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                 Robot Wars: Metal Mayhem FAQ (Gameboy Color)
                               Version 1.12
                             Written by Robshi
                          Last Updated: 17/01/04
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                            Section 1: Contents
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1. Contents
2. Version History
3. Introduction
4. Robot Information
5. Building Custom Robots
6. Battle Tips
7. Trial Tips
8. Contacting Me
9. Credits
10. Copyright

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                        Section 2: Version History
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Version 1.00- 22/01/03 Posted in MDOS style, completely messed up my guide.
Version 1.01- 23/01/03 Posted in normal word style, problem rectified.
Version 1.10- 24/01/03 Introduction and version history added, extra sections
added to robot information and updated credits.
Version 1.11- 15/03/03 Minor changes here and there. Contacting Me section
added.
Version 1.12- 17/01/04 Minor changes, mainly in the Copyright section.

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                         Section 3: Introduction
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This is my first FAQ, and I thought I'd base it on a game I'm fairly familiar
with, though when I first wrote this FAQ I was working on a Ratchet and Clank
FAQ. I was glad to see this FAQ got an empty blue dot on its first post,
showing a glimmer of hope into the future. I do plan to improve this FAQ so its
rating should rise.
I hope you find this FAQ has what you are looking for, and I hope it becomes a
symbolic step on my long road to being a prolific author.
Enjoy the guide!

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                       Section 4: Robot Information
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Here are all the stats on the robots in the game. You can view them when you
are selecting your robot by pressing Select. There is also information on how
I'd use the robot and how I'd beat it.

Sir Chromalot
Weight: 78.5kg
Dimensions: 0.32 by 0.60m
Ground clearance: 0.10m
Power: 6 Drill motors
Weapon: Cobalt cutter
Tips for usage: The cutter has the potential to do damage, and this robot is a
good choice for ramming.
Tips for beating this robot: Try attacking the sides or rear of this robot, the
cutter can be dangerous.

Milly-Ann-Bug
Weight: 76.3kg
Dimensions: 0.36 by 1.16 by 0.61m
Ground clearance: 0.01m
Power: 4 electric 750w motors
Weapon: Steel spikes
Tips for usage: The spikes are good for inflicting damage; it would make a good
rammer. Though beware of side attacks.
Tips for beating this robot: The sides are the best place to attack this robot,
as they are wide open.

Big Cheese
Weight: 79.7kg
Dimensions: 0.57 by 1.47 by 0.94m
Ground clearance: Variable
Power: 7hp Disk cutter engine
Weapon: Hydraulic lifting arm and spike
Tips for usage: The flipper is hard to use on this robot, though get it right
and you will score an instant win. Try ramming if the flipper doesn't work for
you.
Tips for beating this robot: Avoid the flipper of this robot at all costs, it
can be deadly. Attack the sides or the rear.

Purple Predator
Weight: 76kg
Dimensions: 0.73 by 1.60 by 0.98m
Ground clearance: 0.02m
Power: 24v motor
Weapon: Flip arm and saw
Tips for usage: This flipper isn't as good as Big cheese's, but it can be just
as deadly. Try ramming if you don't like the flipper.
Tips for beating this robot: As with Big cheese, attack the sides and back.

Panic Attack
Weight: 79.5kg
Dimensions: 0.62 by 1.30 by 0.67m
Ground clearance: 0.02m
Power: 2 electric motors
Weapon: Lifting spikes
Tips for usage: The spikes can be used to do damage or flip opponents. This is
a good combination to use!
Tips for beating this robot: Attack the sides and back of this robot.

X-Terminator
Weight: 79.8kg
Dimensions: 0.52 by 0.85 by 0.62m
Ground clearance: 0.015m
Power: 2 car motors
Weapon: Pneumatic spike
Tips for usage: X-Terminator has one of the best weapons in the game, as it can
deal damage from a distance. Use this weapon wisely!
Tips for beating this robot: Keep well away from the weapon, it can be deadly.
Always attack this robot from the sides or the back.

Chaos 2
Weight: 71.3kg
Dimensions: 0.38 by 0.93 by 0.62m
Ground clearance: 0.07m
Power: 2 electric motors
Weapon: CO2 powered flipper
Tips for usage: Chaos 2 has probably got the best flipper, though like all
flippers it is difficult to use. Try to practice using the flipper.
Tips for beating this robot: Avoid the flipper, it can be lethal. Attack this
robot from the sides or the back.

Behemoth
Weight: 78kg
Dimensions: 0.52 by 0.97 by 0.63m
Ground clearance: 0.02m
Power: Pneumatic CO2 system
Weapon: Twin axes
Tips for usage: You use the scoop of behemoth, not the twin axes. This scoop
can be useful for flipping robots, though it is inaccurate like all flippers.
Tips for beating this robot: Attack the sides and back as the flipper can be
lethal.

Pussycat
Weight: 69.9kg
Dimensions: 0.56 by 0.76 by 0.43m
Ground clearance: Variable
Power: 2 750w motors
Weapon: Diamond edge saw
Tips for usage: I think that these circular saws just don't work. If you're
going to win with pussycat, it will be with pure skill.
Tips for beating this robot: You have nothing to fear with this robot so just
attack full force.

Dundee
Weight: 79.3kg
Dimensions: 0.51 by 1.21 by 0.66m
Ground clearance: 0.03m
Power: 2 12v motors
Weapon: Cutter and ram
Tips for usage: Again, this robot seems to have non-working weaponry. You'll
have to use pure skill to win.
Tips for beating this robot: You have nothing to fear, attack this robot at
full force.

Thermidor II
Weight: 79.9kg
Dimensions: 0.34 by 1.48 by 0.72m
Ground clearance: 0.03m
Power: 2 car motors
Weapon: Pincers and spike
Tips for usage: This pincers have potential to do damage, though you may have
to use a lot of skill to get much from this robot.
Tips for beating this robot: The weapon isn't much to worry about, but don't
let down your guard or you'll be on the losing side.

Scutters Revenge
Weight: 79kg
Dimensions: 0.35 by 1.30 by 0.85m
Ground clearance: Variable
Power: 2 2hp starter motors
Weapon: Bulldozer blade
Tips for usage: The bulldozer blade is a good flipper, but like all flippers it
is hard to operate and use.
Tips for beating this robot: Stay away from the flipper, it can be lethal. Take
it down as you would with other flipper robots and attack the sides and back.

Terminal Ferocity
Weight: 71kg
Dimensions: 0.43 by 1.08 by 0.65m
Ground clearance: 0.25m
Power: 2 24v wheelchair motors
Weapon: Blade and saw
Tips for usage: That saw is very ineffective, it barely qualifies as a weapon.
You will have to use pure skill to win battles with this robot.
Tips for beating this robot: You have nothing to fear as the weapon can do
virtually no damage. Attack it with as much force as possible.

Crasha Gnasha
Weight: 63.1kg
Dimensions: 0.66 by 1.98 by 0.68m
Ground clearance: 0.30m
Power: 2 24v wheelchair motors
Weapon: Powered saw
Tips for usage: This is another robot with an ineffective weapon. Use your
skill and look at the battle tips section for ways to win with this robot.
Tips for beating this robot: Ignore the weapon and just attack!

Firestorm
Weight: 67.9kg
Dimensions: 0.29 by 0.97 by 0.82m
Ground clearance: 0.06m
Power: 3 12v motors
Weapon: Flipper arm
Tips for usage: That flipper can win you many battles, if you can get it to
flip the opponent. Practice using that flipper to make the most of it.
Tips for beating this robot: As with all robots with flippers, avoid the front
and attack the sides and back.

Diotoir
Weight: 79kg
Dimensions: 0.66 by 0.91m
Ground clearance: 0.00-0.02m
Power: 2 24v motors
Weapon: Spring arm
Tips for usage: That flipper is strong, but inaccurate. Just practice with it
until you're tossing robots everywhere.
Tips for beating this robot: Again, avoid the front and attack the sides and
back. Trust me, you do not want to be caught by that flipper.

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                     Section 5: Building Custom Robots
===============================================================================
You can build your own robots in this game, though your component choice is
limited. Here is a list of all the components, the game's description of them,
and what I think of them.

-Shells-
Name: Domed body shell
Game description: Light weight and strong.
My opinion: The egg is a stronger alternative, though this is good for mounting
weaponry.

Name: Classic Wedge
Game description: Good for going in under opponents.
My opinion: A must for people who like flippers, although the narrow wedge is a
good alternative.

Name: Narrow Wedge
Game description: Good ground clearance and tough.
My opinion: The shape and ground clearance makes it brilliant for flippers. Try
this instead of the classic wedge.

Name: The egg
Game description: Compact and rounded. Blows just get deflected.
My opinion: Blows don't get deflected, but this is strong armor. I prefer this
to the domed body shell.

-Motors-
Name: Small motor
Game description: Fast but not very strong.
My opinion: Strength doesn't matter for a motor, go with this or the car
starter motor.

Name: Car starter motor
Game description: Fast and strong but a high power drain.
My opinion: You could try this; I just stick with the small motor.

Name: Lawn mower motor
Game description: Strong and steady.
My opinion: And slow. Believe me, you're better off with the small or car
starter motor.

Name: Wiper motor
Game description: Slow and strong.
My opinion: Again, go with one of the faster motors.

Name: Winding motor
Game description: Very strong and very slow.
My opinion: The creators of this game seem to like slow motors. Just go with a
fast motor, unless you like being sluggish and slow.

-Ratio-
Name: High/Medium/Low Ratio
Game description: N/A
My opinion: The high ratio is the fastest, just stick with that.

-Weapons-
Name: Spiked hammer
Game description: Can cause a lot of body damage.
My opinion: This is a good weapon for inflicting damage.

Name: Circular saw
Game description: Slices through bodywork.
My opinion: I don't see how this works in the game, just choose another weapon.

Name: Hardened spike
Game description: Can punch through to workings.
My opinion: A nice variation on the spiked hammer. Why not give it a go?

Name: Flipper
Game description: Turn your enemy upside down.
My opinion: A good weapon if you have a wedge shell, it doesn't cause much
damage, and it is hard to work; though if you use it correctly you can get an
instant win.

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                         Section 6: Battle Tips
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Here are some hints and tips for winning every robot wars battle you take part
in.

1. Use arena obstacles to inflict damage.
The arena can be deadly to CPU opponents. Just try to lure them onto the flame
pit or the CPZ. The computer will follow you anywhere, and can receive lethal
damage from these hazards.

2. Avoid arena obstacles.
Of course, the same applies to you, avoid arena hazards at all costs.

3. Getting out of CPZs.
If you happen to ignore tip 2, this could be where you end up. Fortunately, the
computer will follow you here as well, and you can slip away as they receive
damage.

4. Avoid locking onto your opponent.
The computer will always try to lock into the front of your robot and use it's
weapon. Avoid this, you'll always come out with the most damage. You can try to
lock onto the side or rear of your opponent, as those sides tend to be unarmed.

5. There are no self righting mechanisms.
If you get flipped, the battle ends regardless of whether or not your robot has
a self righting mechanism or not. So avoid being flipped at all costs! You can
be flipped by flippers (obviously), and spikes in the arena if you are on them
when they rise. Of course, you can try to flip your opponent, although it is
very difficult.

6. When low on health, flee.
If you happen to be low on health avoid the other robot and arena obstacles at
all costs. Try to lure the other robot onto arena obstacles and damage your
opponent in other ways.

Here's an arena map for you to plan your tactics with.
----------------------------------------------------
|Sergeant Bash's                           Matilda's |
|    CPZ                                      CPZ    |
|                                                    |
|         *                                          |
|             The Pit                                |
|--                                                  |
|                                                    |
|--   *                Flame pit                     |
|         *                                          |
|--                                                  |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|Sir Killalot's                          Dead Metal's|
|     CPZ                                    CPZ     |
----------------------------------------------------
* Arena spikes

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                          Section 7: Trial Tips
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There are four mini games in Robot wars for you to have a go at. Here is a list
of the games, what you have to do, and the best way of doing it.

-Skittles-
What you have to do: To complete this challenge you have to knock down all the
skittles in the fastest time possible.
The best way of doing it: Don't drive forward! You'll end up in the pit. Turn
around and hit the skittle there, from there drive left and hit the skittle
above Matilda's zone and drive past her. Hit all the skittles in this area and
drive past Matilda again. Drive up and hit the two skittles above the pit.
Drive up to the top left corner and hit all the skittles there. Drive to the
right of the arena and hit the skittle there, drive up and past Sergeant Bash
and hit all the skittles in this area and you're done!
Of course, you don't have to follow my route, just hit the skittles in a
certain pattern.

-Sumo-
What you have to do: The aim of this game is to try and push your opponent out
of the sumo circle, before your opponent does this to you.
The best way of doing it: The computer will act as though this is a normal
battle, and will try to reduce your health quickly. You can do this, but
pushing them out is much quicker and easier. To do this, try to lure the
computer to the edge by driving round the outside of the circle. The computer
will follow you as always, and when they get close enough to the edge try to
ram them off the platform.

-Slalom-
What you have to do: In the slalom you have to drive over flame jets which turn
on and off, you must drive over all the flame jets to complete the challenge.
The best way of doing it: I hate this challenge. You mustn't drive over a flame
jet when it is active or you will receive severe damage. It is best to do this
in order (go over each flame jet as they come), and stick to the path. It's all
a question of luck with this one. Just don't get torched and you'll be fine.

-Gauntlet-
What you have to do: All you have to do is reach the end of the gauntlet,
avoiding the obstacles as you go.
The best way of doing it: Go for the right path, it is by far the quickest and
easiest way to the finish. All you have to do is drive past the house robots
(do this by driving to the left or right of the house robot) and avoid the pits
and you'll complete the course. The middle path has an annoying winding path,
with spikes and house robots to slow you down. The left path has a narrow path
with angle grinder and house robots to greet you at the end of the path (this
makes driving to left or right of them harder). Just use the right path.

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                         Section 8: Contacting Me
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If you have a problem or question that hasn't been answered in this FAQ, then
you contact me by e-mail address ([email protected]). Do take into consideration
that:
a) I will only answer game related questions. No useless questions either.
b) I will read FAQ suggestions but only if they are useful. (No pointless e-
mails)
c) NO SPAM!
I will reply as soon as I can.

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                           Section 9: Credits
===============================================================================
I would wish to thank:
My parents for buying me the game and for getting my computer with internet
access.
CJayC for creating and operating Game FAQs.
CJayC again for posting this.
Ryan Harrison (Board name: KenShamrock Contributor name: RHarrison) for rating
this guide and for e-mailing me a few pointers when I first posted this FAQ. I
also thank him for doing a critique for this FAQ.
Me for writing this guide.

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                          Section 10: Copyright
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Copyright 2003-2004 Robert Watt
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright. Only Game FAQs and Neoseeker are permitted to display this FAQ.