__ ____ __
/ \/`-. .-._ | `-. | | ___
/ \ / \ | \ | | ,-' `.
| \ / \ | |\ | | | / \
| \ / /\ \ | |/ | | | | .-. |
| |\ /\ \ /__\ \| ,' | | | `-' |
| | ‘' \ \ | |\ `. | | `. ,'
/ | | \.-._ |__| `. `.| | `.__,-'
|_____| \_,-'_____\ \ `__'|__|_____ __ ____
| |____\__ | \ | /__ ___ | \ ,-' `.
| | | | \ | | \ | | | | / _ ,'
\__ __/ ____| | \| | \ | | | | | \ `.'
| | | |___ | | \ | | | | \ `--.
| | | | | |\ | \| | | |. `._ `.
| | | ___| | | \ | |\ | | | `.___| |
| | | |_____ |___| \___| | \ | |___| /
/___| | | | | \____| `.______,'
|_________/ /___|
ASCII Art courtesy of Ghost Of Legault, but thanks to Twistd Soul for his
efforts as well. Thanks dudes!
Copyright Nintendo 2001
Written By Brian P. Sulpher
E-mail:
[email protected]
Version 1.0
Dates Written: March 25th to April 19th, 2006
I dedicate this FAQ to the single Brian. The single Brian realized the
other day that he forgot about this gem of a game, and now that he has some
free time (and a renewed interest in the GBC), he will now give some of the
great games he owns for that handheld the attention they deserve!
Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are living
it up in the afterlife as you did in this world. You will always be in my
memories, and you will never be forgotten.
-----------
Version 1.0
-----------
-Submitted guide on April 19th, 2006
-----------
Version 1.5
-----------
-Submitted guide on January 2nd, 2007
-Corrected some racket information (thanks to Hugo Carvalho)
-Added in the Character Stat Optimization Section (again thanks to Hugo
Carvalho)
----------------------------------------------------------------------------
-----------------------------Table Of Contents------------------------------
----------------------------------------------------------------------------
1) Introduction
2) Controls
3) Terminology
4) Play Modes
5) Singles Walkthrough
6) Doubles Walkthrough
7) Training Challenges
8) Courts
9) Equipment
10)Mario Mini-Games
11)Character Stat Optimization
12)N64 Transfer Information
13)Secrets
14)Final Word
----------------------------------------------------------------------------
-------------------------------Introduction---------------------------------
----------------------------------------------------------------------------
1) Mario Tennis is a great handheld version of the same family of game
released for the N64 (aptly titled "Mario Tennis"). However, where as
the N64 version may have been a slicker presentation, it lacked any real
single player depth. This is not the case of the GBC version, as it
contains a great story mode called "Mario Tour". However, it also has
many mini-games to play, multiple unlockable characters, and creating
your own player, right down to their own equipment! So, sit down, take a
deep breath, and start the journey of a lifetime, an odyssey... of
TENNIS!
----------------------------------------------------------------------------
---------------------------------Controls-----------------------------------
----------------------------------------------------------------------------
2) This section will look at the basic controls for saving the world from
ruin at the hands of evil.
o----------------------------o
| Academy/Tournament Grounds |
o----------------------------o
D-Pad...: Moves your player in the corresponding direction pressed.
SELECT..: No apparent use.
START...: brings up the in-game menu.
B Button: Hold it down to run (in conjunction with the D-pad movement).
A Button: Use this to speak to others and to examine objects.
o-----------------------o
| Basic Tennis Controls |
o-----------------------o
D-Pad...: Moves your character in the corresponding directions pressed. Also
used to aim vollies around the court.
SELECT..: Cancels any stroke that has been started, allowing the player to move
around the court once more.
START...: Brings up the in-game menu.
B Button: Performs a basic slice.
A Button: Performs a basic overhand stroke.
o--------------------------o
| Advanced Tennis Controls |
o--------------------------o
~~~~~~~~~~~~~~~
~~~ Serving ~~~
~~~~~~~~~~~~~~~
D-Pad........: Moves position pre-serve, aims the direction of the ball from
the serve.
B Button.....: Hits the ball with a Slice.
A Button.....: Hits the ball with Top Spin.
B + A Buttons: Hits the ball with a Smash.
~~~~~~~~~~~~~~~
~~~ Strokes ~~~
~~~~~~~~~~~~~~~
Aiming...: Hold the D-pad in the direction the shot is desired to move once
the stroke has been initiated.
Slice....: Press the B Button once to initiate the stroke, press and hold it
a second time to hit a blue streaking slice with more power.
Top Spin.: Press the A Button once to initiate the stroke, press and hold it
a second time to hit an orange streaking top spinner with more
power.
Smash....: Press together the A Button and Button to initiate the stroke,
press and hold both Buttons a second time to hit a pink streaked
smasher with more power.
Lob Shot.: Press the A Button to initiate the stroke, followed by pressing
the B Button to finish the stroke. Hold down the B Button to
increase speed and depth of the stroke, though it is mostly
dependent upon your stats and aiming ability for the quality of
the shot.
Drop Shot: Press the B Button to initiate the stroke, followed by pressing
the A Button to finish the stroke. Hold down the A Button to
increase speed and location of the stroke, though it is mostly
dependent upon your stats and aiming ability for the quality of
the shot.
----------------------------------------------------------------------------
--------------------------------Terminology---------------------------------
----------------------------------------------------------------------------
3) This section will review the jargon of the game of Tennis, making an easy
reference system for any novice to the game.
Ace.........: A serve where the receiver fails to even touch the ball.
Advantage...: The player who won the Deuce point, will have a chance to win
the game by taking the next point. Losing the point in this
situation will revert the score for the game to Deuce.
Backhand....: Hitting the ball on the far side of the racket hand
(ie left-handed player hits ball on right side of the body).
Break Point.: When a server will lose the game if they lose the point.
Bye.........: Higher ranked seeds will get a pass into a later rounds of
tournaments.
Court.......: The surface a game is played on, they vary depending on the
materials used to construct them.
Deuce.......: If the game is tied at 40-40, the score is called Deuce. From
this point, the player that wins two straight points will win
the game.
Double Fault: When a server fails to get the ball into play on two
consecutive attempts, it will result in a point for the
opposition.
Drop Shot...: When a player hits a shot with backspin so it lands just over
the net, where it will barely move upon landing.
Forehand....: Hitting the ball on the close side of the racket hand
(ie left-handed player hits ball on left side of the body).
Game........: each set is decided by the first player to six games, with
each game composed of four points (15-30-40-game).
Let.........: When the serve hits the net but the ball lands in the proper
segment of the court, the play is called back, as if it never
occurred.
Lob.........: Sends the ball high and deep into the backcourt, it is used
to get the ball over an opponent by the net, or to buy time
for an out of position player to get back into the center of
the court.
Love........: Anytime a player has not scored in a game, their 0 points is
referred to as Love.
Match Point.: When a player needs just one more score to win the final set,
ending the match.
Tie Break...: Used to determine a winner when the games of a set are tied
6-6. The first player to score 7 points and being ahead by
two points will win the set.
----------------------------------------------------------------------------
--------------------------------Play Modes----------------------------------
----------------------------------------------------------------------------
4) This section will take a look at the various Play Modes available to play
around in.
o------------o
| Exhibition |
o------------o
This mode will allow you to play as near any character from the Mario
universe or from the main story mode, Mario Tour. The length of the games
and specific rules can be implemented to change the style of match played.
o-------------o
| Linked Play |
o-------------o
With two people that have the same game and both have their link cable, they
can hook up their two Gameboy Colors and have a heads up match, using a
variety of rules/settings to change the style of match played.
o------------------o
| Mario Mini-Games |
o------------------o
These brief diversions offer a variety of small challenges that are
presented by Mario universe characters, each with their own unique rules
for victory. The following are the mini-games to be played:
*Banana Bunch
*Boo Blast
*Fruit Factory
*Medallion Match
*Perfect Shot
*Shooting Stars
*Target Shot
*Treasure Box
*Two-On-One
o------------o
| Mario Tour |
o------------o
The largest portion of the game is dedicated to this mode, taking your
character and his/her partner all the way to the top of three classes at the
Academy, to ultimate victory in the Island Open, and even to the lofty
heights of playing on the same court as the greatest player of all time!
----------------------------------------------------------------------------
----------------------------Singles Walkthrough-----------------------------
----------------------------------------------------------------------------
5) This section will cover the main game, the Mario Tour, in detail.
o--------------------------------o
| Gonna Play? Need A Character! |
o--------------------------------o
Perform the following choices, getting the game ready to roll:
i) Choose a Guy or Girl, also using START to switch the strong hand of the
player.
ii) Give the player a name, or just use the default.
iii) Choose a Guy or Girl, also using START to switch the strong hand of the
player.
iv) Give the player a name, or just use the default.
o-------------------------------------------o
| Singles! Junior Division, Should Be Fun! |
o-------------------------------------------o
After getting the long-winded and bruising tour, head out from the dorm room
solo, looking to get a few lessons before entering competitive matches. Run
down the path, taking the pathway all the way to the end of the screen,
entering the Training Court. Head into the caged court area and speak to
the various instructors, doing the following challenges (for these
challenges and all others that follow, refer to the Training Challenges
section below this section). Do not worry if all challenges are too tough to
do for now, come back with improved stats to make it easier:
*Net Play Practice 1
*Net Play Match 1
*Stroke Practice 1
*Stroke Match 1
*Service Practice 1
*Service Match 1
Follow that up with a visit to the Training Center (if you want to get more
practice in) by going out of the Training Court, heading left until the
path downward appears. Go down and then turn right, following the path to
the Training Center, where two events can be played (though only Level One
is listed due to them being Junior classification, you can go to higher
levels on these if you like):
*Machine Level 1
*Wall Level 1
Once ready, head back up to the pathways, taking the next path leading
upwards, entering the Junior Class Court. Step up to the head referee,
asking for a match, which will start the climb up the rankings!
~~~~~~~~~~~~~~~~~~~~~
~~~ 4th Rank: Pam ~~~
~~~~~~~~~~~~~~~~~~~~~
Pam is ranked fourth for a reason, which is that she is horrible. her best
strength is that she is consistent... at being awful. To beat her, on serve
use the cross court diagonal serve (like in Serve Practice 1), gaining many
easy Service Aces, while on the receiving end of serves hit the ball back to
the other side, followed by making your way to the net, playing a strong
volley game to end her reign as #4 in the Junior Division.
~~~~~~~~~~~~~~~~~~~~~~
~~~ 3rd Rank: Curt ~~~
~~~~~~~~~~~~~~~~~~~~~~
Another slow as molasses competitor, Curt at least has a bit of power to his
stroke. He also boasts a decent Slice, which can make his serves bend
enough to throw off your timing, so if the blue glow occurs, be ready to
move a little further to the side to reach the ball. Although he can not be
Service Aced easily, he will give up a few, so work the diagonal serve. Be
sure to get a piece of his serves, then work towards the net, making use of
Smashes on his weak returns of your volley strokes.
~~~~~~~~~~~~~~~~~~~~~~
~~~ 2nd Rank: Beth ~~~
~~~~~~~~~~~~~~~~~~~~~~
Similar to Curt, but not as good with slice while being slightly faster.
She is not really vulnerable to a Service Ace, but her returns tend to be
poor, so charge the net and put her away on the second shot while she is out
of position from the diagonal serve. On her serves work your way to the
net, looking to make use of a Drop Shot/Lob Shot to areas she can not reach,
though Smashing the ball is also advisable.
~~~~~~~~~~~~~~~~~~~~~
~~~ 1st Rank: Bob ~~~
~~~~~~~~~~~~~~~~~~~~~
One word is needed to describe Bob... Power. Okay, two words... Power &
SLOW. Bob is incredibly slow, making him a far easier target when you are
serving, utilizing diagonal serves that he sometimes can not reach (Service
Aces), and when he does, they will be floating gifts, just begging to me
smashed down the throat of Powerful, Slow, Bob. When he is serving,
provided you can get a racket on his somewhat decent serves, work up to the
net, working him over with a left-right-left return game, which will
eventually cause him to miss the ball, as he is too slow to keep alternating
his direction. Keep the pressure on him, using Lob Shots to get the ball
over his head and away from his body, and he will soon fall to your skills,
making you the Junior Class Champ!
After receiving the medal for winning the Junior Class Singles Championship,
you are ready to move onto the Senior circuit!
o--------------------------o
| Senior Class Preparation |
o--------------------------o
Before heading onto the Senior Class court, it would likely be wise to go
explore some more strategies by learning new skills at the Training Court
and the Training Center. Start off by moving to the Training Court, facing
the following challenges (for details on these, see the Training Challenges
section):
*Net Play Practice 2
*Net Play Match 2
*Stroke Practice 2
*Stroke Match 2
*Service Practice 2
*Service Match 2
After these are finished, head for the Training Center, where you can now
get some equipment to augment your skills on the court.
After checking out this option, it is time to go after some more training,
facing the following challenges (again, it is possible to go to higher
levels than are listed here, but these are the Senior Level challenges in
this area):
*Machine Level 2
*Wall Level 2
o-------------------------------------------------o
| Senior Class Singles... Ramping The Difficulty! |
o-------------------------------------------------o
Head back up to the pathway, moving left to find a path leading to the
Senior Class court. Step up to the head referee, asking for a match, which
will start the climb up the rankings!
~~~~~~~~~~~~~~~~~~~~~~~
~~~ 4th Rank: Brian ~~~
~~~~~~~~~~~~~~~~~~~~~~~
Brian is a very conservative player, often remaining on the baseline, trying
to outwait you, forcing you into a mistake. However, since he is so
conservative, charge the net and play from the front, forcing him back and
forth, attempting to make him serve up a watermelon of a return, at which
point you should play Gallagher and Smash that Melon down his throat. The
alternative to this is to use Drop Shots away from his position, forcing him
to dive, and if he makes connection with the ball, simply swat it into the
wide open court he has left unguarded.
~~~~~~~~~~~~~~~~~~~~~
~~~ 3rd Rank: Joy ~~~
~~~~~~~~~~~~~~~~~~~~~
Joy is rather late on her movements, and as such she is very vulnerable to
strong serves. In particular, work the center line on each serve, as she
will often only get enough of the serve to send the ball back into the net,
which is not a Service Ace, but it still results in a point without any
real work on your part. Her serve is also nothing to write home about, so
return it with ease, and then work the back and forth pattern, mixing in the
Drop Shot when you see her cutting to the side too soon for your next shot.
~~~~~~~~~~~~~~~~~~~~~~~
~~~ 2nd Rank: Allie ~~~
~~~~~~~~~~~~~~~~~~~~~~~
Allie is a well-rounded opponent, who can play the net and the back line
equally well. However, due to the slow court, he can be taken advantage of
by utilizing Drops Shots on slow returns from him. If he manages to get up
to the net to play the ball, work a back and forth style of returns, forcing
him to make a crucial mistake, opening up a side of the court for the easy
score. No easy outs here, he will hang around on most rallies for a while
without really threatening, so play safe and smart, he will mess up
eventually.
~~~~~~~~~~~~~~~~~~~~~
~~~ 1st Rank: Fay ~~~
~~~~~~~~~~~~~~~~~~~~~
Fay is the Senior Class Champ, and she did not get here by looking pretty.
No, Fay has a wicked stroke at her disposal, which coupled with her strong
serve, above average speed, and varied style of play, Fay is an all round
challenge that will take some work to beat. However, she is not without
weakness, so work on getting her running the back line of the court,
followed by using the Drop Shot to try and score. if she manages to get
the ball out of the dirt, start working the long, powerful strokes to drive
the ball past her. There are no shortcuts with this champ, so work
methodically, cutting the woman's options down, one by one.
After receiving the medal for winning the Senior Class Singles Championship,
you are ready to move onto the Varsity Team!
o--------------------------o
| Varsity Team Preparation |
o--------------------------o
Before heading onto the Varsity Team, it would likely be wise to go explore
the remaining strategies by learning new skills at the Training Court and
the Training Center. Start off by running to the Training Court, facing
the following challenges (for details on these, see the Training Challenges
section):
*Net Play Practice 3
*Net Play Match 3
*Stroke Practice 3
*Stroke Match 3
*Service Practice 3
*Service Match 3
After these are finished, head for the Training Center, where you can now
get some equipment to augment your skills on the court.
After checking out this option, it is time to go after some more training,
facing the following challenges (all that remains are two levels for each,
so go finish off the run):
*Machine Level 3
*Machine Level 4
*Wall Level 3
*Wall Level 4
o----------------------------------------o
| Singles Varsity... The Dream Achieved? |
o----------------------------------------o
Head left from the Training Center, entering the green Varsity Court. Speak
to Mark in the middle of the court, prompting a play-in game versus a member
of the Varsity Traveling team, a win meaning that your character will
become a member of said Varsity Traveling team!
~~~~~~~~~~~~~~~~~~~~~
~~~ 4th Rank: Bob ~~~
~~~~~~~~~~~~~~~~~~~~~
Bob may seem familiar to you at this point, and you would be right.
Remember the Junior Class Champ Bob? Well, this guy is very similar,
boasting a fair bit of power, but he is far faster than his Junior
doppelganger. However, he is still incredibly weak to Drop Shots, so send
then towards the Out Line, either scoring a point, or forcing Bob to dive to
save the ball, at which point the ball should be Smashed into the open
court. When he is serving, just focus on the return, then charge the net
and play an aggressive net game (as described above), getting the victory!
After defeating the man, the people around your rise to prominence will
appear, giving some adulation before the ominous... TO BE CONTINUED... pops
up.
o------------------------o
| Island Open Tournament |
o------------------------o
Rush from your room to the Headmaster's Office, arriving just in time to
find out that you will be going as the fourth member of the Academy's team,
so listen up. However, when it comes times to decide if leaving tomorrow is
the best option, you have no choice, so say you will go.
After landing at the tourney, feel free to explore and talk to the others
around the grounds, learning of the other Tennis schools have come to
compete. Whether the fans back the underwhelming Union, the imperial
Empire, the rudely mean Factory, or the accomplished Academy, each will have
their ardent supporters out in force, looking to cheer their side to
victory! Once you are ready to advance forward, go back into the central
area, finding the tournament brackets on the wall, so take a look (or look
right here even):
_____________________
Key |
|
(A) - Academy Member |
(E) - Empire Member |
(F) - Factory Member |
(U) - Union Member |
|
_____________________|
(A) YOU_____ ___Frank (F)
| |
| |
|___ ___|
| | | |
(U) Sammi___| | | |____Sean (U)
|___ ___|
| | | |
(E) Spike_______| | | |_______Kevin (A)
| |
| |
(F) B. Coz__ | | __A. Coz (F)
| |___ ___| |
| | | |
|___ | | ___|
| | | | | |
(E) Ellis___| | | | | |___Elden (E)
|___| |___|
| |
(A) Emily_______| |________Mark (A)
Notice that the Academy is the most heavily represented team, and they also
have three of the four TOP SEEDS! After touring through the various
entrants in the tournament, step into the nearby open circle, getting lead
to the court, starting off the first round of the tournament!
~~~~~~~~~~~~~~~~~~~~~
~~~ Sammi (Union) ~~~
~~~~~~~~~~~~~~~~~~~~~
Sammi is rather weak overall, but her averageness makes her good enough to
not make any huge bonehead errors. However, she is vulnerable to the "down
the line" serves, as she will often return them weakly with an arcing
trajectory, making a Smash Ace a high probability. If she is serving or
survives the first stroke from your character, it becomes a game of Drop Shot
away from her, scoring the point, or hitting the return (which will be a
dive at best typically) to the open court for the point. The hardest part
of beating her is to stay focused, returning her serves/strokes strongly
while working towards the net, where the strong, aggressive play will bounce
her from the brackets of the tournament with ease!
With Sammi dispatched, the tournament will break briefly, so go talk to the
spectators to learn of how the Factory is highly underrated, the Academy is
highly overrated, Union sucks like most thought, and though Empire
struggled, Spike will rule over all! When ready, head back into the main
area, checking out the tournament standings:
_____________________
Key |
|
(A) - Academy Member |
(E) - Empire Member |
(F) - Factory Member |
(U) - Union Member |
|
_____________________|
(A) YOU>>>>>v v<<<Frank (F)
v v
v v
>>>>v v<<<<
| | | |
(U) Sammi>>>| | | |<<<<Sean (U)
|___ ___|
| | | |
(E) Spike>>>>>>>^ | | ^<<<<<<<Kevin (A)
| |
| |
(F) B. Coz>>v | | v<<A. Coz (F)
v |___ ___| v
v | | v
v>>>v | | v<<<<
| | | | | |
(E) Ellis>>>| | | | | |<<<Elden (E)
|___| |___|
| |
(A) Emily>>>>>>>^ ^<<<<<<<<Mark (A)
Step into the circle near the line remaining Empire member, starting out the
second round match-up with Spike!
~~~~~~~~~~~~~~~~~~~~~~
~~~ Spike (Empire) ~~~
~~~~~~~~~~~~~~~~~~~~~~
Spike is the Empire's best and last hope, and he brings with him a bag of
tricks the likes of which you have not seen to this point. In fact, he is
easily the toughest match to date, and he requires the most consideration
and range of play area, so it is time to modify the charge the net
aggressiveness that has worked to this point. When serving, use the down the
line serve to make Spike dive after the ball, forcing him into the defensive
play, followed by using Drop Shots and Lob Shots to lead Spike to the sides
of the court, followed by smashing the ball into the open areas if he
manages to get a piece of the first shot. When playing on the serve
recieval, Spike will hit a lot of strong "Nice!" serves, so react to the
direction of the ball, then work towards the net, trying to get the leading
Drop/Lob Shot scenario.
Now, this strategy needs to be alternated by allowing for two main extras
that Spike has in his arsenal:
*The fast and lethal Lob Shot. The Lob Shot will move quite quickly,
going at a speed comparable to that of a regular stroke. Whenever that
star appears for a Lob Shot, back off and get onto the star to hit the
ball back at Spike, trying to Smash it away from his location on the
court.
*Spike can also drop a lethal Drop Shot. The Drop Shot will start to hit
the ground as it begins to bend, turning a near 90 degrees to try and cut
right out of the court. However, this one is not a huge concern, as you
will still be playing an aggressive net game (like usual).
So, for playing Spike, the game is no longer locked onto completely
dominating the net with abandon, as Spike is able to counteract that.
Instead, play with an aggressive net game, but be more watchful of the ball
and the court, looking for the tell tale movements that indicate the shot
being used (ie bending shots are Drop Shots, fast high balls are Lob Shots).
Now that Spike has been sent to the locker room (far earlier than he thought
would ever be possible), the tournament shall take a break. You will be
congratulated by your team mates, then head outside to hear about how the
Academy is still doing well, despite the surprisingly good A. Costello of
Factory, and how you are beginning to form a reasonable strong fanbase.
Once you are ready, head back inside, checking out the tournament tree to
see your next opponent:
_____________________
Key |
|
(A) - Academy Member |
(E) - Empire Member |
(F) - Factory Member |
(U) - Union Member |
|
_____________________|
(A) YOU>>>>>v v<<<Frank (F)
v v
v v
>>>>v v<<<<
| v | |
(U) Sammi>>>| v | |<<<<Sean (U)
>>>>v v<<<<
| | | ^
(E) Spike>>>>>>>| | | ^<<<<<<<Kevin (A)
| |
| |
(F) B. Coz>>v | | v<<A. Coz (F)
v |___ ___| v
v | | v
v>>> | | v<<<<
| | | | v |
(E) Ellis>>>| | | | v |<<<Elden (E)
>>>>^ ^<<<<
^ |
(A) Emily>>>>>>>^ |<<<<<<<<Mark (A)
Step into the circle near the fellow Academy player who has been so
supportive of your efforts... Emily!
~~~~~~~~~~~~~~~~~~~~~~~
~~~ Emily (Academy) ~~~
~~~~~~~~~~~~~~~~~~~~~~~
Emily is a strange transition from the power and insane aim of Spike, but
she is by far the fastest opponent faced by you to date. Emily will use her
considerable speed to cover most of the court, meaning that Drop Shots will
not get by her, but well placed strikes WILL make her dive, leaving her open
to an immediate counter attack. Use down the line serves, an aggressive net
game, and alternating sides of the court with shots to get Emily, who plays
a traditional and conservative style of tennis, which will be her undoing.
Once Emily has been vanquished, the tournament grounds will be abuzz about
how all seeded players have fallen to the wayside, opening the way for the
match two unseeded players! The opinion of the Island Open are split fairly
evenly, talking about how A. Coz will just mop the floor with you, well
others seem to realize the Academy came in with four excellent players, not
just three seeded players. Anyhow, once you are ready to resume the quest
for the title, head back into the central area, checking out the tournament
brackets to see how things have fared out thus far:
_____________________
Key |
|
(A) - Academy Member |
(E) - Empire Member |
(F) - Factory Member |
(U) - Union Member |
|
_____________________|
(A) YOU>>>>>v v<<<Frank (F)
v v
v v
>>>>v v<<<<
| v | |
(U) Sammi>>>| v | |<<<<Sean (U)
>>>>v <<<<
| v | ^
(E) Spike>>>>>>>| v | ^<<<<<<<Kevin (A)
v |
v |
(F) B. Coz>>v v | v<<A. Coz (F)
v >___ ___< v
v | ^ v
v>>> | ^ v<<<<
| | | ^ v |
(E) Ellis>>>| | | ^ v |<<<Elden (E)
>>>>| ^<<<<
^ |
(A) Emily>>>>>>>^ |<<<<<<<<Mark (A)
With only the long solo walk to the circle beside A. Coz left to do, step up
there and head for Center Court, entering the championship match against the
dark blue of the Factory!
~~~~~~~~~~~~~~~~~~~~~~~~
~~~ A. Coz (Factory) ~~~
~~~~~~~~~~~~~~~~~~~~~~~~
Take the great Lob Shot speed and depth of Spike, mixing it with the speed
and mobility of Emily, and you have the center court final versus A.
Costello of the Factory team. A. Coz is nearly impossible to sneak Drop
Shots past, but it is a great set-up shot to send the return (which he will
likely have to dive to return) cross court (A. Coz puts in a good effort
though, he will chase it the entire way). To set up this main offensive
move, position your player on the Service Box Line, playing left and right
as it were the net, trying to use Overhand strokes to drive A. Coz deep in
his own court, allowing you to charge the net. Once the net position is
achieved, be ready to drop back to play the Lob Shot (be fast), but start
working alternating left and right shots, getting a Drop Shot off, getting
A. Coz to dive, leaving him open to the return. Keep up this pressure and
A. Coz will go down with relative ease!
With the tournament, done, here are the final results!
_____________________
Key |
|
(A) - Academy Member |
(E) - Empire Member |
(F) - Factory Member |
(U) - Union Member |
|
_____________________|
(A) YOU>>>>>v v<<<Frank (F)
v v
v v
>>>>v v<<<<
| v | |
(U) Sammi>>>| v | |<<<<Sean (U)
>>>>v <<<<
| v | ^
(E) Spike>>>>>>>| v | ^<<<<<<<Kevin (A)
v |
v |
(F) B. Coz>>v v | v<<A. Coz (F)
v >>>> ___| v
v | ^ v
v>>> | ^ v<<<<
| | | ^ v |
(E) Ellis>>>| | | ^ v |<<<Elden (E)
>>>>| ^<<<<
^ |
(A) Emily>>>>>>>^ |<<<<<<<<Mark (A)
After some fanfare, fireworks, and fighting with words, the victory ceremony
shall ensue, crowning you the singles champion, the best player in the land!
With that, I bid you adieu, a good evening, and a happy game endi... what?
TO BE CONTINUED? UH OH!
o-------------------------------------------------o
| Somewhere By The Rainbow... High In The Clouds! |
o-------------------------------------------------o
After arriving at the Mushroom Castle, meet the weird and motley crew that
makes up the Princess's gatherings, and say YES to the offer to play, taking
the court to try and beat the Legendary Mario!
~~~~~~~~~~~~~~~~~~~~~~
~~~ Mario (Legend) ~~~
~~~~~~~~~~~~~~~~~~~~~~
Mario is a more traditional player, not resorting to a lot of Lob Shots/Drop
Shots like some previous opponents, but rather he relies on his great
positioning, incredible speed, and very accurate placement of his shots. He
is able to send a shot cross-court no matter what position he is hitting
from, making him a very dangerous opponent to try and out think on where he
is going. To beat Mario, make use of accurate cross-court shots, forcing
Mario to start running, hitting the ball in the opposite direction of the
one he is running (at the time of the impending stroke), making use of Drop
Shots when Mario is very deep on the court. Once Mario has to dive for the
ball, that is the time to hit a firm stroke to the open portion of the
court, scoring the point. Keep at him and you will be able to take the
necessary three sets for the victory!
After defeating Mario, you will get the true ending of the game, so enjoy
the captures of your adventures, reliving the highs and the lows!
THE END
----------------------------------------------------------------------------
----------------------------Doubles Walkthrough-----------------------------
----------------------------------------------------------------------------
6) This section will cover the main game, the Mario Tour, in detail.
o--------------------------------o
| Gonna Play? Need A Character! |
o--------------------------------o
Perform the following choices, getting the game ready to roll:
i) Choose a Guy or Girl, also using START to switch the strong hand of the
player.
ii) Give the player a name, or just use the default.
iii) Choose a Guy or Girl, also using START to switch the strong hand of the
player.
iv) Give the player a name, or just use the default.
o---------------------------------------------o
| Double The Player? Double The Fun, Junior! |
o---------------------------------------------o
After getting the long-winded and bruising tour, head out from the dorm room
with your partner, looking to get a few lessons before entering competitive
matches. Run down the path, taking the pathway all the way to the end of the
screen, entering the Training Court. Head into the caged court area and speak
to the various instructors, doing the following challenges (for these
challenges and all others that follow, refer to the Training Challenges
section below this section). Do not worry if all challenges are too tough to
do for now, come back with improved stats to make it easier:
*Net Play Practice 1
*Net Play Match 1
*Stroke Practice 1
*Stroke Match 1
*Service Practice 1
*Service Match 1
Follow that up with a visit to the Training Center (if you want to get more
practice in) by going out of the Training Court, heading left until the
path downward appears. Go down and then turn right, following the path to
the Training Center, where two events can be played (though only Level One
is listed due to them being Junior classification, you can go to higher
levels on these if you like):
*Machine Level 1
*Wall Level 1
Once ready, head back up to the pathways, taking the next path leading
upwards, entering the Junior Class Court. Step up to the head referee,
asking for a match, which will start the climb up the rankings!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ 3rd Rank: Brian & Fay ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These guys really suck, and I mean BADLY! Anyway, when on serve, aim down
the line or use cross-court shots, as both are more than enough to get
continual aces against the slow and unresponsive opponents. When the
opposition actually gets into a rally, their front court player who patrols
the net will almost never return a ball hit at them from near the net (your
front court player), making it a tough go for the back row player. Their
serves are really weak and slow, so aggressively charge up the front stroke
and send the ball deep into the open court, going for Return Aces. Finally,
Drop Shots are incredibly useful, aiming them for the open portion of the
front court to watch the lethargic duo barely move after the ball.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ 2nd Rank: Beth & Pam ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The next pair are not much better than their lesser ranked class mates, but
they are a tad better just the same. When serving, stick to corner to
corner serves, as these will get by both opponents, though one of the
opponents wqill occasionally get a piece of a serve, it will not get over
the net with any regularity. The net play of these two is rather weak, with
efforts to return a shot from your net player not happening, they will play
back court efforts. Use the Drop Shot to get the ball into the open areas
of the front court, burning these guys quickly to win the match!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ 1st Rank: Bob & Curt ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Both Bob and Curt are a step up on their fellow classmen, but ultimately
they shuld still be weaker than you and your partner. When serving to these
two slow plodders, use the cross court attack, sending the ball careening
away from them for aces and near unreturnable balls. The net play of these
two will have them actually returning all balls but the strongest vollies
from the net player on your side, but due to their incredibly slow movement
abilities, they will ultimately be unable to get after balls hit to their
sides. Use the Drop Shot away from the net player to get points, picking
apart the court while leaving little room for the opposition to try and get
a return.
After receiving the medal for winning the Junior Class Doubles Championship,
you are ready to move onto the Senior circuit!
o--------------------------o
| Senior Class Preparation |
o--------------------------o
Before heading onto the Senior Class court, it would likely be wise to go
explore some more strategies by learning new skills at the Training Court
and the Training Center. Start off by moving to the Training Court, facing
the following challenges (for details on these, see the Training Challenges
section):
*Net Play Practice 2
*Net Play Match 2
*Stroke Practice 2
*Stroke Match 2
*Service Practice 2
*Service Match 2
After these are finished, head for the Training Center, where you can now
get some equipment to augment your skills on the court.
After checking out this option, it is time to go after some more training,
facing the following challenges (again, it is possible to go to higher
levels than are listed here, but these are the Senior Level challenges in
this area):
*Machine Level 2
*Wall Level 2
o-------------------------------------------------o
| Senior Class Doubles... Ramping The Difficulty! |
o-------------------------------------------------o
Head back up to the pathway, moving left to find a path leading to the
Senior Class court. Step up to the head referee, asking for a match, which
will start the climb up the rankings!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ 3rd Rank: Beth & Curt ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These guys are a step up from the Junior ranks, but Curt is still more like
a Junior, so pick on him. Curt can be aced by cross courts serves, though
cross court serves will also force poor returns and positioning from Beth.
These two also seems to have forgotten how to cover the whole court, as they
are very vulnerable to being Return Aced with a strong overhand stroke,
though if they are covering, hit it deep to the open side of the court to
set up the net game for your partner. As usual, the Drop Shot is absolutely
deadly for the opposition, so make use of it whenever you occupy the net,
driving the opponents to the side in vain as they chase the ball.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ 2nd Rank: Brian & Joy ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The first true test for your formidable duo, these guys have reasonable
speed and reaction time. Cross court serves will set up the play for your
net player to work the opposition over, but Service Aces will be incredibly
rare, so be ready for a lot of rallies on your control of the Sets where you
will you used to get points freely. Play cross court returns on any stroke
from the back court, forcing the play to focus more on the net afterwards.
When on the net (as usual), play Drop Shots to the open court, taking
advantage of the Clay to force the ball into the areas where the opposition
is not located, gaining easy points.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ 1st Rank: Allie & Fay ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Much like the team ranked right below them, Allie and Fay are solid tennis
players, but they are faster on foot and quicker with their reactions,
making them the best team you have faced to date. Cross court serves are
best used to set up the net game for your partner, as Service Aces are just
not going to happen often at all. When on the net, use Drop Shots to get
the points quickly, as these opponents can rally you into a bad position if
given the chance. When on the back court line, use cross court deep shots
to set your partner up for the net game, followed by running cover no matter
whether it looks like he will get the next ball or not, as the opposition
can sneak the odd shot past his location. Stick to the Drop Shot at the
net, while playing a solid baseline game, and the victory will soon be
yours.
After receiving the medal for winning the Senior Class Singles Championship,
you are ready to move onto the Varsity Team!
o--------------------------o
| Varsity Team Preparation |
o--------------------------o
Before heading onto the Varsity Team, it would likely be wise to go explore
the remaining strategies by learning new skills at the Training Court and
the Training Center. Start off by running to the Training Court, facing
the following challenges (for details on these, see the Training Challenges
section):
*Net Play Practice 3
*Net Play Match 3
*Stroke Practice 3
*Stroke Match 3
*Service Practice 3
*Service Match 3
After these are finished, head for the Training Center, where you can now
get some equipment to augment your skills on the court.
After checking out this option, it is time to go after some more training,
facing the following challenges (all that remains are two levels for each,
so go finish off the run):
*Machine Level 3
*Machine Level 4
*Wall Level 3
*Wall Level 4
o----------------------------------------o
| Doubles Varsity... The Dream Achieved? |
o----------------------------------------o
Head left from the Training Center, entering the green Varsity Court. Speak
to Kevin in the middle of the court, prompting a play-in game versus Mark
and Bob of the Varsity Traveling team, a win meaning that your characters
will become members of said Varsity Traveling team!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ 1st Rank: Mark & Bob ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mark is a well-rounded and accomplished Singles player, so he is easily the
most talented player to face your duo to the current time frame, so Bob is the
definite weak link in this team. That said, his only real weakness is his
short dive and reach, further compounded by less than average speed. Cross
court serves will ace Bob if done properly, while Mark will often serve up a
melon of a shot for your partner to hammer down their throats. Strong back
court shots will need to be sent cross court, changing the gameplay to net
action, where you will need to shadow your partner, as the opposition will
start to sneak shots past your partner. When on the net, the Drop Shot will
be tougher to get past the front court player for the Varsity side, but it is
still doable and the most reliable way to score points quickly. Tie
together all of your skills, and the match will soon be won.
After defeating the team, the people around your rise to prominence will
appear, giving some adulation before the ominous... TO BE CONTINUED... pops
up.
o------------------------o
| Island Open Tournament |
o------------------------o
Rush from your room to the Headmaster's Office, arriving just in time to
find out that you two will be going as the second member of the Academy's
team, so listen up. However, when it comes times to decide if leaving
tomorrow is the best option, you have no choice, so say you will go.
After landing at the tourney, feel free to explore and talk to the others
around the grounds, learning of the other Tennis schools have come to
compete. Whether the fans back the underwhelming Union, the imperial
Empire, the rudely mean Factory, or the accomplished Academy, each will have
their ardent supporters out in force, looking to cheer their side to
victory! Once you are ready to advance forward, go back into the central
area, finding the tournament brackets on the wall, so take a look (or look
right here even):
______________________
Key |
|
(A) - Academy Members |
(E) - Empire Members |
(F) - Factory Members |
(U) - Union Members |
|
______________________|
(A) YOUR TEAM_____ ___A. Coz/B. Coz (F)
| |
| |
|___ ___|
| | | |
(U) Sammi/Sean____| | | |_____Ellis/Edgar (U)
|_________________|
| | |
(E) Spike/Elden_______| | |_________Kevin/Emily (A)
|
Champs|Champs
______|______
As you can see, the Union team of Sammi/Sean is the first round opponent, so
step into the circles near them to head off onto the playing courts,
beginning your appearance at Doubles in the Island Open!
~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Sammi/Sean (Union) ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~
Despite the fact the unanimous opinion at the Island Open has the Union
labeled as the weakest of the four tennis schools in attendance, Sammi and
Sean are by no means weaklings. They are able to reach all manner of serves
(though the cross court serves can force them to give up easily smashable
balls), they play a tenacious net game (including a decent range of motion),
and they also have a pretty good shot location ability. To beat these two,
serve cross court, smash any melons at the net, using the Drop Shot at every
opportunity when at the net, and run the baseline like every shot will get
past your partner, as it is fairly likely that each rally will have at least
one ball break past your usually unpassable partner. Keep the pressure up,
remaining active on the base line, and you should pass these guys without
losing a single game.
With Sammi and Sean dispatched, the tournament will break briefly, so go
talk to the spectators to learn of how the Factory is highly underrated, the
Academy is highly overrated, Union sucks like most thought, and though
Empire struggled, Spike and Elden will rule over all! When ready, head back
into the main area, checking out the tournament standings:
______________________
Key |
|
(A) - Academy Members |
(E) - Empire Members |
(F) - Factory Members |
(U) - Union Members |
|
______________________|
(A) YOUR TEAM>>>>>v v<<<A. Coz/B. Coz (F)
v v
v v
>>>>v v<<<<
| | | |
(U) Sammi/Sean>>>>| | | |<<<<Ellis/Edgar (U)
|_________________|
| | |
(E) Spike/Elden>>>>>>>^ | ^<<<<<<<<<Kevin/Emily (A)
|
Champs|Champs
______|______
Step into the nearby open circle, matching up with the Empire's best, going
onto the court to do battle in the Semi-Finals!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Spike/Elden (Empire) ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These two are a definite step up on the Union duo, taking all the skill they
boasted, adding in speed, diving reach, and Spike's crazy ability to bend
his Drop Shots at will. They are able to reach all manner of serves (though
the cross court serves can force them to give up easily smashable balls), so
try to force quick smashes or else the rallies will be long, requiring you to
play a ferocious attacking net game up front or to cover the base line for
minutes at a time while your partner works over the net. Concentrate on
returning their powerful serves, followed by playing conservatively, trying
to force a Drop Shot into the front portion of the court where their net
player is not located. Keep up the pressure and the victory will be won,
though it will be a tough go!
With tricky Spike and Elden banished, you will learn that your fellow
Academy team mates will NOT be in the final, as they have been upset by the
Factory's Costello Brothers! With a small break at hand, head outside to
learn that opinion is split on the two upstart teams. Once you are ready to
continue onwards to the Island Open final, head inside, stopping by the
brackets to see what remains of the first round field:
______________________
Key |
|
(A) - Academy Members |
(E) - Empire Members |
(F) - Factory Members |
(U) - Union Members |
|
______________________|
(A) YOUR TEAM>>>>>v v<<<A. Coz/B. Coz (F)
v v
v v
>>>>v v<<<<
| v v |
(U) Sammi/Sean>>>>| v v |<<<<<Ellis/Edgar (U)
>>>>>>>>___<<<<<<<<
| | |
(E) Spike/Elden>>>>>>>| | |<<<<<<<<<Kevin/Emily (A)
|
Champs|Champs
______|______
Head over to the circles near A. Coz and B. Coz, stepping into them to go
take Center Court for the final match of the Island Open!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ A. Coz/B. Coz (Factory) ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Unlike the previous duo that boasted speed and crazy bending shots, this
team wil make use of the animal-like abilities of B. Coz to dish out power
hits and the amazing Technique of A. Coz to bend his power strokes and
serves in an attempt to throw off your return efforts. These two are both
fairly speedy, able to cover the court fairly well, only showing weakness on
their serve receptions, and even then it is rare they will serve up the high
arcing ball that can be smashed. Use slightly off the line serves that go
down the line, as this is the best chance tog et some nice smash
opportunities. When playing the net, concentrate on getting the ball back
over the net and past their front court player, allowing you to set up a
Drop Shot on the next volley to get the point. When stuck in the back court
while your partner wastes a lot of opportunities to put the point away, run
safety drill runs to the slightly exposed sides that are apparent, always
doubling back to the center area of the court (to be ready for any
breakdowns up front). A concentrated and careful attack will put the insane
Costello Brothers out of their misery... well, your misery for having to
play against them, giving the victory to your side!
With the tournament now over, shall we take a look at the results?
______________________
Key |
|
(A) - Academy Members |
(E) - Empire Members |
(F) - Factory Members |
(U) - Union Members |
|
______________________|
(A) YOUR TEAM>>>>>v v<<<A. Coz/B. Coz (F)
v v
v v
>>>>v v<<<<
| v v |
(U) Sammi/Sean>>>>| v v |<<<<<Ellis/Edgar (U)
>>>>>>>>>v________<
| v |
(E) Spike/Elden>>>>>>>| v |<<<<<<<<<Kevin/Emily (A)
v
ChampsvChamps
______v______
After some fanfare, fireworks, and fighting with words, the victory ceremony
shall ensue, crowning you and your partner the doubles champion, the best
players in the land! With that, I bid you adieu, a good evening, and a
happy game endi... what? TO BE CONTINUED? UH OH!
o-------------------------------------------------o
| Somewhere By The Rainbow... High In The Clouds! |
o-------------------------------------------------o
After arriving at the Mushroom Castle, meet the weird and motley crew that
makes up the Princess's gatherings, and say YES to the offer to play, taking
the court to try and beat the Legendary Mario and Princess Peach!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Mario/Peach (Legend) ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well now, despite their unreal abilities n all other games, Mario and Peach
are fairly basic in their gameplay in comparison to Empire and Factory
players that were beaten at the Island Open. However, what they lack in
flashy plays they more than make up for with their speed (Peach in
particular) as well as their incredibly complete games (in particular
Mario). In fact, they are most deadly with their shot placement, as they
are both able to cross court any volley they attempt, meaning that trying to
apply logic of body position will end in a fair bit of points for their
side. Service Aces are not going to happen in this match, but this is also
the first match you will enter where even forcing the smashable returns from
a diving opponent are nearly non-existent as well, so use cross court serves
to force what few of these as possible, as it will be a real treat to get a
leg up like that on your serve. When patrolling the net, try to drive the
ball past the front court player (their net player for that rally) to get
the back court player to do the return volley, as it will give you time to
plan the next shot, whether to go for a back court slice or to cut a Drop
Shot away from the front court player to score the point. When in the back
court, it will be the typical job of covering the behind of your partner,
but it is far more important to get out and do this tactic properly, as your
partner is going to be outmatched in intelligence, placement, and aggressive
shot selection.
After defeating Mario and Peach, you will get the true ending of the game,
so enjoy the captures of your adventures, reliving the highs and the lows!
THE END
----------------------------------------------------------------------------
----------------------------Training Challenges-----------------------------
----------------------------------------------------------------------------
7) This section will cover the various training challenges that can be
undertaken through out your journey.
o-------------------o
| Junior Challenges |
o-------------------o
~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Stroke Practice 1 ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~
With a couple Level Ups put into the Power aspect fo your game, move up
slightly from your normal receiving position, delivering a strong stroke to
send the ball back over the service box to land in the back row (where
indicated). Succeed on all four of the serve returns to win the challenge
and 50 Experience Points.
~~~~~~~~~~~~~~~~~~~~~~
~~~ Stroke Match 1 ~~~
~~~~~~~~~~~~~~~~~~~~~~
In this challenge the serve will alternate between the two sides, with the
rules being that you must stay behind the serve line, hitting long strokes
past the opposition's serve line (failure to follow either rule will result
in the loss of the point). Win the game by two points and the 50 Experience
Points will be yours!
~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Net Play Practice 1 ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~
After serving, get to the net, where you will have to hit the returned
serve to the far side of the court (the opposite side the opponent is
standing on). Do this four times and the drill will yield 50 Experience
Points!
~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Net Play Match 1 ~~~
~~~~~~~~~~~~~~~~~~~~~~~~
After serving, get across the serve line, getting into the serve boxes,
where all shots must me played from (play from behind the serve line, and
the point is forfeited). Hit a strong serve, charge the net, and hit to the
open court. When receiving a serve, hit it back strongly and go straight up
to the serve boxes. After winning, take the 50 Experience Points and
improve yourself.
~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Service Practice 1 ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~
Serve to the opposite court, hitting the small target areas. Make use of
diagonal serves, hitting the four points, winning the challenge and 50
Experience Points!
~~~~~~~~~~~~~~~~~~~~~~~
~~~ Service Match 1 ~~~
~~~~~~~~~~~~~~~~~~~~~~~
Alternating serves with your opponent, you must make contact with his
booming serves while blowing your own past his position. Use diagonal
serves to confuse the opposition while watching which direction the ball
goes from his racket, moving with it to get contact on his serve. Win and
the 50 Experience Points will be yours!
o-------------------o
| Senior Challenges |
o-------------------o
~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Stroke Practice 2 ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~
The challenge here is to return a serve with a Lob Shot, landing the ball
beyond the serving line in side the target area. To make things easier,
cheat slightly towards the middle of the court, as the server can boom shots
so hard that they can get by you without a Lob return otherwise (plus he
seems to hit all serves towards the center of the court anyway). For
getting all four Lob Shots into the target areas, 100 Experience Points will
be the reward.
~~~~~~~~~~~~~~~~~~~~~~
~~~ Stroke Match 2 ~~~
~~~~~~~~~~~~~~~~~~~~~~
In this match the goal is to return the serve from the opposition in the
form of Lob Shot, which will score a point provided the opposition never
plays the ball from in front of the Service Line. The goal while serving
is to hit such a nasty serve that the opposition will be unable to get
their Lob Shot past you when you try to play it in front of the Serve Line
(nulling the play). Score two points in a row to finish the challenge,
netting yourself 100 Experience Points!
~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Net Play Practice 2 ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Serve the ball, rushing forward to get onto the star spot on screen, using
the Smash to return the ball with great speed. Repeat this easy feat three
more times (you will also score points if the instructor is unable to return
the serve with a Lob Shot, so serve nasty stuff) and an even easier 100
Experience Points will be yours!
~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Net Play Match 2 ~~~
~~~~~~~~~~~~~~~~~~~~~~~~
When being served the ball, return a Lob Shot, but try to angle it away from
the opposition, attempting to keep him from Smashing the ball. When
serving, send out the nasty stuff, trying to make the opponent miss with the
Lob Shot attempt, but if he makes contact, Smash the ball from the Star
location to get the point. First one to two points win, with 100 Experience
Points for you if you succeed!
~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Service Practice 2 ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~
This is an easy challenge, line up the serves from the outside corners of
the court, sending a diagonal serve ripping into the far corner of the
Serving Box, bouncing out of bounds. Be sure to use Topspin (on serves
1 and 3) and Backspin (serves 2 and 4) to successfully achieve the victory.
Get the serve into the target all four times to achieve the challenge
successfully, garnering 100 Experience Points!
~~~~~~~~~~~~~~~~~~~~~~~
~~~ Service Match 2 ~~~
~~~~~~~~~~~~~~~~~~~~~~~
On this challenge the goal is to have the ball pass over the net while
outside the Service Box that must be hit into, but end with the ball in that
Service Box and getting through un touched for the Service Ace. When
serving, stand just to the left/right of the center line, blasting a Smash
serve while holding the direction that is towards the center line, which
should send the ball over the net outside the Service Box, but landing it in
the corner of the Service Box to score the Ace. When receiving a serve,
simply stand near the center line, ready for the incoming ball to return it
to deny the opposition a point. Win by two points to get the 100 Experience
Points!
o--------------------o
| Varsity Challenges |
o--------------------o
~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Stroke Practice 3 ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~
The server will send a rocket over the net, so try to hit the ball down the
line, away from the server's position. If the ball lands in the targeted
area on all four attempts, 200 Experience Points will be yours!
~~~~~~~~~~~~~~~~~~~~~~
~~~ Stroke Match 3 ~~~
~~~~~~~~~~~~~~~~~~~~~~
When serving the ball, charge the net and try to play the return from the
opponent, which will deny him a point. When playing as the receiver, try to
hit the ball down the line (like in Stroke Practice 3) without the opponent
returnign it, scoring a point. Win the game by two points to collect the
respectable amount of 200 Experience Points.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Net Play Practice 3 ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Serve the ball deep, charging the net to intercept the return, utilizing
the Drop Shot to send the ball just over the net, away from the opposing
player. Succeed at this challenge on all four positions to get the 200
Experience Points.
~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Net Play Match 3 ~~~
~~~~~~~~~~~~~~~~~~~~~~~~
Serve the ball deep, charging the net to intercept the return, pounding the
ball into the far court. If the opposing player fails to return the ball,
then the point will be yours, but if you fail, no one gets the point. Block
his attempts while working to get open shots past him on your serves,
garnering 200 Experience Points for the well fought victory!
~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Service Practice 3 ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~
Line up the server just to the side of the center line, sending the ball
screaming through the small poles to hit the small target area in the
Service Box, remembering that the timing for the serve must be a "Nice!"
rating. Repeat this pattern for all four positions, getting 200 Experience
Points for achieving the feat!
~~~~~~~~~~~~~~~~~~~~~~~
~~~ Service Match 3 ~~~
~~~~~~~~~~~~~~~~~~~~~~~
In this match the opponent and your character will take turns trying to blow
the serve past one another, scoring Service Aces. Make use of the down the
center line serve and/or the diagonal serve, as the slower opponent will not
be able to return the ball with ease, often whiffing on a dive.
o-----------------o
| Training Center |
o-----------------o
~~~~~~~~~~~~~~~~~~~~
~~~ Wall Level 1 ~~~
~~~~~~~~~~~~~~~~~~~~
Bounce the ball against the wall 50 consecutive times, all the while dealing
with the moving panel. The moving panel has two sets of arrows, and if the
ball hits one of these panels, it will move in the direction indicated on
the panel. Hit regular shots off the wall, making use of the Lob Shot when
the panel rotates to the bottom of the are wall area, getting 50 hits in a
row to win the challenge and the 315 Experience Points!
~~~~~~~~~~~~~~~~~~~~
~~~ Wall Level 2 ~~~
~~~~~~~~~~~~~~~~~~~~
Bounce the ball against the wall 50 consecutive times, but this time there
are two moving panels, one that will deflect the ball high into the air, the
other will deflect the ball directly downwards. Try to hit around these
panels using Lob Shots and regularly aimed Slices, but if one is going to be
hit, react accordingly (ie charge a downed ball and drop back for the high
arcing ball). After finishing the challenge, the hefty reward of 415
Experience Points!
~~~~~~~~~~~~~~~~~~~~
~~~ Wall Level 3 ~~~
~~~~~~~~~~~~~~~~~~~~
50 consecutive shots off the wall are required to clear this level, though
the challenge appears to be the same with two moving panels. However, these
panels will periodically pause in the corners of the wall, possibly changing
their moving direction AS WELL AS the arrows, meaning they can change their
deflective properties as well! Again, using the Lob Shots to loft the ball
past the squares when they pass along the bottom portion of the wall is a
must so change positions accordingly. This taxing challenge will reward
your character with a svelte 515 Experience Points!
~~~~~~~~~~~~~~~~~~~~
~~~ Wall Level 4 ~~~
~~~~~~~~~~~~~~~~~~~~
Another 50 consecutive shots are required to clear this level, and the same
rules from Level 3 applies. HOWEVER, there is a third panel, meaning that
50% of the wall is covered by the ball trajectory altering boards. This
means that you must pay careful attention to the effect of the arrows,
moving accordingly before the ball is redirected. Work carefully and
smartly, receiving a heavy 1015 Experience Points for achieving the hardest
challenge to date!
~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Wall Master Level ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~
This level is very similar to Level 4, but the panels will really shift
their arrows frequently, also mixing the sets of arrows up more, including
four different directions on a single panel! The point is to break the
high score, running up the Experience Points received, gaining quite a few
in the process!
~~~~~~~~~~~~~~~~~~~~~~~
~~~ Machine Level 1 ~~~
~~~~~~~~~~~~~~~~~~~~~~~
The ball machine will shoot out 15 balls, requiring the proper return of
all 15 to win the challenge. After hitting each shot, return to the central
portion of the court, ready to go after the next ball. This is a fairly
easy challenge, thus it only yields 102 Experience Points.
~~~~~~~~~~~~~~~~~~~~~~~
~~~ Machine Level 2 ~~~
~~~~~~~~~~~~~~~~~~~~~~~
This time 30 balls must be returned to the opposite side of the court, but
the ball machine will not really get any faster or try to trick you, so just
hit the incoming ball, return to the center of the court, and then repeat
the pattern till all 30 balls are accounted for. After winning at this
challenge, 204 Experience Points will be yours to utilize.
~~~~~~~~~~~~~~~~~~~~~~~
~~~ Machine Level 3 ~~~
~~~~~~~~~~~~~~~~~~~~~~~
60 Balls cleared without a miss is the next challenge, and the machine will
be more mobile than it was in Level Two. However, the same rule of
returning to the back center area of the court after each hit still applies,
as it makes returning the next ball far easier when you are in the proper
position. Also note that the machine will have added some Lob Shots and Drop
Shots to the arsenal, so be ready to charge the Drop Shots and be patient on
the Lob Shots. Clear this challenge to get some Experience Points, mainly
the total of 409.
~~~~~~~~~~~~~~~~~~~~~~~
~~~ Machine Level 4 ~~~
~~~~~~~~~~~~~~~~~~~~~~~
Exactly like Level 3, this time 100 Balls must be returned without a miss.
So be sure to return to the center of the court after volley, remember to
charge the machine's Drop Shots, and do not lose focus, reaching the 100
returns level in no time at all. For clearing this level, a whopping 715
Experience Points is the great reward for your diligence.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Machine Master Level ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Just like Machine Level 4, the goal is to go for as long as possible,
garnering as many Experience Points as possible. Since this is such an easy
challenge, it is easy to really run the Experience Points up on, scoring
into the thousands per game played!
----------------------------------------------------------------------------
-----------------------------------Courts-----------------------------------
----------------------------------------------------------------------------
8) This section will cover the differences in the various types of courts
found within the game and how to unlock them.
o--------------o
| Castle Court |
o--------------o
Speed.: Normal
Bounce: Normal
Unlock: Break 60 points in the Shooting Star Challenge
o------------o
| Clay Court |
o------------o
Speed.: Slow
Bounce: Weak
Unlock: Already available
o-----------------o
| Composite Court |
o-----------------o
Speed.: Fastest
Bounce: Normal
Unlock: Already available
o-------------o
| Grass Court |
o-------------o
Speed.: Fast
Bounce: Weak
Unlock: Already available
o------------o
| Hard Court |
o------------o
Speed.: Normal
Bounce: Strong
Unlock: Already available
o--------------o
| Jungle Court |
o--------------o
Speed.: Fast
Bounce: Strongest
Unlock: Break 60 points in Banana Bunch Challenge
o------------o
| Star Court |
o------------o
Speed.: Fast
Bounce: Strong
Unlock: Clear every Training Challenge
o---------------o
| Tropics Court |
o---------------o
Speed.: Fastest
Bounce: Weak
Unlock: Break 60 points on Target Aim Challenge
o-----------------o
| Warehouse Court |
o-----------------o
Speed.: Slow
Bounce: Strong
Unlock: Defeat all Mario universe characters once with the same character in
Exhibition Mode (thanks to AstroBlue & Shdwrlm3 for their wonderful
FAQ that helped me with the information for unlocking this court)
----------------------------------------------------------------------------
----------------------------------Equipment---------------------------------
----------------------------------------------------------------------------
9) This section will look at what advantages each type of equipment offers
your character as they advance in ranking.
o---------o
| Rackets |
o---------o
~~~~~~~~~~~~~~~~~~~~
~~~ Drive Racket ~~~
~~~~~~~~~~~~~~~~~~~~
Stats....: -2 Serve, +3 Spin, 0 Placement, -2 Stroke, 0 Angle, 0 Volley
Available: Varsity Team, provided Spin is 5 points higher than Power
Thoughts.: Designed for players who use a lot of Spin in their game, it will
further deplete the Power of your game, so be ready to use finesse
to score your points.
~~~~~~~~~~~~~~~~~~~
~~~ Gold Racket ~~~
~~~~~~~~~~~~~~~~~~~
Stats....: +2 Serve, 0 Spin, 0 Placement, +2 Stroke, -1 Angle, -1 Volley
Available: Play the Water Sprite Mini-Game (see Secrets section for details)
Thoughts.: Powerful gaming will be yours with this beautiful but heavy racket.
However, the nasty weight of this implement will cause the loss of
speed in the swing department, making vollies less effective and
removing some ability to angle shots.
~~~~~~~~~~~~~~~~~~~
~~~ Iron Racket ~~~
~~~~~~~~~~~~~~~~~~~
Stats....: -2 Serve, 0 Spin, 0 Placement, -2 Stroke, 0 Angle, -2 Volley
Available: Varsity Team
Thoughts.: Although it is not helpful in any manner statistically, use it to
gain 1.5x the normal experience received, allowing your characters
to grow faster than they could normally.
~~~~~~~~~~~~~~~~~~~~
~~~ Large Racket ~~~
~~~~~~~~~~~~~~~~~~~~
Stats....: -1 Serve, -2 Spin, +1 Placement, -1 Stroke, +2 Angle, 0 Volley
Available: Senior Class
Thoughts.: Designed to help in positioning the ball, it does not generate as
much power on the ball due to the larger surface area. Tailor
made for players after placement shots (like Drop Shots and Lob
Shots), not players seeking powerful strokes and serves.
~~~~~~~~~~~~~~~~~~~~~
~~~ Normal Racket ~~~
~~~~~~~~~~~~~~~~~~~~~
Stats....: 0 Serve, 0 Spin, 0 Placement, 0 Stroke, 0 Angle, 0 Volley
Available: Immediately
Thoughts.: Starting the game with it, it has no strengths or weaknesses, making
it a fine racket to use for the majority of the game.
~~~~~~~~~~~~~~~~~~~~~
~~~ Silver Racket ~~~
~~~~~~~~~~~~~~~~~~~~~
Stats....: -1 Serve, 0 Spin, +1 Placement, -1 Stroke, +1 Angle, +3 Volley
Available: Play the Water Sprite Mini-Game (see Secrets section for details)
Thoughts.: With this special racket in hand, the swift silver blur will allow
your character to play a fast racket game, not allowing ball by
while coming around on balls to really send them where you desire.
It lacks power however, so best use the aiming advantages it has to
score points.
~~~~~~~~~~~~~~~~~~~~
~~~ Small Racket ~~~
~~~~~~~~~~~~~~~~~~~~
Stats....: +2 Serve, +1 Spin, -2 Placement, +1 Stroke, -2 Angle, 0 Volley
Available: Varsity Team
Thoughts.: Designed to help increase the Spin and Power of the stroke of the
player, the smaller surface area leaves less string surface to
direct the ball with.
o-------o
| Shoes |
o-------o
~~~~~~~~~~~~~~~~~~
~~~ Iron Shoes ~~~
~~~~~~~~~~~~~~~~~~
Stats....: -2 Speed, -2 Reaction, -2 Dash, -2 Stop
Available: Varsity Team
Thoughts.: these heavy shoes will inhibit your natural abilities of your feet,
but since they are such poor footwear, they will reward you with
1.5x the Experience Points for wearing them.
~~~~~~~~~~~~~~~~~~~
~~~ Light Shoes ~~~
~~~~~~~~~~~~~~~~~~~
Stats....: +2 Speed, -2 Reaction, +2 Dash, -2 Stop
Available: Varsity Team
Thoughts.: So light that your character will fly across the court, but the
shoes are so light that the grips are non-existent, meaning that
the stop and start with them on is lessened.
~~~~~~~~~~~~~~~~~~~~
~~~ Normal Shoes ~~~
~~~~~~~~~~~~~~~~~~~~
Stats....: 0 Speed, 0 Reaction, 0 Dash, 0 Stop
Available: Immediately
Thoughts.: Starting off the game with these normal shoes, you will not gain
an advantage nor suffer a disadvantage from these cleats.
----------------------------------------------------------------------------
-------------------------------Mario Mini-Games-----------------------------
----------------------------------------------------------------------------
10)This section will examine the various Mario Mini-Games that can be played
outside the Story Mode.
o------------------------o
| Baby Mario Target Shot |
o------------------------o
~~~~~~~~~~~~~~
~~~ Levels ~~~
~~~~~~~~~~~~~~
Level 1: 30 Points
Level 2: 60 Points
Level 3: Best your high score
~~~~~~~~~~~~~~~~~
~~~ Objective ~~~
~~~~~~~~~~~~~~~~~
Return all balls from the machine to the areas on the court indicated, scoring
a point. Return the ball to the area indicated by using the shot indicated in
the target area to receive a Bonus Score. The following Bonus Scores are
rewarded for the following shots:
Flat Shot.....: 3 Points
Strong Topspin: 3 Points
Strong Slice..: 3 Points
Smash.........: 5 Points
Lob...........: 5 Points
Drop Shot.....: 5 Points
~~~~~~~~~~~~~~~~
~~~ Strategy ~~~
~~~~~~~~~~~~~~~~
Simply put, keep baby Mario in the middle of the court, moving left and right
to reach the incoming ball, sending it back over the net to the target area,
using the shot indicated if possible, followed by returning to the center of
the court to prep for the next shot. Repeat the pattern, and the point total
sought will soon be reached!
o--------------------------o
| Donkey Kong Banana Bunch |
o--------------------------o
~~~~~~~~~~~~~~
~~~ Levels ~~~
~~~~~~~~~~~~~~
Level 1: 30 Points
Level 2: 60 Points
Level 3: Best your high score
~~~~~~~~~~~~~~~~~
~~~ Objective ~~~
~~~~~~~~~~~~~~~~~
Hit the ball through the Bananas, scoring 1 point for single Bananas and 3
points for hitting Banana Bunches.
~~~~~~~~~~~~~~~~
~~~ Strategy ~~~
~~~~~~~~~~~~~~~~
On Level 1, simply hit the targets as they move back and forth, running up
the necessary 30 points. For Level 2, the movement and behaviour of the
panels remain the same, but the wall itself will have a few arrows that will
deflect the ball upwards, so move Donkey Kong to play the new angled ball after
they touch the ball. On Level 3, Donkey Kong will now face a wall with a lot
more arrows, so react accordingly to the bounces created by these arrows as
you run up a new high score.
o----------------------o
| Luigi Shooting Stars |
o----------------------o
~~~~~~~~~~~~~~
~~~ Levels ~~~
~~~~~~~~~~~~~~
Level 1: 30 Points
Level 2: 60 Points
Level 3: Best your high score
~~~~~~~~~~~~~~~~~
~~~ Objective ~~~
~~~~~~~~~~~~~~~~~
Hit the ball back and forth with the machine, scoring points for passing the
ball through the stars that float on the far court. For every consecutive
stroke that hits a star, the points gained will double, maxing out at 128
points (so, this means that 1-2-4-8-16-32-64-128). Also, if a smash is used
by Luigi to hit the Star, the points gained by the act will be multiplied by
seven (example: 4 x 7 = 28 points)
~~~~~~~~~~~~~~~~
~~~ Strategy ~~~
~~~~~~~~~~~~~~~~
Just keep the rally alive, not worrying about smashing the ball through the
stars, as the game will keep going till a ball lands out or you miss a
stroke. However, once the 128 point cap is reached, a Smash star hit is
worth a godly 896 Points, so watch out for the Lob Shot that will make
landing a Smash Hit possible!
o-----------------o
| Mario Boo Blast |
o-----------------o
~~~~~~~~~~~~~~
~~~ Levels ~~~
~~~~~~~~~~~~~~
Level 1: 30 Points
Level 2: 60 Points
Level 3: Best your high score
~~~~~~~~~~~~~~~~~
~~~ Objective ~~~
~~~~~~~~~~~~~~~~~
Hit the Boos located on the net, scoring points for doing so. The points can
chain, reaching a cap of 128 points, with the requirements for chaining being
that each Boo must be hit within two strokes of the previous Boo to get the
increase (so, this means that 1-2-4-8-16-32-64-128).
~~~~~~~~~~~~~~~~
~~~ Strategy ~~~
~~~~~~~~~~~~~~~~
Again, the most important thing is to keep the rally alive, as Luigi can
sometimes fall asleep in his efforts to assist you. Just keep on pegging
off Ghosts, and the challenge will end in victory!
o--------------------o
| Peach Perfect Shot |
o--------------------o
~~~~~~~~~~~~~~
~~~ Levels ~~~
~~~~~~~~~~~~~~
Level 1: 21 Points
Level 2: 21 Points
Level 3: Best your high score
~~~~~~~~~~~~~~~~~
~~~ Objective ~~~
~~~~~~~~~~~~~~~~~
Uncover each star panel to win the round.
~~~~~~~~~~~~~~~~
~~~ Strategy ~~~
~~~~~~~~~~~~~~~~
Level 1 has just the wall to hit off of, so use Lob Shots to hit the middle
row, powered up Lob Shots to hit the top row, and regular strokes to hit the
bottom row. Level 2 is the same as Level 1, but it has a moving panel of
arrows that can deflect the ball, but the arrows will also shift their aim
periodically. Level 3 has the same set up as Level 2, but the arrow panel
will point in four different directions at once, shifting the aim of each
arrow periodically (the panels will flip back over after being completed,
allowing you to continue to raise your score past 21).
----------------------------------------------------------------------------
------------------------Character Stat Optimization-------------------------
----------------------------------------------------------------------------
11)This section will go over the stat categories needed to be addressed to
create the most talented and greatest tennis players possible.
o---------------o
| What Is This? |
o---------------o
This section is intended to look at how to create each character within the
game, overcoming their programmed tendencies and creating the best spread of
stats over the level up process. Although not a neccessity, it will make
any character that much stronger, making them easier to utilize in the
various matches as well as on the N64 (where Star Players and stronger
challenges can be found).
o--------------------------o
| Level Up Stat Allotments |
o--------------------------o
~~~~~~~~~~~~
~~~ Nina ~~~
~~~~~~~~~~~~
Spin...: 27
Speed..: 27
Power..: 29
Control: 26
~~~~~~~~~~~~
~~~ Kate ~~~
~~~~~~~~~~~~
Spin...: 29
Speed..: 30
Power..: 29
Control: 30
~~~~~~~~~~~~
~~~ Alex ~~~
~~~~~~~~~~~~
Spin...: 26
Speed..: 28
Power..: 28
Control: 28
~~~~~~~~~~~~~
~~~ Harry ~~~
~~~~~~~~~~~~~
Spin...: 29
Speed..: 33
Power..: 30
Control: 29
As it is plain to see, the four numbers added up far exceed ninety-nine,
which so happens to be the maximum level that can be achieved in the
creation of each character. This means that decisions must be made on where
to cut some stats based on your strengths as a player while padding areas
where you are weaker.
=======
EXAMPLE
=======
A level 99 Harry with 32 Speed upgrades has 10 in everything Speed-related,
except Stop, which is 9. So in this case you should consider a 32 instead
of a 33, because that extra point can help much more in another attribute in
increasing his abilities. (Thanks to Hugo Carvalho for this example).
----------------------------------------------------------------------------
--------------------------N64 Transfer Information--------------------------
----------------------------------------------------------------------------
12)This section will take a look at the connection that can be made to the
N64 Mario Tennis, including the unlockables that can result.
o--------------o
| Requirements |
o--------------o
The following Items are needed to successfully transfer information from the
GBC Mario Tennis and N64 Mario Tennis games, which can also work in reverse:
*1 N64 Mario Tennis cartridge
*1 GBC Mario Tennis cartridge
*1 N64 Transfer Pak
o-----------o
| Procedure |
o-----------o
Connect the GBC game into the Transfer Pak, which should be inserted into
the back of an N64 Controller. When the N64 game reaches the game menus,
choose the Transfer option from the menu, reaching the following options:
*Refresh Data (used to make changes on both carts depending on deeds
performed on either game).
*N64 Characters (select it to send various Mario universe characters onto
the GBC game).
*Game Boy Characters (transfers created characters from the GBC to the
N64, including your partner. A maximum of two transferred teams can
occur).
*Game Pak Check (used to find the GBC cart, opening the other options).
----------------------------------------------------------------------------
----------------------------------Secrets-----------------------------------
----------------------------------------------------------------------------
13)This section will examine the secrets that this game contains.
o--------------o
| Water Sprite |
o--------------o
NOTE: I owe a debt of gratitude to AstroBlue/Shdwrlm3 on this one, as I was
not aware of the existence of the Gold racket. Thanks guys for your awesome
FAQ, as it has taught me a couple things I never knew!
To start off this neat little event, equip the Iron Racket at the Training
Center, followed by running off to the Training Courts. Head towards the
northeast corner, finding a small grass path towards the lake. Head up it
to find a fellow class mate swinging away with his racket, so talk to him,
and after he makes fun of your character's ability to swing the club, he
will run off. So mad at being mocked, your character will be prompted to
press the A Button as many times as possible within 10 seconds, resulting in
the appearance of the Water Sprite and she will bestow a gift, provided the
following numbers of button presses are reached:
*100-149 = Silver Racket
*150+ = Gold Racket
After one of these goals are reached, the other racket can not be acquired
on this file, so be sure to have the one that is desired before saving the
game, as that will lock the file into the one type of Racket for good.
o-----------------o
| Partner Picking |
o-----------------o
A fellow gamer (in real life) has pointed out to me that it is not always
possible to choose your own partner when the game begins, as that has to be
unlocked by winning both Singles against Mario, Doubles against Mario &
Peach, and by completing the entire list of Training Challenges, all on a
single file. After performing these deeds, provided the save file still
exists on the game cart, the next new game created will allow the mixing of
the guy and girl partners with the opposite sex, but it appears that the
main boy character and main girl character can not be mixed into one team
(unfortunately). So, make a mixed double tandem and go rule the day once
more, beating teams that are mixed, all girl, or all boy, continuing to
spread the dominance of the Academy!
----------------------------------------------------------------------------
--------------------------------Final Word----------------------------------
----------------------------------------------------------------------------
14)As is the usual, this walkthrough is copyright property of Brian P.
Sulpher, 2006. The only website, group, person, etc. to have access to
post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
www.honestgamers.com. You must ask for permission before posting this,
as doing so without consent is a violation of international copyright
law.
If you liked it, hated it, have anything to add, then please E-mail me at
[email protected]. You can also contact me through MSN messenger
through the same E-mail address.
Thanks to
http://www.britishtennis.com/newtotennis/glossary/ for some of
the term in the Terminology section.
Thanks to AstroBlue and Shdwrlm3 for their FAQ, which I referenced for
the names of the various Junior/Senior Class opponents and the Water
Sprite clarification I needed. You dudes rock!
One more round of thanks to Hugo Carvalho, as his contributions have
helped this FAQ immensely! Thanks dude, much appreciated!