SAMURAI SHODOWN: WARRIORS' RAGE 2 FAQ v0.2
aka "Yomigaerishi Soukou no Yaiba" (Revival of Blue and Red Blades)
FAQ written by Chris MacDonald

Unpublished work Copyright 2000-2001 Chris MacDonald

This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976.  It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise).  It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift.  This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my express written permission.  This FAQ was created and is owned by
me, Chris MacDonald <kmegura (at) yahoo (dot) com>.  It can be found
exclusively at (www.GameFAQs.com).  All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.

I expressly forbid the following publishers/publications from using this
FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
and Prima Games.  Remember, plagiarism is a crime and is punishable by
law.

The Samurai Shodown series and all related material is (c) SNK of
Japan and (c) SNK of America.


=================
TABLE OF CONTENTS
=================

1.  HOW TO PLAY
2.  CHARACTER MOVESLIST
     - Garyo the Whirlwind
     - Haito Kanakura
     - Hanzo Hattori
     - Haomaru
     - Jin-emon Hanafusa
     - Jushiro Sakaki
     - Ran Po
     - Rinka Yoshino
     - Saya
     - Seishiro Kuki
     - Yaci Izanagi
3.  HIDDEN CHARACTER MOVESLIST
     - Brute
     - Daruma
     - Iga Ninjas
     - Mikoto
     - Minto
     - Mugenji
     - Oboro's Amazons
     - Samurai
     - Seishiro Kuko
     - Tashon Mao
     - Tohma Kuki
     - Yuda
4.  GAMEPLAY NOTES
5.  MISCELLANEOUS
     - Extra Stuff
     - Translations
6.  AUTHOR'S NOTE
     - Special Thanks
     - Revision History

Right off the bat, I have to say that this game bites, big time.  It may
be the worst SNK game ever made, and it certainly is one of the lamest
PlayStation fighters out there (graphics suck, music bites, there's lots
of slowdown, the gameplay is disjointed and the control is a little
floaty).  What's worse, most of the hidden characters either have the
exact same moves as other characters, or else they don't have any
special or super moves at all!  Nevermind the fact that the last boss
(Oboro) is not even playable.  I haven't felt this strongly about a bad
game since I rented Budokan for the Genesis years ago. ;)

This FAQ is mainly for those of you who bought the game by accident
and want to get _something_ out of it, like testing out each character's
moves or something.  If you downloaded this FAQ because you're thinking
of buying the game, I can tell you right now that you should save your
money for something more worthwhile.

As for the hidden characters: beat the game with each character to
unlock a new one.  The last unlocakble character is Seishiro Kuko.
You can also use a Caetla code to unlock all the characters; try
searching for it at a GameShark code repository or some similar site.
I don't remember where I found it, sorry to say.


========================================================================
1.  INTRODUCTION
========================================================================

Here's the introduction taken from SNK of Japan's website, found at:
(http://www.neogeo.co.jp).  Since the translation was pretty bad, I
reworded some of the text to make it more understandable.

WHAT IS RITEN-KYO?

During the Edo period, the Shogunate created a thug's lair on a small
island in the nearby seas to accomodate and to rehabilitate prisoners.
But some plotted to destroy the Shogunate using the thug's lair to
reshape a new country with the leader of their choosing.  They are
called the "Hagyo Razor Trio".  They extendrf their power, attacting
thousands of prisoners with their strength.  In the thug's lair, the
strong preyed upon the weak and law of any kind disappeared over time.
The place became known as "Riten-Kyo".

THE STORY OF THE BEGINNING

Three people are looking down at the city from a hill.  One of them is
a man who possesses a long sword, and another is a fair and fasicinating
woman.  One thing common to them is tha they both have red eyes.  Behind
them stands an old man.  He seems calm-hearted.

The woman speaks, "Some nuisances are entering Riten-Kyo now."

The tall man responds: "We don't need to go to them.  Our enemies
themselves will come to where we are.  Peace will visit them in the
end."

Each with their own motives, warriors gather in Riten-Kyo for a great
battle.


------------------------------------------------------------------------
HOW TO PLAY
------------------------------------------------------------------------

This section outlines the basic controls for all characters:

[ Controller Layout ]  -------------------------------------------------

 ub  u  uf      Jump Up-Back            Jump Up         Jump Up-Forward
   \ | /
b -- n -- f     Walk Back / Block       Neutral         Walk Forward
   / | \
 db  d  df      Crouch / Low Block      Crouch          Offensive Crouch


[ Button Layout ]  -----------------------------------------------------

  L2     R2            No use                    No use
  L1     R1            No use                    No use

     (T)                          Strong Slash
  (S)   (O)          Weak Slash                  Evade
     (X)                          Kick Attack


[ FAQ Abbreviations ]  -------------------------------------------------

 qcf / qcb     Roll (d,df,f) or (d,db,b) on the control pad.
 hcf / hcb     Roll (b,db,d,df,f) or (f,df,d,db,b) on the control pad.
 R!            Can only be used when the Rage Gauge is maxed out.
 L!            Can only be used when your Life Gauge is flashing red.
 Slash         Press S or T.


[ Basic Moveslist ]  ---------------------------------------------------

Weak Slash               Press S
Strong Slash             Press T
Overhead Slash           Press f + S
Alternate Slash          Press f + T
Kick Attack              Press X
Knockback Kick           Press f + X
Evade                    Press O

Standing Block           Hold b when attacked
Crouching Block          Hold db when attacked
High Weapon Knocker      Press b just before you're attacked
Low Weapon Knocker       Press db just before you're attacked
High Stumble Forward     Press f as you're attacked
Low Stumble Forward      Press df or d as you're attacked

Push Forward             When close, press SX at the same time
Push Behind              When close, press b + SX at the same time
Stun Attack              Press ST at the same time (costs 1 Rage level)
Pursuit Attack           Press db~df + Slash / X when your enemy is down
Forward Get-Up Roll      Press and hold f when knocked down
Backward Get-Up Roll     Press and hold f when knocked down
Sword Clash Contest      Tap any button rapidly when your swords clash
Weapon Pick-Up           Press Slash when near your lost weapon

Weapon-Flipping Tech.    Only usable when your body flashing red
Secret Concealed Tech    Only usable when Life Gauge flashes red
Rage Explosion           Press any three buttons when Rage Gauge is full
Sudden Flash             Press any three buttons after Rage Explosion

Weapon needed for:  Stun Attack, Sword Clash Contest, Weapon-Flipping
                    Technique, Secret Concealed Technique, Rage
                    Explosion, and Sudden Flash.

- Every character's f + S attack is an overhead (so it must be blocked
  with a standing block), but the f + T attack is only an overhead for
  some characters (see each character's moveslist for details).  In
  a similar vein, the f + X kick will always knock an opponent back,
  or if they are crouch blocking, will make them stumble back, no
  matter who you're using.

- The Evade does just that--you step out of the way for a brief moment,
  allowing you to avoid any attack that is aimed at you during that
  time.

- When you block an attack, your opponent's weapon will be knocked back
  (moreso during a T slash).  Some moves can only be blocked high or
  low, while others are unblockable.

- The timing on the Stumble Forward is tricky--you have to press in the
  direction just as your opponent's attack hits you.  If done correctly,
  you'll avoid their attack, and they will stumble past you as a result.
  Pressing f counters standing attacks, while using df or d counters low
  attacks.

- The Weapon Knocker works a bit differently; you need to press b or db
  just before their attack hits.  If you did it, you'll see a white
  flash instead of a blue block flash, and your opponent's weapon will
  be knocked back, causing them to reel for just a moment (they may
  reel for a longer period depending on what type of attack was knocked
  away).  Pressing b knocks away standing attacks, while pressing db
  knocks away low attacks.

- The Push moves are unblockable, but they cannot hit crouching enemies.
  When used, you will grab your opponent and push them in front of you
  (SX), or spin around and push them away from you (b + SX).  Since
  you recover before they do, you can attack them before they recover.

- The Stun Attack does no damage, but a hit opponent will be stunned,
  giving you a few moments to strike without fear of retaliation.  It
  costs one level of Rage Gauge power to use this move (so, for example,
  if you had 2.4 levels, you'd be left with 1.4 levels left).  It can
  even be used once your Rage Gauge is full and is now emptying out.

- When you and your opponent attack each other with your weapons at
  the same time, they will usually collide, and you'll both be knocked
  away a la the Weapon Knocker.  However, there's also a chance your
  weapons will lock together, in which case both characters will draw
  close and attempt to overpower each other--this is called the Sword
  Clash Contest.  During the contest, the person who taps any button(s)
  the most number of times will retain their weapon and knock the other
  person's weapon away.  However, it's possible for both characters to
  lose their weapons at the same time, or for both of them to be
  knocked away without losing their weapons.  Character can no longer
  get into Sword Clash Contests by dashing into each other (nor will
  dashing into a weapon attack make you defend against it).

- Weapon-Flipping Techniques can only be used when your Rage Gauge has
  been maxed out (so that your skin is flashing red).  Once used, your
  Rage Gauge empties out.  A hit opponent will lose their weapon.

- Secret Concealed Techniques can only be used when you're down to
  one level on your Rage Gauge, and it is flashing red.  For some
  strange reason, after using it once (even if it's blocked or it
  misses), you have to be damaged (even a tiny sliver of damage will
  do), before you can use it again, and so on.

- The Rage Explosion can only be used when your Rage Gauge has been
  maxed out (so that your skin is flashing red).  When used, your
  character is surrounded by an explosion that does no damage, but will
  knock an opponent away.  In addition, the background will become a
  negative image.  Now your remaining Rage Gauge power instead becomes
  a timer, and when it empties, your Rage Gauge is gone for the rest of
  the battle.  While the timer is still counting down, though, you gain
  all the benefits of the Rage Explosion (see the Gameplay section for
  details), and you can use the Sudden Flash attack).

- The Sudden Flash is a full-screen attack that comes out very quickly.
  It is blockable, but if it hits, it drains an entire gauge of power.
  This makes it more desirable to use when an opponent has all three
  levels of power (because their life gauge is triple the size).  When
  a person's life gauge is only double the size, it will only drain
  that level.  Another drawback is that because it goes by levels, if
  someone, say, has 2 levels and their life gauge is almost empty,
  then the Sudden Flash will only take off the tiny remainder, so that
  they will have 1 level and a full gauge upon recovering.


========================================================================
2.  CHARACTER MOVESLIST
========================================================================

Since the game itself is mostly in Japanese, I'm listing the characters
either by their English names, or by the names that appear during a
battle.  The Japanese names are found in parentheses to the right.  For
those of you who want to know, the character select screen is set up
like so:

  Jin-emon  Hanzo   Seishiro  Haomaru  Saya    Ran-Po   Yaci    Jushiro
  Rinka     Haito   Garyo     Tohma    Mikoto  Minto    Daruma  Tashon
  Yuuda     Ninjas  Amazons   Samurai  Brutes  Mugenji  S.Kuko  Random?

This is providing you have all the characters, of course ;)  I've
included brief descriptions of the character to help you figure out
which ones they are.  The stories for each character were taken from
SNK of Japan's homepage, and like the introduction (found above),
were rewritten slightly to make them easier to read.

Characters tend to have a lot of attacks in this game, and many of
them are series of moves, where you can do one after the other.  In
order to make the lists more readable, I've attempted to divide them
into special moves, special move series, and finally, Weapon-Flipping
and Secret Concealed attacks.  Characters also have their own names
for the basic commands (like a standing T slash, etc.), but I haven't
put these in yet because they're not really necessary for the player
to know.  After the moveslist are notes on using that character, and
then a note on whether their T slash is an overhead or not, and which
of their crouching attacks hit low and must be crouch blocked.

Finally, I've only tested out the characters with their weapons.  I
have yet to figure out which moves can be used without weapons, and
how attacks change when weaponless.  That information will not be
added in until v0.3  (I'm only one man, y'know).


------------------------------------------------------------------------
GARYO THE WHIRLWIND                             (tsumuji-kaze no garyou)
------------------------------------------------------------------------

Looks like:  A really big guy with one arm and a short club.

In spite of his looks, this big man is very tender-hearted and amiable.
He is the head of a band of thieves, and is called 'Whirlwind' Garyo
because of his ability to move quickly.  He was caught by the Razor Trio
when he went to rescue his men.  After learning that they had been
killed, he decided to revenge them.

Tsumakawashi: Ue               qcb + T
Tsumakawashi: Shimo            qcb + S
Gou Kyaku                      Press S while dashing
Kougashira                     Press T while dashing
Tekkai                         hcb + X

Ikkai: Cho Uchi                qcf + S
Nikai: Sai Uchi                qcf + T during Cho Uchi
Sankai: Zou Uchi               qcf + X during Sai Uchi

Dotou                          hcb + S
Tenkuu no Higata               b,db,d + S when Dotou hits
Naraku no Soko                 b,db,d + T when Dotou hits

Tsurane Gan Kuzushi            Tap S rapidly (more than 3 times a sec.)
Tsurane Zan Kuzushi            Tap T rapidly (more than 3 times a sec.)
Monzetsu Tsuki: Fuku Tsubushi  qcf + S during Gan Kuzushi / Zan Kuzushi
Monzetsu Tsuki: Kei Kudaki     qcf + T during Gan Kuzushi / Zan Kuzushi

R! Tatsumaki Reppa             b,f,df,d + ST  (can move around)
L! Fuujin no Garyo             f,d,df + TS  (hold TS to charge)
L! Raijin no Garyo             f,d,df + press and hold TS

Weapon needed for:  Stun Attack, Sword Clash Contest, Weapon-Flipping

- When the Tekkai is used, lightning bolts will appear on Garyo's body.
  I can't tell what the purpose of this move is, though.
- The Kougashira and Kei Kudaki must be blocked low.
- If the Tatsumaki Reppa misses or is blocked, Garyo becomes dizzy.
- The Raijin no Garyo is unblockable.

f + T          overhead
d + S / X      hits low


------------------------------------------------------------------------
HAITO NANAKURA                                          (nanakuro haito)
------------------------------------------------------------------------

Looks like:  A Yashiro Nanakase clone with one hand in his pocket.

He has a cold atmosphere around him which keeps others at bay.  He
earned his living as a bodyguard, and ingests a powerful drug to alter
himself and gain tremendous strength, especially in his arm.  Haito goes
to the castle to kill The Razor Trio, whom he finds distasteful.

Senretsu Jin                   qcb + Slash
Saigai Jin                     hcf + Slash
Onizuki                        d,d + Slash / X

Senshou Jin                    qcf + Slash
Senshou Jin: Shakata           f,d,df + Slash
Senshou Jin: Hen - Chi         qcf + S from qcf + S or f,d,df + S
Senshou Jin: Hen - Kuu         f,d,df + S from qcf + S or f,d,df + S

Shippuu Omote                  b,db,d + O
Shippuu Ri                     qcb + O
Shippuu Ura                    qcf + O

R! Chouryoku Shourai           d,d,d + Slash / X
L! Tenjou Tenka Iga Dokuson    f,hcf + X

- After the Onizuki is used, the Senshou Jin and Shakata hit for more
  damage, and the Senretsu Jin hits many more times.  However, the
  Onizuki doesn't effect the 'Hen' follow-ups, and after any of the
  above moves are used once, the effect wears off.
- The 'Shippuu' moves are teleports.  The Omote version moves you in
  front of an opponent, while using Ri moves you away from your foe,
  and using Ura makes you appear behind them.
- The Saigai Jin is unblockable, as is the last hit of the Chouryoku
  Shourai.
- The Tenjou Tenka Iga Dokuson cannot hit a crouching opponent.

f + T          overhead
d + Slash / X  hits low


------------------------------------------------------------------------
HANZO HATTORI                                            (hattori hanzo)
------------------------------------------------------------------------

Looks like:  A ninja wearing armor.

He is the mightiest and most awesome member of the Iga Ninja warriors.
He is the leader of the Ninja army, who supports the Shogunate from
behind the scenes.  He goes to Riten-Kyo alone by the command of the
Shogunate to investigate.

Shizune                        d,d + X
Yagenchou: Men                 qcf + O
Yagenchou: On                  qcb + O
Bunshin Kage: Hidari           f,hcf + S
Bunshin Kage: Migi             f,hcf + T
Kage Nui                       qcf + ST
Reppuu Shuriken                In air, qcf + Slash
You'odo                        Jump ub against a wall, press uf~df

Mozu Otoshi                    f,d,df + X
Kaminari                       hcb + X
Kasumi                         hcf + X

R! Baku'en Mijin Gakure        b,f,df,d + ST
L! Shin Mozu Otoshi            f,d,df + ST

- The Yagenchou moves can be used to cartwheel backward or forward.
- The Bunshin Kage is a teleportation move.  S makes you appear on
  the left side of your opponent, while T makes you appear on the
  right side.
- An opponent hit by the Kage Nui is momentarily stunned.  But if you
  hit them with the Kage Nui while stunned, they'll simply be knocked
  backward.
- The Reppuu Shuriken must be blocked high.
- The You'odo is just an off-the-wall jump.  You can use the Reppuu
  Shuriken after it.
- The Mozu Otoshi, Kaminari, and Shin Mozu Otoshi are all unblockable
  throws.  None of them will connect against a crouching opponent,
  though.

f + T          overhead
d + Slash / X  hits low


------------------------------------------------------------------------
HAOMARU                                            (haoumaru / haohmaru)
------------------------------------------------------------------------

Looks like:  Haomaru with long gray hair.

He has his own style of sword fighting: bold, yet delicate.  He is
known as a fierce and legendary warrior.  Haomaru fights to stop the
destructive crisis from coming into existance.  He is being informed
by the Holy One, Nakoruru, who also asked him to look for Mikoto.

Kogetsu Zan                    f,d,df + Slash
Kogetsu Zan: Sakukou           f,d,df + S when Kogetsu Zan hits

Zantetsu Sen                   hcf + Slash
Kumei Sen                      hcb + S
Kyokuu Sen                     hcb + T
Chirai Sen                     hcb + X
Meikyou no Kata                b,d,db + O after weak Kogetsu Zan,
                               Kumei Sen, Kyokuu Sen, or Chirai Sen

Meikyou no Kata: Zenshin       Press f during Meikyou no Kata
Meikyou no Kata: Koushin       Press b during Meikyou no Kata
Meikyou no Kata: Modoru        Press O during Meikyou no Kata
Kazatachi                      Press S during Meikyou no Kata
Kabuto Wari                    Press T during Meikyou no Kata
Kakato Nagi                    Press X during Meikyou no Kata

R! Gouha Tenkou Zan            f,hcf + Slash
L! Tenha Hashin Ken            f,hcf + X

- The Chirai Sen must be blocked low, but the Kumei and Kyokuu Sen
  attacks can be blocked high or low.
- The Meikyou no Kata can be used even if the weak Kogetsu Zan or
  the other attacks hit, miss, or are blocked.  In the Meikyou no
  Kata stance, all Haomaru can do is step backward or forward, and
  use the Kazatachi, Kabuto Wari, Kakato Nagi, or Modoru.  The stance
  ends when any of thsoe moves are used.
- The Kazatachi must be blocked high, while the Kakato Nagi must be
  blocked low.
- The Gouha Tenkou Zan cannot be blocked low.
- The Tenha Hashin Ken is unblockable, but doesn't work against a
  crouching opponent.

f + T          normal
d + S / X      hits low


------------------------------------------------------------------------
JIN-EMON HANAFUSA                                    (hanafusa jin'emon)
------------------------------------------------------------------------

Looks like:  Fat bearded guy with a bald head.

A great Secret Warrior with a blunt and stubborn character.  He fights
with a spear to compensate for his short reach.  He also goes to Riten-
Kyo with Seishiro by the command of the Shogunate to investigate.

Kannuki Tetsushi               qcf + Slash
Hiden Obori                    f,d,df + Slash
Sanshima Oroshi                qcb + Slash
Kiri Arashi                    qcb + X
Hibari Otoshi                  hcb + X

R! Gourai Souha                hcf + S
R! Gourai Kuuha                hcf + T
R! Gourai Gi                   hcf + X
L! Hiden Yoroi Tetsushi        b,f,df,d + ST

- The Kiri Arashi must be blocked low.
- The Hibari Otoshi is unblockable.
- The Gourai Souha must be blocked high.
- The Gourai Gi is a fake-out move.  Seems useless....
- The Hiden Yoroi Tetsushi will not hit a crouching opponent.

f + T          normal
d + Slash / X  hits low


------------------------------------------------------------------------
JUSHIRO SAKAKI                                        (sakaki juushirou)
------------------------------------------------------------------------

Looks like:  Has long black hair and a sword with a pistol-end on it.

He is a reliable and charismatic man who was once a Secret Warrior of
the Shogunate.  Jushiro is one of the best Sword Warriors and uses a
weapon which is part gun and part sword.  To avenge his friend's death,
he seeks the castle in which the Razor Trio resides.

Tsuigeki: Kinoe                f,d,df + S after standing S hits
Tsuigeki: Kinoto               f,d,df + T after standing T hits
Tsuigeki: Inu                  f,d,df + S after crouching S hits
Tsuigeki: Tsuchinoto           f,d,df + T after crouching T hits
Tsuigeki: Hinoe                f,d,df + S after f + S hits
Tsuigeki: Hinoto               f,d,df + T after f + T hits

Chouno Shi: Ganraku no Chi     qcf + S
Chouno San: Ganraku no Ten     qcf + T
Heino Roku: Yaku Mikojo        qcb + Slash

Chouno Go: Kujuu               hcf + X
Chouno Roku: Kujuu - Tsuigeki  Press Slash at last hit of Kujuu

Kanno Ichi: Gekibi             d,d + Slash / O
Otono Ichi: Gekikou            Press O during Gekibi
Kanno Ichi: Gekibi - Zenbu     Press f during Gekibi
Kanno Ichi: Gekibi - Koubu     Press b during Gekibi
Heino Ichi: Ichigeki           Press Slash during Gekibi
Heino Ni: Juuchou Geki         qcf + Slash during Gekibi
Heino San: Juuchou Gekinoten   f,d,df + S during Gekibi
Heino Shi: Juuchou Gekinochi   f,d,df + T during Gekibi
Heino Go: Rakugeki             f,f + Slash / X during Gekibi
Chouno Itsu: Tsumuji Yaiba     qcb + Slash during Gekibi
Chouno Ni: Toudan              Press Slash when Tsumuji Yaiba hits

R! Heino Shou: Shinkettsu      qcf,qcf + Slash
L! Heino Kan: Kyoureki         f,hcf + Slash

- The 'Tsuigeki:' moves are all follow-ups to Jushiro's normal attacks.
  When done properly, he will follow his attack with a single bullet
  from the bottom of his sword.  Someone who is blocking high can still
  block the crouching S / T follow-ups, and for someone who is blocking
  low, the f + S follow-up will miss, and the f + T follow-up only hits
  from close range.
- From maximum distance, the Yaku Mikojo will hit, but the final slash
  will not.
- When the Gekibi is used, Jushiro sheathes his sword.  All he can do
  is walk backwards or forwards, but also has many new moves available
  to him.  The Gekibi moves when you use the Gekikou, Rakugeki, or
  Toudan.
- The Juuchou Gekinochi must be blocked low.
- The Rakugeki and Shinkettsu are unblockable, but neither of them can
  hit a crouching opponent.

f + T          overhead
d + Slash / X  hits low


------------------------------------------------------------------------
RAN PO                                                          (ranpou)
------------------------------------------------------------------------

Looks like:  A little kid with a big hammer.

A boy who acts as he pleases, according to his whims and instinct.  He
is good at attacks from the air, brandishing his big golden hammer.
He goes to Riten-Kyo to look for his sister, Minto.

Doryuu Naki                    qcf + Slash
Chotan Gari                    qcb + Slash
Orochi Tsukami: Taichi         f,d,df + S
Orochi Tsukami: Taikuu         f,d,df + T
Kaze Nobori                    In air, press u,u
Kaze Watari                    In air, press f,f

Kamome                         In air, press TO
Kamome: Mae                    Press f during Kamome
Kamome: Ushiro                 Press b during Kamome
Suzume                         Tap O rapidly during Kamome
Tonbi                          Press X during Kamome
Tokushuu: Kuchibashi           Press d + Slash during Kamome
Tokushuu: Tsume                Press df + Slash during Kamome
Daishuu                        hcf + X during Kamome  (perform 3 times)

R! Touyuu                      f,hcf + T
R! Ba-kaeru                    f,d,df + T when Touyuu hits
R! Hikou                       hcb + T when Ba-kaeru hits
L! Kuro Nue                    hcb,f + T

- The Doryuu Naki makes an opponent falter if they are not blocking
  or are crouch-blocking.  The S version does damage from far away,
  while the T version only does damage if it hits.
- The S Chotan Gari must be blocked high, while the T version must be
  blocked low.
- The second spin and falling hit of the Taikuu must be blocked high.
- All of the Kamome attacks (excpet the Daishuu) must be blocked high.
- The Suzume makes Ran Po hang in air during the Kamome.
- The Tonbi is a way to cancel the Kamome, but if Ran Po hits someone
  on the way down, he'll follow with a weapon attack.
- If the Daishuu hits, it's possible to repeat it twice more, but I've
  only ever gotten it to repeat once.
- After the Touyuu, you have to time the Ba-kaeru, or it won't hit.
- If you then use the Hikou, you will lose your weapon, whether or
  not it hits.

f + T          overhead
d + Slash / X  hits low


------------------------------------------------------------------------
RINKA YOSHINO                                            (yoshino rinka)
------------------------------------------------------------------------

Looks like:  A young girl with long black hair and a big sword.

A girl who doesn't trust others.  Her attitude towards people is cold,
but she loves animals.  Rinka fights in order to revive her father's
school of fighting, and to believe in others again.  She wields a sword
which is much larger than her own body.

Tsuyu Mai                      f,d,df + Slash

Shiki: Shou                    hcb + X
Shiki: San                     Press O during Shiki: Shou
Shoufuu                        Press S during Shiki: Shou
Mukitsu                        Press T during Shiki: Shou

Yuu Unchou: Hatsudou           b,d,db + Slash
Yuu Unchou: Kaijo              Press O during Yuu Unchou: Hatsudou
Bai / Koubai                   Press S during Yuu Unchou: Hatsudou
Bai / Shirabai                 Press T during Koubai

Sakura / Aiou                  Press T during Yuu Unchou: Hatsudou
Sakura / Kaou                  Press S during Aiou
Sakura / Yuu'ou                Press T during Aiou

Tsubaki / Sachou               Press db~df + Slash during Y.U.: Hatsudou
Tsubaki / Sashibu              Press S during Sachou
Tsubaki / Yuki Chuuka          Press T during Sachou

Ai'iu: Hatsudou                b,d,db + Slash during Y.U.: Hatsudou
Ai'iu: Kaijo                   Press O during Ai'iu: Hatsudou
Ou Yoshino                     qcf + Slash during Ai'iu: Hatsudou
Sanchin                        Press Slash during Ai'iu: Hatsudou

R! Kansetsu                    qcb + OX
L! San'ou                      b,d,db + OX

- During the Shiki: Shou, all Yoshino can do is step back or forward,
  or use the three follow-up attacks.
- Rinka is sort of hard to use because most of her moves are series
  attacks that lead into one another.  All the following combinations
  are written below:

    b,d,db + Slash -> O
    b,d,db + Slash -> S -> T
    b,d,db + Slash -> T -> S
    b,d,db + Slash -> T -> T
    b,d,db + Slash -> db~df + Slash -> S
    b,d,db + Slash -> db~df + Slash -> T
    b,d,db + Slash -> b,d,db + Slash -> O
    b,d,db + Slash -> b,d,db + Slash -> Slash
    b,d,db + Slash -> b,d,db + Slash -> qcf + Slash

- The Ou Yoshino is unblockable.
- The San'ou must be blocked high.

f + T          overhead
d + S / X      hits low


------------------------------------------------------------------------
SAYA                                                              (saya)
------------------------------------------------------------------------

Looks like:  A buxom blonde armed with scythes.

A woman assassin from a foreign country who never misses her target.
She can perform phantasmagoric attacks with her two scythes.  Saya
heads to the castle to kill Oboro, a member of the Razor Trio.

Jinka: Shouyou                 qcf + S
Jinka: Rakuyou                 qcf + T
Kushisou: Ten                  qcb + S
Kushisou: Chi                  qcb + T
Rensha: Onibi                  hcf + S  (hold to lengthen distance)

Minamo Barai                   qcf + X
Bu'en                          f,d,df + X during Minamo Barai
Youhen                         f,d,df + S during Bu'en

Katen: Ga                      f,b,f + S
Katen: En                      f,b,f + T

Katen Ga / En Combination 1
  Tsuika: Rei                  Press S from Katen: Ga / Katen: En
  Tsuika: Shin                 Press S from Tsuika: Rei

Katen Ga / En Combination 2
  Tsuika: Rei                  Press S from Katen: Ga / Katen: En
  Tsuika: Bu                   Press T from Tsuika: Rei

Katen Ga / En Combination 3
  Tsuika: Rin                  Press T from Katen: Ga / Katen: En
  Tsuika: Bu                   Press T from Tsuika: Rin

Katen Ga / En Combination 4
  Tsuika: Rin                  Press T from Katen: Ga / Katen: En
  Tsuika: Shin                 Press S from Tsuika: Rin

Katen Ga / En Combination 5
  Tsuika: Yume                 Press X from Katen: Ga / Katen: En

R! Rensha Mikon Retsu          hcf + T
L! Hyakka Ryouran: Seirai      f,d,df + T
L! Hyakka Ryouran: Ranshou     hcb + O when Seirai hits
L! Hyakka Ryouran: Sanka       d,d + T when Ranshou hits

- The Kushisou moves are counters ('Ten' is high, 'Chi' is low).  If
  Saya catches an attack, she springs up and walks over her opponent's
  body to land on their other side.
- While delaying the Onibi, all Saya can do is press O to evade, move
  backward or forward, dash, backstep, and jump.  Delaying this move
  does not increase the damage done, just the range.
- The 'combination' moves may look confusing, but all it means is that
  you can do the following follow-up attacks:

    f,b,f + Slash -> S,S
    f,b,f + Slash -> S,T
    f,b,f + Slash -> T,T
    f,b,f + Slash -> T,S
    f,b,f + Slash -> X

- The Jinka: Rakyou, Minamo Barai, and Tsuika: Yume must be blocked
  low.
- The Onibi and Tsuika: Bu must be blocked high.

f + T          overhead
d + Slash / X  hits low


------------------------------------------------------------------------
SEISHIRO KUKI                                           (kuki seishirou)
------------------------------------------------------------------------

Looks like:  Sorta like a young Haohmaru in blue.

A young expressionless and silent Sword Warrior.  He is gifted in the
ability to foretell opponent's moves instantly.  He became a Secret
Warrior of the Shogunate, suceeding his father.  He goes to Riten-Kyo
by the command of the Shogunate to investigate.

Kuugetsu En                    f,d,df + Slash
Kiren Satsu                    Press TO (requires a full Rage Gauge)

Tourou                         qcf + Slash
Tourou Kage                    qcb + Slash
Tourou Nagi                    qcf + T when Tourou or Tourou Kage hits

Gekkyou Uwagen                 hcb + X  (hcf + X for Kage)
Gekkyou Chuugen                hcb + T  (hcf + T for Kage)
Gekkyou Kagen                  hcb + S  (hcf + S for Kage)

Yuugetsu (Kage)                f,d,df + S after Gekkyou / Kage attacks
Meigetsu (Kage)                f,d,df + T after Gekkyou / Kage attacks
Rakugetsu (Kage)               f,d,df + X after Gekkyou / Kage attacks
Izayoi (Kage)                  Automatic after Gekkyou / Kage loop x3
Kaijo (Kage)                   Press O during any Gekkyou / Kage attack

R! Shin Getsu En               f,hcf + T
L! Ryuusui Resshou Ha          f,qcf,d,df + T

- After using the Kiren Satsu, your Rage Gauge will slowly empty.
- An opponent hit by the Gekkyou moves will be knocked back.  The Kage
  moves do not hit.
- When you use the Gekkyou or Kage moves, you will regain a small
  amount of Rage Gauge energy once they're finished.
- During any of the three Gekkyou or Kage attacks, you can input
  f,d,df + Slash or X for an attack.  You can also press O to stop
  the move; this is instantaneous with the Kage versions, but can
  only be used after the Gekkyou versions have been going for a
  few moments.
- During any Gekkyou move, you can input a Gekkyou command twice more,
  which will result in the Izayoi (a slash attack).  The same thing
  applies to the Kage moves.  So, it looks a bit like this:

    hcb + O, hcb + O, hcb + O = Izayoi
    hcf + X, hcf + T, hcf + S = Izayoi

- As you can see, you can do the same version repeatedly, or do it
  with another version.  However, you cannot mix the Gekkyou and Kage
  moves (so hcb + T, hcf + X, hcb + X wouldn't work).

f + T          normal
d + X          hits low


------------------------------------------------------------------------
YACI IZANAGI                                             (izanagi yachi)
------------------------------------------------------------------------

Looks like:  A guy in a wetsuit with a kilt.

Brutality is in Yaci's nature--he feels pleasure in killing human
beings.  Yaci earns his living as a bodyguard at Riten-Kyo, and as long
as it provides him with pleasure, he will complete any tasks assigned.
To take over the position enjoyed by the Razor Trio, he heads to the
castle.

Ryoujoku-suru Kon: Mukuro      qcf + S
Ryoujoku-suru Kon: Wadachii    qcf + T
Ryoujoku-suru Kon: Reimei      qcf + X
Karisho no Koukotsu            qcb + X
Fujou-naru Koukotsu            qcb + S
Kenran-taru Yuuki              qcb + T

R! Daraku no Koku'in           b,hcb + Slash
L! Musebi Naku Kyouki          f,hcf + Slash

- The Wadachii must be blocked low.
- The Karisho no Koukotsu is unblockable, but won't hit a crouching
  opponent.
- The Kenran-taru Yuuki will not hit a crouching opponent.
- An enemy hit by the Fujou-naru Koukotsu is poisoned.  They slowly
  lose life, but stop losing life once one of their gauges has been
  emptied out, and if they have no life left, the poison will not
  kill them.  Since the poison works for an entire gauge, try to hit
  with this move as early as possible in the round ;)

f + T          normal
d + Slash / X  hits low


========================================================================
3.  HIDDEN CHARACTER MOVESLIST
========================================================================

------------------------------------------------------------------------
BRUTE                                                        (gurotsuki)
------------------------------------------------------------------------

Looks like:  Bald shirtless guys with what look like barrels around
             their midsection.

A group of ruffians acting violently in Riten-Kyo.

(Can only use basic commands; have no special moves or super moves).


------------------------------------------------------------------------
DARUMA                                                          (daruma)
------------------------------------------------------------------------

Looks like:  A one eyed man with a huge hat on (with a face on it).

An elderly man who travels around Japan and is also parent-like to Ran
Po and Minto.  He is a legendary Iai master who heads to the Razor
Trio's castle to defeat them, as they changed Riten-Kyo to a city
without law.

(Same moves as Haito Nanakura; actual move names to be added in later.)


------------------------------------------------------------------------
IGA NINJAS                                                  (iga ningun)
------------------------------------------------------------------------

Looks like:  Ninjas in gray costumes.

The mightiest Ninja group led by Hanzo Hattori.  With Hanzo's command,
the men will accomplish any dangerous mission.

(Can only use basic commands; have no special moves or super moves.)


------------------------------------------------------------------------
MIKOTO                                                          (mikoto)
------------------------------------------------------------------------

Looks like:  A woman with blue hair and clothing.

A mysterious woman who has the face and heart of both an angel and a
devil.  She rushed out of the temple where she had grown up, and became
one of the Razor Trio at Riten-Kyo.

Heisoku Ansei                  b,d,db + SX
Sakukaze Jafutsu               b,d,db + TO
Hiun Sairyuu                   b,d,db + TX
Hyousame: Shizuku              f,db,d,df + S
Hyousame: Shou                 f,db,d,df + T
Yubata Hane                    b,hcb + ST

Shiraki Kouyoku: Goku          qcf + S
Shiraki Kouyoku: Ten           qcf + T
Shiraki Kouyoku: Hijiri        f,df,d + S
Shiraki Kouyoku: Ja            f,df,d + T
Shiraki Kouyoku: Retsu         f,d,df + S
Shiraki Kouyoku: Sai           f,d,df + T

Kuroki Anyoku: Bu              qcf + X
Kuroki Anyoku: Goku            Press S from Bu
Kuroki Anyoku: Ten             Press f + S from Bu
Kuroki Anyoku: Hijiri          Press T from Bu
Kuroki Anyoku: Ja              Press f + T from Bu
Kuroki Anyoku: Retsu           Press X from Bu
Kuroki Anyoku: Sai             Press f + X from Bu

Shinkou Getsu                  b,d,db + T
Shinkou Getsu: Kai             Press O during Shinkou Getsu
Hyou Sesshou                   qcf,qcf + T during Shinkou Getsu
Hyou Sekkuro                   f,df + T during Hyou Sesshou

Shinki Getsu                   b,d,db + S
Settsuki Jin                   qcf + S when Shinki Getsu hits
Settsuki Ha                    f,d,df + S when Shinki Getsu hits

R! Tenha Koubu                 b,f,df,d + T
L! Aiju'en                     f,d,df + ST

- You have to clearly input the command for the Hyou Sesshou, or it
  won't come out.  I find that doing the qcf motion, then pausing
  momentarily while you move your thumb back to do it again is the
  best way, instead of moving your thumb back to d after ending the
  first qcf motion.

f + T          overhead
d + Slash / X  hits low


------------------------------------------------------------------------
MINTO                                                            (minto)
------------------------------------------------------------------------

Looks like:  A young girl with green hair and a cat's paw pole.

A girl who is sister-like to Ran Po.  She is innocent and curious.
She heads to the castle of the Razor Trio to find a boy she once met
in the city.

(Same moves as Ran Po; actual move names to be added in later.)


------------------------------------------------------------------------
MUGENJI                                                        (mugenji)
------------------------------------------------------------------------

Looks like:  A shirtless musclebound oaf with his hair tied back.

A murderer who lives in the forest of Riten-Kyo.  He continues to kill
people in the city every night.  He shows an abnormal tenacity towards
beauty.

(Same moves as Yaci Izanagi; actual move names to be added in later.)


------------------------------------------------------------------------
OBORO'S AMAZONS                                             (oboro-shuu)
------------------------------------------------------------------------

Looks like:  Women with multi-colored paint on their bodies.

Usually they work in Tengen-Jo as shrine maidens, but when commanded by
Oboro, they reveal their true nature: they are a group of assassins who
color themselves in red and black.

(Can only use basic commands; have no special moves or super moves.)


------------------------------------------------------------------------
SAMURAI                                                      (o-samurai)
------------------------------------------------------------------------

Looks like:  Guys with glasses and spears.

They are sent by the Shogunate for management and operation of
Riten-Kyo.  The samurai look forward to going back home and seeing
their loved ones.

(Can only use basic commands; have no special moves or super moves.)


------------------------------------------------------------------------
SEISHIRO KUKO                                          (kukou seishirou)
------------------------------------------------------------------------

Looks like:  Seishiro, but the name is spelled differently.  He also
             carries two swords with him.

Kuugetsu En                    f,d,df + Slash
Kiren Satsu                    Press TO  (needs a full Rage Gauge)

Tourou                         qcf + Slash
Tourou Kage                    qcb + Slash
Tourou Nagi                    qcf + T from Tourou / Tourou Kage

Tenshou Ressui: Ki             b,d,db + S when S or f + T hits
Tenshou Ressui: Ryuu           During Ki, press f
Tenshou Ressui: Saku           During Ki, press b
Tenshou Ressui: Kai            During Ki, press O
Tenshou Ressui: Tsuki-niji     During Ki, press and hold X
Tenshou Ressui: Tsuki-koku     During Ki, press Slash
Tenshou Ressui: Tsuki-sen      During Tsuki-koku, press T
Tenshou Ressui: Tsuki-shou     During Tsuki-Sen, press X

"Tenshou Ressui": "Ki"         b,d,db + T when T or f + S hits
"Tenshou Ressui": Ryuu         During "Ki", press f
"Tenshou Ressui": Saku         During "Ki", press b
"Tenshou Ressui": Kai          During "Ki", press O
"Tenshou Ressui": Kina         During "Ki", press Slash
"Tenshou Ressui": Kidan        During Kina, press T
"Tenshou Ressui": Kishinsatsu  During Kidan, press X

R! Shin Getsu'en               f,hcf + T
R! Soujin Tenshou              f,hcf + T from Ki / "Ki"
L! Ryuusui Resshou Ha          f,qcf,d,df + T
L! Shinkou Tenshou Ha          f,qcf,d,df + T from Ki / "Ki"

- After using the Kiren Satsu, your Rage Gauge will slowly empty.
- Seishiro has two special stances.  One of them is Ki (he will
  face towards the screen on the left side, and have his back towards
  the screen on the right side).  The other one is "Ki" (he will face
  towards the screen on the _right_ side, and have his back towards
  the screen when on the left side.
- In either stance, all Seishiro can do is move forward or backward.
  Pressing O end the move as does performing the Tsuki-Sen or Kidan
  without following through with the Tsuki-shou or Kishin Satsu.
- You can switch from the Ki stance to the "Ki" stance by pressing
  Slash, and visa versa.

f + T          normal
d + X          hits low


------------------------------------------------------------------------
TASHON MAO                                                  (tashon mao)
------------------------------------------------------------------------

Looks like:  Big blue guy with large hands and a stylized face.

A Budo master who came from China to learn more and different skills.
One day he accidentally met the Holy One (Nakoruru) in the forest close
to Riten-Kyo.  He fell in love with her at first sight.  Afterwards,
Tashon Mao began looking for her again, neglecting his training.

(Same moves as Garyo the Whirlwind; actual move names to be added in
later.)

This guy's voice cracks me up. :)


------------------------------------------------------------------------
TOHMA KUKI                                                  (kuki touma)
------------------------------------------------------------------------

Looks like:  Has red eyes and white hair that is longer than Haito's.
             He dresses in all white or black and has a red sword.

A cold-hearted man who believe only in his power.  He is seeking for a
way to master the strength he possesses.  He killed his master who was
the teacher and the father of Seishiro Kuki.  After this event, he
disappeared, but a few years later, he became one of the Razor Trio.
Now called the mightiest Sword Warrior, he now sets his sights on
Seishiro's sword.

Oboro Nagi                     b,d,db + T
Kiren Satsu                    Press TO  (requires a full Rage Gauge)

Senkou Ga                      qcf + Slash
Senkou Ga: Tsui                qcf + Slash from Senkou Ga
Senkou Ga: Tsui                qcf + Slash from Kishin Tsuijin
Senkou Ga: Chi                 SO from Senkou Ga / SG Tsui / K. Tsuijin
Senkou Ga: Ten                 TX from Senkou Ga / SG Tsui / K. Tsuijin

Kisatsu Gosen: Ichi            f,d,df + ST
Kisatsu Gosen: Ni              f,d,df + S from Gosen: Ichi
Kisatsu Gosen: San             f,d,df + T from Gosen: Ni
Kisatsu Gosen: Shi             f,d,df + X from Gosen: San
Kisatsu Gosen: Go              f,d,df + ST from Gosen: Shi

Kijin Dan: Wan Barai           qcb + S
Kijin Dan: Wan Kudaki          qcb + S if Wan Barai is blocked
Kijin Dan: Mukuro Tachi        qcb + T if Wan Kudaki is blocked
Kijin Dan: Tama Gari           b,d,db + T if Mukuro Tachi is blocked

Kishin no Kamae                b,d,db + S
Kishin no Kamae: Tou           Tap f,f during Kishin no Kamae
Kishin no Kamae: Tai           Tap b,b during Kishin no Kamae
Kishin no Kamae: Shou          Jump ub~uf during Kishin no Kamae
Kishin no Kamae: Hi            Press O during Kishin no Kamae
Kishin Resshou                 Press S during Kishin no Kamae
Kishin Ryuujin                 Press T during Kishin no Kamae
Kishin Gouha                   Press X during Kishin no Kamae

Kishin Senkou Ga: You          Press f + S during Kishin no Kamae
Kishin Senkou Ga: In           Press f + T during Kishin no Kamae
Kishin Tsuijin                 Press Slash during You / In

Kishin Renjin                  Press S if Kishin Gouha hits
Kishin Ryuujin                 f,d,df + T if Kishin Renjin hits
Kishin Resshou                 f,d,df + S if Kishin Ryuujin hits
Kishin Soujin                  f,d,df + X if Kishin Resshou hits
Kishin Shuushou                f,d,df + O if Kishin Soujin hits

Shinigame no Kamae             b,d,db + T during Kishin no Kamae
Shinigame Renshou: Zetsu       Press S during Shinigame no Kamae</pre><pre id="faqspan-2">
Shinigame Renshou: Kyoku       Press T during Shinigame no Kamae

R! Senkou Retsu Ga             f,hcf + T
L! Kikoku Nanajin              f,qcf,d,df + T

- After using the Kiren Satsu, your Rage Gauge will slowly empty.
- During the Kishin no Kamae, you can warp forward or backward
  repeatedly by tapping b,b / f,f, then holding b or f.  This stance
  ends when you jump, use the Kishin Resshou, or repeat the motion.
- I haven't been able to pull it off, but the following combination
  should be possible:

    Kishin no Kamae: You / In, Kishin Tsuijin, Tsui, Chi / Ten

- If you're in the Kishin no Kamae stance, you will remain in it
  even after the Tsui or Chi / Ten attacks.
- You cannot move during the Shinigame no Kamae.  Repeating the
  command during this move returns you to the Kishin no Kamae stance.

f + T          normal
d + S / X      hits low


------------------------------------------------------------------------
YUDA                                                             (yuuda)
------------------------------------------------------------------------

Looks like:  Wears black, has exposed shoulders and long black hair.

A man who is dressed in black and looks expressionless and empty.
In reality, he is the amnesic Ashura.  He is sent by an organization
connected with the Razor Trio in case Oboro fails the project, to
delete all evidences of the project.

(Same moves as Yaci Izanagi; actual move names to be added in later.)


========================================================================
4.  GAMEPLAY NOTES
========================================================================

------------------------------------------------------------------------
THE LIFE GAUGE
------------------------------------------------------------------------

Everyone's Life Gauge is divided into three levels.  The interesting
thing about these levels is that the gauge must be _totally_ emptied
for you to lose a level (it will fall off, shortening the Life Gauge).
What this means is that, if we take assume that one level is your
character's life, then you have three levels when your gauge is green,
two levels when the life gauge is emptied and turns orange, and one
level when it's emptied again and becomes red.  So in effect, each
character has six levels of life (3 green + 2 orange + 1 red = 6
levels), that must be emptied out before that character dies.

The one move that 'defies' the normal method of losing life is the
Sudden Flash, as it will empty out a Life Gauge completely.  This
means that if your gauge is green and you are hit, you lose 3 levels
and have an orange gauge.  If your gauge was orange, then you'd lose
2 levels and have a red bar.  The sucky aspect of this move is that
it can only take away one gauge's worth of damage, so if your character
has a green life gauge that is almost empty, the Sudden Flash will only
do a tiny amount of damage so that you're left with two full orange
life gauge levels.

Each time a person loses a level, their attack can move around while
they're struggling to recover, except for the transition between an
orange life gauge to a red life gauge, as the attacker will taunt his
wounded opponent.  When your life is down to one level, it will flash
bright red, which means you can use your Hiougi (Secret Concealed)
attacks.  The strange thing is, after using a Secret Concealed attack,
it seems as if you cannot use it again unless you are hit and take some
damage (even if it is just a sliver of damage from blocking a special
move).  It sure seems like a strange requirement, but there you go.


------------------------------------------------------------------------
THE RAGE GAUGE / RELATED TECHNIQUES
------------------------------------------------------------------------

The Rage Gauge is found at the bottom of the screen, and is made up of
three levels (you start off with one level already filled).  The Rage
Gauge slowly empties, but it can be filled up when you take damage or
defend from attacks.  You can expend one level on Stun Attacks, if you
wish.  Once the gauge is maxed out, your character's skin will flash
red.  The gauge will continue to empty (and will empty faster than
normal), but you can still use Stun Attacks while it's emptying
(assuming there's enough power left), or a Rage Explosion, or your
Weapon-Flipping Technique.

Weapon-Flipping Techniques are moves that, if they hit, cause your
opponent's weapon to be flipped out of their hands.  Without a weapon,
they cannot use any of their moves, and their Slash attacks become
punches that do less damage.  When a Weapon-Flipping Technique hits,
misses, or is blocked, the Rage Gauge empties.

The Rage Explosion is performed by pressing any three buttons together.
Your character will be surrounded by an explosion when you perform this
move, and any nearby enemies are knocked away.  After the Rage
Explosion, your attack power for normal slashes and kicks increases
greatly, and the game timer stops, so that there is no way to win by
time out (you or your opponent must die).

However, after the Rage Explosion is used, your defense power decreases.
In addition, your Rage Gauge is replaced by a Timer Gauge that is as full
as your Rage Gauge was when you did the Rage Explosion (so if you had
two levels remaining when you did the Rage Explosion, then the Timer
Gauge is about 2/3rds full).  The Timer Gauge will begin to empty out,
and when it's empty, all your added benefits end (so your attack power
lesses, the game timer resumes, etc.).  What's worse is that the Rage
Gauge will not return, so you'll be left gauge-less for the rest of the
battle.

Another advantage of using the Rage Explosion is that afterwards, you
can use the Sudden Flash technique.  This is a blockable attack,
but if it hits, it will take off an entire gauge of life (see the
section on the Life Gauge for more info).  If the Sudden Flash hits,
is blocked, or misses, the Timer Gauge vanishes and you are left gauge-
less.  All other benefits of the Rage Explosion will end as well.


------------------------------------------------------------------------
WHEN YOU'RE UNARMED
------------------------------------------------------------------------

When a character is weaponless, they have _only_ these moves available
to them:

  Weak Punch               Press S
  Strong Punch             Press T
  Overhead Punch           Press f + S / T
  Kick Attack              Press X
  Knockback Kick           Press f + X
  Evade                    Press O

  Standing Block           Hold b when attacked
  Crouching Block          Hold db when attacked
  High Weapon Knocker      Press b just before you're attacked
  Low Weapon Knocker       Press db just before you're attacked
  High Stumble Forward     Press f as you're attacked
  Low Stumble Forward      Press df or d as you're attacked

  Push Forward             When close, press SX at the same time
  Push Behind              When close, press b + SX at the same time
  Pursuit Attack           db~df + Slash / X when your enemy is down
  Forward Get-Up Roll      Press and hold f when knocked down
  Backward Get-Up Roll     Press and hold f when knocked down
  Weapon Pick-Up           Press Slash when near your lost weapon

That's right, they have no special moves (well, Hanzo still has his
off-the-wall jump, but that's it) ;)  In addition, everyone has the
same punch and kick animations (I assume this also means that
everyone's f + S / T punch is an overhead attack).


========================================================================
5.  MISCELLANEOUS
========================================================================

------------------------------------------------------------------------
THE MENUS
------------------------------------------------------------------------

The majority of this game is in Japanese, which makes navigating through
the menus pretty difficult.  The menus on the title screen are as
follows:

STORY MODE:  Fight 13 CPU opponents, and between battles, talk to other
characters and watch CG movies.  Each time you beat Story Mode with a
particular character, you will enable a hidden character.  While playing
in Story Mode, you can pause the game to bring up the following menu:

               RETURN to the game
               TURN Dual Shock on or off
               EXIT back to the title screen

Also note that in Story Mode, you will sometimes fight the Iga Ninjas,
Oboro's Amazons, Samurai, or Brutes.  In these battles, you will have
to fight a number of them in a row, relying on only one life gauge to
get your through (their Life Gauges all refill).  If you do not beat
them all once time runs out, then you lose.

ATTACK MODE:  This is a player vs. player mode, although you can also
fight against the CPU.  You can place various restrictions on the
battles if you wish (for example, you can only win by defeating your
opponent with a special move).

BATTLE MODE:  Like Attack Mode, but this is just straightforward vs.
player or CPU fighting, with no restrictions to set.

GALLERY MODE:  Here you can look at any pictures you've earned so far.
You can also play a mini-game where you have to guess what hand
Rimururu is holding an ice crystal in.  Pick the right one, and you
get a new gallery picture.  This option is not normally available, at
least not until you've beaten Story Mode once on Level 4 or higher.

TRAINING MODE:  In this mode, you pick your character and your opponent,
and are then taken to a training stage where you can attack your
opponent freely, examine a list of commands for your character, and so
on.  The commands are as follows (these appear when you press Start):

  BEGIN:  Begins the Training session.

  TRAINING MENU:  Opens up the following menu:

    Option
      COM:         Pick from Stand, Crouch, or Jump.
      GUARD:       Pick from OFF (no guarding) or AUTOMATIC guarding.
      WEAPON:      Pick from having a weapon, or not having a weapon.
      RAGE GAUGE:  Set the Rage Gauge to MAX, or OFF (empty).

  COMMAND LIST:  Opens up your character's command list.

  KEY SETTING:   I have no idea what this does, even after translating
  the text from the manual.  Anyone know?

  CHARACTER CHANGE:  Returns you to the character selection screen.

  EXIT OUT

OPTION:  You can set the options here.  They include:

  STORY MODE DIFFICULTY        (easiest) 1 2 3 4 5 6 7 8 (hardest)

  KEY CONFIG:  You can change your controller setup.  The default
  setting looks like this:

    T   Strong Slash
    S   Weak Slash
    X   Kick Attack
    O   Evade
    L1  No use
    L2  No use
    R1  No use
    R2  No use

    Vibration ON / OFF
    Default (pick for default settings)
    Exit

  You can change the buttons by pressing left or right.  The available
  options go in this order: Strong Slash, Weak Slash, Kick Attack,
  Evade, No Use, Weak Slash+Strong Slash, Weak Slash+Kick Attack,
  3 buttons at once.

  DISPLAY ADJUST:  You can change the positioning of the screen by
  moving the controller in any of the four directions.  Pressing S
  returns the display to default, while O or T saves the new setting.

  SOUND:  Choose from Stereo / Monaural.

  EXIT

MEMORY CARD:  You can load or save game data here.  The available
options are as follows (options in all caps are the selectable ones):

  Game Data
    SAVE                      - save your game data.
    LOAD                      - load your game data.
  Custom Character
    1 PLAYER LOAD             - load / save your custom character data.
    (Game data can be saved)
  Battle Mode Challenge
    2 PLAYER LOAD             - load your 2 player Battle Mode records.
    (to load)
  EXIT

MOVIE:  You can watch any movies you already saw while playing in Story
Mode.  You can also watch the two intro movies here.


------------------------------------------------------------------------
EXTRA STUFF
------------------------------------------------------------------------

Here are some more character storylines taken from SNK of Japan's page.
These characters are _not_ playable, by the way (although you do fight
Oboro, as a giant red sword, for the last battle).

Nakoruru

A maiden of light who became the Holy one to protect Nature.  She asks
for the cooperation of the sword warriors to keep the destructive
crisis from becoming fact.

Oboro

Usually he looks like a good elderly man, but his true nature is that of
a monster.  He once fought against Hanzo Hattori and was beaten.  To
revenge himself and to destroy the current government different from
what his late benefactor intended, he takes an active part behind the
scenes.

Rimururu

A girl who was sealed at Riten-Kyo 20 years before becasue she was the
maiden of light.  She possesses the power to keep away the destructive
crisis from occurring.


------------------------------------------------------------------------
TRANSLATIONS
------------------------------------------------------------------------

Ugh.  This game has a lot of weird and obscure Japanese in it that I
don't even want to begin to touch.  If someone would like to assist in
the spelling and translations, that'd be great, but just attemping
to spell the move names was such a hassle that I don't think I'll be
translating the move names anytime soon.

Undoubtedly, most of the spellings in this FAQ are wrong.  None of them
were specifically changed except for Seishiro Kuko's: his two stances
are both called Tenshou Ressui, but with different spellings for the
"retsu" kanji.  To shorten it, I just refer to them as the Ki and "Ki"
stances (since the Ki move is the move that activates either stance).

BASIC COMMANDS

Hikikomi                       Retreating
Hashirikomi                    Running
Tachi Guard                    Standing Guard
Shagami Guard                  Crouching Guard
Kihon Nage: Tsuppari           Basic Throw: Thrusting
Kihon Nage: Tsukitobashi       Basic Throw: Pushing Away
Mine Uchi                      Summit Strike
Hiki Gaeshi                    Payback Flip
Inashi                         Decline
Tsubazeri Ai                   Clashing Swords Contest
Oiuchi Kougeki                 Pursuit Attack
Zenten Okiagari                Roll Forward and Get Up
Kouten Okiagari                Roll Backward and Get Up
Buki Hiroi                     Weapon Pick-Up
Buki Tobashi Waza              Weapon-Flipping Technique
Hiougi                         Secret Concealed (Technique)
Ikari Bakuhatsu                Anger Explosion
Issen                          Single Flash


========================================================================
6.  AUTHOR'S NOTE
========================================================================

------------------------------------------------------------------------
SPECIAL THANKS
------------------------------------------------------------------------

I couldn't have written this FAQ without help from the following:

C.K. Gan                                        <www.samuraispirits.net>
 - For correcting me on the Japanese title of this game.

SNK of Japan              <www.neogeo.co.jp/samurai/rekisi/rekitop.html>
 - Storyline and character plots taken from their page.

K2 Street: Kaito's Homepage   <www5.airnet.ne.jp/kaito/samurai/top.html>
 - Normally I would have had to type out the Japanese myself from the
   in-game command list, then spell / translate it.  Luckily for me,
   the list was already transcribed at this page, so I could leap into
   spellings and translations.  If you can read Japanese, this is a
   cool page to check out.


------------------------------------------------------------------------
REVISION HISTORY
------------------------------------------------------------------------

Version 0.2  (March 25, 2000)
 - All the moves have been checked and corrected where needed.  In
   addition, notes have been added for each character, and the basic
   commands have been rewritten in English and more fully explained.
   There are still some moves where I haven't figured out what they do,
   so if you figure out how a strange move works and don't see it
   mentioned in the FAQ, by all means, drop me a line.

   Hopefully I will be able to get in more menu translations and
   explanations in the next update, and I'll try to figure out which
   hidden characters are unlocked when you beat the game with which
   character (all I remember is Mikoto when you win with Haomaru) ^_^;

Version 0.1  (March 20, 2000)
 - The first revision.  Basically all that's in here are the translated
   command lists found that are already found in the game itself.  There
   are some menu notes and other basic gameplay notes as well.  I
   haven't tested all the command list moves yet, so use at your own
   risk.  There's still a more to add in the next revision, though.

Unpublished work Copyright 2000-2001 Chris MacDonald