=====================
In-Depth Gym Guide
Pokemon Emerald
Gameboy Advance/SP
Written by: Andy Wellens (subzero8287, PrinceEphraim)
E-mail: [email protected]
Current version and date of version: 0.8 (October 16, 2005)
=====================

==========================
Table of Contents:
==========================
I. Table of Contents
II. Version History
III. Introduction to Guide and Pokemon
IV. Gym Leaders
  A. Gym Leader 1: Roxanne
  B. Gym Leader 2: Brawly
  C. Gym Leader 3. Wattson
  D. Gym Leader 4: Flannery
  E. Gym Leader 5: Norman
  F. Gym Leader 6: Winona
  G. Gym Leader 7: Liza and Tate
  H. Gym Leader 8: Juan
V. The Elite Four: Introduction
  Elite Four Battle I: Sidney
  Elite Four Battle II: Pheobe
  Elite Four Battle III: Glacia
  Elite Four Battle IV: Drake
  Hoenn Champion: ?????
VI. Legal Stuff
VII. Special Thanks
VIII. Reaching Me
----------------------------------

=====================
Version History
=====================
 -Version .5 (June 21, 2005) - Did the 8 Gym Leaders and made the raw outline
for the FAQ.
 -Version .75 (June 22, 2005) - Finished up some things on the leaders, began
the Elite Four parts.
 -Version .8 (October 16, 2005) - Finalized FAQ for submission.


               ------------------------------------------
                 ======================================
          ----------------------------------------------------
                              Section III.
                             Introduction
          ----------------------------------------------------
                      ===========================
               ------------------------------------------

The Pokemon franchise has been around in America since 1998, with the
legendary Red and Blue games powerfully creating a mass fanbase. One of the
trademark parts of the Pokemon series are the Gym Leaders, who could be
considered "bosses" in one sense. This guide is meant to help you achieve
victory against the Gym Leaders, as well as the deceptive Elite Four, and
Rival battles, which constantly catches the player off guard if they don't
know what's coming. As there are mutiple strategies to defeat each trainer,
I've made multiple strategies for each fighter so that you can use the one
you're most confortable with. Many of them will revolve around what Pokemon
you decided to start off with. Well, that's all I have to say, so lets dive
right in!





               ------------------------------------------
                 ======================================
          ----------------------------------------------------
                              Section IV.
                              Gym Leaders
          ----------------------------------------------------
                      ===========================
               ------------------------------------------

-----------------------
Gym Leader I: Roxanne
Leader's Pokemon type: Rock, Ground
Reccomended types: Water, Grass, Fighting
Reccomended Level: 14
Types you shouldn't use: Flying, Fire, Bug, Normal
Difficulty with reccomended types: ** (out of five stars)
Difficulty without reccomended types: **** (also out of five stars)

When you win: You recieve the Stone Badge, which raises your Pokemon's attack,
and you are now allowed to use HM01: Cut. You also are awarded TM39, which is
Rock Tomb, a great attack early on in the game.
-----------------------

-----------------------
Roxanne's Pokemon:
-----------------------
1. Geodude
Level: 12
Type: Rock/Ground
Attacks: Tackle, Defense Curl, Rock Throw, Rock Tomb

2. Geodude
Level: 12
Type: Rock/Ground
Attacks: Tackle, Defense Curl, Rock Throw, Rock Tomb

3. Nosepass
Level: 15
Type: Rock
Attacks: Block, Harden, Tackle, Rock Tomb
------------------------

Information: Those who played the Red and Blue versions know about Brock, the
very first gym leader in those games. If you chose Squirtle or Bulbasaur, the
battle would be simple. Even his powerful Onix couldn't stand against a well
trained Squirtle or Bulbasaur at at least level 11. It's basically the same
story here. Roxanne's favor in Rock Pokemon gives you either a very easy win,
or a potentially difficult battle.

Quick Advice: Unless you're in a hurry, NEVER skip the battles with the Gym
Leader's trainers. They provide excellent experience and will give you an idea
of how well you will do against the leader.

Strategy: If you  picked up Mudkip or Treeko, you should level them up to
about level 10. By then Mudkip will gain the ability water Gun, and Treeko
will have learned Absorb at level 6. Sending them on a full frontal assult on
Roxanne's Pokemon will assure victory, but just be sure to save some potions
for the battle. Some people, however, don't like packing all the experience in
to their starter, so even if you chose the water or grass starting Pokemon,
you may want to pick up a Shroomish or Lotad and train them. Their evolutions
become quite powerful in time. If you picked my personal favorite starter,
Torchic, things aren't as bad as you might think. Nintendo decided to be nice
and allow you to catch a water type Pokemon right away in the game, which
goes by the name of Wingull, so either way this battle can become quite easy.
Same goes for Lotad and Shroomish. However, Torchic may miss out on some great
experience, which is bad. What I like to do is train Torchic for a while, yeah
it's a bit boring, to level 15 or 16 (which will make him evolve), and then
take on the Gym Leader, which will make things pretty simple. If you don't
have the patience for such a thing, send out your Torchic on the two Youngster
s before the leader, and take them down, healing after every battle, and
carefully take on Roxanne with your Shroomish, Lotad, or Wingull, but be sure
to train them or they will bet beat down by Nosepass's Rock Tomb attack. On
another note, if you do decide to evolve your Torchic into Combusken, it will
learn Double Kick, which will obliterate Roxanne's Pokemon. Every one of
Roxanne's Pokemon has a powerful rock move, so quick-hitting and caution is
the key to victory.

-----------------------
Gym Leader II: Brawly
Leader's Pokemon type: Fighting
Reccomended types: Flying, Psychic
Reccomended Level: 17
Types you shouldn't use: Normal, Rock
Difficulty with reccomended types: * (out of five stars)
Difficulty without reccomended types: *** (also out of five stars)

When you win: You get the Knuckle Badge, which makes traded Pokemon up to
level 30 obey you, and you are now able to use HM05: flash outside of battle.
You also get TM08, which is Bulk Up, which is a good attack for fighters that
raises both their attack and defense.
-----------------------

-----------------------
Brawly's Pokemon:
-----------------------
1. Machop
Level: 16
Type: Fighting
Attacks: Karate Chop, Low Kick, Seismic Toss, Bulk Up

2. Meditite
Level: 16
Type: Fighting/Psychic
Attacks: Focus Punch, Reflect, Light Screen, Bulk Up

3. Makuhita
Level: 19
Type: Fighting
Attacks: Arm Thrust, Vital Throw, Reversal, Bulk Up
------------------------




Information: Fighting types are about as physical as you can get. With outrage
ous attack power and excellent speed, they take down unsuspecting opponents in
a flash. Few Pokemon have the defense to withstand a fighting type of a
higher level, but quite simply, if you train against his trainers and do well,
Brawly will be easy. The gym is covered in darkness, and you can only bring
light in by defeating the trainers, but even when you know where the Leader is
hiding, make sure to battle every trainer to guarentee tons of experience and
money.

Strategy: If you picked up a Taillow and raised it to at least level 15,
you're in luck. Taillow's flying attacks will take down Machop and Makuhita
without too much effort. Brawly's Pokemon simply cannot stand up to Taillow's
Wing Attack. Ralts is an excellent bet too, but Ralts is very rare, and tough
to train, not to mention it can't attack for a few levels. What could be done
is you can catch one on Route 102 (it will take some time to find), and put it
out into battle and bring it back right away to get half the experience.
Ralts learns Confusion at level 6, so it can train itself once you get it
there. Fighting Pokemon have abominable Special Defense, so a couple powerful
Confusion attacks will bring Brawly's Pokemon down. Granite cave exists just
outside Dewford, and if you get lucky you can catch an Abra, which grow
extremely fast and can learn a multitude of attacks. Once evolved into
Kadabra at level 16, Brawly won't stand a chance. The most straightfoward
strategy is to just level your starter to a good number (around 17 at least to
assure that it evolves) and pound Brawly into the dirt with special attacks
from your starter.

-----------------------
Gym Leader III: Wattson
Leader's Pokemon type: Electric, Steel
Reccomended types: Fire, Ground, Fighting
Reccomended Level: 20
Types you shouldn't use: Water, Psychic
Difficulty with reccomended types: * (out of five stars)
Difficulty without reccomended types: ***** (also out of five stars)

When you win: You recieve the Dynamo Badge, which raises your Pokemon's speed,
and you are now allowed to use HM06: Rock Smash outside of battle. You also
are awarded TM 34, which is Shock Wave, an attack that never misses.
-----------------------

-----------------------
Wattson's Pokemon:
-----------------------
1. Voltorb
Level: 20
Type: Electric
Attacks: Rollout, Spark, Selfdestruct, Shock Wave

2. Electrike
Level: 20
Type: Electric
Attacks: Shock Attack, Quick Attack, Leer, Howl

3. Magneton
Level: 22
Type: Electric/Steel
Attacks: Supersonic, Shock Wave, Thunder Wave, Sonicboom

4. Manectric
Level: 24
Type: Electric
Attacks: Quick Attack, Shock Wave, Thunder Wave, Howl
------------------------


Information: Electric and Steel is a dealy combination and the dual types and
the previously mild Magnamite and its evolution Magneton have become insanely
deadly. At this point in the game, 20 hit points is still quite a bit, and the
Sonicboom attacks Wattson's Pokemon use are still deadly, especially for
Pokemon with low HP like Kababra. You can use the added steel type to your
advantage by throwing in a fire type as well to take care of Magneton.

Strategy: Without a Ground or Fire or Fighting type this battle becomes hard.
Very hard. Well, if you started off with Torchic it will no doubt be a
Combusken now, though unfortunately it probably only has Ember still. If you
picked up an Aron or Geodude in Granite cave and you raised it you should be
in good shape. If you chose Mudkip you are most likely, believe in or not,
in excellent shape. By now you should have evolved him into Marshtomp who
has a resistance to Electric attacks! Treeko isn't directly weak against the
electric types, in fact electricity is weak against grass types, but grass
moves are weak against steel, which creates a problem when facing Magneton.
Wattson's Voltorb, knows Rollout, a deadly rock attack that becomes nearly
impossible to beat when it gets fully powered so knock it out fast. Voltorb
also knows Sonicboom so watch out for that. As always, stock yourself with
tons of Potions and Super Potions, but with a ground Pokemon like Marshtomp
or Aron you will have no problems, even if they are low levels, but again I
caution you about Sonicboom, at this stage it is very powerful still.



-----------------------
Gym Leader IV: Flannery
Leader's Pokemon type: Fire
Reccomended types: Water, Ground, Rock
Reccomended Level: 24
Types you shouldn't use: Grass, Bug, Steel
Difficulty with reccomended types: * (out of five stars)
Difficulty without reccomended types: **** (also out of five stars)

When you win: Flannery gives you the Heat Badge, Pokemon listen to you up to
level 50, and you can use HM04: Strength outside of battle. TM50 is granted to
you, and is called Overheat, one of the strongest moves in the game, but it
greatly reduces your Pokemon's Special Attack every time you use it.
-----------------------

-----------------------
Flannery's Pokemon:
-----------------------
1. Numel
Level: 24
Type: Fire/Ground
Attacks: Overheat, Take Down, Magnitude, Sunny Day

2. Camerupt
Level: 26
Type: Fire
Attacks: Overheat, Take down, Sunny Day, Attract

3. Slugma
Level: 24
Type: Fire
Attacks: Overheat, Smog, Light Screen, Sunny Day

4. Torkoal
Level: 29
Type: Fire
Attacks: Overheat, Sunny Day, Body Slam, Attract
------------------------


Information: After a long break between the third and fourth gym leaders, it's
time to fight once again. Flannery controls fire types, but that is to your
advantage if you have a water, ground, or rock type. If you are arrogant
enough to send out a bug, grass, or steel type, Flannery will wipe them away
without any effort at all.

Strategy: Flannery's Pokemon are all slow, and that is the key to victory.
She loves to use Overheat, a move I wouldn't reccomend using all that much
once you win (of course you're going to win!) and it does a nifty amount of
damage, and every single one of her Pokemon know the move. Combined with
Sunny Day, Overheat will most likely destroy any of your Pokemon, so be aware
of that. If you began with Mudkip, toss him out and use Water Gun (heck even
Mud-Slap would work) to take down her flaming Pokemon. If you still have that
Geodude, it would do well in this gym. Under no circumstances should you ever
take out Treeko or any grass types. Same goes for any steel or bug Pokemon. I
assure you they will get fried instantly. One extremely key point about this
battle is try to avoid using male Pokemon when fighting Torkoal. It has the
Attract ability, and I promise you it's a real pain to deal with. When under
the influence of Attract, there is a 50% chance you will be unable to attack,
which leaves you open for an attack like Overheat. Nasty combination. If
you've spent time fighting the lackeys in this gym, you'll find that many of
them use the same Pokemon and if you can handle them, Flannery should be
alright. Like I keep saying, never skip out on fighting them, as they are a
really good indicator of how you are going to do, plus they are a great source
of experience.

-----------------------
Gym Leader V: Norman
Leader's Pokemon type: Normal
Reccomended types: Fighting
Reccomended Level: 29
Types you shouldn't use: None
Difficulty with reccomended types: *** (out of five stars)
Difficulty without reccomended types: ***** (also out of five stars)

When you win: You get the Balance Badge, which increases the Defense of your
Pokemon. you can now use HM03: Surf, outside of battle. Your TM is TM42,
called Facade, a strong attack that doubles in power if you are poisoned,
paralyzed, or burned. Not bad, eh?
-----------------------

-----------------------
Norman's Pokemon:
-----------------------
1. Spinda
Level: 27
Type: Normal
Attacks: Teeter Dance, Facade, Psybeam, Encore

2. Vigoroth
Level: 27
Type: Normal
Attacks: Slash, Facade, Encore, Faint Attack

3. Linoone
Level: 29
Type: Normal
Attacks: Slash, Belly Drum, Facade, Headbutt

4. Slaking
Level: 31
Type: Normal
Attacks: Counter, Facade, Yawn, Faint Attack
------------------------

Information: So you finally fight your dad. Now I know that when you first
came to this gym in the beginning of the game, you wanted to fight him. It's
probably a good thing you didn't....this guy is strong. Slaking, if used right
is a tank that will scare the pants off you. It has stats close to the
legendary Pokemon. Yikes....Fortunately, it can attack only once every two,
which saves your hide. Norman's gym decided it wanted to be weird, and you get
to enter rooms that have focus on a particular trait. Never be like them. You
need balance on a team, so it's ironic that in the gym where you get the
balance badge, most of the trainers focus on one stat. Every trainer starts
off with an item (like X Attack) which gives you a free hit. Use this to your
advantage, and fight as many trainers as possible, healing after each one.
You will need the experience believe me.

Strategy: Oddly enough, Norman begins the battle with a Spinda. Spinda has
Teeter  Dance, an annyoing as heck move that will confuse your Pokemon.
Dispose of this lightweight as fast as possible. A strong fighting type
Pokemon is definately needed here, and if you don't have one, seriously
consider getting one. It will come in handy for the Elite Four as well.
Spinda also has Psybeam, which is bad for Fighters, but it won't damage an
experienced Fighting Pokemon very much. Vigoroth is pretty easy to handle as
well. It has Facade, so don't poison, paralyze, or burn it, or else it will
double in power. Linoone uses Belly Drum to max out its attack, but it cuts
its HP in half, and a strong attack will finish it off. Problem solved. The
level 31 Slaking is a beast. If you don't have complete confidence in your
Fighter, be very careful. Low Kick does great against Slaking's heavy weight,
but if Slaking uses Counter, it will likely kill you if you didn't finish him
off. Slaking only attacks once every other turn, so use the extra time to your
advantage.

-----------------------
Gym Leader VI: Winona
Leader's Pokemon type: Flying
Reccomended types: Electric, Ice, Rock
Reccomended Level: 30
Types you shouldn't use: Grass, Fighting, Bug, Psychic, Ground
Difficulty with reccomended types: * (out of five stars)
Difficulty without reccomended types: *** (also out of five stars)

When you win: The interesting Gym Leader grants you the Feather Badge, which
makes traded Pokemon obey you until level 70, and you can now use HM02: Fly
outside of battle. TM40 (Aerial Ace) is given to you, which is an attack that
never misses.
-----------------------

-----------------------
Winona's Pokemon:
-----------------------
1. Swablu
Level: 29
Type: Normal/Flying
Attacks: Perish Song, Mirror Move, Safeguard, Aerial Ace

2. Tropius
Level: 29
Type: Grass/Flying
Attacks: Sunny Day, Mirror Move, Solarbeam, Synthesis

3. Pelipper
Level: 30
Type: Water/Flying
Attacks: Water Gun, Supersonic, Protect, Aerial Ace

4. Skarmory
Level: 31
Type: Flying/Steel
Attacks: Sand-Attack, Steel Wing, Fury Attack, Aerial Ace

5. Altaria
Level: 33
Type: Dragon/Flying
Attacks: Earthquake, Dragon Dance, Dragonbreath, Aerial Ace
------------------------

Information: Winona is a bird master, and the first gym leader specializing
in Flying types since the first gym leader of Pokemon Gold/Silver. The
structure of the gym is different, and you must rotate the trainers and step
on warp pads to get through the gym. After a few doors  the puzzle gets a
little tricky but it takes a couple minutes at most to get through the doors.

Strategy: With a flying gym leader the first thought that should pop into
anyone's head is electricity. Unfortunately it isn't quite that simple here,
but if you have an electric type it will easily dispose of Swablu, Skarmary,
and Pelipper. An ice type here would be a godsend, and should be used to take
out Tropius and Altaria. Altaria's attacks are pretty powerful, especially
with Earthquake, which Electric type's fear. Another powerful, but possibly
risky strategy is to use Rollout, if you have it, and build power. Once strong
enough it should take out basically all of Winona's Pokemon easily. Use your
head, and this battle should an easier battle, and although it's obvious
advice, I'll say it anyway...NEVER use a fighting type in this gym.

-----------------------
Gym Leader VII: Liza and Tate
Leader's Pokemon type: Psychic/Rock
Reccomended types: Water, Grass, Dark
Reccomended Level: 36
Types you shouldn't use: Fire, Fighting, Bug, Normal
Difficulty with reccomended types: **** (out of five stars)
Difficulty without reccomended types: ***** (also out of five stars)

When you win: The twins will grant you the Mind Badge (they're really
creative with the badge names are they?), which raises your Pokemon's Special
Attack and Special Defense. You can use HM08: Dive outside of battle now.
Your TM is Calm Mind (TM04), a good move for phychic Pokemon.
-----------------------

-----------------------
Liza and Tate's Pokemon:
-----------------------
1. Claydol
Level: 41
Type: Ground/Psychic
Attacks: Earthquake, Psychic, Ancientpower, Light Screen

2. Xatu
Level: 41
Type: Psychic/Flying
Attacks: Psychic, Sunny Day, Confuse Ray, Calm Mind

3. Lunatone
Level: 42
Type: Psychic/Rock
Attacks: Light Screen, Psychic, Hypnosis, Calm Mind

4. Solrock
Level: 42
Type: Psychic/Rock
Attacks: Sunny Day, Solarbeam, Psychic, Flamethrower
------------------------

Information: My favorite Gym Leaders, simply because of the 2 vs. 2 duel, are
called Liza and Tate. They think they specialize in Psychic types, but their
Pokemon are rock dual-types and rock is very simple to overcome. Nevertheless
this battle is fun, but getting to the leaders is not fun at all. You are
forced to navigate yourself through arrows and sliding floors with switches
to reverse the arrows. Fight as many trainers as you can, as I always say, to
get good experience. If your starter hasn't evolved yet, or your highest level
hasn't reached 36 make sure to train to get there, or when the last gym
leader, Juan, comes about, you will run into major trouble.

Strategy: Oh man. These two have been revamped big time since Ruby and
Sapphire. Remember when it was only Lunaton and Solrock? Yeah, not anymore.
This is a battle that is truly worthy of the title "second-to-last" gym
leader. Xatu and Claydol get sent out first, and each have some nasty attacks.
Though rare, a Dark type would help you out immensely in this battle, and it
would make it seem not so hard. Claydol has Earthquake, which will do a ton
of damage to even higher leveled Pokemon. Xatu has Confuse Ray which can make
things difficult, but switching out Pokemon is the remedy to that. Once you
take care of one or both of them, Lunaton and Solrock pop out. Thanks to
their rock types, grass and water types have the advantage here. If Xatu used
Sunny Day, use that to your advantage if you have Solarbeam and use it.
Solrock may also use it, but it too has Solarbeam and will cause massive
damage to water types, and if you have Swampert Solarbeam will do quadruple
damage to it. Not good. If necessary you can fight this classic RPG style,
and have one Pokemon heal with items and use the other as a tank or sweeper.
This battle is tough and if you breezed through it great job, but if you
didn't don't be discouraged and keep trying, hopefully with a better strategy.


-----------------------
Gym Leader VI: Juan
Leader's Pokemon type: Water
Reccomended types: Electric, Grass, Fighting
Reccomended Level: 44-45
Types you shouldn't use: Ground, Water, Rock, Fire, Dragon
Difficulty with reccomended types: **** (out of five stars)
Difficulty without reccomended types: ***** (also out of five stars)

When you win: Juan gives up the Rain Badge which makes Pokemon of all
levels obey your command, and allows you to use HM07: Waterfall outside of
battle. You get TM03, Water Pulse, as a prize. This attack has average power
but may confuse the opponent.
-----------------------

-----------------------
Juan's Pokemon:
-----------------------
1. Luvdisc
Level: 41
Type: Water
Attacks: Water Pulse, Attract, Sweet Kiss, Flail

2. Whiscash
Level: 41
Type: Ground/Water
Attacks: Rain Dance, Amnesia, Water Pulse, Earthquake

3. Sealeo
Level: 43
Type: Ice/Water
Attacks: Encore, Aurora Beam, Body Slam, Water Pulse

4. Crawdaunt
Level: 43
Type: Water/Dark
Attacks: Water Pulse, Crabhammer, Taunt, Leer
------------------------


Information: Well we're finally on the final gym leader (yay), but Juan
thinks he's funny and decides to make the path to him covered with thin ice.
Step on a tile more than once and you fall and are forced to fight a trainer.
My reccomendation: fall purposely and fight all the trainers. After you do,
go heal at the Center and follow these instructions to get to the leader:

Ice Floor 1: This is one pretty easy. Once you step on the first tile, go
right, up, left, left, up, right, and up to get off the first set.

Ice Floor 2: I actually had fun with this one. One you enter the room full of
ice head left, left, left, up, up, right, right, down, right, right, right,
down, right, up, up, up, left, left, left, up.

Ice Floor 3: This one is a doozy. Once you step onto the first platform head
right, right, up, right, right, down, right, up, upp, up, left, left, down,
left, up, left, down, down, left, left, down, left, up, left, down, left, up,
left, up, up, right, down, right, up, right, down, right, up, right, up.

Phew....Well anyway Juan is ready for you. Hopefully you picked up Rayquaza.
Lemme tell you, during the Elite Four he is probably your strongest ally.
Well now onto the leader Juan.

Strategy: This is the final gym, so it won't be easy (you weren't thinking
that were you?), so even though Juan's type is as simplistic as "water" it
will be a daunting task to defeat him. He has very high levels, and if you
have any trouble at all with him, the Elite Four will make short work of your
team. In other words, this battle is a good indication of how well you'll do
once you get to the Elite Four. Juan's first Pokemon is Luvdisc, a sad excuse
for a Pokemon that can easily be defeated, but do it with a Pokemon other
than your main power Pokemon. Why? Well Luvdisc has some nasty status inducing
spells that are easily cured when switching out. Trash this loser and lets
move on to Whiscash. With the same dual-type as Swampert, Whiscash has no
weaknesses except for grass which does 4x damage. Dispose of it quickly
before it gets out Earthquake or Rain Dance. Sealeo's only real weakness is
fighing and so you should use some strong attacks against it, and same goes
for Crawdaunt, which has two water attacks, but Crawdaunt's Special Attack is
so bad that it won't do much. A strong fighting attack will take care of it.
If a Pokemon managed to use Rain Dance and you have a Pokemon with Thunder,
use it to your advantage against Luvdisc, Sealeo, and Crawdaunt. Finally
there's Kingdra. Kingdra's only weakness are Dragon attacks, none of which
are very powerful, so use your Pokemon that isn't weak against Ice or Water
to finish it off. This battle, like the previous gym battle, is tough and
don't be afraid to use as many potions as needed and make sure to stock up on
a lot of them to begin with. On a final note, if you caught the Level 70
Rayquaza, you can use it if needed but I wouldn't reccomend it because your
other Pokemon need experience, and it's kind of cheap, but like I said, if
you need Rayquaza don't be afraid to use him.



               ------------------------------------------
                 ======================================
          ----------------------------------------------------
                              Section V.
                 Elite Four and Champion: Introduction
          ----------------------------------------------------
                      ===========================
               ------------------------------------------

Introduction: The gym leaders were nothing compared to the Elite Four, and to
help out the best I can, Im going crazily in-depth to fight these guys. If
you levels aren't at least 40, you'll be blown away, but if you have a
balanced team between levels 40-50, you should be okay. Buy as many revives,
max potions, full heals, and full restores as you can. On your team to
assure the best results you should have the following types of Pokemon:
-Fire
-Water
-Fighting
-Ground
-Electric
-Ice

In the walkthrough for the Elite Four I will make separate strategies for
each of the Pokemon the Elite Four member has. If you're having trouble on
any of the Pokemon, just scroll to them to get their information and a
strategy to beat them. I cannot stress enough to have the right tyes of
Pokemon. You cannot change your Pokemon once you enter the first room of the
Elite Four battles, so look ahead to see what you face.

If you chose Torchic at the beginning of the game, this is where it finally
pays off. Blaziken is a savior in these fights. Also, remember that only the
first Pokemon that comes out is always first. The Elite Four esecially likes
to mix up their lineup, but I'll still go in order of what they naturally
would appear. Anyway let's move one shall we? Good luck!


-------------------------------------------
==================================================
-------------------------------------------
Elite Four Battle I : Sidney
-------------------------------------------
==================================================
-------------------------------------------
Pokemon's type: Dark
Reccomended types: Fighting, Electric, Ice
Reccomended Level: 45
Types you Shouldn't use: Psychic, Ghost, Grass, Ground, Rock

Pokemon 1: Mightyena    Type(s): Dark
Level: 46
-Sand-Attack
-Double Edge
-Roar
-Crunch

Strategy: Mightyena can be both annoying and easy. If you have a fighting
type (such as Blaziken or Machamp) Mightyena becomes simple. This Pokemon
cannot take an attack from a strong fighting type. Its Take Down attack is
potent, but it recieves recoil damage. The Elite Four is notorious for using
healing items, so make sure the least attack is powerful enough to finish
Mightyena off. Pretty much never let an opponent get down to low HP, or
you're in for some trouble. In these battles you cannot afford to waste time
on a single Pokemon.

Pokemon 2: Shiftry    Type(s): Dark/Grass
Level: 48
-Torment
-Double Team
-Swagger
-Extrasensory

Strategy: Another Dark Pokemon, another weakness to fighting. Bring in your
fire type if you have one (you should) and burn this tree to the ground.
Shiftry's goal is to annoy you and waste your resources. It will use Swagger
to confuse you, while using Double Team to make it harder to hit. Not good.
The secret to this battle is to knock it out fast, the longer it drags on,
the worse off you are. If you have one, attach a Persim Berry to your Pokemon.
Once Swagger is used on you, your confusion will heal, and your attack will
have gone up big time.

Pokemon 3: Cacturne    Type(s): Dark/Grass
Level: 46
-Cotton Spore
-Faint Attack
-Needle Arm
-Leech Seed

Strategy: Cacturne is the exact same type of Pokemon as Shiftry and the basic
strategy is the same. A strong fire or fighting attack will beat the snot out
of Cacturne. Cacturne is pretty easy to beat and is harmless except for its
Cotten Spore and Leech Seed, but the Pokemon only needs to be switched out to
cure them of the reduced speed or leech.

Pokemon 4: Crawdaunt    Type(s): Dark/Water
Level: 48
-Surf
-Swords Dance
-Strength
-Facade

Strategy: You've faught a Crawdaunt in battle before (against Juan), and the
strategy here is the same. Surf will do little to you, and Sidney has found
that using physical attacks with Crawdaunt is the way to go. Knock out this
guy quickly before it powers its attack up, and do not inflict a status
condition that will power Facade.

Pokemon 5: Absol    Type(s): Dark
Level: 49
-Aerial Ace
-Swords Dance
-Rock Slide
-Slash

Strategy: Absol is Sydney's last and most powerful Pokemon. Swords Dance will
cause you a great deal of trouble, because Slash will become extra strong,
and it has a high critical hit rate. Don't use a grass type on Absol, as
Aerial Ace will knock it down. Absol is known for it's attack and speed,
it's somewhat similar to Scyther stat-wise, so your best bet is a Fighting
type. Absol is similat to Mightyena in that they are both just Dark types,
and not anything else. Whatever you did to take down Mightyena should work
here as well.


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Elite Four Battle II : Phoebe
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Pokemon 1: Dusclops    Type(s): Ghost
Level: 48
-Protect
-Confuse Ray
-Curse
-Shadow Punch

Strategy: if you have any Pokemon that have Dark moves (such as Bite or Faint
Attack) now would be a great time to pull them out. Ghost and Dark moves are
the only super-effective attacks against Ghost Pokemon. Dusclops likes to use
Confuse Ray to confuse you, leaving you open for Curse. The computer can be
stupid, and they often use Curse with less than half of their HP left,
killing their own Pokemon, but still cursing you. By switching your Pokemon
out, you can negate this annoying attack. Curse saps one-fourth of your HP
every time. If your Pokemon gets afflicted with it, either switch out right
away, or hurry and finish off the Pokemon.

Pokemon 2: Banette    Type(s): Ghost
Level: 49
-Spite
-Shadow Ball
-Will-o-Wisp
-Faint Attack

Strategy: Another pure Ghost-type, Banette will love using Spite, an attack
that lowers your PP for a move after you use it. Since it is a ghost type
and normal and fighting attacks won't affect it, you must rely on Special
Attacks, which normally are precious in PP. Leppa berries restore PP so if
you have any, they will serve you will. Will-o-Wisp will burn you, which can
be healed with items. The attack to watch out for is Shadow Ball, a strong
Ghost attack, that can cause some damage. Dark type and Ghost type attacks
are the key to winning here, as mentioned before.

Pokemon 3: Sableye    Type(s): Dark/Ghost
Level: 50
-Double Team
-Faint Attack
-Shadow Ball
-Night Shade

Strategy: Ah, Sableye. This dual-type Pokemon combines Dark with Ghost type.
You know what that means? It has no weaknesses, and to make up for it, its
stats are rather weak, but its attacks aren't. Send out a reliable Pokemon,
as long as its not a fighting, normal, or poison type, and do your best to
thrash it. Shadow Ball is a great attack, except when used against you, but
they can be withstood and Night Shade will do damage equal to its level,
which is 50. Double Team becomes annoying so finish off the opponent as fast
as possible.

Pokemon 4: Banette    Type(s): Ghost
Level: 49
-Psychic
-Shadow Ball
-Thunderbolt
-Facade

Strategy: Another Banette? Phoebe needs to add some variety to her lineup.
Well, there really aren't many Ghost Pokemon to choose from, but we'll live.
This Banette is the same levelas the first one, but with more potent attacks.
Thunderbolt will create problems on water Pokemon so watch out for that. Send
out a strong fighting or ghost type Pokemon to deal with this Banette. Its
other attacks you've no doubt seen before, so you should be able to handle
them. Always remember to use potions when you need them!

Pokemon 5: Dusclops    Type(s): Ghost
Level: 51
-Ice Beam
-Rock Slide
-Shadow Ball
-Earthquake

Strategy: Ack! Another Dusclops, and it has Ice Beam and Earthquake. So if
you send out a flying type to avoid Earthquake, it will get smashed by Ice
Beam. Not good. This is another prime example of how you must knock out the
enemy as fast as possible. If you get confused, switch out immediately or
you'll get pounded by insane attacks. Best bet is a fighting type again, or
if you have Rayquaza, now would be a good time to use it. This Pokemon is a
definite doozy, but consider it the marker of whether your Pokemon are
trained well enough for these guys. What lies ahead are harder than heck
opponents.

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Elite Four Battle III : Glacia
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Pokemon 1: Glalie    Type(s): Ice
Level: 50
-Icy Wind
-Ice Beam
-Light Screen
-Crunch

Strategy: Right off the bat we get a strong level 50 Pokemon, Glalie. It uses
Light Screen to halve all your Special Attacks for five turns, and it works
on all of Galcia's Pokemon as long as it's in effect. Ice Beam is, of course,
extremely powerful, and there's a chance it will freeze you. Bring out a
powerful Rock, Fighting, or Fire type to deal with this Pokemon, but BE
CERTAIN that the Rock type isn't a ground type as well, or Ice Beam will be
an instant KO. Fighting, Fire, and Rock attacks are all super-effective
against this Pokemon, and Ice-types in general.

Pokemon 2: Sealeo    Type(s): Ice/Water
Level: 50
-Encore
-Ice Ball
-Hail
-Body Slam

Strategy: You've faced a Sealeo before at Juan's gym, but it was 7 levels
lower. Do not use your rock type here; Sealeo's Ice Ball will destroy it
instantly. You'll also not want to use your fire type. Pull out an Electric
Pokemon or Fighting Pokemon to deal with Sealeo. Don't use Grass, as Ice Ball
will end its life very quickly. Body Slam carries the power to paralyze so
heads up on that.

Pokemon 3: Sealeo    Type(s): Ice/Water
Level: 52
-Hail
-Attract
-Blizzard
-Double Edge

Strategy: We get another Sealeo, but this one is two levels higher, and is a
lot more annoying. I don't know how, but Sealeo will use Attract to get your
male Pokemon to fall in love with it. Then once you're vulnerabe, she
unleashes Blizzard, the strongest ice attack to finish you off. If you have
a female Electric or Fighting type, they would do well here. If you don't,
finish the battle quickly. Don't ever toy with Blizzard, but it has low
accuracy, so unfortunately luck is forced to be a factor.

Pokemon 4: Glalie    Type(s): Ice
Level: 52
-Hail
-Ice Beam
-Shadow Ball
-Explosion

Strategy: This Glalie is two levels higher than the first, and has much of
the  same moveset. Use the same Pokemon to take this guy out as you did the
first one. Hopefully it was a strong Steel, Rock, Fighting, or Fire type.
Don't, under any cirumstances, pull out a Psychic type. That is, unless, you
are trying to commit suicide, or it is insanely strong. Not good.

Pokemon 5: Walrein    Type(s): Ice/Water
Level: 53
-Surf
-Ice Beam
-Body Slam
-Sheer Cold

Strategy: Glacia final Pokemon and Ace has a deadly moveset. Sheer Cold is a
1-hit KO move, but only if the users level is higher or the same as the
victim. If you somehow managed to raise a level 54 Pokemon, Sheer Cold will
never hit you. Electricity is your best bet here, along with Fighting. This
is another battle where you must finish quickly. If Body Slam paralyzes you,
heal immediately. Electric and Fighting Pokemon are not known for their
Special Defense, and it shows when a single Ice Beam does a ton of damage to
your Pokemon. If you win here, prepare an ice type. It will make the next
battle heaven.

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Elite Four Battle IV : Drake
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Pokemon 1: Shelgon    Type(s): Dragon
Level: 52
-Rock Tomb
-Protect
-Dragon Claw
-Double-Edge

Strategy: Shelgon has Protect. An annoying move used to prolong the battle
and make you waste attacks. Otherwise it has no benefits. Double-Edge is
pretty powerful, but other than that Shelgon has a crappy moveset. Ice
Pokemon will be your savior here. A good Ice Beam (TM12) will waste this
Shelgon. Fire, Water, Grass, and Electric attacks are all weak against
Dragon so don't use any of them.

Pokemon 2: Altaria    Type(s): Dragon/Flying
Level: 54
-Dragon Dance
-Double-Edge
-Dragonbreath
-Aerial Ace

Strategy: The dual type Altaria is also a flyer, making Electric attacks
workable. They will no longer be "not very-effective". Dragonbreath is a
parazlying move that can be very annoying. Altaria's refresh attack will
restore poison, paralysis, and burns so basically it can heal itself from
that. Altaria has pretty low stats for a dragon type and should be more on
the easier side to defeat. Dragon Dance increases Speed and Attack, so it'll
probably make Altaria move first unless you have a speedy Pokemon.
Fortunately, the dumb computer has Altaria use Dragon Dance repeatedly, and
if it does, knock it out fast because really high attack and speed is lethal.
An upgraded Double-Edge is hard to take.

Pokemon 3: Kingdra    Type(s): Water/Dragon
Level: 53
-Smokescreen
-Dragon Dance
-Surf
-Body Slam

Strategy: Kingdra stats are almost dead even with each other. Kingdra is
neither overwhelmingly strong or weak in any stat, and has virtually no
weaknesses thanks to its Dragon/Water dual-type. This creates a problem,
unless you have a powerful Dragon type at your disposal. Fortunately
Kingdra's attacks are horrible, and any powerful Pokemon that isn't weak
against water should be able to take down this creature. Magneton, for
example, would be an excellent choice.

Pokemon 4: Flygon    Type(s): Dragon/Ground
Level: 53
-Dragonbreath
-Earthquake
-Flamethrower
-Crunch

Strategy: If you can act fast, Flygon becomes incredibly easy. One Ice Beam
from a powerful Pokemon should finish it off, but unlike Kingdra, Flygon has
a couple incredible attacks. Avoid using a fire, grass, or psychic type
Pokemon if you can, against Flygon. Instead use a water Pokemon with Ice
Beam, or a fast ice Pokemon. Either way, be cautious with this fellow.

Pokemon 5: Salamence    Type(s): Dragon/Flying
Level: 55
-Dragon Claw
-Flamethrower
-Crunch
-Rock Slide

Strategy: If you have an ice attack, such as Ice Beam or Blizzard, Salamence
becomes a joke. He has a dual-weakness to Ice attacks and one should easily
knock him out. Rock Slide is powerful as well as Flamethrower, so watch out
for that.

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Champion of Hoenn - Wallace
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Pokemon 1: Wailord    Type(s): Water
Level: 57
-Rain Dance
-Water Spout
-Double-Edge
-Blizzard

Strategy: The water gym leader is now the champion. His team is compsed
obviously of water types, and all but one are dual types with other
weaknesses. Water Spout is the second most powerful water attack in the game,
and Rain Dance will double its power. If Wailord uses Rain Dance use it to
your advantage by using Thunder. Due to Wailord's enormous HP, however, it
may take more than one attack to beat it.

Pokemon 2: Ludicolo     Type(s): Water/Grass
Level: 56
-Giga Drain
-Surf
-Leech Seed
-Double Team

Strategy: Ludicolo is outrageously annoying when fighting it, thanks to its
awesome dual type of water and grass. It eliminates many weaknesses, and
leaves basically only flying as a solid weakness. With a flying type, none
of Ludicolo's attacks will really hurt them very much. Otherwise, fire and
electric attacks will do a decent amount of harm to Ludicolo.

Pokemon 3: Gyrados     Type(s): Water/Flying
Level: 56
-Dragon Dance
-Earthquake
-Hyper Beam
-Surf

Strategy: Electricity. 'Nuff said. I've always been fond of Gyrados for this
reason. Well when fighting him anyway. This guy likes using Dragon Dance as
well, and that creates a problem, but seriously a Thunderbolt or Thunder
attack should do it. If you have neither by this point and have gotten this
far, kudos, and send out your most powerful tank to take down Gyrados.

Pokemon 4: Tentacruel    Type(s): Water/Poison
Level: 55
-Toxic
-Hydro Pump
-Sludge Bomb
-Ice Beam

Strategy: Tentacruel is a lot stronger than people give it credit for, but it
has a few nasty weaknesses. Psychic will work this time, as of course will
electric moves. If you have a fast Ground type, than it will work against
Tentacruel's poison type, but with Tentacruel's Hydro Pump, a ground type
won't last long.

Pokemon 5: Whiscash     Type(s): Water/Ground
Level: 56
-Earthquake
-Surf
-Amnesia
-Hyper Beam

Strategy: Whiscash's only weakness is grass attack, and a single one will
blow Whishcash to pieces. Whiscash's favorite attack is Earthquake, and with
its STAB bonus and decent attack, it will do some damage.

Pokemon 6: Milotic     Type(s): Water
Level: 58
-Recover
-Surf
-Ice Beam
-Toxic

Strategy: The final Pokemon of the final trainer of the Elite Four, and it's
a doozy. The only pure water-type in Wallace's party, Miliotic's greatest
strength lies in its Special Defense. People will use mediocre electric
attacks on Milotic, and they find it doesn't do much damage at all. So I
like to say that Milotic's true weakness isn't electricity or grass types,
but rather its defense. Use a powerful physical Pokemon that isn't weak to
water, and use its greatest physical move to decimate Milotic and grab the
title of Champion of Hoenn. Naturally, you can still go with grass or
electric attacks, but in my humble opinion, physical attacks work best.



==============================
Section VI: Legal Stuff
==============================
Not a big section nor one that I like to write, but this FAQ is meant to
help players out and should not be sold or used for personal profit in any
way. If you wish to use it for your site or something email me first and ask
nicely. Copyright Andy W. (subzero8287) 2005.


                  -------------------------------------------
                 ======================================
          ----------------------------------------------------
                              Section VII.
                             Special Thanks
          ----------------------------------------------------
                      ===========================
               ------------------------------------------
Special Thanks to Nintendo for the game as well as Game Freaks.
Nintendo's official Emerald Guide for some references.
My parents for support.
CjayC and Gamespot for the great site.

-Thanks everyone, couldn't have done it without you.-


=========================
Section VII: Reaching Me
=========================
I will no doubt have many errors in my FAQ and there are many things I have
to add such as Legendary Battles, a FAQ, Rival Battle, and Aqua and Magma
battle. I hope this guide goes from a Gym Leader FAQ into a great Important
Battle's FAQ, so it's still in its early stages to bear with me. If you have
questions, comments, or reccomendations, you can contact me at:

1. [email protected]
2. [email protected]