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The Lord of the Rings: The Third Age
Units FAQ
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Table of Contents
I. Introduction
II. Forces of Light
a. Main Commanders
b. Heroes
c. Units
III. Forces of Sauron
a. Main Commanders
b. Heroes
c. Units
IV. Items/Events/Talents
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I. Introduction
The Lord of the Rings: The Third Age (TTA) is a strategy game mad by Griptonite. It
may appear very similar to Fire Emblem games, but it is different enough to distinguish
itself.
In the game, you can pick two sides, the Forces of Light, and Forces of Sauron.
Each side has different heroes and units. Heroes are importan as they generate
command points, which allows your units to move and/or attack.
What each stat means:
Hp: How much damage you can take before the unit dies
Spirit Points: Allows you to use special abilities
Move: How far you can Move
Attack/Range: How much damage you can do and how much range you can
shoot. Note: Thanks to Thalcos of Griptonite for this:
If a unit has Attack 6, he can technically generate anywhere from 0 to 12
points of damage. But it's on a very steep bellcurve, meaning that you'll
almost always see 5, 6, or 7 points of damage.
Morale: Determines if a unit will retreat after being attacked.
Leadership: How many command points you can generate
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II. Forces of Light
Main Commanders:
Skills:
Sweep attack: Hero gains one bonus attack/level on seperate enemies.
Arms mastery: Hero attacks for +1 bonus damage/level
Inspire: +1 Command Points/level (max +2). At lvl 3, adds +1 to each flank
Curse of the Dead: Army of the dead rise up and attack 1-5 units on Aragron's flank.
+1 unit/level
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Gandalf:
Hp: 23
Spirit Points: 10
Move: 3
Attack/Range: 5/6
Morale: Fearless
Leadership: Average (1-3)
Talent: Regeneration
Skills:
Evasion: Hero may move through enemy units without penalty and gets +1 move/level
Inspire: +1 Command Points/level (max +2). At lvl 3, adds +1 to each flank
Stealth: Hero takes 33% less damage from missle attacks/level
Blinding Light: All enemies on Gandalf's flank may flee based on morale,
with higher likelihood per level
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Elrond
Hp: 22
Spirit Points: 12
Move: 3
Attack/Range: 6/5
Morale: Fearless
Leadership: Average (1-3)
Talent: Elvish Archery
Skills:
Hold Fast: Friendly units on this hero's flank are healed 1-2 hp/level.
Defensive Stance: Hero takes 25% less damage/level for one turn
Keen Eyes: Hero gains Shaprshooter talent. His flank recieves +1 range/level
Elven Duress: Enemy Command points reduced by -1/level and 10% chance
of Disorder/level
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Heroes:
Items:
Anduril: +1 Damage +10% rally (Aragorn)
Glamdring: +2 Damage, Negates Disorder (Gandalf)
Elven Blade: +2 Damage (Elrond)
Horn of Boromir: Defensive bonus for units on own flank while
morale penalty for enemy. (Boromir)
Armor of Gondor: +5 hp +1 Sp (Faramir)
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Thanks and Acknowledgments:
I would like to thank Gamefaqs.
Griptonite for making the game
EA
thalcos for his help on the TTA message board
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This FAQ is copyrighted by me. Any unauthrorized us of this is unacceptable.