Rockman Zero 3 Boss FAQ
by Zidanet_129
Rockman Zero 3 and all related contents and images are originally copyrightedto Capcom.
------------------------------
Table of Contents
1. Prologue
2. Boss List
3. Intro Stage
4. The First Four and Baby Elves
5. Old Bosses Revisited
6. Visit of an Old Friend/Foe
7. The Last Four
8. Final Showdown
9. Fighting a Mirror!?
10. Versions Update
11. Legal Stuff & Credits
------------------------------
1. Prologue (^1)
Another attempt of mine at making a Rockman Zero FAQ..... Been a while.
To find the part you need help with, hit Ctrl + F to open the Find... Window,
and type in "^x" and replace the "x" with the desired number of topic that
you need help with. For example, to find strategies against the Baby Elves.
Also, there are several minor parts in this FAQ that are marked with a question
mark. They are still unconfirmed, but most of this FAQ is pretty accurate, at
least I believe. :P
In the "Attacks" part of every Boss, I'll include an attack that is called the
"EX Skill". These attacks only appear if Zero has a Rank of A or S when he enters
the stage.
Now, enjoy.
------------------------------
2. Boss List (^2)
The following is a complete list of the Bosses. The names in the brackets are
the ones I'll use when referring to these bosses.
- Omega
- Blazin' Flizard
- Chilldre Inarabitta
- Hellbat Silt
- Deathtants Mantisk
- Purie + Kurie
- Necromances Anubistepp V (Anubis)
- Hanumachine
- Blizzard Staggeroff
- Copy X MK-2
- Kyubit Foxstar
- Glacher Le Cactank
- Volteel Biblio
- Tretesta Cerberian
- Purie + Kurie (Re-fight)
- Dark Elf-Omega
- Original Zero
------------------------------
3. Intro Stage (^3)
Location: Frozen Base
Boss: Omega
HP: 2 Bars
Weakness: None
Strong Against: None
Difficulty: Easy
Attacks:
Laser Claws: Omega sends out two claws that will launch 6 laser waves
before returning to him. The order of where the rings are
launched are topleft, bottomright, top, right, topright,
top.
Laser Balls: Omega sends out three energy pellets that will bounce off
the floor before disappearing. Avoid with care.
S/A Attack: None. (Since you can only be a Rank F Hunter at this time)
Overall Strategy:
Not very much against this boss. Just charge up your Z-Saber and slash
away at him with full power whenever you have a space. He's extremely
vulnerable while using his Laser Claws: Dash away from the first, jump
over the second, slash, Dash under the third and the fourth (left for
third and right for fourth), slash again, then avoid the other two, and
slash yet again. Do this twice and he should be down.
Spoils:
- Nothing
------------------------------
4. The First Four and the Baby Elves (^4)
These guys are the first group of enemies you'll fight. They're the
weaker four of the Weil Hachishinkan, but they're still strong enough
to give Zero some trouble if you don't have enough skills.
(P.S.: I'll list these enemies in the order that I like to fight
them. You don't necessarily have to follow this order.)
------------------------------
Mission 1
Location: Marine Base
Boss: Childre Inarabitta
HP: 2 Bars
Weakness: Fire
Strong Against: Lightning
Difficulty: Normal
Attacks:
Ice Drill: Inarabitta jumps up HIGH and crashes down with Ice Drills on his
head. The Ice Drill will spread into 4 directions as Inaribatta
lands, so get ready to jump over them.
Blasting Mines: Inarabitta will climb the wall to the surface of the water
and place mines there. They blow up after a while, and their
fragments slowly sink into the bottom. Touching the fragments
WILL hurt you, so stay away as much as possible.
Homing Missile: Inarabitta will fire 4 missiles that will try to go after Zero.
Climb the wall and Dash-jump over them to avoid getting hit.
You can also take them out with your weapons, but it's generally
not recommended since it's SUCH a good chance to attack.
EX Skill "Zaneidan": Launches a HUGE shard of ice at Zero. Fortunately, that
thing only travels straight, so you can simply climb the
wall to avoid it.
Overall Strategy:
Finally a REAL Boss. And you're fighting him underwater. Isn't it just fun?
Basically, just charge up your Z-Saber (if this is your first time playing,
you won't have the Fire Chip, but the Charged Saber hurts him anyway) and avoid
his attacks while waiting for chances to attack. When he jumps up, stay in
place for a short while and Dash out of the way as Inarabitta falls back down.
Immediately turn and hit him with the Saber. When he starts to launch the
Homing Missiles, climb the wall and Dash-jump off the wall towards him as the
first Missile is about to hit Zero. You should be able to avoid all 4 of his
Homing Missiles this way. Launch your Saber if it's fully Charged.
Spoils:
- "Ice" Body Chip: Turns Zero blue and changes all his charged attacks
Ice-Elemental.
- EX Skill "Zaneidan": Using the Z-Saber, hold down Down on the D-pad and
press B to launch a Sonicboom. Combine it with the Ice
Chip to allow it to fly an unlimited distance and
freeze enemies it hits.
------------------------------
Mission 2
Location:
Boss: Hellbat Silt
HP: 2 Bars
Weakness: Ice
Strong Against: Fire
Difficulty: Easy
Attacks:
Teleport: I absolutely HATE this attack. Hellbat will just appear out of
nowhere, pull its wings over its body, and disappear again. It's
purely an attack that makes you waste your Charged attacks.
Bat Launch: Reminds me of Karasuman from C: SotN. Hellbat basically hovers
in midair and launches a whole crap load of bats at your direction.
I think you can take them down with your attacks.
Supersonic: It's like ALL bats MUST have this attack. Hellbat launches 6
sonicbooms at 6 directions. They will reflect off the wall once
before disappearing. It seems like Hellbat cannot be damaged while
this attack is being launched.
Lightning Balls: Hellbat stands on the ground (doesn't happen too often) and
launches 3 Lightning Balls at your direction at 3 heights.
They will bounce off the wall once before disappearing.
EX Skill "Rakusaiga": Hellbat makes a crap load of copies of itself in midair
and one of them will materialize into Hellbat himself.
It will then launch a lightning bolt that will hit the
floor and send Lightning Balls off horizontally.
Overall Strategies:
Ooh, this guy is fun to play with. Get your Z-Saber charged and the Ice Body
Chip equipped, then slash away. Make sure you DON'T attack unless Hellbat
launches an attack first. This will ensure that you don't waste your Charged
Z-Saber on his Teleport. When he appears in midair, in the center of the
screen, he'll launch the Supersonic. Dash under him and keep dashing to the
right (or left) all the way to the end of the room. Stay down using the Dash
so the reflected Sonicboom will pass over Zero's head. You can dash under
Hellbat while he's ready to launch the bats. He'll just stay there and launch
his little bats while you whack him hard from behind. Don't bother trying to
attack Hellbat when he's using his EX Skill. Just try your best to avoid
getting hit.
Spoils:
- "Lightning" Body Chip: Turns Zero yellow and changes all his charged attacks
Lightning-Elemental.
- EX Skill "Rakusaiga": While in midair, hold down Down on the D-Pad and press
B to launch a downward stab. If combined with Lightning
Body Chip, two Lightning Balls will be launched to the
left and the right when Zero hits the ground.
------------------------------
Mission 3
Location:
Boss: Blazin' Flizard
HP: 2 Bars
Weakness: Lightning
Strong Against: Ice
Difficulty: Normal
Attacks:
Boomerang: Flizard pulls off his neck-thing and launches it as a Boomerang.
It will bounce off the walls 3 to 4 times before returning to
Flizard.
Flamethrower: Flizard launches a wave of flames in front of him. Its tip can
reach HIGH in the room. Stay on the top of the wall to avoid it.
EX Skill "Burst Shot": Flizard will jump to the center of the room and launch
fireballs all over the room. Stay on the left corner and
jump over the ones that come at you directly.
Overall Strategies:
Another fun boss to be played with. What you want to do is to charge up your
Z-Saber with Lightning Body Chip equipped while avoiding his attacks. Don't
rush to him too quickly, since you may get hit by his Boomerang. The Flamethrower
is possibly the only thing you'll have to worry about (besides not being stepped
on when he falls from his jump). When it happens, climb the wall and stay on the
top. Avoid the Burst Shots as I described above. He's open for attacks during
the Burst Shot sequence and Flamethrower (from behind, of course).
Spoils:
- "Fire" Body Chip: Turns Zero into a shade of orange and changes all of his
Charged attacks into Fire-Elemental.
- EX Skill "Burst Shot": Charge up the Z-Buster and equip the Fire Body Chip.
The Charged Buster shot will turn into a fireball, which
bursts and deals some extra damage when it makes contact.
------------------------------
Mission 4
Location: Moss-covered base
Boss: Deathtants Mantisk
HP: 2 Bars
Weakness: None
Strong Agaist: None
Difficulty: Hard
Attacks:
Scythe Launch: Mantisk launches one of his blades flat to the other side of
the room, and it will return while extended. Dash under the
blade when it's coming and jump over it when it's going back.
Rolling Blade: Mantisk jumps onto a wall and launches a spinning blade across
the room. The blade will travel to the wall, go down to the
floor, roll across to the wall Mantisk is on, and return to him.
Jump over it when it's on the floor.
Spinning Blade: Mantisk jumps in front of Zero and launches a spinning blade
that travels across the room to the opposite wall, climbs the
wall, and falls back to Mantisk. Jump over it when it's coming
for Zero.
EX Skill "Thousand Slash": Now this one is easy as hell to avoid. Mantisk shoots
a few laser beams into the ceiling, which will cause
a huge rock to fall down in front of Mantisk. He will
then slash it 3 times, causing a piece of rock to fly
in different angles to the opposite wall. Just climb
the wall to avoid getting hit.
Overall Strategies:
This guy is annoying. Simple as that. Especially when he has NO Elemental Weakness.
If you have the Leg Chip that makes you invincible while Dashing, USE IT. It'll
save your butt in this battle. Basically, charge up your Z-Saber AND Recoil Rod
while avoiding Mantisk's attacks. When you see an opening (usually when the
Blades are returning to him and WON'T hurt you on their way), SLASH. If he's
making an attack that you don't think you'll have time to evade, knock him stupid
with the Recoil Rod to buy you some time. Luck plays an important role in this
battle.
Spoils:
- "Light" Body Chip: Now this Chip is interesting. It turns Zero green and makes
him lighter. How light? Light enough that the quicksands (or
metal pool with the same effect) won't drain Zero down, and
the cracked floors won't go collapsing under Zero.
- EX Skill "Thousand Slash": Using your Recoil Rod, mash the B button to launch
a round of slashwaves.
------------------------------
Mission 5
Location: Neo Arcadian Missile
Boss: Baby Elves: Kurie and Purie
HP: 3 Bars
Weakness: None
Strong Against: None
Difficulty: Normal
Attacks:
Flight: Aww, how cute. They fly in a wave pattern while trading places. Dash under
them when they're at the higher parts of the wave pattern.
Solar Clash: I'll take that "cute" comment back. They glow in bright gold and clash
against each other, causing a small explosion and sends an energy
pellet to 8 directions. They trade places after this attack.
Heat Ashes: Only used by urie. It will fly in midair and cause ashes to fall down
on you. Sneak between the ashes to avoid getting hit.
Freeze Prisms: Only used by urie. It will launch 4 Freeze Prisms down to the floor.
They will then travel half-way across the room, make a flip in the
center of the room, and fly off. Stay away from them and jump over
whenever available.
EX Skill: None
Overall Strategies:
They're not that hard to beat, despite of their insanely high HP. Each slash from
your Charged Z-Saber takes 1/4 of their life gauge out, which means 12 slashes will
finish them off. Now, hopefully, you have the Auto-Charge Head Chip. Equip it, and
use Z-Saber and Recoil Rod for this battle. Make sure you use Control Type C,
since it's very convenient in this particular battle. Attacking either one of them
will make their life gauge go down, so attack the one you feel like attacking.
The strategy here is to jump and attack one of them, switch weapon (using the R
Button in Control Type C), evade the attack, and attack the other one. Switch
weapon after doing so. Repeat and the Baby Elves should be down in no time.
Spoils:
- Nothing
------------------------------
5. Old Bosses Revisited (^5)
These guys were Bosses destroyed by Zero back in Rockman Zero. They apparently
got revived by Dr. Weil and now they're seeking revenge against Zero. Funny
thing is, they still stay in their forretresses and wait for Zero to kick
their asses. <_<
------------------------------
Mission 6
Location:
Boss: Blizzard Staggeroff
HP: 2 Bars
Weakness: Fire
Strong Against: (?)
Difficulty: Easy
Attacks:
Ice Beam: Staggeroff launches an Ice Beam that pushes Zero back. The Ice Beam
also has little snow crystals in them, and they will attach onto Zero
to slow him down. If you have a certain number of these little
crystals on you, you basically become immobilized.
Ice Spikes: Staggeroff launches four Ice Spikes off his shoulder. He may do
this more than once.
Ice Bomb: Staggeroff throws an Ice Bomb on the floor. It will freeze up and
make an ice trap on the part of the floor it landed on. When it's
freezing up, Zero will get frozen if he's too close to it.
EX Skill "Blizzard Arrow": Staggeroff launches the Ice Beam. However, this time,
Blizzard Arrows will replace the snow crystals and
damage you if you touch them. Also, the part of the
wall that the beam touches will turn into ice traps
too, so make sure you climb the wall BEFORE the Ice
Beam reaches there.
Overall Strategies:
Funny how he's not too different than the RMZ1 one. He's fast, so utilize your
Dash ability. Using the Charged Z-Saber with Fire Body Chip will make a quick
end for him. When he lands from his jumps, cold wind will appear, so don't stay
too close or you may get frozen up.
Spoils:
- EX Skill "Blizzard Arrow": Charge up the Z-Buster while the Ice Body Chip
is equipped. Launch the Z-Buster and 3 Blizzard
Arrows will fly out.
------------------------------
Mission 7
Location: Forest Base
Boss: Hanumachine R
HP: 2 Bars
Weakness: Lightning
Strong Against: Ice
Difficulty: Normal
Attacks:
Flame Tackle: Hanumachine R engulves itself in flame and starts charging around
the room. There are two ways that this attack can be launched.
Hanumachine R can either charge diagonally and crush the rocks
he hits, or he can simply dash across the room 5 times while
crushing rocks. Jump/dash over/under him to avoid getting hit.
Monkey Summon: Hanumachine R pulls some hair off and blows them. The hair will
morph into 3 little monkeys that hops after you. If you get caught
by them, they'll blow up after a short while. Simply attacking
with your weapons will take care of them.
Rod Slam: Hanumachine R takes his Flaming Rod and whips it down onto the floor
to try to hit you. Just dash away from Hanumachine R when you see him
pull out his rod.
Rod Pogo: Hanumachine R jumps above Zero and does a downward pogo attack using
his Flaming Rod. Dash away from it.
EX Skill "Tenretsujin": (Unconfirmed, please help)
Overall Strategies:
Funny how he's not too different than the RMZ1 one either. He's fast and he
messes the room up after about 1 minute. Try not to prolong this battle, as
lengthening the battle won't do you any good. Utilize the holes in the rock
beds that he creates with his attacks, and attack him with Charged Z-Saber
enhanced by Lightning Body Chip as much as possible.
Spoils:
- EX Skill "Tenretsujin": Hold down Up on the D-pad and press B. Zero will
do a skyward slash. It can be enhanced with the Fire
Body Chip to become a cheap Ryuenjin-wannabe.
------------------------------
Mission 8
Location: Desert
Boss: Necromances Anubistepp V
HP: 2 bars
Weakness: Ice
Strong Against: Lightning (?)
Difficulty: Normal
Attacks:
Rolling Staff: Anubistepp throws his Staff, which rolls on the ground in a spot,
and flies back to him as he appears on the other side of the
screen, Stay to the far side from him and wait for the Staff to
return to him before attacking.
Coffin Crush: Yarrgh. Now this attack is stronger and faster than the original
Pillar Crush back in RMZ1...... Anubistepp dives under the sands and
make two Coffins appear. Lightning passes through them (won't hurt
you) and they quickly ram into each other, crushing Zero in the
process. These coffins could appear quite a few times, but the last
set will ALWAYS appear on the two ends of the screen to ensure
they catch Zero in between. Try to wall-climb or even Double-jump
over them. They WILL hurt, trust me.
Zombie Summon: Anubistepp summons two Zombies at a time to try to cling onto Zero.
It will hurt him a little, but they SERIOUSLY slow Zero down.
Destroy the Zombies with your weapons before they even get close
to you.
EX Skill "Crawl Shield": Anubistepp throws his Staff, but instead of spinning in
place, the Staff actually rolls to the other side of
the screen before flying back. Jump over it (as low as
possible without taking the hit) and quickly hide below
Anubistepp to avoid the Staff on its returning trip.
Overall Strategies:
Ok, now THIS guy has improved since his last version (Necromances Anubistepp
III) got destroyed by Zero. He even managed to change his weakness, and powered
up his Pillar Crush to Coffin Crush. Attack him with Charged Z-Saber enhanced
with Ice Body Chip whenever possible. However, this battle is actually one of
thos battles in which the Recoil Rod will prove to be useful. Attack him
directly from below using the Charged Recoil Rod while waiting for his Staff
to return from either attack will deal some nice damage and shorten this
battle. Enhanced wall-jumping speed with Dashes will be very important while
trying to get out of his Coffin Crush's way.
Spoils:
- EX Skill "Crawl Shield": Charge up your Shield Boomerang. Hold down Down on
the D-pad and release the attack. The Shield
Boomerang will roll on the ground (instead of flying
like a normal boomerang) and return to Zero as soon
as it reaches a certain distance.
------------------------------
6. Visit of an Old Friend/Foe (^6)
And you thought you got rid of him. Here, you'll have to fight this X-wannabe
again. And he didn't exactly change too much from the previous version either,
except for the fact that Angel X doesn't appear again (WHEW!).
------------------------------
Mission 9
Location: Top of Neo Arcadia
Boss: Copy X MK-2
HP: 3 Bars
Weakness; None
Strong Against: None
Difficulty: Normal
Attacks:
Element Transform: X changes his armor's colors into the corresponding
Element (Blue for Normal, Light Blue for Ice, Red for
Fire and Green for Thunder).
Slide Kick: X sorta does a slide like Original Megaman's, but this one
can hurt Zero. Simply jumping over him will do the trick.
Flying Dash: Sorta like Slide Kick, but this one is executed in the air.
X will change his altitude as Zero moves up and down, so
just stay in place until X is really close then jump up to
the wall to evade it. Or you could climb the wall and fall
when X gets close.
Charge: X will start having thos "Charge Bubbles" going on around him.
The Charge can be broken if you make him flinch by delivering a
hard hit, but if he successfully charges up, Zero might be in
some trouble, since Charging up can evolve the next 4 Attacks
into VERY strong versions.
Triple Shot: Only used with Normal Element. X will either jump up and
shoot 3 shots at an angle of 45 degrees downwards, or just
shoot them while standing on the ground. Dash under them
if launched in the air, jump (wall-climb if necessary) over
them if launched on the ground.
Fire Wave: Only used with Fire Element. X fires a Fire Wave that kinda
resembles the Silver Tomahawk Weapon from MM6 (goes down a
bit then raises up). Jump over it or Dash under it depend
on its altitude.
Ice Shot: Only used with Ice Element. X fires an Ice Ball like Blizzack
Staggeroff's. This one doesn't make Ice Crystals on the floor
(whew), BUT it spreades out when it hits the wall or the
floor. Keep dashing around and jump between the ice shards.
Thunder Spark: Only used with Thunder Element. X fires two Spark Balls
that move slowly so watch closely while trying your best
to avoid them. They'll follow your altitude, but they
won't travel backwards. Which is good.
Color Shot: Only used with Normal Element Charged up. X will fire a BIG
Normal Shot that has soe colorful energy balls revolving
around it. Getting hit by this HURTS.
???: Only used with Fire Element Charged up. To tell the truth, I have
yet to see this one. If someone saw this before, please tell me
about it.
Ice Tornado: Only used with Ice Element Charged up. X will fire a Storm
Tornado (MMX reference) that's Ice-Elemental. Stay on the
wall until this passed.
Wave Spark: Only used with Thunder Element Charged up. X will fire a
Thunder Wave that moves on the ground slowly but deadly.
Dash-jump over it.
EX Skill "Recovery": Oh goddammit. Just when you think you've lowered Copy
X's HP down to about 1/3 of the last gauge, he just
Summons this huge blue Aura, making him totally
immune to all Zero's Attacks (and touching the Aura
will hurt Zero). While being protected by his Aura,
Copy X REGENERATES his HP by one full gauge. Thank God
he uses this only once per Battle.
Overall Strategies:
Damn, he's back. Good thing he pissed Harpuia off so the Guardians are
no longer against us. Anyway...... X starts the Battle by summoning his
cool Battle Suit that can change his Elements anytime. The Elements he
chose wouldn't let you do more damage with the Weakness Element, but they
tell you what kind of special attack he will use. I have listed all the
attacks and ways of evading them, so just keep moving around to avoid
getting hit while charging up your Z-Saber and slash him when you get a
chance. This is not a really long fight, but prolonging it will make it
more painful to finish.
Spoils:
- EX Skill "Reflect Laser": Charge up your Z-Buster with no Elemental
Body Chip equipped ("Light" and "Hard" are
Non-Elemental). When you launch your Z-Buster,
a laser will be fired. It will bounce off the
walls of the room.
------------------------------
7. The Last Four (^7)
After defeating Copy X MK-2, you're informed that there are still more
enemies to fight before you can infiltrate Neo Arcadia deep enough to
get rid of Omega and the Dark Elf. Well, pack your weapons, and let's
go kick some more asses!
------------------------------
Mission 10
Location:
Boss: Glacher Le Cactank
HP: 2 Bars
Weakness: Fire
Strong Against: Thunder
Difficulty: Easy
Attacks:
Icicle Drop: Well, not HIS attack. But there ARE icicles forming on top of
this room, and moving under the fully-grown ones will cause
them to fall. Just Dash under them if it's necessary, or you
can break them with your weapons.
Cactus Flail: Cactank throws one of his hands at you. It will fall onto the
ground, and slowly retreat back to him. Dash away from it, and
NEVER, EVER Dash back towards him in attempt to land another
attack on him. It won't work.
Ice Darts: Cactank hangs himself onto the ceiling of the room and starts
shaking about. He will launch 3 pairs of Ice Darts while shaking.
The first set and the last set will land close to him, while the
second set will land fairly close to the end of the room. Stay far
away from him and jump over the second set of Ice Darts.
EX Skill "Circle Shield": (Unconfirmed...... Does he even HAVE an EX Skill?)
Overall Strategies:
Ahh yes. This guy is fat. Almost as fat (and therefore slow and silly-looking)
as that elephant from RMZ1. Anyway. His attacks are VERY easy to avoid, so
focus on Charging up your Z-Saber and whack him as much as possible. Fire Body
Chip will make this battle about 20 times easier. DO stay away from him until
you're sure you can land an attack though. If he interrupts your attack, Dash
away, charge up, then come back. The room isn't really too small, so you
should have enough space to avoid getting hit.
Spoils:
- "Spike" Leg Chip: Allows Zero to walk on slippery surfaces without slipping.
Fairly useless if you ask me.
- EX Skill "Circle Shield": Charge up the Shield Boomerang and let go of it.
The Shield will revolve around Zero for a short
period of time before returning to him. If you can
do a jump at the right time, you can make the Shield
revolve Zero for as long as you like it while still
attacking ANY enemy that dares to come in contact
with it.
------------------------------
Mission 11
Location: Neo Arcadian Library
Boss: Volteel Biblio
HP: 2 Bars
Weakness: Ice
Strong Against: Fire
Difficulty: Easy
Attacks:
Lightning Tail: Volteel's head appears from one of the four holes in the room,
and his tail appears from another and launches a lightning ball
that slowly approaches Zero. Distract its direction and jump/dash
over/under it.
Lightning Floor: Holy crap. Volteel charges up the WHOLE FRIGGIN' ROOM, making
ALL the floor electrified. Good thing that this only lasts for
a short while, so one jump that doesn't take you to the ceiling
should be able to stall for this attack to pass.
Lightning Whip: Volteel charges up his tails and throw them at you like whips.
Simply jump over them.
EX Skill "V-Shot": Volteel raises his tail and fires two blasts of lightning that
fans out in a sideway-V fashion. Get closer to him so you
won't get hit.
Overall Strategies:
This guy is simply too easy to be a Boss. Even a sub-boss could be harder to
fight than this guy...... When he's swimming around semi-transparent, you can't
hit him and he can't hit you, so let him be. When he pokes hs head out of a
hole, attack it with Charged Z-Saber enhanced with The Ice Body Chip, while
jump out of his Lightning Tail's way. To tell the truth, he never lived long
enough to show me attacks other than Lightning Tail when I fight him. Which
means that, unless you prolong this battle, you probably won't even get to
see any of his attacks other than Lightning Tail. (And hell, doesn't his evil
giggle annoy ANYONE? I'm not even sure if Ground Scarvich from MMX6 was the
Boss with the most annoying sound effects anymore......)
Spoils:
- "Shadow Dash" Leg Chip: When Zero Dashes while using this Leg Chip, he will
turn into a shadow. NOTHING can harm him while he's
Dashing, unless it's a spiked pillar or something,
which will instantly kill him. <_<
- EX Skill "V-Shot": Equip the Lightning Body Chip and the Z-Buster. You'll realize
that ALL of Zero's Z-Buster shots will be doubled and they'll
fan out in a sideway V-shape. Deals double damage to the
enemies if both shots hit.
------------------------------
8. Final Showdown (^8)
Ahh yes, so you've reached the deepest part of Neo Arcadia, and also the last
part of this game. And, very cliched, you WILL have to fight 8 bosses AGAIN,
before you can take on the Final Boss(es) of this game.
------------------------------
Final Showdown Part 1
Location:
Bosses: (In the order of Top-left, Top-right, Bottom-left, Bottom-right)
-
-
-
-
For all Boss strategies please refer to their corresponding Missions.
------------------------------
Final Showdown Part 2
Location:
Bosses: (In the order of Top-left, Top-right, Bottom-left, Bottom-right)
-
-
-
-
For all Boss strategies please refer to their corresponding Missions.
------------------------------
Final Showdown FINAL Part
Location: Neo Arcadia Control Center
Boss: Golden Omega
HP: 3 Bars
Weakness: None
Strong Against: None
Difficulty: Normal
Attacks:
Sword Draw: Omega draws that HUGE sword and holds it over your head. After
a while, it will fall on you. This process will repeat 3 times,
and the last one will cause rocks to fly out of the floor and
damage Zero if they hit him. Trick the sword to fall on the
far left side of the screen while you pummel Omega on the right
side of the screen.
Laser Claws: Omega sends out two claws that will launch 6 laser waves
before returning to him. The order of where the rings are
launched are topleft, bottomright, top, right, topright,
top. This time it comes out faster.
Laser Balls: Omega sends out three energy pellets that will bounce off
the floor before disappearing. Avoid with care. This will be
much faster than the original version you experienced from
the Intro Stage.
EX Skill: None (I think)
Spoils:
- None
------------------------------
Location: Burning Control Center
Boss: Giant Omega
HP: 3 Bars
Weakness: None
Strong Against: None
Difficulty: Normal
Attacks:
Electromag Ball: Launched by the red head. Omega launches an orange ball
which will trap Zero and bring him close to Omega. Omega
will slowly drain Zero's HP when the ball is attached to
Omega's head. Jump/Dash to avoid getting caught. If you
DO get caught, mash the D-pad to struggle out of it.
Laser Shot: Launched by the red head. Omega launches 3 Laser shots on the
ground. One close to him, one halfway over the battlefield,
and one all the way to the left of the battlefield. Jump over
the shots, as the burst on the floor is the only thing that
can hurt you.
Buster Shot: Launched by the blue head. Omega launches 3 HUGE Buster
pellets at Zero. Dash-jump over them, or just Dash throuh
them if you happen to have Shadow Dash Leg Chip equipped.
HS Shot: Launched by the red head (what exactly DOES the blue head do!?).
Omega fires a Heat-seeker shot that turns several times in mid-air
before disappearing by either falling into the hole or moving
out of the left side of the screen. Jump and Dash to trick it
into the hole or to the left side of the screen. It won't go
back up, but it CAN go to the right.
Overall Strategy:
Holy bloody hell this guy is huge. And hey, look at those heads......
Aren't they X and Zero? Oh well. Giant Omega's only weakness is the purple
part on his head, so charge up your Z-Saber and attack it as frequently
as possible.
------------------------------
9. Fighting a Mirror!? (^9)
Finally, we're up to the last Boss of this game...... And you're fighting
YOURSELF! Well, more like a possessed body of Original Zero. Beat him
quickly, or you'll have to start all the way back from Golden Omega if you
get killed!
------------------------------
FINAL Mission
Stage: Underground Research Center Ruins
Boss: Original Zero
HP: 2 Bars
Weakness: None
Strong Against: None
Difficulty: Very Hard
Attacks:
Triple Slash: Basically, just your normal Z-Saber slashes. They CAN connect,
so DO NOT get caught in them.
Charged Saber: And you think YOUR Charged Z-Saber is powerful. HIS is SO
powerful that it sends rock falling off the ceiling. (Wait, is
there even a ceiling in THIS area?)
Z-Combo: Ahh yes. Zero's classical combo that we all miss so much. Original
Zero fires two Charged Z-Buster shots, followed by a sonicboom from
the Z-Saber. This attack has been there since the days of Rockman
X2......
Rakuhouha: Don't tell me you think you've seen all of Original Zero's old
attacks. This one has been Zero's Giga Attack ever since Rockman
X4. (Although it kept on getting its name and form changed) Original
Zero smashes the ground and sends 5 energy balls fanning out. DO
NOT get hit by these! Jump out of the way.
Ryuenjin/Tenshouzan: Original Zero does an uppercut with his Z-Saber just
like how your EX Skill turns out. Be glad he doesn't
have the Fire Body Chip.
Energy Barrier: This attack is launched the same way as Rakuhouha, but the
effects are totally different. Energy beams surround Original
Zero when this attack is used, and for the time duration this
attack is activated, Original Zero cannot be attacked. Good
thing he can't move either. Yeah, what's the bloody point here?
EX Skill: (Unconfirmed)
Overall Strategies:
Yarrgh. You're fighting YOURSELF, and he's more powerful than you are. Z-Saber
shouldn't be your primary weapon of this battle, despite of its strong attack.
Instead, settle for Z-Buster or Shield Boomerang. Charge them up, and launch
them whenever Original Zero leaves an opening for you to attack. Staying far
away from Original Zero will make your life slightly easier, though not too
much. If you have the Leg Chip that makes you invincible while Dashing (or
better yet, the Ultimate Shoes Leg Chip), use them well to save your life here.
After you've defeated Original Zero, a cutscene will occur, and you'll have
to slash him with your Z-Saber again to end the cutscene. Congradulations!
You've beaten Rockman Zero 3! Now go and enjoy those little Mini Games after
the Credit Roll. <_<
------------------------------
10. Version Updates (^10)
V 0.8 (May 29, 2004): Completed basic parts of the Guide. Missing info will
be added in the next update.
------------------------------
11. Legal Stuff & Credits (^11)
This FAQ is Copyrighted to Zidanet_129.
To contact me for flames/complaints/compliments/suggestions, please e-mail me at
[email protected]
Special Thanks to:
Anyone who helped but didn't get credits (Claim it on the Board!)
Whitedragon Nall (for the direct translation of the Bosses' names.)
Unknownthing (for the Chips that the Bosses spoil)