SUPER ROBOT WARS REVERSAL (SRWR)
for Game Boy Advance
Walkthru/Strategy Guide: SCENARIO 13-17 (B)
by Daba Mylord (
[email protected])
Version 0.20
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IMPORTANT GUIDE NOTES (DON'T IGNORE THIS)!
1) This guide assumes that you have at least a little knowledge in the Japanese Katakana and
Hiragana alphabet.
2) The author will not reply to e-mails asking for translations and "point-me-outs".
3) This guide may appear only in GameFAQs.com, and nowhere else.
4) You are not free to distribute this guide to anyone for any reason.
5) Plagiarism is a crime, not just a minor offense. Don't copy and steal this guide, dammit.
6) If there are corrections and contributions, e-mail the author and you will be credited.
7) The main character chosen for this game is Fiona, not Raul.
8) Names are translated roughly. If you know the official/real names of stuff, contact the
author ASAP.
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GUIDE INTRO AND STUFF:
This guide is intended for SRWR for Game Boy Advance, whether you are playing the original
game or with an emulator. The walkthru will be seperated and segregated into different parts
and FAQs, to make sure that the download or loading time will be faster and it will be
easier to read. Scrolling down and up will be a lot more minimized. This walkthru will not
be as ultra-detailed, but it will contain some vital info which I think is relevant to your
gameplay. If you think it's irrelevant, then it's none of my business. I made this walkthru
at the expense of my free time, so please don't waste it and appreciate it for what it is.
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MAIN WALKTHRU AND STRATEGY GUIDE ENTRIES:
SCENARIO 13 (Freeden Route)
- Winning Condition: Defeat all enemies.
- Losing Condition: All allies are killed.
- Strategies: 1) Witz won't be able to sortie in the Gundam Airmaster, but Roybea would
receive an additional Marine Parts for Gundam Leopard. Fiona will receive
the Diver Frame for her Excellance. Your main enemy will be Butcher in
the Bandock, with more enemy Megaboosts.
2) Daitarn-3 and Zanbot-3 should be the ones to kill most of the Megaboosts
because they are the strongest characters you have so far. Have Banjou and
Kappei cast "Charge" once and proceed with the killing. The rest of the
Megaboosts, including Butcher are submerged underwater so you need to take
extra care of beating them up. Use Neo-Getter 3 to your advantage and
decrease their HP to an all-time low before destroying them using Daitarn-3
and Zanbot-3.
3) Butcher is still surprisingly easy, even if submerged underwater. To beat
him up just use the Daitarn-Zanbot duo and decrease his HP, and keep on
using Excellance D and Gundam Leopard S-1 to shower lotsa missiles on him
until his HP reaches 6500 or so. Then using either Banjou or Kappei, cast
"Hot Blood" then attack Butcher with the S-Combination Synchro Attack to
finish him off. Remember that you must cast "Aid" and "Bless" on them. On
another note, do not put your allies fall in range of Butcher's MAP attack
for he will use it as often as he wants.
4) After the Gaizoc enemies are defeated, Altea comes to make your life
miserable once more. They pose no hard threat... just use Dendoh to smite
them to pieces. Altea too is easy in this scenario. Just deplete his life
to 3000, then cast "Aid" and "Bless" on Dendoh. Have either Ginga or
Hokuto cast "Hot Blood" and "Lock On" then attack Altea with the Unicorn
Drill FA and boom he goes. The soldiers you can play along with GX and the
rest of your other party members... leveling up Vega would be advisable.
SCENARIO 14 (Freeden Route)
- Winning Condition: Defeat all enemies.
- Losing Condition: All allies or Daitarn-3 alone is killed.
- Strategies: 1) Before you start the scenario, you should install the 2 Dual Sensors on GX.
As you deploy your party, Daitarn-3 and Freeden will be damaged badly and
paralyzed. To make it worse, Daitarn-3 is stuck in Dai-Fighter mode. But
not to worry. Have Metas repair Daitarn-3. On your next turn Daitarn-3
should be able to move again, so destroy all the Meganoids that appear.
2) Although they are easy to beat using GX and Zanbot-3, they will deal a lot
of serious damage so expect Metas to repair all the time. Once you defeat
both Commander Beltry and Zenoia in their Ai-Ais, they will come out in
their respective Megaborg forms. They do mean business and they really
inflict a lot of bad damage. IF you want to survive, make sure you defend
when they attack you. When it's your turn to attack them, then make sure
you use the Support System often. The sooner you kill them, the sooner you
will have no problems. Use GX to your advantage and execute the Satellite
Cannon on them if you must. They won't escape so don't bother casting
spells like "Hot Blood". Just grind them slowly. Then cast "Aid" and
"Bless" or "Great Effort" and "Luck" to your chosen fighters to kill them.
3) With the Meganoids gone, GX enemies appear. Olba will immediately go close
to Shagia, and the whole batallion proclaims attack. Make sure Garrod has
reached maximum 150 morale, plus Banjou and Kappei should have a very
high morale as well. Tema, Dowet and Mirura are here again to fight so
to defeat them, refer to the strategies on how to defeat them in Scenario
11 in the Scenario 7-12 walkthru.
4) You must defeat the Frost Brothers together, because if you kill one, the
other sibling will retreat. The reason why you're instructed to install 2
Dual Sensors on GX is because it helps increase Garrod's Hit Rate, not to
mention that you can't rely on Freeden to be beside GX because Jamil is
paralyzed. All you have to do is to decrease the HP of the Frost Brothers
to 2800 or so, then position GX to do the Satellite Cannon MAP version,
then put Vega or Amuro beside Garrod (because they both have the big
Leadership ability). It also helps if you put Roybea or Witz beside him
as well to maximize Garrod's performance. On the beginning of your next
turn, save your game, then let Garrod cast "Luck" and "Concentrate". Have
someone cast "Aid" on him (Mary King in the Texas Mach has this spell).
Afterwards, execute the MAP version of the Satellite Cannon on the Frost
Brothers. If the attack misses, reset your game and try again and pray.
5) Side note: luckily, Olba won't be able to Support Defend Shagia because
Gundam Virsago is flying and Gundam Ashtaron isn't. So take advantage of
the situation in this scenario and attack in full force of necessary.
6) Rakan and Wufei also appear together with the Frost Brothers, but Wufei
would most likely be in the range of your Satellite Cannon when you fire it
at the Frost Brothers. If you want Wufei to stay put, then make sure you
put someone in his target range so that he won't move. If you kill him
together with the Frost Brothers, and the same with Rakan, you'd save a lot
of spells and the time and effort will be worth it. However, if you choose
to kill both of them seperately, you can always use Neo-Getter 1 to kill
them both easily.
SCENARIO 15
- Winning Condition: Defeat all enemies.
- Losing Condition: Nadesico OR Freeden are destroyed.
- Strategies: 1) You must deploy Neo-Getta 3 in this scenario. Excellance D, Dendoh and
Boss Borot will auto-deploy in this scenario, so take note of those.
You are now in to fight Ankoku Daishogun and the Dragonosaurus. Change
Neo-Getta 1 into Neo-Getta 3 and the rest you can kill using Dendoh. Or
the Voltes-Combattler Duo or the Daitarn-Zanbot Duo. Your choice. Both
Mazinger-Z and Great Mazinger will sortie later, and Great Mazinger will
finally gain its most powerful weapon, the Great Booster.
2) The Dragonosaurus will retreat if its HP goes lower than 6800, or if
Ankoku Daishogun is defeated first and Dragonosaurus is still alive. To
beat the crap out of Dragonosaurus, simply reduce its HP using your most
powerful Super Robots and Excellance D. Then, with its HP at 6800 or so,
let Gou cast "Hot Blood", Sho cast "Luck" and Gai cast "Great Effort".
Attack the Dragonosaurus with the Plasma Break, supported with the
Excellace D's Swirl Phantom. Of course, assuming that you upgraded the
weapons of both Neo-Getta and Excellance D. If not, then just simply kill
Dragonosaurus with a Synchro attack of either Voltes-Combatter or from
Daitarn and Zanbot (with its HP at 6800 or so of course). As for Ankoku
Daishogun, he won't escape, just kill him with anyone that you desire.
3) After all of them are defeated, Ragou appears with more Dendoh enemies.
Unicorn Drill and Leo Chackram will seperate from Dendoh and go bonkers.
Although they'll still be on your side, you can't control them, and they
would attack Ragou if possible. Just hope that they could snipe it with
their range-6 weapons... and KEEP THEM ALIVE. If Ragou's HP reaches 6000
or lower, an event will trigger and it will force Ragou out of the map.
Not to worry though. As long as you activated the Tenkuken V-No Jigiri
that has a power of 5500, just decrease Ragou's life to 10000 (half) and
have either Kenichi or Hyouma cast "Hot Blood", then let any member of
the executing robot cast "Great Effort", "Luck" and "Lock On". You'll
easily eat up 13000 damage to kill Ragou instantly.
4) Luckily, you could repair both Leo Chackram or Unicorn Drill if they are
damaged. But then again, that won't stop them from attacking any enemy in
sight. So make sure that you won't leave any enemy that has a fatal HP or
else you'll lose it to the 2 of them... the money and EXP will be wasted.
These Dendoh enemies are not too hard... you can easily destroy them with
your characters... it's up to you on how to defeat them. This is also a
perfect chance for you to level up both Jamil and Yurika... Jamil can
cast "Great Effort" while Yurika can cast "Aid" on herself.
5) Jam himself is easy to beat. With an HP of 8800, you can take him down
with any Super Robot, just make sure you cast "Aid" and "Bless" on the
person you wish to use to destroy him with. He won't escape. This is a good
opportunity for you to level up any character you want, like Vega. There
is an easier way, and that's to decrease Jam's HP to just 8500, then just
execute "Double Burning Fire" using Koji or Tetsuya, after having any of
them casting "Hot Blood" though. Good luck.
*** CROSSROAD ROUTE NOTICE!! ***
After this scenario, you will be given 2 options to choose from. Pick the FIRST OPTION
to lead you to Fort Ceburn. This guide will formally cover these 2 scenarios promptly.
SCENARIO 16 (Fort Ceburn Route)
- Winning Condition: Defeat all enemies.
- Losing Condition: Freeden is destroyed.
- Strategies: 1) GX will not be usable in this scenario, so equip the best items to your
Super Robots, and equip items on Gundam Airmaster and Gundam Leopard with
the Biosensors or Hybrid Armors. Defeat all enemies to win, especially
Enile El who will be a little more troublesome.
2) The Grandines are a pain in the ass. Beware of their MAP weapons as usual.
Change Neo-Getter into Neo-Getter 2 and continuously slice it with the
Plasma Sword. Take care if you wish to use Gundam Leopard and Gundam
Airmaster... they are best used as Support Units, not frontline ones. When
their HPs are low, you may use your Super Robots to kill them, casting
"Luck" before killing them. Don't cast "Bless"... you need to conserve the
SP... and only one Zanbot-3 pilot can cast it for the time being.
3) Enile is easy to beat... but she will escape if her HP drops to 1600 or
lower... although it isn't much of a problem since her total HP is 5700...
If you plan to level up someone, now is the chance. You may cast "Aid",
but don't waste the "Bless" spell... she is worth only 2000 gold. Some
characters that should gain some levels are your Super Robot pilots or
perhaps Noin in her White Taurus (if her level is 20 or lower). The point
is to get her to reach LV 25, because she learns "Move Again", and this
early too. So might as well let her kick some butt.
4) Butcher and his Megaboosts arrive at the scene after Enile and her forces
are depleted. The Megaboosts are tough in armor so you need to do constant
support attacks. Always use Texas Mach as a Support Attacker first before
you choose to use him as the main attacker. The 1st sets of Megaboosts are
snipers (the Megaboost Tracid, to be exact) so they will be hard to target
and the best tactic is to bait them until they come closer, then kick
their asses. You will need Metas and Kerot to heal a lot at this point.
5) The way to defeat Butcher is again, to bait him and to prevent him from
using the Bandock Hou's MAP version. He will escape if his HP drops to 6300
HP or lower, so you will need to approach with caution. But if you upgraded
Zanbot-3's weapons a bit, and when Kappei's morale is high like 140 or so,
you can leave 11000 HP or so for Butcher, bring Daitarn-3 beside Zanbot-3,
and have Kappei cast "Hot Blood". Cast "Aid" and "Bless" on him, then
execute the S-Combination Attack (Daitarn-3 and Zanbot-3 Synchro-attack
that shows both Sun and Moon Attacks combined). You can take out an easy
13000 HP if the S-Combination Attack's power is 4850 (tried and tested).
SCENARIO 17 (Fort Ceburn Route)
- Winning Condition: Defeat all enemies.
- Losing Condition: All allies are killed or GX is destroyed.
- Strategies: 1) As done earlier, make sure that the Multi-Sensor and the Biosensor is
installed in GX. You may replace the Biosensor and install a Solar Panel
if desired. Upgrade GX's EN, that's the important thing. Upgrade all the
necessary party members as needed. You are off to face Karis in the
Batouria together with the Frost Brothers and the rest of the other GX
enemies. Kamiyu joins you in the Super Gundam, as usual.
2) The enemies are terribly easy, and you need no strategies to destroy them.
Dowet will be doing his MAP attack as usual, but yet it's still weak. Just
finish him off with any character you seem fit, remembering to cast "Aid"
on that character before killing him. Luckily, the Frost Brothers won't be
so close today, and when you're in range, Olba will commence attack on you
alone. Just keep on defending during enemy turn and you'll most likely
survive. Mirura is still easy in his Gabul so keep on sniping him. Again,
beware of his I-Field protection... so don't get to use GX Divider all the
time because the Harmonica Hou will not be too effective on him. It's best
if you kill him using a character that has "Luck". Don't cast "Bless" since
only 1 character can cast it and you need to conserve that spell for later.
3) Enile is equipped with a Beam Coating so supporting with Gundam Airmaster
is out of the question. However, you can easily kill her using any of your
characters... heck she only has low HP, and even though if she escapes at
a low HP of 1700 or lower, you can still kill her in one shot using any of
your Super Robots. Cast "Great Effort" or "Aid" on the killing character
before blowing her up. The same goes to Gremi. He's really easy this time
and you can easily finish him off using Amuro if his level is high enough.
Again, "Great Effort" and "Aid" are necessary since he has a high level.
4) The Frost Brothers won't escape, thank God. Watch out for Gundam Ashtaron
more. Both Shagia and Olba can be killed in one shot... simply use the
S-Combination Attack on them using Daitarn-3 or Zanbot-3. Of course you
need to cast "Hot Blood", "Bless" and "Aid" on any of them. This is the
reason why it's best to conserve your SP for "Bless". Both Banjou and
Kappei don't have "Luck". Only the female pilot of Zanbot-3 has "Bless".
The spell can be cast twice only, and it's exactly the number of times
you need... the 2 Frost Brothers. Kill them without a sweat.
5) Karis himself isn't a problem. Attack him with a Chodenji Spin after Hyouma
casts "Hot Blood", then attack with Zanbot-3's Moon Attack, and with a few
HP left, add a dramatic effect. Have Garrod cast "Luck" on him and have
anyone cast "Aid" on him. Destroy Karis using the Harmonica Hou (Divider)
supported with any non-beam type weapon of you choice. Boom.
6) After the GX enemies are defeated, Ankoku Daishogun comes out with his
MP Great Mazingers. Destroy them all, and you win the scenario. The MP
Great Mazingers have 8000 HP but don't let it get to you... you can easily
snipe them. Even if you don't, they are still easy to crack using GX
Divider supported with Gundam Leopard or Gundam Airmaster. The rest of the
Metal Beasts you decide on how to destroy them, since they're too easy
and you can take them down fast anyway.
7) Ankoku Daishogun won't escape, so it's easy to beat him up. You can use any
character you want to destroy him, but make sure you cast "Luck" before you
do. This is the best time to level up Jack King or even Roybea to reach LV
30-31 or so.
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MORE RESOURCES, INFORMATION & CONTACTING THE AUTHOR:
1) Super Robot Wars Genesis (SRWG):
- Open your web browser and visit this URL:
http://srw.proboards.com.
- Sign up in the Message Board and post there in the SRWR section.
2) SRWG Chatroom:
- Go to
http://www.mirc.com and download the latest version of mIRC.
- Install the program, and run it as directed.
- Log on to the EnterTheGame server (irc.enterthegame.com).
- Join in on the channel #srwg.
3) E-mail The Author:
-
[email protected]
-
[email protected]
*Side Note: Only contributions and guide questions will be entertained. Others are deleted.
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CREDITS AND ACKNOWLEDGEMENT:
1) GameFAQs (
http://www.gamefaqs.com)- for hosting this walkthru.
2) SRWG Chatroom Eggheads (irc.enterthegame.com, #srwg)- you guys know why.
3) SRWG MB Eggheads (
http://srw.proboards.com)- again, you guys know why.
4) Parents- for buying my Pentium 4 comp.
5) You, the reader- this walkthru is for you to enjoy, so enjoy it.
6) Special thanx and apologies to anyone who helped me and yet I have forgotten.
7) Banpresto- for making SRW, of course.
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Guide Copyright: Daba Mylord, August 2002.
All names and other copyrighted material are trademarks of their owner