientific Ability Lv1, Functionality Lv1
- Check the panel, then just move north.
[Rena] \\\ Arlia ||
Items: Resurrection Bottle, 200 Fol, Leather Armor, Strawberry Jam,
Blackberry, Rose Hips, Blueberry
Inventory: Rena's Pendant (Key), Rena's Hairpin (Key)
Default (Rena Lv1): Knuckles, Robe, Kitchen Knife Lv1, Recipe Lv4, Good Eye L1
PC: Claude
Shop:
Blueberry 60 F
Blackberry 200 F
Aquaberry 105 F
Spectacles 8 F
- Tweak the settings. Here's what I use:
Message Speed 1
Vibration Off
Confirm R1
Cancel R2
Menu L1
Misc L2
Waza 1 Square
Waza 2 X
Left Triangle
Right O
- There are 3 different targeting modes. You should probably go with
Auto, as it allows you to attack at the highest pace.
1. Auto: No manual target selection. You'll automatically target the
nearest enemy.
2/3. Semi-Auto / Manual: Pressing Confirm or one of the waza buttons
triggers target selection and pressing one of them again executes the
action. On Semi-Auto, the nearest enemy is the default target.
- If you set movement to the analog stick only, pressing the misc.
button will zoom out the camera to show all enemies and characters.
- I can't tell any difference between the two camera modes.
- Head to the forest to meet Claude, then return home. Afterwards, you
need to talk to some of the villagers to make Claude appear on the west
side. Hook up, then return home again.
- Next, go see the village elder and return.
- The next day, go to the forest again.
Item (nc): Long Sword [Claude] \\\ Arlia ||
- Go to Rena's house, then visit all the other houses in the village
before going back to Rena's place again.
- After some lengthy events, you are free to head out to the world map.
Your destination is the next town, which isn't far, but you'll definitely
want to get a few levels first. You can rest at the elder's house.
- You should feint the Lizard Axes (by moving away, not sideways).
After swinging the air, there's a decent chance they'll do nothing thus
allowing you to get a hit in.
Party: Claude [Claude] \\\ Salva ||
Items: Heavy Ring, Portrait B
Shop:
Leather Armor 300 F Iron 200 F
Leather Greaves 50 F Silver 200 F
Leather Helm 50 F Gold 300 F
- Visit the mansion, then return to Arlia.
Party: Rena [Rena] \\\ Salva ||
- You'll end up stuck in some mansion. There's a hidden path in a room
on the first floor.
[Claude] \\\ Salva ||
Item (nc): Rena's Hairpin (Key)
- Use the hidden path in the mansion.
[Rena/Claude] \\\ Salva Drift ||
Default (Claude2): Long Sword, Leather Armor
PC: Claude Lv2 / Rena Lv1
Boss: Alen Tax
a7
/ a1: Save Point
A-A A2: Rose Hips, Blackberry
-A6-5-4 A3: Silver, Blueberry
| A4: Iron
A3-A2 A5: Save Point, Blueberry, Gold, Spectacles
| | A6: Gold
a1 a7: Alen Tax (Boss)
|
- Capital letters indicate areas with items.
- [R] You are in a very vulnerable position seeing as Rena is never really
meant to do physical battle. The enemies can strike you down with ease.
You should save between every battle at first.
- [R] You've got Heal and you can also return to the mansion to rest.
- [R] There's really not much you can do to optimize your performance
here, since most of the enemies have you beat in speed. You may as well
just button mash and hope for the best, which consists of the following
two scenarios:
a. The enemy decides to do nothing.
b. You get too close to the enemy (or otherwise off-mark), so the
enemy will back away to get into optimal range, thus giving you the
leverage you so desperately need. If there's a way to do this intentionally
and consistently, I don't know what it is.
- [R] You may not want to fight the Vorpal Bunnies. Their attacks are easy
to evade, but they hit the hardest, so you can't afford as many mistakes
or as much bad luck. When you see one getting in range to attack you up
close, feint it in order to (likely) gain an opening. The other ones
might still hit you with their ranged attack, so if you don't feel like
taking your chances, just flee. The ranged attack will actually miss you
so long as you don't move any closer to them.
- Hitting multiple enemies with a normal attack is technically possible,
but very rare.
[Boss]
- 400 HP, 150 Exp, 500 Fol
- Party: Rena, Claude
- The ogre-type enemies' smack attack uses double ATP.
\\\ Arlia ||
- [C] Go see the elder to get... more dialog (agh...).
- [R] Try to go upstairs, then try to go to the forest.
- [R] After some more talking time, you'll find yourself on the world map.
- Camera rotation on the world map is fixed to L1 and R1. You can toggle
the map with Start. Different types of terrain don't usually have different
encounter sets.
- [R] You'll want to set Claude as the default controlled character
during battle (in the formation menu). Get him some levels to boost his DFP.
(The controlled character is actually set to the position, not the character.)
- [C] Rena will need some levels, although no amount of levels will ever
allow her to survive for long if and when targeted.
- Although Claude swings his sword horizontally, it doesn't really have
any horizontal range. It's got some reach, though, so if the enemy lines
up neatly, then, yeah, you can hit multiple enemies, but, otherwise, no.
Item (nc): Ring of Happiness (Artifact) \\\ Salva ||
- Go talk to Alen to get the ring. It's got some stat bonuses (MAG +10,
Stamina +10, Luck +50), but they don't make any real difference.
- Nc items are items that are obtained on the field through means other
than examining treasure chests.
- Do *not* attempt to explore the mountain (west from Cross)! Not quite
yet.
Party: Rena, Claude \\\ Cross ||
Items: Wooden Shield, Leather Helm, 500 Fol
Items (nc): Passport (Key), 600 Fol, Treasure Map (Key)
PC: Celine Lv8
Default (Celine): Rod, Robe, Pin Heels, Ruby Earring, Prism Ring,
Mineralogy Lv1, Craft Lv1, Esthetic Sense Lv5, Scientific Ability Lv2,
Fairyology Lv2
Shop:
Resurrection Bottle 3600 F Knowledge 1 300 F
Cure Paralysis 180 F Sensibility 1 400 F
Cure Stone 450 F Technique 1 400 F
Egg/Dairy Products 10 F
- Go to the hotel.
- Pick up your first skill sets. No need to get any new gear.
- Knowledge Lv1: Herbal Medicine, Mineralogy, Recipe.
- Sensibility Lv1: Esthetic Sense, Good Eye, Patience, Courage.
- Technique Lv1: Kitchen Knife, Whistling, Sketching, Copying.
- Do *not* put any SP into anything until you've maxed out Perseverance
(unless it only costs 1 point).
- If Rena didn't start with Sense of Taste, she can easily learn it.
- If you want Opera in your party (and, by extension, Ernest), you need
to start a PA here, then head to the second area where you will briefly
run into Ernest. Don't forget that Opera and Ernest are mutually exclusive
with Ashton.
- Go to the castle. Once you're allowed to explore the place, just talk
to pretty much any NPC and you'll be able to see the king.
- As you're heading out of town, Celine will join your party (you can
try to decline, but she won't take no for an answer). She's one of the
two offensive mages in the game. However, you'll likely find her to be
of more use in Item Creation and possibly stealing. At the end of Cross
Cave, you'll need to decide whether to keep her in your party or not. If
you're not planning on keeping her, make sure you get the most out of her
brief stay. Max out her Playfulness (see below), craft some accessories
(Silver Rings, Emerald Rings), and create some minerals for elemental
resistance.
- Celine's default spells: Firebolt, Wind Blade, Thunderbolt.
- Talents Celine can easily learn (if she doesn't start with them):
Originality, Dexterity, Design Sense, Sense of Rhythm, Sense of Pitch
and Sixth Sense.
- [C] You could now get a unique accessory called Leaf Pendant by doing
a couple of PAs in Salva. It increases DFP by 30%, which is nice, but it
can only be equipped by mages, so I wouldn't bother.
- Head to the east end of the continent. If you run into a Robber Axe,
run away.
\\\ Herlie ||
Items: Ring of Sadness, Ringed Mail, Sinclair Sabre, 1200 Fol, Leather Boots
Shop:
Ruby Wand 600 F Knowledge 2 1500 F
Brigandine 3500 F Sensibility 2 1600 F
Silk Robe 1800 F Combat 1 400 F
Plate Greaves 800 F Magic Canvas 1000 F
Knight's Shield 1000 F Magical Clay 600 F
Bandit's Gloves 40 000 F Seltzer (100 + 250 * Min) F
- The second batch of skill sets.
- Knowledge Lv2: Biology, Tool Knowledge, Musical Notation.
- Sensibility Lv2: Playfulness, Danger Sense, Perseverance, Poker Face.
- Combat Lv1: Spirit Force, Below the Belt, Strong Blow, Cancel.
- Perseverance costs only 8 SP per level and decreases the SP cost of all
skills by 2 points per level. While Doryoku was a terrible investment
in SO1, this one should be maxed out first thing.
- Raising Playfulness gives you money (a total of 100 000 Fol from the
10 levels).
- There are two ways to easily get the money for the Bandit's Gloves:
1. Increase Playfulness
2. Create Silver Charms (10k) and Silver Earrings (7,5k) with Celine.
- Claude can easily learn Design Sense.
\\\ Mars ||
Items: Sour Syrup, Purple Mist, Silence Card, Silk Robe
Shop: Fame Helm - 500 Fol, Magical Hat - 600 Fol
- You can access Heraldry Forest from the west side, although you can't
explore most of it yet.
- Some people like to level up in the Lasguss Mountains at this point
in the game, but I really wouldn't recommend that. There's just no need.
Theft: Tresure Chest (Old man - east side) \\\ Mars ||
- You can use the Tresure Chest to obtain 3 random items from a pool of
223 items. Getting a good one isn't hard, but getting one in specific
is another matter. I always settle for the first decent thing I get.
× Claude / Dias: Oriental Blade, Veil Piercer, Ignite Sword, Force Sword,
Marvel Sword
× Ashton: Shield Sword, Scyther, Lotus Eater
× Opera: Light Box, X Box, Alpha Box, Lunatic Earring
× Precis: Ultra Punch, Fire Punch, Great Punch, Atomic Punch
× Bowman: Hecatoncheire, Sorceress Knuckles
× Ernest: Rose Whip, Light Whip, Spark Whip
Items: Luna Tablet, Crystal \\\ Mountain Palace ||
Items: Lyre, Vegetables, Grain, Seafood \\\ Clic ||
Theft: Mischief (Unique) (Filia [PA])
- One more time: while this is indeed your only brief opportunity to
steal the Mischief accessory, I don't think it's worth the effort. If
your main character is your thief, feel free to give it a few shots, but
don't hesitate to just let it go. If you're determined to get it, get
your Pickpocket to at least Lv8. And you *will* need that Dexterity on
your main. Otherwise, forget it.
- You *will* need to trigger the event with Filia if you want to be
able to fight the stronger version of the final boss. (There's another
event you still need to trigger later, so this one alone has no impact.)
- Right, so, if you're not planning on keeping Celine, have her do some
crafting and alchemy now before she leaves. I recommend:
- Alchemy: Ruby, Sapphire, Crystal, Green Beryl.
- Metalwork: Silver Ring, Emerald Ring, Blue Talisman.
- If you have the SP to spare, increase Claude's Danger Sense for a Stamina
boost to increase post-battle regeneration and thus help you master those
wazas (not that the early ones are particularly good, but still).
- It would seem that not every member of the slime and grell families
can divide this time.
- If you still have the Strawberry Jam from the beginning of the game,
use it right before you pick up the Resurrection Mist to have it placed
at the top of your inventory.
- The boss is actually optional. The battle is triggered by examining
the chest at 2 o'clock in C5.
[Boss]
- 1500 HP, W:L, 1000 Exp, 1700 Fol in total
- As you're about to leave the dungeon, you'll be given the choice to
keep Celine in your party or part ways (first option to keep). I doubt
you've been very impressed with her spells (except perhaps for Energy
Arrow), and they're not really going to get any more useful. While the
base values for spell damage are hovering around the same figures as
before, the problem is that enemies have a lot more HP this time. Even
if you do keep her, it's recommended that you replace her with a physical
attacker. If you want to use her in Alchemy, you'll need to keep leveling
her up for some time to get it to max (and don't forget that you can't
create the high-end metals without the support item).
- If you're not keeping her, remove her gear before she leaves.
Theft: Berserk Ring (Angry sailor, harbor) \\\ Clic ||
- Once you've gone through the events here, Clic will become unavailable.
- The sailor with the Berserk Ring won't appear until you've completed
Cross Cave. The Berserk Ring doesn't have a DFP penalty this time. If
you can't get it in a few tries, just move on.
- Talk to the captain of the ship, then visit the fountain area. Go back
and talk to the kid at the harbor who's not moving, then go to the first
area to get your money back. Go talk to the two kids again. Talk to the
captain and leave the harbor. After the FMV, talk to the captain and go
see Ketil.
Item (nc): Mud Boots (Unique) \\\ Mars ||
PC: Dias Lv35 [R] / (Celine) [C]
Default (Dias): Flame Blade, Brigandine, Plate Helm, Mind Ring, 200 SP
- Rena and Claude will split up for the next dungeon.
- Go to the elder's house.
- [R] Go talk to Claude, then talk to Dias (first option).
- [C] Celine will temporarily rejoin the party if you chose not to keep
her. Talk to the elder.
Party [R]: Rena, Dias \\\ Heraldry Forest ||
Party [C]: Claude, Celine
Item (nc)[R]: Hut Key (Key)
Boss: Azamgil (& 4x Shielder) [R] / Varmillion [C]
- As already mentioned, you can access the forest from the west side of town.
- [R] Dias comes with the Fire-elemental Flame Blade, but you can certainly
use it here.
- [R] ATTENTION! Do *not* use Dias's SP on anything that increases his
stats. If or when he rejoins the party, his stats (including his level
and SP) will reset back to default, although his skill levels won't.
- You'll need to equip the Mud Boots here.
- You'll get a bunch of Ori from the fixed encounters.
b4-B3
| A1: Rose Hips -ID, Save Point
-a9-b2 A5: Amber Robe
/ B1 A7: Smelling Salts
A8 A8: Dummy Doll
| B1: Flame Blade
A7 a9: Save Point
| A5 B3: Mandrake, Vermillion (Boss) [C]
a6-a4-a3 b4: Azamgil (Boss) [R]
|
A1-a2
[Boss] [R]
- 2000 HP (Azamgil), 1400 HP (Shielder), 1840 Exp, 3750 Fol
- [R] Remove Dias's gear, as he's about to leave the party.
[Boss] [C]
- 3000 HP, W:FL, 1000 Exp, 1000 Fol
\\\ Herlie ||
- If you're planning on getting Ashton (which prevents you from getting
Opera and, by extension, Ernest), you need to talk to the two guys at the
entrance to make Ashton appear at the Salva Drift (this alone won't bar
you from getting Opera). Before you head back there, though, you should
take the ship to the Lacour continent to get the remaining skill sets as
well as Precis (if you want her instead of Bowman).
- It's difficult for me to recommend Bowman, as he's the only character
who can't equip a single piece of armor that prevents Paralysis or
Petrification.
\\\ Hilton ||
Theft: Pyre Tear (Artifact) (Celine - hotel [PA])
Shop: Iron Helm - 1200 Fol, Technique Lv2 - 1600 Fol, Combat Lv2 - 1600 Fol
- Technique Lv2: Craft, Writing, Mech Knowledge, Animal Training.
- Combat Lv2: Gale, Mental Training, Feint, Flip.
- DON'T EVER INCREASE FLIP!
- SE: Gale now also gives you a chance of flying to your target at
lightning speed.
- That's the first of only 3 Pyre Tears in the game. It makes you weak
to Water, but converts 10% of magical damage to MP.
- Staying at the hotel triggers an optional event. This will even happen
in the post-game at which point it really doesn't make sense anymore.
- You can now get the remaining skill sets. You can also start writing
skill books, but they're not very useful this time.
- In SE, Strong Blow, Provocation and Float have been removed, while 3 new
combat skills for mages have been added.
- Trance: Chance to increase magical damage / healing power.
- Concentration: Chance to avoid being interrupted when casting.
- Recast: Reduce casting cooldown.
\\\ Lacour Region ||
- Shyness Ladies cast Dark Saber (but only twice)(500 pod in a linear
area) and all members of their family can double the ATP of other enemies.
\\\ Linga ||
PC: (Precis Lv15)
Default (Precis): Magic Hand, Brigandine, Boots, Round Shield, Talisman,
Functionality Lv3, Mech Knowledge Lv1, Mech Operation Lv1, 100 SP
Shop:
Amber Robe 4000 F Knowledge Lv3 2700 F
Smith's Hammer 250 F Technique Lv3 3600 F
Material Kit 1200 F
Fountain Pen 460 F
- Knowledge Lv3: Mental Science, Fairyology, Piety.
- Technique Lv3: Scientific Ability, Musical Instrument, Metal Casting,
Mech Operation.
- One more time: Precis and Bowman are mutually exclusive.
- To get Precis, trigger a PA event (on the north side with Claude,
south side with Rena) after the initial non-PA event.
- If Precis doesn't start with Originality, Dexterity or Design Sense,
she can easily learn them.
- Bowman isn't available until after the events in Lacour. You can
explore Linga Sanctuary right away, though, if you feel like it.
- Get Precis's Machinery to Lv6 or so, so you can create an Iron Punch.
Use it to create a Great Punch (Lv5 Customize is enough). Whether or not
you got Precis, you'll want to use Machinery to create IC support items.
Seeing as the kits are a bit pricey, I'd give it 5 tries before reloading
(unless you're missing only a few items).
- If you want more money, this is the stuff that's worth the most:
Erlenmeyer Flask, Element Analyzer, Graphic Software, RIRICA, Survival
Kit (for some reason, the Magician's Hand is considered less valuable
than the Bandit's Gloves)
- Note that the IC menu wraps, so to get to Machinery, you only have to
press up.
- If you're planning on getting Opera as well, there's no need to try
and create all of the support items right away.
PC: (Ashton Lv17) \\\ Salva Drift ||
Default (Ashton): Twin Swords, Ringed Mail, Fame Helm, Boots, Talisman,
Useless Decoration, 100 SP
- One more time: Ashton and Opera are mutually exclusive (and Opera is
required to get Ernest). It's possible to explore the dungeon without
Ashton joining you, however.
a7
B1 /
|| A-A A6: Maple Syrup
A9-A8-A6-5-4 A8: Brigandine
| | B1: Aquaberry, Iron, Gold Earring
B2 A3-A2 A9: Cinderella Glass
| | B2: Save Point, Diamond, Star Ruby
a1
|
- When you catch up with Ashton in B2, he'll ask you to help him with his
situation (1st option to agree). If you refuse, you can still get Opera
instead, but if you approach Ashton again, he'll join you without giving
you a choice. If you want the treasure (which is nothing impressive), but
don't want him, you have two choices:
a. Refuse to help him, then leave Salva, and he'll be gone.
b. Don't trigger the scene in B2 and come back after the events in Lacour.
- Ashton can easily learn Originality, Dexterity, Sense of Rhythm and
Sense of Pitch.
- I don't think there's anything you can do to get rid of Ashton, so
completing his sidequest is entirely optional (you need to do it for
the Trophy, though).
[Ashton] \\\ Mars ||
- Check one of the bookshelves at the elder's house (3rd option).
Item (nc): 3000 Fol [Ashton] \\\ Cross ||
- Go see the king.
Item (nc): Silver Goblet (Key) [Ashton] \\\ Mountain Palace ||
Boss: Nightmare
- The map is three pages down.
- Talk to the guard to rest.
[Boss]
- 9000 HP, 4000 Exp, 2200 Fol, Heal Ring
Item (nc): Tears of the King (Key) [Ashton] \\\ Lasguss Mountain ||
Boss: Xine
- Just follow the left path to the nest.
- Pyre Shelly can cast Blood Scylla (310 pod, U) and Eruption (900 pod, F).
[Boss]
- 20 000 HP, R:FI, 8300 Exp, 3200 Fol, Luna Talisman
- The large avians' Master Attack has double ATP.
- Afterwards, return to the area where Ashton first joined the party.
\\\ Desert ||
Lost & Found: Damascus / Orichalcum (Sandworm),
Fairy Glass / Orichalcum (Rolesher)
- You'll find this place beyond the Lasguss mountains. The xp is bad for
some reason, but you can easily hoard up on Damascus and Ori.
- That said, do create some weapons once your Customize is high enough.
You could also create some armor using Blacksmith. The success rate is
refreshingly high in that one.
- In the PSP version, you can use left and right to scroll pages in some
of the menus.
\\\ Lacour ||
Item: Star Ruby
Items (nc): (Star Ruby, Rainbow Diamond), (One of a-d), Tournament Pass (Key),
Sharpness (Unique, Temp)[R], Sharp Edge (Unique), 6500 Fol
a. Sinclair Sabre, Brigandine, Plate Helm, Silver Greaves, Buckler
(100 ATP, 99 DFP)
b. Long Edge, Leather Armor, Leather Helm, Leather Greaves, Wooden Shield
(285 ATP, 16 DFP)
c. Gusguine, Banded Mail, Banded Helm, Plate Greaves, Knight's Shield
(250 ATP, 46 DFP)
+ 2x Sweet Syrup, Mixed Syrup, Blackberry (a, b, c) [C]
d. Walloon Sword, Ringed Mail, Iron Helm, Iron Greaves, Round Shield
(240 ATP, 59 DFP)
+ Fruit Syrup, Fresh Syrup, Attack Vial, Violence Pill [C]
Theft: Fairy Tear (Artifact) (Guy in blue - first area north),
Pyre Tear (Woman - area before the castle)
PC: Dias [R]
Shop: Sensibility 3 - 2700 Fol, Combat 3 - 4500, Smith's Hammer, Fountain Pen
- The last two skill sets:
- Sensibility Lv3: Functionality, Effort, Radar.
- Effort has been boosted in SE and now gives 50% xp to next level.
- Combat Lv3: Counterattack, Body Control, Parry, Motormouth, Provocation.
- Level 1 Provocation is enough to get the voices.
- You can't buy any equipment yet.
- The item shop is on the east side like the other ones, but it's a little
hard to notice. It's in the same area as the ingredient shop.
- If you want an extra Rainbow Diamond (in addition to the one you'll
soon find in a dungeon), you can do a PA here where you have to buy
Gold on the east side for an old woman on the west side.
- The woman with the Pyre Tear will be gone once you've been to the
castle. The guy with the Fairy Tear will also disappear after some of
the events here.
- Steal the Tears, then enter the castle, but leave right away, then go
back and talk to the other receptionist to sign up for the tournament.
- You won't be able to fight in the tournament using any of your own gear.
You have to use the items provided by one of the four possible sponsors
found on the east side of town (3 on the street, 1 inside a shop).
- Once you've made your choice (I take d myself), go save your game, then
stay at the inn.
- [R] Visit the west alley for a scene, then talk to the warriors at the
bar and try to leave. Afterwards, return to your room. Next, make your way
to the stadium and talk to the receptionist. You will briefly team up with
Dias again. He'll come with whatever equipment you left him with. Go to
Gamgee's shop on the west side of town then the bar. Next, go talk to the
receptionist at the stadium. Dias leaves at this point. Next, go talk to
Claude among the audience, then Gamgee on the other side, then return to
the north side. After the battles, just leave and come back.
- [R] Claude will be controlled by the AI in these battles.
- [C] Make your way to the stadium and talk to the receptionist, then
the fighters in the waiting room. After the first and third battles,
go talk to your party members in the audience on the north side. You
can't win the battle against Dias. If you fail to make it to the final
round, reset. You'll get to keep any of the healing and support items
you didn't use (they'll remain at the top of the item list unless you
already have them in your inventory).
- Once the tournament is over, go see Gamgee to obtain the Sharp Edge.
DO NOT MISS THIS WEAPON! You'll only get it if Claude reached the final
match in the tournament.
- Go talk to your sponsor to receive the equipment you used.
- Leave the city and come back, and the shops will be open for business
again.
Shop: \\\ Lacour ||
Walloon Sword 3900 F Plate Helm 7000 F
Gusguine 4500 F Silver Greaves 5200 F
Long Edge 12 300 F Buckler 650 F
Twin Edge 3000 F Sweet Syrup 300 F
Hard Whip 3000 F Fresh Syrup 800 F
Crest Rod 1200 F Mixed Syrup 500 F
Fruit Syrup 600 F
- If you're getting Opera, buy her a Plate Helm, Silver Greaves and a
Buckler, and create a Plate Mail, Barrier Armor or Core Plate.
[Opera] \\\ Hilton ||
- If you didn't get Ashton and want Opera instead, go to the bar to
run into Opera (assuming you saw Ernest back in Cross)(not a PA).
Item (nc): 10 000 Fol [Opera] \\\ Cross ||
- Go see the king (4th option).
\\\ Salva ||
- Ruddle is once again in need of directions. Tell him Herlie is to the
north (1st option).
\\\ Mars ||
- Find Ruddle at the shop. Tell him to go east (1st option).
\\\ Hilton ||
- 1st option.
Item (nc): Funny Slayer (Artifact) \\\ Herlie ||
- Find Ruddle at the inn.
- You'll catch up with Opera in d1. Choose the 1st option to have her join.
- Opera can easily learn Originality, Design Sense, Sense of Rhythm and Pitch.
- The door in d5 doesn't seem to have a purpose.
[Boss]
- 5000 HP, W:W, R:FT, 8000 Exp, 16 000 Fol, 2x Reflection Rings
- The large lizards are among the most dangerous enemies in the game.
If you're prevented from being pushed back, their breath attack will
repeatedly hit you at an incredibly high rate. You can easily avoid it
when in manual control, but the AI-controlled characters won't stay
standing for long, not on a battlefield this small. Aside from that,
there's their normal attack, which is simply too fast to evade.
Item (nc): Seventh Ray [Opera] \\\ Arlia ||
- If you want Opera but not Ernest, do *not* trigger this event.
- Go to the forest for a scene. You'll receive the weapon if you have
Precis in your party.
- Both Precis and Opera have some battle skills that they can only learn
from items they've created through Machinery. Of these, I would only
recommend Precis's Barrier (from Plasma Zap-Stick).
\\\ Linga ||
- Go to Kieth's house, then talk to Bowman at his shop.
- You need to get either a Clarisage or a Dillwhip. Once you've gotten
one of either, the remaining ones will turn into common herbs.
- If you're planning on putting Dias in your active party, make sure
you hold on to that Rainbow Diamond.
[Boss]
- 10 000 HP, W:TL, I:V, 12 600 Exp, 21 000 Fol
- Normally I would advise you to run away from the slug-type enemies, but
since this is a boss, you don't have that option. The reason I would tell
you to avoid these enemies should quickly become apparent. Any character
that gets close to them is very likely to end up eaten and thus incapacitated.
If all characters get eaten, it's game over. Each slug can only hold one
character at a time. They'll spit out the character if attacked. Since you
likely have a party of 4 characters, you don't really have to worry about
this one.
- If there's anything you'd like to buy in Lacour or anything you'd like
to do on the Cross continent, do it now.
PC: (Bowman Lv25) \\\ Linga ||
Default (Bowman): Cestus, Brigandine, Suede Boots, Herbal Medicine Lv5,
Biology Lv4, Mental Science Lv2, 100 SP
- Return to Bowman, then go see the linguist. At Bowman's place, go see
Bowman. If you don't have Precis, he'll offer to join the party.
Item: 10 000 Fol \\\ Lacour ||
Items (nc): Plate Mail, Link Combo (Artifact)
(T)PC: Leon Lv30
Default (Leon): Thick Book, Amber Robe, Suede Boots, Mineralogy Lv3,
Scientific Ability Lv4, Fairyology Lv1
- Go to the castle's basement. Talk to Gamgee in the main hall on your way.
- [R] Since there's no way to keep Leon in your party, you should max
out his Playfulness before he leaves after the next dungeon.
- Link Combo has been brutally nerfed. It requires an accessory slot,
only allows you to link two moves, and, last but not least, requires
that you prevent another character from using waza.
- If you still haven't started wearing Stone Checks and Paralysis Checks,
now's a good time. You can easily make both with Rena.
\\\ Hilton ||
- You can't take a ship to the Cross continent until you're done with
the next dungeon. The shops in Lacour will not re-open until the post-
game, though.
- Take the ship to the continent where the Hoffman Ruins are. You can
sail back anytime you want.
Item (nc): Energy Stone (Key) \\\ Hoffman Ruins ||
PC: (Ernest Lv25)
Default (Ernest): Leather Whip, Brigandine, Boots, Herbal Medicine Lv5,
Patience Lv5, Whistling Lv4
Bosses: 2x Harfainx, (Ghost)
A6: Cure Stone A7: Recoil Bracelet
A8: Angel Hair, Light Box
B2 a9: Save Point
a9*/ \ B2: Holy Mist, Green Beryl
b1 B3 B5 B3: Cure Paralysis
\ / \ | B5: Zephyr Earring, Orichalcum,
D2-D1 b4 1-Up Pudding, Gold
| \ B6: Hyperball
A8 / B6 B7: Diamond, Spring Water
A7-a b1* | / B8: Fruit Syrup, Hot Syrup,
A6-5-a9 C9 B7-B8 Peep Half / Walloon Sword
a4 | / B9 B9: Material Kit, Peep-Peep Bomb
| c7-c8-C1 C1: Blackberry, Green Beryl
a2 a3 | | C2: Sturm Ring
a1 C6C5 d3 C2 C3: Spring, Save Point
| | / C5: Paralysis Check
c4-C3 C6: Sour Syrup, Artemis Leaf -ID
C9: Hexagram Card D1: Aquaberry
D2: Dictionary, Cure Paralysis
- Within the dungeon, you'll find some explosives that you can detonate,
although only in one case (b4) does it do anything other than damage
your party.
- You'll get either a Peep Half or a Walloon Sword from one of the chests
in B8. I don't know how it's determined. Simply loading the game doesn't
affect it.
[Boss] (d3) FWTIESULDV
- 36 700 HP, 40 000 Exp, 10 000 Fol R WR RRWWI
- Thunderstorm: 750 pod (3 times each)
- If you triggered the scene in Arlia involving Opera's crashed ship,
you'll fight another boss as you're about to leave.
[Boss] (a1)
- 8200 HP, W:L, 5200 Exp, 8500 Fol
- Opera is unavailable in this battle.
- You'll now have to choose whether to keep Opera in your party or not
(1st option to keep). If you do, Ernest will join as well.
Theft: Battle Suit (Artifact) (Ernest [PA]) \\\ Mars ||
Theft: Battle Suit (Artifact) (Ernest [PA]) \\\ Linga ||
- The Battle Suit has a DFP of 500 and can be equipped by everyone. It's
so powerful I'd have to recommend against using it until later.
\\\ Lacour ||
- Go see the king. Leon leaves the party.
- If there's anything you'd still like to do on Expel (besides the
mandatory story events), do it now.
Item (nc): Thunder Punch \\\ Lacour Front Line ||
PC: (Dias Lv35) [R]
Default (Dias2): Flame Blade, Brigandine, Plate Helm, Silver Greaves,
Fine Shield, Mind Ring, 200 SP
Shop:
Gusguine 4500 F
Long Edge 12 300 F
Plate Mail 13 400 F
Fine Shield 6800 F
- Head to the commander's office, then go talk to Dias.
- [R] You'll now get to choose whether or not to have him join the party.
He's managed to lose the weapon he used in the tournament,
- Head to the north end.
- Talk to a few people and a scene should occur when you enter the hallway
from the stairway. When fighting Shin, you just need to survive for a
while and the battle soon ends.
- Next, visit the commander's office then the infirmary. If you have
Precis, you'll receive a Thunder Punch during the next event.
- You need to lose in the second battle against Shin.
\\\ Eluria Colony ||
Items (nc): Veil Piercer, Fine Shield, Plate Mail, Plate Mail, Rune Cap,
Giant Fists, Silver Greaves, Silver Greaves, Metal Fangs, Silver Robe,
Silver Robe, Shield Sword, ID Card (Key)
PC: (Leon) [C]
- Go see the elder.
- [C] You'll now have to choose whether to keep Leon in your party or
not (2nd option to keep).
- You can find the items in the house where you can buy supplies.
\\\ El Continent ||
Lost & Found: Barrier Shield (Defender), Hermit Helm (Elder Magius)
Lost & Found: Chaos Mail (Darth Widow) \\\ Eluria Tower ||
Theft: Battle Suit (Cadet) [C]
Boss: Shin (+ 2x Stone Statues)
b8 A2: Meteor Ring, X Box, Steel Helm,</pre><pre id="faqspan-2">
B6-B7 Stone Check, Holy Mist
\| /B5 A4: Crestier Guard, Trickster (Unique),
b4 Musical Software (Artifact)
b3 A3: Cure Paralysis, Sapphire, Aquaberry
b2 a5: Save Point
b1 A8 A6: Star Ruby, Cure Stone
a9 A7 A7: Crystal, Ultra Punch
A6 A8: Fresh Syrup, Crestier Guard, Core Plate -ID,
a5 Card Key (Key)(nc)
A4A3 b2: Save Point b3: Shin (Boss)
A2 B5: Splinter, Spring Water
| B6: Giant Fists, Murasame
a1 B7: Gale Earring
- The Cold Lizard's breath attack is Water-elemental, so you probably
don't want to use the Melufa here.
- Trickster may give you Mithril, Rune Metal and Rainbow Diamonds.
- The password is 'Apoca.'
- [C] After entering the password, go save the game in b2 before
approaching the west side of b1. You can steal the Battle Suit from the
NPC on the right side of the door. Talk to Ronix to return.
[Boss] (b3) FWTIESULDV
- 21 000 HP RRRRRRRRRR
- 45 400 Exp, 52 100 Fol, Emerald Ring
- Make sure you get the remaining chests before you go to b8.
- You have to survive for a while in the battle against Berle.
Afterwards, you'll be given the chance to save as Disc 1 ends.
---- Disc 2 ----
\\\ Central City ||
Theft: Fairy Tear (Woman with heart bubble - inn), Treatise (blue guy -
3rd floor of City Hall)
Shop:
Ignite Sword 17 000 F Plate Mail 13 400 F
Electro Gun 15 000 F Silver Robe 10 000 F
Great Punch 14 000 F Steel Helm 16 000 F
Scyther 18 000 F Lezard Flask 120 000 F
Pain Cestus 15 000 F Beret 40 000 F
Hecatoncheire 16 200 F Silver Rod 9800 F
Light Whip 14 000 F Heraldry 7000 F
- Having the Lezard Flask allows you to create Rune Metal, Rainbow
Diamonds, Moonite, Sage's Stones, Meteorites and Mithril in Alchemy.
(You can buy Iron in North City.)
- Equipping the Beret slightly increases your rate of success in IC.
- If you still don't have Stone Checks for everyone, dupe the one you
found at Eluria Tower.
- Make sure you see Chisato on the west side.
Boss: Synard \\\ North City ||
Shop:
Eagle's Claws 20 000 F Harmonica 500 F
Steel Armor 52 000 F Lyre 5000 F
Mithril Coat 15 000 F Cembalo 8000 F
Jeanne's Helm 8600 F Organ 12 000 F
Crestier Guard 36 600 F Violin 21 000 F
High-Laced Shoes 4100 F Piano 30 000 F
Steel-Toed Boots 3200 F
- Pick up the instruments if you want to use Orchestra.
- Go to the Psynerd center office to trigger a scene.
[Boss]
- 43 000 HP, W:T, 80 000 Exp, 20 000 Fol, Mind Ring
\\\ Noel's House ||
Items: Nature's Life Force, Pet Food, 50 000 Fol
PC: Noel Lv40
Default (Noel): Metal Fangs, Mithril Coat, Suede Boots, Poison Check, 290 SP
- If you're not keeping Noel, use his SP to max out Playfulness.
- There are some cases where Noel is a better choice than Rena. While
he doesn't learn Raise Dead or Anti, he does learn Bless, which increases
accuracy. I still stick to Rena, though (she can increase accuracy too
with Angel Feather, although not as much).
Boss: 2x Arcmene \\\ Cavern of the Red Crystal ||
A4-A5-a6 A2: Resurrection Bottle
| \ a8 A3: Moonite -ID, Dream Bracelet, Heraldry
A2\ A7 A4: Cinderella Glass
a1 A3 A5: Flying Hawk Robes, Chisato's Job ID (Key)
A7: Save Point, Fruit Syrup, Meteorite -ID
- Afterwards, you'll obtain a Synard and get to choose whether or not
to keep Noel in your party (1st option to keep). If you're down to your
last slot, then it's a choice between him and Chisato, I would recommend
Chisato.
Items (nc): Rune Codes (Key), Link Combo \\\ Central City ||
PC: Chisato Lv40
Default (Chisato): Stun Gun, Mithril Coat, Jeanne's Helm, Silver Greaves,
Gale Earring, Copying Lv4, 290 SP
- Find Chisato on the second floor of the city hall (1st option to have
her join).
- Go see Narl. Next, you need to get the jewels from the four Fields.
You can do them in any order.
- If you're going to use Chisato, get her to Lv60. The Field of Power
is the best place to do so. Her weapon of choice should be the Electron
(the Psychic Gun would quickly drain her MP).
\\\ Armlock ||
Theft: Musical Software (NPC on the left - Skill guild)
Shop:
Force Sword 50 000 F Lotus Eater 188 000 F
Lightning Gun 158 000 F Ruin's Fate 190 000 F
Atomic Punch 170 000 F Spark Whip 160 000 F
Alpha Box 139 900 F Ruby Rod 80 000 F
Rune Full Moon 50 000 F Grizzly Claps 140 000 F
Encyclopedia 50 000 F
- If you missed the Music Software back in Eluria Tower, you'll have to
steal one. Apparently, it has no effect on Orchestra, though.
Item: Fairy Glass \\\ Giveaway ||
Shop:
Dictionary 20 000 F Paralysis Check 6000 F
Holy Cloak 30 000 F Stone Check 7000 F
- If you *still* don't have Stone Checks for everyone, then... Yeah.
\\\ Snowfields ||
Lost & Found: Meteorite / Orichalcum (Mount Snow),
Rune Metal / Rainbow Diamond (Snowman)
- The giant-type enemies' smack attack uses double ATP.
\\\ Fake Gallery ||
Shop:
Mithril Mesh 250 000 F Sacnoth's Helmet 12 000 F
Wizard's Mail 240 000 F Tri-Emplem 31 419 F
Mithril Helm 83 400 F Magical Rasp 350 000 F
Wizard's Hat 65 200 F
Mithril Greaves 76 000 F
Rare Gauntlets 105 000 F
- This one's on the first little island south of Giveaway.
- Having the Magical Rasp changes the items you can create through
Blacksmith. Make sure you've already created everything you need before
buying it. I recommend getting these for all the characters you use:
- Barrier Armor (Ori): Ashton, Opera, Bowman, Chisato
- Mithril Dress (Mit): Rena
- Mithril Shield (Mit): Claude, Ernest, Dias
- Jeanne's Shield (Mn): Precis, Chisato
- Star Greaves (Met): All fighters who don't have Bunny Shoes
- Star Guard (Met): Opera, Ashton, Bowman
- Witch Boots (Mn): Rena
- Once you have the Rasp, you should get these:
- Duel Suit (Dam): Claude, Ashton, Dias
- Sylvan Mail (Met): Chisato, Precis, Opera
- Mirage Robe (RM): Rena
- Duel Helm (Dam): Claude, Ashton, Bowman, Ernest, Dias
- Pallas Athena (Mit): Claude, Precis, Ernest, Dias
- With these, you can finally let go of the Check accessories for most
characters. You'll want to replace them with Berserk Rings, Atlas Rings
and Might Chains. Opera and Ashton can't get immunity to Paralysis from
anything other than the accessory, but having one character vulnerable
to it is no big deal. As already mentioned, Bowman gets the short end
of the stick, as he can't equip a single piece of armor that would
protect him from Paralysis or Petrification.
- The Atlas Ring makes you weak to all elements, but this should only
occasionally become an issue.
- When using Blacksmith, I usually give it two tries before I load the
game.
Theft: Bunny Shoes (Guy in bunny suit) \\\ Fun City ||
Shop:
Evening Dress 5000 F
All-Purpose Knife 12 000 F
- You can get more Bunny Shoes from the Bunny Races. Forget the stats.
Just bet on the shoes whenever they show up. The odds aren't that good,
so if it feels too tedious, just move on.
- The arena has four modes: Duel Battle, Bullying Battle, Team Battle,
and Survival Battle.
- Duel Battle involves fighting 4 battles one-on-one. You can win each
prize once with each character. If you've already won an item with a
specific character, you'll get a cash prize of 10 000 Fol instead.
- Bullying Battle involves fighting 3 groups of enemies with a single
character.
- Team Battle involves fighting up to 5 one-on-one battles with up to
5 different characters. It ends once you've either won or lost 3 matches.
The enemies are fought in random order except for the fifth one. A
single character can be chosen more than once but not in consecutive
battles. If a character chosen more than once falls, they'll be revived
with 1 HP in their next battle. If a character is paralyzed or petrified,
they will not be healed and thus will inevitably lose their subsequent
matches. You can get the prizes 3 times.
- Survival Battle involves fighting 50 battles with a single character.
The reward is the Fortune accessory (Unique). I've never actually gotten
it myself, though.
- Like before, you'll be provided with a few healing items (as seen
below) and you can't use any of your own. You can't keep any of the
items the enemies may drop.
- Duel: 3x Blueberries, Blackberry, Aquaberry
- Bullying / Team: 5x Blueberries, Blackberry, Aquaberry
- Survival: 5x Blueberries, 5x Blackberries, 3x Aquaberries,
3x Maple Syrup, 5x Sweet Syrup, 5x Sour Syrup, Fruit Syrup, 5x Lavender,
5x Artemis Leaves, 5x Energy Tonics, Medical Rinse, Attack Vial,
Fairy Glass, Skanda Compress, Kamikaze Tonic, Smoke Oil, Paralysis Oil,
Shock Oil, Smoke Mist, Paralysis Mist, Madness Mist, Bubble Lotion,
Bitter Lotion, Melting Lotion, Stink Gel, Mental Pot, Natural High,
Lilith Tonic, Pixie Cologne
Duel Battle
E Rank | a. Peep Half (fighters) / b. 5x Frog (mages)
D Rank | a. Flare Bomb, Assault Bomb, Tetra-Bomb,Protection Bomb,Nuclear Bomb
| b. Star Ruby, Damascus, Rune Metal, Orichalcum, Moonite,
| Meteorite, Mithril
C Rank | a. Shark Potstickers, Bird's Nest Soup, Peking Duck, Ishidaya Tea
| b. Apple Cider, Aged Berry Juice, Yaegaki Tea, Yukiyucho Tea,
Root Beer
| c. 5x Seltzer (?)
B Rank | a. Moon Tiara / b. Magical Drops
A Rank | Claude: Windsley Dias: Cromlea
Chisato: Aero Gun Ernest: Cat o' 9 Tails
Precis: Hyper Punch Rena: Fellper Nails
Opera: Psycho Box Celine: Prime Prayer
Ashton: Doubledemon Sword Noel: Death Fangs
Bowman: Flare Burst Leon: Book of Awakening
Bullying Battle Team Battle
F Rank | 1000 Fol, 2 SP F Rank | Purple Mist
E Rank | 5000 Fol, 5 SP E Rank | Zephyr Earring
D Rank | 10 000 Fol, 15 SP D Rank | Magic Cross
C Rank | 20 000 Fol, 30 SP C Rank | Dream Crown (Artifact)
B Rank | 40 000 Fol, 50 SP B Rank | Right Cross
A Rank | 80 000 Fol, 100 SP A Rank | Star Guard
- Without the new Blacksmith gear, your chances of getting past any
Ericoduses aren't too good. Even with it, characters with low Con (such
as Chisato) will need a little luck.
- Reflect Guarders can be tricky, but they'll occasionally just wander
around giving you a chance to hit them in the back. The following wazas
also work: Barrier, Bloody Mary, Head Splitter (from an angle), Dead Triangle.
- Dragon Axes will only attack you if you attack them or get close to them.
- Foragers will likely block all of your frontal attacks. If they're
going to use their jump attack or fireball attack, you can hit them in
the back by executing a fast close-range waza while close to them in
an angle.
- Make sure you pick up a Dream Crown for Rena.
Item (nc): Jewel of Courage (Key) \\\ Field of Courage ||
Boss: Guardian
A6-a5--------A7 A2: Sour Syrup
| | A3: Spring Water
A4--\ /--A8 A4: Jeanne's Shield
\ b2 | A6: Warrior Statue (Key)(nc)
A3/ b1-A9 A7: Scyther
| | /--/ | b5 A8: Mithril Greaves
-A2--a1------b3-b4 A9: Stone Check
| b5: Save Point, Guardian (Boss)
- In most areas, if you try to move back to the previous area, you'll
end up looping or be taken to a1 or A2.
- The Fenrir Beast's breath attack is Water-elemental.
- The Riki-type enemies' crash attack uses double ATP.
- Once you have the Warrior Statue, you can use the elevator in b4.
[Boss] FWTIESULDV
- 130 000 HP RR R W
- 150 000 Exp, 64 000 Fol
\\\ Field of Intelligence ||
Items: Jeanne's Helm, Alpha Box, Mirror of Wisdom, Rune Metal, Great Punch,
Fruit Syrup, Fairy Glass
Item (nc): Jewel of Intelligence (Key)
Lost & Found: Silver / Mithril Shield (Reflect Guarder)
Boss: Magic Hand, 2x Magicboxes, Workbox, Guardbox
- No map this time. It's easy to navigate, though.
- The Controllers can take control of a character and make them run around
while periodically losing 5% HP.
- Once you've activated all the thingies, head out to save before taking
the new warp pad.
[Boss] FWTIESULDV
- Magic Hand: 60 000 HP RRR RRR R
- Magic Box: 30 000 HP, 1000 DFP A R W
- Work Box: 30 000 HP, 1000 DFP R W A
- Guard Box: 30 000 HP, 1000 DFP W A A
- 80 800 Exp, 82 200 Fol, Rare Gauntlet
Item (nc): Jewel of Power (Key) \\\ Field of Power ||
Boss: Guardian
- There are 5 fixed Yeti encounters here. The Yetis don't really attack
you much. Instead, they'll try to get to the switch thet's behind you
at the start of the battle. If one of them does, the battle ends and
the path will end up blocked.
- In A4, there's a spot where you'll be given the choice to shout. Doing
so kicks you off the mountain. If you fail too many Yeti encounters, this
will be the only way you can leave the dungeon.
- In SE, the Marvel Sword can't be blocked, which makes it one of the
best weapons in the game.
[Boss] FWTIESULDV
- 130 000 HP RR R W
- 150 000 Exp, 64 000 Fol
\\\ Field of Love ||
Items: Serpent's Tooth, Resurrection Mist, Holy Rod, Hot Syrup
Item (nc): Jewel of Love (Key)
Boss: Lover (+ 2x Breakwings)
- A very short and linear dungeon.
- Master Wizards can cast Shadow Flare (2200 pod, D).
[Boss]
- 60 000 HP, W:L. 55 200 Exp, 38 040 Fol in total.
- Breakwings can cast Star Flare three times (2400 pod, L)
\\\ Central City ||
- Go see Narl.
- You need to lose in the battle against Marsilio.
\\\ Armlock ||
- Narl is waiting at the north end.
Item: Mind Ring \\\ Heraldry Weapons Laboratory ||
- After a couple of events, you're supposed to go to the south end of
the first area.
Item (nc): Key to the Mihne Cave (Key) \\\ Armlock ||
- Go to Mirage's house.
\\\ Mihne Cavern ||
Item (nc): LEA Metal (Key, Temp)
Lost & Found: Moon Tiara (Artifact) (Breakwing)
Boss: Bark
a6
| A1: Fruit Syrup, Damascus -ID
A3 a5 A2: Encyclopedia, Fresh Syrup, Meteorite, Wonder Drug
| | A3: Smelling Salts, Mithril Mesh, Spring Water,
A2-A4 Smith's Hammer a6: Save Point, Bark (Boss)
\| A4: Lightning Gun, Dummy Doll, Aceras
A1
- The enemies will be gone after you defeat the boss.
[Boss] (a6)
- 150 000 HP, 59 800 Exp, 55 000 Fol
Item (nc): NFID (Key) \\\ Armlock ||
- Return to Mirage (in the other room). Having the NPID means you won't
have to buy tickets to get into Fun City.
\\\ Fun City ||
Items (nc): Sacred Tear (Unique), Fallen Hope (Unique), Void Matter (Key)
Bosses: Marsilio, Shigeo
- Choose the third option to proceed.
[Boss] FWTIESULDV
- 150 000 HP, 72 000 Exp, 50 000 Fol R R R R
[Boss] FWTIESULDV
- 170 000 HP, 99 000 Exp, 58 000 Fol RRRRRRRR
- Meta-Guard makes him invincible for 10 seconds.
\\\ Fun City ||
Items (nc): Silver Cross, Slayer's Ring (Artifact)
- Start a Private Action, then head for the arena. Afterwards, talk to
Marianna twice to get the accessories.
- You should create some healing items before heading into the final
dungeon (you already got the armor, right?). If you're planning on
doing post-game, you should level up Fairy Light as well. Get it to 500.
- Unless most of the possible results are something you want, you
should dupe a healing item instead of using Compounding.
- If you want MP healing food, go with fish.
[Boss] (a2)
- Ruprecht: 105 800 HP.
- Nicolus: 45 500 HP, W:FESD
- Jibril: 85 200 HP
- 72 000 Exp, 70 000 Fol in total
- The Niquias can actually do something here. While they don't attack,
they can use Version Up to combine with another mechanical enemy, in
which case the Niquia's stats are added to the other enemy's and they
also start using new attacks. They can even do it to an enemy that has
already taken one Niquia, resulting in a further boost.
[Boss] (f8) FWTIESULDV
- Vesper: 180 000 HP, 300 MP, 1100 ATP, 600 DFP AWIIIRIIRI
- Decus: 140 000 HP, 200 MP, 1100 ATP, 520 DFP
- 185 000 Exp, 65 000 Fol, Fairy Tear
- This one can be very hard if you're not well prepared. They'll spam
their special attacks at a relentless pace if you can't keep them busy.
- Give Rena Witch Boots. Disable Antidote, so she doesn't have to waste
time casting it. Or you can just equip Poison Checks.
- Vesper's Spicule hits all characters and deals 4x damage. Better have
some Fire resistance. You have about half a second to interrupt it. His
Explode does 5500 pod (occasionally also uses Eruption and Cure All).
- Decus's Mind Blast hits characters in a linear path and does double
damage. His physical attacks can Poison and Petrify you. His more common
normal attack is a laser that hits multiple times at 0,5x damage in a
linear path. He can cast Blood Sucker (1500 pod, his most common spell),
Tractor Beam (3000 pod, uncommon) and Mind Absorber (330 MP).
- Each one has 23 clips for the voice collection, with a few incredibly
difficult ones. You may have to create save files solely for those clips.
I wouldn't bother. At least get the easy ones, though. After the battle,
save to another slot, then get wiped out (use Nightmare Pots or Mandrakes
on all four characters, then start a battle), so you can go check them.
The rare ones are 1232, 1245, and the alternate spell clips. When trying
to get the alternate opening clips on a subsequent playthrough, use a
Nuclear Bomb to quickly get a game over.
- DO NOT PRESS THE SWITCH IN g3! Doing so will permanently shut the
door to G8.
[Boss] (i8) FWTIESULDV
- 300 000 HP, 5900 MP, 1533 ATP, 900 DFP IIIRIIIRR
- 460 000 Exp, 80 000 Fol
- Wind of Destruction is Wind-elemental and hits all characters at 3,5x
damage. You have a small fraction of a second to interrupt it. His normal
attack is Thunder-elemental. He can cast Word of Death and Demon's Gate
(3500 pod, V). Might take a while before he uses Demon's Gate. Set your
fighters on Manual and just wait.
- Since he's a floater, the AI won't be using anything you want it to
use (except for Opera). You can remedy that by constantly switching
between two (or maybe even three) characters. [This has been changed
in the PSP version, which makes things so much easier.]
- He's got 23 clips as well. 18 of them are easy.
[Boss] (l4)
- 500 000 HP, 10 000 MP, 1267 ATP, 443 DFP
- His normal attack is Star-elemental and deals 3x damage.
- Divine Wave is a ripple that hits multiple times at 0,5x damage. He
uses it a lot, which is really bad for you, seeing as a single one will
quickly kill any characters that come into contact with it. Try jumping
over them.
- Divine Comedy hits all characters at 3,5x damage.
- Spells: Star Flare, Noah, Southern Cross, Explode, Earthquake, Curse,
Angel Feather, Fairy Heal (8440 HP).
- Star Flare: 4000 pod, L
- Noah: 4100 pod, W
- Southern Cross: 7000 pod, S
- Explode: 13 000 pod, F
- Earthquake: 13 000 pod, E
- Phase 1: Divine Wave, Star Flare, Noah, Fairy Heal
- Phase 2 (below 2/3 HP): + rest & float status
- Phase 2 won't actually start until he's used Time of Truth. You have
a very small window for interrupting it, so if you just keep him
stunlocked, he'll never get to use it.
- He can cast spells while moving.
- Stun bombs don't seem to work.
- The dialog during the second part of the ending runs automatically,
although you can speed it up with manual input.
- After using the final save point, you can return to Expel by talking
to an old man at the arena in Fun City.
- If you do a Private Action in Central City, there's an event you can
trigger in Narl's office that will make the final boss even harder than
he already is. This process is irreversible and I do *not* recommend it.
Theft: Santa's Boots (little kid) \\\ Arlia ||
- To return to Energy Nede, talk to the penguin and choose the 2nd option.
- None of the optional characters can join you anymore at this point.
- There's an optional dungeon on the southwest island.
\\\ Cave of Trials ||
\\\ Level 1 ||
Boss: Dark Feather (+ 2x Weird Knights)
- There are no save points in this dungeon.
- Warlocks cast Southern Cross (2000, S) and Light Cross.
- The Link Stock allows you to use Link Combo without having to sacrifice
another character's ability to use waza.
- If you keep walking around the northern side of b5, you'll fall all
the way to Level 9.
e4-e5-d3-d4
| | | | D2: Sylvan Mail
E3 e6-D2-d5 D7: Juicy Beef, Dream Crown, Wonder Drug
| | | | E1: Fruit Nectar
e2-C9-d1-d6 E3: Fruit Nectar, Slayer's Ring
| | | | C9: 3xDream Shades (Boss),Magical Drops(nc),
E1-d9-d8-D7 (-> E7)
- There are 16 areas on this level as indicated by the panels in C9.
Entering an area switches the panel between yellow and red. You need
to get all of them red. Reset them by leaving the level. Once the door's
open, it'll stay open, so you can head up to save.
[Boss] (c9)
- 35 000 HP. 180 000 Exp, 90 000 Fol in total.
- They use a special attack called Dream Peace that freezes your characters
for a short while (also interrupts their actions).
\\\ Level 4 ||
Boss: Miel 32
E7: Fruit Nectar, Extinction (spell)
f7F8* (E7 ->) E8: Black Earring
| F4 (E7 ->) E9: Peep Non
| F5 f2 | F1: Resurrection Mist, Purity Leaf
f6-E7-F1-f3 F4: Seraphic Garb
F5: Illusive Shamisen (Unique)
f7: Miel 32 (Boss)
- The walls are not always what they seem.
- In F5, you can get the Illusive Shamisen if one of your characters
has Musical Talent at Lv10 (Talents don't matter).
g1 G3 F8: Fresh Syrup, Slayer's Ring
|---G2-G4 g6 G3: Wonder Drug
| | \g5 G2: Juicy Beef
F89 | | G4: Seraphic Garb
h1g9g8G7 G7: 3x Dream Shades, Weird Slayer (Afc)(nc)
H2 | H2: Fruit Nectar, Fairy Ring
\h3h4* F9: Weird Beast, Red Lotus Gem (Temp)(nc)
- Greater Goats cast Earthquake (2900 pod) and Silence.
- It's technically possible to beat the Weird Beast without the Weird
Slayer, but it would take hours.
- The Weird Slayer can be equipped by Rena, Chisato and Precis. It's
the strongest weapon Chisato can equip and also makes moves like Senpuu
and Tear Gas more effective due to having reduced force of impact.
- If you have it, use the Funny Slayer to take out Metal Chinkes. If
you don't, don't waste your time and MP on them. They have 300 HP and
only take 1 pod from all attacks.
- A good place to level up (despite the Funny Thief encounters (you
can just run away from those)). I build up to Lv200 before taking on
the next level.
- You may find Santa in h6.
- Using a Go-Home Frog will warp you out of the dungeon.
[Boss] (I2)
- 40 000 HP. 260 018 Exp, 50 030 Fol in total
- Equip 2 Blue Talismans on each of your fighters to avoid getting wiped
out by the Lv99 Funny Thieves. Not only are they fast, but their attack
does 2 hits. The Blue Talisman's multipliers are factored separately,
so if you start off with 1000 DFP, it'll become 1690. You can also opt
to run away if your level is high enough (175+).
- Maguses cast Noah (1700 pod)
- Use Metalwork to fix up the Cracked Gem into another Red Lotus Gem.
[Boss] (J6)
- 600 000 HP, 242 000 Exp, 60 000 Fol
\\\ Level 8 ||
Lost & Found: Star Guard (Star Guarder)
Boss: E-Beast
- Weird Devils can cast Demon's Gate (2200 pod, V).
- The Food God in J9 first asks for delicious food. After giving it a
bunch, it'll ask for something bad (like Pet Food).
- Use the short cut from now on.
- Just run away from the enemies (especially if you're at 0 MP). If you're
not running away that quickly, you need to level up.
- The Live Flayer is one of the most dangerous enemies in the game.
They're very fast and fire multiple shots that spread out horizontally.
Aside from making yourself immune to their attacks, I don't see any
other way to take them out.
- The Mind Flayer deals MP damage only. They'll quickly drop you to 0 MP
should you choose to engage them.
- You need to step on the panels to open the doors between the areas.
You can only activate 5 panels at a time. Leave the floor to reset them.
- Moving in areas that have a yellow or red glow will drain your HP and MP.
- Weird Mages can cast Explode (3000 pod), Growth and Anti.
[Boss] (O3)
- 550 000 HP, 2534 ATP, 1 800 000 Exp, 1 200 000 Fol, Valiant Guard (non-g.)
- This guy's a flyer and can petrify you.
- Use the emergency exit. The next time you enter the CoT, you'll be
given the choice to explore the dungeon with only two characters (your
main and one other character of your choice). This is the only way you
can get past the door in O3. After taking out the next boss, you can
use your full party again. I'd go with Rena and Claude. The other
characters will have their accessories unequipped. The option to use
two characters will remain available until you've killed Gabbie.
[Boss] (O6)
- 350 000 HP, 2167 ATP, I:F, R:I, 1 000 000 Exp, 500 000 Fol
- It doesn't fly as low as the Weird Avia, so you can't use Kyou.
- Phoenix will respawn every time you leave the dungeon (until you've
defeated Gabby).
Item (nc): Levantine \\\ Level 9 ||
Boss: Wise Sorcerer (+ 3x Dream Shades)
- Check the coffin to fight the boss.
[Boss] (M4) FWTIESULDV
- 700 000 HP, 3667 ATP, 2250 DFP R RRR
- 1 180 000 Exp, 390 000 Fol in total + Valiant Mail (non-g.)
- He can cast Shadow Flare (19 000 pod) and Word of Death.
- The enemies here aren't that bad, but their levels are high, so
running away will likely be slow. You can certainly forget about
running away from the Hell Servant.
- Soul Masters can cast Extinction (5800 pod, V) and Fairy Light.
- In SE, Extinction is non-elemental, so two of those in a row will
wipe you out. You can easily run away when the Soul Masters are
accompanied by Dream Shades. Otherwise, you really have no choice but
to fight them. Cast Reflection and/or Ray and you should be okay.
[Boss] (Q2)
- 1 000 000 HP, 3333 ATP, 2250 DFP, I:S, A:L
- 2 200 000 Exp, 80 000 Fol, Holy Sword Farwell
- The main problem is, of course, the fact that she's a floater. You
may want to turn off the AI for your fighters and micromanage them.
- She has an energy wave attack that travels in a straight line and
hits multiple times, likely killing any characters within its path.
- She shoots sparkles when blocking, so you may want to equip Feet
Symbols (unless it leaves the character's ATP too low).
- She can cast Noah, Foehn and Star Flare.
- There will be no encounters afterwards until you re-enter the CoT.
The emergency exits are temporarily offline as well.
- While the Silver Trumpet allows you to fight Iselia Queen. I would
only recommend doing so if you're playing one of the Trophy-enabled
versions (in which case you'll likely want to give the alternate Gabe
a shot as well). You might feel confident, having made it this far
without the AI fix, but, trust me, these two super bosses are in a
league of their own.
- If you choose to proceed, you can start by getting to Lv255 (fighting
the Dragon Tyrant using the Trumpet gets you there pretty quickly), I
recommend you use Piety to boost your Dexterity in the original (Int
for Rena) and Agility (or nothing*) in SE.
- *10 point increase isn't much, so it's arguably not worth the time
and effort (doing a single character takes around 30 minutes).
Lost & Found: Angel Armband / Maken Levantine (Iselia Queen)
Bosses: Iselia Queen, Indalecio/Gabriel (limiter off)
[Boss]
- 3 300 000 HP, 3867 ATP, 2250 DFP
- She has the same normal attacks as Gabbie, with the addition of
petrification.
- She can cast Word of Death, Shadow Flare and Meteor Swarm.
[Boss]
- 1 500 000 HP, 2250 ATP, 2250 DFP
- His physical attacks can now petrify you and their multipliers are
higher (Divine Wave is 1,0x and Divine Comedy is maybe 6x).
- Rock Rain and Explosion will hit you for max damage even with normal
resistance.
- Divine Comedy may also hit you for max damage. He can use it from the
very beginning.
- He moves around a lot and does so very quickly.
- Start off with Anti/Reflection and then just do your best to try and
keep him stunlocked. Some luck is required, so don't give up that easily.
Mixed Syrup | Heal 30% HP & MP
Fruit Syrup | Heal 45% HP & MP
Hot Syrup | Heal 70% HP / MP
Marionette Pill | Revive and heal 10% HP and increase ATP by 50%
Smelling Salts | Revive and heal 30% HP & MP
ResurrectionBottle|Revive and heal 60% HP
Resurrection Mist| Revive and heal 100% HP
Revival Card | Auto-Life (revives with 100% HP)
Aquaberry | Heal Poison + 10% HP
Cure Poison | Heal Poison + 10% HP
Artemis Leaf | Heal Poison + 10% HP
Cure Stone | Heal Petrification + 10% HP
Cure Paralysis | Heal Paralysis + 10% HP
Spring Water | Heal status
Wonder Drug | Heal status / Revive with 1 HP
Nightmare Pot | Heal status + 30% HP / Inflict Petrif. (if no ailment)
Care Tablet | Immune to ailments
Lavender | Heal 3% HP
Rose Hips | Heal 2% HP
Aceras | Heal 2% HP
Danger Pot | Heal 30% HP + inflict Poison/Paralysis/Petrif.
Odd Medicine | Heal 100% HP / Inflict Death
Violence Pill | Heal 100% MP / Inflict Death
Risky Liquid | Revive and heal 100% HP + inflict Poison/Paralysis/Petrif.
Energy Tonic | Swap HP and MP figures
Wolfsbane | Inflict Poison
Mandrake | Inflict Death
Lacour Continent
Hilton, Lacour, Linga, Sanctuary of Linga, Lacour Front Line
Hoffman Island
Hoffman Ruins
El Continent
Eluria Colony, Eluria Tower
Southwest Continent
Cave of Trials
Energy Nede
Center | Field of Intelligence, L'Aqua, Field of Love
North | Noel's House, Cavern of the Red Crystal
Northeast | Fienal Tower
East | Fun City
Southeast | Armlock
South | Field of Courage, Mihne Cavern
Southwest | Central City, North City, Field of Power
West | Giveaway
Stat ranking (Lv255)
Str Con Dex Agl
Dias 1550 Claude 775 Chisato 1000 Chisato 144
Claude 1500 Precis 525 Dias 975 Ernest 144
Ashton 1500 Ashton 525 Precis 950 Opera 115
Chisato 1250 Bowman 525 Claude 725 Dias 114
Bowman 1250 Dias 525 Ashton 725 Ashton 99
Ernest 1250 Chisato 400 Bowman 725 Bowman 99
Precis 1000 Opera 400 Ernest 725 Claude 98
Opera 1000 Ernest 400 Opera 700 Precis 81
Mov Stm Luck Guts
Bowman 4,4s | 1,136 Bowman 185 Precis 153 Ernest 195
Chisato 4,7s | 1,064 Dias 180 Opera 142 Dias 185
Dias 4,7s | 1,064 Claude 170 Claude 132 Claude 180
Claude 5,0s | 1,0 Ashton 170 Ernest 121 Opera 180
Precis 5,0s | 1,0 Chisato 62 Chisato 119 Chisato 175
Ernest 5,0s | 1,0 Ernest 53 Bowman 118 Ashton 175
Ashton 5,3s | 0,943 Opera 51 Dias 96 Bowman 175
Opera 5,7s | 0,877 Precis 48 Ashton 18 Precis 170
Noel 5,7s | 0,877 Noel 60
Rena 6,2s | 0,806 Leon 53
Celine 6,7s | 0,746 Celine 44
Leon 6,8s | 0,735 Rena 40
- IC bonuses (included): 360 Str, 20 Con, 92 Dex, 94 Agl, 30 Stm, 30 Guts.
- Agility and Luck don't increase from leveling up. Only Claude, Ashton,
Dias and Bowman gain Stamina from leveling up.
- Guts maxes out at 255.
- Mov is the time it takes for the character to run the length of the
Cave of Trials battlefield (with Lv10 Gale).
Trophies
P| Platinum
B | Start a new game (Claude)
B | Start a new game (Rena)
B | Defeat Alen Tax
B | Recover the stolen weapon in Lacour
B | Fight Dias in the Lacour Tournament
B | Defeat Shin
B | Fight Metatron
B | Complete Disc 1
B | Reach Central City
B | Obtain the Psynard
B | Complete Yuuki no Field
B | Complete Chi no Field
B | Complete Chikara no Field
B | Complete Ai no Field
B | Complete the events in the Monshouheiki Kenkyuujo
S | Defeat Zaphkiel
B | Complete the events in L'Aqua
G | Complete the game (Claude)
G | Complete the game (Rena)
S | Defeat Gabrie Celesta
G | Defeat Iselia Queen
S | Defeat Gabriel (limiter off)
B | Celine joins the party (permanently)
B | Precis joins the party
B | Complete Ashton's side quest
B | Welch joins the party
B | Opera joins the party
B | Bowman joins the party
B | Ernest joins the party
B | Dias joins the party (permanently)
B | Leon joins the party (permanently)
B | Noel joins the party (permanently)
B | Chisato joins the party
B | Max party (8 characters)
B | Purchase a skill set
B | Learn a Tokugi
B | Create an item
B | Learn a Super Tokugi
B | Learn all Super Tokugis
B | Use Come on, Bunny unsuccessfully a bunch of times
B | Use Pickpocket successfully numerous times on both Expel and Nede *1
B | Escape from battle 10 times
B | Get angered during battle
B | 100 successful Guts rolls *2
B | Perform a Renzokuwaza
B | Beat Yarma in the Cooking Master mini-game *3
S | Win an item at the Bunny Races
S | Beat Duel Battle - Rank A
- *1: Stealing 20 items on both Expel and Nede is enough.
- *2: Not sure if this is about critical hits or defend rolls or both.
In any case, you're guaranteed to get it organically as you get other
Trophies.
- *3: You can challenge Yarma after beating the mini-game a bunch of
times. Equip the Bannoubouchou and Beret Bou. The opponent will have
a score between 800-1200. Higher Pressure decreases your odds of success,
so get it very low before you try to work on the rare ingredients that
are worth more points, but also harder to cook. Pressure drops from
successful cooking and also from receiving rare ingredients. While
strategy is fairly important, in the end it all comes down to luck.
You need to get lucky and get rare ingredients quickly enough and you
need to get lucky and successfully cook about 15 of those.
- | Ice Needle 2, W - | Heal 3
- | Wounds 4, D - | Cure Light 11
- | Shadow Bolt 7, D - | Wind Blade 2, I</pre><pre id="faqspan-3">
- | Acid Rain 7 - | Grave 4, E
- | Deep Mist 11 - | Tetanus Wind 10, I
- | Black Saber 14, D - | Earth Grave 16, E
- | Deep Freeze 15, W - | Sonic Saber 11, I
- | Word of Death 18 - | Mind Absorber 1
Lv32 | Protection 18 - | Energy Arrow 17, U
Lv34 | Starlight 10, S - | Magnum Tornado 18, I
Lv36 | Delay 18 Lv41 | Silence 14
Lv39 | Shadow Flare 32, D Lv41 | Cure All 18
Lv42 | Haste 20 Lv45 | Neutral 17
Lv50 | Growth 22 Lv49 | Blood Sucker 12, U
Lv54 | Noah 35, W Lv52 | Foehn 25, I
Lv60 | Gremlin Lair 26, V Lv55 | Fairy Heal 30
Lv66 | Daemon's Gate 37, V Lv60 | Dispel 24
Lv78 | Dark Circle 65 Lv66 | Curse 20
+ | Extinction Lv72 | Bless 18
Lv77 | Fairy Light 40
Lv82 | Earthquake 65, E
- There are no wazas that use ATP multipliers.
- f: air flag
======= Claude ======= (Def: Lv1)
Obt. MP Ele Pri. Prof.
Air Slash | Lv3 | 4 | | 1 | 200 |
-----------------------------------------------
SR: Shouretsuha (0,5x -> 1,0x). Even worse than last time.
LR: Kuuhazan (1,0x -> 1,5x). Because of the greater distances, this
one's not really useful anymore.
Shooting Stars | Lv7 | 7 | | 1 | 200 |
-----------------------------------------------
SR: Ryuuseishou. A flurry of punches (0,5x), very limited range.
Worth using on heavy enemies or if you can pin the enemy down.
LR: Kikoushou (1,0x). You can't spam it since Claude has to move pretty
close to use it.
Head Splitter | Lv13 | 9 | | 3f| 260 |
-----------------------------------------------
Jump on the enemy. 1,5x -> 2,0x -> 2,5x damage. Tends to miss, but you
could still use it to quickly get to a distant enemy (such as a spellcaster).
Energy Sword | Lv20 | 11 | | s | 200 |
-----------------------------------------------
Heal 20% HP -> 40% -> 60%.
Burst Knuckle | Lv28 | 12 | F | 2 | 100 |
-----------------------------------------------
SR: Fire punch. 1,5x -> 2,0x. Very little range.
LR: Fire blast. 1,0x -> 1,5x.
Ripper Blast | Lv38 | 17 | E | 4 | 270 |
-----------------------------------------------
1,0x, 1-2 hits -> more hits.
Twister | Def | 5 | | 5 | 240 |
-----------------------------------------------
1,0x, 1-2 hits -> more hits. It's not that bad, but most enemies will
interrupt it if they've decided to attack Chisato with a SR attack.
Also, if you're ganging up on a single target, the other characters
will often get in the way and prevent it from hitting.
Burning Cards | Def | 10 | | 3 | 200 |
-----------------------------------------------
Throw 3 cards -> 5 cards -> 3 + 5 cards. 1,0x. The cards spread out
horizontally, so it's unlikely to hit a single target many times.
Whirlwind | Def | 14 | | 1 | 200 |
-----------------------------------------------
1,0x, 2 -> 4 hits max, 1,5s. A fairly solid choice. The second and fourth
hits will miss all but the heaviest enemies unless the enemy is kept
in place or Chisato is equipped with the Weird Slayer, which has reduced
force of impact.
10 000 Volts | Lv44 | 22 | T | 2f| 200 |
-----------------------------------------------
Send 3 -> 5 pillars of lightning. 1,0x, Slow start-up. It's possible
for a pillar to do multiple hits, but this only happens in some special
cases.
Flamethrower | Lv53 | 20 | F | 2 | 200 |
-----------------------------------------------
0,25x -> 0,75x, multiple hits -> 4 hits max. Slow start-up. Another one
that gets a little worse when fully leveled.
Rising Dragon | Lv62 | 17 | | 6 | 200 |
-----------------------------------------------
1,0x, 3 -> 7 hits max, 2,5s. Again, only the heaviest enemies will take
all the hits.
Tear Gas | Lv68 | 32 | | 4 | - |
-----------------------------------------------
Ranged attack. 0,375x, multiple hits, 2,5s. Slow start-up (1,5s).
The most damaging move in the game.
Preparation | Lv76 | 25 | | 6f| 240 |
-----------------------------------------------
Call in an air strike. 1,5x, 3 -> 6 hits max. ETA is 6 seconds.
Chisato can't move until the strike is over, and if she's hit before
the bombs drop, it gets cancelled. Way too slow to be worth using.
======= Precis ======= (Def: Lv15)
Rocket Punch | Def | 4 | | 4f| 120 |
-----------------------------------------------
Ranged attack. 1,0x -> 1,5x. Certainly better than her normal attack.
Hop Step | Def | 5 | | 1f| 140 |
-----------------------------------------------
1,5x -> 2,0x. Attempt to jump on the enemy. Tends to miss.
Mole | Lv17 | 7 | | 2 | 100 |
-----------------------------------------------
1,0x, 1 hit -> 2 hits. Attack the enemy from underground.
Bang-Bang Attack | Lv49 | 15 | | 4 | 510 |
-----------------------------------------------
1,0x, 1 hit -> 4 hits. Only possibly worth using if fully leveled, and
you'll likely learn Bloody Mary before that. Either way, it's unattractive
because of the limited range and slowish start-up.
Bloody Mary | Lv57 | 32 | | 4 | 360 |
-----------------------------------------------
0,75x, 3 -> 7 hits max, 2,5s. Good stuff. The start-up is a *tad* slow
(0,7s) but not too bad.
Barrier | IC | 28 | | 1f| 200 | (Plasma Zap-Stick)
-----------------------------------------------
Ranged attack. 1,5x (-> 2,0x) in a fairly large area. Can do multiple
hits on all but the heaviest enemies. Pretty good. You got to watch your
MP, though.
Mujin-kun Super Beam| IC | 24 | L | 1 | 120 | (Mech Launcher)
-----------------------------------------------
Ranged attack. 1,5x -> 2,0x. Slow and only does one hit.
Holo-Holograph | PA | 20 | | | 130 |
-----------------------------------------------
I've never gotten this one, as it requires you to have both Precis and
Ashton join the party. You can then obtain the move by triggering a PA
in Fun City (Ashton needs to have Sword Dance and the two characters
need to have high affinity).
======= Opera ======= (Def: Lv21)
Flame Launcher | Def | 7 | F | 4 | 200 |
-----------------------------------------------
SR: Flamethrower. 1,0x, 2-4 hits.
LR: Ranged attack (like all the other ones). 1,0x, 2 hits.
If Opera is set with this and Spread Ray or Cold Wind, Spread Rain /
Cold Wind will be used when she's at SR.
Photon Prison | Def | 10 | | - | 270 |
-----------------------------------------------
Fire a shot that may freeze the enemy for a short while. No damage.
Alpha-on-One | Lv24 | 23 | | 4f| 440 |
-----------------------------------------------
1,0x, Shoot 3 -> 5 energy balls that home in on the target. Probably
Opera's best move.
Cold Wind | Lv41 | 25 | W | 3f| 300 |
-----------------------------------------------
0,25x, 2-4 hits, SR. Could be used for stunlocking, but I'd go with
something with better damage output.
Healing Star | IC | 9 | | s | - | (White System)
-----------------------------------------------
Heal the party for 200 + 5*Prof.
Makes the screen flash white, which is none too pleasant to look at.
Laser Bit | IC | 8 | | 3 | 300 | (Black System)
-----------------------------------------------
1,0x, 3 -> 7 hits max. Fairly slow and easily gets 0 hits.
Hyper Launcher | IC | | | | 500 | (Green System)
-----------------------------------------------
Most players never get this one even if they try. Unless you're willing
to spend hours burning through thousands of Material Kits, just forget
it. It's good, but it's not worth it.
Leaf Slash | Def | 19 | | 6 | 200 |
-----------------------------------------------
1,0x, 2 -> 3 hits. Warp and slash. Pretty slow, but you could still use
it to quickly get to a distant enemy.
Northern Cross | Lv18 | 9 | W | 5 | 200 |
-----------------------------------------------
3 hits max, last one at 1,0x -> 2,0x. Way too slow.
Hurricane Slash | Lv45 | 16 | | 3 | 200 |
-----------------------------------------------
A couple of hits (1,0x -> 2,0x) followed by a little hurricane (0,5x
-> 1,5x). This one's actually worth using.
Dead Triangle | Lv53 | 19 | | 1f| - |
-----------------------------------------------
3,0x. Very slow. It freezes the enemy in place until they're hit by
someone (or the move is interrupted), but that someone is likely going
to be another character. As such, the target will often avoid it.
Won't hit anything that's a fair bit above the ground (which makes the
presence of the air flag rather mystifying) and it can't freeze bosses.
Dragon Breath | Lv64 | 28 |F/W| 7 | 140 |
-----------------------------------------------
0,5x, multiple hits, slow start-up. Uses one of either element until
fully leveled up at which point it uses both.
Sword Dance | Lv70 | 32 | | 7 | 400 |
-----------------------------------------------
6 -> 12 hits, last at 1,0x, others at 0,5x. 4s. Good stuff.
Tri-Ace | CoT | 45 | | 4f| 140 |
-----------------------------------------------
1,5x -> 2,0x, hit all enemies. The start up is slow (3,5s), and it
freezes time like a spell.
Poison Pills | Def | 5 | | 5 | 250 |
-----------------------------------------------
Throw bombs that may inflict poison. 1,0x, 1 hit -> 7 hits max. Very
good unless the enemy moves (and they do like to move), in which case
you'll likely get 0 hits.
Pillory | Def | 6 | | 2f| 380 |
-----------------------------------------------
Jump on the enemy (warp at LR). 1,5x -> 2,33x. Tends to miss.
Firebird Attack | Def | 10 | F | 8f| 400 |
-----------------------------------------------
Ranged attack. 1,0x -> 2,0x. Too slow.
Secret Medicine | Lv28 | 8 | | s | 999 |
-----------------------------------------------
Heal 100 + 2*Proficiency HP.
Death Siege | Lv35 | 13 | | 6 | 200 |
-----------------------------------------------
1,0x, 2 -> 4 hits max. The enemy can't move much, and even then, it's
too slow.
Whirlwind Fist | Lv43 | 15 | | 1f| 400 |
-----------------------------------------------
0,5x, 2-4 hits, floats the enemy. Slow start-up. Garbage. The whirlwind
gets bigger from leveling up, but nothing else changes.
Explosion Pills | Lv66 | 20 | F | 7f| 200 |
-----------------------------------------------
Throw bombs. 1,0x. 1-2 hits -> 4 hits. It does fewer hits than Poison Pills
but has a larger area of effect.
Sakura Attack | Lv74 | 36 | | 8 | 250 |
-----------------------------------------------
A flying kick combo (+ 3 energy blasts). 1,0x, 6 -> 9 hits. 4s. It's a
cool move but not always a practical choice. It won't hit small enemies.
======= Ernest ======= (Def: Lv25)
Dimension Whip | Def | 5 | | 4f| 240 |
-----------------------------------------------
1,0x, 1 hit -> 4 hits. Not that bad once you level it up. The enemy
can't move much, though.
Spiral Whip | Def | 7 | | 3 | 120 |
-----------------------------------------------
SR: 1,0x, 2 hits -> + whirlwind (1,5x). Too slow.
LR: This one has the whirlwind from the get-go. Used at mid-range, so
unless the enemy moves closer, only the whirlwind will hit.
Arc Attack | Lv32 | 7 | | 2 | 200 |
-----------------------------------------------
1,0x, 1 hit -> 3 hits. Deliver a kick / a series of kicks from a whip
swing. There's no use for this one.
Thousand Whip | Lv41 | 10 | | 3 | 120 |
-----------------------------------------------
1,0x, 2 -> 3 hits max. Okay if the enemy is pinned down (or heavy).
Thunder Whip | Lv65 | 22 | T | 5 | 200 |
-----------------------------------------------
1,0x, 1 hit -> 3 hits, medium range. It can get an extra, non-elemental
hit if the enemy gets closer. Easily outclassed.
Air Slash | Def | 4 | | 1 | 100 |
-----------------------------------------------
SR: Shouretsuha (0,5x -> 1,0x).
LR: Kuuhazan (1,0x -> 1,5x). A lot faster than Claude's.
Chaos Sword | Def | 5 | | 3 | 120 |
-----------------------------------------------
SR: 1,0x -> + 2,0x. Fairly good.
LR: 1,0x, 1 hit -> 2 hits. Similar to Majinken. Have to run up close
to use it.
Gale Stab | Lv40 | 10 | | 4 | 130 |
-----------------------------------------------
2,0x -> 2,5x. A bit too slow and can be blocked by other characters.
Hawk Scream Blast | Lv56 | 16 | | 5 | 100 |
-----------------------------------------------
SR: 1,0x, 2 hits (-> second at 2,0x).
LR: 1,5x -> 2,0x. Ranged attack. Used at the very edge of long range.
Can only be spammed if the enemy doesn't move any closer. That said,
you're better off sticking to CMF or Kuuhazan for your ranged damage.
Full Moon Slash | Lv63 | 25 | | 1f| 100 |
-----------------------------------------------
1,0x. Slow, ranged attack. Becomes faster when leveled up, and he'll
also be able to hit enemies that come close to him. Even then, it's
an easy pass.
Illusion | Lv70 | 21 | | 6 | 420 |
-----------------------------------------------
2 -> 4 hits, 1,0x, 1,3s. Pretty solid, nothing impressive. That's as
good as it gets with Dias. The second hit can easily miss lighter enemies.
Firebird Shockwave | Lv78 | 30 | F | 7f| 200 |
-----------------------------------------------
Turn into a bird and crash into the enemy. 1,0x, 1-3 hits on enemies
on the ground, can do more hits on enemies in the air and heavy enemies.
Quite unreliable.
F - Fire R = Resistant (half damage) R | Rena
W - Water I = Immune C | Claude
T - Thunder A = Absorb I | Celine
I - Wind W = Weak (double damage) D | Dias
E - Earth A | Ashton
S = Star O | Opera
U = Vacuum P | Precis
L - Light B | Bowman
D - Dark L | Leon
V - Void E | Ernest
N | Noel
H | Chisato
- ~ means that a specific metal or mineral is required, whereas a number
of different weapons can be used. = means that the exact combination is
required. Lvn+ means that your odds aren't good at all at that level,
but it's still possible. If your Customize level is much higher than
the recommended level, you can use lower quality materials.
FWTIESULDV
Paralysis Check | | |Fe| I:Paralysis
Stone Check | | |Fe| I:Petrification
Berserk Ring | | |Rb| Auto-Anger (double ATP)(no DFP penalty)
Might Chain | | |GB| 1,3 * ATP, Stm +30
Atlas Ring | |WWWWWWWWWW|RD| 2 * ATP
Fairy Ring | | |GB| 1/2 MP cost
Emerald Ring | | |GB| 2/3 MP cost, Stm +10
Blue Talisman |Fgt| R |Sp| DFP +30%, Stm +12
Feet Symbol | | |Sp| ATP +10%, Accy +30%
Angel Armband | |ARARRARRRR| | Sparkles, Guts & Luck +60
FWTIESULDV
Bandit's Gloves | | | | Use Pickpocket
Magician's Hand | | | | Use Pickpocket+
Pyre Tear | |RW |Br| Convert 10% of magical damage into MP
Fairy Tear | |WR |Ba| Convert 10% of magical damage into MP
Flash Earring |IOH| R |Di| Convert 10% of Thunder damage into MP
Shiny Earring |IOH| R |Di| Convert 5% of magical damage into MP
Black Earring |IOH| |Fe| Convert 5% of magical damage into MP
Mental Ring | | |Sg| 2% MP regen (every 5 seconds)
Mind Ring | | W |Sg| 2% MP regen (every 10 seconds)
Regeneration Ring| | |RD| 3% HP regen (every 5 seconds)
Lunatic Earring |IOH| W |Mn| 2 * ATP; 0,5 * Accy
Talisman | | |GB| DFP +10%, Stm +8
Promised Ring | | |Di| Guts & Stm +20, Luck & Crit +10
Silver Ring | | RRR |Ag| Stm +10
Magic Cross | | RRR |RD| 20% chance to divert damage
Recoil Bracelet | | |Rb| 10% chance to divert damage
Moon Earring |Fm | |Mn| 10% chance to divert damage
Blood Earring |IOH| |Rb| 10% chance to drain damage
Holy Ring | | |Cr| 10% chance to nullify magical damage
Prism Ring | | |Cr| 5% chance to nullify damage
Moonlight | | |Mn| HP & MP +20%
Luna Tablet | | |Mn| MP +30%
Princess Ring |Fm | |Cr| MP +100
Magic Mist | | |RD| Escape faster
Purple Mist | | |Sp| Escape faster
Attack Earring |I | |Di| Increase encounter rate
Demonslayer Ring | | |Sg| Lower encounter rate
Surrender Pendant| | |Cr| Lower encounter rate
First Earring RIOH| |Di| Less likely to get ambushed
Healing Ring | | |Sg| 3% HP regen on the field
Poison Check | | |Fe| I:Poison
Peep Non | | |Sg| I:Stun
Peep Half | | |Sg| Half stun time
Santa's Boots | | | | Get items while resting
Mischief | | W | | Get items while walking
Trickster | | W | | Get items while walking
Fortune | |W | | Get items while walking
Hard Earring |IOH| |Fe| 1,3 * ATP; 0,9 * Accy
Hard Ring | | W |Fe| 1,2 * ATP; 0,95 * Accy
Ring of Sadness | | | | 0,7 * ATP; 1,3 * DFP
Tri-Emblem | |RRRRRRRRRR| | Stm +50
Zephyr Earring |IOH| |RD|
Sacnoth's Helmet |A | | | DFP +40, Eva +15
Right Cross | |RWRRRWWWRW| | DFP +20, Eva +40, MP +100%
Left Cross | |WRWWWRRRWR|RD| Accy +40, HP +1000
Silver Cross | |W RR |Ag| Chance to survive a fatal blow, breaks
Reverse Doll | |RRRRRRRRRR|Di| Auto-Life (10% HP), breaks
Stardust Ring | | |SR| 50% chance to nullify Star
Fire Ring |RIL|RW |Rb| Fire magic+
Thunder Ring |RIL| WR |Di| Thunder magic+
Ring of Happiness|R | | | (Salva)
FWTIESULDV
Mithril | | R |
Meteorite | | R |
Sage's Stone | | RRR|
Moonite | | R |
Rainbow Diamond | | R R |
Orichalcum | | RR| Sandworm
Rune Metal | | R |
Damascus | | R | Sandworm
Star Ruby | |R R |
Diamond | | R | 9000 (North City)
Crystal | | R | 500 (Lacour Front Line)
Green Beryl | | R | 500 (Hilton)
Sapphire | | R | 800 (Hilton)
Ruby | |R | 400 (Hilton)
Gold | | | 300 (Salva, Hilton)
Silver | | | 200 (Salva, Hilton)
Iron | | | 200 (Salva, Hilton)
FWTIESULDV
Emerald Earring |I | R |GB| Motormouth Lv5
Star Necklace |Mg | |SR| Motormouth Lv3
Star Earring |I | R |SR| Motormouth Lv3
Tri-Emplem | | | | DFP +12
Gold Bracelet | | |Au| DFP +10
Sturm Ring | | |Au| Accy & Eva +15
Misty Symbol | | |Sg| MAG +10%
Silver Charm |RI | |Ag| 10 000
Silver Earring |RI | |Ag| 7500
Silver Barrette |RI | |Ag| 325
Silver Pendant | | |Ag| 250
Angel Hair |Fm | |Ag| 125
Gold Earring |I | |Au| 625
Gold Ring | | |Au| 500
Necklace | | |Au| 300
Ruby Pendant | | |SR| 400
Shield Ring | | |SR| 250, 1/10 physical damage, breaks
Resistance Ring | | |Cr| 250, 1/10 magical damage, breaks
Heavy Ring | |W WW |Fe| 150
Green Bracelet | | |GB| 150
Anklet | | |Sp| 100
Flare Ring | |RW |Rb| 750, 50% chance to nullify Fire
Aqua Ring | |WR |Sp| 750, 50% chance to nullify Water
Ruby Earring |I | |Rb| 2400
Pretty Idol | | |Di| 2500
Lot Bracelet | | |GB| Damage taken varies between 50-200%
Luna Talisman | | |Mn| HP +20%
Battalia Ring | |W WW W W |Mn| DFP +30
Infinity Ring | |WWWWWWWWWW|Sg| Gain 1 xp from walking
Slayer's Ring | | | | Echo +2, Stm +30
Meteor Ring | | |SR| Echo +1, Stm +10, Sparkles
Gale Earring |IOH| R |Sp| Echo +1, Gale Lv10, Crit +15
Protection Ring | | |SR| Drain physical damage, breaks
Reflection Ring | | |Cr| Drain magical damage, breaks
Shield Earring |IOH| |Rb| Reduce damage by 80%, breaks
Lunatic Ring | | |Mn| Invincible & stunned, breaks
Wisdom Ring | | |Sg| HP&MP +20%, protect status, breaks
Dream Bracelet | | |RD| Increases level by 1
Eclipse Ring |Fgt| |SR| Strong Blow Lv3
Link Combo |Fgt| | |
Insanity Ring | | |Mn|
Berserk Ring | S:Sailor (Clic), Dupe
Atlas Ring | (Field of Power)
Bandit's Gloves | Herlie - 40 000 Fol
Magician's Hand | Machinery
Pyre Tear | S:Celine (Hilton [PA]), Woman (Lacour, initial event),
D:Shigeo
Fairy Tear | S:Guy in blue (Lacour, initial events), Woman (CentralCt),
D:Vesper/Decus
Mischief | S:Filia (Clic [PA])
Trickster | (Eluria Tower)
Slayer's Ring | (Fun City [PA]), (Cave of Trials)x2
Notes
- Accessories that increase or decrease stats by a proportional figure
are shown to only increase the base stat, even though they actually affect
the total figure. Eg. the Atlas Ring doubles your ATP, although, in the
menu, it only shows your base ATP being doubled.
- Echo hits can miss. The damage for echo attacks is not halved further.
- Fireballs: 0,125x damage, 8 balls, F.
- Sparkles: 0,25x damage, 8 hits max, S.
- The Crimson D's double ATP is not the same as Auto-Anger and can indeed
stack with that. The AI fails to take this special double ATP into account.
- When using a Farwell, the character's ATP increases by 10% with each
hit (stacks up to 9 times). The effect remains even if the character is
incapacitated.
- When using a Levantine, the character's ATP increases as the character's
HP drops.
- The Bloody Armor makes the wearer invincible but also drains their HP
at a rate of about 1000 HP per second.
- The Seraphic Garb and Valkyrie Garb increase the wearer's DFP by 10%
for every 10% HP they're below max (only the first two decimals count,
so you'll get the boost once you're at or below x099 HP).
- Speed+: Doubles movement speed.
Used in (x: can increase with skill books)
Sketching | x | Art
Musical Not. | x | Musical Talent (+ Orchestra)
Musical Instr. | x | Musical Talent (+ Orchestra)
Tool Knowledge | x | Identify (+ Identify All)
Mineralogy | x | Metalwork, Alchemy, Identify (+ Identify All)
Herbal Med. | x | Identify (+ Identify All), Compounding, Survival
Craft | x | Metalwork, Customize (+ Blacksmith)
Esthetic Sense | | Metalwork, Art
Writing | x | Authoring (+ Publishing)
Effort | | Practice (+ Comprehension)
Perseverance | | Practice (+ Comprehension)
Patience | | Practice (+ Comprehension), Survival
Danger Sense | | Scout
Biology | x | Compounding
Mental Science | x | Compounding
Kitchen Knife | x | Cooking (+ Master Chef)
Recipe | x | Cooking (+ Master Chef)
Good Eye | x | Cooking (+ Master Chef)
Whistling | | Familiar (+ Come on, Bunny)
Animal Training| | Familiar (+ Come on, Bunny)
Metal Casting | x | Customize (+ Blacksmith)
Scientific Ab. | x | Alchemy
Fairyology | x | Alchemy
Radar | | Oracle
Piety | | Oracle
Playfulness | | Oracle
Functionality | | Customize (+ Blacksmith)
Courage | | Pickpocket (+ Reverse Side)
Poker Face | | Pickpocket (+ Reverse Side)
Copying | x | Reproduction
Mech Knowledge | x | Machinery
Mech Operation | x | Machinery
Mental Training| x | -
Counterattack | x | -
Talents
Originality Sense of Taste
Dexterity Sense of Design
Writing Ability Sense of Rhythm
Sense of Pitch Love of Animals
Sixth Sense Blessing of Mana
Learn Talent by using
Originality | Metalwork
Sense of Taste | Cooking
Dexterity | Metalwork
Sense of Design | Art
Writing Ability | Authoring
Sense of Rhythm | Musical Talent
Sense of Pitch | Musical Talent
Love of Animals | Familiar
Sixth Sense | Scout
Blessing of Mana | -
Easily learned by (without Orchestra)
Originality |RCIPAOBLE-NH|
Sense of Taste |R L DNH| -: Always starts with it
Dexterity |RCIPA- ED H| x: Cannot learn
Sense of Design | IPxOB E NH|
Writing Ability |RC B-E N-|
Sense of Rhythm |RCIPAOBL- NH|
Sense of Pitch |RCIPAOBLE NH|
Love of Animals |RCxP xBLE NH|
Sixth Sense |x I AxBLEDN |
- When learning Sixth Sense, the odds drop drastically after the first
attempt. It resets when you move to another area.
Skills
(Super)
Art Customize Master Chef Orchestra
Identify Metalwork Comprehension Come on, Bunny
Authoring Compounding Publishing Identify All
Cooking Alchemy Blacksmith Reverse Side
Survival Reproduction
Machinery
Musical Talent
Practice
Oracle
Scout
Customize | Functionality (K3) | 366 | | T: Originality
| Craft (G2) | 95 | x | I: Magical Rasp
| Metal Casting (G3) | 325 | x |
- IC skills have two rolls that determine the result of the process: a
success roll and an item roll. If and when the success roll fails, you'll
see a glimpse of the item you rolled.
- A Super Specialty becomes available once two characters have the primary
skill (the first one listed) at Lv4 or higher and at least one character
has the secondary skill at Lv1 or higher.
- The level of a Super Specialty is the combined level of every character's
primary skill divided by 3.
Customize
- Item used: none.
- Create weapons. There are 3 types of formulas: non-specific, semi-specific
(~), and specific / unique (=).
- A non-specific formula can produce different results. Each character
has 5-7 different weapons they can create this way.
- A semi-specific formula has only one possible (successful) result and
requires a specific metal/mineral, whereas the weapon needs to have a
certain customization value (above or below a certain figure, or falling
within a certain range).
- A specific formula has only one result and requires both a specific
metal/mineral and a specific weapon.
- The success roll for (semi-)specific formulas involves the value of
the result vs the combined values of the weapon, metal/mineral and the
random factor.
- The weapon values range from 0 to 30. In practice, you won't be using
anything with a value higher than 24.
- The metal/mineral values range from 0 to 20.
- The random factor ranges from 0 to x, where x is SLv*5.
- The most powerful weapons require you to roll vs a value of 80.
Blacksmith
- Item used: Smith's Hammer - 250 Fol (Linga, North City)
- Create armor. You can only create class a items without a Magical Rasp
(can be bought on Disc 2) and class b items with one.
Iron | a. Banded Helm, Ringed Mail, Knight's Shield, Plate Helm,
| Plate Greaves, Plate Mail, All-Purpose Knife
| b. Plate Mail, All-Purpose Knife
Damascus | a. Bloody Helm, Bloody Armor, Chaos Mail, Core Plate
| b. Algol, Duel Helm, Duel Suit
Orichalcum | a. Barrier Shield, Hermit's Helm, Neo Greaves, Barrier Armor
| b. Odin's Helm, Reflective Armor
Rune Metal | a. Rune Shoes, Rune Buckler, Wizard's Hat, Wizard's Mail
| b. Flying Hawk Robes, Mirage Robe
Moonite | a. Witch Boots, Jeanne Shield, Jeanne Helm, Jeanne Armor
| b. Isis Tiara, Ishtar Robe, Armband of Kali
Meteorite | a. Star Necklace, Star Cloak, Star Greaves, Star Guard
| b. Sylvan Boots, Sylvan Helm, Sylvan Mail
Mithril | a. Mithril Coat, Mithril Dress, Mithril Shield, Mithril Mesh
| b. Pallas Athena
Alchemy
- Item used: Iron - 200 F (Salva, Hilton, North City, Fun City)
- *: Unlocked with the Lezard Flask (Central City - 120 000 F).
Metalwork
- Crafting results are now limited to certain characters.
- Not used in crafting: Damascus, Rune Metal, Orichalcum, Meteorite, Mithril.
- There are tens of items you can create, but only a small number of
them are of significance.
- Iron: Paralysis Check, Stone Check, Black Earring (Rena)
- Silver: Silver Ring (Claude, Celine)
- Sapphire: Feet Symbol, Blue Talisman (Rena, Celine)
- Ruby: Berserk Ring (Claude, Precis, Chisato)
- Green Beryl: Might Chain, Fairy Ring (Claude, Precis, Chisato),
Emerald Ring (Rena, Celine)
- Rainbow Diamond: Atlas Ring (Claude, Chisato), Magic Mist (Rena),
Magic Cross (Rena, Precis)
- Sage's Stone: Mental Ring (Claude, Celine, Precis, Chisato)
Machinery
- Item used: Material Kit - 1200 Fol (Linga, North City).
- Items of note: Support items, IC items (Magician's Hand, RIRICA), weapons
for Precis and Opera.
- There are also the 5 waza items (2 for Precis, 3 for Opera), but they've
got pretty low odds (one of them incredibly low).
Support Items
Alchemy | Erlenmeyer Flask
Metalwork | Soldering Iron
Identify | Element Analyzer
Compounding | Antiseptic Gloves
Art | Graphic Software
Authoring | Text Software
Survival | Survival Kit
Compounding
Rose Hip + Rose Hip| Cure Poison, Mixed Syrup, Cure Paralyse, Maple Syrup
Rose Hip + Lavender| Fruit Syrup, Sweet Syrup, Fresh Syrup, Holy Mist
Lavender + Lavender| Resurrect Bottle, Medical Rinse, Mixed Syrup, Herbal Oil
Lavender + Artemis | Medical Rinse, Wonder Drug, Resurrect Mist,SmellingSalts
Lavender + Mandrake| Maple Syrup, Smoke Oil, Nightmare Pot, Merlin Drink
Aceras + Aceras | Skanda Ointment,ResurrectBottle,SmellingSalts,Fairy Mist
Aceras + Lavender | Fresh Syrup, Resurrect Mist, Energy Tonic, Holy Mist
Aceras + Rose Hips | KamikazeTonic,Succubus Cologne,Mental Pot,SkandaOintment
Aceras + Mandrake | Energy Tonic, Risky Liquid, Herbal Oil, Hot Syrup
Artemis + Artemis | Spring Water, Fairy Glass, Care Tablet
Artemis + Aceras | Wonder Drug, Spring Water, Herbal Oil, Flash Pot
Artemis + Mandrake | Sweet Syrup, Spring Water, Danger Pot, Sour Syrup
Artemis + Rose Hip | Skanda Compress,CureParalyse,CurePoison, Marionette Pill
Artemis + Wolfsbane| Hot Syrup, Sour Syrup, Fruit Syrup, Violence Pill
Wolf + Wolf | Bitter Lotion, Madness Mist, Stink Gel, Melting Lotion
Wolf + Mandrake | Fairy Cologne, Lilith Tonic, MeltingLotion,Bubble Lotion
Wolf + Aceras | Lilith Tonic, Bubble Lotion, Pixie Cologne, Shock Oil
Wolf + Rose Hips | Succubus Cologne, Paralyze Mist,Nightmare Pot,Danger Pot
Wolf + Lavender | Melting Lotion, Stink Gel, Paralyze Oil, Bitter Lotion
Mandrake + Mandrake| Violence Pill, Crush Pill, Risky Liquid, Natural High
Mandrake + Rose Hip| Kamikaze Tonic, Smoke Mist, Attack Vial, Flash Pot
Art
- Items used: Magic Canvas / Magical Clay (Herlie, Linga, Central City)
a. Magic Canvas (1000 F): Fairies' Card, Revival Card
b. Magical Clay (600 F): Angel's Statue, Goddess Statue
Authoring
- Item used: Fountain Pen - 460 Fol (Linga, Lacour, Central City)
- Writing has been heavily nerfed; You can only write books for skills
the author has at Lv5, and the books can only increase a skill up to Lv5.
Combined with Perseverance, there's really not much use you can get out
of this skill now. If it's something that only costs 1 SP, I'd just use SP.
- I suggest giving each character 3 books for Biology, 2 books for Mental
Science, 1 book for Kitchen Knife, 2 books for Metal Casting and 1 book
for Mental Training and Counterattack.
Biology | Nature's Life Force
Herbal Medicine | All About Herbs
Mental Science | Heart Barriers
Mineralogy | The Land's Secret
Tool Knowledge | Pocket Encyclopedia
Recipe | Today's Dish
Musical Notation| Musical Theory
Animal Training | Forest Friends
Fairyology | Mystical Beings
Good Eye | Choose Ingredients
Craft | Gold/Silversmith
Mech Knowledge | Engineering
Mech Operation | Operation Manual
Kitchen Knife | Cook from the Heart
Musical Instr. | Pieces for Learners
Sketching | Pose Collection
Copying | Before Tea's Ready
Metal Casting | No Need for Words
Scientific Ab. | The Hermes Theory
Counterattack | On Revenge
Mental Training | On Training
Orchestra
- Perform music with multiple instruments (uses Baton). Greatly
increases the success rate of IC as well as the odds of learning new
Talents. Requires at least 8 pieces and the instruments needed to play
them (no need for duplicates). Doesn't affect Super Specialties.
- The performance lasts for 29 seconds.
Practice
- Increase Exp gained at the cost of ATP and DFP. The increase and
decrease are 20% at most (combined skill levels divided by 4).
Identify All
- Raise / lower prices for one shopping session (3*SLv %).
Come on, Bunny
- Call a bunny that you can ride on the world map. There are no encounters
while riding.
Survival
- Use 4 MP to find items from nature. Technically, the odds vary depending
on the location, but in practice, they're always abysmal. It seems that,
when you fail, the game teases you with one of the possible results
(even the exceedingly rare ones).
Reverse Side
- Create items of dubious nature. Lowers affinity. Item used: Vellum Paper.
Oracle
- Receive messages. That's it. No warping.
Combat Skills
Lv1
Spirit Force
- Chance to increase DFP (by 100% at Lv10).
Below the Belt
- Chance to ignore DFP completely.
Cancel
- Chance to be able to execute waza immediately after a normal attack.
Strong Blow
- Increase knockback when attacking. DON'T EVER INCREASE THIS SKILL!
Lv2
Gale
- Increase movement speed. You can turn the skill off, but this does nothing.
Feint
- Chance to increase Accuracy.
Mental Training
- Chance to increase ATP (by 1/3 at Lv10).
Flip
- Try to run behind the enemy when attacking. DON'T EVER INCREASE THIS SKILL!
Lv3
Counterattack
- Chance to counterattack by pressing Confirm when hit.
Motormouth
- Chance to reduce incantation time.
Body Control
- Chance to resist a status ailment.
Parry
- Chance to increase Evade.
Provocation
- Taunt the enemy by pressing Select (only once in total per battle).
Makes the enemy likely to target that character.
Perseverance | Lowers SP cost of skills by 20 (2*Lv)
Effort | Gives xp equal to 0,04 * SLv * xp to next level
Tool Knowledge| +30% selling price (3*Lv)
Herbal Medicine +30% Blueberry and Blackberry (3*Lv)
Good Eye | Food healing potency up (1% per level)
Radar | Gives an item chosen randomly from a pool of 15 items
(nothing you can't get some other way)