Magi Nation
                                       ***********


Version: 1.0

By: Oktavius Liauw aka Senpuu ([email protected])
ooooooooooooooooooooooooooooooooooooooooooooooooo

Hello! This is my very first faq. Since I was the Lead Game Tester for this
game at Matahari Studios, the developer of Magi Nation for Game Boy Advance
version, I found so many secrets in this game. I'd like to share them all with
those who play it. I hope this walkthrough will be a handy help!:)

This walkthrough completed, but I will update it if I find something new. Please,
don't ask me to notify you if there is a new update of this walkthrough. Just
check it at http://www.gamefaqs.com, where I put this on, OK? ^_~

This faq best viewed in Notepad with Full Screen view.


--------
Contents
--------

   I. Version History
  II. Difference
 III. Menu Translation
  IV. Walkthrough
   V. Fun Stuffs at the Party!
  VI. Endings
 VII. New Game Plus
VIII. Item Shop
  IX. Ringsmith
   X. Dream Creature List
  XI. Skill List
 XII. Item List
XIII. Relic List
 XIV. Spell List
  XV. Secrets
 XVI. Quick Ormagon Quest Guide
XVII. Ex-Prisoners Location
XVIII. Cheat Codes
 XIX. Legal Disclaimer
  XX. Credits

==================
I. Version History
==================
0.1 First release
0.2 Walkthrough section updated
0.3 Walkthrough section updated
   Difference section updated
0.4 Walkthrough section updated
   Difference section updated
0.5 Walkthrough section updated
   Difference section updated
0.6 Walkthrough section updated
   Difference section updated
0.7 Walkthrough section updated
   Difference section updated
   Credits section updated
0.8 Walkthrough section updated
0.9 Walkthrough section updated (Ormagon Quest finished!)
   Quick Ormagon Quest Guide section added
   Ex-Prisoners Location section added
1.0 Walkthrough section completed!
   Fun Stuffs at the Party! section added
   All sections updated!

==============
II. Difference
==============
- The language for this game in GBA version is Japanese. (Obviously! ^_^;)
- The main character is changed, not only his name: Dan (GBC version is Tony
 Jones), but his appearance change a lot too.
- You have 2 save slots now: Game 1 and Game 2. When you choose to enter New
 Game Door, you will be asked to choose which slot you will use.
- There is no secret room in Circular Room.
- No Juke Box.
- Tavel Gorge became Yokohara Town.
- Some Dream Creatures name are changed:

       ====================================
       || GBC Version ||   GBA Version   ||
       ====================================
       || Bolt Hyren  || Lightning Hyren ||
       || Core Grag   || Darkbreed Hyren ||
       || Graw        || Ergar           ||
       || Hook Wing   || Chaos Plith     ||
       || Jingjack    || Gorath          ||
       || Kazor       || Dark Furok      ||
       || Kletch      || Grubble         ||
       || Leaf Chogo  || Balamant        ||
       || Mush Hyren  || Mushroom Hyren  ||
       || Porkuslime  || Pyloluf         ||
       || Sabreback   || Magma Jile      ||
       || Sarbil      || Tragan          ||
       || Sea Jile    || Hunter Jile     ||
       || Sharbloot   || Weethan         ||
       || Spindle     || Szalak          ||
       || Treebit     || Tree Hinko      ||
       || Tusk Bwisp  || Jore            ||
       || Vile Yogu   || Harban          ||
       || Vashp       || Thunder Vashp   ||
       || Yvochna     || Drush           ||
       ====================================

- If you destroy a Dream Creature in Ring smith, its infused animites will be
 given back to you, unlikely from the GBC version, if you destroy a Dream
 Creature, not only you'll lose the Dream Creature, you'll lose its infused
 animites (which once were needed to forge the Dream Creature) too.
- Power term becomes Level Up. (Not Forge term like I wrote in the previous
 version. Thanks to Brink Hyren for telling me this crucial mistake)
- There is no Aim mini game in Scrub A Brub house outside Cald City.
- Lightning Hyren, Thunder Hyren, Platheus and Sphor are available now.
- Different Orathan Flyer's location
- There are enemy encounter sparkles at Geysers and Cores.
- Ormagon Quest: Different method to open the door in Training Ground
- Ormagon Quest: Yaki will not kick us away when we open the door in Training
 Ground. If Yaki's around, the door will not open.
- Magam became Magaria.
- Ogar became Ogaria.
- The switches on the floor and the barriers in Underneath Shadow Geyser have
 colors now (blue, red, green, and yellow).
- An extra treasure chest in Cald Lava Tube.
- To get the Crescent Gem and Water of Life in Orothe Tunnel (the place where
 you get the Algaes), you must have Orothean Belt to get them. In GBC version,
 you can get them after you have the Agadon's Boots.
- You got 530 animites in the Cald Shadow Geyser treasure chests in GBA
 version, in GBC version, you got 565.
- You can save your game in Shadowhold, but only once.
- Valkan will give different item in this version for Dan after the battle with
 the Shadow Magis:

 GBC Version:
 -------------
 Defeat 3 Shadow Magis           = Baloo Leaf
 Defeat 4 Shadow Magis           = Baloo Sap
 Defeat 5 Shadow Magis           = Strength Gem
 Defeat 6 Shadow Magis           = Rune of Fury
 Defeat more than 7 Shadow Magis = Maelstorm

 GBA Version
 -----------
 Defeat less than 3 Shadow Magis = Rune of Might
 Defeat 4 Shadow Magis           = Rune of Fury
 Defeat more than 5 Shadow Magis = Maelstorm

- There are 5 endings in GBC version ("Dream?", "Return Home [Orwin healed
 version]", "Return Home [Orwin not healed version]",  "Party" and "Funeral"),
 while in GBA there are only 4 endings ("Dream?", "Return Home" [there are no
 difference neither Orwin healed or not], "Party" and "Funeral").
- When you finish the game in "Dream?" ending, in GBC version you will return
 to Title Screen, while in GBA version you can see Magi Nation logo for a few
 seconds, then Dan and Salafy will appear and "summoning" the names of the
 staffs involved in this game (Credit Staffs).
- When you finish the game in "Return Home" ending, in GBC version you'll see
 the activities of the Magi Nation people after Dan return to Yokohara Town,
 while in GBA version, you'll only see Magi Nation logo for a few seconds,
 then Dan and Salafy will appear and "summoning" the names of the staffs
 involved in this game (Credit Staffs).
- When you finish the game in either ending except for "Dream?" ending, in GBC
 version, you'll see the staff credits along with the "snapshots" from Tony's
 adventure, while in GBA version, you'll only see Magi Nation logo for a few
 seconds, then Dan and Salafy will appear and "summoning" the names of the
 staffs involved in this game (Credit Staffs).


=====================
III. Menu Translation
=====================

Circular Room
#############

Left Door: New Game
====================

Already opened at the beginning of the game.

If you enter this door, you'll be given 2 options:

Yes
No -> Cancel the New Game selection.

If you choose Yes:

Game 1
Game 2          Cancel

Middle Door: New Game Plus
===========================

Open if you finish the game first.

Right Door: Load Game
======================

Open if you have saved your game.

The options that appear if you enter this door:

Yes
No -> Cancel the Load Game selection

If you choose Yes, the options will be depends on which slot you have saved
before:

If you saved only on Game 1 slot:

Game 1
Cancel

If you saved only on Game 2 slots:

Game 2
Cancel

If you saved on both game slot:

Game 1
Game 2          Cancel

Between the middle and right door there is a box. Examine it to see the
Credits/Staff Roll

Status Menu
###########
At the right section:


---------- Dan
|        | Level
|Portrait| Experience
|        | Animite
----------
 Energy

At the left section:
Spell
Ring
Item
Glyph
List
Save (Only appear when you're at the over world map)

If you choose Ring:

^ Dream Creature Name           Energy
 ----------
 |        | Skill 1
 |Portrait| Skill 2
 |        | Skill 3
 ---------- Skill 4

 Relic 1       Relic 2

 Level         Experience
 Skill         Strength
 Resist        Defense
v Luck          Speed

If you choose Relic 1 or Relic 2:

^ Dream Creature Name           Energy
 ----------
 |        | None
 |Portrait| Relic
 |        | Relic
 ---------- Relic

 Relic 1       Relic 2

 Level         Experience
 Skill         Strength
 Resist        Defense
v Luck          Speed

Item Shop
#########

Buy
Sell
Exit

Inn
###

Yes
No

Ring smith
#########

Forge           Equip
Level Up        Exit

If you choose Forge and choose a Dream Creature:

Yes
No

If you choose Equip and choose an equipped Dream Creature (Has an X sign at the
right):

This (Unequipped selected Dream Creature)
All  (Unequipped all Dream Creature)

If you choose an unequipped Dream Creature:

Equip
Destroy

If you choose Destroy:

Destroy
Cancel

Historian
#########

Item
Spell   Exit
Relic

Battle
######

Dan's Menu:

Summon
Focus
Spell
Item
Run

Dream Creature Menu:

Fight
Defend
Skill 1
Skill 2
Skill 3
Skill 4

===============
IV. Walkthrough
===============

=============
Yokohara Town
=============

The game begins in front of a cave in Yokohara Town, where there are 3 kids
making fun of Dan's name, and force him to enter the cave and get the crystal
inside in order to get his name back.

After Dan inside the cave, you can control him now. There is no items to get or
creatures to encounter. OK, now go north until the screen change. Keep going
north until you can see a path at north-east and south-east, take either one,
and go south a little until the path split into 2 direction, south and east.
Take the east one and then go north.

You will arrive to a new area, go north a little and keep going east until you
hit the wall, and then go north.

You can see the crystal laying there, just take it and suddenly the cave
shaking, as if there is an earthquake. You can run, but wherever you run, you
will fall into the hole.

=============
Naroom Region
=============

++++++++++++
Naroom River
++++++++++++

Dan will fall into a river. Here you will encounter two villains of the game,
Korg and Zet. They will summon a Black Agovo to attack Dan, but suddenly the
crystal next to you start shining and summon a Furok to help him. After the
Black Agovo has been defeated, Korg and Zet will leave, and Eidon comes, trying
to communicate with Dan but he can't understand any of Eidon's words, so Eidon
gives Dan a Translation Bracelet, and now Dan can understand the language of
Magi Nation.

After Eidon leaves and you can control Dan, head north until the path split to
west, east, and south east. Take the west path.

Keep going west until you hit the woods, then north until the screen change to
new area.

From here, go north until you arrive at the over world map.

++++++++++++++++++++
Naroom Overworld Map
++++++++++++++++++++

Here, you can see two entrance in front of you, take the north one.
(Note: you can save at over world map, just press Start to enter Status Menu,
and choose the bottom option)

+++++++++++
Vash Naroom
+++++++++++

Items found:
Baloo Leaf x 5
Remedy Drink x 2
5 Animites
Archaic Leaf
50 Animites
Jellybean (temporary)

Spell found:
Leaf Cut

After some events with Eidon, Korg and Zet, you can now control Dan. Keep going
north until you arrive with a place with three choices of path: north, east,
and west. Take the west one.

You will found an item shop and an inn in this area. (The item shop has the
sign of a chest on the wall, while the inn has the sign of a bed and a moon).
Since you don't have animites yet (Animite is the currency of Magi Nation),
don't bother to enter the shop now. Instead, enter the Inn.

In the Inn, go north to the beds area. There you will find a chest. Open it and
get a Baloo Leaf. If you want to save your progress, just talk to Poad, the
Innkeeper. Your game will be saved and your energy will be restored.

Exit from the Inn and keep going east until you find an area with two doors
that you can enter. Enter the first one you saw, take another Baloo Leaf at the
chest located at upper left corner, and exit the room.

Go west 1 screen and go north 1 screen. In the new area, go east and north a
little and you'll see a door at you right. Enter it. There you'll find a Baloo
Leaf at the top of the room.

Exit the room and go west one screen, enter the nearest door to you, and get
the Remedy Drink from a chest there. There is a girl standing at the top of the
room. She is Tryn. You can talk to her is you want to, but there is nothing
important here.

Exit, and enter the left door. You'll see an opened chest at upper left corner.
It's empty, so ignore it. Instead, examine the fireplace to get a Remedy Drink.
Here you'll find an old man named Evu, the historian, but since his useless to
you now, ignore him too. Go east, and go to the bottom corner of the
counter/desk. Examine the counter, and the barrier will disappear. Jump over
the chair, and open the chest to get Baloo Leaf.

Exit the room, head east one screen, and go to the upper left stair. You'll see
two doors in front of you. Enter the left one.

Inside, go north and talk to the cat picture, and you'll get 5 Animite!
Congratulations! You get your very first Animite for free! Enough with the
celebration and get out from the room.

Enter the right door. And open the chest there to get (ANOTHER!) Baloo Leaf,
exit.

Go east 1 screen, and north 1 screen. You'll arrive at Orwin's house. Enter.

After the conversation between Orwin, Eidon, and Dan, open the chest laying
there and you'll get your first relic: Archaic Leaf. You can equip relics to
your Dream Creatures.

Exit the house, go south 1 screen; keep going south until you hit the fences,
and go west 1 screen. Go south 1 screen, east 1 screen, and enter the second
door.

Welcome to Pruitt's Ringsmith. Talk to her, and choose any option given (there
is no matter which answer you choose), and you'll get you very first Dream
Creature: Furok. You'll be also given 50 Animites from Pruitt. After the
conversation, now you can access the Ringsmith Menu anytime you talk to her.
(See the Menu Translation section for details)

Now, exit and go to Evu's house (if you pay attention to this walkthrough,
you'll know where it is). Talk to him and he'll ask for a Jellybean. Exit and
go to Poad's Inn. Talk to him, he'll gives you a Jellybean. Go back to Evu.
He'll gives you a spell: Leaf Cut. After that if you talk to him again, you can
access the Historian Menu, where you can ask about the function of your items,
spells, and relics (See the Menu Translation section for details).

Exit the house, go east 1 screen and south 2 screens. There, Dan will
eavesdropping at Eidon and Orwin's conversation. After Orwin leaves, Eidon will
take you to Training Ground.

+++++++++++++++
Training Ground
+++++++++++++++

Item found:
Eldritch Awl

There, Eidon will give you an Eldritch Awl, and asks you if you know how to
control the power of infused animite. If you choose the first answer (Yes), an
earthquake will occur. Go west 1 screen and see the event Orwin leaves and the
other people show up and leave also to find Orwin.

If you choose the second answer (No), Eidon will introduce you to Yaki. If you
talk to him, he'll explain to you all about the theories of battle, item,
summon, tips, and yada-yada. I'm not going to translate Yaki's Option because
first: my Japanese is not good, second: I think it's not necessary to talk to
him and have to read all of his very long yapping and the third: I hate Yaki,
because he is very talkative and likes to scream all the time. ^_^;

There is a girl walking around. She is Salafy, the Battle Trainer. Talk to her
if you want to know the "taste" of the battle. If you choose the first answer
(Yes), you'll fight her. The second answer means No (not fighting her). Don't
worry, if you lose against her, it's not Game Over, since it's only a training
battle.

After you feel you get enough knowledge here, go to west and try to exit the
Training Ground. Eidon will ask you if you're sure you've trained enough or
not. No matter which answer you choose, an earthquake will occurs. Go west 1
screen and see the event Orwin leaves and the other people show up and leave
also to find Orwin.

++++++++++++++++++++
Naroom Overworld Map
++++++++++++++++++++

Enter the entrance at the bottom to go back to Naroom River, the place where
you come from.

++++++++++++
Naroom River
++++++++++++

Items found:
Bark Thimble
Rune of Might

Head south 1 screen, and south again until you hit the trees, and go east 1
screen. In new area, go east a little until you hit the trees and then go north
1 screen.

You'll see two chest laying there, open them and you'll get Bark Thimble and
Rune of Might.

While you were here, it's a good thing if you power up and hunts for Dream
Creatures. I suggest you fight Balamant for it's infused animite. It's a strong
creature.

After you're done here, exit the river to overworld map.

++++++++++++++++++++
Naroom Overworld Map
++++++++++++++++++++

Enter the entrance at the right to go to the Glade.

++++++++++++
Naroom Glade
++++++++++++

Items found:
Baloo Leaf
Karmic Might
Golden Clover

Key Item found:
Energy Band

Here you'll see many people looking for Orwin. You can talk to them if you
want.

If a good thing for you to hunt for a Weeboo here, because it has Heal skill,
which is very useful.

Okay, back to the walkthrough! From the Glade entrance, go east until you find
a chest containing Baloo Leaf. Grab it. Go north, following the brown path
until it turns to the east. Follow it to the east and you'll change screen.

You'll see two path branch in front of you, north and east. Take the north one.
There is a chest laying there, bit you can't get it now, so ignore it and keep
going north 1 screen.

Go north, and as soon as you see a branch to the west, take the path and go
west 1 screen.

Go north until you hit the trees and turn west. Keep going and you'll see a
chest. Open it for a Karmic Might.

Go east until you hit the trees, then south until you hit the trees again, then
east 1 screen.

Go east until you hit the trees and then go north 2 screens.

Here you'll see an event where Orwin trying to destroys the Geyser, but he
failed. Korg and Zet arrive, trying to get Orwin, but he disappeared! Dan
arrive, and Korg challenge you for a duel. Don't worry! He is a very easy
opponent, you'll defeat him in no time.

After you defeat him, Korg and Zet will leave. Eidon arrive and Orwin appears
again. He will give you "Energy Band". With this you can kick blocks. You can't
enter the Geyser now, so it's useless to try to enter it.....

Go south 3 screens. You'll see the chest you can't get earlier. Kick the block
below the chest either to the left or right. Open the chest, and you'll get a
Golden Clover.

Go south until you hit the trees and go west 1 screen.

Here you'll see a brown path. Follow it to the south and west until you exit
the Glade and arrive at overworld map. Go back to Vash Naroom.

+++++++++++
Vash Naroom
+++++++++++

Item found:
Hyren's Claw

Go to Poad's Inn. On your way there, an old man will scold Dan because he
thinks that Dan is the cause Orwin get hurt, ignore him.

In Poad's Inn, jump over the counter at the left, and jump over the chair, go
north 2 screen.

You'll see a block. Kick it up and proceed to east until you hit the wall, and
go south 2 screens.

Open the chest behind the Item Shop keeper to get a Hyren's Claw. Go north 2
screens until you hit the wall, then go to west until you see the block. Kick
it and go south 2 screens.

You'll back to Poad's Inn. Talk to him (it's necessary if you want to heal
Orwin), save the game and rest if you want, and exit Vash Naroom to overworld
map.

++++++++++++++++++++
Naroom Overworld Map
++++++++++++++++++++

Go northwest, you'll see a forest with a small mountain. It has a entrance
hole. Enter it.

+++++++++++++++++
Seer's Boat House
+++++++++++++++++

Spell found:
Grow

Go north until you see a block your way. Kick it up 3 times, and proceed to
north 1 screen.

You'll see a gray path on the ground. Follow it to a bridge. Cross the bridge,
you'll arrive at a small island and a bridge at the north of the island. Cross
that bridge too and enter the house. (If you aren't talk to Poad before, the
door will be closed and you can't enter the house)

Inside the house, try to open the chest. But it won't open, and it has an
alarm! Seer will appear, and watch the conversation. Dan will be taken back to
Orwin's House. After the Seer leaves, exit Vash Naroom and back to Seer's
house. Open the chest again. This time it will opened and you get a spell:
Grow.

Now, let's go back to overworld map.

++++++++++++++++++++
Naroom Overworld Map
++++++++++++++++++++

Go southwest from the entrance of Seer's Boat House. You'll see a little brown
path on the ground. Follow the path to where it ends. There is an entrance
hole, although it's hard to see.... ^^; Enter it.

+++++++++++++
Naroom Forest
+++++++++++++

Items found:
Rune of Might
Water of Life
Baloo Sap
Baloo Leaf
Gem of Naroom
Rabbage Foot

There will be some blocks blocking (^_^;) your way. The blocks position are
like this:

12
 34
5 6
7 8
9a

Kick "8" to the left once, and go up so Dan's position is between "5" and "6".
Kick "6" to the right once, and "4" up once, "3" to the left once, then "2" up
once. A stair will be revealed. Enter the stair.

In the basement, you'll see 2 chests laying there. These chests contains Rune
of Might and Water of Life. You'll also see a crack in the upper left wall, but
you can do nothing about it know, so just remember this place and exit the
basement.

Go west 1 screen, and you'll see the path will branch to north and west. Take
the north path 1 screen.

Keep going north until you see the path divided into 3 path: northeast,
northwest and west. Take the northwest path, and keep going north until you hit
the trees, then go east. You'll see a chest containing Baloo Sap. Take it.

Go west until you hit the trees, and go south a little until you can go to west
again. Go west 1 screen.

Keep going west until you see a house. It's Wence's House. Don't enter it yet,
instead, go south. You'll see a chest there. Get a Baloo Leaf from it. Now you
may enter the house now.

Inside, go to the upper left corner of the house and get the Gem of Naroom from
the chest.

Exit the house, go east 1 screen, and south a little until you see branch of
path: west, southeast and south west. Go west 1 screen.

Keep going west until you hit the trees and go north. Grab the Rabbage Foot
from the chest laying there, then exit this area by going east 1 screen.

Keep going east until you hit the trees, then south until you hit the trees,
east a little and south 1 screen.

Head south until you hit the trees and west 2 screens.

Keep going west until the path branch to west and south. Go to south direction
2 screens, and you'll exit the Forest.

++++++++++++++++++++
Naroom Overworld Map
++++++++++++++++++++

Go south and you'll enter the Weave Path Valley.

============
Weave Region
============

+++++++++++++++++
Weave Path Valley
+++++++++++++++++

Item found:
Baloo Sap

You'll see a gray path on the ground. Just follow it until you change screen to
a new area.

Keep going south and an old lady will suddenly appear, mocking Dan, and
disappear. Ignore her and go south until you see some blocks on your right:

1
2 3
45

Kick "2" down 1x, "4" down 1x, and "5" right 1x. When you start moving, the old
lady appears, mocking and disappear again. Go east until you hit the bushes, go
south, cross the bridge, head west and the old lady "teasing" Dan again.

Your path will be blocked by the blocks again:

 1
 2
 3
7 4
 5
 6

Kick "5" left 2x, and "7" left 1x. Now you are clear to go now. Go west and the
old lady will bothering you for the last time. Follow the gray path on the
ground until you change screen to a new area.

Cross the bridge and head south 1 screen.

Keep going to south until you hit the wall, then go west, cross the bridge, and
you'll see an uphill above you. Follow it until you see a chest. Open it and
get the Baloo Sap from it.

You'll also see a door here. Ignore it from now, get down from the uphill and
continue your journey to the west until you hit the wall. Change your direction
to south, keep going until you exit to the overworld map.

+++++++++++++++++++
Weave Overworld Map
+++++++++++++++++++

Welcome to Weave! Go east and the south a little, you'll see an entrance to a
cave, a windmill house, and a hut. Enter the Windmill House.

++++++++++++++
Windmill House
++++++++++++++

Items found:
Water of Life
Bag of Bones

Here you'll see 4 branches: north, east, west, and south. Go north until you
see a scarecrow. Go east, and go north to enter a secret path in the oat farm.

Go north until you hit the dead end, then east until you can't continue
anymore, south until you hit the wall, and west until you can't go further.
Just press A button here, and you'll receive a Water of Life.

Retrace your way until you get out from the farm, go west a little to the
scarecrow, head north and enter the house.

Inside, get the Bag of Bones from the chest, and exit to overworld map.

+++++++++++++++++++
Weave Overworld Map
+++++++++++++++++++

Enter the Hut.

+++++++++
Gia's Hut
+++++++++

Item found:
Wishbone

You'll meet Eidon here, chopping woods. After a little chat, enter the hut.
Inside, you'll see the "old bat" who keep mocking you in Weave Path Valley,
Gia. Dan and Gia will have a long conversation, and she'll give you the Glyph.
Now the "Glyph" option in Status Menu is accessible now. You can see the Glyph
with 4 holes on it.

After the conversation finish. You can talk to her to save your game.

Before you leave the place, make sure to get the Wishbone form the only chest
in this hut.

Now, go back to Weave Path Valley.

+++++++++++++++++
Weave Path Valley
+++++++++++++++++

Go north until you hit the wall, and head east, cross the bridge, keep going
east until you hit the wall. Go north 1 screen.

Keep going north until you see a bridge on your right, cross it, and keep going
east 1 screen.

You'll see the blocks again:

 1
 2
 3
7 4
 5
 6

Just kick "5" to the right 2x and cross the bridge to the north. Pay attention
to the gray path on the ground here. I fyou follow it to the north, it will
split to northwest to the bushes and northeast. Follow the path to the
northwest and just enter the bushes. It' s a secret shortcut. After you get out
from the bushes, go north 1 screen.

Follow the gray path on the ground until you exit the Weave Path Valley.

+++++++++++++++++++
Weave Overworld Map
+++++++++++++++++++

Enter the Forest

=============
Naroom Region
=============

+++++++++++++
Naroom Forest
+++++++++++++

Go north 1 screen, east 3 screens, kick out the blocks, and exit to overworld
map.

++++++++++++++++++++
Naroom Overworld Map
++++++++++++++++++++

Go to Naroom Glade.

++++++++++++
Naroom Glade
++++++++++++

Go to the Shadow Geyser (where Orwin get hurts and gives Dan the Energy Band).
Now you can enter the Geyser.

++++++++++++++++++++
Naroom Shadow Geyser
++++++++++++++++++++

Items found:
Baloo Sap x 3
Shield Orb
Remedy Drink

Head north 1 screen, and keep going north until the path branch to north and
west. Take the west path 1 screen.

You'll arrive at an intersection (We'll call this Intersection 1 from now on).
Go south, take the Baloo Sap from the chest, back to the intersection, and take
the north path 1 screen.

Go north a little then east 1 screen. Keep going east until you see a switch on
the wall. Flip it and back to the Intersection 1.

Go east 1 screen, and keep going until you hit the wall. After that, head north
1 screen.

Flip the switch on the wall, and go back to the Intersection 1.

Now the west path is unblock now. So, take this path 1 screen.

Head south until you hit the wall, west until you hit the wall again, then
north until you hit the wall (AGAIN!), and east until you see a chest
containing Baloo Sap. Open it. You can see a path leads to north from where you
are standing, so take the path 1 screen.

Go north a little and you'll be standing at another intersection. Let's call
this area Intersection 2 from now on. Go west until you hit the wall then south
to take the Shield Orb from the chest.

Go back to Intersection 2 and head east 1 screen.

Go south as soon as you arrive here and flip the switch at the end of the path.
After that, go back to Intersection 2.

Take the northern path 1 screen, back to Intersection 2, then head east 2
screens.

Keep going east until you hit the wall, grab a Remedy Drink from the chest
laying there, then go north 1 screen.

Proceed until you hit the wall, go east a little then north again until you hit
the wall. From there, head west until you see the path branch to west and
south. Go south first to get a Baloo Sap, then north to the branching path the
west 1 screen.

Run to the south until you hit the wall, then turn to west until you hit the
wall again, north until you hit the wall and west to change screen to a new
area.

From here, head west 1 screen, and in new area, keep going to the west until
you hit the wall. You'll see a bone stuck in the barrier. Get the bone and a
"Click!" will be hear from somewhere...

Go east 2 screens, south until you hit the wall, the east a little to find 3
paths leading to west, north, and east. Take the north one until you arrive at
a dead end. There is a switch on the wall there. That's is where the "Click!"
sound comes from. If you trying to flip the switch before getting the bone,
nothing will be happened. Since you get rid of the bone, you can flip it now.

After you flip the switch, go back to the place where you get the bone. The
barrier there will be disappear, so you can continue your way to the north and
enter the door.

Inside the room, you'll see a red stone. It's a Core Stone. Take it, and the
Geyser will be shaking. Now, leave the room. But before you can exit the room,
a bald green man will push you back. He is one of the Shadow Magis, Togoth.
He'll attack you, so fight your first REAL Magi Duel!

After you defeat him, the Geyser will disappear. A mysterious figure in red
cloak will appear in front of Dan for a moment than disappear to the north. Dan
trying to follow him, and arrive in front of a cave, but that mysterious figure
is gone.

Enter the cave, and inside the cave, keep going north until you can see a chest
at your right side. Open it for a Crystal Blade. Now, leave this place and go
back to Vash Naroom.

+++++++++++
Vash Naroom
+++++++++++

Go north 2 screens, you'll be arrive at intersection where if you go west from
here, you'll arrive at Item Shop and Poad's Inn, and if you go east you'll
arrive at Pruitt's Ringsmith, and north to Gresh Square. Now, pay attention at
the stairs leading to Gresh Square. At the right side there is a new door
opened. If you enter it, you can play mini game "Avoid The Agovo" for free. The
game objective is running through a little simple maze while avoiding some
Black Agovoes, and open the chest laying in the end of the maze before time up.
If you succeed, you'll received 5 Tickets, and the Curio Shop will
automatically open when you have Tickets in your inventory.

Curio Shop is located at the right side of Pruitt's Ringsmith, and the Shop
Keeper only accept payment with the "delicious" Tickets... ^_^;;

It's up to you if you want to play it or not, because it's very hard, I suggest
you play it once for fun. Don't collect Tickets here, because it doesn't worth
the time. Later in the game there will be another mini game where you can
collect many-many Tickets easily.

If you have enough fun here, exit Vash Naroom and go to Gia's Hut. But on your
way there, in Naroom Forest, Dan will saw a man is attacked by an Black Agovo.
Dan will voluntarily attack the creature to help the man. Defeat the Black
Agovo, and the man will introduce himself as Wence, and after he showing his
gratitude for Dan's help, he leaves. Now, if you go to his house and talk to
him, you can rest and save your game. (In case you don't remember where is
Wence's House, please refer to the earlier part of this walkthrough, where Dan
enter the Naroom Forest for the first time).

Now, continue your journey to Gia's Hut.

============
Weave Region
============

+++++++++
Gia's Hut
+++++++++

Here, Dan and Gia will involved in a conversation, and Gia will attach the Core
Stone to the Dan's Glyph. Now, if you enter the Status Menu and choose the
"Glyph" option, you can see a Core Stone fitted in one of the holes. From now
on, each time you destroy a Geyser, a Core Stone will be added to one of the
holes.

After the conversation over, leave the hut and you'll see Eidon standing near
the door. Talk to him, and he'll make a Crystal Glove from the Crystal Blade.
With this new equipment, exit to the overworld map.

+++++++++++++++++++
Weave Overworld Map
+++++++++++++++++++

There is a cave entrance north of the Windmill House. Enter it.

=================
Underneath Region
=================

+++++++++++++++++
Underneath Tunnel
+++++++++++++++++

Items found:
Baloo Leaf x 2
Rune of Hope x 3
Karmic Hope

Just go north and enter the mouth of the monster head statue. Inside, dig the
gray mushrooms with repeatedly pressing the A button and keep heading north
until you hit the wall. Go west 1 screen.

Follow the path until you see gray mushrooms on your left. Dig them and proceed
west 1 screen.

Go west until you hit the wall, then south until you see a stairs leading down.
Enter it.

You'll see a man facing a crack on the wall. Talk to him, and if you want, go
south 1 screen. You'll arrive at Cald Lava Tube (Underneath - Cald Path)! But
you can't proceed further now. Just battle Cald creatures there to obtain some
experiences and their infused animites.

After you done here, back to the basement and climb the stairs out from here.

Go north until you hit the wall and east 1 screen.

Dig the gray mushrooms and head south 1 screen.

Just follow the path until you see gray mushrooms on your right. Dig them and
go east 1 screen.

Keep going east until you hit the wall, and head north to get a Baloo Leaf from
the chest.

After that, head south and get another Baloo Leaf from chest. There is a stairs
there, but ignore it for now.....

Now go north and as soon as you see a path to the west, go there 1 screen.

Dig the gray mushrooms and head south until you hit the wall, then west 1
screen.

Follow the path until you arrive at a intersection with gray mushrooms on the
south path (let's call it intersection A). Dig them and go south 1 screen.

Follow the path until you see a chest. Open it and grab a Rune of Hope from it.

Return to intersection A and take the west path 1 screen.

Follow the path until you see gray mushrooms blocking your way. Let's call this
place point A. Dig the mushrooms and go south 1 screen.

Keep following the path and you'll see gray mushrooms blocking a path leading
south. Dig them and take the path 1 screen.

Just follow the path and get the Karmic Hope from a chest laying at the end of
the path.

Return to Point A and go east 1 screen.

Here you'll see a path heading south and gray mushrooms blocking the north
path. Take the south path until you see gray mushrooms on your right side. Dig
them and go east 1 screen.

There are 2 path in front of you:  northeast and southeast. Either path are
dead end, and each path has a chest at the end of the paths. Take the northeast
path, you'll get a Rune of Hope, and if you take the southeast path, you'll get
another Rune of Hope.

After you get both of them, return west 1 screen, dig the mushrooms and go
south until you hit the wall, then west 1 screen.

Just follow the path and eventually you'll exit the tunnel and arrive at
Underneath Overworld Map.

++++++++++++++++++++++++
Underneath Overworld Map
++++++++++++++++++++++++

Go southeast until you see a town. But don't enter it yet. Go north of the town
and you'll see a little house and a cave entrance. Enter the house.

Now you're in front of a house yard. This is a good place to level up your
creatures and collect Underground Dream Creatures' animites. Enter the house.

Welcome to Prospector's Garage. There is a man with red jacket at the top left
corner of the house. His name is Logan (Snickt! Snickt!). If you talk to him, a
funny event will occurred (Snickt! Snickt!). After that, if you talk to him
again, you can buy some items from him (Snickt! Snickt!).

At the top right corner of the house, Fossik the Underground Ringsmith stands
with his copying machine (believe it or not, he use that machine to create a
ring!! ^^;;) Just talk to him if you want to create some rings or other stuff
which a ringsmith can do for you.

If you feel enough leveling up and hunting here, leave this place and go to
overworld map.

++++++++++++++++++++++++
Underneath Overworld Map
++++++++++++++++++++++++

Go south and enter the Underneath Town.

+++++++++++++++
Underneath Town
+++++++++++++++

There is nothing to do here actually, no items to find and no important events
you must trigger to proceed the game. But if you want to have some fun and
facts, you can go to Ulk's house just in front of you when you enter this town.
From her you'll know that she is Wence's friend. You'll also know that she has
a sister named Gruk who has a Mushroom Farm outside of the town, and lately
Gruk has a problem that every night she always hears some noise at her
basement. Ulk will also mention that this town has a useless "hero" called
Gogor. Some other facts from Ulk : Gruk is having a crush for Wence and Ulk,
even she always telling the bad things about Gogor, but it seems that she
actually care for him.

OK, that's the facts. Now for the fun!
From Ulk's house, go north and you'll see a house. Go east and you'll find
another house (It's an inn, so if you want to rest, this is the place). Go east
again and you'll see a small house. It's the Historian's house. Enter and talk
to the Historian for the fun. All the explanation he tells you is useless and
funny!

Find a girl with a red hood who wandering around outside of the Historian's
house. Talk to her, and enter the house located directly south of Historian's
House. This is the Motash, the Underground Elder's house.

Inside, go to the top left corner of the house. There, you'll see a mirror and
a small desk. Check the desk and choose the first option. Repeat this 20 times,
and you'll see something funny! :D

Get out of the house, and enter the house at the right of the Historian's
house. Inside you'll see Gogor admiring himself. After hearing a long yapping
about Gogor's greatness, Dan will "voluntarily" leave this house ^^;

Now, if you want to, let's do a "Blast Urn Hunting"! You'll find a lot of
treasures but it's a long long way to go. So if you are an impatient person,
you can skip this part, but if you want to join me, let's go!

Go to the house located at bottom left corner of the town. Inside if you talk
to the boy, you can play "Srub A Brub" mini game for 30 animites. Play it and
collect about 100 - 150 tickets. Don't worry, you can get the tickets easily
here. Just step on the Brubs that come out from the holes. I can get about 50 -
70 tickets by playing once. So, just play about 2 - 3 times and you'll have
more than enough tickets to do the "Hunting".

Now, it's time for the long journey. After you get enough tickets, go back to
Vash Naroom! Well, I already told you that this is a long journey right? So,
please bear it and let's go!

=============
Naroom Region
=============

+++++++++++
Vash Naroom
+++++++++++

Go to Pruitt's house, but don't enter. You'll see a new door opened at the
right side of Pruitt's. Enter it and buy about 15 Blast Urns. (For more
information about this shop, please read the Curio Shop under Item Shop
Section). OK, after you done shopping, go back to Naroom Forest.

+++++++++++++
Naroom Forest
+++++++++++++

Items found:
Karmic Might
Water of Life
Rune of Might

Kick the blocks to reveal the secret stairs and enter it. Stand in front of the
crack on the upper left wall, and use a Blast Urn. It will explode and a hole
will appear. Enter the hole.

Inside you'll see three treasure chests. The highest one contains Karmic Might,
the lower left one has a Water of Life, and you'll get a Rune of Might in the
lower right chest. Now exit and go to Underneath Tunnel.

=================
Underneath Region
=================

+++++++++++++++++
Underneath Tunnel
+++++++++++++++++

Go to the place where a man was facing a crack on the wall before. Now the man
has disappeared, and you can bomb the crack with Blast Urn. Enter the hole.

Just follow the route (you'll see a door on your way. If you thinking on how to
open it, please forget it. This door is only for decoration only. You'll never
can open it) and you'll end up at overworld map.

There you'll see an entrance hole to the forest on your right side. Just enter
it.

+++++++++++++++++++++
Hyren's Secret Forest
+++++++++++++++++++++

Item found:
Hyren's Claw

Welcome to Hyren's Secret Forest. Here you can get you two first Hyrens: Timber
Hyren and Leaf Hyren. If you touch the sparkle and the first two creatures
encountered are Twees, then the last creature that comes out is Timber Hyren.
But if you encounter 2 Arbolls, you'll fight Leaf Hyren. Sometimes you'll
encounter both Timber and Leaf Hyrens in a battle. Be very careful, they are
very strong, so fight them only you are strong enough and save your game before
fight them.

Anyway, from the entrance of the forest, go north and then turn east as soon as
you can. You'll see a chest containing a Hyren's Claw. Grab it and if you feel
enough here, return to Underneath Tunnel.

+++++++++++++++++
Underneath Tunnel
+++++++++++++++++

Items found:
Water of Life x 2
Baloo Root

Follow the route until you're back to the room where you blow the wall with the
Blast Urn. Climb up the stairs.

Just follow the route until you change screen. Dig the mushrooms in front on
you and go south 1 screen.

Keep heading south until you see gray mushrooms on your right. Ignore them and
keep heading south until you hit the wall. Go west and follow the route until
you arrive at an intersection. Take the east path 1 screen.

You'll see a door on the upper wall. Blow it with Blast Urn, enter, get the
Water of Life from the chest, and get out from the room then go south 1 screen.

Keep going south until you see gray mushrooms. Dig them and go south, ignoring
the gray mushrooms on your right, until you hit the wall, then go to west 1
screen.

Go north until you see a door. Blow it using Blast Urn. Get inside, go north
until you hit the wall, turn east until you hit the wall again then north 1
screen.

You are in a room covered by gray mushrooms. Just dig them all until you find
two chest containing Water of Life and Baloo Root.

OK, get out from the secret room and back to the tunnel.

Go south west and keep going south until you exit to Underneath Overworld Map.

++++++++++++++++++++++++
Underneath Overworld Map
++++++++++++++++++++++++

Go to the cave at the left side of Prospector's Garage.

+++++++++++++++
Underneath Cave
+++++++++++++++

Items found:
Water of Life
Master Rune

Go north until you see a door. Blow it, get inside, grab the Water of Life and
Master Rune from the chests laying there. Get out from the cave to the
overworld map.

++++++++++++++++++++++++
Underneath Overworld Map
++++++++++++++++++++++++

Enter the Underneath Town.

+++++++++++++++
Underneath Town
+++++++++++++++

Keep going east until you exit to the overworld map again. But this time you're
at the other side of the map.

++++++++++++++++++++++++
Underneath Overworld Map
++++++++++++++++++++++++

Go east and enter the place that looks like pink forest.

+++++++++++++++++++
Underneath Mushfarm
+++++++++++++++++++

Items found:
Baloo Leaf
Baloo Sap

Go east until you hit the wall, then north 1 screen. Keep heading north until
the path branch to north and east. Take the east path and you'll see a chest at
the end of the path. Open it to get a Baloo Leaf from it.

Head west until you hit the wall then go north until the path divided again to
north, east and north east. Go east until you see a chest that contains a Baloo
Sap in it.

Go south 1 screen, and then choose the south west path to get a Gibbous Gem
from a chest laying at the end of the path.

Now go to north until you hit the wall then east until you hit the wall again.
After that head south until you can't go to south anymore. Head west 1 screen.

Keep going west until you the path divided to west and north. Take the north
path and keep going that direction until you exit to the overworld map.

++++++++++++++++++++++++
Underneath Overworld Map
++++++++++++++++++++++++

Enter the mushroom house north of you.

++++++++++++
Gruk's House
++++++++++++

Item found:
Ombor's Amulet

Head north and enter the house. Inside you'll meet Gruk, Ulk's sister. Talk to
him and she'll sell you some items. After that, she'll tell you that she can't
sleep at night because her basement always noisy at the night, but she is too
scared to examine the basement.

Hmm? why don't we help her? Climb down the stairs there to go to the basement.
There, go north until Dan stop by himself, then we'll see that Zet and Korg are
kidnapping Gruk away. Dan will come out from the basement and finds that Gruk
is gone.

Go back to the basement and head north until you see a bunch of opened treasure
chests and positioned like this:

   6
345
1    2

Examine chest number 3 and you'll get a Ombor's Amulet. Now, get out from here
and back to Underneath Mushfarm.

+++++++++++++++++++
Underneath Mushfarm
+++++++++++++++++++

Go south until you hit the wall, then west. You'll be stop by some blocks:

ef  g
 cd
9  ab
 78
5  6
1234

Kick "b" up once, "a" left once, "d" up once, "c" left twice, then "9" down
once. Go north until you hit the wall, then west 1 screen. You'll back to
overworld map.

++++++++++++++++++++++++
Underneath Overworld Map
++++++++++++++++++++++++

Go to Underneath town.

+++++++++++++++
Underneath Town
+++++++++++++++

An event will start as soon as you enter the Town. Korg and Zet will make some
ridiculous demand to Motash and Ulk if they want Gruk back. After the event
finished and you can control Dan again, go north to leave the Town.

++++++++++++++++++++++++
Underneath Overworld Map
++++++++++++++++++++++++

Go to the Underneath Cave.

+++++++++++++++
Underneath Cave
+++++++++++++++

Go north 1 screen. A funny event will happen. I'm not going to write here what
the event is, I don't want to be a spoiler now, just go see by yourself, OK?
^_~

After you can control Dan again, go north 1 screen. You'll see Dan appear in a
small island. Enter the only building there.

++++++++++++++
Abandoned Fort
++++++++++++++

Items found:
Earth's Aura

An event happens. Gogor can't enter the fort and he throws Dan to the top of
the fort, and told him to open the door from the inside.

Climb down the stairs and in the fort, climb down another stairs to the lowest
floor of the fort. Once you're there, Gogor will enter the fort by his own
because he Dan is too slow (yeah, right? ^_^;) After Gogor goes to the upper
floor, head north and you'll see a closed treasure chest. Open it to get
Earth's Aura.

Now go upstairs. Gogor will ram the door open and rescue Gruk. After their
gone, enter the room where Gruk was before. You'll see an opened treasure
chest, examine it to get a Baloo Sap.

OK, there is nothing to do here now. Let's go back to Underneath Town.

+++++++++++++++
Underneath Town
+++++++++++++++

Dan will greet by Ulk, saying thanks for rescuing Gruk. Suddenly an earthquake
occurred. When all the people of Underneath Town discussing about what
happening, Gruk appears with injuries on her bodies. She told them that her
house suddenly changed. Yep, her house has became a Shadow Geyser. Hearing
that, all people of Underneath, except Gruk and Ulk, go to check on Gruk's
house. After you can control Dan, go follow them.

+++++++++++++++
Ex Gruk's House
+++++++++++++++

An event will start, and Gogor will become "dizzy" for a while ^_^ After the
people left and you can move Dan again, enter the Geyser.

++++++++++++++++++++++++
Underneath Shadow Geyser
++++++++++++++++++++++++

Items found:
Baloo Root
Titan Ring
Master Rune
Karmic Hope
Baloo Sap x 4
Remedy Drink
Rune of Hope x 2
Baloo Leaf x 2
Stone Essence

Spells found:
Thunderquake
Cave In

Step on the blue switch on the floor. Go to northeast and when you see a path
leading to next screen, take that path.

Let's call this place point A. Keep going east as far as you can, then continue
to north until you hit the green and yellow barrier. Proceed to west until you
hit the green barrier and turn to north 1 screen.

Go to north direction until you hit the wall. Let's call it point B. You'll see
a yellow switch on your right. Ignore it and go east until you see red barrier.
Go south at the right side of yellow barrier. Keep going south until you see a
red switch. Step on it and proceed to the east. Open the chest and get the
Baloo Root on your way and enter the well on the end of the path.

Go north until you hit the wall and flip the switch on your left. Dig the gray
mushrooms on the east and follow the past to the east until you hit the wall.
Go through a little tunnel on the south until you hit the wall, then follow the
path until you see a chest at the end of the path. Take the Titan Ring and go
back to the well, enter it to go back to the location where you get the Baloo
Root before.

Head west until you hit the yellow barrier then north, past the lowered red
barrier, then go to the south path directly under the blue barrier (right side
of the middle vertical wall) until you hit the wall. Step on the yellow switch
on your right, then go to the north until you hit the blue barrier.

You'll see a blue switch on your right. Ignore it now, but remember the
location! Proceed
To the north by taking the path at the right side of the blue barrier WITHOUT
stepping on the blue switch. Go past the lowered yellow barrier to the west and
you'll see a chest. Open it to find a Master Rune, then proceed to west 1
screen.

Keep going west by taking the path at the upper side of the blue and green
barrier until you hit the wall. Continue to south until you see a chest laying
there. Open it and get the Thunderquake spell!

Do you still remember the blue switch that I told you to ignore before? Now, go
back there and you can step on it now. Proceed to the west 1 screen.

Keep going west, but this time you'll walk the path at the bottom side of the
green path. You'll see a green switch on your way. Step on it and keep going
west until you hit the wall, then continue to the south until you see lowered
green barrier on your right side. Go past it and go east until you hit the
wall, then proceed to the south 1 screen.

You'll see a red switch and a green switch. Let's call it point C. Step on the
red switch then go back north.

You'll see that the red barrier on your left is lowered now. Go past it and
step the yellow switch. Go past the lowered yellow barrier and you'll see gray
mushrooms south of you. Dig them and proceed south 1 screen.

Now you're in a room covered with gray mushrooms. Dig to the southwest until
you see a blue switch. Step on it and get out of this room.

Dig the gray mushrooms and enter the well left of you.

Flip the switch north of you, then go east until you hit the wall. Dig the gray
mushrooms south of you and proceed south 1 screen.

Keep digging to the south until you see a chest at the end of the path. Open it
and get the Cave In spell.

Go back to north 1 screen, then go back to the well and enter it.

Dig the gray mushrooms south of you to go back to the room covered with gray
mushrooms. This time dig to southeast until you see a yellow switch. Step on it
and exit the room.

Head east until you hit the red barrier, then go north until you see a red
switch. Step on it and go south east to go back to point C.

Step on the green switch and go past the lowered green barrier to the west
until you see a well. Enter it.

Go south until you see a switch. Flip it and go back and enter the well.

Go to the west and step on the red switch. Go past the lowered red barrier and
then south until you hit the wall. Don't step on the yellow switch. Instead, go
west until you hit the wall and open the chest at your south to get a Karmic
Hope.

Now go to the north and you'll see 3 chests on your right side. All of them are
containing Baloo Saps. Take them all then go back south until you hit the
yellow and blue barriers. Turn to the east, step on the yellow switch, and get
the Remedy Drink from a chest at the bottom right corner.

Go back to the west. The yellow barrier is lowered now. Go past it to the south
until you hit the wall. Let's call it point D for an easy navigation. Dig the
gray mushrooms on your left side and go west 1 screen.

Follow the path and you'll see a chest at the end of the path. Open it for a
Rune of Hope. Go back to point D then proceed to the east, step on the blue
switch then continue to the east 2 screens.

You'll be back to the point A. Keep going east as far as you can, then continue
to north until you hit the green and yellow barrier. Proceed to west until you
hit the green barrier and turn to north 1 screen.

Go to north direction until you hit the wall. You'll be back to point B. Now
step on the yellow switch on your right, then go back to the south until you
see a green switch laying alone on your left. Step on it, then take the Baloo
Leaf from the chest south of the green switch.

Go back to point B, then go to north until you hit the wall. Step on the blue
switch then step on the yellow switch on your right side, then go south 1
screen.

Step on the green switch on your right, then go to south until you hit the
wall. Proceed to west until you hit the wall again. Get the Baloo Sap from the
chest north of you, then step on the yellow switch at the left of the chest.

Go south until you hit the blue and red barriers. Step on the red switch at
your right side, then step on the yellow switch directly below of the red
switch.

Go west until you hit the green barrier then north until you hit the wall. Step
on the green switch on your left. Go back south until you hit the wall and open
the chest containing Rune of Hope. After that, go back to north until you hit
the wall, then west until you hit the red barrier. Step on the red switch
there, then go to the west 2 screen.

Open the chest and get the Stone Essence, then go north and step on the blue
switch there.

Go to east 2 screen to go back to point A, then from there go to point B. Step
on the yellow switch on your right, then go back to south 1 screen.

Go east until you see a blue switch and a well. Don't enter the well yet,
instead step the blue switch, go west until you see a chest at the south, and
get the Baloo Leaf from there.

Go back to the well that I told you not to enter before. Now you can enter it.

Go west until you see a switch, flip it, and head south until you see the Core
Stone. Take it, and Ogaria will come out and challenge you to a fight.

After you defeat her, you'll be at the overworld map, and Gruk house is back to
normal again. Now return to Underneath Town.

+++++++++++++++
Underneath Town
+++++++++++++++

Once you arrive at the town, you'll see that the town is destroyed by some
shadow magis ordered by Morag, the mysterious figure in red cloak who you saw
after you defeated Togoth. Motash will be turned into a snake by Morag. Dan
comes closer and have a battle against Morag. However you tried, you can't win.
Just summon 1 creature, kill his Koil, and let his Borgors defeat you.

After the battle, Wence will come and rescue Dan. Morag retreats, and after a
few conversation, Dan faints

=============
Naroom Region
=============

+++++++++++++
Wence's House
+++++++++++++

Dan will be taken by Wence to his house, and when Dan regain his consciousness,
a conversation will started. After the conversation ends, you can control Dan
again.

Now let's start the Ormagon Quest! If you don't want to do this quest, just
skip this part and go to Gia's Hut. But if you want to do it, after the
conversation with Wence, return to Underneath Town WITHOUT talking to anybody.

=================
Underneath Region
=================

+++++++++++++++
Underneath Town
+++++++++++++++

Item found:
Wence's Arrow

Once you arrive there, you'll see a man with yellow beard standing at the
center of the ruined town. Talk to him, and he'll tell you that if you find
some Algaes, you must give him, and he'll waiting for you in the Abandoned Fort
(the place where you rescue Gruk).

You can take Wence's Arrow here if you want to. In Game Boy Color version, you
can give the arrow to the "Scrub the Brub" boy in Cald, and you can play "Aim"
mini game, but since this mini game is removed in Game Boy Advance version,
this item become useless

Some note, the Inn has moved to Prospector's Garage and the "Scrub the Brub"
boy has moved to Cald.

Now let's go to Gia's Hut.

============
Weave Region
============

+++++++++
Gia's Hut
+++++++++

Dan will have a conversation with Gia and Eidon. In the middle of the
conversation, Gia will ask if you want to hear about the history of Magi
Nation. If you want to know the history and you understand Japanese, choose the
first option, but if you don't, I suggest you to choose the second option to
save a lot of time and energy to push the A button ^_^; Don't worry, whatever
you choose won't affect the game.

After the conversation ends, try to exit the hut. Dan will suddenly push back
and Morag, Korg and Zet rush in the hut and take Dan away

===========
Cald Region
===========

++++++++++++++
Cald Lava Town
++++++++++++++

Item found:
Baloo Sap
Baloo Root

Here you'll see that Dan is tied with a rope, while Morag throws a Core Stone
and causing an earthquake and creates a Shadow Geyser. After the Shadow Geyser
created, Morag is trying to throw Dan into the lava pool, but the townspeople
come and Morag don't want to be seen by them yet, so he disappear and had to
leave Dan behind.

The townspeople accused Dan responsible for the earhquake and the Shadow
Geyser. Dan tells them that it was done by Morag, but no one believe him
because there is no one there except Dan.

They take Dan to meet the elder of Cald, Ashgar, then leave. Just when Ashgar
tries to "interrogate"  Dan, one of the townspeople comes back and tells them
that the town is under attack by Shadow Magis. Asghar will go to defend his
town, leaving Dan alone

In this battle, the more Shadow Magis you defeat, the better reward you'll get.
I'll list the rewards below:

- Defeat less than 3 Shadow Magis   = Rune of Might
- Defeat 4 Shadow Magis                  = Rune of Fury
- Defeat more than 5 Shadow Magis = Maelstorm

Be careful not to encounter a red cloaked Magi. Because if you attacked by him
and you win, Valkan will comes out and kills two Shadow Magi, causing you loss
two points! And if you go to the location that trigger the leader of the Shadow
Magis to appear (we call the location "Leader Area" from now on), Valkan will
come out again and kill the rest of the Shadow Magis, and you loss another
points! So if you want to get the maximum points, please follow my guide below.

If you walk / run on specific areas in the town, the cloaked Magi will appears
and attack you. The locations of the areas are:
- Near the upper left horizontal bridge (north west of the left house)
- Between the "Left House" and "Center Houses"
- Lower left part of the "Right House"

I draw a simple map of the town to help you understand my guide. The areas that
trigger the cloaked figure to appears are symbolized with "XXX".

           | B |
           | r |
           | i |
           | d |
           | g |
           | e |
           |   \-------------------------------------\
          /                                           \
         /                                             \
        /                                   ---------  |
       /                                    |       |  |
      /                                     | Right |  |
-------   XXX                                | House |  |
Bridge    XXX                                |       |  |
-------          ---------                   ---------  |
      |         |       |               XXX             -------
      |         | Left  | XXX --------- XXX              Bridge
      |         | House | XXX |       |                 -------
      |         |       | XXX |Center |                |
      |         ---------     | House |   **********   |
      |                       |       |   * Leader *   |
      |                       ---------   *  Area  *   |
-------                                    **********   |
Bridge                                                  |
-------                                                 |
      |                                                |
      ------------------------------------------    ---/
                                                | B |
                                                | r |
                                                | i |
                                                | d |
                                                | g |
                                                | e |

OK! Now let's begin the battle!

Just move down and the first Shadow Magi will come and challenge you, defeat
her. You'll see a man is attacked by the second Shadow Magi, save him by
defeating the Magi. Then go south and attack the third Magi that stands under
the upper left horizontal bridge, but when you're approaching him, don't walk
near the bridge, because a cloaked Magi will comes out and attack you.

For a better explanation, I draw a simple map below to show you the route to
take so the "unwanted" Shadow Magi won't comes out. The route is symbolized by
"ooooo".

          /
         /      -------                                    -----
         |      | Dan |oooooooooooooooooooooooooooooooooo  |   /\
         |      -------                                 o  |  /  \
==========                                               o  | ------
                                                        o  |
 Bridge                                                 o   \
                                                        o   |   <- Lamp(???)
==========                       ooooooooooooooooooooooooo   |
         |                      o \--------------------/    -
         |                      o  \                  /
         |                      o   \                /
         |  ---------------     o   |                |
         |  | Shadow Magi |oooooo   /   Left House   \
         |  ---------------        /                  \
         |                         |                  |
         |                         |                  |

After you defeat him, go south until you hit the end border of the road, then
head to east until you see another man is attacked by the fourth Magi. Save
him.

Try to enter the "Center House", and the female Shadow Magi will attack you.
Kick her butt and retrace your tour the location the third Shadow Magi was,
then head east to the lamp (???) that seen on the map above. From there move
north a bit and you'll see a green bald man shooting fireballs. Yep! He is our
fifth "victim", so knock him down and now you can fight the cloaked Magi in
order to continue. Go to any three area that I mentioned above to make the
cloaked Magi appears and fight him. Once he is defeated, go to "Leader Area".
Three Shadow Magis will appear and the leader will attack you. After you defeat
him, the other two will run away! CHICKENS!!! >:P

Victory! Ashgar and other townspeople will comes out (where are they when Dan
fighting all of the Shadow Magis?) and apologize to Dan for accusing him
before. Dan will ask for help to get over the lava that separates the town and
the Shadow Geyser. Ashgar tells Dan that Valkan, the Cald's Master Bridge
Builder can help him. After that, Ashgar and the other townspeople will leave
Dan alone

Enter the "Center House". You'll see Ashgar is inside this house. He is
standing in front of a bookshelf. Remember his position. In this house
you'll also find a Baloo Sap in a chest.

Historian is living in the "Right House", while Tryn's twin cousins, Eryn and
Karyn live in the "Left House".

Take any left horizontal bridges to take you to other area. We'll call this
area: "West Cald Town" (and let's call the area where Ashgar, Historian, Eryn,
and Karyn live "Central Cald Town"). The upper house is the Inn, and the
Ringsmith and Item Shop is in the house south of the Inn. If you enter the Inn,
and go to the top of the room, you'll find a chest containing a Baloo Root.

If you go to east 1 screen from the Historian's house, you'll only see a house
and an opened stage there. (I named this area: "east Cald Town") There is
nothing here, so go back to Central Cald Town and go to the south 2 screens to
exit the town.

++++++++++++++++++
Cald Overworld Map
++++++++++++++++++

If you go north of the town, you'll find a small hut there. The "Scrub the
Brub" boy has moved here from Underneath. You can play here for more Tickets if
you want to.

There is a secret Hyren cave here. Just go to the west from the town. You'll
see two volcanoes at the end of the map. Go through the upper volcanoes and
you'll suddenly arrive at the secret cave. You can find Magma and Flame Hyrens
here. If you touch the sparkle and the first two creatures encountered are
Quors, then the last creature that comes out is Magma Hyren. But if you
encounter 2 Arbolits, you'll fight Flame Hyren. Be very careful if you
encountered two sparkles only in a battle, because you'll fight both Magma and
Flame Hyrens here.

OK, back to the main quest. Just a little southeast from Cald Lava Town, you
can see a small bridge connecting the main land with a small island surrounded
by lava pool. A building is standing on the small island. Just enter the bridge
and you'll arrive at Valkan's Hut.

++++++++++++
Valkan's Hut
++++++++++++

Item found:
Rune of Might / Rune of Fury / Maelstorm

When you enter the hut, a conversation between Dan and Valkan will ensue. In
the middle of the conversation, Valkan will give you an item. The item you get
depends on how much Shadow Magis you defeated. After that, Dan will ask Valkan
to build him a bridge to help him reach the Shadow Geyser. Valkan says he will
build one if Dan catch him a Lava Arboll. So, what are you waiting for?
Immediately leave this place and go to the overworld map.

++++++++++++++++++
Cald Overworld Map
++++++++++++++++++

Enter the volcano north of Valkan's Hut.

++++++++++++++
Cald Lava Vent
++++++++++++++

Items found:
Rage Stone
Master Rune
Flame Essence
Baloo Root
Baloo Sap x 2
Water of Life
Karmic Fury

Just running around here. If you encounter a battle with two sparkles, and the
first creature that comes out is an Arbolit, there is a big chance that the
last creature is the Lava Arboll, but sometimes the last creature is an Lava
Aq. So, when the Arbolit comes out, don't attack it yet, but just Focus and
Defend until the last creature appears. If Lava Arboll appears, defeat the
Arbolit first, then the Lava Arboll. The animates you get depend on who you
defeat last. If the Arbolit defeated last, then you'll get Arbolit animite
instead of Lava Arboll. So fight carefully and be sure that the Lava Arboll
defeated last. You only need one Lava Arboll animite to create this creature.

After you get the animite, go north 1 screen. Go west until you see a big
purple pillar. Use the Blast Urn in front of the pillar. The urn will explodes
and create a hole on the pillar. Enter the hole and get the Rage Stone from the
chest. Exit the secret room.

Head east and find another big pillar. Use the Blast Urn again and enter the
new secret room. Here you'll find a Master Rune. Leave the secret room.

Go north until you find a horizontal bridge. Cross it to the east and head
north 1 screen.

Walk to east a little, and you'll find a vertical bridge. Cross the bridge to
north then go to the west as far as you can. Head north until you see a chest
at the end of the path. Open it and get the Flame Essence. Go back to the
bridge, but don't cross it to the south. Instead, ignore the bridge and keep
going to the east a little and continue to north 1 screen.

Head north until you see a chest containing a Baloo Root. Get it then go south
a little then head east until you see a big pillar with a chest containing a
Baloo Sap, get it.  I'll name this area: "Point A".

Go to southeast 1 screen. Head south a little then west until you see a big
pillar.  A chest containing a Baloo Sap directly north of the pillar. Get the
item then create a hole there with a Blast Urn, and enter.

You'll be in a secret room with some furniture, as if there is someone was
living there. Open the chest at northwest corner of the room and grab the Water
of Life. Exit the room but remember this place, because you'll return here
later

Go southeast 1 screen, walk south a little then west until you see a big
pillar. Yes, you're correct! Use the Blast Urn again here! Enter the hole, get
the Karmic Fury from the chest there and exit the room.

Well, there are nothing you can do here now, at least for this moment But
wait! I almost forgot! You can find another Hyrens here! Do you notice that
there are some little stairs leading to the shallow water in this Lava Vent?
You can find the stairs at many place in this Lava Vent. If you think that your
Dream Creatures are very strong, go to the shallow water area using the stairs,
and wait there for a few seconds, a whirlpool will appears. Enter the whirlpool
and you'll fall into a secret cave.

If you touch the sparkle and the first two creatures encountered are Giant
Korits, then the last creature that comes out is Mushroom Hyren. But if you
encounter 2 Weebats, you'll fight Cave Hyren. Be very careful if you
encountered two sparkles only in a battle, because you'll fight both Mushroom
and Cave Hyrens here. Remember, they are very strong.

To get out from the secret cave, simply go to the north 1 screen, and you'll be
jump out from the big pillar in "Point A".

OK, there are really nothing you can do here now, so exit the Lava Vent and
return to Cald Lava Town.

++++++++++++++
Cald Lava Town
++++++++++++++

Go to the Ringsmith and forge a Lava Arboll ring there. You don't have to equip
it with you, because when you talk to Valkan later, he will made you the
bridge, whether you equip it or not, as long as you have it with you. After you
have the ring, go to Valkan's Hut.

++++++++++++
Valkan's Hut
++++++++++++

An event will be start as soon as Dan enters Valkan's Hut. Valkan will take Dan
back to Cald Lava Town again, in front of the Shadow Geyser.

++++++++++++++
Cald Lava Town
++++++++++++++

Item found:
Ashgar's Key

Valkan build the bridge with the help of the Lava Arboll. After the bridge
finished, Valkan hopping on the bridge, and suddenly the bridge broken! Nice
work, Valkan! Dan gets angry, but Valkan will calm him by telling him that
there is a pair of boots called "Agadon's Boots" keep in a vault in Orothe, and
if he use the boots, he can jump over the broken bridge. But to open the vault,
Dan must steal the key from Ashgar.

After Dan agree to get the boots, Valkan distracts Ashgar's attention by
yelling and lures Ashgar to leave his house. Dan immediately sneak into
Ashgar's house.

Inside, go to where Ashgar stands before and examine the bookshelf. You'll get
the Ashgar's Key, and suddenly a man barge in, and caught Dan in the act. The
man will told Dan not to worry, because he won't tells anybody.

After the man leave you, exit the house. Outside you'll see that Valkan,
Ashgar, and some townspeople are staring at a small pool of lava. Dan
approaches Valkan, and together they leave the others. When they arrive at the
bridge in front of the town, Valkan will told Dan that he can get to Orothe
using a ferry.

After Valkan leaves you, exit the town. But before that, make sure you have 999
animites. You'll need them later. If you don't have that much, please read the
"Easy Animites" trick at "Secrets Section" to have 999 animites instantly!

++++++++++++++++++
Cald Overworld Map
++++++++++++++++++

There is a cave east of Valkan's house. Enter the cave.

++++++++++++++
Cald Lava Tube
++++++++++++++

Items found:
Karmic Fury
Rune of Fury x 2
Baloo Sap x 2
Baloo Root x 4
Water of Life x 2
Master Rune

Spell found:
Fireball

Head north until you hit the wall, then turn to east 2 screens.

Let's call this area: "Area A". Go to the south until the path branches to
southeast and east. Take the southeast path and you'll find a chest containing
a Karmic Fury at the end of the path. Take it and go north until you hit the
wall and continue to the east 1 screen and follow the path until the path
branches to west and south. Take the south one until you the wall. Now, you are
standing at a 3-ways intersection: north, east, and west. If you go to east or
west path, you'll meet dead end, but each dead end there has a chest laying
there. Both chests contain Rune of Fury inside. Take them all, back to the
intersection, than go north until you hit the wall. Continue your journey to
west until you hit the wall, then north 1 screen.

Keep going north until you hit the wall, then west until you hit the wall
again. Continue to the south 1 screen.

Go to the south until you arrive at an intersection. Let's name this
intersection: "Intersection A". This intersection has 3 paths leading to north,
south, and east. Take the south path until you hit the wall, and continue to
the west a little. You'll see a chest north of you. Get the Baloo Sap from the
chest then continue to the east until you hit the wall. Head north a little
until you arrive at another intersection. Go the west until you hit the wall
then turn to south. Open the chest laying at the end of the path and get
another Baloo Sap from it. Walk to the north a little then turn to east until
you see four big faces on the wall.

Examine the second face from the left. Keep pressing "A" button around the face
until the mouth open and swallow you in!

Head north until you hit the wall. You'll see 3 opened chests east of you.
Examine all of them and you'll receive 3 Baloo Roots.

Go to the south until you arrive at a dead end. There is a hidden button here.
Examine around bottom left corner of the dead end until the "Click" message
appears. Head north until you hit the wall, then west until you hit the wall
again. Continue to the north until you see an opened door. This door is opened
when you push the hidden button at the southern dead end before. Enter the room
and you'll see 2 chest laying there. The left chest contains the Fireball
Spell, while the right one contains a Water of Life.

Exit the room, go to the east until you hit the wall, then north until you see
two chest, one is opened and the other is closed. You can find another Water of
Life in the opened chest, and you can get a Master Rune in the closed one. Kick
the single block north of the opened chest away then continue to the north to
leave this room.

You'll return at the center of "Area A". Go to the north until you hit the
wall, then continue to the east 1 screen, and from here just return to
"Intersection A".

When you arrive at "Intersection A", head west until you hit the wall, then
continue to the north until you see a chest. This chest is not exist in GBC
version, we can find this "extra" chest only in GBA version, but the item
inside is only a Baloo Root, not a special item for a special chest Anyway,
continue to the west 2 screens.

Keep going west until you hit the wall, then turn to south 1 screen to get out
from the Lava Vent.

+++++++++++++
Overworld Map
+++++++++++++

You'll see a ferry dock at your east. Enter the dock.

+++++++++++++++
Cald Ferry Dock
+++++++++++++++

Keep going east until you see the ferryman. You have 900 animites with you,
right? Because if you don't have that much animites, you failed the Ormagon
Quest. So, this is your last chance to collect the animites. Now talk to him.
He'll take you to Orothe Island if you pay him 300 animites. Choose the first
option to pay him, and enjoy the ferry ride! On your way to the Orothe Island,
a funny cut-scene will started. Poor Korg and Zet! ^_^;

After you arrive at Orothe Island, the ferryman will ask for another 300
animites if you want him to wait for you. Pay him if you want to continue the
Ormagon Quest.

Ignore the senile old man who walking around at the dock, and head east 1
screen to leave the dock.

=============
Orothe Region
=============

+++++++++++++
Orothe Island
+++++++++++++

Enter the only house on the island (Add a palm tree on this island and VOILA!
Kame House from Dragon Ball! ^_^).

You'll see a man with green hair standing in front of a ruined house. He is the
Ringsmith of Orothe, Orlon, but he can't do as his job as a Ringsmith now, so
ignore him and enter the house.

You'll see a bed left of you. Of you examine it, you can rest there to restore
your energy, but you can't save there.

There are 3 bookshelves north of you. Examine the first bookshelf from the
right (the bookshelf with some books that have different colors with the other
books in other bookshelves), and a secret stairs will suddenly appear! Climb
down the stairs.

+++++++++++++
Orothe Tunnel
+++++++++++++

Items found:
Baloo Root x 2
Water of Life x 2
3-headed Coin
Balance Scale
Algae x 3

Here you'll find Sphor, the Orothe dream creature that you can only see the
name in Orlon's Forge list in GBC version. You'll never find this creature in
GBC version, but in GBA version, when you encounter a battle with 2 sparkles
and the first creature that appears is Hunter Jile, then the second / last
creature that will appear is Sphor. Anyway, let's return to the walktrough.

Follow the path until you the path branches to east and southwest. Take the
southwest path 1 screen.

Keep going south until the path branches again to west and south. This time
take the west one and you'll find a chest containing a Baloo Root. Go back to
the east then turn to south until you hit the wall. Head west and get the Water
of Life in the chest at the end of the path. Go to the east until you hit the
wall then north 1 screen.

Head northeast until the path branches to north and east. Take the east path
until you hit the wall then south 1 screen.

Follow the east route until the path branches to north and east. Head north 1
screen.

Ignore the whirlpool for now. Go to the west corner of this area. You'll see
two chests there. The left chest contains 3-headed Coin, while the right one
contains a Balance Scale. Get the items and leave this area.

Go to southeast 1 screen, you'll arrive at a new area and I will name the spot
where you're standing now: "Area A". Head east 1 screen. Here you'll see two
"living" yellow things. They are Algae. Get them all, then head east a little.
You'll see another Algae at your south. Pick it up, and you'll automatically
get a Water of Life too!

Head south until you see a chest at your east. Open it and get the Baloo Root
from it.

Now, if you are an Ormagon Hunter, get out from the tunnel and return to the
ferry dock, but if you're not, just skip the guide below, return to "Area A"
and jump to the section below "^^^^" sign.

+++++++++++++++++
Orothe Ferry Dock
+++++++++++++++++

Talk to the ferryman. Choose the first option twice to pay him another 300
animites. He will ask where you want to go, choose the second option to go to
Weave.

#####
============
Weave Region
============

+++++++++++++++++++
Weave Overworld Map
+++++++++++++++++++

Go to Weave Path Valley.

+++++++++++++++++
Weave Path Valley
+++++++++++++++++

Items found:
Crimson Void
Channeled Gem
Baloo Root

Head north until you see a door. Enter it. Inside you'll see two doors. You can
open them with Ashgar's Key. Open the right door, enter it and open the chest
at the end of the path to get a Crimson Void. Get out form the room and enter
the left door.

You'll see some blocks and stones are blocking your way. The position is like
this (the stone is symbolized with letter "s"):

  s
    s
    s
    ss
s  5   s
     s  s
  s
s   4  s
s1s2s3

Kick "2" up twice, then "4" to the left once. Go to the left side of "2" and
kick it to the right twice. Go to the east and you'll find another blocks:
  45
2 3
1

Kick "1" to the right once then "3" twice to the right. Kick "5" up once and
head east until you see two chest at the end of the path. The left chest
contains Channeled Gem, while the right one contains a Baloo Root. Now, exit
the Weave Path Valley and let's go to Underneath Tunnel. (Note: If you are not
Ormagon Hunter and came here after you get the Agadon's boots, skip the guide
below and jump to the section below "%%%%%" sign).

=================
Underneath Region
=================

+++++++++++++++++
Underneath Tunnel
+++++++++++++++++

If you an Ormagon hunter, return to Underneath region and go to the Abandoned
Fort where you saved Gruk before. Go to the first floor and you'll see a man
standing there. Talk to him and Dan will automatically give him one Algae. Now,
return to Weave and go to the ferry dock.

============
Weave Region
============

++++++++++++++++
Weave Ferry Dock
++++++++++++++++

Talk to the ferryman. Choose the first option twice to pay him another 300
animites. He will ask where you want to go, choose the second option to return
to Orothe.

=============
Orothe Region
=============

+++++++++++++
Orothe Island
+++++++++++++

Go to Orothe Tunnel.

+++++++++++++
Orothe Tunnel
+++++++++++++

Item found:
Water Orb
Blu's Horn
Water of Life
Remedy Drink

Key item found:
Agadon's Boots

Return to "Area A".

^^^^^
Go to the south as far as you can then turn to east 1 screen.

Go to northeast and you'll see a man guarding the vault, and his name is Blu,
matey. An event will occurred, and after you can control Dan again, open the
vault door, and after another short conversation, enter the vault.

You'll see a chest northwest of you. Get the Water Orb from it. Walk east a
little then north. You'll see another chest there. Open it and get the Agadon's
Boots.

Try to exit the vault. Blu will come in and a conversation will ensue. After
the conversation finished, exit the vault, and outside the vault, Blu will chat
with you more and he'll give you Blu's Horn. When you can control Dan again,
return to "Area A".

Head west 1 screen, and keep going that direction until the path branches to
south and north. Go to the south path 1 screen.

Keep going south and you'll see an intersection immediately. Keep going south
until you arrive at the second intersection. I will call here "Intersection A".
Head east 1 screen.

Keep following the path until it branches to south and southwest. Head south
until you see a river. Keep going south by walking at the right side of the
river, then turn to northeast until you can jump over the river to the east. Go
to the south until the path branches to south and southwest. Take the south
path and you'll see a chest at the end of the path. Open it and get the Water
of Life, then return to "Intersection A".

Go to the south until you see a long horizontal pond, continue south a little
and you'll see that the path branches to south, east, and west. Head east until
you hit the wall then turn to south until you see a chest at the end of the
path. Get the Remedy Drink from it and get out from the tunnel and return to
ferry dock.

+++++++++++++++++
Orothe Ferry Dock
+++++++++++++++++

(Note: The guide below is dedicated for the players who not paying the ferryman
for waiting for them. For you who paid, just talk to the ferryman, and choose
the first option twice to pay him 300 animites and choose the first option to
return to Weave. After you arrive at Weave ferry dock, go to Training Ground in
Vash Naroom and skip the guide below and jump to the section under "%%%%%"
sign.)

If you're not paying the ferryman for waiting for you, the ferry will be not at
the dock by the time you arrive there. Don't worry, you still can get out from
this island. Just talk to Orlon, and he will introduce you to the old man who
walking around at the dock. The old man's name is Oflardt, and he'll take you
back to Cald with his raft. Wait! Do I say Cald? Forget what I said before,
because that old man will took wrong route and you'll arrive at Weave! After he
kicks you out from his raft, he runs away! Bah! But that's alright, because our
destination is Weave anyway :)  Now, you can follow the guide below the
"#####" sign, then go to Training Ground in Vash Naroom and follow the guide
below.

%%%%%

=============
Naroom Region
=============

+++++++++++++++
Training Ground
+++++++++++++++

Item found:
Fungicide

There is a big head statue at the bottom right of the Training Ground. Now,
starting from the upper left of the statue, run around the statue five times
counterclockwise then examine the left eye of the statue. (In GBC, you are
starting from the bottom left of the statue). A "Click!" message will appear,
and a door will be open north of you. Enter the secret room and get the
Fungicide from a chest there. OK, let's return to Underneath Tunnel.

=================
Underneath Region
=================

+++++++++++++++++
Underneath Tunnel
+++++++++++++++++

Items found:
Baloo Root
Water of Life

Remember the stairs where I told you to ignore before? Now go to that place and
climb down the stairs.

Jump over the gap to the west. You see three chests here. The bottom right
chest contains Baloo Root and the upper right chest contains Water of Life. Be
prepared if you want to open the upper left chest, because once you open it,
you'll fight Gorath. Fight it with you own risk.

After you're done here, go to the basement that connects to Cald Lava Tube (you
still remember where right? It's the place where you blow the crack on the wall
to open the path to Hyren's Secret Forest). From there, just go south 1 screen
and you'll arrive at Cald Lava Tube (Underneath - Cald Path).

===========
Cald Region
===========

+++++++++++++++++++++++++++++++++++++++
Cald Lava Tube (Underneath - Cald Path)
+++++++++++++++++++++++++++++++++++++++

Head east until you see a small lava pool at your south, jump over it and keep
heading to the south until you exit the lava tube and arrive at overworld map.

++++++++++++++++++
Cald Overworld Map
++++++++++++++++++

Go to Cald Lava Vent.

++++++++++++++
Cald Lava Vent
++++++++++++++

Item found:
Rune of Fury

Go to "Point A" of the lava vent (big pillar with a chest on it's right side),
then head northeast 1 screen.

Keep going east until you see a broken bridge. Jump it over to the east and
continue to that direction until you hit the wall then turn to south 1 screen.

Head south until you see a small stairs, climb down the stairs then open the
only chest there and get the Rune of Fury. Now exit the lava vent and enter the
Cald Lava Tube.

++++++++++++++
Cald Lava Tube
++++++++++++++

Items found:
Karmic Fury
Rune of Fury
Water of Life

Go to "Area A" of the lava tube. Head south until you hit the wall then turn to
east until you hit the wall again. Continue to south 1 screen (you'll jump over
a small lava river on your way).

Keep heading south until the path branches to west and south. Go to west 2
screens and keep running to the west until you the path branches to north and
west. Take the north path, jump over the small lava river, and open the chest
on your east to get a Karmic Fury. There is another chest north of you. Open it
and get the Rune of Fury from it.

Go back south until you hit the wall (and jumping the small lava river on your
way), then head west until you hit the wall. Turn to the north, jumping over
another small lava river, and keep heading that way until you see a chest
containing a Water of Life. Now, exit the lava tube and return to Cald Lava
Town.

++++++++++++++
Cald Lava Town
++++++++++++++

Valkan is waiting for you at the entrance of the town, choose the first option
to return Ashgar's Key. You have to return the key, otherwise the Ringsmith and
Item Shop won't deal with you!

Now go to the broken bridge build by Valkan. Jump over the gap at the bridge
and enter Shadow Geyser.

++++++++++++++++++
Cald Shadow Geyser
++++++++++++++++++

Items found:
Baloo Leaf x 4
530 animites
Baloo Sap x 4
Remedy Drink
Rune of Fury x 2
Baloo Root
Karmic Fury

Spell found:
Flame Geyser

Go to north 1 screen, follow the route until you see a switch. Flip it, and
jump to the east by stepping on the floating blocks, open the green chest to
get a Baloo Leaf, then jump back to the west.

Flip the switch below you, but don't jump on the blocks south of you yet!
Instead, go to the west. Open the chest for another Baloo Leaf, flip another
switch south of you, then return to the blocks that I told you to ignore
before, and go to the south by jumping on them.

I named this area: "Area A". There is switch east of you, switch it and jump to
the east. Follow the path until you see a chest containing a Baloo Leaf. Get
the item, and kick the chest to the right once. Walk to north a little then
jump to the east. Open the chest in front on you and get a 65 animites from it.
Kick the chest to the right 3x, then head north and follow the route until the
path branches to east and north. Take the north path (if you go to the east,
you'll see a switch. You can flip it, but it will open a way to you to a door
that can't be opened, so it's a dead end) until you hit the wall, then continue
to the west. Jump on the blocks to the west and you'll be on a platform with 6
chests positioned like below:

 5  6
34
  12

Open the "2" chest for a 200 animites, then "1" for a Baloo Sap. Open "6" for
Remedy Drink, "4" for Baloo Leaf, then "5" for Rune of Fury. Kick "5" to the
left then "4" down once. Open "3" for the Flame Geyser spell. Return to "Area
A".

Go to the south until you see a switch and a set of stairs. Don't flip the
switch yet, instead climb down the stairs and head east until you see 2 blocks
positioned like below:

12

Kick "2" down once, then "1" up once and right once. Go back to the west and
you can flip the switch now.

Jump to the west by stepping on the block, then jump to the south. Open the
chest and grab the Baloo Root from it, the climb down the stairs on your right.
There are 3 blocks:

3
2
1

Kick "2" to the right twice and then down once. Kick "3" down once, right 5x,
then down once. Climb up the stairs and flip the switch.

Head south until you hit the wall and jump to the block north of you, then jump
to the east.

Go to the south until you see some floating blocks again. Ignore them right now
and head north and after you jump on the blocks, open the chest at the end of
the path and get 200 animites from it.

Go back to the south until you hit the wall then jump on the blocks to the
east, then head south 1 screen.

Head east and get the Rune of Fury in the chest near a switch. Walk to the west
a little then go to the south until you see a set of stairs on your right.
Climb down the stairs, then go to the smaller stairs northeast of you and get
the Karmic Fury from the chest there.

Go to the north and you'll see 3 blocks:

3
2
1

Kick "1" to the right once then down twice. Kick "2" to the right once. Kick
"3" up once then right once. Return to the switch near the chest containing
Karmic Fury before, and flip it. Jump on the blocks to southeast, then turn to
south. Get the Baloo Sap from the chest at the end of the path then head north
1 screen.

Keep going north and you'll see a chest at the end of the path. Open it and get
a Baloo Sap from it. Return to the switch you just flipped last time.

Head south until you hit the wall then west until you see a set of stairs.
Climb it down and go up another stairs north of you. Open the chest there and
earn 65 animites.

Go to the west until you hit the wall, then climb up the smaller stairs at your
northeast and get another Baloo Sap from a chest there.

Head northwest, climb up the stairs, then go to southwest. A shadow magi,
Warrada, will suddenly appears and attacks Dan. But after a few hit, the battle
will automatically ends. Dan and Warrada will have a conversation, then she
disappears

Jump to the south and climb down the stairs. Head east a little and climb up
the smaller stairs, then go to the west and north. Flip the switch at the end
of the path, walk to the north until you hit the wall, east until you hit the
wall again, then south. Flip the switch and go back to the north, but don't
jump on the block. Turn to west until you hit the wall then south and then east
as far as you can.

Jump on the block north of you and jump on the remaining blocks to the east.
Climb down the stairs north of you and you'll see some blocks positioned like
this:

   3  4
 2      5
1

Kick "5" to the right 4x, then up 5x. Kick "4" right 5x then up twice. Kick "3"
to the right 7x. Kick "2" up once then right 5x. Kick "1" up twice then right
3x. Climb up the stairs north of you and flip the switch there. Head north
until you hit the wall then east until you see a switch at the end of the path.
Flip the switch then go back to west until you hit the wall and south until you
jump on the block. Continue jumping on the other blocks to the northeast. Go to
the east 1 screen.

Keep heading east until you hit the wall then south until you see more blocks:

 2  4  6
1  3  5

Kick "5" to the right 4x, up 7x, then left 5x. Kick "6" to the right 3x, up 6x,
left twice. Kick "3" to the right 6x, then up 7x. Kick "4" to the right 5x,
then up 3x. Kick "2" to the right 7x, and kick "1" up once then right 5x.

Head northeast and climb up the stairs. Go to the west until you hit the wall
then south until you hit the wall again. Flip the switch west of you, head
northeast then jump on the blocks to the south.

Go to the west, then turn to north. Head east 1 screen.

Flip the switch west of you and climb down the stairs south of you. Go to the
south until you hit the wall, then go to the center platform north of you.
Korremar is waiting for you, and after a little conversation, the battle
begins.

After you defeat him, get the Core Stone, and Dan will be teleported to the
outside, while the Shadow Geyser disappear

The Cald townspeople will come over, and taking you to Ashgar. To celebrate
Dan's victory, Ashgar will held a party, but he told Dan to have a rest, while
the others preparing for the party.

++++++++++++++
Cald Lava Town
++++++++++++++

Dan wakes up in Asghar's house, and the party has started without him. Exit the
house.

There is nothing important to do here, but if you want to see some funny stuff,
do these:

1. Talk to the girl who standing under the lamp southeast from Ashgar's
  house, and choose the first option.
2. Talk to the old man who standing at the right side of Item Shop /
  Ringsmith, and choose the second option. After the "Magic show" over, talk
  to the old man again.
3. Talk to the boy who standing south of the empty house at "East Cald
  Town", and choose the first option.

After you done here, talk to Ashgar. He is standing at the left side of Eryn
and Karyn's house. Choose the second option.

You'll see a play about Dan saving the town and destroying the Cald Shadow
Geyser. But in the middle of the play, Morag appears! After he defeats Valkan,
you'll have to choose to fight him or run. If you choose fight (first option),
Morag kills Eryn and Karyn, then Dan will be captured, but if you choose run
(second option), Eryn and Karyn will be saved, and Dan will be captured too.
So, choose run and Dan will be taken to Shadowhold.

++++++++++
Shadowhold
++++++++++

Items found:
Feather x 2
Shadow Veil
Shadow Key x 7
Rune of Might
Rune of Fury x 2
Rune of Power x 2
Rune of Will
Rune of Hope
End Bringer
Skrewdriver
Stone of Doom
Master Rune
Cloud Frond
Orothean Belt

Just wait a few second and an event will occurred. Dan will be helped by a
mysterious cloaked figure. After you can control Dan again, get the Feather on
the floor east of you. Let's call here "Jail Area A". Go to the 3rd bottom jail
from the left. You'll see a chest there. Open it and you'll get your
Translation Bracelet, Energy Band, Crystal Glove, and Agadon Boots back.

Exit the jail and head east. Kick any blocks that stopping your way 2x to the
right and proceed to the east 1 screen.

Follow the path until you see a switch on your left. Flip it and go back to
"Jail Area A" then head west. Kick any blocks that stopping your way 2x to the
left and proceed to the west 1 screen.

Keep heading west until you hit the wall then turn to north 1 screen.

Go to the north until you hit the wall, then head east. You'll see a chest at
the end of the path, open it for a Shadow Veil. Now go to the west 1 screen.

Follow the path, ignoring the jail with a prisoner on your way, until you
arrive at a long balcony outside of the Shadowhold. Get the first Shadow Key
that laying on the floor in front of you. Now, there are two choice for you.
First choice, get your freedom right now, but you'll miss some good items and
the chance to get the Clod Frond (the medicine to cure Orwin). Second choice,
explore the Shadowhold, but you must be very careful, because now you can't
save anymore and the enemies here are strong. It's up to you.

If you choose to escape from Shadowhold now, skip the guide below and jump to
the guide under "!!!!!" sign.

For you who want to explore the Shadowhold, after you get the Shadow Key, go to
the east 2 screens. You'll see a jail on your northeast. Open it with your
Shadow Key, enter the jail, talk to the prisoner there to rescue him, then flip
the switch at the right bottom corner of the jail.

Now return to the place where you flip the first switch. Head north 1 screen,
and your path will be blocked by some blocks:

7    8
     5  6
 234
1

Kick "2" up twice, then "8" to the right 2x, then proceed to the east until you
hit the wall. You'll see a locked jail here. I'll named it "Jail B". Ignore it
now and head south 1 screen.

Head south until you hit the wall, then turn to east until you hit the wall
again. You'll see a big red door here. Ignore it now and go to the south 1
screen and follow the path until you arrive at an intersection where the east
path is blocked by a wall. I'll called this intersection: "Intersection A".

Walk to the east, the mysterious person who help you before will appear again
and flip a switch the flip to get rid the wall for you. Head east until the
path branches to north and east. Go to the north and you'll see two chests
laying at the end of the path. Be careful if you want to open the left chest,
because you'll fight a Gorath! Open the right chest to get a Rune of Might.

Go back to south until you hit the wall, then east 1 screen. Follow the path
until you see a chest with the second Shadow Key in it. Get it and go back to
"Jail B".

Talk to the prisoner and flip the switch. Return to the place where you get the
second Shadow Key, then head north 1 screen.

You'll arrive at a room with many-many-many blocks! Don't worry, it's not
difficult here, and it's impossible for me to explain to you step by step where
you must kicks the blocks here. If you make a mistake here, just go south 1
screen and return here, the blocks position will be reset to the default
position. Your goal is to go to the north 1 screen, but don't forget to get 2
Rune of Fury in the chests at the east and west area of the room.

You'll see a switch at your left side. Call it "Switch A" and flip it. Head
north and you'll see "Switch B", flip it and return to "Switch A". Go to the
west until you see "Switch C". Flip it and return to "Switch B". Go to the west
until you see a chest and "Switch D". Open the chest for a Rune of Power and
flip the "Switch D". Go back to "Switch C", go to the west until you see
"Switch E". Flip it.

You'll see some blocks at the western wall:
 c
   b
 x9a
7    8
 456
   3
12

(Note: "x" is a chest)

Kick "b" to the left once, then "9" down once. Open the chest and get the 3rd
Shadow Key from it. Open the jail north of you, talk to the prisoner, flip the
switch and return to "Switch A".

Go south 1 screen. Walk to the south a little until the path branches to east
and south. Take the east path and go to that direction 1 screen.

Here the path will branched to north and southeast. Head north 1 screen until
you arrive at "Intersection B". Take the north path and follow the route until
you see a chest. Open it for the 4th Shadow Key. Oh no! It's a trap! After you
get the key, the floor under Dan will be opened, and Dan fell down!

Don't worry, Dan will receive no damage from the fall (How can it be? ^_^;;) Go
to the south until you hit the wall and follow the path until it branches to
north and south. If you want to fight a Gorath, head south, open the chest and
fight! After you defeat Gorath (or choose not to fight), head north 1 screen.

Follow the path until it branches to north and southwest. Go north 1 screen and
you'll be back to "Intersection B". This time head east until you see some
blocks:
   8 9a
 456 7
1 23

Kick "8" to the right once, then "9" down twice. Kick "7" once to the right,
then go to the east 1 screen.

Keep heading east until you see two jails there. Open the left jail, talk to
the prisoner, and flip the switch.

Go to the right jail ("Jail C") and flip the switch below the jail and open the
chest there for a Rune of Hope. Now , head south 2 screens.

You'll return to "Intersection A". Head west and follow the path until you see
the an opened door. It's the big red door you saw and ignored before. Enter it
and flip the switch.

Return to "Intersection A". Take the south path and follow it until you arrive
at a room with 3 chests, a huge screwdriver, and some huge bolts! The top chest
contains Rune of Will. The middle chest contains End Bringer, and the bottom
chest contains a Gorath!

After you done here (you can fight the Gorath or not), return to "Intersection
A" then go back to "Intersection B".

Head east until you see another intersection. Head south 1 screen, and you'll
see another blocks:

 1
2  3
45
6  7
 8
9

Kick "1" to the left once, "5" down once, "7" down twice, and "8" left once. Go
to the south until you see a chest. Get the 5th Shadow Key from it and continue
to the south 1 screen.

Head south until the path branches to south and east. Go to the east and
examine the second jail door from the left and enjoy the strange scenery. After
that, head east again and enter the 3rd jail from the left, push "A" button on
the green thing at the right of the chest to make it disappear, and open the
chest for a Rune of Power.

Exit the jail and head east until you hit the wall. Turn to south until you see
a jail south of you. Open it, talk to the prisoner, and flip the switch.

Go to the west until you hit the wall and turn to south 1 screen.

Keep heading south until the path branches to south and west ("Intersection
C"). Go to the west 1 screen and you'll see some blocks:

 1    23
4          5
 6      7
8  9a  bc

Kick "5" up once, then "6" down once. Head north and you'll see a chest
containing the 6th Shadow Key. Get it and go to the south until you hit the
wall then east until you hit the wall again. Open the chest north of you for a
Skrewdriver and return to "Intersection C".

This time go to the south and follow the path until it branches to east and
west. Ignore the east path with the blocks, it's only leading you to a dead end
without anything, so head west and follow the path until you see some blocks:

 45
2  3
 1

Kick "2" up once and "3" right once then head east 1 screen.

Keep heading east until you hit the wall then turn to north and follow the path
until the path branches to north and south (Intersection D").

Go to the north until you hit the wall then west until you hit the wall again.
Open the chest south of you and get the Stone of Doom.

Return to "Intersection D" then head south 1 screen. Follow the path until you
see two chests at the end of the path. The left chest contains the 7th (last)
Shadow Key, while the right one contains a Master Rune (Hey! You've get a
complete set of the Runes here!). Go to the east until you hit the wall then
north 1 screen.

You'll see that the path branches to north and east. Head east 1 screen. Keep
going east until you hit the wall. The path branches to north and south
("Intersection E"). If you want to fight another Gorath, go south and follow
the path until you see a chest. Open it and try your best to defeat it. Return
to "Intersection E" then head north and follow the path until you see the last
switch. Flip it and return to "Intersection C".

Head northeast 1 screen, and keep heading north until the path branches to east
and north. Go to the east and open the first jail you see south of you. Talk to
the prisoner, exit the jail, and head west until you hit the wall, then go to
the north 1 screen.

Keep heading north until you see the blocks again:

 1
2  3
45
6  7
 8
9

Kick "8" to the left once, "5" up once, "3" up twice, then "1" left once. Go to
the north 1 screen.

Go to the east, kick off the blocks (I don't have to tell you again, right?)
and keep heading east until you hit the wall. Open the last jail, talk to the
last prisoner, then head south 3 screens.

Follow the path and you'll see 2 shadow magis guarding a door. Defeat them
both, but beware, the second shadow magi can summon a strong Core Hyren!

After you defeat them, open the door using the Skrewdriver. You'll see the
mysterious person again. After you can control Dan again, get the Feather on
the floor and open the chest for the Cloud Frond.

Head south until you hit the wall, then turn to west and follow the path until
you return to "Intersection A". From here, go back to the balcony where you
found the very first Shadow Key (You remember the place right?).

!!!!!
Head east until the balcony ends. Choose the second option to jump. An event
will ensue, and after you jump to the sea, Blu will gave you the Orothean Belt.
Now you can swim like a fish! After that, Blu will take you to the Underwater
Area: Orothe.

=============
Orothe Region
=============

++++++++++++++++++++
Orothe Overworld Map
++++++++++++++++++++

Blu will told you about the "Black Thingy" alias the Shadow Geyser, then take
Dan to Oscent Marr.

+++++++++++
Oscent Marr
+++++++++++

After the long conversation with Blu, swim to the north and enter the building.
Inside, Dan will involve in another long conversation with Blu, Oscen Marr's
elder: Mobis and Orlon. When you can control Dan again, exit the house and swim
to the west.

You'll see a building there, the inn and the item shop are inside. Buy a
Specimen Jar (the item that cost 511 animites) and exit the building. There is
a building east of Mobis' house. Inside you'll see the Ringsmith, Orlon and the
Historian. There are so may books in this building, so I called this place
Library.

After you're done here, exit Oscent Marr.

++++++++++++++++++++
Orothe Overworld Map
++++++++++++++++++++

You'll see that you are controlling a Giant Parathin. Go to the land southwest
of the Oscent Marr then, push B button to get off from the Giant Parathin.
Enter the only cave here. (Note: From this point you can save Orwin by giving
the Cloud Frond to Seer in Naroom anytime, but if you are following the Ormagon
Quest, NEVER give the Cloud Frond until I told you to do it.)

+++++++++++++++++++++
Path to Orothe Tunnel
+++++++++++++++++++++

Swim to the northwest 1 screen.

+++++++++++++
Orothe Tunnel
+++++++++++++

Items found:
Crescent Gem
Water of Life

Swim to the northwest until the river ends. Jump out to the land, head east
until you hit the wall then north until you hit the wall again. Go to the
southwest and follow the path until you change screen.

Head west until you hit the wall, then north 1 screen.

Go to the east 2 screens, then continue heading that direction until you see a
river. Turn to south until you hit the wall, then west until you hit the wall.
Go to the north and you'll see a chest containing a Crescent Gem. Take it and
head south as far as you can, then east until you hit the wall. Turn to north
and get the Water of Life in the chest at the end of the path. After that, exit
the Orothe Tunnel to the Orothe Ferry Dock.

+++++++++++++++++
Orothe Ferry Dock
+++++++++++++++++

Item found:
Master Rune

Head west to go to the end of the dock. You'll see a man walking around there.
He is one of the prisoners you saved in the Shadowhold. Talk to him and he'll
give you a Master Rune.

Next talk to the ferryman and choose the first option 3x Cald.

===========
Cald Region
===========

+++++++++++++++
Cald Ferry Dock
+++++++++++++++

Enter the Cald Lava Tube.

++++++++++++++
Cald Lava Tube
++++++++++++++

Just keep heading north until you hit the wall then west until you hit the wall
again. Head south 1 screen.

+++++++++++++++++
Cald Overword Map
+++++++++++++++++

Go to Cald Lava Vent.

++++++++++++++
Cald Lava Vent
++++++++++++++

Item found:
Water of Life

Remember the secret room that has furniture in it? Go there and the second
ex-prisoner is staying there. Talk to him and you'll get a Water of Life. Exit
the Lava Vent and go to the Cald Lava Town.

++++++++++++++
Cald Lava Town
++++++++++++++

Item found:
Master Rune

Enter the empty house in "East Cald Town". The 3rd ex-prisoner is living there.
Talk to him and he'll give you a Master Rune. Now exit the town and go to
Underneath Tunnel via Cald Lava Tube (Underneath - Cald Path).

=================
Underneath Region
=================

+++++++++++++++++
Underneath Tunnel
+++++++++++++++++

Do you remember the basement where you fight Gorath? Go to that place, and jump
the gap to the south, and head south 1 screen. It's a shortcut to the
Underneath Cave. Just exit the cave to the overworld map and enter the Ruined
Underneath Town.

++++++++++++++++++++++
Ruined Underneath Town
++++++++++++++++++++++

Item found:
Master Rune

The 4th ex-prisoner is here. Talk to him and you'll get a Master Rune. Now,
exit the town and go to the Underneath Mushfarm.

+++++++++++++++++++
Underneath Mushfarm
+++++++++++++++++++

Item found:
Jar of Fungus
Master Rune

Go east until you hit the wall, then north 1 screen. Keep heading north until
the path branch to north and east. Head north until the path divided again to
north, east and north east. Go east until you see an opened chest.

Go south 1 screen then head east until you see a new green fungus trail.
Examine the wall where the trail ends. Choose the first option and the Specimen
Jar in your inventory will be changed to Jar of Fungus.

Now, walk to the east a little. Step on the balloon-like-fungus that laying
there and a set of secret stairs will appear. Enter it and you'll see the 5th
ex-prisoner. Talk to him and you'll get a Master Rune.

Now leave the Underneath Area and return to Weave.

============
Weave Region
============

+++++++++++++++++++
Weave Overworld Map
+++++++++++++++++++

Enter the Windmill House.

++++++++++++++
Windmill House
++++++++++++++

Item found:
Master Rune

Enter the house and the 6th prisoner is there! Talk to him to get another
Master Rune. Exit the house and go to the Weave Path Valley.

+++++++++++++++++
Weave Path Valley
+++++++++++++++++

Items found:
Energy Gem
Armor Orb

Go to the north until you hit the wall. Head east, cross the bridge and keep
heading east until you hit the wall then turn to north 1 screen.

Keep heading north until you see a bridge. Cross the bridge to the east and
keep heading that direction for 1 screen.

Head east, kicks the blocks away, the cross the bridge to the north. Jump to
the river at your left side and swim to the north until you see a chest. Jump
off to the land then open the chest to get a Energy Gem from it.

Go to the east a little then head north via the secret path. Keep heading north
until the path branches to north and east. Head east and jump to the small pool
there. Swimp to the east and jump off to the land. Open the chest that laying
there and get the Armor Orb from it.

Swim back to the west, exit the path valley, and go to Seer's Boat House.

=============
Naroom Region
=============

+++++++++++++++++
Seer's Boat House
+++++++++++++++++

Item found:
Water of Life

Jump to the lake and swim to the northeast. You'll see a small island with a
chest on it. Jump off to the island and open the chest for a Water of Life.
Now, go to Vash Naroom.

+++++++++++
Vash Naroom
+++++++++++

Items found:
Spice of Life
Water of Life

Go to Tryn's house (right side of Evu's house). The twins are here! Talk to one
of the twins who standing at the bottom, and she'll give you a Spice of Life.

Exit the house and head east 1 screen. Go to the north and enter the most
northwest house. Talk to the red haired boy and choose the first option to give
him the Jar of Fungus.

Exit the house and enter the house next to the red haired boy and the last
ex-prisoner is there. Talk to him and he'll give you the Water of Life.

Leave Vash Naroom and go to the Weave Path Valley.

============
Weave Region
============

+++++++++++++++++
Weave Path Valley
+++++++++++++++++

I'll tell you a very fast shortcut to get through this place. Once you arrive
at the path valley, jump to the river west of you. Swim to the south until you
hit the bridge. Jump off to the land west of you then go to the south 1 screen.

Walk to the south a little then west until you hit the wall. Turn to south 1
screen. Fast isn't it? :)

+++++++++++++++++++
Weave Overworld Map
+++++++++++++++++++

Go to the Weave Ferry Dock.

++++++++++++++++
Weave Ferry Dock
++++++++++++++++

Talk to the ferryman and choose the first option twice then the first option to
return to Orothe Island. From there, go to Orothe Tunnel.

=============
Orothe Region
=============

+++++++++++++
Orothe Tunnel
+++++++++++++

Follow the path until you the path branches to east and southwest. Take the
east path until you hit the wall then south 1 screen.

Follow the east route until the path branches to north and east. Head north 1
screen.

Jump to the whirlpool and the current will take you to Orothe Coral.

++++++++++++
Orothe Coral
++++++++++++

Items found:
Corf Pearl
Karmic Power
Rune of Power
Remedy Drink
Water of Life

Here you will find Platheus, another Dream Creature that only can be seen at
Orlon's Forge list in GBC version. In GBA version, Platheus will appear alone,
so if you encounter a battle with single sparkle, it's a big chance you'll
fight Platheus.

Anyway, swim to the south until you see a chest. Open it for the Corf Pearl.
Continue to the west until you hit the wall then south until you hit the wall
again. From here, go straight to northeast until until you hit the wall above
you, hug the wall and swim to east until the path branches to north and east.
Head north until you hit the wall then swim to the west to the and of the path.
You'll see two chests laying there. The upper one contains a Karmic Power,
while the other one contains a Rune of Power.

Swim to the east until you hit the wall, the south until you hit the wall
again. Turn to west and keep swimming to that direction as far as you can. Swim
to the north until you hit the wall and swim to the east by hugging along the
upper wall until you see the path branches to east and north. Head north 1
screen.

Keep swimming to the north until you hit the wall then go to the west 1 screen.

Hug the wall above you, then follow the wall to the north until you a chest
containing a Remedy Drink. Get it and continue to the west as far as you can
and you'll see a chest. Open it for a Water of Life. Swim to the east a little
than go to the north 1 screen.

++++++++++++++++++++
Orothe Overworld Map
++++++++++++++++++++

Hop on to the Giant Parathin, then swim to the island on the west. Hop off from
the Parathin and enter the only town there.

+++++++++++
Orothe Ruin
+++++++++++

Items found:
Baloo Root x 2
Karmic Power
Rune of Power x 3
Master Rune
Water of Life
Blurry Scroll

Spell found:
Entangle

Note: You can use a Blast Urn to lure out the Megathan to attack you anytime
and everywhere in Orothe Ruin.

Swim to the west until you see an orange box shape-building with green roof.
From there swim to the south until you see a chest containing a Baloo Root.
Take it and continue swimming to the west 1 screen.

Swim to the southeast corner. You'll find a chest there. Open it for another
Baloo Root. Head west until you hit the wall. You'll see a chest around here.
Get the Karmic Power from the chest then swim back to the east a little. As
soon as you can go to the north, swim to that direction until the path branches
to north, east, and west. Take the west path and follow the route until you see
two chests at the end of the path. Both chests contain Rune of Powers. Get them
both and swim to the south until you hit the wall then east until the path
branches to north, south, and east. Head north 1 screen.

Keep swimming to the north until you see a chest behind some seaweeds. Swim to
the east until you see a set of stairs. Swim up the stairs to a remain of a
structure. Swim out from the northern west part of the ruin, then head west a
little until the path branches to south and southwest. Go to the south and open
the chest there for a Master Rune.  Swim back to the ruined structure and swim
past the stairs to the south.

Head east until you hit the wall, then turn to north until you hit the wall
again. Go to the west a little until you see a chest south of you. Open it for
a Water of Life. There are another 2 chests south of you. The left one contains
Blurry Scroll, while the other contains Entangle spell.

Swim to the north until you hit the wall, then east until you hit the wall
again. Head south until you see a set of stairs. Swim up the stairs then east 1
screen.

Keep swimming to the east then swim down the stairs. Head east until you hit
the wall, then south until the path branches to east and west. Go to the east 1
screen.

++++++++++++++++++++
Orothe Overworld Map
++++++++++++++++++++

Hop on to the Giant Parathin and return to Oscent Marr.

+++++++++++
Oscent Marr
+++++++++++

Spell found:
Dispel X

Go to the Library and talk to the Historian. You'll get a new spell: Dispel X,
but after the conversation, the Historian doesn't want to talk to you anymore.
Try to leave the Library, and suddenly Blu will barge in, and when the
conversation ended, you will be at the overworld again, and you see that Oscent
Marr is not there anymore, because it has moved to other area. If you are
looking for Orlon, you have to wait until you destroy the Orothe Shadow Geyser.
After the Shadow Geyser destroyed, you can find him where you first met him,
outside of the ruined house in Orothe Island.

++++++++++++++++++++
Orothe Overworld Map
++++++++++++++++++++

Just go to the north and you will arrive at Path to Shadow Geyser.

+++++++++++++++++++++
Path to Shadow Geyser
+++++++++++++++++++++

Swim to the north until you hit the wall, then turn to west as far as you can.
Go to the north until you hit the wall then turn to east until you hit the wall
again. Head north 1 screen.

++++++++++++++++++++
Orothe Overworld Map
++++++++++++++++++++

Head north and enter the Shadow Geyser.

++++++++++++++++++++
Orothe Shadow Geyser
++++++++++++++++++++

Items found:
Master Rune x 2
Baloo Root x 2
Rune of Power x 3
Baloo Sap x 2
Baloo Leaf x 2
Karmic Power

Spell found:
Tidal Wave

After you can control Dan again, jump to the river north of you and follow the
current to the north until you jump up to the platform again. Go to the west 1
screen.

From here, you can jump to the river either to the north or to the west. Both
route will take you to the same path. So, choose either one and let the current
take you to a whirlpool, and you'll fall to a room. I'll call this place "Area
A".

Keep heading west until you see a set of stairs north of you. Climb it up and
go to the west. Warrada will appears and a conversation will begin. After the
event ends, head south until you hit the wall then go to the east until you see
a set of stairs south of you. Climb it.

Go to the east until you hit the wall then turn to north. Let's call this point
"Area B". This is the hardest part, because when you jump to the river, the
current will take you to different places, and if you want to get some items,
you have to be careful with the current here. For a better explanation, I'll
draw a simple map.

-----------------------------------------
|      #       A-->                     |
|    -----     ------------------       |
|    |ooo|  B-->                 |      |
|    |ooo|  C  ------------      |      |
|    |ooo|  |  |ooo|      |      |      |
|    |ooo|  |  |ooo|  W1  |      |      |
|    |ooo|  V  -----      |      |      |
|    |ooo|                |      |  to  |
--   -----------------------   ---  W2  |
|  X     |                |  Z   |   |  |
|        |                |      |   V  |

Notes:
X    : Dan's position
Z    : Destination
ooo  : Pillar / barrier
A    : Current A
B    : Current B
C    : Current C
W1   : Whirlpool 1
W2   : Whirlpool 2

Look at the map above. Your target is to make it to the "Z" point by taking the
Current B. Easier said than done?.

Jump to the river than hold Up direction until Dan arrive at "#" point. From
here immediately release Up and hold Right direction. If your timing when press
the Right direction correct, Dan will follow the Current B. If your timing is
too fast, you'll caught by the Current A and taken to W2 and fall to "Area A".
If this happened, just return to "Area B" and retry. If your timing is too
late, you'll take Current C and taken to W2. If this happened, after you fall
down to a room, kick away the block south of you then jump down to the lower
floor. Flip the switch south of you and head south a little. You'll return to
"Area A". From here just return to "Area B" and retry

After you arrive at "Z" point, head south a little and you'll see 2 chests. The
left chest contains a Master Rune, while the other one contains a Baloo Root.

Jump to the river from the east jump point of the platform, and let the current
takes you back to "Area A". Return to "Area B" then jump to the river again.
This time don't press any direction. The current will automatically takes you
to W1.

After you fall down to a room, kick away the block south of you then jump down
to the lower floor. Flip the switch south of you and go to the north until you
see a set of stairs. Climb it up and you'll see another set of stairs north of
you. Climb it too.

You'll arrive at a place that I called "Area C". Head east until you hit the
wall. Open the chest south of you for a Rune of Power.

Now jump down to the river from the jump point nearest to the chest you just
opened. Follow the current to the south and you'll arrive at another platform.
Go to the south until you hit the wall then turn to west. You'll see two chests
at the end of the platform. The upper one contains a Baloo Sap, and the lower
one contains a Baloo Leaf. Go back to the east until you hit the wall. Jump
down to the river from the jump point northeast of you. The current will take
you back to "Area A". Just head north to return to "Area C". Jump down the
river from the jump point south of you and immediately hold Left direction.

You'll fall to a room with 2 chests north of you. The left one contains a Rune
of Power and the other one contains a Master Rune.

Kick away the block west of you and jump down to the lower floor. Keep going to
the north until you return to "Area C".

Jump down to the river from the jump point south of you again, but this time
hold the Right direction and you'll arrive to a room.

Kick away the block south of you, climb down the stairs and flip the switch
west of you. Go to the east until you see a set of stairs north of you. Climb
it up and head east until you see another set of stairs, climb it up.

You'll see 2 chests south of you. The left chest contains a Baloo Leaf, and the
right one contains a Baloo Sap. Take it all and go to the nearest jump point
southwest of the chests. Jump down to the river and let the current take you to
a room.

Open the chest north of you for a Karmic Power. Go to the south until you hit
the wall then west until you hit the wall again. Climb the stairs south of you
and head north until the path branches to north and west. Go to the west until
you see a block north of you. Kick it away and jump to the lower floor. Flip
the switch north of you and head south until you arrive at a platform on the
river. Let's call this place "Area D". Open the chest north of you for a Rune
of Power.

Jump to the river. Press Up direction a little to start swimming and
immediately hold Right and Down direction to swim to the south. Keep holding
that direction until you hit the wall. Release the direction button and let the
current take you to another platform. Jump up to the platform and open the
chest laying there for the Tidal Wave spell.

Jump to the river from the jump point north of you. The current will take you
back to "Area A" again. Just keep going to the south to return to "Area D".

Jump to the river. Press Up direction a little to start swimming and
immediately hold Right and Down direction to swim to the south. Keep holding
that direction until you hit the wall. Once you there, immediately release the
direction button and hold the Up direction. You'll enter the whirlpool and fall
top a room.

Kick the block away and flip the switch south of you. Jump to the lower floor
from the jump point west of you. Get the Baloo Root form the chest west of you
then continue to the south. Climb the stairs to the higher floor and climb
another stairs south of you.

Warrada is waiting for you here. A conversation will ensue and you'll given two
option: to fight Warrada or not. The first option is to fight her, while the
second one is to avoid the battle. It doesn't matter which one you choose,
because it doesn't affect the story and ending. If you fight Warrada, after you
defeat her, get the Core Stone south of you. You'll appear at the world map and
the geyser is gone. But if you choose not to fight Warrada, she'll give you the
Core Stone. You'll appear at the world map and the geyser is gone. Sounds easy,
right? But if you choose not to fight Warrada here, you'll meet her again in
Arderial Shadow Geyser. This time you can't avoid the duel against her. This
will be hard because after you defeat her, you still have to defeat (spoiler!)
Morag in that geyser. So, think carefully before you choose the options.

Anyway, after the geyser gone, just return to ruined house on the Orothe
Island.

+++++++++++++
Orothe Island
+++++++++++++

Exit the house and you'll see Eidon and Orlon waiting for you. When Eidon sees
you, he'll take you back to Orwin's house in Vash Naroom.

=============
Naroom Region
=============

+++++++++++
Vash Naroom
+++++++++++

After you can control Dan again, go to Weave overworld map and enter the cave
southwest of Gia's Hut. Before you enter the cave, remember to save your game!

===========
Core Region
===========

+++++++++++++++++++++
Path to Core Entrance
+++++++++++++++++++++

Go north to the uphill and keep following the path to the northwest.

+++++++++++++
Core Entrance
+++++++++++++

Examine the door of the Core and Dan will be back to the cave at Yokohara Town!
When Dan exit the cave, the kids who told him to enter the cave are waiting for
him. Is this the end? Nope! Not yet! Because the kids will introduce Dan their
2 new friends: Zet and Korg! It's only an illusion after all! Korg will attack
you, and after you defeat him, you'll be back to Core Entrance. The bridge
where Korg stands will break apart and Korg falls down. Eidon appears and throw
a Jellybean to Dan. After Dan get the Jellybean, Zet will challenge you for a
battle. Even though your energy fully restored after you defeat Korg, Zet is
the hardest Shadow Magi to fight! His spell: Cunning Blow can kill your  Dream
Creatures with only 1 strike! Now you understand why I told you to save your
game before coming here, right?

After you defeat Zet, two winged soldier will knocked down Eidon and take you
to the region above the clouds: Arderial.

===============
Arderial Region
===============

You'll see that Arderial is under attack by the Shadow Magis. After you can
control Dan again, enter the palace.

+++++++++++++++
Arderial Palace
+++++++++++++++

Item found:
Master Rune
Eye of Storm

Inside you'll see tables with plants on them. The plants positions are like
this:

5

4

3
    1         2

Go to the upper side of plant no. 4 and examine it for a Master Rune. After
that, go to the north until you hit the wall, then head west 1 screen.

Keep going west as far as you can, then head south until you hit the table with
some plants on it. Turn to the southwest until you see a set of stairs west of
you. Climb it.

Go north 1 screen and you'll arrive at Arderial Throne. You'll meet Jaela, the
queen of Arderial. She'll give you Eye of Storm which will give you ability to
fly! Suddenly Morag and his master, Agram appear. Agram will defeat Jaela and
leave Dan alone. After you can control Dan again, exit the throne and enter
again. You'll see that now you can have a battle here. Spend your time here,
because the Dream Creatures here are special! Orathan Flyer, Thunder Hyren and
Lightning Hyren! After you're done collecting the special animates here, exit
the palace. At the outside of the palace, just jump from the jump point to the
south, and Dan will fly to overworld map.

++++++++++++++++++++++
Arderial Overworld Map
++++++++++++++++++++++

Go to the northeast. You'll see a small building. It's the Inn. So, if you want
to rest and save your game, do it here.

You'll see a "small blue flowchart" like thingie north of the Inn. Actually
it's a path. Just enter it.

++++++++++++++++++++++++
Arderial Clouds (Path 1)
++++++++++++++++++++++++

Items found:
Baloo Leaf
Phantom Wind

Fly to the northeast until you see a floating platform. Jump to the platform
and head east 1 screen.

Jump off to the air from the jump point east of you, and fly to the east until
you see another platform. Jump to it and head east 1 screen.

Fly to the south as far as you can then turn to east until you see a big
platform. Jump onto it and go north east until you see a chest containing a
Baloo Leaf. Get it and jump back to the air from the jump point west of you.
Fly to the west as far as you can then head north as far as you can too. Fly to
the north east until you can go to the north 1 screen.

Jump onto the platform and head north until the path branches to east and west.
Go to the west until you hit the wall then north until you see a chest east of
you. Open it for a Phantom Wind. Jump off to the air from the jump point east
of the chest and fly to the east until you see another chest. Jump back to the
platform and open the chest for a Sky Essence.

Walk to the east a little then head north until you hit the wall. Turn to the
west until you arrive at an intersection. Choose the north path 1 screen.

++++++++++++++++++++++
Arderial Overworld Map
++++++++++++++++++++++

You'll see 2 buildings here. The Item Shop and Lasada the Arderial Ringsmith
are inside the left and smaller building, and if you enter the larger building,
you'll see there are actually 2 other buildings here. The small building on the
east is an empty house, and there is nothing there. The other building are the
Historian's house.

After you're done here, enter the "blue flowchart" path northwest of the Item
shop.

++++++++++++++++++++++++
Arderial Clouds (Path 2)
++++++++++++++++++++++++

Fly to the north as far as you can then west 1 screen.

Just keep going to the north as far as you can, then west as far as you can.
Turn to north 1 screen.

++++++++++++++++++++++
Arderial Overworld Map
++++++++++++++++++++++

The last Shadow Geyser is in front of you. Just enter it.

+++++++++++++++
Arderial Geyser
+++++++++++++++

Items found:
Star Key x 18
Baloo Sap x 9
Water of Life
Sword of Wind x 2
Remedy Drink x 2
Master Rune
Baloo Root x 7
Baloo Leaf
Rune of Will
Karmic Will

Spells found:
Lightning
Updraft

Open the chest north of you to get your first Star Key. After that, go to the
east 1 screen.

You'll be in an area that looks like the area in Underneath Shadow Geyser. Head
south pass the lowered yellow barrier and step on the green switch. Walk east
pass until you hit the red barrier then go to the north and step on the red
switch. Go back south again until you hit the wall then turn to east and step
on the blue switch. Walk north a little pass the lowered blue barriers then go
to the east 1 screen.

Now you are in a place similar to Orothe Shadow Geyser. Jump to the pool and
keep holding the right and bottom direction until you arrive on a small
platform. Open the chest for another Star Key. Jump back to the pool and hold
up and right direction until you return to the first jump point, then release
the right direction (but keep pressing on the up direction) to jump back to the
land. Head west 1 screen.

Go to the north and step on the yellow switch. Walk west a little past the
lowered yellow barrier then north to get the third Star Key from the chest
surrounded by the yellow barrier. Return to the south until you hit the wall
and step on the blue switch. Walk north a little pass the lowered blue barriers
then go to the east until you passed the vertical lowered blue barrier, then
turn to north (be careful not to step on the yellow switch on your way) and
step on the green switch. Go to the north 1 screen.

Welcome back to Cald Shadow Geyser. Head east until you hit the wall then north
a little until the path branches to north and east. Head east 1 screen.

Now you're inside the "another" Naroom Shadow Geyser. Go to the north until you
hit the wall. Flip the switch in front of you. Head back south a little then
east to open a chest containing a Baloo Sap. Walk to the west a little then go
to the northeast corner. Flip the switch there and get the fourth Star Key from
the chest west of you. Now return to the "Cald Area".

Head north until you see a switch. Flip it. Walk to the south a little until
you see a set of stairs west of you. Climb it to go to the lower floor. Go to
the west until you see another set of stairs north of you. Climb it and open
the chest east of you for the fifth Star Key, then head north 1 screen.

Go to the east until you hit the wall then north until you see a chest at the
end of the path. Open it to get the sixth Star Key, then go back to south 1
screen.

Head south until you hit the screen the east, climb the stairs then south until
you hit the wall again. Walk to the west a little until the route divided to
west and south. Go to the south 1 screen.

Walk to the south a little then step on the blue switch west of you. Open the
chest in front of you for a Baloo Sap. Step on the yellow switch west of you,
walk to the south a little, step on the red switch, then west 1 screen.

Keep heading west until you hit the wall then south until you hit the wall
again. Go to the west 1 screen.

Head south and step on the blue switch. Continue to the west until you hit the
red barrier, turn to north until you hit the wall. Open the chest there for the
seventh Star Key. Return to the south and step on the green switch. Go to the
west and step on the blue switch. Head south a little and step on the yellow
switch. Go to the west 1 screen.

Head west and jump to the pool. Press the left direction a little until Dan
start swimming by himself. After he arrive at the left side of a small platform
and stop swimming, press the right direction to jump to the platform. There are
two chests there. The left one has the eight Star Key while the other one has a
Baloo Sap. Head south and jump to the pool from the south jump point. Press and
hold up and right direction until you arrive at the upper wall. Release the
direction pad then press the left direction until you arrive at the jump point.
Press the up direction to jump back to the land. Go to the east 1 screen.

Head north and step on the blue switch. Go to the north 1 screen.

Jump to the lava pool from the jump point north of you. Fly to the north to the
northern jump point. Open the chest in front of you for the ninth Star Key,
then continue to the north 1 screen.

Go to the west until you hit the wall then north until you see a chest at the
end of the path. Open it for the tenth Star Key. Go back to the south 1 screen.

Jump off from the jump point south of you and fly to the south west jump point.
Go to the west 1 screen.

Head north until you see a switch, flip it and go to the south until you hit
the wall. Go to the north a little through the opening on the barriers then
west until you hit the wall. Head north until you see another switch. Flip it
and go back to the south until you hit the barriers, east a little then north
through the new opening on the barriers to get the eleventh Star Key from the
chest. Go to the south as far as you can and north east to leave the area.

Go to the south until you hit the wall the east a little until the path
branches to east and south. Head south 1 screen.

Head west until you hit the wall, then south until you hit the wall again. Step
on the green switch east of you, then the red switch, blue switch, and the red
switch while keep heading east. Go to the north a little then east 1 screen.

Go to the north until you see a door. Push the A button to open the door (each
time you open a door, the Star Keys in your inventory will be decreased. One
key for one door). Head north 1 screen.

Go to the east until you hit the wall. Open the door north of you and head west
until you hit the wall. Open the door located north of you. You'll see three
chests north of you. The left one contains a Baloo Sap, the middle one has a
Water of Life inside, while the last one contains another Baloo Sap. Go back
south until you hit the wall, east until you hit the wall again, then south
until you hit the wall (again!). Head west until you hit the wall, then open
the door north of you. Continue north and open another door again. Head
northwest and you'll see a chest. Open it for a Sword of Wind. Go back to the
south as far as you can until you hit the wall, and open the door northeast of
you. Head north and you'll see 2 chests. The bottom one contains a Remedy
Drink, while the other one has a Master Rune in it.

Open the door north of you, head north a little and open another door, continue
north until you hit the wall. Open the chest east of you for a Baloo Root. Head
east until you hit the wall, open the door north of you, then proceed to the
north 1 screen.

Keep heading north until you see 2 doors north of you. Open the left one and
continue to the north 1 screen.

Go to the north and open the door that blocking your way. There 3 chests north
of you. 2 Baloo Roots are inside the left and right chest, while the Lightning
spell is inside the middle one. Return to the south 1 screen.

Keep heading south until you arrive an entrance of the big pipe. Enter the
pipe.

Flip the switch west of the pipe entrance and enter the pipe again.

You can see there are 3 chests south of you. The left and right chests contains
Baloo Saps, while the middle one has the twelfth Star Key in it. Head north
until you hit the wall, then east until you hit the wall again, south as far as
you can, west until you hit the wall, then north. You'll see a chest at the end
of the path. Open it for the thirteenth Star Key. Return to the pipe entrance
again and enter it.

Flip the switch west of the pipe entrance and enter the pipe again.

After you get out from the pipe, flip the switch west of the pipe entrance and
enter it again.

Go to the southwest corner of this area and you'll see a chest laying there.
Open it for a Baloo Root. Head east until you hit the wall, north a little,
then east 1 screen.

Keep heading east until you hit the wall and you'll see a door north of you.
Open it and there are 3 chests inside. The left one contains a Baloo Leaf, open
the middle one for another Sword of Wind, and a Baloo Root is in the right one.
Return south until you hit the wall then east 1 screen.

Enter the pipe and once you get out from the pipe, flip the switch west of the
pipe entrance then enter the pipe again.

Flip the switch west of the pipe entrance and enter the pipe again.

Go to the west 2 screens.

Flip the switch southwest of you, head west until you see another switch south
of you, then go to the south until you see the last switch in this area. Flip
it and and head north until the path branches to north and east. Go to the east
1 screen.

Walk to the east a little until the path branches to north, east, and south.
Take the little path to the south and flip the switch west of you. Continue to
the south and flip the other switch you found, and enter the pipe west of the
switch.

Head south 1 screen.

Fly to the south, pass the opened door until you hit the wall, then turn west.
You'll see a chest laying there. Open it for the fourteenth Star Key. Return to
the east until you hit the wall. Walk to the north a little, pass the door then
fly to the east. You'll see a chest on a "small island". Open it for the
Updraft spell. Fly back to the north 1 screen.

Go to the northeast corner of the area and you'll see a chest on your way. Open
it for a Remedy Drink, then go back to the south, and when you reach the pipe
entrance, turn to west until you found another pipe entrance. Go to the north
by taking the path east side of the pipe entrance until you hit the wall. Open
the chest west of you for the fifteenth Star Key. Go back to the south until
you hit the wall, then head north again, but this time by taking the path west
side of the pipe entrance. Open the chest at the end of the path for a Baloo
Root. Go to the south a little and enter the pipe.

Walk to the west a little then north. You'll see a chest at the end of the
path. Open it for a Rune of Will. Go back to the south until you hit the wall
the east a little then north until you hit the wall. Head west until the path
branches to west and south. Go to the south to get the Karmic Will from the
chest that laying at the end of the path. Head north until you hit the wall,
then east 1 screen.

(Note: If you choose not to fight Warrada at the Orothe Shadow Geyser, she'll
appear here and challenge you for a duel. This time you have to deal with her
for good)

Go to the south until you hit the wall, then east until you hit the wall again.
Walk to the north a little until you see an opening on the wall. Pass the
opening to the south, and you'll arrive at an intersection. Go to the west and
you'll see 2 chests laying at the end of the path. Get the Baloo Root from the
left chest and Baloo Sap from the other chest.

Return to the intersection and head south until you hit the wall. Go to the
west and open the chest at the southwest corner for the sixteenth Star Key.
Head north a little then east until the path branches to north and south. Go to
the south until you hit the wall then east until you see a chest at the end of
the path. Open it for the seventeenth Star Key.

Go back to the west until you hit the wall, then north until you arrive at a
gap. Don't fly to the north, instead, fly to the east until you hit the wall,
then north until you see a door. Open it and get the Baloo Sap from the chest
inside. Go back to the south until the path branches to west, east, and south.
Go to the east 1 screen.

Head south and flip the switch at the end of the path. Go back to the north and
climb down the stairs at your east. Keep going east until you hit the wall,
then north until you see the chest at the end of the path. Open it for the last
Star Key. Head back to south and climb down the stairs to the west. Head west 1
screen.

Keep heading west until you fly over two gaps, then north until you see a door.
Open it and keep proceeding to north until you found another door. Open it and
head north 1 screen.

Continue to the north until you see the Core Stone. Get it and Morag will
appear. Now it's your time to make him pay back for what he did in Underneath
and Cald!

After you defeat him, you'll be appear at the Arderial overworld map again, and
the Arderial Shadow Geyser is history!

++++++++++++++++++++++
Arderial Overworld Map
++++++++++++++++++++++

Return to the inn, but don't enter it, instead, enter the blue path south of
the inn.

+++++++++++++++++++++++++++++++++++++
Arderial Clouds (Path to Transporter)
+++++++++++++++++++++++++++++++++++++

Keep flying to the south as far as you can, then fly to the east as far as you
can again, turn to south 2 screens.

++++++++++++++++++++++
Arderial Overworld Map
++++++++++++++++++++++

Enter the only building south of you.

+++++++++++++++++++++++++++++
Arderial - Naroom Transporter
+++++++++++++++++++++++++++++

Enter the building north of you, and keep heading north to the transporter
circle. Step on it and you'll be zapped back to Vash Naroom.

=============
Naroom Region
=============

+++++++++++++++++++++++++++++
Naroom - Arderial Transporter
+++++++++++++++++++++++++++++

Head south 1 screen to exit the room.

+++++++++++
Vash Naroom
+++++++++++

Item found:
Hollow Stool (If you follow the Ormagon Quest)

Jump off the platform to the west, and fly to the north. You'll be arrive at
the platform in front of  Pruitt's house.

Note: If you are hunting for the Ormagon, follow the guide below, but if you're
not, just jump to the guide below "@@@@@" sign.

Remember the boy you gave the Jar of Fungus? Now go to his house, talk to
Wence, and enter the house.

You'll see that the house has changed because the fungus are grown wild. Use
the Fungicide to exterminate them.

Once the house back to normal, examine the stool at the northwest corner of the
house and you'll get a Hollow Stool.

If you want to save Orwin, now you can go to the Seer's house and talk to him,
and you'll be automatically return to Orwin's house and have him healed.

Now, go to the place where you get the Jar of Fungus in Underneath Mushfarm.

=================
Underneath Region
=================

+++++++++++++++++++
Underneath Mushfarm
+++++++++++++++++++

Just examine the wall where you get the Jar of Fungus, and choose the first
option to use the Fungicide on the wall. The wall will be collapse and a new
path will appear. Take the path to the north 1 screen.

Use the Hollow Stool in this room to summon Ormagon, and it will attack you.
Good luck for defeating him! :) Remember, Ormagon is the strongest Dream
Creature in Magi Nation world!

Note: You can fight Ormagon anytime you want, just use the Hollow Stool here
and it will always summoned and attack you.

After you defeat it and you get the Ormagon infused animite, go to the
Prospector Garage and have Fossik to forge the
Ormagon ring for you. Congratulation! Now you have the strongest creature under
your command! :D

For the "to-the-point" and quick guide for the Ormagon Quest, you can read it
at the "Quick Ormagon Quest Guide Section".

@@@@@
Now, for the final duel with Agram, return to the Core Entrance!

Note : If you are not following the Ormagon Quest, not healing Orwin yet, and
you want to save him, now it's your last chance to do so (just talk to the Seer
in his house, and you'll automatically return to Orwin's house and have him
healed).

===========
Core Region
===========

+++++++++++++
Core Entrance
+++++++++++++

Note: For a little information, if you jump to the north from the grassy area
here, you'll arrive at a secret shortcut to Arderial Region.

Now, are you ready for the final battle? If you are ready, just jump over the
broken bridge to the west and examine the door. This time it'll open. Enter it.

+++++++++++
Shadow Core
+++++++++++

It's a one way route, so just keep going until you arrive at a room with 3
green statues standing. If you examine them, you'll know that they are Valkan,
Gogor and Queen Jaela. So this is the "trophy room" where Agram and Morag keep
their victims.

Go to the north 1 screen, and you'll meet Agram. A conversation ensue, and when
Agram ask Dan why he always on Agram's way, just choose the first option or the
second option then the first option again to fight him. If you don't want to
fight him, choose the second option twice. If you choose not to fight him, the
game ended here, but remember, if you choose this ending, you can't get the New
Game Plus. If you choose to fight him, good luck, he is the final boss anyway,
so fight with your best Dream Creatures and don't preserve your items, just use
it all!

After you defeat him, all of the statues will return to normal again. Dan will
have a conversation with Valkan, and after Valkan leaves, Queen Jaela will
comes out and have a talk with Dan too. After you can control Dan again, if you
want to return home without any concern anymore for what happened in Magi
Nation, just walk to the north, and watch the ending.

BUT! If you still want to have a little fun in this world, just try to head
south 3 times and you'll return to Vash Naroom. Now, depends on whether you
save Orwin or not, the events is different:

* If  Orwin is not healed (Funeral Ending):
-------------------------------------------

The people are busy with Orwin's funeral ceremony. Just follow the path to the
south. In your way, you'll meet Gogor. After he leaves, continue to the south
again until you hit the wall, then head east 1 screen. You may talk to the
others on your way.

After the funeral ceremony, Eidon will be chosen as a new Elder by Gia. After
you can move Dan again, try to go to Orwin's house. In your way there, you'll
see Ulk standing alone. Talk to her and Gogor will appear. After they leave,
try to leave the town. In your way, you'll meet Wence and Gruk and Dan will
have a conversation with them. The conversation ends when Gia appear and drag
Wence away. It seems that since Eidon get Orwin's position, Gia decided to have
Wence to take Eidon's old  job, doing some "manual labor" for her... ^_^;;

There are nothing to do here anymore, you can have a little chat with Eidon in
Poad's Inn, but it's not necessary. If you want to return to your home world,
leave the town and choose the first option, and watch the ending.

* If Orwin is healed (Party Ending):
------------------------------------

You'll meet Orwin, Gia and Valkan at the entrance of Vash Naroom. They'll thank
you and have a big party!

While you can walk freely and have fun here, there are nothing important  else
here. For the fun in the party, just read the "Fun Stuffs at the Party!"
section, and if you're done here, just leave the town and choose the first
option. Congratulations! You've get the best ending!

The End


===========================
V. Fun Stuffs at the Party!
===========================

1. Reunion. Talk to Gruk. She is talking with Wence south west of "Avoid the
  Agovo" house. After that, follow her to the outside of the Inn. You'll see
  her talking with Ulk. Talk to Ulk, and the sisters will leave you. Now, try
  to go to Orwin's house, on your way there, you'll see Gogor standing at the
  corner of the bridge. Talk to him, and the sisters will appear. Enjoy the
  reunion!
2. Guessing Name. Talk to Seer outside of Pruitt's house. Choose the first then
  the second option to start the game immediately. You will then given for
  options. The top right, top left, and the bottom left options are the names
  that you have to guess, and the bottom right option is "Hint", choose that
  option if you want to get the hint for the answer, although the hint is
  useless... ^_^; The correct answer is randomly decided! So you'll need your
  luck and just keep trying. You'll now you choose the right answer when
  you'll hear the background music changed and Seer said "そのとおり!".
3. Orlon's Rock Shuffle. Talk to Orlon. He is standing in front of Tryn's
  house. Choose the first option twice to begin the game. Orlon will put an
  animite under one of three stones and rotates them. Once Orlon told you to
  start, choose the stone that have the animite under it while the stones are
  still rotating! You'll need a good timing and great eyes to locate the
  correct stone.
4. Find Worv! Talk to Logan that standing in front of Evu's house. He will told
  you that his pet Worv is disappear, and he wants you to find him. Worv will
  randomly hid in 5 places:

  a. Fireplace in Evu's house
  b. Bed in Pruitt's house
  c. Top right cabinet in Spooky Plant Collector's house
  d. The chair in the alone house at the most eastern side of the Gresh Square
  e. Lower left cabinet in the empty house at the west of Pruitt's house

  Just examine those places, and once you found him, talk to Logan again to
  return Worv to him.
5. Jellybeans. Talk to Evu. He is walking around in front of Orwin's house.
  After you talk to him, go to Tryn's house and talk to Poad there. He will
  give you Jellybeans. Return to Evu and give him the Jellybeans.
6. There is a little extra for this Party Ending, just follow my instruction
  below:

  a. Complete the "Reunion" event (see point 1 above).
  b. Talk to Eidon. He is standing west of the "Avoid the Agovo" house.
  c. Talk to Valkan. He is walking around in front of the Item Shop.
  d. Win the "Guessing Name" mini game (see point 2 above) without using
     "Hint"option.
  e. Talk to Blu. He is standing in front of Pruitt's house.
  f. Talk to Pruitt. She is dancing at the eastern side of Gresh Square.
  g. Win the "Orlon's Rock Shuffle" mini game (see point 3 above).
  h. Talk to Logan. He is standing in front of Evu's house and find Worv for
     him (see point 4 above).
  j. Talk to Salafy. She is standing on the bridge on the way to Orwin's
     house.
  k. Complete the "Jellybeans" event (see point 5 above).
  l. Talk to Gia at Orwin's house.
  m. Talk to Yaki at the Training Ground.

You don't have to do the instructions above in the alphabetical order, I just
list them from the nearest location from your position. After you done all the
instructions above, just try to leave the town and choose the first option.
After Dan leaves, you will see Gia, Orwin, Evu, and an old man talking. After
the conversation, if you done the instructions above completely, you'll see Evu
does a little "trick", well, that's the "little extra ending"! ^_^;

===========
VI. Endings
===========

1. Dreams?
  -------
  The worst ending. When Agram ask you in the final confrontation in Shadow
  Core, choose the second option twice.

2. Return Home
  -----------
  Not a good ending in GBA version. After you defeat Agram and talked with
  Jaela, head north to the circle of light.

3. Funeral
  -------
  Not really a good ending. Before you enter the Shadow Core for the final
  confrontation with Agram, don't heal Orwin. After you defeat Agram and
  talked with Jaela, head south. Dan will say something. Repeat 2 more times
  and you'll return to Vash Naroom.

4. Party
  -----
  Best ending. Before you enter the Shadow Core for the final confrontation
  with Agram, heal Orwin. After you defeat Agram and talked with Jaela, head
  south. Dan will say something. Repeat 2 more times and you'll return to Vash
  Naroom.


==================
VII. New Game Plus
==================

When you finished the game, you'll return to the Circular Room. This time the
middle door is opened. Just enter it and choose the first option to replay your
game from beginning. So, what so special about the New Game Plus?

1. You still have your Dream Creatures with the level and relics equipped from
  your previous game.
2. You still have all the relics you get from the previous game.
3. You can access Core Ringsmith now. Read the details at the "Ringsmith"
  section.

===============
VIII. Item Shop
===============

Naroom:
########

Name            Cost
----            ----
Baloo Leaf       15
Baloo Sap        35
Strength Gem      5
Remedy Drink     20

Curio Shop:
############

Note:
~~~~~~

Curio Shop is located at the right side of Pruitt's Ringsmith. Earlier in the
game, this shop is not open yet. To open this shop, you must have Tickets in
your inventory. You can get Tickets from playing the mini games. Unlike the
other shops, we don't talk to the shop keeper if we want to buy the items. Just
examine the item you want to buy and answer "Yes" (the first option), you'll
get the item.

Curio Shop Item Position
------------------------

1 2 3

 4 5


No      Name            Cost (In Ticket)
--      ----            ----------------
1       3-headed Coin          1
2       Bucket o' Pink         5
3       Blast Urn             10
4       Plod Spnew             5
5       Balance Scale          1


Underneath:
############

Name            Cost
----            ----
Baloo Sap        35
Baloo Root       60
Power Gem         5
Remedy Drink     20

Cald:
######

Name            Cost
----            ----
Baloo Leaf       15
Baloo Sap        35
Baloo Root       60
Guard Gem         5
Remedy Drink     20

Orothe:
########

Name            Cost
----            ----
Baloo Sap        35
Baloo Root       60
Power Gem         5
Remedy Drink     20
Crescent Gem     35
Gibbous Gem      35
Specimen Jar    511

Arderial:
##########

Name            Cost
----            ----
Baloo Root       60
3-headed Coin    10
Balance Scale    10
Deflect Gem       5
Remedy Drink     20

=============
IX. Ringsmith
=============

Pruitt (Naroom):
#################

Name            Animite Cost            Infused Animite Cost
====            ============            ====================
Twee                 15                 Twee            = 2
Weebo                15                 Weebo           = 2
Eebit                15                 Eebit           = 3
Tree Hinko           15                 Tree Hinko      = 3
Arboll               24                 Arboll          = 3
Rabbage              24                 Rabbage         = 3, Eebit         = 1
Furok                40                 Furok           = 4
Plith                45                 Plith           = 2
Vinoc               100                 Vinoc           = 2
Rudwot              100                 Rudwot          = 2, Arboll        = 1
Wasperine           100                 Wasperine       = 3, Plith         = 1
Balamant            100                 Balamant        = 3, Furok         = 1
Bhatar              150                 Bhatar          = 3, Twee          = 1
Leaf Hyren          180                 Leaf Hyren      = 3, Arboll        = 1
Timber Hyren        250                 Timber Hyren    = 4, Twee          = 1

Fossik (Underneath):
#####################

Name            Animite Cost            Infused Animite Cost
====            ============            ====================
Gumgum               50                 Gumgum          = 1
Brub                 50                 Brub            = 2
Pylofuf              50                 Pylofuf         = 2, Gumgum        = 1
Agovo                70                 Agovo           = 2
Weebat               70                 Weebat          = 2, Weebo         = 1
Ghost Bwisp          70                 Ghost Bwisp     = 3, Parmalag      = 1
Bisiwog             100                 Bisiwog         = 1
Parmalag            100                 Parmalag        = 2
Giant Korit         100                 Giant Korit     = 2, Weebo         = 1
Cave Rudwot         100                 Cave Rudwot     = 3
Jore                120                 Jore            = 2, Parmalag      = 1
Vulbor              120                 Vulbor          = 3
Mushroom Hyren      200                 Mushroom Hyren  = 3, Weebo         = 1
Cave Hyren          300                 Cave Hyren      = 4
Ormagon             400                 Ormagon         = 1, Weebo         = 1

Magaria (Cald):
################

Name            Animite Cost            Infused Animite Cost
====            ============            ====================
Lava Arboll         100                 Lava Arboll     = 1
Lava Aq             100                 Lava Aq         = 2
Arbolit             100                 Arbolit         = 3
Quor                100                 Quor            = 3
Raxis               100                 Raxis           = 3, Agovo         = 1
Diobor              100                 Diobor          = 4
Drakan              150                 Drakan          = 2, Arbolit       = 1
Magma Jile          150                 Magma Jile      = 3, Pylofuf       = 1
Ergar               150                 Ergar           = 3, Rudwot        = 1
Kelthet             150                 Kelthet         = 3, Vinoc         = 1
Lava Balamant       150                 Lava Balamant   = 4
Magma Hyren         450                 Magma Hyren     = 3, Lava Arboll   = 1
Flame Hyren         550                 Flame Hyren     = 5, Ayebaw        = 1

Orlon (Orothe):
################

Name            Animite Cost            Infused Animite Cost
====            ============            ====================
Weethan             100                 Weethan         = 2
Orpus               100                 Orpus           = 2, Agovo         = 1
Bwill               100                 Bwill           = 2, Brub          = 1
Paralit             100                 Paralit         = 3, Parmalag      = 1
Abaquist            100                 Abaquist        = 4, Vulbor        = 1
Karak               150                 Karak           = 2, Paralit       = 1
Hunter Jile         150                 Hunter Jile     = 2, Magma Jile    = 1
Sphor               150                 Sphor           = 3, Weethan       = 1
Platheus            150                 Platheus        = 4
Coral Hyren         500                 Coral Hyren     = 3, Paralit       = 1
Deep Hyren          600                 Deep Hyren      = 5, Orpus         = 1
Megathan            650                 Megathan        = 5, Orathan Flyer = 1

Lasada (Arderial):
###################

Name            Animite Cost            Infused Animite Cost
====            ============            ====================
Vellup               15                 Vellup          = 4, Agovo         = 1
Xyx                 150                 Xyx             = 1
Epik                150                 Epik            = 2, Raxis         = 1
Thunder Vashp       150                 Thunder Vashp   = 2, Lava Aq       = 1
Ayebaw              150                 Ayebaw          = 3
Alaban              150                 Alaban          = 3, Platheus      = 1
Orish               150                 Orish           = 3, Bhatar        = 2
Lightning Hyren     750                 Lightning Hyren = 3, Xyx           = 1
Thunder Hyren       800                 Thunder Hyren   = 5, Thunder Vashp = 2
Orathan Flyer       900                 Orathan Flyer   = 1

Cloaked Figure (Core):
#######################

Note
~~~~

You can only access Core Ringsmith at New Game Plus.

After you've defeated Underneath Geyser, once you get a chance to return to
Naroom, go to the cave where you find Crystal Blade in Naroom Glade. Go north a
little and you can see the gray funguses that you can dig at your left. Dig
them, after that go west until you hit the wall and head south a little. There
are another gray funguses at your left again. Dig them and go north. You'll see
a stair. Enter it and you'll arrive at the basement. Go south, enter the
teleport, go north 1 screen and you'll arrive at a place that looks like
Shadowhold. Go north a little and east. You'll see a door (this door will be
closed if you visit this place at your first game before New Game Plus), enter
and you'll see an cloaked figure standing there. He is the Core Ringsmith.
There is a chest above him. Open it to find a Star Key.

You can also access this area from Gruk's basement. After you've defeated Cald
Geyser, once you get a chance to return to Underneath, go to Gruk's basement.
You'll see a door opened. Enter it. Inside, go north and you'll find a
teleport, enter the teleport, go north 1 screen, north a little and east. Enter
the door and you'll find the cloaked figure.

Name            Animite Cost            Infused Animite Cost
====            ============            ====================
Black Agovo         300                 Black Agovo     = 3, Agovo         = 1
Chaos Plith         300                 Chaos Plith     = 3, Plith         = 1
Grax                300                 Grax            = 3, Parmalag      = 1
Shadow Vinoc        300                 Shadow Vinoc    = 3, Vinoc         = 1
Koil                500                 Koil            = 3
Darkbreed Hyren     500                 Darkbreed Hyren = 3
Harban              500                 Harban          = 3, Ergar         = 1
Shadow Karak        550                 Shadow Karak    = 3, Karak         = 1
Drush               550                 Drush           = 3, Platheus      = 1
Chaos Jile          600                 Chaos Jile      = 1, Hunter Jile   = 1
Borgor              600                 Borgor          = 3, Sphor         = 1
Grubble             600                 Grubble         = 3, Szalak        = 1
Gorath              600                 Gorath          = 3, Tragan        = 1
Szalak              600                 Szalak          = 3, Grubble       = 1
Tragan              600                 Tragan          = 3, Gorath        = 1
Shryque             650                 Shryque         = 3, Raxis         = 1
Dark Ayebaw         650                 Dark Ayebaw     = 3, Ayebaw        = 1
Dark Vellup         650                 Dark Vellup     = 3, Vellup        = 1
Dryte Fiend         700                 Dryte Fiend     = 3, Bhatar        = 1
Dark Furok          700                 Dark Furok      = 3, Weethan       = 2
Core Hyren          800                 Core Hyren      = 3, Thunder Hyren = 1

======================
X. Dream Creature List
======================

Note: Behind the Dream Creature name is the real name in Japanese. You can use a
Japanese SHIFT-JIS translator to read them.

Naroom
======

Arboll (アルボール)
Balamant (バラマント)
Bhatar (バタール)
Eebit (イービット)
Furok (フーロック)
Leaf Hyren (リーグズ。ハイレン)
Plith (プリス)
Rabbage (ラビッジ)
Rudwot (ラドワット)
Timber Hyren (チインバー。ハイレン)
Tree Hinko (ツリー。ヒンコ)
Twee (ツイー)
Vinoc (バイナック)
Wasperine (ワスプリン)
Weebo (ウイーボ)

Underneath
==========

Agovo (アゴーボ)
Bisiwog (ビジモグ)
Brub (ブラーブ)
Cave Hyren (ケイブ・ハイレン)
Cave Rudwot (ケイブ・ラドワット)
Ghost Bwisp (ゴースト。ビスプ)
Giant Korit (オオ・コレット)
Gumgum (プルプル)
Jore (ジョワ)
Mushroom Hyren (マッシュルーム。ハイレン)
Ormagon (オラマゴン)
Parmalag (パルマラグ)
Pylofuf (パイロフ)
Vulbor (バツボア)
Weebat (ウイバット)

Cald
====

Arbolit (アルボリット)
Drakan (ドラケン)
Ergar (アーガ)
Flame Hyren (フレイム。ハイレン)
Kelthet (ケルセト)
Lava Aq (ラバ。アーク)
Lava Arboll (ラバ。アルボール)
Lava Balamant (ラバ。バラマント)
Magma Hyren (マグマ。ハイレン)
Magma Jile (マグマ。ジャイル)
Quor (クオール)
Raxis (ラクシス)

Orothe
======

Abaquist (アバキス)
Bwill (ブイール)
Coral Hyren (コーラル。ハイレン)
Deep Hyren (ディープ。ハイレン)
Diobor (ディオボール)
Hunter Jile (ハンター。ジャイル)
Karak (カーラック)
Megathan (メガセン)
Orpus (オラプス)
Paralit (パラリット)
Platheus (プラテウス)
Sphor (スポール)
Weethan (ウイサン)

Arderial
========

Alaban (アルバーン)
Ayebaw (エイバウ)
Epik (エピック)
Lighting Hyren (ライトニング。ハイレン)
Orathan Flyer (オラセン。フライヤー)
Orish (オリッシュ)
Thunder Hyren (サンダー。ハイレン)
Thunder Vashp (サンダー。バッシュ)
Vellup (バラップ)
Xyx (ジックス)

Core
====

Black Agovo (ブラック。アゴーボ)
Borgor (ボルグール)
Chaos Jile (カオス。ジャイル)
Chaos Plith (カオス。プリス)
Core Hyren (コア。ハイレン)
Dark Ayebaw (ダーク。エイバウ)
Darkbreed Hyren (ダークブリード。ハイレン)
Dark Furok (ダーク。フーロック)
Dark Vellup (ダーク。バラップ)
Drush (ドラッシュ)
Dryte Fiend (ドライト。ヒンド)
Gorath (ゴーラス)
Grax (グラックス)
Grubble (グラブル)
Harban (ハルバン)
Koil (コイル)
Shadow Karak (シャドウ。カーラック)
Shadow Vinoc (シャドウ。バイナック)
Shryque (シュライク)
Szalak (ゼイラーク)
Targan (トレイガン)

==============
XI. Skill List
==============

Note: Behind the Skill name is the real name in Japanese. You can use a
Japanese SHIFT-JIS translator to read them.

Barrage (れんだ)
Beam (ビーム)
Bite (かみつき)
Blast (ブラスター)
Blaze (しゃくねつ)
Boost (ブースト)
Bramble (イバラ)
Burrow (あなほり)
Carnage (ぜんりょく)
Charge (チャージ)
Choke (おさえつけ)
Claw (きりさき)
Coil (コイル)
Consume (のみこみ)
Crack (じわれ)
Cremate (ばくねつまっしょう)
Crumble (らくせき)
Crush (クラッシュ)
Curse (のろい)
Cute (キュートなえがお)
Cyclone (サイクロン)
Devour (カブリツキ)
Dream (ドリーム)
Drown (おばれさせ)
Fang (キバ)
Flame (かえん)
Flash (フラッシュ)
Flock (むらがり)
Fortune (こううん)
Frenzy (ぎゃくじょう)
Gale (とっぷう)
Goo (ベトベト)
Gravity (グラビディ)
Gust (げきとつ)
Haunt (げんかく)
Heal (ちりょう)
Ignite (ごうねつ)
Impale (くしざし)
Infect (やまいのかんせん)
Inferno (インフェルノ)
Ink (スミはき)
Jiggle (ユサユサ)
Jolt (げきしんのそら)
Lamp (ランプ)
Leaf (このは)
Magma (マグマ)
Maul (くいちぎり)
Melody (メロディ)
Mend (しゅじゅつ)
Mist (きり)
Munch (しょくよく)
Pack (しゅうごう)
Pinch (つねる)
Pollen (かふん)
Prism (プリズム)
Pummel (カイリキパンチ)
Punch (パンチ)
Quake (だいじしん)
Roar (おたけび)
Roots (ネッコ)
Scratch (ひっかき)
Sever (せつだん)
Shade (シェイド)
Shake (しんどう)
Shield (シールド)
Shock (ショック)
Shred (こっぱみじん)
Slide (スライド)
Soar (きゅうじょうしょう)
Sonic (しょうげきな)
Spark (スパーク)
Sponge (きゅうしゅう)
Spore (ほうしばらまき)
Squirt (しゅうしゃ)
Sting (からみつき)
Storm (たつまき)
Swarm (たいぐん)
Swing (あいきょう)
Syphon (サイフォーン)
Tackle (タッフル)
Tangle (ツタがらませ)
Tempest (うずまき)
Terror (やみのきょうふ)
Thorns (トゲのツタ)
Thrust (つきさし)
Thunder (サンダー)
Tic Toc (チックタック)
Tide (みちしお)
Timber (だいしんりん)
Tsunami (つなみ)
Turtle (カメ)
Vampire (きゅうけつ)
Vortex (たいふう)
Whirl (しっぷう)
Wreck (げりは)

==============
XII. Item List
==============

Note: If the item's Sell Cost is 0, it means it can't be sold

Under the Relic name is the real name in Japanese. You can use a Japanese
SHIFT-JIS translator to read them.

Name               Sell Cost
====               =========

3-headed coin          5
(3めんコイン)

Algae                  5
(ひかりゴケ)

Ashgar's Key           0
(アッシュガルのカギ)

Balance Scale          5
(てんびん)

Baloo Leaf             8
(バルーのこのは)

Baloo Root            30
(バルーのねっこ)

Baloo Sap             18
(バルーのじゅえき)

Bird Seed              1
(とりのエサ)

Blast Urn              5
(シボばくだん)

Blurry Scroll          0
(にじんだスケロール)

Blu's Horn             0
(ブルーのつのぶえ)

Bucket o' Pink         5
(ピンクのバケツ)

Cloud Frond          200
(くものシダ)

Crescent Gem          18
(みかづきいし)

Deflect Gem           18
(へんこうせき)

Eldritch Awl           0
(ふじぎなキリ)

Feather                0
(とりのハネ)

Fungicide              5
(さっきんざい)

Gibbous Gem           18
(でっぱりいし)

Guard Gem             18
(まもりのいし)

Haste Gem             18
(せっかちいし)

Hollow Stool           0
(あなあきイス)

Jar of Fungus          5
(キノコきんのツボ)

Jellybeans             0
(ゼリービーンズ)

Karmic Fury           15
(いかりのだいしょう)

Karmic Hope           15
(きぼうのだいしょう)

Karmic Might          15
(ちからのだいしょう)

Karmic Power          15
(まりょくのだいしょう)

Karmic Will           15
(きりょくのだいしょう)

Master Rune           30
(おおいなるルーン)

O. Awl                 0
(オーアウル)

Plod Spnew             5
(プロッドスプニュウ)

Power Gem             18
(もりょくのいし)

Remedy Drink          10
(のみぐすり)

Rune of Fury          15
(いかりのルーン)

Rune of Hope          15
(きぼうのルーン)

Rune of Might         15
(ちからのルーン)

Rune of Power         15
(まりょくのルーン)

Rune of Will          15
(きりょくのルーン)

Shadow Key             5
(シャドウのカギ)

Screwdriver            5
(なじまわし)

Specimen Jar           0
(みほんのシボ)

Star Key               5
(ほしのカギ)

Strength Gem          18
(ちからのいし)

Ticket                 1
(しゅうひんけん)

Water of Life        100
(いのちのみず)

Wence's Arrow          0
(ウエンスのやじり)

================
XIII. Relic List
================

There are some relics that I can't get (marked with "?" in the "Obtain
Location"), maybe I missed them, or maybe there are not in the game? Well, if
you know how to obtain them, please tell me, and if you don't know how but
dying for them and you're playing using the Visual Boy Advance emulator, you
can get them using the cheat codes that I provide in "Cheat Codes" section. I'm
sorry that I can't give you the Game Genie or Game Shark codes, because I don't
know how to get them, so once again if someone out there can help me with this,
please contact me.

Note: Under the Relic name is the real name in Japanese. You can use a
Japanese SHIFT-JIS translator to read them.

Relic             Obtain Location
-----             ---------------

Archaic Leaf      Chest in Orwin's House
(こだいのはっぱ)

Armor Orb         Chest in Weave Path Valley (Use Orothean Belt)
(よろいだま)

Bag of Bones      Chest in Windmill House
(ほねカバン)

Bark Thimble      Chest in Naroom River
(ほえるゆびわ)

Channeled Gem     Chest in secret room of Weave Path Valley (Use Ashgar's Key)
(チャンネルいし)

Corf Pearl        Chest in Orothe Coral (Get it from whirlpool in Orothe
(コーフのしんじゅ)Tunnel)


Crimson Void      Chest in secret room of Weave Path Valley (Use Ashgar's Key)
(あかいしんくう)

Earth's Aura      Chest in the ground floor of Abandoned Fort
(だいちのオーラ)

End Bringer       Chest in Shadowhold
(エンドブリンガー)

Energy Gem        Chest in Weave Path Valley (Use Orothean Belt)
(エナジーのいし)

Flame Aura        ?
(ほのおのオーラ)

Flame Essence     Chest in Cald Lava Vent
(ほのおのもと)

Gem of Naroom     Chest in Wence's House (Naroom Forest)
(ナルームのいし)

Golden Clover     Chest in Naroom Glade
(きんのクローバー)

Grail of Life     ?
(いのちのさかずき)

Hyren's Claw      Chest in Naroom Item Shop
(ハイレンのつめ)  Chest in Hyren's Secret Forest

Leaf Essence      ?
(みどりのもと)

Lucent Belt       ?
(かがやくベルト)

Maelstorm         Valkan will give you this if you defeat more than 5 Shadow
(おおうずまき)    Magis in Cald

Ombor's Amulet    Chest in the basement of Gruk's house
(オンボルのおまもり)

Phantom Wind      Chest in Arderial Clouds (Path 1)
(まぼるしのかぜ)

Pinch Of Life     ?
(いのちのこな)

Rabbage Foot      Chest in Naroom Forest
(ラビッジのおし)

Rage Stone        Chest in secret room of Cald Lava Vent
(いかりのいし)

Shadow Veil       Chest in Shadowhold
(シャドウのベール)

Shield Orb        Chest in Naroom Shadow Geyser
(ぼうぎょのたま)

Sky Essence       Chest in Arderial Clouds (Path 1)
(あおぞらのもと)

Spice of Life     One of Tryn's cousin will give you if you choose "Run" when
(いのちのスパイス)Morag appears in Cald Lava Town

Stone Essence     Chest in Underneath Shadow Geyser
(がんせきのもと)

Stone of Doom     Chest in Shadowhold
(はめつのいし)

Stone of Life     ?
(いのちいし)

Sword of Wind     Chest in Arderial Shadow Geyser
(かぜのけん)

Tide Essence      ?
(おおなみのもと)

Titan Ring        Chest in Underneath Shadow Geyser
(タイタンのゆびわ)

Water Orb         Chest in the vault of Orothe Tunnel
(みずのたま)

Wishbone          Chest in Gia's Hut
(ねがいごとのほね)

===============
XIV. Spell List
===============

Note:
~~~~~~

If a Spell's Obtain Location is "-", that means Dan can't get that spell,
because the spell only belongs to Shadow Magi.

Under the Spell name is the real name in Japanese. You can use a Japanese
SHIFT-JIS translator to read them.

Name                  Obtain Location
----                  ---------------

Burrow                      -
(せんぷく)

Cave In               Chest in Underneath Shadow Geyser
(かんぼつ)

Condemn                     -
(のろい)

Cunning Blow                -
(ふいうち)

Dispel X              After getting the Blurry Scroll, talk to Orothe Historian
(まほうかいじょ)

Entangle              Chest in Orothe Ruin
(からみつき)

Executioner                 -
(しけいしっこう)

Fireball              Chest in secret room of Cald Lava Vent
(ひのたま)

Flame Geyser          Chest in Cald Shadow Geyser
(ふんえん)

Flood                       -
(こうずい)

Grow                  Chest in Seer's House
(ぞうきょう)

Judge                       -
(さばき)

Jury                        -
(さいてい)

Leaf Cut              Given by Evu
(はっぱしゅりけん)

Lightning             Chest in Arderial Shadow Geyser
(いかずち)

Singularity                 -
(たんいつか)

Thunderquake          Chest in Underneath Shadow Geyser
(らいしん)

Tidal Wave            Chest in Orothe Shadow Geyser
(つなみ)

Updraft               Chest in Arderial Shadow Geyser
(じょうしょうきりゅう)

===========
XV. Secrets
===========

- Easy Animites: Buy any Gem items (Crescent Gem, Deflect Gem, Gibbous Gem,
 Guard Gem, Haste Gem, Power Gem, and Strength Gem) for 5 animites each in any
 item shop, and then sell them for 18 animites each.
- Avoid the battles: If you saw some sparkles, but you don't want to have a
 battle, you don't have to wait until they are disappear, just press Start to
 enter the Status Menu, then press Start again or press B Button to exit the
 menu, and the sparkles will disappear!
- Hidden Staffs Credit: In the Circular Room, there is a box located between
 the middle door (New Game Plus) and the right door (Load Game). Examine it
 and you can watch Dan and Salafy "summoning" the names of the staffs involved
 in this game.
- Extra Ending: Get the Party Ending and read the "Fun Stuff at the Party!"
 section for the details. :)

==============================
XVI. Quick Ormagon Quest Guide
==============================

1. After defeated by Morag in Underneath Town and taken to Wence's house,
   return to Underneath Town without talking to anybody.
2. Talk to the hunter in the Ruined Underneath Town.
3. When you arrive at the Orothe Ferry Dock for the first time, the ferryman
   will ask for another 300 animites if you want him to wait for you. Give him
   the money.
4. Before getting the Agadon Boots, get the Algaes in the Orothe Tunnel and
   return to the Abandoned Fort where you save Gruk before and talk to the
   hunter there.
5. After you get the Agadon Boots, go to the Training Ground in Vash Naroom.
   You'll see a big head statue at the bottom right of the Training Ground.
   Starting from the upper left of the statue, run around the statue five
   times counterclockwise then examine the left eye of the statue. A "Click!"
   message will appear, and a door will be open north of you. Enter the secret
   room and get the Fungicide from a chest there.
6. After you escaped from Shadow Hold, if you get the Cloud Frond, do not heal
   Orwin before I told you to do it.
7. Buy the Specimen Jar at the Item Shop in Oscent Mar.
8. Before you destroy the Orothe Shadow Geyser, go to the Underneath Mushfarm
   and find the green fungus trail. Examine the wall where the trail ends.
   Choose the first option and the Specimen Jar in your inventory will be
   changed to Jar of Fungus.
9. Give the Jar of Fungus to the Spooky Plant Collector Boy in Vash Naroom.
10. After you destroy the Arderial Shadow Geyser, return to the Spooky Plant
   Collector Boy house in Vash Naroom and use the Fungicide there and examine
   the stool at the northwest corner of the house and you'll get a Hollow
   Stool.
   Note: If you want to heal Orwin, you may do it now.
11. Go to the place where you get the Jar of Fungus in Underneath Mushfarm.
12. Just examine the wall where you get the Jar of Fungus, and choose the first
   option to use the Fungicide on the wall. The wall will be collapse and a
   new path will appear. Take the path to the north 1 screen.
13. Use the Hollow Stool in this room to summon Ormagon, and it will attack
   you.
14. After you defeat it and you get the Ormagon infused animite, go to the
   Prospector Garage and have Fossik to forge the Ormagon ring for you.
15. Congratulation! Now you have the strongest creature under your command! :D

===========================
XVII. Ex-Prisoners Location
===========================

1. Orothe Ferry Dock
2. Secret room in Cald Lava Vent
3. Empty house in "East Cald Town"
4. Ruined Underneath Town
5. Secret room in Underneath Mushfarm
6. Windmill house (Weave Region)
7. The house at the right side of the Spooky Plant Collector Boy in Vash Naroom

==================
XVIII. Cheat Codes
==================

Note: The cheat codes below are using Visual Boy Advance Cheat. To add a cheat
code, Choose "Cheat" on the emulator main menu then "Cheat List". After that,
choose "Cheat...". A dialog box will appeear. Keep the "Number Format" on
"Signed".

Dan's codes:
------------

Animites: 0203db88
Dan's energy at battle: 020278fe
Dan's Experience: 0203c378

Items
-----
0203daxx

ef = Baloo Leaf
f0 = Baloo Sap
f1 = Baloo Root
f2 = 3-Headed Coin
f3 = Balance Scale
f4 = Bucket o' Pink
f5 = Plod Spnew
f6 = Haste Gem
f7 = Guard Gem
f8 = Power Gem
f9 = Strength Gem
fa = Deflect Gem
fb = Remedy Drink
fc = Crescent Gem
fd = Gibbous Gem
fe = Rune of Might
ff = Rune of Hope

0203dbxx

00 = Rune of Power
01 = Rune of Will
02 = Rune of Fury
03 = Master Rune
04 = Karmic Might
05 = Karmic Hope
06 = Karmic Power
07 = Karmic Will
08 = Karmic Fury
09 = Cloud Frond
0a = Shadow Key
0b = Ashgar's Key
0c = Blu's Horn
0d = Wence's Arrow
0e = Feather
0f = Star Key
10 = Blurry Scroll
11 = Water of Life
12 = Screwdriver
13 = Specimen Jar
14 = Jar of Fungus
15 = Algae
16 = Fungicide
17 = Hollow Stool
18 = Blast Urn
19 = Ticket
1a = Bird Seed
1b = Eldritch Awl
1c = O. Awl
1d = Jellybeans

Spells
------
0203dbxx

1f = Leaf Cut
20 = Grow
21 = Burrow
22 = Cave In
23 = Thunderquake
24 = Fireball
25 = Flame Geyser
26 = Entangle
27 = Tidal Wave
28 = Dispel X
29 = Updraft
2a = Lightning
2b = Condemn
2c = Singularity
2d = Judge
2e = Jury
2f = Executioner
30 = Flood
31 = Cunning Blow

Dream Creatures' Animite
------------------------
0203dbxx

32 = Abaquist
33 = Agovo
34 = Alaban
35 = Arbolit
36 = Arboll
37 = Ayebaw
38 = Balamant
39 = Bhatar
3a = Bisiwog
3b = Black Agovo
3c = Borgor
3d = Brub
3e = Bwill
3f = Cave Hyren
40 = Cave Rudwot
41 = Chaos Jile
42 = Chaos Plith
43 = Coral Hyren
44 = Core Hyren
45 = Dark Ayebaw
46 = Darkbreed Hyren
47 = Dark Furok
48 = Dark Vellup
49 = Deep Hyren
4a = Diobor
4b = Drakan
4c = Drush
4d = Dryte Fiend
4e = Eebit
4f = Epik
50 = Ergar
51 = Flame Hyren
52 = Furok
53 = Ghost Bwisp
54 = Giant Korit
55 = Gorath
56 = Grax
57 = Grubble
58 = Gum Gum
59 = Harban
5a = Hunter Jile
5b = Jore
5c = Karak
5d = Kelthet
5e = Koil
5f = Lava Aq
60 = Lava Arboll
61 = Lava Balamant
62 = Leaf Hyren
63 = Lightning Hyren
64 = Magma Hyren
65 = Magma Jile
66 = Megathan
67 = Mushroom Hyren
68 = Orathan Flyer
69 = Orish
6a = Ormagon
6b = Orpus
6c = Paralit
6d = Parmalag
6e = Platheus
6f = Plith
70 = Pyloluf
71 = Quor
72 = Rabbage
73 = Raxis
74 = Rudwot
75 = Shadow Karak
76 = Shadow Vinoc
77 = Shryque
78 = Sphor
79 = Szalak
7a = Thunder Hyren
7b = Thunder Vashp
7c = Timber Hyren
7d = Tragan
7e = Tree Hinko
7f = Twee
80 = Vellup
81 = Vinoc
82 = Vulbor
83 = Wasperine
84 = Weebat
85 = Weebo
86 = Weethan
87 = Xyx

Relics
------

0203daxx

c9 = Archaic Leaf
ca = Armor Orb
cb = Bag of Bones
cc = Bark Thimble
cd = Channeled Gem
ce = Corf Pearl
cf = Crimson Void
do = Earth's Aura
d1 = End Bringer
d2 = Energy Gem
d3 = Flame Aura
d4 = Flame Essence
d5 = Gem of Naroom
d6 = Golden Clover
d7 = Grail Of Life
d8 = Hyren's Claw
d9 = Leaf Essence
da = Lucent Belt
db = Maelstorm
dc = Ombor's Amulet
dd = Phantom Wind
de = Pinch of Life
df = Rabbage Foot
e0 = Rage Stone
e1 = Shadow Veil
e2 = Shield Orb
e3 = Sky Essence
e4 = Spice of Life
e5 = Stone Essence
e6 = Stone of Doom
e7 = Stone of Life
e8 = Sword of Wind
e9 = Tide Essence
ea = Titan Ring
eb = Water Orb
ec = Wishbone

===============================
XIX. Legal Disclaimer & Contact
===============================

Magination is (c) Epoch and Interactive Imagination.

This walkthrough is (c) Oktavius Liauw ([email protected]) and may not be used
on your website without my permission. So, e-mail and ask me first and promise
you'll give me full credit for it, and not to edit or change the contents of
this walkthrough, even a spelling and grammatical correction.

If you want to use this faq for commercial purpose or making money from this
walkthrough, you should ask for my permission first, give me full credit and
part of your profit, K ;)?

If you find this FAQ on other site besides GameFAQs (http://www.gamefaqs.com),
Or if you have suggestions, contributions and corrections for me, please e-mail
me at [email protected]. I'll give you credit in this FAQ. THX!

===========
XX. Credits
===========

I'd like to thank:

* Epoch                   }
 Interactive Imagination }         - For making this game
 Matahari Studios        }
* Matahari Studios Game Programmers - For suggesting me to make this
                                     walkthrough and for comforting me when I
                                     found so many bugs..... ^^;
* Brink Hyren                       - For telling me the mistake in Difference
                                     Section; about the Power term (not Forge)
                                     becomes Level Up.
* CJayC                             - For putting this walkthrough, and making
                                     a great site.
* You                               - For reading my walkthrough, I hope its
                                     useful for you.

                                       ~~~~~~~~~~