-------------------------------------------------------------------------------
------YU-GI-OH! THE ETERNAL DUELIST SOUL FAQ/WALKTHROUGH-----------------------
------Written by NickWhiz1 ([email protected])---------------------
------Version FINAL------------------------------------------------------------
-------------------------------------------------------------------------------
Guide Started: October 20, 2002
Last Updated: November 26, 2003

NOTE: This document contains spoilers that may ruin your enjoyment of this game
and of the future of the anime series, which has just entered Battle City in
the English-speaking world.  Proceed with caution.

Table of Contents:
1. Introduction/History
2. Credits
3. Controls
4. How to Play/Rules of Duel Monsters
5. Walkthrough
6. Booster Packs
7. Card List
8. Copyright


-------------------------------------------------------------------------------
1. INTRODUCTION/HISTORY--------------------------------------------------------
-------------------------------------------------------------------------------

The most recent incarnation of the newest hit, Yu-Gi-Oh! The Eternal
Duelist Soul is the first English Yu-Gi-Oh! release that follows the Expert
Rules used for the Yu-Gi-Oh! Trading Card Game.

Version FINAL (11/26/03): Happy Thanksgiving.

Version 0.75(1/24/03): I've been slowly chipping away at this thing for the
past few months.  I have not included a "How to Play" segment as of this
version, as there's an 80+ page instruction manual that you can use, plus the
game isn't very hard once you learn how to play it.  I may include one in the
next version if there's any demand for it.  Also, some of my booster pack lists
are incomplete, so that's also why this isn't a full 1.0 version.  Actually,
after this initial version, I will probably add a How to Play segment, as well
as a Tips and Tricks section, and possibly some example decks you can use.  I
never originally intended to make a full FAQ/Walkthrough for this game (this
was only supposed to be a card list), but it kind of turned into that.  Be
afraid, be very afraid.

-------------------------------------------------------------------------------
2. CREDITS---------------------------------------------------------------------
-------------------------------------------------------------------------------

VisualBoyAdvance: OK, so sue me, I'm doing most of this guide on an emulator.
But it would take much more time to do this with the actual game.

themaster(http://tiger-inc.web1000.com/yugioh.html): Cheat list for getting all
of the cards in the game.  That made this REALLY easy to do.

Teara([email protected]): Passwords for all of the cards.

KronosCoreMagi/J Dogg: I used their deck lists for referencing while making
mine, but mine are not the same as their's.  Either their lists have errors, or
I'm playing a different game than them o_O

Edo's Yu-Gi-Oh! Page! (http://www.stormpages.com/edhrzic/Yugioh.htm): The
booster packs in this game have similar contents to the corresponding booster
packs in the Japanese version of the official card game.  This site has the
best translations of any site on the internet, so I used this site to help with
my booster pack lists.

CJayC(http://www.gamefaqs.com): For posting this, of course =)

-------------------------------------------------------------------------------
3. CONTROLS--------------------------------------------------------------------
-------------------------------------------------------------------------------

===============================================================================
GENERAL CONTROLS
===============================================================================

Start Button:
*Don't use, strangely enough

Control Pad:
*Moves the cursor
*Chooses menus, commands, and cards

A Button:
*Enters menus, commands, and cards
*Advances message displays

B Button:
*Cancels commands
*Returns to previous screen
*Changes Duel phases

L Button:
*In the Deck screens, switches between your trunk, deck, and side deck

R Button:
*In the Deck screens, switches between your trunk, deck, and side deck
*During your Draw Phase, draw a card

===============================================================================
SPECIAL CONTROLS
===============================================================================

Certain cards inside of the game have Special Controls that you must use to use
them.  These Special Controls are shown to you in detail within the game.

-------------------------------------------------------------------------------
4. HOW TO PLAY/RULES OF DUEL MONSTERS------------------------------------------
-------------------------------------------------------------------------------

This section is going to have its own little table of contents, because this is
a really long section =/

a. The Playing Field
b. Building a Deck/Restriction List
c. Achieving Victory
d. Monster Cards
e. Summoning Monsters
f. Magic Cards
g. Trap Cards
h. Phases
i. Battle Phase
j. Chains
k. Special Cases

===============================================================================
A. THE PLAYING FIELD===========================================================
===============================================================================
                            ___
                           |   |
                           |ECZ|
___   ___ ___ ___ ___ ___  |___|
|   | |   |   |   |   |   | |   |
|FLD| |MON|MON|MON|MON|MON| |GRA|
|___| |___|___|___|___|___| |___|
|   | |   |   |   |   |   | |   |
|FUS| |M/T|M/T|M/T|M/T|M/T| |D Z|
|___| |___|___|___|___|___| |___|

FLD - Field Card Zone - This is where you play your Field Magic Cards.

FUS - Fusion Deck Zone - This is where your Fusion deck will go.

MON - Monster Card Zone - This is where your Monsters will go.  You may have up
to 5 monsters on the field at any given time.

M/T - Magic & Trap Card Zone - This is where your Magic and Trap cards will go.
You may have up to 5 Magic/Traps on the field at any given time.

D Z - Deck Zone - This is where your Deck will go.  You draw from this,
obviously.

GRA - Graveyard - Cards that are discarded or destroyed will go here.

ECZ - Eliminate Card Zone - Cards that have been removed from the game will go
here.

===============================================================================
B. BUILDING A DECK/RESTRICTION LIST============================================
===============================================================================

1. In order to play the game, you must have a deck consisting of at least 40
cards.  In the actual real life game, you can have as many cards in your deck
as you want as long as you have a minimum of 40, but here, you are limited to
60 cards.

2. If you choose to build a Fusion deck, you may have up to 20 Fusion monsters
in there.  This deck will only be accessed when you perform a Fusion.

3. If you choose to build a Side Deck, you may have exactly 15 cards in it.  If
you have less or more than 15, you will not be able to access it during a
match.  You may swap cards between your deck and your side deck in between each
duel of a best-of-3 match.  This is used to adjust your deck to your opponent's
strategy in between duels of a match.

4. All cards that do not appear in any of these decks will be kept in your
Trunk.  Your Trunk is accessible anytime you are not in a Duel or Match.

5. You may have up to 3 of any particular card in any combination of the Main
Deck and Side Deck.  However, there are certain cards that are so powerful,
that they can only appear in quantities of 1 or 2 in your deck.  Here is the
list:
_____________________________________________________________________________
|1 Per Deck___________________________|2 Per Deck_____________________________|
|Call of the Haunted                  |Backup Soldier                         |
|Ceasefire                            |Bell of Destruction                    |
|Change of Heart                      |Delinquent Duo                         |
|Confiscation                         |Graceful Charity                       |
|Cyber Jar                            |Heavy Storm                            |
|Dark Hole                            |Morphing Jar #2                        |
|Exodia the Forbidden One             |Nobleman of Crossout                   |
|Harpie's Feather Duster              |Riryoku                                |
|Imperial Order                       |Sangan                                 |
|Jinzo                                |Swords of Revealing Light              |
|Left Arm of the Forbidden One        |Witch of the Black Forest              |
|Left Leg of the Forbidden One        |_______________________________________|
|Megamorph                            |Banned_________________________________|
|Mirror Force                         |Glory of the King's Hand               |
|Monster Reborn                       |Obelisk the Tormentor                  |
|Painful Choice                       |Set Sail for the Kingdom               |
|Pot of Greed                         |Slifer the Sky Dragon                  |
|Raigeki                              |The Monarchy                           |
|Right Arm of the Forbidden One       |The Winged Dragon of Ra                |
|Right Leg of the Forbidden One       |_______________________________________|
|Sinister Serpent                     |NOTE: Ignore the instruction manual.   |
|Snatch Steal                         |Magic Cylinder, Limiter Removal, and   |
|The Forceful Sentry                  |United We Stand are not in this game.  |
|_____________________________________|_______________________________________|

===============================================================================
C. ACHIEVING VICTORY===========================================================
===============================================================================

A player wins a duel when:

1. His/her opponent's Life Points are reduced to 0.
2. His/her opponent runs out of cards in their deck and they are required to
draw a card (for example, during the Draw Phase)
3. He/she assembles all five parts of Exodia in their hand

To win a match (best out of 3 duels), a player must:

1. Win 2 out of 3 duels
2. Win 1 duel and tie the other 2

A match results in a tie when:

1. Each player wins a duel and ties the 3rd.
2. Each duel results in a tie

===============================================================================
D. MONSTER CARDS===============================================================
===============================================================================

Monster cards are the cards that you will use to do battle in this game.
Monsters are responsible for both attacking your opponent and defending from
your opponent's monsters.

There are 6 Attributes of monsters (Dark, Earth, Fire, Light, Water, Wind) and
20 Types of monsters (Aqua, Beast, Beast-Warrior, Dinosaur, Dragon, Fairy,
Fiend, Fish, Insect, Machine, Plant, Pyro, Reptile, Rock, Sea Serpent,
Spellcaster, Thunder, Warrior, Winged-Beast, Zombie)

Monster cards come in various types:

-------------------------------------------------------------------------------
Normal Monster Cards
-------------------------------------------------------------------------------
Color: Yellow

These are the standard type of monsters.  They have no special effects or
Special Summon requirements.

Examples: Blue-Eyes White Dragon, Dark Magician.

-------------------------------------------------------------------------------
Effect Monster Cards
-------------------------------------------------------------------------------
Color: Orange

These monsters come with some kind of special effect that either enhances,
inhibits, or both enhances and inhibits itself or other cards on the field.
They come in different types:

Flip Effect:
------------
The effects of these monsters are activated when they are changed from face-
down to face-up, whether by attack, Flip Summon, or by a Monster/Magic/Trap
effect.  Note that cards like Raigeki, Dark Hole, and Tribute to the Doomed do
not flip over monsters, thus, Flip Effects won't be activated.

Examples: Magician of Faith, Penguin Soldier

Continuous Effect:
------------------
The effects of these monsters remain in effect while the monster is face-up on
the field.  If the monster is turned face-down, the effect is not in effect
anymore.

Examples: Jinzo, Shadow Ghoul

Cost Effect:
------------
These effects are activated by paying some kind of cost to use them, like
paying Life Points, discarding a card from your hand, or offering one or more
monsters as a Tribute.

Examples: Cannon Soldier, Panther Warrior

Trigger Effect:
---------------
When a certain condition takes place (like direct damage to your opponent),
these kinds of effects activate.

Examples: Masked Sorcerer, White Magical Hat

Multi-Trigger Effect:
---------------------
This effect is kind of like a Trigger Effect, but it is also possible to
activate it during your opponent's turn.

Examples: Kuriboh

-------------------------------------------------------------------------------
Fusion Monster Cards
-------------------------------------------------------------------------------
Color: Violet/Light Purple

These monsters can be summoned by using the "Polymerization" card to combine 2
or more monsters from a combination of your side of the Field and your hand.

Fusion Monsters are kept in the Fusion Deck, which is not called upon until it
is time to perform the Fusion.

Summoning a Fusion Monster is considered a Special Summon, so it will be
possible to perform a Normal Summon or Set in the same turn (see E. Summoning
Monsters)

A Fusion Monster coming into play via the "Polymerization" card can be revived
with Monster Reborn, Call of the Haunted, etc. if it is destroyed after being
put into play (if the summon is negated with Solemn Judgement or Horn of
Heaven, this will not be the case).  However, if a Fusion Monster is brought
into play using the card "Cyber-Stein", you will not be able to revive the
monster once it is destroyed (take that Kaiba!)

If a Fusion Monster is returned to a player's hand (Hane-Hane, Penguin Soldier,
Wall of Illusion, etc.), it goes back to the Fusion Deck, and you must use
"Polymerization" again to Special Summon it.

-------------------------------------------------------------------------------
Ritual Monster Cards
-------------------------------------------------------------------------------
Color: Blue/Dark Purple

These monsters can be summoned by using a Ritual Magic card to offer monsters
on your side of the field and/or in your hand.

You must have both the Ritual Monster and the corresponding Ritual Magic in
your hand to perform a Ritual Summon.

When using a Ritual Magic card, you will be required to offer a number of
monsters with Level Stars equal to the Ritual Monster you are trying to summon.
For example, Black Luster Soldier is a Level 8 monster.  Therefore, you must
offer monsters with a combined level of 8 to perform the summon.

Summoning a Ritual Monster is considered a Special Summon, so it will be
possible to perform a Normal Summon or Set in the same turn (see E. Summoning
Monsters)

A Ritual Monster coming into play via a Ritual Magic card card can be revived
with Monster Reborn, Call of the Haunted, etc. if it is destroyed after being
put into play (if the summon is negated with Solemn Judgement or Horn of
Heaven, this will not be the case).  However, if a Ritual Monster is discarded
from your hand, it cannot be revived.

If a Ritual Monster is returned to a player's hand (Hane-Hane, Penguin Soldier,
Wall of Illusion, etc.), you must use the Ritual Magic card again to Special
Summon it.

===============================================================================
E. SUMMONING MONSTERS==========================================================
===============================================================================

Summoning a monster is the act of placing a monster into the field of play
(well, obviously =/).  There are numerous ways to perform this.

-------------------------------------------------------------------------------
Normal Summon
-------------------------------------------------------------------------------
A Normal Summon is simply that: a summon with no special conditions to fulfill.
You will normally perform these with Normal Monsters and most Effect Monsters.
You may perform one Normal Summon per turn under normal conditions.  (Cards
like Ultimate Offering let you perform more than one per turn.)  Cards Normal
Summoned will be placed in face-up Attack Position.

-------------------------------------------------------------------------------
Set
-------------------------------------------------------------------------------
Instead of Normal Summoning a monster in face-up Attack Position, you can Set a
monster in face-down Defense Position.  This is normally a good idea if the
monster you are Setting has a flip effect or is too weak to destroy any
monsters on your opponent's side of the field.  You may only perform a Set if
you have not already performed a Normal or Tribute Summon in the same turn.

-------------------------------------------------------------------------------
Tribute Summon
-------------------------------------------------------------------------------
A Tribute Summon is a special kind of Normal Summon that requires you to offer
monsters on your side of the field to Normal Summon a monster with a Level of 5
or higher.

Level 5/6 monsters require 1 offering, and Level 7+ monsters require 2
offerings.

Tribute Summoned monsters may either be summoned in face-up Attack Position or
Set in face-down Defense Position.

You may only perform a Tribute Summon if you have not already performed a
Normal Summon or Set in the same turn.

If a Tribute Summoned monster is destroyed and sent to the Graveyard, or
discarded from your hand, you may revive it with Monster Reborn, Call of the
Haunted, etc. without reoffering for them.

-------------------------------------------------------------------------------
Special Summon
-------------------------------------------------------------------------------
Special Summons are classified as any summons that take place outside of a
Normal Summon, Set, or Tribute Summon.  There are a few classifications:

1. Fusion Summon
2. Ritual Summon
3. Summoning a monster using some kind of special effect (Monster Reborn, Call
of the Haunted, etc.)
4. Summoning a monster with an inherent Special Summon requirement (Great Moth,
Gate Guardian, etc.)

Special Summons may be performed as many times as you wish during a turn.
Since they are not considered Normal Summons, you may still perform a Normal
Summon, Set, or Tribute Summon during the same turn.

Special Summons are normally always in face-up Attack Position unless the
effect bringing the monster into play states otherwise.

If a Fusion monster, Ritual monster, or monster with an inherent Special Summon
requirement is not successfully brought into play, or is brought into play
using an alternate method (like Cyber-Stein), and goes to the Graveyard, you
cannot use Monster Reborn, Call of the Haunted, etc. to Special Summon them
back into play.

===============================================================================
F. MAGIC CARDS=================================================================
===============================================================================

Magics (or Spells, depending on what you wish to name them) are used to enhance
or destroy other Monsters, Magic, and Traps on the field.  You can tell Magic
Cards by their distinctive Green color.

There are six different types of Magic: Normal Magic, Continuous Magic, Equip
Magic, Field Magic, Quick-Play Magic, and Ritual Magic.

With the exception of Quick-Play Magic, Magics can normally be played only
during your Main Phase 1 or Main Phase 2.

You can only have a combined 5 Magic/Traps on the field at the same time (as
well as 1 Field Magic Card).  You cannot activate any more Magic/Traps when all
of your Magic/Trap slots are full.

-------------------------------------------------------------------------------
Normal Magic
-------------------------------------------------------------------------------

These are the standard type of Magic cards.  They are activated during your
Main Phase 1 or Main Phase 2 and, with a rare few exceptions, go to your
Graveyard upon resolution.

Examples: Raigeki, Pot of Greed, De-Spell

Exceptions: Swords of Revealing Light (remains on your side of the field until
the turns are up)

-------------------------------------------------------------------------------
Equip Magic
-------------------------------------------------------------------------------

These Magic are, as they state, equipped to a Monster.  Equip Magic usually
give the equipped Monster an ATK/DEF boost or a special ability.

Equip Magic remain on the field while equipped onto a monster unless they are
destroyed by another card effect, or the equipped Monster leaves the field.

You may equip one or more Equip Magic cards onto a single monster, and you can
also equip them onto opponent's monsters.

Examples: Sword of Dark Destruction, Axe of Despair, Snatch Steal

-------------------------------------------------------------------------------
Continuous Magic
-------------------------------------------------------------------------------

Upon activation and resolution, these Magics remain on the field.  Most have
special abilities that you can activate at different times.  They remain on the
field until destroyed by another effect or by their own effect.

Examples: Toon World, Messenger of Peace

-------------------------------------------------------------------------------
Field Magic
-------------------------------------------------------------------------------

Field Magic are like Continuous Magic, and remain on the field upon activation
and resolution.  They have the ability to increase or decrease the ATK/DEF of
certain types of Monsters.

Field Magic are special, because they get their own slot on the field and do
not violate the 5 Magic/Trap slot rule.

There can only be 1 Field Magic on the field at the same time.  If your
opponent plays a Field Magic in their Field Magic Slot, your Field Magic is
destroyed.  You can play a Field Magic if you already have a Field Magic in
play, as well.

Examples: Umi, Yami, Gaia Power

-------------------------------------------------------------------------------
Quick-Play Magic
-------------------------------------------------------------------------------

Quick-Plays are really the oddball out of the bunch.

They can be played from your hand during your Battle Phase, violating the Main
Phase-only rule.

If you set them on the field, you can flip them up during your opponent's turn.
Note that you cannot play these from your HAND during your opponent's turn.

Examples: Mystical Space Typhoon, Rush Recklessly, The Reliable Guardian

-------------------------------------------------------------------------------
Ritual Magic
-------------------------------------------------------------------------------

Ritual Magic cards are used to Special Summon Ritual Monsters.

You must have both the Ritual Monster and the corresponding Ritual Magic in
your hand to perform a Ritual Summon.

When using a Ritual Magic card, you will be required to offer a number of
monsters with Level Stars equal to the Ritual Monster you are trying to summon.
For example, Black Luster Soldier is a Level 8 monster.  Therefore, you must
offer monsters with a combined level of 8 to perform the summon.

Examples: Turtle Oath, Black Luster Ritual, Performance of Sword

===============================================================================
G. TRAP CARDS==================================================================
===============================================================================

Trap Cards are, like they state, meant to be a trap for your opponent.  They
are set on the field, then are normally activated by a certain occurence
happening on the field.

When you set a Trap Card, you must wait until the next player's turn in order
to activate it.  After that point, you can activate it during either player's
turn.

Trap Cards are designated by their purple color.

There are three different types of Traps: Normal Traps, Continuous Traps, and
Counter Traps

-------------------------------------------------------------------------------
Normal Traps
-------------------------------------------------------------------------------

The standard Trap.  These disappear after their effect has activated and
resolved.  While some require a certain event to occur, most of them can be
activated at any time as long as they have been on the field for at least 1
turn.

Examples: Waboku, Trap Hole, Ceasefire

-------------------------------------------------------------------------------
Continuous Traps
-------------------------------------------------------------------------------

Like Continuous Magics, these stay on the field after activation and resolution
until destroyed by some type of effect, whether it be an external effect or the
card's effect itself.

Examples: Call of the Haunted, Imperial Order, Robbin' Goblin

-------------------------------------------------------------------------------
Counter Traps
-------------------------------------------------------------------------------

As the name suggests, Counter Traps are activated in response to another play
on the field, whether it be a summon, activation, attack, or otherwise.  You
can tell these by the Counter Icon on them.

Examples: Magic Jammer, Seven Tools of the Bandit, Solemn Judgment

===============================================================================
H. PHASES======================================================================
===============================================================================

There are 6 Phases to a turn.  These are, in order: Draw Phase, Standby Phase,
Main Phase 1, Battle Phase, Main Phase 2, and End Phase.

Phases may have certain actions that must be performed or certain limitations
on what can be done.

-------------------------------------------------------------------------------
Draw Phase
-------------------------------------------------------------------------------

The first phase of your turn, all you do is draw a card from your deck.  If you
cannot draw a card from your deck because there are no more cards left, you
lose the Duel.


-------------------------------------------------------------------------------
Standby Phase
-------------------------------------------------------------------------------

Similar to Magic's "Upkeep Step", almost all cards that require you to pay a
certain type of upkeep (like Imperial Order or Messenger of Peace) occur during
the Standby Phase.  It will be stated on the card whether it requires you to
pay a cost during the Standby Phase.

-------------------------------------------------------------------------------
Main Phase 1
-------------------------------------------------------------------------------

During the Main Phase, the player may perform any of the following actions:

*Summon monsters

You are entitled to one Normal Summon or one Set per turn.  You may perform as
many Special Summons as is allowed by the cards you have and the number of
Monster slots you have.  You may also perform Flip, Ritual and Fusion Summons
as well.

*Play/set a Magic card

*Set a Trap card

*Activate a face-down Quick-Play Magic or face-down Trap, as long as conditions
are correct.

*Activate the effect of one of your cards on the field

-------------------------------------------------------------------------------
Battle Phase
-------------------------------------------------------------------------------

This is where your monsters on the field can do combat with the opponent's
monsters.  Unless conditions forbid them otherwise, each face-up Attack
Position monster under your control is entitled to one Attack.

The Battle Phase has its own section, after this section is complete.

-------------------------------------------------------------------------------
Main Phase 2
-------------------------------------------------------------------------------

Basically a repeat of Main Phase 1, you may perform any of the actions here
that you can do there.  If you Normal Summoned or Set a monster during Main
Phase 1, you can't Normal Summon/Set another monster during Main Phase 2.

-------------------------------------------------------------------------------
End Phase
-------------------------------------------------------------------------------

Your turn is basically over here.

At this point, the game will check to see how many cards are in your hand.  If
you have more than six cards in your hand, you must discard cards from your
hand until you are down to six cards before the End Phase ends.

At the end of the End Phase, the game proceeds to your opponent's Draw Phase.

===============================================================================
I. BATTLE PHASE================================================================
===============================================================================

The Battle Phase is different from other Phases in the fact that it has its own
"phases" (known as Steps to alleviate confusion).  They are as follows:

-------------------------------------------------------------------------------
Start Step
-------------------------------------------------------------------------------

This is when you declare that you are entering your Battle Phase.

You and your opponent may activate face-down Quick-Play Magics and Traps during
this step.

-------------------------------------------------------------------------------
Battle Step
-------------------------------------------------------------------------------

During this Step, you declare one of your face-up Attack Position monsters that
has the ability to attack and has not already attacked this turn, and you
declare a legal target for your monster to attack.  This target is usually an
opponent's monster, but if your opponent has no monsters, or your monster has
the ability to, you can declare the opponent as a Target.

After the attacker and defender have been declared, you and your opponent may
activate face-down Quick-Play Magics and Traps.

At this point, if the number of monsters on your opponent's side of the field
changes, a replay occurs, and you return to the beginning of the Battle Step.
You may declare a new attacker and new defender at this point, and the monster
originally declared to attack still has the ability to attack.

If the attacking monster is destroyed at this point, you do not get a replay
with that monster, and you go to the next Battle Step for your next monster (if
you have any eligible attackers left).

-------------------------------------------------------------------------------
Damage Step
-------------------------------------------------------------------------------

This is where the actual combat takes place.  This is divided into its own sub-
steps:

-------------------------------------------------------------------------------

1. Flip target monster face-up if it is face-down.

-------------------------------------------------------------------------------

1 1/2. This is the only point when you or your opponent may activate a face-
down Quick-Play Magic or Trap.  Also, the only Quick-Play Magics or Traps that
can be played are those that modify Attack or Defense.

-------------------------------------------------------------------------------

2. Calculate and apply damage

Damage is calculated in one of the following ways:

_____________________________________________________________________________
|                                                                             |
|If your opponent's monster is in Attack Position                             |
|Attacker's ATK Points > Opponent's ATK Points                                |
|_____________________________________________________________________________|
|                                                                             |
|If the opponent's monster is in Attack Position, and your monster's ATK is   |
|HIGHER than your opponent's monster's ATK, your opponent's monster will be   |
|destroyed and you deal damage to your opponent equal to the difference in the|
|two monsters' ATK.                                                           |
|                                                                             |
|For example: I attack a Gemini Elf (ATK: 1900) with my Jinzo (ATK: 2400).    |
|Gemini Elf will be destroyed, and your opponent takes 500 damage.            |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                                                                             |
|If your opponent's monster is in Attack Position                             |
|Attacker's ATK Points = Opponent's ATK Points                                |
|_____________________________________________________________________________|
|                                                                             |
|If the opponent's monster is in Attack Position, and your monster's ATK is   |
|THE SAME as your opponent's monster's ATK, both monsters will be destroyed   |
|and neither player will take any damage.                                     |
|                                                                             |
|For example: I attack a Gemini Elf (ATK: 1900) with my Vorse Raider (ATK:    |
|1900).  Both monsters will be destroyed. and neither player takes any damage.|
|_____________________________________________________________________________|
_____________________________________________________________________________
|                                                                             |
|If your opponent's monster is in Attack Position                             |
|Attacker's ATK Points < Opponent's ATK Points                                |
|_____________________________________________________________________________|
|                                                                             |
|If the opponent's monster is in Attack Position, and your monster's ATK is   |
|LESS than your opponent's monster's ATK, your monster will be destroyed and  |
|you take damage equal to the difference in the two monsters' ATK.            |
|                                                                             |
|For example: I attack a Jinzo (ATK: 2400) with my Gemini Elf (ATK: 1900).    |
|Gemini Elf will be destroyed, and I take 500 damage.                         |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                                                                             |
|If your opponent's monster is in Defense Position                            |
|Attacker's ATK Points > Opponent's DEF Points                                |
|_____________________________________________________________________________|
|                                                                             |
|If the opponent's monster is in Defense Position, and your monster's ATK is  |
|HIGHER than your opponent's monster's DEF, your opponent's monster will be   |
|destroyed and neither player takes any damage.                               |
|                                                                             |
|For example: I attack a Witch of the Black Forest (DEF: 1200) with my Gemini |
|Elf (ATK: 1900).  Witch of the Black Forest will be destroyed, and neither   |
|player takes any damage.                                                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                                                                             |
|If your opponent's monster is in Defense Position                            |
|Attacker's ATK Points = Opponent's DEF Points                                |
|_____________________________________________________________________________|
|                                                                             |
|If the opponent's monster is in Defense Position, and your monster's ATK is  |
|THE SAME as your opponent's monster's DEF, neither monster will be destroyed |
|and neither player will take any damage.                                     |
|                                                                             |
|For example: I attack a Labyrinth Wall (DEF: 3000) with my Blue-Eyes White   |
|Dragon (ATK: 3000).  Neither monster will be destroyed, and neither player   |
|takes any damage.                                                            |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                                                                             |
|If your opponent's monster is in Defense Position                            |
|Attacker's ATK Points < Opponent's DEF Points                                |
|_____________________________________________________________________________|
|                                                                             |
|If the opponent's monster is in Defense Position, and your monster's ATK is  |
|LESS than your opponent's monster's DEF, neither monster will be destroyed,  |
|but you take damage equal to the difference of your opponent's monster's DEF |
|and your monster's ATK.                                                      |
|                                                                             |
|For example: I attack a Mystical Elf (DEF: 2000) with my Gemini Elf (ATK:    |
|1900).  Neither monster will be destroyed, but I take 100 damage.            |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                                                                             |
|If your opponent has no monsters on the field                                |
|_____________________________________________________________________________|
|                                                                             |
|If your opponent has no monsters, your opponent takes damage equal to your   |
|monster's ATK.                                                               |
|                                                                             |
|For example: My opponent has no monsters on the field, and I attack with my  |
|Gemini Elf (ATK: 1900).  My opponent takes 1900 damage.                      |
|_____________________________________________________________________________|

-------------------------------------------------------------------------------

3. Resolve effects

At this point, any Flip Effects and other effects activate and resolve.  You
cannot target a monster that has already been destroyed by Damage Calculation
with a Flip Effect.

-------------------------------------------------------------------------------

4. Send to the Graveyard

Any monsters that would be destroyed by Damage Calculation will be destroyed at
this point and sent to the Graveyard.  The effect of monsters that go to the
Graveyard at this point that trigger when the monster goes to the Graveyard
from the fiend activate at this point.

-------------------------------------------------------------------------------
Declare Another Attacker?
-------------------------------------------------------------------------------

At this point, you may declare another attacker and defender if you have any
left.  If you don't have any legal attackers left, or choose not to attack
again, proceed to the End Step.

-------------------------------------------------------------------------------
End Step
-------------------------------------------------------------------------------

After completing all Battle and Damage Steps, this is the point when you
declare the end of your Battle Phase and the beginning of Main Phase 2.

===============================================================================
J. CHAINS======================================================================
===============================================================================

When you activate an effect in response to another effect, you are considered
to be "chaining to" that effect.  This is where the "Chain Rule" comes into
effect (the same as Magic's "stack").  You can chain one effect to another
based on Spell Speed.

Different types of cards have different "Spell Speeds".  These Spell Speeds
determine what cards can be chained to each other.

There are three different Spell Speeds:
_____________________________________________________________________________
|Spell Speed       |Card Type                  |Can be chained to             |
|__________________|___________________________|______________________________|
|Spell Speed 1     |Normal Magic               |Nothing                       |
|                  |Equip Magic                |                              |
|                  |Field Magic                |                              |
|                  |Ritual Magic               |                              |
|                  |Effect Monster             |                              |
|                  | (all except Multi-Trigger)|                              |
|__________________|___________________________|______________________________|
|Spell Speed 2     |Quick-Play Magic           |Spell Speed 1                 |
|                  |Normal Trap                |Spell Speed 2                 |
|                  |Continuous Trap            |                              |
|                  |Effect Monster             |                              |
|                  | (Multi-Trigger)           |                              |
|__________________|___________________________|______________________________|
|Spell Speed 3     |Counter Trap               |Anything                      |
|__________________|___________________________|______________________________|

Once you have activated an effect, your opponent gets a chance to respond with
a legal effect.

If your opponent accepts and activates an effect, you may activate another
legal effect in response to this.  In this case, your opponent will once again
get another chance to respond.

If your opponent declines, you may activate another legal effect in response to
your own effect.

If your opponent declines, and you decline as well, the chain ends, and
proceeds to resolve from the end of the chain to the beginning.

(Think of it as a stack.  Each effect is placed onto the stack, on top of the
previous effect.  Once the stack is completed, you start at the top of the
stack and resolve the effects downward.)

Here's an example:

*I activate Pot of Greed from my hand (Spell Speed 1).
*My opponent responds with his/her face-down Imperial Order (Spell Speed 2) to
negate the Pot of Greed.
*In response, I activate my face-down Seven Tools of the Bandit (Spell Speed
3).  The cost is paid at activation, so I pay 1000 LP.
*In response to that, my opponent activates his/her face-down Solemn Judgement
(Spell Speed 3).  The cost is paid at activation, so my opponent pays half of
his/her LP.
*I decline playing another effect.
*My opponent declines playing another effect.

The chain then resolves backwards, starting from the end:

*Solemn Judgement resolves successfully, negating and destroying Seven Tools of
the Bandit.
*Seven Tools of the Bandit attempts to resolve, but since it is negated and
destroyed, it is removed from the chain.
*Imperial Order resolves successfully, negating all Magic Cards.
*Pot of Greed attempts to resolve, but it is negated.  Since it is a Normal
Magic, it is sent to the Graveyard without an effect.

-------------------------------------------------------------------------------
5. WALKTHROUGH-----------------------------------------------------------------
-------------------------------------------------------------------------------

===============================================================================
SPECIAL EVENTS
===============================================================================

Weekly Yu-Gi-Oh! Magazine: (Almost) every Tuesday, win or lose, you will get a
special pack of 5 cards.  If you win on this day, you'll still get your normal
pack choice, in addition to this.

(Monthly) Yu-Gi-Oh! Magazine: On the 21st of each month, win or lose, you will
get a special pack of 5 cards.  If you win on this day, you'll still get your
normal pack choice, in addition to this.

Weekend Duel: On the 2nd and 4th Saturdays of each month, you will face a
random opponent out of all opponents you have unlocked in a full match (best 2
out of 3 duels).  Winning gives you the normal prize.

Grandpa Cup: On the first Saturday of June, you will face a random opponent out
of all opponents you have unlocked in a full match.  Winning gives you the
normal prize.  The next day, you will face another random opponent in a full
match.  Winning will give you a special pack of 5 rare cards, some of which you
can't find very easily in other places.

National Championship: On the first Sunday in November, you will start the
National Championships.  You will face a random opponent in a full match.  If
you win this first match, you win the ticket card "Set Sail for the Kingdom"
entitling you to play in the next round on the following Sunday.  The 2nd round
prize is the ticket card "The Monarchy".  The semi-finals prize is the ticket
card "Glory of the King's Hand".  The finals prize is 5 cards from the
Millennium Puzzle Orange booster, and you unlock Simon Muran as an opponent.

Random Duel: Once in a while, your chosen opponent will face you in a full
match, but with a twist.  When each duel starts, a random field card (not
necessarily from their deck) will be played.  Defeating your opponent gains you
a special pack of 5 rare cards.

Rare Hunters: Once in a while, you will randomly face a Rare Hunter (Umbra &
Lumis, Arkana, Rare Hunter, Strings, or Marik) in a single duel.  If you lose,
you will give up the rarest card in your deck (how this is decided, I don't
know).  If you win, you will get a special pack of 5 rare cards.

===============================================================================
TIER 1
===============================================================================

This tier of opponents is available from the start.  This tier deals with Yugi
Muto and his circle of friends.

-------------------------------------------------------------------------------
Yugi Muto
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
1x Buster Blader
1x Dark Magician

1x Battle Steer

1x Air Marmot of Nefariousness
1x Ancient Jar
1x Baby Dragon
1x Beaver Warrior
1x Celtic Guardian
1x Exodia the Forbidden One
1x Feral Imp
1x Gazelle the King of Mythical Beasts
2x Genin
1x Griffore
1x Hitotsu-Me Giant
1x Kuriboh
1x Left Arm of the Forbidden One
1x Left Leg of the Forbidden One
2x Mammoth Graveyard
1x Meda Bat
1x Mystic Lamp
1x Mystical Capture Chain
1x Mystical Elf
1x Penguin Soldier
1x Petit Dragon
1x Right Arm of the Forbidden One
1x Right Leg of the Forbidden One
1x Ryu-Kishin
1x Sangan
1x Silver Fang
1x Time Wizard
1x Torike
1x Weather Control
1x Winged Dragon, Guardian of the Fortress #1
1x Yamatano Dragon Scroll

Magic:
------
1x Monster Reborn
1x Red Medicine
1x Swords of Revealing Light

Traps:
------
1x Trap Hole

Description:
------------
Most likely the first opponent you will choose to face is the hero of the Yu-
Gi-Oh! saga, Yugi Muto.  While not as talented as he is in the anime/manga, his
deck posesses the rare Dark Magician and Buster Blader, as well as a full set
of Exodia.  However, his deck lacks focus and a full supporting cast of
Magic/Trap cards.  He makes an excellent beginning opponent to learn the game
with before you go on to harder duelists.

-------------------------------------------------------------------------------
Tea Gardner
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
1x Cyber-Tech Alligator
1x Dark Witch

1x Beautiful Headhuntress
1x Beaver Warrior
2x Dancing Elf
1x Dryad
1x Enchanting Mermaid
1x Fairywitch
2x Gemini Elf
1x Green Phantom King
1x Happy Lover
1x Ill Witch
1x Key Mace #2
1x Lady of Faith
1x Lunar Queen Elzaim
1x Maiden of the Moonlight
1x Mystical Elf
1x Oscillo Hero
1x Oscillo Hero #2
2x Petit Angel
2x Petit Dragon
1x Protector of the Throne
1x Queen of Autumn Leaves
1x Queen's Double
3x Supporter in the Shadows
1x Tenderness
1x Water Element
1x Water Omotics
1x Waterdragon Fairy
1x Weather Control

Magic:
------
1x Change of Heart
1x Graceful Charity
1x Monster Reborn
1x Raigeki

Traps:
------
None, which is unique for any character in the game

Description:
------------
In the anime, her deck centered around cutesie monsters with cutesie Equips.
She has ditched the Equips in this game, and instead put in a few powerhouse
Magics, and a couple of piledriver monsters (Gemini Elf, Cyber-Tech Alligator).
Overall, she is lacking in power, so I would get rid of her quickly before she
brings out her heavy hitters.  Slightly more difficult than Yugi, but still
very beatable.

-------------------------------------------------------------------------------
Joey Wheeler
-------------------------------------------------------------------------------

Deck:
-----
Monsters:
---------
1x Red-Eyes B. Dragon

1x Battle Steer
1x Garoozis
1x Lava Battleguard
1x Summoned Skull
2x Swamp Battleguard

3x Alligator's Sword
1x Axe Raider
2x Baby Dragon
1x Battle Warrior
1x Beaver Warrior
1x Blackland Fire Dragon
1x Dragon Zombie
1x Hero of the East
2x Hitotsu-Me Giant
1x Kageningen
1x Mystic Horseman
1x Panther Warrior
1x The 13th Grave
2x Tiger Axe
1x Time Wizard
1x Torike

Magic:
------
1x Change of Heart
1x Heavy Storm
1x Graceful Charity
1x Monster Reborn
1x Polymerization
1x Pot of Greed
1x Raigeki
1x Sword of Dragon's Soul

Traps:
------
1x Magic Jammer
1x Magic-Arm Shield
1x Mirror Force
1x Skull Dice

Fusion:
-------
I believe he uses B. Skull Dragon and Thousand Dragon, and possibly Alligator's
Sword Dragon, but I have not seen him pull any Fusions on me, so I can't be
sure.

Description:
------------
He is definitely a step up from Yugi and Tea here, because he is packing some
power monsters (like the Red-Eyes B. Dragon and Summoned Skull), as well as
powerful Magic and Trap cards.  The opponents you face in the future will have
similar cards, so this will be a good test to see if you can hang with the big
boys or not.

-------------------------------------------------------------------------------
Tristan Taylor
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
1x Ansatsu
1x Pendulum Machine
1x Summoned Skull
1x Swordstalker
1x Zanki

1x Aqua Madoor
1x Battle Warrior
1x Dark Assailant
1x Doron
1x Greenkappa
1x Hibikime
1x Hiro's Shadow Scout
1x Horn Imp
1x Jinzo #7
1x Kagemusha of the Blue Flame
1x Kanan the Swordmistress
1x Kojikocy
1x M-Warrior #1
1x M-Warrior #2
1x Masaki the Legendary Swordsman
1x Moon Envoy
1x Mystical Elf
1x Oscillo Hero
1x Prevent Rat
1x Shadow Specter
1x Skull Servant
1x Sonic Maid
1x Spirit of the Harp
1x Stuffed Animal
1x Unknown Warrior of Fiend
1x Vishwar Randi

Magic:
------

1x Dark-Piercing Light
1x Goblin's Secret Remedy
1x Legendary Sword
1x Monster Reborn
1x Mooyan Curry
1x Soul of the Pure
1x Sword of Dark Destruction

Traps:
------

1x Gryphon Wing
1x Seven Tools of the Bandit

Description:
------------
Tristan is definitely a step down from Joey, around the same level as Yugi and
Tea.  Most of his monsters are weak and vulnerable.  He does run some 2000
defense monsters, which may give you trouble, but overall, this is an easy win.

-------------------------------------------------------------------------------
Bakura Ryou
-------------------------------------------------------------------------------

Deck:

Monsters:
---------
1x Dokurorider
1x King of Yamimakai
1x Pumpking the King of Ghosts

1x Armored Zombie
1x Blue-Eyed Silver Zombie
1x Castle of Dark Illusions
1x Clown Zombie
1x Dark Assailant
3x Dark Elf
1x Dokuroizo the Grim Reaper
1x Dragon Zombie
1x Fiend's Hand
1x Fire Reaper
1x Ghoul with an Appetite
1x Graveyard and the Hand of Invitation
1x Magical Ghost
1x Man-Eater Bug
1x Temple of Skulls
1x The 13th Grave
2x The Snake Hair
1x Three-Legged Zombies
1x Trial of Nightmare
2x Witty Phantom
1x Wood Remains
1x Yaranzo

Magic:
------

1x Axe of Despair
1x Black Pendant
1x Change of Heart
1x Dark Hole
1x Monster Reborn
1x Pot of Greed
1x Revival of Dokurorider
1x Wasteland

Traps:
------

1x Magic Jammer
1x Spellbinding Circle
1x Trap Hole

Description:
------------
Because Konami can't translate worth anything, they used the Japanese format of
writing names for a couple of names.  This is an example.  His name in English
would be Ryou Bakura, but it's kind of a moot point, because everyone refers to
him as "Bakura", similarly to how Joey is referred to by his last name
"Jounouchi" in the Japanese version.

Bakura runs a Zombie deck.  Plain and simple.  Zombie decks are based around
the Castle of Dark Illusions and Pumpking the King of Ghosts to pump their
power up.  Bakura is also the first duelist to use a Ritual monster
(Dokurorider), but what I would be careful for is his 3 Dark Elfs.  2000 attack
power for a Level 4 will destroy the vast majority of monsters in this game.
Try to get him down low in LP so he won't be able to pay the 1000 LP to attack
with them.

===============================================================================
TIER 2
===============================================================================

If you defeat each opponent in Tier 1 twice, you will unlock Tier 2.  This tier
is centered around Battle City duelists.

-------------------------------------------------------------------------------
Rex Raptor
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
1x Megazowler
1x Summoned Skull
1x Sword Arm of Dragon
2x Twin-Headed Fire Dragon

3x Blackland Fire Dragon
2x Crawling Dragon #2
1x Dragon Zombie
1x Giant Rat
3x Giant Soldier of Stone
1x Little D
3x Magician of Faith
2x Trakadon
3x Two-Headed King Rex
2x Uraby
2x Witch of the Black Forest

Magic:
------

1x Change of Heart
1x Dark Hole
1x Graceful Charity
1x Heavy Storm
1x Monster Reborn
1x Mystical Space Typhoon
1x Pot of Greed
1x Raigeki
1x Snatch Steal
1x Wasteland

Traps:
------

1x Magic Jammer
1x Mirror Force

Description:
------------
Rex's deck is geared towards Dinosaurs and Dragons.  While not totally
overpowering, this deck is still a force to be reckoned with.  Once he gets his
high-level hitters onto the field, he will literally run you over.  The biggest
threats may be the Giant Soldier of Stones, as they will protect his Life
Points and let him quickly Tribute to get out his stronger beasts.  Get rid of
those, and it's fairly easy sailing.

-------------------------------------------------------------------------------
Espa Roba
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
1x Cyber-Tech Alligator
2x Giant Mech-Soldier
1x Jinzo
2x Machine King
1x Pendulum Machine
1x Reaper of the Cards

2x Big Eye
1x Blast Juggler
2x Blast Sphere
1x Ceremonial Bell
2x Cyber Falcon
1x Cyber Jar
2x Dimensional Warrior
2x Disk Magician
2x Giga-tech Wolf
2x Holograh
2x Mechanicalchaser

Magic:
------

2x 7 Completed
1x Change of Heart
1x Dark Hole
1x Giant Trunade
1x Heavy Storm
1x Monster Reborn
1x Mystical Space Typhoon
1x Raigeki

Traps:
------

1x Imperial Order
1x Negate Attack
1x Seven Tools of the Bandit
1x Time Machine

Description:
------------
As you notice by first glance, his deck is Machine-based.  (Bandit Keith,
anyone?)  If he gets enough Machines out, his Machine King can become a real
hassle (as it was in the Yugi vs. possessed BK duel).  The card you want to
prevent him from playing, however, is Jinzo.  This powerful card not only has
high attack for a Level 6, it also negates all Traps on the field.  Yep, you
heard me, ALL traps.  No Mirror Force, no Magic Jammer, no Trap Hole, no
NOTHING.  Once Jinzo hits the field, if you have traps that you need to win the
game, get rid of Jinzo quickly, or you may never get the chance to use them.

-------------------------------------------------------------------------------
Weevil Underwood
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
2x Insect Queen

1x Cyber Jar
1x Dark Elf
3x Flying Kamakiri #2
2x Giant Rat
2x Gemini Elf
2x Gokibore
3x Man-Eater Bug
2x Mechanical Spider
2x Needle Worm
3x Parasite Paracide
1x Sinister Serpent
2x Witch of the Black Forest

Magic:
------

1x Change of Heart
1x Dark Hole
1x Forest
1x Graceful Charity
1x Harpie's Feather Duster
1x Monster Reborn
1x Mystical Space Typhoon
1x Pot of Greed
1x Raigeki
1x Snatch Steal
1x Swords of Revealing Light

Traps:
------

2x Magic Jammer
1x Mirror Force

Description:
------------
As in the anime, Weevil uses an Insect-based deck.  While the Great Moth is
missing, he uses another powerful monster, Insect Queen.  Try to keep the field
clear so Insect Queen can't be played.  If it does get played, make sure to
destroy all other monsters that he plays, so it won't be able to attack.  The
other threats here are Needle Worm, Gemini Elf, and Dark Elf.  They can leave
you crippled.  Parasite Paracide is nothing more than a mere annoyance that can
be dealt with.

-------------------------------------------------------------------------------
Mako Tsuami
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
1x Fortress Whale
1x Suijin

3x 7 Colored Fish
1x Dark Elf
2x Great White
3x Magician of Faith
1x Penguin Knight
3x Penguin Soldier
3x Red Archery Girl
1x Sinister Serpent
2x Star Boy

Magic:
------

1x Axe of Despair
1x Change of Heart
1x Dark Hole
1x Fortress Whale's Oath
1x Heavy Storm
1x Harpie's Feather Duster
1x Monster Reborn
1x Pot of Greed
1x Raigeki
1x Snatch Steal
2x Swords of Revealing Light
1x Umi

Traps:
------

2x Kunai with Chain
1x Magic Jammer
1x Mirror Force
1x Seven Tools of the Bandit

Description:
------------
Oh, look, his deck is mostly Water-type monsters.  What a surprise.  However,
I'd be careful here.  He likes to use his Penguin Soldiers to clear the field,
then attack mercilessly with 7 Colored Fish and Star Boy.  Suijin and Fortress
Whale often don't hit the field, but they are forces to be reckoned with, so be
prepared for the fury of the sea.

-------------------------------------------------------------------------------
Mai Valentine
-------------------------------------------------------------------------------

Monsters:
---------
2x Harpie's Pet Dragon

1x Beautiful Headhuntress
1x Blue-Winged Crown
2x Faith Bird
3x Harpie Lady
3x Harpie's Brother
1x Invader of the Throne
2x Kanan the Swordmistress
1x Morphing Jar
2x Red Archery Girl
1x Sonic Maid
1x Spirit of the Books
1x Wall of Illusion
2x Witch of the Black Forest

Magic:
------

1x Change of Heart
2x Cyber Shield
1x Dark Hole
1x Electro-Whip
1x Elegant Egotist
1x Graceful Charity
1x Harpie's Feather Duster
1x Monster Reborn
1x Pot of Greed
1x Raigeki
2x Rising Air Current
1x Snatch Steal

Traps:
------

2x Magic Jammer
1x Mirror Force
1x Seven Tools of the Bandit

Description:
------------
Her deck is not completely based on Harpie Lady here, but instead is a
combination of Wind and female monsters.  Rising Air Current can make her
Harpie's Brothers and Harpie Ladies formidable monsters, so get rid of it as
quickly as you can.  Harpie's Pet Dragon rarely makes it to the field, and even
when it does, it starts out at a meager 2000 attack points, which can be dealt
with.  Throw in a couple Harpie Ladies and Rising Air Current, however, and
you're in trouble.  Beware =X

===============================================================================
TIER 3
===============================================================================

If you defeat each opponent in Tier 2 thrice (3 times), you will unlock Tier 3.
This tier is dedicated to the Rare Hunter organization that pollutes the Battle
City tournament.

-------------------------------------------------------------------------------
Rare Hunter
-------------------------------------------------------------------------------

Deck:
-----

2x Big Eye
3x Cannon Soldier
1x Exodia the Forbidden One
1x Giant Soldier of Stone
1x Left Arm of the Forbidden One
1x Left Leg of the Forbidden One
3x Magician of Faith
1x Mystic Tomato
2x Penguin Soldier
1x Right Arm of the Forbidden One
1x Right Leg of the Forbidden One
2x Sangan
3x Skelengel
2x Witch of the Black Forest

Magic:
------

1x Change of Heart
1x Dark Hole
2x Giant Trunade
2x Graceful Charity
1x Harpie's Feather Duster
1x Pot of Greed
1x Raigeki
2x Swords of Revealing Light

Traps:
------

1x Horn of Heaven
1x Magic Jammer
1x Mirror Force
1x Negate Attack
1x Seven Tools of the Bandit

Description:
------------
He only has one set of Exodia here (unlike in the anime/manga, where he has
three) here, and his ENTIRE DECK is based around getting Exodia into his hand.
The easiest way to defeat him is to simply use Delinquent Duo, Confiscation, or
any method to get 1 part into the Graveyard.  If you can get 1 part into the
Graveyard, the only other strategy he has is to do direct damage with Cannon
Soldier, and he might not have enough monsters left to do that.  If he ran the
Painful Choice/Backup Soldier combo, though, he'd definitely be powerful,
almost as powerful as in the anime.  (Don't tell Konami I said that >_<).

-------------------------------------------------------------------------------
Arkana
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
3x Dark Magician

1x Dark Magician Girl

1x Cannon Soldier
3x Dark Elf
1x Dark Rabbit
3x Giant Soldier of Stone
3x Man-Eater Bug
2x Penguin Soldier
2x Sangan
1x Sinister Serpent
3x Skelengel

Magic:
------

1x Change of Heart
1x Dark Hole
2x Graceful Charity
1x Harpie's Feather Duster
1x Monster Reborn
1x Mystical Space Typhoon
1x Pot of Greed
2x Premature Burial
1x Raigeki
1x Snatch Steal
2x Swords of Revealing Light

Traps:
------

1x Magic Jammer
1x Mirror Force
1x Seven Tools of the Bandit

Description:
------------
While not as powerful as in the anime, this Dark Magician deck can still give
you trouble.  The major threat is probably the Dark Magician Girl.  If he gets
all of his Dark Magicians in the Graveyard, DMG gets 2900 attack power for one
Tribute, which can only be paralleled by a highly-charged Shadow Ghoul.  Can
you escape Pandora's Box?

-------------------------------------------------------------------------------
Strings
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
1x Summoned Skull

2x Dark Elf
2x Dimensional Warrior
2x Hane-Hane
2x Magician of Faith
3x Morphing Jar
2x Needle Worm
1x Penguin Knight
2x Penguin Soldier
2x The Bistro Butcher
2x Witch of the Black Forest

Magic:
------

1x Change of Heart
1x Dark Hole
2x Graceful Charity
1x Harpie's Feather Duster
1x Monster Reborn
1x Pot of Greed
1x Raigeki
1x Snatch Steal
1x Swords of Revealing Light
3x Tremendous Fire

Traps:
------

2x Magic Jammer
1x Mirror Force
2x Numinous Healer
1x Seven Tools of the Bandit

Description:
------------
Here, Strings is all about one thing: decking his opponent.  The Needle Worms
and Morphing Jars will each sap 5 cards from your deck, and The Bistro Butchers
can get 2 per hit.  To ensure that your monsters don't get in the way, he uses
Dimensional Warrior, Hane-Hane, and Penguin Soldier to clear your field.  Light
of Intervention, Ceasefire, and Nobleman of Crossout will work well here to at
least diminish the threat of his multiple Flip effect monsters.

-------------------------------------------------------------------------------
Umbra & Lumis
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
1x Labyrinth Wall
2x Millennium Golem
1x Millennium Shield
1x Shadow Ghoul

2x Blast Sphere
2x Crass Clown
1x Cyber Jar
2x Gemini Elf
2x Hane-Hane
1x Man-Eater Bug
2x Morphing Jar
2x Penguin Soldier
2x The Bistro Butcher
2x Vorse Raider
2x Wall of Illusion

Magic:
------

1x Change of Heart
1x Giant Trunade
1x Heavy Storm
1x Monster Reborn
1x Pot of Greed
1x Snatch Steal
2x Swords of Revealing Light

Traps:
------

1x Horn of Heaven
1x Magic Jammer
1x Mirror Force
1x Seven Tools of the Bandit
1x Spellbinding Circle
1x Trap Hole
1x Widespread Ruin

Description:
------------
Here, since they are one duelist, they radically change their strategy from the
anime/manga, and instead like to bounce your monsters back to your hand.  When
this is accomplished, Morphing Jar sends them all to the Graveyard.  Sounds
like fun, doesn't it?  Again, use cards that eliminate the threat of Flip
effects to counter this annoying strategy.  Watch out for their high level
monsters, because not many attackers can break through their rock-solid
defenses.

-------------------------------------------------------------------------------
Marik Isthar
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
1x Dragon Seeker
1x Millennium Golem

1x Cyber Jar
3x Dream Clown
3x Gemini Elf
2x Jinzo #7
3x Magician of Faith
3x Man-Eater Bug
1x Morphing Jar
1x Morphing Jar #2
1x The Bistro Butcher
2x Vorse Raider
3x White Magical Hat

Magic:
------

1x Change of Heart
2x Delinquent Duo
1x Monster Reborn
2x Mystical Space Typhoon
1x Pot of Greed
1x Raigeki
1x Sebek's Blessing
1x Snatch Steal

Traps:
------

2x Magic Jammer
1x Mirror Force
1x Trap Hole
1x White Hole

Description:
------------
Since he doesn't have his God card here, he will just clear the field, then
destroy your hand.  All you have to do is defeat him before he does this.
Sound simple?  It isn't.  Good luck.  Just use lots and lots of power and you
can defeat the darkness.

===============================================================================
TIER 4
===============================================================================

If you defeat each opponent in Tier 3 four times, you will unlock Tier 4.  This
tier deals with those related to Ancient Egypt and the Millennium Items.

-------------------------------------------------------------------------------
Kaiba Seto
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
3x Blue-Eyes White Dragon
1x Hyozanryu

2x Twin-Headed Fire Dragon

1x Cyber Jar
2x Cyber-Stein
3x Hoshinigen
3x Koumori Dragon
2x Nimble Momonga
2x Sangan
1x Sinister Serpent
3x Vorse Raider
2x Witch of the Black Forest

Magic:
------

1x Change of Heart
1x Dark Hole
2x Graceful Charity
1x Harpie's Feather Duster
1x Monster Reborn
1x Mystical Space Typhoon
1x Pot of Greed
1x Raigeki
2x Sebek's Blessing
1x Snatch Steal

Traps:
------

1x Magic Jammer
1x Mirror Force
1x Solemn Judgment

Fusion:
-------
2x Blue-Eyes Ultimate Dragon

Description:
------------
NOTE: Horrid translation strikes again.  In English, his name is "Seto Kaiba",
but since everyone just calls him Kaiba (except Mokuba), the point is semi-
moot.  Excuse my pickiness

Kaiba is all about power in the anime, but here, he plays with less raw power
and more strategy.  He still focuses on power, but there's a little more to it
here.  There's just one problem.  His Hoshinigens shut down his Koumori Dragon
and Vorse Raiders, which could be an issue for him and an opportunity for you.
As long as he doesn't get BEWD on the field, you'll be cool.  Just be careful
for Cyber-Stein.  If he gets it on the field, he will pay 5000 LP to special
summon a Blue-Eyes Ultimate Dragon to the field, and THEN you'll be in trouble.
Man-Eater Bug or similar methods can eliminate it, but if you have to take the
4500 LP hit, odds are you won't be able to take much more.  Good luck.

-------------------------------------------------------------------------------
Ishizu Isthar
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
2x Blue-Eyes White Dragon

2x Banisher of the Light
3x Dunames Dark Witch
3x Hoshinigen
3x Maha Vailo
2x Neo the Magic Swordsman
3x Shining Fairy

Magic:
------

3x Axe of Despair
1x Change of Heart
1x Dark Hole
2x Giant Trunade
1x Harpie's Feather Duster
2x Luminous Spark
1x Monster Reborn
2x Mystical Space Typhoon
1x Pot of Greed
1x Raigeki

Traps:
------

1x Horn of Heaven
2x Magic Jammer
2x Metalmorph
1x Mirror Force
1x Solemn Judgment

Description:
------------
Unlike Kaiba, she takes FULL advantage of Hoshinigen and Luminous Spark by
creating an all-Light deck.  The most dangerous monster she has is Maha Vailo,
because not only is it boosted by Hoshinigen and Luminous Spark, but she also
gets a 500 point bonus for any Equip cards attached to her, IN ADDITION TO the
effects of the Equip card.  If Ishizu attaches Maha Vailo with an Axe of
Despair, her attack power will be 3050, higher than the Blue-Eyes White Dragon.
If she combos this with Hoshinigen and Luminous Spark, it's ouch time.  Try not
to rely on Dark-type monsters too much, because they will get mowed down after
being decreased by Hoshinigen.  Good luck.

-------------------------------------------------------------------------------
Shadi
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
1x Gyakutenno Megami
2x Millennium Golem
3x Orion the Battle King
2x Reaper of the Cards

2x Banisher of the Light
3x La Jinn the Mystical Genie of the Lamp
3x Lord of Zemia
3x Magician of Faith
3x Needle Worm
1x Sinister Serpent

Magic:
------

1x Change of Heart
1x Dark Hole
1x Dian Keto the Cure Master
1x Monster Reborn
1x Mystical Space Typhoon
1x Pot of Greed
1x Raigeki
1x Tribute to the Doomed

Traps:
------

1x Anti Raigeki
1x Call of the Dark
2x Magic Jammer
1x Mirror Force
2x Seven Tools of the Bandit
1x Solemn Judgment
1x White Hole

Description:
------------
Shadi is probably the weakest duelist this late in the game.  His monsters are
not overly strong, and he relies on too many high-level monsters.  His annoying
array of traps can give you problems, though, as he will almost always have
something to negate your next play.  Beware the Needle Worm/Banisher of the
Light combo, it will run your Deck right out of the game.

-------------------------------------------------------------------------------
Yami Bakura
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
2x Summoned Skull

2x Dimensional Warrior
1x Dream Clown
3x Gemini Elf
1x Giant Soldier of Stone
2x Kuriboh
3x Magician of Faith
2x Man-Eater Bug
1x Masked Sorcerer
1x Penguin Soldier
1x Sinister Serpent
3x Vorse Raider
2x Wall of Illusion
2x Witch of the Black Forest

Magic:
------

1x Change of Heart
1x Dark Hole
2x Graceful Charity
1x Harpie's Feather Duster
2x Heavy Storm
1x Monster Reborn
1x Pot of Greed
1x Raigeki
1x Swords of Revealing Light

Traps:
------

1x Kunai with Chain
2x Magic Jammer
1x Mirror Force

Description:
------------
This guy is pretty good.  His deck has enough diversity to keep you guessing,
but enough strength to grind you to a fine pulp.  Try to play like him, with a
good balance of strategy and power.  The AI may be good, but, trust me, it's
not unbeatable.  Watch your step and you should be OK.

-------------------------------------------------------------------------------
Yami Yugi
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
1x Buster Blader
2x Dark Magician
1x Valkyrion the Magna Warrior

2x Dark Magician Girl
2x Summoned Skull

1x Alpha the Magnet Warrior
1x Beta the Magnet Warrior
2x Big Shield Gardna
1x Cyber Jar
1x Gamma the Magnet Warrior
1x Gazelle the King of Mythical Beasts
2x Gemini Elf
1x Giant Soldier of Stone
2x Kuriboh
1x Mystical Elf
1x Sinister Serpent
2x Witch of the Black Forest

Magic:
------

1x Change of Heart
1x Chorus of Sanctuary
2x Graceful Charity
1x Harpie's Feather Duster
1x Monster Reborn
1x Mystical Space Typhoon
1x Pot of Greed
1x Raigeki
1x Snatch Steal
1x Swords of Revealing Light

Traps:
------

1x Anti Raigeki
2x Magic Jammer
1x Mirror Force
1x Seven Tools of the Bandit
1x White Hole

Description:
------------
Now THIS is more like what Yugi's deck should be.  Another superbly balanced
deck, although slightly reliant on high-level monsters.  Try to prevent him
from gathering all 3 Magnet Warriors (Alpha, Beta, Gamma), because Valkyrion is
a very powerful monster at 3500/3850.  Also watch out for Dark Magician Girl.
If he gets both his Dark Magicians in the Graveyard, DMG will have 2600 attack
power, which is very high for a Level 6 monster.  Honestly, I'm surprised he
doesn't use Magician of Black Chaos or Black Luster Soldier, but that just
makes him that much easier to beat, eh?

===============================================================================
TIER 5
===============================================================================

If you defeat each opponent in Tier 4 five times, you will unlock Tier 5.  This
tier is for special opponents.  At first, only the Duel Computer is a playable
opponent.  You must unlock the others:

Simon Muran: Win the National Championships in November.
Maximillion Pegasus: Acquire the "Toon World" card from either a booster pack
or by password.
Trusdale: Defeat Simon Muran one time.

-------------------------------------------------------------------------------
Duel Computer
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------

1x Cyber Jar
2x Gemini Elf
3x Magician of Faith
3x Man-Eater Bug
2x Mask of Darkness
3x Morphing Jar
2x Morphing Jar #2
1x The Bistro Butcher
3x White Magical Hat
2x Witch of the Black Forest

Magic:
------

1x Change of Heart
1x Dark Hole
2x Delinquent Duo
3x Gravekeeper's Servant
1x Harpie's Feather Duster
1x Monster Reborn
2x Mystical Space Typhoon
1x Raigeki
1x Snatch Steal

Traps:
------

2x Bell of Destruction
1x Call of the Haunted
1x Mirror Force
1x Negate Attack

Description:
------------
The strategy here is literally hand/deck destruction in its purest form.  If he
ran 3 Needle Worms as well, then he'd be scary X_X.  Most of his monsters are
not that strong, however, so if you get a consistent amount of power going and
find a way to deal with all the Flip effects and such, you shouldn't have a
problem.  Run a larger deck if you have to.  In fact, a good strategy here is
to face fire with fire and create a deck similar to this, but with more cards.
That way, he decks himself first =/

-------------------------------------------------------------------------------
Simon Muran
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
2x Total Defense Shogun

1x Banisher of the Light
2x Cannon Soldier
1x Cyber Jar
3x Magician of Faith
2x Mask of Darkness
2x Muka Muka
2x Panther Warrior
2x Sangan
1x Sinister Serpent
3x Vorse Raider
1x Wall of Illusion
2x Witch of the Black Forest

Magic:
------

1x Change of Heart
1x Dark Hole
2x Graceful Charity
1x Harpie's Feather Duster
2x Heavy Storm
1x Monster Reborn
1x Pot of Greed
1x Raigeki
1x Snatch Steal
1x Swords of Revealing Light

Traps:
------

1x Imperial Order
1x Magic Jammer
1x Mirror Force
1x Seven Tools of the Bandit

Description:
------------
This is a...........unusual deck.  I think the theme here is monsters with
unusual effects (like Total Defense Shogun, Panther Warrior, and Muka Muka).
In any case, he's normally not horribly difficult.  If you can stand up to all
the discard decks, you can stand up to a little oddness as well.

-------------------------------------------------------------------------------
Maximillion Pegasus
-------------------------------------------------------------------------------

Deck:
-----

Monsters:
---------
1x Blue-Eyes Toon Dragon
1x Manga Ryu-Ran

3x Toon Summoned Skull

1x Cyber Jar
2x Dark-Eyes Illusionist
3x Nimble Momonga
3x Red Archery Girl
2x Relinquished
2x Rogue Doll
1x Sinister Serpent
3x Vorse Raider
2x Witch of the Black Forest

Magic:
------

2x Black Illusion Ritual
1x Change of Heart
1x Dark Hole
1x Graceful Charity
1x Harpie's Feather Duster
1x Megamorph
1x Monster Reborn
1x Pot of Greed
1x Raigeki
1x Swords of Revealing Light
2x Toon World

Traps:
------

1x Magic Jammer
1x Mirror Force
1x Solemn Judgment
1x Time Machine

Description:
------------
Toons are abundant here.  Once he slaps Toon World on the field, get it off the
field as quickly as you can.  Otherwise, his Toons will rip through your
defenses and give you a nice direct whack in the head.  Aside from his Toons,
he's a standard duelist at this level, with strong monsters and powerful
spells.  The Toons slightly weigh him down a little, so he shouldn't put up too
much of a fight if he doesn't get them out.  I'd beware of Relinquished,
though, because he can steal one of your monsters and their statistics.  He
rarely gets it out, though.

-------------------------------------------------------------------------------
Trusdale
-------------------------------------------------------------------------------

Deck:

Sugoroku

Monsters:
---------
1x Blue-Eyes White Dragon

1x Summoned Skull

1x Big Eye
1x Exodia the Forbidden One
1x Gazelle the King of Mythical Beasts
3x Gemini Elf
1x Left Arm of the Forbidden One
1x Left Leg of the Forbidden One
3x Mystical Elf
3x Penguin Soldier
1x Right Arm of the Forbidden One
1x Right Leg of the Forbidden One
2x Sangan
2x Witch of the Black Forest

Magic:
------

1x Change of Heart
2x Giant Trunade
2x Graceful Charity
1x Harpie's Feather Duster
1x Monster Reborn
1x Pot of Greed
1x Raigeki
1x Snatch Steal
2x Swords of Revealing Light

Traps:
------

1x Anti Raigeki
1x Imperial Order
1x Magic Jammer
1x Mirror Force
1x Spellbinding Circle
1x White Hole

Description:
------------
I don't know how they came up with Trusdale for his name.  That would make his
official English name Solomon Trusdale, which makes no sense, because I thought
it was Solomon Muto (they even said it in the show).  Methinks Konami is
playing with our heads again X_X

He has his Blue-Eyes here, as well as Exodia and a powerful line-up of monsters
and spells.  This is the third time you've faced Exodia, but this time, if
Exodia is gone, the game is not necessarily over.  He has enough power monsters
to compensate for losing Exodia.  That doesn't mean he won't try to get it,
however.  This game will test your skills to the max, and it should,
considering he's the final opponent.  If you can defeat him, you've become
pretty damn good at this game.  Congratulations =)

-------------------------------------------------------------------------------
6. BOOSTER PACKS---------------------------------------------------------------
-------------------------------------------------------------------------------

After you win a duel/match, you will be allowed to pick a booster that will
contain 5 cards.  Most of these boosters are modeled after boosters in the
actual OCG from Japan.  Some of these boosters will contain rare cards, which
are highlighted when you pick them.  The approximate odds of a rare are around
1:3 to 1:5 packs, depending on how lucky you are.  You will only start out with
3 boosters, but this number can grow up to 23 by the time you reach the "end"
of the game.  (In all honesty, you could play this game forever if you wanted
to.)  Here is a quick run-down of the booster packs, in the order that they
appear on the selection screen, and how to unlock them:

Dark Magician             - One of your original selections
Mystical Elf              - One of your original selections
Red-Eyes Black Dragon     - One of your original selections
Harpie Lady               - Defeat each opponent in Tier 1 10 times
Gate Guardian Parts       - Get 10 overall wins in Tier 2
Great Moth                - Defeat each opponent in Tier 2 10 times
Launcher Spider           - Defeat Mai Valentine 20 times
Blue-Eyes White Dragon    - Defeat Yugi Muto 20 times
Exodia                    - Defeat Joey Wheeler 20 times
Relinquished              - Get 10 overall wins in Tier 3
Blue-Eyes Toon Dragon     - Defeat Marik Isthar 20 times
Buster Blader             - Defeat Yami Yugi 20 times
Blue-Eyes Ultimate Dragon - Finish Tier 3
Black Luster Soldier      - Defeat each opponent in Tier 3 10 times
Judge Man                 - Get 10 overall wins in Tier 1
Tiger Axe                 - Finish Tier 1
Gemini Elf                - Defeat Mako Tsunami 20 times
Millennium Puzzle Blue    - Get 10 overall wins in Tier 4
Millennium Puzzle Green   - Defeat each opponent in Tier 4 10 times
Millennium Eye            - Defeat Kaiba Seto 20 times
Garoozis                  - Finish Tier 2
Battle Ox                 - Defeat Umbra & Lumis 20 times
Millennium Puzzle Orange  - Defeat Simon Muran 1 time

In addition, there are special boosters that you can access at certain times:

*Weekly Yu-Gi-Oh!
*(Monthly) Yu-Gi-Oh! Magazine
*Grandpa Cup (defeating the final opponent)
*National Championships (defeating the final opponent, but these are the same
cards that you find in Millennium Puzzle Orange, the final booster)
*Random duels (2/3 matches with random fields or Rare Hunters)

Without further ado, here's the list!

Currently Incomplete (to the best of my knowledge):
---------------------
Millennium Puzzle Blue
Millennium Puzzle Green
Millennium Eye
Battle Ox
Weekly Yu-Gi-Oh!
Yu-Gi-Oh! Magazine
Grandpa Cup
Random Duels

NOTE: Cards with (1) or (2) next to them are cards with 2 different designs.
The (1) or (2) designates the design it is.  For more information, check the
Card List.

===============================================================================
DARK MAGICIAN
===============================================================================
Japanese OCG Counterpart: Volume 1
Total: 40
Rares: 10
Commons: 30

Rares:
-----
Beast Fangs
Book of Secret Arts
Dark Hole
Dark Magician (1)
Fissure
Gaia the Fierce Knight (1)
Legendary Sword
Power of Kaishin
Trap Hole
Violet Crystal

Commons:
--------
Air Marmot of Nefariousness
Candle of Fate
Curtain of the Dark Ones
Dark Gray
Eyearmor
Fiend's Hand
Fire Reaper
Firegrass
Haniwa
Hitodenchak
Hitotsu-Me Giant
Hourglass of Life
Kagemusha of the Blue Flame
Kaminarikozou
Kurama
LaLa Li-oon
Mammoth Graveyard
Meotoko
Nemuriko
Red Medicine
Petit Angel
Petit Dragon
Sectarian of Secrets
Silver Fang
Sparks
The Drdek
The Furious Sea King
Tomozaurus
Wicked Mirror
Winged Cleaver

===============================================================================
MYSTICAL ELF
===============================================================================
Japanese OCG Counterpart: Volume 2
Total: 40
Rares: 10
Commons: 30

Rares:
------
Curse of Dragon
Dark Energy
Final Flame
Laser Cannon Armor
Machine Conversion Factory
Monster Reborn
Mystical Elf
Raise Body Heat
Swords of Revealing Light
Vile Germs

Commons:
--------
Armaill
Blue-Eyed Silver Zombie
Claw Reacher
De-Spell
Dragoness the Wicked Knight
Dorover
Enchanting Mermaid
Goblin's Secret Remedy
Hard Armor
Holograh
Kamionwizard
Karbonala Warrior
Kumootoko
Larvas
M-Warrior #1
M-Warrior #2
Man Eater
Mavelus
Meda Bat
One-Eyed Shield Dragon
Solitude
Spirit of the Harp
Stone Armadiller
Supporter in the Shadows
Terra the Terrible
The Bewitching Phantom Thief
Tyhone
Uraby
Wood Remains
Zombie Warrior

===============================================================================
RED-EYES BLACK DRAGON
===============================================================================
Japanese OCG Counterpart: Volume 3
Total: 50
Rares: 11
Commons: 39

Rares:
------
Akihiron
Ansatsu
Gaia the Dragon Champion
Giant Mech-Soldier
Hane-Hane
Left Leg of the Forbidden One
Mabarrel
Man-Eater Bug
Red-Eyes B. Dragon
Rogue Doll
Stop Defense

Commons:
--------
Anthrosaurus
Armed Ninja
Armored Starfish
Barox
Beaver Warrior
Binding Chain
Darkworld Thorns
Dragon Treasure
Drooling Lizard
Electro-Whip
Eldeen
Fireyarou
Flower Wolf
Follow Wind
Frenzied Panda
Ganigumo
Giant Soldier of Stone
Gravedigger Ghoul
Kamakiriman
Lesser Dragon
Metal Dragon
Misairuzame
Mystical Moon
Pot of Greed
Rare Fish
Reaper of the Cards
Sand Stone
Silver Bow and Arrow
Skelengel
Skull Red Bird
Skull Stalker
Sleeping Lion
Spike Seadra
Steel Ogre Grotto #1
Succubus Knight
The Wandering Doomed
Tripwire Beast
Witty Phantom
Wretched Ghost of the Attic

===============================================================================
HARPIE LADY
===============================================================================
Japanese OCG Counterpart: Volume 4
Total: 50
Rares: 12
Commons: 38

Rares:
------
Breath of Light
Cocoon of Evolution
Elegant Egotist
Eradicating Aerosol
Eternal Draught
Harpie Lady Sisters
Magician of Faith
Mask of Darkness
Right Leg of the Forbidden One
Stain Storm
Summoned Skull
Warrior Elimination

Commons:
--------
Ancient Elf
Ancient Lizard Warrior
Armored Lizard
Barrel Lily
Bottom Dweller
Crawling Dragon
D. Human
Dark Assailant
Deepsea Shark
Destroyer Golem
Dokuroizo the Grim Reaper
Doma the Angel of Silence
Electric Lizard
Fiend Reflection #1
Flame Viper
Great Bill
Ground Attacker Bugroth
Harpie Lady
Hunter Spider
Kaminari Attack
Kattapillar
Kojikocy
Mega Thunderball
Morinphen
Nekogal #1
Ocubeam
Ogre of the Black Shadow
Petit Moth
Pragtical
Rock Ogre Grotto #1
Steel Scorpion
Tao the Chanter
Tongyo
Trakadon
Trent
Water Girl
Water Omotics
Winged Dragon, Guardian of the Fortress #1

===============================================================================
GATE GUARDIAN PARTS
===============================================================================
Japanese OCG Counterpart: Volume 5
Total: 50
Rares: 13
Commons: 37

Rares:
------
Anti Raigeki
B. Skull Dragon
Call of the Dark
Change of Heart
Crow Goblin
Dungeon Worm
Fake Trap
Kazejin
Rude Kaiser
Sanga of the Thunder
Suijin
The Cheerful Coffin
Tribute to the Doomed

Commons:
--------
Acid Crawler
Armored Rat
Armored Zombie
Big Eye
Bio Plant
Blast Juggler
Dark Rabbit
Dark Shade
Disk Magician
Empress Judge
Feral Imp
Hibikime
Hyo
Hyosube
Jinzo #7
Killer Needle
Larvae Moth
Leghul
Leogun
Magical Ghost
Masked Sorcerer
Master & Expert
Mystic Lamp
Ooguchi
Pale Beast
Queen's Double
Rainbow Flower
Roaring Ocean Snake
Rose Spectre of Dunn
Snakeyashi
Soul Release
The Thing That Hides in the Mud
Toad Master
Unknown Warrior of Fiend
White Magical Hat
Wing Egg Elf
Yaiba Robo

===============================================================================
GREAT MOTH
===============================================================================
Japanese OCG Counterpart: Volume 6
Total: 52
Rares: 15
Commons: 37

Rares:
------
Baby Dragon
Bladefly
Great Moth
Horn of Heaven
Hoshinigen
Little Chimera
Magic Jammer
Milus Radiant
Muka Muka
Seven Tools of the Bandit
Shadow Ghoul
Solemn Judgement
Star Boy
Thousand Dragon (1)
Witch's Apprentice

Commons:
--------
Air Eater
Battle Steer
Blackland Fire Dragon
Blue-Winged Crown
Bolt Escargot
Burglar
Cannon Soldier
Cyber Commander
Dice Armadillo
Dragon Piper
Flame Cerebrus
Giant Scorpion of the Tundra
Giga-tech Wolf
Giltia the D. Knight
Gokibore
Griffore
Guardian of the Labyrinth
Horn Imp
Ice Water
Kanikabuto
Lady of Faith
Laughing Flower
Lord of Zemia
Musician King
Nekogal #2
Niwatori
Polymerization (2)
Prisman
Protector of the Throne
Punished Eagle
Sangan
Sea King Dragon
Shovel Crusher
Tenderness
Torike
Violent Rain
Witch of the Black Forest

===============================================================================
LAUNCHER SPIDER
===============================================================================
Japanese OCG Counterpart: Volume 7
Total: 52
Rares: 14
Commons: 38

Rares:
------
Barrel Dragon
Catapult Turtle
Dimensional Warrior
Germ Infection
Kuriboh
Mirror Force
Paralyzing Potion
Princess of Tsurugi
Robbin' Goblin
Shield & Sword
The Unhappy Maiden
Thunder Dragon
Tremendous Fire
Twin-Headed Thunder Dragon

Commons:
--------
7 Colored Fish
Akakieisu
Ancient Tool
Arlonway
Arma Knight
B. Dragon Jungle King
Block Attack
Clown Zombie
Crazy Fish
Cyber Saurus
Cyber Soldier
Dark Chimera
Dark Elf
Fiend Sword
Gatekeeper
Ghoul with an Appetite
Giganto
Hero of the East
Illusionist Faceless Mage
Labyrinth Tank
Launcher Spider (1)
Lava Battleguard
Monstrous Bird
Mushroom Man #2
Mystic Horseman
Pendulum Machine (1)
Prevent Rat
Rabid Horseman
Royal Guard
Saber Slasher
Saggi the Dark Clown
Swamp Battleguard
Sword of Deep-Seated
The Immortal of Thunder
Togex
Toon Alligator
Waterdragon Fairy
Zanki

===============================================================================
BLUE-EYES WHITE DRAGON
===============================================================================
Japanese OCG Counterpart: Legend of Blue-Eyes White Dragon
Total: 61
Rares: 22
Commons: 39

Rares:
------
Aqua Madoor
Beast Fangs
Blue-Eyes White Dragon (1)
Book of Secret Arts
Celtic Guardian
Dark Hole
Dark Magician (1)
Fissure
Flame Swordsman (1)
Forest
Gaia the Fierce Knight (1)
Legendary Sword
Mountain
Polymerization (1)
Power of Kaishin
Raigeki
Sogen
Trap Hole
Umi
Violet Crystal
Wasteland
Yami

Commons:
--------
Basic Insect
Charubin the Fire Knight
Dark Gray
Dark King of the Abyss
Darkfire Dragon
Dissolverock
Dragon Capture Jar
Fiend Reflection #2
Firegrass
Flame Ghost
Flame Manipulator
Fusionist
Green Phantom King
Hinotama
Hinotama Soul
Hitotsu-Me Giant
Kagemusha of the Blue Flame
King Fog
Kurama
Mammoth Graveyard
Masaki the Legendary Swordsman
Monster Egg
Mystical Sheep #2
Nemuriko
Petit Angel
Petit Dragon
Ray & Temperature
Red Medicine
Remove Trap
Root Water
Silver Fang
Skull Servant
Sparks
The 13th Grave
The Furious Sea King
Turtle Tiger
Two-Mouth Darkruler
Two-Pronged Attack
Trial of Nightmare

===============================================================================
EXODIA
===============================================================================
Japanese OCG Counterpart: Phantom God
Total: 65
Rares: 20
Commons: 45

Rares:
------
Curse of Dragon
Dark Energy
Exodia the Forbidden One
Final Flame
Gaia the Dragon Champion
Hane-Hane
Laser Cannon Armor
Left Arm of the Forbidden One
Left Leg of the Forbidden One
Machine Conversion Factory
Man-Eater Bug
Monster Reborn
Mystical Elf
Raise Body Heat
Red-Eyes B. Dragon
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Stop Defense
Swords of Revealing Light
Vile Germs

Commons:
--------
Armaill
Armed Ninja
Armored Starfish
Beaver Warrior
Darkworld Thorns
De-Spell
Dragon Treasure
Dragoness the Wicked Knight
Drooling Lizard
Electro-Whip
Enchanting Mermaid
Fireyarou
Flower Wolf
Follow Wind
Frenzied Panda
Giant Soldier of Stone
Goblin's Secret Remedy
Gravedigger Ghoul
Hard Armor
Karbonala Warrior
Kumootoko
Larvas
Lesser Dragon
M-Warrior #1
M-Warrior #2
Man Eater
Meda Bat
Metal Dragon
Misairuzame
Mystical Moon
One-Eyed Shield Dragon
Pot of Greed
Reaper of the Cards
Sand Stone
Skull Red Bird
Silver Bow and Arrow
Spike Seadra
Spirit of the Harp
Steel Ogre Grotto #1
Succubus Knight
Terra the Terrible
Tripwire Beast
Tyhone
Uraby
Witty Phantom

===============================================================================
RELINQUISHED
===============================================================================
Japanese OCG Counterpart: Magic Ruler
Total: 50
Rares: 11
Commons: 39

Rares:
------
Axe of Despair
Black Pendant
Confiscation
Darkness Approaches
Hiro's Shadow Scout
Invader of the Throne
Relinquished
Slot Machine
Spellbinding Circle
The Forceful Sentry
Toll

Commons:
--------
Ameba
Ancient One of the Deep Forest
Chain Energy
Chorus of Sanctuary
Curse of Fiend
Dark Witch
Delinquent Duo
Electric Snake
Fairy's Hand Mirror
Final Destiny
Fire Kraken
Giant Trunade
Giant Turtle Who Feeds on Flames
Gravekeeper's Servant
Griggle
Guardian of the Throne Room
High Tide Gyojin
Horn of Light
Liquid Beast
Maha Vailo
Malevolent Nuzzler
Mechanical Snail
Metal Fish
Minar
Mystical Space Typhoon
Painful Choice
Peacock
Penguin Knight
Queen Bird
Red Archery Girl
Rush Recklessly
Snake Fang
Snatch Steal
Tailor of the Fickle
The Reliable Guardian
Tyhone #2
Upstart Goblin
Weather Report
Whiptail Crow

===============================================================================
BLUE-EYES TOON DRAGON
===============================================================================
Japanese OCG Counterpart: Pharaoh's Servant
Total: 52
Rares: 16
Commons: 36

Rares:
------
Banisher of the Light
Blue-Eyes Toon Dragon
Eternal Rest
Giant Germ
Horn of the Unicorn
Hyozanryu
Jigen Bakudan
Labyrinth Wall
Megamorph
Messenger of Peace
Mystic Plasma Zone
Nimble Momonga
Senju of the Thousand Hands
Toon Mermaid
Toon Summoned Skull
Toon World

Commons:
--------
Boar Soldier
Ceremonial Bell
Commencement Dance
Crab Turtle
Cyber Jar
Dark Zebra
Eatgaboon
Flash Assailant
Flying Kamakiri #1
Gaia Power
Giant Rat
Hamburger Recipe
House of Adhesive Tape
Hungry Burger
Karate Man
Kotodama
Luminous Spark
Magical Labyrinth
Manga Ryu-Ran
Molten Destruction
Mother Grizzly
Mystic Tomato
Octoberser
Performance of Sword
Psychic Kappa
Rising Air Current
Ryu-Ran
Shining Fairy
Sonic Bird
Spear Cretin
Stone Ogre Grotto
Turtle Oath
Twin Long Rods #2
UFO Turtle
Umiiruka
Wall Shadow

===============================================================================
BUSTER BLADER
===============================================================================
Japanese OCG Counterpart: Curse of Anubis
Total: 52
Rares: 14
Commons: 38

Rares:
------
Buster Blader
Call of the Haunted
Chain Destruction
Imperial Order
Jinzo
Lightforce Sword
Magical Hats
Mirror Wall
Nobleman of Crossout
Nobleman of Extermination
Parasite Paracide
Prohibition
Solomon's Lawbook
The Shallow Grave

Commons:
--------
7 Completed
Appropriate
Armored Glass
Backup Soldier
Ceasefire
Cyber Falcon
Darkfire Soldier #1
Darkfire Soldier #2
DNA Surgery
Driving Snow
Dust Tornado
Earthshaker
Enchanted Javelin
Flame Champion
Forced Requisition
Flying Kamakiri #2
Gift of the Mystical Elf
Graverobber
Gust
Harpie's Brother
Inspection
Kiseitai
Light of Intervention
Major Riot
Metal Detector
Morphing Jar #2
Mr. Volcano
Mystic Probe
Numinous Healer
Premature Burial
Respect Play
Steel Ogre Grotto #2
The Eye of Truth
The Regulation of Tribe
Three-Headed Geedo
Time Seal
Twin-Headed Fire Dragon
World Suppression

===============================================================================
BLUE-EYES ULTIMATE DRAGON
===============================================================================
Japanese OCG Counterpart: Premium Pack 3
Total: 10
Rares: 0
Commons: 10

Commons:
--------

Blue-Eyes Ultimate Dragon
Dark Magic Ritual
Firewing Pegasus
Gate Guardian
Magician of Black Chaos
Meteor B. Dragon
Meteor Dragon
Sengenjin
Serpent Night Dragon
Tri-Horned Dragon

===============================================================================
BLACK LUSTER SOLDIER
===============================================================================
Japanese OCG Counterpart: Dark Ceremony Edition/Premium Pack 2
Total: 16
Rares: 0
Commons: 16

Commons:
--------
Beastly Mirror Ritual
Black Luster Ritual
Black Luster Soldier
Chakra
Fiend's Mirror
Fortress Whale
Fortress Whale's Oath
Javelin Beetle
Javelin Beetle Pact
Novox's Prayer
Resurrection of Chakra
Skull Guardian
Super War-Lion
War-Lion Ritual
Zera Ritual
Zera the Mant

===============================================================================
JUDGE MAN
===============================================================================
Japanese OCG Counterpart: ???
Total: 32
Rares: 6
Commons: 26

Rares:
------
Ancient Jar
Blue Medicine
Celtic Guardian (1)
Judge Man
Raimei
Yamatano Dragon Scroll

Commons:
--------
Battle Warrior
Dian Keto the Cure Master
Doron
Genin
Graveyard and the Hand of Invitation
Gyakutenno Megami
Happy Lover
Kageningen
Last Will
Lunar Queen Elzaim
Man-Eating Plant
Man-Eating Treasure Chest
Mooyan Curry
Mountain Warrior
Mystical Capture Chain
Neo the Magic Swordsman
Oscillo Hero #2
Shadow Specter
Swordstalker
The Stern Mystic
Vishwar Randi
Waboku
Wall of Illusion
Water Element
Weather Control
Wings of Wicked Flame

===============================================================================
TIGER AXE
===============================================================================
Japanese OCG Counterpart: ???
Total: 31
Rares: 10
Commons: 21

Rares:
------
Burning Spear
Dark-Piercing Light
Elf's Light
Fairywitch
Gust Fan
Hourglass of Courage
Patrol Robo
Soul of the Pure
Steel Shell
Sword of Dark Destruction

Commons:
---------
Bean Soldier
Dark Artist
Dryad
Giant Flea
Hercules Beetle
Key Mace #2
Kuwagata a
Kwagar Hercules
Little D
Minomushi Warrior
Oscillo Hero
Rhaimundos of the Red Sword
Skullbird
Sonic Maid
Spirit of the Books
Takuhee
Temple of Skulls
Vermillion Sparrow
Warrior of Tradition
Wodan the Resident of the Forest
Wow Warrior

===============================================================================
GEMINI ELF
===============================================================================
Japanese OCG Counterpart: ???
Total: 41
Rares: 4
Commons: 37

Rares:
------
Castle Walls
Hourglass of Courage
Reinforcements
Ultimate Offering

Commons:
--------
Amazon of the Seas
Aqua Dragon
Axe Raider
Barrel Rock
Beautiful Headhuntress
Big Insect
Call of the Grave
Cockroach Knight
Dark Artist
Dryad
Fairy Dragon
Faith Bird
Fiend Kraken
Gemini Elf
Giant Red Seasnake
Graceful Charity
Gruesome Goo
Hercules Beetle
Maiden of the Moonlight
Man-eating Black Shark
Mechanical Spider
Mechanicalchaser
Orion the Battle King
Patrol Robo
Rhaimundos of the Red Sword
Sea Kamen
Sonic Maid
Spirit of the Books
Swordsman from a Foreign Land
Takuhee
Temple of Skulls
Tiger Axe (1)
Vermillion Sparrow
Warrior of Tradition
White Hole
Wodan the Resident of the Forest
Zone Eater

===============================================================================
MILLENNIUM PUZZLE BLUE
===============================================================================
Japanese OCG Counterpart: ???
Total: ?
Rares: ?
Commons: ?

Rares:
------
Call of the Haunted
Kuriboh
Labyrinth Wall
Mirror Force
Painful Choice
Sinister Serpent
Snatch Steal
Swords of Revealing Light
Witch of the Black Forest

Commons:
--------
Cannon Soldier
Cyber Jar
Delinquent Duo
Giant Soldier of Stone
Graceful Charity
Heavy Storm
Last Will
Pot of Greed
Reaper of the Cards
Sangan
Wall of Illusion

===============================================================================
MILLENNIUM PUZZLE GREEN
===============================================================================
Japanese OCG Counterpart: ???
Total: ?
Rares: ?
Commons: ?

Rares:
------
Blue-Eyes White Dragon (2)
Flame Swordsman

Commons:
--------
Alligator's Sword
Celtic Guardian (1)
Celtic Guardian (2)
Dancing Elf
Exile of the Wicked
Garnecia Elefantis
Gazelle the King of Mythical Beasts
Goddess of Whim
Launcher Spider (2)
Kanan the Swordmistress
Pendulum Machine (2)
Stuffed Animal
Takriminos
Three-Legged Zombies
Tiger Axe (2)

===============================================================================
MILLENNIUM EYE
===============================================================================
Japanese OCG Counterpart: ???
Total: ?
Rares: ?
Commons: ?

Rares:
------
Insect Queen
Lord of D.

Commons:
--------
Axe of Despair
Catapult Turtle
Cocoon of Evolution
Dimensional Warrior
Gaia the Dragon Champion
Hane-Hane
Hiro's Shadow Scout
Magician of Faith
Man-Eater Bug
Mask of Darkness
Muka Muka
Shadow Ghoul
Stop Defense
The Unhappy Maiden
Thousand Dragon (1)
Toon Mermaid

===============================================================================
GAROOZIS
===============================================================================
Japanese OCG Counterpart: ???
Total: 40
Rares: 0
Commons: 40

Commons:
--------
Behegon
Bracchio-raidus
Crawling Dragon #2
Cyber-Stein
Dragon Seeker
Exile of the Wicked
Fusion Sage
Gale Dogra
Garoozis
Garvas
Goddess of the Third Eye
Great Mammoth of Goldfine
Greenkappa
Guardian of the Sea
Hibikime
Invader from Another Dimension
Kaiser Dragon
Krokodilus
Last Day of Witch
Lord of the Lamp
Machine King
Magic Thorn
Marine Beast
Morphing Jar
Mystical Sand
Mystical Sheep #1
Needle Ball
Needle Worm
Penguin Soldier
Restructer Revolution
Royal Decree
Skelgon
Soul Hunter
Sword Arm of Dragon
The Snake Hair
Trap Master
Two-Headed King Rex
Ushi Oni
Versago the Destroyer
Water Magician

===============================================================================
BATTLE OX
===============================================================================
Japanese OCG Counterpart: ???
Total: ?
Rares: ?
Commons: ?

Rares:
------
Not sure if there are any or not.

Commons:
--------
Ancient Brain
Ancient Telescope
Battle Ox
Bickuribox
Castle of Dark Illusions
Crass Clown
Dream Clown
Dragon Zombie
Grappler
Great White
Gryphon Wing
Heavy Storm
Insect Soldiers of the Sky
Invigoration
Jellyfish
Jirai Gumo
Just Desserts
King of Yamimakai
Koumori Dragon
La Jinn the Mystical Genie of the Lamp
Megazowler
Metal Guardian
Millennium Golem
Monster Tamer
Moon Envoy
Mushroom Man
Mysterious Puppeteer
Ookazi
Pumpking the King of Ghosts
Ring of Magnetism
Ryu-Kishin
Ryu-Kishin Powered
Share the Pain
Skull Knight
Stim-Pack
Sword of Dark Destruction
Tainted Wisdom
The Bistro Butcher
The Inexperienced Spy
The Little Swordsman of Aile
The Wicked Worm Beast
Yado Karu

===============================================================================
MILLENNIUM PUZZLE ORANGE
===============================================================================
Japanese OCG Counterpart: ???
Total: 22
Rares: 8
Commons: 14

Rares:
------
Garma Sword Oath
Insect Queen
Magic-Arm Shield
Perfectly Ultimate Great Moth
Red-Eyes Black Metal Dragon
Sinister Serpent
Slifer the Sky Dragon
Sword of Dragon's Soul

Commons:
--------
Alligator's Sword Dragon
Bright Castle
Cyber Shield
Cyber-Tech Alligator
Dunames Dark Witch
Garma Sword
Goblin Fan
Harpie's Feather Duster
Insect Armor with Laser Cannon
Kunai with Chain
Salamandra
Seiyaryu
Vorse Raider
Widespread Ruin

===============================================================================
WEEKLY YU-GI-OH!
===============================================================================
Japanese OCG Counterpart: ???
Total: ?
Rares: ?
Commons: ?

Rares:
------
Book of Secret Arts
Call of the Haunted
Dancing Elf
Dark-Eyes Illusionist
Electro-Whip
Gaia the Dragon Champion
Hourglass of Courage
Insect Armor with Laser Cannon
Kazejin
Kuriboh
Laser Cannon Armor
Magic-Arm Shield
Reaper of the Cards
Salamandra
Shadow Ghoul
Time Wizard
Violet Crystal
Wasteland

Commons:
--------
Alligator's Sword
Armored Lizard
Armored Zombie
Battle Ox
Battle Steer
Battle Warrior
Bickuribox
Big Insect
Crawling Dragon
Crawling Dragon #2
Dark Chimera
Dark Energy
Dark Rabbit
De-Spell
Doron
Dragon Piper
Dragon Treasure
Dragon Zombie
Electro-Whip
Fairywitch
Fiend Kraken
Follow Wind
Garoozis
Giant Flea
Giant Trunade
Gift of the Mystical Elf
Giltia the D. Knight
Greenkappa
Gyakutenno Megami
Hitotsu-Me Giant
Illusionist Faceless Mage
Invigoration
Jellyfish
King of Yamimakai
Kojikocy
Labyrinth Tank
Laser Cannon Armor
Larvae Moth
Magical Labyrinth
Man-Eating Plant
Manga Ryu-Ran
Megazowler
Metal Guardian
Monster Tamer
Mystical Moon
Parrot Dragon
Polymerization (2)
Pumpking the King of Ghosts
Red Archery Girl
Rock Ogre Grotto #1
Rogue Doll
Ryu-Kishin Powered
Ryu-Ran
Saggi the Dark Clown
Shadow Specter
Silver Bow and Arrow
Steel Shell
Swamp Battleguard
Sword Arm of Dragon
Sword of Dark Destruction
Swordstalker
The Snake Hair
Three-Headed Geedo
Time Machine
Weather Control

===============================================================================
YU-GI-OH! MAGAZINE
===============================================================================
Japanese OCG Counterpart: ???
Total: ?
Rares: ?
Commons: ?

Rares:
------
Alpha the Magnet Warrior
Chain Destruction
Gamma the Magnet Warrior
Kuriboh
Left Leg of the Forbidden One
Magical Hats
Summoned Skull

Commons:
--------
Beaver Warrior
Blackland Fire Dragon
Feral Imp
Fissure
Gazelle the King of Mythical Beasts
Giant Soldier of Stone
Great White
Griffore
Horn Imp
Horn of the Unicorn
Koumori Dragon
Mammoth Graveyard
Mushroom Man
Mystical Moon
Polymerization (2)
Sangan
Silver Fang
Skull Servant
The Eye of Truth
The Winged Dragon of Ra
Torike
Trap Hole
Wasteland
Winged Dragon, Guardian of the Fortress #1
Zombie Warrior

===============================================================================
GRANDPA CUP
===============================================================================
Japanese OCG Counterpart: ???
Total: ?
Rares: ?
Commons: ?

Rares:
------
Not sure if there are any or not.

Commons:
--------
Big Shield Gardna
Blue-Eyes White Dragon (2)
Celtic Guardian (2)
Dark Magician (2)
Dark Sage
Exchange
Flame Swordsman (2)
Gaia the Fierce Knight (2)
Graceful Dice
Launcher Spider (2)
Pendulum Machine (2)
Skull Dice
Thousand Dragon (2)

===============================================================================
RANDOM DUELS
===============================================================================
Japanese OCG Counterpart: ???
Total: ?
Rares: ?
Commons: ?

NOTE; This may also be just a complete copy of the Millennium Eye booster.  I'm
not completely sure.

NOTE 2: This is for the random duels against Rare Hunters and the random
matches against all opponents.

Rares:
------
B. Skull Dragon
Lord of D.

Commons:
--------
Axe of Despair
Catapult Turtle
Cocoon of Evolution
Dimensional Warrior
Gaia the Dragon Champion
Hane-Hane
Hiro's Shadow Scout
Magician of Faith
Man-Eater Bug
Mask of Darkness
Muka Muka
Shadow Ghoul
Stop Defense
The Unhappy Maiden
Toon Mermaid

-------------------------------------------------------------------------------
7. CARD LIST-------------------------------------------------------------------
-------------------------------------------------------------------------------

This card list is organized alphabetically, as it is in the game.  If you don't
like it, then go find another one.

===============================================================================
#
===============================================================================

7 Colored Fish
--------------
Water/Fish/4/1800/800
"A rare fish that has never been caught by mortal man."
Password: 23771716

7 Completed
-----------
Equip Magic
A Machine-type monster equipped with this card increases its ATK and DEF by 700
points.
Password: 86198326

===============================================================================
A
===============================================================================

Acid Crawler
------------
Earth/Insect/3/900/700
"A giant caterpillar that secretes an acid mist that melts anything."
Password: 77568553

Acid Trap Hole
--------------
Normal Trap
Flip 1 face-down Defense Position monster face-up.  If the monster's DEF is
2000 points or less, the monster is destroyed.  If the DEF is more than 2000
points, return the monster to its face-down Defense Position.
Password: 41356845

Air Eater
---------
Wind/Fiend/6/2100/1600
"A monster that feeds on oxygen, suffocating any who stand near."
Password: 08353769

Air Marmot of Nefariousness
---------------------------
Earth/Beast/2/400/600
"A horned beaver that dive-bombs enemies with acorns."
Password: 75889523

Akakieisu
---------
Dark/Spellcaster/3/1000/800
"A sorcerer who utters spells that can render monsters unconscious."
Password: 38035986

Akihiron
--------
Water/Aqua/5/1700/1400
"This strange creature hides in the deep, dark corners of the seven seas."
Password: 36904469

Alligator's Sword
-----------------
Earth/Beast/4/1500/1200
"This lizard man can swing a sword at velocities that exceed the speed of
sound."
Password: 64428736

Alligator's Sword Dragon
------------------------
Wind/Dragon-Fusion-Effect/5/1700/1500
"Baby Dragon" + "Alligator's Sword" You can inflict Direct Damage to your
opponent's Life Points with this card if the only Attributes of Monster Cards
on your opponent's side of the field are EARTH, WATER, or FIRE.
Password: 03366982

Alpha the Magnet Warrior
------------------------
Earth/Rock/4/1400/1700
"Alpha, Beta, and Gamma meld as one to form a powerful monster."
Password: 99785935

Amazon of the Seas
------------------
Water/Fish/4/1300/1400
"A mermaid who serves as herald of the Sea King and guards the sanctuary."
Password: 17968114

Ameba
-----
Water/Aqua-Effect/1/300/350
When this card is face-up on the field and control shifts to your opponent,
inflict 2000 points of Direct Damage to your opponent's Life Points.  This
effect can only be used once as long as this card remains face-up on the field.
Password: 95174353

Amphibious Bugroth
------------------
Water/Aqua-Fusion/5/1850/1300
"Ground Attacker Bugroth" + "Guardian of the Sea"
Password: 40173854

Ancient Brain
-------------
Dark/Fiend/3/1000/700
"A fallen fairy that is powerful in the dark."
Password: 42431843

Ancient Elf
-----------
Light/Spellcaster/4/1450/1200
"This elf is rumored to have lived for thousands of years.  He leads an army of
spirits against his enemies."
Password: 93221206

Ancient Jar
-----------
Earth/Rock/1/400/200
"A very fragile jar that contains something ancient and dangerous."
Password: 81492226

Ancient Lizard Warrior
----------------------
Earth/Reptile/4/1400/1100
"Before the dawn of man, this lizard warrior ruled supreme."
Password: 43230671

Ancient One of the Deep Forest
------------------------------
Earth/Beast/6/1800/1900
"This creature adopts the form of a white goat living in the forest, but is
actually a Forest Elder."
Password: 14015067

Ancient Telescope
-----------------
Normal Magic
See the top 5 cards of your opponent's Deck.  Return the cards to the Deck in
the same order.
Password: 17092736

Ancient Tool
------------
Dark/Machine/5/1700/1400
"A destructive machine discovered in the Ruins of the Ancients."
Password: 49587396

Ansatsu
-------
Earth/Warrior/5/1700/1200
"A silent and deadly warrior specializing in assassinations."
Password: 48365709

Anthrosaurus
------------
Earth/Dinosaur/3/1000/850
"Man-like dinosaur with a high I.Q. that is lacking in strength."
Password: 89904598

Anti Raigeki
------------
Normal Trap
When your opponent activates "Raigeki", all of your opponent's monsters are
destroyed in place of your own.
Password: 42364257

Anti-Magic Fragrance
--------------------
Continuous Trap
As long as this card remains on the field, Magic cards must always be Set on
the field and cannot be activated until a player's following turn.
Password: 58921041

Appropriate
-----------
Continuous Trap
You can activate this card when your oponent draws a card outside of his/her
Draw Phase.  Draw 2 cards from your Deck.
Password: 48539234

Aqua Chorus
-----------
Continuous Trap
If there are Monster Cards of the same name on the field, the ATK and DEF of
those cards are increased by 500 points.
Password: 95132338

Aqua Dragon
-----------
Water/Sea Serpent-Fusion/6/2250/1900
"Fairy Dragon" + "Amazon of the Seas" + "Zone Eater"
Password: 86164529

Aqua Madoor
-----------
Water/Spellcaster/4/1200/2000
"A wizard of the waters that conjures a liquid wall to crush any enemies that
oppose him."
Password: 85639257

Arlonway
--------
Earth/Plant/3/800/1000
"A lady monster dwelling in a flower, she sprinkles the air with poisonous
pollen."
Password: 14708569

Arma Knight
-----------
Water/Aqua/4/1000/1200
"An ammonite warrior that has protected the seas throughout history."
Password: 36151751

Armaill
-------
Earth/Warrior/3/700/1300
"A strange warrior who manipulates three deadly blades with both hands and his
tail."
Password: 53153481

Armed Ninja
-----------
Earth/Warrior-Effect/1/300/300
FLIP: Destroys 1 Magic Card on the field.  If this card's target is face-down,
flip it face-up.  If the card is a Magic card, it is destroyed.  If not, it is
returned to its face-down position.  The flipped card is not activated.
Password: 09076207

Armored Glass
-------------
Normal Trap
You can activate this card when a monster is equipped with an Equip Magic Card
to deactivate the effects of all Equip Magic Cards on the field.
Password: 36868108

Armored Lizard
--------------
Earth/Reptile/4/1500/1200
"A lizard with a very tough hide and a vicious bite."
Password: 15480588

Armored Rat
-----------
Earth/Beast/3/950/1100
"The fur on this monster rat is tough enough to repel swords."
Password: 16246527

Armored Starfish
----------------
Water/Aqua/4/850/1400
"A bluish starfish with a solid hide capable of fending off attacks."
Password: 17535588

Armored Zombie
--------------
Dark/Zombie/3/1500/0
"This warrior blindly swings a deadly blade with devastating force."
Password: 20277860

Axe of Despair
--------------
Equip Magic
A monster equipped with this card increases its ATK by 1000 points.  When this
card is sent from the field to the Graveyard, you can offer 1 monster from the
field as a Tribute to place it on top of your deck.
Password: 40619825

Axe Raider
----------
Earth/Warrior/4/1700/1150
"An axe-wielding monster of tremendous strength and agility."
Password: 48305365

===============================================================================
B
===============================================================================

B. Dragon Jungle King
---------------------
Earth/Dragon/6/2100/1800
"A jet-black dragon found in the deepest jungles who normally devours trees."
Password: 89832901

B. Skull Dragon
---------------
Dark/Dragon-Fusion/9/3200/2500
"Summoned Skull" + "Red-Eyes B. Dragon"
Password: NONE

Baby Dragon
-----------
Wind/Dragon/3/1200/700
"Much more than just a child, this dragon is gifted with untapped power."
Password: 88819587

Backup Soldier
--------------
Normal Trap
You can activate this card when there are 5 or more Monster Cards in your
Graveyard.  Take up to 3 Normal Monster Cards with an ATK of 1500 points or
less from your Graveyard and add them to your hand.
Password: 36280194

Banisher of the Light
---------------------
Light/Fairy-Effect/3/100/2000
As long as this card remains face-up on the field, any card sent to the
Graveyard is removed from play.
Password: 61528025

Barox
-----
Dark/Fiend-Fusion/5/1380/1530
"Frenzied Panda" + "Ryu-Kishin"
Password: 06840573

Barrel Dragon
-------------
Dark/Machine-Effect/6/2600/2200
Toss a coin 3 times.  If 2 out of 3 results are Heads, destroy 1 opponent's
monster.  This card can only be used during your own turn, once per turn.
Password: 81480460

Barrel Lily
-----------
Earth/Plant/3/1100/600
"This wicked flower attacks enemies with pollen projectiles."
Password: 67841515

Barrel Rock
-----------
Earth/Rock/4/1000/1300
"Shouldering a pair of machine guns, this monster is unstoppable."
Password: 10476868

Basic Insect
------------
Earth/Insect/2/500/700
"Usually found traveling in swarms, this creature's ideal environment is the
forest."
Password: 89091579

Battle Ox
---------
Earth/Beast-Warrior/4/1700/1000
"A monster with tremendous power, it destroys enemies with a swing of its axe."
Password: 05053103

Battle Steer
------------
Earth/Beast-Warrior/5/1800/1300
"A bull monster often found in the woods, it charges enemy monsters with a pair
of deadly horns."
Password: 18246479

Battle Warrior
--------------
Earth/Warrior/3/700/1000
"A warrior that fights with his bare hands."
Password: 55550921

Bean Soldier
------------
Earth/Plant/4/1400/1300
"A plant-warrior that attacks with seeds and sword."
Password: 84990171

Beast Fangs
-----------
Equip Magic
A Beast-type monster equipped with this card increases its ATK and DEF by 300
points.
Password: 46009906

Beastking of the Swamps
-----------------------
Water/Aqua-Effect/4/1000/1100
You can substitute this card for any 1 Fusion-Material Monster.  You cannont
substitute for any other Fusion-Material Monsters in the current Fusion.
Password: 99426834

Beastly Mirror Ritual
---------------------
Ritual Magic
This card is used to summon "Fiend's Mirror".  You must also offer monsters
whose total Level stars equal 6 or more as a Tribute from the field or your
hand.
Password: NONE

Beautiful Headhuntress
----------------------
Earth/Warrior/4/1600/800
"A vicious creature that has decapitated numerous enemy monsters."
Password: 16899564

Beaver Warrior
--------------
Earth/Beast-Warrior/4/1200/1500
"What this creature lacks in size it makes up for in defense when battling in
the prairie."
Password: 32452818

Behegon
-------
Water/Aqua/4/1350/1000
"With a large mouth and massive teeth, this is one dangerous and strange sea
snake."
Password: 94022093

Bell of Destruction
-------------------
Normal Trap
Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed
card's ATK to the Life Points of both you and your opponent.
Password: 83555666

Beta the Magnet Warrior
-----------------------
Earth/Rock/4/1700/1600
"Alpha, Beta, and Gamma meld as one to form a powerful monster."
Password: 39256679

Bickuribox
----------
Dark/Fiend-Fusion/7/2300/2000
"Crass Clown" + "Dream Clown"
Password: 25655502

Big Eye
-------
Dark/Fiend-Effect/4/1200/1000
FLIP: Draw 5 cards from the top of your Deck, arrange them in any order
desired, and replace them on top of the Deck.
Password: 16768387

Big Insect
----------
Earth/Insect/4/1200/1500
"A giant ant that dwells in the jungle, it is powerful whether attacking or
defending."
Password: 53606874

Big Shield Gardna
-----------------
Earth/Warrior-Effect/4/100/2600
When this card is face-down and targeted by a Magic Card whose effect targets
only 1 monster the Magic Card is negated and this card is turned face-up in
Defense Position.  When this card is attacked, it is shifted to Attack Position
following the Damage step.
Password: 65240384

Binding Chain
-------------
Light/Fairy/3/1000/1100
"The mystic links of this chain can rob enemies of their power."
Password: 08058240

Bio Plant
---------
Dark/Fiend/3/600/1300
"A monster created from a major accident in an underground lab."
Password: 07670542

Black Illusion Ritual
---------------------
Ritual Magic
This card is used to Ritual Summon "Relinquished".  You must also offer
monsters whose total Level Stars equal 1 or more from the field or your hand as
a Tribute.
Password: 41426869

Black Luster Ritual
-------------------
Ritual Magic
This card is used to summon "Relinquished".  You must also offer monsters whose
total Level stars equal 8 or more from the field or your hand as a Tribute.
Password: NONE

Black Luster Soldier
--------------------
Earth/Warrior-Ritual/8/3000/2500
This monster is summoned with the Ritual Magic Card, "Black Luster Ritual".
You must also offer monsters whose total Level stars equal 8 or more as a
Tribute from the field or your hand.
Password: NONE

Black Pendant
-------------
Equip Magic
A monster equipped with this card increases its ATK by 500 points.  When this
card is sent from the field to the Graveyard, inflict 500 points of Direct
Damage to your opponent's Life Points.
Password: 65169794

Blackland Fire Dragon
---------------------
Dark/Dragon/4/1500/800
"A dragon that dwells in the depths of darkness, its vulnerability lies in its
poor eyesight."
Password: 87564352

Bladefly
--------
Wind/Insect-Effect/2/600/700
As long as this card remains face-up on the field, increase the ATK of all WIND
monsters by 500 points and decrease the ATK of all EARTH monsters by 400
points.
Password: 28470714

Blast Juggler
-------------
Fire/Machine-Effect/3/800/900
You can destroy 2 monsters with an ATK of 1000 or less by offering this card as
a Tribute if it is face-up on the field during your Standby Phase.
Password: 70138455

Blast Sphere
------------
Dark/Machine-Effect/4/1400/1400
When your opponent attacks this monster in face-down Defense Position, this
card is treated as an Equip Card and is used to equip the attacking monster
(damage is not calculated).  The equipped monster and this card are destroyed
during your opponent's next Standby Phase.  Your opponent then recieves Direct
Damage equal to the equipped monster's ATK.
Password: 26302522

Block Attack
------------
Normal Magic
You can select 1 of your opponent's monsters and shift it to Defense Position.
Password: 25880422

Blue Medicine
-------------
Normal Magic
Increase your Life Points by 400 points.
Password: 20871001

Blue-Eyed Silver Zombie
-----------------------
Dark/Zombie/3/900/700
"The beams from the eyes of this creature are said to turn enemies into
zombies."
Password: 35282433

Blue-Eyes Toon Dragon
---------------------
Light/Dragon-Effect/8/3000/2500
This card cannot be summoned unless "Toon World' is on the field.  This card
cannot atack in the same turn that it is summoned.  Pay 500 Life Points each
time this monster attacks.  When "Toon World" is destroyed, this card is also
destroyed.  If your opponent doesn't control a Toon monster on the field, this
card may inflict Direct Damage to your opponent's Life Points.  If a Toon
monster is on your opponent's side of the field, your attacks must target the
Toon Monster.
Password: 53183600

Blue-Eyes Ultimate Dragon
-------------------------
Light/Dragon-Fusion/12/4500/3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Password: NONE

Blue-Eyes White Dragon
----------------------
Light/Dragon/8/3000/2500
"This legendary dragon is a powerful engine of destruction.  Virtually
invincible, very few have faced this awesome creature and lived to tell the
tale."
Password (design #1): 89631139
Password (design #2): 80906030

Blue-Winged Crown
-----------------
Wind/Winged Beast/4/1600/1200
"With hair shaped like a crown and a body encased in bluish white flames, this
bird is a formidable sight."
Password: 41396436

Boar Soldier
------------
Earth/Beast-Warrior-Effect/4/2000/500
This card can only be summoned by a Flip Summon.  If summoned by a Normal
Summon, the card is destroyed.  If your opponent has 1 or more monsters under
his/her control, the ATK of this card is decreased by 1000 points.
Password: 21340051

Bolt Escargot
-------------
Water/Thunder/5/1400/1500
"After rendering an opponent immobile by spitting a sticky goo, this monster
closes in for the attack."
Password: 12146024

Book of Secret Arts
-------------------
Equip Magic
A Spellcaster-type monster equipped with this card increases its ATK and DEF by
300 points.
Password: 91595718

Bottom Dweller
--------------
Water/Fish/5/1650/1700
"This is one sea creature whose wrath is something monsters fear to face."
Password: 81386177

Bracchio-raidus
---------------
Water/Dinosaur-Fusion/6/2200/2000
"Two-Headed King Rex" + "Crawling Dragon #2"
Password: 16507828

Breath of Light
---------------
Normal Magic
Destroys all Rock-type monsters on the field.
Password: 20101223

Bright Castle
-------------
Equip Magic
Increases the ATK of all LIGHT monsters by 700 points.
Password: 82878489

Burglar
-------
Earth/Beast/3/850/800
"A wily rat armed with a huge left claw."
Password: 06297941

Burning Spear
-------------
Equip Magic
A FIRE monster equipped with this card increases its ATK by 400 points and
decreases its DEF by 200 points.
Password: 18937875

Buster Blader
-------------
Earth/Warrior-Effect/7/2600/2300
The ATK of this card increases by 500 points for every Dragon-type monster in
your opponent's side of the field and Graveyard.
Password: 78193831

===============================================================================
C
===============================================================================

Call of the Dark
----------------
Continuous Trap
All monsters restored with "Monster Reborn" are sent to the Graveyard.
"Monster Reborn" also cannot be played as long as this card remains on the
field.
Password: 78637313

Call of the Grave
-----------------
Normal Trap
Deactivate the effect of "Monster Reborn" when your opponent plays it.
Password: 16970158

Call of the Haunted
-------------------
Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in Attack Position.
When this card is destroyed or removed from the field, the summoned monster is
also destroyed, and vice-versa.
Password: 97077563

Candle of Fate
--------------
Dark/Fiend/2/600/600
"Decides the fate of an opponent when the candle on its fingertip burns out."
Password: 47695416

Cannon Soldier
--------------
Dark/Machine-Effect/4/1400/1300
Offer 1 or more monsters on your side of the field as a Tribute to inflict 500
points of Direct Damage per monster to your opponent's Life Points.  Monsters
used for a Tribute Summon or that are offered as Tributes due to other cards'
efects are excluded.
Password: 11384280

Castle of Dark Illusions
------------------------
Dark/Fiend-Effect/4/920/1930
Increases the ATK and DEF of all Zombie-type monsters by 200 points for each
turn this card is face-up.  This effect remains for 5 turns.
Password: 00062121

Castle Walls
------------
Normal Trap
Increase a selected monster's DEF by 500 points during the turn this card is
activated.
Password: 44209392

Catapult Turtle
---------------
Water/Aqua-Effect/5/1000/2000
Offer 1 of your monsters on the field as a Tribute.  Half of the Tribute
monster's ATK is inflicted to your opponent's Life Points as Direct Damage.
Password: 95727991

Ceasefire
---------
Normal Trap
Flip all face-down Monster Cards on the field face-up (Flip Effects are not
activated).  For every Effect Monster Card on the field, decrease your
opponent's Life Points by 500 points.
Password: 36468556

Celtic Guardian
---------------
Earth/Warrior/4/1400/1200
"An elf who learned to wield a sword, he baffles enemies with lightning-swift
attacks."
Password (design #1): 99152256
Password (design #2): 90101050

Ceremonial Bell
---------------
Light/Spellcaster-Effect/3/0/1850
As long as this card remains face-up on the field, you and your opponent must
show your respective hands to each other.
Password: 20228463

Chain Destruction
-----------------
Normal Trap
You can activate this card when a monster with an ATK of 2000 points or less is
summoned (including Special Summon).  Destroys all Monster Cards of the same
name in the summoning player's hand and Deck.  The summoning player's Deck is
then shuffled.
Password: 01248895

Chain Energy
------------
Continuous Magic
As long as this card remains face-up on the field, both you and your opponent
must pay 500 Life Points per card to play or Set cards from your respective
hands.
Password: 79323590

Chakra
------
Dark/Fiend-Ritual/7/2450/2000
This monster is summoned with the Ritual Magic Card, "Resurrection of Chakra".
You must also offer monsters whose total Level stars equal 7 or more as a
Tribute from the field or your hand.
Password: NONE

Change of Heart
---------------
Normal Magic
Select and control 1 opposing monster (regardless of position) on the field
until the end of your turn.
Password: 04031928

Charubin the Fire Knight
------------------------
Fire/Pyro-Fusion/3/1100/800
"Monster Egg" + "Hinotama Soul"
Password: 37421579

Chorus of Sanctuary
-------------------
Field Magic
Increases the DEF of all Defense Position monsters by 500 points.
Password: 81380218

Claw Reacher
------------
Dark/Fiend/3/1000/800
"Stretching arms and razor-sharp claws make this monster a formidable
opponent."
Password: 41218256

Clown Zombie
------------
Dark/Zombie/2/1350/0
A clown revived by the powers of darkness.  Its deadly dance has sent many
monsters to their grave.
Password: 92667214

Cockroach Knight
----------------
Earth/Insect-Effect/3/800/900
When this card is sent to the Graveyard, it is returned to the top of the Deck
instead.
Password: 33413638

Cocoon of Evolution
-------------------
Earth/Insect-Effect/3/0/2000
You may treat this card as an Equip Magic Card on a face-up "Petit Moth" on the
field.  When equipped, the ATK and DEF of "Petit Moth" becomes the same as
"Cocoon of Evolution".
Password: NONE

Commencement Dance
------------------
Ritual Magic
This card is used to Ritual Summon "Performance of Sword".  You must also offer
monsters whose total Level Stars equal 6 or more as a Tribute from the field or
your hand.
Password: NONE

Confiscation
------------
Normal Magic
Pay 1000 Life Points to look at your opponent's hand.  Select 1 card and
discard it to the Graveyard.
Password: 17375316

Cosmo Queen
-----------
Dark/Spellcaster/8/2900/2450
"Queen of the galaxies and mistress of the stars."
Password: NONE

Crab Turtle
-----------
Water/Aqua-Ritual/8/2550/2500
This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle
Oath".  You must also offer monsters whose total Level Stars equal 8 or more as
a Tribute from the field or your hand.
Password: NONE

Crass Clown
-----------
Dark/Fiend-Effect/4/1350/1400
When this card is shifted from Defense Position to Attack Position, return 1 of
your opponent's monsters to the owner's hand.
Password: 93889755

Crawling Dragon
---------------
Earth/Dragon/5/1600/1400
"This weakened dragon can no longer fly, but is still a deadly force to be
reckoned with."
Password: 67494157

Crawling Dragon #2
------------------
Earth/Dinosaur/4/1600/1200
"A powerful dragon with teeth that can grind almost anything to dust."
Password: 38289717

Crazy Fish
----------
Water/Fish/4/1600/1200
"A flying fish that attacks with its pointed head."
Password: 53713014

Crimson Sunbird
---------------
Fire/Winged Beast-Fusion/6/2300/1800
"Faith Bird" + "Skull Red Bird"
Password: 46696593

Crow Goblin
-----------
Wind/Winged Beast/5/1850/1600
"A clever long-nosed goblin, he is a force to be reckoned with."
Password: 77998771

Crush Card
----------
Normal Trap
Offer 1 DARK monster with an ATK of 1000 or less as a Tribute.  Any opponent's
monster with an ATK of 1500 or higher on the field, in your opponent's hand, or
drawn in the next 3 turns is automatically destroyed.
Password: 57728570

Curse of Dragon
---------------
Dark/Dragon/5/2000/1500
"A wicked dragon that taps into dark forces to execute a powerful attack."
Password: 28279543

Curse of Fiend
--------------
Normal Magic
Changes the battle positions of all Attack Position monsters on the field to
Defense Position and vice-versa.  These positions cannot be changed during the
turn this card is activated except by the effect of a Magic, Trap or Effect
Monster Card.  You can activate this card only during your Standby Phase.
Password: 12470447

Curtain of the Dark Ones
------------------------
Dark/Spellcaster/2/600/500
"A curtain that a spellcaster made.  It is said to raise a dark power."
Password: 22026707

Cyber Commander
---------------
Dark/Machine/2/750/700
"A strike force equipped with rocket launchers and bazookas."
Password: 06400512

Cyber Falcon
------------
Wind/Machine/4/1400/1200
"A jet-powered hawk that travels at the speed of sound."
Password: 30655537

Cyber Jar
---------
Dark/Rock-Effect/3/900/900
FLIP: Destroys all monsters on the field (including this monster).  Both
players then pick up (not Draw) 5 cards from the top of their respective Decks
and show the cards to each other.  Immediately Special Summon any Monster Cards
of Level 4 or lower among them on the field in face-up Attack Position or face-
down Defense Position. The rest of the cards picked up are placed in the
players' hands.
Password: 34124316

Cyber Saurus
------------
Earth/Machine-Fusion/5/1800/1400
"Blast Juggler" + "Two-Headed King Rex"
Password: 89112729

Cyber Shield
------------
Equip Magic
Increases the ATK of either "Harpie Lady" or "Harpie Lady Sisters" by 500
points.
Password: 63224564

Cyber Soldier
-------------
Dark/Machine/5/1500/1700
"Guardian of the Machine Master, it crushes opposition by rolling over them."
Password: 44865098

Cyber-Stein
-----------
Dark/Machine-Effect/2/700/500
At the cost of 5000 of your own Life Points, you can Special Summon 1 Fusion
Monster from your Fusion Deck in face-up Attack Position.
Password: 69015963

Cyber-Tech Alligator
--------------------
Wind/Machine/5/2500/1600
"A winged dragon brought back to life by means of modern technology."
Password: 48766543

===============================================================================
D
===============================================================================

D. Human
--------
Earth/Warrior/4/1300/1100
"Gifted with the power of dragons, this warrior wields a sword created from a
dragon's fang."
Password: 81057959

Dancing Elf
-----------
Wind/Fairy/1/300/200
"An elf that dances across the sky with wings of razor-sharp blades."
Password: 59983499

Dark Artist
-----------
Dark/Fiend-Effect/3/600/1400
The DEF of this monster is decreased by half when attacked by LIGHT monsters.
Password: 72520073

Dark Assailant
--------------
Dark/Zombie/4/1200/1200
"Armed with the Psycho Sword, this sinister assassin rules the bad land."
Password: 41949033

Dark Chimera
------------
Dark/Fiend/5/1610/1460
"A fire-breathing monster that dwells in the netherworld."
Password: 32344688

Dark Elf
--------
Dark/Spellcaster-Effect/4/2000/800
This card requires a cost of 1000 of your own Life Points to attack.
Password: 21417692

Dark Energy
-----------
Equip Magic
A Fiend-type monster equipped with this card increases its ATK and DEF by 300
points.
Password: 04614116

Dark Gray
---------
Earth/Beast/3/800/900
"Entirely gray, this besat has rarely been seen by mortal eyes."
Password: 09159938

Dark Hole
---------
Normal Magic
Destroys all monsters on the field.
Password: 53129443

Dark King of the Abyss
----------------------
Dark/Fiend/3/1200/800
"It's said that this King of the Netherworld once had the power to rule over
the dark."
Password: 53375573

Dark Magic Ritual
-----------------
Ritual Magic
This card is used to summon "Magician of Black Chaos".  You must also offer
monsters whose total Level stars equal 8 or more from the field or your hand as
a Tribute.
Password: NONE

Dark Magician
-------------
Dark/Spellcaster/7/2500/2100
"The ultimate wizard in terms of attack and defense."
Password (design #1): 46986414
Password (design #2): 40609080

Dark Magician Girl
------------------
Dark/Spellcaster-Effect/6/2000/1700
This card's ATK increases by 300 points for every "Dark Magician" or "Magician
of Black Chaos" in either player's Graveyard.
Password: NONE

Dark Rabbit
-----------
Dark/Beast/4/1100/1500
"A cartoon rabbit that quickly leaps all over the place, making it a difficult
target."
Password: 99261403

Dark Sage
---------
Dark/Spellcaster-Effect/9/2800/3200
When you activate the effect of "Time Wizard" and call it right, you can summon
this card from either your hand or your Deck by offering 1 "Dark Magician" as a
Tribute.  Then move 1 Magic Card from your Deck to your hand and shuffle your
Deck.
Password: 92377303

Dark Shade
----------
Wind/Fiend/3/1000/1000
"A crystal monster that unleashes a brilliant light to blind enemies."
Password: 40196604

Dark Witch
----------
Light/Fairy/5/1800/1700
"A popular creature in mythology that delivers fatal attacks with a sharp
spear."
Password: 35565537

Dark Zebra
----------
Earth/Beast-Effect/4/1800/400
If this is the only card in your control during your Standby Phase, it is
automatically placed in Defense Position.  You cannot change the position of
this card during the same turn.
Password: 59784896

Dark-Eyes Illusionist
---------------------
Dark/Spellcaster-Effect/2/0/1400
FLIP: As long as this card remains on the field, 1 designated monster cannot
attack.
Password: 38247752

Darkfire Dragon
---------------
Dark/Dragon-Fusion/4/1500/1250
"Firegrass" + "Petit Dragon"
Password: 17881964

Darkfire Soldier #1
-------------------
Fire/Pyro/4/1700/1150
"An explosive expert from a special elite force."
Password: 05388481

Darkfire Soldier #2
-------------------
Fire/Pyro/4/1700/1100
"A warrior who gained immeasurible power from the heart of a volcano."
Password: 78861134

Darkness Approaches
-------------------
Normal Magic
Discard 2 cards from your hand.  Select 1 face-up monster and flip it face-
down, but do not change its battle position.
Password: 80168720

Dark-Piercing Light
-------------------
Normal Magic
Flip all of your opponent's face-down Monster Cards on the field face-up.  The
effect of the monster will activate at this time.
Password: 45895206

Darkworld Thorns
----------------
Earth/Plant/3/1200/900
"A thorny plant found in the darklands that wraps itself around any unwary
traveler."
Password: 43500484

Deepsea Shark
-------------
Water/Fish-Fusion/5/1900/1600
"Bottom Dweller" + "Tongyo"
Password: 28593363

Delinquent Duo
--------------
Normal Magic
Pay 1000 Life Points.  Randomly select and discard 1 card from your opponent's
hand.  Your opponent then selects and discards another card from his/her hand.
Password: 44763025

De-Spell
--------
Normal Magic
Destroys 1 Magic Card on the field.  If this card's target is face-down, flip
it face-up.  If the card is a Magic Card, it is destroyed.  If not, it is
returned to its face-down position.  The flipped card is not activated.
Password: 19159413

Destroyer Golem
---------------
Earth/Rock/4/1500/1000
"A golem with a massive right hand for crushing its victims."
Password: 73481154

Dian Keto the Cure Master
-------------------------
Normal Magic
Increases your Life Points by 1000 points.
Password: NONE

Dice Armadillo
--------------
Earth/Machine/5/1650/1800
"An armadillo monster that rolls up to form a dice-like shape."
Password: 69893315

Dimensional Warrior
-------------------
Earth/Warrior-Effect/4/1200/1000
When this card Attacks or is attacked, both this card and the opposing monster
are removed from play and cannot return during the current Duel.
Password: 37043180

Disk Magician
-------------
Dark/Machine/4/1350/1000
"This monster hides in a saucer and only appears when executing an attack."
Password: 76446915

Dissolverock
------------
Earth/Rock/3/900/1000
"A monster born in the lava pits, it generates intense heat that can melt away
its enemies."
Password: 40826495

DNA Surgery
-----------
Continuous Trap
Select 1 Type of monster.  As long as this card remains on the field, all face-
up Monster Cards will be treated as the Type you selected.
Password: 74701381

Dokuroizo the Grim Reaper
-------------------------
Dark/Zombie/3/900/1200
"A messenger of doom that steals a soul with a single blow."
Password: 25882881

Dokurorider
-----------
Dark/Zombie-Ritual/6/1900/1850
This monster is summoned with the Ritual Magic Card, "Revival of Dokurorider".
You must also offer monsters whose total Level stars equal 6 or more as a
Tribute from the field or your hand.
Password: NONE

Doma the Angel of Silence
-------------------------
Dark/Fairy/5/1600/1400
"This fairy rules over death, and administers it when necessary."
Password: 16972957

Doron
-----
Earth/Warrior/2/900/500
"This monster splits in two and attacks from opposite sides."
Password: 00756652

Dorover
-------
Water/Aqua/3/900/800
"This ugly monster emits a highly poisonous gas."
Password: 24194033

Dragon Capture Jar
------------------
Continuous Trap
All Dragon-type monsters on the field are switched to Defense Position and
remain in this position as long as this card is active.
Password: 50045299

Dragon Piper
------------
Fire/Pyro-Effect/3/200/1800
FLIP: Destroys "Dragon Capture Jar", and turns all face-up Dragon-type monsters
to Attack Position.
Password: 55773552

Dragon Seeker
-------------
Dark/Fiend-Effect/6/2000/2100
When this card is summoned to the field (excluding Special Summon), one Dragon-
type monster can be automatically destroyed.
Password: 28563545

Dragon Treasure
---------------
Equip Magic
A Dragon-type monster equipped with this card increases its ATK and DEF by 300
points.
Password: 01435851

Dragon Zombie
-------------
Dark/Zombie/3/1600/0
"A dragon revived by sorcery.  Its breath is highly corrosive."
Password: 66672569

Dragoness the Wicked Knight
---------------------------
Wind/Warrior-Fusion/3/1200/900
"Armaill" + "One-Eyed Shield Dragon"
Password: 70681994

Dream Clown
-----------
Earth/Warrior-Effect/3/1200/900
When this card is changed from Attack to Defense Position, 1 opposing monster
is automatically destroyed.
Password: 13215230

Driving Snow
------------
Normal Trap
You can activate this card when 1 or more of your Magic Cards are destroyed and
sent from the field to the Graveyard.  Destroy 1 Magic or Trap Card on the
field.
Password: 00473469

Drooling Lizard
---------------
Earth/Reptile/3/900/800
"A blood-sucking snake in human form that attacks any living being that passes
nearby."
Password: 16353197

Dryad
-----
Earth/Spellcaster/4/1200/1400
"A spirit of the forest powered by the surrounding trees and wildlife."
Password: 84916669

Dunames Dark Witch
------------------
Light/Fairy/4/1800/1050
"Even when the odds are against this brave fairy, this monster will engage in
battle and never run away."
Password: 12493482

Dungeon Worm
------------
Earth/Insect/5/1800/1500
"Hidden under the floors of a labyrinth, it swallows any who pass above."
Password: 51228280

Dust Tornado
------------
Normal Trap
Destroy 1 of your opponent's Magic or Trap Cards on the field.  You can then
set 1 Magic or Trap Card from your hand.
Password: 60082869

===============================================================================
E
===============================================================================

Earthshaker
-----------
Normal Trap
Select 2 Monster Card Attributes.  Your opponent then selects 1 of the 2
Attributes and destroys face-up monsters of that Attribute on the field.
Password: 60866277

Eatgaboon
---------
Normal Trap
If the ATK of a monster summoned by your opponent (excluding Special Summon) is
500 points or less, the monster is destroyed.
Password: 42578427

Eldeen
------
Light/Spellcaster/3/950/1000
"The cane of this monster is the source of many powerful spells."
Password: 06367785

Electric Lizard
---------------
Earth/Thunder-Effect/3/850/800
A non Zombie-type monster that attacks "Electric Lizard" cannot attack on their
following turn.
Password: 55875323

Electric Snake
--------------
Light/Thunder-Effect/3/800/900
When this card is sent directly from your hand to the Graveyard by your
opponent's card effect, you can draw 2 cards from your Deck.
Password: 11324436

Electro-Whip
------------
Equip Magic
A Thunder-type monster equipped with this card increases its ATK and DEF by 300
points.
Password: 37820550

Elegant Egotist
---------------
Normal Magic
When you have 1 or more "Harpie Lady" cards on the field, you can Special
Summon a "Harpie Lady" or "Harpie Lady Sisters" card from your hand or your
Deck.
Password: 90219263

Elf's Light
-----------
Equip Magic
Increases the ATK of all LIGHT monsters by 400 points and decreases their DEF
by 200 points.
Password: 39897277

Empress Judge
-------------
Earth/Warrior-Fusion/6/2100/1700
"Queen's Double" + "Hibikime"
Password: 15237615

Enchanted Javelin
-----------------
Normal Trap
Select 1 of your opponent's monsters in Attack Position and add its ATK points
to your Life Points.
Password: 96355986

Enchanting Mermaid
------------------
Water/Fish/3/1200/900
"A beautiful mermaid that lures voyagers to a watery death."
Password: 75376965

Eradicating Aerosol
-------------------
Normal Magic
Destroys all Insect-type monsters on the field.
Password: 94716515

Eternal Draught
---------------
Normal Magic
Destroys all Fish-type monsters on the field.
Password: 56606928

Eternal Rest
------------
Normal Magic
Destroys all monsters equipped with Equip Cards.
Password: 95051344

Exchange
--------
Normal Magic
Both players show their hands to each other. You both select 1 card from each
other's hand and add it to your own.  When sent to the Graveyard, the cards are
placed in the Graveyard of the original owner.
Password: 05556668

Exile of the Wicked
-------------------
Normal Magic
Destroys all face-up Fiend-type monsters on the field.
Password: 26725158

Exodia the Forbidden One
------------------------
Dark/Spellcaster-Effect/3/1000/1000
An automatic victory can be declared by the player whose hand contains this
card together with the Left Leg/Right Leg/Left Arm/Right Arm of the Forbidden
One.
Password: 33396948

Eyearmor
--------
Earth/Warrior/2/600/500
"This warrior transforms into various creatures to confuse enemies in battle."
Password: 64511793

===============================================================================
F
===============================================================================

Fairy Dragon
------------
Wind/Dragon/4/1100/1200
"A beautiful and powerful dragon fairy."
Password: 20315854

Fairy's Hand Mirror
-------------------
Normal Trap
Switch the opponent's Magic Card effect that specifically designates 1 monster
as a target to another correctly targeted monster.
Password: 17653779

Fairywitch
----------
Dark/Spellcaster/3/800/1000
"Though destined to be a fairy, this creature chose the way of the witch
instead."
Password: 37160778

Faith Bird
----------
Wind/Winged Beast/4/1500/1100
"This long-tailed bird blinds its enemies with mystical light."
Password: 75582395

Fake Trap
---------
Normal Trap
When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your
Trap Card(s), this card be destroyed as a substitute for your Trap Card(s).
Password: 03027001

Feral Imp
---------
Dark/Fiend/4/1300/1400
"A playful little fiend that lurks in the dark, waiting to attack an unwary
enemy."
Password: 41392891

Fiend Kraken
------------
Water/Aqua/4/1200/1400
"A giant squid that drags its enemies to a watery grave."
Password: 77456781

Fiend Reflection #1
-------------------
Wind/Winged Beast/4/1300/1400
"This monster can draw its enemies into mirror world that renders them
helpless."
Password: 68870276

Fiend Reflection #2
-------------------
Light/Winged Beast/4/1100/1400
"A bird-beast that summons reinforcements with a hand mirror."
Password: 02863439

Fiend Sword
-----------
Dark/Warrior/4/1400/800
"Whoever resists the curse of this blade will gain untold power."
Password: 22855882

Fiend's Hand
------------
Dark/Zombie/2/600/600
"Arms that reach out from the Swamp of Chaos to drag down the unwary."
Password: 52800428

Fiend's Mirror
--------------
Dark/Fiend-Ritual/6/2100/1800
This monster is summoned with the Ritual Magic Card, "Beastly Mirror Ritual".
You must also offer monsters whose total Level stars equal 6 or more as a
Tribute from the field or your hand.
Password: NONE

Final Destiny
-------------
Normal Magic
Discard 5 cards from your hand to destroy all the cards on the field.
Password: 18591904

Final Flame
-----------
Normal Magic
Inflicts 600 points of Direct Damage to your opponent's Life Points.
Password: 73134081

Fire Kraken
-----------
Fire/Aqua/4/1600/1500
"A squid that thrives on fire and heat."
Password: 46534755

Fire Reaper
-----------
Dark/Zombie/2/700/500
"A reaper with a flaming arrow that burns an enemy to a crisp."
Password: 53581214

Firegrass
---------
Earth/Plant/2/700/600
"A fire-breathing plant found growing near volcanoes."
Password: 53293545

Firewing Pegasus
----------------
Fire/Beast/6/2250/1800
"A heavenly stallion soaring through the skies on crimson wings."
Password: NONE

Fireyarou
---------
Fire/Pyro/4/1300/1000
"A malevolent creature wrapped in flames that attacks enemies with intense
fire."
Password: 71407486

Fissure
-------
Normal Magic
Destroys 1 opponent's face-up monster with the lowest ATK.
Password: 66788016

Flame Cerebrus
--------------
Fire/Pyro/6/2100/1800
"Known to many as the "Burning Executioner", this monster is capable of burning
enemies to cinders."
Password: 60862676

Flame Champion
--------------
Fire/Pyro/5/1900/1300
"A warrior protected by a flaming shield that nullifies any attack."
Password: 42599677

Flame Ghost
-----------
Dark/Zombie-Fusion/3/1000/800
"Skull Servant" + "Dissolverock"
Password: 58528964

Flame Manipulator
-----------------
Fire/Spellcaster/3/900/1000
"This Spellcaster attacks enemies with fire-related spells such as "Sea of
Flames" and "Wall of Fire"."
Password: 34460851

Flame Swordsman
---------------
Fire/Warrior-Fusion/5/1800/1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
Password (design #1): 45231177
Password (design #2): 40502030

Flame Viper
-----------
Earth/Pyro/2/400/450
"A fire-breathing snake whose speed makes it a difficult target."
Password: 02830619

Flash Assailant
---------------
Dark/Fiend-Effect/4/2000/2000
Decrease the ATK and DEF of this card by 400 points for every card in your
hand.
Password: 96890582

Flower Wolf
-----------
Earth/Beast-Fusion/5/1800/1400
"Silver Fang" + "Darkworld Thorns"
Password: 95952802

Flying Kamakiri #1
------------------
Wind/Insect-Effect/4/1400/900
When this card is sent to the Graveyard as a result of battle, you may select 1
WIND monster with an ATK of 1500 or less from your Deck and Special Summon it
to the field (no Tribute is required for monsters of Level 5 or more).  The
Deck is then shuffled.
Password: 84834865

Flying Kamakiri #2
------------------
Wind/Insect/4/1500/800
"A flying mantis that feeds primarily on insects."
Password: 03134241

Follow Wind
-----------
Equip Magic
A Winged Beast-type monster equipped with this card increases its ATK and DEF
by 300 points.
Password: 98252586

Forced Requisition
------------------
Continuous Trap
You can activate this card when you discard from your hand.  Every time you
discard from your hand, your opponent must also discard from his/her hand.
Password: 74923978

Forest
------
Field Magic
Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-type
monsters by 200 points.
Password: 87430998

Fortress Whale
--------------
Water/Fish-Ritual/7/2350/2150
This monster is summoned with the Ritual Magic Card, "Fortress Whale's Oath."
You must also offer monsters whose total Level stars equal 7 or more as a
Tribute from the field or your hand.
Password: NONE

Fortress Whale's Oath
---------------------
Ritual Magic
This card is used to summon "Fortress Whale."  You must also offer monsters
whose total Level stars equal 7 or more as a Tribute from the field or your
hand.
Password: NONE

Frenzied Panda
--------------
Earth/Beast/4/1200/1000
"A savage beast that carries a big bamboo stick for beating down its enemies."
Password: 98818516

Fusion Sage
-----------
Normal Magic
Take 1 "Polymerization" from your Deck and add it to your hand.  The Deck is
then shuffled.
Password: 26902560

Fusionist
---------
Earth/Beast-Fusion/3/900/700
"Petit Angel" + "Mystical Sheep #2"
Password: 01641882

===============================================================================
G
===============================================================================

Gaia Power
----------
Field Magic
Increases the ATK of all EARTH monsters by 500 points and decreases their DEF
by 400 points.
Password: 56594520

Gaia the Dragon Champion
------------------------
Wind/Dragon-Fusion/7/2600/2100
"Gaia the Fierce Knight" + "Curse of Dragon"
Password: 66889139

Gaia the Fierce Knight
----------------------
Earth/Warrior/7/2300/2100
"A knight whose horse travels faster than the wind.  His battle-charge is a
force to be reckoned with."
Password (design #1): 06368038
Password (design #2): 00603060

Gale Dogra
----------
Earth/Insect-Effect/2/650/600
At the cost of 3000 Life Points, you can discard 1 monster from your Fusion
Deck to the Graveyard.
Password: 16229315

Gamma the Magnet Warrior
------------------------
Earth/Rock/4/1500/1800
"Alpha, Beta, and Gamma meld as one to form a powerful monster."
Password: 11549357

Ganigumo
--------
Earth/Insect/2/600/800
"A crab that binds its enemies with a sticky web and attacks them with its
sharp claws."
Password: 34536276

Garma Sword
-----------
Dark/Warrior-Ritual/7/2550/2150
This monster is summoned with the Ritual Magic Card, "Garma Sword Oath".  You
must also offer monsters whose total Level stars equal 7 or more as a Tribute
from the field or your hand.
Password: 90844184

Garma Sword Oath
----------------
Ritual Magic
This card is used to summon "Garma Sword".  You must also offer monsters whose
total Level stars equal 7 or more as a Tribute from the field or your hand.
Password: 78577570

Garnecia Elefantis
------------------
Earth/Beast-Warrior/7/2400/2000
"A monster so heavy that each step rocks the earth."
Password: 49888191

Garoozis
--------
Fire/Beast-Warrior/5/1800/1500
"An axe-swinging beast-warrior with the head of a dragon."
Password: 14977074

Garvas
------
Earth/Beast/6/2000/1700
"A wicked beast that resembles a winged lion."
Password: 69780745

Gate Guardian
-------------
Dark/Warrior-Effect/11/3750/3400
This card can only be summoned by offering "Sanga of the Thunder", "Kazejin"
and "Suijin" as a Tribute.
Password: NONE

Gatekeeper
----------
Dark/Machine/5/1500/1800
"An indestructible machine created for the sole purpose of protecting
entrances."
Password: 19737320

Gazelle the King of Mythical Beasts
-----------------------------------
Earth/Beast/4/1500/1200
"This monster moves so fast that it looksl ike an illusion to mortal eyes."
Password: 05818798

Gemini Elf
----------
Earth/Spellcaster/4/1900/900
"Elf twins that alternate their attacks."
Password: 69140098

Genin
-----
Light/Spellcaster/3/600/900
"A creature that defeats its enemies using sleight-of-hand."
Password: 49370026

Germ Infection
--------------
Equip Magic
The ATK of a non-Machine-type monster equipped with this card is decreased by
300 points at each of its Standby Phases.
Password: 24668830

Ghoul with an Appetite
----------------------
Dark/Zombie/4/1600/1200
"A monster with a very big appetite that has never been satisfied."
Password: 95265975

Giant Flea
----------
Earth/Insect/4/1500/1200
"A massive flea that feeds on the blood of its enemies."
Password: 41762634

Giant Germ
----------
Dark/Fiend-Effect/2/1000/100
When this card is sent to the Graveyard as a result of battle, inflict 500
points of Direct Damage to your opponent's Life Points.  You can also take
cards of the same name from your Deck and Special Summon them to the field in
face-up Attack Position.  The Deck is then shuffled.
Password: 95178994

Giant Mech-Soldier
------------------
Earth/Machine/6/1750/1900
"This monster swings an earth-shaking axe that cannot be blocked by a common
sword."
Password: 72299832

Giant Rat
---------
Earth/Beast-Effect/4/1400/1450
When this card is sent to the Graveyard as a result of battle, you may select 1
EARTH monster with an ATK of 1500 or less from your Deck and Special Summon it
to the field (no Tribute is required for monsters of Level 5 or more).  The
Deck is then shuffled.
Password: 97017120

Giant Red Seasnake
------------------
Water/Aqua/4/1800/800
"A sea-dwelling snake that attacks passing enemies with its sharp teeth."
Password: 58831685

Giant Scorpion of the Tundra
----------------------------
Earth/Insect/3/1100/1000
"An extraordinary blue scorpion found in the tundra, not in the desert."
Password: 41403766

Giant Soldier of Stone
----------------------
Earth/Rock/3/1300/2000
"A giant warrior made of stone.  A punch from this creature has earth-shaking
results."
Password: 13039848

Giant Trunade
-------------
Normal Magic
Returns all Magic and Trap Cards on the field to the respective owner's hands.
Password: 42703248

Giant Turtle Who Feeds on Flames
--------------------------------
Water/Aqua/5/1400/1800
"A crimson-shelled tortoise that feeds on flames."
Password: 96981563

Gift of the Mystical Elf
------------------------
Normal Trap
Increase your Life Points by 300 points for each monster on the field,
regardless of position.
Password: 98299011

Giganto
-------
Dark/Machine/5/1700/1800
"A massive monster that swings a huge steel ball to destroy anything in its
path."
Password: 33621868

Giga-tech Wolf
--------------
Fire/Machine/4/1200/1400
"An iron wolf with razor-sharp fangs that can penetrate any armor."
Password: 08471389

Giltia the D. Knight
--------------------
Light/Warrior-Fusion/5/1850/1500
"Guardian of the Labyrinth" + "Protector of the Throne"
Password: 51828629

Goblin Fan
----------
Continuous Trap
As long as this card remains face-up on the field, all Flip Summoned monsters
of Level 2 or lower are immediately destroyed without their effects being
activated.
Password: 04149689

Goblin's Secret Remedy
----------------------
Normal Magic
Increases a selected player's Life Points by 600 points.
Password: 11868825

Goddess of Whim
---------------
Light/Fairy-Effect/3/950/700
Toss a coin and call "Heads" or "Tails".  Call it right and this card's ATK
will be doubled during this turn.  Call it wrong and the ATK will be halved
during this turn.
Password: 67959180

Goddess with the Third Eye
--------------------------
Light/Fairy-Effect/4/1200/1000
You can substitute this card for any 1 Fusion-Material Monster.  You cannot
substitute for any other Fusion-Material Monsters in the current Fusion.
Password: 53493204

Gokibore
--------
Earth/Insect/4/1200/1400
"A large, spherical roach that attacks its enemies by rolling over them."
Password: 15367030

Graceful Charity
----------------
Normal Magic
Draw 3 cards from your Deck, then discard any 2 cards from your hand.
Password: 79571449

Graceful Dice
-------------
Quick-Play Magic
Roll a die.  The result is multiplied by 100 points and added to the ATK and
DEF of all monsters you control until the end of your turn.
Password: 74137509

Grappler
--------
Water/Reptile/4/1300/1200
"A devious snake with a thick body that wraps around an enemy monster and
squeezes the life out of it."
Password: 02906250

Gravedigger Ghoul
-----------------
Normal Magic
Select 2 Monster Cards from your opponent's Graveyard.  These Monster Cards are
removed from play for the remainder of the Duel.
Password: 82542267

Gravekeeper's Servant
---------------------
Continuous Magic
Each time your opponent attacks with a monster, the opponent must send 1 card
from the top of his/her Deck to the Graveyard.
Password: 16762927

Graverobber
-----------
Normal Trap
You can take 1 Magic Card from your opponent's Graveyard and play it during
this turn.  If you choose to play it, you must pay 2000 of your own Life
Points.
Password: 61705417

Graveyard and the Hand of Invitation
------------------------------------
Dark/Zombie/3/700/900
"A graveyard that serves as a power source for zombies."
Password: 27094595

Great Bill
----------
Earth/Beast/4/1250/1300
"This beast has a mouth that wil swallow anything."
Password: 55691901

Great Mammoth of Goldfine
-------------------------
Dark/Zombie-Fusion/6/2200/1800
"The Snake Hair" + "Dragon Zombie"
Password: 54622031

Great Moth
----------
Earth/Insect-Effect/8/2600/2500
This monster is summoned by offering "Petit Moth" as a Tribute on the 4th of
your turns after it has been equipped with "Cocoon of Evolution".
Password: NONE

Great White
-----------
Water/Fish/4/1600/800
"A giant white shark with razor-sharp teeth."
Password: 13429800

Green Phantom King
------------------
Earth/Plant/3/500/1600
"This youthful king of the forests lives in a green world, abundant with trees
and wildlife."
Password: 22910685

Greenkappa
----------
Dark/Warrior-Effect/3/650/900
FLIP: Select 2 face-down Magic or Trap Cards on the field and destroy them.
Password: 61831093

Griffore
--------
Earth/Beast/4/1200/1500
"This monster's tough hide deflects almost any attack."
Password: 53829412

Griggle
-------
Earth/Plant-Effect/1/350/300
When this card is face-up on the field and control shifts to your opponent, you
gain 3000 Life Points.  This effect can only be used once as long as this card
remains face-up on the field.
Password: 95744531

Ground Attacker Bugroth
-----------------------
Earth/Machine/4/1500/1000
"A surface battle robot that was once used for sea warfare."
Password: 58314394

Gruesome Goo
------------
Water/Aqua/3/1300/700
"A slime boss that is definitely tougher than it looks."
Password: 65623423

Gryphon Wing
------------
Normal Trap
When your opponent activates "Harpie's Feather Duster", all of your opponent's
Magic and Trap Cards are destroyed in place of your own.
Password: 55608151

Guardian of the Labyrinth
-------------------------
Earth/Warrior/4/1000/1200
"A monster that guards the entrance to the Netherworld."
Password: 89272878

Guardian of the Sea
-------------------
Water/Aqua/4/1300/1000
"A merman warrior that relentlessly attacks those who pollute the seas with
their presence."
Password: 85448931

Guardian of the Throne Room
---------------------------
Light/Machine/4/1650/1600
"A robot guard built to protect throne rooms, it is armed with homing
missiles."
Password: 47879985

Gust
----
Normal Trap
You can activate this card when 1 or more of your Magic Cards are destroyed and
sent from the field to the Graveyard.  Destroy 1 Magic or Trap Card on the
field.
Password: 73079365

Gust Fan
--------
Equip Magic
A WIND monster equipped with this card increases its ATK by 400 points and
decreases its DEF by 200 points.
Password: 55321970

Gyakutenno Megami
-----------------
Light/Fairy/6/1800/2000
"This fairy uses her mystical power to protect the weak and provide spiritual
support."
Password: 31122090

===============================================================================
H
===============================================================================

Hamburger Recipe
----------------
Ritual Magic
This card is used to Ritual Summon "Hungry Burger".  You must also offer
monsters whose total Level Stars equal 6 or more as a Tribute from the field or
your hand.
Password: NONE

Hane-Hane
---------
Earth/Beast-Effect/2/450/500
FLIP: Select 1 Monster Card on the field (regardless of position) and return it
to its owner's hand.
Password: 07089711

Haniwa
------
Earth/Rock/2/500/500
"An earthen figure that protects the tomb of an ancient ruler."
Password: 84285623

Happy Lover
-----------
Light/Fairy/2/800/500
"A little fairy that fires beams of happiness from the heart-shaped jewel on
its forehead."
Password: 99030164

Hard Armor
----------
Earth/Warrior/3/300/1200
"A living suit of armor that attacks enemies with a bone-jarring tackle."
Password: 20060230

Harpie Lady
-----------
Wind/Winged Beast/4/1300/1400
"This human-shaped animal with wings is beautiful to watch but deadly in
battle."
Password: 76812113

Harpie Lady Sisters
-------------------
Wind/Winged Beast-Effect/6/1950/2100
This monster can only be Special Summoned with the Magic Card "Elegant
Egotist".
Password: 12206212

Harpie's Brother
----------------
Wind/Winged Beast/4/1800/600
"With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a
master of the sky."
Password: 30532390

Harpie's Feather Duster
-----------------------
Normal Magic
Destroys all of your opponent's Magic and Trap Cards on the field.
Password: 18144506

Harpie's Pet Dragon
-------------------
Wind/Dragon-Effect/7/2000/2500
Increases the ATK and DEF of this card by 300 points for each face-up "Harpie
Lady" on the field.
Password: 52040216

Heavy Storm
-----------
Normal Magic
Destroys all Magic/Trap Cards on the field.
Password: 19613556

Hercules Beetle
---------------
Earth/Insect/5/1500/2000
"A massive beetle with a tough carapace and a dangerous horn."
Password: 52584282

Hero of the East
----------------
Earth/Warrior/3/1100/1000
"A sword-swinging samurai from the Far East."
Password: 89987208

Hibikime
--------
Earth/Warrior/4/1450/1000
"Confuses enemy monsters with a noise that is harsh to the ears."
Password: 64501875

High Tide Gyojin
----------------
Water/Aqua/4/1650/1300
"A very agile half-fish warrior known for its relentless attacks."
Password: 54579801

Hinotama
--------
Normal Magic
Inflicts 500 points of Direct Damage to your opponent's Life Points.
Password: 46130346

Hinotama Soul
-------------
Fire/Pyro/2/600/500
"An intensely hot flame creature that rams anything standing in its way."
Password: 96851799

Hiro's Shadow Scout
-------------------
Dark/Fiend-Effect/2/650/500
FLIP: Your opponent draws 3 cards.  Both players check the cards and any Magic
Cards among them must be immediately discarded to the Graveyard.
Password: 81863068

Hitodenchak
-----------
Water/Aqua/2/600/700
"A rabid starfish that spits a lethal acid that can melt almost anything."
Password: 46718686

Hitotsu-Me Giant
----------------
Earth/Beast-Warrior/4/1200/1000
"A one-eyed behemoth with thick, powerful arms made for delivering punishing
blows."
Password: 76184692

Holograh
--------
Earth/Machine/3/1100/700
"This machine generates illusions that leave an enemy wide open to attacks."
Password: 10859908

Horn Imp
--------
Dark/Fiend/4/1300/1000
"A small fiend that dwells in the dark, its single horn makes it a formidable
opponent."
Password: 69669405

Horn of Heaven
--------------
Counter Trap
Offer 1 of your own monsters on the field as a Tribute to negate the summon of
a monster and send it to the Graveyard.
Password: 98069388

Horn of Light
-------------
Equip Magic
A monster equipped with this card increases its DEF by 800 points.  When this
card is sent from the field to the Graveyard, you can pay 500 Life Points to
place it on top of your deck.
Password: 38552107

Horn of the Unicorn
-------------------
Equip Magic
A monster equipped with this card increases its ATK and DEF by 700 points.
When this card is sent from the field to the Graveyard, it returns to the top
of your Deck.
Password: 64047146

Hoshinigen
----------
Light/Fairy-Effect/2/500/700
As long as this card remains face-up on the field, increase the ATK of all
LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400
points.
Password: 67629977

Hourglass of Courage
--------------------
Light/Fairy-Effect/4/1100/1200
For 3 turns (including your opponent's) following the Summon of this card
(including Flip Summon), the ATK and DEF of this monster is halved.  After
that, both ATK and DEF are doubled for the remainder of the Duel.
Password: 43530283

Hourglass of Life
-----------------
Light/Fairy/2/700/600
"This creature grants power instead of shortening life."
Password: 08783685

House of Adhesive Tape
----------------------
Normal Trap
If the DEF of a monster summoned by your opponent (excluding Special Summon) is
500 points or less, the monster is destroyed.
Password: 15083728

Hungry Burger
-------------
Dark/Warrior-Ritual/6/2000/1850
This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger
Recipe."  You must also offer monsters whose total Level Stars equal 6 or more
as a Tribute from the field or your hand.
Password: NONE

Hunter Spider
-------------
Earth/Insect/5/1600/1400
"This monster feeds on whatever it catches in its web."
Password: 80141480

Hyo
---
Water/Warrior/3/800/1200
"None can survive the cold touch of this sub-zero warrior."
Password: 38982356

Hyosube
-------
Water/Aqua/4/1500/900
"This amphibian is strong on the attack, but leaves much to be desired when
defending."
Password: 02118022

Hyozanryu
---------
Light/Dragon/7/2100/2800
"A dragon created from a massive diamond that sparkles with blinding light."
Password: 62397231

===============================================================================
I
===============================================================================

Ice Water
---------
Water/Aqua/3/1150/900
"A very agressive mermaid that attacks enemies with the spikes growing from its
body."
Password: 20848593

Ill Witch
---------
Light/Spellcaster/5/1600/1500
"This monster blasts enemies with unexpected bursts of wind."
Password: 81686058

Illusionist Faceless Mage
-------------------------
Dark/Spellcaster/5/1200/2200
"Manipulates enemy attacks with the power of illusion."
Password: 28546905

Imperial Order
--------------
Continuous Trap
As long as this card remains face-up on the field, the effects of all Magic
Cards are deactivated.  To keep this card in effect, you must pay 700 Life
Points at your Standby Phase.  If you cannot pay, this card is destroyed.
Password: 61740673

Insect Armor with Laser Cannon
------------------------------
Equip Magic
Increases the ATK of all Insect-type monsters by 700 points.
Password: 03492538

Insect Queen
------------
Earth/Insect-Effect/7/2200/2400
This card cannot attack unless you offer 1 of your monsters on the field as a
Tribute.  The ATK of this card increases by 200 points for each Insect-type
monster on the field.  When this card destroys an enemy monster, you can place
an Insect Monster Token (face-up Attack Position/Insect-type/EARTH/1 Star/ATK
100/DEF 100) on the field at the end of your turn.
Password: 91512835

Insect Soldiers of the Sky
--------------------------
Wind/Insect-Effect/3/1000/800
The ATK of this card increases by 1000 points whenever it attacks a WIND
monster.
Password: 07019529

Inspection
----------
Continuous Magic
At your opponent's Standby Phase, you can randomly select 1 card in your
opponent's hand and look at it at the cost of 500 Life Points.
Password: 16227556

Invader from Another Dimension
------------------------------
Dark/Fiend/4/950/1400
"An extraterrestrial monster that came from a distant galaxy."
Password: 28450915

Invader of the Throne
---------------------
Earth/Warrior-Effect/4/1350/1700
FLIP: Select 1 opponent's monster and switch control of it with this card.
This effect cannot be activated during the Battle Phase.
Password: 03056267

Invigoration
------------
Equip Magic
An EARTH monster equipped with this card increases its ATK by 400 points and
decreases its DEF by 200 points.
Password: 98374133

===============================================================================
J
===============================================================================

Javelin Beetle
--------------
Earth/Insect-Ritual/8/2450/2550
This monster is summoned with the Ritual Magic Card, "Javelin Beetle Pact".
You must also offer monsters whose total Level stars equal 8 or more from the
field or your hand as a Tribute.
Password: NONE

Javelin Beetle Pact
-------------------
Ritual Magic
This card is used to summon "Javelin Beetle".  You must also offer monsters
whose total Level stars equal 8 or more as a Tribute from the field or your
hand.
Password: NONE

Jellyfish
---------
Water/Aqua/4/1200/1500
"An almost invisible, semi-transparent jellyfish that drifts in the sea."
Password: 14851496

Jigen Bakudan
-------------
Fire/Pyro-Effect/2/200/1000
FLIP: After this card is flipped, offer it as a Tribute during your Standby
Phase to destroy all monsters on your side of the field and inflict Direct
Damage equal to half of the total ATK of the destroyed cards (excluding this
monster) to your opponent's Life Points.
Password: 90020065

Jinzo
-----
Dark/Machine-Effect/6/2400/1500
As long as this card remains face-up on the field, all the effects of Trap
Cards are deactivated.
Password: 77585513

Jinzo #7
--------
Dark/Machine-Effect/2/500/400
This monster attacks your opponent's Life Points directly.
Password: 32809211

Jirai Gumo
----------
Earth/Insect-Effect/4/2200/100
When you attack with this card, toss a coin and call it.  If you call it right,
attack normally.  If you call it wrong, reduce your Life Points by half before
attacking.
Password: 94773007

Judge Man
---------
Earth/Warrior/6/2200/1500
"This club-wielding warrior battles to the end and will never surrender."
Password: 30113682

Just Desserts
-------------
Normal Trap
Inflict 500 points of Direct Damage to your opponent's Life Points for each
monster your opponent has on the field.
Password: 24068492

===============================================================================
K
===============================================================================

Kagemusha of the Blue Flame
---------------------------
Earth/Warrior/2/800/400
"Serving as a double for the Ruler of the Blue Flame, he's a master swordsman
that wields a fine blade."
Password: 15401633

Kageningen
----------
Dark/Warrior/2/800/600
"Uses both its physical and shadow forms to attack, making it a difficult
monster to overcome."
Password: 80600490

Kairyu-Shin
-----------
Water/Sea Serpent/5/1800/1500
"A sea dragon known as the King of the Ocean, it attacks its enemies with huge
tidal waves."
Password: 76634149

Kaiser Dragon
-------------
Light/Dragon-Fusion/7/2300/2000
"Winged Dragon, Guardian of the Fortress #1" + "Fairy Dragon"
Password: 94566432

Kamakiriman
-----------
Earth/Insect/4/1150/1400
"A man-shaped mantis with two razor-sharp scythes."
Password: 68928540

Kaminari Attack
---------------
Wind/Thunder-Fusion/5/1900/1400
"Ocubeam" + "Mega Thunderball"
Password: 09653271

Kaminarikozou
-------------
Wind/Thunder/2/700/600
"This monster stores electricity within its body, unleashing it with lethal
effect."
Password: 15510988

Kamionwizard
------------
Dark/Spellcaster-Fusion/4/1300/1100
"Mystical Elf" + "Curtain of the Dark Ones"
Password: 41544074

Kanan the Swordmistress
-----------------------
Earth/Warrior/4/1400/1400
"A lady warrior armed with sword and shield, she floats like a butterfly and
stings like a bee."
Password: NONE

Kanikabuto
----------
Water/Aqua/3/650/900
"A monster crab with huge claws for clipping enemies to little pieces."
Password: 84103702

Karate Man
----------
Earth/Warrior-Effect/3/1000/1000
Once per turn, the original ATK of this card can be doubled.  When this effect
is applied, the card is immediately destroyed at the end of the turn.
Password: 23289281

Karbonala Warrior
-----------------
Earth/Warrior-Fusion/4/1500/1200
"M-Warrior #1" + "M-Warrior #2"
Password: 54541900

Kattapillar
-----------
Earth/Insect/1/250/300
"Attacks enemies by spitting thin, sticky webs."
Password: 81179446

Kazejin
-------
Wind/Spellcaster-Effect/7/2400/2200
Reduce the ATK of an opponent's monster attacking this card to 0.  This effect
can be used only once.  The card's owner chooses when to activate this effect.
Password: NONE

Key Mace #2
-----------
Dark/Fiend/4/1050/1200
"The power of this monster lies in its ability to suppress the good and bring
out the bad in any monster."
Password: 20541432

Killer Needle
-------------
Wind/Insect/4/1200/1000
"A huge bee with exceptional strength that's particularly dangerous in a
swarm."
Password: 88979991

King Fog
--------
Dark/Fiend/3/1000/900
"A fiend that dwells in a blinding curtain of smoke."
Password: 84686841

King of Yamimakai
-----------------
Dark/Fiend/5/2000/1530
"Wields the power of darkness to destroy its enemies."
Password: 69455834

Kiseitai
--------
Dark/Fiend-Effect/2/300/800
When your opponent's monster attacks this card in face-down Defense Position,
the attacking monster is equipped with this card (damage calculations are
canceled).  At each of your opponent's Standby Phases, increase your Life
Points by half of the ATK of the monster equipped with this card.
Password: 04266839

Kojikocy
--------
Earth/Warrior/4/1500/1200
"A man-hunter with powerful arms that can crush boulders."
Password: 01184620

Kotodama
--------
Earth/Fairy-Effect/3/0/1600
As long as this card remains face-up on the field, monsters of the same name
cannot exist on the field at the same time (face-down cards not included).  If
a card of the same name is summoned in a later turn, that card is destroyed.
If 2 cards of the same name are played at the same time, both cards are
destroyed.
Password: 19406822

Koumori Dragon
--------------
Dark/Dragon/4/1500/1200
"A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its
victims."
Password: 67724379

Krokodilus
----------
Water/Reptile/4/1100/1200
"A vicious crocodile with great intelligence."
Password: 76512652

Kumootoko
---------
Earth/Insect/3/700/1400
"A massive, intelligent spider that traps enemies with webbing."
Password: 56283725

Kunai with Chain
----------------
Equip Trap
You can shift an opponent's monster in Attack Position to Defense Position.  In
addition, you can increase the ATK of 1 of your own monsters by 500 points.
Password: 37390589

Kurama
------
Wind/Winged Beast/3/800/800
"A vicious bird that attacks from the skies with its whip-like tail."
Password: 85705804

Kuriboh
-------
Dark/Fiend-Effect/1/300/200
Discard this card from your hand to the Graveyard to negate the damage
inflicted by an opponent's monster.  This effect can only be used once, and
must be activated during your opponent's Battle Phase.
Password: 40640057

Kuwagata a
----------
Earth/Insect/4/1250/1000
"A very vicious stag beetle that goes for the head."
Password: 60802233

Kwagar Hercules
---------------
Earth/Insect-Fusion/6/1900/1700
"Kuwagata a" + "Hercules Beetle"
Password: 95144193

===============================================================================
L
===============================================================================

La Jinn the Mystical Genie of the Lamp
--------------------------------------
Dark/Fiend/4/1800/1000
"A genie of the lamp that's at the beck and call of its master."
Password: 97590747

Labyrinth Tank
--------------
Dark/Machine-Fusion/7/2400/2400
"Giga-tech Wolf" + "Cannon Soldier"
Password: 99551425

Labyrinth Wall
--------------
Earth/Rock/5/0/3000
"These walls form a labyrinth with no exit for enemies."
Password: NONE

Lady of Faith
-------------
Light/Spellcaster/3/1100/800
"Soothes the souls of others by chanting a mysterious spell."
Password: 17358176

LaLa Li-oon
-----------
Wind/Thunder/2/600/600
"An electric cloud creature, its acid rain makes it very dangerous."
Password: 09430387

Larvae Moth
-----------
Earth/Insect-Effect/2/500/400
This monster is summoned by offering "Petit Moth" as a Tribute on the 2nd of
your turns after it has been equipped with "Cocoon of Evolution".
Password: NONE

Larvas
------
Earth/Beast/3/800/1000
"A fast-moving, bird-like creature that strangles opposing monsters with its
long, thin arms."
Password: 94675535

Laser Cannon Armor
------------------
Equip Magic
An Insect-type monster equipped with this card increases its ATK and DEF by 300
points.
Password: 77007920

Last Day of Witch
-----------------
Normal Magic
Destroys all face-up Spellcaster-type monsters on the field.
Password: 90330453

Last Will
---------
Normal Magic
If a monster of yours is sent from the field to the Graveyard during the turn
that you've played this card, you can select a monster with an ATK of 1500
points or less from your Deck and play it as a Special Summon.  Shuffle the
deck after playing the card.  This card is active for 1 turn only.
Password: 85602018

Laughing Flower
---------------
Earth/Plant/2/900/500
"A flower whose laugh can confuse the minds of enemies."
Password: 42591472

Launcher Spider
---------------
Fire/Machine/7/2200/2500
"A mechanical spider with rocket launchers capable of random fire."
Password (design #1): 87322377
Password (design #2): 80703020

Lava Battleguard
----------------
Earth/Warrior-Effect/5/1550/1800
Increase the ATK of this card by 500 points for each face-up "Swamp
Battleguard" on your side of the field.
Password: 20394040

Left Arm of the Forbidden One
-----------------------------
Dark/Spellcaster/1/200/300
"A forbidden left arm sealed by magic.  Whosoever breaks this seal will know
infinite power."
Password: 07902349

Left Leg of the Forbidden One
-----------------------------
Dark/Spellcaster/1/200/300
"A forbidden left leg sealed by magic.  Whosoever breaks this seal will know
infinite power."
Password: 44519536

Legendary Sword
---------------
Equip Magic
A Warrior-type monster equipped with this card increases its ATK and DEF by 300
points.
Password: 61854111

Leghul
------
Earth/Insect-Effect/1/300/350
This monster attacks your opponent's Life Points directly.
Password: 12472242

Leogun
------
Earth/Beast/5/1750/1550
"Huge monster with a lion's mane similar to the King of Beasts."
Password: 10538007

Lesser Dragon
-------------
Wind/Dragon/4/1200/1000
"A minor dragon incapable of breathing fire."
Password: 55444629

Light of Intervention
---------------------
Continuous Trap
Monster Cards cannot be played face-down.  Monsters Set in Defense Position are
played face-up on the field.  Flip Effects are not activated.
Password: 62867251

Lightforce Sword
----------------
Normal Trap
Select 1 card at random from your opponent's hand.  Keep it face-down and place
it outside of the field.  The card is returned to it's owner's hand on your
opponent's 4th Standby Phase following this turn.
Password: 49587034

Liquid Beast
------------
Water/Aqua/3/950/800
"A liquid life form that thrives on water."
Password: 93108297

Little Chimera
--------------
Fire/Beast-Effect/2/600/550
As long ast his card remains face-up on the field, increase the ATK of all FIRE
monsters by 500 points and decrease the ATK of all WATER monsters by 400
points.
Password: 68658728

Little D
--------
Earth/Dinosaur/3/1100/700
"A tyrannosaurus offspring with a vicious disposition."
Password: 42625254

Lord of D.
----------
Dark/Spellcaster-Effect/4/1200/1100
All Dragon-type monsters are not affected by Magic Cards, Trap Cards, or other
effects while this card is face-up on the field.
Password: 17985575

NOTE: I believe this actually means it only negates effects that specifically
target 1 Monster on the field.  Vague translation alert :/

Lord of the Lamp
----------------
Dark/Fiend/4/1400/1200
"A giant that appears from a mystic lamp and follows the orders of the lamp's
owner."
Password: 99510761

Lord of Zemia
-------------
Dark/Fiend/4/1300/1000
"A wicked entity that manipulates enemies towards a path of destruction."
Password: 81618817

Luminous Spark
--------------
Equip Magic
Increases the ATK of all LIGHT monsters by 500 points and decreases their DEF
by 400 points.
Password: 81777047

Lunar Queen Elzaim
------------------
Light/Fairy/3/750/1100
"A lovely creature guarded by the moon.  Her lunar curtain can block just about
any attack."
Password: 62210247

===============================================================================
M
===============================================================================

Mabarrel
--------
Dark/Fiend/5/1700/1400
"This cannon-like creature fires eyeballs so fast they can't be seen."
Password: 98795934

Machine Conversion Factory
--------------------------
Equip Magic
A Machine-type monster equipped with this card increases its ATK and DEF by 300
points.
Password: 25769732

Machine King
------------
Earth/Machine-Effect/6/2200/2000
Increase the ATK of this card by 100 pionts for each face-up Machine-type
monster on the field.
Password: 46700124

Magic Jammer
------------
Counter Trap
Discard 1 card from your hand to the Graveyard to negate the activation of a
Magic Card.  The Magic Card is sent to the Graveyard.
Password: 77414722

Magic Thorn
-----------
Continuous Trap
You can inflict 500 points of damage per card to your opponent's Life Points
when your opponent's cards are discarded to the Graveyard by the effects of
Magic, Trap or Effect Monster Cards.
Password: 53119267

Magical Ghost
-------------
Dark/Zombie/4/1300/1400
"This creature casts a spell of terror and confusion just before attacking its
enemies."
Password: 46474915

Magical Hats
------------
Normal Trap
Take 2 non-Monster Cards from your Deck and select 1 of your Monster Card on
the field, then shuffle your Deck.  Shuffle the 3 selected cards and place them
on the field in face-down Defense Position.  These 3 cards are treated as
monsters (ATK 0/DEF 0) and are destroyed at the end of your Battle Phase.  This
card can only be activated during your opponent's Battle Phase.
Passwodr: 81210420

Magical Labyrinth
-----------------
Equip Magic
Equip "Labyrinth Wall" with this card.  If you offer "Labyrinth Wall" equipped
with this card as a Tribute, you can Special Summon "Wall Shadow" from your
Deck.
Password: 64389297

Magic-Arm Shield
----------------
Normal Trap
You can activate this card when your opponent announces an attack.  Select 1 of
your opponent's face-up Defense Position Monster Cards on the field and
designate it as the target of the attack.
Password: 96008713

Magician of Black Chaos
-----------------------
Dark/Spellcaster-Ritual/8/2800/2600
This monster is summoned with the Ritual Magic Card, "Dark Magic Ritual".  You
must also offer monsters whose total Level stars equal 8 or more from the field
or your hand as a Tribute.
Password: NONE

Magician of Faith
-----------------
Light/Spellcaster-Effect/1/300/400
FLIP: Select a Magic Card from your Graveyard and return it to your hand.
Password: 31560081

Maha Vailo
----------
Light/Spellcaster-Effect/4/1550/1400
In addition to the effects of Equip Cards, the ATK of this monster is increased
by 500 points for each card equipped to this monster.
Password: 93013676

Maiden of the Moonlight
-----------------------
Light/Spellcaster/4/1500/1300
"A sorcerer blessed by lunar light with powers far beyond comprehension."
Password: 79629370

Major Riot
----------
Normal Trap
You can activate this card when 1 of your monsters are returned from the field
to your hand.  Return all Monster Cards on the field to your respective hands.
Both you and your opponent can then place the same number of Monster Cards on
the field in face-down Defense Position.
Password: 09074847

Malevolent Nuzzler
------------------
Equip Magic
A monster equipped with this card increases its ATK by 700 points.  When this
card is sent from the field to the Graveyard, you can pay 500 Life Points to
place it on top of your Deck.
Password: 99597615

Mammoth Graveyard
-----------------
Earth/Dinosaur/3/1200/800
"A mammoth that protects the graves of its pack and is absolutely merciless
when facing grave-robbers."
Password: 40374923

Man Eater
---------
Earth/Plant/2/800/600
"Man-eating plant with poison feelers for attacking enemies."
Password: 93553943

Man-Eater Bug
-------------
Earth/Insect-Effect/2/450/600
FLIP: Destroys 1 monster on the field (regardless of position).
Password: 54652250

Man-eating Black Shark
----------------------
Water/Fish-Fusion/5/2100/1300
"Sea Kamen" + "Gruesome Goo" + "Amazon of the Seas"
Password: 80727036

Man-Eating Plant
----------------
Earth/Plant/2/800/600
"A meat-eating plant that is attractive to the eye but dangerous when
approached."
Password: 49127943

Man-Eating Treasure Chest
-------------------------
Dark/Fiend/4/1600/1000
"A monster disguised as a treasure chest that is known to attack the unwary
adventurer."
Password: 13723605

Manga Ryu-Ran
-------------
Fire/Dragon-Effect/7/2200/2600
This card cannot be summoned unless "Toon World' is on the field.  This card
cannot atack in the same turn that it is summoned.  Pay 500 Life Points each
time this monster attacks.  When "Toon World" is destroyed, this card is also
destroyed.  If your opponent doesn't control a Toon monster on the field, this
card may inflict Direct Damage to your opponent's Life Points.  If a Toon
monster is on your opponent's side of the field, your attacks must target the
Toon Monster.
Password: 38369349

Marine Beast
------------
Water/Fish-Fusion/5/1700/1600
"Water Magician" + "Behegon"
Password: 29929832

Masaki the Legendary Swordsman
------------------------------
Earth/Warrior/4/1100/1100
"Legendary swordmaster Masaki is a veteran of over 100 battles."
Password: 44287299

Mask of Darkness
----------------
Dark/Fiend-Effect/2/900/400
FLIP: Select a Trap Card from your Graveyard and return it to your hand.
Password: 28933734

Masked Sorcerer
---------------
Dark/Spellcaster-Effect/4/900/1400
Draw 1 card from your Deck when you inflict Direct Damage to your opponent's
Life Points with this card.
Password: 10189126

Master & Expert
---------------
Earth/Beast/4/1200/1000
"A deadly duo consisting of a beast master and its loyal servant."
Password: 75499502

Mavelus
-------
Wind/Winged Beast-Fusion/4/1300/900
"Tyhone" + "Wings of Wicked Flame"
Password: 59036972

Mechanical Snail
----------------
Dark/Machine/3/800/1000
"A cyborg snail that still travels at a slow pace."
Password: 34442949

Mechanical Spider
-----------------
Earth/Machine-Effect/2/400/500
Any DARK monster attacked by this card is automatically destroyed.  Damage
calculations apply.
Password: 45688586

Mechanicalchaser
----------------
Dark/Machine/4/1850/800
"A hunter that relentlessly pursues its target by order of the Machine King."
Password: 07359741

Meda Bat
--------
Dark/Fiend/2/800/400
"An eyeball fiend created by a servant of the wicked, it uses "Dark Blasts" to
blow away its enemies."
Password: 76211194

Mega Thunderball
----------------
Wind/Thunder/2/750/600
"Rolls along the ground releasing bolts of electricity to attack its enemies."
Password: 21817254

Megamorph
---------
Equip Magic
If your Life Points are lower than your opponent's, the original ATK of a
monster equipped with this card is doubled.  If your Life Points are higher,
the original ATK is halved.
Password: 22046459

Megazowler
----------
Earth/Dinosaur/6/1800/2000
"Nothing stands in the way of this spike-covered dinosaur."
Password: 75390004

Meotoko
-------
Earth/Beast/2/700/600
"A huge monster with a single eye that fires a deadly beam."
Password: 53832650

Mesmeric Control
----------------
Normal Magic
When this card is played your opponent cannot change the position of monsters
during his/her next turn.
Password: 48642904

Messenger of Peace
------------------
Continuous Magic
You must pay 100 Life Points at each of your Standby Phases.  If you cannot
pay, this card is destroyed.  All monsters with an ATK of 1500 points or more
cannot attack.
Password: 44656491

Metal Detector
--------------
Normal Trap
You can activate this card when a Continuous Magic Card is played to deactivate
all Continuous Magic Cards for the current turn.
Password: 75646520

Metal Dragon
------------
Wind/Machine-Fusion/6/1850/1750
"Steel Ogre Grotto #1" + "Lesser Dragon"
Password: 09293977

Metal Fish
----------
Water/Machine/5/1600/1900
"A metal fish with a razor-sharp caudal fin."
Password: 55998462

Metal Guardian
--------------
Dark/Fiend/5/1150/2150
"A fiend guarding the treasures of the netherworld, it's most at home in the
dark."
Password: 68339286

Metalmorph
----------
Equip Trap
After activation, this card is used to equip a face-up monster.  The monster
equipped with this card increases its ATK and DEF by 300 points.  When
attacking with a monster equipped with this card, you can further increase its
ATK by an amount equal to half the ATK of your target.
Password: 68540058

Metalzoa
--------
Dark/Machine-Effect/8/3000/2300
This monster is Special Summoned from the Deck to the field by offering "Zoa"
equipped with "Metalmorph" as a Tribute.
Password: 50705071

Meteor B. Dragon
----------------
Fire/Dragon-Fusion/8/3500/2000
"Red-Eyes B. Dragon" + "Meteor Dragon"
Password: NONE

Meteor Dragon
-------------
Earth/Dragon/6/1800/2000
"This dragon appeared from the heavens and crashed to earth."
Password: NONE

Mikazukinoyaiba
---------------
Dark/Dragon/7/2200/2350
"A dragon warrior of the moon armed with a crescent sword."
Password: NONE

Millennium Golem
----------------
Earth/Rock/6/2000/2200
"For nearly a millennium, this golem has served as guardian of an ancient
treasure trove."
Password: 47986555

Millennium Shield
-----------------
Earth/Warrior/5/0/3000
"A Millennium item, it's rumored to block any strong attack."
Password: 32012841

Milus Radiant
-------------
Earth/Beast-Effect/1/300/250
As long as this card remains face-up on the field, increase the ATK of all
EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400
points.
Password: 07489323

Minar
-----
Earth/Insect-Effect/3/850/750
When this card is sent directly from your hand to the Graveyard by your
opponent's card effect, inflict 1000 points of Direct Damage to your opponent's
Life Points.
Password: 32539892

Minomushi Warrior
-----------------
Earth/Rock/4/1300/1200
"A rock warrior that wields a heavy blade carved from stone."
Password: 46864967

Mirror Force
------------
Normal Trap
When an opponent's monster attacks, negate the attack and destroy all
opponent's monsters in Attack Position.
Password: 44095762

Mirror Wall
-----------
Continuous Trap
You must pay 2000 of your own Life Points during each Standby Phase.  If you
cannot, this card is destroyed.  Decrease the ATK of all your opponent's
attacking monsters by half.
Password: 22359980

Misairuzame
-----------
Water/Fish/5/1400/1600
"A missile-launching fish protected by deadly spikes."
Password: 33178416

Molten Destruction
------------------
Field Magic
Increases the ATK of all FIRE monsters by 500 points and decreases their DEF by
400 points.
Password: 19384334

Monster Egg
-----------
Earth/Warrior/3/600/900
"A warrior hidden within an egg that attacks enemies by flinging eggshells."
Password: 36121917

Monster Eye
-----------
Dark/Fiend-Effect/1/250/350
At the cost of 1000 Life Points, you can return "Polymerization" from the
Graveyard to your hand.
Password: 84133008

Monster Reborn
--------------
Normal Magic
Select 1 Monster Card from either your opponent's or your own Graveyard and
place it on the field under your control in Attack or Defense Position (face-
up).  This is considered a Special Summon.
Password: 83764718

Monster Tamer
-------------
Earth/Warrior/5/1800/1600
"A master of monsters that exercises control over several creatures."
Password: 97612389

Monstrous Bird
--------------
Wind/Winged Beast/6/2000/1900
"Few have set eyes on this dive-bombing bird and lived to tell the tale."
Password: 35712107

Moon Envoy
----------
Light/Warrior/4/1100/1000
"Many have fallen victim to this lunar warrior's crescent pike."
Password: 45909477

Mooyan Curry
------------
Normal Magic
Increase your Life Points by 200 points.
Password: 58074572

Morinphen
---------
Dark/Fiend/5/1550/1300
"A strange field with long arms and razor-sharp talons."
Password: 55784832

Morphing Jar
------------
Earth/Rock-Effect/2/700/600
FLIP: Both you and your opponent discard your hands and draw 5 new cards from
your respective Decks.
Password: 33508719

Morphing Jar #2
---------------
Earth/Rock-Effect/3/800/700
FLIP: Return all Monster Cards on the field to their respective Decks and
shuffle them.  You and your opponent then draw cards until you both have the
same number of Monster Cards that were returned to each Deck.  Place the
monsters on the field in face-down Defense Position.  Any other cards drawn are
discarded to the Graveyard.
Password: 79106360

NOTE: You can only set monsters of Level 4 or below.

Mother Grizzly
--------------
Water/Beast-Warrior-Effect/4/1400/1000
When this card is sent to the Graveyard as a result of battle, you may select 1
WATER monster with an ATK of 1500 or less from your Deck and Special Summon it
to the field (no Tribute is required for monsters of Level 5 or more).  The
Deck is then shuffled.
Password: 57839750

Mountain
--------
Field Magic
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-type
monsters by 200 points.
Password: 50913601

Mountain Warrior
----------------
Earth/Beast-Warrior/3/600/1000
"A tough warrior that can move smoothly on even the roughest terrain."
Password: 04931562

Mr. Volcano
-----------
Fire/Pyro/5/2100/1300
"This seemingly mild-mannered creature has an extremely volatile temper."
Password: 31477025

Muka Muka
---------
Earth/Rock-Effect/2/600/300
Increase the ATK and DEF of this card by 300 points for every card in your
hand.
Password: 46657337

Mushroom Man
------------
Earth/Plant/2/800/600
"Found in humid regions, this creature attacks enemies with a lethal rain of
poison spores."
Password: 14181608

Mushroom Man #2
---------------
Earth/Warrior-Effect/3/1250/800
A player controlling this monster loses 300 Life Points during each his/her
Standby Phase when this card is on the field.  Control of this card is shifted
to your opponent by paying 500 Life Points at your own End Phase.
Password: 93900406

Musician King
-------------
Light/Spellcaster-Fusion/5/1750/1500
"Witch of the Black Forest" + "Lady of Faith"
Password: 56907389

M-Warrior #1
------------
Earth/Warrior/3/1000/500
"Specializing in combination attacks, this warrior uses magnetism to block an
enemy's escape."
Password: 56342351

M-Warrior #2
------------
Earth/Warrior/3/500/1000
"Specializing in combination attacks, this warrior is equipped with a tough,
magnetically coated armor."
Password: 92731455

Mysterious Puppeteer
--------------------
Earth/Warrior-Effect/4/1000/1500
When the monster is summoned (excluding Special Summon) or flipped face-up by
attack or some effect, the Life Points of this card's owner increase by 500
points for each monster while this card is face-up on the field.
Password: 54098121

Mystic Horseman
---------------
Earth/Beast/4/1300/1550
"Half man and half horse, this monster is known for its extreme speed."
Password: 68516705

Mystic Lamp
-----------
Dark/Spellcaster-Effect/1/400/300
This monster attacks your opponent's Life Points directly.
Password: 98049915

Mystic Plasma Zone
------------------
Field Magic
Increase the ATK of all DARK monsters by 500 points and decreases their DEF by
400 points.
Password: 18161786

Mystic Probe
------------
Normal Trap
You can activate this card when a Continuous Magic Card is played to deactivate
all Continuous Magic Cards for the current turn.
Password: 49251811

Mystic Tomato
-------------
Dark/Plant-Effect/4/1400/1100
When this card is sent to the Graveyard as a result of battle, you may select 1
DARK monster with an ATK of 1500 or less from your Deck and Special Summon it
to the field (no Tribute is required for monsters of Level 5 or more).  The
Deck is then shuffled.
Password: 83011277

Mystical Capture Chain
----------------------
Light/Fairy/2/700/700
"A mystical chain that binds enemies, rendering them immobile."
Password: 63515678

Mystical Elf
------------
Light/Spellcaster/4/800/2000
"A delicate elf that lacks offense, but has a terrific defense backed by
mystical power."
Password: 15025844

Mystical Moon
-------------
Equip Magic
A Beast-Warrior-type monster equipped with this card increases its ATK and DEF
by 300 points.
Password: 36607978

Mystical Sand
-------------
Earth/Rock-Fusion/6/2100/1700
"Giant Soldier of Stone" + "Ancient Elf"
Password: 32751480

Mystical Sheep #1
-----------------
Earth/Beast-Effect/3/1150/900
You can substitute this card for any 1 Fusion-Material Monster.  You cannot
substitute for any other Fusion-Material Monsters in the current Fusion.
Password: 30451366

Mystical Sheep #2
-----------------
Earth/Beast/3/800/1000
"A monstrous sheep with a long tail for hypnotizing enemies."
Password: 83464209

Mystical Space Typhoon
----------------------
Quick-Play Magic
Destroy 1 Magic or Trap Card on the field.
Password: 05318639

===============================================================================
N
===============================================================================

Needle Ball
-----------
Dark/Fiend-Effect/2/750/700
FLIP: You can inflict 1000 points of Direct Damage to your opponent's Life
Points at the cost of 2000 of your own Life Points.
Password: 94230224

Needle Worm
-----------
Earth/Insect-Effect/2/750/600
FLIP: Discard 5 cards from the top of your opponent's Deck to his/her
Graveyard.
Password: 81843628

Negate Attack
-------------
Counter Trap
When your opponent attacks with a monster, all attacks are negated and your
opponent's Battle Phase ends.
Password: 14315573

Nekogal #1
----------
Earth/Beast/3/1100/900
"Deceptively cute, this feline fairy has a set of fast and lethal claws."
Password: 01761063

Nekogal #2
----------
Earth/Beast-Warrior/6/1900/2000
"A fast and lethal creature with very dangerous claws."
Password: 43352213

Nemuriko
--------
Dark/Spellcaster/3/800/700
"A child-like creature that controls a sleep fiend to beckon enemies into
eternal slumber."
Password: 90963488

Neo the Magic Swordsman
-----------------------
Light/Spellcaster/4/1700/1000
"A dimensional drifter who not only practices sorcery, but is also a sword and
martial arts master."
Password: 50930991

Nimble Momonga
--------------
Earth/Beast-Effect/2/1000/100
When this card is sent to the Graveyard as a result of battle, increases your
Life Points by 1000 points.  You can also take cards of the same name from your
Deck and Special Summon them to the field in face-down Defense Position.  The
Deck is then shuffled.
Password: 22567609

Niwatori
--------
Earth/Winged Beast/3/900/800
"Swallows enemies whole and uses their essence as energy."
Password: 07805359

Nobleman of Crossout
--------------------
Normal Magic
Destroy 1 face-down monster and remove it from play.  If the monster destroyed
is a Flip Effect Monster, both players must remove Monster Cards of the same
name from their respective Decks and remove them from play.  The Decks are then
shuffled.
Password: 71044499

Nobleman of Extermination
-------------------------
Normal Magic
Destroy 1 face-down Magic or Trap Card and remove it from play.  If the monster
destroyed is a Trap Card, both players must remove Trap Cards of the same name
from their respective Decks and remove them from play.  The Decks are then
shuffled.
Password: 17449108

Novox's Prayer
--------------
Ritual Magic
This card is used to summon "Skull Guardian".  You must also offer monsters
whose total Level stars equal 7 or more as a Tribute from the field or your
hand.
Password: NONE

Numinous Healer
---------------
Normal Trap
You can activate this card when you take damage to your Life Points.  Increase
your Life Points by 1000 points.  In addition, increase your Life Points by 500
points per card if there are additional "Numinous Healer" cards in the
Graveyard.
Password: 02130625

===============================================================================
O
===============================================================================

Octoberser
----------
Water/Aqua/5/1600/1400
"With the head of a fish and the legs of an octopus, this strange creature
attacks enemies by flinging spears."
Password: 74637266

Ocubeam
-------
Light/Fairy/5/1550/1650
"Frightening in appearance, this creature uses its large eyes and ears to keep
track of any movement."
Password: 86088138

Ogre of the Black Shadow
------------------------
Earth/Beast-Warrior/4/1200/1400
"An ogre possessed by the powers of the dark.  Few can withstand its rapid
charge."
Password: 45121025

One-Eyed Shield Dragon
----------------------
Wind/Dragon/3/700/1300
"This dragon wears a shield not only for its own protection, but also for
ramming its enemies."
Password: 33064647

Ooguchi
-------
Water/Aqua-Effect/1/300/250
This monster attacks your opponent's Life Points directly.
Password: 58861941

Ookazi
------
Normal Magic
Inflict 800 points of Direct Damage to your opponent's Life Points.
Password: 19523799

Orion the Battle King
---------------------
Light/Fairy/5/1800/1500
"None have lived to tell tales of this powerful battle fairy."
Password: 02971090

Oscillo Hero
------------
Earth/Warrior/3/1250/700
"A strange warrior from another dimension."
Password: 82065276

Oscillo Hero #2
---------------
Light/Thunder/3/1000/500
"A creature that electrocutres opponents with bolts of lightning."
Password: 27324313

===============================================================================
P
===============================================================================

Painful Choice
--------------
Normal Magic
Select 5 cards from your Deck and show them to your opponent.  Your opponent
must select 1 card that will be added to your hand.  Discard the remaining
cards to the Graveyard.
Password: 74191942

Pale Beast
----------
Earth/Beast/4/1500/1200
"With skin tinged a bluish-white, this strange creature is a fearsome sight to
behold."
Password: 21263083

Panther Warrior
---------------
Earth/Beast-Warrior-Effect/4/2000/1600
"This card cannot attack unless you offer 1 of your monsters on the field as a
Tribute."
Password: 42035044

Paralyzing Potion
-----------------
Equip Magic
A non-Machine-type monster equipped with this card cannot attack.
Password: 50152549

Parasite Paracide
-----------------
Earth/Insect-Effect/2/500/300
FLIP: Put this card face-up in your opponent's Deck and shuffle it.  When your
opponent draws this card, it is Special Summoned on the field face-up in
Defense Position.  Your opponent's Life Points are decreased by 1000 points,
and, from this point, all of your opponent's face-up Monster Cards are treated
as Insect-type monsters as long as this card remains face-up on the field.
Password: 27911549

Parrot Dragon
-------------
Wind/Dragon/5/2000/1300
"A dragon from the cartoons that's more dangerous than it appears to be."
Password: 62762898

Patrol Robo
-----------
Earth/Machine-Effect/3/1100/900
During your Standby Phase, you can look at 1 face-down card that's been Set by
your opponent as long as this card remains face-up on the field.
Password: 76775123

Peacock
-------
Wind/Winged Beast/5/1700/1500
"A large peacock that launches its feathers in a lethal attack."
Password: 20624263

Pendulum Machine
----------------
Dark/Machine/6/1750/2000
"A horrible torture machine with a large pendulum blade."
Password (design #1): 24433920
Password (design #2): 20404030

Penguin Knight
--------------
Water/Aqua-Effect/3/900/800
When this card is sent directly from your Deck to the Graveyard by an
opponent's card effect, combine your Graveyard cards with your own Deck,
shuffle them and form a new deck.
Password: 36039163

Penguin Soldier
---------------
Water/Aqua-Effect/2/750/500
FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.
Password: 93920745

Perfectly Ultimate Great Moth
-----------------------------
Earth/Insect-Effect/8/3500/3000
This monster is summoned by offering "Petit Moth" as a Tribute on the 6th of
your turns after it has been equipped with "Cocoon of Evolution".
Password: NONE

Performance of Sword
--------------------
Earth/Warrior-Ritual/6/1950/1850
This monster can only be Ritual Summoned with the Ritual Magic Card,
"Commencement Dance".  You must also offer monsters whose total Level Stars
equal 6 or more as a Tribute from the field or your hand.
Password: NONE

Petit Angel
-----------
Light/Fairy/3/600/900
"A quick-moving and tiny fairy that's very difficult to hit."
Password: 38142739

Petit Dragon
------------
Wind/Dragon/2/600/700
"A very small dragon known for its vicious attacks."
Password: 75356564

Petit Moth
----------
Earth/Insect/1/300/200
"This small but deadly creature is better off avoided."
Password: 58192742

Polymerization
--------------
Normal Magic
Fuses 2 or more Fusion-Material Monsters to form a new Fusion monster.
Password (design #1): 24094653
Password (design #2): 27847700

Pot of Greed
------------
Normal Magic
Draw 2 cards from your Deck.
Password: 55144522

Power of Kaishin
----------------
Equip Magic
An Aqua-type monster equipped with this card increases its ATK and DEF by 300
points.
Password: 77027445

Pragtical
---------
Earth/Dinosaur-Fusion/5/1900/1500
"Trakadon" + "Flame Viper"
Password: 33691040

Premature Burial
----------------
Equip Magic
Pay 800 Life Points.  Select 1 Monster Card from your Graveyard, place it on
the field in Attack Position, and equip it with this card.  When this card is
destroyed, the monster is also destroyed.
Password: 70828912

Prevent Rat
-----------
Earth/Beast/4/500/2000
"This creature is shielded with a tough hide of hair and is excellent at
defending itself."
Password: 00549481

Princess of Tsurugi
-------------------
Wind/Warrior-Effect/3/900/700
FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for
each Magic and Trap Card your opponent has on the field.
Password: 51371017

Prisman
-------
Light/Rock/3/800/1000
"This crystalline monster filters light to create a lethal laser."
Password: 80234301

Prohibition
-----------
Continuous Magic
When you play this card, declare the name of 1 card.  As long as this card
remains on the field, the declared card cannot be played.
Password: 43711255

Protector of the Throne
-----------------------
Earth/Warrior/4/800/1500
"While the king is away, this queen protects his throne with a mighty defense."
Password: 10071456

Psychic Kappa
-------------
Water/Aqua/2/400/1000
"An amphibian with a myriad of powers to shield it from enemy attacks."
Password: 07892180

Pumpking the King of Ghosts
---------------------------
Dark/Zombie-Effect/6/1800/2000
As long as the "Castle of Dark Illusions" remains face-up on the field, the ATK
and DEF of this card increases by 100 points each turn.  This effect remains
active for 5 turns.
Password: 29155212

Punished Eagle
--------------
Wind/Winged Beast-Fusion/6/2100/1800
"Blue-Winged Crown" + "Niwatori"
Password: 74703140

===============================================================================
Q
===============================================================================

Queen Bird
----------
Wind/Winged Beast/5/1200/2000
"This monster attacks enemies using its huge beak."
Password: 73081602

Queen of Autumn Leaves
----------------------
Earth/Plant/5/1800/1500
"Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded
by vivid red leaves."
Password: 04179849

Queen's Double
--------------
Earth/Warrior-Effect/1/350/300
This monster attacks your opponent's Life Points directly.
Password: 05901497

===============================================================================
R
===============================================================================

Rabid Horseman
--------------
Earth/Beast-Warrior-Fusion/6/2000/1700
"Battle Ox" + "Mystic Horseman"
Password: NONE

Raigeki
-------
Normal Magic
Destroys all of your opponent's monsters on the field.
Password: 12580477

Raimei
------
Normal Magic
Decrease your opponent's Life Points by 300 points.
Password: 56260110

Rainbow Flower
--------------
Earth/Plant-Effect/2/400/500
This monster attacks your opponent's Life Points directly.
Password: 21347810

Raise Body Heat
---------------
Equip Magic
A Dinosaur-type monster equipped with this card increases its ATK and DEF by
300 points.
Password: 51267887

Rare Fish
---------
Water/Fish-Fusion/4/1500/1200
"Fusionist" + "Enchanting Mermaid"
Password: 80516007

Ray & Temperature
-----------------
Light/Fairy/3/1000/1000
"The Sun and the North Wind join ahnds to deliver a devastating combination of
heat and gale-force winds."
Password: 85309439

Reaper of the Cards
-------------------
Dark/Fiend-Effect/5/1380/1930
FLIP: Destroys 1 Trap Card on the field.  If this card's target is face-down,
flip it face-up.  If the card is a Trap Card, it is destroyed.  If not, it is
returned to its face-down position.  The flipped card is not activated.
Password: 33066139

Red Archery Girl
----------------
Water/Aqua/4/1400/1500
"A mermaid archer that hides in a protective shell, waiting for the right
moment to strike."
Password: 65570596

Red Medicine
------------
Normal Magic
Increases your Life Points by 500 points.
Password: 38199696

Red-Eyes B. Dragon
------------------
Dark/Dragon/7/2400/2000
"A ferocious dragon with a deadly attack."
Password: 74677422

Red-Eyes Black Metal Dragon
---------------------------
Dark/Machine-Effect/8/2800/2400
This card can be Special Summoned from the Deck to the field by offering "Red-
Eyes B. Dragon" equipped with "Metalmorph" as a Tribute.
Password: 64335804

Reinforcements
--------------
Normal Trap
Increase 1 selected monster's ATK by 500 points during the turn this card is
activated.
Password: 17814387

Relinquished
------------
Dark/Spellcaster-Ritual-Effect/1/0/0
This monster can take on the ATK and DEF of 1 opponent's monster on the field
(a face-down monster results in an ATK and DEF of 0).  Treat the selected
monster as an Equip Magic Card and use it to equip "Relinquished".  You may use
this effect only once per turn and can equip "Relinquished" with only 1 monster
at a time.  When your opponent's monster attacks this monster with an ATK
higher than "Relinquished", the equiped monster is destroyed instead of
"Relinquished."
Password: 64631466

Remove Trap
-----------
Normal Magic
Destroys 1 face-up Trap Card on the field.
Password: 51482758

Respect Play
------------
Continuous Trap
During their respective turns, each player must show their opponent their
hands.
Password: 08951260

Restructer Revolution
---------------------
Normal Magic
Inflict 200 points of damage to your opponent's Life Points for each card in
your opponent's hand.
Password: 99518961

Resurrection of Chakra
----------------------
Ritual Magic
This card is used to summon "Chakra".  You must also offer monsters whose total
Level stars equal 7 or more as a Tribute from the field or your hand.
Password: NONE

Reverse Trap
------------
All increases and decreases to ATK and DEF are reversed for the turn in which
this card is activated.
Password: 77622396

Revival of Dokurorider
----------------------
Ritual Magic
This card is used to summon "Dokurorider".  You must also offer monsters whose
total Level stars equal 6 or more as a Tribute from the field or your hand.
Password: NONE

Rhaimundos of the Red Sword
---------------------------
Earth/Warrior/4/1200/1300
"Armed with the Sword of Crimson Flames, this warrior can bind a monster with
fiery restraints."
Password: 62403074

Right Arm of the Forbidden One
------------------------------
Dark/Spellcaster/1/200/300
"A forbidden right arm sealed by magic.  Whosoever breaks this seal will know
infinite power."
Password: 70903634

Right Leg of the Forbidden One
------------------------------
Dark/Spellcaster/1/200/300
"A forbidden right leg sealed by magic.  Whosoever breaks this seal will know
infinite power."
Password: 08124921

Ring of Magnetism
-----------------
Equip Magic
A monster equipped with this card decreases its ATK and DEF by 500 points.  All
your opponent's monsters must attack the monster equipped with this card.
Password: 20436034

Riryoku
-------
Normal Magic
During your turn, you can reduce the ATK of 1 monster by half and add that
amount to the ATK of another monster on the field.
Password: 34016756

Rising Air Current
------------------
Field Magic
Increases the ATK of all WIND monsters by 500 points and decreases their DEF by
400 points.
Password: 45778932

Roaring Ocean Snake
-------------------
Water/Aqua-Fusion/6/2100/1800
"Mystic Lamp" + "Hyosube"
Password: 19066538

Robbin' Goblin
--------------
Continuous Trap
Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1
card is randomly selected from your opponent's hand and discarded.
Password: 88279736

Rock Ogre Grotto #1
-------------------
Earth/Rock/3/800/1200
"Protected by a solid body of rock, this monster throws a bone-shattering
punch."
Password: 68846917

Rogue Doll
----------
Light/Spellcaster/4/1600/1000
"A deadly doll gifted with mystical power, it is particularly powerful when
attacking against dark forces."
Password: 91939608

Root Water
----------
Water/Fish/3/900/800
"An amphibian capable of calling up a massive tidal wave from the dark seas to
wipe out enemy monsters."
Password: 39004808

Rose Spectre of Dunn
--------------------
Dark/Plant-Fusion/6/2000/1800
"Feral Imp" + "Snakeyashi"
Password: 32485271

Royal Decree
------------
Continuous Trap
As long as this card remains face-up on the field, the effects of all Trap
Cards except this one are deactivated.
Password: 51452091

Royal Guard
-----------
Earth/Machine/6/1900/2200
"A mechanized soldier created to protect royalty."
Password: 39239728

Rude Kaiser
-----------
Earth/Beast-Warrior/5/1800/1600
"With an axe in each hand, this monster delivers heavy damage."
Password: 26378150

Rush Recklessly
---------------
Quick-Play Magic
Increase 1 monster's ATK by 700 points during the turn this card is activated.
Password: 70046172

Ryu-Kishin
----------
Dark/Fiend/3/1000/500
"A very elusive creature that looks like a harmless statue until it attacks."
Password: 15303296

Ryu-Kishin Powered
------------------
Dark/Fiend/4/1600/1200
"A gargoyle enhanced by the powers of darkness.  Very sharp talons make it a
worthy opponent."
Password: 24611934

Ryu-Ran
-------
Fire/Dragon/7/2200/2600
"A vicious little dragon sheltered in an egg that looks deceptively harmless."
Password: 02964201

===============================================================================
S
===============================================================================

Saber Slasher
-------------
Dark/Machine/5/1450/1500
"A lethal engine of destruction that wields a well-honed blade."
Password: 73911410

Saggi the Dark Clown
--------------------
Dark/Spellcaster/3/600/1500
"This clown appears from nowhere and executres very strange moves to avoid
enemy attacks."
Password: 66602787

Salamandra
----------
Equip Magic
A FIRE monster equipped with this card increases its ATK by 700 points.
Password: 32268901

Sand Stone
----------
Earth/Rock/5/1300/1600
"Appears from underground and attacks with long, snake-like tentacles."
Password: 73051941

Sanga of the Thunder
--------------------
Light/Thunder-Effect/7/2600/2200
Reduce the ATK of an opponent's monster attacking this card to 0.  This effect
can be used only once.  The card's owner chooses when to activate this effect.
Password: NONE

Sangan
------
Dark/Fiend-Effect/3/1000/600
When this card is sent from the field to the Graveyard, you can move 1 monster
with a ATK of 1500 or less from your Deck to your hand.  Your Deck is then
shuffled.
Password: 26202165

Sea Kamen
---------
Water/Aqua/4/1100/1300
"A merciless monster that tears opponents to shreds with razor-like claws."
Password: 71746462

Sea King Dragon
---------------
Water/Sea Serpent/6/2000/1700
"Protected by a tough shell, this master of the sea attacks its enemies with
toxic bubbles."
Password: 23659124

Seal of the Ancients
--------------------
Normal Magic
At the cost of 1000 of your own Life Points, flip all of your opponent's face-
down cards face-up.  After seeing the cards, return them to their original
position (card effects are not activated).
Password: 97809599

Sebek's Blessing
----------------
Quick-Play Magic
You can activate this card when your Monster Card inflicts Direct Damage to
your opponent's Life Points.  Increase your own Life Points by an amount equal
to the Direct Damage you inflicted to your opponent.
Password: 22537443

Sectarian of Secrets
--------------------
Dark/Spellcaster/2/700/500
"A spellcaster that worships the dark, it is served by a sinister hand that
drags enemies into oblivion."
Password: 15507080

Seiyaryu
--------
Light/Dragon/7/2500/2300
"A sacred dragon that burns away the unworthy with its holy flames."
Password: NONE

Sengenjin
---------
Earth/Beast-Warrior/8/2750/2500
"An unstoppable savage that carries a Millennium Item."
Password: NONE

Senju of the Thousand Hands
---------------------------
Light/Fairy-Effect/4/1400/1000
When this card is summoned to the field (excluding Special Summon), you may
move 1 Ritual Monster Card from your Deck to your hand.  The Deck is then
shuffled.
Password: 23401839

Serpent Night Dragon
--------------------
Dark/Dragon/7/2350/2400
"A dragon created from the soul of a wicked knight."
Password: NONE

Seven Tools of the Bandit
-------------------------
Counter Trap
At the cost of 1,000 of your own Life Points, negate the activation of a Trap
Card and destroy it.
Password: 03819470

Shadow Ghoul
------------
Dark/Zombie-Effect/5/1600/1300
Increase the ATK of this monster by 100 points for each monster in your own
Graveyard.
Password: NONE

Shadow Specter
--------------
Dark/Zombie/1/500/200
"Powerful in groups, this animal spirit can be found in the wastelands."
Password: 40575313

Share the Pain
--------------
Normal Magic
Both you and your opponent must select 1 of your own Monster Cards on the field
and offer it as a Tribute.
Password: 56830749

Shield & Sword
--------------
Normal Magic
For 1 turn, each face-up monster's ATK becomes their DEF and vice-versa.
Password: 52097679

Shining Fairy
-------------
Light/Fairy-Effect/4/1400/800
When this card is sent to the Graveyard as a result of battle, you may select 1
LGITH monster with an ATK of 1500 or less from your Deck and Special Summon it
to the field (no Tribute is required for monsters of Level 5 or more).  The
Deck is then shuffled.
Password: 95956346

Shovel Crusher
--------------
Earth/Machine/3/900/1200
"Armed with a pair of shovels, this monster will destroy anything that stands
in its way."
Password: 71950093

Silver Bow and Arrow
--------------------
Equip Magic
A Fairy-type monster equipped with this card increases its ATK and DEF by 300
points.
Password: 01557499

Silver Fang
-----------
Earth/Beast/3/1200/800
"A snow wolf that's beautiful to the eye, but absolutely vicious in battle."
Password: 90357090

Sinister Serpent
----------------
Water/Reptile-Effect/1/300/250
During your Standby Phase, if a "Sinister Serpent" exists in your Graveyard,
you can return the "Sinister Serpent" to your hand.
Password: 08131171

Skelengel
---------
Light/Fairy-Effect/2/900/400
FLIP: You can draw 1 card from your deck.
Password: 60694662

Skelgon
-------
Dark/Zombie-Fusion/6/1700/1900
"The Snake Hair" + "Blackland Fire Dragon"
Password: 32355828

Skull Dice
----------
Normal Trap
Roll a die.  The result is multiplied by 100 points and subtracted from the ATK
and DEF of all monsters in your opponent's control until the end of your turn.
Password: 00126218

Skull Guardian
--------------
Light/Warrior-Ritual/7/2050/2500
This monster is summoned with the Ritual Magic Card, "Novox's Prayer".  You
must also offer monsters whose total Level stars equal 7 or more from the field
or your hand as a Tribute.
Password: NONE

Skull Knight
------------
Dark/Spellcaster-Fusion/7/2650/2250
"Tainted Wisdom" + "Ancient Brain"
Password: NONE

Skull Red Bird
--------------
Wind/Winged Beast/4/1550/1200
"This monster swoops down and attacks with a rain of knives stored in its
wings."
Password: 10202894

Skull Servant
-------------
Dark/Zombie/1/300/200
"A skeletal ghost that isn't strong but can mean trouble in large numbers."
Password: 32274490

Skull Stalker
-------------
Dark/Warrior/3/900/800
"Swift and deadly, this monster grabs victims with its cloaws and attacks with
a poison stinger."
Password: 54844990

Skullbird
---------
Wind/Winged Beast-Fusion/6/1900/1700
"Takuhee" + "Temple of Skulls"
Password: 08327462

Sleeping Lion
-------------
Earth/Beast/4/700/1700
"A very vicious creature that's best left sleeping."
Password: 40200834

Slot Machine
------------
Dark/Machine/7/2000/2300
"The machine's ability is said to vary according to its slot results."
Password: 03797883

Snake Fang
----------
Normal Trap
Decrease 1 selected monsters' DEF by 500 points during the turn this card is
activated.
Password: 00596051

Snakeyashi
----------
Earth/Plant/4/1000/1200
"This monster is formed by several serpents that break off to individually
attack nearby enemies."
Password: 29802344

Snatch Steal
------------
Equip Magic
Take control of 1 of your opponent's face-up monsters.  Your opponent gains
1000 Life Points at each of his/her Standby Phases.
Password: 45986603

Sogen
-----
Field Magic
Increases the ATK and DEF of all Beast-Warrior and Warrior-type monsters by 200
points.
Password: 86318356

Solemn Judgment
---------------
Counter Trap
When your opponent either activates a Magic or Trap Card or summons a monster
(including Special Summon), you can negate the action and destroy the cards
involved at the cost of half your Life Points.
Password: 41420027

Solitude
--------
Earth/Beast-Warrior/3/1050/1000
"This beast-warrior swings a massive scythe that feeds on the soul's of the
slain."
Password: 84794011

Solomon's Lawbook
-----------------
Normal Trap
Skip your own Standby Phase.
Password: 23471572

Sonic Bird
----------
Wind/Winged Beast-Effect/4/1400/1000
When this card is summoned (excluding Special Summon), you may move 1 Ritual
Magic Card from your Deck to your hand.  The Deck is then shuffled.
Password: 57617178

Sonic Maid
----------
Earth/Warrior/3/1200/900
"A maiden that uses sound to her advantage, she wields a scythe that's shaped
like a musical note."
Password: 38942059

Soul Hunter
-----------
Dark/Fiend-Fusion/6/2200/1800
"Lord of the Lamp" + "Invader from Another Dimension"
Password: 72869010

Soul of the Pure
----------------
Normal Magic
Increases a selected player's Life Points by 800 points.
Password: 47852924

Soul Release
------------
Normal Magic
Select 5 cards from either you or your opponent's Graveyard and remove them
from the current duel.
Password: 05758500

Sparks
------
Normal Magic
Inflicts 200 points of Direct Damage to your opponent's Life Points.
Password: 76103675

Spear Cretin
------------
Dark/Fiend-Effect/2/500/500
FLIP: After this card is flipped, when it is sent to the Graveyard, both you
and your opponent select 1 monster from your respective Graveyards and Special
Summon it on the field in face-up Attack Position or face-down Defense Position
(no Tribute is required for monsters of Level 5 or more).
Password: 58551308

Spellbinding Circle
-------------------
Continuous Trap
Select 1 monster.  As long as this card remains face-up on the field, the
selected monster cannot attack or change its battle position except by the
effect of a Magic, Trap, or Effect Monster Card.  When the selected monster is
destroyed, this card is also destroyed.  If the selected monster is offered as
a Tribute, this card is not destroyed.
Password: 18807108

Spike Seadra
------------
Water/Sea Serpent/5/1600/1300
"Using the spikes sprouting from its body, this creature stabs its opponents
and floods them with electricity."
Password: 85326399

Spirit of the Books
-------------------
Wind/Winged Beast/4/1400/1200
"This wise spirit dwells in books, using its accumulated knowledge to defeat
enemies."
Password: 14037717

Spirit of the Harp
------------------
Light/Fairy/4/800/2000
"A spirit that soothes the soul with the music of its heavenly harp."
Password: 80770678

Stain Storm
-----------
Normal Magic
Destroys all Machine-type monsters on the field.
Password: 21323861

Star Boy
--------
Water/Aqua-Effect/2/550/500
As long as this card remains face-up on the field, increase the ATK of all
WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400
points.
Password: 08201910

Steel Ogre Grotto #1
--------------------
Earth/Machine/5/1400/1800
"A steel idol worshipped in the Land of Machines."
Password: 29172562

Steel Ogre Grotto #2
--------------------
Earth/Machine/6/1900/2200
"A mechanized iron doll with tremendous strengths."
Password: 90908427

Steel Scorpion
--------------
Earth/Machine-Effect/1/250/300
Non Machine-type Monsters attacking "Steel Scorpion" will be destroyed at the
End Phase of your opponent's turn 3 turns later.
Password: 13599884

Steel Shell
-----------
Equip Magic
A WATER monster equipped with this card increases its ATK by 400 points and
decreases its DEF by 200 points.
Password: 02370081

Stim-Pack
---------
Equip Magic
A monster equipped with this card increases its ATK by 700 points.  Its ATK is
then decreased by 300 points at each of its Standby Phases.
Password: 83225447

Stone Armadiller
----------------
Earth/Rock/3/800/1200
"With a body armored by rock-hard fur, this monster featured excellent defense
capabilities."
Password: 63432835

Stone Ogre Grotto
-----------------
Earth/Rock/5/1600/1500
"A behemoth shaped by giant boulders."
Password: 15023985

Stop Defense
------------
Normal Magic
Select 1 of your opponent's monsters and switch it to Attack Position.  If the
card is face-down, flip it face-up.  If the card has a flip effect, it is
activated immediately.
Password: 63102017

Stuffed Animal
--------------
Earth/Warrior/3/1200/900
"It may look like a harmless stuffed animal, but its zipper mouth deals a
deadly bite."
Password: 71068263

Succubus Knight
---------------
Dark/Warrior/5/1650/1300
"An unworthy warrior wizard adept in casting death-dealing spells."
Password: 55291359

Suijin
------
Water/Aqua-Effect/7/2500/2400
Reduce the ATK of an opponent's monster attacking this card to 0.  This effect
can be used only once.  The card's owner chooses when to activate this effect.
Password: NONE

Summoned Skull
--------------
Dark/Fiend/6/2500/1200
"A fiend with dark powers for confusing the enemy.  Among the Fiend-type
monsters, this monster boasts considerable force."
Password: 70781052

Super War-Lion
--------------
Earth/Beast-Warrior/7/2300/2100
This monster is summoned with the Ritual Magic Card, "War-Lion Ritual".  You
must also offer monsters whose total Level stars equal 7 or more as a Tribute
from the field or your hand.
Password: NONE

Supporter in the Shadows
------------------------
Earth/Warrior/3/1000/1000
"A cute little elf that hides in the shadows and provides spiritual support."
Password: 41422426

Swamp Battleguard
-----------------
Earth/Warrior-Effect/5/1800/1500
Increase the ATK of this monster by 500 points for every face-up "Lava
Battleguard" on your side of the field.
Password: 40453765

Sword Arm of Dragon
-------------------
Earth/Dinosaur/6/1750/2030
"With a body covered in sword-like thorns, nothing dares stand in the way of
this charging monster."
Password: 13069066

Sword of Dark Destruction
-------------------------
Equip Magic
A DARK monster equipped with this card increases its ATK by 400 points and
decreases its DEF by 200 points.
Password: 37120512

Sword of Deep-Seated
--------------------
Equip Magic
A Monster Card equipped with this card increases its ATK and DEF by 500 points.
When this card is sent to the Graveyard, place it on top of your Deck.
Password: 98495314

Sword of Dragon's Soul
----------------------
Equip Magic
This card can only be used to equip by a Warrior-type monster to increase its
ATK by 700 points.  Any Dragon-type monster battling a monster equipped with
this card is automatically destroyed at the end of a Battle Phase, regardless
of ATK/DEF.  (Damage calculations are applied normally).
Password: 61405855

Swords of Revealing Light
-------------------------
Normal Magic
Counting from your opponent's turn, none of your opponent's monsters can attack
for 3 turns of his/her own.  When this card is activated, opponent's face-down
monsters at that time are turned face-up, but remain in Defense Position.  Any
effects the monsters may have are immediately activated.
Password: 72302403

Swordsman from a Foreign Land
-----------------------------
Earth/Warrior-Effect/1/250/250
A monster attacked by this card will be destroyed at the End Phase 5 turns
later.
Password: 85255550

Swordstalker
------------
Dark/Warrior/6/2000/1600
"A monster formed by the vengeful souls of those who passed away in battle."
Password: 50005633

===============================================================================
T
===============================================================================

Tailor of the Fickle
--------------------
Quick-Play Magic
Select 1 equipped Equip Card and switch it to another correct target.
Password: 43641473

Tainted Wisdom
--------------
Dark/Fiend/3/1250/800
When this card is changed from Attack to Defense Position, shuffle your own
Deck.
Password: 28725004

Takriminos
----------
Water/Sea Serpent/4/1500/1200
"A member of a race of sea serpents that freely travels through the sea."
Password: 44073668

Takuhee
-------
Wind/Winged Beast/4/1450/1000
"This bird is known far and wide as a harbinger of doom."
Password: 03170832

Tao the Chanter
---------------
Earth/Spellcaster/3/1200/900
"Master of Yin and Yang, this wizard handles a delicate balance of spells and
counterspells."
Password: 46247516

Temple of Skulls
----------------
Dark/Zombie/4/900/1300
"A mysterious temple of skulls and bones that sucks in unwary enemies."
Password: 00732302

Tenderness
----------
Light/Fairy/3/700/1400
"An adorable fairy that celebrates the gift of love."
Password: 57935140

Terra the Terrible
------------------
Dark/Fiend/4/1200/1300
"Known as a swamp dweller, this creature is a minion of the dark forces."
Password: 63308047

The 13th Grave
--------------
Dark/Zombie/3/1200/900
"A zombie that suddenly appeared from plot #13 - an empty grave."
Password: 00032864

The Bewitching Phantom Thief
----------------------------
Dark/Spellcaster/2/700/700
"An elegant thief with a black cloak that charms its enemies."
Password: 24348204

The Bistro Butcher
------------------
Dark/Fiend-Effect/4/1800/1000
When this card inflict a Direct Damage to your opponent, your opponent must
draw 2 cards from their deck.
Password: 71107816

The Cheerful Coffin
-------------------
Normal Magic
You can discard up to 3 Monster Cards from your hand.
Password: 41142615

The Drdek
---------
Dark/Fiend/3/700/800
"A bipedal eyeball that seldom misses an enemy with its lethal talons."
Password: 08944575

The Eye of Truth
----------------
Continuous Trap
As long as this card remains face-up on the field, your opponent must show
his/her hand.  Your opponent recovers 1000 Life Points at every Standby Phase
if he/she has a Magic Card in his/her hand.
Password: 34694160

The Flute of Summoning Dragon
-----------------------------
Normal Magic
Playing this card when you have a "Lord of D." card face-up on the field allows
you to play up to 2 Dragon-type cards from your hand as a Special Summon.
Password: 43973174

The Forceful Sentry
-------------------
Normal Magic
Look at your opponent's hand, then select 1 card and return it to his/her Deck.
The Deck is then shuffled.
Password: 42829885

The Furious Sea King
--------------------
Water/Aqua/3/800/700
"Grand King of the Seven Seas, he's able to summon massive tidal waves to drown
the enemy."
Passwor: 18710707

The Immortal of Thunder
-----------------------
Light/Thunder-Effect/4/1500/1300
FLIP: You gain 3000 Life Points.  When this card is sent from the field to the
Graveyard, you lose 5000 Life Points.
Password: 84926738

The Inexperienced Spy
---------------------
Normal Magic
Select and see 1 card in your opponent's hand.
Password: 81820689

The Little Swordsman of Aile
----------------------------
Water/Warrior-Effect/3/800/1300
Offer 1 monster on the field as a Tribute to increase this monster's ATK by 700
points until the end of the turn.
Password: 25109950

The Regulation of Tribe
-----------------------
Continuous Trap
Select 1 Type of monster.  Any monster of the selected type cannot attack.  To
keep this card in effect, you must offer 1 monster as a Tribute at each of your
Standby Phases.  If you cannot do so, this card is destroyed.
Password: 00296499

The Reliable Guardian
---------------------
Quick-Play Magic
Increase 1 monster's DEF by 700 points during the turn this card is activated.
Password: 16430187

The Shallow Grave
-----------------
Normal Magic
Each player takes 1 Monster Card from their respective Graveyards and Sets them
on the field in Defense Position.
Password: 43434803

The Snake Hair
--------------
Dark/Zombie/4/1500/1200
"A monster with a head of poison snakes.  One look from this monster can turn
an opponent to stone."
Password: 29491031

The Stern Mystic
----------------
Light/Spellcaster-Effect/4/1500/1200
FLIP: All face-down cards on the field are turned face-up, and then returned to
their original positions.  No card effects are activated when cards are turned
face-up.
Password: 87557188

The Thing That Hides in the Mud
-------------------------------
Earth/Rock/4/1200/1300
"This monster melts its way underground to attack enemies from below."
Password: 18180762

The Unhappy Maiden
------------------
Light/Spellcaster-Effect/1/0/100
When this card is sent to the Graveyard as a result of battle, the Battle Phase
for that turn ends immediately.
Password: 51275027

The Wandering Doomed
--------------------
Dark/Zombie/2/800/600
"A monster that wanders the edges of the netherworld."
Password: 93788854

The Wicked Worm Beast
---------------------
Earth/Beast-Effect/3/1400/700
This card is returned to your hand at the end of your turn.
Password: 06285791

Thousand Dragon
---------------
Wind/Dragon-Fusion/7/2400/2000
"Time Wizard" + "Baby Dragon"
Password (design #1): NONE
Password (design #2): NONE

Three-Headed Geedo
------------------
Dark/Fiend/4/1200/1400
"A three-headed nocturnal monster that is absolutely ruthless when fighting."
Password: 78423643

Three-Legged Zombies
--------------------
Dark/Zombie/3/1100/800
"A pair of friendly skeletons, lean and fat, that travels with extreme
difficulty."
Password: 33734439

Thunder Dragon
--------------
Light/Thunder-Effect/5/1600/1500
You can add up to 2 "Thunder Dragon" card(s) from your Deck to your hand by
discarding this card from your hand.  After that, shuffle your Deck.  This
effect is activated only during a Main Phase.
Password: 31786629

Tiger Axe
---------
Earth/Beast-Warrior/4/1300/1100
"A fast and powerful axe-wielding beast-warrior."
Password (design #1): 49791927
Password (design #2): 40907090

Time Machine
------------
Normal Trap
When 1 monster is sent to the Graveyard as a result of battle, you can return
it to the field in the same battle position as a Special Summon.
Password: 80987696

Time Seal
---------
Normal Trap
Your opponent skips the Draw Phase of his/her next turn.
Password: 35316708

Time Wizard
-----------
Light/Spellcaster-Effect/2/500/400
Toss a coin and call Heads or tails.  If you call it right, your opponent's
monsters on the field are destroyed.  If you call it wrong, your own monsters
are destroyed and you lose Life Points equal to half the total ATK of the
destroyed monsters.  This card can be used only during your own turn, once per
turn.
Password: 71625222

Toad Master
-----------
Water/Aqua/3/1000/1000
"A hermit frog that has been in existence for thousands of years, it attacks
with tadpoles."
Password: 62671448

Togex
-----
Earth/Beast/5/1600/1800
"An agile monster that rolls up to ram its opponents."
Password: 33878931

Toll
----
Continuous Magic
As long as this card remains face-up on the field, both you and your opponent
must pay 500 Life Points per monster to attack.
Password: 82003859

Tomozaurus
----------
Earth/Dinosaur/2/500/400
"Small but vicious, this monster even attacks its own kind."
Password: 46457856

Tongyo
------
Water/Fish/4/1350/800
"This monster captures other fish with its long tongue and sucks the energy out
of them."
Password: 69572024

Toon Alligator
--------------
Water/Reptile/4/800/1600
"An alligator monster straight from the cartoons."
Password: 59383041

Toon Mermaid
------------
Water/Aqua-Effect/4/1400/1500
This card cannot be summoned unless "Toon World' is on the field.  This card
cannot atack in the same turn that it is summoned.  Pay 500 Life Points each
time this monster attacks.  When "Toon World" is destroyed, this card is also
destroyed.  If your opponent doesn't control a Toon monster on the field, this
card may inflict Direct Damage to your opponent's Life Points.  If a Toon
monster is on your opponent's side of the field, your attacks must target the
Toon Monster.
Password: 65458948

Toon Summoned Skull
-------------------
Dark/Fiend-Effect/6/2500/1200
This card cannot be summoned unless "Toon World' is on the field.  This card
cannot atack in the same turn that it is summoned.  Pay 500 Life Points each
time this monster attacks.  When "Toon World" is destroyed, this card is also
destroyed.  If your opponent doesn't control a Toon monster on the field, this
card may inflict Direct Damage to your opponent's Life Points.  If a Toon
monster is on your opponent's side of the field, your attacks must target the
Toon Monster.
Password: 91842653

Toon World
----------
Continuous Magic
This card is activated by paying 1000 of your Life Points.
Password: 15259703

Torike
------
Earth/Beast/3/1200/600
"Although a poor defender, this monster's sharp horn gives it an edge when
attacking."
Password: 80813021

Total Defense Shogun
--------------------
Dark/Warrior-Effect/6/1550/2500
When this card is summoned (excluding Special Summon), it is placed on the
field in Defense Position.  This card can attack without being shifted to
Attack Position.  Damage results are calculated normally.
Password: 75372290

Trakadon
--------
Earth/Dinosaur/3/1300/800
"A tiger-striped dragon that is often seen racing across the wasteland at
tremendous speeds."
Password: 42348802

Trap Hole
---------
Normal Trap
If the ATK of a monster summoned by your opponent (excluding Special Summon) is
1000 points or more, the monster is destroyed.
Password: 04206964

Trap Master
-----------
Earth/Warrior-Effect/3/500/1100
FLIP: Destroys 1 Trap Card on the field.  If this card's target is face-down,
flip it face-up.  If the card is a Trap Card, it is destroyed.  If not, it is
returned to its face-down position.  The flipped card is not activated.
Password: 46461247

Tremendous Fire
---------------
Normal Magic
Inflicts 1000 points of Direct Damage to your opponent's Life Points and 500
points of Direct Damage to your Life Points.
Password: NONE

Trent
-----
Earth/Plant/5/1500/1800
"A guardian of the woods, this massive tree is believed to be immortal."
Password: 78780140

Trial of Nightmare
------------------
Dark/Fiend/4/1300/900
"This fiend passes judgment on enemies that are locked in coffins."
Password: 77827521

Tribute to the Doomed
---------------------
Normal Magic
You can destroy 1 opponent's monster (regardless of its position) by discarding
1 card from your hand to the Graveyard.
Password: 79759861

Tri-Horned Dragon
-----------------
Dark/Dragon/8/2850/2300
"An unworthy dragon with three sharp horns sprouting from its head."
Password: NONE

Tripwire Beast
--------------
Earth/Thunder/4/1200/1300
"This creature attacks with electromagnetic waves."
Password: 45042329

Turtle Oath
-----------
Ritual Magic
This card is used to Ritual Summon "Crab Turtle".  You must also offer monsters
whose total Level Stars equal 8 or more as a Tribute from the field or your
hand.
Password: NONE

Turtle Tiger
------------
Water/Aqua/4/1000/1500
"A tiger encased in a protective shell that attacks with razor-sharp fangs."
Password: 37313348

Twin Long Rods #2
-----------------
Water/Aqua/3/850/700
"An amphibious creature with two whip-like tails."
Password: 29692206

Twin-Headed Fire Dragon
-----------------------
Fire/Pyro/6/2200/1700
"Two dragon fused as one from the effects of the Big Bang."
Password: 78984772

Twin-Headed Thunder Dragon
--------------------------
Light/Thunder-Fusion/7/2800/2100
"Thunder Dragon" + "Thunder Dragon"
Password: 54752875

Two-Headed King Rex
-------------------
Earth/Dinosaur/4/1600/1200
"A powerful monster whose two heads attack as one."
Password: 94119974

Two-Mouth Darkruler
-------------------
Earth/Dinosaur/3/900/700
"A dinosaur with two deadly jaws, it stores electricity in its horn and
releases high voltage bolts from the mouth on its back."
Password: 57305373

Two-Pronged Attack
------------------
Normal Trap
Select and destroy 2 of your monsters and 1 of your opponent's monsters.
Password: 83887306

Tyhone
------
Wind/Winged Beast/4/1200/1400
"Capable of firing cannonballs from its mouth for long-range attacks, this
creature is particularly effective in mountain battles."
Password: 72842870

Tyhone #2
---------
Fire/Dragon/6/1700/1900
"A crimson dragon that spits fireballs to creatre a blazing sea of fire."
Password: 56789759

===============================================================================
U
===============================================================================

UFO Turtle
----------
Fire/Machine-Effect/4/1400/1200
When this card is sent to the Graveyard as a result of battle, you may select 1
FIRE monster with an ATK of 1500 or less from your Deck and Special Summon it
to the field (no Tribute is required for monsters of Level 5 or more).  The
Deck is then shuffled.
Password: 60806437

Ultimate Offering
-----------------
Continuous Trap
At the cost of 500 Life Points per monster, a player is allowed an extra Normal
Summon or Set.
Password: 80604091

Umi
---
Field Magic
Increases the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-type
monsers by 200 points.  Also decreases the ATK and DEF of all Machine and Pyro-
type monsters by 200 points.
Password: 22702055

Umiiruka
--------
Field Magic
Increases the ATK of all WATER monsters by 500 points and decreases their DEF
by 400 points.
Password: 82999629

Unknown Warrior of Fiend
------------------------
Dark/Warrior/3/1000/500
"The speed of this warrior creatres an intense vacuum that can slice through a
monster's hide."
Password: 97360116

Upstart Goblin
--------------
Normal Magic
Draw 1 card from your Deck.  Your opponent gains 1000 Life Points.
Password: 70368879

Uraby
-----
Earth/Dinosaur/4/1500/800
"Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws."
Password: 01784619

Ushi Oni
--------
Dark/Fiend/6/2150/1950
"A bull fiend restored by the dark arts, this monster appears out of a jar."
Password: 48649353

===============================================================================
V
===============================================================================

Valkyrion the Magna Warrior
---------------------------
Earth/Rock-Effect/8/3500/3850
You may Special Summon this card by offering Alpha the Magnet Warrior, Beta the
Magnet Warrior, and Gamma the Magnet Warrior from your hand or the field as a
Tribute.  If Alpha the Magnet Warrior, Beta the Magnet Warrior, and Gamma the
Magnet Warrior are in the Graveyard, you can offer this card as a Tribute to
Special Summon these 3 cards to the field.
Password: 75347539

Vermillion Sparrow
------------------
Fire/Pyro-Fusion/5/1900/1500
"Rhaimundos of the Red Sword" + "Fireyarou"
Password: 35752363

Versago the Destroyer
---------------------
Dark/Fiend-Effect/3/1100/900
You can substitute this card for any 1 Fusion-Material Monster.  You cannot
substitute for any other Fusion-Material Monsters in the current Fusion.
Password: 50259460

Vile Germs
----------
Equip Magic
A Plant-type monster equipped with this card increases its ATK and DEF by 300
points.
Password: 39774685

Violent Rain
------------
Water/Aqua/4/1550/800
"This monster can call up sudden torrents of battering rain."
Password: 94042337

Violet Crystal
--------------
Equip Magic
A Zombie-type monster equipped with this card increases its ATK and DEF by 300
points.
Password: 15052462

Vishwar Randi
-------------
Dark/Warrior/3/900/700
"This lady warrior with unquenchable bloodlust serves the forces of darkness."
Password: 78556320

Vorse Raider
------------
Dark/Beast-Warrior/4/1900/1200
"The axe in the hand of this evil animal has tasted the blood of many
monsters."
Password: 14898066

===============================================================================
W
===============================================================================

Waboku
------
Normal Trap
Any damage inflicted by an opponent's monster is decreased to 0 during the turn
this card is activated.
Password: 12607053

Wall of Illusion
----------------
Dark/Fiend-Effect/4/1000/1850
The monster attacking this creature is returned to its owner's hand.  Any
damage resulting from the attack is calculated normally.
Password: 13945283

Wall Shadow
-----------
Dark/Warrior-Effect/7/1600/3000
You cannot Normal Summon this monster.  This card can only be Special Summoned
by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute.
No other Tribute Monsters are necessary.
Password: NONE

War-Lion Ritual
---------------
Ritual Magic
This card is used to summon "Super War-Lion".  You must also offer monsters
whose total Level stars equal 7 or more as a Tribute from the field or your
hand.
Password: NONE

Warrior Elimination
-------------------
Normal Magic
Destroys all Warrior-type monsters on the field.
Password: 90873992

Warrior of Tradition
--------------------
Earth/Warrior-Fusion/6/1900/1700
"Sonic Maid" + "Beautiful Headhuntress"
Password: 56413937

Wasteland
---------
Field Magic
Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-type monsters by
200 points.
Password: 23424603

Water Element
-------------
Water/Aqua/3/900/700
"A spirit that dwells in water, this creature generates a mist to cloud the
vision of foes."
Password: 03732747

Water Girl
----------
Water/Aqua/4/1250/1000
"A lovely lady who can launch water projectiles that turn into lethal ice
spikes before they reach an opponent."
Password: 55014050

Water Magician
--------------
Water/Aqua/4/1400/1000
"This monster swamps an opponent with an almost endless supply of water."
Password: 93343894

Water Omotics
-------------
Water/Aqua/4/1400/1200
"Transforms the water overflowing from her jar into attacking dragons."
Password: 02483611

Waterdragon Fairy
-----------------
Water/Aqua/3/1100/700
"A water fairy that is said to be able to summon a giant sea serpent."
Password: 66836598

Weather Control
---------------
Light/Fairy/2/600/400
"This creature controls weather and is often the cause of mountain storms."
Password: 37243151

Weather Report
--------------
Water/Aqua-Effect/4/950/1500
FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field.
If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase
twice this turn (or your next turn, if activated during opponent's turn).
Password: 72053645

Whiptail Crow
-------------
Dark/Fiend/4/1650/1600
"Attacks from the skies with a whip-like tail."
Password: 91996584

White Hole
----------
Normal Trap
Your monsters are not destroyed when your opponent plays "Dark Hole".
Password: 43487744

White Magical Hat
-----------------
Light/Spellcaster-Effect/3/1000/700
When this card inflicts damage to your opponent's Life Points, 1 card must be
discarded randomly from your opponent's hand to the Graveyard.
Password: 15150365

Wicked Mirror
-------------
Dark/Fiend/2/700/600
"A wicked mirror that hypnotizes enemies, diverting attacks from their intended
targets."
Password: 15150371

Widespread Ruin
---------------
Normal Trap
When your opponent attacks with a monster, destroys his/her Attack Position
monster with the highest ATK.
Password: 77754944

Windstorm of Etaqua
-------------------
Normal Trap
Shift the position of all your opponent's face-up Monster Cards on the field to
the opposite position (Defense Position to Attack Position or vice versa).
Password: 59744639

Wing Egg Elf
------------
Light/Fairy/3/500/1300
"This fairy in an eggshell uses massive wings to blow back almost any
projectile attack."
Password: 98582704

Winged Cleaver
--------------
Earth/Insect/2/700/700
"Few can withstand the scythe-like arms of this dangerous creature."
Password: 39175982

Winged Dragon, Guardian of the Fortress #1
------------------------------------------
Wind/Dragon/4/1400/1200
"A dragon commonly found guarding mountain fortresses.  Its signature attack is
a sweeping dive from out of the blue."
Password: 87796900

Wings of Wicked Flame
---------------------
Fire/Pyro/2/700/600
"Crimson wings of fire make this a very lethal creature."
Password: 92944626

Witch of the Black Forest
-------------------------
Dark/Spellcaster-Effect/4/1100/1200
When this card is sent from the field to the Graveyard, you can move 1 monster
with a DEF of 1500 or less from your Deck to your hand.  Your Deck is then
shuffled.
Password: 78010363

Witch's Apprentice
------------------
Dark/Spellcaster-Effect/2/550/500
As long as this card remains face-up on the field, increase the ATK of all DARK
monsters by 500 points and decrease the ATK of all LIGHT monsters by 400
points.
Password: 80741828

Witty Phantom
-------------
Dark/Fiend/4/1400/1300
"Dressed in a night-black tuxedo, this creature presides over death."
Password: 36304921

Wodan the Resident of the Forest
--------------------------------
Earth/Warrior-Effect/3/900/1200
Increase this card's ATK by 100 points for every Plant-type monster that is
face-up on the field.
Password: 42883273

Wood Remains
------------
Dark/Zombie/3/1000/900
"A living corpse of wood reanimated by the powers of darkness."
Password: 17733394

World Suppression
-----------------
Normal Trap
You can activate this card when a Field Magic Card is played to deactivate the
Field Magic Card for the current turn.
Password: 12253117

Wow Warrior
-----------
Water/Fish/4/1250/900
"A fish with arms, legs, and some very sharp teeth."
Password: 69750536

Wretched Ghost of the Attic
---------------------------
Dark/Fiend/2/550/400
"A harmless monster found in just about any attic."
Password: 17238333

===============================================================================
Y
===============================================================================

Yado Karu
---------
Water/Aqua-Effect/4/900/1700
When this card's position is changed from Attack to Defense, you can place any
number of cards from your hand at the bottom of your Deck in any order you
desire.
Password: 29380133

Yaiba Robo
----------
Dark/Machine/4/1000/1300
"A cubical machine equipped with cutting blades for shredding an opponent to
mincemeant."
Password: 10315429

Yamatano Dragon Scroll
----------------------
Wind/Dragon/2/900/300
"A dragon conjured from the very scroll in which it was depicted."
Password: 76704943

Yami
----
Field Magic
Increases the ATK and DEF of all Fiend and Spellcaster-type monsters by 200
points.  Also decreases the ATK and DEF of all Fairy-type monsters by 200
points.
Password: 59197169

Yaranzo
-------
Dark/Zombie/4/1300/1500
"A treasure box containing a monster that attacks any unwary bandit."
Password: 71280811

===============================================================================
Z
===============================================================================

Zanki
-----
Earth/Warrior/5/1500/1700
"His swiftly drawn blade delivers quick and fatal damage."
Password: 30090452

Zera Ritual
-----------
Ritual Magic
This card is used to summon "Zera the Mant".  You must also offer monsters
whose total Level stars equal 8 or more from the field or your hand as a
Tribute.
Password: NONE

Zera the Mant
-------------
Dark/Fiend-Ritual/8/2800/2300
This monster is summoned with the Ritual Magic Card, "Zera Ritual".  You must
also offer monsters whose total Level stars equal 8 or more as a Tribute from
the field or your hand.
Password: NONE

Zoa
---
Dark/Fiend/7/2600/1900
"A monster whose full potential can be achieved when outfitted with
Metalmorph."
Password: 24311372

Zombie Warrior
--------------
Dark/Zombie-Fusion/3/1200/900
"Skull Servant" + "Battle Warrior"
Password: 31339260

Zone Eater
----------
Water/Aqua-Effect/1/250/200
A monster attacked by this card will be destroyed at the End Phase 5 turns
later.
Password: 86100785

===============================================================================
UNPLAYABLE
===============================================================================

The Monarchy
------------
Ticket
[This is not able to play.]
Password: NONE

Set Sail for the Kingdom
------------------------
Ticket
[This is not able to play.]
Password: NONE

Glory of the King's Hand
------------------------
Ticket
[This is not able to play.]
Password: NONE

Obelisk the Tormentor
---------------------
Divine/Divine/10/4000/4000
"The descent of this mighty creature shall be heralded by burning winds and
twisted land.  And with the coming of this horror, those who draw breath shall
know the true meaning of eternal slumber."
[This is not able to play.]
Password: NONE

Slifer the Sky Dragon
---------------------
Divine/Divine/10/X000/X000
"The heavens twist and thunder roars, signaling the coming of this ancient
creature, and the dawn of true power."
[This is not able to play.]
Password: NONE

The Winged Dragon of Ra
-----------------------
Divine/Divine/10/????/????
"Spirits sing of a powerful creature that rules over all that is mystic."
[This is not able to play.]
Password: NONE

Insect Monster Token
--------------------
Earth/Insect/1/100/100
[This is not a card.]
Password: NONE

-------------------------------------------------------------------------------
8. COPYRIGHT-------------------------------------------------------------------
-------------------------------------------------------------------------------

This document is protected under U.S. and international copyright laws.

This document is ©2002-2003 NickWhiz1.  This document is for personal use only.
Any commercial publishing, reproducing, or selling for profit is prohibited.
You may not use it on your site without expressed written permission from the
author.

As of now, the following sites can legally post this FAQ:
*GameFAQs (www.gamefaqs.com)
*NickWhiz1's Small Page (nickwhiz1.cjb.net)
*Pojo (www.pojo.com)
_____________________________________________________________________________
|END GUIDE____________________________________________________________________|