___ ___ _ _
| \/ | (_) ( )
| . . | __ _ _ __ _ ___ |/ ___
| |\/| |/ _` | '__| |/ _ \ / __|
| | | | (_| | | | | (_) | \__ \
\_| |_/\__,_|_| |_|\___/ |___/
_____ _
|_ _(_)
| | _ _ __ ___ ___
| | | | '_ ` _ \ / _ \
| | | | | | | | | __/
\_/ |_|_| |_| |_|\___|
___ ___ _ _
| \/ | | | (_)
| . . | __ _ ___| |__ _ _ __ ___
| |\/| |/ _` |/ __| '_ \| | '_ \ / _ \
| | | | (_| | (__| | | | | | | | __/
\_| |_/\__,_|\___|_| |_|_|_| |_|\___|
_________________________________________________
1.) Table of Contents:
1.) Table of Contents
2.) Dates
3.) Controls
4.) Characters
5.) Enemies
6.) Items
7.) Story
8.) Rating
9.) Manual
10.) Walkthrough
11.) Quick Walkthrough
12.) Ending
13.) Passwords
14.) Map
15.) FAQ
16.) Credits
17.) Closing
----------
2.) Dates
12/7/02: Started 1.) Table of Contents, 2.) Controls, 4.) Characters,
5.) Story, 7.) Walkthrough and 8.) Quick Walkthrough
12/7/02: Finished 1.) Table of Contents, 3.) Controls, 4.) Characters,
5.) Story and 10.) Walkthrough
12/8/02: Finished 11.) Quick Walkthrough, None.)
12/8/02: None.) Take an unexpected break. :D
4/27/03: None.) Started working again
4/27/03: Added to 1.) Table of Contents
4/27/03: Started 9.) Manual
4/27/03: Finished 9.) Manual
4/30/03: Started 8.) Rating, 6.) Items, 5.) Enemies, 17.) FAQ, 16.) Map,
12.)
Ending, 17.) Credits, 18.) Closing, 14.) Passwords
4/30/03: Finished 8.) Rating, 6.) Items, 5.) Enemies, 17.) FAQ, 16.) Map,
12.)
Ending, 17.) Credits, 18.) Closing, 14.) Passwords
8/10/13: Reformated and reuploaded under new username.
----------
3.) Controls
D-Pad (Right, Left): Move Mario
A Button: Jump
A Button+D-Pad Up: Spin Jump
Select: Move Between Items
Start: Select Item
B Button (Hold)+D-Pad: Speed Run
D-Pad (Up): Look Up
D-Pad (Down): Duck/Pick Up an Item
----------
4.) Characters
Mario: Mario is the character that you will be playing with. In this game
Mario will again have to be a hero, but he will not be saving Princess
Peach. He will be saving his loyal pet Yoshi!
Yoshi: Mario's loving and caring pet dinosaur Yoshi has been captured
by the Koopa King, Bowser while exploring his new museum. Will Mario
be able to beat Bowser again and this time for good?
Bowser: The nasty King Koopa is up to his evil ways again by stealing
things in time and bringing them back to present day time. Historical
artifacts isn't the only thing Bowsers got in his museum. He also has
Mario's pet, Yoshi! This time Bowsers making sure Mario won't win.
Cleopatra: Cleopatra makes a minor cameo in this game. She appears in 31 BC.
Donkey Kong: Donkey Kong appears on one of the portraits in Bowsers Museum.
Citizen: A small citizen appears in 1602.
Astronaut: A astronaut appears in 1969.
Samurai: A samurai appears in 1192.
Bird: A bird will take away your item if you put it in the incorrect place in
time.
UFO Bird: If you put a wrong item in 1969, a bird in a UFO will take it
away.
Star Statue: A statue of a star is in Bowsers Museum.
Chest Statue: A statue of a chest is in Bowser Museum.
Bowser Statue: A statue of Bowser is in Bowsers Museum.
----------
5.) Enemies
Here are the enemies that Mario will encounter in his short, perilous
journey:
Koopa:
The Koopas are back! They will walk around and try to hit Mario, even though
Mario cannot be hurt. When a Koopa gets hurt, it will hide in it's shell.
Cave Koopa:
These Koopas are old Koopas that will try and bang Mario with their large
fists! One jump on them will kill them.
Jumper:
The Jumpers are nasty creatures with turnip heads. They will jump into the
air, trying to hit Mario. One single jump will kill them.
Space Koopas:
This Koopa resides in outerspace. Their year is, 1969. The Space Koopa has a
space helmet on.
----------
6.) Items
Torch: The Olympic Torch!
Lightbulb: The first lightbulb ever created!
Apple: The Apple that proved gravity was real!
Sledge Hammer: One of the sledge hammers that brought down the Berlin Wall!
Dinosaur Egg: One of the first ever dinosaur eggs!
Stovepipe Hat: Abe Lincoln's stovepipe hat!
Steering Wheel: Magellan's ship steering wheel!
New India Flag: The New India Flag!
Quill Pen: Shakespears quill pen!
Flag: The flag from the moon!
Throne: Cleopatra's throne!
Propeller: The Wright Brothers propeller!
Sword: A samuri's sword!
Physics Equation: The E=mc2 formula!
Time Machine: A machine that lets you travel through time!
----------
7.) Story
Mario has just found out that Bowser has been going back in time and
stealing Historical artifacts. Mario knows he must again stop the
greedy king. Mario rides Yoshi to the museum and is about to go inside
when all of a sudden Yoshi throws Mario off his back and zooms into the
museum. Bowser appears at the entrance to his museum and tells Mario he
has Yoshi! Now Mario must return all the artifacts to there proper places
in time and rescue his pet. Can he do it?
----------
8.) Rating
Here's my rating on Mario's Time Machine! I'm giving it 1-5 stars.
Play Control: ****
The controls were great and everything, but it was hard for me to do the
spin.
Graphics: ***
I would give the graphics a one star, but I'm comparing this game to other
NES
games, not games in this generation.
Music: **
I didn't like the music a whole lot, but I liked how it played music in all
the
time areas.
Sound Effects: **
It didn't sound... I don't know... right.
Plot: ***
The plot was average and all. I liked how you didn't have to save Princess
Peach again!
Replay: *
Once you play it once, that's the only time you will play it! It's the same
thing everytime.
Difficulty (Very Easy):
The game was very easy and you can't die.
Fun: *
I don't think the games that fun. I'm used to RPG's.
Box Cover: **
The box cover showed Mario in this flying Machine! I was thinking, what's
that?
Overall: **
The games ok, but it could be better.
Good Point:
You can actually fight bad guys.
Bad Point:
You can't die.
----------
9.) Manual
[inside cover]
WARNING: Please read the enclosed consumer information & precautions booklet
carefully before using your Nintendo(R) hardware system or Game Pak.
The Software Toolworks, Inc.
60 Leveroni Court
Novato, CA 94949
(415) 883-3000
[Nintendo seal, liscense, and copyright information]
[table of contents]
INTRODUCTION..................1
NOTE TO PARENTS...............2
GETTING STARTED...............3
GAME CONTROLS.................4
BROWSING BOWSER'S MUSEUM......7
PROGRAMMING THE TIMULATOR.....8
TIMELY TRAVELING TIPS.........9
TIMELINE.....................10
HISTORY TEST.................12
TECHNICAL SUPPORT............13
[page 1]
INTRODUCTION
[picture of Mario entering Bowser's Museum]
Better check your watch! Bowser's out to turn back the clock. Not to
Daylight Savings. No! To the Dark Ages!
That terrible turtle is using a time machine, called a Timulator, to loot
historical artifacts from the past. His twisted intent? To build Bowser's
Museum, fill it with historic booty, then destroy the time machine. This
dastardly plan will turn time inside out, make the future bend over
backwards,and change the course of history. Forever.
This is no time to let bygones be bygones. Help Mario stop Bowser before he
warps time and puts hiccups in history. If not, it's back to stone tools and
hieroglyphics! This quest is hot. If you're too late, it'll be lights out.
Time's up.
[page 2]
NOTE TO PARENTS
Dear Parents,
MARIO'S TIME MACHINE is intended to be a fun way for kids to learn about
history. But to get the most out of the program, your child may need a
helping hand. Here are some things that you can do to help:
* Encourage your child to read all of the clues in the game to learn facts
about each time period visited with Mario.
* If your child is a young reader, please help him by reading clues.
* Discuss anything that you know about the times that your child visits with
Mario.
* Share newspaper and magazine articles about those times with your child -
sometimes the Sunday paper has a travel history section.
Who knows? In the process of helping your child, you might learn something
about history and have fun, too!
Ciao,
Mario
[page 3]
GETTING STARTED
[picture of the title screen]
To start the game:
1. Make sure your Nintendo Entertainment System(R) (NES) is turned off.
2. Put the MARIO'S TIME MACHINE Game Pak in your NES.
3. Turn on your NES.
4. At the title screen, press START.
And, uh oh! Bowser traps Yoshi somewhere in the museum!
[page 4]
GAME CONTROLS
Use the Game Controller to help Mario on his time travels.
[picture of an old-style Nes controller, with the buttons labeled]
When Mario arrives somewhere in time, he needs your help to get information,
figure out where he is, and to return the artifact stolen out of time.
[page 5]
-CONTROL PAD-
Left/Right - Run left and right.
Down - Duck down and pick up artifacts. Climb into the Timulator.
Up - Enter a door or look up. Do a spinning jump when used with A to break
blocks.
Note: Also use the Control Pad to enter Passwords.
-BUTTONS-
A - The action button; use to jump and start the Timulator.
B - Run faster when used with left and right. Jump further when used with
A.
Select - Change items in the top window (artifact, clock, or question mark).
Start - Begin the game. Also do stuff with the current item in the top window
- return an artifact, show the Timeline, or ask a person a question.
[page 6]
-PASSWORDS-
There are 7 doors with 2 historical artifacts in each room. After you help
Mario return an artifact, you get a Password to another level. Write down
passwords on the chart below and use them as follows:
1. At the title screen, choose CONTINUE.
2. Press left and right to point to each character; then press up and down to
select the proper letter or number to enter the Password.
3. When you are ready, press START to begin that level.
[section to copy down passwords]
[page 7]
BROWSING BOWSER'S MUSEUM
Inside his castle, Bowser hoards historical souviners in his personal museum.
As that terrible tortoise returns from his time travels, he stashes loot,
slowly destroying the warp of time and space. Once the museum is complete,
Bowser plans to destroy his time machine, and alter the course of known
history. This could mean lights out!
[picture of Mario in Bowser's Museum]
Visit the museum with Mario and Yoshi. After Bowser captures Yoshi, you must
help Mario return all artifacts and pass the History Test to free Yoshi and
save our History.
Help Mario find a door to the Timulator and enter it. (To enter a door press
Up.)
[page 8]
PROGRAMMING THE TIMULATOR
Bowser may be bad but he's good enough to build a time machine, which he
calls
the
Timulator. This awesome contraption can be programmed to return to any
time or place that Bowser burgled. The trick is Mario needs to snag an
artifact before he can jump into the Timulator. Then you need to figure out
where and when the object fits in history. This may require some
explorations!
[picture of Mario in the Timulator room]
To snag an artifact, Mario must bonk three Koopas off the platforms. When
the artifact appears, Mario needs to run over and pick it up. A hint about
the artifact appears at the top of the screen. Help Mario jump down into
the Timulator. To pick a date in history, use the Control Pad, then press
A and watch Mario travel through a time warp!
[page 9]
TIMELY TRAVELLING TIPS
There's really only one way to figure out which artifacts belong where -
Mario's got to visit each time period and get all the information he can.
Help Mario walk around and look for information boxes and people.
Mario needs to jump up and bonk each box to get all the information. Each
time period has six clues. He also needs to talk to people.
This can only be done when the question mark is in the top window
(press START).
[pictures of Mario in Egypt and on the moon]
Hint: Twirling jumps will break blocks under the info boxes. Be careful
not to break blocks that Mario needs to reach a clue.
[page 10]
TIMELINE
To see the Timeline, make sure that the clock appears in the upper window,
then press START.
[picture of the timeline]
Taking notes about the Timeline is a really good idea while Time
Travelling and also helps you pass the History Test. Make a complete
list of years, then scribble down any hints that help you remember
where and when. If Mario is in the wrong time and place, he can always
climb back into the Timulator, time travel back to Bowser's museum,
and try, try again!
[page 11]
[space to keep notes about the various times]
[page 12]
HISTORY TEST
After Mario returns all artifacts to their proper place in history,
you must help him pass the History Test to open the door to Yoshi's
prison.
Run past all the locked doors to the door marked Test.
Press A to read each Question.
Use the Control Pad to select each correct answer, then press START.
Hint: If you give an incorrect answer, press any button to return to
that time and review the facts in the info boxes.
After you pass the test, enter the door and look for Bowser. Bonk
Bowser until he drops the key to Yoshi's prison and free Yoshi!
Yipee!
[picture of Mario at the History Test]
[page 13]
TECHNICAL SUPPORT
For Technical Support in the USA:
The Software Toolworks, Inc.
60 Leveroni Court
Novato, CA 94949
Telephone: (415) 883-5157
Fax: (415) 883-0367
[page 14]
[warrenty information]
[end of manual]
----------
10.) Walkthrough
1. The Torch and the Lightbulb
When you first begin the game you will see Yoshi being captured by Bowser.
When the little movie is done, Mario will automatically enter the museum.
The
room you are in has eight rooms. The last room is Bowsers personal room and
the only way to get into there is if you return all the 14 Historical
artifacts
to there original places. Start with the first door. In this room there are
three koopas. Stand below a ledge and wait for a koopa to move over you.
When
the koopas right on top of you, jump up and part of the ledge will move. The
koopa should then fall down and you can jump on it to kill it. Once you
destroy
all the koopas, the last koopa will drop a Torch. Pick up the Torch by
bending
down. Now go into the Time Machine and transport yourself to 776BC. The
screen
should start to spin and you will find yourself in the Olympic Coliseum. Go
all
the way across the screen while dodging koopas and you should find and large
pillar. Jump on the pillar and press Select until you get the Torch. When
you
finally have the torch press Start and a newspaper will come up and say:
THANK YOU-Now that the TORCH has been lit-Let the games begin! Now you will
find yourself out side the first door. Go through the door again and
destroy all the koopas. The last koopa should drop a Lightbulb. Pick
it up just like the Torch and go through the Time Machine. This time
go to 1879. You should now be in Thomas Edison's House. Go to the
last bookcase and put the lightbulb there. Another Newspaper should
come up and say: THANK YOU-If you hadn't returned Edisons LIGHTBULB
we would all be in the dark! Mario will appear in front of the first
door and close it with bricks so no one could ever get inside.
2. The Apple and the Sledge Hammer
Go over to the second door and go inside. Like the first door, you will have
to destroy all the koopas. The last koopa will drop an Apple. Pick up the
Apple and go into the Time Machine. This time go to 1687 and put the Apple
on
the big tree at the far side of the area. Another Newspaper will come up
saying: THANK YOU-Because you returned the APPLE, Newton will soon discover
the principle of gravity when it falls to the ground. You will find Mario in
front of the second door. Go through it and destroy the koopas again. The
last
koopa will drop a Sledge Hammer. Pick up the Sledge Hammer and go to 1989.
When your in 1989 go to the Guards Building that is all the way over to the
right and put the Sledge Hammer in front of the Guards door. Yet, another
newspaper will appear saying: THANK YOU-Another SLEDGE HAMMER will come in
handy, the Berlin wall is about to collapse. Timber! Mario will appear in
front of the second door again and will cover it up with bricks just like
the first door!
3. The Dinosaur Egg and the Stovepipe Hat
Now that the second door is closed go to the third door. Just like the
other two doors you will have to fight the koopas. The last koopa will drop
an Egg. Pick up the Egg and go to 80mBC. Keep going right until you enter a
cave. Lay the Egg down in the cave and a Newspaper should pop up. The
Newspaper says: THANK YOU-Because you returned this precious DINOSAUR EGG,
you have given new life to these magnificent creatures. You should find
yourself in front of the third door again. Go in the door and fight away
the koopas. The last koopa will drop a long Stovepipe Hat. Pick up the hat
and bring it to old Abe in 1862. Walk to the middle of the area where you
should see a gate saying Gettysburg. Put the Stovepipe Hat there and
another Newspaper should pop up. This one says: THANK YOU-Abe just hasn't
been himself lastly with his STOVEPIPE HAT. He even refused to sign the
Gettysburg Address without it. Mario will again reappear in front of the
third door again, but this time he will cover the door with bricks.
4. The Steering Wheel and the New India Flag
Go over to the fourth door and enter it. Inside you will have to fight
away the koopas again and the last one will drop a Steering Wheel. Pick
up the Steering Wheel and go to 1520 where Magellan is sailing around the
world. Go to the bow of the boat and put the Steering Wheel atop the
hanging anchor. Another Newspaper will pop up and say: THANK YOU-Because
you have returned Magellan's STEERING WHEEL he can continue with his
crew on the first voyage around the world. Enter the fourth door again
and defeat the koopas. The last koopa will drop a New India Flag. Pick
it up and transport yourself to 1947. Follow the trail along to the right
until you reach a big, golden, palace. Place the flag there and a
Newspaper will come up. This one reads: THANK YOU-The return of the NEW
INDIA FLAG marks the birth of a new nation, making Gandhi proud. Mario
will already be in front of the forth door ready to cover it with bricks.
5. The Quill Pen and the Flag
After Mario blocks the fourth door go into the fifth. Defeat all the
koopas in there and the last one will drop a Quill Pen. Take the Quill
Pen and go back in time to 1602. When you get out of the Time Machine
you'll be in a dingy, little town. Go to your right and you'll see a
lady running from a Hammer Bro. Go on the stage she and the Hammer Bro
were on and put the Quill Pen there. A Newspaper should come up saying:
THANK YOU-Now that you have returned his QUILL PEN, Shakespeare can
continue to wright his famous sonnets and plays. You will find Mario in
front of the fifth door. Go through the door and kill all the koopas. The
last koopa will drop a Flag. Pick it up and go to 1969. You will be on the
moon when you get out of the Time Machine. Go all the way to the right and
you will see an astronaut being bullied by a koopa. Jump onto the spaceship
and put the flag there. Another Newspaper should pop up that says: THANK
YOU-Now that you returned the FLAG, man's first landing on the moon can be
claimed by the United States. Again, Mario will be in front of the fifth
door, but this time he will block it with some bricks.
6. The Throne and the Propeller
Go over to the sixth door and enter it. Get rid of all the koopas in this
room and the last one will drop a Throne. Pick up the Throne and enter the
Time Machine. Go to 31 BC and then go all the way to the right where you
will see Cleopatra being bossed around by a Hammer Bro. Go to where
Cleopatra
was and put the Throne there. A Newspaper should flash up saying: THANK
YOU-Now
that Cleopatra has her Throne back, she can resume her region as Queen of
Egypt.
Mario will appear in front of the sixth door once more. Go into the room
again
and fight the koopas all over again. The last one will give you a Propeller.
Get the propeller and propel yourself into 1903 with the Time Machine. When
your in 1903 go to the right and you'll see a plane with no propeller. Put
the Propeller on the plane and another Newspaper should appear. This one
says:
THANK YOU-Now that you've returned the PROPELLER, fasten your seatbelts and
prepare for takeoff. Mario will again reappear in front of the sixth door,
but
this time he covers it up with bricks.
7. The Sword and the Physics Equation
Enter the seventh door and get rid of the koopas to get the Sword. Take the
Sword and go to 1192. You will be in a small chinese town with a Red Shrine
in it. Go to the Red Shrine by going right. When you get to the shrine put
the Sword there. A Newspaper should appear and say: THANK YOU-What would a
Samurai be without his SWORD. Enter the seventh door again and exterminate
the koopas. The last koopa will give you a Physics Equation. Pick up the
sheet
and blast to 1905. You will come out of the Time Machine in a laboratory. Go
to the last chalkboard in the lab and stand right under it, then place the
Physics Equation there. Your final Newspaper should then arrive saying:
THANK
YOU-Because you've returned the E=mc2 formula, physics students will have a
reason to pull there hair out. You will find Mario standing in front of the
seventh door, but this time, like the other doors, Mario will block them
with
bricks and cement.
8. The Final Door
As you go to the final door, you will see that the stop sign that said
"Stop"
now says "Test." Go up to the test sign and answer three questions. There
are
more than just three questions and here they are:
What was Thomas Edison known as?
A. Wizard of Hyde Park
B. Wizard of Menlo Park
C. Wizard of Central Park
Answer: B
Where does Abraham Lincoln's portrait appear?
A. On a Five Dollar Bill
B. On a One Dollar Bill
C. On a Five Cent Piece
Answer: A
How long did Man's First Flight Last?
A. 12 Minutes
B. 12 Seconds
C. 21 Seconds
Answer: B
What Japanese term of "Shogun" is an abbreviation of?
A. A Subdued General
B. Barbarian-Subduing General
C. Great Barbarian General
Answer: B
How many Sonnets did Shakespeare Write?
A. About 250
B. Nearly 37
C. Over 150
Answer: C
Where did Magellan Perish during his voyage?
A. The Philippines
B. The Panama Canal
C. The Strait of Magellan
Answer: A
When was the Berlin Wall Built?
A. 1962
B. 1961
C. 1969
Answer: B
How long did the Dinosaurs Survive on Earth?
A. 100 Thousand Years
B. 100 Million Days
C. 100 Million Years
Answer: C
In Honor of hat Great God were the Ancient Games Held?
A. Zeuz
B. Apollo
C. Dionysus
Answer: A
What does the title "Mathatma" mean?
A. Good Sire
B. Good Luck
C. Great Soul
Answer: C
The formula E=mc2 is based on energy, mass and the speed of?
A. Light
B. Sound
C. Atoms
Answer: A
During what time was the Apollo program undertaken?
A. In Ancient Greece
B. During the 1960s
C. During World War 2
Answer: B
What form of Mathematics did Newton invent?
A. Geometry
B. Calculus
C. Algebra
Answer: B
What Roman Ruler Restored Cleopatra to the Throne?
A. Mark Antony
B. Julius Caesar
C. Augustus Caesar
Answer: B
When you answer three out of the 14 questions correctly you will get to
enter
Bowsers room. If you miss a question, you must go back to that level and
look
at the information blocks. When you enter the final door you will be in a
Dungeon.
Go to the right and Bowser will sneak up behind you. Jump on Bowser three
times
to defeat him. Don't jump on him when he's spinning though! When Bowser
loses,
he will give you a key. Mario will automatically rescue Yoshi and you win
the
game!
----------
11.) Quick Walkthrough
Go get the Torch in door one and bring it to 776BC. Put it onto the pillar
and
then go back to door one to get the Lightbulb. Bring the Lightbulb to 1879
and
put it on the last bookcase. Go into door two and get the Apple. Bring it to
1687
and put it on top of the Tree. Go back into door two and get the Sledge
Hammer.
Bring the Sledge Hammer to 1989 and put it in front of the Guards House. Go
into
door three and get the Egg. Bring the Egg to 80mBC and put it in the cave.
Then
go back into door three and get the Stovepipe Hat. Bring the Stovepipe Hat to
1862
and put it in the middle of the gate. Go to door four and get the Steering
Wheel.
Bring the Steering Wheel to 1520 and put it over the hanging anchor. Go back
into
door four and get the New India Flag. Bring the New India Flag to 1947 and put
it
by the Golden Palace. Go into door five and get the Quill Pen. Bring it to
1602
and put it on the stage. Go back to the fifth room and get the Flag. Put the
Flag
on the Spaceship and then go into the sixth room to get the Throne. Bring
the
Throne to 31 BC and place it where Cleopatra is. Go back to the sixth room
and
get the Propeller. Bring the Propeller to 1903 and put it in front of the
plane.
Go to the seventh room and get the Sword. Bring the Sword to 1192 and put it
in
the Red Shrine. Go back to the seventh room and get the Physics Equation.
Bring
the Physics Equation backto 1905 and put it under the last chalkboard. Go to
the
final door and answer three qustions then enter the door. Inside, jump on
Bowser
three times to win!
----------
12.) Ending
Mario takes the golden key from Bowser and walks over to Yoshi's cave. He
then
opens it and sets Yoshi free. Yoshi and Mario rejoice together. Outside
Mario
gives a peace sign while Yoshi watches Bowser cry himself out. A sign in the
air says, You Win!
----------
13.) Passwords
RGNC4L-Torch
R7NCCL-Torch, Lightbulb
R55CF3-Torch, Lightbulb, Apple
R5DCFB-Torch, Lightbulb, Apple, Sledge Hammer
S5DDFB-Torch, Lightbulb, Apple, Sledge Hammer, Egg
S1DD?B-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat
91DX?B-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat, Steering
Wheel
91GX?9-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat, Steering
Wheel, New India Flag
90GXB9-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat, Steering
Wheel, New India Flag, Quill Pen
90BXBD-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat, Steering
Wheel, New India Flag, Quill Pen, Flag
D0BSBD-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat, Steering
Wheel, New India Flag, Quill Pen, Flag, Throne
DHBSVD-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat, Steering
Wheel, New India Flag, Quill Pen, Flag, Throne, Propeller
5HBJVC-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat, Steering
Wheel, New India Flag, Quill Pen, Flag, Throne, Propeller, Sword
5H?JVC-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat, Steering
Wheel, New India Flag, Quill Pen, Flag, Throne, Propeller, Sword, Physics
Equation
----------
14.) Map
Key: * Star Statue
B Bowser Statue
C Chest Statue
D Door
O Stop Sign/Test Sign
_ Floor
Y Yoshi Picture
K Donkey Kong Picture
@ Bowser Door
D D D D
_C_Y_B_K_*___D_Y_B____C_D__D_Y_*__BO_@_B
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15.) FAQ
Here are some FAQ:
Q: Does this guide work for the SNES version of Mario's Time Machine?
A: No. This Guide is for the NES version only. The SNES version is
different.
Q: Can I get back into a room if Mario closed it off?
A: No, and even so, why would you want too?
Q: Mario just closed all of the doors. Can I go back and go into another
place
in time again?
A: Only if you answer a wrong question on the Test.
Q: Why did the stop sign change to Test?
A: You need to take a test before you defeat Bowser. There are 14 questions
and
the test will give you three. If you miss a question, the test will send you
back to the time where the answer is given in one of the information blocks.
Q: Can I jump over the test sign and skip it?
A: No. You can jump over it, but it won't allow you to go into Bowser's
room.
Q: Can I go further into the Museum?
A: No. You can in the SNES version, I think.
Q: Can I die?
A: No.
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16.) Credits
Team B
designed and developed by
Radical Entertainment
programer
Brian Carpenter
artist
Rob Oliveira
composer
John Korsrud
producer
Kevin Wilkinson
&&
Bob Emond, Ian Verchere, Paul Wilkinson, J.S. Bach, Ryan Slemko, countless
others
17.) Closing
Well, this is the end of the guide/walkthrough. I hope you enjoyed it and I
hope it helped you. I want to thank Skrybe (
[email protected]) for giving
me
the manual and I want to thank Nintendo for making this game possible, but
most
of all, I want to thank you for reading this guide. Thanks everybody!
My E-Mail address is,
[email protected] .