=============================================          ______
==  Robot Wars: Extreme Destruction (GBA)  ==         |      |
==        The Fairly Complete Guide        ==         |      |
=============================================   _____/        \_____
                                               \       ____       /
Author:   Sorceror Nobody                        \     /    \     /
Email:    [email protected]                \   /      \   /
Version:  1.1                                      \  \      /  /
                                                   \  \    /  /
=============================================        \  \  /  /
==            Table of Contents            ==         \__\/__/
=============================================
Section 1: Basics
1.1    Controls                   [CTRL]
1.2    Workshop                   [WRKS]
 1.2.1    Building robots
 1.2.2    Custom arenas
1.3    Arenas                     [ARNS]
1.4    Battle modes               [BTTL]
1.5    Multiplayer                [MLTP]

Section 2: Spoils of War
2.1    Earning your Spoils        [RWRD]
 2.1.1    Tournament
 2.1.2    Bash 'n' Dash
 2.1.3    Mayhem
 2.1.4    Gauntlet
2.2    The Index of Spoils        [INDX]
 2.2.1    Chassis
 2.2.2    Power
 2.2.3    Traction
 2.2.4    Armour
 2.2.5    Weapons
 2.2.6    Special Moves
 2.2.7    All-Star Robots
2.3    All that Glitters...       [GOLD]
 2.3.1    The Gold Parts
 2.3.2    The Gold Bot

Section 3: Extra Info
3.1    Cheats, Tips and Tricks    [TIPS]
 3.1.1    Cheats
 3.1.2    Unfair Advantages
3.2    Frequently Asked Questions [FAQS]
3.3    Important Stuff            [INFO]
 3.3.1    Legal Chitchat
 3.3.2    Version History
 3.3.3    Other Information
 3.3.4    Thanks
 3.3.5    Glossary

To move quickly to a subsection, press Ctrl+F to bring up the Find box and paste
the relevant tag, including the square brackets. For example, to go straight to
the Spoils of War index, use the [INDX] tag.

=============================================
==            Section 1: Basics            ==
=============================================
-----------------------
1.1     Controls [CTRL]
-----------------------
In menus:
D-pad      Move cursor
A button   Select option
B button   Cancel/Previous menu
L button   N/A
R button   N/A
Start      N/A
Select     N/A

During battle:
D-pad      Steer robot
A button   Trigger primary weapon
B button   Trigger secondary weapon
L button   Use special ability 1
R button   Use special ability 2
Start      Opens the pause menu
Select     N/A

-----------------------
1.2     Workshop [WRKS]
-----------------------
Here you can create robots and custom arenas.

1.2.1   Building robots
~~~~~~~~~~~~~~~~~~~~~~~
The New Robot option allows you to build a robot using the parts available to
you. You can save up to five robots. The robot is limited to no more than 100kg,
thus preventing the creation of absurdly powerful robots with all the best
parts. Well, that is unless we're talking about the Gold Bot... see subsection
2.3 for details.

The Quick Build option allows you to set the general stats (Offence/Defence and
Speed/Control) of a robot, then the game chooses from the available parts to
make a robot for you that fits the bill. This is for those of you who don't want
to carefully consider every detail of the robot's construction. Any new robot
has the Quick Finish option while being built, which performs much the same
process on the remaining parts to be chosen, although without the control of the
stats. The stats are paired; a stronger robot has lower defensive capabilities,
and the faster a robot moves, the harder it becomes to control. Both pairs work
vice versa as well, so a balance must be achieved.

To make changes to an existing robot, select Edit Robot. All of the components,
abilities and name can be altered, with the exception of the chassis. If you
want to change that, you'll have to build a new robot.

1.2.2   Custom Arenas
~~~~~~~~~~~~~~~~~~~~~
Once you unlock the Arena Editor, you can customise the existing arenas to
create up to three custom arenas. Use the L and R buttons to switch between
hazard placement, hazard selection, and options. Hazards cannot be placed in the
corners of a custom arena, and there can only be one of each of the Pit, Disc of
Doom, Spikes, Drop Zone and Flipper. The other hazards (i.e. floor jets) are
limited only by available spaces. There are no rewards to be gained from victory
in a custom arena, and the central pit hazards of Acid Bath and Melting Pot are
always closed off.

---------------------
1.3     Arenas [ARNS]
---------------------
Studio:             The default arena and the only one initially available. All
                   Tournaments are held in the Studio.

Melting Pot:        An arena with a large pit in the centre containing molten
                   material.

Acid Bath:          Similar to Melting Pot, but the large pit in the middle
                   contains acid.

Deep Freeze:        The floor is slippery, making control difficult.

Desert Storm:       I'm still not sure what special properties this arena has.

Red Planet Rumble:  Normal arena, but since it's on Mars the gravity is weaker.

                   Flipping enemies is can propel them to spectacular heights.
                   Even Sir Killalot can be thrown reasonably high!

Slay and Display:   This is not a battle arena; the Gauntlet challenges take
                   place here.

---------------------------
1.4     Battle Modes [BTTL]
---------------------------
Quick Battle:   Starts a single-round battle in the Studio between two randomly
               selected All-Star Robots.

Tournament:     Your robot must progress through the Heats, Quarters, Semis and
               the Final to win.

Bash 'n' Dash:  Your robot must either defeat the three opponents or survive
               until time's up. All three opponents are targeting your robot
               and will not attack each other.

Mayhem:         Essentially the same as Bash 'n' Dash, but you are no longer the
               sole target. This means that mere survival does not guarantee
               you the win!

In Tournament, Bash 'n' Dash and Mayhem, replaying the Gold level after initial
completion pits you against House Robots! The Tournament rounds are versus Dead
Metal, Matilda, Sgt. Bash and Sir Killalot (in that order). The other battle
modes have the opposition selected randomly as usual, though there is relatively
little scope for variation with only five possible House Robots to occupy the
three available opponent slots!

Gauntlet:       Not really a battle mode, this sees your robots striving towards
               slightly less destructive goals...
                 Slalom     - Move quickly, but don't stray or hit the cones.
                              Speed and control are _both_ vital.
                 Skittles   - Knock over all of the skittles in the time limit.
                              Speed is slightly more useful here.
                 Long Jump  - Speed, speed, speed all the way. Just drive onto
                              the flipper and watch your robot fly!
                 Sumo-Basho - Either push Shunt out of the ring, or destroy
                              him. The latter is sometimes quicker!
                 Dump       - Push the objects into the pit. Flippers, pincers
                              and grab-claws are all useful.
                 Drop Zone  - Drive though the barrels, but watch out for the
                              damaging green ones. Defence is good.

--------------------------
1.5     Multiplayer [MLTP]
--------------------------
My knowledge of this is slightly limited, since I have never yet met anyone else
that has a copy of the game!

Bash 'n' Dash:  Same as the normal one-player version, but the players have to
               select a 'King' (i.e. the victim).
Mayhem:         Same as the normal one-player version.
Grudge Match:   A one-on-one battle between two players. Each player has the
               option to set an unlocked Spoil of War that the other can win.
               The loser doesn't forfeit the Spoil, the winner just gains it.

=============================================
==        Section 2:  Spoils of War        ==
=============================================
----------------------------------
2.1     Earning your Spoils [RWRD]
----------------------------------
2.1.1   Tournament
~~~~~~~~~~~~~~~~~~
Bronze                  Rollover Chassis
Silver                  6 Wheel Traction
Gold                    Strike Attack

2.1.2   Bash 'n' Dash
~~~~~~~~~~~~~~~~~~~~
Studio       Bronze     Track Traction          Melting Pot
            Silver     Heavy Flipper           Thunder Charge
            Gold       800W 12V Power          Destructive Criticism

Melting Pot  Bronze     650W 24V Power          Medium Axe
            Silver     750W 24V Power          Hypno-Disc
            Gold       800W 24V Power          Tricerabot 3.0

Acid Bath    Bronze     650W 12V Power          Medium Flipper
            Silver     750W 12V Power          Heavy Saw
            Gold       Steel Armour            X Heavy Spikes

Deep Freeze  Bronze     Stealth Camouflage      Thermidor II
            Silver     Heavy Disc              Acid Bath
            Gold       X Heavy Flipper         X Heavy Saw

Desert Storm Bronze     Medium Lance            Medium Srimech
            Silver     Heavy Pincers           Heavy Lance
            Gold       Panzer MK4              Red Planet Rumble

R. P. Rumble Bronze     Medium Spikes           Medium Disc
            Silver     Heavy Spikes            Heavy Axe
            Gold       X Heavy Disc            X Heavy Axe

2.1.3   Mayhem
~~~~~~~~~~~~~~
Studio       Bronze     Titanium Armour
            Silver     750W 36V Power
            Gold       Razer

Melting Pot  Bronze     Deep Freeze
            Silver     Heavy Drill
            Gold       X Heavy Lance

Acid Bath    Bronze     Wheely Big Cheese
            Silver     Desert Storm
            Gold       Rosie the Riveter II

Deep Freeze  Bronze     Medium Saw
            Silver     Pussycat
            Gold       800W 36V Power

Desert Storm Bronze     650W 36V Power
            Silver     Berserk
            Gold       X Heavy Pincers

R. P. Rumble Bronze     CPZ Evasion
            Silver     Perspex Armour
            Gold       Arena Editor

2.1.4   Gauntlet
~~~~~~~~~~~~~~~~
Slalom       Bronze     Medium Drill
            Silver     Chaos II
            Gold       X Heavy Drill

Skittles     Bronze     Medium Pincers
            Silver     Heavy Claw
            Gold       X Heavy Srimech

Long Jump    Bronze     650W 48V Power
            Silver     750W 48V Power
            Gold       800W 48V Power

Sumo-Basho   Bronze     Aluminium Armour
            Silver     Heavy Srimech
            Gold       Propeller-Head

Dump         Bronze     Tornado
            Silver     Polycarbonate Armour
            Gold       Kevlar Armour

Drop Zone    Bronze     Medium Claw
            Silver     Automatic Opponent Lock-On
            Gold       X Heavy Claw

All those not listed above (with the exception of the Gold
Parts - see subsection 2.3) are available initially.

----------------------------------
2.2     The Index of Spoils [INDX]
----------------------------------
2.2.1   Chassis
~~~~~~~~~~~~~~~
Plough                  26.0kg          Requires srimech
Wedge                   27.0kg          Requires srimech
Block                   28.0kg          Invertible
Rollover                29.0kg          Self-righting
Gold Chassis            17.0kg          Can't be flipped

2.2.2   Power
~~~~~~~~~~~~~
500W 12V                15.0kg  Power  1.0  Torque  1.0  Reliability  5.0
500W 24V                16.5kg  Power  2.0  Torque  1.0  Reliability  6.0
500W 36V                18.0kg  Power  2.0  Torque  2.0  Reliability  7.0
500W 48V                19.5kg  Power  3.0  Torque  2.0  Reliability  8.0
650W 12V                17.5kg  Power  3.0  Torque  2.0  Reliability  9.0
650W 24V                20.5kg  Power  4.0  Torque  3.0  Reliability 10.0
650W 36V                22.0kg  Power  4.0  Torque  4.0  Reliability 11.0
650W 48V                25.0kg  Power  5.0  Torque  5.0  Reliability 12.0
750W 12V                23.0kg  Power  5.0  Torque  5.0  Reliability 13.0
750W 24V                26.0kg  Power  6.0  Torque  6.0  Reliability 14.0
750W 36V                27.5kg  Power  7.0  Torque  6.0  Reliability 15.0
750W 48V                30.5kg  Power  8.0  Torque  7.0  Reliability 16.0
800W 12V                28.5kg  Power  8.0  Torque  7.0  Reliability 17.0
800W 24V                31.5kg  Power  9.0  Torque  8.0  Reliability 18.0
800W 36V                34.0kg  Power  9.0  Torque  9.0  Reliability 19.0
800W 48V                37.0kg  Power 10.0  Torque 10.0  Reliability 20.0
Gold Power              17.0kg  Power 10.0  Torque 10.0  Reliability 20.0

2.2.3   Traction
~~~~~~~~~~~~~~~~
2 Wheels                 9.5kg  Clearance 4.0  Reliability 10.0
4 Wheels                11.0kg  Clearance 2.0  Reliability  8.0
Tracks                  21.0kg  Clearance 6.0  Reliability 12.0
6 Wheels                 8.0kg  Clearance 1.0  Reliability  6.0
Gold Traction            7.0kg  Clearance 0.0  Reliability 12.0

2.2.4   Armour
~~~~~~~~~~~~~~
Fur                      6.5kg  Strength  5.0
Plastic                 13.0kg  Strength 10.0
Fibreglass              19.5kg  Strength 15.0
Wood                    26.0kg  Strength 20.0
Aluminium               26.0kg  Strength 25.0
Titanium                26.0kg  Strength 30.0
Perspex                 13.0kg  Strength 35.0
Polycarbonate           19.5kg  Strength 40.0
Kevlar                  13.0kg  Strength 45.0
Steel                   26.0kg  Strength 50.0
Gold Armour              5.5kg  Strength 50.0

2.2.5   Weapons
~~~~~~~~~~~~~~~
Light Flipper A/B       16.0kg  Speed  2.0  Power  3.0  Reliability  7.0
Light Axe                8.5kg  Speed  6.0  Power  4.0  Reliability  4.0
Light Lance              8.0kg  Speed  2.0  Power  3.0  Reliability  6.0
Light Drill             10.5kg  Speed  1.0  Power  1.0  Reliability  7.0
Light Spikes             2.5kg  Speed  1.0  Power  1.0  Reliability 10.0
Light Claw              25.5kg  Speed  4.0  Power  6.0  Reliability  9.0
Light Saw               10.0kg  Speed  3.0  Power  5.0  Reliability  6.0
Light Pincers           12.5kg  Speed  3.0  Power  5.0  Reliability 10.0
Light Disc              18.5kg  Speed  4.0  Power  6.0  Reliability  8.0
Light Srimech           11.5kg  Speed  4.0  Power  4.0  Reliability 10.0

Medium Flipper A/B      19.0kg  Speed  4.5  Power  5.0  Reliability  7.5
Medium Axe              12.5kg  Speed  7.0  Power  5.0  Reliability  4.0
Medium Lance            10.0kg  Speed  3.0  Power  4.0  Reliability  6.5
Medium Drill            13.5kg  Speed  2.0  Power  3.0  Reliability  8.0
Medium Spikes            5.5kg  Speed  1.5  Power  2.0  Reliability 10.0
Medium Claw             28.0kg  Speed  6.0  Power  7.0  Reliability  9.0
Medium Saw              14.0kg  Speed  5.0  Power  6.0  Reliability  6.0
Medium Pincers          15.5kg  Speed  5.0  Power  6.0  Reliability  9.0
Medium Disc             22.0kg  Speed  6.0  Power  7.0  Reliability  7.0
Medium Srimech          14.5kg  Speed  6.0  Power  6.0  Reliability 10.0

Heavy Flipper A/B       25.0kg  Speed  7.0  Power  7.0  Reliability  8.0
Heavy Axe               17.0kg  Speed  8.0  Power  6.0  Reliability  4.0
Heavy Lance             12.5kg  Speed  4.5  Power  5.0  Reliability  7.0
Heavy Drill             17.0kg  Speed  4.0  Power  4.0  Reliability  9.0
Heavy Spikes             8.0kg  Speed  2.0  Power  3.0  Reliability 10.0
Heavy Claw              31.0kg  Speed  8.0  Power  8.0  Reliability  8.0
Heavy Saw               17.0kg  Speed  7.0  Power  7.0  Reliability  6.0
Heavy Pincers           18.5kg  Speed  7.0  Power  7.0  Reliability  8.0
Heavy Disc              26.0kg  Speed  8.0  Power  8.0  Reliability  6.0
Heavy Srimech           20.5kg  Speed  9.0  Power  9.0  Reliability  9.0

X Heavy Flipper A/B     28.5kg  Speed  8.0  Power  8.0  Reliability  8.5
X Heavy Axe             22.0kg  Speed  9.0  Power  7.0  Reliability  4.0
X Heavy Lance           16.0kg  Speed  6.0  Power  6.0  Reliability  7.5
X Heavy Drill           20.0kg  Speed  5.0  Power  6.0  Reliability 10.0
X Heavy Spikes          11.0kg  Speed  4.0  Power  4.0  Reliability 10.0
X Heavy Claw            36.5kg  Speed 10.0  Power 10.0  Reliability  8.0
X Heavy Saw             22.0kg  Speed  9.0  Power  9.0  Reliability  6.0
X Heavy Pincers         24.5kg  Speed  9.0  Power  9.0  Reliability  7.0
X Heavy Disc            32.5kg  Speed 10.0  Power 10.0  Reliability  5.0
X Heavy Srimech         24.0kg  Speed 10.0  Power 10.0  Reliability  9.0

Gold Flamethrower       15.0kg  Speed 10.0  Power  7.0  Reliability 10.0
Gold Grab-Claw          18.5kg  Speed  9.0  Power 10.0  Reliability 10.0

2.2.6   Special Moves
~~~~~~~~~~~~~~~~~~~~~
180°-Turn                      Rotates the robot instantly by 180°.
360°-Turn                      Rotates the robot instantly by 360°.
Power Slide                     Robot becomes faster but harder to control.
Feint                           Robot turns first left then right.
Stealth Camouflage              Robot becomes less noticed by CPU robots.
CPZ Evasion                     Robot temporarily resists moving into the CPZs.
Berserk                         Robot moves erraticaly in all directions.
Thunder Charge                  Robot moves rapidly forwards.
Automatic Opponent Lock-On      Robot faces constantly towards target enemy.
Strike Attack                   Robot moves rapidly forwards.

2.2.7   All-Star Robots
~~~~~~~~~~~~~~~~~~~~~~~
Destructive Criticism   Rosie the Riveter II    Wheely Big Cheese
Tricerabot 3.0          Bigger Brother          Propeller-Head
Firestorm III           Thermidor II            Dominator 2
Hypno-Disc              Panzer MK4              Chaos II
Pussycat                Tornado                 Stinger
Razer                   101

-----------------------------------
2.3     All that Glitters... [GOLD]
-----------------------------------
2.3.1   The Gold Parts
~~~~~~~~~~~~~~~~~~~~~~
The fabled Gold Parts are harder to get than normal Spoils of War. Any one game
can have up to five of the six parts, and the only way to gat the other one is
to start a new game (but you'll forfeit another one instead) or win it from
another player via Grudge Match (see subsection 1.5). The Gold Parts are
basically super-powered parts on a level with the best of the normal Spoils, but
all light enough to be used together in one robot... the Gold Bot. Some of the
parts have unique properties: the Gold Chassis is completely impossible to flip,
the Gold Grab-Claw Weapon is the only weapon with three stages to its use (open,
grab, pull) and the Gold Flamethrower Weapon is more powerful than it may seem.

If you use the Gold Chassis, the weapons and traction are _forced_ to be the
Gold ones. However, all of the other Gold Parts can be used independently of
one another. Any old robot can utilise the Grab-Claw Weapon, Flamethrower
Weapon, Traction, Power, or Armour. On the Gold Chassis, the Grab-Claw is the
front weapon and the Flamethrower is the rear one. For any other robot
chassis, they can often be either the front _or_ back weapon.

I daresay there is some debate as to what abilities to give the Gold Bot. I
personally like Power Slide, as it gives that extra bit of engine power, which
comes in very handy for dragging stubborn opponents to the Pit's edge. Still,
each to their own. If you want, you can let me know what you suggest. Just
explain the reasons as well.

Repeated plays through the game have given some insight into obtaining these
elusive parts, and I list my findings here. These should be treated as
speculation, though they do seem reliable:
(1) Win the Gold rank Tournament.
(2) Win the Gold rank Tournament versus the House Robots.
(3) Win _all_ of the Gold rank Bash 'n' Dash versus the House Robots.
(4) Win _all_ of the Gold rank Mayhem versus the House Robots.

I still can't figure out where the fifth one comes from, and I have a sneaking
suspicion that I once found one after doing a Gauntlet challenge, suggesting
replaying a random challenge is needed to get the last Gold Part for the game.
Any further information for this would be incredibly valuable, so please do
let me know if you can tell me anything!

For reference, here is a guide to the Gold Bot's statistics. I've never had
the whole robot, but I have independently had all of the Gold Parts at some
point, so I have pieced most of this together. Any special change occuring
on completion of the Gold Bot remains beyond me, so if there is any such
thing (admittedly, I doubt it) it obviously won't be seen here.

2.3.2   The Gold Bot
~~~~~~~~~~~~~~~~~~~~
Weight                  80kg
Speed                   12mph*
Armour                  Gold Armour
Weapon Strength 1/2     10/7
Weapon Speed 1/2        9/10

Strengths               Presumably everything
Weaknesses              Presumably none

* This may be wrong. Although the best non-Gold Power has the same stats as Gold
 Power, it is heavier. A heavier robot may be slowed down by the excess weight.
 For reference, the robot used to get this stat weighed 94.5kg.

=============================================
==          Section 3: Extra Info          ==
=============================================
--------------------------------------
3.1     Cheats, Tips and Tricks [TIPS]
--------------------------------------
3.1.1   Cheats
~~~~~~~~~~~~~~
It is always dubious whether built-in 'cheats' (unlike glitches) are truly
cheats. After all, they were put into the game on purpose. The following cheats
are even listed on the BBC website for the game! To use them, simply build a
robot and give it the relevant name. All of these have to be refreshed if the
console is turned off, but you can do this by just going to Edit Robot and
okaying all the existing parts. You don't even have to save the changes, just
get to the 'Save Changes?' choice after finishing the robot. The HARD CASE robot
isn't the only one to become invincible; the cheat affects all robots used until
the game is turned off, including All-Star Robots if you use them.

HARD CASE       Makes robots invincible. However, you can still fall into the
               Pit/Melting Pot/Acid Bath. You are also not immune to the Refbot
               so your robot still needs to stay the right way up!
CONVERSE        Unlocks all of the All-Star Robots.
SPARE PARTS     Unlocks all of the robot parts except for the Gold Parts.
GLADIATOR       Unlocks all Arenas, including the Arena Editor.
GOLD FINGER     Allegedly unlocks all Gold Parts, but it's fake.

The last one is quoted on many websites, including the BBC site. It doesn't
work. I've tried it, along with about twenty variations. Why the _official_ BBC
site would list a false code is beyond me...

3.1.2   Unfair Advantages
~~~~~~~~~~~~~~~~~~~~~~~~~
Here I list a few little tips and tricks which, while not spectacularly
impressive, can sometimes prove a handy little boost to your chances of success.
If anyone has any others to suggest, let me know. Full credit will be given.

> A quick win is sometimes in hand if you can get an opponent to follow you
 across the Pit just as you open it. While timing is tricky, and opponents
 aren't always daft enough to drive across the Pit, even the House Robots fall
 for it sometimes. Even Sir Killalot can be dumped in the first few seconds of
 the match if you're _very_ lucky!

> The Gold Grab-Claw is brilliant when combined with a powerful engine. Just
 lurk near the open Pit, wait for your opponent to venture near, then grab,
 turn, and drag them into the Pit (sideways - you don't want to fall in too).
 If a little extra push is needed, repeat the 'open' stage of the claw...
 the kick it gives is surprisingly strong.

> It doesn't matter if you lose as long as all your opponents lose first.
 Kamikaze methods such as powering into the Pit are fairly okay provided
 your demise occurs even fractionally after the last opponent's.

> Don't underestimate the usefulness of a Flipper. A flipped enemy may not take
 a huge amount of damage, but if they land badly they can be almost disabled
 for several seconds while they attempt to regain their normal orientation.
 Take advantage and push them into the Pit or attack them (carefully – you
 don't want to help them return to normal), or just sit and watch (popcorn is
 optional) while the Refbot counts them out.

> The House Robots can help you in the Studio - sometimes they make faster work
 of an opponent than you can manage. If you're bored, use my satisfying method:
 kill the resident House Robots before taking down the designated opponents!

> If you are using the HARD CASE cheat, you don't need armour at all. Exploit
 this to make a stronger-than-usual robot with the weight limit being a lesser
 problem. No armour means a _minimum_ of 6.5kg spare, which is pretty handy.

-----------------------------------------
3.2     Frequently Asked Questions [FAQS]
-----------------------------------------
Q. I've completed all of the challenges, and the Player Information shows that
  I've got all of the trophies, but I'm still missing some of the Spoils of
  War. Why haven't I got them?
A. Assuming the Spoils you are missing aren't just Gold Parts, it might be a
  consequence of a cheat, particularly one of the 'Unlocks all...' ones. Just
  replay the rounds you should have won them from and you'll get them.

Q. Where are the Gold Parts?
A. I wrote this guide for a reason.

Q. Is it possible to unlock the House Robots?
A. I wish. If it is possible, I don't know about it.

Q. What does <X> mean?
A. If the term you need isn't in the glossary already, I'll be happy to add it.

Q. Do you have a cheat for <X>?
A. No. If I did, it would be in the guide by now.

Q. Do you have any good robot ideas?
A. Apart from 'Gold Bot', no. If you want to suggest any, I could add a section.

Q. <Anything irrelevant>
A. Stop wasting my time.

-------------------------------
3.3     Important Stuff  [INFO]
-------------------------------
3.3.1   Legal Chitchat
~~~~~~~~~~~~~~~~~~~~~~
DISCLAIMER: I am nothing to do with the BBC, Mentorn, Warthog, Gamezlab,
           Nintendo etc. They own all the rights, and the TV show's roboteers
           get credit for their robots. I own none of it... but I do own a copy
           of the game.

This guide is the property of Sorceror Nobody, aka Jacob Turner. Plagarism is
not acceptable. This is intended for private use, not distribution. I have not
used material from other guides, but since there's not _that_ much to say about
this game really, shared material may occur. I assert that all such cases are
coincidental and don't constitute plagarism on my part. It's my first ever
serious guide (not in a humour sense, obviously), so be nice.

My brand of humour might not be to your liking. If this is the case, either
deal with or find another guide.

3.3.2   Version History
~~~~~~~~~~~~~~~~~~~~~~~
Version 1.1 completed 12th April 2008. A few small typos and continuity errors
corrected, and two sites added to the allowed sites list (see below).

Version 1.0 completed 31st March 2008. No further versions planned unless new
material comes to my attention!

3.3.3   Other Information
~~~~~~~~~~~~~~~~~~~~~~~~~
Feel free to contact me at [email protected] with suggestions, info or
even just typo alerts. I'm not the most frequent checker of emails, so don't
worry if you don't hear back quickly. If you want to host this guide, ask me
first. Any contributors receive full credit. Just don't bombard me with email.

Sites that have permission to host this guide:
GameFAQs (www.gamefaqs.com)
Super Cheats (www.supercheats.com)
Neoseeker (www.neoseeker.com)

3.3.4   Thanks
~~~~~~~~~~~~~~
All those companies for making the TV show and game.
You if you're reading and appreciating this.
Me...ah come on, don't I get some credit for writing this thing?
Anyone else who contributes. As of this version, there isn't anyone.

3.3.5   Glossary
~~~~~~~~~~~~~~~~
Are you confused by any of the words or terms I've used in my guide? Desperate
for some clarification? Fear not, for I have created a glossary! The bracketed
numbers refer to footnotes at the end.

Robot           A mechanical construct which, in this context, is built to try
               and defeat other robots, purely for entertainment purposes, on
               a television program (and in games based on said program).

Robot Wars      The aforementioned television program.

Arena           The place in which participating robots cause metal carnage.

Spoils of War   The token term for the rewards in this game.

Multiplayer     More than one person making metal carnage, rather than letting
               the CPU do it for them. Usually involves two to four humans, a
               similar quantity of GameBoy Advance consoles and copies of the
               game, and a GameBoy Advance Link Cable. Failing that, the same
               but with GameBoy Advance SP consoles.

Single Player   A bit like Multiplayer, except with only one person and a lot
               more CPU. In other words, not that much like Multiplayer.

CPU             Central processing unit. In other words, controlled by the game.

House Robots    Robot Wars's own robots, who kill any competitor who dares stray
               near. The ones you'll meet in the game are Matilda, Dead Metal,
               Shunt, Sgt. Bash and the dreaded Sir Killalot.

CPZ             Corner patrol zone, ordinarily inhabited by a House Robot. Which
               makes me wonder quite where the 'patrol' comes into it, since
               they generally stay pretty much in one place.

Chassis         The main body of a robot. Without this you have a lot of exposed
               components and not much of a robot.

Power           This is the robot's engine which lets it charge into battle, run
               away, or wander aimlessly while being slowly smashed into small
               pieces by the opponents. The last one is not recommended.

Traction        The robots use this to avoid being stuck in one spot forever.
               Goes well with an engine in this respect.

Weapon          Thing attached to the robot to make it somewhat more capable of
               actually harming its opponents.

Armour          A futile attempt to delay a robot's imminent transformation into
               a sorry little heap of fragments.

Special Ability A subroutine in the robot control programming that is activated
               by a certain operator on the control device. In other words,
               press L or R to make the robot do something that wears off after
               a while and prevents both itself and the other one from being
               reused until just _after_ they would come in handy.

Srimech         A dodgy contraction of the words 'Self-righting mechanism'.
               Linguistic experts are still conducting an extensive five year
               study to try and ascertain how to pronounce it. Robot experts
               advise that you simply build a robot that doesn't need a srimech.

All-Star Robot  Some of the more famous robots from the repeatedly aforementioned
               television program. In other words, some of your favourites, some
               you hate, and some that you've just never even heard of.

Roboteers       The people holding the remote controls, and usually the ones who
               made the robot. Their job is commanding robots with a combo of
               electrical signals, sinister mind control, and raspberry jam.(1)

Pit             The region of lesser altitude within an arena, which is safe
               until some damn fool blunders into a 'great big threatening
               BUTTON'(2) on the wall. Once open, robots can undergo rapid
               descent into it.

Disc of Doom    Absurdly overdramatic name for a spinning thing on the floor
               which damages robots who drive onto it. It is triggered much
               like the Pit, but with a yellow button instead of a red one.

Refbot          A nonaggressive House Robot which is nonetheless capable of
               one-hit KOing a robot... very slowly.

Gold Parts      Used to make the Gold Bot.

Gold Bot        The coolest robot in the game.

Light           Used to describe a weapon which is not as heavy as a heavy one.

Medium          Weapon which weighs a few kilograms more than the light version.

Heavy           Like X Heavy, but less so.

X Heavy         Like heavy, but more so.

Currency        A concept which, while common to many games, doesn't enter into
               this particular game. If it was in the game, the Gold Bot would
               presumably be worth quite a lot of it.

Srimech         A word that looks stupid no matter how many times you see it.

Melting Pot     An oversized Pit containing a molten material which is
               essentially pointless as it has no effect on the fate of any
               robot which falls in. Also the arena in which it is found.

Acid Bath       An oversized Pit containing a corrosive fluid which is
               essentially pointless as it has no effect on the fate of any
               robot which falls in. Also the arena in which it is found.

Weight          A value assigned to all robot parts to ensure that no robot is
               too powerful by way of a simple yet blunt method. All the best
               robot parts are of a large weight, so the 100kg limit restricts
               the use of too many such parts. Fortunately, the Gold Parts are
               not so heavy and have no such problem.(3)

HARD CASE       The best cheat in the game. Period. Well, unless someone knows
               a _working_ Gold Parts cheat.

GOLD FINGER     So worthless I won't even bother to put it in the glossary.(4)

Glitch          An unintentional mistake in the programming of a game which is
               invariably found and usually exploited by the video gaming
               community. In other words, the spawn of MissingNo.

Offence         Something you shouldn't take at my guide. Seriously though,
               it's how good the robot is at attacking.

Defence         Makes a robot slightly less prone to being destroyed i.e. how
               resistant the robot is to damage.

Speed           An illegal substance, or a film starring Keanu Reeves.
               Alternatively, how fast a robot can move.

Control         Oppression of the populace. If not, then it's how easy it is
               to stop the robot crashing into the Pit.

FAQs            Queries that are made on a very regular basis.

Disclaimer      The bit where I deny everything and claim nothing.

Gauntlet        In a completely wrong context for this game, an armoured glove.
               In the correct context for this game, a set of six challenges
               designed to test your robots' less carnage-based capabilities.

Red Planet      The fourth planet (with two natural satellites) in orbit around
               Sol, about halfway along the Orion arm of the Milky Way galaxy.
               In simpler terms, it's a popular brand of chocolate bar.(5)

Reliability     A value assigned to most of the robot parts. What it actually
               means is never really explained.(6)

Sir Killalot    Dangerous and hard to beat. If you finally manage to flip him,
               he has a seemingly perfect srimech that always flips him the
               right way up. Experience tells me he has srimechs on all sides.

Srimech         One of those things that has the property of endlessly cropping
               up where it is not wanted. The frequency of its appearance has
               been mathematically proven to be directly proportional to how
               irritating it is, which explains why my guide has so many of the
               damn thing turning up in it.

Glossary        The very last bit of my guide, where I explain loads of things
               that don't really need that much explaining, just so that I get
               an opportunity to make a lot of really bad jokes.(7)

FOOTNOTES:
~~~~~~~~~~
(1) The mind control and raspberry jam are absurd lies. At least I hope so,
   otherwise we need to be very afraid.
(2) Which should never ever ever be pressed.(8)
(3) Despite being made, presumably, of a fairly heavy meatallic element.
(4) I did warn you about my brand of humour.
(5) Just in case you still don't get it, it's Neptune.(9)
(6) The same goes for all the other part stats. A couple of them are fairly
   obvious, but sadly many of them aren't.
(7) Sadly, this is completely true.
(8) Twenty-five (non-existent) points to whoever can identify this quote.
(9) Seriously though, it's Mars. I'm honestly not joking this time.