____
      /    |      _                          __
     /  _  |    _| |_                       | /
    /  / | |_  |_   _|___ _____ _____ _____ |/_____
   /  /__| | | | | |  _  |  ___|  _  |  _  | |  ___|
  /  ____  | | | | | | | | |   | | | | | | | | |___
 /  /    | | | | | | | | | |   | | | | | | | |___  |  ____
/  /     | | |_| | | |_| | |___| |_| | | | |  ___| | |____|
/__/      |_|_____|_|_____|_____|_____|_| |_| |_____|  |//|
_______________________________________________________|//|        _
\                                                ______|//|_______| |
\______________________________________________/  /\  |//////////| |
 \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\  \/  |//////////| |
  \                                             ¯¯¯¯¯¯|//|¯¯¯¯¯//|_|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|//|    ((
                       Medabots                       |//|     ))
          Rokusho/Metabee Secrets, Sidequests        |¯¯¯¯|    ||
              and Supplemental Info Guide             ¯¯¯¯     &&

Welcome to Autocon's Medabots: Rokusho/Metabee Secrets, Sidequests, and
Supplemental Info Guide
Version 1.3 FINAL, last updated 04JUN15

Based on USA Medabots: Rokusho/Metabee games

Next planned update: None, the guide is finished

1 Tips, Tricks, and Secrets
 1.1 Medabot Building Tips
 1.2 Medapart Ability Tips
 1.3 Secrets
 1.4 Misc. Tips
 1.5 Medabot Teams
  1.5a Ultimate Muscle
  1.5b All-Stars
  1.5c Emperor's Delight
  1.5d Good Enough (New Game+)
 1.6 Rubberobo Quiz Answers

2 Basics
 2.1 Statuses
 2.2 Actions
 2.3 Abilities
 2.4 Vehicles

3 Boss Strategies
 3.1 Erika
 3.2 Sloan
 3.3 Spyke
 3.4 Samantha
 3.5 Koji
 3.6 Rubberobo A
 3.7 Rubberobo B
 3.8 Rubberobo C
 3.9 Karin
 3.10 Seaslug
 3.11 Ryo
 3.12 Tequonic
 3.13 Rubberobo D
 3.14 Prince Kir
 3.15 Shandy
 3.16 Spumoni
 3.17 Joe Swihan
 3.18 Dr. Armond
 3.19 Dark Master
 3.20 Milky
 3.21 Rubberobo E
 3.22 Shrimplips
 3.23 Hachiro
 3.24 Rubberobo Kid
 3.25 Baron
 3.26 Gillgirl
 3.27 Seaslug
 3.28 Dr. Aki
 3.29 Hanzo, Sasuke, Goemon
 3.30 Margarita, Cafe-Ole
 3.31 Harvey
 3.32 Mega-Emperor
 3.33 Babyblu
 3.34 Shiratama

4 Side Quests
 4.1 Cat Medal Quest
  4.1a Mt. Odoro Pond
  4.1b Medabot Island
  4.1c Medaropolis
  4.1d School Problems
  4.1e Kidnapped
  4.1f Cat Medal
 4.2 ? Medal Quest
  4.2a Mt. Odoro Pond
  4.2b Medabot Island
  4.2c Medaropolis
  4.2d School Problems
  4.2e Kidnapped
  4.2f ? Medal
 4.3 Nae Medals
 4.4 Medalink Battles

5 Medabots
 5.1 Master List
 5.2 Air
 5.3 Float
 5.4 Multi-Legged
 5.5 Two-Legged
 5.6 Wheels
 5.7 Tank
 5.8 Sea

6 Medals
 6.1 Master List
 6.2 Alphabetical Listing

7 Shops
 7.1 Hopmart
 7.2 Strawberry Heart (M.I.)
 7.3 Vendor
 7.4 Medamall
 7.5 Medashop
 7.6 Strawberry Heart (M.)
 7.7 Convenience Store
 7.8 Bracha

8 Tinpets

9 Items

10 Characters

11 FAQs

12 Thanks

13 Legal Stuff

============================
1 Tips, Tricks, and Secrets
============================

1.1 Medabot Building Tips
-------------------------
- when building Medabots, pay attention to the Medal and the Medal's stats.
 Always use parts that are the same type as the stats. So if the Medal has
 high Berserk, use Berserk parts. If the Medal has a 0 Defense stat, then
 don't equip Defense parts.
- Also, pay attention to type affinity. Your parts will work better and last
 longer in battle if they are of the same affinity. Parts with the same
 affinity as the Medal receive a bonus.
- Experiment with different parts. Don't always use the Medapart set, try
 mixing and matching to create unique Medabots.
- Pay attention to the terrain and the enemies. Try to use Leg Medaparts that
 work well with the terrain and with your other Medaparts, but you should also
 try to stay away from easy weaknesses. If the enemies have weapons that
 target certain Medaparts, avoid using that Medapart. For instance, some
 enemies, found in water and shore battlefields, use Anti-Sea attacks, so
 avoid using Sea Legs if you know those Medabots are in the area.
- On a similar note, if the enemies in the area have Sea Legs or Air Legs, use
 Medaparts with Anti-Sea or Anti-Air attacks. Also, if the enemies like to use
 Shoot/Aim Shot, use Medaparts that have Shot Trap. The same goes for
 Strike/Berserk attacks, just use Grap Trap.
- If you don't want to be affected by statuses, equip a Medapart with the Heal
 Stability ability. This will block all statuses (even good status).
- If you don't want to get hit by certain types of attacks, equip Medaparts
 that block those attacks. There are Medaparts that block Missile/Napalm
 attacks, Beam/Laser attacks, and Press/Break attacks.
- Maximize your Grappling experience by equipping Legs that have extremely high
 Propulsion and high Proximity. Both affect Grapple-based attacks, and Legs
 with both stats really high (such as most Air-types) can increase the damage
 dealt by 10-40 points!

1.2 Medapart Ability Tips
-------------------------
- Some abilities are dual purpose. For instance, the ability Force Bind has two
 effects in the Robattle. The first time it is used it will seal ALL
 Medaforce, meaning nobody can use Medaforce. The second time it is used it
 will UNseal all Medaforce, allowing Medaforces to be used again.
- Some abilities make winning a battle nearly impossible for you or the
 opponent, depending on who is using the ability. Full Block is great for you,
 but bad if the opponent uses it. If possible, neutralize it with the Can't
 Defend ability.
- Another good ability is Counter, but the nature of Counter makes defeating
 the Baron somewhat challenging. I've found either weak attacks (although it
 is sometimes hard to tell what is weak and what isn't) or Medaforces will win
 the Robattle.
- Try to keep a balanced Medabot. While Berserk and Aim Shot tend to be more
 powerful than Strike and Shoot, they do have their downside. After a Berserk
 or Aim Shot attack your Medabot is unable to evade an attack.
- A great tip is Chain Reaction. If possible use a fast (meaning low CRG/RAD)
 Medapart with Chain Reaction, preferably with high Power. If an attack hits
 the enemy, and breaks a Medapart, it will continue hitting other Medaparts
 for extra damage, if it has Chain Reaction (and you'll know if it does or
 not by a small circle with an arrow pointing through it on the stats screen
 next to the Power stat).

1.3 Secrets
-----------
- Hidden throughout the game are Medals, Medaparts, and money. Search boxes,
 bookshelves, trashcans, crates, and other objects and you may find something.
 All hidden parts (that I'm aware of, anyway) are documented in this guide.
- In Ninja Park is a hidden Medafighter Network Girl. She is in the shop, the
 building that has the man complaining about rats. Walk to the top-right
 corner and press A.
- Press SELECT+START on the Title Screen to access the Test Mode screen. Now
 you can listen to all 51 soundtracks and 117 sound effects in the game, and
 also erase your game if you want to.
- This really isn't a secret, but... Time stops counting at 99:59

1.4 Misc. Tips
--------------
- If you don't want to fight, ride the Landmotor around. You won't encounter
 any random Robattles while on Landmotor. Unfortunately, Landmotor is the only
 Medabot vehicle that stops random Robattles.
- To quickly reset the game hold A+B+SELECT and press START.

1.5 Medabot Teams
-----------------
 In this section I will suggest several teams of Medabots. I will list what
version each team applies to (although the teams could apply to both if you
trade or cheat). I also give each Medabot a cool unique name. If I list a
second Medapart suggestion (such as Antenna, Broad Antenna) use the first part
in the list if you have it, the second if you don't. I always list the
preferred part(s) first, then give alternatives if I think there is a need.
 Feel free to submit your own! Just be sure to include a cool name for each
bot, a team name, and reasons why the team is good. Also include which version
the team is from/works with, and try to include alternate Medals or parts for
version-specific parts if at all possible. You can also suggest improvements
for my teams, or teams others have submitted. Believe it or not, the hardest
part of this is coming up with cool Medabot names...

 1.5a Ultimate Muscle
 """"""""""""""""""""
- Author: Autocon
- Version: Both
 * Rokusho (Kuwagata) [Male]     |  Metabee (Kabuto) [Male]
   - Antenna, Broad Antenna      |  - Missile, Reaction Bomb
   - Sword, Shin Sword           |  - Revolver, Revolven
   - Pipo Hammer, Bee-Bee Hammer |  - Submachinegun, Sumachingun
   - Tatacker, Tatakawa          |  - Ochitsuka, Ochitsukan
   He can use Grapple attacks    |  He can use Shot-based attacks
     The secondary parts may be substituted for the default parts for a
     defense increase - just be aware that although DEF increases, ATK
     decreases and CRG/RAD takes longer
 * Insecticon (Knight, Snake, Phoenix) [Male]
   - Feeler, Concealing
   - Right Guard, Right-Ing, Right Armor
   - Real Krab, Gold Hammer
   - Red Tail, Zigzag, Sharpedge/Tatakick, Right-A-Way/Chairly, Fishtail
   Insecticon can use Berserk Hammer or Defence. ATK and ROS is increased by
     Feeler/Concealing. Real Krab is a powerhouse, and is fast as well, but
     lacks defense... Gold Hammer is more balanced, but weaker and much
     slower. Choose the legs based on the terrain.
 * The Blacksmith (Bear, Chameleon, Rabbit) [Male]
   - Psycho Missile OR Search Radar
   - Snipe Rifle, Aim Rifle, Spiky Gun, Intermissile
   - Rapier, Megaton Punch, Samurai Saber, Kubikiri, Great Axe, Ninja Sword
   - Anti-Grav
   He can use Berserk or Shoot attacks, has Anti-Air for Air-types, and uses
     the Anti-Grav legs (Float type) to allow him to work well in all
     terrains. Metabee players may want to consider using Search Radar instead
     of Psycho Missile - Scout comes in VERY handy.
 This team can use both attack and defense techniques. The Berserk techs make
them an easy target, but the high power is usually enough to disable a foe
before it attacks and deals too much damage. With the proper Medals and
Medaforces this team will be able to attack even with the attack parts
destroyed. This team works well on any terrain (as long as you switch the leg
part of Insecticon) and can make short work of Air-type Medabots. Rokusho
players have an advantage in Rokusho's Scout ability, but Metabee players have
the better Medal, Kabuto, IMO.

 1.5b All-Stars
 """"""""""""""
- Author: Autocon
- Version: Both
 * Brawn (Kappa) [Male]
   - Victory Armor, Morningcall, Finale
   - Beam Saber, Light Axe, Kamakubi OR Revolven, Snipe Rifle, Aim Rifle
   - Cheaptrap
   - Pipe Organ OR Turkey Leg, Stem Up, Kinta Leg, Chairly, Smacker
   Brawn's head provides status protection, and the ability to heal allies
     from status ailments. Grap Trap is used to trip up grappling foes. Choose
     his right arm based on the opponents - if the foes use Grap Trap, use the
     guns, if the foes use Shot Trap, use the swords/axes. Otherwise use
     personal preference. I chose Strike/Shoot to allow Brawn to still be able
     to evade attacks. As always, use legs that fit the terrain, or stick
     with the Pipe Organ (Float) legs for decent usage in all terrains...
 * Roll (Penguin, Mermaid) [Female]
   - Hat Trick, Field Barrier
   - Free Arm, Cherub Hand
   - Hand Grenade OR Magnum, Short Shot, C-Left OR Klench
   - Clean Box, Singer, Temple Master
   Roll has Shot Trap to trip up enemy shooters, Repair to bring back an
     ally's broken Medaparts, and Napalm/Rifle/Chain Gun/Anti-Sea to attack,
     depending on which arm you choose. Clean Box will be good on any terrain,
     but if you don't have it try Singer or Temple Master.
 * Siren (Bat, Monkey) [Female]
   - Variablehair, Fight Oneshot
   - Don't Move, Lightjump, Flap OR Machinegun, Pateri Vulcan
   - Silencer
   - Cherub Leg, High Leg, Mini-Scout, Luminous
   Siren uses Scout to improve ROS for herself and her allies. Additionally,
     Forcebind prevents enemies from using potentially devestating Medaforces,
     but can be undone by using it again if the team needs a Medaforce. Just
     like Brawn, she has two options for her right hand, grapple-based or
     shot-based. Choose the legs based on terrain.
 This team uses non-special, non-version-specific parts for the most part. I
tried to use as many common parts as possible, but still build a balanced team.
The main strength of this team is the variety. Healing was given first
precedence, then attack and defense. Having both Shot Trap and Grap Trap means
this team is ready for any opponent. Scout increases the team's effectiveness
as well. Each member can attack and also aid the party in some way.

 1.5c Emperor's Delight
 """"""""""""""""""""""
- Author: Autocon
- Version: Both
 * Phantoom (Ghost) [Male]
   - Head Shutter
   - Burning Pin, Homing, Carnival, Intermissile
   - Disruptor
   - Duck Under, Anti-Stand
   Phantoom can attack with 100% accuracy due to Burning Pin or the other
     right arm choices. He can't be touched by Mega-Emperor's Missile because
     of the Head Shutter part. Disruptor lets him Consfuse the opponents. The
     high Evasion on the Legs is enough to dodge the Laser and Break attacks.
     If you use this team, MAKE PHANTOOM THE LEAD MEDABOT.
   Yes, he is named after the Ghost boss in Super Metroid.
 * Neriad (Unicorn) [Female]
   - Appealsound
   - Free Arm, Cure Hand
   - Sala-Arm
   - Sacrifice Fin, Fin, Luminous
   Neriad is the healer in the group. She can seal Medaforces, and attack as
     well. Sala-Arm packs a punch (sometimes) without the nasty side-effects
     of Berserk or Aim Shot. Free Arm brings back broken Medaparts, while Cure
     Hand heals damaged Medaparts - choose the one that best fits your style.
     The best leg is Sacrifice Fin, but Rokusho players will have to settle
     for Fin or Luminous instead.
 ROKUSHO OR METABEE THIRD MEDABOT
 * Rika (Penguin, Alien) [Female]
   - Field Barrier, Hat Trick
   - Sala-Hand
   - Shine Shield
   - Fin, Luminous
   Rika is capable of using Shot Trap, Defence, and attacking. Shot Trap is
     needed to deal damage to Mega-Emperor every time he attacks. Defence is
     handy if one of your Medabots is taking a beating - just use it to
     protect your buddies. Attacking is great, because it deals damage, and
     Sala-Hand gives you the opportunity to use a powerhouse attack
     (sometimes) without sacrificing your Evasion. The Legs have high Evade, a
     must in this battle.
   Rika is named after the character in Phantasy Star IV.
   Rokusho players will have to use this 3rd partner, but Metabee players have
     a choice - this partner or the next (alternate) partner.
 METABEE THIRD MEDABOT ALTERNATIVE (Sorry Rokusho players!)
 * Draygon (Kappa) [Male]
   - Hunter
   - Burning Pin, Homing, Carnival, Intermissile
   - Great Shield
   - Duck Under, Anti-Stand
   Draygon uses Hunter to put out Shot Traps to trip up Mega-Emperor. His
     right arm has 100% ROS and Chain Reaction, both good things to have in
     this fight. Great Shield has enough Armor to withstand a lot of attacks,
     and can be used if Mega-Emperor is picking on the healer. The legs
     provide a great Evasion boost, enough to dodge most of Mega-Emperor's
     attacks.
   Yes, this Medabot is also named after a Super Metroid boss...
   This Medabot is Metabee only, because of Hunter, a Metabee only part. You
     can always transfer this part over and use this team in Rokusho, if you
     own two GBAs and both versions, or have a really nice friend...
 This is my very own Mega-Emperor challenger team! This is actually the team I
used to defeat Mega-Emperor, and I didn't even lose a Medapart! I used the
Alternate Medabot in my Metabee game, btw. This team rocks! I've never had an
easier time with Mega-Emperor. Enough said.

 1.5d Good Enough (New Game+)
 """"""""""""""""""""""""""""
- Author: Autocon
- Version: Both (requires trading)
 This team will require trading some parts from both games.
 * Ronin (Bat, Monkey OR Squid, Phoenix, Kuwagata) [Male]
   - Broad Antenna, Antenna, Hidden Brake, Search Radar, Full Moused
   - Obstruct, Past Touch OR Cheapertrap
   - Thudarm
   - Red Tail, Zigzag, Samurai Kick, Right-A-Way/Chairly, Fishtail
   Ronin attacks with Strike attacks. The head is to increase ROS when needed.
     The right arm is used to either Confuse opponents or lay down Grap Traps.
     If you use Confuse arms, use the Bat or Monkey Medals. If you use Trap
     arms instead, use Snake, Squid, or Phoenix Medals. Pick the legs based on
     terrain, or stick to Samurai Kick.
 * Naga (Snake) [Male]
   - Hunter
   - Beam Saber, Light Axe, Kamakubi
   - Keen
   - Red Tail, Zigzag, Tiptoe, Right-A-Way/Chairly, Fishtail
   Naga attacks with Strike parts. Keen is used to cast Can't Defend status on
     enemy Medabots. The Snake Medal is a must to make sure Naga will always
     targets Defend parts, especially when using Keen. Pick the legs based on
     terrain, or stick to Tiptoe.
 * Judo (Phoenix, Knight) [Male]
   - Cover-Up, Spydertrap OR Feeler, Concealing OR Victory Armor
   - Flexorsword, Devil Hand OR Dondon Punch, Blast Rod OR Cheapertrap
   - Real Krab, Gold Hammer
   - Red Tail, Zigzag, Sharpedge/Tatakick, Right-A-Way/Chairly, Fishtail
   Judo is all about offense. Use the Grap Trap heads if Ronin is using one of
     the Confuse arms, other wise use the boost heads. For right arm, the best
     option here is the Flexorsword group. Using Dondon Punch can be fun - it
     will pack a punch if the opponent is facing away. Blast Rod is a nice
     alternative, too, hitting for a decent amount while also slowing down
     opponents. For the left arm, Real Krab is a powerhouse, and is fast as
     well, but lacks defense... Gold Hammer is more balanced, but weaker and
     much slower. Choose the legs based on the terrain, or stick with
     Sharpedge or Tatakick. For a safety team, switch to Victory Armor for
         the status protection and cleanse, and the Grap Trap arm so you can still
         trap foes. The safety equipment is very helpful against teams like
         Utopian (teams that confuse), especially if you make Judo the leader.
 Think of this team as a New Game+ team - trade all the needed parts into a
new game and you will be mostly untouchable. Ronin and Naga use only Strike
attacks, so they will still be able to evade, and Judo hits hard. Having both
trap types means most enemies will hurt themselves every time they attack, and
having confuse parts means a lot of the time the enemies attack each other
instead of attacking you. Using Judo's safety parts can prevent and cure status
ailments and still let you trip up Grapple-based foes.

1.6 Rubberobo Quiz Answers
--------------------------
Question 1:
 How many 9's are there between 1 and 100?
 20
Question 2:
 How many legs does a squid have?
 10
Question 3:
 How many Medals are in Medabots AX?
 12
Question 4:
 How many sides does a pentagon have?
 5
Question 5:
 What is 14 times 25 times 88 times 0?
 0
Question 6:
 How many cookies can you eat on an empty stomach?
 1
Question 7:
 What is the answer to Q:1 minus the answer to Q:4 minus the answer to Q:6?
 16 (No.2)
Question 8:
 What was Question 3 about?
 Medals (No.3)
Question 9:
 Which are there more of, head Medaparts or legs Medaparts?
 No

=========
2 Basics
=========
 Basics are just that, basic information about the game that you should be
familiar with. All of the info in this section is also found in my Medabots:
Rokusho/Metabee Walkthrough, and is only provided here as a quick reference so
users of my walkthrough don't have to scroll to the section in the walkthrough
just to see what a particular status/action/ability/vehicle is/does.

2.1 Statuses
------------
 As you play Medabots you will undoubtedly be affected by the many statuses.
There are a few main status types, with several different variations:

 AutoRecover - the opposite of Flow, recovers damage during CRG/RAD
               Variations: AutoRecover
               Animation: a pink heart floats in front of the affected Medabot
        Bind - slows down CRG/RAD, in other words the Medabot walks 2x slower
               Variations: Hold, Wave, Drain Chrg
               Animation: an orange hourglass hovers behind the affected
                          Medabot
Can't Defend - can't defend, can use Half Block/Full Block/Defence, but they
               won't cause the Medabot to protect allies
               Variations: No Defense
               Animation: a blue shield with a red X over it hovers behind the
                          affected Medabot
 Can't Evade - can't evade, or dodge, any attacks
               Variations: No Escape
               Animation: an icon of a running person with a red X over it
                          hovers behind the affected Medabot
       Chaos - the Medabot will perform a random action, and target a random
               Medabot (friend or foe, for all actions)
               Variations: Confusion
               Animation: three question marks rotate behind the affected
                          Medabot
     Counter - reflects a strong attack, and doesn't receive damage, but still
               takes damage from weak attacks
               Variations: CntrAttk
               Animation: an orange glove overlaps the affected Medabot's arm
      Defend - take the damage for an ally, forcing the enemy to attack you
               Variations: Defence
               Animation: a blue shield overlaps the affected Medabot's arm
        Flow - deals damage to your Medabot during CRG/RAD (running to the
               center and back to the start during battle)
               Variations: Melt, Fire
               Animation: a fire is behind the affected Medabot
  Full Block - blocks all attacks directed at an ally, and doesn't receive any
               damage
               Variations: Full Block
               Animation: a silver shield overlaps the affected Medabot's arm
  Half Block - blocks a weak attack directed at an ally, but still receives
               damage from strong attacks
               Variations: Half Block
               Animation: a light blue shield overlaps the Medabot's arm
    Movement - Rate of Success down (miss more often)
               Variations: Bug, Virus
               Animation: a blue teardrop hovers behind the affected Medabot
        Stop - unable to move for a short period of time
               Variations: Freeze, Thunder
               Animation: the affected Medabot is covered with swirling lines
        Time - speeds up CRG/RAD, in other words the Medabot walks 2x faster
               Variations: Boost Chrg, Drain Chrg
               Animation: a green hourglass hovers in front of the affected
                          Medabot
     Useless - can't use a specific Medapart
               Variations: Impair
               Animation: an icon with a Medapart highlighted covered by a red
                          X hovers behind the affected Medabot

2.2 Actions
-----------
 Each Medapart has a unique ability, well, maybe not so unique since many
parts have the same ability... Anyway, the abilities fall into 8 main
categories, which are the 8 categories found on the Medals:
- Strike
  a quick Grapple attack
- Berserk
  a powerful Grapple attack, but you can't evade after using this ability, and
  usually has Chain Reaction
- Defend
  defensive ability, used to block damage or protect allies
- Heal
  used to restore HP (Armor) of Medaparts, bring back broken Medaparts, or
  revive dead Medabots
- Shoot
  a quick ranged (Shot) attack
- Aim Shot
  a powerful ranged (Shot) attack, but you can't evade after using this
  ability
- Support
  aids allies
- Interrupt
  cancels attacks, Medaparts, actions, and/or abilities
  or can do Strike, Berserk, Defend, Heal, Shoot, Aim Shot, or Support
  abilities/actions through Transform, an ability that changes the Interrupt
  part into another Medapart. Any action performed then is Interrupt (for
  instance, the part could change into Pipo Hammer, which would then do
  Interrupt action Hammer instead of Berserk action Hammer, but it would still
  have Chain Reaction)

2.3 Abilities
-------------
 Now I'll try to explain the types of attacks/actions that fall within these
categories, and there are many:
    Action |   Type    | Description
------------+-----------+------------------------------------------------------
Accel Chrg |  Equip*1  | Causes the Medabot to run faster during CRG/RAD phase
  Anti-Air |   Shot    | The Medabot shoots two long, thin missiles, deals
           |           | extra damage to Air-types
  Anti-Sea |   Shot    | The Medabot shoots one short torpedo, deals extra
           |           | damage to Sea-types
Attack Clr |  Defend   | The (small) Medabot tosses out a ball that turns into
           |           | a long cylinder trap that cancels any Strike,
           |           | Berserk, Aim Shot, or Shoot attack the next enemy was
           |           | supposed to use
AttkChange | Interrupt | The Medabot changes one of its parts (the one with
           |           | the AttkChange ability) into a random attack (strike,
           |           | berserk, shoot, or aim shot) part, uses that random
           |           | part, and changes the random part back into the
           |           | original part
AutoRecover |   Heal    | The (small) Medabot tosses out a ball that turns into
           |           | a heart, hovers behind the target Medabot recovering
           |           | Armor HP during CRG/RAD
      Beam |   Shot    | The Medabot gathers power, then blasts a blue beam at
           |           | the enemy, considered an Optic attack
Boost Chrg |  Support  | The (small) Medabot creates an hourglass, causes the
           |           | Medabot to run faster during CRG/RAD phase
     Break |   Shot    | The Medabot creates a large spiky object and tosses
           |           | it up, it falls on the enemy dealing damage,
           |           | considered a Gravity attack
Break Form |   Heal    | The (small) Medabot tosses out sticks of dynamite,
           |           | which destroy any current traps or formations laid
           |           | down by the opponent
       Bug |  Grapple  | The Medabot rushes forward and stabs at the enemy
           |           | with a mosaic block effect, inflicts Movement status
           |           | which lowers ROS/Evade
CancelBomb |  Equip*2  | Causes Bomb attacks against the Medabot to deal no
           |           | damage
CancelGrav |  Equip*2  | Causes Gravity attacks used against the Medabot to
           |           | deal no damage
CancelOptic |  Equip*2  | Causes Optic attacks against the Medabot to deal no
           |           | damage
 Chain Gun |   Shot    | The Medabot shoots four small bullets at the enemy
    Change | Interrupt | The Medabot changes one of its parts (the one with
           |           | the Change ability) into a random part, uses that
           |           | random part, and changes the random part back into
           |           | the original part
  CntrAttk |  Defend   | The (small) Medabot tosses out a ball, it turns into
           |           | a punching glove, and the targeted Medabot gets a
           |           | glove floating in front of them, and will reflect
           |           | (bounce back and not take damage from) a powerful
           |           | attack, but weak attacks still hurt
   Conceal |  Support  | The (small) Medabot is momentarily covered by a dome,
           |           | increases Evade
 Confusion | Interrupt | The (small) Medabot tosses out a ball, which creates
           |           | a sonic soundwave around the affected Medabot,
           |           | causing small questionmarks to float over the
           |           | affected Medabot's head, which makes the Medabot
           |           | confused
DEF Change | Interrupt | The Medabot changes one of its parts (the one with
           |           | the DEF Change ability) into a random Defense part,
           |           | uses that random part, and changes the random part
           |           | back into the original part
   Defence |  Defend   | The (small) Medabot tosses out a blue shield, then a
           |           | blue shield floats in front of them, and they will
           |           | protect other Medabots that are targeted, but still
           |           | take damage
   Destroy |  Grapple  | The Medabot attacks an opponent and deals Chain
           |           | Damage, only affects Medabots facing away
Drain Chrg | Interrupt | The (small) Medabot tosses out an hourglass that
           |           | causes the affected Medabot to be afflicted by the
           |           | Bind status, slowing down CRG/RAD, while at the same
           |           | time the first Medabot becomes afflicted by the Time
           |           | status, speeding up CRG/RAD
      Fire |  Grapple  | The Medabot runs forward and stabs the enemy, hitting
           |           | them with fire and causing the Flow status, which
           |           | deals damage during CRG/RAD
Force Bind | Interrupt | The (small) Medabot creates music notes that swirl
           |           | outward, seals/unseals ALL Medaforces
Forcedrain | Interrupt | The (small) Medabot tosses out a glass that drains an
           |           | opponent's Medaforce, then returns to the first
           |           | Medabot and gives that Medabot the drained Medaforce
    Freeze |  Grapple  | The Medabot runs and jumps, smacking the enemy and
           |           | hitting them with a large ice crystal, inflicts Stop
           |           | status
Full Block |  Defend   | The (small) Medabot tosses out a silver shield, then
           |           | a silver shield floats in front of them, and they
           |           | will protect other Medabots that are targeted, and
           |           | take no damage while protecting, but take damage if
           |           | they are targeted
 Grap Trap |  Defend   | The (small) Medabot tosses out a ball that turns into
           |           | a long cylinder with spikes on it, hurts Medabots
           |           | using Strike or Berserk actions
Half Block |  Defend   | The (small) Medabot tosses out a light blue shield,
           |           | then a light blue shield floats in front of them, and
           |           | they will protect other Medabots that are targeted,
           |           | and take no damage from weak attacks, but still take
           |           | damage from strong attacks
    Hammer |  Grapple  | The Medabot runs and jumps, smacking the enemy
HealChange |   Heal    | The Medabot changes one of its parts (the one with
           |           | the HealChange ability) into a random healing part,
           |           | uses that random part, and changes the random part
           |           | back into the original part
      Hold |  Grapple  | The Medabot runs and jumps, smacking the enemy and
           |           | putting a web on them, inflicts Bind status which
           |           | slows down CRG/RAD
    Impair | Interrupt | The (small) Medabot tosses out a portrait of a
           |           | Medabot, with one part highlighted, and an X covers
           |           | the portrait, causing the Medabot to not be able to
           |           | use that Medapart
ItrpChange | Interrupt | The Medabot changes one of its parts (the one with
           |           | the ItrpChange ability) into a random Interrupt part,
           |           | uses that random part, and changes the random part
           |           | back into the original part
     Laser |   Shot    | The Medabot gathers power, then blasts a thin yellow
           |           | beam at the enemy, considered an Optic attack
      Melt |  Grapple  | The Medabot runs and jumps, smacking the enemy and
           |           | splashing red liquid on them, inflicts Flow status
           |           | which deals damage during CRG/RAD
   Missile |   Shot    | The Medabot shoots two short, thick missiles at the
           |           | enemy, considered a Bomb attack
    Napalm |   Shot    | The Medabot shoots one missile up at an angle, the
           |           | missile falls on the enemy, considered a Bomb attack
No Defense | Interrupt | The (small) Medabot tosses out an icon of a Medabot
           |           | holding a shield, and an X covers the icon, making
           |           | the afflicted Medabot unable to defend, even if they
           |           | use Defend actions
 No Escape | Interrupt | The (small) Medabot tosses out a running person icon,
           |           | an X appears and hits the icon, afflicted Medabot
           |           | can't evade
     Press |   Shot    | The Medabot creates a large round object and tosses
           |           | it up, it falls on the enemy, considered a Gravity
           |           | attack
  Pushover | Interrupt | The (small) Medabot throws a banana at an enemy,
           |           | does very little damage, erases orders
Rapid Chrg |  Support  | The (small) Medabot creates an hourglass, causes self
           |           | or an ally to immediately run to the center or side
           |           | of the battlefield
Reactivate |   Heal    | The (small) Medabot creates small angel and pushes it
           |           | into the dead Medabot, reactivating it with the same
           |           | parts it had before it was deactivated, and the
           |           | reactivated Medabot continues to do whatever you told
           |           | it to do before it was deactivated
  Recovery |   Heal    | The Medabot creates a star and pushes it into the
           |           | targeted Medabot, healing Armor of hurt Medaparts
    Repair |   Heal    | The Medabot creates a star and pushes it into the
           |           | targeted Medabot, bringing back destroyed Medaparts
     Rifle |   Shot    | The Medabot shoots one large bullet at an enemy
 Sacrifice |   Shot    | The Medabot raises its arms, creates a ghost and
           |           | pushes it into the enemy, destroys own Medapart
     Scout |  Support  | The (small) Medabot uses a green beam, increases
           |           | Power and ROS for self/allies
 Shot Trap |  Defend   | The (small) Medabot tosses out a ball that turns into
           |           | a long strip with axe-heads in it, hurts Medabots
           |           | using Shoot or Aim Shot actions
 Stability |  Equip*3  | Protects the Medabot from status changes (good/bad)
           |           | by being equipped, when used in battle the (small)
           |           | Medabot tosses out a glass that purifies (removes
           |           | statuses from) an ally
Strengthen |  Equip*4  | Increases Power and ROS of all attacks when equipped
     Sword |  Grapple  | The Medabot runs forward and stabs the enemy
 Team Form |  Defend   | The (small) Medabot tosses out a ball that turns into
           |           | 3 gun turrets, enters into Team Form
TeamAttack |  Defend   | The Medabot creates 4 small colored balls, tosses
           |           | them up, they fall onto 4 gun turrets pointed at the
           |           | enemy, but needs Team Form to work
   Thunder |  Grapple  | The Medabot runs forward and strikes the enemy with a
           |           | lightning type attack that causes yellow swirly lines
           |           | to appear on the target Medabot, causing the Stop
           |           | status
 Use Drain | Interrupt | The (small) Medabot tosses out a large bubble that
           |           | drains the amount of uses of an opponent's head
           |           | Medapart and gives those uses to the originating
           |           | Medabot
     Virus |  Grapple  | The Medabot runs and jumps, smacking the enemy and
           |           | splashing them with purple liquid, inflicts Movement
           |           | status which lowers ROS/Evade
      Wave |  Grapple  | The Medabot runs forward and splashes the enemy,
           |           | inflicts Bind status which slows down CRG/RAD
 A quick note - Grapple actions are Strike and Berserk, and Shot actions are
Shoot and Aim Shot.
 Equip*1 = Support, works simply by equipping
 Equip*2 = Interrupt, works simply by equipping
 Equip*3 = Heal, works simply by equipping, but also has a second use when
           used as a weapon in battle
 Equip*4 = Defend, works simply by equipping

2.4 Vehicles
------------
 As you progress throughout the game you will get 4 vehicles. Three of the
vehicles require specific Medabots to use, and one requires you to pass a
certain point in the game before you can use it. You should notice the Vehicle
option when you open the menu (the menu with Medawatch, Item, Vehicle, and
Save). To use a vehicle, just go to the Vehicle menu, select the Vehicle you
want to use, and press A. If the icon is grayed out (not displayed in color)
then you can't use that vehicle. There are a few reasons why that could be:
- The area you are at doesn't allow vehicles.
- You are already on a different vehicle, just get off it first by selecting
   it again.
- You don't have the complete Medabot built, just go build it
 If at any time you lose the parts for you vehicles, you can go to the Medabot
Research Lab and buy the parts. They cost quite a bit of money, so try not to
lose them. Oh, the Lab is the building you start the game in, the one with Dr.
Aki and his granddaughter Nae. The scientists who sell the parts are the three
at the long control panel in the room right before Dr. Aki's. They only sell
the parts after you get the initial vehicle, though.

 The four vehicles are as follows:
Mini S. Wheel - Landmotor Medabot, a car, use almost anywhere to drive around
                Notes: no random Robattles while on Landmotor
Silver Locket - Necklace locket/rocket, allows you to travel back in time
                Notes: must beat the game to use this item
Wings of Wind - Femjet Medabot, a jet, use to fly to most places on the map
                Notes: a quick take off/drop off vehicle, can't use to just
                       cruise around the world at high altitudes... oh well
    Periscope - Aquamar Medabot, a submarine, lets you swim if there is water
                Notes: you can swim anywhere there is water, even inside
                       buildings that contain water

==================
3 Boss Strategies
==================

3.1 Erika
---------
(first time)
 Erika's Medabot: Brass
           Medal: ?
Vital Statistics:         Part | HP | Ability
                  Variablehair | 45 | Scout (Support)
                 Pateri Vulcan | 25 | Chain Gun (Shoot)
                    Short Shot | 25 | Rifle (Aim Shot)
                   Flaregather | 45 | (none)

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
 Start the Robattle by using Scout, then follow up with Hammer. Brass should
lose in no time. If you lose your Left Arm, use Sword instead. This battle is
very easy. I recommend Scout so you hit harder and don't miss, and Hammer
because of the Chain Reaction. Remember this strategy.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
 Start the Robattle by using Missile, and continue until you run out of uses.
When that happens, use Chain Gun instead. If you lose that arm, or you miss,
use Rifle. This battle is very easy. I recommend Missile because of the high
Power, 100% ROS, and the Chain Reaction. Chain Gun has high Power, but low ROS,
so it does miss a lot. Rifle has lower Power, but much higher ROS. Remember
this strategy.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

(second time)
 Erika's Medabot: Brass
           Medal: ?
Vital Statistics:         Part | HP | Ability
                  Variablehair | 45 | Scout (Support)
                 Pateri Vulcan | 25 | Chain Gun (Shoot)
                    Short Shot | 25 | Rifle (Aim Shot)
                   Flaregather | 45 | (none)
 Erika's Medabot: Pretty Prime
           Medal: ?
Vital Statistics:          Part | HP | Ability
                 Reflect Mirror | 45 | CntrAttk (Defend)
                     Don't Move | 25 | Freeze (Strike)
                   Shine Shield | 85 | Defence (Defend)
                  Temple Master | 40 | (none)

 Start the Robattle by using Scout, then follow up with Hammer/Missile or
whatever else you have. Chain Gun works well too. Warbandit/Sumilodon attack
parts (especially the Left Arm) are great in this battle. The Great Axe
(Kintaro Left Arm) is also good. Use your Medaforce if your gauge fills up.
Pretty Prime has two bad actions (bad for you, anyway) - Freeze, which is
similar to Thunder, and CntrAttk. If she uses CntrAttk switch to either
Medaforce (charge or use) or Shoot/Aim Shot attacks and make sure the
crosshairs target is on Brass. If you hit Pretty Prime while CntrAttk is in
effect she will take NO damage and reflect the same exact move back onto you,
with the same Power as your attack, and Chain Reaction if it was an attack with
Chain Reaction. In other words, Rokusho's Hammer could kill himself due to
CntrAttk, so be careful. The tactics for both versions are the same.

(third time)
 Erika's Medabot: Brass
           Medal: ?
Vital Statistics:         Part | HP | Ability
                  Variablehair | 45 | Scout (Support)
                 Pateri Vulcan | 25 | Chain Gun (Shoot)
                    Short Shot | 25 | Rifle (Aim Shot)
                   Flaregather | 45 | (none)
 Erika's Medabot: Pretty Prime
           Medal: ?
Vital Statistics:          Part | HP | Ability
                 Reflect Mirror | 45 | CntrAttk (Defend)
                     Don't Move | 25 | Freeze (Strike)
                   Shine Shield | 85 | Defence (Defend)
                  Temple Master | 40 | (none)
 Erika's Medabot: Pretty Prime
           Medal: ?
Vital Statistics:          Part | HP | Ability
                 Reflect Mirror | 45 | CntrAttk (Defend)
                     Don't Move | 25 | Freeze (Strike)
                   Shine Shield | 85 | Defence (Defend)
                  Temple Master | 40 | (none)

 Start the Robattle by using Scout, then follow up with Hammer/Missile or
whatever else you have. Chain Gun works well too. Warbandit/Sumilodon attack
parts (especially the Left Arm) are great in this battle. The Great Axe
(Kintaro Left Arm) is also good. Use your Medaforce if your gauge fills up.
Pretty Prime has two bad actions (bad for you, anyway) - Freeze, which is
similar to Thunder, and CntrAttk. If she uses CntrAttk switch to either
Medaforce (charge or use) or Shoot/Aim Shot attacks and make sure the
crosshairs target is on Brass. If you hit Pretty Prime while CntrAttk is in
effect she will take NO damage and reflect the same exact move back onto you,
with the same Power as your attack, and Chain Reaction if it was an attack with
Chain Reaction. In other words, Rokusho's Hammer could kill himself due to
CntrAttk, so be careful. The tactics for both versions are the same. Equipping
the Victory Armor head (from Tankar) will protect you from the Freeze status
Stop.

3.2 Sloan
---------
(first time)
 Sloan's Medabot: Totalizer
           Medal: Tortoise
Vital Statistics:       Part |  HP | Ability
                 Tyranolaser |  55 | Laser (Shoot)
                   Megalaser |  40 | Laser (Shoot)
                   Gigalaser |  40 | Laser (Aim Shot)
                  Rollertank | 120 | (none)

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
 Start the Robattle by using Scout, then follow up with Hammer. If you lose
your Left Arm, use Sword instead. You should be able to break the legs and at
least one arm, or both arms, before Totalizer even gets to attack.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
 Start the Robattle by using Chain Gun. After you destroy the feet, or when
you get them weak (under 20 HP) switch to Missile until you run out. Then go
back to Chain Gun, or use Rifle if you don't have your Submachinegun arm
anymore. Chain Gun is great for this battle because Totalizer is slow and has
really low Evade.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

(second time)
 Sloan's Medabot: Totalizer
           Medal: Tortoise
Vital Statistics:       Part |  HP | Ability
                 Tyranolaser |  55 | Laser (Shoot)
                   Megalaser |  40 | Laser (Shoot)
                   Gigalaser |  40 | Laser (Aim Shot)
                  Rollertank | 120 | (none)
 Sloan's Medabot: Fireflash
           Medal: Kappa
Vital Statistics:    Part | HP | Ability
                 Watergun | 45 | Anti-Sea (Shoot)
                   Shower | 40 | Anti-Sea (Shoot)
                   Klench | 40 | Anti-Sea (Shoot)
                 Luminous | 60 | (none)

 Be sure and equip your lead Medabot with a CancelOptic part (from Haniwa, a
random enemy in this area) and at least one Medabot with Anti-Sea. Use Anti-Sea
to take care of Fireflash, and hit Tyranolaser with anything you have. Scout if
you need higher ROS (if you miss). This battle is very easy, much easier than
the first time.

(all other times)
 Sloan's Medabot: Totalizer
           Medal: Tortoise
Vital Statistics:       Part |  HP | Ability
                 Tyranolaser |  55 | Laser (Shoot)
                   Megalaser |  40 | Laser (Shoot)
                   Gigalaser |  40 | Laser (Aim Shot)
                  Rollertank | 120 | (none)
 Sloan's Medabot: Fireflash
           Medal: Kappa
Vital Statistics:    Part | HP | Ability
                 Watergun | 45 | Anti-Sea (Shoot)
                   Shower | 40 | Anti-Sea (Shoot)
                   Klench | 40 | Anti-Sea (Shoot)
                 Luminous | 60 | (none)
 Sloan's Medabot: Fireflash
           Medal: Kappa
Vital Statistics:    Part | HP | Ability
                 Watergun | 45 | Anti-Sea (Shoot)
                   Shower | 40 | Anti-Sea (Shoot)
                   Klench | 40 | Anti-Sea (Shoot)
                 Luminous | 60 | (none)

 Be sure and equip at least one Medabot with Anti-Sea. Use Anti-Sea to take
care of Fireflash, and hit Tyranolaser with anything you have. Scout if you
need higher ROS (if you miss). This battle is very easy, much easier than the
first time. By now you should have enough speed and power to end this Robattle
without taking any damage.

3.3 Spyke
---------
(first time)
 Spyke's Medabot: Cyandog
           Medal: ?
Vital Statistics:         Part | HP | Ability
                 Linear Cannon | 45 | Rifle (Shoot)
                   Snipe Rifle | 40 | Rifle (Shoot)
                       Assault | 40 | Rifle (Aim Shot)
                        Gunner | 50 | (none)

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
 Start the Robattle by using Scout, then follow up with Hammer. If you lose
your Left Arm, use Sword instead. Cyandog is faster than Totalizer, but far
less powerful. Just keep Hammering him and he should fall.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
 Start with either Chain Gun or Missile. Continue using either, or alternating
between the two. Cyandog is faster than Totalizer, but less powerful, and
should die pretty quick. This battle is actually easier than the
Sloan/Totalizer Robattle.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

(second time)
 Spyke's Medabot: Cyandog
           Medal: ?
Vital Statistics:         Part | HP | Ability
                 Linear Cannon | 45 | Rifle (Shoot)
                   Snipe Rifle | 40 | Rifle (Shoot)
                       Assault | 40 | Rifle (Aim Shot)
                        Gunner | 50 | (none)
 Spyke's Medabot: Mantaprey
           Medal: Cat
Vital Statistics:    Part | HP | Ability
                   Kataki | 15 | Sword (Strike)
                 Kamakubi | 20 | Sword (Strike)
                 Kubikiri | 20 | Sword (Berserk)
                   Kamaki | 15 | (none)

 This is an easy Robattle, just use whatever you have. Start with Scout and
follow up with any Shoot/Aim Shot or Strike/Berserk attack. Mantaprey has very
low HP so any Chain Reaction attack should take care of him quickly. Cyandog
was never hard, and your 3 Medabots should be able to defeat him, even if you
ignore Mantaprey.

(all other times)
 Spyke's Medabot: Cyandog
           Medal: ?
Vital Statistics:         Part | HP | Ability
                 Linear Cannon | 45 | Rifle (Shoot)
                   Snipe Rifle | 40 | Rifle (Shoot)
                       Assault | 40 | Rifle (Aim Shot)
                        Gunner | 50 | (none)
 Spyke's Medabot: Mantaprey
           Medal: Cat
Vital Statistics:    Part | HP | Ability
                   Kataki | 15 | Sword (Strike)
                 Kamakubi | 20 | Sword (Strike)
                 Kubikiri | 20 | Sword (Berserk)
                   Kamaki | 15 | (none)
 Spyke's Medabot: Mantaprey
           Medal: Cat
Vital Statistics:    Part | HP | Ability
                   Kataki | 15 | Sword (Strike)
                 Kamakubi | 20 | Sword (Strike)
                 Kubikiri | 20 | Sword (Berserk)
                   Kamaki | 15 | (none)

 Use the same strategy as the second encounter. Mantaprey is still just as
weak as before, and Cyandog hasn't changed either. This Robattle shouldn't take
long to end.

3.4 Samantha
------------
(first time)
 Samantha's Medabot: Peppercat
              Medal: Queen
   Vital Statistics:        Part | HP | Ability
                    Lightcircuit | 30 | Thunder (Strike)
                       Lightjump | 25 | Thunder (Strike)
                      Light Blow | 25 | Thunder (Berserk)
                     Quick Alert | 40 | (none)

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
 Start the Robattle by using Scout, then follow up with Hammer. If you lose
your Left Arm, use Sword instead. Watch out for Peppercat's Thunder (although
there is nothing you can do), it will cause your Medabot to Stop momentarily.
Persistence pays off, and you will win eventually.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
 Start the Robattle by using Missile, and continue until you run out of uses.
At that point the Robattle should be over, if not just use Rifle. Watch out for
Peppercat's Thunder (although there is nothing you can do), it will cause your
Medabot to Stop momentarily. Persistence pays off, and you will win eventually.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

(all remaining times)
 Samantha's Medabot: Peppercat
              Medal: Queen
   Vital Statistics:        Part | HP | Ability
                    Lightcircuit | 30 | Thunder (Strike)
                       Lightjump | 25 | Thunder (Strike)
                      Light Blow | 25 | Thunder (Berserk)
                     Quick Alert | 40 | (none)
 Samantha's Medabot: Redlace
              Medal: Spider
   Vital Statistics:        Part | HP | Ability
                       Hat Trick | 50 | Shot Trap (Defend)
                     Globe Trick | 45 | Shot Trap (Defend)
                    Bangle Trick | 45 | Shot Trap (Defend)
                         Floater | 70 | (none)
 Samantha's Medabot: Redlace
              Medal: Spider
   Vital Statistics:        Part | HP | Ability
                       Hat Trick | 50 | Shot Trap (Defend)
                     Globe Trick | 45 | Shot Trap (Defend)
                    Bangle Trick | 45 | Shot Trap (Defend)
                         Floater | 70 | (none)

 Peppercat still has the Thunder move, which can paralyze your Medabots.
Equipping the Victory Armor head part will help. Redlace has higher armor
ratings than Peppercat, and a deadly Shot Trap (deadly for Metabee, anyway).
Metabee players should use Metabee's Medaforce, since it isn't affected by Shot
Trap. Rokusho players should stay away from shooting type Medaparts.

3.5 Koji
--------
(first time)
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Koji's Medabot: Warbandit
           Medal: ?
Vital Statistics:         Part | HP | Ability
                    Tension Up | 50 | Boost Chrg (Support)
                  Shoot Barrel | 30 | Rifle (Aim Shot)
                 Range Shooter | 30 | Chain Gun (Shoot)
                      Abductor | 45 | (none)
 This guy isn't any problem at all. Just use the same basic strategy of Scout,
Hammer, Hammer, Hammer... If your left arm breaks use Sword instead. Warbandit
will use shooting attacks, but those shouldn't hurt too much. He usually starts
off by speeding himself up, but you should be able to take him down in 4-5
hits. Warbandit is the easiest of Koji's two Medabots.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Koji's Medabot: Sumilodon
           Medal: Cat
Vital Statistics:        Part | HP | Ability
                       Hunter | 50 | Shot Trap (Defend)
                 Flexsorsword | 30 | Sword (Berserk)
                 Straw Hammer | 30 | Hammer (Strike)
                    Sharpedge | 45 | (none)

 Start off with Chain Gun. Sumilodon likes to start off with Shot Trap, which
will hurt you if you use any Shoot or Aim Shot attacks. Don't be scared,
though. Follow up with 4 Missiles, and if he isn't out of commission yet use
your Medaforce (if your gauge is full). Also, as soon as your Medaforce gauge
is full (80 points) use your Medaforce, even if you still have Missiles left. I
was able to take this guy out in 4-5 hits. Sumilodon is the hardest of Koji's
two Medabots.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

(second time)
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Koji's Medabot: Warbandit
           Medal: ?
Vital Statistics:         Part | HP | Ability
                    Tension Up | 50 | Boost Chrg (Support)
                  Shoot Barrel | 30 | Rifle (Aim Shot)
                 Range Shooter | 30 | Chain Gun (Shoot)
                      Abductor | 45 | (none)
  Koji's Medabot: Rockflower
           Medal: Rabbit
Vital Statistics:      Part | HP | Ability
                 Blank Look | 55 | Boost Chrg (Support)
                     Leaves | 50 | Boost Chrg (Support)
                       Stem | 50 | Boost Chrg (Support)
                 Fiyun Ball | 80 | (none)

 This guy still isn't any problem at all. Just use the same basic strategy,
totally ignoring Rockflower. All Rockflower does is Boost Chrg, which increases
Koji's Medabots' speed, but Rockflower won't attack at all, so all you have to
worry about is Warbandit... This is still the easiest of Koji's two teams.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Koji's Medabot: Sumilodon
           Medal: Cat
Vital Statistics:        Part | HP | Ability
                       Hunter | 50 | Shot Trap (Defend)
                 Flexsorsword | 30 | Sword (Berserk)
                 Straw Hammer | 30 | Hammer (Strike)
                    Sharpedge | 45 | (none)
  Koji's Medabot: Rockflower
           Medal: Rabbit
Vital Statistics:      Part | HP | Ability
                 Blank Look | 55 | Boost Chrg (Support)
                     Leaves | 50 | Boost Chrg (Support)
                       Stem | 50 | Boost Chrg (Support)
                 Fiyun Ball | 80 | (none)

 This guy can still hurt. But don't worry, the partner is pathetic. Just use
the same basic strategy, totally ignoring Rockflower. All Rockflower does is
Boost Chrg, which increases Koji's Medabots' speed, but Rockflower won't attack
at all, so all you have to worry about is Sumilodon... A faster Sumilodon is a
harder Sumilodon, but you have 3 and he only has 2...
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

(most times after)
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Koji's Medabot: Warbandit
           Medal: ?
Vital Statistics:         Part | HP | Ability
                    Tension Up | 50 | Boost Chrg (Support)
                  Shoot Barrel | 30 | Rifle (Aim Shot)
                 Range Shooter | 30 | Chain Gun (Shoot)
                      Abductor | 45 | (none)
  Koji's Medabot: Rockflower
           Medal: Rabbit
Vital Statistics:      Part | HP | Ability
                 Blank Look | 55 | Boost Chrg (Support)
                     Leaves | 50 | Boost Chrg (Support)
                       Stem | 50 | Boost Chrg (Support)
                 Fiyun Ball | 80 | (none)
  Koji's Medabot: Rockflower
           Medal: Rabbit
Vital Statistics:      Part | HP | Ability
                 Blank Look | 55 | Boost Chrg (Support)
                     Leaves | 50 | Boost Chrg (Support)
                       Stem | 50 | Boost Chrg (Support)
                 Fiyun Ball | 80 | (none)

 This guy still isn't any problem at all. Just use the same basic strategy,
totally ignoring the Rockflowers. Koji isn't a problem at all from now on...
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Koji's Medabot: Sumilodon
           Medal: Cat
Vital Statistics:        Part | HP | Ability
                       Hunter | 50 | Shot Trap (Defend)
                 Flexsorsword | 30 | Sword (Berserk)
                 Straw Hammer | 30 | Hammer (Strike)
                    Sharpedge | 45 | (none)
  Koji's Medabot: Rockflower
           Medal: Rabbit
Vital Statistics:      Part | HP | Ability
                 Blank Look | 55 | Boost Chrg (Support)
                     Leaves | 50 | Boost Chrg (Support)
                       Stem | 50 | Boost Chrg (Support)
                 Fiyun Ball | 80 | (none)
  Koji's Medabot: Rockflower
           Medal: Rabbit
Vital Statistics:      Part | HP | Ability
                 Blank Look | 55 | Boost Chrg (Support)
                     Leaves | 50 | Boost Chrg (Support)
                       Stem | 50 | Boost Chrg (Support)
                 Fiyun Ball | 80 | (none)

 This guy can still hurt. Just use the same basic strategy, totally ignoring
the Rockflowers. Adding one more Rockflower didn't do Koji any good. Rockflower
still doesn't attack. This is an easy Robattle...
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

(special)
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Koji's Medabot: Warbandit
           Medal: ?
Vital Statistics:         Part | HP | Ability
                    Tension Up | 50 | Boost Chrg (Support)
                  Shoot Barrel | 30 | Rifle (Aim Shot)
                 Range Shooter | 30 | Chain Gun (Shoot)
                      Abductor | 45 | (none)
  Koji's Medabot: Black Ram
           Medal: Devil
Vital Statistics:      Part | HP | Ability
                 Devil Body | 55 | Hammer (Berserk)
                 Devil Hand | 30 | Hammer (Berserk)
                  Devil Arm | 30 | Hammer (Berserk)
                  Devil Leg | 55 | (none)
  Koji's Medabot: Black Ram
           Medal: Devil
Vital Statistics:      Part | HP | Ability
                 Devil Body | 55 | Hammer (Berserk)
                 Devil Hand | 30 | Hammer (Berserk)
                  Devil Arm | 30 | Hammer (Berserk)
                  Devil Leg | 55 | (none)


 Talk about cheap, Koji has changed Medabots!!! The new Medabots are much more
dangerous than Rockflower ever was. Now you have to watch out for Hammer as
well as Warbandit's attacks... By this time, however, this shouldn't be a
problem to you.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Koji's Medabot: Sumilodon
           Medal: Cat
Vital Statistics:        Part | HP | Ability
                       Hunter | 50 | Shot Trap (Defend)
                 Flexsorsword | 30 | Sword (Berserk)
                 Straw Hammer | 30 | Hammer (Strike)
                    Sharpedge | 45 | (none)
  Koji's Medabot: Black Ram
           Medal: Devil
Vital Statistics:      Part | HP | Ability
                 Devil Body | 55 | Hammer (Berserk)
                 Devil Hand | 30 | Hammer (Berserk)
                  Devil Arm | 30 | Hammer (Berserk)
                  Devil Leg | 55 | (none)
  Koji's Medabot: Black Ram
           Medal: Devil
Vital Statistics:      Part | HP | Ability
                 Devil Body | 55 | Hammer (Berserk)
                 Devil Hand | 30 | Hammer (Berserk)
                  Devil Arm | 30 | Hammer (Berserk)
                  Devil Leg | 55 | (none)


 Talk about cheap, Koji has changed Medabots!!! The new Medabots are much more
dangerous than Rockflower ever was. Now you have to watch out for Hammer as
well as Sumilodon's attacks... By this time, however, this shouldn't be a
problem to you.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

3.6 Rubberobo A
---------------
 (first time)
 Rubberobo A's Medabot: Foxuno
                 Medal: Cat
      Vital Statistics:    Part | HP | Ability
                       Foxarmor | 35 | Break (Shoot)
                        Fencing | 30 | Sword (Strike)
                         Rapier | 30 | Sword (Berserk)
                         Hakama | 40 | (none)

 This guy is so easy... Just use Chain Gun/Missile or Scout/Hammer, as usual,
and this will only take 3-5 rounds. His attacks are somewhat lacking in power,
so it isn't really anything to be concerned about.

 (all other times)
 Rubberobo A's Medabot: Foxuno
                 Medal: Cat
      Vital Statistics:    Part | HP | Ability
                       Foxarmor | 35 | Break (Shoot)
                        Fencing | 30 | Sword (Strike)
                         Rapier | 30 | Sword (Berserk)
                         Hakama | 40 | (none)
 Rubberobo A's Medabot: Gorem
                 Medal: Ghost
      Vital Statistics:        Part | HP | Ability
                       Head Shutter | 70 | CancelBomb (Interrupt)
                       Hand Shutter | 65 | CancelBomb (Interrupt)
                        Arm Shutter | 65 | CancelBomb (Interrupt)
                            Blow Up | 75 | (none)
 Rubberobo A's Medabot: Haniwa
                 Medal: Ghost
      Vital Statistics:      Part | HP | Ability
                       Clay Flash | 70 | CancelOptic (Interrupt)
                       Hand Flash | 65 | CancelOptic (Interrupt)
                        Arm Flash | 65 | CancelOptic (Interrupt)
                           Teacup | 75 | (none)
 Other than the addition of two worthless Medabots, this guy is the same as
before.

3.7 Rubberobo B
---------------
 (first time)
 Rubberobo B's Medabot: Magdosnake
                 Medal: Snake
      Vital Statistics:     Part | HP | Ability
                         Cobrara | 35 | Virus (Strike)
                         Changer | 30 | Virus (Strike)
                       Snakebite | 30 | Virus (Berserk)
                         Slither | 20 | (none)
 Rubberobo B's Medabot: Gorem
                 Medal: Ghost
      Vital Statistics:        Part | HP | Ability
                       Head Shutter | 70 | CancelBomb (Interrupt)
                       Hand Shutter | 65 | CancelBomb (Interrupt)
                        Arm Shutter | 65 | CancelBomb (Interrupt)
                            Blow Up | 75 | (none)

 This guy is also easy... Just use Chain Gun/Missile or Scout/Hammer, as
usual. Magdosnake is the only one that attacks, but his attacks cause Movement
status, which lowers ROS/Evade. Equipping a Medabot with the Victory Armor head
(if you have it) will protect you, although you will still take damage. Also,
make sure you DON'T target Gorem with ANY Bomb type attacks, such as Missile or
Napalm. At this point you should only have 1 Bomb attack, Missile, and only if
you are playing Metabee. Other than that, the strategy is the same for both
games.

 (second time)
 Rubberobo B's Medabot: Magdosnake
                 Medal: Snake
      Vital Statistics:     Part | HP | Ability
                         Cobrara | 35 | Virus (Strike)
                         Changer | 30 | Virus (Strike)
                       Snakebite | 30 | Virus (Berserk)
                         Slither | 20 | (none)
 Rubberobo B's Medabot: Gorem
                 Medal: Ghost
      Vital Statistics:        Part | HP | Ability
                       Head Shutter | 70 | CancelBomb (Interrupt)
                       Hand Shutter | 65 | CancelBomb (Interrupt)
                        Arm Shutter | 65 | CancelBomb (Interrupt)
                            Blow Up | 75 | (none)
 Rubberobo B's Medabot: Haniwa
                 Medal: Ghost
      Vital Statistics:      Part | HP | Ability
                       Clay Flash | 70 | CancelOptic (Interrupt)
                       Hand Flash | 65 | CancelOptic (Interrupt)
                        Arm Flash | 65 | CancelOptic (Interrupt)
                           Teacup | 75 | (none)

 This guy is still easy... He only has one extra Medabot. Just target
Magdosnake and forget about the other two. By the time you get to this point
you've had so much experience with Rubberobo's that this isn't even a boss
battle.

3.8 Rubberobo C
---------------
 Rubberobo C's Medabot: Flatstick
                 Medal: Snake
      Vital Statistics:     Part | HP | Ability
                         Slipper | 45 | Bug (Strike)
                        Accident | 40 | Bug (Strike)
                        Troubler | 40 | Bug (Berserk)
                       Speartail | 70 | (none)
 Rubberobo C's Medabot: Haniwa
                 Medal: Ghost
      Vital Statistics:      Part | HP | Ability
                       Clay Flash | 70 | CancelOptic (Interrupt)
                       Hand Flash | 65 | CancelOptic (Interrupt)
                        Arm Flash | 65 | CancelOptic (Interrupt)
                           Teacup | 75 | (none)

 Strategy is simple, just use Anti-Sea in this battle. It helps if you
equipped Sea legs and an Accel Chrg Medapart such as Go-Up or Rise-Up. Also,
protect yourself from the Bug status by equipping the Victory Armor head. This
is a very easy battle. Just don't attack Haniwa with Beam or Laser attacks.

3.9 Karin
---------
(first time)
 Karin's Medabot: Neutranurse
           Medal: Mermaid
Vital Statistics:     Part | HP | Ability
                 Holy Helm | 45 | Full Block (Defend)
                     Donor | 40 | Auto-Recovery (Heal)
                 Translate | 40 | Auto-Recovery (Heal)
                 Petticoat | 40 | (none)
 Karin's Medabot: Sailormate
           Medal: ?
Vital Statistics:         Part | HP | Ability
                 Fight Oneshot | 45 | Scout (Support)
                    Machinegun | 25 | Chain Gun (Shoot)
                        Magnum | 25 | Rifle (Aim Shot)
                    Mini-Scout | 45 | (none)

 As long as you remembered to change your leg types back to Multi-Legged you
will win with no problems. Just hit fast and hard, trying to target Neutranurse
and trying to ignore Sailormate. Anything will work here, but as always
something with high Power, low CRG/RAD, and Chain Reaction attributes will be
best. Also, Medaforces could help, although I usually end this battle before my
gauge fills up... Oh, try to win Neutranurse parts, since Sailormate becomes a
common enemy later on (very soon, actually).

(all other times)
 Karin's Medabot: Neutranurse
           Medal: Mermaid
Vital Statistics:     Part | HP | Ability
                 Holy Helm | 45 | Full Block (Defend)
                     Donor | 40 | Auto-Recovery (Heal)
                 Translate | 40 | Auto-Recovery (Heal)
                 Petticoat | 40 | (none)
 Karin's Medabot: Sailormate
           Medal: ?
Vital Statistics:         Part | HP | Ability
                 Fight Oneshot | 45 | Scout (Support)
                    Machinegun | 25 | Chain Gun (Shoot)
                        Magnum | 25 | Rifle (Aim Shot)
                    Mini-Scout | 45 | (none)

 Karin's Medabot: Draken
           Medal: Unicorn
Vital Statistics:         Part | HP | Ability
                 Appealsound | 15 | Force Bind (Interrupt)
                 Sidemuffler | 10 | Force Bind (Interrupt)
                    Silencer | 10 | Force Bind (Interrupt)
                      Singer | 35 | (none)

 Just use the same strategy as the previous Karin Robattle, but add Anti-Air
to deal with the new Medabot, Draken. Other than that, the strategy is the same
as before.

3.10 Squidguts
--------------
(first time)
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Squidguts' Medabot: Aviking
               Medal: Devil
    Vital Statistics:      Part | HP | Ability
                        Enticed | 35 | Missile (Aim Shot)
                          Burst | 25 | Sacrifice (Aim Shot)
                      Pro-Fence | 25 | Sacrifice (Aim Shot)
                     Depth-Sole | 75 | (none)
  Squidguts' Medabot: Aviking
               Medal: Devil
    Vital Statistics:      Part | HP | Ability
                        Enticed | 35 | Missile (Aim Shot)
                          Burst | 25 | Sacrifice (Aim Shot)
                      Pro-Fence | 25 | Sacrifice (Aim Shot)
                     Depth-Sole | 75 | (none)

 Squidguts is mean, and he means business. Watch out for Sacrifice, it can do
massive damage in a short amount of time. Thankfully, Sacrifice destroys the
arm of Aviking... But that means each Aviking can use Sacrifice 2 times, for a
total of 4 times... That is 4 times too many, in my opinion. If you have fast
Medabots with Anti-Sea, now is the time to use them. Just blast away with all
the Anti-Sea attacks you have until you win.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Squidguts' Medabot: Dashbutton
               Medal: Knight
    Vital Statistics:     Part |  HP | Ability
                     Switching |  90 | Full Block (Defend)
                     Right-Ing | 100 | Defence (Defend)
                        Leftup | 100 | Defence (Defend)
                         Burly | 140 | (none)
  Squidguts' Medabot: Giggly Jelly
               Medal: Jellyfish
    Vital Statistics:        Part |  HP | Ability
                     Missile Base |  45 | Missile (Shoot)
                     Intermissile |  40 | Missile (Shoot)
                     Guidemissile |  40 | Missile (Aim Shot)
                         Limptank | 120 | (none)

 Equipping a CancelBomb part on your leader (or all 3 Medabots) will help.
Giggly Jelly only has one move, Missile. Dashbutton and Giggly Jelly both have
a ton of HP, so this may take a while. Shoot or Aim Shot attacks are best in
this Robattle. If/when Dashbutton uses Full Block just use any type of shooting
attack, and make sure the crosshairs target him, not Giggly Jelly. Dashbutton
actually makes this fight easier on you by using Defence, forcing you to attack
him. How convenient.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

(all other times)
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Squidguts' Medabot: Aviking
               Medal: Devil
    Vital Statistics:      Part | HP | Ability
                        Enticed | 35 | Missile (Aim Shot)
                          Burst | 25 | Sacrifice (Aim Shot)
                      Pro-Fence | 25 | Sacrifice (Aim Shot)
                     Depth-Sole | 75 | (none)
  Squidguts' Medabot: Aviking
               Medal: Devil
    Vital Statistics:      Part | HP | Ability
                        Enticed | 35 | Missile (Aim Shot)
                          Burst | 25 | Sacrifice (Aim Shot)
                      Pro-Fence | 25 | Sacrifice (Aim Shot)
                     Depth-Sole | 75 | (none)
  Squidguts' Medabot: Aviking
               Medal: Devil
    Vital Statistics:      Part | HP | Ability
                        Enticed | 35 | Missile (Aim Shot)
                          Burst | 25 | Sacrifice (Aim Shot)
                      Pro-Fence | 25 | Sacrifice (Aim Shot)
                     Depth-Sole | 75 | (none)

 Squidguts is just as difficult as ever. Use Anti-Sea attacks on your fastest
Medabots. You may also want to equip at least one Gorem part on each Medabot,
to prevent any damage from Aviking's Missile attacks, if the Avikings ever use
Missile...
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Squidguts' Medabot: Dashbutton
               Medal: Knight
    Vital Statistics:     Part |  HP | Ability
                     Switching |  90 | Full Block (Defend)
                     Right-Ing | 100 | Defence (Defend)
                        Leftup | 100 | Defence (Defend)
                         Burly | 140 | (none)
  Squidguts' Medabot: Giggly Jelly
               Medal: Jellyfish
    Vital Statistics:        Part |  HP | Ability
                     Missile Base |  45 | Missile (Shoot)
                     Intermissile |  40 | Missile (Shoot)
                     Guidemissile |  40 | Missile (Aim Shot)
                         Limptank | 120 | (none)
  Squidguts' Medabot: Giggly Jelly
               Medal: Jellyfish
    Vital Statistics:        Part |  HP | Ability
                     Missile Base |  45 | Missile (Shoot)
                     Intermissile |  40 | Missile (Shoot)
                     Guidemissile |  40 | Missile (Aim Shot)
                         Limptank | 120 | (none)

 Take the strategy from the previous encounter, and add one extra Giggly
Jelly. This Robattle is still not a challenge AT ALL. The only thing that could
possibly mess you up is if Giggly Jelly used a Medaforce to attack you, which
is highly unlikely.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

3.11 Ryo
--------
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Ryo's Medabot: Spiralle
          Medal: Cat
Vital Statistics:        Part | HP | Ability
                Maxima Pouch | 60 | Sword (Strike)
                Maxima Sword | 55 | Sword (Strike)
                Maxima Drill | 55 | Sword (Berserk)
                  First Wave | 60 | (none)
  Ryo's Medabot: Spiralle
          Medal: Cat
Vital Statistics:        Part | HP | Ability
                Maxima Pouch | 60 | Sword (Strike)
                Maxima Sword | 55 | Sword (Strike)
                Maxima Drill | 55 | Sword (Berserk)
                  First Wave | 60 | (none)
  Ryo's Medabot: Spiralle
          Medal: Cat
Vital Statistics:        Part | HP | Ability
                Maxima Pouch | 60 | Sword (Strike)
                Maxima Sword | 55 | Sword (Strike)
                Maxima Drill | 55 | Sword (Berserk)
                  First Wave | 60 | (none)

 (strategy coming soon)
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

3.12 Tequonic
-------------
==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Tequoinic's Medabot: Sabotina
                Medal: ?
     Vital Statistics:       Part | HP | Ability
                         Sombrero | 40 | Chain Gun (Shoot)
                        Spiky Gun | 35 | Chain Gun (Shoot)
                       Needle Gun | 35 | Chain Gun (Aim Shot)
                      Right-A-Way | 55 | (none)
  Tequoinic's Medabot: Sabotina
                Medal: ?
     Vital Statistics:       Part | HP | Ability
                         Sombrero | 40 | Chain Gun (Shoot)
                        Spiky Gun | 35 | Chain Gun (Shoot)
                       Needle Gun | 35 | Chain Gun (Aim Shot)
                      Right-A-Way | 55 | (none)
  Tequoinic's Medabot: Sabotina
                Medal: ?
     Vital Statistics:       Part | HP | Ability
                         Sombrero | 40 | Chain Gun (Shoot)
                        Spiky Gun | 35 | Chain Gun (Shoot)
                       Needle Gun | 35 | Chain Gun (Aim Shot)
                      Right-A-Way | 55 | (none)

 This guy isn't too hard. Just use any attack and he will go down quickly. Use
Shot Trap if you have it, it will make the battle that much faster.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

3.13 Rubberobo D
----------------
 Rubberobo D's Medabot: Magiclown
                 Medal: Jellyfish
      Vital Statistics:        Part | HP | Ability
                             Finale | 55 | Stability (Heal)
                           Carnival | 35 | Missile (Shoot)
                           Festival | 35 | Missile (Aim Shot)
                       Balance-Ball | 45 | (none)
 Rubberobo D's Medabot: Gorem
                 Medal: Ghost
      Vital Statistics:        Part | HP | Ability
                       Head Shutter | 70 | CancelBomb (Interrupt)
                       Hand Shutter | 65 | CancelBomb (Interrupt)
                        Arm Shutter | 65 | CancelBomb (Interrupt)
                            Blow Up | 75 | (none)

 This is a very easy Robattle. Just equip a few Gorem parts on your Medabots
and you won't have any problems. Hit Magiclown with anything you have equipped
and this will end quickly. Just don't use Missile on Gorem...

3.14 Prince Kir
---------------
 Prince Kir's Medabot: Redmatador
                Medal: Knight
     Vital Statistics:       Part | HP | Ability
                      Body Attack | 50 | Full Block (Defend)
                            Saber | 40 | Sword (Strike)
                      Mant Shield | 60 | Defence (Defend)
                      Dash Attack | 30 | (none)
 Prince Kir's Medabot: Redmatador
                Medal: Knight
     Vital Statistics:       Part | HP | Ability
                      Body Attack | 50 | Full Block (Defend)
                            Saber | 40 | Sword (Strike)
                      Mant Shield | 60 | Defence (Defend)
                      Dash Attack | 30 | (none)
 Prince Kir's Medabot: Redmatador
                Medal: Knight
     Vital Statistics:       Part | HP | Ability
                      Body Attack | 50 | Full Block (Defend)
                            Saber | 40 | Sword (Strike)
                      Mant Shield | 60 | Defence (Defend)
                      Dash Attack | 30 | (none)

 This guy only has one type of Medabot. Grap Trap is great here if Redmatador
chooses to attack. If Redmatador uses Full Block the only thing you can do is
use Medaforces or Shoot/Aim Shot attacks targeting the Medabot using Full
Block. Rokusho players can use Face Lantern's parts to prevent Red Matador from
effectively using Defend parts...

3.15 Shandy
-----------
 Shandy's Medabot: Kingpharaoh
            Medal: Bear
 Vital Statistics:      Part |  HP | Ability
                  Grand Bomb |  45 | Napalm (Shoot)
                  Black Hall |  40 | Press (Shoot)
                   Dark Hall |  40 | Press (Aim Shot)
                    Sit Down | 130 | (none)
 Shandy's Medabot: Kingpharaoh
            Medal: Bear
 Vital Statistics:      Part |  HP | Ability
                  Grand Bomb |  45 | Napalm (Shoot)
                  Black Hall |  40 | Press (Shoot)
                   Dark Hall |  40 | Press (Aim Shot)
                    Sit Down | 130 | (none)
 Shandy's Medabot: Kingpharaoh
            Medal: Bear
 Vital Statistics:      Part |  HP | Ability
                  Grand Bomb |  45 | Napalm (Shoot)
                  Black Hall |  40 | Press (Shoot)
                   Dark Hall |  40 | Press (Aim Shot)
                    Sit Down | 130 | (none)

 The best strategy is to equip a Gorem part to block the Napalm, and use Shot
Trap if you have it. Using the Bear Medal's second Medaforce also helps, for
Metabee players. Thankfully these Medabots are really slow, especially once you
remove the legs.

3.16 Spumoni
------------
 Spumoni's Medabot: Auroraqueen
             Medal: Queen
  Vital Statistics:    Part | HP | Ability
                   Blizzard | 30 | Freeze (Strike)
                        Ice | 25 | Freeze (Strike)
                     Freeze | 25 | Freeze (Berserk)
                       Sled | 35 | (none)
 Spumoni's Medabot: Auroraqueen
             Medal: Queen
  Vital Statistics:    Part | HP | Ability
                   Blizzard | 30 | Freeze (Strike)
                        Ice | 25 | Freeze (Strike)
                     Freeze | 25 | Freeze (Berserk)
                       Sled | 35 | (none)
 Spumoni's Medabot: Auroraqueen
             Medal: Queen
  Vital Statistics:    Part | HP | Ability
                   Blizzard | 30 | Freeze (Strike)
                        Ice | 25 | Freeze (Strike)
                     Freeze | 25 | Freeze (Berserk)
                       Sled | 35 | (none)

 Protect yourself from the frozen status Stop by using the Victory Armor head.
Grap Trap helps too. These 'bots aren't anything to really worry about, other
than that horrible Freeze. This is a very easy battle.

3.17 Joe Swihan
---------------
 Joe Swihan's Medabot: Wigwamo
                Medal: Phoenix
     Vital Statistics:       Part | HP | Ability
                         Acid Con | 35 | Melt (Strike)
                        Acid Bomb | 30 | Melt (Strike)
                        Acid Rain | 30 | Melt (Berserk)
                      Repeatastep | 45 | (none)
 Joe Swihan's Medabot: Wigwamo
                Medal: Phoenix
     Vital Statistics:       Part | HP | Ability
                         Acid Con | 35 | Melt (Strike)
                        Acid Bomb | 30 | Melt (Strike)
                        Acid Rain | 30 | Melt (Berserk)
                      Repeatastep | 45 | (none)
 Joe Swihan's Medabot: Wigwamo
                Medal: Phoenix
     Vital Statistics:       Part | HP | Ability
                         Acid Con | 35 | Melt (Strike)
                        Acid Bomb | 30 | Melt (Strike)
                        Acid Rain | 30 | Melt (Berserk)
                      Repeatastep | 45 | (none)

 As always when dealing with abnormal statuses equip the Victory Armor head.
Wigwamo's attacks deal Flow damage, and are all Grapple based, so Grap Trap is
great as well. Using the Phoenix Medal's second Medaforce (Rokusho players) is
also a good idea.

3.18 Dr. Armond
---------------
(first time)
 Dr. Armond's Medabot: Bayonet
                Medal: ?
     Vital Statistics:         Part | HP | Ability
                      Reaction Bomb | 45 | Missile (Shoot)
                           Revolven | 40 | Rifle (Shoot)
                        Sumachingun | 40 | Chain Gun (Aim Shot)
                         Ochitsukan | 50 | (none)
 Dr. Armond's Medabot: Zorin
                Medal: Cat
     Vital Statistics:          Part | HP | Ability
                       Broad Antenna | 65 | Scout (Support)
                          Shin-Sword | 30 | Sword (Strike)
                      Bee-Bee Hammer | 30 | Hammer (Berserk)
                            Tatakawa | 50 | (none)
 Dr. Armond's Medabot: Zorin
                Medal: Cat
     Vital Statistics:          Part | HP | Ability
                       Broad Antenna | 65 | Scout (Support)
                          Shin-Sword | 30 | Sword (Strike)
                      Bee-Bee Hammer | 30 | Hammer (Berserk)
                            Tatakawa | 50 | (none)

 Can you say "Cool Medabots" and "tough battle" at the same time? That's what
this Robattle is. Grap Trap will help with Zorin, causing it damage each time
it attacks. Gorem parts can protect you from Bayonet's Missiles, which it
seldom uses. Shot Trap (for Metabee players) can help with Bayonet, causing it
damage anytime it attacks. Scout if you need it, and use high-powered attacks,
preferably with Chain Reaction. Medaforces will help greatly in this battle.
 Oh, try to win the parts opposite to your version (i.e. Bayonet parts for
Rokusho players, and Zorin parts for Metabee players). I know this sounds
stupid, and you'd rather get the parts that would improve your first Medabot
(Rokusho/Metabee), but you really need to get the opposite parts. See "Partsun
Rally" and check the prize for the exact reason why...

(second time)
 Dr. Armond's Medabot: Zorin
                Medal: Cat
     Vital Statistics:          Part | HP | Ability
                       Broad Antenna | 65 | Scout (Support)
                          Shin-Sword | 30 | Sword (Strike)
                      Bee-Bee Hammer | 30 | Hammer (Berserk)
                            Tatakawa | 50 | (none)
 Dr. Armond's Medabot: Bayonet
                Medal: ?
     Vital Statistics:         Part | HP | Ability
                      Reaction Bomb | 45 | Missile (Shoot)
                           Revolven | 40 | Rifle (Shoot)
                        Sumachingun | 40 | Chain Gun (Aim Shot)
                         Ochitsukan | 50 | (none)
 Dr. Armond's Medabot: Bayonet
                Medal: ?
     Vital Statistics:         Part | HP | Ability
                      Reaction Bomb | 45 | Missile (Shoot)
                           Revolven | 40 | Rifle (Shoot)
                        Sumachingun | 40 | Chain Gun (Aim Shot)
                         Ochitsukan | 50 | (none)

 This time around he's using the opposite team, with his grappler in the lead
and two shooters for backup. Use Grap Trap for an easy win. Other than that,
just hit fast, hard, and often. This shouldn't be too difficult, considering
how far into the game you are and how many great parts you already have
collected... Metabee players have an easier time with this battle, since
Metabee naturally targets grapplers (such as Zorin). Once again, try to win the
opposite parts (Metabee players try to win Zorin parts, Rokusho players try to
win Bayonet parts).

(third time and most times after)
 Dr. Armond's Medabot: Robo-Emperor
                Medal: Bear
     Vital Statistics:      Part | HP | Ability
                      Deathblast | 70 | Press (Aim Shot)
                       Deathbomb | 60 | Napalm (Aim Shot)
                       Deathbeam | 60 | Beam (Aim Shot)
                       Spaghetti | 70 | (none)
 Dr. Armond's Medabot: Bayonet
                Medal: ?
     Vital Statistics:         Part | HP | Ability
                      Reaction Bomb | 45 | Missile (Shoot)
                           Revolven | 40 | Rifle (Shoot)
                        Sumachingun | 40 | Chain Gun (Aim Shot)
                         Ochitsukan | 50 | (none)
 Dr. Armond's Medabot: Zorin
                Medal: Cat
     Vital Statistics:          Part | HP | Ability
                       Broad Antenna | 65 | Scout (Support)
                          Shin-Sword | 30 | Sword (Strike)
                      Bee-Bee Hammer | 30 | Hammer (Berserk)
                            Tatakawa | 50 | (none)

 He's not as hard as he looks, really! Use Shot Trap, Full Block, CntrAttk,
Medaforces, and any extremely powerful attacks and you will almost always win.
The strategy is simple - ignore Bayonet and Zorin and hit Robo-Emperor. Shot
Trap has the added bonus of hurting Bayonet. Heal parts (parts that restore
Armor, revive dead Medabots, and repair broken parts) come in very handy as
well.

3.19 Dark Master
----------------
 Dark Master's Medabot: Flig Flag
                 Medal: Chameleon
      Vital Statistics:         Part | HP | Ability
                           Pop-N-Eye | 50 | Conceal (Interrupt)
                        Amphibi-Hand | 45 | Conceal (Interrupt)
                         Amphibi-Arm | 45 | Conceal (Interrupt)
                         Amphibi-Leg | 65 | (none)
 Dark Master's Medabot: Crimson King
                 Medal: Devil
      Vital Statistics:         Part | HP | Ability
                         Peck Strike | 50 | Destroy (Berserk)
                        Dondon Punch | 45 | Destroy (Berserk)
                          Dopa Punch | 45 | Destroy (Berserk)
                            Wannafly | 45 | (none)
 Dark Master's Medabot: Crimson King
                 Medal: Devil
      Vital Statistics:         Part | HP | Ability
                         Peck Strike | 50 | Destroy (Berserk)
                        Dondon Punch | 45 | Destroy (Berserk)
                          Dopa Punch | 45 | Destroy (Berserk)
                            Wannafly | 45 | (none)

 This battle is somewhat tough. You should start off with Anti-Sea aimed at
Flig Flag and Anti-Air aimed at the Crimson Kings. If your Anti-Sea parts
survive the first round continue using them until the Robattle ends. Otherwise
try Missile attacks. Destroy only affects Medabots facing away from Crimson
King, and it works similar to Sacrifice, but the Crimson Kings get to keep
their arms.

3.20 Milky
----------
  Milky's Medabot: Sunwitch
            Medal: Rabbit
 Vital Statistics:       Part | HP | Ability
                      Majoram | 35 | Pushover (Interrupt)
                   Two Cotton | 30 | Pushover (Interrupt)
                    Boomerang | 30 | Pushover (Interrupt)
                    Clean Box | 80 | (none)
  Milky's Medabot: Wolfeel
            Medal: Ninja
 Vital Statistics:       Part | HP | Ability
                   Concealing | 20 | Strengthen (Defend)
                     Konpinch | 20 | Thunder (Strike)
                     Konplier | 20 | Thunder (Berserk)
                   Duck Under | 70 | (none)
  Milky's Medabot: Wolfeel
            Medal: Ninja
 Vital Statistics:       Part | HP | Ability
                   Concealing | 20 | Strengthen (Defend)
                     Konpinch | 20 | Thunder (Strike)
                     Konplier | 20 | Thunder (Berserk)
                   Duck Under | 70 | (none)

 Use Victory Armor (or by now you could use Morning Call or Finale) to prevent
the Thunder status from paralyzing, and use Anti-Sea to attack Wolfeel. Majoram
only knows one move - Pushover. Pushover will deal 1 damage if it hits a
Medabot facing away, if it hits one facing towards Sunwitch it will deal more
damage AND erase any orders. This isn't really a hard battle, just a long one.

3.21 Rubberobo E
----------------
 Rubberobo E's Medabot: Churlybear
                 Medal: Bear
      Vital Statistics:     Part | HP | Ability
                        Spreader | 40 | Break (Shoot)
                         Smasher | 35 | Break (Shoot)
                        Splasher | 35 | Break (Aim Shot)
                       Anti-Grav | 65 | (none)
 Rubberobo E's Medabot: Jorat
                 Medal: Mouse
      Vital Statistics:       Part | HP | Ability
                       Full Moused | 55 | Scout (Support)
                             Scout | 50 | Scout (Support)
                           Spotter | 50 | Scout (Support)
                             Mover | 65 | (none)

 This is a very easy Robattle. One of the easiest, actually. Just attack and
it will be over in no time flat. You *could* equip the Moai head Stonecluster
on your lead Medabot, since it will block all Gravity-based attacks, such as
Break, but it is really unnecessary.

3.22 Shrimplips
---------------
 Shrimplip's Medabot: Gentleheart
               Medal: Spider
    Vital Statistics:         Part |  HP | Ability
                        Shot Clear |  30 | Attack Clr (Defend)
                      Grade Hammer |  50 | Hammer (Strike)
                       Gold Hammer |  50 | Hammer (Berserk)
                         Big Boots | 130 | (none)
 Shrimplip's Medabot: Gentleheart
               Medal: Spider
    Vital Statistics:         Part |  HP | Ability
                        Shot Clear |  30 | Attack Clr (Defend)
                      Grade Hammer |  50 | Hammer (Strike)
                       Gold Hammer |  50 | Hammer (Berserk)
                         Big Boots | 130 | (none)
 Shrimplip's Medabot: Gentleheart
               Medal: Spider
    Vital Statistics:         Part |  HP | Ability
                        Shot Clear |  30 | Attack Clr (Defend)
                      Grade Hammer |  50 | Hammer (Strike)
                       Gold Hammer |  50 | Hammer (Berserk)
                         Big Boots | 130 | (none)

 Gentleheart's Hammer move is not new. You've seen enough hammers by now. The
new twist is the Attack Clr (a trap). This new trap is pure evil. It will erase
any attack order (Shot, Aim-Shot, Strike, Berserk) when a Medabot reaches the
center (one time only, unless it is reinforced, then one time per trap or
reinforcement). A good strategy is to just use Medaforces, then you will most
likely dodge the Hammers and not be affected by Attack Clr.

3.23 Hachiro
------------
 Hachiro's Medabot: Stingray
             Medal: Tortoise
  Vital Statistics:         Part | HP | Ability
                    Plasma Laser | 40 | Laser (Shoot)
                     Track Laser | 35 | Laser (Shoot)
                     Chase Laser | 35 | Laser (Aim Shot)
                          Shadow | 55 | (none)
 Hachiro's Medabot: Armorparadeen
             Medal: Knight
  Vital Statistics:          Part |  HP | Ability
                      Clear Armor | 100 | Defence (Defend)
                      Right Armor |  95 | Defence (Defend)
                       Left Armor |  95 | Defence (Defend)
                    Rocking Horse |  65 | (none)
 Hachiro's Medabot: Armorparadeen
             Medal: Knight
  Vital Statistics:          Part |  HP | Ability
                      Clear Armor | 100 | Defence (Defend)
                      Right Armor |  95 | Defence (Defend)
                       Left Armor |  95 | Defence (Defend)
                    Rocking Horse |  65 | (none)

 Set up your lead Medabot with at least one Haniwa part to block the Laser
attack. If you do that you CANNOT be hurt (except by Medaforce)! I suggest
using Rokusho and Metabee as partners in this battle rather than the leader...
Anyway, just aim for Stingray, unless Armorparadeen is defending. If the
partner(s) is(are) defending, use the Can't Defend ability (Rokusho only) that
you got in Milky's Castle, or aim only for the defending Medabot(s). If you
have Shot Trap use it, because Stingray's only attack is Laser, a Shoot or Aim
Shot ability.

3.24 Rubberobo Kid
------------------
 Rubberobo Kid's Medabot: Turnmonkey
                   Medal: Monkey
        Vital Statistics:      Part | HP | Ability
                         Downstream | 50 | Use Drain (Interrupt)
                          Countfall | 45 | Use Drain (Interrupt)
                           Timefall | 45 | Use Drain (Interrupt)
                          Pita Pata | 35 | (none)
 Rubberobo Kid's Medabot: Volume10
                   Medal: Jellyfish
        Vital Statistics:        Part | HP | Ability
                               Larynx | 40 | Napalm (Shoot)
                           Sound Copy | 85 | Half Block (Defend)
                         Return Sound | 85 | Half Block (Defend)
                           Pipe Organ | 70 | (none)

 This guy is a pushover. Just attack with anything and he'll go down in no
time. I don't see why this should count as a boss battle, but it does...

3.25 Baron
----------
  Baron's Medabot: Banisher
            Medal: Ninja
 Vital Statistics:        Part | HP | Ability
                  Sweat Mantle | 65 | CntrAttk (Defend)
                    Sweat Cape | 60 | CntrAttk (Defend)
                   Sweat Cloak | 60 | CntrAttk (Defend)
                     Klip Klop | 55 | (none)
  Baron's Medabot: Banisher
            Medal: Ninja
 Vital Statistics:        Part | HP | Ability
                  Sweat Mantle | 65 | CntrAttk (Defend)
                    Sweat Cape | 60 | CntrAttk (Defend)
                   Sweat Cloak | 60 | CntrAttk (Defend)
                     Klip Klop | 55 | (none)
  Baron's Medabot: Banisher
            Medal: Ninja
 Vital Statistics:        Part | HP | Ability
                  Sweat Mantle | 65 | CntrAttk (Defend)
                    Sweat Cape | 60 | CntrAttk (Defend)
                   Sweat Cloak | 60 | CntrAttk (Defend)
                     Klip Klop | 55 | (none)

 Talk about hard! If you attack at all you will get your attack shoved right
back in your face! Weak attacks won't be reflected, but determining what is and
what isn't a weak attack is very tricky... The easiest way to defeat the Baron
is to just use Medaforces. Be sure you use Medaforces that attack. Damage Ball
isn't a good one, unless you've taken damage...

3.26 Gillgirl
--------------
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
 Gillgirl's Medabot: Circulis
              Medal: Rabbit
   Vital Statistics:       Part | HP | Ability
                        Charmee | 45 | Drain Chrg (Support)
                    Charmy Hand | 40 | Drain Chrg (Support)
                     Charmy Arm | 40 | Drain Chrg (Support)
                     Charmy Leg | 30 | (none)
 Gillgirl's Medabot: Gloomeg
              Medal: Jellyfish
   Vital Statistics:        Part |  HP | Ability
                    Tank Missile |  65 | Missile (Shoot)
                          Homing |  60 | Missile (Shoot)
                         Grenade |  60 | Missile (Aim Shot)
                      Block Tank | 120 | (none)
 Gillgirl's Medabot: Gloomeg
              Medal: Jellyfish
   Vital Statistics:        Part |  HP | Ability
                    Tank Missile |  65 | Missile (Shoot)
                          Homing |  60 | Missile (Shoot)
                         Grenade |  60 | Missile (Aim Shot)
                      Block Tank | 120 | (none)

 Equipping Gorem parts will help protect your party from Gloomeg's attacks.
Circulis isn't anything to worry about - her Drain Chrg only slows you down
while making her faster, but doesn't deal any damage. Attack fast and hit hard,
and target Circulis as much as possible, and this battle shouldn't last more
than about 10 seconds.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
 Gillgirl's Medabot: Stonemirror
              Medal: Devil
   Vital Statistics:        Part | HP | Ability
                      Death Grin | 45 | Destroy (Berserk)
                    Death Beckon | 40 | Destroy (Berserk)
                      Death Curl | 40 | Destroy (Berserk)
                        Tail End | 40 | (none)
 Gillgirl's Medabot: Gloomeg
              Medal: Jellyfish
   Vital Statistics:        Part |  HP | Ability
                    Tank Missile |  65 | Missile (Shoot)
                          Homing |  60 | Missile (Shoot)
                         Grenade |  60 | Missile (Aim Shot)
                      Block Tank | 120 | (none)
 Gillgirl's Medabot: Gloomeg
              Medal: Jellyfish
   Vital Statistics:        Part |  HP | Ability
                    Tank Missile |  65 | Missile (Shoot)
                          Homing |  60 | Missile (Shoot)
                         Grenade |  60 | Missile (Aim Shot)
                      Block Tank | 120 | (none)

 Equipping Gorem parts will help protect your party from Gloomeg's attacks.
Watch out for Stonemirror, the head has an attack Power rating of 98 with Chain
Reaction, which is the strongest attack I've found (so far). Hit fast and hard,
and be sure you hit Stonemirror. If you use Berserk attacks of your own (such
as the Great Hammer and/or Real Krab) you *should* be able to take down
Stonemirror as soon as the Robattle starts... Woe to you if you don't though!
Although... Destroy only works on Medabots in the RAD phase... so you *might*
escape unharmed...
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

3.27 Seaslug
------------
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
 Seaslug's Medabot: Chimerator
             Medal: Phoenix
  Vital Statistics:         Part | HP | Ability
                      Lionattack | 45 | Melt (Strike)
                    Dragonattack | 30 | Hold (Strike)
                      Goatattack | 30 | Virus (Strike)
                   Triple Thread | 35 | (none)
 Seaslug's Medabot: Chimerator
             Medal: Phoenix
  Vital Statistics:         Part | HP | Ability
                      Lionattack | 45 | Melt (Strike)
                    Dragonattack | 30 | Hold (Strike)
                      Goatattack | 30 | Virus (Strike)
                   Triple Thread | 35 | (none)
 Seaslug's Medabot: Chimerator
             Medal: Phoenix
  Vital Statistics:         Part | HP | Ability
                      Lionattack | 45 | Melt (Strike)
                    Dragonattack | 30 | Hold (Strike)
                      Goatattack | 30 | Virus (Strike)
                   Triple Thread | 35 | (none)

 Use a Stability part (such as Victory Armor) to guard against the status
ailments. Grap Trap is another good ability to bring along. Parts with high
evasion also help, and staying away from Aim Shot or Berserk will increase your
chances of evading.

---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
 Seaslug's Medabot: Shamen
             Medal: Monkey
  Vital Statistics:     Part |  HP | Ability
                     Misstep |  45 | Impair (Interrupt)
                   Slipstart |  40 | Impair (Interrupt)
                     Slipend |  40 | Impair (Interrupt)
                     Slipped | 100 | (none)
 Seaslug's Medabot: Krosserdog
             Medal: ?
  Vital Statistics:        Part | HP | Ability
                    Head Cannon | 45 | Rifle (Shoot)
                      Aim Rifle | 40 | Rifle (Shoot)
                   Battle Rifle | 40 | Rifle (Aim Shot)
                         Howzer | 50 | (none)
 Seaslug's Medabot: Mantaprey
             Medal: Cat
  Vital Statistics:    Part | HP | Ability
                     Kataki | 15 | Sword (Strike)
                   Kamakubi | 20 | Sword (Strike)
                   Kubikiri | 20 | Sword (Berserk)
                     Kamaki | 15 | (none)

 You've seen Krosserdog and Mantaprey before. Metabee players should
concentrate on attacking Shamen, and should bring along a Stability part to
heal your team from Shamen's Impair (Can't Use status). I recommend Victory
Armor.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

3.28 Dr. Aki
------------
 Dr. Aki's Medabot: Cosmo-Alien
             Medal: Alien
  Vital Statistics:     Part | HP | Ability
                   Mute Body | 65 | Change (Interrupt)
                   Mute Hand | 60 | Change (Interrupt)
                    Mute Arm | 60 | Change (Interrupt)
                    Mute Leg | 50 | (none)
 Dr. Aki's Medabot: Cosmo-Alien
             Medal: Alien
  Vital Statistics:     Part | HP | Ability
                   Mute Body | 65 | Change (Interrupt)
                   Mute Hand | 60 | Change (Interrupt)
                    Mute Arm | 60 | Change (Interrupt)
                    Mute Leg | 50 | (none)
 Dr. Aki's Medabot: Cosmo-Alien
             Medal: Alien
  Vital Statistics:     Part | HP | Ability
                   Mute Body | 65 | Change (Interrupt)
                   Mute Hand | 60 | Change (Interrupt)
                    Mute Arm | 60 | Change (Interrupt)
                    Mute Leg | 50 | (none)

 This is one cool Medabot, but unfortunately, you only get to Robattle Dr. Aki
once per game... Like Nae's Medabots, Cosmo-Alien is an Elemental Medabot,
meaning it changes its parts into other parts. This means Shot Trap, Grap Trap,
etc. won't work on this Medabot. Unlike the other Elemental series, which can
only turn their parts into a specific class of parts, Cosmo-Alien can turn its
parts into ANY parts. That means Attack, Defend, Heal, Support, or Interrupt
parts. Hit fast and hard with all you've got. There is no real strategy to
winning, since these Medabots use every move in the game... Your best bet is to
use Aim Shot and Shoot attacks targeting the leader, but be sure to use attacks
with a high success rating... Medaforces are great, too.

3.29 Hanzo, Sasuke, Goemon
--------------------------
  Hanzo's Medabot: Spitfire
            Medal: Mermaid
 Vital Statistics:         Part | HP | Ability
                  Drago Crystal | 40 | Recovery (Heal)
                      Curewater | 35 | Team Form (Defend)
                  Repair Spring | 35 | TeamAttack (Defend)
                      Dragonbed | 85 | (none)
  Hanzo's Medabot: Octoclam
            Medal: Squid
 Vital Statistics:   Part | HP | Ability
                  Hatchin | 35 | Hold (Strike)
                    Catch | 30 | Hold (Strike)
                    Twist | 30 | Hold (Berserk)
                    Swick | 25 | (none)
  Hanzo's Medabot: Spitfire
            Medal: Mermaid
 Vital Statistics:         Part | HP | Ability
                  Drago Crystal | 40 | Recovery (Heal)
                      Curewater | 35 | Team Form (Defend)
                  Repair Spring | 35 | TeamAttack (Defend)
                      Dragonbed | 85 | (none)

 Watch out for Team Form and TeamAttack. Team Form sets up for a team-based
attack, and TeamAttack unleashes the team-based attack. This attack does
massive damage. On a brighter note, it takes two turns to pull off, since he
has to use Team Form before Team Attack will work... Octoclam should be no
problem. The only other thing to note is you only get 4 chances to battle this
team - you only have four shots at getting Spitfire parts, so make them count!
Other than the Team moves this battle is just like other battles, very simple
if you strike fast and hard.
 The Medaforce Cancel Formation will protect whichever Medabot uses it from
the Team Attack. It may be helpful to give your leader a Medal with this
Medaforce, such as the Spider Medal, and use it right away (charge Medaforce
twice, then use the Medaforce).
 All three of the Ninja Brothers use similar teams, so I've grouped them here.
Use this strategy for all three of them, but beware, the middle Medabot changes
for each Brother. See below for details.

 Sasuke's Medabot: Spitfire
            Medal: Mermaid
 Vital Statistics:         Part | HP | Ability
                  Drago Crystal | 40 | Recovery (Heal)
                      Curewater | 35 | Team Form (Defend)
                  Repair Spring | 35 | TeamAttack (Defend)
                      Dragonbed | 85 | (none)
 Sasuke's Medabot: Noctobat
            Medal: Bat
 Vital Statistics:   Part | HP | Ability
                   Psycho Missle | 35 | Anti-Air (Shoot)
                  Electo Missile | 30 | Anti-Air (Shoot)
                   Sonic Missile | 30 | Anti-Air (Aim Shot)
                           Grave | 25 | (none)
 Sasuke's Medabot: Spitfire
            Medal: Mermaid
 Vital Statistics:         Part | HP | Ability
                  Drago Crystal | 40 | Recovery (Heal)
                      Curewater | 35 | Team Form (Defend)
                  Repair Spring | 35 | TeamAttack (Defend)
                      Dragonbed | 85 | (none)

 See the strategy for Hanzo, since this team is so similar to his.

 Goemon's Medabot: Spitfire
            Medal: Mermaid
 Vital Statistics:         Part | HP | Ability
                  Drago Crystal | 40 | Recovery (Heal)
                      Curewater | 35 | Team Form (Defend)
                  Repair Spring | 35 | TeamAttack (Defend)
                      Dragonbed | 85 | (none)
 Goemon's Medabot: Kappalord
            Medal: Kappa
 Vital Statistics:   Part | HP | Ability
                   Psycho Missle | 35 | Anti-Air (Shoot)
                  Electo Missile | 30 | Anti-Air (Shoot)
                   Sonic Missile | 30 | Anti-Air (Aim Shot)
                           Grave | 25 | (none)
 Goemon's Medabot: Spitfire
            Medal: Mermaid
 Vital Statistics:         Part | HP | Ability
                  Drago Crystal | 40 | Recovery (Heal)
                      Curewater | 35 | Team Form (Defend)
                  Repair Spring | 35 | TeamAttack (Defend)
                      Dragonbed | 85 | (none)

 See the strategy for Hanzo, since this team is so similar to his.

3.30 Margarita, Cafe Ole
------------------------
 Margarita's Medabot: Utopian
               Medal: Monkey
    Vital Statistics:   Part | HP | Ability
                      Phanta | 25 | Confusion (Interrupt)
                     Obstuct | 20 | Confusion (Interrupt)
                     Disrupt | 20 | Confusion (Interrupt)
                     Dreamer | 35 | (none)
 Margarita's Medabot: Utopian
               Medal: Monkey
    Vital Statistics:   Part | HP | Ability
                      Phanta | 25 | Confusion (Interrupt)
                     Obstuct | 20 | Confusion (Interrupt)
                     Disrupt | 20 | Confusion (Interrupt)
                     Dreamer | 35 | (none)
 Margarita's Medabot: Utopian
               Medal: Monkey
    Vital Statistics:   Part | HP | Ability
                      Phanta | 25 | Confusion (Interrupt)
                     Obstuct | 20 | Confusion (Interrupt)
                     Disrupt | 20 | Confusion (Interrupt)
                     Dreamer | 35 | (none)

 This battle is tough if you don't know what to do. Start by equipping a
Stability part before even entering the Robattle. Stability parts include
Victoy Armor, Morningcall, and Finale (there are others, but these are the ones
you should have by this time). If you equip all three of your Medabots with
Stability parts, Utopian won't be able to touch you. If you don't, then you'll
have a long, tough Robattle. Your opponent will be yourself, because of the
Confusion attack, which causes the Chaos status... Anti-Air attacks are great
in this Robattle.

3.31 Harvey
-----------
 Harvey's Medabot: Propolis
            Medal: Snake
 Vital Statistics:         Part | HP | Ability
                        Hexadon | 35 | Bug (Strike)
                       Mistouch | 30 | Bug (Strike)
                        Stinger | 30 | Bug (Berserk)
                  Insecto-Wings | 35 | (none)
 Harvey's Medabot: Crimson King
            Medal: Devil
 Vital Statistics:         Part | HP | Ability
                    Peck Strike | 50 | Destroy (Berserk)
                   Dondon Punch | 45 | Destroy (Berserk)
                     Dopa Punch | 45 | Destroy (Berserk)
                       Wannafly | 45 | (none)
 Harvey's Medabot: Crimson King
            Medal: Devil
 Vital Statistics:         Part | HP | Ability
                    Peck Strike | 50 | Destroy (Berserk)
                   Dondon Punch | 45 | Destroy (Berserk)
                     Dopa Punch | 45 | Destroy (Berserk)
                       Wannafly | 45 | (none)

 You've seen Crimson King before, when Dark Master used him. Now you've got an
annoying bug as a leader, messing with your party's accuracy... Here's the
strategy: attack Propolis and ignore Crimson King. Use Anti-Air. Have a
Stability part equipped to negate the Bug attacks. Grap Trap is out of the
question, since these flying enemies will just fly right over the trap...

3.32 Mega-Emperor
-----------------
 Mega-Emperor's Medabot: Mega-Emperor
                  Medal: Kuwagata
       Vital Statistics:        Part | HP | Ability
                          Deathbreak | 70 | Break (Aim Shot)
                        Deathmissile | 60 | Missile (Aim Shot)
                          Deathlaser | 60 | Laser (Aim Shot)
                        Deathcrawler | 70 | (none)
 Mega-Emperor's Medabot: Mega-Emperor
                  Medal: Kabuto
       Vital Statistics:        Part | HP | Ability
                          Deathbreak | 70 | Break (Aim Shot)
                        Deathmissile | 60 | Missile (Aim Shot)
                          Deathlaser | 60 | Laser (Aim Shot)
                        Deathcrawler | 70 | (none)
 Mega-Emperor's Medabot: Mega-Emperor
                  Medal: Bear
       Vital Statistics:        Part | HP | Ability
                          Deathbreak | 70 | Break (Aim Shot)
                        Deathmissile | 60 | Missile (Aim Shot)
                          Deathlaser | 60 | Laser (Aim Shot)
                        Deathcrawler | 70 | (none)

 This is cruel and unusual punishment! Not only are there 3 Mega-Emperors, and
two are using rare Medals, but they start with full Medaforce gauges! The best
I can suggest is to bring along a Draken part (with the Force Bind ability) to
prevent Mega-Emperor from using his Medaforce. Rokusho/Metabee should NOT be
your lead Medabot in this battle. Your lead Medabot should be equipped with one
Gorem part and one Moai part, and the highest evasion legs you can find. The
other part should be a Strike or Shoot part. I highly recommend bringing at
least one healer, preferably the same Medabot that seals the Medaforce. Rokusho
or Metabee should be left out of this Robattle - they will die quick in this
fight, and you are better off with a different Medabot, anyway. A Defence part
with high Armor may be a good idea, to protect your party. Shot Trap is a very
good idea.

3.33 Babyblu
------------
 Babyblu's Medabot: Babyblu
             Medal: Unicorn
  Vital Statistics:      Part | HP | Ability
                     Fracture | 60 | Force Bind (Interrupt)
                   Past Touch | 70 | Confusion (Interrupt)
                    Past Feel | 80 | Boost Chrg (Interrupt)
                    Umbilical | 85 | (none)
 Babyblu's Medabot: Mega-Emperor
             Medal: !
  Vital Statistics:        Part | HP | Ability
                     Deathbreak | 70 | Break (Aim Shot)
                   Deathmissile | 60 | Missile (Aim Shot)
                     Deathlaser | 60 | Laser (Aim Shot)
                   Deathcrawler | 70 | (none)
 Babyblu's Medabot: Armorparadeen
             Medal: Ninja
  Vital Statistics:         Part |  HP | Ability
                     Clear Armor | 100 | Defence (Defend)
                     Right Armor |  95 | Defence (Defend)
                      Left Armor |  95 | Defence (Defend)
                   Rocking Horse |  65 | (none)

 Talk about tough! This is even harder than the Mega-Emperor Robattles!
Babyblu will usually start off by sealing Medaforces. He can also Confuse you
or speed himself up. Stability parts are a MUST in this battle. Shot Trap is
good for taking out Mega-Emperor, and No Defense parts (such as Face Lantern's
parts or the Maitake Left arm Medapart from Cordy) are great for dealing with
Armorparadeen. Bring along a healer who also has Force Bind, just in case you
need it.

3.34 Shiratama
--------------
 Shiratama's Medabot: Mega-Emperor
               Medal: Bear
    Vital Statistics:        Part | HP | Ability
                       Deathbreak | 70 | Break (Aim Shot)
                     Deathmissile | 60 | Missile (Aim Shot)
                       Deathlaser | 60 | Laser (Aim Shot)
                     Deathcrawler | 70 | (none)
 Shiratama's Medabot: Wonder Angel
               Medal: Angel
    Vital Statistics:       Part | HP | Ability
                     Cherub Body | 30 | Forcedrain (Interrupt)
                     Cherub Hand | 25 | Recovery (Heal)
                      Cherub Arm | 25 | Repair (Heal)
                      Cherub Leg | 30 | (none)

 Shiratama's Medabot: Belzelga
               Medal: Devil
    Vital Statistics:    Part | HP | Ability
                       Helmet | 35 | Repair (Heal)
                     Helmight | 15 | Sacrifice (Aim Shot)
                      Helming | 15 | Sacrifice (Aim Shot)
                      Helcaos | 55 | (none)

 Talk about tough! This can be even harder than the Mega-Emperor Robattles or
Babyblu! I highly recommend using Shot Trap, since most of the attacks are Aim
Shot. Starting off with Force Bind might be a great idea, too, since all three
Medabots start off with full Medaforces. Hit fast and hard and concentrate
first on Wonder Angel, then Belzelga, then Mega-Emperor. The Shot Trap should
be dealing damage to both Belzelga and Mega-Emperor while you take out Wonder
Angel. Anti-Air is great for the task.

==============
4 Side Quests
==============

 There are two Medals that require specific actions throughout the game. You
can only get one of the two Medals per time through the game. You'll either
have to get the other version, or start over, to get the other Medal. Just
remember, if you start over you erase everything, including the Medals you
currently have...

 Basically, you pick whichever girl you want the Medal from, always talk to
her, and always be mean to the other girl.

 In addition, Nae has six Medals that she will give to you, if you visit her
at the right times. If you miss one of the times, you will not be able to
collect all six of her Medals.

4.1 Cat Medal Quest
-------------------
 The Cat Medal is the Medal Erika will give you if you complete the Cat Medal
Quest. To complete the quest you must talk to Koji, Erika, and do a few things
at certain times. Everything you need to know is listed here.

 4.1a Mt. Odoro Pond
 """""""""""""""""""
 The first thing you'll need to do is talk to someone in Mt. Odoro Pond. After
you enter Mt. Odoro for the first time and Robattle Erika, head up, then right,
then down. You'll see Koji and Karin standing below the pond. Just talk to
Koji, but DO NOT TALK TO Karin. This is very important! If you talk to Koji and
Karin, you will get NOTHING in the end.
 After getting back Mt. Odoro Pond from Kannie's place, if you talk to Karin
she offers to Roboattle. DO NOT Robattle her. You can skip talking to her, or
if you do talk to her, tell her no.

 4.1b Medabot Island
 """""""""""""""""""
 When you first arrive at Medabot Island Erika will ask you to go with her to
the parade. Say yes.
 After completing the first half of the Medabot Tournament, leave the
building. A Rubberobo will steal a girl's Medal. Chase the Rubberobo with
Koji's help. After getting the Medal back, return it to the girl. Erika will
see you and get mad, then stalk off. Go to the far right side of the Island,
where there are two buildings. Enter the bottom building, the Arcade. Talk to
Erika and she will tell you to play the Select Corps. game. Talk to the boy and
he will leave, then play the game. Win the game and Erika will be at peace with
you again.
 When given the choice to buy Erika a drink, purchase the Orange Juice.
 Also, after completing the Witch's Castle, you will be given the S. Animal
Rappy. Give this to Erika when she asks for it.

 4.1c Medaropolis
 """"""""""""""""
 When you enter Medaropolis for the first time you need to run around town
meeting people. Visit Rosewood Private School if you like, and Medabots
Corporation. After getting the Medabot vehicle Landmotor head to Medamall. In
the mall head upstairs, then search the left side of the second rack on the
left. You will find a gift (Telephoto Lens, $20) to give to Erika. Take it to
the counter nearby to buy it, then take it downstairs to the counter by the
right door and the woman there will wrap it and send it to Erika.
 Do NOT buy the Karin photo in the school if you are doing this quest.

 4.1d School Problems
 """"""""""""""""""""
 After the Rubberobo take over Rosewood Private School you must free the
school by defeating the leader. On your way you'll Robattle several Rubberobo,
and even some Select Corps. goons. At one point you will talk to Koji and he
will give you a choice of keys, one in each hand. Choose the left hand to get
the key to Class A. Enter the left-hand locked classroom (Class A) and Robattle
the Rubberobos pestering Erika. Then Robattle Squidguts.
 Stop by Erika's house soon afterwards for her comments on the new camera
accessory.

 4.1e Kidnapped
 """"""""""""""
 After you return from the past, you will be told you have a date. If you have
completed the Cat Medal quest successfully up to this point, when you check on
Erika at her house, her mother will tell you Erika is waiting for you at the
dog statue. If you go to Karin's house to check on her, her father will NOT talk
about her waiting for you. When you get to the dog statue, Koji will be waiting.
Dr. Armond has kidnapped Erika and is holding her hostage on the Fuyin Fortress.
 If you messed up anywhere, he will kidnap both girls, and Erika's mother and
Karin's father will both talk about them waiting for Ikki's date.

 4.1f Cat Medal
 """"""""""""""
 After completing the Partsun Rally (after the game "ends"), which means after
collecting all 12 Medaparts and winning the Robattle, return to Ikki's house.
If you've completed the Cat Medal Quest up to this point Erika will be in
Ikki's bedroom. Talk to her, then meet her at the docks. She will give you a
Cat Medal. Congratulations, you have completed the Cat Medal Quest.

4.2 ? Medal Quest
-----------------
 The ? Medal is the Medal Karin will give you if you complete the ? Medal
Quest. To complete the quest you must talk to Karin and do a few things at
certain times. Everything you need to know is listed here.

 4.2a Mt. Odoro Pond
 """""""""""""""""""
 The first thing you'll need to do is talk to someone in Mt. Odoro Pond. After
you enter Mt. Odoro for the first time and Robattle Erika, head up, then right,
then down. You'll see Koji and Karin standing below the pond. Just talk to
Karin until she starts to repeat her dialog, then talk to Koji once. If you
don't do this in the right order you'll get NOTHING in the end.
 After getting back Mt. Odoro Pond from Kannie's place, you can talk to Karin
and Roboattle her. After the Robattle, talk to Karin for a comment on the
kimono Ikki is wearing.

 4.2b Medabot Island
 """""""""""""""""""
 When you first arrive at Medabot Island Erika will ask you to go with her to
the parade. Say no.
 After completing the first half of the Medabot Tournament, leave the
building. A Rubberobo will steal a girl's Medal. Chase the Rubberobo with
Koji's help. After getting the Medal back, return it to the girl. Erika will
see you and get mad, then stalk off. Go to the far right side of the Island,
where there are two buildings. Head to the top one, the Haunted House, and talk
to Karin. Agree to take her through the Haunted House. Defeat all the Ghost
Medabots in the building as you make your way through. You will go through
several rooms, Robattling the Ghost Medabot a lot. After you finally complete
the Haunted House Karin's dad will take her away. Head down to the Arcade and
talk to Erika. Koji has already talked to her and explained everything, so she
isn't mad anymore.
 When given the choice to buy Erika a drink, purchase the Deluxe Oil. This
will make Erika mad.
 After completing the Witch's Castle Ikki will be given the S. Animal Rappy.
When Erika asks for it, say no. On the return trip home Karin will comment on
the cute Rappy doll. Give her the S. Animal Rappy at this time.

 4.2c Medaropolis
 """"""""""""""""
 When you enter Medaropolis for the first time you need to run around town
meeting people. Visit Rosewood Private School if you like, and Medabots
Corporation. After getting the Medabot vehicle Landmotor head to Medamall. In
the mall head upstairs, then search the right side of the bottom rack on the
right. You will find a gift (Hamster, $10) to give to Karin. Take it to the
counter nearby to buy it, then take it downstairs to the counter by the right
door and the woman there will wrap it and send it to Karin.
 Don't forget to buy Karin's photograph in the School (say No at first to get
it cheaper).

 4.2d School Problems
 """"""""""""""""""""
 After the Rubberobo take over Rosewood Private School you must free the
school by defeating the leader. On your way you'll Robattle several Rubberobo,
and even some Select Corps. goons. At one point you will talk to Koji and he
will give you a choice of keys, one in each hand. Choose the right hand to get
the key to Class B. Enter the right-hand locked classroom (Class B) and
Robattle the Rubberobos pestering Karin. Then Robattle Gillgirl.
 Also, visit Karin at home soon afterward and Karin will thank you for the
Hamster gift.

 4.2e Kidnapped
 """"""""""""""
 After you return from the past, you will be told you have a date. If you have
completed the ? Medal quest successfully up to this point, when you check on
Erika at her house, her mother will tell you Erika is out looking for another
scoop. If you go to Karin's house to check on her, her father will talk about
her waiting for your date. When you get to the dog statue, Erika will be
waiting. Dr. Armond has kidnapped Karin and is holding her hostage on the Fuyin
Fortress.
 If you messed up anywhere, he will kidnap both girls, and Erika's mother and
Karin's father will both talk about them waiting for Ikki's date.

 4.2f ? Medal
 """"""""""""
 After completing the Partsun Rally (after the game "ends"), which means after
collecting all 12 Medaparts and winning the Robattle, return to Ikki's house.
If you've completed the ? Medal Quest up to this point Koji will be in Ikki's
bedroom. Talk to him, then head to Karin's house. Some Rubberobos will steal
her Medal. Chase them and get the Medal back. Give the Medal back to Karin and
she will give you a ? Medal. Congratulations, you have completed the ? Medal
Quest.

4.3 Nae Medals
--------------
 Nae has six Medals that she will give to you, if you visit her at the right
times. If you miss one of the times, you will not be able to collect all six of
her Medals. These are the six Medals:
 Bat        Kappa   Mouse
 Chameleon  Rabbit  Monkey

- The first time Nae will give you a Medal is the after meeting Erika at the
 school and defeating the Screws. When you leave the school, you'll meet Karin
 and Salty, Ikki's dog. After that, had to Nae's room so she can give you the
 first Medal.
- The second time Nae will give you a Medal is right after you return to
 Riverview City from Mt. Odoro Marsh (the cave in Mt. Odoro).
- The third time Nae will give you a Medal is after returning from Medabot
 Island and visiting Medaropolis for the first time. In Medashop you can fight
 in Medalink battles, and one of the opponents is Nae. When you beat her, she
 tells you to visit her for a gift. Go back to her room in the Lab to get the
 third Medal.
- The fourth time Nae will give you a Medal is when Erika or Karin (or both!)
 is kidnapped, and the Flying Fortress Fiyun appears. Nae will give you the
 flying Medabot Femjet and the vehicle item Wings of Wind, and allow you to
 take the fourth Medal.
- The fifth time Nae will give you a Medal is when all the kids are gone, when
 they were all invited back to Medabot Island. Ikki will miss the boat ride
 and have to visit Dr. Aki to learn what to do next. Dr. Aki will tell him to
 go to Medabot Corporation. Before you do, stop by and visit Nae, and she will
 give you the last Elemental Series Medabot, and the fifth Medal.
- The sixth time Nae will give you a Medal is during Partsun Rally. Once you
 start collecting the Partsun Rally parts, stop by the Lab to visit Nae. She
 will let you take the sixth Medal.

 4.4 Medalink Battles
 --------------------
 Medalink Battles are special boss battles that take place in Medashop. As you
progress through the game, you will be able to battle and move up in rankings.
When you beat the final Medalink fight, you will be the Medalink champion and
win the complete set of Zorin (Rokusho) or Bayonet (Metabee) parts.
 For details on each Medalink fight, see the Boss Strategies section.
- First round (2 fights)
 You can enter the Medalink tournament the first time you visit Medashop. You
   will only be able to complete the first two fights:
 * Nae
 * Dr. Armond
- Second round (4 fights)
 After you defeat Baron in Medaropolis the next round of opponents opens up,
   allowing you to fight the next four opponents:
 * Select Corps.
 * Sloan
 * Rubberobo A (Foxuno team)
 * Milky
- Third round (7 fights)
 After you find the missing kid (the one who joined the Rubberobos, that you
   fight, who decides to quit being a Rubberobo), Ikki will want to visit the
   Select Corps. HQ. Make a pitstop by Medashop to participate in the next set
   of Medalink fights:
 * Spyke
 * Ryo / Tequonic (version specific Robattle)
 * Dr. Aki
 * Hanzo
 * Hachiro Awano
 * Phanton Lady
 * Nae
- Fourth round (7 fights)
 After you get back from the past, and exit the Rubberobo sewer headquarters,
   Ikki will want to go home to change his clothes. Make a pitstop by Medashop
   to participate in the next set of Medalink fights:
 * Spumoni
 * Waitress
 * Prince Kir
 * Margarita
 * Select Corps.
 * Shandy
 * Nae
- Fifth round (5 fights)
 After Medabot Island is reopened and all the kids are kidnapped, you'll have
   to go to Medaropolis to pick up the Submarine vehicle. Stop by Medashop to
   join in on the next round of Medalink fights:
 * Samantha
 * Joe Swihan
 * P. Renegade
 * Karin
 * Baron
- Final round (6 fights)
 After you "beat" the game, you can participate in Partsun Rally. On your way
   up to the Partsun Rally room, stop by the Medalink terminals for the final
   round, ranks 1 through 3:
 * Erika
 * Dark Master
 * Koji (Blackram team)

===========
5 Medabots
===========

 The first part of this section, the Master List, contains all the Medaparts
found in the game, classified by Medabot. Detailed stats for individual parts
can be found in the corresponding Leg-type list below the Master List. For
instance, if you wanted detailed stats for the Sonic Missile part, you would
find the Sonic Missile in the Master List, look up the Medabot's name and
Leg-type, then go to the Leg-type list that matched (Air in this case) and find
the Medabot's name (Noctobat). Sonic Missile is Noctobat's Left Arm, so look at
the Left Arm entry for Noctobat.
 To simplify things for myself, I have abbreviated Rate of Success to ROS, and
the symbol for Chain Reaction is -O>. Amount of Uses has also been shortened to
just Uses.
 Here's a quick rundown:
## - (name)
    (typical Medal)
    (sex of Medapart)

     Type: (Which Medal stat controls this part)
 Affinity: (If this matches the Medal's affinity this stat gets a bonus)
  Ability: (The actual attack or other ability of this part)
  Control: (Is this part controlled by the Remoteness or Proximity Leg stat)
    Armor: (The armor rating, aka the health or HP of this part)
      ROS: (The Rate of Success, how often the attack succeeds)
    Power: (The power or attack rating, how much damage is dealt)
     Uses: (How many times the part can be used)

   Charge: (How long it takes this part to become ready, or reach the center)
Radiation: (How long it takes this part to cool down, or return to the start)

Propulsion: (How high the Medabot can jump - affects moves such as Hammer)
  Evasion: (How much evasion the Medabot has, how often the Medabot can dodge)
  Defense: (How much defense the part has, cuts down on damage dealt)
Proximity: (How close this part gets before attacking)
Remoteness: (How far this part stays away from the foe when attacking)

 Just remember that bigger numbers are better, for everything EXCEPT Charge
and Radiation - for those two smaller numbers are best.

5.1 Master List
---------------
 The Master List is broken down by Page and also by Leg type. A single dashed
line (----) indicates a page break, and a double dashed line (====) indicates a
Leg type section break.
#====+================+================+================+=====================#
### | Medabot        | Male/Female    |                |
    | Head           | Right Arm      | Left Arm       | Legs
=====+================+================+================+======================
    | Page 1         |                |                | Air
-----+----------------+----------------+----------------+----------------------
001 | Noctobat       | Male           |                |
    | Psycho Missile | Electo Missile | Sonic Missile  | Grave
002 | Wonder Angel   | Female         |                |
    | Cherub Body    | Cherub Hand    | Cherub Arm     | Cherub Leg
003 | Air-Ptera      | Male           |                |
    | Hidden Brake   | Pocket Sword   | Microsword     | Skyleg
004 | Paradiver      | Male           |                |
    | Eagle Belt     | Hawk Hand      | Swan Arm       | Turkey Leg
-----+----------------+----------------+----------------+----------------------
    | Page 2         |                |                | Air
-----+----------------+----------------+----------------+----------------------
005 | Dragonfly      | Male           |                |
    | Hardweighter   | Heavyweighter  | Veryweighter   | Flyfly
006 | Crimson King   | Male           |                |
    | Peck Strike    | Dondon Punch   | Dopa Punch     | Wannafly
007 | Utopian        | Male           |                |
    | Phanta         | Obstruct       | Disruptor      | Dreamer
008 | Windsail       | Female         |                |
    | Changa-Head    | Changa-Hand    | Changa-Arm     | Changa-Fly
-----+----------------+----------------+----------------+----------------------
    | Page 3         |                |                | Air
-----+----------------+----------------+----------------+----------------------
009 | Draken         | Female         |                |
    | Appealsound    | Side Muffler   | Silencer       | Singer
010 | Propolis       | Male           |                |
    | Hexadon        | Mistouch       | Stinger        | Insecto-Wings
011 | Phoenix        | Male           |                |
    | Blastgun       | Fire Gun       | Flame Gun      | Red Tail
012 | Femjet         | Female         |                |
    | Cockpit        | Stabilizer     | Wing           | Jet Engine
-----+----------------+----------------+----------------+----------------------
    | Page 4         |                |                | Air
-----+----------------+----------------+----------------+----------------------
013 | Rappy          | Male           |                |
    | Fame Mascot    | Bubble Blow    | Balloon Blow   | Airline
=====+================+================+================+======================
    | Page 4 (cont)  |                |                | Float
-----+----------------+----------------+----------------+----------------------
014 | Churlybear     | Male           |                |
    | Spreader       | Smasher        | Splasher       | Anti-Grav
015 | Haniwa         | Male           |                |
    | Clay Flash     | Hand Flash     | Arm Flash      | Teacup
016 | Gorem          | Male           |                |
    | Head Shutter   | Hand Shutter   | Arm Shutter    | Blow Up
-----+----------------+----------------+----------------+----------------------
    | Page 5         |                |                | Float
-----+----------------+----------------+----------------+----------------------
017 | Spitfire       | Male           |                |
    | Drago Crystal  | Curewater      | Repair Spring  | Dragonbed
018 | Specter        | Male           |                |
    | White Cap      | White Long Arm | White Whale    | White Belt
019 | Moai           | Male           |                |
    | Stonecluster   | Handcluster    | Armcluster     | Tripod
020 | Jorat          | Male           |                |
    | Full Moused    | Scout          | Spotter        | Mover
-----+----------------+----------------+----------------+----------------------
    | Page 6         |                |                | Float
-----+----------------+----------------+----------------+----------------------
021 | Sunwitch       | Female         |                |
    | Majoram        | Two Cotton     | Boomerang      | Clean Box
022 | Saldron        | Female         |                |
    | Sala-Head      | Sala-Hand      | Sala-Arm       | Sala-Tail
023 | Redlace        | Female         |                |
    | Hat Trick      | Globe Trick    | Bangle Trick   | Floater
024 | Mistyghost     | Male           |                |
    | Void           | Avoid          | Exit           | Panic
-----+----------------+----------------+----------------+----------------------
    | Page 7         |                |                | Float
-----+----------------+----------------+----------------+----------------------
025 | Volume10       | Male           |                |
    | Larynx         | Sound Copy     | Return Sound   | Pipe Organ
026 | Botafly        | Female         |                |
    | Field Barrier  | Energy Barrier | Force Barrier  | Flower Barrier
027 | Rockflower     | Male           |                |
    | Blank Look     | Leaves         | Stem           | Fiyun Ball
028 | Babyblu        | Male           |                |
    | Fracture       | Past Touch     | Past Feel      | Umbilical
=====+================+================+================+======================
    | Page 8         |                |                | Multi-Legged
-----+----------------+----------------+----------------+----------------------
029 | Spidar         | Male           |                |
    | Spydertrap     | Cheapertrap    | Cheaptrap      | Multi-Leg
030 | Octoclam       | Male           |                |
    | Hatchin        | Catch          | Twist          | Swick
031 | Magdosnake     | Male           |                |
    | Cobrara        | Changer        | Snakebite      | Slither
032 | Floro          | Male           |                |
    | Sun-Beam       | Go-Up          | Rise-Up        | Stem-Up
-----+----------------+----------------+----------------+----------------------
    | Page 9         |                |                | Multi-Legged
-----+----------------+----------------+----------------+----------------------
033 | Mega-Emperor   | Male           |                |
    | Deathbreak     | Deathmissile   | Deathlaser     | Deathcrawler
034 | Chimerator     | Male           |                |
    | Lionattack     | Dragonattack   | Goatattack     | Triple Thread
035 | Mantaprey      | Male           |                |
    | Kataki         | Kamakubi       | Kubikiri       | Kamaki
036 | Poison Copy    | Male           |                |
    | Scorpion Dog   | Scorpion Cat   | Scorpion Rat   | Zigzag
-----+----------------+----------------+----------------+----------------------
    | Page 10        |                |                | Multi-Legged
-----+----------------+----------------+----------------+----------------------
037 | Robo-Emperor   | Male           |                |
    | Deathblast     | Deathbomb      | Deathbeam      | Spaghetti
038 | Red Matador    | Male           |                |
    | Body Attack    | Saber          | Mant Shield    | Dash Attack
039 | Tentaclam      | Male           |                |
    | Headband       | Wire           | Net            | Octoleg
040 | Unicorn        | Male           |                |
    | Guardian       | Cancellor      | Recovery       | Ace Hooves
-----+----------------+----------------+----------------+----------------------
    | Page 11        |                |                | Multi-Legged
-----+----------------+----------------+----------------+----------------------
041 | Multikolor     | Male           |                |
    | Invisi Body    | Invisi Hand    | Invisi Arm     | Twirl
042 | Kuraba         | Male           |                |
    | Gun Krab       | Decoy Krab     | Real Krab      | Sidejump
=====+================+================+================+======================
    | Page 11 (cont) |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
043 | Rokusho        | Male           |                |
    | Antenna        | Sword          | Pipo Hammer    | Tatacker
044 | Metabee        | Male           |                |
    | Missile        | Revolver       | Submachinegun  | Ochitsuka
-----+----------------+----------------+----------------+----------------------
    | Page 12        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
045 | Krosserdog     | Male           |                |
    | Head Cannon    | Aim Rifle      | Battle Rifle   | Howzer
046 | Turnmonkey     | Male           |                |
    | Downstream     | Countfall      | Timefall       | Pita Pata
047 | Zorin          | Male           |                |
    | Broad Antenna  | Shin-Sword     | Bee-Bee Hammer | Tatakawa
048 | Bayonet        | Male           |                |
    | Reaction Bomb  | Revolven       | Sumachingun    | Ochitsukan
-----+----------------+----------------+----------------+----------------------
    | Page 13        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
049 | Belzelga       | Male           |                |
    | Helmet         | Helmight       | Helming        | Helcaos
050 | Peppercat      | Female         |                |
    | Lightcircuit   | Lightjump      | Light Blow     | Quick Alert
051 | Neutranurse    | Female         |                |
    | Holy Helm      | Donor          | Translate      | Petticoat
052 | Brass          | Female         |                |
    | Variablehair   | Pateri Vulcan  | Short Shot     | Flaregather
-----+----------------+----------------+----------------+----------------------
    | Page 14        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
053 | Sumilodon      | Male           |                |
    | Hunter         | Flexorsword    | Straw Hammer   | Sharpedge
054 | Warbandit      | Male           |                |
    | Tension Up     | Shoot Barrel   | Range Shooter  | Abductor
055 | Attack-Tyrano  | Male           |                |
    | Breathfire     | Crab-Hit       | Strike-Hit     | Attach Leg
056 | Banisher       | Male           |                |
    | Sweat Mantle   | Sweat Cape     | Sweat Cloak    | Klip Klop
-----+----------------+----------------+----------------+----------------------
    | Page 15        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
057 | Stonemirror    | Female         |                |
    | Death Grin     | Death Beckon   | Death Curl     | Tail End
058 | Circulis       | Female         |                |
    | Charmee        | Charmy Hand    | Charmy Arm     | Charmy Leg
059 | Pretty Prime   | Female         |                |
    | Reflect Mirror | Don't Move     | Shine Shield   | Temple Master
060 | Nin-Ninja      | Male           |                |
    | Cover-Up       | Ninja Dagger   | Ninja Sword    | Tiptoe
-----+----------------+----------------+----------------+----------------------
    | Page 16        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
061 | Foxuno         | Male           |                |
    | Foxarmor       | Fencing        | Rapier         | Hakama
062 | Kintaro        | Male           |                |
    | Sumo Press     | Light Axe      | Great Axe      | Kinta Leg
063 | Agadama        | Male           |                |
    | Air Bag        | Spin Knuckle   | Megaton Punch  | Chi Leg
064 | Samurai        | Male           |                |
    | Samurai Blast  | Beam Saber     | Samurai Saber  | Samurai Kick
-----+----------------+----------------+----------------+----------------------
    | Page 17        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
065 | Cyandog        | Male           |                |
    | Linear Cannon  | Snipe Rifle    | Assault        | Gunner
066 | Wigwamo        | Male           |                |
    | Acid Con       | Acid Bomb      | Acid Rain      | Repeatastep
067 | Rabudo         | Male           |                |
    | Aircon         | Stopwatch      | Fan            | Hop
068 | Cosmo-Alien    | Male           |                |
    | Mute Body      | Mute Hand      | Mute Arm       | Mute Leg
-----+----------------+----------------+----------------+----------------------
    | Page 18        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
069 | Blackram       | Male           |                |
    | Devil Body     | Devil Hand     | Devil Arm      | Devil Leg
070 | Sailormate     | Female         |                |
    | Fight Oneshot  | Machinegun     | Magnum         | Mini-Scout
071 | Auroraqueen    | Female         |                |
    | Blizzard       | Ice            | Freeze         | Sled
072 | Icknite        | Female         |                |
    | Charm Point    | Explosive Ball | Hand Grenade   | Tabi
-----+----------------+----------------+----------------+----------------------
    | Page 19        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
073 | Hopstar        | Female         |                |
    | Bodycon        | Hand Whip      | Arm Candy      | High Leg
074 | Papyrak        | Male           |                |
    | Feeler         | Metakiller     | Thudarm        | Tatakick
075 | Ambiguous      | Male           |                |
    | Mis-Sile       | Thunder Hit    | Gato Ring      | Falldown
076 | Greatmotha     | Female         |                |
    | Greet Con      | Zeta Complete  | Zeta Perfect   | Zeta Entire
-----+----------------+----------------+----------------+----------------------
    | Page 20        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
077 | Twinkle        | Female         |                |
    | Beauty Mask    | C-Right        | C-Left         | Tamofoot
=====+================+================+================+======================
    | Page 20 (cont) |                |                | Wheels
-----+----------------+----------------+----------------+----------------------
078 | Armorparadeen  | Male           |                |
    | Clear Armor    | Right Armor    | Left Armor     | Rocking Horse
079 | Sabotina       | Male           |                |
    | Sombrero       | Spiky Gun      | Needle Gun     | Right-A-Way
080 | Spiralle       | Male           |                |
    | Maxima Pouch   | Maxima Sword   | Maxima Drill   | First Wave
-----+----------------+----------------+----------------+----------------------
    | Page 21        |                |                | Wheels
-----+----------------+----------------+----------------+----------------------
081 | Rollerman      | Male           |                |
    | Arma-Head      | Arma-Hand      | Arma-Arm       | Side Winder
082 | Antacker       | Male           |                |
    | Batori Stand   | Cannonshell    | Cannonball     | Fortress
083 | Antldier       | Male           |                |
    | Marcus         | Shooter        | Archer         | Sagittari Base
084 | Toybox         | Male           |                |
    | Toymander      | Blast Rod      | Yo-Yo          | Kendama
-----+----------------+----------------+----------------+----------------------
    | Page 22        |                |                | Wheels
-----+----------------+----------------+----------------+----------------------
085 | Face Lantern   | Male           |                |
    | Pan            | Pun            | Keen           | Squashbasher
086 | Landmotor      | Male           |                |
    | Bodshot        | Anti-Missile   | Long Cannon    | Plasma Dash
087 | Stingray       | Male           |                |
    | Plasma Laser   | Track Laser    | Chase Laser    | Shadow
088 | Komandog       | Male           |                |
    | Morningcall    | Right Beam     | Left Beam      | Dog Race
-----+----------------+----------------+----------------+----------------------
    | Page 23        |                |                | Wheels
-----+----------------+----------------+----------------+----------------------
089 | Magiclown      | Male           |                |
    | Finale         | Carnival       | Festival       | Balance-Ball
090 | Tankar         | Male           |                |
    | Victory Armor  | Vulcan         | Gatling Gun    | Armor Car
091 | Dr.Bokchoy     | Male           |                |
    | Search Radar   | Point Radar    | Cut Radar      | Chairly
092 | Snailoader     | Male           |                |
    | Bat-Charge     | Charger        | Generator      | Snail
-----+----------------+----------------+----------------+----------------------
    | Page 24        |                |                | Wheels
-----+----------------+----------------+----------------+----------------------
093 | Cordy          | Male           |                |
    | Mushroom       | Shitake        | Maitake        | Funguton
=====+================+================+================+======================
    | Page 24 (cont) |                |                | Tank
-----+----------------+----------------+----------------+----------------------
094 | Totalizer      | Male           |                |
    | Tyranolaser    | Megalaser      | Gigalaser      | Rollertank
095 | Gentleheart    | Male           |                |
    | Shotclear      | Grade Hammer   | Gold Hammer    | Big Boots
096 | Landbrachio    | Male           |                |
    | Anti-Skyer     | Rave-Luster    | Ray-Masher     | Land-Leg
-----+----------------+----------------+----------------+----------------------
    | Page 25        |                |                | Tank
-----+----------------+----------------+----------------+----------------------
097 | Dashbutton     | Male           |                |
    | Switching      | Right-Ing      | Leftup         | Burly
098 | Snowbro        | Female         |                |
    | Flip           | Flap           | Flop           | Flavor
099 | Soniktank      | Male           |                |
    | Blasto         | Burning Pin    | Burst Needle   | Block Tread
100 | Giggly Jelly   | Male           |                |
    | Missile Base   | Intermissile   | Guide Missile  | Limptank
-----+----------------+----------------+----------------+----------------------
    | Page 26        |                |                | Tank
-----+----------------+----------------+----------------+----------------------
101 | Shamen         | Male           |                |
    | Misstep        | Slipstart      | Slipend        | Stepped
102 | Earthkrono     | Female         |                |
    | Spare Head     | Spare Hand     | Spare Arm      | Spare Tank
103 | Gloomeg        | Male           |                |
    | Tank Missile   | Homing         | Grenade        | Block Tank
104 | Megaphant      | Male           |                |
    | Trample        | Right Guard    | Great Shield   | Chauffeur
-----+----------------+----------------+----------------+----------------------
    | Page 27        |                |                | Tank
-----+----------------+----------------+----------------+----------------------
105 | Digmole        | Male           |                |
    | Coverup        | Trapbuster     | Barrierbuster  | Shovel
106 | King Pharaoh   | Male           |                |
    | Grand Bomb     | Black Hall     | Dark Hall      | Sit Down
107 | Eggy           | Male           |                |
    | Omelette       | Hamlette       | Ham-Egg        | Half-Egg
=====+================+================+================+======================
    | Page 27 (cont) |                |                | Sea
-----+----------------+----------------+----------------+----------------------
108 | Aquamar        | Male           |                |
    | Scope Head     | Scope Hand     | Scope Arm      | Scope Leg
-----+----------------+----------------+----------------+----------------------
    | Page 28        |                |                | Sea
-----+----------------+----------------+----------------+----------------------
109 | Kappalord      | Male           |                |
    | Plate Beam     | Underwater Flo | Undersea Flo   | Anti-Stand
110 | Flatstick      | Male           |                |
    | Slipper        | Accident       | Troubler       | Speartail
111 | Flig Flag      | Male           |                |
    | Pop-N-Eye      | Amphibi-Hand   | Amphibi-Arm    | Amphibi-Leg
112 | Orkamar        | Male           |                |
    | New Wave       | Clinch Wave    | Nibble Wave    | Fishtail
-----+----------------+----------------+----------------+----------------------
    | Page 29        |                |                | Sea
-----+----------------+----------------+----------------+----------------------
113 | Aviking        | Male           |                |
    | Enticed        | Burst          | Pro-Fence      | Depth-Sole
114 | Starpeda       | Male           |                |
    | Hamster Bite   | Starnet        | Blaze Shield   | Starfish
115 | Fireflash      | Female         |                |
    | Watergun       | Shower         | Klench         | Luminous
116 | Aquacrown      | Female         |                |
    | Sacrifice Head | Sacrifice Hand | Sacrifice Arm  | Sacrifice Fin
-----+----------------+----------------+----------------+----------------------
    | Page 30        |                |                | Sea
-----+----------------+----------------+----------------+----------------------
117 | Sharkkan       | Male           |                |
    | Power Driver   | Plus Driver    | Minus Driver   | Smacker
118 | Oceana         | Female         |                |
    | Allrepair      | Cure Hand      | Repair Arm     | Purple Fins
119 | Pingen         | Female         |                |
    | Reza-Rector    | Free Arm       | New Arm        | Fin
120 | Wolfeel        | Male           |                |
    | Concealing     | Konpinch       | Konplier       | Duck Under
#====+================+================+================+=====================#

 Medaparts #s:
 Rokusho only Medaparts              36 Medaparts
 Metabee only Medaparts              36 Medaparts
 Both, can get all of               344 Medaparts
 Both, limited number of encounters  64 Medaparts (can only get 35 of the 64)
 Total                              480 Medaparts
 Can collect with only one game     415 Medaparts
 Remaining                           65 Medaparts

5.2 Air
-------
 Air-type Medabots are denoted by a white bird with spread wings on a light
blue background. Air-type legs are best for Plains and Desert terrains.
 Special Notes: Air Legs are weak to Anti-Air attacks.
Males: 9
Females: 4
Total: 13

[Page 1]

#001 - Noctobat
      Bat Medal
      Male
Locations: Rubberobos, Mt. Odoro (Left), Downstream, Mt. Odoro Marsh,
          Medabot Island (top)
Buy: Hopmart (Riverview)
Notes: A simple bat Medabot, uses Anti-Air weaponry
=Head=
Psycho Missile
     Type: Shoot
 Affinity: Anti-Air
  Ability: Anti-Air
  Control: Remoteness
    Armor: 35
      ROS: 21
    Power: 8 -O>
     Uses: 8
=Right Arm=
Electo Missile
     Type: Shoot
 Affinity: Anti-Air
  Ability: Anti-Air
  Control: Remoteness
    Armor: 30
      ROS: 28
    Power: 3 -O>
   Charge: 14
Radiation: 8
=Left Arm=
Sonic Missile
     Type: Aim Shot
 Affinity: Anti-Air
  Ability: Anti-Air
  Control: Remoteness
    Armor: 30
      ROS: 14
    Power: 5 -O>
   Charge: 18
Radiation: 10
=Legs=
Grave
     Type: Air
 Affinity: Anti-Air
    Armor: 25
Propulsion: 67
  Evasion: 48
  Defense: 37
Proximity: 14
Remoteness: 23

#002 - Wonder Angel
      Angel
      Female
Location: Partsun Rally
Notes: An angelic flying Medabot
=Head=
Cherub Body
     Type: Interrupt
 Affinity: Regenerate
  Ability: Forcedrain
  Control: Remoteness
    Armor: 30
      ROS: 11
    Power: 75
     Uses: 4
=Right Arm=
Cherub Hand
     Type: Heal
 Affinity: Regenerate
  Ability: Recovery
  Control: Proximity
    Armor: 25
      ROS: 28
    Power: 15 -O>
   Charge: 8
Radiation: 12
=Left Arm=
Cherub Arm
     Type: Heal
 Affinity: Regenerate
  Ability: Repair
  Control: Proximity
    Armor: 25
      ROS: 5
    Power: 18 -O>
   Charge: 10
Radiation: 15
=Legs=
Cherub Leg
     Type: Air
 Affinity: Regenerate
    Armor: 30
Propulsion: 86
  Evasion: 58
  Defense: 31
Proximity: 17
Remoteness: 17

#003 - Air-Ptera
      Cat
      Male
Locations: Select Corps., Medabot Island, Medaropolis
Notes: A pteradactyl flying Medabot, uses grapple-based weapons and can Scout
=Head=
Hidden Brake
     Type: Support
 Affinity: Scout
  Ability: Scout
  Control: Remoteness
    Armor: 50
      ROS: 35
    Power: 16
     Uses: 6
=Right Arm=
Pocket Sword
     Type: Strike
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 40
      ROS: 44
    Power: 7
   Charge: 4
Radiation: 6
=Left Arm=
Microsword
     Type: Berserk
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 40
      ROS: 27
    Power: 11 -O>
   Charge: 5
Radiation: 8
=Legs=
Skyleg
     Type: Air
 Affinity: Grapple
    Armor: 40
Propulsion: 67
  Evasion: 38
  Defense: 49
Proximity: 11
Remoteness: 14

#004 - Paradiver
      Angel
      Male
Locations: Witch's Castle (3rd floor)
Notes: Another bird Medabot, can drain opponents Medaforces
=Head=
Eagle Belt
     Type: Interrupt
 Affinity: Regenerate
  Ability: Forcedrain
  Control: Remoteness
    Armor: 35
      ROS: 48
    Power: 40
     Uses: 8
=Right Arm=
Hawk Hand
     Type: Interrupt
 Affinity: Regenerate
  Ability: Forcedrain
  Control: Remoteness
    Armor: 30
      ROS: 24
    Power: 20
   Charge: 8
Radiation: 8
=Left Arm=
Swan Arm
     Type: Interrupt
 Affinity: Regenerate
  Ability: Forcedrain
  Control: Remoteness
    Armor: 30
      ROS: 12
    Power: 30
   Charge: 10
Radiation: 10
=Legs=
Turkey Leg
     Type: Air
 Affinity: Regenerate
    Armor: 30
Propulsion: 72
  Evasion: 43
  Defense: 37
Proximity: 14
Remoteness: 26

[Page 2]

#005 - Dragonfly
      Bear
      Male
Locations: Mt. Odoro (Left), Downstream, Mt. Odoro Marsh, Medabot Island (top),
          Witch's Castle (3rd floor)
Notes: A dragonfly with gravity-based attacks
=Head=
Hardweighter
     Type: Shoot
 Affinity: Gravity
  Ability: Press
  Control: Remoteness
    Armor: 35
      ROS: 48
    Power: 16
     Uses: 6
=Right Arm=
Heavyweighter
     Type: Shoot
 Affinity: Gravity
  Ability: Press
  Control: Remoteness
    Armor: 30
      ROS: 44
    Power: 10
   Charge: 14
Radiation: 8
=Left Arm=
Veryweighter
     Type: Aim Shot
 Affinity: Gravity
  Ability: Press
  Control: Remoteness
    Armor: 30
      ROS: 32
    Power: 12
   Charge: 18
Radiation: 10
=Legs=
Flyfly
     Type: Air
 Affinity: Gravity
    Armor: 40
Propulsion: 72
  Evasion: 53
  Defense: 31
Proximity: 8
Remoteness: 17

#6 - Crimson King
    Devil
    Male
Locations: Dark Master <<<BOSS>>>, Harvey <<<BOSS>>>
Number: 3 encounters (see Flig Flag), 2 encounters (see Propolis), 5 total
Notes: A chicken!!! This is one strong Medabot, though.
=Head=
Peck Strike
     Type: Berserk
 Affinity: Destroy
  Ability: Destroy
  Control: Proximity
    Armor: 50
      ROS: 21
    Power: 60 -O>
     Uses: 3
=Right Arm=
Dondon Punch
     Type: Berserk
 Affinity: Destroy
  Ability: Destroy
  Control: Proximity
    Armor: 45
      ROS: 28
    Power: 23 -O>
   Charge: 6
Radiation: 12
=Left Arm=
Dopa Punch
     Type: Berserk
 Affinity: Destroy
  Ability: Destroy
  Control: Proximity
    Armor: 45
      ROS: 14
    Power: 35 -O>
   Charge: 8
Radiation: 15
=Legs=
Wannafly
     Type: Air
 Affinity: Destroy
    Armor: 45
Propulsion: 62
  Evasion: 33
  Defense: 43
Proximity: 11
Remoteness: 20

#7 - Utopian
    Monkey
    Male
Locations: Margarita, Cafe Ole, given by Margarita
Notes: Master of confusion and Mardi Gras
=Head=
Phanta
     Type: Interrupt
 Affinity: Interrupt
  Ability: Confusion
  Control: Remoteness
    Armor: 25
      ROS: 20
    Power: 0
     Uses: 4
=Right Arm=
Obstruct
     Type: Interrupt
 Affinity: Interrupt
  Ability: Confusion
  Control: Remoteness
    Armor: 20
      ROS: 16
    Power: 0
   Charge: 10
Radiation: 10
=Left Arm=
Disruptor
     Type: Interrupt
 Affinity: Interrupt
  Ability: Chaos
  Control: Remoteness
    Armor: 20
      ROS: 18
    Power: 0
   Charge: 13
Radiation: 13
=Legs=
Dreamer
     Type: Air
 Affinity: Interrupt
    Armor: 35
Propulsion: 82
  Evasion: 43
  Defense: 31
Proximity: 5
Remoteness: 23

#8 - Windsail
    Alien
    Female
Locations: Nae <<<BOSS>>>, given by Nae (Rokusho only)
Notes: The flying Elemental Series Medabot
      Windsail can change her parts to any Interrupt parts you've collected
      parts
=Head=
Changa-Head
     Type: Interrupt
 Affinity: Transform
  Ability: ItrpChange
  Control: Remoteness
    Armor: 45
      ROS: 31
    Power: 0
     Uses: 10
=Right Arm=
Changa-Hand
     Type: Interrupt
 Affinity: Transform
  Ability: ItrpChange
  Control: Remoteness
    Armor: 40
      ROS: 26
    Power: 0
   Charge: 8
Radiation: 8
=Left Arm=
Changa-Arm
     Type: Interrupt
 Affinity: Transform
  Ability: ItrpChange
  Control: Remoteness
    Armor: 40
      ROS: 28
    Power: 0
   Charge: 10
Radiation: 10
=Legs=
Changa-Fly
     Type: Air
 Affinity: Transform
    Armor: 40
Propulsion: 74
  Evasion: 52
  Defense: 41
Proximity: 11
Remoteness: 23

[Page 3]

#9 - Draken
    Unicorn
    Female
Locations: Karen <<<BOSS>>>
Number: Enough ;)
Notes: A demoness able to seal the very powers of Medaforce
=Head=
Appealsound
     Type: Interrupt
 Affinity: Release
  Ability: Force Bind
  Control: Remoteness
    Armor: 15
      ROS: 12
    Power: 0
     Uses: 6
=Right Arm=
Side Muffler
     Type: Interrupt
 Affinity: Release
  Ability: Force Bind
  Control: Remoteness
    Armor: 10
      ROS: 16
    Power: 0
   Charge: 6
Radiation: 12
=Left Arm=
Silencer
     Type: Interrupt
 Affinity: Release
  Ability: Force Bind
  Control: Remoteness
    Armor: 10
      ROS: 8
    Power: 0
   Charge: 8
Radiation: 15
=Legs=
Singer
     Type: Air
 Affinity: Release
    Armor: 35
Propulsion: 98
  Evasion: 40
  Defense: 36
Proximity: 14
Remoteness: 20

#010 - Propolis
      Snake
      Male
Locations: Harvey <<<BOSS>>>
Number: 2 encounters
Notes: A hornet that lowers accuracy
=Head=
Hexadon
     Type: Strike
 Affinity: Movement
  Ability: Bug
  Control: Proximity
    Armor: 35
      ROS: 26
    Power: 20
     Uses: 5
=Right Arm=
Mistouch
     Type: Strike
 Affinity: Movement
  Ability: Bug
  Control: Proximity
    Armor: 30
      ROS: 34
    Power: 10
   Charge: 10
Radiation: 18
=Left Arm=
Stinger
     Type: Berserk
 Affinity: Movement
  Ability: Bug
  Control: Proximity
    Armor: 30
      ROS: 17
    Power: 15 -O>
   Charge: 13
Radiation: 23
=Legs=
Insecto-Wings
     Type: Air
 Affinity: Movement
    Armor: 35
Propulsion: 77
  Evasion: 48
  Defense: 25
Proximity: 8
Remoteness: 20

#011 - Phoenix
      Phoenix
      Male
Locations: Medabot Island (center, top), Witch's Castle (3rd floor),
          Medaropolis (top-left, bottom-right)
Buy: Medashop (Medaropolis)
Notes: A fiery bird that inflicts the Flow status
=Head=
Blastgun
     Type: Strike
 Affinity: Flow
  Ability: Fire
  Control: Proximity
    Armor: 35
      ROS: 21
    Power: 20
     Uses: 6
=Right Arm=
Fire Gun
     Type: Strike
 Affinity: Flow
  Ability: Fire
  Control: Proximity
    Armor: 30
      ROS: 28
    Power: 10
   Charge: 8
Radiation: 14
=Left Arm=
Flame Gun
     Type: Berserk
 Affinity: FLow
  Ability: Fire
  Control: Proximity
    Armor: 30
      ROS: 14
    Power: 15 -O>
   Charge: 10
Radiation: 18
=Legs=
Red Tail
     Type: Air
 Affinity: Flow
    Armor: 30
Propulsion: 77
  Evasion: 38
  Defense: 43
Proximity: 17
Remoteness: 17

#012 - Femjet
      (none)
      Female
Locations: Nae gives this Medabot to Ikki (mandatory event)
Notes: One of 3 vehicle Medabots, use with the Wings of Time to fly
=Head=
Cockpit
     Type: Shoot
 Affinity: Anti-Air
  Ability: Anti-Air
  Control: Remoteness
    Armor: 45
      ROS: 9
    Power: 13 -O>
     Uses: 4
=Right Arm=
Stabilizer
     Type: Shoot
 Affinity: Anti-Air
  Ability: Anti-Air
  Control: Remoteness
    Armor: 40
      ROS: 16
    Power: 6 -O>
   Charge: 14
Radiation: 8
=Left Arm=
Wing
     Type: Aim Shot
 Affinity: Anti-Air
  Ability: Anti-Air
  Control: Remoteness
    Armor: 40
      ROS: 8
    Power: 10 -O>
   Charge: 18
Radiation: 10
=Legs=
Jet Engine
     Type: Air
 Affinity: Anti-Air
    Armor: 25
Propulsion: 92
  Evasion: 64
  Defense: 26
Proximity: 8
Remoteness: 26

[Page 4]

#013 - Rappy
      Angel
      Male
Location: Medaropolis (bottom-left)
Notes: The mascot of Medabot Island, can Sacrifice its arms to deal damage
=Head=
Fame Mascot
     Type: Interrupt
 Affinity: Regenerate
  Ability: Forcedrain
  Control: Remoteness
    Armor: 45
      ROS: 23
    Power: 30
     Uses: 6
=Right Arm=
Bubble Blow
     Type: Aim Shot
 Affinity: Regenerate
  Ability: Sacrifice
  Control: Remoteness
    Armor: 30
      ROS: 52
    Power: 40 -O>
   Charge: 12
Radiation: 6
=Left Arm=
Balloon Blow
     Type: Aim Shot
 Affinity: Regenerate
  Ability: Sacrifice
  Control: Remoteness
    Armor: 20
      ROS: 26
    Power: 60 -O>
   Charge: 15
Radiation: 8
=Legs=
Airline
     Type: Air
 Affinity: Regenerate
    Armor: 35
Propulsion: 72
  Evasion: 43
  Defense: 37
Proximity: 11
Remoteness: 20

5.3 Float
---------
 Float-type Medabots are denoted by a white tri-prong arrow pointing downward
on a green background. Hover-type legs work well on all terrains - they are
just as slow on one terrain as they are on another.
 Special Notes: (none)
Males: 11
Females: 4
Total: 15

[Page 4]

#014 - Churlybear
      Bear
      Male
Location: Riverview Public School, Mt. Odoro (left),
         Witch's Castle Guards <<<BOSS>>>, Fuyin Fortress (after crash)
Buy: Medashop (Medaropolis)
Notes: A bear Medabot that uses Gravity-based attacks
=Head=
Spreader
     Type: Shoot
 Affinity: Gravity
  Ability: Break
  Control: Remoteness
    Armor: 40
      ROS: 53
    Power: 12
     Uses: 10
=Right Arm=
Smasher
     Type: Shoot
 Affinity: Gravity
  Ability: Break
  Control: Remoteness
    Armor: 35
      ROS: 70
    Power: 6
   Charge: 15
Radiation: 10
=Left Arm=
Splasher
     Type: Aim Shot
 Affinity: Gravity
  Ability: Break
  Control: Remoteness
    Armor: 35
      ROS: 35
    Power: 9
   Charge: 19
Radiation: 13
=Legs=
Anti-Grav
     Type: Float
 Affinity: Gravity
    Armor: 65
Propulsion: 17
  Evasion: 23
  Defense: 36
Proximity: 13
Remoteness: 13

#015 - Haniwa
      Ghost
      Male
Location: Rubberobos, Mt. Odoro Marsh, Medabot Island, Sewer (Medaropolis)
Buy: Medamall (Medaropolis)
Notes: A ghostly Medabot that blocks damage from Optic attacks
=Head=
Clay Flash
     Type: Interrupt
 Affinity: Cancel
  Ability: CancelOptic
  Control: Remoteness
    Armor: 70
      ROS: 0
    Power: 0
     Uses: 0
=Right Arm=
Hand Flash
     Type: Interrupt
 Affinity: Cancel
  Ability: CancelOptic
  Control: Remoteness
    Armor: 65
      ROS: 0
    Power: 0
   Charge: 5
Radiation: 12
=Left Arm=
Arm Flash
     Type: Interrupt
 Affinity: Cancel
  Ability: CancelOptic
  Control: Remoteness
    Armor: 65
      ROS: 0
    Power: 0
   Charge: 6
Radiation: 15
=Legs=
Teacup
     Type: Float
 Affinity: Cancel
    Armor: 75
Propulsion: 12
  Evasion: 18
  Defense: 54
Proximity: 19
Remoteness: 1

#016 - Gorem
      Ghost
      Male
Location: Rubberobos, Mt. Odoro Marsh, Medabot Island, Sewer (Medaropolis)
Buy: Medamall (Medaropolis)
Notes: A ghostly Medabot that blocks damage from Bomb attacks
=Head=
Head Shutter
     Type: Interrupt
 Affinity: Cancel
  Ability: CancelBomb
  Control: Remoteness
    Armor: 70
      ROS: 0
    Power: 0
     Uses: 0
=Right Arm=
Hand Shutter
     Type: Interrupt
 Affinity: Cancel
  Ability: CancelBomb
  Control: Remoteness
    Armor: 65
      ROS: 0
    Power: 0
   Charge: 5
Radiation: 12
=Left Arm=
Arm Shutter
     Type: Interrupt
 Affinity: Cancel
  Ability: CancelBomb
  Control: Remoteness
    Armor: 65
      ROS: 0
    Power: 0
   Charge: 6
Radiation: 15
=Legs=
Blow Up
     Type: Float
 Affinity: Cancel
    Armor: 75
Propulsion: 17
  Evasion: 3
  Defense: 54
Proximity: 22
Remoteness: 7

[Page 5]

#017 - Spitfire
      Mermaid
      Male
Locations: Hanzo <<<BOSS>>>, Sasuke <<<BOSS>>>
Number: 4 encounters
Find: Right Arm Curewater in chest in Ninja Village
Notes: A decent Dragon Medabot
=Head=
Drago Crystal
     Type: Heal
 Affinity: Heal
  Ability: Recovery
  Control: Proximity
    Armor: 40
      ROS: 23
    Power: 32
     Uses: 6
=Right Arm=
Curewater
     Type: Defend
 Affinity: Teamwork
  Ability: Team Form
  Control: Proximity
    Armor: 35
      ROS: 50
    Power: 13
   Charge: 7
Radiation: 16
=Left Arm=
Repair Spring
     Type: Defend
 Affinity: Teamwork
  Ability: TeamAttack
  Control: Proximity
    Armor: 35
      ROS: 9
    Power: 45 -O>
   Charge: 19
Radiation: 10
=Legs=
Dragonbed
     Type: Float
 Affinity: Heal
    Armor: 85
Propulsion: 7
  Evasion: 13
  Defense: 48
Proximity: 16
Remoteness: 4

#018 - Specter
      Monkey
      Male
Locations: Haunted House (Metabee only), Witch's Castle (Metabee only)
Notes: A ghostly white Monkey that can prevent others from evading
=Head=
White Cap
     Type: Interrupt
 Affinity: Interrupt
  Ability: No Escape
  Control: Remoteness
    Armor: 40
      ROS: 30
    Power: 0
     Uses: 12
=Right Arm=
White Long Arm
     Type: Interrupt
 Affinity: Interrupt
  Ability: No Escape
  Control: Remoteness
    Armor: 35
      ROS: 24
    Power: 0
   Charge: 5
Radiation: 6
=Left Arm=
White Whale
     Type: Interrupt
 Affinity: Interrupt
  Ability: No Escape
  Control: Remoteness
    Armor: 35
      ROS: 26
    Power: 0
   Charge: 6
Radiation: 8
=Legs=
White Belt
     Type: Float
 Affinity: Interrupt
    Armor: 70
Propulsion: 22
  Evasion: 13
  Defense: 36
Proximity: 19
Remoteness: 4

#019 - Moai
      Ghost
      Male
Locations: Kodine Kingdom (Ocean)
Buy: Medamall (Medaropolis)
Notes: A ghostly stone sculpture that blocks all Gravity attacks
=Head=
Stonecluster
     Type: Interrupt
 Affinity: Cancel
  Ability: CancelGrav
  Control: Remoteness
    Armor: 70
      ROS: 0
    Power: 0
     Uses: 0
=Right Arm=
Handcluster
     Type: Interrupt
 Affinity: Cancel
  Ability: CancelGrav
  Control: Remoteness
    Armor: 65
      ROS: 0
    Power: 0
   Charge: 5
Radiation: 12
=Left Arm=
Armcluster Cancel
     Type: Interrupt
 Affinity: Cancel
  Ability: CancelGrav
  Control: Remoteness
    Armor: 65
      ROS: 0
    Power: 0
   Charge: 6
Radiation: 15
=Legs=
Tripod
     Type: Float
 Affinity: Cancel
    Armor: 75
Propulsion: 2
  Evasion: 13
  Defense: 60
Proximity: 10
Remoteness: 1

#020 - Jorat
      Mouse
      Male
Locations: Witch's Castle (Guards) <<<BOSS>>>, Floating Fortress Fuyin (after
          it crashes and Ikki receives the invite to Medabot Ilsand)
Buy: Hopmart (Riverview)
Notes: A mouse Medabot that can Scout; if you want it, buy it, or wait a
     loooooooooooonnnnngggggggg time
=Head=
Full Moused
     Type: Support
 Affinity: Scout
  Ability: Scout
  Control: Remoteness
    Armor: 55
      ROS: 26
    Power: 32
     Uses: 8
=Right Arm=
Scout
     Type: Support
 Affinity: Scout
  Ability: Scout
  Control: Remoteness
    Armor: 50
      ROS: 34
    Power: 16
   Charge: 13
Radiation: 8
=Left Arm=
Spotter
     Type: Support
 Affinity: Scout
  Ability: Scout
  Control: Remoteness
    Armor: 50
      ROS: 17
    Power: 24
   Charge: 16
Radiation: 10
=Legs=
Mover
     Type: Float
 Affinity: Scout
    Armor: 65
Propulsion: 12
  Evasion: 23
  Defense: 42
Proximity: 16
Remoteness: 7

[Page 6]

#021 - Sunwitch
      Rabbit
      Female
Locations: Milky <<<BOSS>>>
Number: 3 (see Wolfeel)
Notes: A flying witch Medabot - most witch's use brooms, this one uses a
      vacuum!
=Head=
Majoram
     Type: Support
 Affinity: Time
  Ability: Pushover
  Control: Remoteness
    Armor: 35
      ROS: 17
    Power: 10
     Uses: 6
=Right Arm=
Two Cotton
     Type: Support
 Affinity: Time
  Ability: Pushover
  Control: Remoteness
    Armor: 30
      ROS: 22
    Power: 5
   Charge: 13
Radiation: 14
=Left Arm=
Boomerang
     Type: Support
 Affinity: Time
  Ability: Pushover
  Control: Remoteness
    Armor: 30
      ROS: 11
    Power: 8
   Charge: 16
Radiation: 18
=Legs=
Clean Box
     Type: Float
 Affinity: Time
    Armor: 80
Propulsion: 26
  Evasion: 10
  Defense: 45
Proximity: 13
Remoteness: 10

#022 - Saldron
      Alien
      Female
Locations: Nae <<<BOSS>>>, given by Nae
Notes: One of the Elemental Series, a hovering salamander
      Saldron can change her parts to any attack parts you've collected
=Head=
Sala-Head
     Type: Interrupt
 Affinity: Transform
  Ability: AttkChange
  Control: Remoteness
    Armor: 35
      ROS: 28
    Power: 0
     Uses: 10
=Right Arm=
Sala-Hand
     Type: Interrupt
 Affinity: Transform
  Ability: AttkChange
  Control: Remoteness
    Armor: 30
      ROS: 22
    Power: 0
   Charge: 7
Radiation: 8
=Left Arm=
Sala-Arm
     Type: Interrupt
 Affinity: Transform
  Ability: AttkChange
  Control: Remoteness
    Armor: 30
      ROS: 24
    Power: 0
   Charge: 9
Radiation: 10
=Legs=
Sala-Tail
     Type: Float
 Affinity: Transform
    Armor: 75
Propulsion: 8
  Evasion: 16
  Defense: 50
Proximity: 16
Remoteness: 13

#023 - Redlace
      Spider
      Female
Locations: Samantha <<<BOSS>>>, Kodine Kingdom (Ocean)
Notes: A butterfly that doesn't like shooters
=Head=
Hat Trick
     Type: Defend
 Affinity: Formation
  Ability: Shot Trap
  Control: Proximity
    Armor: 50
      ROS: 27
    Power: 23
     Uses: 8
=Right Arm=
Globe Trick
     Type: Defend
 Affinity: Formation
  Ability: Shot Trap
  Control: Proximity
    Armor: 45
      ROS: 36
    Power: 11
   Charge: 13
Radiation: 8
=Left Arm=
Bangle Trick
     Type: Defend
 Affinity: Formation
  Ability: Shot Trap
  Control: Proximity
    Armor: 45
      ROS: 18
    Power: 18
   Charge: 16
Radiation: 10
=Legs=
Floater
     Type: Float
 Affinity: Formation
    Armor: 70
Propulsion: 20
  Evasion: 22
  Defense: 35
Proximity: 22
Remoteness: 4

#024 - Mistyghost
      Knight
      Male
Locations: Medaropolis (top-right)
Notes: A ghostly knight that defends its friends from harm
=Head=
Void
     Type: Defend
 Affinity: Defense
  Ability: Half Block
  Control: Proximity
    Armor: 70
      ROS: 20
    Power: 72
     Uses: 3
=Right Arm=
Avoid
     Type: Defend
 Affinity: Defense
  Ability: Half Block
  Control: Proximity
    Armor: 65
      ROS: 26
    Power: 36
   Charge: 10
Radiation: 23
=Left Arm=
Exit
     Type: Defend
 Affinity: Defense
  Ability: Half Block
  Control: Proximity
    Armor: 65
      ROS: 13
    Power: 54
   Charge: 13
Radiation: 29
=Legs=
Panic
     Type: Float
 Affinity: Defense
    Armor: 80
Propulsion: 7
  Evasion: 8
  Defense: 48
Proximity: 22
Remoteness: 7

[Page 7]

#025 - Volume10
      Jellyfish
      Male
Locations: Rubberobo Kid <<<BOSS>>>
Number: 6 encounters (see Turnmonkey)
Notes: A ghostly organ player that shoots fiery blasts of Napalm
=Head=
Larynx
     Type: Shoot
 Affinity: Bomb
  Ability: Napalm
  Control: Remoteness
    Armor: 40
      ROS: 27
    Power: 28 -O>
     Uses: 6
=Right Arm=
Sound Copy
     Type: Defend
 Affinity: Defense
  Ability: Half Block
  Control: Proximity
    Armor: 85
      ROS: 22
    Power: 18
   Charge: 7
Radiation: 16
=Left Arm=
Return Sound
     Type: Defend
 Affinity: Defense
  Ability: Half Block
  Control: Proximity
    Armor: 85
      ROS: 11
    Power: 27
   Charge: 9
Radiation: 20
=Legs=
Pipe Organ
     Type: Float
 Affinity: Bomb
    Armor: 70
Propulsion: 12
  Evasion: 18
  Defense: 42
Proximity: 16
Remoteness: 10

#026 - Botafly
      Spider
      Female
Locations: Medaropolis (bottom-right)
Notes: Another butterfly that uses Shot Trap to trip up foes
=Head=
Field Barrier
     Type: Defend
 Affinity: Formation
  Ability: Shot Trap
  Control: Proximity
    Armor: 35
      ROS: 14
    Power: 30
     Uses: 10
=Right Arm=
Energy Barrier
     Type: Defend
 Affinity: Formation
  Ability: Shot Trap
  Control: Proximity
    Armor: 30
      ROS: 24
    Power: 15
   Charge: 10
Radiation: 7
=Left Arm=
Force Barrier
     Type: Defend
 Affinity: Formation
  Ability: Shot Trap
  Control: Proximity
    Armor: 30
      ROS: 12
    Power: 23
   Charge: 13
Radiation: 9
=Legs=
Flower Barrier
     Type: Float
 Affinity: Formation
    Armor: 65
Propulsion: 14
  Evasion: 28
  Defense: 40
Proximity: 19
Remoteness: 7

#027 - Rockflower
      Rabbit
      Male
Locations: Koji <<<BOSS>>>
Number: Enough ;)
Notes: A potted plant that can use photosynthesis to speed up itself and
      allies
=Head=
Blank Look
     Type: Support
 Affinity: Time
  Ability: Boost Chrg
  Control: Remoteness
    Armor: 55
      ROS: 35
    Power: 16
     Uses: 10
=Right Arm=
Leaves
     Type: Support
 Affinity: Time
  Ability: Boost Chrg
  Control: Remoteness
    Armor: 50
      ROS: 46
    Power: 8
   Charge: 9
Radiation: 10
=Left Arm=
Stem
     Type: Support
 Affinity: Time
  Ability: Boost Chrg
  Control: Remoteness
    Armor: 50
      ROS: 23
    Power: 12
   Charge: 11
Radiation: 13
=Legs=
Fiyun Ball
     Type: Float
 Affinity: Time
    Armor: 80
Propulsion: 22
  Evasion: 3
  Defense: 48
Proximity: 10
Remoteness: 10

#028 - Babyblu
      Unicorn
      Male
Locations: Rubberobo HQ (after defeating Robo-Emperor)
Notes: The youngest of all Medabots, an experimental Medabot
=Head=
Fracture
     Type: Interrupt
 Affinity: Release
  Ability: Force Bind
  Control: Remoteness
    Armor: 60
      ROS: 9
    Power: 0
     Uses: 8
=Right Arm=
Past Touch
     Type: Interrupt
 Affinity: Release
  Ability: Confusion
  Control: Remoteness
    Armor: 70
      ROS: 12
    Power: 0
   Charge: 14
Radiation: 15
=Left Arm=
Past Feel
     Type: Support
 Affinity: Release
  Ability: Boost Chrg
  Control: Remoteness
    Armor: 80
      ROS: 13
    Power: 15
   Charge: 11
Radiation: 13
=Legs=
Umbilical
     Type: Float
 Affinity: Release
    Armor: 85
Propulsion: 2
  Evasion: 8
  Defense: 60
Proximity: 13
Remoteness: 13

5.4 Multi-Legged
----------------
 Multi-Legged Medabots are denoted by a white four-legged Medabot on a
yellow-orange background. Multi-Legged feet are best on Rock and Valley
terrains.
 Special Notes: There are no Female Multi-Legged Medabots.
Males: 14
Females: 0
Total: 14

[Page 8]
#029 - Spidar
      Spider
      Male
Locations: Mt. Odoro Marsh, Medabot Island (center, top),
          Medaropolis (top-left, bottom-right)
Notes: An arachnid (spider) Medabot that can tangle up grapple-based Medabots
=Head=
Spydertrap
     Type: Defend
 Affinity: Formation
  Ability: Grap Trap
  Control: Proximity
    Armor: 35
      ROS: 21
    Power: 26
     Uses: 8
=Right Arm=
Cheapertrap
     Type: Defend
 Affinity: Formation
  Ability: Grap Trap
  Control: Proximity
    Armor: 45
      ROS: 28
    Power: 13
   Charge: 12
Radiation: 6
=Left Arm=
Cheaptrap
     Type: Defend
 Affinity: Formation
  Ability: Grap Trap
  Control: Proximity
    Armor: 45
      ROS: 14
    Power: 20
   Charge: 15
Radiation: 8
=Legs=
Multi-Leg
     Type: Multi-Legged
 Affinity: Formation
    Armor: 20
Propulsion: 23
  Evasion: 32
  Defense: 73
Proximity: 19
Remoteness: 6

#030 - Octoclam
      Squid
      Male
Locations: Mt. Odoro, Downstream
Buy: Strawberry Heart (Medabot Island)
Notes: An octopus capable of tripping opponents, slowing them down
=Head=
Hatchin
     Type: Strike
 Affinity: Bind
  Ability: Hold
  Control: Proximity
    Armor: 35
      ROS: 17
    Power: 20
     Uses: 4
=Right Arm=
Catch
     Type: Strike
 Affinity: Bind
  Ability: Hold
  Control: Proximity
    Armor: 30
      ROS: 22
    Power: 10
   Charge: 10
Radiation: 16
=Left Arm=
Twist
     Type: Berserk
 Affinity: Bind
  Ability: Hold
  Control: Proximity
    Armor: 30
      ROS: 11
    Power: 15 -O>
   Charge: 13
Radiation: 20
=Legs=
Swick
     Type: Multi-Legged
 Affinity: Bind
    Armor: 25
Propulsion: 28
  Evasion: 37
  Defense: 49
Proximity: 19
Remoteness: 15

#031 - Magdosnake
      Snake
      Male
Locations: Rubberobos, Mt. Odoro Marsh
Buy: Strawberry Heart (Medabot Island)
Notes: A slithery snake that poisons foes, causing damage during CRG/RAD
=Head=
Cobrara
     Type: Strike
 Affinity: Movement
  Ability: Virus
  Control: Proximity
    Armor: 35
      ROS: 12
    Power: 30
     Uses: 6
=Right Arm=
Changer
     Type: Strike
 Affinity: Movement
  Ability: Virus
  Control: Proximity
    Armor: 30
      ROS: 16
    Power: 15
   Charge: 8
Radiation: 14
=Left Arm=
Snakebite
     Type: Berserk
 Affinity: Movement
  Ability: Virus
  Control: Proximity
    Armor: 30
      ROS: 8
    Power: 23 -O>
   Charge: 10
Radiation: 18
=Legs=
Slither
     Type: Multi-Legged
 Affinity: Movement
    Armor: 20
Propulsion: 33
  Evasion: 32
  Defense: 61
Proximity: 16
Remoteness: 12

#032 - Floro
      Jellyfish (Mt. Odoro), Unicorn (Witch's Castle)
      Male
Locations: Mt. Odoro, Witch's Castle
Buy: Strawberry Heart (Medaropolis)
Notes: A fast sunflower with a dangerous photosynthesis attack
=Head=
Sun-Beam
     Type: Shoot
 Affinity: Optic
  Ability: Beam
  Control: Remoteness
    Armor: 55
      ROS: 8
    Power: 44
     Uses: 2
=Right Arm=
Go-Up
     Type: Support
 Affinity: Time
  Ability: Accel Chrg
  Control: Remoteness
    Armor: 45
      ROS: 0
    Power: 6
   Charge: 0
Radiation: 0
=Left Arm=
Rise-Up
     Type: Support
 Affinity: Time
  Ability: Accel Chrg
  Control: Remoteness
    Armor: 45
      ROS: 0
    Power: 8
   Charge: 0
Radiation: 0
=Legs=
Stem-Up
     Type: Multi-Legged
 Affinity: Time
    Armor: 25
Propulsion: 23
  Evasion: 27
  Defense: 61
Proximity: 19
Remoteness: 15

[Page 9]
#033 - Mega-Emperor
      Kuwagata, Kabuto, Bear, !
      Male
Locations: Partsun Rally
Notes: The "ulitmate" Medabot, an upgrade to Robo-Emperor
=Head=
Deathbreak
     Type: Aim Shot
 Affinity: Gravity
  Ability: Break
  Control: Remoteness
    Armor: 70
      ROS: 27
    Power: 40 -O>
     Uses: 4
=Right Arm=
Deathmissile
     Type: Aim Shot
 Affinity: Bomb
  Ability: Missile
  Control: Remoteness
    Armor: 60
      ROS: 24
    Power: 60 -O>
   Charge: 18
Radiation: 9
=Left Arm=
Deathlaser
     Type: Aim Shot
 Affinity: Optic
  Ability: Laser
  Control: Remoteness
    Armor: 60
      ROS: 6
    Power: 56 -O>
   Charge: 25
Radiation: 13
=Legs=
Deathcrawler
     Type: Multi-Legged
 Affinity: Gravity
    Armor: 70
Propulsion: 18
  Evasion: 22
  Defense: 61
Proximity: 19
Remoteness: 18

#034 - Chimerator
      Phoenix
      Male
Locations: Seaslug <<<BOSS>>> (Rokusho only)
          Rubberobo Base (Under Witch's Caslte) (Rokusho only)
Notes: A Chimaera, or mythical beast with 3 heads, that can inflict status
      ailments
=Head=
Lionattack
     Type: Stike
 Affinity: Flow
  Ability: Melt
  Control: Proximity
    Armor: 45
      ROS: 8
    Power: 44
     Uses: 3
=Right Arm=
Dragonattack
     Type: Strike
 Affinity: Bind
  Ability: Hold
  Control: Proximity
    Armor: 30
      ROS: 16
    Power: 19
   Charge: 13
Radiation: 16
=Left Arm=
Goatattack
     Type: Strike
 Affinity: Movement
  Ability: Virus
  Control: Proximity
    Armor: 30
      ROS: 5
    Power: 29 -O>
   Charge: 13
Radiation: 18
=Legs=
Triple Thread
     Type: Multi-Legged
 Affinity: Flow
    Armor: 35
Propulsion: 23
  Evasion: 42
  Defense: 55
Proximity: 19
Remoteness: 12

#035 - Mantaprey
      Cat
      Male
Locations: Spyke <<<BOSS>>>, Seaslug <<<BOSS>>>
Number: Enough (if you get it from Spyke)
Notes: A preying mantis with fast strikes but low health
=Head=
Kataki
     Type: Strike
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 15
      ROS: 48
    Power: 30
     Uses: 4
=Right Arm=
Kamakubi
     Type: Strike
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 20
      ROS: 54
    Power: 19
   Charge: 5
Radiation: 8
=Left Arm=
Kubikiri
     Type: Berserk
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 20
      ROS: 12
    Power: 33 -O>
   Charge: 6
Radiation: 10
=Legs=
Kamaki
     Type: Multi-Legged
 Affinity: Grapple
    Armor: 15
Propulsion: 28
  Evasion: 37
  Defense: 61
Proximity: 22
Remoteness: 9

#036 - Poison Copy
      Phoenix
      Male
Locations: Mt. Odoro, Mt. Odoro Marsh
Buy: Convenience Store (Ant Colony)
Notes: A scorpion with a sure footing that poisons its foes
=Head=
Scorpion Dog
     Type: Strike
 Affinity: Flow
  Ability: Melt
  Control: Proximity
    Armor: 35
      ROS: 15
    Power: 30
     Uses: 6
=Right Arm=
Scorpion Cat
     Type: Strike
 Affinity: Flow
  Ability: Melt
  Control: Proximity
    Armor: 30
      ROS: 16
    Power: 15
   Charge: 8
Radiation: 14
=Left Arm=
Scorpion Rat
     Type: Berserk
 Affinity: Flow
  Ability: Melt
  Control: Proximity
    Armor: 30
      ROS: 8
    Power: 23 -O>
   Charge: 10
Radiation: 18
=Legs=
Zigzag
     Type: Multi-Legged
 Affinity: Flow
    Armor: 15
Propulsion: 23
  Evasion: 32
  Defense: 67
Proximity: 22
Remoteness: 12

[Page 10]
#037 - Robo-Emperor
      Bear
      Male
Locations: Dr. Armond <<<BOSS>>>
Number: 3 encounters
Notes: An "ulitimate" style Medabot, similar to Mega-Emperor
=Head=
Deathblast
     Type: Aim Shot
 Affinity: Gravity
  Ability: Press
  Control: Remoteness
    Armor: 70
      ROS: 4
    Power: 45 -O>
     Uses: 4
=Right Arm=
Deathbomb
     Type: Aim Shot
 Affinity: Bomb
  Ability: Napalm
  Control: Remoteness
    Armor: 60
      ROS: 4
    Power: 65 -O>
   Charge: 18
Radiation: 9
=Left Arm=
Deathbeam
     Type: Aim Shot
 Affinity: Optic
  Ability: Beam
  Control: Remoteness
    Armor: 60
      ROS: 4
    Power: 60 -O>
   Charge: 30
Radiation: 15
=Legs=
Spaghetti
     Type: Multi-Legged
 Affinity: Shoot
    Armor: 70
Propulsion: 13
  Evasion: 22
  Defense: 67
Proximity: 13
Remoteness: 18

#038 - Redmatador
      Knight
      Male
Locations: Prince Kir <<<BOSS>>>
Number: 2 encounters
Notes: A strong and dignified bull
=Head=
Body Attack
     Type: Defend
 Affinity: Defense
  Ability: Full Block
  Control: Proximity
    Armor: 50
      ROS: 21
    Power: 0
     Uses: 2
=Right Arm=
Saber
     Type: Strike
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 40
      ROS: 34
    Power: 12
   Charge: 4
Radiation: 6
=Left Arm=
Mant Shield
     Type: Defend
 Affinity: Defense
  Ability: Defence
  Control: Proximity
    Armor: 60
      ROS: 14
    Power: 11
   Charge: 3
Radiation: 10
=Legs=
Dash Attack
     Type: Multi-Legged
 Affinity: Grapple
    Armor: 30
Propulsion: 18
  Evasion: 32
  Defense: 73
Proximity: 13
Remoteness: 6

#039 - Tentaclam
      Squid
      Male
Locations: Medabot Island (left), Medabot Corporation (Medaropolis)
Notes: An upgrade to Octoclam, this Octopus is sleeker and faster
=Head=
Headband
     Type: Strike
 Affinity: Bind
  Ability: Hold
  Control: Proximity
    Armor: 35
      ROS: 8
    Power: 32
     Uses: 4
=Right Arm=
Wire
     Type: Strike
 Affinity: Bind
  Ability: Hold
  Control: Proximity
    Armor: 30
      ROS: 10
    Power: 16
   Charge: 10
Radiation: 16
=Left Arm=
Net
     Type: Berserk
 Affinity: Bind
  Ability: Hold
  Control: Proximity
    Armor: 30
      ROS: 5
    Power: 24 -O>
   Charge: 13
Radiation: 20
=Legs=
Octoleg
     Type: Multi-Legged
 Affinity: Bind
    Armor: 25
Propulsion: 13
  Evasion: 32
  Defense: 61
Proximity: 25
Remoteness: 12

#040 - Acehorn
      (none)
      Male
Locations: Riverview Docks warehouse (after beating the game)
Notes: A mythical beast, the unicorn prevents statuses (good or bad) and also
      heals status ailments
=Head=
Guardian
     Type: Heal
 Affinity: Release
  Ability: Stability
  Control: Proximity
    Armor: 50
      ROS: 36
    Power: 0
     Uses: 4
=Right Arm=
Cancellor
     Type: Heal
 Affinity: Release
  Ability: Stability
  Control: Proximity
    Armor: 45
      ROS: 48
    Power: 0
   Charge: 4
Radiation: 8
=Left Arm=
Recovery
     Type: Heal
 Affinity: Release
  Ability: Stability
  Control: Proximity
    Armor: 45
      ROS: 24
    Power: 0
   Charge: 5
Radiation: 10
=Legs=
Ace Hooves
     Type: Multi-Legged
 Affinity: Release
    Armor: 30
Propulsion: 23
  Evasion: 42
  Defense: 55
Proximity: 16
Remoteness: 9

[Page 11]
#041 - Multikolor
      (none)
      Male
Locations: Mt. Odoro Cave (broken parts) - give them to Dr. Aki and later he'll
          give you the Medabot
Notes: A chameleon who does what chameleons do best - conceals
=Head=
Invisi Body
     Type: Support
 Affinity: Conceal
  Ability: Conceal
  Control: Remoteness
    Armor: 50
      ROS: 30
    Power: 26
     Uses: 6
=Right Arm=
Invisi Hand
     Type: Support
 Affinity: Conceal
  Ability: Conceal
  Control: Remoteness
    Armor: 45
      ROS: 40
    Power: 13
   Charge: 12
Radiation: 6
=Left Arm=
Invisi Arm
     Type: Support
 Affinity: Conceal
  Ability: Conceal
  Control: Remoteness
    Armor: 45
      ROS: 20
    Power: 20
   Charge: 15
Radiation: 8
=Legs=
Twirl
     Type: Multi-Legged
 Affinity: Conceal
    Armor: 25
Propulsion: 23
  Evasion: 32
  Defense: 61
Proximity: 19
Remoteness: 12

#042 - Kuraba
      Cat
      Male
Locations: Medaropolis (top-right), Kodine Kingdom (Ocean)
Notes: A crab Medabot with characteristics of a real crab - one big hand, one
      small hand, but unlike a real crab, the small hand is the "real" hand...
=Head=
Gun Krab
     Type: Strike
 Affinity: Grapple
  Ability: Hammer
  Control: Proximity
    Armor: 35
      ROS: 26
    Power: 32
     Uses: 4
=Right Arm=
Decoy Krab
     Type: Strike
 Affinity: Grapple
  Ability: Hammer
  Control: Proximity
    Armor: 80
      ROS: 34
    Power: 11
   Charge: 8
Radiation: 12
=Left Arm=
Real Krab
     Type: Berserk
 Affinity: Grapple
  Ability: Hammer
  Control: Proximity
    Armor: 10
      ROS: 12
    Power: 47 -O>
   Charge: 1
Radiation: 2
=Legs=
Sidejump
     Type: Multi-Legged
 Affinity: Grapple
    Armor: 25
Propulsion: 33
  Evasion: 27
  Defense: 49
Proximity: 25
Remoteness: 12

5.5 Two-Legged
--------------
 Two-Legged Medabots are denoted by a white two-legged Medabot on a red
background. Two-Legged feet are best in Forest and Plains Terrain.
 Special Notes: (none)
Males: 23
Females: 12
Total: 35

[Page 11]
#043 - Rokusho
      Kuwagata
      Male
Locations: Starter Medabot (Rokusho only)
Notes: A swift and deadly beetle who is a master of the grappling arts
=Head=
Antenna
     Type: Support
 Affinity: Grapple
  Ability: Scout
  Control: Remoteness
    Armor: 50
      ROS: 18
    Power: 42
     Uses: 5
=Right Arm=
Sword
     Type: Strike
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 20
      ROS: 32
    Power: 22
   Charge: 3
Radiation: 4
=Left Arm=
Pipo Hammer
     Type: Berserk
 Affinity: Grapple
  Ability: Hammer
  Control: Proximity
    Armor: 20
      ROS: 11
    Power: 39 -O>
   Charge: 4
Radiation: 5
=Legs=
Tatacker
     Type: Two-Legged
 Affinity: Grapple
    Armor: 45
Propulsion: 28
  Evasion: 32
  Defense: 36
Proximity: 22
Remoteness: 9

#044 - Metabee
      Kabuto
      Male
Locations: Starter Medabot (Metabee only)
Notes: This Medabot is a master of ranged attacks. I think he's a Beetle type,
      not a bee...
=Head=
Missile
     Type: Shoot
 Affinity: Shoot
  Ability: Missile
  Control: Remoteness
    Armor: 35
      ROS: 24
    Power: 32 -O>
     Uses: 4
=Right Arm=
Revolver
     Type: Shoot
 Affinity: Shoot
  Ability: Rifle
  Control: Remoteness
    Armor: 30
      ROS: 36
    Power: 19
   Charge: 4
Radiation: 3
=Left Arm=
Submachinegun
     Type: Aim Shot
 Affinity: Shoot
  Ability: Chain Gun
  Control: Remoteness
    Armor: 30
      ROS: 10
    Power: 36
   Charge: 5
Radiation: 4
=Legs=
Ochitsuka
     Type: Two-Legged
 Affinity: Shoot
    Armor: 45
Propulsion: 43
  Evasion: 17
  Defense: 42
Proximity: 10
Remoteness: 21

[Page 12]
#045 - Krosserdog
      ?
      Male
Locations: Riverview Public School, Witch's Castle (3rd floor)
Notes: A sniper Medabot
=Head=
Head Cannon
     Type: Shoot
 Affinity: Shoot
  Ability: Rifle
  Control: Remoteness
    Armor: 45
      ROS: 35
    Power: 26
     Uses: 6
=Right Arm=
Aim Rifle
     Type: Shoot
 Affinity: Shoot
  Ability: Rifle
  Control: Remoteness
    Armor: 40
      ROS: 46
    Power: 13
   Charge: 7
Radiation: 5
=Left Arm=
Battle Rifle
     Type: Aim Shot
 Affinity: Shoot
  Ability: Rifle
  Control: Remoteness
    Armor: 40
      ROS: 23
    Power: 20
   Charge: 9
Radiation: 6
=Legs=
Howzer
     Type: Two-Legged
 Affinity: Shoot
    Armor: 50
Propulsion: 38
  Evasion: 17
  Defense: 36
Proximity: 13
Remoteness: 21

#046 - Turnmonkey
      Monkey
      Male
Locations: Rubberobo Kid <<<BOSS>>>
Number: 6 encounters (see Volume10)
Notes: A mischevious monkey that drains Head Medapart uses
=Head=
Downstream
     Type: Interrupt
 Affinity: Interrupt
  Ability: Use Drain
  Control: Remoteness
    Armor: 50
      ROS: 17
    Power: 8
     Uses: 12
=Right Arm=
Countfall
     Type: Interrupt
 Affinity: Interrupt
  Ability: Use Drain
  Control: Remoteness
    Armor: 45
      ROS: 22
    Power: 4
   Charge: 7
Radiation: 7
=Left Arm=
Timefall
     Type: Interrupt
 Affinity: Interrupt
  Ability: Use Drain
  Control: Remoteness
    Armor: 45
      ROS: 11
    Power: 6
   Charge: 9
Radiation: 9
=Legs=
Pita Pata
     Type: Two-Legged
 Affinity: Interrupt
    Armor: 35
Propulsion: 33
  Evasion: 12
  Defense: 48
Proximity: 16
Remoteness: 15

#047 - Zorin
      Cat
      Male
Locations: Dr. Armond <<<BOSS>>>, Medalink prize (Rokusho only)
Number: 4 encounters
Notes: An upgraded Kuwagata model Medabot
=Head=
Broad Antenna
     Type: Support
 Affinity: Grapple
  Ability: Scout
  Control: Remoteness
    Armor: 65
      ROS: 33
    Power: 26
     Uses: 5
=Right Arm=
Shin-Sword
     Type: Strike
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 30
      ROS: 62
    Power: 15
   Charge: 7
Radiation: 9
=Left Arm=
Bee-Bee Hammer
     Type: Berserk
 Affinity: Grapple
  Ability: Hammer
  Control: Proximity
    Armor: 30
      ROS: 34
    Power: 32 -O>
   Charge: 8
Radiation: 11
=Legs=
Tatakawa
     Type: Two-Legged
 Affinity: Grapple
    Armor: 50
Propulsion: 33
  Evasion: 27
  Defense: 24
Proximity: 22
Remoteness: 15

#048 - Bayonet
      ?
      Male
Locations: Dr. Armond <<<BOSS>>>, Medalink prize (Metabee only)
Number: 4 encounters
Notes: An upgraded Kabuto model Medabot
=Head=
Reaction Bomb
     Type: Shoot
 Affinity: Shoot
  Ability: Missile
  Control: Remoteness
    Armor: 45
      ROS: 47
    Power: 20 -O>
     Uses: 4
=Right Arm=
Revolven
     Type: Shoot
 Affinity: Shoot
  Ability: Rifle
  Control: Remoteness
    Armor: 40
      ROS: 68
    Power: 14
   Charge: 7
Radiation: 5
=Left Arm=
Sumachingun
     Type: Aim Shot
 Affinity: Shoot
  Ability: Chain Gun
  Control: Remoteness
    Armor: 40
      ROS: 38
    Power: 23
   Charge: 9
Radiation: 6
=Legs=
Ochitsukan
     Type: Two-Legged
 Affinity: Shoot
    Armor: 50
Propulsion: 38
  Evasion: 27
  Defense: 30
Proximity: 10
Remoteness: 18

[Page 13]
#049 - Belzelga
      Devil
      Male
Locations: Partsun Rally
Notes: A devil Medabot that sacrifices himself to deal damage, and can bring
      back destroyed parts
=Head=
Helmet
     Type: Heal
 Affinity: Destroy
  Ability: Repair
  Control: Proximity
    Armor: 35
      ROS: 9
    Power: 26 -O>
     Uses: 2
=Right Arm=
Helmight
     Type: Aim Shot
 Affinity: Destroy
  Ability: Sacrifice
  Control: Remoteness
    Armor: 15
      ROS: 26
    Power: 61 -O>
   Charge: 16
Radiation: 9
=Left Arm=
Helming
     Type: Aim Shot
 Affinity: Destroy
  Ability: Sacrifice
  Control: Remoteness
    Armor: 15
      ROS: 13
    Power: 92 -O>
   Charge: 20
Radiation: 11
=Legs=
Helcaos
     Type: Two-Legged
 Affinity: Destroy
    Armor: 55
Propulsion: 23
  Evasion: 17
  Defense: 36
Proximity: 19
Remoteness: 12

#050 - Peppercat
      Queen
      Female
Locations: Samantha <<<BOSS>>>
Number: Enough ;)
Notes: A cat-type Medabot with the power to stop foes
=Head=
Lightcircuit
     Type: Strike
 Affinity: Stop
  Ability: Thunder
  Control: Proximity
    Armor: 30
      ROS: 14
    Power: 23
     Uses: 4
=Right Arm=
Lightjump
     Type: Strike
 Affinity: Stop
  Ability: Thunder
  Control: Proximity
    Armor: 25
      ROS: 18
    Power: 11
   Charge: 11
Radiation: 17
=Left Arm=
Light Blow
     Type: Berserk
 Affinity: Stop
  Ability: Thunder
  Control: Proximity
    Armor: 25
      ROS: 9
    Power: 18 -O>
   Charge: 14
Radiation: 21
=Legs=
Quick Alert
     Type: Two-Legged
 Affinity: Stop
    Armor: 40
Propulsion: 34
  Evasion: 38
  Defense: 25
Proximity: 22
Remoteness: 9

#051 - Neutranurse
      Mermaid
      Female
Locations: Karin <<<BOSS>>>
Number: Enough ;)
Notes: A typical nurse, with the ability to heal, and to protect
=Head=
Holy Helm
     Type: Defend
 Affinity: Defense
  Ability: Full Block
  Control: Proximity
    Armor: 45
      ROS: 14
    Power: 0
     Uses: 4
=Right Arm=
Donor
     Type: Heal
 Affinity: Heal
  Ability: AutoRecover
  Control: Proximity
    Armor: 40
      ROS: 30
    Power: 9
   Charge: 7
Radiation: 13
=Left Arm=
Translate
     Type: Heal
 Affinity: Heal
  Ability: AutoRecover
  Control: Proximity
    Armor: 40
      ROS: 15
    Power: 14
   Charge: 9
Radiation: 16
=Legs=
Petticoat
     Type: Two-Legged
 Affinity: Heal
    Armor: 40
Propulsion: 52
  Evasion: 14
  Defense: 30
Proximity: 16
Remoteness: 12

#052 - Brass
      ?
      Female
Locations: Erika <<<BOSS>>>, Downstream in chest (in Kannie's house)
Number: Enough ;)
Notes: An upgrade to Sailormate, and a quick shooter as well
=Head=
Variablehair
     Type: Support
 Affinity: Scout
  Ability: Scout
  Control: Remoteness
    Armor: 45
      ROS: 18
    Power: 53
     Uses: 3
=Right Arm=
Pateri Vulcan
     Type: Shoot
 Affinity: Shoot
  Ability: Chain Gun
  Control: Remoteness
    Armor: 25
      ROS: 26
    Power: 19
   Charge: 4
Radiation: 3
=Left Arm=
Short Shot
     Type: Aim Shot
 Affinity: Shoot
  Ability: Rifle
  Control: Remoteness
    Armor: 25
      ROS: 23
    Power: 19
   Charge: 5
Radiation: 4
=Legs=
Flaregather
     Type: Two-Legged
 Affinity: Shoot
    Armor: 45
Propulsion: 46
  Evasion: 26
  Defense: 25
Proximity: 10
Remoteness: 21

[Page 14]
#053 - Sumilodon
      Cat
      Male
Locations: Koji <<<BOSS>>> (Metabee only)
Number: Enough ;)
Notes: A Kuwagata-style Medabot
=Head=
Hunter
     Type: Defend
 Affinity: Formation
  Ability: Shot Trap
  Control: Proximity
    Armor: 50
      ROS: 11
    Power: 38
     Uses: 6
=Right Arm=
Flexorsword
     Type: Berserk
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 30
      ROS: 22
    Power: 46 -O>
   Charge: 7
Radiation: 10
=Left Arm=
Straw Hammer
     Type: Strike
 Affinity: Grapple
  Ability: Hammer
  Control: Proximity
    Armor: 30
      ROS: 14
    Power: 26
   Charge: 5
Radiation: 8
=Legs=
Sharpedge
     Type: Two-Legged
 Affinity: Grapple
    Armor: 45
Propulsion: 43
  Evasion: 22
  Defense: 36
Proximity: 19
Remoteness: 12

#054 - Warbandit
      ?
      Male
Locations: Koji <<<BOSS>>> (Rokusho only)
Number: Enough ;)
Notes: A Kabuto-style Medabot
=Head=
Tension Up
     Type: Support
 Affinity: Time
  Ability: Boost Chrg
  Control: Remoteness
    Armor: 50
      ROS: 17
    Power: 26
     Uses: 6
=Right Arm=
Shoot Barrel
     Type: Aim Shot
 Affinity: Shoot
  Ability: Rifle
  Control: Remoteness
    Armor: 30
      ROS: 24
    Power: 42
   Charge: 10
Radiation: 7
=Left Arm=
Range Shooter
     Type: Shoot
 Affinity: Shoot
  Ability: Chain Gun
  Control: Remoteness
    Armor: 30
      ROS: 16
    Power: 23
   Charge: 8
Radiation: 5
=Legs=
Abductor
     Type: Two-Legged
 Affinity: Shoot
    Armor: 45
Propulsion: 33
  Evasion: 32
  Defense: 30
Proximity: 13
Remoteness: 18

#055 - Attack-Tyrano
      Cat
      Male
Locations: Select Corps., Medabot Island, Medaropolis
Notes: A T-Rex with a heavy punch
=Head=
Breathfire
     Type: Strike
 Affinity: Flow
  Ability: Fire
  Control: Proximity
    Armor: 35
      ROS: 20
    Power: 18
     Uses: 6
=Right Arm=
Crab-Hit
     Type: Berserk
 Affinity: Grapple
  Ability: Hammer
  Control: Proximity
    Armor: 30
      ROS: 32
    Power: 21 -O>
   Charge: 3
Radiation: 10
=Left Arm=
Strike-Hit
     Type: Berserk
 Affinity: Grapple
  Ability: Hammer
  Control: Proximity
    Armor: 30
      ROS: 16
    Power: 17 -O>
   Charge: 4
Radiation: 5
=Legs=
Attach Leg
     Type: Two-Legged
 Affinity: Grapple
    Armor: 40
Propulsion: 23
  Evasion: 27
  Defense: 42
Proximity: 16
Remoteness: 18

#056 - Banisher
      Ninja
      Male
Locations: Baron <<<BOSS>>>
Number: Enough ;)
Notes: The Count of Counter-attacking, the Baron of strike-back, the...
=Head=
Sweat Mantle
     Type: Defend
 Affinity: Counterattack
  Ability: CntrAttk
  Control: Proximity
    Armor: 65
      ROS: 20
    Power: 40
     Uses: 4
=Right Arm=
Sweat Cape
     Type: Defend
 Affinity: Counterattack
  Ability: CntrAttk
  Control: Proximity
    Armor: 60
      ROS: 26
    Power: 70
   Charge: 9
Radiation: 9
=Left Arm=
Sweat Cloak
     Type: Defend
 Affinity: Counterattack
  Ability: CntrAttk
  Control: Proximity
    Armor: 60
      ROS: 13
    Power: 60
   Charge: 11
Radiation: 11
=Legs=
Klip Klop
     Type: Two-Legged
 Affinity: Counterattack
    Armor: 55
Propulsion: 23
  Evasion: 22
  Defense: 42
Proximity: 16
Remoteness: 15

[Page 15]
#057 - Stonemirror
      Devil
      Female
Locations: Gillgirl <BOSS>>> (Metabee only)
Number: You'll find 2 parts, and be given the others, so don't really worry
Notes: The Medusa of Medabots, but destroys parts instead of stoning them
=Head=
Death Grin
     Type: Berserk
 Affinity: Destroy
  Ability: Destroy
  Control: Proximity
    Armor: 45
      ROS: 14
    Power: 98 -O>
     Uses: 2
=Right Arm=
Death Beckon
     Type: Berserk
 Affinity: Destroy
  Ability: Destroy
  Control: Proximity
    Armor: 40
      ROS: 10
    Power: 49 -O>
   Charge: 7
Radiation: 13
=Left Arm=
Death Curl
     Type: Berserk
 Affinity: Destroy
  Ability: Destroy
  Control: Proximity
    Armor: 40
      ROS: 5
    Power: 74 -O>
   Charge: 9
Radiation: 16
=Legs=
Tail End
     Type: Two-Legged
 Affinity: Destroy
    Armor: 40
Propulsion: 28
  Evasion: 32
  Defense: 35
Proximity: 16
Remoteness: 15

#058 - Circulis
      Rabbit
      Female
Locations: Gillgirl <<<BOSS>>> (Rokusho only)
Number: You'll find 2 parts, and be given the others, so don't really worry
Notes: A vampiric Medabot that drains speed
=Head=
Charmee
     Type: Support
 Affinity: Time
  Ability: Drain Chrg
  Control: Remoteness
    Armor: 45
      ROS: 26
    Power: 13
     Uses: 6
=Right Arm=
Charmy Hand
     Type: Support
 Affinity: Time
  Ability: Drain Chrg
  Control: Remoteness
    Armor: 40
      ROS: 34
    Power: 6
   Charge: 9
Radiation: 9
=Left Arm=
Charmy Arm
     Type: Support
 Affinity: Time
  Ability: Drain Chrg
  Control: Remoteness
    Armor: 40
      ROS: 17
    Power: 10
   Charge: 11
Radiation: 11
=Legs=
Charmy Leg
     Type: Two-Legged
 Affinity: Time
    Armor: 30
Propulsion: 40
  Evasion: 32
  Defense: 30
Proximity: 10
Remoteness: 18

#059 - Pretty Prime
      Ninja
      Female
Locations: Erika <<<BOSS>>>
Number: Enough ;)
Notes: A female soldier of undisputable virtue
=Head=
Reflect Mirror
     Type: Defend
 Affinity: Counterattack
  Ability: CntrAttk
  Control: Proximity
    Armor: 60
      ROS: 11
    Power: 20
     Uses: 2
=Right Arm=
Don't Move
     Type: Strike
 Affinity: Stop
  Ability: Freeze
  Control: Proximity
    Armor: 25
      ROS: 14
    Power: 13
   Charge: 11
Radiation: 13
=Left Arm=
Shine Shield
     Type: Defend
 Affinity: Defense
  Ability: Defence
  Control: Proximity
    Armor: 85
      ROS: 30
    Power: 11
   Charge: 6
Radiation: 21
=Legs=
Temple Master
     Type: Two-Legged
 Affinity: Counterattack
    Armor: 40
Propulsion: 28
  Evasion: 26
  Defense: 40
Proximity: 16
Remoteness: 15

#060 - Nin-Ninja
      Cat
      Male
Locations: Ninja Park
Notes: A typical ninja Medabot, what he lacks in power he makes up for in speed
=Head=
Cover-Up
     Type: Defend
 Affinity: Formation
  Ability: Grap Trap
  Control: Proximity
    Armor: 50
      ROS: 29
    Power: 20
     Uses: 5
=Right Arm=
Ninja Dagger
     Type: Strike
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 30
      ROS: 62
    Power: 12
   Charge: 0
Radiation: 0
=Left Arm=
Ninja Sword
     Type: Berserk
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 30
      ROS: 31
    Power: 12 -O>
   Charge: 0
Radiation: 0
=Legs=
Tiptoe
     Type: Two-Legged
 Affinity: Grapple
    Armor: 35
Propulsion: 28
  Evasion: 32
  Defense: 24
Proximity: 22
Remoteness: 12

[Page 15]
#061 - Foxuno
      Cat
      Male
Locations: Rubberobos <<<BOSS>>>
Number: 4 encounters
Notes: A sly fox with quick grapple attacks
=Head=
Foxarmor
     Type: Shoot
 Affinity: Gravity
  Ability: Break
  Control: Remoteness
    Armor: 35
      ROS: 62
    Power: 12
     Uses: 8
=Right Arm=
Fencing
     Type: Strike
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 30
      ROS: 42
    Power: 15
   Charge: 5
Radiation: 7
=Left Arm=
Rapier
     Type: Berserk
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 30
      ROS: 21
    Power: 23 -O>
   Charge: 6
Radiation: 9
=Legs=
Hakama
     Type: Two-Legged
 Affinity: Grapple
    Armor: 40
Propulsion: 33
  Evasion: 22
  Defense: 36
Proximity: 13
Remoteness: 15

#062 - Kintaro
      Cat
      Male
Locations: Riverview Public School, Mt. Odoro, Mt. Odoro Marsh,
          Rosewood Private School
Notes: A fast-hitting axeman
=Head=
Sumo Press
     Type: Shoot
 Affinity: Gravity
  Ability: Press
  Control: Remoteness
    Armor: 35
      ROS: 24
    Power: 22
     Uses: 8
=Right Arm=
Light Axe
     Type: Strike
 Affinity: Grapple
  Ability: Hammer
  Control: Proximity
    Armor: 30
      ROS: 22
    Power: 21
   Charge: 5
Radiation: 7
=Left Arm=
Great Axe
     Type: Berserk
 Affinity: Grapple
  Ability: Hammer
  Control: Proximity
    Armor: 30
      ROS: 11
    Power: 32 -O>
   Charge: 6
Radiation: 9
=Legs=
Kinta Leg
     Type: Two-Legged
 Affinity: Grapple
    Armor: 50
Propulsion: 28
  Evasion: 12
  Defense: 48
Proximity: 16
Remoteness: 12

#063 - Agadama
      Cat
      Male
Locations: Witch's Castle (3rd floor)
Notes: A hard-hitting dog Medabot
=Head=
Air Bag
     Type: Defend
 Affinity: Defense
  Ability: Full Block
  Control: Proximity
    Armor: 50
      ROS: 20
    Power: 0
     Uses: 3
=Right Arm=
Spin Knuckle
     Type: Strike
 Affinity: Grapple
  Ability: Hammer
  Control: Proximity
    Armor: 30
      ROS: 18
    Power: 16
   Charge: 3
Radiation: 4
=Left Arm=
Megaton Punch
     Type: Berserk
 Affinity: Grapple
  Ability: Hammer
  Control: Proximity
    Armor: 30
      ROS: 14
    Power: 24 -O>
   Charge: 5
Radiation: 8
=Legs=
Chi Leg
     Type: Two-Legged
 Affinity: Grapple
    Armor: 40
Propulsion: 43
  Evasion: 22
  Defense: 24
Proximity: 16
Remoteness: 15

#064 - Samurai
      Cat
      Male
Locations: Snack Bar (Medaropolis), Medalink
Number: 3 encounters
Notes: A japanese Samurai Medabot
=Head=
Samurai Blast
     Type: Strike
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 25
      ROS: 17
    Power: 44 -O>
     Uses: 2
=Right Arm=
Beam Saber
     Type: Strike
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 20
      ROS: 32
    Power: 26 -O>
   Charge: 6
Radiation: 9
=Left Arm=
Samurai Saber
     Type: Berserk
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 20
      ROS: 16
    Power: 40 -O>
   Charge: 8
Radiation: 11
=Legs=
Samurai Kick
     Type: Two-Legged
 Affinity: Grapple
    Armor: 55
Propulsion: 33
  Evasion: 22
  Defense: 36
Proximity: 19
Remoteness: 9

[Page 17]
#065 - Cyandog
      ?
      Male
Locations: Spyke <<<BOSS>>>
Number: Enough ;)
Notes: A sleeker, upgraded Krosserdog
=Head=
Linear Cannon
     Type: Shoot
 Affinity: Shoot
  Ability: Rifle
  Control: Remoteness
    Armor: 45
      ROS: 27
    Power: 32
     Uses: 6
=Right Arm=
Snipe Rifle
     Type: Shoot
 Affinity: Shoot
  Ability: Rifle
  Control: Remoteness
    Armor: 40
      ROS: 36
    Power: 16
   Charge: 7
Radiation: 5
=Left Arm=
Assault
     Type: Aim Shot
 Affinity: Shoot
  Ability: Rifle
  Control: Remoteness
    Armor: 40
      ROS: 18
    Power: 24
   Charge: 9
Radiation: 6
=Legs=
Gunner
     Type: Two-Legged
 Affinity: Shoot
    Armor: 50
Propulsion: 38
  Evasion: 22
  Defense: 42
Proximity: 10
Remoteness: 15

#066 - Wigwamo
      Phoenix
      Male
Locations: Joe Swihan <<<BOSS>>>
Number: 2 encounters
Notes: A "native American" Medabot with a fiery touch
=Head=
Acid Con
     Type: Strike
 Affinity: Flow
  Ability: Melt
  Control: Proximity
    Armor: 35
      ROS: 15
    Power: 24
     Uses: 6
=Right Arm=
Acid Bomb
     Type: Strike
 Affinity: Flow
  Ability: Melt
  Control: Proximity
    Armor: 30
      ROS: 20
    Power: 12
   Charge: 9
Radiation: 15
=Left Arm=
Assault
     Type: Berserk
 Affinity: Flow
  Ability: Melt
  Control: Proximity
    Armor: 30
      ROS: 10
    Power: 18 -O>
   Charge: 11
Radiation: 19
=Legs=
Gunner
     Type: Two-Legged
 Affinity: Flow
    Armor: 45
Propulsion: 33
  Evasion: 12
  Defense: 48
Proximity: 10
Remoteness: 18

#067 - Rabudo
      Rabbit
      Male
Locations: Witch's Castle (3rd floor)
Buy: Hopmart (Riverview)
Notes: The Energizer Bunny of Medabots - he keeps going and going and going...
=Head=
Aircon
     Type: Support
 Affinity: Time
  Ability: Rapid Chrg
  Control: Remoteness
    Armor: 50
      ROS: 32
    Power: 0
     Uses: 8
=Right Arm=
Stopwatch
     Type: Support
 Affinity: Time
  Ability: Rapid Chrg
  Control: Remoteness
    Armor: 45
      ROS: 42
    Power: 0
   Charge: 9
Radiation: 9
=Left Arm=
Fan
     Type: Support
 Affinity: Time
  Ability: Rapid Chrg
  Control: Remoteness
    Armor: 45
      ROS: 21
    Power: 0
   Charge: 11
Radiation: 11
=Legs=
Hop
     Type: Two-Legged
 Affinity: Time
    Armor: 40
Propulsion: 38
  Evasion: 27
  Defense: 24
Proximity: 16
Remoteness: 18

#068 - Cosmo-Alien
      Alien
      Male
Locations: Dr. Aki (Medalink) <<<BOSS>>>
Number: 1 encounter
Notes: The typical alien-looking Medabot
      Cosmo-Alien can change his parts into any parts you've collected
=Head=
Mute Body
     Type: Interrupt
 Affinity: Transform
  Ability: Change
  Control: Remoteness
    Armor: 65
      ROS: 55
    Power: 0
     Uses: 6
=Right Arm=
Mute Hand
     Type: Interrupt
 Affinity: Transform
  Ability: Change
  Control: Remoteness
    Armor: 60
      ROS: 50
    Power: 0
   Charge: 11
Radiation: 11
=Left Arm=
Mute Arm
     Type: Interrupt
 Affinity: Transform
  Ability: Change
  Control: Remoteness
    Armor: 60
      ROS: 52
    Power: 0
   Charge: 14
Radiation: 14
=Legs=
Mute Leg
     Type: Two-Legged
 Affinity: Transform
    Armor: 50
Propulsion: 23
  Evasion: 22
  Defense: 36
Proximity: 13
Remoteness: 12

[Page 18]
#069 - Blackram
      Devil
      Male
Locations: Koji <<<BOSS>>> (alternate partner)
Number: 2 encounters
Notes: Talk about a black sheep! Koji only uses this partner twice, during the
      Partsun Rally
=Head=
Devil Body
     Type: Berserk
 Affinity: Destroy
  Ability: Hammer
  Control: Proximity
    Armor: 55
      ROS: 9
    Power: 62 -O>
     Uses: 2
=Right Arm=
Devil Hand
     Type: Berserk
 Affinity: Destroy
  Ability: Hammer
  Control: Proximity
    Armor: 30
      ROS: 12
    Power: 31 -O>
   Charge: 7
Radiation: 10
=Left Arm=
Devil Arm
     Type: Berserk
 Affinity: Destroy
  Ability: Hammer
  Control: Proximity
    Armor: 30
      ROS: 6
    Power: 60 -O>
   Charge: 9
Radiation: 13
=Legs=
Devil Leg
     Type: Two-Legged
 Affinity: Destroy
    Armor: 55
Propulsion: 28
  Evasion: 12
  Defense: 48
Proximity: 19
Remoteness: 9

#070 - Sailormate
      ?
      Female
Locations: Medabot Island (right), Medaropolis (top-right)
Notes: A basic shooting Medabot, wearing a sailor uniform
=Head=
Fight Oneshot
     Type: Support
 Affinity: Scout
  Ability: Scout
  Control: Remoteness
    Armor: 45
      ROS: 33
    Power: 33
     Uses: 3
=Right Arm=
Machinegun
     Type: Shoot
 Affinity: Shoot
  Ability: Chain Gun
  Control: Remoteness
    Armor: 25
      ROS: 20
    Power: 24
   Charge: 4
Radiation: 3
=Left Arm=
Magnum
     Type: Aim Shot
 Affinity: Shoot
  Ability: Rifle
  Control: Remoteness
    Armor: 25
      ROS: 18
    Power: 25
   Charge: 5
Radiation: 4
=Legs=
Mini-Scout
     Type: Two-Legged
 Affinity: Shoot
    Armor: 45
Propulsion: 46
  Evasion: 20
  Defense: 30
Proximity: 13
Remoteness: 15

#071 - Auroraqueen
      Queen
      Female
Locations: Spumoni <<<BOSS>>>
Number: 2 encounters
Notes: A frozen geometrical Medabot
=Head=
Blizzard
     Type: Strike
 Affinity: Stop
  Ability: Freeze
  Control: Proximity
    Armor: 30
      ROS: 8
    Power: 33
     Uses: 4
=Right Arm=
Ice
     Type: Strike
 Affinity: Stop
  Ability: Freeze
  Control: Proximity
    Armor: 25
      ROS: 10
    Power: 16
   Charge: 11
Radiation: 17
=Left Arm=
Freeze
     Type: Berserk
 Affinity: Stop
  Ability: Freeze
  Control: Proximity
    Armor: 25
      ROS: 5
    Power: 25 -O>
   Charge: 14
Radiation: 21
=Legs=
Sled
     Type: Two-Legged
 Affinity: Stop
    Armor: 35
Propulsion: 52
  Evasion: 26
  Defense: 20
Proximity: 19
Remoteness: 12

#072 - Icknite
      Jellyfish
      Female
Locations: Ninja Park
Notes: A female Ninja who specializes in ranged attacks
=Head=
Charm Point
     Type: Defend
 Affinity: Formation
  Ability: Shot Trap
  Control: Proximity
    Armor: 45
      ROS: 29
    Power: 18
     Uses: 9
=Right Arm=
Explosive Ball
     Type: Shoot
 Affinity: Bomb
  Ability: Napalm
  Control: Remoteness
    Armor: 25
      ROS: 32
    Power: 13 -O>
   Charge: 0
Radiation: 0
=Left Arm=
Hand Grenade
     Type: Aim Shot
 Affinity: Bomb
  Ability: Napalm
  Control: Remoteness
    Armor: 25
      ROS: 16
    Power: 19 -O>
   Charge: 0
Radiation: 0
=Legs=
Tabi
     Type: Two-Legged
 Affinity: Bomb
    Armor: 30
Propulsion: 40
  Evasion: 38
  Defense: 30
Proximity: 22
Remoteness: 9

[Page 19]
#073 - Hopstar
      Rabbit
      Female
Locations: Waitress in Snack Bar (Medaropolis),
          Rubberobo Base (Under Witch's Castle)
Notes: A bunny waitress Medabot, but it is better to get Samurai when fighting
      the Waitress, since Hopstar becomes a random enemy later in the game
=Head=
Bodycon
     Type: Support
 Affinity: Conceal
  Ability: Conceal
  Control: Remoteness
    Armor: 45
      ROS: 11
    Power: 63
     Uses: 3
=Right Arm=
Hand Whip
     Type: Support
 Affinity: Time
  Ability: Rapid Chrg
  Control: Remoteness
    Armor: 40
      ROS: 22
    Power: 0
   Charge: 11
Radiation: 11
=Left Arm=
Arm Candy
     Type: Support
 Affinity: Time
  Ability: Boost Chrg
  Control: Remoteness
    Armor: 40
      ROS: 11
    Power: 25
   Charge: 14
Radiation: 14
=Legs=
High Leg
     Type: Two-Legged
 Affinity: Time
    Armor: 50
Propulsion: 34
  Evasion: 14
  Defense: 40
Proximity: 16
Remoteness: 18

#074 - Papyrak
      Cat
      Male
Locations: Kodine Kingdom (Ocean)
Notes: A Kuwagata larva Medabot
=Head=
Feeler
     Type: Defend
 Affinity: Counterattack
  Ability: Strenghten
  Control: Proximity
    Armor: 15
      ROS: 24
    Power: 10
     Uses: 0
=Right Arm=
Metakiller
     Type: Berserk
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 10
      ROS: 32
    Power: 50
   Charge: 6
Radiation: 9
=Left Arm=
Thudarm
     Type: Strike
 Affinity: Grapple
  Ability: Hammer
  Control: Proximity
    Armor: 10
      ROS: 16
    Power: 29 -O>
   Charge: 5
Radiation: 8
=Legs=
Tatakick
     Type: Two-Legged
 Affinity: Grapple
    Armor: 35
Propulsion: 43
  Evasion: 17
  Defense: 42
Proximity: 22
Remoteness: 9

#075 - Ambiguous
      ?
      Male
Locations: Kodine Kingdom (Ocean)
Notes: A Kabuto larva Medabot
=Head=
Mis-Sile
     Type: Shoot
 Affinity: Bomb
  Ability: Missile
  Control: Remoteness
    Armor: 25
      ROS: 32
    Power: 38 -O>
     Uses: 2
=Right Arm=
Thunder Hit
     Type: Aim Shot
 Affinity: Shoot
  Ability: Rifle
  Control: Remoteness
    Armor: 10
      ROS: 36
    Power: 34
   Charge: 9
Radiation: 6
=Left Arm=
Gato Ring
     Type: Shoot
 Affinity: Shoot
  Ability: Chain Gun
  Control: Remoteness
    Armor: 10
      ROS: 19
    Power: 29
   Charge: 5
Radiation: 4
=Legs=
Falldown
     Type: Two-Legged
 Affinity: Shoot
    Armor: 35
Propulsion: 33
  Evasion: 32
  Defense: 30
Proximity: 16
Remoteness: 21

#076 - Greatmotha
      Penguin
      Female
Locations: Medaropolis (bottom-right)
Notes: A gray moth with the ability to bring back the dead
=Head=
Greet Con
     Type: Heal
 Affinity: Revive
  Ability: Reactivate
  Control: Proximity
    Armor: 15
      ROS: 20
    Power: 13
     Uses: 4
=Right Arm=
Zeta Complete
     Type: Heal
 Affinity: Revive
  Ability: Reactivate
  Control: Proximity
    Armor: 10
      ROS: 26
    Power: 6
   Charge: 5
Radiation: 15
=Left Arm=
Zeta Perfect
     Type: Heal
 Affinity: Revive
  Ability: Reactivate
  Control: Proximity
    Armor: 10
      ROS: 13
    Power: 10
   Charge: 6
Radiation: 19
=Legs=
Zeta Entire
     Type: Two-Legged
 Affinity: Revive
    Armor: 50
Propulsion: 40
  Evasion: 26
  Defense: 20
Proximity: 19
Remoteness: 15

[Page 20]
#077 - Twinkle
      ?
      Female
Locations: Medamall (Medaropolis)
Notes: A shooting Medabot similar to Sailormate
=Head=
Beauty Mask
     Type: Support
 Affinity: Conceal
  Ability: Conceal
  Control: Remoteness
    Armor: 30
      ROS: 20
    Power: 43
     Uses: 8
=Right Arm=
C-Right
     Type: Shoot
 Affinity: Shoot
  Ability: Rifle
  Control: Remoteness
    Armor: 15
      ROS: 68
    Power: 9
   Charge: 9
Radiation: 6
=Left Arm=
C-Left
     Type: Aim Shot
 Affinity: Shoot
  Ability: Chain Gun
  Control: Remoteness
    Armor: 15
      ROS: 19
    Power: 29
   Charge: 9
Radiation: 6
=Legs=
Tamofoot
     Type: Two-Legged
 Affinity: Shoot
    Armor: 35
Propulsion: 40
  Evasion: 20
  Defense: 35
Proximity: 13
Remoteness: 21

5.6 Wheels
----------
 Wheels-type Medabots are denoted by a white Medabot with two wheels on a
pinkish-purple background. Wheels-type legs are best for City and Inside
terrains.
 Special Notes: There are only Male Medabots in this category.
Males: 16
Females: 0
Total: 16

[Page 20 cont.]
#078 - Armorparadeen
      Knight (usually), Ninja (when in Babyblu fight)
      Male
Locations: Hachiro Awano <<<BOSS>>>, Babyblue <<<BOSS>>>
Number: 4 encounters (see Stingray), 1 encounter with no prize
Notes: A knight on a horse with two shields for extra defense
Find: Right arm Right Armor in a chest in Mt. Odoro
=Head=
Clear Armor
     Type: Defend
 Affinity: Defense
  Ability: Defence
  Control: Proximity
    Armor: 100
      ROS: 20
    Power: 16
     Uses: 6
=Right Arm=
Right Armor
     Type: Defend
 Affinity: Defense
  Ability: Defence
  Control: Proximity
    Armor: 95
      ROS: 26
    Power: 8
   Charge: 6
Radiation: 16
=Left Arm=
Left Armor
     Type: Defend
 Affinity: Defense
  Ability: Defence
  Control: Proximity
    Armor: 95
      ROS: 13
    Power: 12
   Charge: 8
Radiation: 20
=Legs=
Rocking Horse
     Type: Wheels
 Affinity: Defense
    Armor: 65
Propulsion: 33
  Evasion: 32
  Defense: 37
Proximity: 7
Remoteness: 10

#079 - Sabotina
      ?
      Male
Locations: Tequonic <<<BOSS>>> (Metabee only)
Number: 4 encounters
Notes: A shot-based cactus, and you are given a complete set for winning the
      Medabot contest on Medabot Island
=Head=
Sombrero
     Type: Shoot
 Affinity: Shoot
  Ability: Chain Gun
  Control: Remoteness
    Armor: 40
      ROS: 20
    Power: 40
     Uses: 6
=Right Arm=
Spiky Gun
     Type: Shoot
 Affinity: Shoot
  Ability: Chain Gun
  Control: Remoteness
    Armor: 35
      ROS: 26
    Power: 20
   Charge: 8
Radiation: 4
=Left Arm=
Needle Gun
     Type: Aim Shot
 Affinity: Shoot
  Ability: Chain Gun
  Control: Remoteness
    Armor: 35
      ROS: 13
    Power: 30
   Charge: 10
Radiation: 5
=Legs=
Right-A-Way
     Type: Wheels
 Affinity: Shoot
    Armor: 55
Propulsion: 53
  Evasion: 27
  Defense: 13
Proximity: 10
Remoteness: 22

#080 - Spiralle
      Cat
      Male
Locations: Ryo <<<BOSS>>> (Rokusho only)
Number: 4 encounters
Notes: A grapple-based wheel Medabot, and you are given a complete set for
      winning the Medabot contest on Medabot Island
=Head=
Maxima Pouch
     Type: Strike
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 60
      ROS: 24
    Power: 18
     Uses: 5
=Right Arm=
Maxima Sword
     Type: Strike
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 55
      ROS: 42
    Power: 9
   Charge: 6
Radiation: 6
=Left Arm=
Maxima Drill
     Type: Berserk
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 55
      ROS: 16
    Power: 20 -O>
   Charge: 8
Radiation: 8
=Legs=
First Wave
     Type: Wheels
 Affinity: Grapple
    Armor: 60
Propulsion: 38
  Evasion: 32
  Defense: 19
Proximity: 13
Remoteness: 10

[Page 21]
#081 - Rollerman
      Knight
      Male
Locations: Medabot Island (left), Medabot Corporation (Medaropolis),
          Sewer (Medaropolis), Underground (Ant Colony)
Notes: A large, yellow, armored Medabot
=Head=
Arma-Head
     Type: Defend
 Affinity: Defense
  Ability: Half Block
  Control: Proximity
    Armor: 70
      ROS: 24
    Power: 52
     Uses: 5
=Right Arm=
Arma-Hand
     Type: Defend
 Affinity: Defense
  Ability: Half Block
  Control: Proximity
    Armor: 65
      ROS: 32
    Power: 26
   Charge: 10
Radiation: 18
=Left Arm=
Arma-Arm
     Type: Defend
 Affinity: Defense
  Ability: Half Block
  Control: Proximity
    Armor: 65
      ROS: 24
    Power: 39
   Charge: 13
Radiation: 23
=Legs=
Side Winder
     Type: Wheels
 Affinity: Defense
    Armor: 65
Propulsion: 33
  Evasion: 22
  Defense: 37
Proximity: 7
Remoteness: 19

#082 - Antacker
      Dragon
      Male
Locations: Sewer (Medaropolis), Underground (Ant Colony)
Notes: A green ant Medabot
Special Note: There is a variation of Antacker that has both Antacker and
             Antldier parts...
=Head=
Batori Stand
     Type: Defend
 Affinity: Teamwork
  Ability: Team Form
  Control: Proximity
    Armor: 55
      ROS: 35
    Power: 24
     Uses: 6
=Right Arm=
Cannonshell
     Type: Defend
 Affinity: Teamwork
  Ability: Team Form
  Control: Proximity
    Armor: 50
      ROS: 46
    Power: 12
   Charge: 8
Radiation: 14
=Left Arm=
Cannonball
     Type: Defend
 Affinity: Teamwork
  Ability: Team Form
  Control: Proximity
    Armor: 50
      ROS: 23
    Power: 18
   Charge: 10
Radiation: 18
=Legs=
Fortress
     Type: Wheels
 Affinity: Teamwork
    Armor: 45
Propulsion: 48
  Evasion: 32
  Defense: 25
Proximity: 13
Remoteness: 13

#083 - Antldier
      Dragon
      Male
Locations: Sewer (Medaropolis), Underground (Ant Colony)
Notes: Another ant Medabot
=Head=
Marcus
     Type: Defend
 Affinity: Teamwork
  Ability: TeamAttack
  Control: Proximity
    Armor: 40
      ROS: 20
    Power: 52 -O>
     Uses: 6
=Right Arm=
Shooter
     Type: Defend
 Affinity: Teamwork
  Ability: TeamAttack
  Control: Proximity
    Armor: 35
      ROS: 26
    Power: 26 -O>
   Charge: 16
Radiation: 6
=Left Arm=
Archer
     Type: Defend
 Affinity: Teamwork
  Ability: TeamAttack
  Control: Proximity
    Armor: 35
      ROS: 13
    Power: 39 -O>
   Charge: 20
Radiation: 8
=Legs=
Sagittari Base
     Type: Wheels
 Affinity: Teamwork
    Armor: 45
Propulsion: 43
  Evasion: 42
  Defense: 19
Proximity: 1
Remoteness: 22

#084 - Toybox
      Bear
      Male
Locations: Rosewood Private School (Metabee only)
Notes: A walking collection of toys
=Head=
Toymander
     Type: Aim Shot
 Affinity: Gravity
  Ability: Break
  Control: Remoteness
    Armor: 40
      ROS: 38
    Power: 20
     Uses: 8
=Right Arm=
Blast Rod
     Type: Berserk
 Affinity: Bind
  Ability: Hold
  Control: Proximity
    Armor: 35
      ROS: 14
    Power: 14 -O>
   Charge: 12
Radiation: 16
=Left Arm=
Yo-Yo
     Type: Interrupt
 Affinity: Regenerate
  Ability: Forcedrain
  Control: Remoteness
    Armor: 35
      ROS: 6
    Power: 41
   Charge: 13
Radiation: 10
=Legs=
Kendama
     Type: Wheels
 Affinity: Gravity
    Armor: 55
Propulsion: 48
  Evasion: 37
  Defense: 13
Proximity: 10
Remoteness: 10

[Page 22]
#085 - Face Lantern
      Monkey
      Male
Locations: Witch's Castle (Rokusho only), Haunted House (Rokusho only)
Notes: A grinning pumpkin-headed ghost that befuddles defensive Medabots
=Head=
Pan
     Type: Interrupt
 Affinity: Interrupt
  Ability: No Defense
  Control: Remoteness
    Armor: 40
      ROS: 32
    Power: 0
     Uses: 10
=Right Arm=
Pun
     Type: Interrupt
 Affinity: Interrupt
  Ability: No Defense
  Control: Remoteness
    Armor: 35
      ROS: 26
    Power: 0
   Charge: 6
Radiation: 4
=Left Arm=
Keen
     Type: Interrupt
 Affinity: Interrupt
  Ability: No Defense
  Control: Remoteness
    Armor: 35
      ROS: 28
    Power: 0
   Charge: 8
Radiation: 5
=Legs=
Squashbasher
     Type: Wheels
 Affinity: Interrupt
    Armor: 50
Propulsion: 53
  Evasion: 27
  Defense: 25
Proximity: 4
Remoteness: 16

#086 - Landmotor
      (none)
      Male
Locations: Medabots Corporation (given)
Notes: A car Medabot, one of the vehicle Medabots
=Head=
Bodshot
     Type: Support
 Affinity: Scout
  Ability: Scout
  Control: Remoteness
    Armor: 40
      ROS: 18
    Power: 52
     Uses: 6
=Right Arm=
Anti-Missile
     Type: Shoot
 Affinity: Anti-Air
  Ability: Anti-Air
  Control: Remoteness
    Armor: 50
      ROS: 14
    Power: 6 -O>
   Charge: 13
Radiation: 6
=Left Arm=
Long Cannon
     Type: Aim Shot
 Affinity: Anti-Air
  Ability: Anti-Air
  Control: Remoteness
    Armor: 50
      ROS: 7
    Power: 8 -O>
   Charge: 16
Radiation: 8
=Legs=
Plasma Dash
     Type: Wheels
 Affinity: Anti-Air
    Armor: 50
Propulsion: 43
  Evasion: 32
  Defense: 25
Proximity: 4
Remoteness: 19

#087 - Stingray
      Tortoise
      Male
Locations: Hachiro Awano <<<BOSS>>>
Number: 4 encounters (see Armorparadeen)
Notes: A sleek insect that shoots lasers
=Head=
Plasma Laser
     Type: Shoot
 Affinity: Optic
  Ability: Laser
  Control: Remoteness
    Armor: 40
      ROS: 14
    Power: 40
     Uses: 3
=Right Arm=
Track Laser
     Type: Shoot
 Affinity: Optic
  Ability: Laser
  Control: Remoteness
    Armor: 35
      ROS: 26
    Power: 20
   Charge: 10
Radiation: 4
=Left Arm=
Chase Laser
     Type: Aim Shot
 Affinity: Optic
  Ability: Laser
  Control: Remoteness
    Armor: 35
      ROS: 13
    Power: 30
   Charge: 13
Radiation: 5
=Legs=
Shadow
     Type: Wheels
 Affinity: Optic
    Armor: 55
Propulsion: 38
  Evasion: 42
  Defense: 13
Proximity: 1
Remoteness: 22

#088 - Komandog
      Tortoise
      Male
Locations: Witch's Castle (2nd floor), Medaropolis (top-left)
Notes: A laser-shooting circus dog Medabot
=Head=
Morningcall
     Type: Heal
 Affinity: Release
  Ability: Stability
  Control: Proximity
    Armor: 40
      ROS: 51
    Power: 0
     Uses: 8
=Right Arm=
Right Beam
     Type: Shoot
 Affinity: Optic
  Ability: Beam
  Control: Remoteness
    Armor: 35
      ROS: 14
    Power: 23
   Charge: 14
Radiation: 6
=Left Arm=
Left Beam
     Type: Aim Shot
 Affinity: Optic
  Ability: Beam
  Control: Remoteness
    Armor: 35
      ROS: 7
    Power: 35
   Charge: 18
Radiation: 8
=Legs=
Dog Race
     Type: Wheels
 Affinity: Optic
    Armor: 50
Propulsion: 43
  Evasion: 27
  Defense: 37
Proximity: 1
Remoteness: 19

[Page 23]
#089 - Magiclown
      Jellyfish
      Male
Locations: Rubberobos, Witch's Castle (2nd floor), Medaropolis (top-left)
Buy: Strawberry Heart (Medaropolis)
Notes: A missile-shooting carnival clown
=Head=
Finale
     Type: Heal
 Affinity: Release
  Ability: Stability
  Control: Proximity
    Armor: 55
      ROS: 35
    Power: 0
     Uses: 10
=Right Arm=
Carnival
     Type: Shoot
 Affinity: Bomb
  Ability: Missile
  Control: Remoteness
    Armor: 35
      ROS: 42
    Power: 14 -O>
   Charge: 14
Radiation: 6
=Left Arm=
Festival
     Type: Aim Shot
 Affinity: Bomb
  Ability: Missile
  Control: Remoteness
    Armor: 35
      ROS: 21
    Power: 21 -O>
   Charge: 18
Radiation: 8
=Legs=
Balance-Ball
     Type: Wheels
 Affinity: Bomb
    Armor: 45
Propulsion: 48
  Evasion: 42
  Defense: 31
Proximity: 4
Remoteness: 16

#090 - Tankar
      ?
      Male
Locations: Medabot Island (left), Medaropolis (bottom-left)
Notes: An armored tank-like Medabot with machine guns
=Head=
Victory Armor
     Type: Heal
 Affinity: Release
  Ability: Stability
  Control: Proximity
    Armor: 85
      ROS: 27
    Power: 0
     Uses: 8
=Right Arm=
Vulcan
     Type: Shoot
 Affinity: Shoot
  Ability: Chain Gun
  Control: Remoteness
    Armor: 45
      ROS: 14
    Power: 29
   Charge: 10
Radiation: 5
=Left Arm=
Gatling Gun
     Type: Aim Shot
 Affinity: Shoot
  Ability: Chain Gun
  Control: Remoteness
    Armor: 45
      ROS: 7
    Power: 44
   Charge: 13
Radiation: 6
=Legs=
Armor Car
     Type: Wheels
 Affinity: Shoot
    Armor: 65
Propulsion: 33
  Evasion: 37
  Defense: 31
Proximity: 7
Remoteness: 16

#091 - Dr.Bokchoy
      Mouse
      Male
Locations: Mt. Odoro, Mt. Odoro Marsh, Rosewood Private School
Notes: A shrimp in a wheelchair who has graduated with great eye-sight
=Head=
Search Radar
     Type: Support
 Affinity: Scout
  Ability: Scout
  Control: Remoteness
    Armor: 70
      ROS: 12
    Power: 28
     Uses: 5
=Right Arm=
Point Radar
     Type: Support
 Affinity: Scout
  Ability: Scout
  Control: Remoteness
    Armor: 65
      ROS: 24
    Power: 14
   Charge: 14
Radiation: 6
=Left Arm=
Cut Radar
     Type: Support
 Affinity: Scout
  Ability: Scout
  Control: Remoteness
    Armor: 65
      ROS: 12
    Power: 21
   Charge: 18
Radiation: 8
=Legs=
Chairly
     Type: Wheels
 Affinity: Scout
    Armor: 60
Propulsion: 43
  Evasion: 22
  Defense: 25
Proximity: 13
Remoteness: 13

#092 - Snailoader
      Mouse
      Male
Locations: Witch's Castle (2nd floor)
Notes: A fast snail, as weird as that sounds...
=Head=
Bat-Charge
     Type: Support
 Affinity: Time
  Ability: Boost Chrg
  Control: Remoteness
    Armor: 70
      ROS: 24
    Power: 20
     Uses: 8
=Right Arm=
Charger
     Type: Support
 Affinity: Time
  Ability: Boost Chrg
  Control: Remoteness
    Armor: 65
      ROS: 32
    Power: 10
   Charge: 10
Radiation: 8
=Left Arm=
Generator
     Type: Support
 Affinity: Time
  Ability: Boost Chrg
  Control: Remoteness
    Armor: 65
      ROS: 16
    Power: 15
   Charge: 13
Radiation: 10
=Legs=
Snail
     Type: Wheels
 Affinity: Time
    Armor: 55
Propulsion: 53
  Evasion: 22
  Defense: 31
Proximity: 7
Remoteness: 19

[Page 24]
#093 - Cordy
      Monkey
      Male
Locations: Medaropolis (top-left)
Notes: An overgrown mushroom Medabot with an Interrupting personality
=Head=
Mushroom
     Type: Interrupt
 Affinity: Interrupt
  Ability: Impair
  Control: Remoteness
    Armor: 60
      ROS: 20
    Power: 0
     Uses: 8
=Right Arm=
Shitake
     Type: Interrupt
 Affinity: Interrupt
  Ability: No Escape
  Control: Remoteness
    Armor: 55
      ROS: 14
    Power: 0
   Charge: 7
Radiation: 5
=Left Arm=
Maitake
     Type: Interrupt
 Affinity: Interrupt
  Ability: No Defense
  Control: Remoteness
    Armor: 55
      ROS: 18
    Power: 0
   Charge: 9
Radiation: 6
=Legs=
Funguton
     Type: Wheels
 Affinity: Interrupt
    Armor: 60
Propulsion: 38
  Evasion: 37
  Defense: 19
Proximity: 10
Remoteness: 13

5.7 Tank
--------
 Tank-type Medabots are denoted by a white Medabot with a round bottom (kinda
like a covered dish!) on an orange background. Tank-type legs are similar to
Float-type legs - they have no special terrain where they are best. If you are
considering using Tank-type legs, try to battle on Saibar terrain, where the
terrain won't slow your Medabot down...
 Special Notes: Tank Legs are slow, but have very high armor.
Males: 12
Females: 2
Total: 14

[Page 24 cont.]
#094 - Totalizer
      Tortoise
      Male
Locations: Sloan <<<BOSS>>>
Number: Enough ;)
Notes: A big, ugly, yellow, laser-shooting Medabot
=Head=
Tyranolaser
     Type: Shoot
 Affinity: Optic
  Ability: Laser
  Control: Remoteness
    Armor: 55
      ROS: 9
    Power: 54
     Uses: 2
=Right Arm=
Megalaser
     Type: Shoot
 Affinity: Optic
  Ability: Laser
  Control: Remoteness
    Armor: 40
      ROS: 12
    Power: 33
   Charge: 18
Radiation: 9
=Left Arm=
Gigalaser
     Type: Aim Shot
 Affinity: Optic
  Ability: Laser
  Control: Remoteness
    Armor: 40
      ROS: 6
    Power: 50
   Charge: 23
Radiation: 11
=Legs=
Rollertank
     Type: Tank
 Affinity: Optic
    Armor: 120
Propulsion: 9
  Evasion: 3
  Defense: 18
Proximity: 2
Remoteness: 29

#095 - Gentleheart
      Spider
      Male
Locations: Shrimplips <<<BOSS>>>, Rubberobo Base (Under Witch's Caslte)
Notes: While he may have a gentle heart, he doesn't have a gentle touch...
=Head=
Shotclear
     Type: Defend
 Affinity: Formation
  Ability: Attack Clr
  Control: Proximity
    Armor: 30
      ROS: 15
    Power: 0
     Uses: 4
=Right Arm=
Grade Hammer
     Type: Strike
 Affinity: Grapple
  Ability: Hammer
  Control: Proximity
    Armor: 50
      ROS: 16
    Power: 28
   Charge: 7
Radiation: 9
=Left Arm=
Gold Hammer
     Type: Berserk
 Affinity: Grapple
  Ability: Hammer
  Control: Proximity
    Armor: 50
      ROS: 8
    Power: 42 -O>
   Charge: 9
Radiation: 11
=Legs=
Big Boots
     Type: Tank
 Affinity: Formation
    Armor: 130
Propulsion: 3
  Evasion: 3
  Defense: 24
Proximity: 8
Remoteness: 17

#096 - Landbrachio
      Bat
      Male
Locations: Select Corps., Medabot Island, Medaropolis
Notes: Despite having wings this brachiosaraus can't fly...
=Head=
Anti-Skyer
     Type: Shoot
 Affinity: Anti-Air
  Ability: Anti-Air
  Control: Remoteness
    Armor: 60
      ROS: 9
    Power: 12 -O>
     Uses: 10
=Right Arm=
Rave-Luster
     Type: Shoot
 Affinity: Optic
  Ability: Beam
  Control: Remoteness
    Armor: 60
      ROS: 6
    Power: 31
   Charge: 18
Radiation: 9
=Left Arm=
Ray-Masher
     Type: Aim Shot
 Affinity: Optic
  Ability: Beam
  Control: Remoteness
    Armor: 50
      ROS: 3
    Power: 47
   Charge: 23
Radiation: 11
=Legs=
Land-Leg
     Type: Tank
 Affinity: Anti-Air
    Armor: 120
Propulsion: 6
  Evasion: 0
  Defense: 12
Proximity: 5
Remoteness: 23

[Page 25]
#097 - Dashbutton
      Knight
      Male
Locations: Squidguts <<<BOSS>>> (Metabee only),
          Rubberobo Base (Under Witch's Castle) (Metabee only)
Notes: A defensive Medabot who isn't overly intelligent
=Head=
Switching
     Type: Defend
 Affinity: Defense
  Ability: Full Block
  Control: Proximity
    Armor: 90
      ROS: 12
    Power: 0
     Uses: 1
=Right Arm=
Right-Ing
     Type: Defend
 Affinity: Defense
  Ability: Defence
  Control: Proximity
    Armor: 100
      ROS: 24
    Power: 12
   Charge: 7
Radiation: 21
=Left Arm=
Leftup
     Type: Defend
 Affinity: Defense
  Ability: Defence
  Control: Proximity
    Armor: 100
      ROS: 12
    Power: 18
   Charge: 9
Radiation: 26
=Legs=
Burly
     Type: Tank
 Affinity: Defense
    Armor: 140
Propulsion: 0
  Evasion: 9
  Defense: 0
Proximity: 11
Remoteness: 20

#098 - Snowbro
      Queen
      Female
Locations: Medabot Island (center), Medaropolis (bottom-right),
          Medabot Corporation (Medaropolis), Underground (Ant Colony)
Buy: Convenience Store (Ant Colony)
Notes: A frozen snowman that can freeze the hottest foes
=Head=
Flip
     Type: Strike
 Affinity: Stop
  Ability: Freeze
  Control: Proximity
    Armor: 40
      ROS: 6
    Power: 23
     Uses: 6
=Right Arm=
Flap
     Type: Strike
 Affinity: Stop
  Ability: Freeze
  Control: Proximity
    Armor: 35
      ROS: 8
    Power: 11
   Charge: 7
Radiation: 9
=Left Arm=
Flop
     Type: Berserk
 Affinity: Stop
  Ability: Freeze
  Control: Proximity
    Armor: 35
      ROS: 4
    Power: 18 -O>
   Charge: 9
Radiation: 11
=Legs=
Flavor
     Type: Tank
 Affinity: Stop
    Armor: 125
Propulsion: 7
  Evasion: 11
  Defense: 10
Proximity: 14
Remoteness: 23

#099 - Soniktank
      Jellyfish
      Male
Locations: Sewer (Medaropolis), Underground (Ant Colony)
Buy: Bracha (Kodine Kingdom)
Notes: A cow with an explosive personality
=Head=
Blasto
     Type: Shoot
 Affinity: Bomb
  Ability: Napalm
  Control: Remoteness
    Armor: 65
      ROS: 12
    Power: 42 -O>
     Uses: 3
=Right Arm=
Burning Pin
     Type: Shoot
 Affinity: Bomb
  Ability: Napalm
  Control: Remoteness
    Armor: 60
      ROS: 20
    Power: 21 -O>
   Charge: 17
Radiation: 9
=Left Arm=
Burst Needle
     Type: Aim Shot
 Affinity: Bomb
  Ability: Napalm
  Control: Remoteness
    Armor: 60
      ROS: 10
    Power: 32 -O>
   Charge: 21
Radiation: 11
=Legs=
Block Tread
     Type: Tank
 Affinity: Bomb
    Armor: 110
Propulsion: 9
  Evasion: 6
  Defense: 0
Proximity: 14
Remoteness: 23

#100 - Giggly Jelly
      Jellyfish
      Male
Locations: Docks (both versions), Squidguts <<<BOSS>>> (Metabee only)
Buy: Medashop (Medaropolis)
Notes: A pink jellyfish (or group of jellyfishes, rather)
=Head=
Missile Base
     Type: Shoot
 Affinity: Bomb
  Ability: Missile
  Control: Remoteness
    Armor: 45
      ROS: 23
    Power: 24 -O>
     Uses: 6
=Right Arm=
Intermissile
     Type: Shoot
 Affinity: Bomb
  Ability: Missile
  Control: Remoteness
    Armor: 40
      ROS: 30
    Power: 12 -O>
   Charge: 8
Radiation: 4
=Left Arm=
Guidemissile
     Type: Aim Shot
 Affinity: Bomb
  Ability: Missile
  Control: Remoteness
    Armor: 40
      ROS: 15
    Power: 18 -O>
   Charge: 10
Radiation: 5
=Legs=
Limptank
     Type: Tank
 Affinity: Bomb
    Armor: 120
Propulsion: 6
  Evasion: 6
  Defense: 12
Proximity: 8
Remoteness: 26

[Page 26]
#101 - Shamen
      Monkey
      Male
Locations: Seaslug <<<BOSS>>> (Metabee only),
          Rubberobo Base (Under Witch's Castle) (Metabee only)
Notes: A wise man, seer, medicine man, with uncanny abilities to prevent usage
=Head=
Misstep
     Type: Interrupt
 Affinity: Interrupt
  Ability: Impair
  Control: Remoteness
    Armor: 45
      ROS: 36
    Power: 0
     Uses: 6
=Right Arm=
Slipstart
     Type: Interrupt
 Affinity: Interrupt
  Ability: Impair
  Control: Remoteness
    Armor: 40
      ROS: 28
    Power: 0
   Charge: 6
Radiation: 5
=Left Arm=
Slipend
     Type: Interrupt
 Affinity: Interrupt
  Ability: Impair
  Control: Remoteness
    Armor: 40
      ROS: 30
    Power: 0
   Charge: 8
Radiation: 6
=Legs=
Stepped
     Type: Tank
 Affinity: Interrupt
    Armor: 100
Propulsion: 6
  Evasion: 12
  Defense: 6
Proximity: 14
Remoteness: 23

#102 - Earthkrono
      Alien
      Female
Locations: Nae <<<BOSS>>>, given by Nae
Notes: A tank Medabot
      Earthkrono can change her parts into any Defend parts you've collected
=Head=
Spare Head
     Type: Interrupt
 Affinity: Transform
  Ability: DEF Change
  Control: Remoteness
    Armor: 70
      ROS: 30
    Power: 0
     Uses: 8
=Right Arm=
Spare Hand
     Type: Interrupt
 Affinity: Transform
  Ability: DEF Change
  Control: Remoteness
    Armor: 65
      ROS: 20
    Power: 0
   Charge: 10
Radiation: 9
=Left Arm=
Spare Arm
     Type: Interrupt
 Affinity: Transform
  Ability: DEF Change
  Control: Remoteness
    Armor: 65
      ROS: 24
    Power: 0
   Charge: 13
Radiation: 11
=Legs=
Spare Tank
     Type: Tank
 Affinity: Transform
    Armor: 115
Propulsion: 11
  Evasion: 7
  Defense: 20
Proximity: 8
Remoteness: 29

#103 - Gloomeg
      Unicorn
      Male
Locations: Witch's Castle
Notes: A tank with guided missiles
=Head=
Tank Missile
     Type: Shoot
 Affinity: Bomb
  Ability: Missile
  Control: Remoteness
    Armor: 65
      ROS: 15
    Power: 30 -O>
     Uses: 3
=Right Arm=
Homing
     Type: Shoot
 Affinity: Bomb
  Ability: Missile
  Control: Remoteness
    Armor: 60
      ROS: 20
    Power: 15 -O>
   Charge: 14
Radiation: 7
=Left Arm=
Grenade
     Type: Aim Shot
 Affinity: Bomb
  Ability: Missile
  Control: Remoteness
    Armor: 60
      ROS: 10
    Power: 23 -O>
   Charge: 18
Radiation: 9
=Legs=
Block Tank
     Type: Tank
 Affinity: Bomb
    Armor: 120
Propulsion: 12
  Evasion: 0
  Defense: 12
Proximity: 2
Remoteness: 23

#104 - Megaphant
      Knight
      Male
Locations: Medabot Island (center, top), Medaropolis (top-left, bottom-right),
          Sewer (Medaropolis), Underground (Ant Colony)
Notes: A large purple eliphant with twin shields
=Head=
Trample
     Type: Strike
 Affinity: Grapple
  Ability: Hammer
  Control: Proximity
    Armor: 55
      ROS: 15
    Power: 26
     Uses: 6
=Right Arm=
Right Guard
     Type: Defend
 Affinity: Defense
  Ability: Defence
  Control: Proximity
    Armor: 160
      ROS: 12
    Power: 6
   Charge: 6
Radiation: 17
=Left Arm=
Great Shield
     Type: Defend
 Affinity: Defense
  Ability: Defence
  Control: Proximity
    Armor: 160
      ROS: 6
    Power: 9
   Charge: 8
Radiation: 21
=Legs=
Chauffeur
     Type: Tank
 Affinity: Defense
    Armor: 140
Propulsion: 0
  Evasion: 6
  Defense: 6
Proximity: 11
Remoteness: 17

[Page 27]
#105 - Digmole
      Unicorn
      Male
Locations: Fiyun Fortress (non-random), Underground Research Lab (part of the
          Rubberobo Base under the Witch's Castle)
Notes: A cross between a mole and a steamshovel that can destroy formations and
      traps, and hide allies
=Head=
Coverup
     Type: Support
 Affinity: Conceal
  Ability: Conceal
  Control: Remoteness
    Armor: 75
      ROS: 14
    Power: 30
     Uses: 5
=Right Arm=
Trapbuster
     Type: Heal
 Affinity: Release
  Ability: Break Form
  Control: Proximity
    Armor: 55
      ROS: 28
    Power: 0
   Charge: 8
Radiation: 13
=Left Arm=
Barrierbuster
     Type: Heal
 Affinity: Release
  Ability: Break Form
  Control: Proximity
    Armor: 55
      ROS: 14
    Power: 0
   Charge: 10
Radiation: 16
=Legs=
Shovel
     Type: Tank
 Affinity: Release
    Armor: 110
Propulsion: 6
  Evasion: 12
  Defense: 24
Proximity: 8
Remoteness: 20

#106 - Kingpharaoh
      Bear
      Male
Locations: Shandy <<<BOSS>>>
Number: 2 encounters
Notes: An Egyptian Sphinx that can control Gravity and throw out fiery Napalm
=Head=
Grand Bomb
     Type: Shoot
 Affinity: Bomb
  Ability: Napalm
  Control: Remoteness
    Armor: 45
      ROS: 8
    Power: 60 -O>
     Uses: 2
=Right Arm=
Black Hall
     Type: Shoot
 Affinity: Gravity
  Ability: Press
  Control: Remoteness
    Armor: 40
      ROS: 30
    Power: 18
   Charge: 16
Radiation: 9
=Left Arm=
Dark Hall
     Type: Aim Shot
 Affinity: Gravity
  Ability: Press
  Control: Remoteness
    Armor: 40
      ROS: 15
    Power: 27
   Charge: 20
Radiation: 11
=Legs=
Sit Down
     Type: Tank
 Affinity: Gravity
    Armor: 130
Propulsion: 3
  Evasion: 6
  Defense: 18
Proximity: 5
Remoteness: 29

#107 - Eggy
      (none)
      Male
Locations: Given by old man in Ninja Park after completing Partsun Rally
Notes: An ultra-rare Transform Medabot, an egg!
      Eggy parts can transform into any part you've collected
=Head=
Omelette
     Type: Interrupt
 Affinity: Transform
  Ability: Change
  Control: Remoteness
    Armor: 75
      ROS: 22
    Power: 0
     Uses: 8
=Right Arm=
Hamlette
     Type: Interrupt
 Affinity: Transform
  Ability: Change
  Control: Remoteness
    Armor: 70
      ROS: 16
    Power: 0
   Charge: 10
Radiation: 9
=Left Arm=
Ham-Egg
     Type: Interrupt
 Affinity: Transform
  Ability: Change
  Control: Remoteness
    Armor: 70
      ROS: 18
    Power: 0
   Charge: 13
Radiation: 11
=Legs=
Half-Egg
     Type: Tank
 Affinity: Transform
    Armor: 100
Propulsion: 12
  Evasion: 9
  Defense: 12
Proximity: 8
Remoteness: 26

5.8 Sea
-------
 Sea-type Medabots are denoted by a white Medabot with flippers on a dark blue
background. Sea-type legs are best on Seashore and Water terrains.
 Special Notes: Sea Legs are weak to Anti-Sea attacks.
Males: 9
Females: 4
Total: 13

[Page 27 cont.]
#108 - Aquamar
      (none)
      Male
Locations: Given by Medabots Corporation, in the same room where you get
          Landmotor
Notes: A vehicle Medabot, a submarine
=Head=
Scope Head
     Type: Shoot
 Affinity: Anti-Sea
  Ability: Anti-Sea
  Control: Remoteness
    Armor: 50
      ROS: 15
    Power: 10 -O>
     Uses: 9
=Right Arm=
Scope Hand
     Type: Shoot
 Affinity: Anti-Sea
  Ability: Anti-Sea
  Control: Remoteness
    Armor: 45
      ROS: 20
    Power: 5 -O>
   Charge: 14
Radiation: 10
=Left Arm=
Scope Arm
     Type: Aim Shot
 Affinity: Anti-Sea
  Ability: Anti-Sea
  Control: Remoteness
    Armor: 45
      ROS: 10
    Power: 8 -O>
   Charge: 18
Radiation: 13
=Legs=
Scope Leg
     Type: Sea
 Affinity: Anti-Sea
    Armor: 60
Propulsion: 22
  Evasion: 68
  Defense: 73
Proximity: 23
Remoteness: 5

[Page 28]
#109 - Kappalord
      Tortoise
      Male
Locations: Downstream, Docks, Witch's Castle (2nd floor), Kodine Kingdom
Buy: Bracha (Kodine Kingdom)
Notes: A fish of some sort?
=Head=
Plate Beam
     Type: Shoot
 Affinity: Optic
  Ability: Beam
  Control: Remoteness
    Armor: 45
      ROS: 5
    Power: 60
     Uses: 3
=Right Arm=
Underwater Flo
     Type: Shoot
 Affinity: Anti-Sea
  Ability: Anti-Sea
  Control: Remoteness
    Armor: 60
      ROS: 16
    Power: 6 -O>
   Charge: 18
Radiation: 12
=Left Arm=
Undersea Flo
     Type: Shoot
 Affinity: Anti-Sea
  Ability: Anti-Sea
  Control: Remoteness
    Armor: 60
      ROS: 8
    Power: 9 -O>
   Charge: 23
Radiation: 15
=Legs=
Anti-Stand
     Type: Sea
 Affinity: Optic
    Armor: 65
Propulsion: 12
  Evasion: 78
  Defense: 67
Proximity: 23
Remoteness: 11

#110 - Flatstick
      Snake
      Male
Locations: Rubberobos, Downstream, Docks, Medabot Island,
          Witch's Castle (2nd floor), Sewer (Medaropolis), Kodine Kingdom
Notes: This stingray is fast and can cause opponents to miss
=Head=
Slipper
     Type: Strike
 Affinity: Movement
  Ability: Bug
  Control: Proximity
    Armor: 45
      ROS: 14
    Power: 24
     Uses: 7
=Right Arm=
Accident
     Type: Strike
 Affinity: Movement
  Ability: Bug
  Control: Proximity
    Armor: 40
      ROS: 18
    Power: 12
   Charge: 8
Radiation: 16
=Left Arm=
Troubler
     Type: Berserk
 Affinity: Movement
  Ability: Bug
  Control: Proximity
    Armor: 40
      ROS: 9
    Power: 18 -O>
   Charge: 10
Radiation: 20
=Legs=
Speartail
     Type: Sea
 Affinity: Movement
    Armor: 70
Propulsion: 7
  Evasion: 68
  Defense: 85
Proximity: 23
Remoteness: 2

#111 - Flig Flag
      Chameleon
      Male
Locations: Dark Master <<<BOSS>>>
Number: 3 encounters (see Crimson King)
Notes: A frog that is better at hiding than a chameleon
=Head=
Pop-N-Eye
     Type: Support
 Affinity: Conceal
  Ability: Conceal
  Control: Remoteness
    Armor: 50
      ROS: 18
    Power: 36
     Uses: 7
=Right Arm=
Amphibi-Hand
     Type: Support
 Affinity: Conceal
  Ability: Conceal
  Control: Remoteness
    Armor: 45
      ROS: 24
    Power: 18
   Charge: 12
Radiation: 8
=Left Arm=
Amphibi-Arm
     Type: Support
 Affinity: Conceal
  Ability: Conceal
  Control: Remoteness
    Armor: 45
      ROS: 12
    Power: 27
   Charge: 15
Radiation: 10
=Legs=
Amphibi-Leg
     Type: Sea
 Affinity: Conceal
    Armor: 65
Propulsion: 17
  Evasion: 73
  Defense: 61
Proximity: 26
Remoteness: 8

#112 - Orkamar
      Squid
      Male
Locations: Docks, Witch's Castle (2nd floor), Kodine Kingdom (Ocean)
Notes: A seal that slows down opponents with each hit
=Head=
New Wave
     Type: Strike
 Affinity: Bind
  Ability: Wave
  Control: Proximity
    Armor: 35
      ROS: 15
    Power: 20
     Uses: 5
=Right Arm=
Clinch Wave
     Type: Strike
 Affinity: Bind
  Ability: Wave
  Control: Proximity
    Armor: 30
      ROS: 20
    Power: 10
   Charge: 10
Radiation: 18
=Left Arm=
Nibble Wave
     Type: Berserk
 Affinity: Bind
  Ability: Wave
  Control: Proximity
    Armor: 30
      ROS: 10
    Power: 15 -O>
   Charge: 13
Radiation: 23
=Legs=
Fishtail
     Type: Sea
 Affinity: Bind
    Armor: 55
Propulsion: 12
  Evasion: 73
  Defense: 79
Proximity: 29
Remoteness: 5

[Page 29]
#113 - Aviking
      Devil
      Male
Locations: Squidguts <<<BOSS>>> (Rokusho only)
          Rubberobo Base (Under Witch's Castle) (Rokusho only)
Notes: A white shrimp with a powerful punch
=Head=
Enticed
     Type: Aim Shot
 Affinity: Destroy
  Ability: Missile
  Control: Remoteness
    Armor: 35
      ROS: 30
    Power: 28
     Uses: 5
=Right Arm=
Burst
     Type: Aim Shot
 Affinity: Destroy
  Ability: Sacrifice
  Control: Remoteness
    Armor: 25
      ROS: 72
    Power: 42 -O>
   Charge: 12
Radiation: 8
=Left Arm=
Pro-Fence
     Type: Aim Shot
 Affinity: Destroy
  Ability: Sacrifice
  Control: Remoteness
    Armor: 25
      ROS: 36
    Power: 63 -O>
   Charge: 15
Radiation: 10
=Legs=
Depth-Sole
     Type: Sea
 Affinity: Destroy
    Armor: 75
Propulsion: 2
  Evasion: 73
  Defense: 73
Proximity: 20
Remoteness: 11

#114 - Starpeda
      Cat
      Male
Locations: Rosewood Private School (Rokusho only)
Notes: This pink starfish is more than meets the eye
=Head=
Hamster Bite
     Type: Strike
 Affinity: Grapple
  Ability: Sword
  Control: Proximity
    Armor: 35
      ROS: 23
    Power: 40
     Uses: 3
=Right Arm=
Starnet
     Type: Interrupt
 Affinity: Interrupt
  Ability: Impair
  Control: Remoteness
    Armor: 30
      ROS: 60
    Power: 0
   Charge: 6
Radiation: 8
=Left Arm=
Blaze Shield
     Type: Defend
 Affinity: Counterattack
  Ability: CntrAttk
  Control: Proximity
    Armor: 80
      ROS: 6
    Power: 70
   Charge: 10
Radiation: 13
=Legs=
Starfish
     Type: Sea
 Affinity: Grapple
    Armor: 60
Propulsion: 12
  Evasion: 83
  Defense: 73
Proximity: 20
Remoteness: 8

#115 - Fireflash
      Kappa
      Female
Locations: Sloan <<<BOSS>>>, Downstream, Docks, Kodine Kingdom
Notes: A firefly with a strong affinity to water
=Head=
Watergun
     Type: Shoot
 Affinity: Anti-Sea
  Ability: Anti-Sea
  Control: Remoteness
    Armor: 45
      ROS: 9
    Power: 18 -O>
     Uses: 9
=Right Arm=
Shower
     Type: Shoot
 Affinity: Anti-Sea
  Ability: Anti-Sea
  Control: Remoteness
    Armor: 40
      ROS: 12
    Power: 9 -O>
   Charge: 14
Radiation: 10
=Left Arm=
Klench
     Type: Shoot
 Affinity: Anti-Sea
  Ability: Anti-Sea
  Control: Remoteness
    Armor: 40
      ROS: 6
    Power: 14 -O>
   Charge: 18
Radiation: 13
=Legs=
Luminous
     Type: Sea
 Affinity: Anti-Sea
    Armor: 60
Propulsion: 26
  Evasion: 82
  Defense: 61
Proximity: 20
Remoteness: 14

#116 - Aquacrown
      Alien
      Female
Locations: Nae <<<BOSS>>>, given by Nae (Metabee only)
Notes: The water Elemental Series Medabot, with healing powers
      Aquacrown can change her parts into any Heal parts you've collected
=Head=
Sacrifice Head
     Type: Interrupt
 Affinity: Transform
  Ability: HealChange
  Control: Remoteness
    Armor: 45
      ROS: 30
    Power: 0
     Uses: 7
=Right Arm=
Sacrifice Hand
     Type: Interrupt
 Affinity: Transform
  Ability: HealChange
  Control: Remoteness
    Armor: 40
      ROS: 20
    Power: 0
   Charge: 8
Radiation: 10
=Left Arm=
Sacrifice Arm
     Type: Interrupt
 Affinity: Transform
  Ability: HealChange
  Control: Remoteness
    Armor: 40
      ROS: 24
    Power: 0
   Charge: 10
Radiation: 13
=Legs=
Sacrifice Fin
     Type: Sea
 Affinity: Transform
    Armor: 70
Propulsion: 8
  Evasion: 94
  Defense: 56
Proximity: 23
Remoteness: 8

[Page 30]
#117 - Sharkkan
      Bear
      Male
Locations: Mt. Odoro, Downstream, Kodine Kingdom (Ocean)
Notes: A shark similar to Orkamar, but uses gravity to shoot
=Head=
Power Driver
     Type: Shoot
 Affinity: Gravity
  Ability: Break
  Control: Remoteness
    Armor: 55
      ROS: 36
    Power: 16
     Uses: 7
=Right Arm=
Plus Driver
     Type: Shoot
 Affinity: Gravity
  Ability: Break
  Control: Remoteness
    Armor: 50
      ROS: 48
    Power: 8
   Charge: 14
Radiation: 10
=Left Arm=
Minus Driver
     Type: Aim Shot
 Affinity: Gravity
  Ability: Break
  Control: Remoteness
    Armor: 50
      ROS: 24
    Power: 12
   Charge: 18
Radiation: 13
=Legs=
Smacker
     Type: Sea
 Affinity: Gravity
    Armor: 65
Propulsion: 17
  Evasion: 63
  Defense: 79
Proximity: 17
Remoteness: 14

#118 - Oceana
      Mermaid
      Female
Locations: Mt. Odoro (left), Rosewood Private School, Kodine Kingdom (Ocean)
Notes: A mermaid with healing abilities
=Head=
Allrepair
     Type: Heal
 Affinity: Heal
  Ability: Recovery
  Control: Proximity
    Armor: 30
      ROS: 18
    Power: 45
     Uses: 5
=Right Arm=
Cure Hand
     Type: Heal
 Affinity: Heal
  Ability: Recovery
  Control: Proximity
    Armor: 35
      ROS: 18
    Power: 23
   Charge: 10
Radiation: 17
=Left Arm=
Repair Arm
     Type: Heal
 Affinity: Heal
  Ability: Recovery
  Control: Proximity
    Armor: 35
      ROS: 9
    Power: 34
   Charge: 13
Radiation: 21
=Legs=
Purple Fins
     Type: Sea
 Affinity: Heal
    Armor: 65
Propulsion: 14
  Evasion: 76
  Defense: 66
Proximity: 29
Remoteness: 11

#119 - Pingen
      Penguin
      Female
Locations: Downstream, Docks, Medabot Island (center),
          Medabot Corporation (Medaropolis), Kodine Kingdom (center)
Notes: This penguin sports a bow-tie and the ability to revive broken parts
=Head=
Reza-Rector
     Type: Heal
 Affinity: Revive
  Ability: Repair
  Control: Proximity
    Armor: 30
      ROS: 14
    Power: 28
     Uses: 5
=Right Arm=
Free Arm
     Type: Heal
 Affinity: Recovery
  Ability: Repair
  Control: Proximity
    Armor: 25
      ROS: 18
    Power: 14
   Charge: 8
Radiation: 14
=Left Arm=
New Arm
     Type: Heal
 Affinity: Revive
  Ability: Repair
  Control: Proximity
    Armor: 25
      ROS: 15
    Power: 21
   Charge: 10
Radiation: 18
=Legs=
Fin
     Type: Sea
 Affinity: Revive
    Armor: 55
Propulsion: 20
  Evasion: 88
  Defense: 71
Proximity: 26
Remoteness: 5

#120 - Wolfeel
      Ninja
      Male
Locations: Milky <<<BOSS>>>
Number: 3 encounters (see Sunwitch)
Notes: A slippery eel with a shocking personality
=Head=
Concealing
     Type: Defend
 Affinity: Counterattack
  Ability: Strengthen
  Control: Proximity
    Armor: 20
      ROS: 15
    Power: 12
     Uses: 0
=Right Arm=
Konpinch
     Type: Strike
 Affinity: Stop
  Ability: Thunder
  Control: Proximity
    Armor: 20
      ROS: 12
    Power: 14
   Charge: 10
Radiation: 18
=Left Arm=
Konplier
     Type: Berserk
 Affinity: Stop
  Ability: Thunder
  Control: Proximity
    Armor: 20
      ROS: 6
    Power: 21 -O>
   Charge: 13
Radiation: 23
=Legs=
Duck Under
     Type: Sea
 Affinity: Counterattack
    Armor: 70
Propulsion: 7
  Evasion: 78
  Defense: 67
Proximity: 26
Remoteness: 8

=========
6 Medals
=========

6.1 Master List
---------------
 Medals will be listed alphabetically by the letter on the Medal, not the
Medal's name. Also, stats for each Medal will be listed, but, since Medals are
different levels depending on when you pick them up, and also depending on the
levels of your other Medals, exact stats are impossible to list. So I've just
listed the stats as:
H  [high]  (more points on this stat than the others)
M [medium] (more points than L, but less than H)
L   [low]  (less points on this stat than the others)
0  [zero]  (no points on this stat)
 As a side note, the stats would have these points at these levels:
Level       0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 |  90 | 100
--------------+----+----+----+----+----+----+----+----+-----+----
H  [high]  10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 100
M [medium]  8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 |  80 |  88
L   [low]   6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 |  60 |  66
X [lowest]  0 |  0 |  0 |  0 |  0 |  0 | 28 | 32 | 36 |  40 |  44 *
0  [zero]   0 |  0 |  0 |  0 |  0 |  0 |  0 |  0 |  0 |   0 |   0
* Only one Medal appears to use the X stat - the Cat Medal
 Two Medals have exact stats, Kuwagata and Kabuto, because they both start at
level 0, and that is the level they will always start at. All other Medals will
have stats that reflect the stats in the above table, depending on the Medal's
level. A Medal with an H in Strike will have 10 points at level 0, and also at
level 9, but will have 20 points at level 10, for example.
 After the table of stats is a another list of Medals with more details on
each Medal. Also, each Medal has 3 Medaforces listed, and what each Medaforce
does/targets. Remember that Medals learn a new Medaforce at at levels 10, 30,
and 60. Most Medals also change form at levels 30 and 60. Kuwagata and Kabuto
change form at level 10 as well, and again at level 100, but don't gain
anything extra with the last change. Also, a few Medals start at level 30 or
higher and only change form at 60... Some Medals even start at level 60 or
higher and never change form!

Medal Master List
@ | Name      | Lvl | Str | Bsk | Def | Hel | Sht | Aim | Spt | Int | Version
--+-----------+-----+-----+-----+-----+-----+-----+-----+-----+-----+--------
A | Kuwagata  |  0  |  10 |  10 |  6  |  0  |  0  |  0  |  6  |  0  | Rokusho
B | Kabuto    |  0  |  0  |  0  |  6  |  0  |  10 |  10 |  6  |  0  | Metabee
C | Tortoise  |  0  |  L  |  0  |  0  |  L  |  H  |  L  |  0  |  0  | Metabee
D | Jellyfish |  0  |  0  |  0  |  0  |  L  |  L  |  H  |  L  |  0  | Metabee
E | Bear      |  0  |  0  |  L  |  L  |  0  |  H  |  H  |  0  |  0  | Metabee
F | Spider    |  0  |  L  |  L  |  H  |  0  |  M  |  M  |  0  |  0  | Metabee
G | Snake     |  0  |  H  |  H  |  L  |  M  |  0  |  0  |  L  |  0  | Rokusho
H | Queen     |  0  |  H  |  H  |  0  |  0  |  M  |  M  |  0  |  0  | Rokusho
I | Squid     |  0  |  H  |  M  |  L  |  0  |  0  |  0  |  M  |  0  | Rokusho
J | Phoenix   |  0  |  M  |  H  |  M  |  0  |  0  |  L  |  L  |  0  | Rokusho
K | Unicorn   |  0  |  L  |  L  |  0  |  H  |  0  |  0  |  0  |  L  | Both
L | Ghost     |  0  |  0  |  0  |  L  |  L  |  0  |  0  |  L  |  H  | Both
M | Knight    |  0  |  L  |  L  |  H  |  0  |  0  |  0  |  L  |  0  | Both
N | Mermaid   |  0  |  0  |  0  |  L  |  H  |  0  |  L  |  L  |  0  | Both
O | Penguin   |  30 |  0  |  0  |  L  |  H  |  0  |  L  |  L  |  L  | Both *1
P | Bat       |  0  |  M  |  0  |  0  |  0  |  M  |  0  |  L  |  L  | Both
Q | Kappa     |  0  |  M  |  0  |  L  |  L  |  M  |  0  |  0  |  0  | Both
R | Mouse     |  0  |  L  |  0  |  0  |  0  |  0  |  H  |  H  |  0  | Both
S | Chameleon |  0  |  0  |  H  |  0  |  0  |  L  |  0  |  H  |  0  | Both
T | Rabbit    |  0  |  0  |  L  |  0  |  0  |  H  |  0  |  H  |  0  | Both
U | Monkey    |  0  |  L  |  0  |  0  |  0  |  L  |  0  |  L  |  H  | Both
V | Devil     |  30 |  L  |  L  |  0  |  0  |  L  |  L  |  0  |  H  | Metabee
W | Angel     |  30 |  0  |  0  |  H  |  H  |  0  |  0  |  0  |  H  | Rokusho
X | Dragon    |  30 |  0  |  0  |  H  |  0  |  L  |  L  |  0  |  H  | Metabee
Y | Ninja     |  30 |  H  |  H  |  H  |  0  |  0  |  0  |  0  |  0  | Rokusho
Z | Alien     |  30 |  0  |  0  |  L  |  L  |  0  |  0  |  L  |  H  | Both *1
 | Cat       |  60 |  M  |  H  |  X  |  X  |  M  |  H  |  X  |  X  | Both *2
 | ?         |  60 |  L  |  L  |  L  |  L  |  L  |  L  |  L  |  L  | Both *2
 | !         |  60 |  L  |  L  |  L  |  L  |  L  |  L  |  L  |  L  | Both
 | Botro     |  60 |  L  |  H  |  0  |  0  |  L  |  H  |  L  |  L  | Both *3

Lvl is the lowest level this medal could start at. Two always start at 0,
eighteen can start at 0+, six can start at 30+, and four at 60+.
*1 - you will be given a choice at one point, either chase Dr. Meta-Evil or
    stabilize the Floating Fortress Fuyin. Choosing to chase Dr. Meta-Evil
    will give you the Penguin Medal, and choosing to stabilize Fuyin will give
    you the Alien Medal.
*2 - you can only get one Medal per game. Throughout the game you can do
    certain things, and when you finally beat the game, if you did the right
    things, you will be able to complete a Medal quest. Completing Karin's
    Medal quest will give you the ? Medal, and completing Erika's Medal quest
    will give you the Cat Medal. You CANNOT do both quests in the same game.
*3 - collect all Medals except for this one for a total of 29 Medals, then talk
    to Dr. Aki and he will give you the Botro Medal. You WILL have to trade to
    do this.

 Medal #s:
 Rokusho only Medals             7 Medals
 Metabee only Medals             7 Medals
 Both, can get all of           11 Medals
 Both, choice of one or other    4 Medals (can only get 2 of these 4)
 Both, must collect all others   1 Medal
 Total                          30 Medals
 Can collect with only one game 20 Medals

 So you see you'll need to trade 9 Medals from one version to the other in
order to collect them all. You'll have to trade the 7 version specific Medals,
and the 2 "choice" Medals (if you got different ones in each version, of
course), then talk to Dr. Aki to get the 30th. This means the most Medals you
will have with only one game is 20, and with both games is 30 in one version
and 21 in the other. How do you get 21 in the other? Simply get the Botro Medal
in one version, then start over in the other version and trade back the Medals
the other version doesn't have (except for Botro) and talk to Dr. Aki, then
you'll have 30 in one and 21 in the other.

6.2 Alphabetical List
---------------------
A Kuwagata
 Game Version: Rokusho, given at the beginning
 Affinity: Grapple  Bonus: +4  Targets: Shoot
 Stats: Strength 10, Berserk 10, Defense 6, Support 6
 Medaforces:
80 Spiral Bolt (Berserk) - targets single enemy, deals equal damage to all
                           Medaparts
60 Side Bolt (Strike) - targets all enemies, deals equal damage to one
                        Medapart per enemy
40 PROX Up (Support) - targets all allies, increases Proximity of leg parts
 Notes: none

B Kabuto
 Game Version: Metabee, given at the beginning
 Affinity: Shoot  Bonus: +4  Targets: Strike
 Stats: Defense 6, Shoot 10, Aim Shot 10, Support 6
 Medaforces:
80 Ultra Shot (Aim Shot) - targets single enemy, deals damage to one Medapart,
                           then chains to another, deals damage based on Power
                           of your equipped Shoot/Aim Shot parts
60 Damage Ball (Shoot) - targets single enemy, deals damage to one Medapart,
                         then chains to another, deals the amount of damage
                         you have taken
30 Cancel Formation (Defend) - targets self, protects self from all Formation
                               attacks
 Notes: Formation attacks include Grap Trap, Shot Trap, and Cancel Trap

C Tortoise
 Game Version: Metabee, found in the warehouse
 Affinity: Optic  Bonus: +7  Targets: Defend
 Stats: Strike (L), Heal (L), Shoot (H), Aim Shot (H)
 Medaforces:
40 Optic Form (Shoot) - targets self, turns all Medaparts into Laser
                        Medaparts, which increases Power x2
70 Absorb Optic (Aim Shot) - targets self, causes self to absorb any Optic
                             attacks directed at self and turns that attack
                             into health
40 Status Restore (Heal) - targets all allies, removes any status ailments
                           (good or bad)
 Notes: Optic attacks include Beam and Laser attacks

D Jellyfish
 Game Version: Metabee, given by Sasuke the Ninja in Mt. Odoro Pond
 Affinity: Bomb  Bonus: +7  Targets: Heal
 Stats: Heal (L), Shoot (L), Aim Shot (H), Support (L)
 Medaforces:
40 Bomb Form (Shoot) - targets self, turns all Medaparts into Bomb Medaparts,
                       which guarantees 100% ROS and adds Chain Reaction to
                       all attacks
70 Absorb Bomb (Aim Shot) - targets self, causes self to absorb any Bomb
                            attacks directed at self and turns that attack
                            into health
40 Remoteness Up (Support) - targets all allies, increases Remoteness of leg
                             parts
 Note: Bomb attacks include Missile and Napalm attacks

E Bear
 Game Version: Metabee, given by Sasuke the Ninja in Mt. Odoro (left side)
 Affinity: Gravity  Bonus: +7  Targets: Support
 Stats: Berserk (L), Defend (L), Shoot (H), Aim Shot (H)
 Medaforces:
40 Gravity Form (Shoot) - targets self, turns all Medaparts into Gravity
                          Medaparts, which increases ROS x2
70 Absorb Gravity (Aim Shot) - targets self, causes self to absorb any Gravity
                               attacks directed at self and turns that attack
                               into health
70 Leg Crash (Defend) - targets all enemies, destroys Leg Medaparts of all
                        opponents
 Notes: Gravity attacks include Break and Press attacks

F Spider
 Game Version: Metabee, received after beating Squidguts in Mt. Odoro Marsh
 Affinity: Formation  Bonus: +7  Targets: Interrupt
 Stats: Strike (L), Berserk (L), Defend (H), Shoot (M), Aim Shot (M)
 Medaforces:
60 Anti Attk Trap (Defend) - targets all enemies, sets a trap to reflect any
                             attack
30 Cancel Formation (Defend) - targets self, protects self from all Formation
                               attacks
60 Side Bolt (Strike) - targets all enemies, deals equal damage to one
                        Medapart per enemy
 Notes: Formation attacks include Grap Trap, Shot Trap, and Cancel Trap

G Snake
 Game Version: Rokusho, found in the warehouse
 Affinity: Movement  Bonus: +7  Targets: Defend
 Stats: Strike (H), Berserk (H), Defend (L), Heal (M), Support (L)
 Medaforces:
50 Movement (Strike) - targest all enemies, inflicts Movement status on all
                       opponents
60 Cancel Movement (Berserk) - targets all allies, prevents the Movement
                               status from affecting allies
50 Unbreakable Will (Heal) - targets one enemy, deals damage based on the
                             number of allies' broken Medaparts, chains
 Notes: Movement status causes ROS to decrease and the Medabot to miss more
        frequently

H Queen
 Game Version: Rokusho, given by Sasuke the Ninja in Mt. Odoro Pond
 Affinity: Stop  Bonus: +7  Targets: Heal
 Stats: Strike (H), Berserk (H), Shoot (M), Aim Shot (M)
 Medaforces:
50 Stop (Strike) - targets all enemies, inflicts the Stop status on all
                   enemies
60 Cancel Stop (Berserk) - targets all allies, prevents the Stop status from
                           affecting allies
40 Propulsion Up (Aim Shot) - targets all allies, increases Propulsion of leg
                              parts
 Notes: Stop status causes Medabots to quit moving for a period of time

I Squid
 Game Version: Rokusho, given by Sasuke the Ninja in Mt. Odoro (left side)
 Affinity: Bind  Bonus: +7  Targets: Support
 Stats: Strike (H), Berserk (M), Defend (L), Support (M)
 Medaforces:
50 Bind (Strike) - targets all enemies, inflicts the Bind status on all
                   enemies
60 Cancel Bind (Berserk) - targets all allies, prevents the Bind status from
                           affecting allies
60 Pushover Attack (Support) - targets all enemies, uses Pushover attack on
                               all opponents (Pushover is the banana that
                               erases orders and deals a small amount of
                               damage)
 Notes: Bind status slows down CRG/RAD phase of the Robattle

J Phoenix
 Game Version: Rokusho, received after beating Squidguts in Mt. Odoro Marsh
 Affinity: Flow  Bonus: +7  Targets: Interrupt
 Stats:
 Medaforces:
50 Flow (Strike) - targets all enemies, inflicts the Flow status on all
                   enemies
60 Cancel Flow (Berserk) - targets all allies, prevents the Flow status from
                           affecting allies
70 Anti-Protection (Defend) - targets self, protects self from counterattacks
 Notes: Flow status deals damage to Medabots during CRG/RAD

K Unicorn
 Game Version: Rokusho, given by Awano Hachiro after saving the Rubberobo kids
               Metabee, given by Margarita in Kodine Kingdom flower garden
 Affinity: Release  Bonus: +5  Targets: Interrupt
 Stats: Strike (L), Berserk (L), Heal (H), Interrupt (L)
 Medaforces:
70 Life Drain (Heal) - targets one enemy, deals damage to that enemy, and
                       restores a portion of that damage to self as health
40 Status Restore (Heal) - targets all allies, removes any status ailments
                           (good or bad)
50 Useless (Interrupt) - targets all enemies, inflicts the Useless status on
                         enemies (makes one part unusable)
 Notes: In Rokusho you'll get the Unicorn Medal for saving the Rubberobo Kids,
but in Metabee you receive the Ghost Medal instead. Rokusho players must talk
to Margarita in Kodine Kingdom's flower garden to get the Ghost Medal, but she
gives Metabee players the Unicorn Medal instead.

L Ghost
 Game Version: Rokusho, given by Margarita in Kodine Kingdom flower garden
               Metabee, given by Awano Hachiro after saving the Rubberobo Kids
 Affinity: Cancel  Bonus: +10  Targets: Shoot
 Stats: Defend (L), Heal (L), Support (L), Interrupt (H)
 Medaforces:
40 Full Body Up (Interrupt) - targets all allies, fills up Head Medapart uses
                              to the max
50 Full Body RAD (Interrupt) - targets all opponents, causes them to go to RAD
                               (cool-down) phase
80 Shrapnel Attack (Heal) - targets one opponent, causes self parts to take
                            1/2 damage and uses that damage to attack opponent
 Notes: In Rokusho you'll get the Unicorn Medal for saving the Rubberobo Kids,
but in Metabee you receive the Ghost Medal instead. Rokusho players must talk
to Margarita in Kodine Kingdom's flower garden to get the Ghost Medal, but she
gives Metabee players the Unicorn Medal instead.

M Knight
 Game Version: Rokusho - from Dr. Armond for winning the Medabots Tournament
               Metabee - from Dr. Armond after Eggy is stolen
 Affinity: Defense  Bonus: +5  Targets: Strike
 Stats: Strike (L), Berserk (L), Defend (H), Support (L)
 Medaforces:
40 Iron Wall (Defend) - targets self, improves Defend stats
40 Power Up (Defend) - targets self, improves Power stats
60 Cancel Stop (Berserk) - targets all allies, prevents the Stop status from
                           affecting allies
 Notes: In Rokusho you'll get the Knight Medal for winning the Medabots
        Tournament, and in Metabee you'll get the Mermaid Medal instead.
        Later, when Eggy is stolen from Medashop, you'll get the Mermaid Medal
        in Rokusho and the Knight Medal in Metabee.

N Mermaid
 Game Version: Rokusho - from Dr. Armond after Eggy is stolen
               Metabee - from Dr. Armond for winning the Medabots Tournament
 Affinity: Heal  Bonus: +5  Targets: Aim Shot
 Stats: Defend (L), Heal (H), Aim Shot (L), Support (L)
 Medaforces:
60 Total Recovery (Heal) - targets all allies, repairs damaged parts
80 Shrapnel Attack (Heal) - targets one opponent, causes self parts to take
                            1/2 damage and uses that damage to attack opponent
70 Absorb Gravity (Aim Shot) - targets self, causes self to absorb any Gravity
                               attacks directed at self and turns that attack
                               into health
 Notes: In Rokusho you'll get the Knight Medal for winning the Medabots
        Tournament, and in Metabee you'll get the Mermaid Medal instead.
        Later, when Eggy is stolen from Medashop, you'll get the Mermaid Medal
        in Rokusho and the Knight Medal in Metabee.

O Penguin
 Game Version: Both, reward for stopping Dr. Meta-Evil (Fiyun Fortress)
 Affinity: Revive  Bonus: +5  Targets: Berserk
 Stats: Defend (L), Heal (H), Aim Shot (L), Support (L), Interrupt (L)
 Medaforces:
70 Full Body Repair (Heal) - targets all allies, regenerates broken Medaparts
                             on all allies
50 Unbreakable Will (Heal) - targets one enemy, deals damage based on the
                             number of allies' broken Medaparts, chains
70 Absorb Bomb (Aim Shot) - targets self, causes self to absorb any Bomb
                            attacks directed at self and turns that attack
                            into health
 Notes: You can get the Penguin OR Alien Medal, not both

P Bat
 Game Version: Both, one of six Medals given to you by Miss Nae
 Affinity: Anti-Air  Bonus: +7  Targets: Berserk
 Stats: Strike (M), Shoot (M), Support (L), Interrupt (L)
 Medaforces:
50 Anti Air (Shoot) - targets all enemies, causes enemy Air-type Medabots to
                      become inflicted with a random negative status
40 Propulsion Up (Aim Shot) - targets all allies, increases Propulsion of leg
                              parts
70 Type Crash (Interrupt) - targets all enemies, deals massive damage to any
                            enemies of the same Leg-type
 Notes: Type Crash deals damage to the same Leg-type, for instance if your
        Medabot (the one using Type Crash) is an Air-type, damage will be
        dealt to enemy Air-types only

Q Kappa
 Game Version:  Both, one of six Medals given to you by Miss Nae
 Affinity: Anti-Sea  Bonus: +7  Targets: Aim Shot
 Stats: Strike (M), Defend (L), Heal (L), Shoot (M)
 Medaforces:
50 Anti Sea (Shoot) - targets all enemies, causes enemy Sea-type Medabots to
                      become inflicted with a random negative status
40 Mobility Up (Shoot) - targets all allies, improves Mobility stat of leg
                         parts for all partners for current Robattle
50 Medaforce Up (Interrupt) - targets all allies, causes Medaforce to be built
                              twice as fast - in other words, charging charges
                              100%, and getting hit builds 50% (instead of 50%
                              and 25% respectively)
 Notes: Medaforce Up is extremely useful in battles where you rely more on
        Medaforces than normal attacks

R Mouse
 Game Version:  Both, one of six Medals given to you by Miss Nae
 Affinity: Scout  Bonus: +7  Targets: Interrupt
 Stats: Strike (L), Aim Shot (H), Support (H)
 Medaforces:
30 Spy Game (Support) - targets all Medabots, reduces all enemies ROS to raise
                        all allies ROS
40 PROX Up (Support) - targets all allies, increases Proximity of leg parts
70 Structureless (Aim Shot) - targets all enemies, destroys one Defense part
                              from each enemy Medabot, if they have a Defense
                              part equipped
 Notes: This is a very useful Medal, especially against counterattacks or
        defensive Medabots. Consider using Structureless to aid you in
        fighting the Baron's Banishers.

S Chameleon
 Game Version:  Both, one of six Medals given to you by Miss Nae
 Affinity: Conceal  Bonus: +7  Targets: Heal
 Stats: Berserk (H), Shoot (L), Support (H)
 Medaforces:
30 Hide n Seek (Support) - targets all Medabots, reduces all opponents
                           Conceal and raises all allies Conceal
40 Remoteness Up (Support) - targets all allies, increases Remoteness of leg
                             parts
60 Damage Ball (Shoot) - targets single enemy, deals damage to one Medapart,
                         then chains to another, deals the amount of damage
                         you have taken
 Notes: none

T Rabbit
 Game Version:  Both, one of six Medals given to you by Miss Nae
 Affinity: Time  Bonus: +7  Targets: Defend
 Stats: Berserk (L), Shoot (H), Support (H)
 Medaforces:
40 Charge (Support) - targets all enemies, increases the time of enemies CRG
                      phase (makes CRG slower)
60 Pushover Attack (Support) - targets all enemies, uses Pushover attack on
                               all opponents (Pushover is the banana that
                               erases orders and deals a small amount of
                               damage)
60 Cancel Bind (Berserk) - targets all allies, prevents the Bind status from
                           affecting allies
 Notes: none

U Monkey
 Game Version:  Both, one of six Medals given to you by Miss Nae
 Affinity: Interrupt  Bonus: +8  Targets: Support
 Stats: Strike (L), Shoot (L), Support (L), Interrupt (H)
 Medaforces:
50 Chaos (Interrupt) - targets all opponents, inflicts Chaos status on
                       opponents
50 Useless (Interrupt) - targets all enemies, inflicts the Useless status on
                         enemies (makes one part unusable)
60 Cancel Flow (Berserk) - targets all allies, prevents the Flow status from
                           affecting allies
 Notes: none

V Devil
 Game Version: Metabee, reward for returning the Fiyun Stone to Kodine Kingdom
 Affinity: Destroy  Bonus: +10  Targets: Berserk
 Stats: Strike (L), Berserk (L), Shoot (L), Aim Shot (L), Interrupt (H)
 Medaforces:
70 Destroyer (Berserk) - targets all enemies, destroys one Medapart from each
                         enemy facing away (each enemy in the RAD phase)
70 Structureless (Aim Shot) - targets all enemies, destroys one Defense part
                              from each enemy Medabot, if they have a Defense
                              part equipped
50 Full Body RAD (Interrupt) - targets all opponents, causes them to go to RAD
                               (cool-down) phase
 Notes: Defense parts include Half Block, Full Block, Defence, CntrAttk, and
        Strengthen.

W Angel
 Game Version: Rokusho, reward for returning the Fiyun Stone to Kodine Kingdom
 Affinity: Regenerate  Bonus: +10  Targets: Aim Shot
 Stats: Defend (H), Heal (H), Interrupt (H)
 Medaforces:
60 Crazy Medaforce (Interrupt) - targets all enemies, drains the enemies
                                 Medaforce to 0 and deals damage equal to
                                 Medaforce drained
50 Medaforce Up (Interrupt) - targets all allies, causes Medaforce to be built
                              twice as fast - in other words, charging charges
                              100%, and getting hit builds 50% (instead of 50%
                              and 25% respectively)
40 Power Up (Defend) - targets self, improves Power stats
 Notes: This is a great Medal for Medaforce manipulation...

X Dragon
 Game Version: Metabee, find in the soda pool in Rubberobo HQ (Witch's Castle)
 Affinity: Teamwork  Bonus: +7  Targets: Shoot
 Stats: Defend (H), Shoot (L), Aim Shot (L), Interrupt (H)
 Medaforces:
40 Formation Orders (Defend) - targets self, raises the Power of formation
                               attacks
70 Leg Crash (Defend) - targets all enemies, destroys Leg Medaparts of all
                        opponents
70 Absorb Optic (Aim Shot) - targets self, causes self to absorb any Optic
                             attacks directed at self and turns that attack
                             into health
 Notes: none

Y Ninja
 Game Version: Rokusho, find in the soda pool in Rubberobo HQ (Witch's Castle)
 Affinity: Counterattack  Bonus: +7  Targets: Strike
 Stats: Strike (H), Berserk (H), Defend (H)
 Medaforces:
50 Protector (Defend) - targets self, causes self to sometimes Counterattack
                        while protecting allies
70 Anti-Protection (Defend) - targets self, protects self from counterattacks
40 Mobility Up (Shoot) - targets all allies, improves Mobility stat of leg
                         parts for all partners for current Robattle
 Notes: none

Z Alien
 Game Version: Both, given if you choose to rebalance Fiyun Fortress
 Affinity: Transform  Bonus: +9  Targets: Support
 Stats: Defend (L), Heal (L), Support (L), Interrupt (H)
 Medaforces:
60 Dice Attack (Interrupt) - targets one enemy, rolls some dice and deals
                             damage to that enemy based on the number rolled
70 Type Crash (Interrupt) - targets all enemies, deals massive damage to any
                            enemies of the same Leg-type
60 Cancel Movement (Berserk) - targets all allies, prevents the Movement
                               status from affecting allies
 Notes: You can get the Alien OR Penguin Medal, not both
        Type Crash deals damage to the same Leg-type, for instance if your
        Medabot (the one using Type Crash) is an Air-type, damage will be
        dealt to enemy Air-types only
        Movement status causes ROS to decrease and the Medabot to miss more
        frequently

 Cat
 Game Version: Both, given if you complete the Cat Medal Quest (Erika's quest)
 Affinity: (none)  Bonus: +0  Targets: Defend
 Stats: Strike (L), Berserk (H), Defend (X), Heal (X), Shoot (L), Aim SHot (H)
        Support (X), Interrupt (X)
 Medaforces:
60 Total Recovery (Heal) - targets all allies, repairs damaged parts
60 Anti Attk Trap (Defend) - targets all enemies, sets a trap to reflect any
                             attack
60 Dice Attack (Interrupt) - targets one enemy, rolls some dice and deals
                             damage to that enemy based on the number rolled
 Notes: You can get the Cat OR ? Medal, not both

 ?
 Game Version: Both, given if you complete the ? Medal Quest (Karin's quest)
 Affinity: (none)  Bonus: +0  Targets: Heal
 Stats: ALL STATS (L)
 Medaforces:
70 Full Body Repair (Heal) - targets all allies, regenerates broken Medaparts
                             on all allies
70 Destroyer (Berserk) - targets all enemies, destroys one Medapart from each
                         enemy facing away (each enemy in the RAD phase)
50 Protector (Defend) - targets self, causes self to sometimes Counterattack
                        while protecting allies
 Notes: You can get the ? OR Cat Medal, not both

 !
 Game Version: Both, prize for completing the Partsun Rally
 Affinity: (none)  Bonus: +0  Targets: Interrupt
 Stats: ALL STATS (L)
 Medaforces:
80 Ultra Shot (Aim Shot) - targets single enemy, deals damage to one Medapart,
                           then chains to another, deals damage based on Power
                           of your equipped Shoot/Aim Shot parts
50 Chaos (Interrupt) - targets all opponents, inflicts Chaos status on
                       opponents
70 Life Drain (Heal) - targets one enemy, deals damage to that enemy, and
                       restores a portion of that damage to self as health
 Notes: none

 Botro
 Game Version: Both, given by Dr. Aki if you collect all 29 other Medals
 Affinity: (none)  Bonus: +0  Targets: Strike
 Stats: Strike (L), Berserk (H), Shoot (L), Aim Shot (H), Support (L),
        Interrupt (L)
 Medaforces:
80 Spiral Bolt (Berserk) - targets single enemy, deals equal damage to all
                           Medaparts
60 Crazy Medaforce (Interrupt) - targets all enemies, drains the enemies
                                 Medaforce to 0 and deals damage equal to
                                 Medaforce drained
50 Stop (Strike) - targets all enemies, inflicts the Stop status on all
                   enemies
 Notes: You must collect ALL 29 other Medals before Dr. Aki will give you this
        Medal, and you WILL have to trade to collect all the other Medals

========
7 Shops
========
 This section contains all of the shops found in the game, as well as what
each shop sells.

7.1 Hopmart
-----------
 Shop: Riverview City Hopmart (Riverview City)
Medabot      | Head           | Right Arm      | Left Arm       | Legs
-------------+----------------+----------------+----------------+-------------
Jorat        | Full Moused    | Scout          | Spotter        | Mover
             | $11.00         | $9.00          | $9.00          | $7.00
-------------+----------------+----------------+----------------+-------------
Noctobat     | Psycho Missile | Electo Missile | Sonic Missile  | Grave
             | $14.00         | $11.00         | $11.00         | $8.00
-------------+----------------+----------------+----------------+-------------
Rabudo       | Aircon         | Stopwatch      | Fan            | Hop
             | $14.00         | $12.00         | $12.00         | $9.00
-------------+----------------+----------------+----------------+-------------
Spidar       | Spydertrap     | Cheapertrap    | Cheaptrap      | Mutli-Leg
             | $22.00         | $17.00         | $17.00         | $13.00
-------------+----------------+----------------+----------------+-------------

7.2 Strawberry Heart (M.I.)
---------------------------
 Shop: Strawberry Heart (Medabot Island)
Medabot      | Head           | Right Arm      | Left Arm       | Legs
-------------+----------------+----------------+----------------+-------------
Octoclam     | Hatchin        | Catch          | Twist          | Swick
             | $5.00          | $4.00          | $4.00          | $3.00
-------------+----------------+----------------+----------------+-------------
Magdosnake   | Cobrara        | Changer        | Snakebite      | Slither
             | $6.00          | $5.00          | $5.00          | $4.00
-------------+----------------+----------------+----------------+-------------
 Change Medal's Name - $1 per name

7.3 Vendor
----------
 Shop: Vendor (Medabot Island)
Item         | Price | Description
-------------+-------+-----------------------
Orange Juice | $1.50 | Juice, what Erika wants
Lemon Pack   | $3.00 | Sunscreen
Deluxe Oil   | $3.00 | A drink for Medabots

7.4 Medamall
------------
 Shop: Medamall (Medaropolis bottom-right)
Medabot      | Head           | Right Arm      | Left Arm       | Legs
-------------+----------------+----------------+----------------+-------------
Haniwa       | Clay Flash     | Hand Flash     | Arm Flash      | Teacup
             | $13.00         | $11.00         | $11.00         | $8.00
-------------+----------------+----------------+----------------+-------------
Gorem        | Head Shutter   | Hand Shutter   | Arm Shutter    | Blow Up
             | $13.00         | $11.00         | $11.00         | $8.00
-------------+----------------+----------------+----------------+-------------
Moai         | Stonecluster   | Handcluster    | Armcluster     | Tripod
             | $12.00         | $10.00         | $10.00         | $7.00
-------------+----------------+----------------+----------------+-------------

7.5 Medashop
------------
 Shop: Medashop (Medaropolis top-left)
Medabot       | Head          | Right Arm      | Left Arm      | Legs
--------------+---------------+----------------+---------------+--------------
Churlybear    | Spreader      | Smasher        | Splasher      | Anti-Grav
              | $29.00        | $23.00         | $23.00        | $18.00
--------------+---------------+----------------+---------------+--------------
Giggly Jelly  | Missile Base  | Intermissile   | Guidemissile  | Limptank
              | $10.00        | $8.00          | $8.00         | $6.00
--------------+---------------+----------------+---------------+--------------
Phoenix       | Blastgun      | Fire Gun       | Flame Gun     | Red Tail
              | $15.00        | $12.00         | $12.00        | $9.00
--------------+---------------+----------------+---------------+--------------
Armorparadeen | Clear Armor   | Right Armor    | Left Armor    | Rocking Horse
              | $28.00        | $22.00         | $22.00        | $17.00
--------------+---------------+----------------+---------------+--------------
 Change Medal's Name - $1 per name

7.6 Strawberry Heart (M.)
-------------------------
 Shop: Strawberry Heart (Medaropolis top-right)
Medabot      | Head           | Right Arm      | Left Arm       | Legs
-------------+----------------+----------------+----------------+-------------
Floro        | Sun-Beam       | Go-Up          | Rise-Up        | Stem-Up
             | $15.00         | $12.00         | $12.00         | $9.00
-------------+----------------+----------------+----------------+-------------
Magiclown    | Finale         | Carnival       | Festival       | Balance-Ball
             | $23.00         | $18.00         | $18.00         | $14.00
-------------+----------------+----------------+----------------+-------------

7.7 Convenience Store
---------------------
 Shop: Convenience Store (Secret Hideout, in the ant colony)
Medabot      | Head           | Right Arm      | Left Arm       | Legs
-------------+----------------+----------------+----------------+-------------
Poison Copy  | Scorpion Dog   | Scorpion Cat   | Scorpion Rat   | Stem-Up
             | $6.00          | $5.00          | $5.00          | $4.00
-------------+----------------+----------------+----------------+-------------
Snowbro      | Flip           | Flap           | Flop           | Flavor
             | $13.00         | $11.00         | $11.00         | $8.00
-------------+----------------+----------------+----------------+-------------

7.8 Bracha
----------
 Shop: Bracha (Kodine Kingdom)
Medabot      | Head           | Right Arm      | Left Arm       | Legs
-------------+----------------+----------------+----------------+-------------
Soniktank    | Blasto         | Burning Pin    | Burst Needle   | Block Tread
             | $11.00         | $9.00          | $9.00          | $7.00
-------------+----------------+----------------+----------------+-------------
Kappalord    | Plate Beam     | Underwater Flo | Undersea Flo   | Anti-Stand
             | $25.00         | $20.00         | $20.00         | $15.00
-------------+----------------+----------------+----------------+-------------
Flatstick    | Slipper        | Accident       | Troubler       | Speartail
             | $11.00         | $9.00          | $9.00          | $7.00
-------------+----------------+----------------+----------------+-------------

==========
8 Tinpets
==========
 There are 10 Tinpets scattered throughout the game, but you can only collect
9. Here are the exact locations:
- Male Tinpet #1 - given with Rokusho/Metabee
- Male Tinpet #2 - Dad gives after defeating the Rubberobo who was using a
                  Medabot to tickle girls
- Male Tinpet #3 - in the small chest Kannie lets you open
- Female Tinpet #1 - in the large chest Kannie lets you open
*NOTE* - you CAN get both Tinpets from Kannie! Just go back and visit her later
        and talk to the flying Medabot in Kannie's house, then you'll be able
        to open the other chest! You can do this as soon as you return to Mt.
        Odoro Marsh (you'll see Karin nearby), just talk to the Taxi Medabot
        and say no, then yes.
- Male Tinpet #4 - Karin gives after you free the children in the Witch's
                  Castle; she will be standing on the pink platform in the
                  room where you defeated Dark Master
- Female Tinpet #2 - in a chest in the cave beneath the Rubberobo hideout
- Female Tinpet #3 - in a chest in the flower field in Kodine Kingdom
- Female Tinpet #4 - Nae gives you the Tinpet along with the Wings of Time
                    Medabot
- Male Tinpet #5 - in an oil can in the factory room in Fiyun Flying Fortress
- Male Tinpet #6 - in a chest in Rubberobo Headquarters at Medabot Island,
                  after fighting Shrimplips

========
9 Items
========
 There are many different items in Medabots, and each has a purpose.

   Blue Capsule - A blue capsule, the 2nd collector's item, given to Ikki by
                  Kirara, when she's in her apartment, after beating
                  Mega-Emperor
        Big Key - A key to the Principal's Office, received during the
                  Rubberobo hostage situation in Rosewood Private School after
                  defeating a Rubberobo boss
   Broken Parts - Multikolor Medabot Medaparts, found in Mt. Odoro Marsh cave,
                  4 in all
     Deluxe Oil - The perfect drink for thirsty Medabots, sold by a vendor on
                  Medabot Island for the rock-bottom price of #3.00
     Dog Outfit - Transform goods #7, a dog outfit that looks similar to
                  Salty, given to Ikki late in the game on Medabot Island
          Dress - Transform goods #4, a princess dress costume, given to Ikki
                  by Milky the Witch accidently
  Erika's Medal - Erika's Cat Medal, stolen by Seaslug, found at the end of
                  the game if you follow and complete Erika's Cat Medal Quest
    Fiyun Stone - The mysterious stone from Kodine Kingdom, it allowed the
                  Floating Fortress Fiyun to fly, and needs to be returned to
                  Kodine Kingdom, found after the Floating Fortress Fiyun
                  crashes (after you beat Mega-Emperor)
   Game Boy Red - A red Game Boy, the 4th collector's item, given to Ikki by
                  the Medabot in the building in Medadropolis that you enter
                  through a vending machine, after beating Mega-Emperor
   Girl's Medal - Taken by a Rubberobo from a girl on Medabot Island, Ikki
                  must find and return this Medal
Gold Black Lure - A popular lure, the 1st collector's item, given to Ikki by a
                  Utopian Medabot in Kodine Kingdom, on the far left side of
                  the ocean filled with boxes, after beating Mega-Emperor
        Hamster - one of two gift items in Medamall, this small stuffed
                  hamster doll is the perfect gift for Karin, and only costs
                  $10
   Hero Costume - Transform goods #3, a cool gold suit of armor with a red
                  plume, given to Ikki by Milky the Witch
     Invitation - A challenge letter sent by Shrimplips, challenging Ikki to
                  come to Rubberobo HQ on Medabot Island
  K's Autograph - The autograph of Kawamura, it sells for a lot of money, but
                  you either get this autograph or the Spedabot...
  Karin's Medal - Karin's ? Medal, stolen by Rubberobos at the end of the
                  game, if you followed and completed Karin's ? Medal Quest
   Key: A Class - Given to Ikki by Koji during the Rubberobo hostage situation
                  in Rosewood Private School, opens the top-left classroom on
                  the 2nd floor
   Key: B Class - Given to Ikki by Koji during the Rubberobo hostage situation
                  in Rosewood Private School, opens the top-center classroom
                  on the 2nd floor
      Keyword 1 - 1st of 4 Keywords needed to open the door in Rubberobo HQ,
                  found in Rubberobo HQ
      Keyword 2 - 2nd of 4 Keywords needed to open the door in Rubberobo HQ,
                  found in Rubberobo HQ
      Keyword 3 - 3rd of 4 Keywords needed to open the door in Rubberobo HQ,
                  found in Rubberobo HQ
      Keyword 4 - 4th of 4 Keywords needed to open the door in Rubberobo HQ,
                  found in Rubberobo HQ
         Kimono - Transform goods #2, a disguise including a Japanese style
                  Kimono and hair ribbon, given to Ikki by Kannie
          Lemon - A fruit high in vitamins, used to make a Lemon Battery to
                  open a door on the Floating Fortress Fiyun, given to Ikki by
                  an Air-type Medabot on the Floating Fortress
  Lemon Battery - A fruit high in vitamins and electricity, made from a Lemon
                  and some wires and tinfoil, found on the Floating Fortress
                  Fiyun, used to open a locked door
     Lemon Pack - Lemon scented sunscreen sold by a vendor on Medabot Island
                  for the low low price of #3.00
         Letter - A letter from Kannie to her granddaughter, Natsuko. It was
                  lost, but Ikki found it after defeating the Rubberobos
                  Downstream (The same Letter is used later on in the Partsun
                  Rally, given to Ikki by Natsuke to give to Kannie)
    Manhole Key - A key to the secret meeting grounds of the Rubberobo Gang,
                  given to Ikki by a former Rubberobo Kid after saving the
                  kids
  Mini S. Wheel - Vehicle item #1, a transformation device that allows
                  Landmotor to turn into a car, acquired in Medabot
                  Corporation
        Nametag - a badge given to Ikki by Kirara that lets him into the
                  development room of Medabot Corporation, used to get
                  Landmotor
   Orange Juice - A drink sold by a vendor on Medabot Island for $1.50
  Partsun Badge - A badge that proves you are participating in the Partsun
                  Rally, received from the Partsun Rally (Medashop)
       Penlight - lights up even the darkest areas, found in Ikki's bedroom on
                  the bookshelf
      Periscope - Vehicle item #4, the periscope allows Aquamar to turn into a
                  submarine and swim, given to Ikki by Medabot Corporation
    Pink Flower - A pink flower, the 3rd collector's item, given to Ikki by
                  Margarita after you fight Mockingbird on the island in
                  Kodine Kingdom
 Photo of Karin - A picture of Karin, bought in Riverview Private School for
                  either $10 or $1, can be sold to a boy near the end of the
                  game for $5?
       Polaroid - A picture of Captain Awamori of the Select Corps. panicking,
                  showing the truth, found on the Floating Fortress Fiyun,
                  given to Tokkuri to set the record straight
 Rare Medawatch - An extremely rare Medawatch, still in its case. I don't know
                  where to find it (yet)
Rubberobo Medal - used to avoid a Robattle, received after any Rubberobo or
                  Select Corps. Robattle
 Rubberobo Suit - Transform goods #5, a child-sized Rubberobo disguise that
                  fits Ikki perfectly, given to Ikki by a kid who quits the
                  Rubberobo Gang
   Rusted Parts - Medaparts found in the Soda Pond in Rubberobo HQ, 2 in all
S. Animal Rappy - a cute stuffed animal doll of Rappy, the mascot of Medabot
                  Island, given to Ikki by Milky for defeating the Dark Master
  Silver Locket - Vehicle item #2, a locket that turns into a rocket, given to
                  Ikki by Margarita
          Skirt - Transform goods #1, a disguise including a skirt, shirt, and
                  ribbons, given to Ikki by Erika
    Ship Ticket - A ticket that allows Ikki to ride the ship to Medabot
                  Island, given to him by Erika
       Spedabot - The most useless item in the game, it sells for a lot of
                  money, but you either get this Spedabot or K's Autograph...
         Switch - The switch to the conveyor belt in Rubberobo HQ, found in
                  Rubberobo HQ late in the game (but before Partsun Rally)
 Telephoto Lens - One of two gift items in Medamall. This zoom lens for a
                  camera is the perfect gift for Erika, and only costs $20
       Town Map - shows the different areas you can visit, used by Wings of
                  Wind to choose where to go, given to Ikki by Erika
Waitress Uniform - Transform goods #6, a waitress uniform, given to Ikki by the
                  waitress at the Snack Bar, after or during the Partsun Rally
  Walkie Talkie - A handheld radio unit that belongs to Spyke, given to Ikki
                  in Rubberobo HQ so they can stay in touch
  Wings of Wind - Vehicle item #3, a transformation device that allows Femjet
                  to turn into a jet and fly Ikki to any of the dots on his
                  Town Map, given to Ikki by Nae

=============
10 Characters
=============
 This section briefly lists each of the unique characters in the game.

* Baron
The mystery Medafighter of Riverview Public School, and one of Ikki's
classmates. He seldom goes to class, due to health problems. He is a friend of
Samantha and the Screws. He has a weak stomach and gets sick when he
over-exerts himself, which he always does when he Robattles.

* Captain Awamori
The Select Corps. Captain who always steals credit. He is fat and lazy, and
prefers to take the glory of others rather than do any work himself. He
constantly takes credit for Ikki's work.

* Dr. Aki
The wise scientist of Medabots. He is smart, and very busy, but makes time to
talk to Ikki and help him. Dr. Aki is assisted in his research by his
granddaugher Nae.

* Dr. Armond / Dr. Meta-Evil
The evil scientist of Medabots. He is smart, seems to have a lot of time for
evil and scheming, and tries to get Ikki to help him in his evil plans. He has
tubes coming out of his head, for reasons unknown to me. He uses the Rubberobos
to further his own agenda, with no regard to the well-being of the Rubberobo
members.

* Erika Amazake
An aspiring reporter, and a friend of Ikki. She is from the same town as Ikki.
Erika is loud and somewhat obnoxous, but still a good friend. She is bossy,
telling Ikki what to do and where to go, but Ikki puts up with her.

* Gillgirl
The female boss of the Rubberobos. She is cunning but has very little fashion
sense. Along with her cunning comes a streak of cruelty. Like the other
Rubberobos, she gets what she deserves when Ikki wins.

* Hanamura
The naive principal of Rosewood Private School. He has a small Medal collection
of his own, and is the target of one of the Rubberobo Gang's schemes.

* Henry
A friendly sales clerk who works at the shop in Riverview City. He sells Ikki
his first Medabot (Rokusho or Metabee) instead of Spice-A-Roni. Henry is good
friends with Kirara.

* Harvey
An Air-type Medabot, leader of the Air-type Medabots aboard the Floating
Fortress Fiyun. Dr. Armond tricks the Air-type Medabots (including Harvey), and
mind-controls them into doing his will. Ikki stops Dr. Armond and frees the
Air-type Medabots, and Harvey then leads his friends in a peaceful life aboard
whats left of the Fortress.

* Ikki Tenryou
The main character, the boy destined to defeat the Rubberobo Gang and become
the greatest Medafighter of all time. Ikki is a master of disguise, although it
usually ends up being a girl's clothes (what a horrible thought).

* Kannie
The kind old woman living in the mountains. She takes care of several Medabots.
One Medabot rescues Ikki when he falls into the river. Kannie gives Ikki a
Kimono and even two Tinpets. She is very friendly and enjoys visits from her
friends.

* Karin Jyunmai
A frail girl, very cute, and also from Medaropolis. She is Ikki's friend, and
can usually be found with Koji. Karin has no sense of direction at all, and
gets lost easily.

* Kirara
A friendly girl who works at Medabots Corporation. She helps Ikki by giving him
a key so he can get into the top-secret area in Medabots Corp. She is also
friends with Henry. Late in the game she gives Ikki a gift to remember her by.

* Koji Karakuchi
A boy from Medaropolis, Ikki's rival, and also Ikki's friend. Koji is usually
found protecting Karin.

* Miss Nae
Dr. Aki's granddaughter, and also the one who knows the most about Medabots. Or
so everyone claims... She is friendly, and gives Ikki several Medabots and
several Medals at various different times. She is researching a new type of
Medabot, the Elemental Series, Medabots that can change their parts into other
parts.

* Phantom Lady
 Let the flower of rice bloom!
 Let the weed of evil wilt!
 The beautiful Medafighter from Heaven---
 Phantom Lady has arrived!
A mysterious character who helps Ikki. She aids him several times, and is very
helpful in some situations. Her true identity is revealed near the end of the
game.

* Phantom Renegade
 Set the table with finery.
 Let us stop picking at our food!
 Burning like the hottest Spice-A-Roni!
 From out of the darkness comes the mystery Medafighter,
 The Phantom Renegade!
A mysterious character who helps Ikki throughout the game. He is powerful, and
uses either 3 Rokusho or 3 Metabee Medabots, depending on which version you are
playing. His true identity is revealed near the end of the game.

* Samantha
The leader of the Screws. Samantha is also the Flat Head Screw. She loves
Robattling and ganging up. She prefers to fight unfair, using her followers to
do her work. Despite her better judgement she helps Ikki a time or two.

* Sasuke
 Sasuke of the 3 Ninja Brothers!
 Arrives like wind!
 Ninja vanish!
A ninja with many ninja abilities from the Ninja village in Mt. Odoro. He gives
Ikki 2 Medals early in the game, and will Robattle Ikki later in the game. His
only goal is to keep Ninja Village secret, but in the end Ninja Village becomes
Ninja Park, a tourist attraction...

* Seaslug
The ultimate boss of the Rubberobo Gang. Seaslug is the commander-in-chief, the
owner, and the number one villian. His plans are always being thwarted by Ikki.

* Shrimplips
The youngest Rubberobo, and also one of the Rubberobo bosses. He distrusts
adults and feels the future lies with the children.

* Sloan
The weird Screw. Sloan is... a bolt? Even he didn't know... He is obsessed with
clothing and laundry. Sloan is also the man of many faces. He follows Samantha
loyally.

* Spyke
The computer whiz of the Screws. Spyke is also the Philips Head Screw. He loves
tinkering with his Medabots. He follows Samantha loyally.

* Squidguts
One of the Rubberobo bosses. Squidguts is a big thug who pushes Ikki around,
but gets what's coming to him. He has a serious distrust of children, and feels
the future depends on the adults.

* Tokkuri
The Select Corps. Lieutenant who is friendly to Ikki. Tokkuri has a problem
with his boss always stealing credit from others, and eventually builds up
enough courage to help out Ikki, and to reveal to the whole world how rotten
the Captain really is.

=======
11 FAQs
=======

Q1: Why didn't you just add the info in this guide to your Medabots:
   Rokusho/Metabee Walkthrough instead of making a separate guide?
A1: Two reasons - file size and references. Have you noticed the sizes of both
   guides (the actual walkthrough and this guide)? It is much simpler to keep
   the guides like they are, separate, for both uploading to GameFAQs and for
   you when you download the initial versions or updated versions. As for
   references, which would you prefer - using the walkthrough, and this guide,
   switching between the two to lookup info on Medaparts, Medals, or Boss
   Battles, or using only one guide and scrolling through it to find what you
   are looking for, then scrolling back to the walkthrough section you are
   currently at?

Q2: Do you have any cheats for Medabots?
A2: If by cheats you mean CodeBreaker or Action Replay codes, then yes, in a
   different guide. You can download my Medabots: Rokusho/Metabee Patch Codes
   Guide from the same website where you downloaded this guide. If you mean
   built-in cheats, like press a certain button combination to do something
   special, see the Tips section "1.3 Secrets" instead.

=========
12 Thanks
=========

- All contributors to the Medabots: Metabee GameFAQs message board
- Natsume for the games (Medabots: Metabee and Medabots: Rokusho)
- Arctic Fox for the Ninja Medal stats
- The GameFAQs Medabots Metabee/Rokusho Forums and people who posted there
 correcting the Cat/? Medal quest information, especially master_gamer11
- All the readers who wrote in thanking me for this guide
- All the readers who read this guide
- GameFAQs for hosting this guide
- Pilot_51 and the rest of the group at the GameBoyAdvanceTalk MSN group

==============
13 Legal Stuff
==============
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of U.S.
and international copyright laws.
The only sites allowed to host this guide are:
- GameFAQs (http://www.gamefaqs.com)
Medabots: Metabee, Medabots: Rokusho, Medabots AX, Medabots: Infinity,
GameCube, Game Boy Advance, Nintendo, etc. copyright Nintendo
Medabots: Metabee, Medabots: Rokusho, Medabots AX, Medabots: Infinity copyright
Natsume, Imagineer
Medabots, Metabee, Rokusho, etc. copyright Kodansha
All other trademarks/brand names copyright by their respective owner(s)
Copyright 2004-15 Matthew Hayes (aka Autocon)
All rights reserved

Check out my guides on GameFAQs:
- Autocon's Golden Sun: The Lost Age No Nonsense Guide & Complete Walkthrough
- Autocon's Medabots: Rokusho/Metabee Walkthrough
- Autocon's Medabots: Rokusho/Metabee Secrets, Sidequests, and Supplemental
 Info Guide
- Autocon's Medabots: Rokusho/Metabee Patch Codes