SeaDragon will now present...


                                T     H     E

            ___________                       _|_              /|
           /          //| _.-|--__,-''|    _-  |  -_    ---  /  |
         /___     __/ / ||   ||  --   /   |         |   |  | |  |
             |   |   |  ||   ||  |/ /  __|__       __|__|  |/  /
             |   |   |  ||   ||   _ --,  |           |  |   _ --
             |   |   |  ||   ||  | |  |   |_       _|   |  | |  |
             |   |   |___,,__||__| |_ |     - _|_ -     |__| |  |
             |_.-'                   \|        |               \|


                              R A G E   W A R S





                              +BOSS STRADEGIES+




                               ***************
                               *Final Version*
                               ***************


              +Copywright 2003-2004 SeaDragon. All rights reserved+






I. Intro


Hola! It's the first person shooter freak again, ME! Welcome to my Turok: Boss
Stradegies. This will be my biggest production yet, so don't be surprised to
find out that the copywirght date is expired by a few years. P.S.: Unlike most
of my stradegies, I won't involve strafing, no matter where you are, these
bosses always keep a close aim.




II. Legal Blah, Blah, Blah

This FAQ (pronounced F-A-Q or FAK, whatever you choose) has ALL RIGHTS
RESERVED BY ME!!! Meaning that you may not copy, tamper, or mock this FAQ in
ANY WAY, so only I can do that. You acually can, but only with my permission.
And that permit is valid for twenty-four hours only.


III. Contact Me


> My email address is [email protected]
> I don't want junk mail.
> You can ask for help, praise me, whatever.
> I don't mind getting FAQ corrections sent.
> Hate mail? SUUURE, just send it on in!


IV. Version History

Version 0.0: Just began typing what can only be described as months of work.

Final Version: Just released to GameFAQS


V. Weapons


There's not too much to say about these whoppers, but I'll list them anyway. To
make them better, they have secondary functions.


A. Bullet Weapons


ASSAULT RIFLE: Primary: Shoots one bullet at a low rate of fire. Secondary:
With the rapid fire upgrade, this thing sprays large amounts of hot lead in a
concentrated stream of fire.

MAG. 60: Primary: Shoots three bullets in a row. Secondary: With the laser
sight attachment, this buttkicker will shoot off 25 bullets at once! Whew!

SHOTGUN: Primary: Just like any other shotgun, spreads seven shots. Secondary:
Think of the primary function, only five times as powerful.

MINIGUN: Primary: Fires an unholy amount of flesh minacing lead. Secondary:
Hold down B and the invincibility attachment comes up. WARNING: The secondary
function drains energy ammo FAST! Primary does the same to bullet ammo.


B. Explosive Weapons


NAPALM LAUNCHER: Primary:  Fires up to three bombs. Secondary: Detonates the
bombs that primary sets.

SCORPION MISSILE LAUNCHER: Primary: Fires dangerous high-radius missiles.
Secondary: Press B to set a rocket magnet. Tertiary: Hold B and press Z to set
a rocket repel.

GRENADE LAUNCHER: Primary: Fires a three-second timed grenade. Secondary: Fires
an impact-sensitive grenade.


C. Energy weapons


NUCLEAR FLARE LAUNCHER: Primary: Fires radioactive isotopes that slowly suck
away at health. Secondary: Fires a charged, unstable nuclear projectile that
practically inhales health.

FREEZE GUN: Primary: Fires ice beams that slow enemies for one second.
Secondary: Fires an ice beam that will stop enemies in their tracks for five
seconds.

INFLATOR: Primary: Fires O2 darts that stretch enemy flesh. Secondary: Fires a
charged O2 dart that constantly streches flesh. And let's face it, bodies only
strech so far...

EMACIATOR: Primary: Think opposite of the inflator's primary function.
Secondary: If this directly hits an enemy, they can only be described as a dead
string bean. If it does NOT hit directly, the projectile will explode into
beams of primary function.

BOOMERANG: Primary: I don't see just how this uses ammo, but you throw it, and
it slices through foes. Secondary: Throw it in this mode, and any enemy it hits
will slow down temporarily.

TEK CROSSBOW: Primary: Fires big blue particles that explode on impact.
Secondary: Upgrade to the sniper scope for greater power and accuracy. Silent
and deadly.

PLASMA RIFLE: Primary: Fires green lasers that explode on impact. Secondary:
Uprages to a silent, rapid-fire Sniper mode.

CHESTBURSTER: Primary: Fires a temporary embryo that dies and causes damage on
impact. Secondary: Fires an embryo that will be planted in the heart and break
out of the chest in time, killing the victim.



D. Misc. Weapons


IRON CLAW: Plant it and anyone who steps on it will be doomed.

CEREBRAL BORE: Shoots a drill at the enemies' head and drills out a few gallons
of brain fluid.

PFM MINE: Plant these and anyone who comes near it will be exploded.

SENTRY TURRET: A rapid fire, automated turret that will kill anyone on an
opposing team.

WARHAMMER: Primary: Hammer the crap out of your foes. Secondary: A charged
attack.

MITE'S CLAWS: Primary: You scratch. Secondary: Double scratch and acid
projectile.

RAPTOR'S CLAWS: Primary: Rapid Attacks. Secondary: A leaping double scratch.




VI. Characters

These are all of the characters you can play as.


GOOD GUYS:


JOSHUA: As the second-born male of this Fireseed generation, Joshua must assume
the mantle of Turok and prove himself worthy to wield the Light Burden; a
sacred vessel that is arguably the most powerful weapon ever created.

TAL SET: The very first Turok, Tal' Set is the greatest champion mankind has
ever known. Having saved the Lost Land and mankind more than once, he strikes
fear into the hearts of those who do evil. If YOU'RE playing as him, you can
only use the warhammer.

ADON: Scholar, sorceress, and warrior, Adon is the bridge between the people of
Galyanna and the Council of Voices. It is her duty to protect and serve both
masters well.



BAD GUYS:


MANTID SOLDIER: A more highly evolved drone, these heavily armored insects are
huge, swift, and deadly. They will stop at nothing to see their destiny
fulfilled and that includes the destruction of Turok.

FLESH EATER DEATH GUARD: Their size and sheer ferocity make these flesh-eaters
among the most dangerous enemies. Armed and fearless, the Death Guard have only
one reason to continue their wanton destruction.

LORD OF THE DEAD: The foul, grotesque inhabitants of the netherworld known as
Deadside have produced a warrior to participate in the battle to defeat Turok
and secure the Light Burden. A victory for this slime means untold terror for
the living.

THE CAMPAIGNER: The Campaigner once ruled the Lost Land with an iron fist. But
he was destroyed by Joshua's Turok ancestor, Tal' Set. He's back now for
revenge, part man and part machine.

BLIND ONE GUARDIAN: An ancient race of subterranean cave dwellers. They eat the
flesh of warm-blooded prey. Joshua has decimated their number and now they want
revenge.

DINOSOID FIREBORN: The Fireborn are a bizarre Dinosoid species with the unique
ability to resist injury by flame. Born of genetic and magical experimentation,
these beasts are tougher than nails and will stop at nothing to bring about the
demise of Turok.

PURR-LINN JUGGERNAUT: The Pur-Linn are an ancient race of powerful and
primitive creatures that are deeply resentful of the intellectual and technical
superiority of the human race. They believe that if they can destroy Turok,
humanity will fall.

SYRA: A hired gun orphaned by marauders as a girl, Syra gives no quarter and
expects none in return. A whirlwind of lead and steel, she has accepted a
bounty on the head of Joshua Fireseed.

THE WARLORD BASTILLE: A former Warlord and General, this evil being believes
the only way back to power is to defeat Turok and grab the Light Burden.
Crafty, manipulative, and downright fearsome, Bastille will have his enemies'
heads and eat them, too.

SYMBIONT: These things are from a family of arachnid parasites. Tapping into
the mind of their hosts, they take over all functions and steal every last
shred of their essence. Vile, creepy, and almost unstoppable, they must
eliminate Turok before they can conquer the Lost Land.


OTHER GUYS:


DINOSOID VELOCIORAPTOR: Fast, intelligent, and lethal, these genetically
enhanced dinosaurs are among Turok's oldest enemies. They are cunning,
ruthless, and totally without remorse. Can only use claws.

MANTID MITES: They fight in packs, often overwhelming their prey by sheer
numbers. They are quick and fearless. They are perfectly expendable warriors
designed to do nothing but take out what they consider to be "the trash." Can
only use claws.

MANTID DRONE: The Mantids are a highly evolved race of insect warriors who
devour anything that stands in their way. Only Turok can keep them from slowly
engulfing the Lost Land.

BIOBOT ELITE: The Primagen brought these grotesque creatures into existence
before Turok destroyed him. They now annihilate anything in their path as they
blindly seek revenge for the death of their master.





VII. Stradegies


Remember, each of these bosses has a special ability that distinguishes them
just from being a bot with tons of health.



A. THE WARLORD BASTILLE

He's big, he's mean, he absorbs lead. But that doesn't mean that you can't kill
him. Just shoot him and make sure you have plenty of health. If you're out of
ammo, there are alcoves on the side of the arena containing ammo, just don't go
in there unless you're desperate. he also has a sheild that protects his
health, so after you take out his sheild, his body will be temporarily exposed,
so fill him full of lead, Billy. If you're about to die, don't panic, there is
bullet ammo and health in the corners of the arena at all times, now this
stradegy doesn't get simpler than: repeat untill dead.



B. BOUNTY HUNTER SYRA

Yeah, and you pictured her to be a cute little girl that comes over to make
soup for you. Think again. She's a gun-packing bounty hunter with a purr-linn
warclub as a body guard. Warclubs has just as much health as you, and they each
respawn after 60 seconds, so kill Syra first. There is respawning ammo and
health all over the arena, so stock up when you need to. Also, Syra has a
sharper aim than any boss, she's a sniper, after all, so beware. Now, repeat
untill dead.


C. MIND PARASITE SYMBIONT

Here's a fun twist: There's nowhere to hide in this place. Symbiont will use
his mind powers to create three look alikes of himself. Of course, Symbiont
always has one charateristic that distinguishes him from his illusions. And one
other thing, these illusions CAN hurt you. And if you kill them, they'll just
keep on coming back, so concentrate on the different one. Also, there is
respawning health and ammo, so stock up for this grueling battle. Just repeat
untill dead.


D. TUROK MASTER TAL'SET

Yep, it's your daddy. And you have to fight him at the end of every trail. He
has every single weapon, too. There is ammo in the middle of the arena, health
on the edge, and power in the underhalls. After a few million shots at him, he
will teleport and summon random enemies to come and kill you. After you kill
them, Tal'Set will be back. You know what to do, repeat untill dead.





VIII. Secrets

All Characters: Acumulate 250 frags
All Weapons: Acumulate 500 frags
Unlimited Ammo: Acumulate 750 frags
All Extra Modes: Acumulate a near impossible 1000 frags, now, THAT'S mass
murder!

NOTE: After getting 250 frags, you can just copy your player four times to get
all the cheats, simple, yes?.




IX. Credits

Accaim and Iguana, for this extensive game.
Me, I wrote it.
Brother Reed for the title art.
You, for reading.


X. Closer

Whew, that was a lot of work. You'd better appreciate this, or else!

XI. Other FAQS By ME, YES ME!!!

Current FAQS: Turok 2: Seeds of Evil Stradegies, Turok: Dinosuar Hunter Boss FAQ
Up and coming releases: Doom 64 Everything but a walkthrough FAQ