CALL OF DUTY: FINEST HOUR (Playstation 2)
WEAPONS, VEHICLES, AND ALLIES GUIDE
VERSION 1.5
Copyright 2005
------------------Introduction-------------------
The purpose of this guide is to help you understand and know the weapons and
your Allies of Call of Duty: Finest Hour better. I have tried to make it as
accurate as possible so most of the info should be right.
----------------------Disclaimer----------------------
This guide can only be used for helping you beat the game. You can print out a
copy of it for your use but do not do the following:
Try to sell copies of it
Put it on your website or any other website
Make any type of profit off it
Merely reproduce it and submit it as your own
The slogan for Call of Duty is: In War no one fights alone. That's why there
will always be people on your side to help you fight. There are four different
types of them. Please note that all your allies are immune from bullets fired
by you, even if there is a friendly fire blocker, you will just be wasting
ammo. Here I will explain them in detail:
Type 1: These guys look all the same, and are probably privates. They do not
have a name, and the just run around the battlefield and kill germans and then
get killed themselves. They'll help you out a little bit.
Type 2: These people have a name and rank which is written above their heads
during game play. They have health as well and you can tell how much they have
left by the color of the letters of their name over their heads:
Green: Good health
Yellow: Medium Health
Red: Low Health or dead
They'll help you kill enemies but are not that important, so don't waste your
precious health packs on them.
Type 3: These people have a name and rank and are vital for you to complete the
level (ex: Sgt: Bilinki, Sgt. Dehart). They have their own health meter on the
top right corner of the screen, and if they die you fail the mission. These are
the only people you should use health packs on. Sometimes it's a tank and not a
person but the concept is the same (ex: T34 tank, M12, Scoop Sherman).
Type 4: This is the best kind of ally, because they are invincible (Cpl.
Church, Sgt. Starkey)! The color of their name label will turn red as they take
damage, but they never actually die unless the game tells them to (ex: Sgt:
Puskov). Never use health packs on them.
Here is some info on how much damage done by a weapon will change depending on
where you hit the enemy:
Enemy Soldiers:
Head:3x
Upper Torso: 1.5x
Lower Torso/Abdomen: 1x
Legs and Arms: 0.75x
Hands and feet: 0.5x
*All german soldiers in this game have 40 to 180 health, towards 40 in the
first levels and towards 180 in the last. To help you understand these numbers,
lets say you are up against a german with 180 health and you have your BAR. You
hit his upper torso, and since the BAR does 60 damage regular (refer to weapon
section), it would do 90 damage as it is multiplied by 1.5. So if you hit his
upper torso or head the next shot it will kill him. Otherwise you will have to
hit a third time.
Tanks:
Back and Top: 1x
Side: 0.75x
Front: 0.5x
Hits from bullets: 0x
**This multiplier applies to explosives only. All tanks in the game are
bulletproof. The front is armored the heaviest, so hitting does the least
damage. I'm not sure how much health enemy tanks have.
EXPLOSIVES
Mark 2 Grenade
Sticky Bomb
RDG 33 Grenade
Steilhandgranate
Teller Mine
C4
Sticky Bear
Kaiser Bear
TANKS
M4 Sherman
T34 Battle Tank
Panzer IV (enemy only)
King Tiger (enemy only)
VEHICLES:
Jeep
ACP/ Half Track (enemy only)
------------------------Weapons In Depth Guide---------------------------
This section will give you more information on the details of the weapons, such
as where you can obtain them, what country it's from and it's magazine size
etc.
---Sub Machine Guns---
THOMPSON
Name: Thompson Submachine Gun, Thompson
Side: America
Campaign: American
Description: Overall, a pretty good weapon for short range combat. Shoots very
fast, has high damage for a SMG, and dependable. Don't use it for medium range
unless you're prone as it has some recoil and is not very accurate. Still use
it whenever you can get it.
Damage: 45
ROF: 600rpm
Clip: 30
Max Ammo: 240
Rating: 6.3
BAR
Name: Browning Automatic Rifle, BAR
Side: America
Campaign: American
Description: Even though the game considers this weapon as a machine gun, I
personally think it has more traits of a SMG, as it can melee, has no bipod,
has a small magazine, and you can use the iron sight w/o the bipod. It's the
best SMG in the game as it has high damage, is accurate, and has a fast rate of
fire. Try to use it as much as possible.
Damage: 60
ROF: 500rpm
Clip: 20
Max Ammo: 220
Rating: 6.5
M3A1
Name: M3A1, "Grease Gun"
Side: America
Campaign: American
Description: The worst gun in the game! It does as much damage as the Thompson,
has the same mag clip, but has terrible recoil, shoots slower, and is very
inaccurate. Also, loads slower than the Thompson. In the one level where you
get to use it, I suggest switching for a MP 40.
Damage: 45
ROF: 400rpm
Clip: 30
Max Ammo: 240
Rating: 5.2
STEN
Name: Sten Mark II, Sten
Side: England
Campaign: British
Description: Theoretically, it's supposed to be similar to the MP 40, as it
fires the exact type of ammo from the exact same type of magazine. Fact is, in
this game it's much worse, and one of the worst guns in the game. It has low
damage, bad recoil, bad accuracy, and loads slowly. Trade it for a MP 40 ASAP.
Damage: 34
ROF: 500rpm
Clip: 32
Max Ammo: 242
Rating: 5.3
MP 40
Name: Maschinen Pistole 1940 (German for Machine Pistol), MP40
Side: Germany
Campaign: Russian, British, American
Description: The most commonly used gun in the game, as you can obtain it in
every single level except for the "A Desert Ride" level. A decent SMG, unless
you have access to the BAR or Thompson. Virtually no recoil, accurate over long
distances, and loads quickly as well. Also, about ½ the Germans in the game use
it so ammo is easy to find. It's major drawback is that the bullets do low
damage
Damage: 34
ROF: 500rpm
Clip: 32
Max Ammo: 192
Rating: 6.1
PPSH
Name: Pistolet Pulemet Shpagin, "Pah-pah-shah", "Shpagin", "Burp Gun", PPSh
Side: Soviet Union
Campaign: Russian
Description: This gun has some good and bad parts to it. The good parts are
that is shoots extremely fast, and it has a huge magazine. What's bad about it
is that it has high recoil, is weak, and is not accurate at all. Use it for
close range combat. Otherwise, use something else.
Damage: 34
ROF: 900rpm
Clip: 71
Max Ammo: 284
Rating: 6.0
---Rifles---
SPRINGFIELD '03
Name: Springfield 1903
Side: America
Campaign: ???
Description: It's still a mystery where this gun is located, but I assume you
can find it in the multiplayer part of the game. As far as I know it functions
similarly to the Mosin-Nagant Sniper, except the crosshairs touch in the middle
of the scope. It is bolt action, and loads one round at a time; so only use it
for long range sniping.
Damage: 85
ROF: 30 rpm
Clip: 5
Max Ammo: ???
Rating: 5.8
M1 GARAND
Name: M1 Garand
Side: America
Campaign: American
Description: Overall, a dependable semi-automatic rifle. It's one of the best
rifles in the game, as it's accurate, has almost no recoil, and loads quickly.
The bad part about it is that it can't be loaded until you fire out all 8
rounds.
Damage: 80
ROF: 70 rpm
Clip: 8
Max Ammo: 128
Rating: 6.4
LEE-ENFIELD
Name: Lee-Enfield, Enfield
Side: England
Campaign: British
Description: Better than the Kar98, as it has twice the magazine size, but
worse than the G43, as it shoots slower due to its bolt-action mechanism.
Still, it is still a decent rifle, and use it to take out enemies long range.
Damage: 75
ROF: 30rpm
Clip: 10
Max Ammo:???
Rating: 6.2
KAR98
Name: Karabiner 89k, Kar98
Side: Germany
Campaign: Russian, British, American
Description: A commonly found weapon, and not a good one. It has a small
magazine, and shoots slowly as it is bolt-action. The only good parts are that
is pretty strong, and is accurate. Only use one if you run out of ammo for both
of you weapons.
Damage: 75
ROF: 30rpm
Clip: 5
Max Ammo: 105
Rating: 6.0
GEWEHR 43
Name: Gewehr 1943 (German for "gun"), G43
Side: Germany
Campaign: American
Description: The best rifle in the game. It's very accurate, long range, no
recoil, semi-automatic, holds a good 10 rounds, loads quickly, pretty high
damage, and can be loaded in the middle of a clip. Unfortunately, you only can
use it in the last 3 levels of the game.
Damage: 75
ROF: 60rpm
Clip: 10
Max Ammo: 110
Rating: 6.7
MOSIN-NAGANT
Name: Mosin-Nagant (Named after Sergei Ivanovich Mosin, Leon Nagant)
Side: Soviet Union
Campaign: Russian:
Description: A decent but not excellent rifle. It does lots of damage but fires
slowly as it is a bolt-action rifle and has a small magazine. Still better than
the Kar98, though. Use it for long-range combat.
Damage: 90
ROF: 30 rpm
Clip: 5
Max Ammo: 105
Rating: 6.4
MOSIN-NAGANT SNIPER
Name: Scoped Mosin-Nagant, Mosin Nagant Sniper Rifle (Named after Sergei
Ivanovich Mosin, Leon Nagant), Nagant Sniper
Side: Soviet Union
Campaign: Russian
Description: A Mosin-Nagant rifle with a 4x scope. It is more accurate than the
Gewehr 43, as the crosshairs terminate at a close distance and it's very
powerful. Unless it's sniping, don't use it as this weapon loads one bullet at
a time, which takes about 8 seconds.
Damage: 90
ROF: 30rpm
Clip: 5
Max ammo: 105
Rating: 5.8
---Machine Guns---
BROWNING .30 CALIBER
Name: Browning .30 Caliber, M2 Browning, M1919A6
Side: America
Campaign: American
Description: A powerful machine gun that is accurate and has a good rate of
fire. I suggest using it when you're not moving, as then you can get prone and
mount the bipod. Otherwise, it isn't too accurate, as you cannot use the iron
sight unless the bipod is deployed, due to its weight. Also, it takes a while
to load.
Damage: 85
ROF: 500rpm
Clip: 100 (For some reason in the game, it says that there's 99 rounds loaded,
but after you fire the first round it stills says 99, indicating that it holds
100 rounds. Also, loading it will take away 100 rounds from the unloaded ammo.)
Max Ammo: 400
Rating: 7.4
MG42
Name: Maschinen Gewehr 1942 (German for "Machine Gun"), MG42
Side: Germany
Campaign: Russian, American
Description: Like the Browning .30 caliber, you can't use the iron sight unless
the bipod is deployed. I prefer this gun over the Browning, even though it's
slightly less accurate, the bullets do a lot less damage and the clip size is
smaller, its extremely fast rate of fire makes up for it. Use it when you're
prone and not moving, to get the most out of it. The MG42 is a rare gun to
find, as you can only get it in 3 levels, and ammo is also scarce.
Damage: 55
ROF: 1,500rpm
Clip: 57
Max Ammo: 342
Rating: 7.3
BREN LMG
Name: Bren Light Machine Gun, Brno-Enfield, Bren
Side: England
Campaign: British
Description: Unlike the heavier MG's, the iron sight can be used without the
use of the bipod. It has a small magazine for a machine gun, which can be
annoying, but it is powerful and accurate. You can only get one when one of
your fellow British soldiers dies. What's weird is that the magazine is on top
of the gun, which is somewhat annoying.
Damage: 80
ROF: 500rpm
Clip: 30
Max Ammo: ???
Rating: 7.0
DPM
Name: DP28, Degtyaryova Pakhotnyi, DP
Side: Soviet Union
Campaign: Russian
Description: Like the Bren you can always use this gun's iron sight. It does
have a weird drum that goes on top, but doesn't really block your view. I
prefer this gun more than the Bren as it has a larger clip and loads faster.
Use this gun whenever you can, as it is the best MG in the game!
Damage: 70
ROF: 500rpm
Clip: 47
Max Ammo: 235
Rating:7.5
MOUNTED MG42
Name: Maschinen Gewehr 1942 (German for "Machine Gun"), MG42
Side: Germany
Campaign: Russian, British, American
Description: A MG42 mounted on a tripod. You'll find these often, and always
use them, as you save ammo, and the gun is very powerful! It never needs to
reload, and you have infinite ammo. The only downside to this is that you can't
turn 360 degrees, making you vulnerable to Germans from behind and also to
grenades and panzerschrecks.
Damage: 55
ROF: 1,500rpm
Clip: Infinite
Max Ammo: Infinite
Rating: 8.2
MOUNTED .50 CALIBER MG
Name: .50 Caliber machine gun
Side: England
Campaign: British
Description: You get to use this gun in one level, and it is the machine gun
mounted on the back of a British Jeep. I would prefer to have used an MG42.
This gun shoots slower than it, and is harder to aim.
Damage: ???
ROF: 500rpm
Clip: Infinite
Max Ammo: Infinite
Rating: 8.0
FLAK 38
Name: Flak 38, Anti-Aircraft Gun, AA Gun
Side: Germany
Campaign: American
Description: A mounted anti-aircraft machine gun. It has 4 separate barrels, so
it can shoot very fast. Also, it is accurate over long distances, has 360
degrees turning, and the armor reduces the damage done by bullets. The best
machine gun in the game! Unfortunately, you can only use it to shoot planes in
the last part of the last level.
Damage: ???
ROF: 1,800 rpm
Clip: Infinite
Max Ammo: Infinite
Rating: 8.8
---Anti-Tank ---
PANZERSCHRECK
Name: RPzB 43 Rachenbuschen Panzerschreck, Panzerschreck (German for "Tank
Terror")
Side: Germany
Campaign: Russian, American
Description: Unless you're using it on tanks, there is almost no point of
carrying this weapon around and taking up a weapon space. In most levels where
you use it, there is little ammo for it. It loads so slowly which is annoying,
and it also doesn't shoot far so if you're shooting long range, consider aiming
it higher than the target.
Damage: 300
ROF: 12rpm max
Blast Radius: medium
Max Ammo: 11
Rating: 5.5 (except for tank and MG nest shooting)
FLAK 88
Name: Flak 88
Side: Germany
Campign: none (enemy weapon only (appears in Russian and American campaigns)
Description: An anti-tank cannon, it fires powerful rounds fairly quickly and
is bulletproof. You only face it when you're in a tank. Since it will blow up
in one cannon shot, always take it out first over tanks as it can do just as
much damage!
---Explosives---
Mark II GRENADE
Name: Mark II Fragmentation Grenade, Mark II Frag Grenade
Side: America
Campaign: British, American
Description: Good grenade for anti-infantry. It has a large blast radius from
the fragments, and kills enemies on contact. Throws accurately, and throws
quickly as well.
Damage: very high
Range: Medium
Blast Radius: Large
Max Ammo: 9
STICKY BOMB
Name: sticky bomb, ST74
Side: England
Campaign: British
Description: A useful grenade as it sticks to anything it hits, making it
useful on tanks. Has a decent blast radius, and looks like a black sphere with
a stick attached. What's funny is that if you throw it at a german, he'll try
to get it off but it always stays stuck until it explodes.
Damage: Very, very high
Range: Medium
Blast Radius: medium
Max Ammo: 9
RGD-33
Name: RGD-33 Stick Grenade, RGD-33
Side: Soviet Union
Campaign: Russian
Description: Looks like the stielhandgranate, and functions similarly to the
Mark II Frag, but I prefer the Mark II Frag grenade than the Russian
fragmentation grenade as it is thrown more accurately and throws faster. The
RGD-33, is decent enough, though.
Damage: very high
Range: Medium
Blast Radius: Large
Max Ammo: 9
STIELHANDGRANATE
Name: "Potato Masher", Stielhandgranate
Side: Germany
Campaign: Russian, British, American
Description: This grenade uses a large explosive charge rather than fragments
for damage, so it is stronger but has a smaller blast radius. Also does some
damage to armored vehicles as well. It is usually not thrown accurately in the
game.
Damage: very, very high
Range: medium-long
Blast Radius: medium
Max Ammo: 9
TELLER MINE
Name: Teller Mine
Side: Germany
Campaign: British
Description: A powerful antitank landmine. What's historically inaccurate is
that in real life, it needs hundreds of pounds of pressure to make it explode,
so infantry can't trigger it. But in his game anything can, including bullets,
explosives, vehicles, and people. In the one level here you use it, I suggest
using the sticky bomb to take out the panzers instead.
Damage: 500
Range: very short
Blast Radius: very large
Max ammo: 3
C4
Name: C4 charge
Side:???
Campaign: British, American
Description: You can't plant these explosive charges anywhere, as you can only
use these for certain objectives to destroy stuff. Not an ordinary weapon.
Damage: very, very, high
Range: very short
Blast Radius: very large
STICKY BEAR
Name: Sticky Bear
Side: ???
Campaign: American
Description: A fictitious reddish translucent teddy bear shaped grenade that
sticks to anything it its thrown at. A little glitch put into the game. You
only get it in the "Underground Passage" level, and it functions similarly to
the sticky bomb.
Damage: very, very high
Range: medium-short
Blast Radius: very large
Max Ammo: 99
KAISER BEAR
Name: Kaiser Bear
Side: ???
Campaign: American
Description: Like the sticky bear, it is a fictitious teddy bear shaped grenade
that is a glitch put in the game. However, this grenade is tan colored, and
instead of sticking, it will bounce endlessly until it explodes. You get it in
the same level as the sticky bear.
Damage: very, very, high
Range: medium-long
Blast Radius: very large
Max Ammo: 99
---Tanks---
M4 SHERMAN
Name: Sherman Tank, M4 Sherman
Side: America
Campaign: American
MG: Browning .30 caliber
Cannon: 75 mm low velocity
Description: Worse than the Russian Tank, which is historically accurate. It
has a weaker cannon, weaker MG, weaker armor, and drives somewhat slower. Takes
about 4 to 6 hits to destroy a Panzer.
MG damage: 85
MG ROF: 500rpm
Cannon damage: 150
Cannon ROF: 25rpm
Max speed: 25mph (40km/hr)
Armor: Medium
T34
Name: T34 Battle Tank
Side: Soviet Union
Campaign: Russian
MG: DTM
Cannon: 85mm
Description: A better tank than the American Sherman. It is larger though, so
it's more likely to get hit. Also, the armor health tends to go away slower
than the M4 Sherman. Takes at least 2 hits to destroy a Panzer, and the cannon
loads a little bit slower.
MG Damage: 100
MG: ROF: 500rpm
Cannon Damage: 250
Cannon: ROF: 20rpm
Max Speed: 34mph (55km/hr)
Armor: Medium-High
Panzer IV
Name: Panzer IV (German for "tank")
Side: Germany
Campaign: none (enemy weapon only, appears in all campaigns)
Description: The common enemy tank you'll see in many levels has high armor,
powerful cannon and deadly MG fire. Look out for them!
Cannon: 75 mm high velocity
MG: 7.92 mm
Armor: High
King Tiger
Name: Panzer VI (German for "tank"), King Tiger Tank
Side: Germany
Campaign: none (enemy weapon only, appears in American Campaign)
Description: The deadliest tank in the game, it has an extremely powerful
cannon, deadly MG fire, and the highest armor of all tanks at the time. You
don't get to fight it in a tank, but still watch out for it in the last few
levels!
Armor: Very high
----------Vehicles-----------------
JEEP
Name: Jeep
Side: England
Campaign: British
Description: A vehicle that you get to ride in during one of the British
levels. You don't actually get to drive it, but you man the machine gun on the
back.
Max speed: ???
MG: .50 caliber (refer to MG section for details)
Armor: none (you stand on top of it!)
ACP/HALF TRACK
Name: ACP/ Half Track
Side: Germany
Campaign: none (enemy weapon only, appears in Russian and British campaigns)
Description: Both of them are similar armored vehicles, except the half track
has tracks like tanks on its back wheels. They are bulletproof and are armed
with a MG42, so be careful. They will catch on fire with a single explosive
hit.
Max Speed: ???
MG: Mounted MG42
Armor: Low
Thanks to:
-Me, for gathering the information and writing this guide
-Spark Unlimited, for developing Call of Duty: Finest Hour
-Activision, for publishing the game
-Sony Computer Entertainment America, for making the Playstation 2
-GameFAQs.com, for posting my guide
-You, for reading it!