" Yo, what can I do for you? "
-Smithy                          .^
                               ,    .
                          ^.  !   , `\
                        /  %\ !$` |`*|        _
                       !  `|%\|`` |`*|   ,*`   |
                       Y` `l%%L*` |**|  .``  ,&|
                        \` `%%W*` |*$| /`` .##y
                         %```\%W*`|*$|.`` /##,
                          \```\%W`|*#Y`` /##,
                          _)*.%\%V$#y`` /##_
                        { _ `---^_.o_\ /J#__)%%%`
                       `%`%`-~^-^%%%%`-~*^%%%&%%%`
                        `%%%%&&%%%%%%&&&%%%&&%%`
                              `%`  `%%^`  ``
                  ___            ___        ______________
                .`   /         .`   /      /              /
               / ,-./         / ,-./      /.-.  ,-.  ,--./
              ! (__          ! (__           |  | |  !
              \__  \         \__  \          !  | |  |
                 ) ! HINING     ) ! OUL      |  | !  |
              /`-^ /         /`-^ /      /`-^   `-^  `--^/
             /____.         /____.      /_______________/


Shining Soul II
FUSING / FORGING FAQ
Copyright 2004 Jason Campbell (SilverFox79)
Version 1.12

                           _____________________
~====================~  >---  Table of Contents  ---<  ~====================~

(with Quick-Find References; use CTRL+F to search keywords and codes)

  [01] Fusing vs. Forging Disclaimer - FUSE01

  [02] Introduction - INTRO02

  [03] Materials: What & Where? - MAT03

  [04] Grades & Levels - GRLV04

  [05] Selling Price Ranges for Each Material - PRICE05

  [06] Mixed Materials - MIX06

  [07] Placement of Materials - PLACE07

  [08] Results (Forged Item List) - LIST08

  [09] Money Given to the Smith - GOLD09

  [10] Failed Forging - FAIL10

  [11] In Closing - CLOSE11

  [12] Most-Sought Forged Items - TOP512

  [13] Other Notable Forges - GOODS13

  [14] Frequently Asked Questions - FAQ14

  [15] Contact Information - CONT15

  [16] Credits - CRED16

  [17] Legal Stuff - LEGAL17

  [18] Version History - HIST18


<.01.>            __________________________________________
~==========~  >---  Fusing vs. Forging Disclaimer [FUSE01]  ---<  ~==========~

Thanks to Cryptoniyte for pointing out to me that the official name for the
process is "Fusing," used by the Smith's Apprentice in Klantol Castle.

I will use the term "Forging" throughout the FAQ, as it is interchangeable,
and it is also a term I am more comfortable with using.


<.02.>                    __________________________
~==================~  >---  Introduction [INTRO02]  ---<  ~==================~


Forging, in Shining Soul II, is the process of taking 3 pieces of the five
raw materials in the game, placing them on the Smith's table, and tossing him
some cash for him to pound you out a shiny new item.

Most, if not all, of the most powerful pieces of equipment in the game are
obtained through forging.

This FAQ was inspired by the numerous posts on the GameFAQs message boards
regarding forging, how to obtain items through forging, Grades and Levels of
respective Items and Ores, etc.  It was mentioned in several places on the
boards how no one had strung this information together into a Forging FAQ.

So, here's my attempt at it. =)


<.03.>               ____________________________________
~=============~  >---  Materials: What & Where? [MAT03]  ---<  ~=============~


 There are five different materials you can gather in order to forge
 equipment with.  In order of increasing fiscal worth, these are:

   -Bone
   -Scale
   -Mithril
   -Dark Matter
   -Orihalcon

But where does one collect these materials?

 All materials, with the exception of Bone and Scale, are rare drops from any
 slain monster or any treasure chest.
 Scales can be dropped by enemies in the Paste, Lizard, Dragon, and Worm
 families.
 Bones can be dropped by enemies in the Skeleton and Reaper families, and by
 Ice Shooters & Evil Snipers.

Remember that ores can never be dropped or found in side-quests.


<.04.>                  ______________________________
~================~  >---  Grades and Levels [GRLV04]  ---<  ~================~


(I will use the term "Level" throughout this FAQ.  The word "Echelon," seen
throughout the boards, FAQs, & related websites, has the exact same meaning.)


 To determine an Ore's Level with regards to its Grade:

   Grade 000-099 = Level 0
   Grade 100-299 = Level 1
   Grade 300-499 = Level 2
   Grade  500 +  = Level 3

 If you're wondering why these Grades are needed- they're for evaluating the
 worth of mixed materials.  Since the materials have different value ranges,
 they need to be normalized to one scale.  Only then can you predict what
 Level of item you'll get if you mix 'em in forging. (see MIX06 for more)

Generally, Level 1 Ores can be found starting at Wizari's Palace on through
Hottazhek Volcano (both on Normal).
Level 2 ores can be found starting Chaos Castle on Normal on through Driazhek
Desert on Advance.
Level 3 ores can be found starting at Koldazhek Cave on Advance.


<.05.>            ___________________________________________
~==========~  >---  Material Selling Price Ranges [PRICE05]  ---<  ~==========~


   The Golden Rule of Forging:

               *********************************************
              ***** It is the TOTAL price that matters! *****
               *********************************************

 On the right are the total prices of all three pieces on the Smith's table.
 Individual prices are given ONLY for a reference!

 Individual prices are the range on the left, divided by 3, and rounded
 accordingly.  These values are also for 3 pieces of the same material.

 Mixed materials are covered in the section below.


   Bone - Total (Grade * 1)              Bone - Individual
    Level 0 = 0-99                        Level 0 = 0-33
    Level 1 = 100-299                     Level 1 = 34-99
    Level 2 = 300-499                     Level 2 = 100-166
    Level 3 = 500+                        Level 3 = 167+

   Scale - Total (Grade * 2)             Scale - Individual
    Level 0 = 0-199                       Level 0 = 0-66
    Level 1 = 200-599                     Level 1 = 67-199
    Level 2 = 600-999                     Level 2 = 200-333
    Level 3 = 1000+                       Level 3 = 334+

   Mithril - Total (Grade * 10)          Mithril - Individual
    Level 0 = 0-999                       Level 0 = 0-333
    Level 1 = 1000-2999                   Level 1 = 334-999
    Level 2 = 3000-4999                   Level 2 = 1000-1666
    Level 3 = 5000+                       Level 3 = 1667+

   Dark Matter - Total (Grade * 20)      Dark Matter - Individual
    Level 0 = 0-1999                      Level 0 = 0-666
    Level 1 = 2000-5999                   Level 1 = 667-1999
    Level 2 = 6000-9999                   Level 2 = 2000-3333
    Level 3 = 10000+                      Level 3 = 3334+

   Orihalcon - Total (Grade * 25)        Orihalcon - Individual
    Level 0 = 0-2499                      Level 0 = 0-833
    Level 1 = 2500-7499                   Level 1 = 834-2499
    Level 2 = 7500-12499                  Level 2 = 2500-4166
    Level 3 = 12500+                      Level 3 = 4167+

The safest way of ensuring you get the items you want, are to take 3 pieces of
your material within the individual price ranges given.  For example: 3 pieces
of Dark Matter between 667-1999 selling price each for a Level 1 Dark Matter
Item.

Individual prices are only provided as a general rule of thumb.  Remember that
higher grade ores can be effectively "toned down" with ores that have a lower
selling price.  For instance: if you have two Level 3 ores and want a Level 1
Item, this is very possible; it just takes a little math and a lower grade ore
to reduce the total price.



<.06.>                   ___________________________
~=================~  >---  Mixed Materials [MIX06]  ---<  ~=================~


 At this point in time, I'm unsure how mixed materials fall on the Level and
 Price Range table.  I have a theory I'm testing:

Theory: Find each ore's individual grade by dividing its selling price by the
       number listed below:

 Bone = 1
 Scale = 2
 Mithril = 10
 Dark Matter = 20
 Orihalcon = 25

       Then total the Grades to find the item's Level.
       See the chart in the Grades & Levels section.
-
Example:
  4200 gp Ori, divide by 25 = 168
  0980 gp Mit, divide by 10 = 98
  4500 gp Ori, divide by 25 = 180

   `-> 168 + 98 + 180 = 446

   446 = Between 300 & 499, so it would be a Level 2 Item.

After several tests, this theory is still holding true.  I will presume it
as fact until I receive proof that discredits it.

-
Advisory:
____________________________________________________________________________
| Before you forge, SAVE YOUR GAME! I know it's tedious and all, but there's |
| a reason for this. Hard reset your game if you don't get favorable results.|
|____________________________________________________________________________|



<.07.>               ____________________________________
~=============~  >---  Placement of Materials [PLACE07]  ---<  ~=============~


          *** WHERE you put your materials matters! ***


 Smith's Table:
     ___________________
    |  ___   ___   ___  |   >Abbreviations:
    | |   | |   | |   | |     Mithril = Mit
    | | 1 | | 2 | | 3 | |     Dark Matter = DM
    | |___| |___| |___| |     Orihalcon = Ori
    |___________________|
      |_______________|
     /                 \


So, if the list says "Ori-Mit-Ori", that translates to a piece of Orihalcon
in place 1, a piece of Mithril in place 2, and another piece of Orihalcon in
place 3.  Lastly, if the list says "DM x 3," this means that there is a piece
of Dark Matter in all 3 slots.

-
Notes:
    All Level 1 Forged Weapons require Skill Level 3.
    All Level 2 Forged Weapons require Skill Level 5.
    All Level 3 Forged Weapons require Skill Level 7.

Order Listed:
  Axe, Bow, Claw, Flail, Knife, Rod, Spear, Sword,
  Hood, Helm, Robe, Armor, Gloves, Shield.
(Alphabetical Weapons, Light/Heavy Head, Light/Heavy Body, Light/Heavy Hand)


<.08.>             _______________________________________
~===========~  >---  Results (Forged Item List) [LIST08]  ---<  ~============~



  *** Individual Item Stats, Item Set Bonuses Coming Soon! ***

Insane amounts of credit to Alex Ngo for the use of his forging & item lists!

__________
- Bone x 3 -

Level 0:
 Bone Helm
 Bone Armor
 Bone Gloves
 Bone Shield

Level 1:                 Level 2:                   Level 3:
 Skeletal Helm            Ivory Helm                 Fiend Helm
 Skeletal Armor           Ivory Armor                Fiend Armor
 Skeletal Gloves          Ivory Gloves               Fiend Gloves
 Skeletal Shield          Ivory Shield               Fiend Shield

___________
- Scale x 3 -

Level 0:
 Scale Helm
 Scale Armor
 Scale Gloves
 Scale Shield

Level 1:                 Level 2:                   Level 3:
 Lizard Helm              Crocodile Helm             Dragon Helm
 Lizard Armor             Crocodile Armor            Dragon Armor
 Lizard Gloves            Crocodile Gloves           Dragon Gloves
 Lizard Shield            Crocodile Shield           Dragon Shield

_________
- Mit x 3 -

Level 1:                 Level 2:                   Level 3:

 Heat Axe                 Giant Axe                  Dragon Axe
 Gale Bow                 Sonic Bow                  Lunar Bow
 Beast Claw               Tiger Claw                 Berserk Claw
 Lashing Flail            Holy Flail                 Crushing Flail
 Sharp Knife              Butterfly Knife            Assassin Knife
 Mace Rod                 Milky Rod                  Alchemy Rod
 Gale Lance               Holy Lance                 Dragoon Lance
 Elemental Sword          Shiva Sword                Levatine
 Mithril Hood             Zephyr Hood                Adept Hood
 Mithril Helm             Impulse Helm               Helm of Bravery
 Mithril Robe             Tribal Robe                Grace Robe
 Mithril Armor            Eternal Armor              Crusade Armor
 Mithril Gloves           Royal Gloves               Illusion Gloves
 Mithril Shield           Fortress Shield            Hero's Shield

________
- DM x 3 -

(Note: All equipment forged with three pieces of Dark Matter is cursed)

Level 1:                 Level 2:                   Level 3:
 Executioner              Cursed Axe                 Evil Axe
 Diabolic Bow             Blood Bow                  Cantarela Bow
 Deadly Claw              Demon Claw                 Foxglove Claw
 Unholy Flail             Death Flail                Evil Flail
 Will Knife               Blood Knife                Demon Knife
 Grave Digger             Nether Rod                 Demon Rod
 Ruinous Lance            Dark Lord Spear            Devil Lance (Fork?)
 Murasame                 Muramasa                   Darkside Sword
 Unlucky Hood             Eclipse Hood               Demon Hood
 Black Helm               Dread Helm                 Evil Helm
 Mortal Robe              Greed Robe                 Demon Robe
 Black Armor              Malice Armor               Evil Armor
 Killer Gloves            Crypt Gloves               Demon Gloves
 Black Shield             Bane Shield                Banishing Shield

_________
- Ori x 3 -

Level 1:                 Level 2:                   Level 3:
 Buster Halberd           Soul Axe                   Apollo Axe
 Doppler Bow              Soul Bow                   Sagittarius Bow
 Justice Claw             Soul Claw                  Gehenna Claw
 Alabaster Flail          Soul Flail                 Ark Flail
 Fairy Knife              Soul Knife                 Ripper Knife
 Eternal Wand             Soul Rod                   Will Rod
 Mercurius Spear          Soul Lance                 Hozon Lance
 Masamune                 Soul Blade                 Lord's Sword
 Lucky Hood               Soul Cap                   Saint Hood
 Force Helm               Holy Light Helm            Glorious Helm
 Solar Robe               Soul Robe                  Saint Robe
 Force Armor              Order Armor                Glorious Armor
 Justice Gloves           Soul Gloves                Saint Gloves
 Force Shield             Reflex Shield              Divine Shield

________________
- Mit - Mit - DM -

Level 1:                 Level 2:                   Level 3:
 Flame Robe               Burning Robe               Phoenix Robe
 Flame Armor              Burning Armor              Phoenix Armor
 Flame Shield             Burning Shield             Phoenix Shield

________________
- Mit - DM - Mit -

Level 1:                 Level 2:                   Level 3:
 Fire Axe 1               Fire Axe 2                 Fire Axe 3
 Fire Bow 1               Fire Bow 2                 Fire Bow 3
 Fire Claw 1              Fire Claw 2                Fire Claw 3
 Fire Flail 1             Fire Flail 2               Fire Flail 3
 Fire Knife 1             Fire Knife 2               Fire Knife 3
 Fire Rod 1               Fire Rod 2                 Fire Rod 3
 Fire Spear 1             Fire Spear 2               Fire Spear 3
 Fire Sword 1             Fire Sword 2               Fire Sword 3

________________
- DM - Mit - Mit -

Level 1:                 Level 2:                   Level 3:
 Flame Hood               Burning Hood               Phoenix Hood
 Flame Helm               Burning Helm               Phoenix Helm
 Flame Gloves             Burning Gloves             Phoenix Gloves

_________________
- Mit - Mit - Ori -

Level 1:                 Level 2:                   Level 3:
 Thunder Robe             Plasma Robe                Spark Robe
 Thunder Armor            Plasma Armor               Spark Armor
 Thunder Shield           Plasma Shield              Spark Shield

_________________
- Mit - Ori - Mit -

Level 1:                 Level 2:                   Level 3:
 Bolt Axe 1               Bolt Axe 2                 Bolt Axe 3
 Bolt Bow 1               Bolt Bow 2                 Bolt Bow 3
 Bolt Claw 1              Bolt Claw 2                Bolt Claw 3
 Bolt Flail 1             Bolt Flail 2               Bolt Flail 3
 Bolt Knife 1             Bolt Knife 2               Bolt Knife 3
 Bolt Rod 1               Bolt Rod 2                 Bolt Rod 3
 Bolt Spear 1             Bolt Spear 2               Bolt Spear 3
 Bolt Sword 1             Bolt Sword 2               Bolt Sword 3

_________________
- Ori - Mit - Mit -

Level 1:                 Level 2:                   Level 3:
 Thunder Hood             Plasma Hood                Spark Hood
 Thunder Helm             Plasma Helm                Spark Helm
 Thunder Gloves           Plasma Gloves              Spark Gloves

_______________
- DM - DM - Mit -

Level 1:                 Level 2:                   Level 3:
 Poison Robe              Nox Robe                   Deadly Robe
 Poison Armor             Nox Armor                  Deadly Armor
 Poison Shield            Nox Shield                 Deadly Shield

_______________
- DM - Mit - DM -

Level 1:                 Level 2:                   Level 3:
 Venom Axe 1              Venom Axe 2                Venom Axe 3
 Venom Bow 1              Venom Bow 2                Venom Bow 3
 Venom Claw 1             Venom Claw 2               Venom Claw 3
 Venom Flail 1            Venom Flail 2              Venom Flail 3
 Venom Knife 1            Venom Knife 2              Venom Knife 3
 Venom Rod 1              Venom Rod 2                Venom Rod 3
 Venom Spear 1            Venom Spear 2              Venom Spear 3

_______________
- Mit - DM - DM -

Level 1:                 Level 2:                   Level 3:
 Poison Hood              Nox Hood                   Deadly Hood
 Poison Helm              Nox Helm                   Deadly Helm
 Poison Gloves            Nox Gloves                 Deadly Gloves

_______________
- DM - DM - Ori -

Level 1:                 Level 2:                   Level 3:
 Shadow Robe              WeiB Robe                  Hatred Robe
 Shadow Armor             WeiB Armor                 Hatred Armor
 Shadow Shield            WeiB Shield                Hatred Shield

_______________
- DM - Ori - DM -

Level 1:                 Level 2:                   Level 3:
 Darkness Axe 1           Darkness Axe 2             Darkness Axe 3
 Darkness Bow 1           Darkness Bow 2             Darkness Bow 3
 Darkness Claw 1          Darkness Claw 2            Darkness Claw 3
 Darkness Flail 1         Darkness Flail 2           Darkness Flail 3
 Darkness Knife 1         Darkness Knife 2           Darkness Knife 3
 Darkness Rod 1           Darkness Rod 2             Darkness Rod 3
 Darkness Spear 1         Darkness Spear 2           Darkness Spear 3
 Darkness Sword 1         Darkness Sword 2           Darkness Sword 3

_______________
- Ori - DM - DM -

Level 1:                 Level 2:                   Level 3:
 Shadow Hood              WeiB Hood                  Hatred Hood
 Shadow Helm              WeiB Helm                  Hatred Helm
 Shadow Gloves            WeiB Gloves                Hatred Gloves

_________________
- Ori - Ori - Mit -

Level 1:                 Level 2:                   Level 3:
 Ice Robe                 Frost Robe                 Blizzard Robe
 Ice Armor                Frost Armor                Blizzard Armor
 Ice Shield               Frost Shield               Blizzard Shield

_________________
- Ori - Mit - Ori -

Level 1:                 Level 2:                   Level 3:
 Ice Axe 1                Ice Axe 2                  Ice Axe 3
 Ice Bow 1                Ice Bow 2                  Ice Bow 3
 Ice Claw 1               Ice Claw 2                 Ice Claw 3
 Ice Flail 1              Ice Flail 2                Ice Flail 3
 Ice Knife 1              Ice Knife 2                Ice Knife 3
 Ice Rod 1                Ice Rod 2                  Ice Rod 3
 Ice Spear 1              Ice Spear 2                Ice Spear 3
 Ice Sword 1              Ice Sword 2                Ice Sword 3

_________________
- Mit - Ori - Ori -

Level 1:                 Level 2:                   Level 3:
 Ice Hood                 Frost Hood                 Blizzard Hood
 Ice Helm                 Frost Helm                 Blizzard Helm
 Ice Gloves               Frost Gloves               Blizzard Gloves

________________
- Ori - Ori - DM -

Level 1:                 Level 2:                   Level 3:
 Celestial Robe           Lunar Robe                 Solar Robe
 Celestial Armor          Lunar Armor                Solar Armor
 Celestial Shield         Lunar Shield               Solar Shield

________________
- Ori - DM - Ori -

Level 1:                 Level 2:                   Level 3:
 Shining Axe 1            Shining Axe 2              Shining Axe 3
 Shining Bow 1            Shining Bow 2              Shining Bow 3
 Shining Claw 1           Shining Claw 2             Shining Claw 3
 Shining Flail 1          Shining Flail 2            Shining Flail 3
 Shining Knife 1          Shining Knife 2            Shining Knife 3
 Shining Rod 1            Shining Rod 2              Shining Rod 3
 Shining Spear 1          Shining Spear 2            Shining Spear 3
 Shining Sword 1          Shining Sword 2            Shining Sword 3

________________
- DM - Ori - Ori -

Level 1:                 Level 2:                   Level 3:
 Celestial Hood           Lunar Hood                 Solar Hood
 Celestial Helm           Lunar Helm                 Solar Helm
 Celestial Gloves         Lunar Gloves               Solar Gloves

________________
- Mit - DM - Ori -

(To my knowledge, these can be in any order.)

Level 1:                 Level 2:                  Level 3:
 Chaos Axe 1              Chaos Axe 2               Chaos Axe 3
 Chaos Bow 1              Chaos Bow 2               Chaos Bow 3
 Chaos Claw 1             Chaos Claw 2              Chaos Claw 3
 Chaos Flail 1            Chaos Flail 2             Chaos Flail 3
 Chaos Knife 1            Chaos Knife 2             Chaos Knife 3
 Chaos Rod 1              Chaos Rod 2               Chaos Rod 3
 Chaos Spear 1            Chaos Spear 2             Chaos Spear 3
 Chaos Sword 1            Chaos Sword 2             Chaos Sword 3
 Burial Hood              Ritual Hood               Apostate Hood
 Burial Helm              Ritual Helm               Apostate Helm
 Burial Robe              Ritual Robe               Apostate Robe
 Burial Armor             Ritual Armor              Apostate Armor
 Burial Gloves            Ritual Gloves             Apostate Gloves



<.09.>              _____________________________________
~============~  >---  Money Given to the Smith [GOLD09]  ---<  ~=============~


This is placed last on the FAQ for two reasons:

  -One, it is the last thing you do, and..

  -two, because it is one of the most irrelevant things with regards to
   forging items.

You can give the Smith 1 Gold, and he'll forge you an item.

Money given only affects the item's bonuses - the "plusses" after the item's
name (e.g. Banishing Shield +4, Evil Helm +8, etc.).  These bonuses range from
+1 to +20. The more money you pony up, the better chances you have of getting
a larger bonus.


<.10.>                   ___________________________
~=================~  >---  Failed Forging [FAIL10]  ---<  ~==================~


 Every once in a while, the forging process will result in a failure.
 This is when you forge 3 pieces of ore and get a "normal" item, with a
 suffixed modification and usually a bonus.

Also, forging anything that results in a Level 0 Item will be a guaranteed
failed forging.
The exceptions are Bone and Scale, which have a Level 0 Item list.


<.11.>                    ________________________
~==================~  >---  In Closing [CLOSE11]  ---<  ~===================~


Did you get the item you were aiming for?

If so, great!  If not, was the item you DID receive on the same list as the
one you wanted?  If it was, then you're on the right track, keep trying!

If it was on a different list, then compare.
Was your target item on a lower Level list?  Lower your ore's total selling
price to hit your target item.
If your target was on a higher Level list, then raise your ore's total selling
price to hit your target item.

If you didn't get the item you desired, or your forging attempt failed, you
can always perform a hard reset on your game (as stated previously). You'll
have your ores and your money back to try again.  Forging is a time consuming
project that can take quite a bit of patience, especially if you're looking
for one particular item.


<.12.>               ___________________________________
~=============~  >--- Most-Sought Forged Items [TOP512] ---<  ~==============~


 The best of the best, basically. Various board members agree that the items
 listed below have the most utility of all the forged materials.

  1. Unlucky Hood (Level 1, DM x 3)

      Why: Due to a bug in code, the hood's -1 Item Appearance on the base
           stat actually resets the item appearance rate to it's highest
           possible value, which dramatically increases the incidence of an
           item being dropped for each monster slain. It's cursed though..
           which is why a Chaos Ring (dropped by Chaos Fairies; nulls curses)
           is usually recommended in combination with this hood. Available to
           all characters.
          NOTICE: Keep in mind that the hood has NOT been supported to
             increase the drop frequency of rare or monster-specific items.

  2. Blood Weapons (Level 2, DM x 3)

      Why: 2% HP & SP restore based on the final damage dealt w/ each attack!
           In constant melee, Blood Weapons can drastically reduce the need
           to carry and use healing items, while allotting one to unfurl near
           bottomless amounts of charge attacks- so long as the blade or the
           arrows hit the mark. Available only to the Brawler & Ninja (Blood
           Knife) and the Archer (Blood Bow). *Requires un-cursing*

  3. Soul Weapons (Level 2, Ori x 3)

      Why: 5% HP restore based on the final damage dealt w/ each attack!
           Although they have less utility than the Blood Weapons -for their
           lack of SP regain- Soul Weapons are still valued for their ability
           to make one almost never need healing items in good melee runs.
           Add to this that Soul weapons are on the higher end of the base
           attack spectrum for each weapon type, and it's not hard to imagine
           these armaments being well sought for the non-mages. Available to
           the Warrior (Soul Sword, Axe, or Lance), the Dragonute (Soul Axe
           or Flail), the Priestess (Soul Flail or Rod), the Brawler (Soul
           Claw or Knife), the Ninja (Soul Sword or Knife), the Archer (Soul
           Bow or Lance), and the Sorceress & Dark Wizard (Soul Rod).

  4. Chaos Weapons (Level 1-3, Mit-DM-Ori)

      Why: Considering that over 37% of the monsters in this game, as well as
           a few bosses, are classed as Flying or Undead, dealing more damage
           to all these foes is quite a bonus for any armament. The fact that
           Chaos weapons are elementally neutral and can be forged nearly all
           throughout the game only adds to their versatility. Although 150%
           damage to Flying and Undead isn't quite as large a boost as, say,
           taking advantage of elemental weakness properties with elemental
           weapons, Chaos weapons are more universal than any single element,
           even Light - save in a few specific areas (Fire in Coldazek Cave,
           Dark in the Fairy Spring, etc..). Being special forges, Chaos
           Weapons also have good attack power for their levels. Cool!
           Available to all characters.

  5. Soul Sets (Weapons + Armor) (Level 2, Ori x 3)

      Why: Not only does one gain the HP restore perks of a Soul Weapon (see
           entry above), but whole Soul set itself is one of the best in the
           game. The armor pieces themselves consist of a Soul Robe, a Soul
           Cap, and Soul Gloves (armor & shields not available). Each piece
           contributes moderate defense and +20 resist to Lightning, Fire,
           and Ice. As a set, your cumulative bonuses will include:
           - 5% of dmg goes to HP, w/ your Soul weapon
           - +10 extra attack power
           - +20 extra defense
           - +60 to Lightning, Fire, and Ice resists
           - faster Soul Power charge
           Nifty, huh? .. The only reasons this entry is below the sole Soul
           Weapons (harhar) are simply due to the hassle to make all pieces,
           and since one has more customization freedom w/ just the weapon.
           Set is available to all characters.


<.13.>                __________________________________
~==============~  >---  Other Notable Forges [GOODS13]  ---<  ~==============~


 A 'Top Five' list cannot tell of the vast other forged items that are some-
 how commendable. Although random-bonus items have more general potential
 than any forged item, forges can be more reliable, and there are some rather
 unique and powerful forged items to be had. What follows is a summary of
 some of the more noteworthy fuses, as well as their properties.

 _________
- Weapons -

Buster Halberd (Level 1, Ori x 3)
> +10 to Crit Hit w/ no uncursing needed!! If your character totes the axe,
 you'd do well to get this, pilgrim. 55 base atk. Need lvl 3 Axe skill to
 equip. Can be forged early.

Eternal Wand (Level 1, Ori x 3)
> 8% of final dmg goes to SP restore! Great for Rod-based Priestess and has
 potential for other rod-using classes, notably a Morph-focused Dark Wizard.
 32 base atk. Need lvl 3 Rod skill to equip. Can be forged early.

Death Flail (Level 2, DM x 3)
> +10 to Crit Hit. *Cursed*. Once you can get a Chaos Ring or Apostate-series
 set, you can be treated to a 10% boost to critical hits w/ this flail. Nice
 base power too. 86 base atk. Need lvl 5 Flail skill to equip.

Sonic Bow (Level 2, Mit x 3)
> Attack Speed +2, Crit Hit +5. A tad faster than other bows, & the curse-free
 critical hit bonus is dandy. 43 base atk. Need lvl 5 Bow skill to equip.

Butterfly Knife (Level 2, Mit x 3)
> Crit Hit +5. Decent curse-free critical hit bonus. 39 base atk. Need lvl 5
 Knife skill to equip.

Beast Claw (Level 1, Mit x 3)
> Crit Hit +4. Good curse-free critical hit boost. 33 base atk. Need lvl 3
 Claw skill to equip. Can be forged early.

Alabaster Flail (Level 1, Mit x 3)
> HP +20 and SP +20, Fire element. The SP and HP bonuses can be handy early
 in the game, before items with better bonuses roll round. May cause extra
 burning damage as well. 62 base atk. Need lvl 3 Flail Skill to equip. Can
 be forged early.

Masamune (Level 1, Ori x 3)
> Crit Hit +3. Not much going for early swords, Chaos lvl 1 aside, but the
 small, early bonus to critical hit can be nice. Good base power too..
 38 base atk. Need lvl 3 Sword skill to equip. Can be forged early.

Gehenna Claw (Level 3, Ori x 3)
> Defense +10, Recoil +4. The combo of good base power, recoil to knock-back
 foes, and a bump to defense makes this claw quite distinct - and handy.
 57 base atk. Need lvl 7 Claw skill to equip.

Dragon Axe (Level 3, Mit x 3)
> Crit Hit +8, Ice resist +20, Fire resist +20. Decent boost to critical hit,
 has some magic resist perks, and it's curse-free. Nice.. 85 base atk. Need
 lvl 7 Axe skill to equip.

Gale Lance (Level 3, Mit x 3)
> Dex +10. Offers a great early dexterity boost. 43 base atk. Need lvl 3 Spear
 skill to equip. Can be forged early.

 ________________
- Armors & Helms -

Adept Hood (Level 3, Mit x 3)
> Atk +3, Dex +3, Crit Hit +3. Of all the (late) forged headgears, this one
 stands out with its small, but helpful bonuses to offense. 48 base def.
 Need at least 45 Str to equip.

Helm of Bravery (Level 3, Mit x 3)
> Atk +3, Recoil +4. The boosts to recoil and attack make this a somewhat
 unique and desirable item for the game's two tankers. 52 base def. Need at
 least 115 Str to equip. Available to the Warrior and the Dragonute.

Order Armor (Level 2, Ori x 3)
> Str +5, Dex +5, Light resist +20. The bonuses to dexterity and strength
 offered by this high-end armor befit the melee classes that can equip it.
 54 base def. Need 93 Str to equip. Available to the Warrior, the Dragonute,
 the Brawler, the Ninja, and the Archer.

Evil Armor (Level 3, DM x 3)
> Atk +20, Int -20. *Cursed*. The very sizable downgrade to intelligence is
 actually very tolerable for the game's two tanks, as you can equip +SP items
 like the easy-to-get Star Pendant, or use '-SP cost' items (Ancient Charm_
 Ring) or 'Elders'_'Old'_'Dawn' weapons to counteract it. The meaty attack
 boost and best base armor defense are quite appealing.. with uncursing. 72
 base def. Need 130 Str to equip. Available to the Warrior and the Dragonute.

 __________________
- Gloves & Shields -

Justice Gloves (Level 1, Ori x 3)
> Atk +4, Int +2, Light resist +20. Boosts to attack AND int make these gloves
 quite versatile. Great defense for its level, and nice for the Fairy Spring
 too. 26 base def. Need at least 22 Str to equip. Can be forged early.

Bane Shield (Level 2, DM x 3)
> Block Rate +20%(!), Dex -12. *Cursed*. Yeah, it requires uncursing; yeah, it
 maims your dexterity a bit, but you KNOW you want that +20% to shield block
 for your tank. Just pack a hearty +dex equip along with it. 46 base def.
 Need at least 103 Str to equip. Available to the Warrior and the Dragonute.

Fortress Shield (Level 2, Mit x 3)
> Block Rate +10%, Lightning resist +10. Want a nice shield block rate without
 uncursing hassle? Lookie here. 37 base def. Needs at least 88 Str to equip.
 Available to the Warrior and the Dragonute.

Banishing Shield (Level 3, DM x 3)
> Atk +12, reflects block damage. *Cursed*. The damage reflect isn't much to
 scream about, but +12 to attack and the best base shield defense are. 57
 base def. Needs 130 Str to equip. Available to the Warrior & the Dragonute.

 ________________
- Equipment Sets -

Burial/Ritual/Apostate Sets (Level 1/2/3, Ori-DM-Mit <-any order)
> Burial- Burial Robe_Armor, Burial Hood_Helm, and Burial Gloves_Shield
 `-> 84-88 net base Def, Dark and Light resist +40. *Nulls curses*
> Ritual- Ritual Robe_Armor, Ritual Hood_Helm, and Ritual Gloves_Shield
 `-> 120-136 net base Def, Dark and Light resist +60. *Nulls curses*
> Apostate- Apostate Robe_Armor, Apostate Hood_Helm, & Apostate Gloves_Shield
 `-> 144-162 net base Def, Dark and Light resist +80. *Nulls curses*
Ahh yes.. the 'Apostate' series. It's quite an awesome set. Not only is the
base Defense high for each level, but the extra Dark resist can be handy in
the later areas of the game, while the Light resist makes the Fairy Spring a
bit easier. The greatest perk, in [TLaG's] view, is that this set can nullify
curses- allowing you to equip your favorite cursed weapon or accessory!
STR prereqs. depend on equipment. Robe+Hood+Glove varieties available to all
characters; Armor, Helm, and/or Shield builds available to the Warrior and
the Dragonute.

Shadow/WeiB/Hatred Sets (Level 1/2/3, DM-DM-Ori)
> Shadow- Shadow Robe_Armor, Shadow Hood_Helm, and Shadow Gloves_Shield
 `-> 84-88 net base Def, Int +20, Dark resist +60. *Cursed*
> WeiB- WeiB Robe_Armor, WeiB Hood_Helm, and WeiB Gloves_Shield
 `-> 120-136 net base Def, Int +30, Dark resist +80. *Cursed*
> Hatred- Hatred Robe_Armor, Hatred Hood_Helm, and Hatred Gloves_Shield
 `-> 144-162 net base Def, Int +40, Dark resist +100. *Cursed*
As with the Apostate series, the Hatred series is formidable: offering great
base defense for each level, even better Dark resistance, and a sumptuous
boost to Intelligence! Yup- It's ideal for mages or charge attack-crazy melee
characters. Each piece in the sets is cursed, however, so bring along a Chaos
Ring (and perhaps a cursed weapon). Robe+Hood+Glove varieties available to
all characters; Armor, Helm, and/or Shield builds available to the Warrior
and the Dragonute.

'Critical Hit' set [self-titled]; composed of:
> Mortal Robe (Level 1, DM x 3)
 `-> 38 base Def, Crit Hit +8. *Cursed*
> Eclipse Hood (Level 2, DM x 3)
 `-> 44 base Def, Crit Hit +8, Light resist -20. *Cursed*
> Killer Gloves (Level 1, DM x 3)
 `-> 31 base Def, Crit Hit +10. *Cursed*
- Net effects: 113 base Def, Crit Hit +26, Light resist -20. *Cursed*
Not an official 'set' in the game, but one very worthy of note for any
aspiring melee'er (Brawler and Archer especially with their Critical skills).
Adding over 25% to your character's innate critical hit rate (18% before the
hood can be forged) is not something to scoff. The small hit to Light resist
will matter in the Fairy Spring, but is relatively moot elsewhere. Since it's
cursed, obtain and equip a Chaos Ring (and any other cursed stuff) when using
any of the pieces in the 'set'. Only major flaw with this 'set', curse aside,
is the relatively low base defense you'd have for the latest parts of the
game in Advance mode- but it should still be tolerable. 'Set' can be worn by
all characters.

Saint Set (Level 3, Ori x 3)
> Saint Robe, Saint Hood, and Saint Gloves
- Net effects: 150 base Def, Int +25.
Want a nice boost to Intelligence without a curse attached? How about one of
the highest-Def setups for any mage class, too? Mages and other SP-burning
characters, rejoice! This is another set for you.

Force Set (Level 1, Ori x 3)
> Force Armor, Force Helm, and Force Shield
- Net effects: 94 base Def, Str +25.
Analogous to the Saint Set, but with the game's two tanks in mind. Although
the base defense from the set isn't sufficient for the tanks latter on, it
is a set that can be forged and used quite early. No curses either. Available
to the Warrior and the Dragonute. Can be forged early.


-Notice that specific elementally themed items, such as Darkness weapons or
Solar sets, have not been included in this list.
-If you are interested in the more beneficial elemental equips, try:
>Bolt weapons- lightning elemental, dex bonuses, random chance of stun on hit
>Fire weapons- fire elemental, crit hit bonuses, random burning dmg on hit
>Shining weapons- light elemental, defense bonuses, random shining dmg on hit
>'Spark' sets- great lighting resist, dex bonus, good base defense
>'Phoenix' sets - great fire resist, atk bonus, good base defense


<.14.>              ______________________________________
~============~  >---  Frequently Asked Questions [FAQ14]  ---<  ~============~


Q:  Nice item lists and all, but what does all this stuff DO?

A:  For now, all I can say is, please consult the other FAQs for item
descriptions.  I plan on adding them in a later update.



<.15.>                ________________________________
~==============~  >---  Contact Information [CONT15]  ---<  ~================~

Please feel free to e-mail me with questions, corrections, submissions, and/or
suggestions related to this FAQ.

[email protected]
Please include "Fusing / Forging FAQ" in the subject line.  Thanks!

MSN: same as email.
ICQ: 6500104


<.16.>                      ____________________
~====================~  >---  Credits [CRED16]  ---<  ~=====================~


*Sega and Atlus, for producing this very enjoyable action-RPG.

*GameFAQs, for giving me the opportunity to present this FAQ.

*Alex Ngo ([email protected]), for letting me use his Item and Forged
Items list.

*Skyknight, for a ton of helpful information on the boards, especially related
to the Grades, Levels, and Price Ranges Section.

*Cryptoniyte, for correcting me on the Fusing vs. Forging issue.

*mastersord, for informing me of the ore grade/price range changes, and for
affirming that ores can't be obtained in side-quests.

*Raijinili, for pointing out I'd forgotten the DMx3 armors.

*TLaG, for typing this sentence :p <-- And for basically re-vamping the entire
FAQ, adding headers, a little ASCII art, and, in a nutshell, eliminating the
entire "Requests" section.  Anything listed below in the version history for
v. 1.12 and most the GOODS13 section content- that's all him.



<.17.>                    ________________________
~==================~  >---  Legal Stuff [LEGAL17]  ---<  ~===================~

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

The following sites have been given my personal permission to host this FAQ:
 GameFAQS.com
 ShiningForceCentral.com
 NeoSeeker.com
 SuperCheats.com

<.18.>                   ____________________________
~=================~  >---  Version History [HIST18]  ---<  ~=================~

~preliminary versions~
-6/28/2004-
Guide Started
General Layout Completed
Grades, Levels, and Price Ranges Completed
Inspiration, Golden Rule, Money, and Failed Sections Completed
Mixed Materials Theory devised and tested

-6/29/2004-
Fusing vs. Forging Section Completed
Item List Completed
Mithril x3 Item Stats Completed
Mixed Materials Theory tested some more

-7/2/2004-
Removed abbreviations and item stats in order to get first draft submitted
 sooner. Will re-add in later version.
Table of Contents added, with Quick-Find references.  Layout adjusted.
Posted topic on boards regarding Top 10 List contributions.
Project Idea: Ore Area - in what areas do certain level / grade ores drop?

-7/3/2004-7/5/2004-
4th of July Weekend. =)

Version 1.00: 7/6/2004
-Top 10 List updated.
-Version 1.00 submitted.

Version 1.01: 2/19/2005
-Ore price ranges scaled to grade.
-Headers added.

Version 1.02: 2/27/2005
-DM x 3 Armors added.
-New host sites added.

Version 1.12: 4/10/2005
-Revised headers & added ascii.
-Reformatted & edited typing.
-Top 10 Fuse List fleshed out a bit; now is a Top 5.
-Info on where to get materials added, and at what levels.
-Added note about sidequests.
-Deleted 'Requests' and 'Points to Ponder' sections.
-'Other Notable Forges' section added.