Megaman Battle Network 2 Chip Trader Guide 0.6
Released on June 27, 2002
by Soren Kanzaki (
[email protected])
-------------------
Table of Contents:
-------------------
Section 1: Overview
Section 2: Version History
Section 3: Chip Trading Basics
Section 4: Statistics and General Patterns on the Chip Traders
Section 5: Detailed Chip Trade Lists
Part A: Marine Harbor Official Center Chip Trader
Part B: Netopia Chip Trader Special
Part C: Marine Harbor Chip Trader Special
Part D: ACDC Town Metroline Station Chip Trader Special
Section 8: Credits
Section 9: Copyright / Authorization
Section 10: Miscellaneous
--------------------
Section 1: Overview
--------------------
Street Fighter. Mario. Link. Franchises that have withstood the test
of time and platform, evolving from humble origins to a plethora of games,
CDs, anime, and much more.
Certainly one of the greatest video game franchises is Megaman. (Or
Rockman, if you like.) Spanning many consoles, handhelds, and even different
game genres, the Blue Bomber is one of the most recognizable icons of video
game history.
In his latest handheld incarnation, Megaman Battle Network (aka
Rockman.EXE), he's turned from a robot to a program, battling virii with the
help of his erstwhile operator Lan (or Netto) Hikari. An integral part of
that battle is the battle chip system, which sends special attack data to
Megaman.
The king of battle chip collectors in the Megaman Battle Network universe
is Higure Yamitaro, the bespectacled operator of Numberman and owner of the
Chip Shop Higure-ya (known as Higsby's to US fans). Fans of the first
Megaman Battle Network remember the two chip traders in his shop - devices
that accepted 3 or 10 battle chips and returned a random one in return.
Well, those chip traders are back, and with a vengeance. Sprouting up
all over the place like crazed gumball machines, chip traders are an
excellent source of rare chips if used correctly.
And, of course, their selection is not entirely random ...
---------------------------
Section 2: Version History
---------------------------
0.7 (6/27/02): First draft. 1007 chip trades catalogued.
-------------------------------
Section 3: Chip Trading Basics
-------------------------------
In Megaman Battle Network 2, there are three types of Chip Traders: Retro
Chip Traders, Chip Traders, and Chip Trader Specials. Retro Chip Traders
allow players to get extra mileage out of their MMBN 1 Chips - and are not
covered in this guide. Chip Traders take 3 battle chips and exchange them
for one new one. The only Chip Trader in the game is located in the Marine
Harbor Official Center, in the first floor lobby to the right of the main
desk. Chip Trader Specials take 10 battle chips and give you one new one.
There are three Chip Trader Specials in the game: one in Netopia (between the
Bank and the Hotel), one in Marine Harbor (lower left hand side of the
screen, take the stairs down from the cafe and go left), and one in the ACDC
Metroline Station.
It does not matter what types of chips you put into a Chip Trader. (In
fact, for most of the work in this guide, 3 or 10 Quake1 W's were tossed in
repeatedly.) Putting in rare chips does not increase the chance of a rare
chip coming out. This guide worked on the following assumptions about the
Chip Trader behavior:
1) The chips that serve as the input have no effect on the output.
2) Each Chip Trader has a list of 'acceptable' chips to give to the
player.
3) The Chip Trader selects, semi-randomly, from its list of 'acceptable'
chips to give to the player.
4) The rarity (star count) and type of chip given to the player is based
on some fixed percentage or ratio.
Chips were traded after beating the game once (getting 1 star on
Continue), then loading from the Continue, clearing the WWW area once (thus
fighting Bass once). The number of Quake1 W's in inventory was set to 10,
and were fed a random number of continuous times into a chip trader (between
50-150, depending on whether I needed a break ...). Every so often, a
different Chip Trader was selected and chip trading commenced on that new
trader.
---------------------------------------------------------------
Section 4: Statistics and General Patterns on the Chip Traders
---------------------------------------------------------------
First, some general observations on the Chip Traders. The regular Chip
Trader in the Marine Harbor Official Center primarily gives out level 1-3
battle chips. When it does give you a level 4 battle chip, it is always a
Hammer. It can still give some chips that can't be obtained in battle
(Aqua/Elec/FireBlde, AreaGrab, ColdPnch, Escape, Geddon1, PanlGrab,
PanlOut1/3, Repair, RockCube, SloGauge), but most of these aren't really very
good. (The Blde series is nice, but you can get these in better Chip
Traders, and you probably will eventually.) In short, it is usually a waste
of your time to drop chips in the Official Center Chip Trader.
Netopia's Chip Trader Special is a mixed bag. The best part about this
chip trader is the fact that you can use it as soon as you reach Netopia for
the first time. It does NOT, however, have any level 5 battle chips. (Any
non-WWW V3 Navi, all WWW Navis, Anubis, GodStone, LavaDrag, Muramasa,
OldWood, PopUp) You can get Navi chips and level 4 battle chips here,
though. When it does return Navi chips, they often have the useful * letter.
This makes it a good place to stock up on Roll/Roll2s, GutsMan/GutsMan2s,
AirMan/AirMan2s, CutMan, CutMan2s, and QuickMan/QuickMan2s.
Marine Harbor's Chip Trader Special is where you want to go if you're
rounding out your rare chip collection. It offers all of the level 5 battle
chips (with the exception of LifeAur3, unless beating Bass mutliple times
unlocks LifeAur3 in this chip trader). It also is pretty free with some of
the harder to find level 4 battle chips (UnderSht, DropDown, Guardian
especially.) The price for this, however, is that the Marine Harbor Chip
Trader Special will not give you ANY Navi chips.
If you want Navi chips (even of those you haven't defeated yet!), ACDC
Metroline Station Chip Trader Special is the place. Even if you haven't
beaten the V3 WWW Navis, it will be more than willing to give you all of
their Navi chips (excepting Bass, of course). It gives out Navis fairly
often, and it is the only source of additional Roll V3 Navi chips. It does
not, however, carry any other level 5 battle chips other than Navi chips.
The basic Navi percentage (as seen in Netopia) is around 9%. The Navi
percentage at ACDC is twice that. For each trader, the 'best' set of chips
(level 5 or level 4, depending on the trader) appears approximately 6% of the
time. Other percentages seem to vary; Netopia moreso than the other chip
traders.
-------------------------------------
Section 5: Detailed Chip Trade Lists
-------------------------------------
By the very nature of Chip Trading, these lists are somewhat incomplete.
However, they represent compilations of hundreds (perhaps one day thousands)
of chip trades. The number in (parenthesis) following a chip type indicates
how often the particular chip has been obtained.
***************************************************
Part A: Marine Harbor Official Center Chip Trader
***************************************************
Total Counted: 97
4 Star Chips: 6, all Hammers (6.2%)
3 Star Chips: 8 (8.2%)
2 Star Chips: 42 (43.3%)
1 Star Chips: 41 (42.3%)
AirShoes Z (2)
AquaBlde A
AquaSwrd A
AquaSwrd R
AreaGrab L
Blckhole B
Blckhole H
BrnzFist N (2)
Bubbler B
Bub-V J
Bub-V N
Burner B
Cannon A
Catcher T
ColdPnch B
ColdPnch D
CrosBomb Q
CrossGun M
CrossGun Q
CrossGun S
ElecSwrd N
ElecSwrd V
Escape N
Fan N
Fan Y
FireSwrd H
FireSwrd N
Geddon1 S
Guard *
Gutpunch H
Hammer R
Hammer T (2)
Hammer V (3)
HeatShot G
HeatShot P
Heat-V N
HiCannon F
LilBomb J (2)
LilCloud G
LilCloud K
LineOut H
LineOut J
Meteor9 C (2)
Meteor9 E
MiniBomb L
PanlGrab H
PanlOut1 B
PanlOut3 C
PanlOut3 Y (2)
PoisMask S (2)
Quake1 P (2)
Ratton1 H
Ratton1 J
Ratton1 K
Recov30 H
Recov50 C (2)
Recov50 E
Recov80 F
Recov80 H
Remobit1 G
Remobit2 B
Remobit2 I
Remobit2 R
Repair C (2)
Repair E
Repair L (2)
Repair P
RockCube V
Satelit1 U
Shotgun H
SloGauge *
Spice1 Q
Spreader O
Sword K
Sword Y
TimeBom1 C
TreeBom1 B
TripNdl C
TripNdl I
V-Gun L
Wind G
Wrecker O
Wrecker Q
Wrecker S
*************************************
Part B: Netopia Chip Trader Special
*************************************
Total Counted: 188
Navis: 17 (9.0%)
5 Star Chips: 0
4 Star Chips: 12 (6.4%)
3 Star Chips: 62 (33.0%)
2 Star Chips: 66 (35.1%)
1 Star Chips: 48 (25.5%)
AirMan A
AirShoes V
Aqua +40 * (3)
AquaBall T
AquaBlde A (2)
AquaBlde J
AquaSwrd H
AquaSwrd N
Atk +20 * (2)
Barrier S
Blckhole F
Blower P (3)
Blower R (2)
Blower Z (2)
BrnzFist B
BrnzFist N
Bub-V C (3)
Bub-V S
Candle1 C
Candle1 I
Cannon A
Cannon B
Cannon C (2)
Cannon E
Catcher T
CrosBomb D
CrsShld1 Z
CrsShld2 A
CrsShld2 T
CrsShld2 V
CutMan *
CutMan C
DoubNdl C
Dynawave G
Dynawave N
Dynawave V
ElecBall E
ElecBlde F
ElecSwrd N
Fan A
Fire +40 * (2)
FireBlde Z (2)
FireSwrd R
FstGauge * (5)
FullCust * (2)
Geddon1 C
Geddon1 K
Geddon2 J
Geddon2 T
Geyser L
GrabRvng S
GrabRvng W
GutsMan *
GutsMan G (2)
GutsMan2 G
Hammer V (2)
HeatShot R (2)
Heat-V N
Heat-V S
HiCannon E
Invis1 L
Invis1 R
Invis1 U (2)
Invis2 M
Kunai2 F
Kunai2 Q
LilCloud N
LineOut H
MagBomb1 F
MagBomb1 J
M-Cannon F
M-Cannon H
MedCloud D
MedCloud H
Meteor12 F
Meteor12 J (2)
Meteor9 E (2)
Meteor9 L
Meteor9 V
PoisFace P
PoisFace W
PoisFace Q
PoisMask S (3)
PoisMask Z
Prism B
Prism L
Quake1 Q
Quake1 W
Quake2 W
QuickMan * (2)
QuickMn2 Q
Ratton1 H
Ratton1 J
Ratton1 L
Ratton2 L
Recov120 U (2)
Recov150 N
Recov200 U (2)
Recov200 W
Recov80 F
Remobit1 E
Remobit2 F
Remobit2 R (2)
RockCube B
RockCube G
Roll *
Roll R (3)
Roll2 R (3)
Shadow1 R
Shadow2 D
Shadow2 J
Shadow2 T
Shotgun B
Shotgun F
Shotgun N
SilvFist E
SilvFist I (2)
SilvFist S
SilvFist V (2)
Slasher L
SloGauge * (3)
Sonicwav I
Sonicwav S
Spice2 J
Spreader N
StepSwrd D
TimeBom1 C
TimeBom1 M
TreeBom1 G
TreeBom2 J
TripNdl C (2)
Twister O (2)
Twister Y
VarSwrd L
VarSwrd T
Wind G
Wind J
Wind Q
Wood +40 * (3)
Wrecker W
Yo-Yo1 E
Yo-Yo1 V
ZapRing2 B
ZapRing2 G (2)
ZapRing2 S
*******************************************
Part C: Marine Harbor Chip Trader Special
*******************************************
Total Counted: 270
5 Star Chips: 18 (6.6%)
4 Star Chips: 17 (6.3%)
3 Star Chips: 87 (32.2%)
2 Star Chips: 87 (32.2%)
1 Star Chips: 61 (22.6%)
AirShoes Z
AntiDmg C
AntiDmg R
AntiElec E
AntiNavi X
AntiRecv B
AntiRecv P
AntiSwrd D
AntiSwrd T
AntiWatr W
Anubis H
Anubis K
Anubis M
Anubis U
Anubis W
Aqua +40 * (3)
AquaAura A
AquaAura E
AquaAura Q
AquaBall A
AquaBall T
AreaGrab E (2)
AreaGrab L (2)
Atk +10 * (7)
Atk +20 * (3)
Barrier B
Barrier L (2)
Barrier S
Barrier T (5)
BigCloud W
Blckhole F
Blower P
Blower R
Blower T
Blower W
BrnzFist B
BrnzFist N
BrnzFist S
BubCross K
BubCross T (2)
BubCross V
BubSprd F (2)
BubSprd L
Burner A (2)
Burner L
Candle2 A
Candle3 B
CannBall P
Catcher F
Catcher J
ColdPnch L
CrosBomb T
CrsShld2 A
CrsShld3 P
CrsShld3 U
CustSwrd K
DropDown Q
Elec +40 * (3)
ElecAura D
ElecBlde M (2)
Fan G
Fan L (2)
FireAura N
FireBlde R
FireBlde Z
FireRat B
FstGauge *
FullCust *
Geyser S
GodStone L
GodStone U
GoldFist G
GoldFist O
GrabRvng A
GrabRvng P
GrassLne B (2)
Guardian Z (2)
GutPunch B (4)
GutPunch D
GutPunch H (3)
GutPunch K (4)
GutPunch N (3)
HeatCros K
HeatCros T
HeatCros V (3)
HiCannon D
HiCannon E
HolyPanl C
HolyPanl E
IceLine B
IceLine E
IceLine N
Invis2 Q
Invis2 V
Invis3 C (2)
Invis3 G (2)
Jealosy J
Kunai2 D
Kunai2 J
Kunai2 Q
Kunai3 C
LavaDrag F
LavaDrag G
LavaDrag R
LineOut J
MagBomb2 I
MagBomb2 R
MagBomb2 T
MagBomb3 O
M-Cannon F (2)
MedCloud D
MedCloud H
Meteor12 C
Meteor12 F
Meteor15 G
Meteor15 H
Meteor15 R
Muramasa N
Muramasa W
Navi +20 * (3)
Navi +40 *
OldWood M
OldWood S
OldWood T
PoisMask U
PopUp J
PopUp T
PopUp W
Prism B
Prism C
QuadNdl C
QuadNdl P
Quake2 G
Quake2 N
Quake3 C (2)
Quake3 O
Ratton2 J
Ratton2 K
Ratton2 L (2)
Ratton3 L (2)
Ratton3 M
Ratton3 O (2)
Recov120 U
Recov150 N
Recov150 P
Recov150 R
Remobit2 F
Remobit2 I
Remobit3 L
Repair A
Repair C (2)
RockCube B (4)
RockCube D (2)
RockCube G (3)
RockCube M (2)
RockCube V (2)
Satelit2 H
Satelit2 K
Satelit3 T
Satelit3 X
Satelit3 Z
Shadow2 T
SilvFist L
Slasher H
Slasher L
Sonicwav S
Sonicwav W
Spice2 B
Spice2 H
Spreader N
Spreader Q
TimeBom2 G
TimeBom2 K
TimeBom3 K
TimeBom3 P
TreeBom2 C
TreeBom2 N
TreeBom3 K
TripNdl M
TripNdl C
Twister N
Twister U
UnderSht R (2)
Whirlpl A (2)
Whirlpl E
Whirlpl G (2)
Whirlpl I
Wind G
Wind J (2)
Wind O (2)
Wind Q
Wind T (2)
Wood +40 * (7)
Wrecker Q
Yo-Yo2 A
Yo-Yo3 D
ZapRing3 C (2)
ZapRing3 O
ZapRing3 T (2)
*********************************************************
Part D: ACDC Town Metroline Station Chip Trader Special
*********************************************************
Total Counted: 452
Navis: 82 (18.1%)
5 Star Chips: 28 (6.2%) [All Navis]
4 Star Chips: 24 (5.3%) [19 Navis or 79.2%]
3 Star Chips: 121 (26.8%) [35 Navis or 28.9%]
2 Star Chips: 167 (36.9%)
1 Star Chips: 112 (24.8%)
AirMan * (2)
AirMan2 *
AirMan2 A
AirMan3 * (2)
AirShoes Z
Aqua +40 * (3)
AquaAura E (2)
AquaAura I
AquaBall A
AquaBall Q
AquaSwrd A
AquaSwrd N (2)
AreaGrab R
AreaGrab S (2)
AreaGrab Z (2)
Atk +10 * (2)
Atk +20 * (4)
Barrier S (2)
BigBomb O (2)
BigBomb T
BigCloud R
BigCloud T
BigCloud U
Blckhole B (2)
Blckhole D
Blckhole F (2)
Blckhole J
BrnzFist B (2)
BrnzFist N
BrnzFist R
BrnzFist S
Bubbler B
Bubbler G (2)
BubCross K (2)
BubCross O (2)
BubCross P
Bub-V D
Bub-V N
Burner A
Burner B
Candle1 M (2)
Candle1 V
Candle2 A
Candle2 J
Candle2 T
CannBall P
Cannon A
Cannon D
Cannon E
Catcher F
Catcher J
Catcher N
Catcher T
ColdPnch B
ColdPnch L
ColdPnch P (2)
ColdPnch S (3)
CrosBomb D
CrosBomb J (2)
CrosBomb O
CrosBomb Q
CrosBomb T
CrossGun Q
CrsShld1 O (2)
CrsShld2 A (2)
CrsShld2 O
CrsShld3 O (2)
CrsShld3 W
CutMan *
CutMan C (3)
CutMan2 *
DashAtk B (2)
DashAtk D
DashAtk L
DoubNdl I
Dynawave N
Dynawave T (3)
Elec +40 * (5)
ElecAura H (2)
ElecBlde F
ElecBlde M
ElecBlde N
ElecBlde R
ElecSwrd R (4)
ElecSwrd V
Escape L
Escape N
Fan G
Fan L
Fan N (2)
Fan Y
Fire +40 * (3)
FireAura F
FireBlde H (2)
FireBlde P
FireSwrd F
FireSwrd R
FreezeMn F
FrzMan2 F (2)
FrzMan3 F
FstGauge * (3)
GateMan *
GateMan G
GateMan2 G (2)
Gateman3 G (2)
Guard * (2)
GutPunch B (2)
GutsMan G (3)
HeatBall S
HeatCros K (3)
HeatCros P (2)
HeatCros V
HeatMan * (2)
HeatMan H
HeatMan2 H (2)
HeatMan3 H
HeatShot P (2)
HeatShot R (2)
Heat-V D (2)
Heat-V S (2)
HiCannon C
HiCannon D
HiCannon E
Invis1 U
Invis2 B
Invis2 M
Invis3 W
KnghtMn2 K
KnghtMn3 K (2)
KnightMn K (2)
Kunai1 E (2)
Kunai1 L
Kunai1 P
Kunai2 D
Kunai2 F
Kunai2 J
Kunai2 Q
Kunai2 R
Kunai3 H (2)
Kunai3 N
LeafShld R
LifeAur2 R (2)
LilBomb F
LilBomb Q
LilCloud I
LilCloud K
LilCloud N (2)
LongSwrd A (5)
LongSwrd O
MagBomb1 F (2)
MagBomb1 N
MagBomb2 B
MagnetMn *
MagnetMn M
MagntMn2 M (2)
MagntMn3 M (2)
M-Cannon E
M-Cannon F
M-Cannon H
M-Cannon I (2)
MedCloud D (2)
MedCloud H
Meteor12 C (2)
MiniBomb E
NaplmMn2 N
PanlGrab B
PanlGrab L
PanlGrab P
PanlOut1 S
PanlOut3 C (2)
PanlOut3 E
PharoMan P (3)
PharoMn2 P
PharoMn3 P
PlanetMn P
PlnetMn2 P (4)
PlnetMn3 P
PoisFace P (2)
PoisFace Y
PoisMask S
Protoman * (2)
Protoman B (2)
Protomn2 B (3)
QuadNdl H
Quake1 M
Quake1 Q
Quake2 Q
Quake2 W
Quake3 E
Quake3 W
QuickMan Q
QuickMn2 Q
QuickMn3 Q
Ratton1 I
Ratton1 J
Ratton1 L (2)
Ratton2 K (2)
Ratton2 L
Ratton2 M
Ratton2 N
Ratton3 N
Ratton3 P
Recov10 A
Recov10 E
Recov120 O
Recov120 W
Recov150 R
Recov30 B
Recov30 D
Recov30 F
Recov50 C
Recov50 I (2)
Recov50 N
Recov80 D
Recov80 J (2)
Recov80 O (3)
Remobit1 G
Remobit1 N
Remobit2 B (3)
Remobit2 F (2)
Remobit2 I
Remobit3 A
Remobit3 T
Repair E (3)
Repair L
RockCube D
RockCube G
Roll R
Roll3 R
Satelit1 G
Satelit1 Q
Satelit2 J
Satelit2 K (3)
Satelit3 L
Satelit3 Y
Satelit3 Z (2)
ShadoMan S
ShadoMn2 S (2)
ShadoMn3 S (3)
Shadow1 B
Shadow1 L (2)
Shadow1 R
Shadow2 E
Shadow2 J
Shadow2 M
Shadow3 N
Shockwav H
Shockwav L
Shockwav U (2)
Shotgun B (2)
Shotgun F
SilvFist E
SilvFist L
SilvFist S
SloGauge * (3)
SnakeMan S (3)
SnakeMn3 S
Sonicwav I
Sonicwav S (3)
Sonicwav W
Spice1 A (2)
Spice1 C
Spice1 G (2)
Spice2 E (2)
Spice2 H (2)
Spreader M
Spreader N (3)
Spreader O
Stonebod W
Sword A (2)
Sword K
ThunMan * (2)
ThunMan3 T
TimeBom1 G
TimeBom1 K
TimeBom1 M
TimeBom2 F (2)
TimeBom2 O (2)
TimeBom3 G
TimeBom3 K (2)
Timebom3 P
TimeBom3 Z
ToadMan * (3)
ToadMan T
ToadMan2 T
TreeBom1 B (2)
TreeBom1 H
TreeBom2 C (2)
TreeBom3 K (2)
TreeBom3 V
TripNdl C
TripNdl I
TripNdl M
TripNdl V
V-Gun A (3)
V-Gun L (2)
V-Gun P
Whirlpl E
Whirlpl I
WideSwrd A
WideSwrd L
WideSwrd Q
Wind G
Wood +40 * (2)
WoodAura S
Wrecker U
Yo-Yo1 C
Yo-Yo3 M
Yo-Yo3 Y
ZapRing1 A
ZapRing2 G
ZapRing2 R (3)
ZapRing3 C
ZapRing3 Z
-------------------
Section 8: Credits
-------------------
There are several people who submitted additional chip trade information
for these statistcs, and are gratefully recognized:
(Well, there are none now, but I'll use this space to request readers to
send in their chip trade information. Please indicate how far you are in the
game - having completed the WWW area is preferred. Lists should be sent via
e-mail, text file preferred. The only data I need in a simple list of the
chip name and letter, and of course don't just send in the rare chips -
otherwise the statistics will be all messed up.)
-------------------------------------
Section 9: Copyright / Authorization
-------------------------------------
This document is the sole property of
[email protected], and copyright
2002. Unauthorized reproduction, either in print, electronic, or other
format is expressly prohibited without consent of the author. Individuals
may download this document from the following authorized websites:
GameFAQs (www.gamefaqs.com)
www.cheats.de
www.neoseeker.com
www.ign.com
www.a2zcheats.com
Individuals may only use this document for personal purposes and are
expressly prohibited from transferring or reproducing this document in any
format without consent of the author. This document cannot be altered and
then redistributed without consent of the author. This document,
reproductions thereof, or excerpts, cannot be sold for money.
--------------------------
Section 10: Miscellaneous
--------------------------
Well, I was planning on working on Mobile Suit Gundam: MSVS, but as I was
wandering through some posts on the MMBN2 Board at GameFAQs, this question
somehow got stuck in my mind.
I'm not sure how many more chips I'm going to catalog and add myself (who
knows, I might actually establish something resembling a pace and schedule).
I'm going to try to shoot for about 500 or so per trader, if possible.
Hopefully, other people will send in their contributions.