/=================================\
             |      Final Fantasy Tactics      |
             |          General FAQ            |
             |            Ver 0.4              |
             |                                 |
             |  Mantained by Ignacio de Lucas  |
             |      ([email protected])      |
             \=================================/


   This file should come in a ZIP with another four:
fftfaq   : Main FAQ and general information (this file)
ffttips  : Tactics and secrets
fftabil  : Ability list
fftitems : Item list
fftshark : Action Replay / Game Shark codes


   Newest revisions of this FAQ can be found at:

Kao Megura's Homepage
 (http://www.fortunecity.com/bally/orange/25/)

The UnOfficial Squaresoft Homepage
 (unofficial.sqla.com)

Www.GameFaqs.Com
 (www.gamefaqs.com)

The Chocobo Range
 (www.cronorye.com/ff7.html)

Your Final Fantasy Tactics Page
 (www.geocities.com/TimesSquare/Castle/3202/fftmain.htm)

Import RPG Help
 (members.aol.com/magicnerd8/import.html)

The Final Fantasy Tactics Page
 (www.geocities.com/TimesSquare/Alley/7937/fft.html)

Square Kappa's Page
 (www.geocities.com/TimesSquare/Dungeon/2048/index.html)





   What's new:

0.40: Yeah, you guessed it : I split the FAQ yet AGAIN :P. A part of
       the main FAQ went to a new file: ffttips.txt.
      Also created a new section in that file : Strategies.
      Made a LOT of general FAQ corrections (options and the such)
       thanks to Starwolf.
      Corrected yet another lot of things (some of them pretty obscure,
       like Escutcheon and Girugame) thanks to Mari Hagiwara.
      Added IMPORTANT note on getting the Deep Dungeon items by Starwolf.
      Added method to learn Zodiac and to pass it to another character,
       thanks to Tatsushi Nakao! Now ALL your characters can learn Zodiac!
      Added complete poaching list thanks to Eric Tan.
      Added strategies for defeating Wirgraff/Berias, from Sergio
       Darder, Mantle, E-ko and myself.

0.35: Dropped the translations entirely : Henry Jerng's effort is
       way better. Find his AWESOME translation at Playstation
       Gamer or at the UnOfficial Squaresoft Homepage.
      Added a new file: Action Replay / Game Shark codes (guess
       who just got an AR + Comms Kit ;) ). Piyo and Alan Thio
       helped a lot making it .
      Made TONS of ability corrections (mostly Romanji transcriptions)
      as well as cultural references, thanks to Starwolf. Among others,
      In You Shi (Yin/Yang person) is now Onmyou Shi.
      Made more ability corrections thanks to Alan Thio, Adam Page,
       Mari Hagiwara and Yeh Fang
      Added a lot of secret items and how to obtain them, again
       thanks to Starwolf. See item list document.
      Added some very rare items got with the Catch ability thanks to
       John Mattila ([email protected]).
      Realized that the Deep Dungeon guide is not so great as most
       items appear randomly and it seems the exit does too :(

0.3 : Split the main FAQ again because of editor's memory limitations.
       The translations are in a separate file now
      Made TONS AND TONS of ability, option and general corrections
       thanks to Lim Kheng Chye and Chia Chee Teng! Almost all
       abilities translated now! Thanks a LOT!!
      Made even more ability corrections thanks to Alan Thio
      Corrected lots of options translations thanks to Zhou Tai An
       ([email protected])
      Added the Deep Dungeon guide!
      Added the Item List Translation! (in YET another file)
      Corrected the "How to get Cloud" section. Added step 4 and corrected
       step 10 thanks to Somsak Sriprayoonsakul, Sean Camanyag and Bloops
      Added Faith and Brave explanations by Zhou Tai An
      Added info about Zodiac Signs by Gary Fung, Lim Kheng Chye
       and Chia Chee Teng
      Added a link to Henry Jerng translations (well... to gamefaqs
       really, that's where they are)
      Made a correction to plot translations by Lim Kheng Chye
      Added some items obtained with Thief's "Stealth Hunt" ability
       thanks to Somsak Sriprayoonsakul
      Made some general corrections (Haste causes HALF speed animation? :) )

0.25: Reorganizated Thanks section and moved it to the end of the FAQ
      Added info about the Deep Dungeon by Wardancer
      Added Text Adventure Walkthrough by Somsak Sriprayoonsakul
      Added Job Attribute Gaining table by Alucard
      Added Brave and Faith trick warning by Slick
      Corrected some abilities (Item User, Thief, Monk, Time Mage, Bard,
        Ninja, Dancer, Samurai, Summoner, Soldier)
      Reorganizated Miscellaneous section and split it in three :
        Secrets, Tips and a much thinner Miscellaneous :)
      Added Levitate and Transparent status
      Added links section

0.2 : Added info on how to get Cloud from Playstation Gamer
      Added how to obtain Monomaneshi (Imitator)
      Added regular jobs : Samurai, Ninja, Dancer, Bard, Mathematician,
        Imitator
      Added special jobs : Tendoushi (Lafa), Tenmeishi (Malark),
        Kensei (Orurandu), Divine Knight (Mariadooru), Temple Knight
        (Beiouf), Dragooner (Rerze), Tetsukyujin (Constructor number 7),
        Soldier (Cloud)
      Corrected some abilities (Apprentice, Elementalist, Dragoon,
        Summoner, Time mage, Thief), thanks to Ashkaan Rahimi and Slick
      Added status change representations
      Added positive status and some missing negative status
      Corrected Ninja and Samurai requirements: they were switched
        around ^_^
      Added random encounter notes by Slick
      Added Faith and Brave trick by Slick
      Added autobattle menu translation

0.15: Split FAQ into General FAQ and Abilities List
      Added Story Introduction
      Added Chapter One and Two translations by Darren Chan
      Added how to obtain Samurai, Ninja, Mathematician, Bard and Dancer
      Added Elementalist, Dragon Knight, Talker and Summoner's abilities
      Added special jobs : Apprentice Warrior (Ramza, Dirita, Arugas),
        Holy Knight (Agurias), Engineer (Mustadio)
      Corrected Apprentice job name to Apprentice Warrior (rookie)
      Corrected some abilities (mostly Reaction, Support and Movement)
      Added training methods in Miscellaneous sections by Eugene Shen
      Added info on sub-quests by Darren Chan
      Added how to know when a charged ability will take its effect in
        Miscellaneous section
      Added auto-potion trick by Oscar Ramos
      Translated character names in Chapter One's translation

0.1 : Added Chapter One translation by Eugene Shen
      Added ability list for White mage, Black Mage and Time Mage
      Finished the Yin/Yang Person action ability list
      Added some more explanation on Ability use
      Added town menus translations
      Added "Miscellaneous" section
      Made some reorganization
      Made some more ability corrections
      Removed the second appearance of the Monk's abilities list :)

0.05: Added status change translations
      Added status screen explanations
      Added item help translations
      Added map menus and sub-menus translations
      Added some explanation on ability use
      Added some explanation on "Can't fight" status
      Made some ability corrections

0.01: Initial release



   Hello! This is an FAQ designed to help non-Japanese players through
this superb game. You will need a Japanese ascii viewer to display
the Japanese characters : you can find one at (www.njstar.com).
It comes with a handy Japanese-English translator, which is what
I used to make most of this document.

   I'm Spanish and my knowledge of English is not very high, so
apologies in advance for any grammatical and spelling errors you
may find in this document. And no, I don't know any Japanese either.

   The FAQ is in five parts now: the general FAQ, the secrets
and strategies, the abilities list, the items list and the Action
Replay / Game Shark codes.

   I also removed the "What's new" and "Thanks" sections from all other
parts besides the main FAQ one, for reasons of space and integrity.
But I left the "Where to get this" on all of them, so anyone that has
only one part can get the rest.

   I will usually put four things in each translation:

Japanese : The original Japanese name in Kana or Kanji (Japanese alphabets).
Romanji : A phonetic translation of this name in Romanji (Roman alphabet).
Translation : A literal translation.
Effect : A translation of its effect.


-" o塵Oo,o+oo  -"

1. - Begining the game
2. - Battle menus
  2.1 - General menu
    2.1.1 - Option menu
  2.2 - Unit menu
    2.2.1 - Action menu
    2.2.2 - Autobattle menu
3. - Map menu
  3.1 - General menu
  3.2 - Town menu
     3.2.1 - Shop menu
        3.2.1.1 - Shop equip menu
4. - Status Screen
  4.1 - Status Main menu
     4.1.1 - Items menu
     4.1.2 - Ability menu
5. - Job and Ability System
6. - Status Changes
7. - Job's requirements
8. - Links
9. - Thanks


-" o、 -_ oAo+oリo,oOo,oOoリ o"oSo+  oリo oュo+  -"


* Choosing your character's name *

   The default name for your main character is ?? (RAMUZA), which
may also be spelt as Lamuza, Ramza or Lamza.

       Japanese  Romanji     Translation
            r E  Kana        Display Hiragana alphabet
           搜戲  KANA        Display Katakana alphabet
           、?quot;"  Eisuu       Display Romanji alphabet
           'A_  Kanji       Choose one of three ways to select Kanji
           ョンI_  End         Finish your character's name

   You must now enter your character's (Ramza from now on) birth date.
Left/Right switches between month and day. This date determines Ramza's
Zodiacal sign and how good he will be in battle against people of other
Zodiacal signs.

   After the intro, you will begin your first battle. This is pretty
much automatic, as you can only control Ramza.



-" oy -_ oAo o"o"o腔+  oIo+oOooo  -"


* 2.1 - General menu *

   To activate this menu, press Triangle when no character is selected
(so you must press X to de-select your current character before)

       Japanese  Romanji     Translation
?gt;拈? 抖?quot;-撥  AKTEIBUTAAN Active Turn (Display the order in which units
                              will make their next turn)
 拑戲戡戲擔?戲  UNITTORIST  Unit List
     昊捶撻旙撥  OPUSHON     Option

* 2.1.1 - Option menu *

     Japanese                        Translation
 o、  搜-攬? Ios'oEyo              Cursor movement axis (which axis
                                      is the left-right on the joypad;
                                      it is the NW-SE by default)
 oy  搜-攬? I擔-抂戲 IAr酋        Cursor repeat speed
 o3  Eo""3AO'T I搜-攬?整" IAr酋  Cursor transferring Speed between
                                      multiple layers
 o'  _O搜-攬? I擔抂-戲Ar酋        Menu cursor repeat speed
 o   戡拈-? I整"Ar酋            Message speed
 o  戲抂掣-撻旙撥 戡拈-? II-I  Set the navigating message
 o」  ?gt;抂擔? I_ I整"              Show Ability name
 o,  ,忱I 戡拈-? I整"            Show ailments when caused in battle
 o1  」D,3AIoEodS'A I整"            Show Jp and Exp gain in battle
o、oo  ?quot;-掣戡戲IAI? II-I            Set targets blinking
o、o、  ?旙抖EIAoE輩持> ?? I整"    Show job equipment in black
o、oy  ?旙抖戡 撥?__ I?_AoE      Optimum reequip when changing job
o、o3  搗拑撥攝                        Sound (Monaural/Stereo/Wide)
o、o'  ョ,'、?賛 EI  1                  Option set (Customize/Standard,
                                      basically a way to reset the
                                      options to default)

* 2.2 - Unit menu *

   Activated by pressing O over one unit

       Japanese  Romanji     Translation
           os'o  Idou        Move unit
           1O'o  Koudou      Action
           AO?  Taiki       Stand by (End active turn)
     ??-?quot;?  SUTEETASU   Status
   昊-戲戰戲?  OOTOBATORU  Autobattle

* 2.2.1 - Action Menu *

   It varies depending of the abilities of the selected unit, but
it will always include  " " r Y (Fight).

* 2.2.2 - Autobattle Menu *

         Japanese  Romanji            Translation
       拈戲??gt;?  MANIUARU           Manual
A,I" AE 」 _ A< "  Seimei wo oshimazu Fight ignoring danger (select target)
                    tatakae
   Aリ'T 、リ,O _ S  Nakama wo engoseyo Protect friend (select which one)
_A "1O _A,I" 蔵 "  Kieyuku seimei wo  Save vanishing life (heal and power-
                    sukue              up, then attack)
AY? I ' E _'" y S  Datto no gotoku    Escape like a rabbit (heal and power-up
                    nigeyo            while fleeing)



-" o3 -_ oIo od  oIo+oOoo  -"


* 3.1 - General menu *

   This menu is activated by pressing the triangle button.

       Japanese  Romanji     Translation
           os'o  Idou        Move (Select destination)
           EOAr  Hensei      Status screen
抖搓 抖?戲-擔  BREIBSTOORI Brave story (see events and char. descriptions)
 戡?-戲擔?gt;?  TYUTORIARU  Tutorial (in Japanese :) )
         捩-?quot;  DEETA       Data (Save/Load)
     昊捶撻旙撥  OPUSHON     Options (See above)

* 3.2 - Town menu *

   This is activated by pressing circle on the city you are in.

       Japanese  Romanji     Translation
           _  Sakaba      Bar
       撻旙戡捶  SHOPPU      Shop
     A<_IoA-ョ^  Senshi      Warrior Recruitment Centre
                  Atsusenjo

* 3.2.1 - Shop menu *

       Japanese  Romanji     Translation
           1O'_  Kounyuu     Buy
           ?,増  Baikyaku    Sell
         _OA+  Shichaku    Try fitting room (Equip from shop stock)
                  shitsu
       ? ョD %  MiseWoDeru  Leave shop

   When buying and selling, remember that you can go from one type of
items to another by pressing left/right.

   When buying : Pressing triangle over an item will display your unit list
telling you who can equip the item.

       Japanese  Romanji     Translation
   <No message>  -           Can equip
       AoE柏Oy  Soubihuka   Can't equip
         AoE尿`  Soubityuu   Already equipped

   You can then position the cursor over any unit and press circle to see
how equipping it would affect that unit's stats.

   When selling : The numbers displayed next to each item show :
how many you have/how many are equipped.

* 3.2.1.1 - Shop equip menu *

   This is where you can equip all your units and when you are
finished, you pay all you have bought.

       Japanese  Romanji     Translation
           _OA+  Sityaku     Try wear (Equip)
       ?__OA+  Saikyou     Strongest Try wear (Optimum equipment)
                  Sityaku
       _OA+yョ  Sityaku     Try wear Cancelation (Unequip, leaves you with
                  kaijo       what you had before)
           ?,増  Baikakyu    Sell
       _OA+ョ I_  Sityaku     Finish try wear
                  syuuryou


-" o' -_ oOo"o o"ooo  o孃aoo+o+oO  -"

  ------                          --------------------------
 |      |      Lv.01  Exp.00     | O 01  oOo oュo徙          |
 |      |   HP |||||||| 010/010  | ___   戲 戲             |
 |      |   MP |||||||| 005/005  | \ /                      |
 |      |   CT |||||||| 100/100  | /_\   Brave 72  Faith 70 |
  ------                          --------------------------

   Explanation

   Lv and Exp are your general level and general experience points,
as opposed to job points and levels.
   HP, MP and CT are your Hit points (current/Maximum) Magic points and
Charge Time. The last tells you how much time remains until that
character's next turn. 00 means he/she has just finished a turn and must
wait one full round, and 100 that this is his/her active turn, unless
there are other characters who have 100 CT as well. The CT charge speed
is determined by that of the character.
   O 01 : Here, the O is supposed to represent a colored ball that tells
you which side is this unit on. Blue is your side, and red the enemies
side. The number indicates the number of this unit on the current combat
(not the turn order, just for reference purposes).
   Zodiac sign : Just below the unit's number there is a symbol which
represents the zodiac sign of your unit. Check the section 10.8
for an explanation of how it affects the game.
   Brave and Faith : These affect damage dealt and received by the
unit. Check section 10.7 for details.




 --------------------------------------------------------------
|  Move ... 4     Wep.Power              AT  C-EV  S-EV  A-EV  |
|  Jump ... 3    R...003 / 05%  (Sword)  06 / 10% / 13% / 00%  |
| Speed ... 06   L...000 / 00%   (Rod)   04 / 00% / 03% / 00%  |
 --------------------------------------------------------------

   Explanation

   Move is the number of steps the unit can make in one turn.
   Jump is the maximum height the character can overcome when changing
from one square to the other. I think this is the upward jump height
but I don't know if this affects the downward jump (units can't jump
down from too high places) or the horizontal height (units make this
when jumping from one building to other, and in order to take shorcuts.
I love the way the AI is implemented in this game :) ).
   Speed affects the CT recharging rate.
   Wep.Power shows the characteristics of both arm's weapons. The
left number is the weapon's attack power, but the right one is
defined in the help option (and translated with some NJStar help)
as "Evade Rate". It seems it means the chance of blocking an attack
with that weapon.

   The next part shows your general attack power and evade rates, both
physical and magical. The sword symbolizes physical parameters, whereas
the rod means magic ones. As for the parameters themselves, they are:
AT  : Attack power
C-EV: Character's innate evasion chance
S-EV: Shield block chance
A-EV: Accesory evasion/block chance

   Notice how there is no "defense power" stat anywhere. That's because
this game hasn't one! The attacks and spells always do around the same
damage even to different enemies. If you notice, armors and helmets only
raise your character's HPs (and MPs), and shields and accesories give
you evade rates.


* 4.1 - Status Main menu *

   This menu is activated by pressing triangle button when inside the
status main screen.

       Japanese  Romanji     Translation
       ?gt; ??  AITEMU      Item
     ?gt;抂擔?捐  ABIRITI     Ability
 ?旙抖戡 撥?  JOBUCHENJI  Job Change
           ョ!_  Jomei       Dispose unit
   拜戲戡戲AoIy  YUNITTO     Unit sort method
                  Seiri

* 4.1.1 - Items menu *

       Japanese  Romanji     Translation
           AoE  Soubi       Equip items
       ?_AoE  Saikyou     Optimum equipment
                  Soubi
           yョ  Kaijyo      Unequip items
         擔?戲  RISUTO      List

   This menu appears when selecting an item from the list (press circle
button twice over it).

       Japanese  Romanji     Translation
           ョSE  Shobun      Dispose (item)
       o?リyョ  Ikkatsu     All together cancelation (Unequip this item
                  Kaijyo      from all units)
           AoIy  Seiri       Item sort method

   These are translations of the red Kanji that say some things about
the item or ability you are asking about (press select).

       Japanese  Romanji     Translation
     薪'<1」櫑I  BokiKougeki Weapon attack power:
                  Ryoku
         y妣I"  Kaihi Ritsu Evade Rate:
           I姉  Shatei      Archery Limit (Range):
         I_^y  Ryouteka    Can be used with "Two-Handed Weapon" ability
       '寶 Iry  Nitouryuuka Can be used with "Weapons on both arms"
           y寳  Kaifuku     Recover:
           y_A  Kaisyou     Cancellation (Cure status):


* 4.1.2 - Ability Menu *

       Japanese  Romanji     Translation
         拈戡戲  SETTO       Set ("equip" abilities from the ones
                              the character has)
           yョ  Kaijyo      Release ("unequip" abilities)
         3D " %  Oboeru      Learn ("buy" abilities with the JPs)


-" o -_ oOoSo+  oEo<o  o oOo,  oAo殪,o腔,o"o-  oOo-o孃"o+oュ  -"

   This section intends to explain the 3.1.2 menu (just above)
and give you an idea on how to use these abilities.

   The first step when learning new abilities is choosing a job for your
character. Each character can change jobs at any time in the Abilities
menu, as many times as he/she wishes, but he can only change to a job
he has already received (more on this later). When you choose a job,
you will notice that your character can equip different weapons and
armor than before. His/her Stats will also vary, and if you change from
a Monk to a Black Magician you will notice a drop in his/her HP max level,
as well as an increase in his/her MP max level. When you enter a combat
you may notice some other differences in his/her performance: namely,
he/she will have a new command under "Fight".

   At first the character will not be very good in his/her new job. If
you chose a Black Magician, he/she will not have any Black magic spells
and so his/her Black Magic command will appear grayed and may not be
selected. To make the most of his/her new job, you will want to learn
abilities.

   As he/she fights and wins, he/she will gain, in addition to general
Experience Points (used to raise his/her general level), Job Points
(JPs from now on) for his/her current job. These have two meanings:
   First, pretty much like regular Exp, earning certain amounts of Jp
for a single job will raise that job's level for that character, giving
him better characteristics. You don't have to accumulate Jps without
using them, however, because for raising levels purposes all Jps
received so far are counted (both used and remaining).
   Second, you can use those Jps to learn or "purchase" new abilities.

   Perhaps the first type of abilities you should look for are
"Action abilities". These are marked by a Thunderbolt Arrow sign.
This kind of abilities are the ones that can be used by means of that
job's special command. In the above example, you could buy "Faia"
and "Burizado" and your black mage would be able to cast them by
selecting "Black Magic" from the action menu, then the spell you
want to cast.
   The difference in Final Fantasy Tactics's system, however, is that
it allows you to turn that Black Mage into a Knight, and keep the
ability to cast those spells. To do this, you just have to change
the job of that character, then use the first option in the abilities
menu to  "Set" the second Action Ability of him/her to "Black Magic"
(the second, because the first one would be "Sengi", the Knight's innate
ability, and couldn't be changed). The new Knight would now be able
to cast ALL the black magic spells he/she would have learnt (with the
MPs and magic power of a Knight, though).

   So in short, you can use ALL the action abilities for the job you
currently have (and that you have learnt), and ALL the action abilities
of any other job you want.

   There are three other types of abilities besides Action. To
see these abilities lists, you just have to press left/right when selecting
which ability you would like to learn. These types are:

   Reaction: Their symbol is a V-shaped arrow. These can be randomly
activated when the character is attacked, and are generally counterattacks
of some type.
   Not all of them are activated by the same types of attacks, and
some are more general than others. The Itemshi's "Autopotion"
can activate anytime he/she loses HP, while the Thief's "catch"
can only be activated when a Ninja throws an item at him/her.

   Support: Represented by a loop arrow. These are "general" abilities
and are most varied in the ways they can be used. They may be
continuous or not, or even be activated by an additional command
(such as the Itemshi's "Change equipment").
   Note that some of these are inherent to its job and as such do
not require to be "equipped" or even "purchased" as long as you do
not change that character's job. The purpose of their existance is
to allow you to "export" them to other jobs.

   Movement: Represented by a foot. These are activated when the
character moves.

   These three types of abilities work in a somewhat different way than
the Action ones. You must "Learn" ("purchase") and "Set" ("Equip")
them separately, and because there is just one slot for each of these
types, you can never have more than one of these active at any time.
(Excluding the current job's inherent support abilities).


-" o -_ oOo"o o"ooo  oAo,o腔ュo+oOo"o  -"


*  6.1  -  Negative Status Ailments  *

 Japanese  Romanji      Translation    Effect
       '?  Doku         Poison         Lose HP gradually
     "リIy  Suimin       Sleep          Can't do anything
     拶IU  Chinmoku     Silence        Can't cast spells
     o出?  Kurayami     Darkness       Hit rate goes down
     rId  Konran       Confusion      Attack units on both sides
 戡拌-?  CHAAMU       Charm          Attack own units
 戰-搗拈  BAASAKU      Berserk        Attack automatically. Attack power up
 _. IA%1d  Shinosenkoku Death Sentence Countdown to 'Can't Fight'
攝撥?-抖  DONMUUBU     Don't move     Can't move
攝撥?gt;拈戲  DONAKUTO     Don't act      Can't perform actions
     ADyョ  Seki ka      Stone          Charge speed is frozen
   昊 ?  OIRU         Oil            Fire damage is increased
   搜?quot;?  KAERU        Toad           Can't use abilities but fight and
                                        toad spell. Stats are lowered
   戡?撥  CHIKIN       Chicken        Flee automatically (caused by Brave 0)
?gt;撥捩戡攝  ANDEDDO      Undead         Receive damage from cure spells, etc...
   ?擯拑  SUROU        Slow           Charge speed is halved
 ?戲戡捶  SUTOPPU      Stop           Charge speed is frozen
 A<'r唇?ョ  Sentouhunou  Can't fight    Can't do anything (all HP lost)

   Sleep, Charm and Confuse status are cancelled by a physical hit.
Poison, Sleep, Charm, Don't move, Don't act and Slow wear off over time.

*  Representation of status ailments  *

 Status:        Representation:
 Poison         Character turns green and a skull appears over his/her head
 Sleep          Character kneels and ZZZ appears over his/her head
 Silence        ... appears over character's head
 Darkness       Sunglasses appear over character's head
 Confusion      Question mark appears over character's head
 Charm          Hearts appear over character's head
 Berserk        Character turns red and anime-like swollen veins appear
                 over character's head (looks like a sad face)
 Death Sentence Counter appears over character's head
 Don't move     DM appears over character's head
 Don't act      DA appears over character's head
 Stone          Character turns gray and his/her animation is stopped
 Oil            Character turns black, oil drops appear over character's head
 Toad           Character turns into a toad
 Chicken        Character turns into a chiken
 Undead         Character turns purple
 Slow           Character's animation runs at half speed
 Stop           Character's animation is stopped
 Can't fight    Character lies on ground, counter appears over his/her head


   Some notes about Sentouhunou : when a character loses all of his/her
HPs, a counter will appear above his/her head. It will usually start on 3
but it may also begin with 2. Each full turn of combat, the counter
will decrease one unit, and when it's on 0 and another turn passes, the
character will die PERMANENTLY. So if you don't want to lose that
character, you better use a Fenix no O or Raise magic on him/her!

   There are two exceptions to this: Special characters (guest) are
of vital importance for the plot and they never die (they have stars
over their heads instead of a counter). Ramza, however, does have a
counter and the game is over if he dies.

   When a character dies, he/she will turn into a chest or a crystal.
Chests usually contain and item that was worn by that character, and
are generally left out by humans. Crystals may be of two colors: the
blue ones restore full HP/MP to the one that touches them, while
yellow ones can be exchanged by the automatic learning of an ability
or by full HP/MP recover as the blue ones.



*  6.2  -  Positive Status Changes  *

 Japanese  Romanji      Translation    Effect
 擔? 扞  RIJENE       Regene         Recover some HP before each turn
 擔搓   RIREIZU      Reraise        See below
 捶擯??  PUROTESU     Protect        Halves physical damage
   撻 ?  SHYERU       Shield         Halves magic damage
 抂 ?戲  HEISUTO      Haste          Doubles charge speed
 搓抂?戲  REBITETO     Levitate       Float one height above ground level,
                                        even above water. Earth elemental
                                        damage ineffectual
     'cIA  Toumei       Transparent    Character is ignored by enemies
 戡拌-?  CHAAJI       Charge         Character is charging an attack

   Reraise avoids the character's death when he/she is in the 'Can't
fight' status and the counter above him/her reaches zero. Instead,
he/she will be revived just as if Raise was cast on him/her.
   Transparent makes the character invisible to enemies until he/she
is affected by an attack, spell, etc... or performs an action.
   Haste, Regene, Protect and Shield status wear off over time.

*  Representation of positive status changes  *

 Status:        Representation:
 Regene         No representation
 Reraise        Angel appears over character's head
 Protect        Square appears over character's head
 Shield         Triangle appears over character's head
 Haste          Character's animation runs at double speed
 Levitate       Character levitates above ground
 Transparent    Character's body is translucent
 Charge         C appears over character's head



-" o」 -_ oEo<o殪  oOo+oooo,oo+oュo+oOo"o  -"


* Job Change Chart *

            Apprentice                            Item User
               /  \                                 /  \
       (2)   /      \  (2)                   (2)  /      \   (2)
           /          \                         /          \
      Knight         Archer               White Mage    Black Mage
    (3) |               | (3)            (3)  |              | (3)
        |               |                     |              |
       Monk           Thief            Yin/Yang Mage     Time Mage
    (4) |               | (4)            (3)  |              | (3)
        |               |                     |              |
  Elemental User   Dragon Knight          Speaker        Summoner
           \         /                           \         /
       (5)   \     /   (5)                   (5)   \     /   (5)
               \ /                                   \ /
             Dancer                                 Bard
          (female only)                          (male only)


   Imitator           Mathematician          Samurai            Ninja
(Apprentice : 8)   (White Mage    : 5)   (Knight    : 4)   (Archer    : 4)
(Item User  : 8)   (Black Mage    : 5)   (Monk      : 5)   (Thief     : 5)
(Elem.User  : 5)   (Yin/Yang Mage : 4)   (Dragon Kn.: 2)   (Elem.User : 2)
(Dragon Kn. : 5)   (Time Mage     : 4)
(Talker     : 5)
(Summoner   : 5)


   Example : When Archer level reaches 3, the "Thief" job will become
available (but only for the unit that reached level 3 on Archer).
When Elemental Mage level reaches 5 AND Dragon Knight level reaches 5,
"Dancer" job will become available.
   For the Samurai, Ninja, Mathematician and Imitator, I have listed
the prerrequisite jobs with their levels.

   The abilities list is in the other file ("fftabil.txt").


-" o, -_  oIo,oOo%o  -"


        < http://www.geocities.com/TimesSquare/Castle/7248/ >
   This site is mantained by Mark Ross ([email protected]) and has lots
of info about the game, including almost all ability translations.

                  < http://home.sn.no/~wchan >
   This is the page I got almost all the info about Cloud from.

                   < http://www.gamefaqs.com >
   Besides being one of the best FAQ sites on the net, it also
hosts Henry Jerng translations of this game, which you should
check out as soon as possible.


   Well, I know, I know, I haven't that many links in the link section...






-" o1 -_  oOoSo oOo%o  -"

   These people helped me a lot making this FAQ. They are listed in
alphabetic order.


Alucard                    Attribute gaining table, job prerrequisites,
 ([email protected])  equipment wearing table and others.

Assassin 56                Island of Happiness name translation on the
 ([email protected])       text adventure walkthrough.

BK                         Info about the Monomaneshi (Imitator)
 ([email protected])

Bloops                     Corrections on how to get Cloud
 ([email protected])

Sean Camanyag              Corrections on getting Cloud
 ([email protected])

Darren Chan                Info about side quests, ability points and
 ([email protected])            Chapter One and Two Translations, among others

Joe Chan                   For his article on Playstation Games with the info
 ([email protected])              about getting Cloud (http://home.sn.no/~wchan)

Chia Chee Teng             TONS OF INFO regarding ability, option and
                            general translations (along with Lim Kheng)
Lim Kheng Chye             A WHOLE WHOPPING LOT of ability, option, item
([email protected]) and other translations (practically all that
                            were missing). Thanks to you both!

Sergio Darder              "Peaso Flare" ;) method for beating Wirgraff.
([email protected])             And also, for a lot of moral support and
([email protected])   being a great guy  all around. Cheers Sergio!

Dixie                      Info on Job prerrequisites
 ([email protected])

E-ko                       "Speed up" strategy for beating Wirgraff
 ([email protected])

Yeh Fang                   Abililty corrections
 ([email protected])

Gary Fung                  Info about the Zodiac Signs
 ([email protected])

Mari Hagiwara              Lots of ability and item corrections, including
 ([email protected])      obscure ones like Girugame, Linen Crosser
                            and Escutcheon

James Jacobs               Info on Job prerrequisites
 ([email protected])

Henry Jerng                General help and support
 ([email protected])

   And here's yet another one from Mantle and E-ko:

Mantle                     "Speed up" strategy for beating Wirgraff
 ([email protected])

John Mattila               Very rare items obtained with the Catch ability,
 ([email protected])           and many other contributions

John Meejon                A lot of corrections to the Action Replay
 ([email protected])    complete job's list.

Tatsushi Nakao             The way to pass Zodiac from one character
([email protected]) to another. And of course, for his EXCELLENT
                              FFV FAQ, source of inspiration for this FAQ.

Adam Page                  Abilities translations and location of a Phoenix
 ([email protected])    no O and the exit in Deep Dungeon 1st level.

Piyo                       Class and Items action replay codes.
 ([email protected])

Ashkaan Rahimi             Abilities and lots of other info.
 ([email protected])

Oscar Ramos                The auto-potion trick.

Mark Rosa                  Corrections on Ame no Murakumo, Orichalcum,
([email protected]) Platinum Messer and other. And for his
                            AWESOME FF5 translation! And yet for his
                            Square names origins list :)

Mark Ross                  Permission for using lots of info of his page
 ([email protected])          (www.geocities.com/TimesSquare/Castle/7248/)

Sakuragi                   Info about the Monomaneshi (Imitator)
 ([email protected])

Eugene Shen                TONS of info including lots of ability
 ([email protected])    translations, the introduction and Chapter One

Slick                      A lot of info about abilities, the Brave and
 ([email protected])        Faith trick, among many others

Somsak Sriprayoonsakul     Lots of info like the books "text adventure"
 ([email protected])  sub-games, abilities and job requirements
                            and items obtained with "Stealth Hunt"

Starwolf                   TONS of ability corrections, secret items and
([email protected]) how to get them, and cultural references.
                            Also TONS of corrections in the general FAQ.

Nora Stevens               French meaning of "Chantage". And for the
                            MARVELOUS FF5 FAQ, (along with Tatsushi Nakao)
                            which in fact was the inspiration for this one.

Zhou Tai An                Lots of menu options translations, and the
 ([email protected])      Faith and Brave explanations

Eric Tan                   The complete poaching list.
 ([email protected])

Tassapol                   Ability translations and some missing spaces
 ([email protected])   of the attribute gaining table

Alan Thio                  Corrections on abilities, and Action Replay
 ([email protected])   codes and lists regarding abilities

VK                         Lots of general game information and ability
 ([email protected])  translations

Shou Zhi Wang              Ability translations and corrections, and
 ([email protected])      info on obtaining the Monomaneshi (Imitator)

Wardancer                  Tons of info including the Deep Dungeon
 ([email protected])             and job requirements