QWERTYASDF
The Lord of the Rings: The Third Age
Units FAQ
------------------------------------------------------------------------------
Table of Contents

I. Introduction

II. Forces of Light
       a. Main Commanders
       b. Heroes
       c. Units

III. Forces of Sauron
       a. Main Commanders
       b. Heroes
       c. Units

IV. Items/Events/Talents
------------------------------------------------------------------------------
I. Introduction

The Lord of the Rings: The Third Age (TTA) is a strategy game mad by Griptonite. It
may appear very similar to Fire Emblem games, but it is different enough to distinguish
itself.

In the game, you can pick two sides, the Forces of Light, and Forces of Sauron.
Each side has different heroes and units. Heroes are importan as they generate
command points, which allows your units to move and/or attack.

What each stat means:
Hp: How much damage you can take before the unit dies
Spirit Points: Allows you to use special abilities
Move: How far you can Move
Attack/Range: How much damage you can do and how much range you can
shoot. Note: Thanks to Thalcos of Griptonite for this:
If a unit has Attack 6, he can technically generate anywhere from 0 to 12
points of damage. But it's on a very steep bellcurve, meaning that you'll
almost always see 5, 6, or 7 points of damage.
Morale: Determines if a unit will retreat after being attacked.
Leadership: How many command points you can generate
------------------------------------------------------------------------------
II. Forces of Light
Main Commanders:

Aragorn:
Hp: 25
Spirit Points: 8
Move: 3
Attack/Range: 7/4
Morale: Fearless
Leadership: Great (1-4)
Talent: None

Skills:
Sweep attack: Hero gains one bonus attack/level on seperate enemies.
Arms mastery: Hero attacks for +1 bonus damage/level
Inspire: +1 Command Points/level (max +2). At lvl 3, adds +1 to each flank
Curse of the Dead: Army of the dead rise up and attack 1-5 units on Aragron's flank.
+1 unit/level
------------------------------------------------------------------------------
Gandalf:
Hp: 23
Spirit Points: 10
Move: 3
Attack/Range: 5/6
Morale: Fearless
Leadership: Average (1-3)
Talent: Regeneration

Skills:
Evasion: Hero may move through enemy units without penalty and gets +1 move/level
Inspire: +1 Command Points/level (max +2). At lvl 3, adds +1 to each flank
Stealth: Hero takes 33% less damage from missle attacks/level
Blinding Light: All enemies on Gandalf's flank may flee based on morale,
with higher likelihood per level
------------------------------------------------------------------------------
Elrond
Hp: 22
Spirit Points: 12
Move: 3
Attack/Range: 6/5
Morale: Fearless
Leadership: Average (1-3)
Talent: Elvish Archery

Skills:
Hold Fast: Friendly units on this hero's flank are healed 1-2 hp/level.
Defensive Stance: Hero takes 25% less damage/level for one turn
Keen Eyes: Hero gains Shaprshooter talent. His flank recieves +1 range/level
Elven Duress: Enemy Command points reduced by -1/level and 10% chance
of Disorder/level
------------------------------------------------------------------------------
Heroes:

Boromir
Hp: 19
Spirit Points: 6
Move: 3
Attack/Range: 6/4
Morale: Brave
Leadership: Great (0-4)
Talent: None

Skills:
Defensive Stance: Hero takes 25% less damage/level for one turn
------------------------------------------------------------------------------
Eowyn
Hp: 17
Spirit Points: 12
Move: 4
Attack/Range: 5/1
Morale: Brave
Leadership: Average (1-3)
Talent: Shieldmaiden

Skills:
Hold Fast: Friendly units on this hero's flank are healed 1-2 hp/level.
------------------------------------------------------------------------------
Faramir
Hp: 18
Spirit Points: 9
Move: 3
Attack/Range: 4/5
Morale: Brave
Leadership: Average (1-3)
Talent: Sharpshooter

Skills:
Evasion: Hero may move through enemy units without penalty and gets +1 move/level
------------------------------------------------------------------------------
Legolas
Hp: 16
Spirit Points: 9
Move: 4
Attack/Range: 4/7
Morale: Brave
Leadership: Average (0-3)
Talent: Elven Sharpshooter

Skills:
Sweep Attack: Hero gains one bonus attack/level on seperate enemies.
------------------------------------------------------------------------------
Eomer
Hp: 26
Spirit Points: 6
Move: 3
Attack/Range: 5/1
Morale: Brave
Leadership: Ordinary (1-2)
Talent: Shock/Double Move

Skills:
Arms Mastery: Hero attacks for +1 bonus damage/level
------------------------------------------------------------------------------
Gimli
Hp: 30
Spirit Points: 6
Move: 2
Attack/Range: 6/3
Morale: Brave
Leadership: Ordinary (1-2)
Talent: None

Skills:
------------------------------------------------------------------------------
Theoden
Hp: 17
Spirit Points: 9
Move: 4
Attack/Range: 4/1
Morale: Brave
Leadership: Average (0-3)
Talent: Shock/Double Move

Skills:
Inspire: +1 Command Points/level (max +2). At lvl 3, adds +1 to each flank
------------------------------------------------------------------------------
Merry
Hp: 11
Spirit Points: 7
Move: 3
Attack/Range: 3/1
Morale: Average
Leadership:Ordinary (0-2)
Talent: Stealth

Skills:
Evasion
------------------------------------------------------------------------------
Pippin
See Merry
------------------------------------------------------------------------------
Treebeard
Hp: 30
Spirit Points: 7
Move: 2
Attack/Range: 10/6
Morale: Fearless
Leadership: Average (1-3)
Talent: Regeneration

Skills:
Keen Eyes:
------------------------------------------------------------------------------
Theodred
Hp: 17
Spirit Points: 8
Move: 3
Attack/Range: 5/1
Morale: Average
Leadership: Average (0-3)
Talent: None
------------------------------------------------------------------------------
Captain
Hp: 22
Spirit Points: 5
Move: 3
Attack/Range: 7/1
Morale: Brave
Leadership: Average (1-3)
Talent: None
------------------------------------------------------------------------------
Units:

Peasant
Hp: 6
Spirit Points: 0
Move: 3
Attack/Range: 3/1
Morale: Cowardly
Talent: None

Woodsman
Hp: 12
Spirit Points: 0
Move: 2
Attack/Range: 4/3
Morale: Average
Talent: None

High Elf Swordsman
Hp: 10
Spirit Points: 0
Move: 3
Attack/Range: 8/1
Morale: Fearless
Talent: None

Wood Elf Archer
Hp: 10
Spirit Points: 0
Move: 3
Attack/Range: 5/6
Morale: Average
Talent: Elf Archery

Gondor Soldier
Hp: 11
Spirit Points: 0
Move: 3
Attack/Range: 4/1
Morale: Green
Talent: None

Knight of Gondor
Hp: 26
Spirit Points: 0
Move: 3
Attack/Range: 7/1
Morale: Brave
Talent: Shock/Double Move

Gondorian Ranger
Hp: 8
Spirit Points: 0
Move: 0
Attack/Range: 3/5
Morale: Average
Talent: Shapshooter

Rohan Warrior
Hp: 8
Spirit Points: 0
Move: 3
Attack/Range: 4/4
Morale: Green
Talent: None

Rohan Rider
Hp: 24
Spirit Points: 0
Move: 3
Attack/Range: 6/1
Morale: Brave
Talent: Shock/Double Move

Standard Bearer
Hp: 10
Spirit Points: 0
Move: 3
Attack/Range: 4/2
Morale: Green
Leadership: Mediocre (1-1)
Talent: None

Army of the Dead
Hp: 9
Spirit Points: 0
Move: 5
Attack/Range: 8/1
Morale: Fearless
Talent: None

Ent
Hp: 27
Spirit Points: 0
Move: 2
Attack/Range: 10/6
Morale: Brave
Talent: Regeneration

Ballista
Hp: 12
Spirit Points: 0
Move: 0
Attack/Range: 11/13
Morale: Fearless
Talent: Innacurate
------------------------------------------------------------------------------
III. Forces of Sauron
Main Commanders

Witch King
Hp: 28
Spirit Points: 9
Move: 3
Attack/Range: 6/1
Morale: Fearless
Leadership: Average (0-3)
Talent: Shock

Skills:
Terror: Enemy Units have thier move reduced by 1/level
Flurry: Gain 1 attack/level on seperate enemies.
Rage: Hero attacks for +1 bonus damage/level
Invunerability: The WK can only be slain by heroes and
takes 15% less damage/level from all other units
------------------------------------------------------------------------------
Saruman
Hp: 15
Spirit Points: 10
Move: 3
Attack/Range: 4/6
Morale: Average
Leadership: Average (1-3)
Talent: Magic Attack
------------------------------------------------------------------------------
Mouth of Sauron
Hp: 26
Spirit Points: 12
Move: 3
Attack/Range: 6/1
Morale: Average
Leadership: Average (1-3)
Talent: None
------------------------------------------------------------------------------
Heroes:
Gorbag
Hp: 21
Spirit Points: 6
Move: 4
Attack/Range: 6/4
Morale: Brave
Leadership: Average (0-3)
Talent: None
------------------------------------------------------------------------------
Shagrat
Hp: 25
Spirit Points: 8
Move: 4
Attack/Range: 8/5
Morale: Brave
Leadership: Average (1-3)
Talent: None
------------------------------------------------------------------------------
Gothmog
Hp: 22
Spirit Points: 13
Move: 3
Attack/Range: 6/1
Morale: Average
Leadership: Average (1-3)
Talent: None
------------------------------------------------------------------------------
Ugluk
Hp: 27
Spirit Points: 11
Move: 3
Attack/Range: 9/1
Morale: Brave
Leadership: Ordinary (0-2)
Talent: None
------------------------------------------------------------------------------
Grishnakh
Hp: 23
Spirit Points: 7
Move: 4
Attack/Range: 5/4
Morale: Cowardly
Leadership: Ordinary (1-2)
Talent: Shock
------------------------------------------------------------------------------
Lurtz
Hp: 20
Spirit Points: 8
Move: 3
Attack/Range: 7/4
Morale: Brave
Leadership: Average (0-3)
Talent: None
------------------------------------------------------------------------------
Sharku
Hp: 25
Spirit Points: 5
Move: 3
Attack/Range: 5/4
Morale: Average
Leadership: Ordinary (1-2)
Talent: Shock/Double Move
------------------------------------------------------------------------------
Wormtongue
Hp: 9
Spirit Points: 8
Move: 4
Attack/Range: 3/1
Morale: Cowardly
Leadership: Average (2-3)
Talent: Regeneration
------------------------------------------------------------------------------
Chieftain
Hp: 17
Spirit Points: 8
Move: 3
Attack/Range: 4/1
Morale: Average
Leadership: Ordinary (1-2)
Talent: None
------------------------------------------------------------------------------
Units:
Morannon Orc
Hp: 9
Spirit Points: 0
Move: 3
Attack/Range: 4/4
Morale: Green
Talent: None

Orc Brute
Hp: 12
Spirit Points: 0
Move: 3
Attack/Range: 5/1
Morale: Average
Talent: None



Goblin
Hp: 5
Spirit Points: 0
Move: 4
Attack/Range: 3/3
Morale: Cowardly
Talent: None

Uruk-hai
Hp: 12
Spirit Points: 0
Move: 3
Attack/Range: 6/5
Morale: Average
Talent: None

Uruk-hai Pikeman
Hp: 12
Spirit Points: 0
Move: 3
Attack/Range: 6/2
Morale: Brave
Talent: None

Uruk-hai Berserker
Hp: 6
Spirit Points: 0
Move: 4
Attack/Range: 10/1
Morale: Fearless
Talent: None

Uruk-hai Flagbearer
Hp: 14
Spirit Points: 0
Move: 3
Attack/Range: 4/2
Morale: Green
Leadership: Mediocre (1-1)
Talent: None

Uruk Ballista
Hp: 18
Spirit Points: 0
Move: 0
Attack/Range: 12/12
Morale: Fearless
Talent: Innacurate

Warg Rider
Hp: 19
Spirit Points: 0
Move: 3
Attack/Range: 5/4
Morale: Green
Talent: Shock/Double Move

Dunlending
Hp: 8
Spirit Points: 0
Move: 3
Attack/Range: 3/1
Morale: Green
Talent: None

Haradrim
Hp: 9
Spirit Points:0
Move: 3
Attack/Range: 3/5
Morale: Average
Talent: Sharpshooter

Easterling
Hp: 10
Spirit Points: 0
Move: 3
Attack/Range: 7/1
Morale: Brave
Talent: None

Mumakil
Hp: 45
Spirit Points: 0
Move: 3
Attack/Range: 12/1
Morale: Brave
Talent: Trample

Cave Troll
Hp: 28
Spirit Points: 0
Move: 3
Attack/Range: 10/1
Morale: Average
Talent: Shock

Mordor Troll
Hp: 36
Spirit Points: 0
Move: 3
Attack/Range: 12/1
Morale: Brave
Talent: Shock

Catapult
Hp: 18
Spirit Points: 0
Move: 0
Attack/Range: 12/16
Morale: Fearless
Talent: Innacurate

Mordor Uruk-hai
Hp: 11
Spirit Points: 0
Move: 3
Attack/Range: 7/1
Morale: Brave
Talent: None
------------------------------------------------------------------------------
IV. Items/Events/Talents

Items:
Anduril: +1 Damage +10% rally (Aragorn)
Glamdring: +2 Damage, Negates Disorder (Gandalf)
Elven Blade: +2 Damage (Elrond)
Horn of Boromir: Defensive bonus for units on own flank while
morale penalty for enemy. (Boromir)
Armor of Gondor: +5 hp +1 Sp (Faramir)
------------------------------------------------------------------------------
Thanks and Acknowledgments:

I would like to thank Gamefaqs.
Griptonite for making the game
EA
thalcos for his help on the TTA message board
------------------------------------------------------------------------------
This FAQ is copyrighted by me. Any unauthrorized us of this is unacceptable.