========================================================== (80 characters) =====
____ ____
| | | |
| |\ | _ _ _ _ _ | |\ | _ _ _ ___ _ _ _ _
| | \| | | | \| | / \ | | | | \| / \ | \| | | | / \ / \ | | |
| |_ | | | | | | | | | | | |_ | | | | | | | | | | | | |\| | |
| _| | | | | | | | | | | _| | | | | | | | | | | \ \ | |
| | | | | | | | | | |_ | | | | | | | | | | | |\| | | |
| | |_| |_|\_| |_|_| |___| | | |_|_| |_|\_| |_| |_|_| \_/ |_|
| | | |
|/ |/
_ _ _
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
\ \/ / | |
\__/ |_|
__ ____ __ __ __ ____ __ ____ ________
/ \ | \ | | | | / \ | \ | | / __) \ ___)
/ \ | |\ | | | | | / \ | |\ \ | | | / | (__
/ () \ | | ) | | | | | / () \ | | \ \| | | | | __)
| __ | | |/ | \ \/ / | __ | | | \ | | \__ | (___
|__( )__| |____/ \____/ |__( )__| |__| \___| \____) /_______)
/y+--- /+: s+: :/ :--::-
+dyy//:-- doyy++:sdo+ -
+dhdhho dshy ymmdd+
+mhoyhdo ------ dshy ymssmo
v0.9.1 +dhydmdmsmmddddy/osdshd+--y+ -
/ymddmmmmmdmddhhmmdmdyhmddhhs-
+dmmdmmhhmyddhmmdmNmdhyhhdmNN+
///dmmmmdhdddhmdddmmddNNmmdddmmdhs-
:ydmmmmddmmddhdddNddddmddmmmddmddmy/-
odmdmmmNdmmmmddNNmmddmddhyhdmmmdmdmdd/
- ommmmddhhdmmNmdmmmmmmmhyyhdmmmmdddhhhs-
-h/mmmdddhyyosshdddddddmhyyydmydhNdhhdmmh/
-s/mmmddhydhyysssyyhhdddysshNmdhddNmmdmmmhy/
-+dddddhhyyssyyhhhdmmmhsymmmmdmmdmmmmmmdhhh
-+hmNmNmdysyyhhdddNNmNmmdmmhmdmmhdmhyydd/
--+++/--+dNmmhdyyhdddhdmmymmdddmmmmhmdymhohhmms/
-+ossysyyyhddmmNmhddddmmyhmNdNmhhddmddysshdhyd+/sm/
/yss/osyyyydmmmmmhhmmNddyssmmmmmdysssssyyyhdddd/ :
-ydmmhss+syhdmmdys+/+ohhooohNmmdds////+yhdhymdo-
-/+yhddddhhd+hdhmmyhhho/::/+ohNMMMNdhs++ooyyshmmdo
+yyhhhhhyyydmmydmmmNmmmmmmysshNMMMMMmhddddddhy+dhmh/
myhdsshhmmNNMNmmmmmmmmmdddmNNMMMMMMMmyhmmmydmmomdy-
mhNdsdNNMMMMMMNmmddddhdddmmNNMMMMMMNhohmmssdNNdmh-
mddmdNMMMMMNmmddmmmmmhdmNNmdmNMMMMNhoydmsshmmmmm:
hd:NmNNmmdyyysosyydmmddNNdsydhNNNNyoymmsshmdddhdd:
/o+mNNdhhhossyyyhdmmNmmNNmdmmmNNNy:hmmo+hmmdmmmmmds:
:::::::ossssmmmmmNNNNNNNNNNNNNNNN:ymmh/dddhyssyhmmms
-----/ssssmmmmNNNNNNNommddsdhyso++oydmd/
-oooohmNhNmdmhdysso+/yhdh/
/y+oddhhhhhhhs++
F I N A L F A N T A S Y V I A D V A N C E
F A Q / W A L K T H R O U G H
Copyright 2005-2006, Action (R Jackson)
Email: actionjman (dot) faqs (at) gmail (dot) com
Version: 0.9.1
All rights reserved
Hey everyone. Feel free to download this FAQ, but only AFTER you read the
Copyrights, Disclaimers, etc. section [COPYRIGHT] before downloading this. For
legal purposes and stuff.
The ancient War of the Magi ...
When its flames at last receded, only
the charred husk of a world remained.
Even the power of magic was lost ...
In the thousand years that followed,
iron, gunpowder, and steam engines
took the place of magic, and life slowly
returned to the barren land ...
Yet there now stands one who would
reawaken the magic of ages past,
and use its dread power as a means
by which to conquer all the world ...
... Could anyone truly
be foolish enough
to repeat that mistake?
The following sites may use this FAQ without consulting me (but they usually
do because they're courteous like that):
[
http://www.gamefaqs.com] ............................................ GameFAQs*
[
http://www.1up.com] ....................................................... 1UP
[
http://www.ign.com] ....................................................... IGN
[
http://www.neoseeker.com] ........................................... Neoseeker
[
http://www.supercheats.com] ...................................... Super Cheats
If you see this FAQ anywhere else, please let me know at my email, which can be
found above. Keep in mind that GameFAQs is THE place to find the latest version
of this FAQ since I usually don't update them regularly.
*GameFAQs has affiliates that are allowed to use this FAQ freely. GameSpot is
one of those affiliates, as is all of CNet. If you see this FAQ on a CNet site,
don't bother telling me about it, since (technically) they are allowed to use
this document freely.
**************************************************
* WARNING! READ BEFORE CONTINUING! *
**************************************************
First off, this document will contain a lot of <SPOILERS>. And major ones at
that. I try to keep my FAQs as spoiler-free as possible, but I WILL tell you
when a certain character leaves and when you should unequip them. Just keep in
mind that you WILL run into at least one SPOILER in this FAQ. You have been
forewarned.
Last, if you have an email to send me, please be sure to put "FF6 Walkthrough"
or something like that in the Subject line. I'll probably end up deleting it
otherwise because I'm paranoid like that. And my GMail is set up that way. Not
to mention that I have a FF2 FAQ, FF4 FAQ and a FF1 FAQ as well, so it'll keep
them seperate. Lastly, please include your screen name so I know who to give
credit to, should I place new information inside. :)
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y V I |
| |_ _| O-------------------------------------------------------------------O
| | | | I N T R O D U C T I O N |
| | | O-------------------------------------------------------------------O
| | | |
| _| |_ | Version 0.9.1 - This version fixes a few problems that have quite
| |_____| | literally plagued my previous versions. Seraph is a big one,
| | since you can't get it until the Magitek Research Facility, and
O----------O the new version retools this accordingly. Another large problem
was with the Flametounge over at the Imperial Observation Post.
It's in there, finally. @_@
0.9.1 - Completed:
-
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y V I |
| |_ _| O-------------------------------------------------------------------O
| | | | I N T R O D U C T I O N |
| | | O-------------------------------------------------------------------O
| | | | Font Spacing Check |
| _| |_ O-------------------------------------------------------------------O
| |_____| |
| |
O----------O
Check please if the numbers and dots align. If not, then switch to a monospaced
font to properly view this document.
1234567890
.........
The default Wordpad font (Courier New) is most suited for viewing this
FAQ. However, I used Notepad, with the same font, while writing this FAQ.
There's really no significant difference between the two programs when viewing
this FAQ. Although I find the Courier New font to be much easier to read than
Courier.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y V I |
| |_ _| O-------------------------------------------------------------------O
| | | | I N T R O D U C T I O N |
| | | O-------------------------------------------------------------------O
| | | | Keyword System |
| _| |_ O-------------------------------------------------------------------O
| |_____| |
| |
O----------O
A good friend of mine, Arctic (best known for his sweet FF7 FAQ), used the
Keyword System in Version 1.1 of his FAQ and has used it ever since. Its sole
purpose is to allow you (the user) to search for anything in this FAQ with the
greatest of ease.
Utilizing the Find function (Ctrl+F) that can be used in both Notepad and
Wordpad, the keyword system is used at the start of each chapter and
subsection. When reading the Table of Contents, you'll see the following by
a certain section:
[Keyword]
Press Ctrl+F and type in the following:
^[Keyword]
And you'll immediately be brought to the corresponding section after you press
Enter. Make sure you don't drop the ^ or you'll end up back in the Table of
Contents.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y V I |
| |_ _| O-------------------------------------------------------------------O
| | | | I N T R O D U C T I O N |
| | | O-------------------------------------------------------------------O
| | | | Anti Plagiarism Format |
| _| |_ O-------------------------------------------------------------------O
| |_____| |
| |
O----------O
I believe I've nearly perfected my Anti Plagiarism Format. It's embedded into
the FAQ itself, so anyone who tries to steal it would have to basically
rewrite a very large portion of the document. I also decided to drop the dummy
tags since they were too obvious a trick (and a thief would have to be totally
stupid to fall for them). Besides, the REAL format is far better that the tags
could ever be. I know the formula for it and you don't. Oh yeah ... and I have
documentation in case a court of law ever needs it.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y V I |
| | | O-------------------------------------------------------------------O
| |/| |\| | T A B L E O F C O N T E N T S |
| | | O-------------------------------------------------------------------O
| | | |
| | | |
| |/ |
| |
O----------O
-> FINAL FANTASY VI Mechanics ............................. [MECH.001]
-> Controls ............................................. [MECH.002]
-> Battle System ........................................ [MECH.003]
-> Main Menu ............................................ [MECH.004]
-> Status Effects ....................................... [MECH.005]
-> Magic Setup .......................................... [MECH.006]
-> Travel Notes ........................................... [TIPS.001]
(for any FF player) ^
-> Walkthrough
-> World of Balance
-> Prologue ........................................... [WALK.000]
-> Narshe ........................................... [WALK.001]
-> Narshe (aftermath) ............................... [WALK.002]
-> Narshe Area ...................................... [WALK.003]
-> Figaro Castle .................................... [WALK.004]
-> South Figaro Cave ................................ [WALK.005]
-> South Figaro ..................................... [WALK.006]
-> South Figaro Area ................................ [WALK.007]
-> Duncan's Cabin ................................... [WALK.008]
-> Mt. Kolts ........................................ [WALK.009]
-> The Returners ...................................... [WALK.050]
-> Returner Hideout ................................. [WALK.051]
-> Lethe River ...................................... [WALK.052]
-> Locke's Scenario ~ South Figaro .................. [WALK.053]
-> South Figaro Cave ................................ [WALK.054]
-> Sabin's Scenario ~ Cabin ......................... [WALK.055]
-> Doma Area ........................................ [WALK.056]
-> Imperial Camp & Doma Castle ...................... [WALK.057]
-> Phantom Forest ................................... [WALK.058]
-> Phantom Train .................................... [WALK.059]
-> Cave to Baren Falls .............................. [WALK.060]
-> Mobliz ........................................... [WALK.061]
-> The Veldt ........................................ [WALK.062]
-> Crescent Mountain Cave ........................... [WALK.063]
-> Serpent Trench ................................... [WALK.064]
-> Nikeah ........................................... [WALK.065]
-> Terra's Scenario ~ Lethe River ................... [WALK.066]
-> Narshe Mines ..................................... [WALK.067]
-> Battle at Narshe ................................. [WALK.068]
-> The Search for Terra ............................... [WALK.100]
-> Narshe ........................................... [WALK.101]
-> Figaro Castle .................................... [WALK.102]
-> Kohlingen ........................................ [WALK.103]
-> Kohlingen Area ................................... [WALK.104]
-> Dragon's Neck Cabin .............................. [WALK.105]
-> Jidoor ........................................... [WALK.106]
-> Zozo ............................................. [WALK.107]
-> Jidoor ........................................... [WALK.108]
-> Opera House ...................................... [WALK.109]
-> Blackjack ........................................ [WALK.110]
-> Albrook .......................................... [WALK.111]
-> Albrook Area ..................................... [WALK.112]
-> Maranda (optional) ............................... [WALK.113]
-> Vector ........................................... [WALK.114]
-> Magitek Research Facility ........................ [WALK.115]
-> Magitek Research Facility Escape ................. [WALK.116]
-> Zozo ............................................. [WALK.117]
-> The Esper World .................................... [WALK.150]
-> Narshe ........................................... [WALK.151]
-> Tzen (optional) .................................. [WALK.152]
-> Jidoor (optional) ................................ [WALK.153]
-> The Veldt (optional) ............................. [WALK.154]
-> Thamasa (optional) ............................... [WALK.155]
-> Imperial Observation Post ........................ [WALK.156]
-> Cave to the Sealed Gate .......................... [WALK.157]
-> Maranda .......................................... [WALK.158]
-> Vector ........................................... [WALK.159]
-> Vector - Imperial Banquet ........................ [WALK.160]
-> Imperial Observation Post ........................ [WALK.161]
-> Albrook .......................................... [WALK.162]
-> Thamasa .......................................... [WALK.163]
-> Thamasa Area ..................................... [WALK.164]
-> Esper Caves ...................................... [WALK.165]
-> Thamasa .......................................... [WALK.166]
-> The Floating Continent ............................. [WALK.200]
-> Narshe (optional) ................................ [WALK.201]
-> Overworld (optional) ............................. [WALK.202]
-> Lore Hunting (optional) .......................... [WALK.203]
-> Rage Hunting (optional) .......................... [WALK.204]
-> Dance Lessons (optional) ......................... [WALK.205]
-> Doma Castle (optional) ........................... [WALK.206]
-> Floating Continent Preparations .................. [WALK.207]
-> Floating Continent Ascent ........................ [WALK.208]
-> Floating Continent ............................... [WALK.209]
-> Floating Continent Escape ........................ [WALK.210]
-> World of Ruin
-> Stranded ........................................... [WALK.250]
-> Solitary Island .................................. [WALK.251]
-> Albrook .......................................... [WALK.252]
-> Tzen ............................................. [WALK.253]
-> Tzen Area ........................................ [WALK.254]
-> Nikeah Area ...................................... [WALK.255]
-> Nikeah ........................................... [WALK.256]
-> South Figaro ..................................... [WALK.257]
-> South Figaro Area ................................ [WALK.258]
-> South Figaro Cave ................................ [WALK.259]
-> Figaro Castle .................................... [WALK.260]
-> Figaro Castle Aftermath .......................... [WALK.261]
-> Kohlingen ........................................ [WALK.262]
-> Kohlingen Area ................................... [WALK.263]
-> Darill's Tomb .................................... [WALK.264]
-> Finding Friends .................................... [WALK.300]
-> Cyan ~ Maranda ................................... [WALK.301]
-> Cyan ~ Zozo ...................................... [WALK.302]
-> Cyan ~ Mt. Zozo .................................. [WALK.303]
-> Gau ~ The Veldt .................................. [WALK.304]
-> Terra ~ Mobliz ................................... [WALK.305]
-> Relm ~ Jidoor .................................... [WALK.306]
-> Relm ~ Owzer's Mansion ........................... [WALK.307]
-> Strago ~ Cultists' Tower ......................... [WALK.308]
-> Mog ~ Narshe ..................................... [WALK.309]
-> Umaro ~ Narshe ................................... [WALK.310]
-> Umaro ~ Yeti's Cave .............................. [WALK.311]
-> Shadow ~ Cave on the Veldt ....................... [WALK.312]
-> Shadow ~ Dragon's Neck Coliseum .................. [WALK.313]
-> Locke ~ Phoenix Cave ............................. [WALK.314]
-> Gogo ~ Zone Eater's Belly ........................ [WALK.315]
-> Magicite Hunting & Loose Ends ...................... [WALK.350]
-> Quetzalli ~ Solitary Island ...................... [WALK.351]
-> Alexander ~ Doma Castle .......................... [WALK.352]
-> Odin ~ Ancient Castle ............................ [WALK.353]
-> Raiden ~ Ancient Castle .......................... [WALK.354]
-> Bahamut ~ Overworld .............................. [WALK.355]
-> Ragnarok ~ Narshe ................................ [WALK.356]
-> Leviathan ~ The Sea .............................. [WALK.357]
-> Cactuar ~ Maranda Desert ......................... [WALK.358]
-> Gilgamesh ~ The Coliseum ......................... [WALK.359]
-> Cultists' Tower .................................. [WALK.360]
-> Sabin ~ Phantom Rush ............................. [WALK.361]
-> Gau ~ Gau's Father ............................... [WALK.362]
-> Strago ~ Thamasa ................................. [WALK.363]
-> Strago ~ Ebot's Rock ............................. [WALK.364]
-> Shadow ~ Shadow's Dreams ......................... [WALK.365]
-> Monster Hunting .................................. [WALK.366]
-> Dinosaur Forest .................................. [WALK.367]
-> Dragon Hunting ................................... [WALK.368]
-> The Final Battle ................................... [WALK.400]
-> Kefka's Tower Preparation ........................ [WALK.401]
-> Kefka's Tower .................................... [WALK.402]
-> The Final Battle ................................. [WALK.403]
-> Epilogue ......................................... [WALK.404]
-> Bestiary ............................................... [BEST.000]
-> Appendix Index ......................................... [APPX.000]
-> Appendix A: Items .................................... [APPX.001]
-> Appendix B: Weapons .................................. [APPX.002]
-> Appendix C: Armor .................................... [APPX.003]
-> Appendix D: Relics ................................... [APPX.004]
-> Appendix E: Espers ................................... [APPX.005]
-> Appendix F: Magic .................................... [APPX.006]
-> Appendix G: Bushido .................................. [APPX.007]
-> Appendix H: Blitz .................................... [APPX.008]
-> Appendix I: Lore ..................................... [APPX.009]
-> Appendix J: Rage ..................................... [APPX.010]
-> Appendix K: Dance .................................... [APPX.011]
-> Appendix L: Shop List (World of Balance) ............. [APPX.012]
-> Appendix M: Shop List (World of Ruin)................. [APPX.013]
-> Full Update History ...................................... [UPDATE]
-> Copyrights, Disclaimers, etc. ......................... [COPYRIGHT]
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y V I |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-------------------------------------------------O---------------O
| | | \/ | | | | ^[MECH.001] |
| | | | | | O---------------O
| |_| |_| |
| |
O------------O
This section details the mechanics of FINAL FANTASY VI Advance. It will help
you navigate through the basics. Use this menu if you don't want to return to
the Table of Contents.
-> FINAL FANTASY VI Mechanics ...... [MECH.001]
-> Controls ...................... [MECH.002]
-> Battle System ................. [MECH.003]
-> Main Menu ..................... [MECH.004]
-> Status Effects ................ [MECH.005]
-> Magic Setup ................... [MECH.006]
When using the Find system, don't forget the carat (^).
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y V I |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | C O N T R O L S |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.002] |
| | O---------------O
O------------O
If you have the manual, you should RTFM. If you need to ask what it means, you
shouldn't be asking in the first place.
If you're using an emulator, shame on you. Pirating is bad, etc. At any rate,
here's the controls. Normally I'd use some ASCII, but if you REALLY can't
figure out where these buttons are on the GBA (or DS), you're probably too damn
stupid to own one anyways.
Overworld / Town / Dungeon
-----------------------------
-> D-Pad .............. Move around
-> A button ........... Examine / Talk / Confirm choice
-> B button ........... Cancel choice / Move faster (hold to activate,)
(doesn't work on overworld)
-> L button ........... Not used
-> R button ........... Not used
-> Start .............. Bring up Status Screen
-> Select ............. Switch teams (only when teams are available)
Menu / Battle
---------------
-> D-Pad .............. Move cursor
-> A button ........... Confirm choice
-> B button ........... Cancel choice / Move back one screen
-> L button ........... Switch characters left (menu) / Attack all (battle)
-> R button ........... Switch characters right (menu) / Attack all (battle)
-> Start .............. Pause
-> Select ............. Skip character's turn (does not reset their ATB bar)
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y V I |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | B A T T L E S Y S T E M |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.003] |
| | O---------------O
O------------O
When you enter a battle (and some of the best FF battle music starts playing),
you'll see the following screen.
Figure NOT drawn to scale:
_____________________________________________________________________________
| _________________________________________________________________________ |
| | [1] | |
| |_________________________________________________________________________| |
| |
| [2] |
| |
|-----. ,----------. ,-------------. ,---------|
| \_____/ \ / \_______/ |
| \______________/ |
| |
| O |
| .(.) |
| (>`_`)> (>`_`)> (>`_`)> \\ [5] |
| == |
| |
| O |
| (>`_`)> (>`_`)> (>`_`)> .(.) |
| \\ |
| == |
| |
| (>`_`)> (>`_`)> (>`_`)> O |
| .(.) |
| [3] \\ |
| == |
| |
| O |
| .(.) |
| \\ |
| == |
| |
| ________________ |
| ______________| |______________________________B_Back_______ |
|/ | -> Attack [9] | \|
| Kirby 9 | | Celes [------------] 9999/9999 999 |
| | Runic [10] | |
| [4] | | Edgar [---------- ] 9999/9999 999 |
| | Magic [11] | |
| | | Locke [------- ] 9999/9999 999 |
| | Items [12] | |
| | | Terra [--- ] 9999/9999 999 |
| | | [6] [7] [8] |
`---------------'________________|--------------------------------------------'
,-, ,-,
| < | < [13]
`-` `-`
[1] : Battle Message - Instructions or descriptions can be found here
[2] : Background - There's really nothing going on here, it's just the
background
[3] : BG's (bad-guys) - Kill them!
[4] : Enemies Names - All the enemies names and how many there are can be
seen here
[5] : Teammates - Your team is here. Use these guys to kill everyone at #3
[6] : Current HP - Current HP of your team
[7] : Max HP - You can't get more HP than this
[8] : Current MP - How much MP you have to cast spells
[9] : Attack - Use the current weapon to attack physically
[10] : Runic - For other characters, this ability will vary; this is where
each character's special skill will be.
[11] : Magic - Use a magic spell to help your team or hurt the other
[12] : Items - Use an item
[13] : Pac-Man - Go play it. Now. Although it'll keep you from Final Fantasy
VI and nobody wants that.
In case you're wondering ... this IS the same ASCII that I use in my Final
Fantasy II Mechanics section. It just works well for this game as well. :)
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y V I |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | M A I N M E N U |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.004] |
| | O---------------O
O------------O
The Menu Screen is accessed by pressing Start. When you access it, you'll be
shown a lot of information: your characters' HP and MP, their formation, your
location, play time, steps taken and Gil obtained. You'll also be able to
select from the following items:
ITEMS
-----
This menu allows you to view and use items, equipment and Relics you have
obtained throughout the course of the game. In addition, you can see the Rare
Items you have obtained.
For a complete listing of items available, check section [APPX.001]
For a complete listing of equipment available, check sections [APPX.002] and
[APPX.003]
For a complete listing of Relics available, check section [APPX.003]
ABILITIES
---------
This menu allows you to view any abilities that a party member possesses. This
includes the option of using/viewing Magic and equipping Espers.
When you want to equip an Esper, select the Esper menu and then press A twice
on the Esper you wish to equip. To unequip an Esper, simply select a blank spot
and press A twice to unequip any Esper you have equipped.
When viewing the Magic menu, spells you can use outside of battle will be
displayed in white text (with their respective color sphere next to it). Spells
you cannot use outside of battle will appear to be grayed out. Spells you are
learning will have a percentage counter next to them, denoting how much of the
spell you have learned.
When viewing other skills, it pays to note that the character in question is
able to USE those skills to begin with. For example, Setzer can't Rage, so
don't try and view his Rages because you can't.
EQUIP
-----
This menu allows you to view and/or change the equipment that a party member
currently has equipped.
Inside the menu, select EQUIP to change their equipment manually; select
OPTIMIZE to have the game select your equipment for you; select REMOVE to
remove a lone piece of equipment or select REMOVE ALL to simply remove all your
equipment.
It's worthy to note that when you select OPTIMIZE, it doesn't always select the
best equipment. It just selects the stuff that gives you the best Attack and
Defense. For example, the Diamond Armor has a higher defense than the Force
Armor, but it doesn't provide the Magic Defense that the Force Armor does. The
OPTIMIZE option will give you the Diamond Armor over the Force Armor, but if
you want the Magic Defense and Evasion, you'll have to manually equip the Force
Armor.
Lastly, your "best" equipment will change depending on what Relics you have
equipped.
For a complete listing of equipment available, check sections [APPX.002] and
[APPX.003]
RELICS
------
This menu allows you to view and/or change the Relics that a party member
currently has equipped.
For a complete listing of Relics available, check section [APPX.003]
STATUS
------
This menu allows you view a party member's status. It will show you your
Current EXP, EXP required for the next level, all your stats as well as the
commands available to the character. Pressing A will switch the view so that
you can view the equipment the character has equipped, including Relics and the
Esper they have equipped, if any.
FORMATION
---------
This menu allows you to change the lineup of your team. It will allow you to
either change the position of your characters or allow you to change their row
formation (simply press the A button twice).
It's also important to note that you can also configure your formation by
pressing the left directional button from anywhere on the main menu.
CONFIG
------
This menu allows you to change the configuration of the game. Inside this menu,
you can configure the following:
Battle Mode: Set it to Active or Wait, this will determine whether or not the
battle will progress if you are inside a menu
Battle Speed: Lower numbers will result in faster speeds during battle
Battle Messages: Lower numbers will result in battle messages being displayed
for less time
Command Settings: Default is standard, Shortcut will create a different style
menu (see in-game instructions for details)
ATB Gauge: Toggles Active Time Battle gauge display
Reequip: Determines how your characters will be reequiped after you change
their Relics
Cursor Position: Determines the behavior of the menu cursor when entering or
exiting menus
Auto-Dash: A new feature to Final Fantasy VI, it will allow you to dash
automatically or manually (by holding the B button); this feature is always
available, whether or not you have the Sprint Shoes Relic equipped
Magic Order: Determines the order that Magic will apprear on all your menus
Window Pattern: If you choose to change the window pattern, this is where you
would do so
Font Color: Allows you to change the font color
Window Colors: Allow you to change all the colors available in a window
Bestiary: Opens the Bestiary; new entires will have three stars by them
QUICKSAVE
---------
Quicksaving will save the game and then quit. This is useful if you are running
low on battery power or need to shut off the system quickly (like if you need
to leave for work or something). Once you reload the quicksave, it will be
deleted.
A QUICKSAVE IS NOT THE SAME AS AN ACTUAL SAVE. Just keep that in mind.
SAVE
----
This option can only be used on the overworld or on Save Points. It allows you
to create a hard save of your game. You will return to the last place you saved
if you are defeated in battle.
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y V I |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | S T A T U S E F F E C T S |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.005] |
| | O---------------O
O------------O
This section will detail the status effects you can see inside and outside of
battle. Each status will go over the name of the effect, the effect itself, its
signs and how to cure it (if you want to cure it).
Status: Poison
Effect: Character is poisoned and steadily loses HP based on their Stamina stat
Signs: Character drops to their knee and green bubbles appear over their head
Cure: Antidote item, Poisona spell, Esuna spell
Notes: None
Status: Darkness
Effect: Character is blinded and physical attacks miss far more often
Signs: Character appears to have black sunglasses on
Cure: Eye Drops item, Esuna spell
Notes: None
Status: Sleep
Effect: Character falls asleep and cannot act
Signs: The character drops to their knee and little Z's appear above their
head
Cure: Any physical attack directed at the character will nullify the effect
Notes: None
Status: Confusion
Effect: Character becomes confused and attacks allies
Signs: Character twirls around and has a green swirl above their head
Cure: Any physical attack directed at the character will nullify the effect
Notes: None
Status: Silence
Effect: Character becomes unable to cast magic
Signs: A small gray bubble will appear over the character's head
Cure: Echo Screen item, Esuna spell
Notes: None
Status: Imp
Effect: Character cannot use special skills and magic
Signs: Character turns into a small green imp
Cure: Green Cherry, Imp spell
Notes: The Imp status has its own perks since there is Imp-only equipment in
the game
Status: Doom
Effect: Character is KO'd when the counter reaches zero
Signs: A counter appears over the character's head
Cure: Only a Relic that protects against instant-Death attacks will work; only
a Safety Bit or Memento Ring, but you can cast Reraise as a preventive
measure
Notes: You can KO the character and cast Arise on them, but that isn't a great
"cure" for it
Status: Berserk
Effect: Character performs physical attacks on every turn
Signs: Character turns red and appears to have steam coming from their head
Cure: Only a Relic that protects against Berserk will work; the Peace Ring is
the only Relic that protects against Berserk
Notes:
Status: Invisibility
Effect: Physical attacks always miss but spells always hit
Signs: Character turns invisible and you can only see their outline
Cure: Any spell will connect with your character and remove the status
Notes: You really don't want to get rid of this status effect since it comes in
handy
Status: Zombie
Effect: Character attacks friends and foes alike
Signs: Character's skin turns greenish, HP drops to 0 and character is still
performing moves
Cure: Holy Water
Notes: A character under the Zombie influence still counts as KO'ed and WILL
end a game if they are the only character left "alive"
Status: Reflect
Effect: Spells are Reflected away from the target
Signs: Character is outlined in blue
Cure: Cast a Dispel spell onto the target
Notes: Reflected spells are Reflected once, not twice; Lore spells cannot be
Reflected; the Dispel spell will automatically get rid of Reflect AND it
ignores the Reflect status
Status: Protect
Effect: Defense is increased
Signs: Character is outlined in yellow
Cure: Why would you want to cure something that protects you from harm? It
wears off eventually anyways
Notes: Protect is a good status effect, there's no need to worry about it, it's
just here for completion purposes (it IS a status effect after all)
Status: Shell
Effect: Magic defense is increased
Signs: Character is outlined in green
Cure: Why would you want to cure something that protects you from harm? It
wears off eventually anyways
Notes: Shell is a good status effect, there's no need to worry about it, it's
just here for completion purposes (it IS a status effect after all)
Status: Haste
Effect: Speed is increased
Signs: Character is outlined in red
Cure: A Slow spell will reverse the effect and hit the target with Slow instead
Notes: Haste and Slow are opposites from each other so you either have one
status or the other
Status: Slow
Effect: Speed is decreased
Signs: Character is outlined in white
Cure: A Haste spell will reverse the effect and hit the target with Haste
instead
Notes: Haste and Slow are opposites from each other so you either have one
status or the other
Status: Stop
Effect: Speed is stopped and character cannot act
Signs: Character is outlined in pink/purple
Cure: None, let it wear off
Notes: Stop status is unaffected by both Slow and Haste
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y V I |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | M A G I C S E T U P |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.006] |
| | O---------------O
O------------O
This section will show you the order of every spell in the game. This section
will use the Healing/Attack/Effect setup (the game's default setup).
Cure Cura
Curaga Raise
Arise Poisona
Esuna Regen
Reraise
Fire Blizzard
Thunder Poison
Drain Fira
Blizzara Thundara
Bio Firaga
Blizzaga Thundaga
Break Death
Holy Flare
Gravity Graviga
Banish Meteor
Ultima Quake
Tornado Meltdown
Flood Gravija
Libra Slow
Rasp Silence
Protect Sleep
Confuse Haste
Stop Berserk
Float Imp
Reflect Shell
Vanish Hastega
Slowga Osmose
Teleport Quick
Dispel Valor
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y V I |
| | | O-------------------------------------------------------------------O
| |/| |\| | W A L K T H R O U G H |
| | | O-------------------------------------------------------------------O
| | | | T R A V E L N O T E S |
| | | O---------------------------------------------------O---------------O
| |/ | | ^[TIPS.001] |
| | O---------------O
O----------O
In case you're new to the Final Fantasy world, there are a few things you
should ALWAYS be aware of. As a matter of fact, I'm so confident in these notes,
I'm going to say they apply to just about every Final Fantasy game in existance.
1. SAVE!!!!! I cannot emphasize this enough. Save early, safe often, SAVE
BEFORE ENTERING A BIG BATTLE. AND FOR THE LOVE OF GOD, SAVE ON DIFFERENT
FILES!! Through the process of saving, you'll save yourself a LOT of
headache and a LOT of lost time (like your entire game if you save on one
file and somehow royally mess it up). Whether you save at a Save Sphere
(FFX) or at an Inn (FF1), you should save whenever you can. In FF4 Advance,
you can ONLY SAVE on save points (you'll get a pop-up window that informs
you that you can use a Tent or Cottage) and you'll probably want to save on
these points about 99% of the time. Trust me on this, even the BEST FF
players can mess up every once in a while and lose their entire party every
once in a while. And don't rely on your "Quicksave" since I can personally
tell you it's not a 100% guarantee. Rely on your cold hard saves if you're
ever in doubt.
2. TALK TO EVERYONE!! They'll (usually) give you clues as to where you should
go, who to talk to, etc. Plus, some of them even blurt out funny quotes,
like the infamous "This guy are sick", or perhaps they'll provide clues to
hidden treasures. Who knows? All you gotta do is talk to them.
3. LEVEL UP!! Unless you're doing a low-level game, you (probably) want to make
your characters more powerful than the guys they fight. It's not smart to
take your 500 HP characters into a battle against an enemy with 900,000 HP
and an attack of 30,000, and it doesn't matter how high your evasion is.
To do this, just fight the majority of your battles instead of running away
all the time. If you find yourself getting your ass handed to you each and
every battle, then yeah, you might want to backtrack and beat up weaker
enemies until you level up a few levels.
4. CURE IS YOUR BEST FRIEND! Seriously here, Cure/Cura/Curaga/Curaja will most
likely be used more than all your other spells combined. Once you learn the
higher-level Cure spell, you'll probably want to put it close to the top of
your magic list.
5. BUY LOW ... AND KEEP IT! Although it's really odd for an FF game, it hardly
pays to sell off old equipment. You'll find that weaker equipment can carry
odd properties that own the hell out of your enemies. Strange, but true, at
least in this game. Given, you should sell REALLY old stuff like Bucklers
and Leather Armor, but most of the time you should inspect your equipment
thoroughly before attempting to sell it.
6. ROCK OUT WITH RELICS! Seriously, Relics are quite possibly THE best and most
effective form of attack and/or defense. It really pays to inspect your
Relics as soon as you get them and try to find new ways to pair them up so
they can kick even more ass than they would alone. A Ribbon coupled with
a Safety Bit makes your character immune to just about every status effect
in the game (the Ribbon protects against a ton of status effects and the
Safety Bit covers the ones that the Ribbon does not). There are literally
TONS of possible combinations, so play around a bit and see what you can
cook up.
7. RELICS CAN OWN YOU! On the same note, make sure that your Relics aren't
cancelling each other out. For example, equipping a Genji Glove (which
allows one weapon in each hand) with a Gauntlet (which allows one weapon to
be held with both hands) will cancel each other out, making the Genji
Glove's ability useless. Pay attention to what Relics you're sticking on
your characters to make sure you're not doing something terribly wrong.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | P R O L O G U E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.000] |
| | O---------------O
O----------O
Here we are, the beginning of your adventure. Everything you need to start your
game should be in order ... snacks, drinks, etc. ... oh yeah, and your game
cartridge might come in handy as well. Note that this walkthrough ought to be
with you (almost) every step of the way, unless you're one of the types who
only use it when you're stuck, but that's fine too.. At any rate, once you've
fired up your GBA (or SP/Micro/DS/DS Lite), watch the scenes and get ready to
start the game (you can skip the scene and the credits by pressing A).
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | N A R S H E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.001] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | ?????? |
O-----------------------------O-----------------------------O Wedge |
| Biggs |
O------------------O
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 006 Bandit 35 0 19 90 25 25 Poison
___ 001 Guard 40 15 16 100 48 48 Poison
___ 003 Megalodoth 115 30 110 75 90 50 Fire
___ 002 Silver Lobo 27 5 20 80 30 37 Fire
___ 004 Wererat 24 0 13 100 22 21 Fire
Once in Narshe, head north. You'll face off against some Guards and some Silver
Lobos, but nothing should pose a threat considering you're in Magitek Armor.
These first few battles will give you a basic crash course of battle encounters
(for example, the game will put you in a pincer attack, but you'll be fine).
Simply use the Magitek option every time and use its Healing Force if you need.
Continue north into the mine. Once inside, you'll see a glowing light, so step
on it and learn about Save Points if you need. I also suggest using it right
now (since you should have read Travel Note #1). After that, continue north and
let Biggs do his work. You might want to have ?????? use some MP to Cure your
team so that you're prepared for:
O------------------------------------------------------------------------------O
| MINIBOSS - Ymir #276 & #277 |
O--------------------------O---------------------------------------------------O
| Level .............. 6 | Immune To Type |
| HP .............. 1600 | --- --- |
| MP .............. 1000 | |
| Attack ............ 22 | |
| Defense .......... 100 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic ............. 10 | Weak Against Imp Petrify |
| Magic Defense .... 155 | --- Death Silence |
| Magic Evasion ...... 0 | Berserk Confusion |
| Gil ................ 0 | Sleep |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | --- |
| | |
| Drops | |
| Hi-Potion | |
| | |
O--------------------------O---------------------------------------------------O
If you actually read the description given before the battle even starts,
you'll know to attack the monster itself and leave the shell alone. Attacking
the shell (which has 50,000 HP and shouldn't even concern you) will cause it to
retaliate with Megavolt, which can cause serious damage to one character or
attack the entire team. Ymir also has a Slime attack, which just causes Slow on
a character and is nothing to be scared of. It also has a main attack which
causes terrible damage (it only did 10-12 damage on me).
The biggest thing to make sure of is that you're not sending attack commands
when Ymir's head goes into its shell. If you input three Attack commands before
the first one is executed, you could run into problems. Make it simple and let
each character finish their attack before executing another. Also, you should
avoid ??????'s Magitek attacks that target the entire group, like Bio Blast and
Confuser; I should also note that Banisher doesn't even work but Magitek
Missile caused some serious damage. You might want keep your HP close to
maximum just in case you mess up and end up feeling the wrath of a Megavolt.
Attack when Ymir's head is out of its shell. Heal when its head is inside the
shell. Ymir is pretty simple and will go down easily. This battle is more of a
boss tutorial than anything.
---
Once Ymir goes down, continue north and watch the scene. I think it's a rather
eerie scene, so yeah. Enjoy it.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | N A R S H E - ( A F T E R M A T H ) |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.002] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Potion | None | Terra |
| ____ Ether O-----------------------------O Locke |
| ____ Elixer | O------------------O
| ____ Phoenix Down * |
| ____ Sleeping Bag |
| ____ Sleeping Bag * |
O-----------------------------O
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 006 Bandit 35 0 19 90 25 25 Poison
___ 001 Guard 40 15 16 100 48 48 Poison
___ 003 Megalodoth 115 30 110 75 90 50 Fire
___ 002 Silver Lobo 27 5 20 80 30 37 Fire
___ 005 Spritzer 15 0 13 95 29 23 Fire, Holy
___ 004 Wererat 24 0 13 100 22 21 Fire
* Final Fantasy VI works differently than most other games. The chests you find
that contain these items will actually change much later in the game. In case
you want to know, the Phoenix Down changes to a Pod Bracelet and the Sleeping
Bag changes to an Elixer. It's up to you as to whether or not you decide to
take them now or later.
Talk to the man and he'll explain everything. Name the girl (for the purposes
of this FAQ, I use all the default names). After the old man tells you to
leave, don't do so quite yet. Examine the clock on the west side of this room
to find an ELIXER. Head outside and start going west, right into the cave.
Inside the cave, you'll be presented with a fairly linear path. Take it and
you'll eventually run into a Save Point. Head north and you'll see a stairway
to an upper ledge. Take it and nab the PHOENIX DOWN in the chest. Go back down
the stairs and take the pathway west to find another chest with a SLEEPING BAG.
Continue following the path to encounter a scene (don't worry, you can't avoid
it) and then watch some of Terra's backstory.
The next scene should bring on a familiar face to any fan of Final Fantasy VI.
It's everyone's favorite "treausre hunter" and he's here to save the day ...
well ... sort of.
As Locke arrives on the scene, you'll be introduced to a new type of battle.
O---------------------------O
/ G R O U P B A T T L E /
O---------------------------O
Here's the scoop ... you have three teams at your disposal. Use them to defeat
the leader before his goons reach Terra. If they manage to get to her, the
battle is lost.
O---------------O---------------O---------------O
| TEAM 1 | TEAM 2 | TEAM 3 |
O---------------O---------------O---------------O
| Locke | Mog | Mogsy |
| Moglin | Molulu | Mogwin |
| Mogret | Moghan | Mugmug |
| Moggie | Moguel | Cosmog |
O---------------O---------------O---------------O
These teams are already laid out for you, so there's no need to worry about
character placement right now. However, it'll give you a good idea of what to
expect.
Team 3 is actually the most balanced of all three teams. Team 1 has a lower
average (since Locke started out at Lv. 6 for me) and Team 2 has a very large
handicap (Molulu starts at Lv. 2). With that said, I used Team 3 for the bulk
of the battle, used Team 2 as backup and Team 1 to take on the boss. However,
you can use Team 2 (with Mog's Dance ability leading the way) to take on the
boss.
You can either kill all the enemies and take on the boss, or you can do it a
much simpler way by avoiding all the enemies and going straight at the boss.
Either way is fine but you will miss out on the Gil and items from the enemies
you defeat.
Also, it's important to note that you can nab Mog's Mythril Shield either now
or duing the miniboss battle. It's a 1200 Gil shield that you can get now, so
I suggest getting it straight away. While you're at it, take his Mythril Spear
as well.
At any rate, once you get to the boss, prepare to face off against:
O------------------------------------------------------------------------------O
| MINIBOSS - Guard Leader #278 |
O--------------------------O---------------------------------------------------O
| Level .............. 8 | Immune To Type |
| HP ............... 420 | --- Humanoid |
| MP ............... 150 | |
| Attack ............ 60 | |
| Defense .......... 110 | Status Immunity |
| Evasion ............ 0 | Poison |
| Magic .............. 9 | Weak Against |
| Magic Defense .... 140 | Poison |
| Magic Evasion ...... 0 | |
| Gil .............. 350 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Mythril Knife | --- |
| | |
| Drops | |
| Hi-Potion | |
| | |
O--------------------------O---------------------------------------------------O
The Guard Leader comes with two Silver Lobos and they can get rather annoying.
Dispose of them ASAP and then concentrate on the Guard Leader.
The Guard Leader has a rather nasty physical attack that can do 50+ damage. He
can also use his Charge move, which can easily do 100+ damage.
Hammer away at him as fast as you can. And don't be afraid at all to use a
Potion or Hi-Potion on those Moogles if you need to! They're definitely your
buddies, so you should treat them accordingly.
If you went with Team 2 and have Mog for this fight, try using his Dusk Requiem
Dance for great damage (thanks to The n00b Avenger for this one). You can also
remove Mog's Mythril Spear/Shield during this fight if you want to keep it.
If you can manage to Steal the Mythril Knife, consider it a worthwhile
investment. It costs 300 Gil later on, so you'll be saving that much Gil for
other important purchasing needs.
---
After defeating the Guard Leader, watch the scene and you'll find yourself out
in front of Narshe. Slightly to the northwest you'll find the school for the
beginning adventurer. In case you're new to the Final Fantasy world, or just to
this game, you should head on inside and listen to everything they have to say.
Actually ... scratch what I just said. No matter how experienced you are, you
should go inside and at least grab the free POTION in the west room, the free
SLEEPING BAG in the center room and the free ETHER in the east room. Also, you
should fight the Monster-in-a-Box in the east room for potential Steal and Drop
items. You can heal yourself in the main hallway by talking to the bucket.
Once you're all set, head south and outside of Narshe.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | N A R S H E A R E A |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.003] |
| | O---------------O
O----------O
This section covers monsters found in the Narshe and Figaro areas.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 010 Alacran 87 15 20 80 94 37 Ice, Water
___ 008 Darkwind 34 0 13 55 41 28 Fire
___ 007 Leaf Bunny 33 0 13 60 45 24 Fire, Water
___ 009 Sand Ray 67 10 20 110 54 41 Ice, Water
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | F I G A R O C A S T L E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.004] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Potion | None | Terra |
| ____ Phoenix Down O-----------------------------O Locke |
| ____ Antidote | | Edgar |
| ____ Gold Needle | O------------------O
O-----------------------------O
O-----------------------------O-----------------------------O------------------O
| Item Shop (east) | Item Shop (west) | Inn Free |
O-----------------------------O-----------------------------O------------------O
| Auto Crossbow ......... 250 | Potion ................. 50 |
| Noiseblaster .......... 500 | Ether ................ 1500 |
| Bioblaster ............ 750 | Antidote ............... 50 |
O-----------------------------O Gold Needle ........... 200 |
| Echo Screen ........... 120 |
| Phoenix Down .......... 500 |
| Sleeping Bag .......... 500 |
| Tent ................. 1200 |
O-----------------------------O
Figaro Castle is located southwest of Narshe. It's in the middle of the desert,
so expect to take a long walk there.
When you first enter Figaro Castle, there's really not a whole ton to do except
go and talk to the King, who's straight north from the entrance. He'll
introduce himself as Edgar, and then he and Locke will both ditch you for more
important matters, leaving you alone to loot the castle. >:)
From where you regain control of Terra, head south and out of the throne room.
Head around and then north through the doorways and take the PHOENIX DOWN from
the chest. Head back south into the room you were just in. About halfway down
the room you'll see two doors on the sides of the room. Inside the east room
you'll find a POTION and an ANTIDOTE. Talk to the man inside this room and he
will allow you to purchase Tools (which will be used by Edgar later on). You
can skip the Auto Crossbow since you were given one the moment you talked to
Edgar in the first place. I think it's worth your while to get the Noiseblaster
and Bioblaster, but only if you can afford them.
The west room contains a GOLD NEEDLE and an Item Shop with the mainstream
items. I suggest purchasing some more Potions and a few more Phoenix Downs,
especially if you've run out since you left Narshe or didn't have any to begin
with. Once you're done, head out to the main room, then south to the outside.
Outside, go south and you'll find two doors that were previously blocked off
that are now open. Take the west door (there's nothing to the east) and head
north to find the Inn (free of charge, use it if you want). Head down the
stairs and out the door. You'll be outside again, so head northwest and into
that door. Inside you'll find an old woman; talk to her to learn about Edgar's
twin brother. You'll then learn about Sabin and get a chance to name him.
Head back to the throne room and talk to Edgar. Watch the scene (a rather
tickling scene if I do say so myself) and then bring Edgar down to talk to
Kefka. After listening to Kefka and his bullcrap, head back up and talk to
Locke. You'll regain control of Terra, so follow Locke and talk to him when he
stops in the east wing of the castle.
When you regain control, you'll be in control of Edgar. Talk to Kefka if you
want, but the Chancellor is who you really need to talk to. He's waiting up
north, so talk to him and watch the scene. Get ready to fight:
O------------------------------------------------------------------------------O
| BOSS - Magitek Armor (x2) #279 |
O--------------------------O---------------------------------------------------O
| Level .............. 8 | Immune To Type |
| HP ............... 210 | --- --- |
| MP ............... 250 | |
| Attack ............ 18 | |
| Defense ........... 30 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic .............. 3 | Weak Against Petrify Death |
| Magic Defense .... 130 | Lightning |
| Magic Evasion ...... 0 | |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Hi-Potion | --- |
| Potion | |
| Drops | |
| Hi-Potion | |
| | |
O--------------------------O---------------------------------------------------O
There's two of these guys, AND your team starts off in the back row. What a way
to start a fight. However, you can deal with this.
The Magitek Armors like to use their Metal Kick a lot; it does crap for damage
but they can perform this attack quite a few times in succession. They also
have their Magitek Laser attack, which can cause some considerable damage.
On the upside, they don't have that much HP and their Defense is rather low.
In addition, you have TWO ways to attack both of them at once (even if you
didn't buy Edgar's additional Tools). Edgar can use his Auto Crossbow and Terra
can case Fire on both enemies by pressing the R button.
Just for fun, if Terra uses Magic at any time during this battle, Edgar and
Locke will talk about it ... right in the middle of battle. The middle of a
battle really doesn't seem like the time to talk about something like that, but
it's fun to watch nonetheless.
---
At any rate, after the battle is over, you'll watch a scene and then wind up on
a Chocobo. DO NOT press the B button or else you'll have to walk the rest of
the way. Head south and you'll find a small alcove surrounded by mountains. Get
off there and you should be in front of the South Figaro Cave.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | S O U T H F I G A R O C A V E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.005] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Ether * | None | Terra |
| ____ Ether * O-----------------------------O Locke |
| ____ Phoenix Down * | | Edgar |
O-----------------------------O O------------------O
In case you missed the boat, the South Figaro Cave is located, well, south from
Figaro Castle. Head to the south of the desert and then search for a small
alcove with a cave entrance in it. That's where you need to be.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 011 Foper 119 10 13 100 80 53 Fire
___ 012 Hornet 92 0 16 100 64 48 Fire
___ 013 Urok 122 0 13 45 120 71 Fire
* Final Fantasy VI works differently than most other games. The chests you find
that contain these items will actually change much later in the game. Here's
the changes that will take place:
1st Ether -> Thunder Rod
2nd Ether -> Ether
Phoenix Down -> X-Potion
It's up to you as to whether you decide to take these chests now or later.
Upon entering the cave, you'll find a recovery spring and will automatically
use it. Head east into the next area.
In this area, go south until you reach a split. Head west and then north into
the door. Follow the path until you reach an ETHER. Backtrack to the split and
take the east path. Follow it around the cave until you reach an east-south
split. Head east to pick up another ETHER, then go south, skip the first
stairway and take the second. Follow the path to find a PHOENIX DOWN. Backtrack
to the first stairway and take it. Follow the only path there to exit the cave.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | S O U T H F I G A R O |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.006] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Potion | None | Terra |
| ____ Potion O-----------------------------O Locke |
| ____ Potion | | Edgar |
| ____ Antidote | O------------------O
| ____ Eye Drops |
| ____ Gold Needle |
| ____ Green Cherry |
| ____ Teleport Stone |
O-----------------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 80 Gil |
O-----------------------------O-----------------------------O------------------O
| Dagger ................ 150 | Buckler ............... 200 |
| Mythril Knife ......... 300 | Heavy Shield .......... 400 |
| Mythril Sword ......... 450 | Hairband .............. 150 |
| Great Sword ........... 800 | Plumed Hat ............ 250 |
| Noiseblaster .......... 500 | Cotton Robe ........... 200 |
| Bioblaster ............ 750 | Kenpo Gi .............. 250 |
O-----------------------------O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Potion ................. 50 | Sprint Shoes ......... 1500 |
| Antidote ............... 50 | Silver Spectacles ..... 500 |
| Gold Needle ........... 200 | Star Pendant .......... 500 |
| Eye Drops .............. 50 | Jeweled Ring ......... 1000 |
| Echo Screen ........... 120 | Knight's Code ........ 1000 |
| Phoenix Down .......... 500 O-----------------------------O
| Sleeping Bag .......... 500 |
| Tent ................. 1200 |
O-----------------------------O
South Figaro is located southeast from the exit of the South Figaro Cave. It's
on the south coast.
* Final Fantasy VI works differently than most other games. The chests you find
that contain these items will actually change much later in the game (in the
World of Ruin). Here's the changes that will take place:
Potion -> Holy Water
Green Cherry -> Tent
Gold Needle -> Elixer
Eye Drops -> Remedy
Antidote -> Tent
Potion -> X-Potion
Potion -> Potion
Teleport Stone -> Phoenix Down
It's up to you as to whether you decide to take these chests now or later.
As you enter, check the north barrel to the west of the Chocobo Stable for a
POTION. Circle around the stable and check the middle crate for a GREEN CHERRY.
Go to the southwest corner and check a crate there for a GOLD NEEDLE. Go south-
east and check the northern crate for an EYE DROPS. Check the barrel just north
of it for an ANTIDOTE. Look in between the Weapon and Armor Shops for a POTION.
Head south from the Armor Shop and you'll see a small path that looks like it
leads into a wall. Walk into it and head all the way east and check the bucket
for yet another POTION. In the northwest corner, on the ledge above, you'll
see three barrels; check the bottom-right one (hug the ledge to get to it) for
a TELEPORT STONE.
Right now, you probably don't have superb equipment. I'd suggest getting two
Great Swords (one for Terra and the other for Edgar) and then giving Edgar's
Mythril Sword to Locke. I suggest getting Heavy Shields for everyone, as well
as Plumed Hats. Terra could make use of a Cotton Robe right now and Locke could
probably benefit from a Kenpo Gi.
In addition, you'll find your first Relic Shop here. You'll get a crash course
about Relics, then you can purchase some relics for your characters. To be
honest, I'd suggest getting all six available relics since they all give some
nice benefits. Yes, even the Sprint Shoes, which you can invoke by simply
pressing the B button. Try equipping the Sprint Shoes AND holding B ... your
onscreen character can literally cruise.
On the floor above the Relic Shop you'll find the Inn. South of the Inn you'll
find the Pub ... as well as a shadowy character on the east side of the pub,
next to the counter. Talk to him if you want to learn his name.
There's nothing else to do in South Figaro except restock and rest. Head out
when you're ready.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | S O U T H F I G A R O A R E A |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.007] |
| | O---------------O
O----------O
This section covers monsters found in the South Figaro area.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 014 Belmodar 232 100 25 100 186 246 ---
___ 016 Mu 119 100 11 100 80 59 ---
___ 015 Unseelie 132 100 15 100 256 53 Poison
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | D U N C A N ' S C A B I N |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.008] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Potion | None | Terra |
O-----------------------------O-----------------------------O Locke |
| Edgar |
O------------------O
Duncan's Cabin is located almost directly north of South Figaro.
Upon entering, Edgar seems to smell something familiar. You can poke around
since nobody's home and even sleep in the beds (sure beats 80 Gil at South
Figaro). There's a free POTION lying in one of the pots and I don't think it
changes later on. After thoroughly inspecting everything, leave and talk to the
old man outside to learn where you should go next (or just read on).
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | M T . K O L T S |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.009] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Tent | ____ Main Gauche | Terra |
| ____ Tent | ____ Gigas Glove | Locke |
O-----------------------------O-----------------------------O Edgar |
| Sabin |
O------------------O
Mt. Kolts is far to the northeast from South Figaro and is almost directly east
from Duncan's Cabin (although you'll have to circle around the mountains from
Duncan's Cabin). If you don't see it, look closer since the entrance blends in
with the mountain itself.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 020 Cirpius 134 100 13 80 102 82 ---
___ 019 Gorgias 270 100 28 100 102 163 Fire
___ 018 Trillium 147 100 13 102 134 97 Fire
___ 017 Zaghrem 137 100 14 100 87 79 Ice
Mt. Kolts is a fairly linear area, so you won't have to divert much attention
to obtain most of the nifty treasures inside here. From the entrance, enter
the cave in front of you. Inside, take the stairs and exit out the southeast
passage. Head east (there's nothing to the south path) and enter the cave.
Inside, head south, then east, past a small crack in the wall and take the
south path out to find a MAIN GAUCHE. Put it on Locke since it's better than
the Mythril Sword. Backtrack a bit but before you head north across the bridge,
you can find a small path to the east. Follow it and you'll eventually find a
free GIGAS GLOVE. Backtrack back onto the main path, head north across the
bridge and then out the door.
Outside, what you want to do is follow the path around the back of the cliff.
After doing so, follow the path and take the first cave in. Follow the path and
you'll come back outside to where you can pick up a TENT. Backtrack to the main
path and continue west, taking the second door instead.
Inside this new cave, take the only path that you are able and follow it to the
northeast corner. Outside, follow the path north, then across the bridge and
into the cave. Inside you'll find a Save Point and I highly suggest using it to
rest and save. After doing so, take the east path out. Outside, you'll really
only have one path to follow, so take it. Before talking to the character at
the end, heal up, because you're about to face:
O------------------------------------------------------------------------------O
| BOSS - Vargas #280 |
O--------------------------O---------------------------------------------------O
| Level ............. 12 | Immune To Type |
| HP ............. 11600 | --- --- |
| MP ............... 220 | |
| Attack ............ 13 | |
| Defense ........... 85 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic ............. 10 | Weak Against Petrify Death |
| Magic Defense .... 150 | Poison Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Mythril Claws | --- |
| Potion | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Vargas comes with two Ipoohs, which are dangerous in their own right. What's
more annoying is the fact that you can't even touch Vargas without taking care
of his Ipoohs first (this includes Edgar's Auto Crossbow AND Terra's Fire
spell).
All three can attack you physically and the Ipoohs can use a Claw attack for
extra damage. On top of it all, Vargas can perform his Gale Cut maneuver, which
attacks all three of your characters for some hefty damage.
Locke seemed to have a problem with dying on me, so I stuck him in the back
row and had him Steal every round, or double up on healing duty if I needed.
Terra was on permanent Cure-all duty and Edgar used his Auto Crossbow all the
time.
After the Ipoohs go down, hit Vargas with everything you've got, especially
since he can attack twice on each turn (although he usually only attacks once).
Keep Edgar on with his Auto Crossbow since it'll usually do more damage (unless
you've begun to powerlevel already). Terra can switch to either attacking
Vargas or casting Fire on him (either is fine, but you may want to conserve
your MP).
After Vargas takes so much damage, he'll talk to you and threaten to kill you
all on the spot. However, a friend shows up before he can. Watch the text and
then Vargas will use his Blizzard Fist technique to blow the party away, except
for Sabin.
KEEP IN MIND THAT IF SABIN FALLS, THE GAME IS OVER.
Now then, with Sabin as your only character, you can do any of the following:
1) Die
2) Attack enough for the game to teach you the first Blitz
3) Read Action's FAQ and save yourself the time and HP
* To learn more about how to perform Blitzes, try using Yoshi6400's Blitz FAQ,
found on GameFAQs.
I suggest #3, but that's just me. To perform the Raging Fist Blitz, select
'Blitz' from the battle menu, press A, press Left, Right, Left on the control
pad and then hit A again. If you've done it right, Vargas will go down in one
hit.
---
After the battle ends, watch the scene and continue on through the door.
NOTE: Sabin joined me at Lv. 9 so he already had the Aura Cannon Blitz
learned. If he joins you at lower than Lv. 6, he'll learn Aura Cannon at Lv. 6.
Inside the cave, bank south and take the TENT. Follow the path and out the
cave. Outside, it's just a straight shot to exit.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | T H E R E T U R N E R S |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.050] |
| | O---------------O
O----------O
The Returners are dedicated to fighting the Ghestalian Empire, who is using
Magitek in their quest to take over the world. All that stands in their way is
a few measely towns and the Returners. Let's take a look at what quest items
you should have right now. Otherwise you might have to go back later and pick
them up or simply miss out on them.
Here is a list of what my FAQ has led you to so far:
O-------------------O
| Bestiary |
O-------------------O
| #001 - #020 |
| #276 - #281 |
O-------------------O
O-------------------O-------------------O-------------------O------------------O
| Espers | Lore | Rage | Dance |
O-------------------O-------------------O-------------------O------------------O
| N/A | N/A | N/A | N/A |
O-------------------O-------------------O-------------------O------------------O
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | R E T U R N E R H I D E O U T |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.051] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Hi-Potion | ____ Air Knife | Terra |
| ____ Ether | ____ Knight's Code | Edgar |
| ____ Phoenix Down O-----------------------------O Sabin |
| ____ Antidote | O------------------O
| ____ Green Cherry |
O-----------------------------O
O-----------------------------O------------------O
| Returner Shop | Inn Free |
O-----------------------------O------------------O
| Eye Drops .............. 50 |
| Potion ................. 50 |
| Hi-Potion ............. 300 |
| Ether ................ 1500 |
| Echo Screen ........... 120 |
| Sleeping Bag .......... 500 |
| Tent ................. 1200 |
| Sprint Shoes ......... 1500 |
O-----------------------------O
The Returner Hideout is just north of where you exit Mt. Kolts. It's about
halfway up the valley on the east side. It's like the entrance of Mt. Kolts;
it's hidden in the mountain, so scour closely to find it.
Upon entering the Returner Hideout, talk to the guard in front and he'll lead
you to a door, which you should enter. There's a Save Point inside the room,
but the real reason you're here is to talk to the man at the south end of the
room and he'll be introducted to you as Banon. Watch the scene here.
Once you regain control, you'll be in control of Terra. You're free to talk to
anyone you like, but all I'll do is lead you to the treasures.
From where you regain control, open the chest to the east and take the PHOENIX
DOWN. Exit the room on the south side and then jag west and then head north,
right into another area. Head north and you'll find three treasure chests which
contain a KNIGHT'S CODE, PHOENIX DOWN and an AIR KNIFE. Before leaving, check
the bucket to the north to pick up an ANTIDTOE and check the pot to find an
ETHER. Exit to the south and then head to the southeast corner of the Hideout.
Go slightly north and you'll see a suit of armor and a pot beside it; check the
pot for a GREEN CHERRY. Head north farther to find Banon's room again. Inside
you'll find a HI-POTION inside a chest.
After ransacking everything here, exit out the southwest corner of the area by
talking to the guard.
Before talking to Banon, keep in mind that there's two Relics to obtain here
and you will gain them according to your answers.
Before talking to Banon, keep in mind that you can get one of two Relics based
on what answers you give him. If at any time you say "Yes", Banon will give you
a Gauntlet. It allows you to hold one weapon with two hands, but it's also an
easily obtained item later on.
If you answer "No" three times, you'll see a different scene than if you chose
"Yes". If you answer "Yes" before the third time, Banon will give you the
Gauntlet Relic. You can then go to the back storeroom and get the Genji Glove
Relic from one of the Returners. You'll also see an additional scene in Banon's
room.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | L E T H E R I V E R |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.052] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Terra |
O-----------------------------O-----------------------------O Edgar |
| Sabin |
| Banon |
O------------------O
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 023 Exocite 196 100 19 100 153 162 Fire, Lit
___ 021 Lesser Lopros 380 70 25 65 325 464 Fire
___ 022 Nautiloid 236 100 18 100 173 216 Fire, Lit
Once you regain control head south and outside. Before boarding the raft, you
should probably put Banon in the back row. Even though he had significantly
better Defense and Magic Defense than my other party members, he's the main
focal point of this entire jaunt (not to mention his level and HP are much
lower). If he's KO'd then it's all over for you. By placing him in the back row
you cut his physical damage in half.
Also, Banon comes with this sweet special technique called "Pray". It heals the
entire party for 0 MP. Feel free to abuse this ability every single turn since
I did the exact same.
Lastly, there are enemies that can inflict Darkness on your characters. This
isn't a problem if you either have a lot of Eye Drops on hand or the Silver
Spectacles Relic equipped on them. If you only have two of them, leave Sabin
unequipped since his Blitzes seem to ignore the Darkness status.
On the river, you'll be posed with splits in the path. For the first split, it
doesn't matter which way you go since you'll always pass by the Save Point.
However, I think it's important to note that you face less battles if you
choose "Left" the first time.
After passing by the Save Point (which you should use), you'll be posed with
another path, either Up or Left. Choosing "Up" will bring you back around and
right back to the same path, so choose "Left" instead. The path will bring you
to another Save Point, (which I suggest using as well). After jumping back on
the raft, you'll have to heal up in-battle because you're about to face:
O------------------------------------------------------------------------------O
| BOSS - Ultros #282 |
O--------------------------O---------------------------------------------------O
| Level ............. 13 | Immune To Type |
| HP .............. 3000 | --- --- |
| MP ............... 640 | |
| Attack ............ 15 | |
| Defense ........... 40 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic .............. 3 | Weak Against Petrify Death |
| Magic Defense .... 140 | Fire Lightning Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Water |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Ultros can be a very lage pain. He can blast one character with his Ink attack
(that can also cause Darkness). He can also attack your entire crew with his
Tentacle attack. He'll also attack certain characters with his Tentacle attack
based upon what he says beforehand.
Edgar: Ultros never attacked Edgar. Seriously.
Terra: "Oh, that one's a tasty morsel! I'd love to get my tentacles around
her...*sluuuuuurp*!"
Sabin: "Muscle heads? Hate 'em!"
Banon: "Your ugly mug gives me the creeps!"
Hopefully you have Banon in the back row. Otherwise you might as well turn off
your system after Ultros says his pre-Banon attack. However, sometimes Ultros
will simply get two lucky hits on Banon. In which case there's really nothing
you can do except restart the game and face him again.
To counter this assault, have Edgar use any Tool, Sabin use either Blitz (Aura
Cannon does more damage than Raging Fist), Terra should either use Cure or
Fire, depending on how bad the team's health is and how close Banon is to
getting a turn. Banon should use Pray every round.
If you keep it up, Ultros will submerge after a while and a scene will occur.
After that, Sabin will leave the party (but don't worry, he's not gone for
good).
You'll be allowed to save and/or choose a scenario. You're free to do these
scenarios in any order. For the purposes of this document, I'll be going in the
order of Locke ... Sabin ... Terra/Edgar/Banon.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | L O C K E ' S S C E N A R I O ~ S O U T H F I G A R O |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.053] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ X-Potion | ____ Great Sword | Locke |
| ____ Hi-Ether | ____ Heavy Shield | Celes |
| ____ Elixer | ____ Iron Armor O------------------O
| ____ Phoenix Down | ____ Earring |
| ____ 500 Gil | ____ Hyper Wrist |
| ____ 1000 Gil | ____ Hermes Sandals |
| ____ 1500 Gil | ____ Ribbon |
O-----------------------------O-----------------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 80 Gil |
O-----------------------------O-----------------------------O------------------O
| Dagger ................ 150 | Buckler ............... 200 |
| Mythril Knife ......... 300 | Heavy Shield .......... 400 |
| Mythril Sword ......... 450 | Hairband .............. 150 |
| Great Sword ........... 800 | Plumed Hat ............ 250 |
| Noiseblaster .......... 500 | Cotton Robe ........... 200 |
| Bioblaster ............ 750 | Kenpo Gi .............. 250 |
O-----------------------------O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Potion ................. 50 | Sprint Shoes ......... 1500 |
| Antidote ............... 50 | Silver Spectacles ..... 500 |
| Gold Needle ........... 200 | Star Pendant .......... 500 |
| Eye Drops .............. 50 | Jeweled Ring ......... 1000 |
| Echo Screen ........... 120 | Knight's Code ........ 1000 |
| Phoenix Down .......... 500 O-----------------------------O
| Sleeping Bag .......... 500 |
| Tent ................. 1200 |
O-----------------------------O
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 024 Heavy Armor 495 150 53 150 195 80 Lit, Water
It seems that Locke has stalled the Empire long enough and now needs to get the
hell out of South Figaro.
FIRST THING YOU SHOULD DO ... is equip Locke. His equipment was removed when he
left the party so you should take the time to re-equip him with the best stuff
you have in your inventory. You should also put some Relics on him.
SECOND THING YOU SHOULD DO ... NEVER TALK TO THE ARMORED GUARDS. They'll
engage in a fight and totatlly pwn the hell out you. You'll then reapprear back
where you started. Even if you were totally overpowered and managed to beat
one, they don't move anyways. The only reason you MIGHT want to fight one is
for Bestiary purposes.
Lastly ... if you didn't open the chests in South Figaro before, continue to
neglect them now. They don't change yet but they will when you return here in
the World of Ruin. There are other chests that I'll direct you to that (to my
knowledge) do not change.
At any rate, from the start, head west and take both sets of stairs up. Go into
the Item Shop and talk to the merchant standing beside the clock to initiate a
battle. You can easily beat him but what you really want to do is Steal from
him, which will result in you stealing his attire as well.
With the Merchant clothes on, exit the Item Shop and head south and into the
house halfway down the stairs. Inside, go downstairs and talk to the kid; he'll
let a merchant pass.
Outside, head north and up the stairs. Follow the pathway all the way around
South figaro and you'll eventually run into three barrels and a soldier in a
green uniform. Talk to him and Steal from him (it took me a few times before
Steal succeeded). Now then, circle back around and make your way to the large
mansion (it's just southeast of where you fought the green guard). Talk to the
soldier by the crates and he'll leave.
Head into the Pub and go downstairs. You'll see a door with a merchant behind
it. Talk to the merchant and Steal his clothes. You'll automatically take the
Cider, which you should bring to the old man (his grandson is the one you
talked to earlier in merchant clothing). You'll find the old man upstairs from
where his grandson is. Head downstairs, use the password "Courage" and the kid
will open up the secret passage for you. Head down the stairs and you'll find
yourself in a different area.
In this area, check the clock for an ELIXER. Head up the stairs and outside.
Outside, you won't see yourself, but head east and you'll pop up from behind
the building. Check the bottom barrel for a PHOENIX DOWN. Head inside and west
to go up the stairs. Upstairs, head east and into the first door. You can talk
to the man inside, but you really want to just step behind the bookcase and
head down the stairs.
Downstairs, you have the option to remove your clothes or leave them on. It
makes no difference. Head straight south, into the wall and then head east.
You'll find yourself in another area with two dungeon cells. The left cell
contains a chest with a HYPER WRIST Relic inside. The right cell's chest
contains a HERMES SANDALS Relic. Return to the previous floor and head east
along the hallway, only to be stopped by a scene.
NOTE: If you've played previous versions of FFVI, you know what's missing here.
Before anyone goes and blames Nintendo for this, I'd like to point out that
board users have cited a very different reason for it. I don't know the finer
details, so don't bother asking me. Anyways, it seems that in Japan, two
students were kidnapped and beaten, which led to SquareEnix removing the scene
from FFVI Advance. The scene was never re-incorporated for the North American
version (be it laziness or forgetfulness), which is precisely the reason you
don't see it.
After watching the scene, head inside the room and talk to Celes. Since her
hands are bound ... >=)
No, but seriously, remove her bindings. She'll respond based upon what clothing
you're wearing. After talking to Celes and regaining control, speak to the
sleeping guard and take the key (seriously ... stealing is wrong?). Before
moving on, take a moment to equip Celes since (apparently) she has nothing on
except for a Hairband. After she was fully equipped, Celes had a Mythril Sword,
Heavy Shield, Plumed Hat and Leather Armor. I also gave her the Hyper Wrist
and Hermes Sandals I recently sent you to find.
Head outside and use the second door if you want to save. Go into the third
door and take the 500 GIL, 1000 GIL and 1500 GIL from the chests (for some
reason, the fouth chest is empty). Check the clock next to the northern pot and
wind it to reveal a new passageway. Enter it and keep in mind that you can now
run into random battles. There are also plenty of false walls that look like
they'll stop you, but you can pass right through.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 025 Commander 102 50 13 100 153 85 Poison
___ 026 Vector Hound 166 10 14 80 83 128 Fire
Head around and east until you pass the black overhead wall. Go south and pick
up an IRON ARMOR from a chest. You could probably make use of this on Celes if
you're stuck with Leather Armor like I was. Backtrack to the north and start
heading east. When you reach a path to the north, take it, circle around and
take the GREAT SWORD and HEAVY SHIELD from the chests. Now then, backtrack, but
while you're heading south, go straight into the wall and you'll pass through
it.
LISTEN CAREFULLY! While heading south, you'll lose sight of your character.
Take three steps into the south wall and then head west three steps. If you did
this right, you can head south and down a stairwell, which houses three chests,
containing an X-POTION and HI-ETHER. The third chest is hidden on the wall
south of the X-Potion. The chest is directly south, but if you hug the south
wall and search around, you can find a RIBBON (which is one of the best Relics
in the game). Backtrack all the way and continue heading south into the wall.
You'll run into a path to the east. Skip it and skip the second path to the
east. Take the first west path to find yourself an EARRING. Backtrack and take
the second path east to find some stairs (ignore the other set of stairs to the
south, you can only get there from Duncan's House in South Figaro and even then
it's a dead-end). Take the door out and exit South Figaro.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | S O U T H F I G A R O C A V E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.054] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Locke |
O-----------------------------O-----------------------------O Celes |
O------------------O
Hopefully you remember how to backtrack? The South Figaro Cave is located to
the northwest from South Figaro.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 028 Acrophies 145 0 13 50 115 90 Lit
___ 027 Cartagra 150 20 11 90 135 105 ---
___ 029 Gold Bear 275 10 13 40 185 160 ---
Remember the chests you may or may not have left behind the last time? They've
changed now. If you decide to leave them yet again, they'll change in the World
of Ruin:
1st Ether -> Thunder Rod -> Hero's Ring
2nd Ether -> Ether -> Hi-Ether
Phoenix Down -> X-Potion -> X-Potion
From the entrance (previously an exit), head north and around. In the next
area, circle around the east and head north, then jag west and take the path
north. In the next area, use the recovery spring because when you try to exit,
you'll be attacked:
O------------------------------------------------------------------------------O
| BOSS - Tunnel Armor #283 |
O--------------------------O---------------------------------------------------O
| Level ............. 16 | Immune To Type |
| HP .............. 1300 | --- --- |
| MP ............... 900 | |
| Attack ............ 10 | |
| Defense ........... 29 | Status Immunity |
| Evasion ............ 0 | Darkess Poison |
| Magic ............. 15 | Weak Against Imp Petrify |
| Magic Defense .... 145 | Lightning Water Death Silence |
| Magic Evasion ...... 0 | Berserk Confusion |
| Gil .............. 250 | Sleep Slow |
| EXP ................ 0 | Stop |
| | |
| Steal | Absorbs |
| Bioblaster | --- |
| Air Knife | |
| Drops | |
| Elixer | |
| | |
O--------------------------O---------------------------------------------------O
Celes recommends that you use her Runic Blade technique. I suggest following
her orders and I really hope you have a Runic-capable weapon equipped on her.
Tunnel Armor can deal out some nasty damage with its lowest level spells. It
also has a physical attack that can deal some hefty damage as well, but nowhere
near the damage its spells can cause. Tunnel Armor also has a Drill attack,
which shouldn't be able to one-hit either character if you keep them near max
health.
With Celes using Runic, the only real problem that Tunnel Armor poses is
through its physical attack (and the occassional Drill). Keep in mind that
Runic only works once and once Celes does something else (even Defend),
Runic's effect is nullified, which means you have to use it again and again to
get Runic's full effects.
I suggest having Celes use Runic all the time and Locke attacking (after he
Steals the Air Knife from Tunnel Armor). You can also use Locke to heal with a
Potion or Hi-Potion if Tunnel Armor's physical attack leaves you hanging on a
limb.
Keep up the pattern of Celes using Runic and Locke attacking/healing. Tunnel
Armor will die off soon enough. If you really want to do some damage, stick the
Genji Glove on Locke and have him whipping around two weapons (you can even
equip the Air Knife you can steal off of Tunnel Armor).
After the battle ends, the scenario will end and you'll have to choose another.
Or you can skip ahead to section [WALK.029] and continue on in the story if
Locke's scenario was your last.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | S A B I N ' S S C E N A R I O ~ C A B I N |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.055] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Sabin |
O-----------------------------O-----------------------------O Shadow |
O------------------O
O-----------------------------O------------------O
| Wandering Merchant | Inn Free |
O-----------------------------O------------------O
| Potion ................. 50 |
| Phoenix Down .......... 500 |
| Tent ................. 1200 |
| Plumed Hat ............ 250 |
| Shuriken ............... 30 |
| Invisibility Scroll ... 200 |
| Shadow Scroll ......... 400 |
| Sprint Shoes ......... 1500 |
O-----------------------------O
The Cabin is located just east of where Sabin ends up on the Overworld.
Talk to Shadow, who's standing right by the well. You can take him along if you
wish, but keep in mind that he can leave after any given battle and he's
guaranteed to leave at a certain point. Despite that, he's a valuable asset in
this time of having only one character, so I suggest bringing him along.
Besides, it's not like he's charging you or anything. However, keep in mind
that Shadow CAN leave after any random battle after you complete the Imperial
Camp events, so it's in your best interest to not fight that many battles
unless you have to. Once you're on the Phantom Train, Shadow can't leave, so
feel free to fight any and all random battles on there.
Shadow comes with ... well, not much equipment. You can either leave what he
has or upgrade it. In addition, you should also buy some Shurikens and Scrolls
from the Wandering Merchant since Shadow's Throw ability allows him to use
these items for some handsome damage or effects.
Inside the Cabin you'll find an old (crazed) geezer. Sleep in the bed for a
freebie Inn stay if you ever need it.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | D O M A A R E A |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.056] |
| | O---------------O
O----------O
This section covers monsters found in the Doma area.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 033 Aepyornis 290 30 12 80 135 108 Fire
___ 035 Chippirabbit 135 40 9 70 110 53 Water
___ 034 Nettlehopper 243 80 10 50 145 89 Fire, Wind
___ 032 Stray Cat 156 30 9 10 90 42 ---
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | I M P E R I A L C A M P & D O M A C A S T L E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.057] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Remedy | ____ Green Beret | Sabin |
O-----------------------------O ____ Star Pendant | Shadow |
| ____ Mythril Glove | Cyan |
O-----------------------------O------------------O
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 037 Imperial Soldier 100 15 12 80 48 0 Poison
___ 038 Templar 205 50 16 50 96 0 Poison
___ 039 Satellite * 1800 250 20 120 0 0 Lit, Water
*Only found in a Monster-in-a-Box encounter
~ Kefka! Wait! ~ Sabin
~ "Wait," he says ... Do I look like a waiter? ~ Kefka
The Imperial Camp is located on the way to Doma. From the Cabin, head southeast
until you hit some mountains. Follow the west side of the mountains until you
see a small patch of desert. Walk on it and go towards the bridge to find the
Imperial Camp.
Try walking into the camp and you'll automatically hide. Watch the scene and
the scene will shift. You'll also get to name Cyan, and then you'll take
control of him to face off against a Captain. You can fight the Imperial
Soldiers if you want, but there's really no point to it since you're forced to
get their Bestiary entires later. At any rate, I'd normally put an enemy like
the Captain in its own miniboss section, but the Captain is easy enough to
defeat without any real strategy whatsoever. Just attack it or use Cyan's
Bushido Lv 1 Skill: Fang. His Lv 2 Skill: Sky works as well, but it works as a
counter-attack. Besides, the Captain only has 456 HP.
After winning the battle, the scene shifts back to Sabin. From the entrance,
enter the right tent and open the chest on the right. You can either kick it,
hit it or leave it. Hitting it will result in a scene but kicking it will
result in a fight with three Dobermans (which apparently have no Bestiary
entries). In both cases, open the chest again to recieve a STAR PENDANT.
The soldiers in the Imperial Camp ... well .. let's just say they'd do pretty
horribly in a Metal Gear Solid game. They won't attack you until you talk to
them, so you can feel free to wander around as you please.
Head south from the first two tents to see a scene with General Leo. After it
completes, try heading south again to see another scene. You'll then face off
against Kefka! However, it's not a real battle since it doesn't name him. Just
attack him once and watch the scene that follows. Chase after him and battle
him again. After the battle is through, don't give chase quite yet. Head north
and into a tent where you'll find a GREEN BERET (guarded by a Monster-in-a-Box)
and a MYTHRIL GLOVE. Now head back to where Kefka is and talk to him again.
Fight the Templars and Imperial Soldiers and watch the scene that follows.
"Hee-hee ... Nothing beats the sweet music of hundreds of voices screaming in
unison!" - Kefka
When you regain control, you'll be in control of Cyan. Head north into the door
and down the stairs. You'll automatically go to the Throne Room. Watch the
scene in there. The next place you need to be is just east of the Throne Room,
but there's treasures to be had in here, so let's get moving! Okay, so there's
only one, but you might as well get it anyways.
South of the Throne Room you'll find two doors. Take the east one and check the
pot to find a REMEDY. Return to the Throne Room and take the door just east of
the Throne Room door. Watch the scene in here and Cyan will attack the Imperial
Camp.
You regain control of Sabin so go up and talk to Cyan. If you get between Cyan
and his attackers, he'll knock you out of the way. At any rate, the next few
fights are easy, even though you can't control Cyan's moves. After the battles
have finished, you'll ... err ... "liberate" a few sets of Magitek Armor. After
watching the scene, head east. After the second battle, go north and then exit
this area.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | P H A N T O M F O R E S T |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.058] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Sabin |
O-----------------------------O-----------------------------O Shadow |
| Cyan |
O------------------O
The Phantom Forest is located south of the Imperial Camp and east from Doma
Castle. To get there from the Imperial Camp, cross the bridge, head south and
cross the second bridge. You'll find the entrance to the forest surrounded by
mountains.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 040 Ghost 226 70 1 105 75 48 Fire, Holy
___ 041 Poplium 145 25 13 55 55 55 Fire, Holy
From the entrance, head east all the way and then take the path north. On the
next screen you'll find a recovery spring. Head east and take the south path.
Here you'll be posed with a path to the northeast and one to the southeast.
Take the northeast one (the southeast path leads outside) and follow it until
you see another sign pointing north. Take it and you'll find yourself at:
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | P H A N T O M T R A I N |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.059] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Phoenix Down | ____ Sniper Eye | Sabin |
| ____ Phoenix Down | ____ Earring | Shadow |
O-----------------------------O ____ Hyper Wrist | Cyan |
O-----------------------------O------------------O
O-----------------------------O
| Ghost Merchant |
O-----------------------------O
| Potion ................. 50 |
| Hi-Potion ............. 300 |
| Antidote ............... 50 |
| Green Cherry .......... 150 |
| Phoenix Down .......... 500 |
| Sleeping Bag .......... 500 |
| Shuriken ............... 30 |
O-----------------------------O
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 043 Angel Whisper 230 90 12 85 125 42 Fire, Holy
___ 047 Apparition * 1500 10000 15 120 0 0 Fire, Holy
___ 045 Bomb 160 50 10 90 80 35 Ice, Water
___ 042 Cloud 120 100 5 110 101 35 Holy
___ 040 Ghost 226 70 1 105 75 48 Fire, Holy
___ 046 Living Dead 200 84 10 100 135 54 Fire, Holy
___ 044 Oversoul 390 190 12 55 228 65 Fire, Holy
___ 048 Siegfried * 100 5 1 50 1 0 ---
*Only found in a Monster-in-a-Box encounter, Siegfried attacks on an encounter
to a chest
Head inside the train by heading west. Inside, you'll hear one of my personal
favorite tracks in FFVI. You also learn your new destination: the engine cabin.
Start by heading east. It's not the way to the engine room, but you'll find a
Save Point inside the room in the next car. Also, you can talk to the Conductor
and learn more about the Phantom Train. But the real point of coming back here
is to recruit the Ghost. He may not look like much but he can use the Possess
skill, which can instantly defeat most enemies on the train; the only cost is
all of its HP and then it leaves your party. However, there are multiple
Ghosts on the train, so if you need to, you can re-recruit one. Now then, start
heading back west.
In the car where you started, there are now some more visitors. Believe it or
not, one of them is selling items, which you might want to stock up on. Also,
there's a Ghost to recruit if you need, but keep in mind that there are others
who will flat out attack you. Continue on to the next car.
In the next car ... you'll find the same setup as the last car. The merchant is
here with his wares and there's a Ghost to recruit. Continue on.
The next car will seem like a dead end since you can't advance to the next car.
Enter the car from the front and advance slightly. A ghost will move in place
of the door. Talk to it and either fight or run from the battle. Watch the
scene that ensues. Head up the ladder and then head west as far as you can.
Watch the scene and you'll find yourself two cars forward.
Head inside the car you land on and you'll see a lever on the north side. Flip
it and you'll see a scene. Flip it again and a path will open. Use the Save
Point if need be and then advance to the next car.
This car is supposed to be a dining cart. Have a seat if you wish; the food the
Phantom Train serves is nothing short of the healthiest delicacies. Believe it
or not, the food will restore all your HP and MP as well as nullify any status
effects. If you're done, then exit the car and circle around front. However,
head into the west side of the car to find a chest with an EARRING inside. Move
out and along.
The next car is different than the others. Equip the Black Belt on someone if
you have it since it works rather well. In the first room, you'll see a chest
but before you can nab it, Siegfried will drop down and battle you. If you have
the Black Belt on a character, they'll usually counter-attack when Siegfried
attacks them, which will usually end the battle instantly. Siegfried will also
steal the treasure (for the record, there was nothing in that chest, it's put
there simply for the sake of completing Siegfried's Bestiary entry). The second
room in this car has nothing inside, so move on.
The next car has nothing in the first room. However, in the second room you'll
find a HYPER WRIST (guarded by a Monster-in-a-Box), PHOENIX DOWN, SNIPER EYE,
and another PHOENIX DOWN. Head on out and up to the next car.
You can only enter this car from the front. It houses a Save Point, which I
highly suggest using. Head on forward to the next car.
This is it ... the engine room. If you read the manual in the northwest corner,
you'll realize that you should flip the first and third switches, then head
outside and flip the switch by the smokestack. Heal up before you throw the
switch by the smokestack, because you're going to face:
O------------------------------------------------------------------------------O
| BOSS - Phantom Train #284 |
O--------------------------O---------------------------------------------------O
| Level ............. 14 | Immune To Type |
| HP .............. 1900 | --- Undead |
| MP ............... 350 | |
| Attack ............ 10 | |
| Defense ........... 30 | Status Immunity |
| Evasion ............ 0 | Darkess Poison |
| Magic .............. 5 | Weak Against Imp Petrify |
| Magic Defense .... 210 | Fire Lightning Silence Berserk |
| Magic Evasion ...... 0 | Holy Confusion Sleep |
| Gil ................ 0 | Slow Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Poison |
| | |
| Drops | |
| Tent | |
| | |
O--------------------------O---------------------------------------------------O
Unless you've changed your rows, your characters will default to the back row
since the Phantom Train is on the right side of the screen and you're on the
left side. However, it's actually better if your characters are in the new
"back" row since they'll take less physical damage.
The Phantom Train has a plethora of attacks, including its normal physical
attack, a Wheel attack, in which it sends a wheel at you. It also has an Acid
Rain attack, which causes the Sap status, which will slowly drain your HP.
Lastly is the Diabolic Whistle, which causes various status effects, which can
include anything as minor as Poison to something as major as Death.
Hopefully you've stocked up on Hi-Potions since you have no way of healing your
team via magic. Use them to heal your teammates quickly and effectively.
Any character who needs healing should be healed, no matter whose turn is next.
I suggest that if your HP is lower than 100, heal the character. Other than
that, use Sabin's Blitzes (Raging Fist and Aura Cannon are both effective),
Shadow should throw Shurikens (come on ... they're only 30 Gil) and Cyan's
Bushido skills (Fang works wonders, believe it or not). With constant attacks
and healing when necessary, the Phantom Train's 1900 HP will whittle down to
nothing.
If you really want to be cheap (or just suck that badly), use a Phoenix Down
for a quick win.
After you beat the Phantom Train and watch the scene afterwards, head out.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | C A V E T O B A R E N F A L L S |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.060] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Sabin |
O-----------------------------O-----------------------------O Cyan |
O------------------O
UNEQUIP SHADOW. HE WILL LEAVE THE PARTY SOON.
The entrance to the Cave to Baren Falls is located east from the exit of the
Phantom Forest. However, you have to head south and circle around to reach the
entrance.
Upon entering, simply head north and you'll reach Baren Falls. Shadow will
leave if you still have him, so make sure to ransack his equipment so that you
don't lose anything you might have given him. Simply jump off the ledge when
prompted and prepare for a fight:
O------------------------------------------------------------------------------O
| MINIBOSS - Opinicus Fish #049 |
O--------------------------O---------------------------------------------------O
| Level .............. 9 | Immune To Type |
| HP ................ 10 | --- --- |
| MP ................ 60 | |
| Attack ............ 13 | |
| Defense .......... 100 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic ............. 10 | Weak Against Petrify |
| Magic Defense .... 150 | Lightning |
| Magic Evasion ...... 0 | |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Poison |
| | |
| Drops | |
| Potion | |
| | |
O--------------------------O---------------------------------------------------O
The Opinicus Fish isn't dangerous on its own; the fact that you face so many of
them is what might kill you. I faced four different groups. The first contained
two Fish and the others contained three fish each. The battles themselves are
rather easy; just Blitz and Bushido your way through them, or even simply
attacking will do. However, after a few rounds of Fish, you'll have to face:
O------------------------------------------------------------------------------O
| BOSS - Rhizopas #285 |
O--------------------------O---------------------------------------------------O
| Level ............. 13 | Immune To Type |
| HP ............... 775 | --- --- |
| MP ................ 39 | |
| Attack ............ 14 | |
| Defense .......... 110 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic .............. 3 | Weak Against Petrify Death |
| Magic Defense .... 175 | Lightning Silence |
| Magic Evasion ...... 0 | |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Water |
| | |
| Drops | |
| Remedy | |
| | |
O--------------------------O---------------------------------------------------O
Rhizopas has a rather large array of attacks, including Bite, which causes 50-
60 damage, Megavolt, which causes about 90-100 damage; Blizzard which causes
90-100 damage. However, the attack that will really kill you is El Nino, which
can easily take out both characters if their HP is lower than 250. In the case
of a lower-level team, you could be in real trouble. My team was Lv. 11 and I
had to redo the battle a few times before finishing it.
Keep your team at max HP if at all possible to avoid El Nino's devestating
effects. Or you can finish the battle quickly to simply avoid El Nino; Rhizopas
only has 775 HP, so it shouldn't take too many attacks to finish it off. The
biggest thing is to keep your team ALIVE.
After you win, watch the scene that follows and head south once you regain
control.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | M O B L I Z |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.061] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Elixer | ____ Tintinnabulum | Sabin |
O-----------------------------O-----------------------------O Cyan |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 100 Gil |
O-----------------------------O-----------------------------O------------------O
| Mythril Knife ......... 300 | Buckler ............... 200 |
| Mythril Sword ......... 450 | Heavy Shield .......... 400 |
| Mythril Claws ......... 800 | Plumed Hat ............ 250 |
| Kotetsu ............... 800 | Magus Hat ............. 600 |
O-----------------------------O Bandana .............. 800 |
| Iron Helm ............ 1000 |
| Kenpo Gi .............. 250 |
| Iron Armor ............ 700 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Dried Meat ............ 150 | Sprint Shoes ......... 1500 |
| Potion ................. 50 | White Cape ........... 5000 |
| Hi-Potion ............. 300 O-----------------------------O
| Eye Drops .............. 50 |
| Green Cherry .......... 150 |
| Phoenix Down .......... 500 |
| Sleeping Bag .......... 500 |
| Tent ................. 1200 |
O-----------------------------O
Sabin and Cyan could both probably benefit from upgrades in Mobliz. If Sabin is
still using his Metal Knuckles, he'll benefit from a Mythril Claws. Cyan most
likely is still using his Ashura and will benefit from the Kotetsu. In
addition, probably everyone could benefit from the armor available in Mobliz.
The White Cape in the Relic Shop is also a new item as well.
In the Item Shop, the Dried Meat is first for a reason. Buy a few because you
WILL need at least one to advance in the game. However, I highly suggest buying
at least 4-5 in case you mess up the first time.
The Inn costs 100 Gil, but you can save the cash if you go to the Relic Shop
and step into the bed in the back.
Lastly, there's a few random acts of kindness you can perform, but it'll cost
some Gil. Talk to the wounded soldier (found in an unmarked house on the north-
eastern side of Mobliz). Bring him his letter and he'll wish that he could send
out a letter. Talk to the man inside the carrier pigeon house (located in the
center of the town; it has the pigeons by it) and he'll ask for 500 Gil to send
the message out. Inside the house, you can also pick up the ELIXER found in the
clock by the man.
It doesn't end there. If you want to, you can even get a Tintinnabulum Relic
from that man. There's six sets of events, but to activate the next one, you
have to perform a certain event, such as sleeping at an Inn or talking to any
Shop Keeper. Then you can go back to the injured man and complete another set
of events. Keep doing this and after so many series of events, he'll fork over
the TINTINNABULUM.
With all that done, head out and back onto the Veldt.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | T H E V E L D T |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.062] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Sabin |
O-----------------------------O-----------------------------O Cyan |
| Gau |
O------------------O
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
All monsters on the Veldt are ones that you have encountered before
Here's how to recruit Gau. Go into any battle and defeat the enemies. If Gau
appears, DO NOT ATTACK HIM or he will run away. With Gau as the "opponent", use
a Dried Meat on him and he'll join you. After a rather tickling scene, of
course. You'll also learn how to build Gau's skills.
One thing to note is that after Gau Leaps, he'll show up again later. All you
need to do to regain him is to ... well ... nothing. As long as you don't
attack him by accident, Gau will rejoin your party, potentially with some new
skills.
Here's the way Leap works. If you see an enemy whose Rage you want, Leap on
it. Then keep fighting on the Veldt and Gau will come back. Don't attack him
and he'll rejoin your party. The monster(s) that Gau Leaped on and the
monster(s) that you fought on Gau's returning battle will all be added to your
Rage list. All the battles in between those two are irrelevant.
You can fight enemies on the Veldt if you wish to build up Gau's Rage skills.
If you do, so be it; if not, so be it. The choice is entirely up to you. You'll
gain magic AP on the Veldt, but not EXP, so the Veldt is a good place to level
up spells if you don't want the EXP that normally comes with it.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | C R E S C E N T M O U N T A I N C A V E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.063] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Potion | None | Sabin |
O-----------------------------O-----------------------------O Cyan |
| Gau |
O------------------O
Crescent Mountain is located on the south end of the Veldt. It gets its name
from the fact that it's, well, shaped like a crescent. The entrance to the cave
is located in the inner part of the crescent.
Crescent Mountain Cave is nice because you can explore around without any enemy
encounters. So feel free to walk around.
Gau forgets where his "shiny shiny" object is, which forces you to wander
around like a fool until Gau finds it. From the entrance, head north to see a
scene, then west onto the edge for Gau to find a POTION. Head northeast and up
the ledge for a rather hilarious scene, but keep in mind that you'll lose 500
Gil in the process (I say it's worth it just to see it). Continue northeast to
follow a path where Gau will find his "shiny shiny". After doing so, your party
will immediately jump into:
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | S E R P E N T T R E N C H |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.064] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ X-Potion | ____ Green Beret | Sabin |
O-----------------------------O-----------------------------O Cyan |
| Gau |
O------------------O
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 052 Actinian 230 98 13 100 125 57 Fire, Lit
___ 050 Anguiform 315 150 14 80 358 96 Lit
___ 051 Aspiran 220 330 2 100 115 48 Fire
You'll fight a series of battles in the Serpent Trench. You can also pick up a
few items in here. Hang a right at the first split and you'll find an X-POTION.
Head outside and at the next turn, hang another right to hit another cave. Head
north from the entrance and into the next area. Then head south and step on a
switch to lower the water level, which will allow you to jump down and head
north to find a GREEN BERET. Exit through the south to continue.
Healing in the Serpent Trench can be difficult since you can't do it outside of
battle. However, you can do it inside of battle and you now have three
characters to heal with, so it shouldn't be too tough. I fought anywhere
between 3-6 battles during all the times I ran through the Serpent Trench.
Eventually you'll get through the Serpent Trench and reach:
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | N I K E A H |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.065] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ X-Potion | ____ Green Beret | Sabin |
O-----------------------------O-----------------------------O Cyan |
| Gau |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 150 Gil |
O-----------------------------O-----------------------------O------------------O
| Mythril Claws ......... 800 | Heavy Shield .......... 400 | Chocobo 80 Gil |
| Kotetsu ............... 800 | Plumed Hat ............ 250 O------------------O
| Mythril Spear ......... 800 | Magus Hat ............. 600 |
O-----------------------------O Bandana .............. 800 |
| Iron Helm ............ 1000 |
| Kenpo Gi .............. 250 |
| Silk Robe ............. 600 |
| Iron Armor ............ 700 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Potion ................. 50 | Silver Spectacles ..... 500 |
| Hi-Potion ............. 300 | Star Pendant .......... 500 |
| Echo Screen ........... 120 | White Cape ........... 5000 |
| Smoke Bomb ............ 300 | Fairy Ring ........... 1500 |
| Green Cherry .......... 150 O-----------------------------O
| Phoenix Down .......... 500 |
| Sleeping Bag .......... 500 |
| Tent ................. 1200 |
O-----------------------------O
Technically speaking, you don't have to do a thing in Nikeah. You can circle
around and take the ferry to South Figaro. However, you'll be missing out on
some good stuff in Nikeah if you do.
First off, go into the Pub and talk to the girl for a funny scene with Cyan.
Then go into the Inn (to the far north of the town) and check the clock in the
northeast corner for an ELIXER. After that, everything else is entirely up to
you.
The Weapon Shop has the Mythril Spear, which is useful for Edgar and other
characters you'll acquire later; for now, just get it for Edgar at the very
least. The Item Shop has a new item: the Smoke Bomb. Very useful for escaping
battles, it's a must-have if you intend to do a low-level game.
Once you're done with your purchases, head to the south end of town and get on
the boat and head to South Figaro. This ends Sabin's scenario, so choose
another if you need to. Or you can skip ahead to section [WALK.029] and
continue on in the story if Sabin's scenario was your last.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | T E R R A ' S S C E N A R I O ~ L E T H E R I V E R |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.066] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Terra |
O-----------------------------O-----------------------------O Edgar |
| Banon |
O------------------O
IF BANON FALLS IN BATTLE, THE GAME IS OVER. In case you thought it might change
in the past few hours or whatever.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 023 Exocite 196 100 19 100 153 162 Fire, Lit
___ 021 Lesser Lopros 380 70 25 65 325 464 Fire
___ 022 Nautiloid 236 100 18 100 173 216 Fire, Lit
There's really only one path to take and you're forced to take it anyways. Take
it and you'll appear southeast from Narshe.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | N A R S H E M I N E S |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.067] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | ___ Rune Blade | Terra |
O-----------------------------O-----------------------------O Edgar |
| Banon |
O------------------O
Narshe is just northwest from the exit of the Lethe River.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 006 Bandit 35 0 19 90 25 25 Poison
___ 003 Megalodoth 115 30 110 75 90 50 Fire
___ 002 Silver Lobo 27 5 20 80 30 37 Fire
___ 005 Spritzer 15 0 13 95 29 23 Fire, Holy
___ 030 Valeor 180 25 13 55 112 117 Poison
___ 004 Wererat 24 0 13 100 22 21 Fire
___ 031 Wild Rat 160 10 10 85 135 135 Fire
If you try to walk into Narshe, they'll dump you right out. However, that's not
the only way into Narshe, if you remember. Head west from Narshe's entrance and
inspect the jag into the northern wall. It'll open up, so head inside.
Inside, head back up the path that Locke initially took you down. You'll find
yourself outside of a cave after following the path. Head west and up the
stairs and into the cave.
Inside, follow the path and into the next door you'll find. You'll then find a
maze and a light path. If you deviate from the path, you'll trip the search
light. If you can select the orange light, you'll be fine, but if you mess up,
you'll be attacked by some Darkside enemies (which seem to have no Bestiary
entry). Here's a map with the path you need to take:
| F |
| |
| ^ |
o-----o o--------------o
| < ^ | A rather good (not to mention
| o----o o-------o | accurate) drawing if I do say so
| | | ^ | | | myself ... anyways, each arrow on
| | | | | | this map corresponds to one step you
| | | ^ o-------o | should take.
o--------o | | < < < < ^ |
| o----o | | o------o | In case you're confused, the (E)
| | | o----o | | ^ | denotes the Entrance to this area
| | | ^ > > > | | | and the (F) denotes the Finish line.
| | | o----o V | | ^ | To reach the Finish while remaining
| | | ^ | | | | | unscathed, take two steps north, one
| | | | | V | | ^ | step west, one step north, four
| o----o ^ o----o o------o | steps west, three steps north, three
| ^ > > > V > ^ | steps east, three steps north, three
| o-------o o----o V o----o | steps east, three steps south, three
| ^ | | | | | | ^ | steps east, seven steps north, four
| | | | | V | | | steps west, three steps north, one
| ^ o-------o | | o----o ^ | step west, one step north and you'll
| < < < < ^ o----o V > > > | be at the Finish. Take the door and
o-----------o o--------o continue on.
| < ^ |
o--o o-----o
| ^ |
| E |
After passing through the door, head on up the path and you'll pass by a door.
Enter it and you'll find that you're in the first multi-party battle area. Go
to the back of the room and go through the door. You'll find a room full of
Moogles, but that's not what you came here for. Go to the northwest corner of
the room and circle around to find a RUNE BLADE. Follow the path to the east
and you'll find yourself back on the path you want. Follow it to the southeast
and head out the cave.
From here, I think you can make your way back to Arvis' house. I mean ... it's
not like the beginning of the game was THAT far back.
This concludes Terra's scenario, so choose another if you need to. Or you can
proceed to section [WALK.029] and continue on in the story if Terra's scenario
was your last (which it should be if you've been following this FAQ).
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | B A T T L E A T N A R S H E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.068] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Terra |
O-----------------------------O-----------------------------O Edgar |
| Banon |
O------------------O
~ There's a reason "oppose" rhymes with "dispose" ... If they get in your way,
kill them! ~ Kefka
Watch the scene and prepare yourself for battle!
Before the battle begins, you'll be in control of Terra. You can use her to
save using the Save Point above, equip her with anything you want or use her to
switch out to another character and do the same with them. Terra's going to
leave the party after the battle and you won't have a chance to take her
equipment away, so I highly suggest unequipping her and using her gear for
other characters.
Once you're ready to go, talk to Banon.
O---------------------------O
/ G R O U P B A T T L E /
O---------------------------O
~ Defeat Kefka before his men reach Banon, or the battle is lost! ~
O---------------O---------------O---------------O
| TEAM 1 | TEAM 2 | TEAM 3 |
O---------------O---------------O---------------O
| Celes | Cyan | Terra |
| Locke | Gau | |
| Sabin | | |
| Edgar | | |
O---------------O---------------O---------------O
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 054 Corporal 255 60 15 100 96 90 Poison
___ 053 Fidor 355 80 25 55 180 160 Fire
___ 024 Heavy Armor 495 150 53 150 195 80 Lit, Water
___ 286 Hell's Rider 1300 170 48 120 1290 400 Fire, Poison
___ 055 Hunting Hound 285 50 16 75 55 115 Fire
Yes, you read those teams right. I highly suggest putting your hardest hitters
in one team (Locke had the Genji Glove equipped, so he got two weapons instead
of just one). The reason for this is simple: you can use Team 1 to attack
anyone in your way to Kefka and use Teams 2 and 3 as backup. Cyan and Gau are
both formidable enough to handle themselves and Terra shouldn't even have to
battle if you play your cards right. She's leaving soon anyways, so I try to
keep her equipment as generic as possible or strip her completely if you want
to see her nekkid (okay, you really don't).
If you like Cyan and/or Gau better than someone in Team 1, by all means replace
them. The point is to make the team that works best for you.
Once the attack begins, immediately move Teams 2 and 3 right beside Banon. That
way, if you manage to mess up and a group of enemies gets too close, they'll be
forced to fight before they can reach Banon.
Fight your way through the enemies until you reach:
O------------------------------------------------------------------------------O
| BOSS - Kefka #287 |
O--------------------------O---------------------------------------------------O
| Level ............. 18 | Immune To Type |
| HP .............. 3000 | --- Humanoid |
| MP .............. 3000 | |
| Attack ............ 25 | |
| Defense ........... 55 | Status Immunity |
| Evasion ........... 30 | Darkness Poison |
| Magic .............. 9 | Weak Against Imp Petrify |
| Magic Defense .... 160 | --- Death Silence |
| Magic Evasion ..... 30 | Berserk Confusion |
| Gil ................ 0 | Sleep |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Elixer | --- |
| Hi-Ether | |
| Drops | |
| Peace Ring | |
| | |
O--------------------------O---------------------------------------------------O
Kefka has an assortment of magic attacks, including Blizzara, Drain, Lightning,
Poison and Confuse. However, if you brought Celes along for your attack team,
Runic should prove all these spells useless. Simply have her Runic every turn
and you'll only have to face Kefka's physical attack, which isn't very
intimidating at all.
Since Celes is the only teammate (other than Terra, who shouldn't be in your
attack party) who can use Magic, your other teammates are free to do as they
please. If you brought Locke/Edgar/Sabin along, have Locke Steal a treasure off
of Kefka and have Edgar use any Tool and Sabin Blitz.
Any teammate who needs healing should receive it ASAP. So you should divert any
character to healing duty EXCEPT CELES. Keep her Runic status up so that Kefka
doesn't blast you with a spell while she's healing. As long as you keep Kefka's
spells away from your team, life is good. Have your other teammates attack and
heal and Kefka will eventually flee, ending the battle.
Watch the scene that follows.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | T H E S E A R C H F O R T E R R A |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.100] |
| | O---------------O
O----------O
It seems that Terra has reacted to the esper in Narshe and has flown off into
the distance; Celes mentions that Terra herself looked like ... an Esper????
Left behind is the rest of her teammates, wondering what the hell is going on
and wondering moreso about her well-being. It seems that Terra has flown off
far to the west, in the direction of Kohlingen and Jidoor. Assemble the forces
and head out to search for her!
Here is a list of what my FAQ has led you to so far:
O-------------------O
| Bestiary |
O-------------------O
| #001 - #055 |
| #276 - #287 |
O-------------------O
O-------------------O-------------------O-------------------O------------------O
| Espers | Lore | Rage * | Dance |
O-------------------O-------------------O-------------------O------------------O
| N/A | N/A | #001 - #052 | N/A |
O-------------------O-------------------O-------------------O------------------O
* Even though you have Bestiary entries up to #055, you can't have the last
three since you just battled them after your encounter on the Veldt. Also, #036
(Captain), #048 (Siegfried) and #049 (Opinicus Fish) have no Rage entries.
Also, even though you can obtain Rages for some bosses, none are available at
this moment in time.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | N A R S H E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.101] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Elixer | ____ Thief's Knife | Locke |
| ____ 5000 Gil | ____ Earring | Celes |
O-----------------------------O ____ Thief's Bracer | Edgar |
| ____ Hyper Wrist | Sabin |
| ____ Reflect Ring O------------------O
O-----------------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 200 Gil |
O-----------------------------O-----------------------------O------------------O
| Great Sword ........... 800 | Mythril Shield ....... 1200 |
| Mythril Claws ......... 800 | Magus Hat ............. 600 |
| Kotetsu ............... 800 | Iron Helm ............ 1000 |
| Mythril Spear ......... 800 | Silk Robe ............. 600 |
| Air Knife ............. 950 | Iron Armor ............ 700 |
| Chain Flail .......... 2000 O-----------------------------O
| Moonring Blade ....... 2500 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Potion ................. 50 | Sprint Shoes ......... 1500 |
| Hi-Potion ............. 300 | Jeweled Ring ......... 1000 |
| Ether ................ 1500 | Fairy Ring ........... 1500 |
| Gold Needle ........... 200 | Barrier Ring .......... 500 |
| Phoenix Down .......... 500 | Mythril Glove ......... 700 |
| Smoke Bomb ............ 300 | Knight's Code ........ 1000 |
| Sleeping Bag .......... 500 O-----------------------------O
| Tent ................. 1200 |
O-----------------------------O
I suggest bringing the four characters you see along. Locke's Steal ability can
help beef up your Potion/Hi-Potion reserves; right now, Celes is your ONLY
magic user; Edgar's Tools work wonders in almost any situation and Sabin's
Blitzes can do some massive damage.
Gau can do some major damage in his own right. However, you have to have built
his Rages up on the Veldt, which I did not (I usually wait until after I have
Espers to build up stats after level ups).
Cyan can deal out some nice damage on his own right. Especially if you give him
some good Relics. Hell, he can even dish out the damge without them. Bring him
along in place of someone else if you like.
No matter who you choose, make sure the lineup works for you. As I've said
before, that's the biggest thing your team should entail. If you want to change
characters later, you'll have to return to Arvis' house in Narshe to do so.
Keep in mind that this guide will be written with my team of choice in mind.
With different characters, your strategy will have to change, but it shouldn't
be that hard.
Without further ado ... let's go ransack Narshe. :)
---
From Arvis' house, head directly south (don't go down the stairs) and you'll
find a lone house (okay, it's a warehouse). Enter it to find a HYPER WRIST,
THIEF'S BRACER, REFLECT RING, THIEF'S KNIFE, EARRING and 5000 GIL. The seventh
chest cannot be opened at this time, so forget about it.
Head to the Elder's house, located on the far west side of Narshe (not counting
the mines). You'll have to go up some stairs and around the back, but you can
eventually enter his house and take the ELIXER in his clock.
The Weapon Shop has a few items you've never been able to buy before. The Chain
Flail and Moonring Blade can be used from the back row for full power. If you
want to keep Locke in the back row, I suggest picking these items up. Also, in
the Weapon Shop, you can circle around and go into the south room and rest for
free.
The Mythril Shield in the Armor Shop will probably be useful for everyone. If
you can afford it, purchase one for anyone in your current party who uses a
shield (Genji Gloves characters being the exception).
In the Relic Shop, you'll find the new Barrier Ring, which casts Shell when a
character is critically injured. It's up to you as to whether or not you want
to get it. I personally wouldn't buy it because more often than not, if you're
planning on using Shell, you're using it right off the bat and you'll most
likely watch the Shell status like a hawk.
Once you're done shopping, upgrading and restocking, head out.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | F I G A R O C A S T L E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.102] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Locke |
O-----------------------------O-----------------------------O Celes |
| Edgar |
| Sabin |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Item Shop (east) | Item Shop (west) | Inn Free |
O-----------------------------O-----------------------------O------------------O
| Auto Crossbow ......... 250 | Hi-Potion ............. 300 |
| Noiseblaster .......... 500 | Ether ................ 1500 |
| Bioblaster ............ 750 | Phoenix Down .......... 500 |
| Flash ................ 1000 | Holy Water ............ 300 |
| Drill ................ 3000 | Antidote ............... 50 |
O-----------------------------O Eye Drops .............. 50 |
| Gold Needle ........... 200 |
| Tent ................. 1200 |
O-----------------------------O
Um ... I hope you remember where Figaro Castle is. Just southwest from Narshe.
All you NEED to do here is talk to the man downstairs (to the left as you enter
the castle) and he'll take you across the mountains and near Kohlingen.
However, if you advance forward and have Sabin and Edgar in your party, you can
see some additional scenes (one with Sabin as you enter the castle, take a nap
anywhere in Figaro Castle for another scene).
While you're here, take this time to purchase the Flash and Drill Tools for
Edgar. They're both very useful and will serve you well.
I read in another FAQ that you get a 50% discount at all stores here if Edgar
is in your party. This is PARTIALLY true; you need to have Edgar as your lead
party member for this discount to happen. If you have Edgar in slot 2, 3 or 4,
you'll have to pay full price for everything. You should stock up because by
now you should have quite a bit of Gil lying around and Hi-Potions easily out-
perform regular Potions. Also, I highly suggest getting a few Holy Water items.
The desert around Figaro Castle (after arriving near Kohlingen) contains a
deadly monster called the Fossil Dragon. It can hit one character with Zombie
status, so you'll want a few Holy Waters along to take care of that.
Once you're ready to go, talk to the man downstairs and head over to the next
desert (this really makes me wonder how an entire castle can move freely with
just the flip of a switch, but whatever). Once you've arrived, leave Figaro
Castle. For the record, you can also talk to the man again and move Figaro
Castle back; in case you want to go back to Narshe.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | K O H L I N G E N |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.103] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Elixer | ____ Green Beret | Locke |
O-----------------------------O-----------------------------O Celes |
| Edgar |
| Sabin |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 200 Gil |
O-----------------------------O-----------------------------O------------------O
| Air Knife ............. 950 | Mythril Shield ....... 1200 |
| Chain Flail .......... 2000 | Magus Hat ............. 600 |
| Moonring Blade ....... 2500 | Bandana ............... 800 |
| Shuriken ............... 30 | Twist Headband ....... 1600 |
| Flame Scroll .......... 500 | Iron Helm ............ 1000 |
| Water Scroll .......... 500 | Silk Robe ............. 600 |
| Lightning Scroll ...... 500 | Iron Armor ............ 700 |
| Invisibility Scroll ... 200 O-----------------------------O
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Sprint Shoes ......... 1500 |
| Ether ................ 1500 | Jeweled Ring ......... 1000 |
| Holy Water ............ 300 | Fairy Ring ........... 1500 |
| Antidote ............... 50 | Barrier Ring .......... 500 |
| Green Cherry .......... 150 | Mythril Glove ......... 700 |
| Phoenix Down .......... 500 | Knight's Code ........ 1000 |
| Sleeping Bag .......... 500 O-----------------------------O
| Tent ................. 1200 |
O-----------------------------O
Hey, guess what? Shadow's here and you can recruit him if you have an open
character slot. If you do, that's great. If not, don't worry about it, it has
no rammifications on the game.
If you do recruit Shadow, then you can make use of the various Throw items that
you can purchase in Kohlingen. The Twist Headband is the only new item here,
and Shadow can use that as well. The Item Shop has nothing new, but you can
pick up some stuff if you forgot to earlier.
If you have Locke in your party, head to the northwest corner house to see a
scene. If you don't have Locke, just go there and pick up the ELIXER in the
clock. Head to the northwest corner house and enter it from its hidden back
door to pick up the GREEN BERET inside the chest behind the armor. Circle
around to the front and head downstairs (with Locke in the party) and talk to
the old man for another scene. Having Celes along will add to the scene.
Talk to everyone to learn your next destination. It seems that the bright light
(that's Terra in case that fact didn't smack you upside the head) headed south,
towards Jidoor. Once you're done shopping and scene-seeing, head out.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | K O H L I N G E N A R E A |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.104] |
| | O---------------O
O----------O
This section covers monsters found in the Kohlingen and Jidoor areas.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 010 Alacran 87 15 20 80 94 37 Ice, Water
___ 059 Bloodfang 325 20 13 95 185 135 ---
___ 056 Fossil Dragon 1399 219 25 100 1870 380 Fire, Ice,
Holy, Water
___ 058 Iron Fist 333 65 13 75 249 144 ---
___ 061 Paraladia 492 100 13 125 365 219 Fire
___ 060 Rock Wasp 290 100 14 105 168 128 Fire, Wind
___ 009 Sand Ray 67 10 20 110 54 41 Ice, Water
___ 057 Vulture 412 60 13 100 485 160 Wind
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | D R A G O N ' S N E C K C A B I N |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.105] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | ____ Hero's Ring | Locke |
O-----------------------------O-----------------------------O Celes |
| Edgar |
| Sabin |
O------------------O
The Dragon's Neck Cabin is located far to the north from Kohlingen. It may not
seem like much now, but you can take the HERO'S RING out of the pot to the left
of the entrance inside the building. Also, make a note of this place because it
will become very important later on.
Other than the Hero's Ring, there's nothing else to find here.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | J I D O O R |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.106] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Ether | None | Locke |
O-----------------------------O-----------------------------O Celes |
| Edgar |
| Sabin |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 250 Gil |
O-----------------------------O-----------------------------O------------------O
| Kiku-ichimonji ....... 1200 | Mythril Shield ....... 1200 | Chocobo 250 Gil |
| Kaiser Knuckles ...... 1000 | Twist Headband ....... 1600 O------------------O
| Kodachi .............. 1200 | Mythril Vest ......... 1200 |
| Moonring Blade ....... 2500 | Ninja Gear ........... 1100 |
| Flame Scroll .......... 500 | White Dress .......... 2200 |
| Water Scroll .......... 500 O-----------------------------O
| Lightning Scroll ...... 500 |
| Shadow Scroll ......... 400 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Peace Ring ........... 3000 |
| Ether ................ 1500 | Barrier Ring .......... 500 |
| Antidote ............... 50 | Mythril Glove ......... 700 |
| Gold Needle ........... 200 | Earring .............. 5000 |
| Holy Water ............ 300 | Knight's Code ........ 1000 |
| Phoenix Down .......... 500 | Sniper Eye ........... 3000 |
| Echo Screen ........... 120 O-----------------------------O
| Tent ................. 1200 |
O-----------------------------O
Jidoor is located far to the south of Kohlingen. To get there, you have to
follow the west side of the mountains south of Kohlingen, fighting along the
way, and then make your way to the small town (you can see the dot on the map
if you need help).
As you enter, talk to the guy who claims that Jidoor is the westernmost town on
the world map. That man is LYING because according to the minimap, the
westernmost town is actually Zozo. But that's besides the point.
The only treasure I found in the city was an ETHER in the pot inside Owzer's
Mansion (which is the giant mansion at the far north end of town). The pot
itself is in the northeast corner.
The Weapon Shop has some nice new gear for Sabin, Shadow and Cyan. If you have
any of them in your party, make use of the weapons available. The Armor Shop
has some rather nice new additions to it as well, such as the Ninja Gear and
White Dress.
Talking to the denizens of Jidoor will reveal the next destination: Zozo. If
you have 250 Gil, you may want to make your journey shorter and take a Chocobo
to get there. Taking a Chocobo has its penalties though: you could miss out on
monsters that you didn't get before (although section [WALK.104] covers them
all, including the ones on the way to Zozo), you could miss out on Gil and EXP
that you need to survive. However, riding a Chocobo is the fastest and safest
way to get to Zozo unscathed. The choice is up to you. Head out with whatever
form of transportation you plan on using.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | Z O Z O |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.107] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Hi-Potion | ____ Burning Fist | Locke |
| ____ X-Potion | ____ Chainsaw Tool | Celes |
| ____ Ether | ____ Brigand's Glove | Edgar |
| ____ Ramuh Magicite | ____ Hermes Sandals | Sabin |
| ____ Kirin Magicite O-----------------------------O------------------O
| ____ Siren Magicite |
| ____ Cait Sith Magicite |
O-----------------------------O
~ Zozo? Never heard of it! ~ Zozo denizen
Zozo is located about halfway between Jidoor and Kohlingen. To get there you
have to head northeast from Jidoor and then around the mountain bend and back
south to get to Zozo.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 064 Gobbledygook 350 20 13 85 126 104 Poison
___ 062 Harvester 428 85 13 105 314 291 Poison
___ 063 Hill Gigas 1200 60 18 125 600 550 Poison
___ 065 Veil Dancer 392 120 13 115 296 224 Poison
Zozo and all its puzzles become much easier once you realize that every single
person you talk to is lying to you.
From the entrance, head east and enter the building marked "Pub". Head north
and up the stairs. When faced with a split, head east and out the door. Go up
the stairs and use the east door (you'll return to the west one later) to find
an ETHER. Backtrack outside, head north and enter the building marked "Inn".
Inside the "Inn" is a clock that has stopped. If you enter the correct time, a
path will open and you can grab the CHAINSAW from a chest. The Chainsaw is a
rather nifty tool for Edgar. It can deal massive damage or deal out an instant
death move. If you REALLY want to figure out the puzzle yourself, I suggest
doing it; I think it's a fun puzzle and I also think it's rather funny to
listen to all the lies you'll recieve. If you really want to wuss out or are
simply too stupid/lazy to think for yourself, take a look at the bottom of the
section and you'll see the time you should set. Once you get the Chainsaw, head
out of the Inn and head southwest. Enter the building marked with the "Relic"
signpost.
Inside the Relic Shop, you can talk to the person in here to find out that
there is definitely not a girl at the top floor of this building. You know what
that means. Head up the stairs and outside. Out here, head up the stairs and
into the next door.
In here, you'll find a lot of guys walking in a set path. You can talk to them
and eliminate a lot of the clock times if you stand there and talk to a lot of
them. Head north and outside.
Out here, you'll see a crane. It will give you instant access to the bottom of
the building should you need it. Besides, you can't get back the way you came
in. Head up the stairs and skip the open door and continue on up the stairs to
find a closed door. Enter it to find a BRIGAND'S GLOVE. Head back to the open
door and head west to jump across the buildings, a la Spiderman. Enter the
next door.
Inside, skip the first path west and take the northern path west. After heading
up the stairs, check the top two pots for an ETHER and HI-POTION. Head south
and outside.
Out here (back in the rain), head upstairs and do some more window jumping. Go
up the stairs and into the door. Inside, head up the stairs and out the next
door. Back outside, head back up the stairs and into the next door, where you
can nab a BURNING FIST (it's a Fire-based weapon for Sabin). Backtrack outside
and head farther up. Before talking to the guy here, heal up, because you're
about to face:
O------------------------------------------------------------------------------O
| BOSS - Dadaluma #288 |
O--------------------------O---------------------------------------------------O
| Level ............. 22 | Immune To Type |
| HP .............. 3270 | --- Humanoid |
| MP .............. 1005 | |
| Attack ............ 12 | |
| Defense ........... 85 | Status Immunity |
| Evasion ............ 0 | Poison Berserk |
| Magic .............. 3 | Weak Against Confusion |
| Magic Defense .... 143 | Poison |
| Magic Evasion ..... 10 | |
| Gil ............. 1210 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Thief's Bracer | --- |
| Jeweled Ring | |
| Drops | |
| Thief's Knife | |
| Twist Headband | |
O--------------------------O---------------------------------------------------O
Dadaluda has an array of attacks, including his Shockwave and Sweepkick. He also
has his Dagger attack, which can instantly KO a character who has less than
450-550 HP; he can also do this twice in a row, which can instantly KO two
characters. Dadaluma can also summon two Iron Fists to fight alongside him. In
addition, Dadaluma will occassionally use either Potions or Hi-Potions on
himself and cast Protect on himself. Also, if you have Locke Steal, Dadaluma
will perform a Steal maneuver himself, usually stealing Gil (at least he always
did for me).
First thing you should do is have Locke Steal a treasure off of Dadaluma. Even
though he'll Steal something from you, you'll get it back after the battle.
Have Edgar use his best Tool (the Chainsaw works wonders if you got it before
facing Dadaluma) and Sabin use any Blitz. Celes should either attack or use
magic after Dadaluma casts Protect.
If any character needs healing, you should divert someone to do so. Keep in
mind that Celes can also Cure everyone, so you can use that if you need. Also,
after Dadaluma uses his Dagger attack, your team will either be left half-KO'ed
or seriously hurting. The remaining characters should revive and heal the ones
who need it ASAP.
If you keep up the special attacks, Dadaluma will go down soon enough. After
Dadaluma dies, head up the stairs and into the room.
While heading north in this room, you'll find paths to the east and west. Take
them to find a HERMES SANDALS and an X-POTION. Talk to Terra, who's lying on
the bed and watch the scene.
After this scene ends, you'll obtain four magicite: RAMUH, KIRIN, SIREN and
CAIT SITH. Head south to find your remaining teammates. After that, you'll have
to create a new party that includes Locke and Celes. I bring along (again)
Edgar and Sabin. You'll have to head back to Narshe to change party members.
After Celes and Locke talk, speak to the ghost and learn more about magicite.
I equip Kirin (for the Cura spell) on Locke, Ramuh on Edgar, Siren on Celes and
Cait Sith on Sabin. Head out when you're ready and go back to Jidoor.
The time you should set to the clock in Zozo is 6:10:50.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | J I D O O R |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.108] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Locke |
O-----------------------------O-----------------------------O Celes |
| Edgar |
| Sabin |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 250 Gil |
O-----------------------------O-----------------------------O------------------O
| Kiku-ichimonji ....... 1200 | Mythril Shield ....... 1200 | Chocobo 250 Gil |
| Kaiser Knuckles ...... 1000 | Twist Headband ....... 1600 O------------------O
| Kodachi .............. 1200 | Mythril Vest ......... 1200 |
| Moonring Blade ....... 2500 | Ninja Gear ........... 1100 |
| Flame Scroll .......... 500 | White Dress .......... 2200 |
| Water Scroll .......... 500 O-----------------------------O
| Lightning Scroll ...... 500 |
| Shadow Scroll ......... 400 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Peace Ring ........... 3000 |
| Ether ................ 1500 | Barrier Ring .......... 500 |
| Antidote ............... 50 | Mythril Glove ......... 700 |
| Gold Needle ........... 200 | Earring .............. 5000 |
| Holy Water ............ 300 | Knight's Code ........ 1000 |
| Phoenix Down .......... 500 | Sniper Eye ........... 3000 |
| Echo Screen ........... 120 O-----------------------------O
| Tent ................. 1200 |
O-----------------------------O
Hopefully you remember how to get back to Jidoor from Zozo? Just circle around
the mountain and head back.
Nothing has changed in Jidoor. Except for one thing. Head to the giant mansion
on the northern end of the town and you'll see Owzer's Mansion. Talk to the
Impresario inside and a scene will occur. Head out ... but wait ... seems the
Impresario dropped something. Read it and suddenly you have a way to your next
destination.
Head out when you're ready. There's really nothing more to be found for the
moment.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | O P E R A H O U S E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.109] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Locke |
O-----------------------------O-----------------------------O Celes |
| Edgar |
| Sabin |
O------------------O
~ H-hold on here! I'm a former general, not some opera floozy! ~ Celes
The Opera House is located south of Jidoor. There's really only one path to
it since the Opera House is located on a penninsula, so head on inside.
Talk to the Impresario and a scene will occur. Looks like you now have a means
and a method to get to where you need to be.
Now you'll have to complete the Opera scene, one of the better parts of the
story if you ask me. After the initial opening scene, you'll gain control of
Locke, so head to the southeast or southwest corner to exit this area. In the
lobby, head to the east side and into the dressing room (no, you don't get to
see Celes changing). Talk to the girl in front of you for a small scene.
You'll gain control of Celes. Locke suggests you check the score. I suggest you
do so as well. ESPECIALLY if you've memorized the SNES version like I did. @_@
At any rate, walk to the north room and out onto the stage.
NOTE: If you mess up, you'll lose the entire scene. If you mess up three times
total, you get a game over. For the record, messing up was a lot funnier on
the SNES version, but yeah, whatever.
Luckily for you, you have all the lines here:
Line 1 -> O my hero ...
Line 2 -> I'm the darkness ...
Line 3 -> Must my ...
After Line 3, you'll have to go up to Draco and "dance" with him. After doing
so, he'll drop a boquet of flowers, which you should take and advance to the
balcony. There's a slight catch ... you have to do this somewhat quickly before
the next interlude starts otherwise you'll fail. It's not an ultra-intensive
task, but it's not something you can dink around on.
You'll regain control of Locke, so head back through the dressing room ... but
wait ... there's something on the ground. Read it and go tell the Impresario.
After the scene in the opera unfolds, you have 5 minutes to stop the opera
disruption. If this 5 minutes passes and you are unable to stop the disruption,
you'll fail the scene.
~ Neither Draco nor Ralse wil win Celes's hand! It is I, Locke, the world's
premier adventurer, who shall take her as my wife! ~ Locke
~ Hmm ... Might as well make the most of this. MUSIC! ~ Impresario
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 067 Goetia 499 40 20 120 235 145 Ice
___ 066 Stunner 299 20 13 110 156 108 Fire
From the start, head to the northeast corner and talk to the stage manager.
Flip the switch on the far right (flipping other switches will result in other
.. worse things happening that only waste time). After flipping that switch,
backtrack and head to the northwest corner of the balcony. Head inside the door
and fight your way across the girders. Make your way to Ultros and heal up
before speaking to him. The reason is because you're about to face:
O------------------------------------------------------------------------------O
| BOSS - Ultros #289 |
O--------------------------O---------------------------------------------------O
| Level ............. 19 | Immune To Type |
| HP .............. 2550 | --- --- |
| MP ............... 500 | |
| Attack ............ 13 | |
| Defense .......... 105 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic .............. 4 | Weak Against Petrify Death |
| Magic Defense .... 150 | Fire Lightning Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 2 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Water |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Ultros can use Acid Rain (which causes Sap), Ink (which causes Darkness), Lv. 3
Confuse (causes Confusion if your level is divisible by 3), Imp Song (which
causes Imp) and Drain (which takes a character's HP and transfers it to
Ultros).
Ultros starts this battle off with the cards stacked against him. He's in a
pincer attack, which means you can attack him from both sides, and you'll do
double damage if you attack his back. Take advantage of this and do all the
damage you can. Sabin's Blitzes, Edgar's Tools (the Chainsaw works well, but
it'll try to use the insta-death move a lot, which Ultros is immune to; I used
the Drill a lot) and Locke's regular attack (I had the Genji Glove on him) will
win you the battle soon enough.
The attacks that Ultros has are rather nasty, so try to keep your HP high or
max. Ultros should go down with little to no problems. Feel free to use your
Espers as well if you need to. Ramuh alone can dish out some rather impressive
damage.
After Ultros goes down, watch the scene.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | B L A C K J A C K |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.040] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Locke |
O-----------------------------O-----------------------------O Celes |
| Edgar |
| Sabin |
O------------------O
O-----------------------------O------------------O
| Blackjack's Merchant | Inn Free |
O-----------------------------O------------------O
| Hi-Potion ............. 300 |
| Ether ................ 1500 |
| Holy Water ............ 300 |
| Phoenix Down .......... 500 |
| Remedy ............... 1000 |
| Smoke Bomb ............ 300 |
| Teleport Stone ........ 700 |
| Tent ................. 1200 |
O-----------------------------O
~ My life's a chip in your pile! Ante up! ~ Setzer
Watch the scene here. Once you regain control, talk to Setzer. He'll agree to
help you. Once you regain control, you'll be outside the Blackjack, but you can
go back inside and purchase items that you might need. The newest and greatest
item available is the Remedy, which will cure all status ailments except Zombie
and KO. With that said, all you really need in this game is a ton of Remedies,
some Holy Water and Phoenix Downs (aside from all the Potions and Ethers and
such). In addtion, the Teleport Stone is another new item and can be rather
useful for escaping dungeons if you accidentally neglect to bring along vital
items like Phoenix Downs, Ethers, Hi-Potions, you name it.
Before you just waltz out, take a moment to re-equip Celes. After you do that
and you're good to go, exit the Blackjack via the south end.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | A L B R O O K |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.111] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Hi-Potion | None | Locke |
| ____ Ether O-----------------------------O Celes |
| ____ Elixer | | Edgar |
O-----------------------------O | Sabin |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 300 Gil |
O-----------------------------O-----------------------------O------------------O
| Kiku-ichimonji ....... 1200 | Twist Headband ....... 1600 |
| Venom Claws .......... 2500 | Priest's Miter ....... 3000 |
| Bastard Sword ........ 3000 | Mythril Vest ......... 1200 |
| Sakura ............... 3200 | Ninja Gear ........... 1100 |
| Shuriken ............... 30 | White Dress .......... 2200 |
| Flame Scroll .......... 500 O-----------------------------O
| Water Scroll .......... 500 |
| Lightning Scroll ...... 500 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Silver Spectacles ..... 500 |
| Ether ................ 1500 | Peace Ring ........... 3000 |
| Eye Drops .............. 50 | Earring .............. 5000 |
| Remedy ............... 1000 | Sniper Eye ........... 3000 |
| Holy Water ............ 300 | Reflect Ring ......... 6000 |
| Phoenix Down .......... 500 | Amulet ............... 5000 |
| Tent ................. 1200 O-----------------------------O
| Teleport Stone ........ 700 |
O-----------------------------O
As you enter, head up the stairs and into the Pub. Follow it along and you'll
eventually reach a suit of armor and a clock that holds an ELIXER inside. In
the Weapon Shop (found on the southwest side of the city), you'll find a pot
that contains an ETHER. The Armor Shop has two chests, but they're empty, so
don't bother. On the very far west side of town, you'll find a set of barrels
west of the Inn. Check the bottom one (the only one you can access) for a HI-
POTION.
You'll find quite a few items for sale in Albrook. The Venom Claws are an
improvement over the Kaiser Knuckles, but if you have the Burning Fist, the
Venom Claws probably aren't worth the money. Unless you want the chance to
inflict Poison on an enemy, the Burning Fist is a better deal.
The Priest's Miter is an improvement over anything you (should) have so far and
it provides a Max MP boost, which any spellcasting character can use. Purchase
a few if you want to boost your MP a bit.
The Amulet found in the Relic Shop protects you from Poison, Darkness and
Zombie, which you could probably use. Grab a few if you have some spare Gil.
There isn't much to do in Albrook besides restock and rest. The guards here
will keep you from going too far, so head out when you're ready.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | A L B R O O K A R E A |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.112] |
| | O---------------O
O----------O
This section covers monsters found in the Albrook area.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 074 Bug 310 20 13 120 210 165 Ice, Water
___ 070 Don 620 10 14 135 345 255 ---
___ 056 Fossil Dragon 1399 219 25 100 1870 380 Fire, Ice,
Holy, Water
___ 072 Grasswyrm 480 20 13 115 234 278 Fire, Wind
___ 069 Joker 467 90 13 125 320 194 Lit, Poison
___ 068 Litwor Chicken 545 155 11 150 279 190 Ice
___ 071 Wyvern 892 95 15 140 434 484 Ice
For all of you looking for #073 (Grenade), stop. I've heard from multiple
sources that the easiest place to get that monster is on the Veldt, in the
forest to the west of the Veldt. Even then, it's a 1/16 chance encounter.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | M A R A N D A |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.113] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Holy Water | None | Locke |
| ____ Remedy O-----------------------------O Celes |
O-----------------------------O | Edgar |
| Sabin |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 200 Gil |
O-----------------------------O-----------------------------O------------------O
| Mythril Spear ......... 800 | Priest's Miter ....... 3000 |
| Trident .............. 1700 | Green Beret .......... 3000 |
| Venom Claws .......... 2500 | Mythril Helm ......... 2000 |
| Bastard Sword ........ 3000 | Mythril Vest ......... 1200 |
| Boomerang ............ 4500 | Mythril Mail ......... 3500 |
O-----------------------------O-----------------------------O
Maranda is located far to the west of Albrook. It's another Empire-occupied
town. To get there, you actually have to go out of your way from Vector (which
is located northwest from Albrook) and then go west from Vector, following the
path until you get to Maranda.
Maranda is completely optional, but it has some new Weapons and Armor for you
to purchase, if you want to.
From the entrance, head west and check the south box for a HOLY WATER. On the
southeast side of town, you'll find two more crates; the southern one holding
a REMEDY.
The Boomerang is finally available, and it's here, in Maranda. It's a great
weapon to replace the Moonring Blade if you have that equipped on anyone.
The Armor Shop has some rather expensive but fairly worthwhile items. The
Mythril Helm has better defense, but lacks in the Evasion bonus that the Green
Beret has (not to mention the HP boost). The Mythril Mail has better defense
as well but lacks the other stat bonuses that other armor carries. However,
both items can be useful, so purchase them if you feel the need.
Also, remember the injured soldier in Mobliz who was writing to his girlfriend
in Maranda? She's here, in the house on the east side of town. You can talk to
her if you want, but there's nothing too important to say.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | V E C T O R |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.114] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Locke |
O-----------------------------O-----------------------------O Celes |
| Edgar |
| Sabin |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 1000 Gil |
O-----------------------------O-----------------------------O------------------O
| Kiku-ichimonji ....... 1200 | Twist Headband ....... 1600 |
| Venom Claws .......... 2500 | Priest's Miter ....... 3000 |
| Bastard Sword ........ 3000 | Mythril Vest ......... 1200 |
| Sakura ............... 3200 | Ninja Gear ........... 1100 |
O-----------------------------O White Dress .......... 2200 |
O-----------------------------O
Vector is where you need to be. From Albrook, head northwest and take the path
through the mountains. You'll be right on top of Vector before you know it.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 077 Belzecue 615 45 13 220 343 228 Lit, Water
___ 075 Onion Knight 250 50 13 200 100 115 Lit, Water
___ 078 Proto Armor 670 125 12 230 296 499 Lit
___ 076 Sergeant 580 35 13 210 273 252 Lit, Water
Ahh, Vector. Home town of the Empire. Too bad nobody here is willing to give
you a real warm welcome.
DO NOT STAY AT THE INN. The Innkeeper will give you a free night, but he'll
come and swipe 1000 Gil from you while you're sleeping. A much better (and less
costly) alternative is to talk to the woman inside the small building to the
west, say "No", fight the battle (it's an easy one) and have her heal you for
free.
The shops in Vector really offer nothing new, especially if you went to Maranda
and Tzen. Purchase if you really want to.
The soldiers to the north will recognize you as Returners and attack if you
allow them to get too close. The railway to the east leads to the Magitek
Research Facility, but it's blocked. Talk to the man hiding behind the box to
trigger a scene. He'll discuss his plan beforehand and allow you to get
through. If you manage to head south from where you regain control ... then
you're not too bright.
Head north and into the Facility.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | M A G I T E K R E S E A R C H F A C I L I T Y |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.115] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Ether | ____ Flametongue | Locke |
| ____ X-Potion | ____ Thunder Blade | Celes |
| ____ Remedy | ____ Golden Shield | Edgar |
| ____ Tent | ____ Golden Helm | Sabin |
| ____ Ifrit Magicite | ____ Dragoon Boots O------------------O
| ____ Shiva Magicite O-----------------------------O
| ____ Unicorn Magicite |
| ____ Maduin Magicite |
| ____ Catoblepas Magicite |
| ____ Phantom Magicite |
| ____ Carbuncle Magicite |
| ____ Bismarck Magicite |
O-----------------------------O
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 077 Belzecue 615 45 13 220 343 228 Lit, Water
___ 082 Destroyer 800 35 13 200 400 592 ---
___ 080 Flan 255 110 13 13 120 160 Fire
___ 081 General 650 30 13 155 308 232 Poison
___ 083 Lenergia 470 63 13 170 250 438 ---
___ 075 Onion Knight 250 50 13 200 100 115 Lit, Water
___ 078 Proto Armor 670 125 12 230 296 499 Lit
___ 076 Sergeant 580 35 13 210 273 252 Lit, Water
___ 079 Trapper 555 80 13 180 200 235 Lit, Water
The Magitek Research Facility is a large ... well, research facility. It seems
the Empire is extracting magical energy from Espers here. It's up to you to
disrupt the operation. Oh yeah ... for the record, this track is my FAVORITE
track in the entire game. Just in case you felt like knowing. :)
From the entrance head west and down the sets of stairs. Enter the pipe and
you'll jump to the far west side of the room. Take the FLAMETONGUE out of the
chest and use the crane to get back over. Head east and take the right tube to
drop down and grab an ETHER. Backtrack through the tube and take the left one.
Once you dismount from the conveyor belt, grab the X-POTION out of the chest.
You can use the tube next to it to backtrack, but there's no need. Head east,
across another conveyor belt and pick up the THUNDER BLADE in a chest and a
REMEDY south of that. Jump on the conveyor belt and advance.
After you drop off, ignore the east conveyor belt for now and head southwest.
You'll see some stairs to the west, but don't take them. Go south of the stairs
to find a DRAGOON BOOTS relic, which gives you the Jump command. Now take the
stairs and follow them through the north door. Take the GOLDEN SHIELD from the
chest and take the elevator down. Head north, then east, then south, then
slightly west and you'll find yourself right back where you were a few minutes
ago.
Take the east conveyor belt and follow it. Once you step off, head south to see
a scene. The first thing you might want to do is follow the Espers, but don't
do so yet. Take the elevator east of the conveyor belt, then head south and
take the TENT from the chest. Take the stairs down (yes, it's important) and
follow the path west. On the far west side of this area, you'll see a door to
the south. Take it and pick up the GOLDEN HELM. Head north and then northeast.
You should recognize this area by now. Take the conveyor belt and NOW feel free
to follow the Espers.
Down here, don't talk to them quite yet. Head through the left door and use the
Save Point to heal up (and probably save). Once you're done, go talk to the
left Esper and prepare to face:
O------------------------------------------------------------------------------O
| BOSS - Ifrit #290 |
O--------------------------O---------------------------------------------------O
| Level ............. 21 | Immune To Type |
| HP .............. 3300 | Lightning Poison --- |
| MP ............... 600 | Wind Holy |
| Attack ............ 25 | Earth Water |
| Defense .......... 215 | Status Immunity |
| Evasion ........... 20 | Poison Imp |
| Magic .............. 7 | Weak Against Petrify Death |
| Magic Defense .... 115 | Ice Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Fire |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
O------------------------------------------------------------------------------O
| BOSS - Shiva #291 |
O--------------------------O---------------------------------------------------O
| Level ............. 21 | Immune To Type |
| HP .............. 3000 | Lightning Poison --- |
| MP ............... 500 | Wind Holy |
| Attack ............ 15 | Earth Water |
| Defense .......... 200 | Status Immunity |
| Evasion ........... 20 | Poison Imp |
| Magic .............. 7 | Weak Against Petrify Death |
| Magic Defense .... 110 | Fire Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Ice |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Ifrit starts the battle alone. He'll use Fire-based spells in conjunction with
his physical attacks. If you do enough damage, he'll summon Shiva and fade
away, but not for good. Shiva will use Ice-based spells in conjunction with her
physical attacks. Do enough damage and she'll switch back to Ifrit.
Keep in mind one thing. Even though Ifrit and Shiva are weak to Ice and Fire
(respectively) elements, using spells against them will result in them counter-
attacking you with their own (more powerful) spells. To avoid this, stick with
physical attacks.
Celes' Runic couldn't come in more handy. With it, she renders all of the
Esper's spells USELESS. Abuse Runic right now and keep your healing to item-
based healing. Have Locke either heal or attack, Edgar use a Tool (the Chainsaw
works rather well, or the Drill) and Sabin use his Raging Fist Blitz (since
Aura Cannon is magic-based, it does 0 damage).
After dealing enough damage, the espers will stop the fight. They'll then tell
you more about other espers trapped inside the facility. Pick up the IFRIT and
SHIVA magicites and equip them if you want. I suggest equipping Celes with
Shiva and Ifrit on whoever you want. Head back and save so that you don't lose
any of what you just did. Then head into the left door and advance.
Head straight up all the stairs and into the next room. In the next room,
you'll see giant glass containers. Pass all of them by and advance to the west.
Head north here and heal up before facing:
O------------------------------------------------------------------------------O
| BOSS - Number 024 #292 |
O--------------------------O---------------------------------------------------O
| Level ............. 24 | Immune To Type |
| HP .............. 4777 | ??? Humanoid |
| MP ............... 777 | |
| Attack ............ 20 | |
| Defense .......... 170 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic .............. 3 | Weak Against Petrify Death |
| Magic Defense .... 100 | ??? Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Blood Sword | ??? |
| Rune Blade | |
| Drops | |
| Flametongue | |
| Icebrand | |
O--------------------------O---------------------------------------------------O
Number 024 has a nasty physical attack and can cure itself from time to time.
Other than that ... it really didn't attack me much. However, Number 024 can
use his Barrier Change move to change his own elemential weakness.
The easiest way to attack is simple ... don't use magic. I had Celes and Locke
healing, Edgar using his Tools (Chainsaw or Drill) and Sabin using his Raging
Fist (and who says low-level techs aren't useful?).
Number 024's elemential strengths can't even defend against physical attacks.
Which makes them the most sure-fire way to deal damage. Attack and heal and the
battle will be over before you know it. But before you finish off Number 024,
try to Steal one of its treasures.
After defeating Number 024, head north and into the next room.
UNEQUIP CELES. SHE WILL LEAVE THE PARTY SOON.
Head to the far north and flip the switch. Watch the scene that ensues. You'll
obtain the UNICORN, MADUIN, CATOBLEPAS, PHANTOM, CARBUNCLE and BISMARCK
magicite.
NOTE: Okay ... this scene STILL confuses the hell out of me. Kefka's lying and
Celes doesn't even try to refute anything he's saying. What the hell? Given,
she DOES help out, but what good is that when your image is tarnished?
After regaining control, head east and jump on the elevator.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | M A G I T E K R E S E A R C H F A C I L I T Y E S C A P E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.116] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Locke |
O-----------------------------O-----------------------------O Edgar |
| Sabin |
O------------------O
First things first. Save at the Save Point. Next thing, assess your Esper
situation. I suggest equipping Kirin for the healing properties and then two
attack Espers, like Shiva, Ifrit, Ramuh or Maduin.
Talk to Cid when you're ready to go and you'll face off against a hoarde of
enemies.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 086 Chaser 1202 140 13 200 380 691 Lit, Water
___ 084 Magna Roader 420 100 12 25 277 232 Fire
___ 085 Magna Roader 250 100 10 20 300 198 Ice
___ 079 Trapper 555 80 13 180 200 235 Lit, Water
After a few battles (I fought 5 battles), you'll face off against:
O------------------------------------------------------------------------------O
| BOSS - Number 128 #293 |
O--------------------------O---------------------------------------------------O
| Level ............. 23 | Immune To Type |
| HP .............. 3276 | --- --- |
| MP ............... 810 | |
| Attack ............ 13 | |
| Defense .......... 120 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic .............. 3 | Weak Against Petrify Death |
| Magic Defense .... 125 | --- Silence Confusion |
| Magic Evasion ...... 0 | Sleep Stop |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Kazekiri | Ice |
| | |
| Drops | |
| Tent | |
| | |
O--------------------------O---------------------------------------------------O
Number 128 comes with buddies: his Left Blade and Right Blade. All three have
a physical attack, and each part of his body has special attacks to go with it.
Number 128 has a Net attack (which Stops its target), Blizzard and Blood Feast
(which Drains HP from a character). His Left Blade can Slash you or use its
Shamshir attack, which can be directed at one character or everyone. The Right
Blade only used Rapier on me (as well as its physical attack).
If you (somehow) have Protect learned, now's probably the best time to use it.
Also, healing might be hard if you haven't brought along a lot of Hi-Potions.
Those things saved my ass many times. Your attack pattern should vary; keep in
mind you only have three characters now, so healing should take priority over
everything else. When not healing, I had Edgar use his Drill (I found that more
often than not, Chainsaw would try its instant-death attack, which doesn't work
at all), Sabin use any Blitz (except Meteor Strike since that doesn't work) and
Locke should attack or Steal the Kazekiri off of Number 128. The Blades don't
have anything to steal, so don't bother.
This battle was tricky and I had to use a few Phoenix Downs, but trust me, it's
definitely possible to beat him. Once you do, you'll appear outside of the
Magitek Research Facility, so head south and heal up! After meeting with
Setzer, you'll face off against:
O------------------------------------------------------------------------------O
| BOSS - Crane (left) #296 |
O--------------------------O---------------------------------------------------O
| Level ............. 23 | Immune To Type |
| HP .............. 1800 | --- --- |
| MP ............... 447 | |
| Attack ............ 14 | |
| Defense .......... 145 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic .............. 4 | Weak Against Imp Petrify |
| Magic Defense .... 120 | Water Death Silence |
| Magic Evasion ...... 0 | Berserk Confusion |
| Gil ................ 0 | Sleep Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Noiseblaster | Lightning |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
O------------------------------------------------------------------------------O
| BOSS - Crane (right) #297 |
O--------------------------O---------------------------------------------------O
| Level ............. 24 | Immune To Type |
| HP .............. 2300 | --- --- |
| MP ............... 447 | |
| Attack ............ 14 | |
| Defense .......... 125 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic .............. 4 | Weak Against Imp Petrify |
| Magic Defense .... 120 | Lightning Water Death Silence |
| Magic Evasion ...... 0 | Berserk Confusion |
| Gil ................ 0 | Sleep Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Debilitator | Fire |
| Hi-Potion | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
You start off this battle in a pincer attack, which puts you at a disadvantage
from the start. However, you have gained a fourth character, Setzer, in the
process.
The cranes can attack you with Lightning spells, as well as their physical
attacks. Also, the right crane can hit the left crane with a Lightning spell,
which will result in the left crane healing itself and also hitting you harder
with another Lightning spell. The left crane can do the same to the right.
After fully "charging" up, either crane will unleash a strong magic attack
against you. Needless to say, you DON'T want this to happen.
Focus all your attacks on one crane (I went after the right one first). Even
though the other crane will be able to hit you in the back, focusing on one
crane will alleviate the charging that the cranes do to each other, as well as
taking out one potential attacking side. After you take out one side, the other
one is free pickings.
One character (with a Cure spell) should use it or Hi-Potions at all times.
I got lucky and never had anyone KO'ed, but you might want to keep an eye out.
The biggest thing is to take out one crane. If you need some extra healing
power, just use Setzer's Slot and get some odd combination and Setzer will heal
the entire party.
Overall, this battle isn't too hard as long as you can take out one crane and
then focus on the other.
You'll automatically return to Zozo and watch a scene.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | Z O Z O |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.117] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | None |
O-----------------------------O-----------------------------O------------------O
You'll return to Zozo and watch a scene with Terra. You'll then find yourself
in a flashback scene in the Esper World ...
When you regain control, head south and outside. Go outside of the fence and
head north to talk to the person lying at the entrance. Return with her and
watch the scene. When you can, go talk to her. When you regain control, head
outside and back to the northern path. Talk to the esper in the way and then
continue north. Talk to Madeline (not Madonna anymore, eh?) and then watch.
When you regain control, head southwest and talk to the Elder. After that, try
to go outside and talk to the esper in your way. Once you regain control, go
south and hang a left when the path outside does. Make your way north and then
head towards the outside. Talk to Madeline and watch the scene.
NOTE: Anyone who remembers the old sound effect can probably relate when I say
it didn't sound right back then (it sounded more like a bludgeon rather than a
stab). Now it sounds much better.
Upon returning from the flashback, Terra will return to you, and in (almost)
full control of her powers.
You'll gain control of the Blackjack and Setzer will give you a course on how
to pilot it. PAY ATTENTION TO WHAT HE SAYS and you'll be fine. Narshe is where
you need to be and I hope you know the world well enough by now to get there
on your own.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | T H E E S P E R W O R L D |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.150] |
| | O---------------O
O----------O
All of your work up until now was to get Terra back to normal; it looks like
your mission was a success. Seems that Terra is half-human and half-esper,
which explains her transformation and her natural magical power. However, the
war against the Empire is just beginning. Everyone should return to Narshe so
the Returners can plan their next move.
Here is a list of what my FAQ has led you to so far:
O-------------------O
| Bestiary |
O-------------------O
| #001 - #072 |
| #074 - #086 |
| #276 - #297 |
O-------------------O
O-------------------O-------------------O-------------------O------------------O
| Espers | Lore | Rage | Dance |
O-------------------O-------------------O-------------------O------------------O
| Ramuh | N/A | #001 - #052 * | N/A |
| Kirin O-------------------O-------------------O------------------O
| Siren |
| Cait Sith | * Even though you have Bestiary entries up to #086 (with
| Ifrit | the exception of #073 (Grenade) since it's found on
| Shiva | the Veldt), you haven't had a chance to get back there
| Unicorn | yet to grab the remaining ones. Also, this listing
| Maduin | doesn't include the possible Boss entries because you
| Catoblepas | haven't been able to return to the Veldt.
| Phantom |
| Carbuncle |
| Bismarck |
O-------------------O
One thing to note. From here on, I'll only include required party members in
the "Party Members" sections. You can bring along anyone else you like after
including the required characters.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | N A R S H E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.151] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Any |
O-----------------------------O-----------------------------O------------------O
While on the Blackjack, you can take along anyone you wish. Upon entering
Narshe, you'll be brought to the Elder's house. Your next objective will also
be spelled out for you.
There's nothing more to do in Narshe for the moment. However, before you head
to your next destination, there's something new you can do.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | T Z E N |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.152] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Seraph Magicite | None | Locke |
O-----------------------------O-----------------------------O Celes |
| Edgar |
| Sabin |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 350 Gil |
O-----------------------------O-----------------------------O------------------O
| Air Knife ............. 950 | Priest's Miter ....... 3000 |
| Moonring Blade ....... 2500 | Mythril Helm ......... 2000 |
| Bastard Sword ........ 3000 | Mythril Vest ......... 1200 |
| Boomerang ............ 4500 | Ninja Gear ........... 1100 |
O-----------------------------O White Dress .......... 2200 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Earring .............. 5000 |
| Ether ................ 1500 | Hermes Sandals ....... 7000 |
| Eye Drops .............. 50 | Black Belt ........... 5000 |
| Green Cherry .......... 150 | Amulet ............... 5000 |
| Echo Screen ........... 120 O-----------------------------O
| Holy Water ............ 300 |
| Phoenix Down .......... 500 |
| Tent ................. 1200 |
O-----------------------------O
Tzen is much easier to get to compared to Maranda was. Tzen is actually due
north of Vector. From Vector, head northeast until you see the path in the
mountains, then head north and eventually you'll hit Tzen.
I looked all over Tzen and couldn't find any hidden treasures whatsoever. On
the other hand, I did see a man hidden in the trees far to the north. He'll
sell you the Seraph magicite for 3000 Gil. I highly suggest purchasing it. If
you wait until the World of Ruin, you can get Seraph for 10 Gil, but by then
you'll have MUCH better espers at your disposal, making Seraph worth about 10
Gil. However, in the World of Balance, Seraph is one of the best espers
available.
Tzen has most of the same stuff as previous towns you've visited. Nothing in
the Weapon or Armor Shops is new. However, the Relic Shop has some really nice
Relics for sale. The Hermes Sandals and Black Belt were previously only
available as items you found or items that were dropped/stolen from enemies.
Now you can simply buy them.
There's not a whole lot to do in Tzen, so head out whenever you're done
shopping.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | J I D O O R |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.153] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Any |
O-----------------------------O-----------------------------O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 250 Gil |
O-----------------------------O-----------------------------O------------------O
| Kiku-ichimonji ....... 1200 | Mythril Shield ....... 1200 | Chocobo 250 Gil |
| Kaiser Knuckles ...... 1000 | Twist Headband ....... 1600 O------------------O
| Kodachi .............. 1200 | Mythril Vest ......... 1200 |
| Moonring Blade ....... 2500 | Ninja Gear ........... 1100 |
| Flame Scroll .......... 500 | White Dress .......... 2200 |
| Water Scroll .......... 500 O-----------------------------O
| Lightning Scroll ...... 500 |
| Shadow Scroll ......... 400 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Peace Ring ........... 3000 |
| Ether ................ 1500 | Barrier Ring .......... 500 |
| Antidote ............... 50 | Mythril Glove ......... 700 |
| Gold Needle ........... 200 | Earring .............. 5000 |
| Holy Water ............ 300 | Knight's Code ........ 1000 |
| Phoenix Down .......... 500 | Sniper Eye ........... 3000 |
| Echo Screen ........... 120 O-----------------------------O
| Tent ................. 1200 |
O-----------------------------O
Something new is available in Jidoor ... the Auction House. You can purchase
some good stuff there, for a price. You'll also have to compete against other
auction-goers tooth and nail for everything you get. It's a good place to go,
if you have the Gil or the skillz to back up your purchases. Here's some of the
stuff I got there:
Jidoor Auction House
---------------------- * There are some "red herring" items
Angel Ring available at the Auction House. The
Angel Wings Talkabo is one of them. You can't
Talkabo * buy it ... at all. Ever. Period.
Zona Seeker magicite (10,000 Gil)
Golem magicite (20,000 Gil)
After the magicite, I placed the prices I bought them for. If you can get them
for less, that's good. I tried the Auction House quite a few times and only
obtained those items. After you're done, head out.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | T H E V E L D T |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.154] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Gau |
O-----------------------------O-----------------------------O------------------O
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 045 Bomb 160 50 10 90 80 35 Ice, Water
___ 073 Grenade 3000 500 13 0 500 190 Ice, Water
In the forest west of the Veldt, you'll find Monster #073 (Grenade). If you
want it for Gau or just for its Bestiary entry, this is the place to get it.
On the Veldt itself, you can fight to your heart's content. Head over to the
Rage Appendix (section [APPX.009], don't forget the carat ^) and start checking
off everything below #086, with the exception of #036, #048 and #049. You can
also check off #278, #279 and #296.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | T H A M A S A |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.155] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Any |
O-----------------------------O-----------------------------O------------------O
O------------------O
| Inn 1500 Gil |
O------------------O
Thamasa is located on the far east end of the world, just east of the Veldt.
There's (almost) nothing to do in Thamasa until later. However, you can loot
the treasures inside. Also ... don't stay at the Inn; it's a total ripoff
for now.
Check the barrels east of the Item Shop. The middle one contains an EYE DROPS.
Head east and check the bottom barrel that's east of the Relic Shop to find a
GOLD NEEDLE. Head north of the Relic Shop and slightly northwest from the giant
mansion; check the barrel to find a GREEN CHERRY. Head west and up the hill and
then check the upper barrel next to the house to find an ECHO SCREEN. That's
the only treasures I could find here.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | I M P E R I A L O B S E R V A T I O N P O S T |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.156] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Terra |
O-----------------------------O-----------------------------O------------------O
The Imperial Observation Post is east from Albrook. On the southern continent,
you'll find a small bridge connecting the mainland to the other island. Land on
the west side and enter the Outpost.
Everything worth obtaining in this area is locked off for now. So from the
entrance, head north and up the stairs. Go east and down the stairs, then
continue east and leave.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | C A V E T O T H E S E A L E D G A T E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.157] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ X-Potion | ____ Assassin's Dagger | Terra |
| ____ Hi-Ether | ____ Kazekiri O------------------O
| ____ Hi-Ether | ____ Ultima Weapon |
| ____ Hi-Ether | ____ Genji Glove |
| ____ Elixer | ____ Heiji's Jitte |
| ____ Gold Nedle O-----------------------------O
| ____ Magicite Shard |
| ____ Magicite Shard |
| ____ Magicite Shard |
| ____ Tent |
| ____ Water Scroll |
| ____ Invisibility Scroll |
| ____ 293 Gil |
O-----------------------------O
The Cave to the Sealed Gate is immediately east from the Imperial Observation
Post.
NOTE: A lot of the enemies in here fall under the "Undead" type. Using a simple
Phoenix Down will instantly kill them. :)
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 090 Antares 480 15 20 120 270 290 Ice
___ 091 Lich 590 90 1 50 350 374 Holy
___ 087 Outcast 1100 50 18 110 442 740 Holy, Water
___ 088 Provoker 781 60 17 110 300 415 Ice, Holy
___ 089 Zombie Dragon 1991 160 29 150 309 1072 Fire, Holy
= ENTRANCE =
From the entrance, head around and start going south, but jag east and pick up
an ASSASSIN'S DAGGER. Head south through the door.
= B1F =
Head south and take the left path to pick up a KAZEKIRI, then take the right
path to advance.
= B2F =
This area will flip its paths on a set basis. The key is to find a spot on both
sets that doesn't change, meaning that you can step on it without fear of
falling into the lava (which just kicks you back to the stairs). Keep in mind
that there are actually two sets of bridges that flip, one on the west side
and the other on the east side.
From the path to the left, head east and stand on the south bridge. Once it
flips, head south and then east onto the solid rock. Wait for the bridge to
flip and then head south and take the first path west. Continue west and you'll
gain access to a chest containing the HEIJI'S JITTE Relic. Don't stand on the
platform too long or it'll change.
From the Heiji's Jitte, make your way back east and then north onto the solid
rock. Wait until you get a path, then head north and stand on the bridge that
is seperate from the others (watch a few times if you need help). Once the
bridge flips, head east onto a large rock section with an X-POTION on it.
From the X-Potion, head south on the bridge and stand on the bottom section.
Once the bridge flips, head south and then west. Once the bridge flips again,
hurry to the east side and then rest on the south portion. Wait for another
flip and then advance to the door.
= B3F =
From the entrance, head east and follow the path to reach a chest containing a
HI-ETHER. Backtrack to the entrance and head south. Once you hit the cave,
fiddle your way around and you'll pop out northeast of where you entered. Go
south and up the stairs and cross the bridge. Hit the switch in the middle and
you'll fall below. Go west to find a chest with a GENJI GLOVE. Backtrack and
head east and up the stairs. Go north to find two switches. The left one opens
a hidden doorway, the right one initiates a battle.
NOTE: Took me a while to figure this one out. After you beat the Ninja, he
says:
~ And I was just about to claim all the treasure buried in the ground beneath
the big stairway for my own ... ~
Flip the left switch here and enter the room for a Save Point and a TENT. Use
that Tent if you need (I highly suggest saving as well). Head back outside and
head east across the bridge. Flip the switch while on the bridge to open up a
stairway ... hold up ... a big stairway. Follow it until you reach the bottom.
Now then, listen carefully. Once you're off the stairway (so that your leader
isn't even standing on the steps), take one step west and hit A to find an
INVISIBILITY SCROLL. From here, take four steps east and two steps south and
hit A to find a WATER SCROLL. From here, take four steps west and four steps
south to find a GOLD NEEDLE. Now then, go to the chest and pick up the HI-
ETHER inside. Stand on the square north of the chest and take three steps
north and hit A to find 293 GIL. You're done here, so head into the cave
just east of you.
Inside the east cave, you'll lose sight of yourself. What you want to do is
head as far north as you can, then east, then north, then west, then north,
then east, then north and finally east. If you've fiddled your way around in
the dark, you'll find yourself in a totally new area.
Head south and take the ELIXER, then go east and ignore both stepping switches
(from what I've seen, they do nothing). Head south, then west and you'll find
a stepping switch that you should step on. It'll open a doorway that contains
four chests: MAGICITE SHARD, HI-ETHER, MAGICITE SHARD and the ULTIMA WEAPON.
For the record, equipping the Ultima Weapon right now is totatlly useless since
none of your characters should have over 1000 HP.
Go outside and head all the way east, then go north across the two bridges and
hit the switch. Head east and then north (don't bother with the switch). You'll
see a chest just north that contains a MAGICITE SHARD. Head southeast and then
through the door. Inside, circle around and head north and through the next
cave.
You'll see the Sealed Gate. Watch a scene but prepare for a battle. You'll have
to hold off Kefka until Terra can open the gate, so just stall him for a round
or two (for me, the door opened before I could launch a single attack).
Watch the scene, then head straight south. You'll notice a new doorway that
wasn't there before, so take it and you'll pop out just outside the entrance.
Backtrack through the Imperial Observation Post and you'll encounter one of
your teammates who explains what happened. Watch the scenes that develop and
once you regain control, exit the Blackjack.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | M A R A N D A |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.158] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Any |
O-----------------------------O-----------------------------O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 200 Gil |
O-----------------------------O-----------------------------O------------------O
| Mythril Spear ......... 800 | Priest's Miter ....... 3000 |
| Trident .............. 1700 | Green Beret .......... 3000 |
| Venom Claws .......... 2500 | Mythril Helm ......... 2000 |
| Bastard Sword ........ 3000 | Mythril Vest ......... 1200 |
| Boomerang ............ 4500 | Mythril Mail ......... 3500 |
O-----------------------------O-----------------------------O
Maranda is just northwest of where the Blackjack crashed.
If you skipped section [WALK.113], you'll probably find the treasures that I
listed there. Otherwise, there's not much to do in Maranda except stock up,
rest and talk to the citizens. Even though you could do all that back on the
Blackjack.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | V E C T O R |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.159] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Locke |
O-----------------------------O-----------------------------O Celes |
| Edgar |
| Sabin |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn None |
O-----------------------------O-----------------------------O------------------O
| Kiku-ichimonji ....... 1200 | Twist Headband ....... 1600 |
| Venom Claws .......... 2500 | Priest's Miter ....... 3000 |
| Bastard Sword ........ 3000 | Mythril Vest ......... 1200 |
| Sakura ............... 3200 | Ninja Gear ........... 1100 |
O-----------------------------O White Dress .......... 2200 |
O-----------------------------O
From Maranda, Vector is located northeast. To get there, travel north from
Maranda and then east, through the mountains and finally to Vector. Or you can
just use the hidden Chocobo Stable to the southeast (it's closer to the
Blackjack than it is Maranda).
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 054 Corporal 255 60 15 100 96 90 Poison
___ 093 Mega Armor 1000 50 19 120 0 350 Lit, Water
Inside, you'll find the Returners and the Narshe Guards. Talk to them if you
want, but your real goal is to head all the way north and to the Imperial
Palace. The Emperor wants to see you, so follow the red guard and he'll take
you to the front door of the Emperor.
Go inside and talk to Gestahl. Cid will appear and assign you to talk to all
the soldiers. You'll now have to talk to all the soldiers you can (there's 24
of them total and you have to fight some of them). Hopefully you have the
Sprint Shoes equipped so you can zoom around quickly.
SPECIAL NOTE: In order to get a fight to count for your Guard Total, you must
DEFEAT the guard, not just encounter them. This means you have to allocate
enough time to actually speak to all the guards and kick some of their asses
too.
---
From where you start, go south to the next room. Go south and talk to two
soldiers, then south to talk to two more. Go out the door and you'll find
yourself outside. Go down the east stairs and talk to the guard, then go west
and fight the guard in the Magitek Armor, then talk to the guard to the south-
west. Head back inside. (7 guards total)
Inside, go west and enter the door. Skip the door on the first floor and take
the door on the second floor. There's six guards inside here, and you'll fight
one of them. Go into the north door and fight the guard inside the potty. (14
guards total)
Backtrack and head up the stairs and into the top level door. You'll find yet
another guard on the way to the outside. (15 guards total)
Outside, you'll find a Magitek guard and a regular one to the west. Go east
and take the stairs north to find two Magitek guards. Head inside the room to
fight another guard. Backtrack outside and down the stairs and talk to a guard
east from there. Head inside the door. (21 guards total)
Go down the stairs and into the door. Take the stairs down and enter the door.
Inside you'll find a guard and a red guard (he counts too!). Go into the south
room and locate another guard. (24 guards total).
I was able to fight and talk to every guard in a little under 3 minutes. My
characters were Lv. 15, 16, 16 and 17. The GBA version even easier than the
SNES version because with the Sprint Shoes and Auto-Dash, you can move a
helluva lot faster in the GBA version than you ever could in the SNES version.
d(^_^)b
Once the timer runs out, it's dinner time! For the characters, not for you
(well, maybe for you too).
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | V E C T O R - I M P E R I A L B A N Q U E T |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.160] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ X-Potion | ____ Gale Hairpin | Terra |
| ____ Ether | ____ Alarm Earring | Locke |
| ____ Holy Water | ____ Tintinnabulum O------------------O
O-----------------------------O ____ Ward Bangle |
O-----------------------------O
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 092 Imperial Elite 700 20 13 100 0 200 Poison
Yep, that's right. I thought highly enough of this section to give it its own
section. I'm a FAQ writer and I can do that. :)
Your team will be seated on one side and Gestahl and his cronies on the other.
Cid takes the fifth seat (which brings up just WHY Banon isn't there ...
y'know, considering he's the leader of the Returners and all).
Gestahl's banquet is like hitting on a hot girl at the bar ... you can either
do well and get some ... or you can **** up and get your face slapped. However,
unlike the bar, you actually have a guide to prevent complete and total
failure ... now if only girls had one too ...
I'm kidding here ladies. Here's hoping I don't get hate mail from all the
females who read this and think I'm sexist.
In all seriousness, you'll get gifts depending on how many guards you talked to
and how you answer in the Banquet. Luckily for you ... you have this guide.
Gestahl: To what shall we raise our glasses?
-> To our homelands.
Gestahl: What shall we do with him?
-> Leave him in jail.
Gestahl: No one dreamed Kefka would use poison.
-> That was inexcusable.
Gestahl: By the way ... With regard to General Celes ...
-> Celes was one of us!
Gestahl: Was there anything else you wanted to ask?
-> Why did you start the war? (you can ask any question you like, I just
use this one because it's easier to remember later)
Gestahl: With your permission, I'd like to move on to discussing the espers ...
(you can ask questions from the previous set without any rammifications, but
make sure you don't ask the same one twice)
-> Okay
Gestahl: They're just too powerful ... If we don't do something, they'll tear
the world apart!
-> They have gone a bit too far ...
Gestahl: By the way ... what was that first question you asked me a minute ago?
-> Why did you start the war? (or whatever question you asked first)
Cid: You must be getting tired ... Why don't we take a short break?
-> (Take a break.)
After taking a break, you can talk to the red guards on Gestahl's side of the
table. They'll challenge you to beat them within two minutes, which should be
more than enough time to do so. I suggest doing so since it'll benefit you
later on. Have a seat where your first character was to resume your
conversation.
Gestahl: Is there anything you really want to hear me say?
-> That your war is truly over.
Gestahl: Would you please go on board?
-> Yes
If you have Sabin or Cyan along, you'll get some extra dialogue.
Locke and Terra will go to Albrook. It'll only be those two (for now). Upon
exiting, you'll be greeted by a red guard. Depending on your performance, you
will gain some prizes. If you followed this guide, you should get the following
rewards:
-> All Imperial troops will be withdrawn from South Figaro immediately.
-> In addition, Imperial forces will be withdrawn from the kingdom of Doma.
-> We will also unlock the armory at the Imperial Observation Post to the east.
You are welcome to any of the weapons and armor within.
-> TINTINNABULUM Relic
-> WARD BANGLE Relic
Slick, eh? If you didn't get one of the last two items, you may have missed a
guard along the way or you might've gotten your first question wrong.
Now then ... the Imperial Palace is open for the picking, so let's have at it.
---
From where you meet Edgar, head south and west. Enter the door and then enter
the door at the bottom of the stairs. You'll find an ALARM EARRING and an X-
POTION. Head out and up the stairs and into the second floor room. There's a
chest with an ETHER inside. Exit this room, descend the stairs and head out
the south door, then all the way east and into the door there. Skip the first
floor door and take the second floor door. Next to the bedstand, you'll find a
GALE HAIRPIN. Go south into the bathroom (with red carpet) and take the HOLY
WATER from the chest.
That's all the treasures in the palace. You'll find all your teammates if you
wander around the Imperial Palace and Vector long enough ... except for Setzer.
If you really want to see Setzer (and a rather funny/enlightening scene), he's
actually back at the Blackjack, busy repairing it. However, the scene is
completely optional and really only adds to Setzer's backstory and nothing
else. Go see it if you really want to.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | I M P E R I A L O B S E R V A T I O N P O S T |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.161] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ X-Potion | ____ Alarm Earring | Terra |
| ____ Hi-Ether | ____ Angel Wings | Locke |
| ____ Elixer | ____ Reflect Ring O------------------O
| ____ 8000 Gil | ____ Angel Ring |
| ____ 13000 Gil | ____ Hermes Sandals |
| ____ 20000 Gil | ____ Flametounge |
O-----------------------------O-----------------------------O
In case you forgot, the Imperial Observation Post is east from Albrook. Albrook
is southeast from Vector.
Enter the building in the middle via the door on its south side. Inside, go
down the stairs and enter the room that was locked before. You'll find plenty
of treasures inside, including: X-POTION, ANGEL WINGS, 8000 GIL, HI-ETHER,
REFLECT RING, 13000 GIL, HERMES SANDALS, ELIXER, 20000 GIL, ANGEL RING, ALARM
EARRING and FLAMETOUNGE. Sack the treasures and then head to Albrook.
NOTE: I know a lot of readers out there informed me about the Flametounge
that's stuffed away in the stove, but there was one lone user who informed me
about it within days of my FAQs original release.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | A L B R O O K |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.162] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Teleport Stone | None | Terra |
O-----------------------------O-----------------------------O Locke |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 300 Gil |
O-----------------------------O-----------------------------O------------------O
| Kiku-ichimonji ....... 1200 | Twist Headband ....... 1600 |
| Venom Claws .......... 2500 | Priest's Miter ....... 3000 |
| Bastard Sword ........ 3000 | Mythril Vest ......... 1200 |
| Sakura ............... 3200 | Ninja Gear ........... 1100 |
| Shuriken ............... 30 | White Dress .......... 2200 |
| Flame Scroll .......... 500 O-----------------------------O
| Water Scroll .......... 500 |
| Lightning Scroll ...... 500 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Silver Spectacles ..... 500 |
| Ether ................ 1500 | Peace Ring ........... 3000 |
| Eye Drops .............. 50 | Earring .............. 5000 |
| Remedy ............... 1000 | Sniper Eye ........... 3000 |
| Holy Water ............ 300 | Reflect Ring ......... 6000 |
| Phoenix Down .......... 500 | Amulet ............... 5000 |
| Tent ................. 1200 O-----------------------------O
| Teleport Stone ........ 700 |
O-----------------------------O
~ Bleeeuuuugh!!! ~ Locke
In case you forgot where Albrook is, it's southeast from Vector or southwest
from the Imperial Observation Post.
If you looted all the treasures as directed in section [WALK.041], then you
have one thing to find (you couldn't get to the port before, but that's where
the item was). Nothing has really changed since you were last here. You may
want to stock up on Scrolls since you-know-who-uses-them is coming back to the
party soon.
All you need to do is head south to the port (next to the Armor Shop) and talk
to General Leo. He'll introduce you to his fellow crewmates and then send you
to the Inn to get some rest. On your way out of the port, check the box just
north of the soldier to find a TELEPORT STONE. Go to the Inn and it'll be free
for the night. Watch the scene that occurs after that. After you regain
control, go back to the ship and talk to Leo.
Once you regain control again, go talk to Leo and then watch the scene that
occurs after that (it gets a lot funnier when Locke appears). Once you regain
control of Terra, talk to Leo and then Locke.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | T H A M A S A |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.163] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Teleport Stone | None | Terra |
O-----------------------------O-----------------------------O Locke |
| Shadow |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 1500 Gil |
O-----------------------------O-----------------------------O------------------O
| Mythril Rod .......... 500 | Golden Shield ........ 2500 |
| Flame Rod ............ 3000 | Tiger Mask ........... 2500 |
| Ice Rod .............. 3000 | Tiara ................ 3000 |
| Thunder Rod .......... 3000 | Golden Helm .......... 4000 |
| Morning Star ......... 5000 | Mystery Veil ......... 5500 |
| Hawkeye .............. 6000 | Power Sash ........... 5000 |
| Heavy Lance ......... 10000 | Gaia Gear ............ 6000 |
| Darts ............... 10000 | Golden Armor ........ 10000 |
O-----------------------------O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Potion ................. 50 | Earring .............. 5000 |
| Hi-Potion ............. 300 | Sniper Eye ........... 3000 |
| Ether ................ 1500 | Hermes Sandals ....... 7000 |
| Remedy ............... 1000 | Reflect Ring ......... 6000 |
| Teleport Stone ........ 700 | Black Belt ........... 5000 |
| Holy Water ............ 300 | Dragoon Boots ........ 9000 |
| Phoenix Down .......... 500 | Sprint Shoes ......... 1500 |
| Tent ................. 1200 O-----------------------------O
O-----------------------------O
Thamasa is located northeast of where you land. Shouldn't be too hard to find
considering it's the eastern-most dot on the entire map.
Finally, the people in Thamasa will start selling you their wares. For a large
price, that is. Nearly everything in Thamasa's Weapon and Armor Shops is new,
and for a price you can upgrade your entire party. The Relics aren't new, but
some of them are available in stores for the first time in Thamasa, so pick
some up if you want them.
The real objective here is the house on the northeast side of town. Not the
mansion, but the smaller house. Inside you'll find an old man in a red cloak.
Talk to him and he'll introduce himself as Strago; you'll also meet his grand-
daughter, Relm. Watch the scene and then UNEQUIP SHADOW since he's leaving the
party soon. Go stay at the Inn (for a whopping ONE GIL!!) when you're ready.
In the middle of the night, you'll be interrupted by Strago. Go to the giant
mansion and talk to Strago there. After the scene, you'll be inside the house.
---
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 098 Balloon 555 80 11 20 300 369 Ice, Water
The first thing you'll want to do is give Strago some new gear. He can use a
Gaia Gear, a Priest's Miter and a Morning Star. I also gave him a Gale Hairpin
and an Alarm Earring. Also, you'll most likely want to put an esper on him (I
put Bismarck on him so that Strago could learn the basic attack spells, after
that you can put any esper you like on him).
Strago comes with three Lores: Aqua Breath, Revenge Blast and Stone. Aqua
Breath will come in handy during this area, so use it liberally, but only if
you have enough Ethers to restore his MP.
The flames here act as enemies. Coming in contact with them will result in a
battle.
Now then ... from the entrance, head north into the next room. Then head north
again into the next room. In the next room, head west, then north and skip the
left door and enter the right door. Inside, take the right door and inspect the
chest to find a FLAME ROD. Back out and enter the left door. Advance north and
you'll see a flame in the middle of the room. Before stepping forward, heal up
your HP and MP because you're about to face:
O------------------------------------------------------------------------------O
| BOSS - Flame Eater #298 |
O--------------------------O---------------------------------------------------O
| Level ............. 24 | Immune To Type |
| HP .............. 8400 | Lightning Poison --- |
| MP ............... 480 | Holy Earth |
| Attack ............ 13 | |
| Defense .......... 105 | Status Immunity |
| Evasion ........... 20 | Darkness Poison |
| Magic .............. 7 | Weak Against Imp Petrify |
| Magic Defense .... 150 | Ice Death Silence |
| Magic Evasion ...... 0 | Berserk Confusion |
| Gil ................ 0 | Sleep Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Flametongue | Fire |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Flame Eater has a Bomblet attack that summons up to four Balloons to fight with
him. He can also cast Fira against you, which is enough to instantly KO a
character with less than 400-450 HP. After taking enough damage, Flame Eater
will cast Protect and Reflect on himself, rendering himself immune to magic and
protected against physical attacks. Lastly, I saw the Flame Eater summon a
Grenade, so be extra careful!
The Balloons are more annoying than anything and can be deadly if you allow
them to get in free hits. Hit them with a Blizzard/Blizzara/Aqua Breath attack
before they get too out of hand. If Fira KO's anyone, revive them and bring
them back to full health.
After Flame Eater casts Protect and Reflect, he'll start reflecting Fira off
of himself and hitting you with it. You'd think that there's no way to get at
him unless you attack, but you'd be wrong.
Aqua Breath can hit Flame Eater, even through his Reflect status, for full
damage. You can also have Terra Trance and attack for a lot more damage than
normal. Soon enough, Flame Eater will go down.
Watch the scenes afterwards. Once you regain control, head downstairs and out-
side. Shadow leaves the party now, so hopefully you unequipped him. Head out
when you're ready.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | T H A M A S A A R E A |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.164] |
| | O---------------O
O----------O
This section covers monsters found in the Thamasa area.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 094 Briareus 750 100 17 110 458 465 ---
___ 096 Chimera 2237 100 25 100 760 1144 ---
___ 095 Devourer 420 100 10 100 280 214 Lightning
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | E S P E R C A V E S |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.165] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ X-Potion | ____ Healing Rod | Terra |
O-----------------------------O ____ Tabby Suit | Locke |
| ____ Chocobo Suit | Strago |
O-----------------------------O------------------O
The Esper Caves are located west of Thamasa. To get there, you have to circle
around the mountains to the south and then head north to see the entrance to
the caves.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 101 Adamankary 1305 50 22 225 189 1450 ---
___ 099 Bonnacon 505 20 12 50 270 232 Fire
___ 100 Land Grillon 977 80 15 115 410 292 Fire, Wind
___ 102 Mandrake 1150 104 16 115 450 378 Fire
___ 103 Venobennu 860 82 16 125 525 485 ---
From the entrance, head northwest, but divert your attention towards the
HEALING ROD just off the path. Continue to the north, but when you're posed
with a split in the path, don't go north or south (they lead back to each
other). Instead, head east and through the doorway. Outside, follow the path
until you're led back inside. Inside, there's not a whole lot to do except
follow the path and ... see a familiar face? At any rate, continue on and walk
up towards the three statues to see a scene. Before heading back out, heal up
because you're about to face:
O------------------------------------------------------------------------------O
| BOSS - Ultros #299 |
O--------------------------O---------------------------------------------------O
| Level ............. 25 | Immune To Type |
| HP ............. 22000 | --- --- |
| MP ............... 750 | |
| Attack ............ 22 | |
| Defense ........... 95 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic .............. 7 | Weak Against Petrify Death |
| Magic Defense .... 155 | Fire Lightning Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 3 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| White Cape | Water |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
This guy again? He seriously needs a hobby or something ...
Ultros uses his usual repertoire of attacks ... Ink, Tentacle, the works. There
are differences though. After you attack him with so many magic attacks, he'll
change into a red color and back, and a message will appear on the screen. I
suggest you follow its directions and STOP using all elemential magic because
Ultros will counter-attack with an even bigger elemential spell (you cast Fira,
he'll cast Firaga). Needless to say, it hurts. Ultros also has his Hailstone
attack, which drops ice boulders on your head. Lastly, Ultros can throw a Stone
at you and Confuse a character.
First off, I suggest attacking Ultros with all the Fira and Thundara spells you
can get until he turns red and the message pops up. After that, hit him with
all the physical attacks you can muster. I had dual Hawkeyes on Locke and he
could do anywhere between 500-1600 damage per turn. Strago's Lores didn't help
me that much, but he was still useful as a healer and/or revival unit. Terra
was easily capable of healing virtually all of the damage Ultros could do (it's
worth noting that both Terra and Locke had the Cura and Cure spells). Also, I
managed to get a Stop spell to hit Ultros, which stalled Ultros from turning
red. A
After dealing so much damage to Ultros, Relm will show up and a scene will
occur (yes, mid battle). After the scene, you have one of two choices: to beat
Ultros the easy way or beat Ultros the hard way. If you want to end the battle
quickly, simply have Relm Sketch Ultros. Once it connects, the battle will end,
but you won't get any EXP or Gil (all 3 Gil). If you choose to do it the hard
way, just kill Ultros by hacking his HP. You get the Bestiary entry either way,
so I suggest using Relm.
After the battle ends, the first thing you'll want to do is re-equip Relm with
better armor and an Esper. When you're done, head east, follow the path and
exit through the door. Use the Save Point here if you wish and then descend the
stairs onto the floor below. There's three floor panels you can step on to drop
down below. Take the east one first. Once you drop, head east and out through
the door and pick up the X-POTION. Backtrack and jump off the broken section of
the bridge and make your way to the southeast corner. Follow the path and
you'll eventually find yourself back to the three floor panels.
Take the north path this time. After you drop, head north and out the cave to
pick up a CHOCOBO SUIT. Re-enter and take the southern path and head out the
cave to pick up a TABBY SUIT. Re-enter the cave and jump down the bridge
section to the southeast. Make your way back up the path. Take the southern
panel. Once you drop down, head east and follow the bridge and out the cave.
Outside, follow the path west and into the cave. After entering, follow the
path and you'll encounter a scene. You'll automatically be brought back to
Thamasa.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | T H A M A S A |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.166] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Terra |
O-----------------------------O-----------------------------O Locke |
| Strago |
| Relm |
O------------------O
Watch the scene here. It looks like all is well, but an unexpected guest shows
his ugly mug. After regaining control, go to Kefka and talk to him.
In the battle that follows, Leo's Shock will do massive damage (and his
equipment ROCKS ... too bad you can't take it OR keep Leo in your party for the
rest of the game). Seriously ... Shock will win the battle; just keep using it
and not worrying about anything that happens to Leo (he's got enough HP and
sufficient equipment to survive anything Kefka can throw at him).
After Kefka fades (it takes about 4-6 Shock blasts), watch the scenes that
follow. When you regain control, enter the airship and watch the scenes that
take place.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | T H E F L O A T I N G C O N T I N E N T |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.200] |
| | O---------------O
O----------O
Certainly the situation at the moment is grim. Everything Gestahl fed you at
the banquet was a flat out lie. Leo is dead; Kefka and Gestahl have their own
magicite and are now in control of the Warring Triad. Everything you've worked
so hard to achieve has been trashed in the blink of an eye. So now it's time to
pay back both Gestahl AND Kefka for their deceit and lies!
Here is a list of what you are capable of having at this point in time (I've
led you to less entries, but more are possible):
O-------------------O
| Bestiary * |
O-------------------O
| #001 - #103 |
| #276 - #297 |
O-------------------O
O-------------------O-------------------O-------------------O------------------O
| Espers | Lore * | Rage * | Dance |
O-------------------O-------------------O-------------------O------------------O
| Ramuh | Roulette | #001 - #103 | N/A |
| Kirin | Aqua Breath | #278 O------------------O
| Siren | Revenge Blast | #279 |
| Cait Sith | White Wind | #296 |
| Ifrit | Traveler O-------------------O
| Shiva | Dischord |
| Unicorn | Transfusion |
| Maduin | Stone |
| Catoblepas | Self Destruct |
| Phantom O-------------------O
| Carbuncle |
| Bismarck |
| Golen |
| Zona Seeker |
| Seraph |
O-------------------O
* In order for you to have Bestiary/Rage #073 (Grenade), you must not have been
following this guide. In addition, in order for you to have all the Lores
listed, you must not have been following my guide. Of course, I'll lead you
to them, but I simply haven't yet.
The following Bestiary entires have no Rage Entries:
#036 Captain
#048 Siegfried
#078 Proto Armor
#093 Mega Armor
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | N A R S H E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.201] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | ____ Gold Hairpin * | Any |
O-----------------------------O-----------------------------O------------------O
* Depends on the choice you make.
Remember the warehouse you ransacked earlier? Go back there and you'll find a
thief called Lone Wolf in the middle of burgling the final locked chest. He'll
run off, so head outside (you can open the chest if you REALLY want to) and up
north. Head down the stairs and go towards the mines. You'll see Lone Wolf
along the way, indicating that you're on the right track. Head inside the mines
and take the first right path. Follow it south to the next room, then northeast
to the outside. Head west across the bridge, then north and into the cave. You
basically need to follow the path until you reach the esper that you fought for
earlier.
Up where the esper is, you'll encounter Lone Wolf holding a moogle hostage. If
you try to approach Lone Wolf, he'll stop you. Just stand there and wait and
eventually the moogle will start to fidget. Soon after, you have the option to
either save the moogle or take Lone Wolf's treasure. The Gold Hairpin halves MP
needed to cast a spell, but you'll be giving up a new party member.
I highly suggest saving the moogle. He'll introduce himself as Mog. After that,
if you have an open slot, he'll join the party; otherwise he'll go back to the
Blackjack.
That's all there is in Narshe. Leave when you're ready.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | O V E R W O R L D |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.202] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Any |
O-----------------------------O-----------------------------O------------------O
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 008 Darkwind 34 0 13 55 41 28 Fire
___ 007 Leaf Bunny 33 0 13 60 45 24 Fire, Water
The real objective here is the small triangular island on the northeast corner
of the world map. Upon landing on it, SAVE YOUR GAME. You should definitely
have the Stop spell on at least two characters (for insurance). I was also told
that Slow works in conjunction with Stop.
If you want Magic AP for the spells, go to the Veldt (if you don't want to gain
any EXP) or the forest around Vector (for about 2-3 AP per battle).
Walking around this triangular island will result in a bunch of smaller
battles. However, eventually you'll run into:
O------------------------------------------------------------------------------O
| BOSS - Intangir #097 |
O--------------------------O---------------------------------------------------O
| Level ............. 26 | Immune To Type |
| HP ............. 32000 | --- --- |
| MP ............. 16000 | |
| Attack ............ 25 | |
| Defense .......... 150 | Status Immunity |
| Evasion ........... 50 | Darkness Poison |
| Magic ............. 10 | Weak Against Imp Petrify |
| Magic Defense .... 150 | --- Death Silence |
| Magic Evasion ...... 0 | Berserk Confusion |
| Gil ................ 0 | Sleep |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Magicite Shard | Fire Ice |
| | Lightning Poison |
| Drops | Wind Holy |
| Antidote | Earth Water |
| | |
O--------------------------O---------------------------------------------------O
Intangir has no attacks. Just counter-attacks. He absorbs all magic elements
and starts the battle in a Vanish state. If you attack with a non-elemential
attack, he'll counter with Meteor. If you nullify his Vanish state (via any
magic spell) and attack him physically, he'll counter with Meteor.
Honstly ... Ingtangir is MUCH easier once you get the Reraise spell. However,
you're in the battle now, so you might as well make the most of this.
Cast Stop on Intangir. Since he's not immune to it, it'll Stop him so that you
can attack without fear of retaliation. Also, if you cast Slow after casting
Stop, you'll spend a large time frame with a Slower Intangir. Eventually you'll
have to re-cast Slow, but it's a small price to pay for having those extra
turns.
Your team can follow a pattern depending on a few things: your ATB speed and
status, whether or not you have Slow inflicted on Intangir and how quick you
are able to pull off your attacks. I managed to get around 10-12 attacks in
between Stop castings. I also cast Slow once during those 10-12 attacks just
for extra insurance that Slow was still on Intangir.
Depending on your teammates, your attack pattern will differ. I had Terra,
Locke, Edgar and Sabin along for the ride. If you have Gau built up, he'll most
likely have some nice Rages to attack with (Stray Cat comes to mind). Whoever
you bring, make sure they're capable of your most powerful attacks. Attack
Intangir with your strongest attacks after casting Stop and Slow on him.
This battle is tricky but not impossible. It may take a few times for you to
take down Intangir, but if you do, you'll have the Bestiary entry and the
chance to find Intangir on the Veldt.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | L O R E H U N T I N G |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.203] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Strago |
O-----------------------------O-----------------------------O Relm |
| Gau (sometimes) |
O------------------O
For this section, all you need is Strago (hopefully this should be obvious).
Strago comes with Aqua Breath, Revenge Blast and Stone. Before heading to the
Floating Continent, you can also find Doom, Roulette, White Wind, Lv. 5 Death,
Lv. 4 Flare, Lv. 3 Confuse, Traveler, Dischord, Transfusion and Self Destruct.
Upon entering the Floating Continent, you can also learn 1000 Needles.
Oh yeah ... it HELPS if you have Relm along. Her Sketch ability is crucial or
extremely helpful for obtaining many of Strago's Lores. Gau is optional, but he
makes obtaining a few Lores a thousand times easier.
Doom
If you fought a Zombie Dragon on the Veldt and Gau has its Rage, you can go
into battle with Gau and Strago and have Gau use that Rage.
Roulette
You can learn Roulette from the Onion Knight, which can be found inside
Vector and the Magitek Research Facility. Since you go to both places and lose
access to all enemies inside before you recruit Strago, you have to find the
Onion Knight on the Veldt. Sketch it for Roulette.
White Wind
The Venobennu enemy can teach Strago the White Wind Lore. Simply Defend for
a few rounds and it'll cast White Wind on its teammates. It only has enough
MP for one casting, so use an Ether if Strago isn't around (KO'd or under a
bad status effect) or simply have Strago around the first time.
Lv. 5 Death
The Trapper is found in the Magitek Research Facility. However, you lose
access to the enemies there before gaining Strago. You'll have to find the
Trapper on the Veldt. Sketch it until it uses Lv. 5 Death.
Lv. 4 Flare
Same story as Lv. 5 Death. Trapper on the Veldt or Apocrypha on the Floating
Continent. Try casting Confuse on the Trapper if Sketch doesn't work.
Lv. 3 Confuse
Same story as Lv. 5 Death. Trapper on the Veldt or Apocrypha on the Floating
Continent. Sketch the Trapper and it might use Lv. 3 Confuse on you.
Traveler
The easiest way is to find an Unseelie and cast Confuse on it. You can find
an Unseelie between Mt. Kolts and the Returner base.
Dischord
The Satellite enemy (provided you fought it in the Imperial Camp) will appear
only on the Veldt. Defend for a few turns and it'll eventually use Dischord.
Transfusion
Gau. Intangir. Rage. I think you get the picture. Just make sure Strago and
Gau are both in your party.
Self Destruct
Self Destruct is the signature finishing move of Bomb-type enemies in ANY
Final Fantasy game. Find some Bombs and/or Grenades in the forest west of the
Veldt. Try Sketching one if you're having troubles. Relm will be KO'ed but
Strago will learn the Lore; nothing a Phoenix Down and a Tent can't fix.
For now, that's it.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | R A G E H U N T I N G |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.204] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Gau |
O-----------------------------O-----------------------------O------------------O
If you have every monster possible so far, you can get the following Rages on
the Veldt:
#001 - #103 * * #036 Captain HAVE NO RAGE
#112 Ninja #048 Siegfried ENTRIES
#278 Guard Leader #078 Proto Armor
#279 Magitek Armor #093 Mega Armor
#286 Hell's Rider
Jump on down to Appendix I: Rage (section [APPX.010] and don't forget the
carat!) and start checking off your Rages.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | D A N C E L E S S O N S |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.205] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Mog |
O-----------------------------O-----------------------------O------------------O
Mog learns dances quite easily. All you have to do is fight a battle on any
patch of land. If you fight on a certain patch of land, Mog has a chance of
gaining a new dance. Luckily for you, Action's guide is filled with the areas
you need to dance on to get more dances. :)
Wind Rhapsody
Fight around Narshe in any grassland area (you'll see why I suggested Narshe
very soon).
Forest Nocturne
Fight in the forest south of Narshe.
Desert Lullaby
Fight in the desert between Narshe and Figaro Castle.
Love Serenade
Head to Zozo and fight inside the city to learn this Dance.
Earth Blues
Go to Mt. Kolts or the South Figaro Cave. In the entrance, walk back and
forth until you hit a random battle. You have to actually be outside of the
cave (being inside would net you the Twilight Requiem Dance).
Water Harmony
This one is trickier. In the World of Balance, you can ONLY get the Water
Harmony Dance via the Serpent Trench, which is in Crescent Mountain on the
Veldt. Fight your way through there (use section [WALK.025] if you didn't get
the treasures the last time around) and make your way to Nikeah.
Getting back is the tricky part. Before you couldn't walk back to the Veldt.
Now there's a bridge so you can get there with the greatest of ease. Pick up a
Chocobo from Nikeah (located in the northwest corner of town) and head north
from Nikeah, then east across the bridge, then north to the mountains. Hug the
mountains as you head east; you'll eventually run into another bridge. Head
north and you'll see the Cabin that Sabin first ran into. Hopefully you can
find your way back to the Veldt from here. Go to Doma Castle, then the Phantom
Forest, then stop at Baren Falls and get off the chocobo (with the chocobo, you
can simply pass over the Phantom Forest). At Baren Falls, jump down and you'll
reappear on the Veldt.
Twilight Requiem
Mog comes with this one already. If you really want to know, you can find it
inside any cave. Not the outside area of the cave (like with the Earth Blues
Dance), but inside it.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | D O M A C A S T L E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.206] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Hi-Ether | ____ Prayer Beads | Any |
| ____ X-Potion O-----------------------------O------------------O
| ____ Elixer |
| ____ Phoenix Down |
| ____ Remedy |
O-----------------------------O
Even though Doma Castle is abandoned and you can't get Cyan's Dream sequence
until the World of Ruin, you can still go and ransack it. Best of all? There's
no enemies inside.
In case you don't know where Doma Castle is, it's northwest of the Veldt.
From the entrance, head north and into the doors, then northwest and into the
next set of doors.
Inside the castle, take the west door and then the door directly north of that.
You'll find six beds inside here, along with a clock and a chest. The chest
contains a HI-ETHER and the clock contains an ELIXER. Go outside and take the
door to the east and rest here if you want. Go back outside and head east and
check the pot to find a REMEDY. After this, go outside the southern door and
head up the stairs.
Instead of going into the Throne Room, go northeast and take the door. Inside,
you'll find a chest containing an X-POTION. Go outside and take the south door.
Outside, head south and follow the path until you reach a door. Go inside and
check the two chests for a PHOENIX DOWN and a PRAYER BEADS.
That's all the treasures I found. Head out when you're ready.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | F L O A T I N G C O N T I N E N T P R E P A R A T I O N |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.207] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Any |
O-----------------------------O-----------------------------O------------------O
Before heading to the Floating Continent, there's a few things you should know.
First off, determine who will be in your party. I bring along Celes, Edgar and
Setzer and/or Locke. You can only bring along three party members, so make sure
you're bringing along your most powerful characters.
Secondly, level up some spells. I highly suggest having every spell that Maduin
and Seraph can teach (Fira, Blizzara, Thundara, Raise, Cura, Cure, Regen,
Esuna). I suggest (for the time being) to equip Ramuh on someone for his
Judgement Bolt attack, which can be useful in the first few battles. I also
highly suggest equipping Golem and Zona Seeker on the other two characters
(their esper attacks are the easiest way to beef up your defense and magic
defense).
Third, bring along all the Hi-Potions and Ethers you can afford. You can buy
both in Thamasa, Albrook, Tzen, Jidoor, etc.
Lastly, you may want to equip Relics that prevent Silence. The enemies on the
way to the Floating Continent can slap you with it, making healing all that
much harder.
Once you're ready to head out, go to the wheel of the Blackjack and pick (Head
to the Floating Continent).
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | F L O A T I N G C O N T I N E N T A S C E N T |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.208] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Any |
O-----------------------------O-----------------------------O------------------O
~ No, really! This is our last battle! Honest! ~ Ultros
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 104 Sky Armor 900 170 16 150 400 350 Lit, Wind
___ 105 Spitfire 1400 180 17 155 300 550 Lit, Wind
Seems the Imperial Air Force is out to get you, so prepare to fight!
You'll fight all the battles in the "Surrounded" formation, so keep on your
toes. The biggest things to remember are to attack each unit individually. By
doing so, you'll do more damage per turn (say 1200 damage to one unit as
opposed to 600 damage to two units). The Spitfire enemy has an Absolute Zero
attack, which can do anywhere between 200-350 damage. This can be lethal to
lower level characters (mine were 16-17) since one or two attacks like these
can wipe out your entire team. Taking out the Spitfire enemy first (it's the
orange colored one) will prevent it from using the Absolute Zero attack.
After each battle, you get a momentary silence where you can hit the START
button and heal up. I highly suggest exploiting this to its fullest. After a
few battles, you'll notice that "Something strange is coming this way", so
fight a few more battles and you'll notice something hopping on the back of the
Blackjack. Walk up to it and prepare to face:
O------------------------------------------------------------------------------O
| BOSS - Ultros #301 |
O--------------------------O---------------------------------------------------O
| Level ............. 26 | Immune To Type |
| HP ............. 17000 | --- --- |
| MP .............. 8000 | |
| Attack ............ 10 | |
| Defense ........... 20 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic .............. 3 | Weak Against Petrify Death |
| Magic Defense ..... 10 | Fire Poison Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Dried Meat | Water |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Seriously ... Ultros needs a new gig. He doesn't do too much this time around,
but he can hit you with his Octopus Ink (ick!) to inflict Darkness and he has
the standard physical attack. If you cast Fira on him a few times and he'll
call in reinforcements:
O------------------------------------------------------------------------------O
| BOSS - Typhon #300 |
O--------------------------O---------------------------------------------------O
| Level ............. 26 | Immune To Type |
| HP ............. 10000 | --- --- |
| MP ............. 40000 | |
| Attack ............ 13 | |
| Defense .......... 100 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic ............. 10 | Weak Against Petrify Death |
| Magic Defense ..... 55 | Ice Water Confusion |
| Magic Evasion ...... 0 | |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Dagger | Fire |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Ultros never used his Tentacle attack until after he called Typhon. Typhon also
has a Fireball attack, which works like Meteor, only it does less damage.
Ultros and Typhon can work off each other's attacks, which doesn't work well
for you since they can wipe out your team if you leave them alone for too long.
I suggest focusing Fira spells on Ultros. You had to hurt him some to get
Typhon on the scene, so you might as well finish the job. In addition, taking
Ultros out of the picture will make Typhon easier. After you beat Ultros,
focus your assault on Typhon (using Blizzara spells).
The battle isn't too hard, especially if you take them out one at a time. Upon
death, Typhon will use his Snort attack, which knocks all your characters off
the screen. It's unavoidable and unblockable, so you'll just have to accept it.
After Typhon goes down, you'll immediately be thrust into another battle with:
O------------------------------------------------------------------------------O
| BOSS - Air Force #302 |
O--------------------------O---------------------------------------------------O
| Level ............. 25 | Immune To Type |
| HP .............. 8000 | --- --- |
| MP ............... 750 | |
| Attack ............ 10 | |
| Defense .......... 150 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic ............. 12 | Weak Against Imp Petrify |
| Magic Defense .... 120 | Lightning Water Death Silence |
| Magic Evasion ...... 0 | Berserk Confusion |
| Gil ................ 0 | Sleep Slow |
| EXP ................ 0 | Stop |
| | |
| Steal | Absorbs |
| Elixer | --- |
| | |
| Drops | |
| Princess Ring | |
| | |
O--------------------------O---------------------------------------------------O
Although you may think that Air Force's 8000 HP doesn't really equate to much,
keep in mind that its Magic Defense is double that of Typhon's ... and Air
Force doesn't travel alone. The Laser Gun (the light blue head on the right
side) has 3300 HP and the Missile Bay (the red head on the bottom) has 3000 HP.
In addition, Air Force can launch a Bit, which absorbs all magic. After a short
time, Air Force will start a countdown. If it gets to 0, Air Force will use his
Hyperwave Cannon attack.
The Laser Gun will attack you with its Diffractive Laser, which damages all
teammates. The Missile Bay will attack you with its Missile, which causes Sap
on the character it hits. Air Force can also attack you with its own Magitek
Laser.
You can defeat them all one by one. However, it's more logical to simply attack
Air Force with your Thundara spells. You'll still get the Bestiary entries for
all the Air Force allies (Air Force, Laser Gun, Missile Bay and Bit) if you
simply beat Air Force by itself.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | F L O A T I N G C O N T I N E N T |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.209] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | ____ Beret | Any |
O-----------------------------O ____ Murasame O------------------O
O-----------------------------O
~ Run! Run! Or you'll be well done! ~ Kefka
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 108 Apocrypha 1900 195 18 80 525 1200 Lit, Holy,
Water
___ 111 Behemoth 5800 180 25 100 0 2055 Ice
___ 106 Brainpan 1300 1000 24 120 600 550 Fire, Lit,
Holy
___ 109 Dragon 7000 850 45 130 0 2931 Lit
___ 306 Gigantos 6000 1120 20 1 0 7550 Poison
___ 107 Misfit 1750 140 26 105 786 750 Fire, Holy
___ 112 Ninja 1650 130 22 135 520 694 Lit, Holy
___ 110 Platinum Dragon 2802 200 35 150 1300 895 ---
Immediately upon falling, you'll find a Save Point and ... Shadow? Talk to him
and he'll (reluctantly) join the party. Use the Save Point to heal up (since
Air Force probably left you hurting) and head out.
Note ... if you have Locke along, you can try and Steal a Genji Glove from the
Dragon enemy.
From the Save Point, head east and up the stairs, which will clear for you
automatically. Continue east and then follow the path south; a new path will
open for you that heads northeast. Follow it and head east, but detour to the
north to find a blue orb. Talk to it to find a MURASAME. Continue east and
you'll open a path to the south, leading to a Monster-in-a-box encounter with a
Gigantos (a rather nasty enemy), but you can get a Sasuke knife drop from it.
Backtrack a bit and enter a small jag in a northern wall to open up a new path.
Follow it and go into the center of the upper platform to transport yourself to
another area.
After emerging, go south and take a set of stairs down. To the east, step on a
switch to open a new path to the southeast. Follow it and take the stairs
south. Follow the path (skip the second set of stairs) and follow the path east
until you find another transport platform. Step on it.
Upon emerging, head south and take the west platform. After emerging, head
southwest and step on the switch, then head north and up the stairs, then step
on the switch there to create a shortcut. Take it and follow the path south.
Take the first stairs down, then the second stairs down. Follow the path a ways
until you reach a switch and a path to the southeast. Step on the switch, but
don't take the path it opens quite yet. Head east and pick up a blue orb
containing a BERET. Then go south and onto the platform to find a Save Point.
Once you're ready, step onto the north platform.
You can return to the Blackjack if you need to restock or change party members.
Keep in mind that Shadow will stay behind. Luckily, he'll rejoin you when you
come back AND he'll retain his equipment.
Before you advance, you might want to bring Strago back to learn the 1000
Needles Lore. You can also learn Gau's Rages for the enemies you just fought,
if you REALLY want to. However, use it ONLY if you need because the entire
Floating Continent will be reset (except the treasures) and you'll have to
restart from the beginning.
At any rate, from where you are able to drop back down to the Blackjack, head
west and follow the path. Heal up because you're going to face:
O------------------------------------------------------------------------------O
| BOSS - Ultima Weapon #307 |
O--------------------------O---------------------------------------------------O
| Level ............. 37 | Immune To Type |
| HP ............. 24000 | --- --- |
| MP .............. 5000 | |
| Attack ............ 45 | |
| Defense .......... 142 | Status Immunity |
| Evasion ........... 20 | Poison Imp |
| Magic .............. 5 | Weak Against Petrify Death |
| Magic Defense ..... 97 | --- Silence Berserk |
| Magic Evasion ..... 10 | Confusion Sleep |
| Gil ................ 0 | Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Ribbon | --- |
| Elixer | |
| Drops | |
| Elixer | |
| | |
O--------------------------O---------------------------------------------------O
If you have Locke along, feel free to try and Steal a Ribbon (it's a rare steal
though) from Ultima Weapon. :)
If Ultima Weapon looks intimidating ... you'd be right. Until now, Ultima
Weapon is about as scary as they come. His physical attack alone can deal some
massive damage (anywhere between 400-600). He can cast Flare, a massive spell
in its own right. He can also cast Blaze on one or all characters. Lastly ...
Ultima Weapon might cast Meteor, which can easily annihilate a party that's
unprepared. I also saw Ultima use Fira, Quake, Rasp, Tornado, a Full Power
attack (which deals MASSIVE damage) and a Mind Blast attack (which causes
random negative status effects). After a while, he'll focus his energy (you'll
see the onscreen message) and a few turns later he'll use Flare Star.
There is no EASY way to beat Ultima Weapon. However, with its lower Magic
Defense, all spells should deal decent damage. In addition, all of Shadow's
Scrolls (I used Fire Scrolls a lot) can consistently deal over 1000 damage.
Shuriken's don't work as well as Scrolls, so I suggest against using them. Your
team's health should be a priority since KO'ed teammates can't deal damage. You
can also cast Slow on Ultima.
If you brought along Celes, you might be tempted to Runic Ultima's spells.
However, I suggest against doing so simply for the reason that Ultima's
physical attack alone can be enough to give you a lot of trouble. Ultima will
eventually go down, but not without putiing up major resistance. I only managed
to beat him with ONE character standing with 150 HP.
When Ultima is defeated, you can technically go back to the Blackjack. But what
you really want to do is advance north and watch the scenes.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | F L O A T I N G C O N T I N E N T E S C A P E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.210] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Elixer | None | Any |
O-----------------------------O-----------------------------O------------------O
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 113 Naude 3000 195 11 115 0 0 Fire, Lit,
Holy
You only have six minutes to escape, so get to it!
Start by heading southeast. Once stopped, go north and follow the path east,
skipping the first path south and taking the next path with stairs south. Don't
head east immediately or the floor will break and you'll be cut off from the
ELIXER in the chest. Instead, go south and around, then head up and approach
the chest from the east side.
You'll run into a glowing star that initiates a battle:
O------------------------------------------------------------------------------O
| BOSS - Nelapa #308 |
O--------------------------O---------------------------------------------------O
| Level ............. 26 | Immune To Type |
| HP .............. 2800 | Poison Wind Humanoid |
| MP ............... 280 | Earth Water |
| Attack ............ 11 | |
| Defense .......... 105 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic ............. 10 | Weak Against Imp Petrify |
| Magic Defense .... 150 | Ice Lightning Silence Sleep |
| Magic Evasion ...... 0 | Holy Slow |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Fire |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Nelapa will start the battle by casting Doom on your entire team. In addition,
Nelapa starts the battle in Reflect status, meaning all spells directed towards
it will be reflected back at you. However, you can defeat Nelapa far easier
than Ultima considering Nelapa only has 2800 HP. A few well-placed physical
attacks are more than enough to do in Nelapa, even considering the severe time
constraints that Doom places on you.
Between Edgar's Tools and everyone else's physical attacks, Nelapa should pose
no threat to you or your team. If you have someone with a Genji Glove, it'll
only make the battle easier.
Continue east and you'll see the airship below. You can jump, but you INSTANTLY
LOSE ACCESS TO SHADOW FOR THE REST OF THE GAME. WAIT! WAIT! WAIT! WAIT! WAIT!
WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT!
WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT!
WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT!
WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT!
WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT!
WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT!
In case you didn't get the message here, you should Wait when prompted.
To get Shadow later, simply wait around by the exit. It takes a LONG time, but
if you wait until 0:05, Shadow will pop up and the timer will disappear. He'll
jump off with you. Watch the scenes that ensue.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | S T R A N D E D |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.250] |
| | O---------------O
O----------O
Kefka ... won? Even though Kefka betrayed Gestahl and changed the face of the
entire planet in the process, Kefka seems to have won. Facing off did no good,
although it's not like you really had the chance to battle him. Killing Leo,
poisoning Doma and defacing the planet ... seems Kefka has a high list of
crimes to account for. At any rate, the Blackjack is toast and the entire team
is seperated ... it's time to really get the lead out.
Here is a list of what you are capable of having at this point in time
(although you probably won't have all the Lores listed unless you brought
Strago along for the whole Floating Continent ride):
O-------------------O
| Bestiary |
O-------------------O
| #001 - #113 |
| #276 - #308 |
O-------------------O
O-------------------O-------------------O-------------------O------------------O
| Espers | Lore | Rage | Dance |
O-------------------O-------------------O-------------------O------------------O
| Ramuh | Doom | #001 - #112 | Wind Rhapsody |
| Kirin | Roulette | #278 | Forest Nocture |
| Siren | Aqua Breath | #279 | Desert Lullaby |
| Cait Sith | 1000 Needles | #296 | Love Serenade |
| Ifrit | Revenge Blast | #306 | Earth Blues |
| Shiva | White Wind O-------------------O Water Harmony |
| Unicorn | Lv. 5 Death | | Twilight Requiem |
| Maduin | Lv. 4 Flare | O------------------O
| Catoblepas | Lv. 3 Confuse |
| Phantom | Traveler |
| Carbuncle | Dischord |
| Bismarck | Transfusion |
| Golen | Stone |
| Zona Seeker | Self Destruct |
| Seraph O-------------------O
O-------------------O
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | S O L I T A R Y I S L A N D |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.251] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O------------------O
Celes is your only character here. And now you're charged with saving Cid's
life through the only means possible: feeding him fish.
I've been running through Djibriel's guide on this scenario and the mechanics
have not changed. Check his guide on the SNES Final Fantasy III game board for
more details.
However, for the purposes of this document, I'll only give you the vital
details:
There are four types of fish; they appear under your Rare Items screen.
Fish - A delicious fish
Fish - An ordinary fish
Fish - A fish
Fish - A foul-tasting fish
The first two types of fish will heal Cid. The other two types will kill him.
Whether or not you kill Cid has no giant impact on final outcome of the game. I
personally kill him every time because I like the scene better. However, if you
REALLY want to save Cid, feel free to do so.
No matter what happens, when you return to the cottage, you'll find either a
letter from Cid or himself. Take the stairway and use the item there to head
out.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | A L B R O O K |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.252] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 300 Gil |
O-----------------------------O-----------------------------O------------------O
| Flametongue .......... 7000 | Golden Shield ........ 2500 |
| Icebrand ............. 7000 | Priest's Miter ....... 3000 |
| Thunder Blade ........ 7000 | Green Beret .......... 3000 |
O-----------------------------O Golden Helm .......... 4000 |
| Golden Armor ........ 10000 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Sprint Shoes ......... 1500 |
| Ether ................ 1500 | Gigas Glove .......... 5000 |
| Phoenix Down .......... 500 | Earring .............. 5000 |
| Holy Water ............ 300 | Barrier Ring .......... 500 |
| Remedy ............... 1000 | Mythril Glove ......... 700 |
| Sleeping Bag .......... 500 | Knight's Code ........ 1000 |
| Smoke Bomb ............ 300 | Reflect Ring ......... 6000 |
| Teleport Stone ........ 700 | Jeweled Ring ......... 1000 |
O-----------------------------O-----------------------------O
Albrook is located northwest of where you land. Circle around to the north and
enter.
There's nothing new in Albrook this time around, except for the Gigas Glove,
which is (more or less) a beefed up version of the Hyper Wrist; however, they
enhance different stats.
At any rate, talk to the townspeople. You'll learn about someone who was asking
for someone with Celes' exact description. You'll also learn that this person
went north, to Tzen.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | T Z E N |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.253] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 300 Gil |
O-----------------------------O-----------------------------O------------------O
| Kaiser Knuckles ...... 1000 | Golden Shield ........ 2500 |
| Venom Claws .......... 2500 | Beret ................ 3500 |
| Flametongue .......... 7000 | Tiger Mask ........... 2500 |
| Icebrand ............. 7000 | Golden Helm .......... 4000 |
| Thunder Blade ........ 7000 | Power Sash ........... 5000 |
| Burning Fist ........ 10000 | Golden Armor ........ 10000 |
O-----------------------------O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Dragoon Boots ........ 9000 |
| Ether ................ 1500 | Thief's Bracer ....... 3000 |
| Green Cherry .......... 150 | Black Belt ........... 5000 |
| Phoenix Down .......... 500 | Alarm Earring ........ 7000 |
| Echo Screen ........... 120 | Sniper Eye ........... 3000 |
| Holy Water ............ 300 | Peace Ring ........... 3000 |
| Sleeping Bag .......... 500 | Jeweled Ring ......... 1000 |
| Super Ball .......... 10000 | Amulet ............... 5000 |
O-----------------------------O-----------------------------O
Tzen is located far north and slightly west of Albrook. You'll pass by a large
tower along the way, but this place is irrelevant for now since you can't enter
it from the ground.
SAVE BEFORE ENTERING TZEN.
Upon entering the city, you'll find that a house is falling. And it's up to you
to save the child inside! The house is on the northwest corner of town, and
when you get there, you'll run into Sabin. Head inside the house after you're
done talking to him. You only have 6:00 to find the child and get out.
---
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 124 Nightwalker * 256 190 9 140 491 258 Fire, Holy
___ 125 Scorpion 290 19 10 5 336 199 ---
___ 123 Zokka 305 35 5 150 400 267 Water
* Found only in a Monster-in-a-box encounter
From the entrance, head straight north and take the HEALING ROD from the chest.
Head southwest into the room and take the HOLY ROD from the chest. Head outside
the room and go straight west to pick up the ETHER from the chest. Go to the
southwest corner to find a HYPER WRIST. That's all there is on this floor, so
go downstairs.
Downstairs, there's a chest to the west that contains a BLOOD SWORD. Far to the
northeast corner lies a MAGICITE SHARD. You'll find the child located above the
fireplace (which brings up the question of why he's there, considering how hot
it would most likely be). With the child in hand, you can escape as soon as you
like.
I finished getting all the chests and fighting all the monster chests in under
two minutes. You should have no problems doing the same in six.
Upon exiting, the house will crash down and you'll recruit Sabin. :)
WIth Sabin on your team, you can feel free to explore the city at your own
leisure. You can purchase a Burning Fist (or two if you like the Genji Glove)
for Sabin, but the real new item here is the Super Ball. The name may sound
silly, but I assure you, the damage it's capable of doing is anything BUT
silly.
At any rate, with two characters, random battles suddenly become much less
deadly than they were with one character. Head out when you're ready.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | T Z E N A R E A |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.254] |
| | O---------------O
O----------O
This section covers monsters found in the Tzen and Albrook areas.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 121 Black Dragon 4000 600 14 102 502 780 Fire, Holy
___ 114 Fafnir 1112 130 13 110 456 459 Ice
___ 118 Gigantoad 458 20 11 100 340 235 Ice
___ 115 Killer Mantis 1412 110 16 115 756 559 Fire
___ 119 Land Ray 1 18 6 5 0 1 Water
___ 120 Luna Wolf 582 25 13 155 247 308 ---
___ 117 Murussu 1111 60 13 140 356 321 Lit
___ 116 Peeper 1 19 7 5 0 2 Ice, Water
___ 122 Rukh 850 100 12 105 596 249 Ice
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | N I K E A H A R E A |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.255] |
| | O---------------O
O----------O
This section covers monsters found in the Nikeah and Mobliz areas.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 121 Black Dragon 4000 600 14 102 502 780 Fire, Holy
___ 126 Delta Beetle 612 80 11 220 211 288 Fire
___ 129 Devoahan 2252 218 15 100 458 562 Fire, Water
___ 128 Lizard 1280 70 14 102 356 297 Ice
___ 127 Vampire Thorn 12 400 13 254 896 510 Fire
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | N I K E A H |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.256] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O Sabin |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 150 Gil |
O-----------------------------O-----------------------------O------------------O
| Rune Blade ........... 7500 | Diamond Shield ....... 3500 |
| Flametongue .......... 7000 | Priest's Miter ....... 3000 |
| Icebrand ............. 7000 | Green Beret .......... 3000 |
| Thunder Blade ........ 7000 | Diamond Helm ......... 8000 |
| Enhancer ............ 10000 | Gaia Gear ............ 6000 |
O-----------------------------O Power Sash ........... 5000 |
| Diamond Vest ........ 12000 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | White Cape ........... 5000 |
| Ether ................ 1500 | Angel Wing ........... 8000 |
| Gold Needle ........... 200 | Zephyr Cloak ......... 7000 |
| Phoenix Down .......... 500 | Gale Hairpin ......... 8000 |
| Holy Water ............ 300 | Hyper Wrist .......... 8000 |
| Remedy ............... 1000 | Prayer Beads ......... 4000 |
| Sleeping Bag .......... 500 | Amulet ............... 5000 |
| Tent ................. 1200 | Princess Ring ........ 3000 |
O-----------------------------O-----------------------------O
Nikeah is located far north of Tzen. To get there, head east from Tzen. You'll
run into a bridge leading to the long stretch of land. Once on the long
stretch of land, head straight north. You'll pass by a tower encased by the
mountains, so forget about that. Nikeah is north from there.
There's quite a few new items available in Nikeah. Diamond gear is available
here, for a price. I suggest getting at least one Diamond everything for Celes
and a Diamond Vest for Sabin. The Enhancer is a pretty nice sword, but only if
you can spare the 10000 Gil to purchase it. The Zephyr Cloak is also new, the
Angel Ring is available for the first time here, as is the Princess Ring and
the Prayer Beads. If you're going to get Prayer Beads, skip them and spend the
3000 Gil you need to get the Zephyr Cloak instead, it's much better overall.
The real objective is to visit the Pub. Talk to the bandit sitting at the table
and he'll exit, so follow him outside. Once outside, go north and you'll see a
strangely familiar figure, who will introduce himself as Gerad. He'll move, so
follow him and continue talking to him when he stops. It should be pretty
stinkin' obvious who Gerad really is. If it's not obvious, I'd wonder how you
got this far in the game.
Celes will eventually stow away on Gerad's ship after you stalk and talk to
him enough.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | S O U T H F I G A R O |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.257] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Potion | None | Celes |
| ____ X-Potion O-----------------------------O Sabin |
| ____ Elixer | O------------------O
| ____ Phoenix Down |
| ____ Holy Water |
| ____ Remedy |
| ____ Tent |
| ____ Tent |
O-----------------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 80 Gil |
O-----------------------------O-----------------------------O------------------O
| Trident .............. 1700 | Diamond Shield ....... 3500 |
| Heavy Lance ......... 10000 | Priest's Miter ....... 3000 |
| Enhancer ............ 10000 | Green Beret .......... 3000 |
| Golden Spear ........ 12000 | Diamond Helm ......... 8000 |
O-----------------------------O Gaia Gear ............ 6000 |
| Diamond Vest ........ 12000 |
| Diamond Armor ....... 15000 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Silver Spectacles ..... 500 |
| Ether ................ 1500 | Star Pendant .......... 500 |
| Eye Drops .............. 50 | Fairy Ring ........... 1500 |
| Echo Screen ........... 120 | Amulet .............. 5000 |
| Phoenix Down .......... 500 | Hermes Sandals ....... 7000 |
| Holy Water ............ 300 | Reflect Ring ......... 6000 |
| Remedy ............... 1000 | Angel Ring ........... 8000 |
| Tent ................. 1200 | Princess Ring ........ 3000 |
O-----------------------------O-----------------------------O
Good news everybody! If you left the treasures in South Figaro, most of them
have upgraded. Take a look:
From the west entrance, check the north barrel to the west of the Chocobo
Stable for a HOLY WATER. Circle around the stable and check the middle crate
for a TENT. Go to the southwest corner and check a crate there for an ELIXER.
Go southeast and check the northern crate for an REMEDY. Check the barrel just
north of it for an TENT. Look in between the Weapon and Armor Shops for an X-
POTION. Head south from the Armor Shop and you'll see a small path that looks
like it leads into a wall. Walk into it and head all the way east and check the
bucket for a POTION. In the northwest corner, on the ledge above, you'll see
see three barrels; check the bottom-right one (hug the ledge to get to it) for
a Phoenix Down.
The Golden Spear is new here and it's more powerful than the other spears
available. I suggest buying at least one for Edgar ... I mean, Gerad, when he
joins your party. In addition, the Diamond Armor is new as well. If you've
been saving your Gil, Diamond Armor is where the fun's at.
Inside the Inn you'll find Gerad. Talk to him and he'll leave. So now you ought
to follow him.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | S O U T H F I G A R O A R E A |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.258] |
| | O---------------O
O----------O
This section covers monsters found in the South Figaro area.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 131 Cancer 952 100 15 110 576 360 Ice, Lit,
Water
___ 133 Desert Hare 75 200 7 100 0 0 Water
___ 132 Oceanus 1700 100 15 125 971 612 Lit
___ 130 Sandhorse 1025 100 15 135 726 475 Ice, Water
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | S O U T H F I G A R O C A V E |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.259] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ X-Potion | ____ Hero's Ring | Celes |
| ____ Hi-Ether O-----------------------------O Sabin |
O-----------------------------O O------------------O
South Figaro Cave is much easier to find this time around. It's just southwest
from South Figaro. Circle around and enter.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 135 Cruller 1334 100 11 110 797 419 Fire, Holy
___ 138 Dante 1945 200 17 105 712 1150 Poison
___ 134 Humpty 800 100 8 145 326 421 Fire, Holy
___ 137 Neck Hunter 1334 150 5 102 1330 588 Poison
Inside, you'll see a man blocking your path. Don't listen to his directions;
just head on in. The layout here hasn't changed, so if you've picked up all the
previous chests, forget this section and just advance to where you fought
Tunnel Armor. However, if you left the chests, follow along.
When you get to the main area, head west and up the stairs; it'll lead to an
X-POTION. Head all the way east and pick up a HI-ETHER. Head to the northwest
corner and into the doorway. It leads to a HERO'S RING. Head towards the exit
of the cave and you'll see the bandits going through a secret entrance. Follow
them by jumping across the turtle (press A when the turtle is in your path).
After following them into the cave, head west into the next area, and then west
again. You'll see a small doorway on the southwest corner of the wall. Enter it
and you'll find yourself in Figaro Castle.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | F I G A R O C A S T L E |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.260] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ X-Potion | ____ Soul Sabre | Celes |
| ____ Hi-Ether | ____ Gravity Rod | Edgar |
O-----------------------------O ____ Royal Crown | Sabin |
| ____ Crystal Helm O------------------O
O-----------------------------O
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 135 Cruller 1334 100 11 110 797 419 Fire, Holy
___ 138 Dante 1945 200 17 105 712 1150 Poison
___ 136 Dropper 1000 80 6 100 427 398 Lit, Water
___ 134 Humpty 800 100 8 145 326 421 Fire, Holy
___ 137 Neck Hunter 1334 150 5 102 1330 588 Poison
From where you enter (one of the jail cells), exit the cell and head up the
stairs. Since you can't go outside, head west and down both sets of stairs.
= B2F =
There's only one path to take. Head north and down the stairs.
= B3F =
Go straight south and into the next room. In the next room, go south and take
the CRYSTAL HELM and GRAVITY ROD out of the chests. Head into the west room and
take the X-POTION and HI-ETHER out of those chests. Head north from between the
last two chests and go up the stairs.
= B2F =
Head into the north door and take the ROYAL CROWN. Head back downstairs.
= B3F =
In the area with all the chests, take the middle door. In the next room, simply
head north.
= ENGINE ROOM =
Heal up before talking to Gerad! You're about to face:
O------------------------------------------------------------------------------O
| BOSS - Tentacle (lower-right) #310 |
O--------------------------O---------------------------------------------------O
| Level ............. 31 | Immune To Type |
| HP .............. 7000 | --- --- |
| MP ............... 800 | |
| Attack ............ 13 | |
| Defense .......... 102 | Status Immunity |
| Evasion ............ 0 | Imp Death |
| Magic .............. 8 | Weak Against Berserk Confusion |
| Magic Defense .... 153 | Ice Water Stop |
| Magic Evasion ...... 0 | |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Fire |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
O------------------------------------------------------------------------------O
| BOSS - Tentacle (upper-right) #311 |
O--------------------------O---------------------------------------------------O
| Level ............. 33 | Immune To Type |
| HP .............. 5000 | --- --- |
| MP ............... 600 | |
| Attack ............ 13 | |
| Defense .......... 102 | Status Immunity |
| Evasion ............ 0 | Imp Death |
| Magic .............. 8 | Weak Against Berserk Confusion |
| Magic Defense .... 153 | --- Stop |
| Magic Evasion ...... 0 | |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Lightning Water |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
O------------------------------------------------------------------------------O
| BOSS - Tentacle (lower-left) #312 |
O--------------------------O---------------------------------------------------O
| Level ............. 32 | Immune To Type |
| HP .............. 6000 | --- --- |
| MP ............... 700 | |
| Attack ............ 13 | |
| Defense .......... 102 | Status Immunity |
| Evasion ............ 0 | Imp Petrify |
| Magic .............. 8 | Weak Against Silence Berserk |
| Magic Defense .... 153 | Fire Confusion Sleep |
| Magic Evasion ...... 0 | Stop |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Ice Water |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
O------------------------------------------------------------------------------O
| BOSS - Tentacle (upper-left) #313 |
O--------------------------O---------------------------------------------------O
| Level ............. 34 | Immune To Type |
| HP .............. 4000 | --- --- |
| MP ............... 500 | |
| Attack ............ 13 | |
| Defense .......... 102 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic .............. 8 | Weak Against Imp Death |
| Magic Defense .... 153 | --- Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Earth Water |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Well, I thought about it and the only logical way to do this section was to
give each tentacle its own Boss section. :/
Each of the Tentacles has its own physical attack and from my experience, they
like to gang up on lone team members. Each Tentacle can also Stun or Entwine a
character, but both attacks usually missed for me. I also saw them cast Bio.
Lastly, it's possible that a Tentacle will Grab one of your characters. It
will drain their HP, so you'll have to either let them KO that character or
defeat the Tentacle quickly.
I think the easiest way to defeat them is to reduce their numbers. Use their
own ganging-up technique and take out the upper-left Tentacle first. It only
has 4000 HP, so between Edgar's Chainsaw and Celes casting strong magic, it
should go down within a few turns. After that, I suggest going against the
lower-left Tentacle since it's weak to Fire. You can use Sabin's Rising Phoenix
Blitz and some well-placed Fira spells to make short work of it. You'll be
healing the lower-right Tentacle, but it won't matter if you haven't done any
damage to it. Once you take out two Tentacles, it's almost free pickings
between the last two.
The biggest thing to NOT do is accidentally cast an elemential spell on a
Tentacle that absorbs that element. Casting Blizzara on the lower-left Tentacle
isn't really a good idea. Concentrate on their weaknesses (which I've so
graciously given you) and exploit them. You can also hit them up with a few
status effects (like Slow) if any tentacle in particular starts giving you
trouble.
With Celes alone, this battle might be hard, but with Sabin along you shouldn't
have too much trouble. Once the Tentacles die off, watch the scenes that ensue.
However, before leaving, take some time out of your day to go inside the
treasure room and take the SOUL SABRE from the suit of armor.
Also ... before you leave, if you're a Bestiary perfectionist, you'll find
#136 (Dropper) in the Engine Room. It's also the only place I found it, so keep
that in mind.
You have to walk your way back to the first floor (hell no .. can't use a
simple Teleport Stone ... that would be too easy), so walk there at your own
leisure.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | F I G A R O C A S T L E A F T E R M A T H |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.261] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O Sabin |
| Edgar |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Item Shop (east) | Item Shop (west) | Inn Free |
O-----------------------------O-----------------------------O------------------O
| Auto Crossbow ......... 250 | Hi-Potion ............. 300 |
| Noiseblaster .......... 500 | Ether ................ 1500 |
| Bioblaster ............ 750 | Antidote ............... 50 |
| Flash ................ 1000 | Eye Drops .............. 50 |
| Debilitator .......... 5000 | Echo Screen ........... 120 |
| Drill ................ 3000 | Phoenix Down .......... 500 |
O-----------------------------O Remedy ............... 1000 |
| Tent ................. 1200 |
O-----------------------------O
Once you're back up top, the good news is that Figaro Castle has resurfaced.
Even better? That annoying old man won't prevent THE KING from entering the
basement of his own castle. The bad news? Well ... you still have no airship.
However ... Figaro Castle is back in action! You should take some time to
restock your supplies. If you don't have at least one of every Tool available,
GET THEM HERE.
The castle is yours for the viewing. Wander around like a fool if you wish, but
the real objective here is to move Figaro Castle over to Kohlingen.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | K O H L I N G E N |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.262] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O Sabin |
| Edgar |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 200 Gil |
O-----------------------------O-----------------------------O------------------O
| Darts ............... 10000 | Diamond Shield ....... 3500 |
| Dice ................. 5000 | Priest's Miter ....... 3000 |
| Viper Darts ......... 13000 | Green Beret .......... 3000 |
| Enhancer ............ 10000 | Diamond Helm ......... 8000 |
| Golden Spear ........ 12000 | Diamond Vest ........ 12000 |
O-----------------------------O Diamond Armor ....... 15000 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | None |
| Ether ................ 1500 O-----------------------------O
| Antidote ............... 50 |
| Phoenix Down .......... 500 |
| Holy Water ............ 300 |
| Remedy ............... 1000 |
| Sleeping Bag .......... 500 |
| Tent ................. 1200 |
O-----------------------------O
From where Figaro Castle emerges, Kohlingen is northwest. You'll see two dots
in that general area and Kohlingen is the one to the northeast.
There's some nice items in Kohlingen. However, you've seen everything in the
Armor Shop before. The Dice and Viper Darts are new though. You might be
tempted to go with the cheaper Dice; however, from my experience, they're far
inferior when compared to the Viper Darts. Unless you're feeling extremely
lucky, I'd go with the Viper Darts any day of the week.
Setzer's in the Pub. Talk to him and he'll show you your next destination ...
and he'll join the party to boot.
Head out of Kohlingen when you're ready.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | K O H L I N G E N A R E A |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.263] |
| | O---------------O
O----------O
This section covers monsters found in the Kohlingen area.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 139 Bogy 1318 100 15 102 1200 532 ---
___ 131 Cancer 952 100 15 110 576 360 Ice, Lit,
Water
___ 141 Deepeye 1334 100 14 100 485 385 Fire
___ 140 Marchosias 1418 100 19 102 909 449 Wind
___ 142 Mousse 900 100 11 110 287 189 ---
___ 130 Sandhorse 1025 100 15 135 726 475 Ice, Water
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | D A R I L L ' S T O M B |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.264] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | ____ Man-Eater | Celes |
O-----------------------------O ____ Genji Helm | Edgar |
| ____ Regal Gown | Sabin |
| ____ Crystal Mail | Setzer |
| ____ Growth Egg O------------------O
O-----------------------------O
Darill's Tomb is located southwest from Kohlingen. Setzer even shows you where
it's at when you talk to him.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 143 Borghese 1584 250 45 105 716 510 Fire, Holy
___ 145 Cloudwraith 2058 360 13 145 385 485 Fire, Holy
___ 146 Exoray 1200 112 13 105 370 449 Fire, Holy
___ 144 Malboro 2900 980 20 95 2292 780 Fire
___ 147 Skeletal Horror 1584 143 45 115 542 770 Fire, Holy
Upon entering, Setzer will open the entrance. Head inside when you're good and
ready. It's a good idea to wear Relics that prevent Zombie status, since some
enemies inside can slap you with it. Also, if you have a lot of Phoenix Downs,
you can instantly kill every enemy in here except for the Malboro.
= B1F =
Head straight south and into the next room.
= B2F =
Head south and the path will split. Go east and south into the next room to nab
a GENJI HELM. Backtrack to the split and head southwest and into the next room.
You'll find a CRYSTAL MAIL and a stairway you should take.
= B3F =
Take the REGAL GOWN from the chest and head north into the next room. You'll
find a switch that you should throw. After doing so, backtrack up to B2F and
back to the split.
= B2F =
Back at the split, take the northeast door. Inside, talk to the gravestone and
enter the room behind it. Throw the switch in the far back and return to the
split.
Back at the split, take the middle door to the south. Hop on the turtle inside
and go to the next room. In the next room, go all the way south and into the
next room. Inside you'll find four gravestones with four different carvings on
them. Just read them all and return to the split.
Back at the split, take the northwest door and talk to the gravestone. You'll
be prompted to carve the letters you just got into this gravestone. Start by
selecting WEHT, then select DLRO, then select QSSI and ERAU will fill itself
in. Read the message backwards and you'll see that the world is square,
although you and I both know that it's technically impossible for any world to
be in a square formation, or cubical for that matter. At any rate, the
tombstone will tell you the location of a new relic. Head south and down to
B3F.
= B3F =
Head all the way east and straight into the eastern wall. If you're having
trouble, stand just south of the chest, then take one more step south and head
straight east. Once you can't move, head north and take the GROWTH EGG from the
chest. Return to the split back on B2F.
= B2F =
Take the southern door and retake the turtle express. Once you emerge, hit the
switch to raise the water and take the second turtle across. Enter the doorway.
Inside, you'll see a Save Point. I highly recommend saving on this Save Point,
especially if you're planning on opening either of the chests just north of it.
The left chest contains a Monster-in-a-box with an Angler Whelk (much like the
Ymir you faced at the beginning of the game). I don't intend to give the Angler
Whelk its own Boss section because it's not immune to Death, meaning Edgar's
Chainsaw can make instant mincemeat out of the shell section. The right chest
contains a MAN-EATER. Take the door into the next room.
In here, walk up to the purple gravestone, but don't talk to it quite yet. Heal
up your HP and MP. You may also want to stick a Hermes Sandals on Celes. When
you talk to the gravestone, you'll face:
O------------------------------------------------------------------------------O
| BOSS - Dullahan #316 |
O--------------------------O---------------------------------------------------O
| Level ............. 37 | Immune To Type |
| HP ............. 23450 | --- --- |
| MP .............. 1721 | |
| Attack ............ 55 | |
| Defense .......... 130 | Status Immunity |
| Evasion ........... 10 | Poison Imp |
| Magic .............. 7 | Weak Against Petrify Death |
| Magic Defense .... 160 | Fire Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Genji Glove | Ice |
| X-Potion | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Dullahan will start the battle by casting Lv. ? Holy. The ? is the last digit
of your Gil, so if it's anything less than a 5, you might want to go gain some
Gil. My number was a 9, which means there's almost no chance that I'd get hit,
especially considering my levels were 21-22.
The first thing you'll probably want to do is slap Dullahan with some status
effects. Slow works great (if you can get it to conect), as does Darkness.
Slow can be achieved via its spell and Darkness can be attained by using
Edgar's Flash Tool.
Dullahan's physical attack can deal some nasty damage; however, it can only be
directed towards one character. Dullahan will also cast Blizzara, Blizzaga and
Holy. Dullahan will also try to heal himself via Cura. I also saw a Northern
Cross attack that acted exactly like Blizzara and a Morning Star attack that
simply caused physical damage. Dullahan can also (rarely) use Absolute Zero,
hitting everyone for at least 400-500+ damage.
You can go about this battle two ways. You can try pounding the hell out of
Dullahan with Fira spells. However, this tactic falls flat due to the fact that
Dullahan's HP will last long enough for his spells to damage you (and most
likely kill you). Which leads me to my tactic:
This battle is actually fairly easy, if you can time your actions right. Have
Celes Runic and absorb Dullahan's first spell. After she does, have your other
three (or two if you skipped Sabin) characters cast Fira on Dullahan. Once
Celes gains her next turn, have her Runic again. Wait for Dullahan to cast his
next spell. After he does, have your other characters cast Fira. Then have
Celes Runic once again. If you need to heal, wait until Celes Runics one of
Dullahan's spells, then cast Cura on whoever you need (or the entire team if
you need).
If you follow this strategy and have both Slow and Darkness on Dullahan, his
threat level diminishes quite quickly. Having Haste on Celes also helps a lot
(which is why I suggested having a Hermes Sandals on her).
There's a few things I should point out. There are many ways to bypass Runic
and still deal damage to Dullahan.. You can use any of Edgar's Tools (I suggest
the Drill over the Chainsaw since the Chainsaw tends to use its insta-kill
move that Dullahan is immune to), any of Sabin's Blitzes can bypass Runic and
Rising Phoenix is even fire-based, Sabin's Chakra Blitz can heal you or even
Setzer's Mysidian Rabbit (get any odd Slot combination) can heal you for small
amounts of HP. Don't forget that you CAN use items for healing as well! Hi-
Potions and Phoenix Downs saved my ass a few times while running through
Dullahan.
Dullahan is tricky but definitely beatable. Once he dies, a room will open
behind Darill's Tomb. Go through it and descend the stairs, watching the scenes
along the way if you wish (I always do because I think they rock). After the
scenes, you'll find yourself with a spiffy new (and faster) airship. However,
the FIRST thing you want to do after obtaining the Falcon is to land it and
save because there's a chance you'll run into the powerful Deathgaze enemy,
which can probably kick the crap out of your team right now.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | F I N D I N G F R I E N D S |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.300] |
| | O---------------O
O----------O
The time has come ... you finally have your wings back and the world is yours
for the taking. In case you couldn't figure it out, your team is scattered
across the ... err ... square. Delivering justice to Kefka should be a
priority, but it's significantly harder to do so with only four (or three)
characters. Until you can put up a fight, you shouldn't go making one with
Kefka. So without further ado, let's get off to find our friends and beef up
our power!
NOTE: I (personally) consider Celes to be the main party member. After all,
she's the one who started gathering everyone. So if you see Celes, she's not
always mandatory, but I always bring her along.
NOTE: You can actually perform these recruitment missions in any order you
wish. However, for certain missions you'll be required to have certain members
in your team or certain team parameters. I'll outline them in each section.
Here is a list of what you are capable of having at this point in time:
O-------------------O
| Bestiary |
O-------------------O
| #001 - #147 |
| #276 - #316 |
O-------------------O
O-------------------O-------------------O-------------------O------------------O
| Espers | Lore * | Rage * | Dance * |
O-------------------O-------------------O-------------------O------------------O
| Ramuh | Doom | #001 - #112 | Wind Rhapsody |
| Kirin | Roulette | #278 | Forest Nocture |
| Siren | Tsunami | #279 | Desert Lullaby |
| Cait Sith | Aqua Breath | #296 | Love Serenade |
| Ifrit | 1000 Needles | #306 | Earth Blues |
| Shiva | Revenge Blast O-------------------O Water Harmony |
| Unicorn | White Wind | | Twilight Requiem |
| Maduin | Lv. 5 Death | O------------------O
| Catoblepas | Lv. 4 Flare |
| Phantom | Lv. 3 Confuse |
| Carbuncle | Traveler |
| Bismarck | Dischord |
| Golen | Transfusion |
| Zona Seeker | Stone |
| Seraph | Self Destruct |
O-------------------O-------------------O
* Unless you've been doing some serious tinkering with your game, you shouldn't
even have Strago, Gau OR Mog back in your party yet. Besides, the fun is just
beginning.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | C Y A N ~ M A R A N D A |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.301] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O Edgar |
| Sabin |
| Setzer |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 200 Gil |
O-----------------------------O-----------------------------O------------------O
| Gravity Rod ......... 13000 | Crystal Shield ....... 7000 |
| Swordbreaker ........ 16000 | Crystal Helm ........ 10000 |
| Falchion ............ 17000 | Oath Veil ............ 9000 |
| Flame Scroll .......... 500 | Black Garb .......... 13000 |
| Water Scroll .......... 500 | Magus Robe .......... 13000 |
| Lightning Scroll ...... 500 | Crystal Mail ........ 17000 |
| Invisibility Scroll ... 200 O-----------------------------O
| Shadow Scroll ......... 400 |
O-----------------------------O
The pigeon you just saw leads to Maranda. Which is a good a place as any to
start, unless you totally hate Cyan. In which case you ought to skip ahead. Fly
the Falcon towards Maranda and enter it (after landing the airship, of course).
Nearly everything available in Maranda is new for purchase. I highly suggest
purchasing Falchions for Celes and Edgar and Crystal equipment for anyone who
can equip it. Also, Sabin can't equip Crystal stuff, but he can make use out of
the Black Garb available. Unless you have Gil to burn, skip the rest of the
stuff for now since you have nobody who can use it.
The real objective here is Lola, who resides in the house on the east end of
town. She'll tell you all about her boyfriend in Mobliz (which was destroyed
in case you forgot). Read her letter and attach her reply to the carrier pigeon
outside. Watch the pigeon's path and follow it in the Falcon.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | C Y A N ~ Z O Z O |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.302] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O Edgar |
| Sabin |
| Setzer |
O------------------O
Boy ... of all the places you DON'T want to be, why Zozo? Anyways, Zozo is
located on the same continent as Maranda, but it's the northern-most white dot
on the continent. If you go to the middle one, you'll end up in Jidoor.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 064 Gobbledygook 350 20 13 85 126 104 Poison
___ 062 Harvester 428 85 13 105 314 291 Poison
___ 063 Hill Gigas 1200 60 18 125 600 550 Poison
___ 065 Veil Dancer 392 120 13 115 296 224 Poison
Inside Zozo, talk to the carrier pigeon and watch where it flies. You want to
enter the "Pub" building just to the southwest, but the door you need to pass
through is rusted shut. Oh bother.
However, talk to the guy next to the "Inn" and he'll sell you some Rust-Rid
(what a name) for 1000 Gil. Hopefully you have it, otherwise fight some enemies
to get the Gil you need. Once you have the Rust-Rid (it's a Rare Item), go to
the top of the Pub and use it on the rusted door.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | C Y A N ~ M T . Z O Z O |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.303] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O Edgar |
| Sabin |
| Setzer |
O------------------O
~ Oh ... ! Must thou embarrass me so!? ~ Cyan
NOTE: The enemies in Mt. Zozo have an abnormally high Evasion stat. A Sniper
Eye Relic puts all your fears to rest. When used with a Genji Glove, any one of
your characters becomes a killing machine here. In addition, Edgar's Chainsaw
works well here, as do Sabin's Blitzes. Or you could just stick two Earrings on
Celes and have her use magic; with her already high Magic stat, she'll be able
to pwn pretty much anything in your path. Lastly, if you have Super Balls (the
ones you could buy in Tzen for 10000 Gil), they really work well here since
they can easily deal thousands of damage with just a few smashes.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 149 Devil Fist 1759 68 10 125 2000 797 ---
___ 152 Glasya Labolas 4771 590 23 150 2500 2953 Poison
___ 150 Luridan 2079 122 12 210 1000 707 Fire, Wind
___ 148 Mugbear 2409 74 15 165 2000 882 Fire
___ 151 Punisher 2191 136 28 100 3000 1242 Posion
From the entrance, head northwest and farther west to pick up an ICE SHIELD. Go
down the stairs and southeast to pick up a RED CAP. Head south and follow the
path, which is straightforward. You'll follow it around and pick up a THUNDER
SHIELD from the chest in the light. Head up the stairs and north through the
doorway. You'll pass by a chest with an AEGIS SHIELD inside. You'll see a door-
way to the northwest of you; take it and nab the GOLD HAIRPIN from the chest.
Re-enter the doorway and head northeast to find another path outside.
Outside, head west and into the next entrance. Inside, head west and look for
the switch. You can actually step over towards that direction by using a small
obscure path to the west (before you go down the stairs). Use the Save Point
hidden in the light and go step on the switch. Now just get in the path of the
dragon (after healing up) to face:
O------------------------------------------------------------------------------O
| BOSS - Storm Dragon #341 |
O--------------------------O---------------------------------------------------O
| Level ............. 74 | Immune To Type |
| HP ............. 42000 | --- --- |
| MP .............. 1250 | |
| Attack ............ 13 | |
| Defense .......... 110 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic .............. 9 | Weak Against Petrify Death |
| Magic Defense .... 150 | Lightning Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Slow Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Wind |
| | |
| Drops | |
| Force Armor | |
| | |
O--------------------------O---------------------------------------------------O
Storm Dragon, as you might suspect, has a small but brutal array of wind-based
attacks, including Wind Slash, Leaf Swirl and its physical attack.
Unfortunately, you can't cast Silence or anything like that on Storm Dragon.
However, you can hit it with Darkness via Edgar's Flash Tool.
Since Storm Dragon is weak to Thunder, you really should use all your Thunder-
based spells against it (I hope this would be obvious). Have one person
dedicated to healing (or two if you need) and the other characters casting
Thundara spells. Also, it's worthy to note that Edgar's Tools can deal some
nifty damage, as do Sabin's Blitzes.
Storm Dragon is tricky but should be beatable with your current party. After
you defeat it, you'll see a message that there's 7 dragons remaining.
Once Storm Dragon is dead, reuse the Save Point and then follow the path south,
down the stairs and onward until you reach a path outside. Follow the path east
and back inside.
Inside, you'll find plenty of flowers, a note and a chest. Head out the east
doorway and watch the scene with Cyan. After the scene, head out the east door
and you'll see a SHINY SHINY SHINY (okay, enough of Gau) thing lying on the
ground. Pick it up and you'll get the key to Cyan's treasure chest. Go open
Cyan's treasure chest to find ... err ... Bushido in the Bedroom?
*ahem* Time to leave. Use a Teleport Stone and you'll find yourself outside of
Zozo. If you don't have a Teleport Stone ... shame on you. Walk out now.
NOTE: If you talk to Lola with Cyan in your party, a small scene will occur. In
addition, if you talk to Lola's letter, Cyan will replace it with a different
one.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | G A U ~ T H E V E L D T |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.304] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O------------------O
The Veldt has changed a lot since you last visited it. For starters, it's now
located on the northeast end of the world, east of Nikeah. You shouldn't have
any troubles finding it. Just listen for the Veldt music after landing. If you
don't hear it, you're in the wrong area.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
All monsters on the Veldt are ones that you have encountered before
As if Cyan didn't spell out your next objective by saying "Sir Gau blah blah
blah, on the Veldt, etc. etc." Gau's simple to find. Just land on the Veldt,
fight a battle and hope that he appears. Oh yeah, MAKE SURE YOU HAVE AN OPEN
SLOT IN YOUR CURRENT PARTY. As long as you don't smack Gau accidentally, he'll
join your party after defeating a random encounter on the Veldt.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | T E R R A ~ M O B L I Z |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.305] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O------------------O
Mobliz is located due south from the Veldt. It's the eastern-most town on the
map.
Since you just picked up Gau on the Veldt, you might as well pick up Terra,
considering she's practically next door to Gau.
Upon entering Mobliz, you'll be barked at by dogs. Follow the child into the
house he enters. Go downstairs and into the door there. Watch the scene and
then exit. Terra will be forced into a fight, but don't worry, you can't beat
Humbaba with her alone. Luckily, your crew will come back and take on Humbaba.
All you need to do is cause enough damage to make Humbaba Flee. Afterwards,
Terra will decide to stay behind.
Exit and a child will give you the FENRIR magicite. Exit Mobliz ... but turn
around and head right back in. Since you have the Falcon, the second series of
events is automatically set to go right after you complete the first (which you
just did).
Seems Duane, Katarin and Terra have all gone missing. You'll find Duane in the
far west house. And it seems that safe sex doesn't exist in the World of Ruin
because Katarin's pregnant and Duane's lamenting like a damn fool. But just as
everything starts going right ... Humbaba attacks again. Doesn't he have
anything better to do?
Before heading outside, take some time to equip your Aegis Shield and Thunder
Shield on two characters. Humbaba uses Thundaga, so using anti-Lightning
equipment (or in the case of the Aegis Shield, magic repelling equipment) works
to your advantage. You can also equip some Reflect Rings as well to protect
your teammates, although you'll most likely heal Humbaba in the process.
However, the amount that Humbaba heals himself for (via Thunder spells) is
nothing compared to a well-placed Bio spell.
O------------------------------------------------------------------------------O
| BOSS - Humbaba #309 |
O--------------------------O---------------------------------------------------O
| Level ............. 31 | Immune To Type |
| HP ............. 26000 | --- --- |
| MP ............. 10000 | |
| Attack ............ 15 | |
| Defense .......... 100 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic .............. 6 | Weak Against Petrify Death |
| Magic Defense .... 130 | Poison Silence Berserk |
| Magic Evasion ...... 0 | Confusion Slow |
| Gil ................ 0 | Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Lightning |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Humbaba likes to use Thundara and Thundaga. If you have the Thunder Shield
equipped, the character will absorb the attack and restore HP (a major plus).
Humbaba also has a Solar Plexus attack, which works just like a stronger
physical attack. For the most part, Humbaba will stick to those three attacks
(Thundara, Thundaga and Solar Plexus, occasionally a normal physical attack).
I didn't see Humbaba use anything else.
If you have Bio learned, it works wonders against Humbaba. Poison simply pales
in comparison to it. You can also try and cast Sleep on Humbaba, but it's only
effective if your level is high enough. If you don't have Bio, you just
increased the time for this battle by at least 200%. Seriously, Bio kicks
Humbaba in the ass like there's no tomorrow.
If you have Reflect Rings on anyone, healing them becomes harder since you're
limited to Hi-Potions. However, with a Reflect Ring, the only threat to them
is a physical attack or the Solar Plexus attack. About 2-3 Hi-Potions will cure
most anything Humbaba throws their way. A character with the Aegis Shield won't
need a Reflect Ring, but they will need small amounts of healing since the
Aegis Shield diminishes most but not all of a spell's damage.
After Humbaba's HP drops significantly, he'll use a Humbaba Breath attack to
boot two characters out of the battle. After that, Terra will join in with the
remaining two characters.
After Terra joins, keep up your strategy of Bio and healing. Humbaba can also
gain a few extra attacks, including 1000 Needles. The battle is harder since
Humbaba has a wider array of attacks to bite through a Reflect status and seems
to use them more often. It's also harder because you're down two characters
(who might have Bio) and gain Terra (who may or may not have Bio). However,
Terra's already Morphed and stays that way for the remainder of the battle,
meaning her physical attack can easily do over 1000 damage.
As long as one character has Bio, you should be able to deal out enough damage
to do Humbaba in. You might have to eat through a few Phoenix Downs and Hi-
Potions, but the battle can be won with enough determination (and a little
luck).
Once Humbaba goes down, watch the scene as Terra is added to your roster.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | R E L M ~ J I D O O R |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.306] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 250 Gil |
O-----------------------------O-----------------------------O------------------O
| Man-Eater ........... 11000 | Circlet .............. 7000 | Chocobo 250 Gil |
| Partisan ............ 13000 | Black Cowl ........... 7500 O------------------O
| Crystal Sword ....... 15000 | Crystal Helm ........ 10000 |
| Sniper .............. 15000 | Black Garb .......... 13000 |
O-----------------------------O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Princess Ring ........ 3000 |
| Ether ................ 1500 | Protect Ring ......... 5000 |
| Phoenix Down .......... 500 | Gigas Glove .......... 5000 |
| Holy Water ............ 300 | Angel Wings .......... 6300 |
| Remedy ............... 1000 O-----------------------------O
| Teleport Stone ........ 700 |
| Sleeping Bag .......... 500 |
| Tent ................. 1200 |
O-----------------------------O
NOTE: If you've followed my FAQ, Shadow is alive and well, meaning that you
can get Relm here. If you ****ed up and killed him off, proceed to slap
yourself repeatedly. Then go to section [WALK.127] and complete that section,
then come back here.
Jidoor is located on the middle-west side of the map. This time, Jidoor really
IS the westernmost city on the map.
If you've been following my FAQ, there's not much here that can benefit you.
The Sniper could be effective if you have Locke, but I don't have him (yet).
The Falchion is a better sword than the Crystal Sword, the Partisan is the most
powerful spear available right now, but it's overshadowed by the Falchion (and
the Crystal Sword) and is only useful if you have the Dragoon Boots Relic
equipped. The Man-Eater is a decent Knife if you have the Gil to get it. The
Relic Shop has Protect Rings, which have been unavailable for purchase until
now. Pick up a few if you wish.
Remember the Auction House? It's back in business and new items are up for
sale! Here's what I managed to find and the prices I paid for them:
Jidoor Auction House
---------------------- * Remember the "red herring" items I
Hero's Ring (50,000 Gil) spoke of last time? They're back.
Excalipoor (500,000 Gil) ** Speaking of which ... where does
Zephyr Cloak (10,000 Gil) that guy keep getting one million
A 1/1200 scale airship * Gil?
Robotic Imp *
** To get the Excalipoor (required for an esper later on), you need to talk to
the man outside of the Auction House, who will tell you about the Excalipoor.
Then you have a chance of obtaining the item inside the Auction House.
The biggest thing you should do before advancing is to restock your supplies.
Hi-Potions, Ethers and Phoenix Downs should be a priority before going to ...
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | R E L M ~ O W Z E R ' S M A N S I O N |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.307] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Potion | ____ Moogle Suit | Celes |
| ____ Ether | ____ Lich Ring O------------------O
| ____ Gold Needle O-----------------------------O
| ____ 293 Gil |
| ____ Lakshmi Magicite |
O-----------------------------O
Owzer's Mansion is located at the north end of Jidoor. You came here earlier
and met the Impresario.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 161 Blade Dancer 2539 100 1 60 769 1531 Poison
___ 162 Caladrius 885 87 14 100 497 653 Fire
___ 159 Coeurl Cat 1115 78 17 100 416 701 Fire, Water
___ 160 Crusher 2095 340 13 145 577 788 Fire
___ 156 Misty 3580 500 1 110 1260 1151 Poison
___ 157 Rafflesia 2200 305 13 110 767 872 Fire
___ 158 Still Life 4889 390 13 150 1574 2331 Fire
Before traversing too far into Owzer's Mansion, I suggest equipping Relics that
can defend against Confuse and Silence.
= ENTRYWAY =
Try and go up the west stairs (found to the north) and you'll be pushed down.
If you do this a few more times, Owzer's Diary will appear. Read it and you'll
find out how to go up the stairs (flip the lights at the bottom of the stairs).
Go up the stairs. For the Rafflesia Bestiary entry (and Rage opportunity),
inspect the flower painting south from the top of the stairs. Afterwards, go to
the southwest end and inspect the picture of a lady to initiate a fight with
two Misty enemies. After defeating them, a doorway will appear. Enter it and
take the stairs down.
= BASEMENT =
Head south and west. If you inspect the chair painting, you'll initiate a
battle with a Blade Dancer and Coeurl Cat. Head north up the western path and
take the left door; inside you'll find a MOOGLE SUIT. Exit and take the right
door.
Head north and you'll see three doors that alternate openings. If you circle
around behind them and search the end of the hallway, you'll find a LICH RING.
Return to the three doors and take the left one when you can (taking either of
the other two will send you back towards the beginning of this floor). Once you
emerge, take the left door and continue forward.
You'll find yourself in a large room with floating chests in the air. If you
step on their shadows, you'll be forced into battles, but you can pick up 293
GIL, a POTION, an ETHER and a GOLD NEEDLE. Inspect the suit of armor painting
to initiate a random battle with the Still Life enemy (it's weak to Fire, just
to let you know). After defeating it, a door will appear, so take it.
In the next room, I highly suggest using the Save Point that's practically
handed to you. After doing so, take the upper-right door. Advance and go up the
stairs and you'll see Owzer (who really needs to work out some more) and a
young girl you should recognize (as if the title of this section didn't spell
it out for you).
Before talking to Owzer, heal your team (if you didn't do so at the Save Point)
because you're about to face:
O------------------------------------------------------------------------------O
| BOSS - Chadarnook (Lakshmi form) #319 |
O--------------------------O---------------------------------------------------O
| Level ............. 37 | Immune To Type |
| HP ............. 56000 | --- --- |
| MP .............. 9400 | |
| Attack ............ 13 | |
| Defense .......... 140 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic ............. 10 | Weak Against Petrify Death |
| Magic Defense .... 150 | Fire Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Holy Water |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
O------------------------------------------------------------------------------O
| BOSS - Chadarnook (Chadarnook form) #319 |
O--------------------------O---------------------------------------------------O
| Level ............. 41 | Immune To Type |
| HP ............. 30000 | --- --- |
| MP .............. 7600 | |
| Attack ............ 18 | |
| Defense .......... 135 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic ............. 10 | Weak Against Petrify Death |
| Magic Defense .... 130 | Fire Holy Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Lightning |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Even though Chadarnook's 2nd form isn't classified as "Undead", it should be
when you look at its weaknesses; they're standard Undead weaknesses.
Chadarnook will repeatedly switch forms on you and its attacks will change
depending on what form is in play. The Lakshmi form tends to use status effect
attacks, such as Lullaby (causing Sleep), Entice (causing a Confusion-like
status since the character will attack teammates or help the enemy),
Poltergeist (causing Sap) and Last Kiss (causing Doom). The Chadarnook form
resorts to attack spells, particularly (aka mostly) Thundara and Thundaga. Both
forms have their physical attack as well.
Attacking the Lakshmi form is useless, plain and simple. She regenerates if you
deplete her HP, so forget about trying to kill her. Besides, the REAL target is
the Chadarnook form, and that form has lower HP. Cast your highest-level Fire
spells at the Chadarnook form and use the time during the Lakshmi form to heal
your team and/or boost your magic defenses.
If your HP is below 1000, a Thundaga spell can instantly KO a character. You
can soften this blow by casting Shell on a character or using Zona Seeker's
esper attack. If you can't soften the blow enough, just Raise or Phoenix Down
that character and heal them back as soon as you can.
If you haven't been following my Walkthrough and have some other magicite, like
Bahamut or Phoenix, feel free to use those as well (especially Bahamut because
that esper attack kicks ass).
Chadarnook is tough but will go down with enough time. Afterwards, Owzer
explains his situation and will give you the LAKSHMI magicite. Relm will join
your crew and you'll find yourself outside Owzer's Mansion. That's all there is
to do here, so head back to the airship when you're done in Jidoor.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | S T R A G O ~ C U L T I S T S ' T O W E R |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.308] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Relm |
O-----------------------------O-----------------------------O------------------O
~ Did you really think I was gonna check out before you, you old geezebag!?
Ha-ha-ha... ~ Relm, to Strago
The Cultists' Tower is located on the neck of the Serpent Trench (y'know, on
the way to Nikeah?). It's about as close to the center of the map as you can
get and it's surrounded by mountains, but you can land on the ground inside.
Strago is easy. Just go in with Relm as a member of the active party. She'll
slap him upside the head and whip some sense into him. Well ... less with the
slapping upside the head and more with the whipping some sense into the "old
geezebag". :)
Take it from me, unless you have a good 90% of the spells in this game (like
Ultima, for example), you'll want to skip out of here IMMEDIATELY after getting
Strago back. You can only use magic and esper attacks in the Cultists' Tower
and if you've been following THIS walkthrough, you DON'T have what it takes ...
yet.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | M O G ~ N A R S H E |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.309] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Elixer | ____ Guard Bracelet | Celes |
O-----------------------------O-----------------------------O------------------O
Narshe is located on the northern-middle continent and is located on the west
side of the continent. You can see the dot on the map but you'll have to keep
an eye out for the actual entrance (it's a white opening in the middle of the
mountains).
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 188 Garm 1510 110 10 155 412 687 ---
___ 184 Lukhavi 1877 100 13 145 298 697 Fire
___ 185 Magna Roader 1777 100 13 115 352 621 ---
___ 186 Magna Roader 1380 70 14 105 284 647 ---
___ 187 Psychos 900 55 14 165 275 347 Ice
___ 182 Test Rider 3100 220 27 135 520 1947 Poison
___ 183 Wizard 1677 200 13 50 388 587 Lit, Poison
I highly suggest bringing THREE of your strongest characters, not FOUR. The
reason for this is that bringing three characters will allow Mog to enter your
party immediately, making the next character (Umaro) much easier to recruit
since you MUST have Mog in your party to recruit him in the first place. If you
bring four characters, you have to go back to the Falcon and switch out someone
and replace them with Mog.
At any rate, Narshe is empty, with a few exceptions (the Training School, for
example, is always open). Upon entering, you'll meet up with Lone Wolf, who
gives you the scoop on Narshe.
Head to Arvis' house, located in the northeast part of town. Inside his house,
exit to the back and follow the path that you took earlier with Terra. Enter
the cave at the end of the bridge.
NOTE: If you STILL haven't gotten the treasures in here, now's the time to do
so. You can obtain a GUARD BRACELET and an ELIXER.
When you reach the area that Terra became cornered in, take the doorway to the
southwest. Inside, head to the back of the room (you should recognize this
room) and enter the back door. You'll find yourself in the moogle area, and a
certain moogle is waiting for you in the back. Mog will rejoin the party!
Before leaving, inspect the wall where Mog was standing. You'll find Molulu's
Charm, which nullifies any and all random encounters. Sweet.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | U M A R O ~ N A R S H E |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.310] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Valigarmanda Magicite | None | Mog |
O-----------------------------O-----------------------------O------------------O
NOTE: If you wait until Lv. 99, you can recruit Umaro then and he'll start at
Lv. 99. If you're lazy (like me) and want him now, go for it.
If you got Mog in your party already, that's great. If not, head back to the
Falcon and put him in your party.
Also, before heading out, I suggest having Curaga on every teammate (except Mog
since you just got him, unless you want him to have it, in which case you need
to go train him). In addition, Fira is a must-have, and you might want to
equip your best espers available.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 188 Garm 1510 110 10 155 412 687 ---
___ 184 Lukhavi 1877 100 13 145 298 697 Fire
___ 185 Magna Roader 1777 100 13 115 352 621 ---
___ 186 Magna Roader 1380 70 14 105 284 647 ---
___ 187 Psychos 900 55 14 165 275 347 Ice
___ 182 Test Rider 3100 220 27 135 520 1947 Poison
___ 183 Wizard 1677 200 13 50 388 587 Lit, Poison
From the entrance of Narshe, head straight north and right into the Narshe
Mines. Once inside, take the first path east and follow it around until you
turn up outside. Follow the bridge west, take the stairs north and into the
cave, then outside the cave.
Head up the mountain path (learn Mog's Snowman Rondo dance if you need) and
heal up. If you let the blue enemy on the mountain get too close, you'll face:
O------------------------------------------------------------------------------O
| BOSS - Ice Dragon #340 |
O--------------------------O---------------------------------------------------O
| Level ............. 74 | Immune To Type |
| HP ............. 24400 | --- --- |
| MP .............. 9000 | |
| Attack ............ 13 | |
| Defense .......... 110 | Status Immunity |
| Evasion ............ 0 | Imp Petrify |
| Magic ............. 10 | Weak Against Sleep Stop |
| Magic Defense .... 150 | Fire |
| Magic Evasion ...... 0 | |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Ice |
| | |
| Drops | |
| Force Shield | |
| | |
O--------------------------O---------------------------------------------------O
As the name implies, the Ice Dragon is weak to Fire and absorbs Ice. Also, the
Ice Dragon has a ton of ice-based attacks, like Absolute Zero, Northern Cross,
Avalanche, as well as its physical attack.
If you let Ice Dragon get out of hand, it'll kick the crap out of you with its
ice-based attacks. However, the Ice Dragon has a few significant weaknesses:
status effects.
Status effects can literally make or break this fight. Confuse can work wonders
since it'll cause the Ice Dragon to attack itself (I always saw it use Hit for
2000-2500+ damage to itself). You can also hit it with Slow, Darkness, Berserk
(and subsequently Darkness). Confuse in itself can literally win this fight for
you it pwns that much.
Of course, it goes without saying that healing should be a priority as well.
However, if you play your cards right and keep enough status effects on Ice
Dragon, you might not even have to heal.
Once Ice Dragon goes down, you'll see a message that there's only 6 dragons
remaining (don't worry, I'll lead you to the other ones). Advance to the north
and use the Save Point if you wish.
To the north on the next screen, heal your HP and MP because you're about to
enter another fight.
O------------------------------------------------------------------------------O
| BOSS - Valigarmanda #320 |
O--------------------------O---------------------------------------------------O
| Level ............. 74 | Immune To Type |
| HP ............. 30000 | Lightning Poison --- |
| MP ............. 50000 | Wind Holy |
| Attack ............ 19 | Earth Water |
| Defense .......... 254 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic .............. 4 | Weak Against Petrify Death |
| Magic Defense ..... 70 | Fire Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Slow Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Ice |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Valigarmanda isn't quite as easy as Ice Dragon; you can't just cast Confuse and
have the enemy kill itself for you. However, take a look at Valigarmanda's
Magic Defense, you'll notice that it's significantly lower than most enemies.
Meaning that even a simple Fire spell in the right hands can do significant
damage. Fira spells work even better; capable of doing 2500+ damage per spell.
If you have Firaga ... then you've haven't been following my guide because I
haven't directed you to the Phoenix esper yet. :)
Valigarmanda usually attacks with Blizzaga and Rasp. Both spells can be deadly,
especially Rasp since it's defeating your only real mode of attacking: magic.
Blizzaga is nothing to laugh at either. However, with Valigarmanda's Magic
rating of 4, you shouldn't have to worry too much. Valigarmanda also has a
Freezing Dust attack, which freezes a character. Cast Fire on them to un-freeze
them.
I had Celes along, meaning that Valigarmanda's only real method of attack
becomes nothing more than MP for her. Healing wasn't that much of a priority
since Valigarmanda's attacks weren't as deadly as Ice Dragon's.
This battle is more of an endurance test rather than a life-threatening battle.
However, keep your guard up and your senses sharp and you'll win this battle
with little resistance. You'll recieve the VALIGARMANDA magicite and a hole
will open in the cliff. Hop into it and you'll find yourself in ...
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | U M A R O ~ Y E T I ' S C A V E |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.311] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ X-Ether | ____ Gauntlet | Mog |
| ____ Midgardsormr Magicite O-----------------------------O------------------O
O-----------------------------O
In here, you might notice parts of the floor that are colored darker than the
surrounding floor. These darker colored tiles will drop you down to the lower
level, so DON'T STEP ON THEM.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 191 Anemone 2000 100 10 115 550 1000 Fire
___ 192 Illuyankas 2000 100 10 130 850 1000 Fire
___ 193 Knotty 1000 100 5 120 350 800 Fire
___ 190 Onion Dasher 2000 100 10 150 150 500 Lit, Water
___ 189 Tonberry 8000 15500 13 150 3333 1200 Fire, Lit
___ 194 Tzakmaqiel 2000 100 10 105 750 1000 Ice
The Tonberry enemy is a pain in the anus. It'll use Traveler, which can do
anywhere between 1500-2500 damage, depending on how many steps you've taken.
In addition, it'll counter with Knife to just about everything you can throw at
it. The key to defeating it is to cast Imp on it, nullifying virtually all of
its attacks. Instead the Tonberry will proceed to use critical attacks all the
time instead, which is easily cleared by using Vanish on your team.
From where you fall, take the door slightly to the northwest of you.
Before opening the chest here, I suggest you have Firaga on every character.
This time it's not up to debate ... you almost NEED Firaga (and a few thousand
HP) to survive this battle. In addition, Curaga is a must, as well as Silence,
Slow and Vanish. I highly suggest bringing Edgar along (and his Flash Tool,
sold at Figaro Castle for 1000 Gil). If your level is anything lower than 30,
you might just want to skip this box for now. Skip ahead to the *CONTINUE*
marker if you opt for avoiding them (for now). Once you open the chest, you'll
find a Monster- in-a-box with:
O------------------------------------------------------------------------------O
| BOSS - Tonberries #320 |
O--------------------------O---------------------------------------------------O
| Level ............. 99 | Immune To Type |
| HP ............. 14001 | --- --- |
| MP ............. 11000 | |
| Attack ............. 5 | |
| Defense .......... 100 | Status Immunity |
| Evasion .......... 150 | Petrify Death |
| Magic .............. 1 | Weak Against Berserk Confusion |
| Magic Defense .... 150 | Fire Sleep Stop |
| Magic Evasion ...... 0 | |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Minerva Bustier | Water |
| | |
| Drops | |
| Minerva Bustier | |
| | |
O--------------------------O---------------------------------------------------O
No joke. These guys are damn tough. Out of all the bosses I've written for thus
far, I'd say these guys take the cake. If you try and take these guys head on,
you'll lose. Plain and simple. They're the most ruthless and relentless bosses
I've faced so far. Oh yeah, and EACH Tonberry in the pack has 14001 HP.
The Tonberries each step a little bit and attack you; attacking with a spell
causes them to retaliate with Holy. If you let them get too close, they'll use
Knife, an attack that can easily KO anyone with less than 3000-4000 HP.
However, after using Knife, they'll teleport back to the left side of the
screen, meaning they won't use Knife again until they slowly step back
Despite all this, you can turn the tables on the Tonberries, and it's not as
hard as you might think. First priority is to hit them with Darkness; Edgar's
Flash Tool does the trick for that. Second thing to do is cast Silence on them.
Third thing you want to do is cast Slow on them. Lastly, use Vanish on your
teammates to make the physical attacks of the Tonberries null and void
(although you can't dodge Knife with Vanish alone).
If you have the status effects in place (Darkness/Silence/Slow on the enemies
and Vanish on your team), you've made this battle 100% easier; however, you're
not out of the water yet. Even with those status effects, the Tonberries can
still be pretty deadly with their Knife attack (which instantly KO's a team-
mate).
If you have Vanish on your team, you won't need to worry about healing anyone
until a Knife connects with them. If they're KO'd, then revive them, heal them
up and cast Vanish on them.
Focus all your Firaga spells on one Tonberry until it dies. Then focus all your
spells on another Tonberry. Chances are that at least one (or even two) of them
will get close enough to use Knife. With Darkness on them, it's possible that
they can miss or your character will defend against it.
This battle IS hard, make no mistake (my characters were Lv. 27-28 and I had to
redo it a few times). However, the Tonberries are not invincible and WILL die
with enough patience and enough healing items/spells.
Once the Tonberries die, you'll have a chance to get the Minerva Bustier, an
excellent piece of armor for Celes and/or Terra that provides a 25% increase in
Max MP AND boosts most other stats. It's an excellent piece of equipment that
really makes this battle worth fighting. Whether or not you get it, head back
through the door (heading north drops you down a floor) and back to where you
first fell through the floor.
*CONTINUE*
Back at the spot where you started, head to the northeast door (the closer one)
and enter it. Follow the path and take the first west path to find an X-ETHER.
From here, head northeast and take the path downstairs.
Downstairs, you'll find a small stairway that leads to an upper ledge. Take it
and follow the path to the southwest, picking up the GAUNTLET along the way.
Follow the path east, then north and up the stairs.
Upstairs, follow the path east, skipping the first switch and flipping the
second one. You'll fall into a new area. Head north and inspect the bone statue
to find the MIDGARDSORMR magicite. You'll then be attacked by:
O------------------------------------------------------------------------------O
| BOSS - Yeti #322 |
O--------------------------O---------------------------------------------------O
| Level ............. 33 | Immune To Type |
| HP ............. 17000 | --- Humanoid |
| MP .............. 6990 | |
| Attack ............ 25 | |
| Defense .......... 100 | Status Immunity |
| Evasion ............ 0 | Imp Petrify |
| Magic ............. 11 | Weak Against Death Silence |
| Magic Defense .... 150 | Fire Poison Confusion Sleep |
| Magic Evasion ...... 0 | |
| Gil ............... 10 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Ice |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
The Yeti can deal out major damage with its Tackle ability, hit your team with
its Snowstorm and Avalanche attacks. In addition, the Yeti can Jump (yes, Jump
as in Dragoon Boots Jump), but it doesn't do massive damage since the Yeti
doesn't have a Polearm-type weapon equipped. Lastly, the Yeti will use a Green
Cherry on itself and energize itself, increasing its Defense, Magic Defense,
Speed and Healing.
You can use status effects against the Yeti just like you could against the
Tonberries. Darkness (via Edgar's Flash Tool), Slow and even Stop will work
against it.
Use your highest level Fire spells for dealing damage. You can get some lucky
critical attacks in, but using magic is a far more reliable method of attack.
You shouldn't need to concentrate on healing lone characters as much since a
lot of the Yeti's attacks will hit everyone.
The Yeti isn't a huge challenge. After you defeat it, talk to it and Mog will
convince Umaro to join the team. Once you're ready, take the exit to the north.
Or you could just use a Teleport Stone or the Teleport spell to exit right
away.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | S H A D O W ~ C A V E O N T H E V E L D T |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.312] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | ____ Ichigeki | Celes |
O-----------------------------O ____ Berserker Ring O------------------O
O-----------------------------O
NOTE: IF YOU WANT SHADOW, YOU MUST HAVE SAVED HIM BACK IN THE WORLD OF
BALANCE. SEE SECTION [WALK.210] FOR DETAILS. IF YOU DID NOT WAIT FOR SHADOW,
RELM WILL BE HERE IN HIS PLACE.
The Cave on the Veldt, as you might suspect, is located on the Veldt. It's the
cave on the southwestern corner of the Veldt.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 155 Death Warden 8000 8000 13 140 0 0 Fire, Holy
___ 153 Gorgimera 7191 354 40 150 1889 4928 ---
___ 154 Twinscythe 2500 187 21 125 726 1753 Fire, Wind
Upon entering, you'll see Interceptor. Follow him to the north and take the
doorway to the east. On the next screen, go east and you'll find a small group
of men who talk about a boy dressed in hides. Well, you already have Gau so
forget about it. Pick up the BERSERKER RING to the northwest of the men and
then go through the door. On the other side, head down the small stairway and
to the west via the cave doorway.
If you head all the way west, you'll see a chest. To get to it, backtrack east
two steps and then go south. Inside the chest you'll find the Death Warden, who
has a chance of dropping the Tigerfang Claw (for Sabin). Backtrack from here
back into the cave so that you can't see yourself. Position yourself above the
middle entrance and head south. Continue into the doorway and south in the next
room.
There's only one path to follow in the next room, so take it. In the next area,
go through the south door and throw the switch. Before heading back through the
door, go south and pick up the ICHIGEKI (which you require to get Shadow back).
Backtrack through the door and go through the newly opened passage. Follow the
path, passing by Shadow (you can't get to him yet) and north into the next
area.
Follow the path and use the Save Point if you want. I suggest doing so because
when you go through the door, you'll face:
O------------------------------------------------------------------------------O
| BOSS - Behemoth King #317 |
O--------------------------O---------------------------------------------------O
| Level ............. 33 | Immune To Type |
| HP ............. 19000 | --- --- |
| MP .............. 1600 | |
| Attack ............ 11 | |
| Defense .......... 120 | Status Immunity |
| Evasion ............ 0 | Poison Petrify |
| Magic .............. 9 | Weak Against Silence Berserk |
| Magic Defense .... 130 | Fire Poison Confusion Sleep |
| Magic Evasion ...... 0 | |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Murasame | Ice |
| | |
| Drops | |
| Behemoth Suit | |
| | |
O--------------------------O---------------------------------------------------O
Behemoth King has a small array strong magic spells, including Holy, Blizzara
and Blizzaga. His physical attack isn't extremely strong either.
You can hit him with any number of status effects, such as Slow and Stop, and
then proceed to wail on him with your strongest Fire spells. Since you now have
the Valigarmanda esper, you might have Firaga on your side, which you should
exploit to the fullest after either casting Slow or Stop on Behemoth King.
This boss is NOT that hard, and you shouldn't have troubles with it. However,
once you kill it, another one will apear behind you:
O------------------------------------------------------------------------------O
| BOSS - Behemoth King #318 |
O--------------------------O---------------------------------------------------O
| Level ............. 33 | Immune To Type |
| HP ............. 19000 | --- Undead |
| MP .............. 9999 | |
| Attack ............ 27 | |
| Defense .......... 105 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic ............. 10 | Weak Against Petrify Silence |
| Magic Defense .... 150 | Fire Holy Berserk Confusion |
| Magic Evasion ...... 0 | Sleep Slow |
| Gil ................ 0 | Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Poison |
| | |
| Drops | |
| Behemoth Suit | |
| | |
O--------------------------O---------------------------------------------------O
This Behemoth King is much harder than the last one you faced. It can hit you
with Sleeping Gas, Death and Meteor, not to mention its physical attack, which
is significantly stronger than the previous Behemoth King's.
I highly suggest casting Shell on your party since it'll soften the blow from
Meteor. Death can only hit one character, so you can quickly revive them and
heal them back to full health as you go.
Work quickly: the Behemoth King is immune to all status effects (meaning you
can't use Slow on him) and hits hard (especially with Meteor). Firaga becomes
your best friend in this fight (and Holy if you haven't been following this
guide and have the Holy spell).
If you're having a ton of trouble (which is possible since it took me a few
times to beat him legit), you could just win the cheap way and use a Phoenix
Down on Behemoth King. Since he's Undead, a Phoenix Down will instantly kill
him.
Either way, you'll find yourself back at Thamasa after winning the battle.
Watch the scene, then head out.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | S H A D O W ~ D R A G O N ' S N E C K C O L I S E U M |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.313] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O------------------O
NOTE: IF YOU WANT SHADOW, YOU MUST HAVE SAVED HIM BACK IN THE WORLD OF
BALANCE. SEE SECTION [WALK.210] FOR DETAILS.
The Dragon's Neck Coliseum is located on the northwest corner of the map. From
Thamasa, just fly southeast and you'll find yourself back at the northwest end
of the map.
Inside, talk to the man in front of the large double door. Bet the Ichigeki you
just found earlier and choose a fighter. They'll fight automatically, but when
you beat Shadow, you'll watch a scene and Shadow will join your party (and you
even get the Ichigeki back too).
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | L O C K E ~ P H O E N I X C A V E |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.314] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ X-Potion | ____ Valiant Knife | Celes |
| ____ X-Ether | ____ Wing Edge O------------------O
| ____ Elixer | ____ Flame Shield |
| ____ Phoenix Down | ____ Dragon Horn |
| ____ Teleport Stone | ____ Ribbon |
| ____ Phoenix Magicite O-----------------------------O
O-----------------------------O
The Phoenix Cave is located on the northern penninsula of the southern
continent (the one with Albrook and Tzen). Fly high in the air and you'll see a
small green spot in the middle of the mountain range. Land there and you'll
enter the Phoenix Cave.
NOTE: You'll bring two parties into the Phoenix Cave. You CAN put Mog and
Molulu's Charm in one party and use that as an actual party. For the purposes
of this section, I'll be using the labels "Party A" and "Party B" to denote who
does what. The actual characters you place in these parties is entirely up to
you. As long as both parties can survive, then all is well.
NOTE: You can use the crane outside the entrance to return to the Falcon if you
need to restock or resupply. As long as you go back with one party, the other
one will automatically go back as well.
NOTE: You'll notice a lot of chests turning out to be empty. In case you didn't
notice by the title of this section, Locke is here and he's a professional
treasure hunter. Don't be surprised by any empty chests because he already got
the items inside. However, there's still a few chests that hold treasure and
I'll be leading you to them. I suggest opening all the chests you come across
anyways since it's (almost) always beneficial to do so.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 170 Chaos Dragon 9013 1300 13 5 1000 4881 Ice
___ 169 Clymenus 3815 9900 13 120 826 1698 Holy
___ 164 Face 4550 1700 11 105 890 2600 Ice
___ 167 Galypdes 6013 820 13 120 906 2781 Ice
___ 163 Ouroboros 50 760 13 252 390 1780 Ice
___ 168 Necromancer 3525 900 13 100 791 1510 Fire, Holy
___ 166 Seaflower 4200 200 13 135 670 1315 Ice, Lit
___ 165 Zeveak 2077 500 13 80 674 1620 Ice
The Galypdes enemy is extremely rare, just to let you know. The Chaos Dragon
is another rare enemy, but Galypdes is far rarer.
= PARTY A =
Head north into the cave and step on the switch.
= PARTY B =
Head north into the cave and go through the door. Go up the stairs and east,
then south and through the door to step on the switch.
= PARTY A =
Go through the newly opened door and step on the switch to the north.
= PARTY B =
Head north across the spikes, then east and south to press the switch.
= PARTY A =
Head southeast, but don't take the stairs yet. Go east, then south and you'll
find a chest with a TELEPORT STONE inside. Backtrack to the stairs and take
them. Down in the lava area, head northwest and step on the switch. Backtrack
to the stairs and head south. Follow the path until you're stopped by a giant
cliff in the way.
= PARTY B =
Head all the way west and down the stairs. Start by heading south and up a
different set of stairs. Upstairs, step on the switch and go across the walkway
to pick up the WING EDGE. Backtrack to the lava area (where you originally
entered) and head east across the walkway. Jump across both sets of rocks and
step on the switch, then step off of the switch.
= PARTY A =
Head north and into the next area. Then circle around and step on the switch
you find.
= PARTY B =
Head north through the opening and into the next area. Follow the path, but jag
north and step on the switch.
= PARTY A =
Head back north and make your way west across the spikes (now down). Head south
and into the doorway. In the next area, head west across the rocks, then south,
then east. Upon landing, head farther east and take the path north (the other
path leads to an empty chest). Head into the doorway. Inside, pull the lever.
= PARTY B =
Head south and use the Save Point if you wish. Head northwest and step on the
switch.
= PARTY A =
Head south across the newly opened path and head farther south. If you get
close to the red dragon, you'll face:
O------------------------------------------------------------------------------O
| BOSS - Red Dragon #337 |
O--------------------------O---------------------------------------------------O
| Level ............. 67 | Immune To Type |
| HP ............. 30000 | --- Undead |
| MP .............. 1780 | |
| Attack ............ 13 | |
| Defense .......... 110 | Status Immunity |
| Evasion ............ 0 | Imp Petrify |
| Magic ............. 10 | Weak Against Death Silence |
| Magic Defense .... 150 | Ice Water Berserk Sleep |
| Magic Evasion ...... 0 | Stop |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Fire |
| | |
| Drops | |
| Murakumo | |
| | |
O--------------------------O---------------------------------------------------O
The Red Dragon, as its name might suggest, is fire-based and uses fire-based
spells and attacks such as Fireball, Fira, Lv. 4 Flare (which isn't Fire-based
but still a deadly spell nonetheless) and Flare Star.
Slow should definitely be used since it'll give you more time to act or react.
Darkness and Poison can be used, but they're not overly important (Red Dragon
never used its physical attack that much and the Poison damage was negligible).
For some extra fun, try inflicting Confuse on Red Dragon.
Any Ice or Water-based attack will work well against Red Dragon. Blizzaga, Aqua
Breath, Water Scrolls, etc. Healing isn't top priority because most of Red
Dragon's attacks will go after the entire team. As long as your HP is over 1000
or so, you should be just fine. Occasionally Red Dragon can KO a character by
directing a Fira spell at one character, but he doesn't do it constantly, which
means you can revive them, heal them up quickly and continue your assault. If
you find that you're having trouble against the spells, try casting Shell on
the character in question.
Red Dragon isn't too hard and should go down with relatively few problems.
After you defeat it, you could get a Murakamo, and you'll get a message about
the 5 dragons that remain.
After you win, take the DRAGON HORN from the chest and backtrack, going up the
stairs and stepping on the switch to the northwest.
= PARTY B =
Head south down the stairs and west across the passage. Follow the path until
you reach some stairs. Downstairs, head south and take the RIBBON from the
chest. After that, head northwest and up the stairs.
Upstairs, follow the path around and to the south. Jump across the rocks and
you'll find yourself reunited with your partner. Head south and step on one of
the switches.
= PARTY A =
Head south and step on the second switch. Head south and take the stairs.
Follow the path and you'll meet up with Locke.
Watch the scenes that follow. You'll find yourself back in Kohlingen. After
watching the scenes (some of the best in the game if you ask me), Locke will
give you the treasues he managed to procure from the Phoenix Cave: an X-POTION,
PHOENIX DOWN, X-ETHER, ELIXER, FLAME SHIELD and VALIANT KNIFE. Locke will also
have the PHOENIX magicite with him as well.
If you go back to the Phoenix Cave, you'll find a red star to the east of where
you found Locke. It looks like a Save Point, but it'll return you to the
Falcon.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | G O G O ~ Z O N E E A T E R ' S B E L L Y |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.315] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Hi-Ether | ____ Pinwheel | Celes |
O-----------------------------O ____ Magical Brush O------------------O
| ____ Thunder Shield |
| ____ Red Jacket |
| ____ Genji Armor |
| ____ Fake Mustache |
| ____ Zephyr Cloak |
| ____ Hero's Ring |
O-----------------------------O
NOTE: If you wait until Lv. 99 to recruit Gogo, he/she will come with Lv. 99
stats. If you recruit Gogo at a lower level, Gogo will come with lower stats.
The choice is up to you.
Your destination is the northeast corner of the map. There's a small island
located there. Land the Falcon and wander around. Eventually you'll run into an
enemy called the Zone Eater (#195). You can kill it, but the real point is to
let it Inhale your team. You'll fall into a new area.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 203 Amduscias 4452 270 13 105 526 1727 Poison
___ 204 Baalzephon 3609 300 17 105 826 1385 Fire
___ 199 Covert 4530 240 25 100 1768 1757 Holy
___ 200 Kamui 4211 219 19 100 869 1583 Lit, Poison
___ 198 Purusa 3300 188 13 115 773 1396 ---
___ 202 Shambling Corpse 3850 185 13 105 826 1399 Fire, Holy
___ 201 Wartpuck 3559 330 15 120 1169 1595 Fire
You might want to equip Relics that prevent the Zombie status.
From where you land, if you go north, you'll end up outside. Head south and on
the next screen, go west. You have to jump platforms by facing the direction
you want to go and pressing A. If you bump into the guys on the platforms,
they'll slap you back down to the lower level. You might want to get slapped
once just so you can land and pick up the HI-ETHER and RED JACKET. Go east and
step on the switch to head back up.
At any rate, on the platforms, make your way west. Slip by the guys so that you
can pick up the GENJI ARMOR and MAGICAL BRUSH. Farther west, you have to slip
by two guys to pick up the FAKE MUSTACHE. On the main path, head east and take
the stairs south. In the next room, USE THE FREAKING SAVE POINT. I cannot
stress this time enough since you can instantly Game Over if you're off by even
a single step. Before going into the next room, I suggest equipping the Sprint
Shoes and holding the B Button (or have Auto-Dash set to "On").
In the next room, wait until the rock falls, then as soon as you can, run to
the chest and stand before it, picking up the ZEPHYR CLOAK in the process. Wait
for the rock to rise and then rush to the next chest you see. Stand in front of
it and pick up the HERO'S RING. Wait for the rock to rise, then rush five steps
to the west and two (or three) steps south. Wait for the rock again and then
rush west. DON'T WORRY ABOUT THE CHEST, JUST MAKE SURE YOU RUSH WEST AND SOUTH.
Get to the door, then backtrack for the PINWHEEL if you want, but don't even
read the text; just get it and get out! The rock's timer counts the time it
takes you to read the text and will immediately fall if you dink around for too
long. Head south, past the small room and into a much larger one.
In the larger room, head south and across the chest onto another platform. Go
north, then circle around and jump onto the platform with the switch. Step on
it to open up new paths. Head back onto the main path, then west all the way.
You'll find a THUNDER SHIELD in the chest. Go back to the central platform and
go north, this time continue on the main path and into the door.
Inside the door, talk to Gogo, standing on the platform. He/she will agree to
join you. There's nothing else to do, so use a Teleport Stone or Smoke Bomb to
warp out.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | M A G I C I T E H U N T I N G & L O O S E E N D S |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.350] |
| | O---------------O
O----------O
Finally, all your teammates are reunited. It's time to take on Kefka ... or is
it? Remember ... even though you have full teams, you might still want to go
find the remaining magicite. It will help you in the final fight with Kefka.
Only thing is ... the magicite is hidden far and wide across the world map. Now
then, without further ado, let's get to it!
NOTE: These sections can be completed in any order. I'll just be going in the
orde that the magicite appears on your list. If you've been following my
walkthrough, you should have Fenrir, Valigarmanda, Midgarsormr, Lakshmi and
Phoenix, in addition to everything before Seraph. After obtaining every
magicite, I'll lead you to other loose odds and ends available to you.
Here is a list of what my FAQ has led you to so far:
O-------------------O
| Bestiary * |
O-------------------O
| #001 - #170 |
| #182 - #195 |
| #199 - #204 |
| #276 - #316 |
O-------------------O
O-------------------O-------------------O-------------------O------------------O
| Espers * | Lore * | Rage * | Dance * |
O-------------------O-------------------O-------------------O------------------O
| Ramuh | Doom | #001 - #112 | Wind Rhapsody |
| Kirin | Roulette | #278 | Forest Nocture |
| Siren | Tsunami | #279 | Desert Lullaby |
| Cait Sith | Aqua Breath | #296 | Love Serenade |
| Ifrit | 1000 Needles | #306 | Earth Blues |
| Shiva | Revenge Blast O-------------------O Water Harmony |
| Unicorn | White Wind | | Twilight Requiem |
| Maduin | Lv. 5 Death | O------------------O
| Catoblepas | Lv. 4 Flare |
| Phantom | Lv. 3 Confuse |
| Carbuncle | Traveler |
| Bismarck | Dischord |
| Golen | Transfusion |
| Zona Seeker | Stone |
| Seraph | Self Destruct |
| Fenrir O-------------------O
| Valigarmanda |
| Midgardsormr |
| Lakshmi |
| Phoenix |
O-------------------O
* Yeah yeah ... I know more stuff is fully available, but this is just what
I've led you to so far. Don't worry friends, you'll be getting all the other
CRAP available out there in the world.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | Q U E T Z A L L I ~ S O L I T A R Y I S L A N D |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.351] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Quetzalli Magicite | None | Celes |
O-----------------------------O-----------------------------O------------------O
Return to the island where you met Cid (it's the ONLY island on the southwest
corner of the map) and go back into the Cabin. You can either find Cid (if you
left him alive) or his note (if you were a bastard and killed him off). Like
anyone could even move his note anyways.
*ahem* Anyways, go to the beach. You'll find the QUETZALLI magicite washed up
on the beach. It's yours for the taking!
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | A L E X A N D E R ~ D O M A C A S T L E |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.352] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ X-Potion | ____ Masamune | Cyan |
| ____ Alexander Magicite | ____ Flame Shield O------------------O
O-----------------------------O ____ Ice Shield |
| ____ Genji Glove |
O-----------------------------O
NOTE: In case you weren't paying attention, you NEED Cyan in order to even do
this section. Considering it's his dream sequence and all. I'd hope that this
would be a given, but judging by some posts on the message board, some users
didn't quite get it that you need Cyan for Cyan's Dream Sequence. @_@
NOTE: Before attempting this section, you may want to bring along a full stock
of Hi-Potions and Ethers. In addition, you may feel like bringing a few Smoke
Bombs or Teleport Stones. You could possibly fight a few battles with one or
two characters, so unless you're prepared, you might want to just run from
them until your team of three is reassembled.
Doma Castle is located east from Nikeah (Nikeah is on the head of the Serpent
Trench) and just west from the Veldt. Doma Castle is isolated on a small island
all by itself. Land the Falcon and bring your three strongest characters (in my
case, I brought Celes, Locke and Edgar, in that order) and Cyan into Doma
Castle.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 206 Al Jabr 2722 180 13 110 485 890 Ice, Holy,
Water
___ 211 Alluring Rider 1200 330 13 125 531 1323 ---
___ 214 Coco 3062 198 13 100 631 1410 Poison
___ 215 Io 7862 1550 13 110 1995 3253 Lit, Holy,
Water
___ 212 Pandora 1522 350 13 140 461 622 Fire, Holy
___ 213 Parasite 1000 230 1 140 461 455 Fire
___ 210 Pluto Armor 2850 220 13 105 629 853 Lit, Water
___ 205 Samurai 3000 500 13 10 791 1545 Poison
___ 209 Schmidt 3262 200 13 105 441 1253 Lit, Wind,
Water
___ 207 Suriander 2912 228 13 105 435 1150 Holy
___ 208 Weredragon 3000 300 10 105 731 953 Fire, Holy
Each section of the Dream Sequence has its own set of Bestiary entries (which
will be listed for you in its own section). The listing here details all the
entries you should have by the time you leave Doma Castle.
Inside Doma Castle, take the left door, then the right door. You'll have the
option of resting for a bit. Do so and you'll watch a scene, then enter Cyan's
mind.
---
= CYAN'S DREAM SEQUENCE =
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 211 Alluring Rider 1200 330 13 125 531 1323 ---
___ 214 Coco 3062 198 13 100 631 1410 Poison
___ 213 Parasite 1000 230 1 140 461 455 Fire
___ 212 Pandora 1522 350 13 140 461 622 Fire, Holy
___ 208 Weredragon 3000 300 10 105 731 953 Fire, Holy
I started out with the third character on my list (in my case, Edgar). Use the
Save Point if you wish and then head north and along the path. When you're
faced with three doors, take the left one to find your first character (in my
case, this was Celes). Talk to them to bring them back to your party. Head
north and into the door.
When you reappear, head north and into the northern door. Then go into the
right-hand door. You'll see your second teammate (in my case, Locke). Talk to
them and you'll have your entire team reassembled. Head northwest and into the
door.
When you reappear, you can head into the door directly north of you to go back
to the Save Point, or you can go west to find another door, which you should go
through. If you opt to go back to the Save Point, take the middle door to
reappear to this location, then go west to find the door you need to advance
through.
From here, head south, but before heading into the door, heal up and equip your
most powerful espers. Also, you'll want to put on equipment that defends or
absorbs elemential attacks (the Minerva Bustier, Thunder Shield, Force Shield,
Flame Shield, etc.) When you attempt to go through the door, you'll face:
O------------------------------------------------------------------------------O
| BOSS - Curlax #323 |
O--------------------------O---------------------------------------------------O
| Level ............. 47 | Immune To Type |
| HP ............. 15000 | --- Humanoid |
| MP .............. 2000 | |
| Attack ............. 1 | |
| Defense .......... 110 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic .............. 4 | Weak Against Petrify Death |
| Magic Defense .... 110 | Ice Water Silence Berserk |
| Magic Evasion ...... 0 | Confusion Slow |
| Gil ................ 0 | Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Fire |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
O------------------------------------------------------------------------------O
| BOSS - Laragorn #324 |
O--------------------------O---------------------------------------------------O
| Level ............. 47 | Immune To Type |
| HP ............. 10000 | --- Humanoid |
| MP .............. 2000 | |
| Attack ............. 2 | |
| Defense ........... 90 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic .............. 5 | Weak Against Petrify Berserk |
| Magic Defense .... 120 | Fire Sleep Stop |
| Magic Evasion ...... 0 | |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Ice Wind |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
O------------------------------------------------------------------------------O
| BOSS - Moebius #325 |
O--------------------------O---------------------------------------------------O
| Level ............. 47 | Immune To Type |
| HP ............. 12500 | --- Humanoid |
| MP .............. 2000 | |
| Attack ............. 4 | |
| Defense ........... 80 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic .............. 6 | Weak Against Petrify Death |
| Magic Defense .... 130 | --- Silence Confusion |
| Magic Evasion ...... 0 | Sleep Stop |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Lightning |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Curlax is on top, Laragorn is on the left and Moebius is on the right. In case
you never played the SNES version, they were called Larry, Curly and Moe, as
reference to the actual Three Stooges (get it? Dream Stooges? Ha ha ... okay,
enough of that).
Curlax usually cast spells that attack your party, both Black magic spells
such as Fira and Firaga or Gray magic spells such as Slow and Silence. He can
also cast Arise should any of his brothers fall and I saw him cast Reflect on
himself. Moebius casts spells that help his brothers, such as Shell or Haste.
I saw him retaliate with Thundara and Thundaga and cure his brothers with Cura.
Laragorn will usually attack physically. However, he can retaliate if you
attack him (he used Blizzara against me when I used Fira against him). For
whatever odd reason, I never saw Laragorn use Blizzaga (considering Curlax AND
Moebius both use -ga level spells); however, I have been informed that Laragorn
can pull a disappearing act (he'll reappear after a while unless you end the
battle) *.
* thanks to The n00b Avenger for helping me out on Laragorn's disappearing act.
Any one of the three Dream Stooges can initiate the Delta Attack, which causes
Petrify on one character. The only way they can pull this off is if all three
of them are present.
I suggest going after Curlax first, mostly for his Arise spell, which can
really drag the battle out. Attack him with Blizzaga and Blizzara, but watch
out because he might cast Reflect on himself. He might have the most HP, but
his Magic Defense is also the lowest, so a powerful magic character (like Celes
or Terra) with a Blizzaga spell will make quick work of him within a few turns.
After Curlax goes down, the other Stooges lose their biggest attack: the Delta
Attack. They'll go after you with Blizzara and Thundara, but you should have
no problems dealing with that. With Curlax dead, you can either attack Laragorn
with Blizzard attacks or attack Moebius with anything except Thunder. They'll
go down easily enough without their third cohort.
Once you defeat the Dream Stooges, enter the door.
---
= PHANTOM TRAIN SEQUENCE =
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 206 Al Jabr 2722 180 13 110 485 890 Ice, Holy,
Water
___ 214 Coco 3062 198 13 100 631 1410 Poison
___ 213 Parasite 1000 230 1 140 461 455 Fire
___ 212 Pandora 1522 350 13 140 461 622 Fire, Holy
___ 205 Samurai 3000 500 13 10 791 1545 Poison
___ 207 Suriander 2912 228 13 105 435 1150 Holy
Start out by heading west. Use the Save Point inside the first car if you wish.
Continue west and once you see a chest and a pink/purple switch, throw the
switch twice and pick up the GENJI GLOVE. Continue west and you'll see a chest
that is blocked by an open one. Pick up the Lump of Metal found in the far west
chest and then talk to the open chest that blocks the FLAME SHIELD behind it.
You'll see six open chests here. Flip the switch and remember the positions of
the open and closed ones. Continue west.
In the next car, head north and around and flip the first switch. Before going
to the open path, pick up the X-POTION in the hidden chest to the south. Follow
the path, picking up the ICE SHIELD along the way, and then hit the third
switch. Backtrack and hit the first switch, then go flip the second switch.
Return and hit the first switch, then the third switch. If you've done this
correctly, you should have an open path on the bottom end of the screen. If you
messed up, make sure the first and second switches are down and the third one
is up. Proceed west and you'll find a fourth switch. Before flipping it, talk
to the right chest on the top row and the left and center chests on the bottom
row. Flip the fourth switch and you'll open up a new path. Head west and out of
the car.
In the next car to the west, you'll find a Save Point. As always, I suggest
using it, especially if you're running low on anything.
In the next car, you'll be inside the train itself. Hopefully you remembered
which switches you threw last time. Well, if you didn't, shame on you. It's the
first and third switches. Throw them (don't worry about their position) and
exit. (for the record, I don't think it matters if you throw any of the
switches)
---
= CAVE SEQUENCE =
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 205 Io 7862 1550 13 110 1995 3253 Lit, Holy,
Water
___ 210 Pluto Armor 2850 220 13 105 629 853 Lit, Water
___ 209 Schmidt 3262 200 13 105 441 1253 Lit, Wind,
Water
You'll find yourself in Magitek Armor. Watch the scene to see Cyan, so follow
him south. If you continue following the path counter-clockwise, you'll get
nowhere very quickly.
Once you exit, turn right back around and start circling around clockwise.
Eventually you'll see Cyan again, so follow him and you'll fall off the bridge.
---
= DOMA CASTLE SEQUENCE =
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 206 Al Jabr 2722 180 13 110 485 890 Ice, Holy,
Water
___ 214 Coco 3062 198 13 100 631 1410 Poison
___ 205 Samurai 3000 500 13 10 791 1545 Poison
___ 207 Suriander 2912 228 13 105 435 1150 Holy
Watch the scene that ensues when you first enter. Use the Save Point and then
exit the room. There's nothing to do in Doma Castle except face Wrexsoul, who
can be found in the Throne Room. However, if you go to Cyan's Room (just east
of the Throne Room), you can see a small flashback scene with Cyan. Just in
case you want to go see it. :)
Once you enter the Throne Room, heal up any injuries you have. When you proceed
north, you'll face:
O------------------------------------------------------------------------------O
| BOSS - Wrexsoul #325 |
O--------------------------O---------------------------------------------------O
| Level ............. 47 | Immune To Type |
| HP ............. 23066 | --- --- |
| MP .............. 5066 | |
| Attack ............ 27 | |
| Defense ........... 70 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic .............. 5 | Weak Against Petrify Death |
| Magic Defense .... 220 | Ice Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Slow Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Memento Ring | Fire Holy |
| | |
| Drops | |
| Guard Bracelet | |
| | |
O--------------------------O---------------------------------------------------O
Wrexsoul starts the fight by using Fury to possess a character.
Wrexsoul comes with two Soul Savers to begin with. They'll be revived right
after you defeat them. I suggest defeating one just to get the Bestiary entry
for it.
If you want to win the cheap way ... just use the Banish spell for an instant
win. Seriously, it's that simple. @_@
If you want to win the hard way, it's a simple but deadly process. KO any
character and if Wrexsoul is inside them, he'll reappear. If he isn't inside
them, revive that character, heal them up and try again. The entire time
you'll be at the mercy of the Soul Savers attacks, which include Blizzaga and
Reflect (on themselves) and Cure (when Wrexsoul is with them).
Once Wrexsoul comes back, you'll have to pound away at him (preferably with
Blizzaga) until he uses Fury and reposesses a character. You'll then have to
repeat the entire process all over again. If you have Edgar with a Chainsaw,
Sabin with a Phantom Rush or any other strong physical attack, it's worthy to
note that they can do excellent damage as well.
Wrexsoul isn't that easy when you're doing it the hard way, but you can
definitely do it with some patience and a good set of spells or attacks at your
disposal. It's also worthy to note that the only way I could get the Guard
Bracelet was to beat Wrexsoul the hard way.
After winning, watch the scene. Cyan's Bushido skills will max out at this
point, no matter what level you're at and he'll obtain the MASAMUNE katana. The
only thing left to do in Doma Castle is to go back to the Throne Room and take
the ALEXANDER magicite. There's nothing else do to here, so head out.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | O D I N ~ A N C I E N T C A S T L E |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.353] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ X-Potion | ____ Punisher | Celes |
| ____ Hi-Ether | ____ Wing Edge O------------------O
| ____ Magicite Shard | ____ Death Tarot |
| ____ Odin Magicite | ____ Gold Hairpin |
O-----------------------------O ____ Blizzard Orb |
O-----------------------------O
The Ancient Castle is hard to find on the world map. That's because you won't
be finding it on the world map at all. To get there, fly to Figaro Castle
(which should still be sitting near Kohlingen if you've been following my FAQ)
and talk to the guy who transfers you between the Kohlingen and Figaro areas.
Head to Figaro and you'll bump into something. Stop the castle, head over to
the prison section and exit via the right-most prison cell.
= CAVE TO THE ANCIENT CASTLE =
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 219 Devil 5555 1150 18 70 960 2189 Holy
___ 220 Enuo 4635 280 13 50 968 1429 Holy
___ 218 Figaro Lizard 4220 140 29 90 554 1219 Ice
Head straight east and then south to pick up a HI-ETHER. Head into the door
just east from this chest and you'll find another chest that contains a
Monster-in-a-box encounter with:
O------------------------------------------------------------------------------O
| BOSS - Master Tonberry #328 |
O--------------------------O---------------------------------------------------O
| Level ............. 73 | Immune To Type |
| HP ............. 22000 | ??? --- |
| MP .............. 1200 | |
| Attack ............ 13 | |
| Defense .......... 100 | Status Immunity |
| Evasion ............ 0 | Imp Petrify |
| Magic .............. 6 | Weak Against Death Silence |
| Magic Defense .... 165 | ??? Berserk Confusion |
| Magic Evasion ...... 0 | Stop |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Megalixer | ??? |
| Elixer | |
| Drops | |
| Gladius | |
| | |
O--------------------------O---------------------------------------------------O
Tonberry enemies are extremely tricky and the Master Tonberry is no exception.
It's immune to all the stuff you could use before (like Imp and Silence) and
what's worse is that it has the Barrier Change ability, making its weakness
unknown to you (until you use the Libra spell on it). Master Tonberry will also
attack you physically (with a strong attack) and can also use the Knife
ability once it gets too close. It can also use Traveler, which can do massive
damage.
Master Tonberry is vulnerable to some different but vital status ailments. Try
slapping it with Slow and Sleep. After doing so, cast Libra on it and then use
that element on it. In addition, you can also use non-elemential spells like
Flare and Ultima, if you have them. You might want to cast Vanish on yourself
to avoid Master Tonberry's physical attacks.
With Master Tonberry sleeping, attack with elemential spells (the element that
you saw with Libra). Magic won't cause it to wake up, but physical attacks
will cause it to wake up. Additionally, it's possible that the Master Tonberry
will wake up on its own, which means you'll have to cast Sleep again.
If you're quick enough and have -ga level spells at your disposal, you can kill
the Master Tonberry with one casting of Sleep. After winning, you'll most
likely obtain the Gladius knife.
After defeating the Master Tonberry, head back north, then head all the way
west that you can. Go south and you'll see a chest that contains a WING EDGE.
Take the door next to this chest and follow the path to eventually reach a
DEATH TAROT. Backtrack a bit and you'll see a very small path in the west wall.
Take it and then head northwest. You'll see a jut in the northwestern wall.
Walk into it and you'll pop up on another screen.
On the next screen, you need to go down the stairs, but don't neglect the X-
POTION to the southwest of the stairs and the MAGICITE SHARD far to the south.
Descend the stairs and you'll find a Save Point. Use it if you want and then go
up the next set of stairs. You'll find a city; watch the scene.
= ANCIENT CASTLE =
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 216 Armored Weapon 9200 1956 18 190 1189 5848 Lit, Water
___ 214 Coco 3062 198 13 100 631 1410 Poison
___ 219 Devil 5555 1150 18 70 960 2189 Holy
___ 218 Figaro Lizard 4220 140 29 90 554 1219 Ice
___ 217 Lunatys 4020 105 13 90 465 1504 Holy
___ 205 Samurai 3000 500 13 10 791 1545 Poison
___ 207 Suriander 2912 228 13 105 435 1150 Holy
Before entering the castle, stand in front of the entrance and you'll see two
black doors to the west of the main ones. Enter one and you'll find a Monster-
in-a-box encounter with:
O------------------------------------------------------------------------------O
| BOSS - Samurai Soul #329 |
O--------------------------O---------------------------------------------------O
| Level ............. 61 | Immune To Type |
| HP ............. 37620 | --- Humanoid |
| MP .............. 7400 | |
| Attack ............ 25 | |
| Defense .......... 115 | Status Immunity |
| Evasion ........... 20 | Imp Petrify |
| Magic ............. 11 | Weak Against Death Silence |
| Magic Defense .... 175 | Poison Berserk Sleep |
| Magic Evasion ...... 0 | Slow Stop |
| Gil ............ 30000 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Murakumo | --- |
| Murasame | |
| Drops | |
| Master's Scroll | |
| | |
O--------------------------O---------------------------------------------------O
Samurai Soul has a number of attacks, including Gale Cut, Shockwave and 1000
Needles. Samurai Soul can also throw a Flame Scroll, Water Scroll and Lightning
Scroll. Lastly, Samurai Soul can also pump himself up and increase his power,
but it only seems to affect the next few physical attacks.
If you cast Confuse at the beginning of the battle, Samurai Soul will have a
chance of using Assassin Blade on itself, instantly ending the battle. You'll
still get the 5 magic AP and the Master's Scroll that you'd get normally. This
tactic makes the battle all that much easier, so I suggest using it.
If you don't have Confuse ... shame on you. Use your strongest spells and don't
bother with trying to Vanish your team. Also, any strong physical attacks will
work as well. Have one character (preferably with a strong Magic rating)
concentrate on healing and you should be able to bring down Samurai Soul with
little to no troubles.
After defeating the Samurai Soul, backtrack outside and don't enter the main
doors quite yet. You'll see a small opening to the east of the doors, so enter
it and pick up the PUNISHER. NOW backtrack to the main doors and enter them.
Head north until you find Odin, who's turned to stone. Before you talk to him,
head east and enter the left black door. Inside you'll find a BLIZZARD ORB and
a GOLD HAIRPIN. Head back and talk to Odin's statue and you'll obtain the ODIN
magicite. Don't leave quite yet though ...
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | R A I D E N ~ A N C I E N T C A S T L E |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.354] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Raiden Magicite | ____ X-Ether | Celes |
O-----------------------------O-----------------------------O------------------O
Yes, I know, you're going out of order on the esper list. However, you're here
so you might as well make the most of it.
From where you obtained Odin, you'll see two thrones slightly to the north.
Stand in front of the right one (the Queen's Throne) and step south FOUR steps.
If you stand ON the throne itself, you'll step south FIVE steps. Either way,
you should be standing on a set of steps. Press A and you should hear a passage
opening somewhere. Head to the east side of this room and you'll see a small
opening to the southwest. Enter it and you'll find the Queen's Room.
You can read the book on her shelf if you want, but before you head down the
stairs, check the bucket for a free X-ETHER. Now go down the stairs and heal
up. You'll find a Dragon down here:
O------------------------------------------------------------------------------O
| BOSS - Blue Dragon #338 |
O--------------------------O---------------------------------------------------O
| Level ............. 65 | Immune To Type |
| HP ............. 26900 | --- --- |
| MP .............. 3800 | |
| Attack ............ 13 | |
| Defense .......... 110 | Status Immunity |
| Evasion ............ 0 | Imp Petrify |
| Magic ............. 10 | Weak Against Death Silence |
| Magic Defense .... 150 | Lightning Berserk Confusion |
| Magic Evasion ...... 0 | Sleep Stop |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Water |
| | |
| Drops | |
| Zantetsuken | |
| | |
O--------------------------O---------------------------------------------------O
Blue Dragon can attack with a small assortment of water-based attacks, like
Tsunami (if you have Strago along without this Lore, he can get it here), Acid
Rain and Aqua Breath as well as its physical attack.
You should definitely cast Slow on it since Acid Rain and Tsunami can both be
pretty harsh (and Acid Rain causes the Sap status as well). Other than that,
you COULD hit it with Darkness and Poison, but those won't make or break the
outcome of this battle.
Thundaga is your greatest friend in this battle. I had Celes with dual Earrings
and Thundaga hit for 5000-6000 damage (and she was at Lv. 31). This battle is
short and sweet, so just kill the dragon and you'll see that 4 dragons remain.
After victory, head north and you'll see the Queen (who looks surprisingly
similar to Maria and Celes), turned to stone. Talk to her and your Odin
magicite will turn into the RAIDEN magicite. Yes, you lose Odin, but you can
get the spell that Odin taught you (Meteor) from another magicite and the esper
bonus that Odin gave you (Speed +1) from another magicite as well (at an even
better rate of Speed +2). Not to mention Raiden teaches a better spell, has a
Strength +2 bonus AND has the same esper attack that Odin did.
Normally I'd say "Use a Teleport Stone and leave", but that would be too easy.
Not to mention you can't use a Teleport Stone. You have to WALK all the way
back to the Cave, then to Figaro Castle. After reaching Figaro Castle, you have
to restart the engines to reach the Figaro area, then go back to Kohlingen to
get back to the Falcon.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | B A H A M U T ~ O V E R W O R L D |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.355] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Bahamut Magicite | None | Celes |
O-----------------------------O-----------------------------O------------------O
Before attempting to get this Magicite, I highly suggest that every member of
your fighting party know Firaga and/or Holy. In addition, I suggest you go in
with a full supply of Hi-Potions and Phoenix Downs. Also, it's smart to have
Relics that prevent instant-death.
To fight the boss, simply land the airship so that it's aligned perpendicular
to the rest of the northern end of the map. Re-board the airship and turn it
a few degrees left or right (just tap the control pad in either direction).
Now speed ahead. If you've done this right, you'll find that you're moving up
the map but you're covering every square on the map.
This tactic sounds like a time consuming process ... and it is. However, the
only real alternative is to fly around like a damn fool, which really doesn't
go to far considering Deathgaze's position is fixed on the map.
At any rate, after circling the world for a while, you'll eventually run into:
O------------------------------------------------------------------------------O
| BOSS - Deathgaze #309 |
O--------------------------O---------------------------------------------------O
| Level ............. 31 | Immune To Type |
| HP ............. 55555 | --- --- |
| MP ............. 38000 | |
| Attack ............ 35 | |
| Defense .......... 150 | Status Immunity |
| Evasion ........... 30 | Darkness Poison |
| Magic .............. 8 | Weak Against Imp Petrify |
| Magic Defense .... 170 | Fire Holy Death Silence |
| Magic Evasion ..... 30 | Berserk Confusion |
| Gil ................ 0 | Sleep Slow |
| EXP ................ 0 | Stop |
| | |
| Steal | Absorbs |
| --- | Ice Poison |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Before we begin the strategy here, there's one thing you should keep in the
front of your mind. DEATHGAZE CANNOT HEAL HIMSELF BETWEEN BATTLES. Meaning that
you WILL beat him eventually if you hunt him down, unless he manages to kick
the crap out of your team with one battle.
Deathgaze starts the battle by casting Lv. 5 Death. After that, Deathgaze will
assault you with his physical attack (which does insane damage), Blizzaga,
Death and its Flee ability.
While Deathgaze pounds away at you with his spells and physical attacks, do the
same to him via Firaga and/or Holy spells. I suggest not worrying about healing
your team until after the battle ends. I suggest this because after Deathgaze
runs off, finding him again becomes a major pain, meaning that your top
priority should be defeating Deathgaze ASAP (you probably won't be able to do
so in one battle, but dealing more damage per battle will result in less times
you have to go find Deathgaze).
Eventually, Deathgaze WILL use his Flee ability and run off. Deathgaze then
positions himself on at a new fixed position on the map. Revive/heal your team
and repeat the strategy for finding him (listed above).
If you deal more damage per battle, you should be able to defeat Death Gaze
within 3-5 battles. If you do it in less, that's awesome; if you need more
battles, then don't worry too much about it, just calm yourself and go after
him again.
After Deathgaze dies, the BAHAMUT magicite will land on the deck of the Falcon.
Congratulations!
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | R A G N A R O K ~ N A R S H E |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.356] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Ragnarok Magicite | ____ Cursed Shield | Locke |
O-----------------------------O-----------------------------O------------------O
Narshe hasn't moved if you already have Mog. It's still located on the north-
middle continent and is located on the west side of the continent. You can see
the dot on the map but you'll have to keep an eye out for the actual entrance
(it's a white opening in the middle of the mountains).
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 188 Garm 1510 110 10 155 412 687 ---
___ 184 Lukhavi 1877 100 13 145 298 697 Fire
___ 185 Magna Roader 1777 100 13 115 352 621 ---
___ 186 Magna Roader 1380 70 14 105 284 647 ---
___ 187 Psychos 900 55 14 165 275 347 Ice
___ 182 Test Rider 3100 220 27 135 520 1947 Poison
___ 183 Wizard 1677 200 13 50 388 587 Lit, Poison
With Locke in your party, all the locked doors in Narshe are child's play. If
you've been following my FAQ from beginning to end, you should have most of the
stuff in Narshe already (like the treasures in the warehouse on the southeast
end of town).
The real objective here is the Weapon Shop, located just to the west of the
main path. Have Locke unlock the door, go to the hidden entrance east of the
main one (inside the shop) and talk to the man there. He'll offer you a new
magicite, or he'll offer to grind it down and make a new sword for you.
The Ragnarok sword is a real nice piece of work, but the magicite annihilates
it in every way, shape and form. GET THE MAGICITE. YOU CAN GET MORE RAGNAROK
SWORDS ELSEWHERE but if you lose that magicite, you lose it FOREVER. Ragnarok
as magicite teaches you THE most powerful spell in the game, Ultima. With
Ultima at your disposal, there's really not a whole lot that stands in your way
since it'll cut through virtually everything in your path for massive damage.
With magicite in hand (if you really got the sword, proceed to kick yourself
repeatedly and then reset your game), you're good to go. Also, it's worthy to
note that Metamorphose is actually an excellent esper ability, as you can
obtain a lot of nifty equipment through Metamorphose (see Lufia_Maxim's
Bestiary FAQ for more details on what enemies Metamorphose into what items).
Head to an unmarked house, located directly north of the Weapon Shop. Inside
you'll find a man who will give you the CURSED SHIELD. The Cursed Shield is a
terrible shield, but if you equip it and fight 255 battles, it'll turn into the
Paladin Shield, which is one of the best shields in the game. The Cursed Shield
will make its equipper weak to all elements and actually REDUCES your stats
(Strength, Speed, Stamina, Magic) by 7. It also comes with some inherent status
effects, including Confuse, Berserk, Sap, Silence and Doom.
If you equip the Cursed Shield, you'll want to equip them with the Ribbon (to
negate Confuse, Berserk, Sap and Silence) and the Lich Ring so they can't be
KO'd (they'll be a Zombie, so they can't really be KO'd). If and when you turn
the Cursed Shield into the Paladin Shield, it will teach the character Ultima
at a rate of 1x so it's definitely worth it. In addition, your character
becomes immune to pretty much every element (the Paladin Shield absorbs some
elements and nullifies others) AND has a nice increase to their Defense, Magic
Defense and Magic Evade. On top of that, it even teaches Ultima at a rate of
1x. Trust me, it's well worth your time to uncurse the Cursed Shield.
There's nothing else to do in Narshe. Head out when you're ready.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | L E V I A T H A N ~ T H E S E A |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.357] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Leviathan Magicite | None | Celes |
O-----------------------------O-----------------------------O------------------O
Yeah yeah, I know. Crusader is next on the list. However, you can't get that
magicite until you defeat all 8 dragons. I've only directed you to three of
them. So until then, you can't get Crusader.
Leviathan is lurking on the high seas. Unfortunately, you don't have a ship (a
rarity in any FF game, considering you normally get a ship and then an airship)
so getting Leviathan is more of a chore. Head to South Figaro or Nikeah to use
the ship available in either port.
Before you head out, make sure you have any Water-absorbing and/or deflecting
equipment equipped. The Tortoise Shield, Reed Cloak and Saucer are all your
newest best friends for this battle. If you need any of the items listed, try
morphing Cactuars (use the Ragnarok's esper attack on Cactuars, which are found
in the desert by Maranda). Let me emphasize that you NEED one of these items on
all of your characters in order to not get your behind kicked. Unless you're
facing him at Lv. 60 or higher, in which case there's no good reason for you to
lose.
In addition, if you need Mog's Water Harmony Dance or want Strago's Tsunami
Lore, you can get them from the Leviathan battle. I also suggest having a few
thousand HP before trying to fight Leviathan. Most likely you'll want at least
2000-2500 HP since Leviathan's attacks can be extremely devestating to anything
less than that. Given, you CAN beat him with significantly less HP, but it's
much harder. Lastly, equip Fenrir on any character. You'll see just why after
the battle begins.
Board the ship at either port and watch yourself as you go. Eventually you'll
run into:
O------------------------------------------------------------------------------O
| BOSS - Leviathan #346 |
O--------------------------O---------------------------------------------------O
| Level ............. 65 | Immune To Type |
| HP ............. 32000 | --- --- |
| MP .............. 7000 | |
| Attack ............ 22 | |
| Defense .......... 140 | Status Immunity |
| Evasion ........... 20 | Darkness Poison |
| Magic ............. 14 | Weak Against Imp Petrify |
| Magic Defense .... 120 | --- Death Silence |
| Magic Evasion ..... 20 | Berserk Confusion |
| Gil ............ 10000 | Sleep Slow |
| EXP ................ 0 | Stop |
| | |
| Steal | Absorbs |
| --- | Water |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
I found it puzzling too, but Leviathan ISN'T weak against Lightning.
Leviathan has very few but very devestating attacks, including Tsunami, El Nino
and Aqua Breath. Each one can cause over 1000 damage to your entire team, so
you should be well-prepared with Curaga. In addition, Leviathan's physical
attack is extremely devestating and can instantly KO any character with less
than 1400-1500 HP. Unfortunately, Leviathan can't be hit with ANY status
effects, nor is he weak against any element in particular.
With any Water-absorbing equipment on a character, that character becomes a
GOD in the face of Tsunami, El Nino and Aqua Breath. The only threat they face
is Leviathan's physical attack. Use Fenrir's esper attack to create illusionary
images of the party, which will allow you to evade Leviathan's physical attack.
You might think that Vanish does the job as well, but Vanish is cancelled by a
magical attacks, and all three of Leviathan's water attacks qualify as such.
You can't hit Leviathan with any status effects, nor is it weak against any
element. So feel free to smack it with anything that's not water-based and
you'll be fine. Try casting Hastega to make your team's turns come faster, and
if you have Holy and/or Flare, use either one. Leviathan might counter with a
water-based attack, so laugh as your teammates absorb the magic being sent
their way.
Leviathan can be deadly, but with the proper equipment, espers and a little
luck, you should have no problems taking it down. After you defeat Leviathan,
a piece of magicite will pop up on the deck and you'll recieve the LEVIATHAN
magicite. Use the ship again to get back to the Falcon.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | C A C T U A R ~ M A R A N D A D E S E R T |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.358] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Cactuar Magicite | None | Celes |
O-----------------------------O-----------------------------O------------------O
SAVE BEFORE TRYING TO OBTAIN THIS MAGICITE. Should be a given, really.
NOTE: Before attempting to obtain this esper, you should have the Reraise
spell, you might also want Quick, Curaga and most likely Ultima as well. In
addition, I highly suggest having at LEAST 2000+ HP on every team member. If
you refuse to have (or simply can't fulfill) this setup, you MUST have at least
one character with both the Dragoon Boots & Dragon Horn equipped. You MUST also
have the Quetzalli esper equipped.
Maranda, in case you forgot, is located on the western continent, on the south-
east end of the continent.
Inside Maranda, you'll find a man who talks about the cactuar. Listen to what
he says because it's important. And you need to talk to him before you can get
this esper. After talking to the man, go out and fight 10 cactuars. If you
defeat 10 of them (be it via actual winning or using Ragnarok, they all count),
walk around the southwest corner of the desert and you'll eventually run into:
O------------------------------------------------------------------------------O
| BOSS - Gigantuar #345 |
O--------------------------O---------------------------------------------------O
| Level ............. 91 | Immune To Type |
| HP ............. 30000 | Fire --- |
| MP .............. 4500 | |
| Attack ............ 15 | |
| Defense .......... 200 | Status Immunity |
| Evasion .......... 200 | Darkness Poison |
| Magic ............. 18 | Weak Against Imp Petrify |
| Magic Defense .... 200 | --- Death Silence |
| Magic Evasion .... 200 | Berserk Confusion |
| Gil ............. 1111 | Sleep Slow |
| EXP ................ 0 | Stop |
| | |
| Steal | Absorbs |
| --- | Water |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Gigantuar comes with the typical 1000 Needles attack ... but it can use it many
times in a row (twice every turn and four times every third turn). It can also
counter-attack with Knockdown, which can instantly KO a character (I saw it do
over 7000 damage). The real attack to watch out for is Gigantaur's final attack
.. 10,000 Needles, in which Gigantaur uses 1000 Needles ten times in a row. If
you can't survive this, you're not going to win the battle, let alone obtain
the magicite. Keep in mind that 10,000 Needles can operate through everything,
so if you're in the middle of a Quick casting, you will be interrupted.
If you intend to win (which I really hope you do), you'll either want to
survive the 10,000 Needles attack or have a character up in the air while the
10,000 Needles attack is being executed.
The first strategy is simple. Cast Reraise on everyone and keep their HP filled
by the time you deplete Gigantaur's HP. In the meanwhile, you'll have to keep
their HP filled since Gigantaur will be attacking with 1000 Needles constantly.
The catch for this strategy is that your HP has to be high enough to survive
the 10,000 Needles, which (at a minimum) would require Reraise status on every
character as well as the ability for three characters to survive two attacks
(aka 1001 HP minimum); the fourth one only has to survive one attack (therefore
they can have 1000 HP or less).
The second strategy is trickier, but necessary if you can't fulfill the
requirements of the first strategy. It's trickier due to the fact that you have
to keep an EXTREMELY close eye on Gigantuar's HP. However, if you have Ultima
and cast it three times for 9999 damage, you can be sure that Gigantuar will
only have 3 HP left. Even if Gigantuar ends up with more HP after three Ultima
castings, you should know exactly how much HP Gigantuar has left. Upon bringing
Gigantuar close to death (I'd say within 500-1000 HP), have the person equipped
with the Dragoon Boots & Dragon Horn Jump and then use Quetzalli's esper
attack. Your entire team will be in the air and when the first character comes
down, they should be (hopefully) be able to kill Gigantuar as they land. Once
they do, Gigantuar will start casting 10,000 Needles, but three characters will
be in the air. By the time Gigantuar finishes the 10,000 Needles attack, there
should be at least one character in the air. Meaning that even if your other
characters are KO'd, you should still win the battle.
If you choose to use the second strategy, you may even want to cast Reraise on
your team before heading into the air, just for added insurance.
No matter what method you use, you can definitely win this battle, but it's
definitely one of the trickier battles that I've fought. After you win, you
will recieve the CACTUAR magicite. Given, it's not the same Gigantuar you just
faced (too bad, that thing would probably pwn with its esper attack), but the
Cactuar magicite can kick some ass in its own right.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | G I L G A M E S H ~ T H E C O L I S E U M |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.359] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Gilgamesh Magicite | None | Celes |
O-----------------------------O-----------------------------O------------------O
The Dragon's Neck Coliseum (which didn't fit in the title, which is why you see
the shortened name) is located on the far northwest corner of the world. It's
on the northern end of the northwest continent.
SAVE BEFORE GOING IN. SERIOUSLY.
Before attempting to get this esper, you require the Excalipoor, found in the
Auction House in Jidoor (section [WALK.121], go there now if you need it). If
you have it, feel free to proceed. If not, head on over to Jidoor and look at
section [WALK.121].
You'll benefit from some pre-battle preparation. I suggest putting Hermes Shoes
on a few characters, perhaps a Gold Hairpin or two and you might want Relics
that increase evasion (Prayer Beads or Zephyr Cloak). In addition, you'll want
to put on your most powerful equipment and any shields that can absorb or are
immune to magic. You might aslo want to equip espers like Golem, Zona Seeker
and Fenrir; their esper attacks will boost your defenses and help you against
the coming battle. Lastly, you might want to bring Locke along for his Steal
ability.
Go up to the north door and talk to the man there. Bet the Excalipoor and
you'll fight an Onion Dasher, which is easily dispatched. However, after you
complete the battle (doesn't matter if you win or lose, but you'll get a Merit
Award if you win), you'll face:
O------------------------------------------------------------------------------O
| BOSS - Gilgamesh #347 |
O--------------------------O---------------------------------------------------O
| Level ............. 97 | Immune To Type |
| HP ............. 38000 | --- Humanoid |
| MP .............. 3200 | |
| Attack ............ 51 | |
| Defense .......... 173 | Status Immunity |
| Evasion ........... 45 | Darkness Poison |
| Magic .............. 8 | Weak Against Imp Petrify |
| Magic Defense .... 212 | --- Death Silence |
| Magic Evasion ..... 30 | Berserk Confusion |
| Gil ................ 0 | Sleep Slow |
| EXP ................ 0 | Stop |
| | |
| Steal | Absorbs |
| Genji Shield | --- |
| Genji Glove | |
| Drops | |
| Genji Armor | |
| Genji Helm | |
O--------------------------O---------------------------------------------------O
Gilgamesh has an impressive array of attacks, including Aero, 1000 Needles,
Stone, Revenge Blast, Aqua Breath, Dischord (Strago could have a field day if
you don't have these Lores); spells like Meteor, Haste, Protect and Shell, as
well as his physical attack, which is rather brutal in its own right.
I suggest Stealing one of the sweet treasures Gilgamesh carries. They rock,
plain and simple.
Since Gilgamesh is not weak to any status effect or any element, you should
instead focus on beefing up your own defenses. If you equipped Golem, Zona
Seeker or Fenrir, proceed to use them ASAP. After doing so, have at Gilgamesh
using your absolute strongest spells.
Even though Gilgamesh's stats are higher, he seems to be an easier boss overall
as compared to Gigantuar due to the fact that Gilgamesh's primary attack ISN'T
1000 Needles and Gilgamesh doesn't counter with anything upon death.
After dying, Gilgamesh will give you his own magicite. Mission accomplished.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | C U L T I S T S ' T O W E R |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.360] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | ____ Kagenui | Celes |
O-----------------------------O ____ Genji Shield O------------------O
| ____ Force Armor |
| ____ Air Anchor |
| ____ Soul of Thamasa |
| ____ Safety Bit |
O-----------------------------O
NOTE: YOU CAN ONLY USE MAGIC IN HERE. KEEP THAT IN MIND. YOU'LL ALSO WANT TO
SAVE BEFORE ATTEMPTING THIS AREA. I've heard of people who cannot fight the
boss of this area, Magic Master. They'll pick up the Soul of Thamasa (the main
treasure here) and then Magic Master will simply not appear. I've been told
that this happens if you recurit Umaro and then complete this area. It's
important to note that this is just a theory and isn't set in stone.
NOTE: Unless you have massive amounts of HP (6000+ HP), you should have the
Reraise spell. Even if you DO have massive amounts of HP, I suggest having the
Reraise spell anyways, just for added insurance.
The Cultists' Tower is located on the neck of the Serpent Trench (y'know, on
the way to Nikeah?). It's about as close to the center of the map as you can
get and it's surrounded by mountains, but you can land on the ground inside. In
case you forgot, you got Strago back from here.
If you've been following my walkthrough, you have all the magicite except
Crusader and Diabolos, which are completely unattainable at this point in time.
You need to defeat the eight Dragons to get either one and if you've been
following this document, you've only defeated three.
Before heading up the tower, do some prep work on your characters. A character
with a Gold Hairpin equipped works wonders (even better if you have more than
one). Any Ribbons or Safety Bits will work well for you. However, you'll really
want Reflect Rings on your characters. Since all of the monsters here use
magic, the Reflect Ring will probably work more for you rather than against
you. In addition, any equipment that deflects or absorbs magic (like the Force
Shield or any elemential shield) should be equipped at this point. Lastly, you
might want to cast Float on your team before heading up the tower; you might
run into the occassional Quake spell, which could potentially whoop your team.
---
Monsters encountered *
X # Monster HP MP MAG MDEF MEV Gil EXP Weakness
--------------------------------------------------------------------------------
___ 222 Level 10 Magic 1000 300 22 150 0 0 0 Fire, Holy
___ 223 Level 20 Magic 2000 500 21 145 0 0 0 ---
___ 224 Level 30 Magic 3000 700 20 140 0 0 0 Poison
___ 225 Level 40 Magic 4000 1000 19 135 0 0 0 Lit
___ 226 Level 50 Magic 5000 2000 18 130 0 0 0 Fire, Holy
___ 227 Level 60 Magic 6000 5000 17 125 0 0 0 Fire
___ 228 Level 70 Magic 7000 3000 16 120 0 0 0 Ice, Water
___ 229 Level 80 Magic 8000 2800 15 115 0 0 0 Poison
___ 230 Level 90 Magic 9000 9000 14 110 0 0 0 ---
___ 221 Magic Urn 100 10000 35 190 0 0 0 ---
* This section is set up differently. You can't even attack enemies in here and
their primary attacks are not physical. Therefore it's illogical to simply give
you their defense and attack ratings. I've sqeezed everything relevant to fit,
but I could've just dropped the Magic Evade, Gil and EXP values since they're
all 0's anyways.
Head up the tower until you see the first door. Head on inside and get the
SAFETY BIT from the chest. Before you leave, remember how the thieves in
Maranda talked about something to the right of the chest? Go to the right of
this chest and hit the A button. Exit this room and head down the stairs into
the new room to pick up the AIR ANCHOR. Head out and continue up the tower.
* The Air Anchor (when you get around to using it) rocks more than any other
Tool and most spells. It casts instant-death, but there's a slight catch. It'll
allow the enemy one more turn before it dies. Oh, and did I mention that it
NEVER MISSES? The only way it won't work is if the enemy is immune to the Death
status effect, but you'll know which enemies haven't been defeated since the
tell-tale "Miss" icon will pop up on enemies that are Death-immune. Focus on
those enemies with your attacks and you'll be in business.
In the second section of the tower, you'll find another room with a GENJI
SHIELD. You may want to equip it right away since it has a fairly good Magic
Defense and Magic Evasion boost. Continue up the tower.
In the third section of the tower, you'll find a room with a KAGENUI knife and
a dragon to fight:
O------------------------------------------------------------------------------O
| BOSS - Holy Dragon #344 |
O--------------------------O---------------------------------------------------O
| Level ............. 97 | Immune To Type |
| HP ............. 18500 | --- --- |
| MP ............. 12000 | |
| Attack ............ 13 | |
| Defense .......... 110 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic .............. 9 | Weak Against Petrify Death |
| Magic Defense .... 150 | --- Berserk Confusion |
| Magic Evasion ...... 0 | Sleep |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Holy Lance | Holy |
| X-Potion | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Bad news. You can't attack the Holy Dragon, which is too bad since it has a
terrible Defense rating. Good news is that you can exploit some status effects
AND its Magic Defense and Magic Evasion are terrible, meaning you can hit it
with any spell and it can't even evade it.
Holy Dragon, as you might guess, uses Holy and can use it up to three times in
a turn. In addition, Holy Dragon can also cast Dispel. Other than that, I
didn't see Holy Dragon cast any other spells.
With Reflect Rings on your characters, Holy Dragon's only form of attack (Holy)
becomes nothing more than a small heal for it. Which leaves you to pummel it
with your strongest spells. Hell, you don't even have to cast any status
effects on it unless you want to.
Simply kill it with your hardest spells and you'll see that 3 dragons remain.
Continue up the tower.
In the fourth section of the tower, you'll find a room containing a FORCE
ARMOR. If you need some extra Magic Defense or Magic Evasion, equip it straight
away. Continue up the tower.
In the fifth section of the tower you'll simply find a doorway leading into a
small room. Enter it and take the SOUL OF THAMASA. Head outside and you'll be
surrounded by fanatics. Soon after, you'll be attacked by:
O------------------------------------------------------------------------------O
| BOSS - Magic Master #330 |
O--------------------------O---------------------------------------------------O
| Level ............. 68 | Immune To Type |
| HP ............. 50000 | ??? Humanoid |
| MP ............. 50000 | |
| Attack ............. 1 | |
| Defense .......... 250 | Status Immunity |
| Evasion .......... 100 | Darkness Poison |
| Magic ............. 25 | Weak Against Imp Petrify |
| Magic Defense .... 100 | ??? Death Silence |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Slow Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Crystal Orb | ??? |
| Elixer | |
| Drops | |
| Megalixer | |
| | |
O--------------------------O---------------------------------------------------O
Magic Master, as his name might imply, is a master of magic. His repitoire of
spells include: Fira, Firaga, Blizzara, Blizzaga, Thundara, Thundaga, Bio,
Silence and Death. In addition, Magic Master will cast Barrier Change every
time you hit him with a spell.
If you have Reflect Rings on, you can literally let Magic Master destory
himself. He'll try to attack you with his spells, all of which can be Reflected
back at him.
If you don't have any Reflect Rings, you can make this battle significantly
easier by simply casting Berserk on Magic Master. Magic Master will start
attacking you physically; since Magic Master's attack rating sucks, you won't
have to worry too much about healing.
This battle is rather easy, unless you've completely screwed the pooch and
don't have Reflect Rings OR the Berserk spell. In which case you need to simply
attack Magic Master with your strongest spells (non-elemential works best, but
if you need, cast Libra and then hit Magic Master with his weak element).
Upon dying, Magic Master will cast Ultima against your team. I suggest casting
Reraise on your team (or at least one character) since Ultima will more than
likely KO your team. After Magic Master casts Ultima (and your team hopefully
survives or is Reraised), you'll have to walk down (of course, using a Teleport
Stone would be far too easy) all the way to the bottom of the tower.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | S A B I N ~ P H A N T O M R U S H |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.361] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Sabin |
O-----------------------------O-----------------------------O------------------O
Duncan's House is located northeast of Narshe. You won't find a house, but you
will find five trees in a cross formation. Land the Falcon and head inside.
Attempt to go inside the house and Duncan will appear. He'll teach Sabin the
final Blitz, the Phantom Rush.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | G A U ~ G A U ' S F A T H E R |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.362] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Gau |
O-----------------------------O-----------------------------O Sabin |
O------------------O
Remember the crotchety old man who's constantly looking for a repaiman? His
house is located east from Narshe on the northeast continent (not the
triangular .
Inside, talk to him (you can't talk to him from the side or else it won't work)
and then a scene will occur. I won't go into the details, but I'll just say
that it's one of the funniest and saddest scenes in the game.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | S T R A G O ~ T H A M A S A |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.363] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Strago |
O-----------------------------O-----------------------------O Relm |
O------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 1 Gil |
O-----------------------------O-----------------------------O------------------O
| Da Vinci Brush ....... 7000 | Mystery Veil ......... 5500 |
| Gravity Rod ......... 13000 | Circlet .............. 7000 |
| Holy Rod ............ 12000 | Black Cowl ........... 7500 |
| Viper Darts ......... 13000 | Luminous Robe ....... 11000 |
| Golden Spear ........ 12000 | Diamond Vest ........ 12000 |
| Man-Eater ........... 11000 O-----------------------------O
| Shuriken ............... 30 |
| Fuma Shuriken ......... 500 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Barrier Ring .......... 500 |
| Ether ................ 1500 | Fairy Ring ........... 1500 |
| Phoenix Down .......... 500 | Reflect Ring ......... 6000 |
| Holy Water ............ 300 | Jeweled Ring ......... 1000 |
| Remedy ............... 1000 | Princess Ring ........ 3000 |
| Smoke Bomb ............ 300 | Protect Ring ......... 5000 |
| Sleeping Bag .......... 500 | Peace Ring ........... 3000 |
| Tent ................. 1200 | Angel Ring ........... 8000 |
O-----------------------------O-----------------------------O
Thamasa is located on the far southeast corner of the world. It's on an island
all by itself. Head on inside and you'll watch a scene with Strago, Relm and
Strago's old friend, Gungho.
Thamasa shouldn't offer any new equipment for you, or rather, Thamasa shouldn't
offer any BETTER equipment than the stuff you've found so far. If you DO manage
to find something better, go ahead and buy it. Otherwise, just restock and move
out.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | S T R A G O ~ E B O T ' S R O C K |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.364] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Strago |
O-----------------------------O-----------------------------O Relm |
O------------------O
NOTE: I hope this would be obvious, but you need Strago to complete this area.
I bring Relm along because you all know she keeps the old fart in line.
Ebot's Rock is located just north of Thamasa. You can't get there by foot so
you have to take the Falcon there.
Ebot's Rock is a maze of caves and you can only see a small area around you.
Luckily for you, you now know the way (with a small amount of help from me).
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 237 Aspidochelon 3210 514 22 135 519 1270 Fire, Holy
___ 235 Creature 2470 145 13 110 550 775 Lit
___ 232 Mahadeva 3826 1327 13 150 393 1510 Fire, Holy
___ 234 Medusa Chicken 2366 185 13 105 422 770 Ice
___ 236 Moonform 2444 82 15 115 669 981 Fire, Holy
___ 233 Sorath 2600 97 13 125 415 830 Holy
___ 231 Warlock 1300 1250 10 180 333 970 Lit, Poison
NOTE: Ebot's Rock is "randomized" and can't really be mapped in any specific
order. So I'll map it out:
E = Entrance to the area (you appear here after stepping on a stone)
S = Step Stone (transfers you to a new area)
C = Treasure chest (contains coral)
X = Treasure chest (send coral here)
P = Save Point
___
_________ | P |
| | | |__
| S | __| |
|__ __| | |
| | |__ S_|
| | |___|
__| |__ ___ ____________
| | | S |__ __| S |__
| E | | | | C |
|___ ___| __| | |__ |__
^ | __| | |
Entrance |__ | |_____ __|
| | | |
| | |__ __|
_____________________ | | | |
| S | | | | |
|__ C | __| | | |
|__ | __| |_____ | |__
| __| __| C |__ __| |
| __| |_____________ E S | __| S |
|__ | |__ __| |__ E __|
| __| |_| | |
| | |______|
| | _____
______| | __| |______
__| |________________| C |_______
| S _______________ S |
| _________| |__ __|
|__ __| |_|
|______________|
___
| S |__
_________________ | |
| S |_________________| |
| C E __|
|__ _______________________|
| __| _________
|__ | __| |_____
| __| | C |
| | ___________________ | |
| | __| S |__ |__ E |
| | |__ C __| | __|
___| | |___ __| | |
| |____ | __| |__ __|
| C | |__ | | |
| | | __| |__ |
|__ | | | | |_____
|_________| | | | |
______| | __| |
__| |____ | S C |
| S | |____________|
| |
Hidon |__ |
| | | __|
| | | |
| | |__ __|
| X | | |
__| |__ |__ |
|__ __| | |_____
| | | |
|_T_| __| | Yeah, I know I don't have all the
| S C | possible maps, but the objective is
| E __| still the same: run around and
|_________| collect coral.
___
| S |__ ________
| |_______________| S |___
__| C |
| ____________ |__
|__ | |__ ______|
| | |___________|
| |
| |
| |
__| |
__| |_____
__| C |__
|_____________ E S |
|__ __|
|_|
You'll see at chest at point X that demands coral to feed its coral needs
(coral of all things). It'll demand 22 pieces of coral, even though it doesn't
explicitly tell you that. Basically you'll run around like a mofo and collect
coral pieces. Once you have 22 or more pieces of coral, go back to the chest
and it'll let you pass. If you try to feed 21 or less pieces, it'll send you
back AND it'll reduce your coral # back down to 0.
Head straight north and heal up because you'll fight:
O------------------------------------------------------------------------------O
| BOSS - Hidon #330 |
O--------------------------O---------------------------------------------------O
| Level ............. 68 | Immune To Type |
| HP ............. 25000 | --- Undead |
| MP ............. 12500 | |
| Attack ............ 13 | |
| Defense .......... 110 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic ............. 10 | Weak Against Imp Petrify |
| Magic Defense .... 160 | Fire Earth Death Silence |
| Magic Evasion ...... 0 | Holy Berserk Confusion |
| Gil ................ 0 | Sleep Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Thornlet | Poison |
| Teleport Stone | |
| Drops | |
| Teleport Stone | |
| | |
O--------------------------O---------------------------------------------------O
Hidon comes with four Erebus enemies. They each have 3500 HP and are each weak
against different elements. Quickest way to solve your Erebus problem is one
Ultima cast from your strongest mage. No Erebus means no Erebus problem. :)
If you don't have Ultima or let the Erebus come back, none of them can absorb
Earth-type attacks, so have at them with a Quake spell (after casting Float on
your own team).
Hidon comes with an array of odd attacks, but the one to really watch for is
Grand Delta, a Lore for Strago. Hidon can also use Poison, Venomist (which uses
a Poison-type attack against everyone) and Leech (a Drain-type attack). Every
time Hidon is hit with a spell, he'll flash and counter with Grand Delta, so
keep that in the back of your mind.
Hidon isn't really all that terribly difficult. I suppose if you're taking him
on with Strago alone, he MIGHT pose a challenge. However, considering you're in
the latest stages of the game and probably have the most powerful spells at
your disposal, Hidon should be a pushover. Simply kill him and watch the scenes
that ensue.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | S H A D O W ~ S H A D O W ' S D R E A M S |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.365] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Shadow |
O-----------------------------O-----------------------------O------------------O
NOTE: Hopefully this should be obvious, but to obtain any of Shadow's dream
sequences, you need Shadow in the active party.
Go to any Inn in the world and spend the night. You'll have a chance to see one
of Shadow's four dream sequences. These sequences will give you a lot of
insight on Shadow's character and history. Basically you learn Shadow's real
name (Clyde) and learn about Clyde's past and how Shadow came to be.
There's a few catches. I could never get this to work in Thamasa or Figaro
Castle (probably because Thamasa costs 1 Gil and Figaro Castle is free). Some
places with cheap inns and worked are: Nikeah (150 Gil), South Figaro (80 Gil)
and Kohlingen (150 Gil).
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | M O N S T E R H U N T I N G |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.366] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O------------------O
Okay, if you're looking at your Bestiary and seeing blank spots, you might be
wondering where those enemies are. Well, this section is dedicated to helping
you find those very enemies.
Here's the ones I haven't led you to yet, and their locations:
Dinosaur Forest (located north of the Veldt) *
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 171 Brachiosaur 46050 51420 55 190 0 14396 Ice
___ 172 Tyrannosaur 12770 420 33 125 0 8800 Ice
* See the next section for help on the Dinosaur Forest.
Plains around Dinosaur Forest
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 173 Tumbleweed 6200 600 10 120 1333 2554 Fire
___ 178 Sprinter 4500 350 13 100 1420 2293 Lit
___ 180 Lyacon 250 20 30 100 1524 1356 Water
___ 181 Greater Mantis 4500 420 180 145 501 4612 Fire
Plains & Forest around Maranda
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 174 Leap Frog 3511 220 13 130 2600 1550 Ice
___ 177 Crawler 3200 620 13 115 1224 1456 Ice
___ 179 Basilisk 5000 1020 13 135 1120 2400 Ice
At this point, I had 76% of the monsters slain. If you have more, that's great.
If you don't ... well ... yeah.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | D I N O S A U R F O R E S T |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.367] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O------------------O
The Dinosaur Forest is located north of the Veldt and east from Gau's Father's
House. Land the Falcon and head into the forest.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 171 Brachiosaur 46050 51420 55 190 0 14396 Ice
___ 172 Tyrannosaur 12770 420 33 125 0 8800 Ice
Most of the time you'll encounter #172, the Tyrranosaur. However, if you so
happen to encounter #171 ...
O------------------------------------------------------------------------------O
| BOSS - Brachiosaur #171 |
O--------------------------O---------------------------------------------------O
| Level ............. 68 | Immune To Type |
| HP ............. 46050 | --- --- |
| MP ............. 51420 | |
| Attack ............ 55 | |
| Defense .......... 190 | Status Immunity |
| Evasion ........... 70 | Darkness Imp |
| Magic ............. 25 | Weak Against Petrify Death |
| Magic Defense .... 145 | Ice Silence Berserk |
| Magic Evasion ..... 50 | Confusion Sleep |
| Gil ................ 0 | Stop |
| EXP ............ 14396 | |
| | |
| Steal | Absorbs |
| Ribbon | --- |
| | |
| Drops | |
| Celestriad | |
| | |
O--------------------------O---------------------------------------------------O
Brachiosaur is the cream of the crop. It can use massive attacks such as
Disaster, Meteor, Ultima (yes, as a NORMAL attack)
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | D R A G O N H U N T I N G |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.368] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O------------------O
If you've been following my FAQ, you've found and beaten the following dragons:
Red Dragon -> Phoenix Cave (section [WALK.314] )
Blue Dragon -> Ancient Castle (section [WALK.354] )
Ice Dragon -> Narshe (section [WALK.310] )
Storm Dragon -> Mt. Zozo (section [WALK.303] )
Holy Dragon -> Cultists' Tower (section [WALK.360] )
The Gold Dragon and Skull Dragon are both found in Kefka's Tower, which you
shouldn't go to ... yet. However, that still leaves one out there: the Earth
Dragon. It's located at the Opera House, so head there (and you thought it had
no real purpose anymore).
The Opera House is located west of Maranda and south of Jidoor. It's on the
southwest corner of, well, the southwest continent. Head inside and talk to
the Impresario (who amazingly enough hasn't moved too far from the last
position you saw him in) and he'll tell you about the dragon.
Head northeast from the Impresario and you'll see the orchestra playing (which
really raises the question of just WHY they're playing when there's a dragon
smack dab in the middle of the stage). Continue to the northeast room and talk
to the stage manager guy. Toss the third switch from the left (second from the
right) and you'll appear right in front of:
O------------------------------------------------------------------------------O
| BOSS - Earth Dragon #342 |
O--------------------------O---------------------------------------------------O
| Level ............. 53 | Immune To Type |
| HP ............. 28500 | --- --- |
| MP ............. 16500 | |
| Attack ............ 23 | |
| Defense .......... 110 | Status Immunity |
| Evasion ............ 0 | Imp Petrify |
| Magic ............. 12 | Weak Against Death Silence |
| Magic Defense .... 150 | Wind Water Berserk Confusion |
| Magic Evasion ...... 0 | Stop |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| X-Potion | --- |
| | |
| Drops | |
| Magus Rod | |
| | |
O--------------------------O---------------------------------------------------O
In case you didn't figure it out, Earth Dragon has a lot of earth-based
attacks, including Landslide, Quake, Magnitude 8 and 50 Gs (which cancels out
Float), Honed Tusk (a stronger physical attack) as well as its normal physical
attack.
The first thing you'll want to do is cast Float and keep it on your team as
much as possible. With Float on your team, you become immune to all of Earth
Dragon's attacks (minus the physical attack) and 50 Gs (which only grounds your
team). You can also hit Earth Dragon with some status effects, including Sleep
and Slow in particular.
If you have either Gau or Strago along, they can both hit hard with their Wind
and/or Water based Rages/Lores. However, if you don't, then you're limited to
Flood as an elemential attack.
Earth Dragon isn't exactly hard (I thought Gigantuar and Brachiosaur were both
significantly harder). Just smack it with your strongest spells or use some
status effects if you're having trouble. Kill it and you'll see that there's
only 2 dragons left.
Of course, you don't get jack crap from the Impresario. What a cheapwad.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | T H E F I N A L B A T T L E |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.400] |
| | O---------------O
O----------O
The time to face Kefka has come. Everything you've worked for up until now has
been helpful in the upcoming fight against Kefka. Remember, when facing off
against someone who's defaced the planet (among many other atrocities), there's
no such thing as a "cheap trick". Rip out all the stops and feel free to use
anything and everything in your magical arsenal, be it Quick, Ultima, Valor,
anything you've got that can put an end to Kefka's reign of terror. All the
world has its eyes on you, so let's get down to business.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | K E F K A ' S T O W E R P R E P A R A T I O N |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.401] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Celes |
O-----------------------------O-----------------------------O------------------O
This section is dedicated to your team setup for the next section. Read here
before going to the next section if you're not sure who should be in what team.
Your entire crew is split into three teams. You should break your teams so that
they can fight independently since each team will have to fight a boss on their
own. You should balance your team between physical and magical fighters. Here's
how I formed my teams:
O---------------O---------------O---------------O
| TEAM 1 | TEAM 2 | TEAM 3 |
O---------------O---------------O---------------O
| Shadow | Celes | Setzer |
| Relm | Locke | Edgar |
| Strago | Terra | Sabin |
| Mog | Cyan | Gau |
O---------------O---------------O---------------O
This setup focuses on the boss battles you'll face. Team 1 won't face anyone
at first, Team 2 will face Ultima Buster and Gold Dragon, Team 3 will face
Inferno (along with Rahu and Ketu) and Storm Dragon. After the teams split,
my FAQ has Team 1 facing Demon, Team 2 facing Guardian and Goddess and Team
3 facing Fiend.
Strago is one you should keep an eye on. Any Team can find Dark Force, which
uses 19 out of the 24 possible Lores. I suggest bringing Relm along with him
and put a Fake Mustache on her so she can potentially Control the enemies.
Locke can go in any party. However, there's a few things to consider. If you
place him in Team 1, he can Steal a Red Jacket (from Demon) OR he can Steal
a Safety Bit (from Fiend). Place him in Team 2 or 3 and he can Steal a Ribbon
or Force Armor (from Guardian) and a Minerva Bustier (from Goddess). The way
this FAQ is set up, you should put him in Team 2 if you want to face Goddess.
Mog, with Molulu's Charm equipped, keeps away all the random encounters. You
may want to put him in, your weakest party to keep them alive, or your strongest
party so they don't have to dink around with random encounters. Also, it's nice
to note that Mog can kick some major ass in his own right, with the correct
Dragoon setup, of course.
Shadow can really kick some major ass with his elemential Scrolls. Stock up and
stick him in a team that's lacking in magical power. Or you can stick him in a
team that's lacking in levels (and therefore lacking in power).
Everyone else is entirely up to you. You can either go with my setup or go with
your own. I'd like to emphasize that your team setup should work for YOU. This
setup works great for me, but if you like another setup, go with that instead.
At any rate, make sure you go in with a full supply of Hi-Potions, Ethers,
Phoenix Downs, Remedies, Holy Waters and Green Cherries (yes, 99 of each). I
also suggest bringing along 99 of every Scroll Shadow can use, as well as 99
Shurikens and Fuma Shurikens. Unless your levels are obscenely high, you'll
want to be prepared for anything that Kefka can throw your way. In addition,
you'll want a few Tents along (I usually have 50, but that's just me). You may
even want to bring along Super Balls if your characters can't deal thousands
of damage.
Lastly ... BRING AT LEAST ONE TELEPORT STONE. If you REALLY manage to screw the
pooch and need to leave, a Teleport Stone will be your free ticket out of
Kefka's Tower. If all of your teams are stuck with crappy HP, less than 10 MP
and no Ethers, Hi-Potions or Tents, a Teleport Stone is pretty much the only
way you're going to get out of there.
Once you're well prepared, head on down to the next section.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | K E F K A ' S T O W E R |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.402] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Any |
O-----------------------------O-----------------------------O------------------O
NOTE: IF YOU NEED TO LEAVE, USE YOUR TELEPORT STONE THAT YOU SHOULD HAVE
BROUGHT ALONG.
NOTE: Doorways in Kefka's Tower kinda blend in with the surrounding area. They
have a small orange block on top with an arrow pointing in. It may take you a
few times to really catch on to what they look like, so keep that in mind.
Kefka's Tower is located on the southern continent, smack dab in the middle of
it. You can tell where it is because it's the only tower-like structure on the
southern continent.
Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
~ Kefka's Tower Area ~
___ 242 Fiend Dragon 18008 10000 13 110 2700 8500 ---
___ 245 Vector Lythos 2800 180 13 110 350 1400 Ice, Water
___ 246 Primeval Dragon 10050 12850 15 130 1200 3000 Ice
___ 247 Landworm 12000 1300 13 80 0 4600 Ice
___ 249 Great Malboro 7000 500 13 115 1320 2800 Fire
___ 253 Great Behemoth 11000 700 7 90 2900 4100 ---
___ 254 Vector Chimera 7500 880 22 110 900 2900 ---
~ Magitek Area ~
___ 239 Yojimbo 7050 2600 13 100 2000 2300 Poison
___ 240 Dark Force 8940 700 12 105 600 2950 Holy
___ 241 Muud Suud 25000 350 13 5 100 4200 Holy
___ 243 Mover 120 10500 20 115 0 1500 ---
___ 244 Cherry 8150 900 8 100 700 2200 Poison
___ 248 Gamma 27000 9000 13 175 0 9000 Lit, Water
___ 250 Outsider 8050 400 15 105 2800 2600 Holy
___ 251 Demon Knight 6800 1600 12 110 200 3090 ---
___ 252 Duel Armor 7200 1600 13 185 800 2500 Lit, Water
___ 255 Fortis 9800 700 5 160 250 3500 Lit, Water
___ 256 Junk 2000 200 2 190 1100 2200 Lit, Water
___ 257 InnoSent 6600 390 13 155 1950 2400 Lit, Water
___ 258 Daedalus 12280 100 13 105 0 3500 Fire, Holy
___ 259 Ahriman 10000 300 11 110 0 2820 ---
___ 260 Death Machine 6000 550 10 140 670 2300 Lit, Water
___ 261 Metal Hitman 2000 800 13 20 700 2000 Lit, Water
___ 262 Prometheus 14500 2050 13 170 1300 5200 Lit, Water
This Monsters section is different than the others. It's built to encompass all
the enemies in Kefka's Tower. However, just because you find an enemy in one
section doesn't mean you'll find the enemy with all parties. You have to search
around if you want all the enemies in this area.
= TEAM 1 =
Head south and follow the path north. You'll see a small structure in the wall
but before going through, head north and take the HYPNO CROWN from the chest.
Backtrack south and go west into the door. Inside follow the path around and
into the door.
Continue along the path, picking up the FIXED DICE along the way. The path is
straightforward, so continue on and out the door. Outside, head south down the
path (you'll see some chests, but you can't get them yet). Go into the door and
you'll see a path that you can't go through. Switch to Team 2.
= TEAM 2 =
Follow the path around and into the door. Inside, head around but before
following the path south, head west and pick up the MINERVA BUSTIER. Follow the
path south and when you're faced with two paths, head north and take the
PINWHEEL from the chest, then head south and out that door.
You'll be in a new area that resembles the restroom area in Vector. In the left
stall, heal up and you'll face:
O------------------------------------------------------------------------------O
| BOSS - Ultima Buster #351 |
O--------------------------O---------------------------------------------------O
| Level ............. 67 | Immune To Type |
| HP ............. 55000 | --- --- |
| MP ............. 19000 | |
| Attack ............ 20 | |
| Defense ........... 75 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic ............. 10 | Weak Against Petrify Death |
| Magic Defense ..... 70 | --- Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Crystal Orb | Poison Wind |
| Blood Sword | Holy Earth |
| Drops | Water |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Ultima Buster is no pushover, with attacks such as Northern Cross, Southern
Cross, Thundaga, Blizzaga and Firaga, Ultima Buster can dish out MAJOR damage
in a very short period of time.
The time has come to break out your largest and strongest spells. Don't even
hesitate for a second to break out the mighty Quick + Ultima combo since Ultima
Buster can quickly kick the living crap out of your team. Also, Valor can work
wonders as well, so keep that in mind. You don't even have to worry about
running out of MP since after you defeat Ultima Buster, a Save Point will
appear where Ultima Buster was.
As long as you stick to mainstream elemential spells (Fire, Blizzard, Thunder)
or non-elemential spells (Flare or Ultima), you'll be golden. Have alternating
characters heal (or every third character if you feel you can get by with it)
and Ultima Buster should go down soon enough.
---
Ultima Buster will leave a Save Point where it falls. I highly suggest you use
it. Head south and out the door. You'll drop down to a new area, so head south
and follow the path west, up the stairs and into the door. You'll see two tubes
leading in different directions. Take the left tube (the right one will back-
track you) and follow it.
Outside, head southwest and take the FORCE SHIELD from the chest, then take the
path south and into the nearest door. Take the RIBBON from the chest and then
step on the switch, allowing Team 1 to advance (don't switch to them yet).
Backtrack outside, but before taking the doorway, head west and take the FORCE
ARMOR, then head back east and into the doorway.
Inside, continue north and you'll find yourself in a red carpeted room. Heal up
and talk to the dragon:
O------------------------------------------------------------------------------O
| BOSS - Gold Dragon #339 |
O--------------------------O---------------------------------------------------O
| Level ............. 62 | Immune To Type |
| HP ............. 32400 | --- --- |
| MP .............. 4000 | |
| Attack ............ 13 | |
| Defense .......... 110 | Status Immunity |
| Evasion ............ 0 | Imp Petrify |
| Magic ............. 10 | Weak Against Death Silence |
| Magic Defense .... 150 | Water Confusion Sleep |
| Magic Evasion ...... 0 | Slow Stop |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Lightning |
| | |
| Drops | |
| Crystal Orb | |
| | |
O--------------------------O---------------------------------------------------O
Gold Dragon really isn't a dragon ... it's a recolored Brachiosaur. However,
that's besides the point. Gold Dragon uses Lightning-based attacks, such as
Thunder, Thundara (oddly enough, I never saw Gold Dragon use Thundaga) and a
mega-attack known as Gigavolt.
Anyone with a Thunder Shield becomes invincible to these attacks. Anyone with a
Paladin Shield becomes more or less invincible to these attacks (they might
block some of the attacks and absorb others). Anyone with a Force Shield will
become extremely resistant to these attacks.
Since Gold Dragon is weak to water attacks, any of Strago's Lores that's water-
based will do nicely. Flood works nicely as well. By this point in the game,
you should be able to deal out some hefty physical damage, especially if you
have the Valor spell by now.
Gold Dragon's HP is fairly low compared to most bosses so you shouldn't have
much of a problem defeating it. Take it down and you'll see that you only have
ONE dragon left.
---
After defeating Gold Dragon, exit through the doorway on the left and follow
the path. You'll eventually find yourself outside. Step on the switch far to
the north and switch teams.
= TEAM 3 =
Follow the path south and you'll eventually see a door to your west. Open the
chest next to it and take the RED CAP. Take the door and continue north two
rooms and you'll find yourself in a Magitek Research Facility-type area. Keep
going north to find two chests containing a NUTKIN SUIT and a GAUNTLET.
Backtrack all the way south and continue south to find another door. Enter it
and follow the path west. Inside you'll find a chest with a HERO'S RING and two
paths; one to the north and the other to the west. The west path rolls towards
you, so you can't take it. Head north and into the next area.
Once you reappear, you can take the tube to the west and backtrack, but that's
not what you came here to do. Start heading west and USE THE SAVE POINT because
once you step by the stairs, you'll encounter:
O------------------------------------------------------------------------------O
| BOSS - Inferno #348 |
O--------------------------O---------------------------------------------------O
| Level ............. 67 | Immune To Type |
| HP ............. 30800 | --- --- |
| MP .............. 9700 | |
| Attack ............ 13 | |
| Defense .......... 130 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic ............. 10 | Weak Against Petrify Death |
| Magic Defense .... 145 | Lightning Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Ice Shield | Fire |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
Inferno comes with Ketu (the large claw on the right) and Rahu (the small left
claw), but I'm not including them here because they're not (or rather, should
not be) a huge threat at this point in the game. Inferno uses Atomic Rays,
Thundara, Thundaga, Delta Attack (causing Stone), Sobat, Shockwave and
Gigavolt. Rahu uses Rapier; Ketu uses Metal Cutter and both use a physical
attack. If you kill off Ketu or Rahu, Inferno can use Meteor; kill off both
and Inferno might use Magitek Barrier
Inferno itself can be inflicted with Darkness. However, it's pointless due to
the fact that Inferno doesn't use a physical attack. You can, however, inflict
it with Slow, a defiite plus.
Inferno is weak to Lightning, so Thundaga is your best bet for dealing damage.
You should take out Inferno and forget about its cohorts; you'll still get all
three Bestiary entries. Inferno's HP isn't that high, so a few well-charged
Thundaga spells will do it in.
---
Continue south and into the doorway, then head south and outside. You'll see a
chest to the west, but you can't get to it due to the conveyor belt moving
north. So head south along the right path and pick up the MEGALIXER. Then take
the left path and skip the door. Hit the chest with the sparkle to open up a
new path for another team (Team 1 to be precise) and then take the conveyor
belt north and pick up the RAINBOW BRUSH from the chest. Circle back around and
take the door you skipped.
Inside, head north and into a new area. Before you heal up and face the final
dragon, you should prepare for the battle. Skull Dragon specializes in Death-
based attacks. If you have any Safety Bits or Memento Rings (only Shadow and
Relm can equip the latter), now's the time to equip them. Also, if you want to
protect yourself against Confuse, equip Relics that protect against it (like
a Ribbon or a Peace Ring). Once you're good to go, talk to the dragon waiting
for you:
O------------------------------------------------------------------------------O
| BOSS - Skull Dragon #343 |
O--------------------------O---------------------------------------------------O
| Level ............. 62 | Immune To Type |
| HP ............. 32800 | --- --- |
| MP .............. 1999 | |
| Attack ............ 15 | |
| Defense .......... 140 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic ............. 10 | Weak Against Imp Petrify |
| Magic Defense .... 120 | Fire Holy Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Slow Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | Poison |
| | |
| Drops | |
| Muscle Belt | |
| | |
O--------------------------O---------------------------------------------------O
If you've been following my walkthrough, Skull Dragon will be the final dragon
for you to face. It uses Doom, Apparition (causes Confuse), Disaster and Will
'o the Wisp (a basic magic-based attack) and its physical attack.
By all technical specifications, Skull Dragon should be classified as Undead,
due to its weaknesses and skills. However, I was never able to pull off a Death
spell on it, nor did Phoenix Downs or Life spells connect. Even the Assassin's
Dagger and a Sniper Eye did nothing to instantly kill Skull Dragon. Also, I
should note that Cure-based spells will heal it (contradictory to the Undead
type).
With that said, you have to defeat Skull Dragon the hard way. With Firaga or
Holy spells. Even then, the battle isn't overly difficult. Keep up your
strongest spells and Skull Dragon will die off soon enough.
If you've defeated all eight dragons (by following this document), you'll get a
message that you've defeated all eight dragons (a logical conclusion) and
you'll obtain the Crusader magicite. In Final Fantasy VI Advance, you'll gain
another message. A stone tablet will fall to the ground and you'll gain access
to the new Dragon's Den.
Technically, you can Teleport out and go straight to the Dragon's Den right
now. However, you might want to gain the necessary levels in Kefka's Tower
before attempting the Dragon's Den. Just saying ...
---
After defeating Skull Dragon, take the east side exit and follow the path.
You'll eventually find yourself outside. Step on the switch far to the north
and switch teams.
= TEAM 1 =
Head south and continue on. In the next area, continue east and follow the path
until you reach the outside. You'll see Team 3's glowing chest (although it's
no longer glowing), so head north and then west at the split to nab a PINWHEEL.
Then backtrack and head east and follow the path.
You'll find your teammates eventually, but you're cut off from them. With both
teams on the switches, the door will be open. Head north and you'll find
yourself forced to step on a switch. After that, you can head either left or
right.
Before going anywhere, STOP and read this. The left switch will lead to the
Fiend boss (who uses the Force Field Lore, just so you know), the middle switch
leads to the Guardian and Goddess bosses (Goddess is arguably the easiest of the
three) and the right switch leads to Demon (Demon is probably the hardest of the
three main bosses).
I suggest sending Locke down the middle for the potential Ribbon steal from
Goddess
I suggest sending your strongest team (in my case, Team 1) to the right. It is
impossible for Team 1 to fight Goddess since they can't go down the middle
path. If you sent Team 1 to the right, Team 3 will be forced to go left and
Team 2 will be sent down the middle. If you send Team 1 left, Team 2 will be
forced to go right and Team 3 will go down the middle.
The way my FAQ is set up, I send Team 1 (my second strongest team, but able to
fight on their own) to the right, then Team 3 to the left, then Team 2 (with
Locke) down the middle.
Anyways, have Team 1 (who you should still be in control of) go right. Head all
the way south and move Team 3 out of the way, then have Team 1 send the 4 ton
weight onto the switch. Head all the way north and step on the switch. Switch
to Team 3.
= TEAM 3 =
Have Team 3 head up the stairs and to the north. Step on the switch, then left.
Head all the way south and move Team 2 out of the way, then have Team 3 send
the 4 ton weight onto the switch. Head all the way north and step on the
switch. Switch to Team 2.
= TEAM 2 =
Head north and step on the remaining switch. Then head south on the new path
and step on the switch outside. It will open two new paths for the other teams.
Then head straight north and heal up before advancing into the next room. Also,
you may wish to put Force equipment on some teammates, as well as Thunder
Shields. Inside the next room, you will immediately face:
O------------------------------------------------------------------------------O
| BOSS - Guardian #352 |
O--------------------------O---------------------------------------------------O
| Level ............. 62 | Immune To Type |
| HP ............. 60000 | --- --- |
| MP .............. 5200 | |
| Attack ............ 13 | |
| Defense .......... 150 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic ............. 25 | Weak Against Imp Petrify |
| Magic Defense .... 150 | Lightning Water Death Silence |
| Magic Evasion ...... 0 | Berserk Confusion |
| Gil ................ 0 | Sleep Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Ribbon | --- |
| Force Armor | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
This Guardian looks like the last one you found in Vector, and from a gameplay
perspective, it should be the same one. However, the actual game data shows
that this Guardian and the last one are actually two different entries (you
don't get a Bestiary entry for the one in Vector, even if you do manage to
somehow beat it). THIS Guardian is the one you want to kick the crap out of.
It's worthy to note that if you have Locke in your party, you should definitely
try to Steal one of the two treasures available. No matter which one you get,
it's worth the free Steal. It's also worthy to note that if you have Celes in
your party, Runic can suck up a LOT of the spells that Guardian tries to use
on you (the deadliest one being Ultima). :)
Guardian has multiple battle programs. Here's the layout and what each battle
program uses (it should go without saying that Guardian can use a physical
attack at any given time):
Air Force Battle Program Default Battle Program
-------------------------- ------------------------
Diffractive Laser Atomic Rays
Launcher Magitek Laser
Magitek Laser Missile
Wave Cannon Countdown
Ultros Battle Program
Dadaluma Battle Program -----------------------
------------------------- Ink
Ashura Entwine
Hi-Potion Stone
Magitek Barrier Tentacle
Mythril Knife
Potion Ultima Battle Program
Shockwave -----------------------
Flare
Flare Star
Meteor
Ultima
There's a few dangers to look out for here. The Ultima Battle Program can
potentially use the Ultima spell, dealing out insta-pwnage to your team; this
can be countered with a Reraise spell. The other danger is the Air Force Battle
Program and its Wave Cannon Countdown; the Wave Cannon deals out massive damage
that CAN potentially kill off your team if their HP is less than 2000.
There are more dangers than just those two attacks. Should Guardian focus any
high-level spell (like Flare) on one character, chances are they'll be KO'd,
unless they have enough HP & Magic Defense to survive.
Also, it's worthy to note that some of Guardian's attacks can hit you with
various status effects, the most prominent being Slow. If you want to play that
sort of game, try casting Slow on Guardian and then Haste on yourself.
If you have Force anything equipped, the damage you take from all of Guardian's
magical attacks is significantly reduced. Also, if you have Thunder Shields on
your team, the Wave Cannon is considered Lightning-based, so those characters
will actually gain HP when it is used.
Guardian is weak to Lightning and Water, so use Thundaga and Flood (from what
I've observed, it seems that Thundaga hits harder than Flood and costs 7 less
MP). Also, if you're ever running low on MP, try using Osmose on Guardian; it
works extremely well and can even restore all of a character's MP in one shot.
All you need is 1 MP ... and, of course, the spell itself.
If your find that your magic attacks are doing terrible damage, try casting
Valor on the team, and then having those characters physically attack Guardian
instead of using magic.
Some of Guardian's attacks are fairly vicious, but with the right equipment on
your team, many of Guardian's attacks become less of a threat or helpful to
your characters.
Cast your strongest spells against Guardian and keep your character's HP as
close to full as you can. Guardian is a tricky boss, but hardly impossible to
beat. Take him down with your strongest attacks and move on.
---
A Save Point will appear after beating Guardian. I highly suggest using it.
After doing so, head north and into the next area. In the next area, you can't
head north, so go west and south out the door. Outside, head north and heal up
and equip any fire-absorbing equipment because when you walk up to the statue,
you'll face:
O------------------------------------------------------------------------------O
| BOSS - Demon #355 |
O--------------------------O---------------------------------------------------O
| Level ............. 67 | Immune To Type |
| HP ............. 58000 | --- --- |
| MP ............. 18900 | |
| Attack ............ 15 | |
| Defense .......... 180 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic ............. 13 | Weak Against Petrify Death |
| Magic Defense .... 145 | Poison Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Red Jacket | Fire Wind |
| | |
| Drops | |
| Radiant Lance | |
| | |
O--------------------------O---------------------------------------------------O
Demon is one of the Warring Triad, and it shows. Demon's stats might not show
it, but as one of the Warring Triad, he can dish out damage with the best of
them.
Demon's attacks include: the physical attack, Blaster, Flare Star, Metal
Cutter, Southern Cross, Tyrfing, Wave Cannon, Aero, Firaga, Meteor and Stop.
In all honesty, Demon is hardly the boss that Guardian is; Demon can be hit by
more status effects including Darkness and Stop, not to mention Slow. I suggest
exploitng Slow (for sure) and Stop (if you're really getting whooped).
Even without an elemential weakness (other than Poison), Demon isn't nearly as
tough as Guardian. Simply take him down with spells and other attacks that
aren't Fire or Wind-based (Firaga, Aero, etc.) and Demon will probably go down
faster than Guardian. Once you defeat him, move on.
---
Move north and use the Save Point. Then drop down the hole just to the north.
Upon landing, you can either head south (it'll backtrack you quite a ways, but
it's pretty pointless) or you can step on the switch and switch to Team 3.
= TEAM 3 =
If you haven't moved, you'll still be standing on the switch. Move south and
out the door. Take the west door and back inside, then head straight north and
into another door. Continue north through yet another door and head north.
Before approaching the statue, heal up and equip any ice-absorbing equipment
because when you get close to the statue, you'll face:
O------------------------------------------------------------------------------O
| BOSS - Fiend #353 |
O--------------------------O---------------------------------------------------O
| Level ............. 73 | Immune To Type |
| HP ............. 63000 | --- --- |
| MP .............. 4800 | |
| Attack ............ 60 | |
| Defense .......... 110 | Status Immunity |
| Evasion ............ 0 | Poison Imp |
| Magic .............. 9 | Weak Against Petrify Death |
| Magic Defense .... 160 | Holy Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Safety Bit | Ice Poison |
| | |
| Drops | |
| Mutsunokami | |
| | |
O--------------------------O---------------------------------------------------O
Fiend is another one of the Warring Triad and has the stats to back it up.
Fiend's attacks include: the physical attack, Absolute Zero, Reverse Polarity,
Targeting, Fiendish Rage, Force Field, Northern Cross and Blizzaga.
Ocassionally Fiend's aura will tremble violently; soon after he'll cast Force
Field and gain an immunity to a random element. After that, he'll cast Force
Field every so often and gain immunity to another element. His immunity of the
first element will eventually go away, but it takes time. With that said, you
probably won't have to worry about more than two or three elements at once. Or
you can just use non-elemential spells to solve that entire problem altogether.
Also, Fiend will sometimes use Targeting and target a character. He will then
use Fiendish Rage against that character. Lastly, there's Reverse Polarity,
which will change the row that every character is in. Unless you have
characters who NEED to be in the back row, I suggest not worrying about it
since you'll probably be using spells anyways, which are not affected by row.
Since Fiend can add to his spell immunities, I suggest using non-elemential
spells like Flare, Meteor or even Ultima. Or you can pay attention to the
elements that Fiend has made himself immune to or absorbs and simply not use
them.
Lastly, it's worthy to note that Fiend's attack stat is higher than most other
enemies, so if you're getting killed by that, try casting Protect or use
Golem's esper attack.
Fiend is probably harder than Demon, but you should be able to stand up to him.
Take him down using your strongest spells and move on.
---
A Save Point will appear where Fiend was, so utilize it and then move into the
pipe behind where Fiend was. Step on the switch inside and switch to Team 1.
= TEAM 1 =
If you haven't moved, you'll still be standing on the switch. Move south and
out the door. Take the east door and back inside, then head straight north and
into another door. Continue north through yet another door and head north.
Before approaching the statue, heal up and equip any lightning-absorbing
equipment and any anti-Zombie Relics. When you get close to the statue, you'll
face:
O------------------------------------------------------------------------------O
| BOSS - Goddess #354 |
O--------------------------O---------------------------------------------------O
| Level ............. 68 | Immune To Type |
| HP ............. 44000 | --- --- |
| MP ............. 19000 | |
| Attack ............ 13 | |
| Defense ........... 85 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic ............. 14 | Weak Against Imp Petrify |
| Magic Defense .... 150 | --- Death Silence |
| Magic Evasion ...... 0 | Berserk Confusion |
| Gil ................ 0 | Sleep Slow |
| EXP ................ 0 | Stop |
| | |
| Steal | Absorbs |
| Minerva Bustier | Lightning Holy |
| | |
| Drops | |
| Excalibur | |
| | |
O--------------------------O---------------------------------------------------O
IF YOU HAVE LOCKE, HAVE HIM STEAL THE MINERVA BUSTIER! SERIOUSLY!
NOTE: If you see me referring to "squads" in this section, it's because this
battle places Goddess in a pincer attack, meaning your team is split across
the battlefield.
Goddess is the last, but certainly not the least, of the Warring Triad. You do
start this battle out in an attack from both sides. For the record, Goddess'
"front" is the one her hand points towards (the other hand points upwards).
Goddess' attacks include: the phsyical attack, Cloudy Heaven, Entice, Flash
Rain, Lullaby, Overture, Quasar, Thundara and Thundaga.
Since you're fighting this battle from both sides, Goddess can usually only
hit two characters with any given attack (except Quasar and Cloudy Heaven).
This can work to your advantage, but can also work against you as well. Healing
becomes more difficult since you can only heal two characters at once, meaning
you'll have to dedicate more characters to healing.
Entice, as you may have seen in earlier battles, simply causes Confuse on the
character it connects with. Depending on who the skill hits and what spells
they have, you may just want to KO that character and Arise them so that you
don't get a surprise Ultima against your team.
Quasar is a Lore, so you can learn it if you have Strago along.
Goddess is full of nasty attacks. Goddess will potentially use Overture as a
counter-attack when she is physically attacked. Overture does no damage by
itself, but it causes the target to guard Goddess against all physical attacks,
meaning that character will take damage instead of Goddess. The best way to
counter this is to use spells instead of physical attacks.
Cloudy Heaven is a VERY nasty attack to look out for; it causes Doom status to
everyone. However, when the counter reaches zero, it doesn't just KO the
target, it turns them into a Zombie, meaning a Reraise spell won't work at all
(trust me, I tried and was rather surprised when I got a Game Over). The only
real way to counter Cloudy Heaven is to either quickly KO and revive any
character, or wear Relics that prevent Zombie status (note that the Ribbon does
NOT protect against Zombie).
Goddess is significantly weaker to physical attacks than she is to magical
attacks. Unless a character is hit with Overture, I suggest you cast Valor on
both squads and then attack physically; if you time your attacks right, you can
always be striking Goddess' back, effectively dealing more damage than normal.
If a character has been stricken with Overture, you may want to KO them and use
Arise on them, effectively ridding them of Overture's effects. Even without
Valor, your characters should be able to beat Goddess with relatively few
problems.
I think Goddess has the potential to be the easiest boss, or the hardest,
depending on whether or not you let her get her attacks off. Finish the battle
as quickly as you can and the battle is easy. Dink around for a few turns and
she'll potentially become the hardest.
---
No matter how you decide to beat Goddess, she'll disappear and a Save Point
will appear in her place. If you've been following this guide, you'll get a
message at this point. Head north (preferably after using the Save Point).
Before you step on the switch, take a moment to skip ahead and decide what
order you want your team to be in. Also, take a moment to place your best
equipment on everyone.
Once you're absolutely ready to go, step on the switch.
Congratulations! You've finished this part of the Tower!
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | T H E F I N A L B A T T L E |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.403] |
| | O---------------O
O----------O
O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | Any |
O-----------------------------O-----------------------------O------------------O
~ Bleh! You people make me sick! You sound like lines from a self-help book! ~
Kefka
This is it! The final battle is at hand! Everyone you brought in your three
teams will be there for the fight. There will be a long string of dialogue and
other scenes, then you'll be prompted to set up your battle participation
order.
The characters you brought along are on the left. Their participation order
is on the right. "Reset" will reset all your settings. "Confirm" will finalize
your order and start the fight.
I suggest placing your medium-strength characters first (slots 1-4), your most
powerful characters more towards the middle (slots 5-10) and your weakest
characters dead last. The reason I suggest this is because the fights get
progressively harder, but most of the time you probably won't end up going
through all 12 characters (unless your levels are extremely low and you end up
getting owned a lot).
Set your lineup according to your own team's specifications. If you only line
up a few characters and then hit "Confirm", the rest of the lineup will auto-
configure as shown on the left (it'll simply go from the top on down, selecting
any character you have not selected already).
A few things to note. The following tie over to the next tier:
- HP & MP
- Status effects (including Sap)
- Esper summons (whether or not you used them)
- A character who has Jumped (or Quetzalli's Sonic Dive status)
- Float status
The following do NOT tie over to the next tier:
- Runic status
- Rage & Dance status
- Doom status (the status itself technically does carry over, but the counter
will not carry over, so you will not be able to die due to Doom
if they carry it over to the next tier)
The following will result in a character being switched out:
- They finish the battle in KO status
- They finish the battle in Petrified status
- They finish the battle in Zombie status
Lastly, as with every battle, if any team of four falls in battle (or is
petrified, zombied, etc.), you'll get a Game Over. So be on your guard when
fighting these final battles.
Once your team is set up (you won't have time to heal or re-equip, so I hope
your teams are set up the way you want), select "Confirm" to begin the fight.
Let's get to it!
---
O-----------------O
| T I E R 1 |
O-----------------O
O------------------------------------------------------------------------------O
| BOSS - Visage #358 |
O--------------------------O---------------------------------------------------O
| Level ............. 74 | Immune To Type |
| HP ............. 30000 | Earth Humanoid |
| MP ............. 10000 | |
| Attack ............ 63 | |
| Defense .......... 140 | Status Immunity |
| Evasion ........... 10 | Poison Imp |
| Magic ............. 12 | Weak Against Petrify Silence |
| Magic Defense .... 140 | Fire Berserk Confusion |
| Magic Evasion ...... 0 | Sleep Slow |
| Gil ................ 0 | Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Elixer | --- |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
| Attack Roster |
O------------------------------------------------------------------------------O
| Protect Haste Quake *1 |
| Dread Gaze *2 Magnitude 8 Reverse Polarity |
| Sapping Strike *3 |
O------------------------------------------------------------------------------O
*1 - Used as a final attack upon death
*2 - Causes petrification
*3 - Causes Sap
O------------------------------------------------------------------------------O
| BOSS - Long Arm #357 |
O--------------------------O---------------------------------------------------O
| Level ............. 73 | Immune To Type |
| HP ............. 33000 | --- --- |
| MP ............. 10000 | |
| Attack ............ 35 | |
| Defense .......... 110 | Status Immunity |
| Evasion ............ 5 | Darkness Poison |
| Magic ............. 30 | Weak Against Imp Death |
| Magic Defense .... 150 | Wind Silence Confusion |
| Magic Evasion ...... 0 | Sleep Slow |
| Gil ................ 0 | Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Elixer | --- |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
| Attack Roster |
O------------------------------------------------------------------------------O
| Attack Shockwave Blood Claw *1 |
O------------------------------------------------------------------------------O
*1 - Steals HP from the target
O------------------------------------------------------------------------------O
| BOSS - Short Arm #356 |
O--------------------------O---------------------------------------------------O
| Level ............. 68 | Immune To Type |
| HP ............. 27000 | --- --- |
| MP ............. 10000 | |
| Attack ............ 50 | |
| Defense .......... 115 | Status Immunity |
| Evasion ........... 10 | Darkness Poison |
| Magic ............. 10 | Weak Against Imp Petrify |
| Magic Defense .... 155 | Water Death Confusion |
| Magic Evasion ...... 0 | Sleep Stop |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Elixer | --- |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
| Attack Roster |
O------------------------------------------------------------------------------O
| Attack Razor Gale *1 |
O------------------------------------------------------------------------------O
*1 - Hits for 150% damage
I suggest casting Float right away to counter Visage's Earth-based attacks
(like Magnitude 8 and Quake). After that, it's up to you as to what you want to
do.
Even though Visage is susceptible to Death, I was never able to get it to
connect. However, I was able to get Break to connect with Long Arm, which will
instantly remove that threat from the battle. Short Arm is immune to Break and
Death, but it can be Slowed, and its HP is also the lowest of the three bosses.
Your attack pattern is really up to you. If you remove Long Arm via Break and
have only Short Arm and Visage to deal with, both their Defense and Magic
Defense stats are the same, meaning it's up to your own stats to determine the
better course of action.
If you decide to attack physically, I suggest adding Valor to your attacks to
boost the damage. If you decide to attack magically, you'll want to use Firaga
on Visage and Flood on Short Arm. If you don't have Flood, you can use any -ga
level spell and have it work well (given your Magic rating is high enough).
Keep in mind that you can also mix up the Strenth and Magic attacks if your
team is mixed in such a fashion.
This tier shouldn't give you a whole lot of trouble. After defeating it, you'll
move on to ...
O-----------------O
| T I E R 2 |
O-----------------O
O------------------------------------------------------------------------------O
| BOSS - Tiger #359 |
O--------------------------O---------------------------------------------------O
| Level ............. 74 | Immune To Type |
| HP ............. 30000 | --- --- |
| MP ............. 10000 | |
| Attack ............ 13 | |
| Defense ........... 85 | Status Immunity |
| Evasion ............ 0 | Darkness Imp |
| Magic ............. 14 | Weak Against Petrify Death |
| Magic Defense .... 150 | Ice Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Slow Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Elixer | Earth |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
| Attack Roster |
O------------------------------------------------------------------------------O
| Flare Star Northern Cross Southern Cross |
| Zombie Fang *1 |
O------------------------------------------------------------------------------O
*1 - Inflicts Zombie on the target
O------------------------------------------------------------------------------O
| BOSS - Machine #360 |
O--------------------------O---------------------------------------------------O
| Level ............. 73 | Immune To Type |
| HP ............. 24000 | --- --- |
| MP ............. 10000 | |
| Attack ............ 13 | |
| Defense .......... 105 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic ............. 10 | Weak Against Imp Petrify |
| Magic Defense .... 153 | Lightning Silence Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Elixer | --- |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
| Attack Roster |
O------------------------------------------------------------------------------O
| Absolute Zero Atomic Ray Delta Attack |
| Diffractive Laser Gravity Bomb Magitek Laser |
| Missile |
O------------------------------------------------------------------------------O
O------------------------------------------------------------------------------O
| BOSS - Magic #361 |
O--------------------------O---------------------------------------------------O
| Level ............. 72 | Immune To Type |
| HP ............. 41000 | --- Humanoid |
| MP ............. 10000 | |
| Attack ............. 1 | |
| Defense .......... 145 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic .............. 8 | Weak Against Imp Petrify |
| Magic Defense .... 155 | Earth Death Berserk |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | Slow Stop |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Elixer | --- |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
| Attack Roster |
O------------------------------------------------------------------------------O
| Reraise Firaga Thundaga |
| Blizzara Blizzaga Drain |
| Poison Bio Holy |
| Flare Graviga Rasp |
| Silence Sleep Confuse |
| Haste Stop Imp |
| Reflect Hastega Slowga |
| Dispel |
O------------------------------------------------------------------------------O
O------------------------------------------------------------------------------O
| BOSS - Power #362 |
O--------------------------O---------------------------------------------------O
| Level ............. 73 | Immune To Type |
| HP ............. 28000 | --- Humanoid |
| MP ............. 10000 | |
| Attack ............. 6 | |
| Defense .......... 115 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic .............. 9 | Weak Against Imp Petrify |
| Magic Defense .... 153 | Poison Death Silence |
| Magic Evasion ...... 0 | Confusion Sleep |
| Gil ................ 0 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Elixer | --- |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
| Attack Roster |
O------------------------------------------------------------------------------O
| Attack 10-Hit Combo *1 |
O------------------------------------------------------------------------------O
*1 - Used as a final attack, does 150% damage.
Tiger is on the tiger face on the lower-right. Machine is the mechanical thing
just up and to the left from Tiger. Magic is located on the far left side; the
being sticking out. Power is blue and located above Tiger and to the right of
Machine.
This tier can actually be rather brutal, even when given the proper equipment.
I believe Magic is the most dangerous; not by the damage it can dish out, but
by what spells it can use (Reraise, Reflect, Hastega, Slowga, among many
others). I think Tiger and Machine tie for second with their attacks. Power, by
itself, isn't a huge threat.
I suggest taking them down in the following order: Magic, Tiger, Machine and
finally Power. In all four bosses, their Defense is significantly lower than
their Magic Defense, so it's probably worth your while to cast Valor and attack
them physically. However, if your Magic stat is high enough (around 90-100+),
you can use just about any high-level spell and it'll do more damage than a
physical attack (even with Valor factored in), given that the enemy isn't
immune or absorbs the element.
Magic's spells are the ones you need to look out for. Take a quick look at its
spell roster to see the threats you'll have to face. If it uses Reraise on one
of its comrades, you'll have to defeat them twice. If it uses Reflect on
someone, you'll have to use physical attacks on the target and ignore magic
attacks (or use spells that ignore Reflect status). You'll also have to watch
out for spells like Imp and Confuse, among many others. Although a Ribbon will
quickly nullify most of your status effect problems.
There are other threats you should watch out for, like Tiger's Zombie Fang, as
well as Machine's Delta Attack. Zombie Fang (as the name should imply) causes
Zombie, so use a Holy Water (hopefully you brought a few along) on a character
if they become afflicted. Delta Attack will petrify a character it connects
with, so whip out a Gold Needle to fix that right up.
If you leave Power for last, your entire problem is solved by some quick casts
of Vanish, making you immune to his entire lineup of attacks (which is just a
bunch of normal attacks). You can use the time to Osmose some MP from Power or
heal up your team to full health and status. Once you're good to go, simply
kill Power and watch as his final attack hits for, well, nothing (since all his
physical attacks will miss characters who are under the influence of Vanish).
Feel free to giggle like a bastard as you move on to the next tier.
O-----------------O
| T I E R 3 |
O-----------------O
O------------------------------------------------------------------------------O
| BOSS - Lady #363 |
O--------------------------O---------------------------------------------------O
| Level ............. 58 | Immune To Type |
| HP .............. 9999 | --- --- |
| MP ............. 10000 | |
| Attack ............ 73 | |
| Defense .......... 150 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic .............. 9 | Weak Against Imp Petrify |
| Magic Defense .... 156 | --- Death Silence |
| Magic Evasion ...... 0 | Berserk Confusion |
| Gil ................ 0 | Sleep Slow |
| EXP ................ 0 | Stop |
| | |
| Steal | Absorbs |
| Ragnarok | Fire Ice |
| | Lightning Poison |
| Drops | Wind Holy |
| --- | Earth Water |
| | |
O--------------------------O---------------------------------------------------O
| Attack Roster |
O------------------------------------------------------------------------------O
| Arise White Wind Repose *1 |
O------------------------------------------------------------------------------O
*1 - Causes Sleep
O------------------------------------------------------------------------------O
| BOSS - Rest #364 |
O--------------------------O---------------------------------------------------O
| Level ............. 71 | Immune To Type |
| HP ............. 40000 | --- Humanoid |
| MP ............. 10000 | |
| Attack ............ 63 | |
| Defense .......... 140 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic .............. 6 | Weak Against Imp Petrify |
| Magic Defense .... 120 | --- Death Silence |
| Magic Evasion ...... 0 | Berserk Confusion |
| Gil ................ 0 | Sleep Slow |
| EXP ................ 0 | Stop |
| | |
| Steal | Absorbs |
| Ultima Weapon | --- |
| | |
| Drops | |
| --- | |
| | |
O--------------------------O---------------------------------------------------O
| Attack Roster |
O------------------------------------------------------------------------------O
| Flare Star Northern Cross Southern Cross |
| Attack Meteor Tornado |
| Meltdown Doom Trine |
| Repose *1 |
O------------------------------------------------------------------------------O
*1 - Causes Death (different than Lady's Repose)
Before I say anything, I'd like to point out that you can have Locke Steal two
of the rarest weapons in the game (Ragnarok and Ultima Weapon)
Quickly notice that Lady's HP is incredibly low and Rest's HP is significantly
higher. In addition, both their stats indicate that they're both resiliant
against physical attacks, meaning magical attacks will do better damage.
If you have any espers equipped (Zona Seeker in particular), now's as good a
time as any to use them. The Magic Defense boost is the best bonus from using
Zona Seeker right now.
Lady's a support unit and Rest is the main attack unit. Kill off Rest first and
Lady will use Arise; in addition, Lady will constantly be healing both herself
and Rest via White Wind. I suggest killing off Lady first so that Rest's support
becomes nullified. However, if you use spells that hit both enemies, you can
damage them both at once (hopefully at a higher rate than White Wind can heal
for). Oh yes, and don't forget to heal your own team as well.
Lady goes down much faster than Rest and Rest will go down without his support.
After both of them die, you'll move on to ...
O-----------------O
| F I N A L E |
O-----------------O
O------------------------------------------------------------------------------O
| BOSS - Kefka #364 |
O--------------------------O---------------------------------------------------O
| Level ............ ??? | Immune To Type |
| HP ............... ??? | ??? ??? |
| MP ............... ??? | |
| Attack ........... ??? | |
| Defense .......... ??? | Status Immunity |
| Evasion .......... ??? | ??? |
| Magic ............ ??? | Weak Against |
| Magic Defense .... ??? | ??? |
| Magic Evasion .... ??? | |
| Gil .............. ??? | |
| EXP .............. ??? | |
| | |
| Steal | Absorbs |
| ??? | ??? |
| | |
| Drops | |
| ??? | |
| | |
O--------------------------O---------------------------------------------------O
| Attack Roster |
O------------------------------------------------------------------------------O
| Attack Firaga Blizzaga |
| Thundaga Meteor Ultima |
| Forsaken Havoc Wing Havoc Wing *1 |
| Heartless Angel *2 Hyperdrive Trine |
| Vengeance |
O------------------------------------------------------------------------------O
*1 - Does 4x damage
*2 - Reduces all characters' HP to 1
So ... you've finally reached the final boss. Of course, there's always the
pre-battle speech, and then the fight begins.
Kefka starts off with Heartless Angel, which instantly reduces your team's HP
levels to 1. If someone has the Sap status on them, this is very bad since Sap
will most likely KO them before you can pull off a Curaga spell.
After Heartless Angel (which he will use multiple times throughout the battle),
Kekfa will move on to -ga level spells and Hyperdrive. Hyperdrive is fairly
brutal and can KO any lone character with less than 2500-3000 HP.
Once Kefka's HP gets lower, the message "The end draws near" and the ground
will begin to shake. This means that Kefka is charging up an attack called
Forsaken, which hits everyone for non-elemential damage. However, if your Magic
Defense is high enough, the threat from Forsaken can be eliminated.
The final attack to watch out for is Vengeance, which acts like Dispel, but
only targets the status effects that you would consider "good".
Since this is your final battle, throw EVERY rule out the window. Go ahead and
spam Quick+Utima, use every cheap trick in the book. IT'S THE FINAL BATTLE.
The only thing that matters here is victory.
Use Megalixers if you're in a pinch and need full HP/MP healing; use Osmose if
you just need MP; use Quick+Ultima if you really want to. Use Reraise if you're
worried about falling in battle (or if your HP is low).
Kefka is hard, but shouldn't be impossible. Bring him down and bring justice
back to the world!!
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F R U I N |
| | |_/ / O-------------------------------------------------------------------O
| | _ \ | E P I L O G U E |
| | | \ \ O---------------------------------------------------O---------------O
| |_| \_\ | | ^[WALK.404] |
| | O---------------O
O----------O
After defeating Kefka, you'll see the ending sequences. They depend on who you
recruited (if you've been following this FAQ, you should have all of them).
I'm not going to spell out everything for you. You should see the endings for
yourself. Suffice it to say, the ending in Final Fantasy VI is my personal
favorite and I think you need to see it for yourself. Simply spelling out the
ending doesn't do it justice.
After watching the ending and the credits (a good 20-30 minutes), you'll be
prompted to save your game. SAVE YOUR GAME ON ANY FILE. When you reload it,
you'll be back on the Falcon with Setzer as the only party member. There is NO
New Game+ option in this game.
O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | B E S T I A R Y |
| | |_/ / O---------------------------------------------------O---------------O
| | | \ \ | | ^[BEST.000] |
| | |_/ / | O---------------O
| |____/ |
| |
O----------O
This part of the FAQ contains every single monster in the game. I've also
broken this section into smaller parts, for your viewing convinience. See, I
finally got smart and started doing the Bestiary when I STARTED THE GAME, not
after I finished the FAQ.
If you're looking for locations of all of these monsters, look no further
than Lufia_Maxim's Bestiary FAQ, found on GameFAQs. In addition, his Bestiary
FAQ has more detailed information on every monster as compared to this area.
If you can't find what you're looking for in my FAQ, check his.
Here's a small example of what you'll see for each monster. The tags you see
(1) are also explained.
Lady (1) ____ ^[BEST.999] (2)
=------------------------=
Level ............. 58 Immune To (4) Type (5)
HP .............. 9999 --- ---
MP ............. 10000
Attack ............ 73
Defense .......... 150 Status Immunity (6)
Evasion ............ 0 Darkness Poison
Magic .............. 9 Weak Against Imp Petrify
Magic Defense .... 155 --- Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 0 Sleep Slow
EXP ................ 0 Stop
Steal (3) Absorbs
Ragnarok Fire Ice
Lightning Poison
Drops Wind Holy
--- Earth Water
And a breakdown of the tags:
(1): Monster Name & Stats for the Monster
(2): Monster ID; for use with the Find Feature (the number in the example is
fake so that you don't confuse its entry with the real Lady entry);
you can use the space before the ID to mark off whether or not you
have obtained this entry, in case you've decided to print this
guide out
(3): What treasures you can Steal from the Monster and what treausres the
Monster might drop if you defeat it
(4): This area describes all the elements that a Monster is Immune To, Weak
Against and Absorbs ... you want to use the Weak Against elements and
avoid any in the Immune To or Absorbs areas
(5): Describes any special type the Monster may be; some attacks are more
useful against Humanoid or Undead types
(6): Describes what status effects the Monster is immune to
If you're looking for a certain enemy, you can use the Find Function (Ctrl+F)
function here. The layout for each enemy is as follows:
[BEST.XXX]
Where XXX represents the number of the enemy you're looking up. For your
viewing pleasure, here's a (semi) complete list of the Bestiary, sorted by
Enemy ID number)
001 Guard 129 Devoahan 257 InnoSent
002 Silver Lobo 130 Sandhorse 258 Daedalus
003 Megalodoth 131 Cancer 259 Ahriman
004 Wererat 132 Oceanus 260 Death Machine
005 Spritzer 133 Desert Hare 261 Metal Hitman
006 Bandit 134 Humpty 262 Prometheus
007 Leaf Bunny 135 Cruller 263 Zurvan
008 Darkwind 136 Dropper 264 Vilia
009 Sand Ray 137 Neck Hunter 265 Great Dragon
010 Alacran 138 Dante 266 Abaddon
011 Foper 139 Bogy 267 Dragon Aevis
012 Horner 140 Marchosias 268 Dinozombie
013 Urok 141 Deepeye 269 Death Rider
014 Belmodar 142 Mousse 270 Shield Dragon
015 Unseelie 143 Borghese 271 Maximera
016 Mu 144 Marlboro 272 Hexadragon
017 Zaghrem 145 Cloudwraith 273 Magic Dragon
018 Trillium 146 Exoray 274 Armodullahan
019 Gorgias 147 Skeletal Horror 275 Crystal Dragon
020 Cirpius 148 Mugbear 276 Ymir
021 Lesser Lopros 149 Devil Fist 277 Ymir
022 Nautiloid 150 Luridan 278 Guard Leader
023 Exocite 151 Punisher 279 Magitek Armor
024 Heavy Armor 152 Glasya Labolas 280 Vargas
025 Commander 153 Gorgimera 281 Ipooh
026 Vector Hound 154 Twinscythe 282 Ultros
027 Cartagra 155 Death Warden 283 Tunnel Armor
028 Acrophies 156 Misty 284 Phantom Train
029 Gold Bear 157 Rafflesia 285 Rhizopas
030 Valeor 158 Still Life 286 Hell's Rider
031 Wild Rat 159 Coeurl Cat 287 Kefka
032 Stray Cat 160 Crusher 288 Dadaluma
033 Aepyornis 161 Blade Dancer 289 Ultros
034 Nettlehopper 162 Caladrius 290 Ifrit
035 Chippirabbit 163 Ouroboros 291 Shiva
036 Captain 164 Face 292 Number 024
037 Imperial Soldier 165 Zeveak 293 Number 128
038 Templar 166 Seaflower 294 Left Blade
039 Satellite 167 Galypdes 295 Right Blade
040 Ghost 168 Necromancer 296 Crane
041 Poplium 169 Clymenus 297 Crane
042 Cloud 170 Chaos Dragon 298 Flame Eater
043 Angel Whisper 171 Brachiosaur 299 Ultros
044 Oversoul 172 Tyrannosaur 300 Typhon
045 Bomb 173 Tumbleweed 301 Ultros
046 Living Dead 174 Leap Frog 302 Air Force
047 Apparition 175 Slagworm 303 Laser Gun
048 Siegfried 176 Cactuar 304 Missile Bay
049 Opinicus Fish 177 Crawler 305 Bit
050 Anguiform 178 Sprinter 306 Gigantos
051 Aspiran 179 Basilisk 307 Ultima Weapon
052 Actinian 180 Lycaon 308 Nelapa
053 Fidor 181 Greater Mantis 309 Humbaba
054 Corporal 182 Test Rider 310 Tentacle
055 Hunting Hound 183 Wizard 311 Tentacle
056 Fossil Dragon 184 Lukhavi 312 Tentacle
057 Vulture 185 Magna Roader 313 Tentacle
058 Iron Fist 186 Magna Roader 314 Angler Whelk
059 Bloodfang 187 Psychos 315 Angler Whelk
060 Rock Wasp 188 Garm 316 Dullahan
061 Paraladia 189 Tonberry 317 Behemoth King
062 Harvester 190 Onion Dasher 318 Behemoth King
063 Hill Gigas 191 Anemone 319 Chadarnook
064 Gobbledygook 192 Illuyankas 320 Valigarmanda
065 Veil Dancer 193 Knotty 321 Tonberries
066 Stunner 194 Tzakmaqiel 322 Yeti
067 Goetia 195 Zone Eater 323 Curlax
068 Litwor Chicken 196 Vasegiatta 324 Laragorn
069 Joker 197 Gloomwind 325 Moebius
070 Don 198 Purusa 326 Wrexsoul
071 Wyvern 199 Covert 327 Soul Saver
072 Grasswyrm 200 Kamui 328 Master Tonberry
073 Grenade 201 Wartpuck 329 Samurai Soul
074 Bug 202 Shambling Corpse 330 Magic Master
075 Onion Knight 203 Amduscias 331 Deathgaze
076 Sergeant 204 Baalzephon 332 Hidon
077 Belzecue 205 Samurai 333 Erebus
078 Proto Armor 206 Al Jabr 334 Erebus
079 Trapper 207 Suriander 335 Erebus
080 Flan 208 Weredragon 336 Erebus
081 General 209 Schmidt 337 Red Dragon
082 Destroyer 210 Pluto Armor 338 Blue Dragon
083 Lenergia 211 Alluring Rider 339 Gold Dragon
084 Magna Roader 212 Pandora 340 Ice Dragon
085 Magna Roader 213 Parasite 341 Storm Dragon
086 Chaser 214 Coco 342 Earth Dragon
087 Outcast 215 Io 343 Skull Dragon
088 Provoker 216 Armored Weapon 344 Holy Dragon
089 Zombie Dragon 217 Lunatys 345 Gigantuar
090 Antares 218 Figaro Lizard 346 Leviathan
091 Lich 219 Devil 347 Gilgamesh
092 Imperial Elite 220 Enuo 348 Inferno
093 Mega Armor 221 Magic Urn 349 Rahu
094 Briareus 222 Level 10 Magic 350 Ketu
095 Devourer 223 Level 20 Magic 351 Ultima Buster
096 Chimera 224 Level 30 Magic 352 Guardian
097 Intangir 225 Level 40 Magic 353 Fiend
098 Balloon 226 Level 50 Magic 354 Goddess
099 Bonnacon 227 Level 60 Magic 355 Demon
100 Land Grillon 228 Level 70 Magic 356 Short Arm
101 Adamankary 229 Level 80 Magic 357 Long Arm
102 Mandrake 230 Level 90 Magic 358 Visage
103 Venobennu 231 Warlock 359 Tiger
104 Sky Armor 232 Mahadeva 360 Machine
105 Spitfire 233 Sorath 361 Magic
106 Brainpan 234 Medusa Chicken 362 Power
107 Misfit 235 Creature 363 Lady
108 Apocrypha 236 Moonform 364 Rest
109 Dragon 237 Aspidochelon 365 Kefka
110 Platinum Dragon 238 Siegfried 366 Plague
111 Behemoth 239 Yojimbo 367 Flan Princess
112 Ninja 240 Dark Force 368 Neslug
113 Naude 241 Muud Suud 369 Neslug
114 Fafnir 242 Fiend Dragon 370 Earth Eater
115 Killer Mantis 243 Mover 371 Gargantua
116 Peeper 244 Cherry 372 Marlboro Menace
117 Murussu 245 Vector Lythos 373 Abyss Worm
118 Gigantoad 246 Primeval Dragon 374 Dark Behemoth
119 Land Ray 247 Landworm 375 Red Dragon
120 Luna Wolf 248 Gamma 376 Blue Dragon
121 Black Dragon 249 Great Marlboro 377 Gold Dragon
122 Rukh 250 Outsider 378 Ice Dragon
123 Zokka 251 Demon Knight 379 Storm Dragon
124 Nightwalker 252 Duel Armor 380 Earth Dragon
125 Scorpion 253 Great Behemoth 381 Skull Dragon
126 Delta Beetle 254 Vector Chimera 382 Holy Dragon
127 Vampire Thorn 255 Fortis 383 Kaiser Dragon
128 Lizard 256 Junk 384 Omega Weapon
+------------------------------------------------------------------------------+
Guard ____ ^[BEST.001]
=------------------------=
Level .............. 5 Immune To Type
HP ................ 40 --- Humanoid
MP ................ 15
Attack ............ 16
Defense .......... 100 Status Immunity
Evasion ............ 0 ---
Magic .............. 6 Weak Against
Magic Defense .... 140 Poison
Magic Evasion ...... 0
Gil ............... 48
EXP ............... 48
Steal Absorbs
Hi-Potion ---
Potion
Drops
Potion
+------------------------------------------------------------------------------+
Silver Lobo ____ ^[BEST.002]
=------------------------=
Level .............. 5 Immune To Type
HP ................ 27 --- ---
MP ................. 5
Attack ............ 20
Defense ........... 80 Status Immunity
Evasion ............ 0 ---
Magic .............. 3 Weak Against
Magic Defense .... 120 Fire
Magic Evasion ...... 0
Gil ............... 30
EXP ............... 37
Steal Absorbs
Potion ---
Drops
Potion
+------------------------------------------------------------------------------+
Megalodoth ____ ^[BEST.003]
=------------------------=
Level .............. 1 Immune To Type
HP ............... 115 --- ---
MP ................ 30
Attack ........... 110
Defense ........... 75 Status Immunity
Evasion ............ 0 Sleep
Magic .............. 0 Weak Against
Magic Defense .... 160 Fire
Magic Evasion ...... 0
Gil ............... 90
EXP ............... 50
Steal Absorbs
Hi-Potion ---
Potion
Drops
Potion
+------------------------------------------------------------------------------+
Wererat ____ ^[BEST.004]
=------------------------=
Level .............. 4 Immune To Type
HP ................ 24 --- ---
MP ................. 0
Attack ............ 13
Defense .......... 100 Status Immunity
Evasion ............ 0 Darkness Sleep
Magic ............. 10 Weak Against
Magic Defense .... 150 Fire
Magic Evasion ...... 0
Gil ............... 22
EXP ............... 21
Steal Absorbs
Potion Poison
Drops
Potion
+------------------------------------------------------------------------------+
Spritzer ____ ^[BEST.005]
=------------------------=
Level .............. 5 Immune To Type
HP ................ 15 --- Undead
MP ................. 0
Attack ............ 13
Defense ........... 95 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep
Gil ............... 29
EXP ............... 23
Steal Absorbs
Potion Lightning
Drops
Potion
+------------------------------------------------------------------------------+
Bandit ____ ^[BEST.006]
=------------------------=
Level .............. 5 Immune To Type
HP ................ 35 --- Humanoid
MP ................. 0
Attack ............ 19
Defense ........... 90 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 120 Poison
Magic Evasion ...... 0
Gil ............... 25
EXP ............... 25
Steal Absorbs
Potion ---
Drops
Potion
+------------------------------------------------------------------------------+
Leaf Bunny ____ ^[BEST.007]
=------------------------=
Level .............. 5 Immune To Type
HP ................ 33 --- ---
MP ................. 0
Attack ............ 13
Defense ........... 60 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 140 Fire Water
Magic Evasion ...... 0
Gil ............... 45
EXP ............... 24
Steal Absorbs
Potion Ice
Drops
Potion
+------------------------------------------------------------------------------+
Darkwind ____ ^[BEST.008]
=------------------------=
Level .............. 5 Immune To Type
HP ................ 34 --- ---
MP ................. 0
Attack ............ 13
Defense ........... 55 Status Immunity
Evasion ............ 0 Imp
Magic ............. 10 Weak Against
Magic Defense .... 140 Fire
Magic Evasion ...... 0
Gil ............... 41
EXP ............... 28
Steal Absorbs
Potion ---
Drops
---
+------------------------------------------------------------------------------+
Sand Ray ____ ^[BEST.009]
=------------------------=
Level .............. 6 Immune To Type
HP ................ 67 --- ---
MP ................ 10
Attack ............ 20
Defense .......... 110 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 145 Ice Water
Magic Evasion ...... 0
Gil ............... 54
EXP ............... 41
Steal Absorbs
Antidote ---
Drops
Antidote
+------------------------------------------------------------------------------+
Alacran ____ ^[BEST.010]
=------------------------=
Level .............. 6 Immune To Type
HP ................ 87 --- ---
MP ................ 15
Attack ............ 20
Defense ........... 80 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 135 Ice Water
Magic Evasion ...... 0
Gil ............... 94
EXP ............... 37
Steal Absorbs
Potion ---
Drops
Potion
+------------------------------------------------------------------------------+
Foper ____ ^[BEST.011]
=------------------------=
Level .............. 7 Immune To Type
HP ............... 119 --- ---
MP ................ 10
Attack ............ 13
Defense .......... 100 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 155 Fire
Magic Evasion ...... 0
Gil ............... 80
EXP ............... 53
Steal Absorbs
Potion ---
Drops
Potion
+------------------------------------------------------------------------------+
Hornet ____ ^[BEST.012]
=------------------------=
Level .............. 6 Immune To Type
HP ................ 92 --- ---
MP ................. 0
Attack ............ 16
Defense .......... 100 Status Immunity
Evasion ............ 0 Imp
Magic ............. 10 Weak Against
Magic Defense .... 150 Fire
Magic Evasion ...... 0
Gil ............... 64
EXP ............... 48
Steal Absorbs
Potion ---
Drops
---
+------------------------------------------------------------------------------+
Urok ____ ^[BEST.013]
=------------------------=
Level .............. 7 Immune To Type
HP ............... 122 --- ---
MP ................. 0
Attack ............ 13
Defense ........... 45 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 155 Fire
Magic Evasion ...... 0
Gil .............. 120
EXP ............... 71
Steal Absorbs
Remedy ---
Potion
Drops
---
+------------------------------------------------------------------------------+
Belmodar ____ ^[BEST.014]
=------------------------=
Level .............. 8 Immune To Type
HP ............... 232 --- ---
MP ............... 100
Attack ............ 25
Defense .......... 100 Status Immunity
Evasion ............ 0 Petrify Slow
Magic ............. 10 Weak Against Stop
Magic Defense .... 155 ---
Magic Evasion ...... 0
Gil .............. 186
EXP .............. 246
Steal Absorbs
Mythril Claws Lightning
Potion
Drops
Hi-Potion
+------------------------------------------------------------------------------+
Unseelie ____ ^[BEST.015]
=------------------------=
Level .............. 8 Immune To Type
HP ............... 132 --- Humanoid
MP ............... 100
Attack ............ 15
Defense .......... 100 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 150 Poison
Magic Evasion ...... 0
Gil .............. 256
EXP ............... 53
Steal Absorbs
Buckler ---
Potion
Drops
---
+------------------------------------------------------------------------------+
Mu ____ ^[BEST.016]
=------------------------=
Level .............. 7 Immune To Type
HP ............... 119 --- ---
MP ............... 100
Attack ............ 11
Defense .......... 100 Status Immunity
Evasion ............ 0 Darkness Silence
Magic ............. 10 Weak Against Berserk
Magic Defense .... 155 ---
Magic Evasion ...... 0
Gil ............... 80
EXP ............... 59
Steal Absorbs
Potion ---
Antidote
Drops
---
+------------------------------------------------------------------------------+
Zaghrem ____ ^[BEST.017]
=------------------------=
Level .............. 9 Immune To Type
HP ............... 137 --- Humanoid
MP ............... 100
Attack ............ 14
Defense .......... 100 Status Immunity
Evasion ............ 0 Poison
Magic ............. 10 Weak Against
Magic Defense ..... 70 Ice
Magic Evasion ...... 0
Gil ............... 84
EXP ............... 79
Steal Absorbs
Bandana Poison
Drops
Potion
+------------------------------------------------------------------------------+
Trillium ____ ^[BEST.018]
=------------------------=
Level .............. 9 Immune To Type
HP ............... 147 --- ---
MP ............... 100
Attack ............ 13
Defense .......... 102 Status Immunity
Evasion ............ 0 Imp
Magic ............. 10 Weak Against
Magic Defense .... 170 Fire
Magic Evasion ...... 0
Gil .............. 134
EXP ............... 97
Steal Absorbs
Remedy Water
Potion
Drops
---
+------------------------------------------------------------------------------+
Gorgias ____ ^[BEST.019]
=------------------------=
Level ............. 10 Immune To Type
HP ............... 270 --- ---
MP ............... 100
Attack ............ 28
Defense .......... 100 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 135 Fire
Magic Evasion ...... 0
Gil .............. 102
EXP .............. 163
Steal Absorbs
Hi-Potion ---
Potion
Drops
Gold Needle
+------------------------------------------------------------------------------+
Cirpius ____ ^[BEST.020]
=------------------------=
Level ............. 10 Immune To Type
HP ............... 134 --- ---
MP ............... 100
Attack ............ 13
Defense ........... 80 Status Immunity
Evasion ............ 0 Imp
Magic ............. 10 Weak Against
Magic Defense .... 110 ---
Magic Evasion ...... 0
Gil .............. 102
EXP ............... 82
Steal Absorbs
Potion ---
Antidote
Drops
---
+------------------------------------------------------------------------------+
Lesser Lopros ____ ^[BEST.021]
=------------------------=
Level ............. 12 Immune To Type
HP ............... 380 --- ---
MP ................ 70
Attack ............ 25
Defense ........... 65 Status Immunity
Evasion ............ 0 Imp
Magic ............. 10 Weak Against
Magic Defense .... 180 Fire
Magic Evasion ...... 0
Gil .............. 325
EXP .............. 464
Steal Absorbs
Main Gauche ---
Mythril Knife
Drops
Hi-Potion
+------------------------------------------------------------------------------+
Nautiloid ____ ^[BEST.022]
=------------------------=
Level ............. 11 Immune To Type
HP ............... 236 --- ---
MP ............... 100
Attack ............ 18
Defense .......... 100 Status Immunity
Evasion ............ 0 Imp
Magic ............. 10 Weak Against
Magic Defense .... 150 Fire Lightning
Magic Evasion ...... 0
Gil .............. 173
EXP .............. 216
Steal Absorbs
Hi-Potion Water
Potion
Drops
Eye Drops
+------------------------------------------------------------------------------+
Exocite ____ ^[BEST.023]
=------------------------=
Level ............. 11 Immune To Type
HP ............... 196 --- ---
MP ............... 100
Attack ............ 19
Defense .......... 100 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 10 Weak Against
Magic Defense .... 150 Fire Lightning
Magic Evasion ...... 0
Gil .............. 153
EXP .............. 162
Steal Absorbs
Mythirl Claws Water
Potion
Drops
Potion
+------------------------------------------------------------------------------+
Heavy Armor ____ ^[BEST.024]
=------------------------=
Level ............. 13 Immune To Type
HP ............... 495 --- ---
MP ............... 150
Attack ............ 53
Defense .......... 150 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 11 Weak Against Petrify
Magic Defense .... 110 Lightning Water
Magic Evasion ...... 0
Gil .............. 195
EXP ............... 80
Steal Absorbs
Iron Helm ---
Potion
Drops
---
+------------------------------------------------------------------------------+
Commander ____ ^[BEST.025]
=------------------------=
Level ............. 10 Immune To Type
HP ............... 102 --- Humanoid
MP ................ 50
Attack ............ 13
Defense .......... 100 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 150 Poison
Magic Evasion ...... 0
Gil .............. 153
EXP ............... 85
Steal Absorbs
Potion ---
Drops
---
+------------------------------------------------------------------------------+
Vector Hound ____ ^[BEST.026]
=------------------------=
Level ............. 11 Immune To Type
HP ............... 166 --- ---
MP ................ 10
Attack ............ 14
Defense ........... 80 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 150 Fire
Magic Evasion ...... 0
Gil ............... 83
EXP .............. 128
Steal Absorbs
Potion ---
Drops
---
+------------------------------------------------------------------------------+
Cartagra ____ ^[BEST.027]
=------------------------=
Level ............. 12 Immune To Type
HP ............... 150 --- ---
MP ................ 20
Attack ............ 11
Defense ........... 90 Status Immunity
Evasion ............ 0 Imp
Magic ............. 10 Weak Against
Magic Defense .... 150 ---
Magic Evasion ...... 0
Gil .............. 135
EXP ..............105
Steal Absorbs
Potion ---
Antidote
Drops
---
+------------------------------------------------------------------------------+
Acrophies ____ ^[BEST.028]
=------------------------=
Level ............. 11 Immune To Type
HP ............... 145 --- ---
MP ................ 10
Attack ............ 13
Defense ........... 50 Status Immunity
Evasion ............ 0 Imp
Magic ............. 10 Weak Against
Magic Defense .... 150 Lightning
Magic Evasion ...... 0
Gil .............. 115
EXP ............... 90
Steal Absorbs
Potion ---
Eye Drops
Drops
---
+------------------------------------------------------------------------------+
Gold Bear ____ ^[BEST.029]
=------------------------=
Level ............. 13 Immune To Type
HP ............... 275 --- ---
MP ................. 0
Attack ............ 13
Defense ........... 40 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 140 ---
Magic Evasion ...... 0
Gil .............. 185
EXP .............. 160
Steal Absorbs
Hi-Potion ---
Potion
Drops
Hi-Potion
+------------------------------------------------------------------------------+
Valeor ____ ^[BEST.030]
=------------------------=
Level ............. 11 Immune To Type
HP ............... 180 --- Humanoid
MP ................ 25
Attack ............ 13
Defense ........... 55 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 135 Poison
Magic Evasion ...... 0
Gil .............. 112
EXP .............. 117
Steal Absorbs
Potion ---
Drops
---
+------------------------------------------------------------------------------+
Wild Rat ____ ^[BEST.031]
=------------------------=
Level ............. 12 Immune To Type
HP ............... 160 --- ---
MP ................ 10
Attack ............ 10
Defense ........... 85 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 100 Fire
Magic Evasion ...... 0
Gil .............. 135
EXP .............. 135
Steal Absorbs
Potion Poison
Drops
---
+------------------------------------------------------------------------------+
Stray Cat ____ ^[BEST.032]
=------------------------=
Level ............. 10 Immune To Type
HP ............... 156 --- ---
MP ................ 30
Attack ............. 9
Defense ........... 10 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 135 ---
Magic Evasion ...... 0
Gil ............... 90
EXP ............... 42
Steal Absorbs
Hi-Potion ---
Drops
Potion
+------------------------------------------------------------------------------+
Aepyornis ____ ^[BEST.033]
=------------------------=
Level ............. 11 Immune To Type
HP ............... 290 --- ---
MP ................ 30
Attack ............ 12
Defense ........... 80 Status Immunity
Evasion ............ 0 Imp
Magic ............. 10 Weak Against
Magic Defense .... 150 Fire
Magic Evasion ...... 0
Gil .............. 135
EXP .............. 108
Steal Absorbs
Hi-Potion ---
Eye Drops
Drops
Hi-Potion
+------------------------------------------------------------------------------+
Nettlehopper ____ ^[BEST.034]
=------------------------=
Level ............. 11 Immune To Type
HP ............... 243 --- ---
MP ................ 80
Attack ............ 10
Defense ........... 50 Status Immunity
Evasion ............ 0 Imp Sleep
Magic ............. 10 Weak Against
Magic Defense .... 155 Fire Wind
Magic Evasion ...... 0
Gil .............. 145
EXP ............... 89
Steal Absorbs
Antidote ---
Drops
Hi-Potion
+------------------------------------------------------------------------------+
Chippirabbit ____ ^[BEST.035]
=------------------------=
Level ............. 10 Immune To Type
HP ............... 135 --- ---
MP ................ 40
Attack ............. 9
Defense ........... 70 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 140 Water
Magic Evasion ...... 0
Gil .............. 110
EXP ............... 53
Steal Absorbs
Hi-Potion ---
Drops
Potion
+------------------------------------------------------------------------------+
Captain ____ ^[BEST.036]
=------------------------=
Level ............. 12 Immune To Type
HP ............... 456 --- Humanoid
MP ................ 20
Attack ............ 18
Defense ............ 5 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 110 ---
Magic Evasion ...... 0
Gil ............... 50
EXP ................ 0
Steal Absorbs
--- ---
Drops
Phoenix Down
Black Belt
+------------------------------------------------------------------------------+
Imperial Soldier ____ ^[BEST.037]
=------------------------=
Level ............. 11 Immune To Type
HP ............... 100 --- Humanoid
MP ................ 15
Attack ............ 12
Defense ........... 80 Status Immunity
Evasion ............ 0 Darkness Sleep
Magic ............. 10 Weak Against
Magic Defense .... 150 Poison
Magic Evasion ...... 0
Gil ............... 48
EXP ................ 0
Steal Absorbs
Potion ---
Hi-Potion
Drops
Potion
+------------------------------------------------------------------------------+
Templar ____ ^[BEST.038]
=------------------------=
Level ............. 11 Immune To Type
HP ............... 205 --- Humanoid
MP ................ 50
Attack ............ 16
Defense ........... 50 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 150 Poison
Magic Evasion ...... 0
Gil ............... 96
EXP ................ 0
Steal Absorbs
Potion ---
Drops
Hi-Potion
+------------------------------------------------------------------------------+
Satellite ____ ^[BEST.039]
=------------------------=
Level ............. 14 Immune To Type
HP .............. 1800 --- ---
MP ............... 250
Attack ............ 20
Defense .......... 120 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 13 Weak Against Imp Petrify
Magic Defense .... 150 Lightning Water Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 0 Sleep
EXP ................ 0
Steal Absorbs
X-Potion ---
Drops
Green Beret
+------------------------------------------------------------------------------+
Ghost ____ ^[BEST.040]
=------------------------=
Level ............. 10 Immune To Type
HP ............... 226 --- Undead
MP ................ 70
Attack ............. 1
Defense .......... 105 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 1 Weak Against Imp Petrify
Magic Defense .... 150 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep
Gil ............... 75
EXP ............... 48
Steal Absorbs
Potion Poison
Drops
Potion
+------------------------------------------------------------------------------+
Poplium ____ ^[BEST.041]
=------------------------=
Level ............. 11 Immune To Type
HP ............... 145 --- Undead
MP ................ 25
Attack ............ 13
Defense ........... 55 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep
Gil ............... 55
EXP ............... 55
Steal Absorbs
Hi-Potion Poison
Drops
Potion
+------------------------------------------------------------------------------+
Cloud ____ ^[BEST.042]
=------------------------=
Level ............. 12 Immune To Type
HP ............... 120 --- Humanoid
MP ............... 100
Attack ............. 5
Defense .......... 110 Status Immunity
Evasion ............ 0 Imp Death
Magic .............. 7 Weak Against
Magic Defense .... 150 Holy
Magic Evasion ...... 0
Gil .............. 101
EXP ............... 35
Steal Absorbs
Hi-Potion ---
Drops
Potion
+------------------------------------------------------------------------------+
Angel Whisper ____ ^[BEST.043]
=------------------------=
Level ............. 12 Immune To Type
HP ............... 230 --- Undead
MP ................ 90
Attack ............ 12
Defense ........... 85 Status Immunity
Evasion ............ 0 Darkess Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep
Gil .............. 125
EXP ............... 42
Steal Absorbs
Hi-Potion Poison
Drops
Gold Needle
+------------------------------------------------------------------------------+
Oversoul ____ ^[BEST.044]
=------------------------=
Level ............. 13 Immune To Type
HP ............... 390 --- Undead
MP ............... 190
Attack ............ 12
Defense ........... 55 Status Immunity
Evasion ............ 0 Darkess Poison
Magic .............. 7 Weak Against Imp Petrify
Magic Defense .... 150 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep
Gil .............. 228
EXP ............... 65
Steal Absorbs
Hi-Potion Poison
Drops
Holy Water
Green Cherry
+------------------------------------------------------------------------------+
Bomb ____ ^[BEST.045]
=------------------------=
Level .............. 8 Immune To Type
HP ............... 160 --- ---
MP ................ 50
Attack ............ 10
Defense ........... 90 Status Immunity
Evasion ............ 0 Darkess Poison
Magic .............. 1 Weak Against Imp Petrify
Magic Defense .... 150 Ice Water
Magic Evasion ...... 0
Gil ............... 80
EXP ............... 35
Steal Absorbs
Hi-Potion Fire
Potion
Drops
Hi-Potion
+------------------------------------------------------------------------------+
Living Dead ____ ^[BEST.046]
=------------------------=
Level ............. 12 Immune To Type
HP ............... 200 --- Undead Humanoid
MP ................ 84
Attack ............ 10
Defense .......... 100 Status Immunity
Evasion ............ 0 Darkess Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 Fire Holy Silence Berserk
Magic Evasion ...... 0
Gil .............. 135
EXP ............... 54
Steal Absorbs
--- Poison
Drops
Hi-Potion
+------------------------------------------------------------------------------+
Apparition ____ ^[BEST.047]
=------------------------=
Level ............. 19 Immune To Type
HP .............. 1500 --- Undead
MP ............. 10000
Attack ............ 15
Defense .......... 120 Status Immunity
Evasion ............ 0 Darkess Imp
Magic .............. 8 Weak Against Berserk Confusion
Magic Defense .... 180 Fire Holy Sleep Slow
Magic Evasion ...... 0 Stop
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Poison
Drops
Hyper Wrist
+------------------------------------------------------------------------------+
Siegfried ____ ^[BEST.048]
=------------------------=
Level .............. 7 Immune To Type
HP ............... 100 --- ---
MP ................. 5
Attack ............. 1
Defense ........... 50 Status Immunity
Evasion ............ 0 Darkess Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 --- Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 1 Sleep
EXP ................ 0
Steal Absorbs
--- ---
Drops
Green Cherry
+------------------------------------------------------------------------------+
Opinicus Fish ____ ^[BEST.049]
=------------------------=
Level .............. 9 Immune To Type
HP ................ 10 --- ---
MP ................ 60
Attack ............ 13
Defense .......... 100 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify
Magic Defense .... 150 Lightning
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Poison
Drops
Potion
+------------------------------------------------------------------------------+
Anguiform ____ ^[BEST.050]
=------------------------=
Level ............. 13 Immune To Type
HP ............... 315 --- ---
MP ............... 150
Attack ............ 14
Defense ........... 80 Status Immunity
Evasion ............ 0 Imp
Magic .............. 6 Weak Against
Magic Defense .... 150 Lightning
Magic Evasion ...... 0
Gil .............. 358
EXP ............... 96
Steal Absorbs
Hi-Potion Water
Drops
Phoenix Down
+------------------------------------------------------------------------------+
Aspiran ____ ^[BEST.051]
=------------------------=
Level ............. 12 Immune To Type
HP ............... 220 --- ---
MP ............... 330
Attack ............. 2
Defense .......... 100 Status Immunity
Evasion ............ 0 Darkess Imp
Magic .............. 2 Weak Against Silence Confusion
Magic Defense .... 150 Fire Sleep
Magic Evasion ...... 0
Gil .............. 115
EXP ............... 48
Steal Absorbs
Potion Water
Drops
X-Potion
+------------------------------------------------------------------------------+
Actinian ____ ^[BEST.052]
=------------------------=
Level ............. 12 Immune To Type
HP ............... 230 --- ---
MP ................ 98
Attack ............ 13
Defense .......... 100 Status Immunity
Evasion ............ 0 Imp Silence
Magic ............. 10 Weak Against Berserk Confusion
Magic Defense .... 150 Fire Lightning Sleep
Magic Evasion ...... 0
Gil .............. 125
EXP ............... 57
Steal Absorbs
Hi-Potion Water
Drops
---
+------------------------------------------------------------------------------+
Fidor ____ ^[BEST.053]
=------------------------=
Level ............. 13 Immune To Type
HP ............... 355 --- ---
MP ................ 80
Attack ............ 25
Defense ........... 55 Status Immunity
Evasion ............ 0 Petrify Sleep
Magic ............. 10 Weak Against
Magic Defense .... 170 Fire
Magic Evasion ...... 0
Gil .............. 180
EXP .............. 160
Steal Absorbs
Hi-Potion ---
Phoenix Down
Drops
---
+------------------------------------------------------------------------------+
Corporal ____ ^[BEST.054]
=------------------------=
Level ............. 13 Immune To Type
HP ............... 255 --- Humanoid
MP ................ 60
Attack ............ 15
Defense .......... 100 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 125 Poison
Magic Evasion ...... 0
Gil ............... 96
EXP ............... 90
Steal Absorbs
Mythril Sword ---
Potion
Drops
---
+------------------------------------------------------------------------------+
Hunting Hound ____ ^[BEST.055]
=------------------------=
Level ............. 13 Immune To Type
HP ............... 285 --- ---
MP ................ 50
Attack ............ 16
Defense ........... 75 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 140 Fire
Magic Evasion ...... 0
Gil ............... 55
EXP .............. 115
Steal Absorbs
Hi-Potion ---
Drops
---
+------------------------------------------------------------------------------+
Fossil Dragon ____ ^[BEST.056]
=------------------------=
Level ............. 20 Immune To Type
HP .............. 1399 --- Undead
MP ............... 219
Attack ............ 25
Defense .......... 100 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 3 Weak Against Imp Petrify
Magic Defense .... 165 Fire Ice Silence Berserk
Magic Evasion ...... 0 Holy Water Sleep
Gil ............. 1870
EXP .............. 380
Steal Absorbs
Remedy Poison
Holy Water
Drops
---
+------------------------------------------------------------------------------+
Vulture ____ ^[BEST.057]
=------------------------=
Level ............. 15 Immune To Type
HP ............... 412 --- ---
MP ................ 60
Attack ............ 13
Defense .......... 100 Status Immunity
Evasion ............ 0 Imp
Magic ............. 10 Weak Against
Magic Defense .... 155 Wind
Magic Evasion ...... 0
Gil .............. 485
EXP .............. 160
Steal Absorbs
Phoenix Down ---
Hi-Potion
Drops
Phoenix Down
+------------------------------------------------------------------------------+
Iron Fist ____ ^[BEST.058]
=------------------------=
Level ............. 15 Immune To Type
HP ............... 333 --- Humanoid
MP ................ 65
Attack ............ 13
Defense ........... 75 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 145 ---
Magic Evasion ...... 0
Gil .............. 249
EXP .............. 144
Steal Absorbs
Twist Headband Poison
Potion
Drops
Mythril Knife
+------------------------------------------------------------------------------+
Bloodfang ____ ^[BEST.059]
=------------------------=
Level ............. 14 Immune To Type
HP ............... 325 --- ---
MP ................ 20
Attack ............ 13
Defense ........... 95 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 150 ---
Magic Evasion ...... 0
Gil .............. 185
EXP .............. 135
Steal Absorbs
Potion ---
Drops
Dried Meat
+------------------------------------------------------------------------------+
Rock Wasp ____ ^[BEST.060]
=------------------------=
Level ............. 15 Immune To Type
HP ............... 290 --- ---
MP ............... 100
Attack ............ 14
Defense .......... 105 Status Immunity
Evasion ............ 0 Imp Sleep
Magic ............. 10 Weak Against
Magic Defense .... 165 Fire Wind
Magic Evasion ...... 0
Gil .............. 168
EXP .............. 128
Steal Absorbs
Potion ---
Gold Needle
Drops
Gold Needle
+------------------------------------------------------------------------------+
Paraladia ____ ^[BEST.061]
=------------------------=
Level ............. 15 Immune To Type
HP ............... 492 --- ---
MP ............... 100
Attack ............ 13
Defense .......... 125 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 10 Weak Against Berserk Confusion
Magic Defense .... 125 Fire Sleep
Magic Evasion ...... 0
Gil .............. 365
EXP .............. 219
Steal Absorbs
Remedy ---
Hi-Potion
Drops
---
+------------------------------------------------------------------------------+
Harvester ____ ^[BEST.062]
=------------------------=
Level ............. 16 Immune To Type
HP ............... 428 --- Humanoid
MP ................ 85
Attack ............ 13
Defense .......... 105 Status Immunity
Evasion ............ 0 Imp Slow
Magic ............. 10 Weak Against Stop
Magic Defense .... 150 Poison
Magic Evasion ...... 0
Gil .............. 314
EXP .............. 291
Steal Absorbs
Dragoon Boots ---
Silver Spectacles
Drops
Barrier Ring
+------------------------------------------------------------------------------+
Hill Gigas ____ ^[BEST.063]
=------------------------=
Level ............. 16 Immune To Type
HP .............. 1200 --- Humanoid
MP ................ 60
Attack ............ 18
Defense .......... 125 Status Immunity
Evasion ............ 0 ---
Magic .............. 5 Weak Against
Magic Defense .... 115 Poison
Magic Evasion ...... 0
Gil .............. 600
EXP .............. 550
Steal Absorbs
Gigas Glove Earth
Drops
---
+------------------------------------------------------------------------------+
Gobbledygook ____ ^[BEST.064]
=------------------------=
Level ............. 15 Immune To Type
HP ............... 350 --- Humanoid
MP ................ 20
Attack ............ 13
Defense ........... 85 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 155 Poison
Magic Evasion ...... 0
Gil .............. 126
EXP .............. 104
Steal Absorbs
Phoenix Down ---
Eye Drops
Drops
---
+------------------------------------------------------------------------------+
Veil Dancer ____ ^[BEST.065]
=------------------------=
Level ............. 15 Immune To Type
HP ............... 392 --- Humanoid
MP ............... 120
Attack ............ 13
Defense .......... 115 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Berserk Confusion
Magic Defense .... 145 Poison
Magic Evasion ...... 0
Gil .............. 296
EXP .............. 224
Steal Absorbs
Thief's Knife ---
Hi-Potion
Drops
---
+------------------------------------------------------------------------------+
Stunner ____ ^[BEST.066]
=------------------------=
Level ............. 16 Immune To Type
HP ............... 299 --- ---
MP ................ 20
Attack ............ 13
Defense .......... 110 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 160 Fire
Magic Evasion ...... 0
Gil .............. 156
EXP .............. 108
Steal Absorbs
Hi-Potion Poison
Drops
---
+------------------------------------------------------------------------------+
Goetia ____ ^[BEST.067]
=------------------------=
Level ............. 16 Immune To Type
HP ............... 499 --- ---
MP ................ 40
Attack ............ 20
Defense .......... 120 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 190 Ice
Magic Evasion ...... 0
Gil .............. 235
EXP .............. 145
Steal Absorbs
Antidote Poison
Hi-Potion
Drops
Hi-Potion
+------------------------------------------------------------------------------+
Litwor Chicken ____ ^[BEST.068]
=------------------------=
Level ............. 18 Immune To Type
HP ............... 545 --- ---
MP ............... 155
Attack ............ 11
Defense .......... 150 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 3 Weak Against Petrify Death
Magic Defense .... 150 Ice Silence Sleep
Magic Evasion ...... 0
Gil .............. 279
EXP .............. 190
Steal Absorbs
Sleeping Bag ---
Potion
Drops
---
+------------------------------------------------------------------------------+
Joker ____ ^[BEST.069]
=------------------------=
Level ............. 17 Immune To Type
HP ............... 467 --- Humanoid
MP ................ 90
Attack ............ 13
Defense .......... 125 Status Immunity
Evasion ............ 0 Imp
Magic ............. 10 Weak Against
Magic Defense .... 150 Lightning Poison
Magic Evasion ...... 0
Gil .............. 320
EXP .............. 194
Steal Absorbs
Green Beret ---
Potion
Drops
Mythril Rod
+------------------------------------------------------------------------------+
Don ____ ^[BEST.070]
=------------------------=
Level ............. 17 Immune To Type
HP ............... 620 --- ---
MP ................ 10
Attack ............ 14
Defense .......... 135 Status Immunity
Evasion ............ 0 Petrify
Magic ............. 10 Weak Against
Magic Defense .... 145 ---
Magic Evasion ...... 0
Gil .............. 345
EXP .............. 255
Steal Absorbs
Tiger Mask ---
Potion
Drops
Hi-Potion
+------------------------------------------------------------------------------+
Wyvern ____ ^[BEST.071]
=------------------------=
Level ............. 18 Immune To Type
HP ............... 892 --- ---
MP ................ 95
Attack ............ 15
Defense .......... 140 Status Immunity
Evasion ............ 0 Imp
Magic ............. 10 Weak Against
Magic Defense .... 155 Ice
Magic Evasion ...... 0
Gil .............. 434
EXP .............. 484
Steal Absorbs
Dragoon Boots ---
Potion
Drops
---
+------------------------------------------------------------------------------+
Grasswyrm ____ ^[BEST.072]
=------------------------=
Level ............. 17 Immune To Type
HP ............... 480 --- ---
MP ................ 20
Attack ............ 13
Defense .......... 115 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 10 Weak Against Silence Sleep
Magic Defense .... 150 Fire Wind
Magic Evasion ...... 0
Gil .............. 234
EXP .............. 278
Steal Absorbs
Antidote ---
Drops
Echo Screen
+------------------------------------------------------------------------------+
Grenade ____ ^[BEST.073]
=------------------------=
Level ............. 17 Immune To Type
HP .............. 3000 --- ---
MP ............... 500
Attack ............ 13
Defense ............ 0 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against
Magic Defense .... 150 Ice Water
Magic Evasion ...... 0
Gil .............. 500
EXP .............. 190
Steal Absorbs
Flame Scroll Fire
Drops
---
+------------------------------------------------------------------------------+
Bug ____ ^[BEST.074]
=------------------------=
Level ............. 16 Immune To Type
HP ............... 310 --- ---
MP ................ 20
Attack ............ 13
Defense .......... 120 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 10 Weak Against Silence Sleep
Magic Defense .... 150 Ice Water
Magic Evasion ...... 0
Gil .............. 210
EXP .............. 165
Steal Absorbs
Hi-Potion ---
Gold Needle
Drops
---
+------------------------------------------------------------------------------+
Onion Knight ____ ^[BEST.075]
=------------------------=
Level ............. 18 Immune To Type
HP ............... 250 --- Humanoid
MP ................ 50
Attack ............ 13
Defense .......... 200 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify
Magic Defense .... 150 Lightning Water
Magic Evasion ...... 0
Gil .............. 100
EXP .............. 115
Steal Absorbs
Potion ---
Drops
---
+------------------------------------------------------------------------------+
Sergeant ____ ^[BEST.076]
=------------------------=
Level ............. 18 Immune To Type
HP ............... 580 --- Humanoid
MP ................ 35
Attack ............ 13
Defense .......... 210 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify
Magic Defense .... 145 Lightning Water
Magic Evasion ...... 0
Gil .............. 273
EXP .............. 252
Steal Absorbs
Mythril Vest ---
Tent
Drops
Tent
+------------------------------------------------------------------------------+
Belzecue ____ ^[BEST.077]
=------------------------=
Level ............. 19 Immune To Type
HP ............... 615 --- ---
MP ................ 45
Attack ............ 13
Defense .......... 220 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify
Magic Defense .... 140 Lightning Water
Magic Evasion ...... 0
Gil .............. 343
EXP .............. 228
Steal Absorbs
Phoenix Down ---
Potion
Drops
---
+------------------------------------------------------------------------------+
Proto Armor ____ ^[BEST.078]
=------------------------=
Level ............. 19 Immune To Type
HP ............... 670 --- ---
MP ............... 125
Attack ............ 12
Defense .......... 230 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 7 Weak Against Petrify
Magic Defense .... 110 Lightning
Magic Evasion ...... 0
Gil .............. 296
EXP .............. 499
Steal Absorbs
Mythril Mail ---
Hi-Potion
Drops
Bioblaster
+------------------------------------------------------------------------------+
Trapper ____ ^[BEST.079]
=------------------------=
Level ............. 19 Immune To Type
HP ............... 555 --- ---
MP ................ 80
Attack ............ 13
Defense .......... 180 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify
Magic Defense .... 135 Lightning Water
Magic Evasion ...... 0
Gil .............. 200
EXP .............. 235
Steal Absorbs
Auto Crossbow ---
Drops
---
+------------------------------------------------------------------------------+
Flan ____ ^[BEST.080]
=------------------------=
Level ............. 19 Immune To Type
HP ............... 255 Poison Wind ---
MP ............... 110 Holy Earth
Attack ............ 13 Water
Defense ........... 13 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 135 Fire
Magic Evasion ...... 0
Gil .............. 120
EXP ...............160
Steal Absorbs
Magicite Shard ---
Potion
Drops
---
+------------------------------------------------------------------------------+
General ____ ^[BEST.081]
=------------------------=
Level ............. 19 Immune To Type
HP ............... 650 --- Humanoid
MP ................ 30
Attack ............ 13
Defense .......... 155 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 105 Poison
Magic Evasion ...... 0
Gil .............. 308
EXP .............. 232
Steal Absorbs
Mythril Shield ---
Potion
Drops
Green Cherry
+------------------------------------------------------------------------------+
Destroyer ____ ^[BEST.082]
=------------------------=
Level ............. 19 Immune To Type
HP ............... 800 --- ---
MP ................ 35
Attack ............ 13
Defense .......... 200 Status Immunity
Evasion ............ 0 Petrify Death
Magic ............. 10 Weak Against
Magic Defense .... 100 ---
Magic Evasion ...... 0
Gil .............. 400
EXP .............. 592
Steal Absorbs
Flash Lightning
Drops
---
+------------------------------------------------------------------------------+
Lenergia ____ ^[BEST.083]
=------------------------=
Level ............. 19 Immune To Type
HP ............... 470 --- ---
MP ................ 63
Attack ............ 13
Defense .......... 170 Status Immunity
Evasion ............ 0 Imp
Magic .............. 8 Weak Against
Magic Defense .... 120 ---
Magic Evasion ...... 0
Gil .............. 250
EXP .............. 438
Steal Absorbs
Hi-Potion ---
Green Cherry
Drops
---
+------------------------------------------------------------------------------+
Magna Roader ____ ^[BEST.084]
=------------------------=
Level ............. 19 Immune To Type
HP ............... 420 --- ---
MP ............... 100
Attack ............ 12
Defense ........... 25 Status Immunity
Evasion ............ 0 Imp Petrify
Magic .............. 1 Weak Against Death Silence
Magic Defense .... 140 Fire Confusion Sleep
Magic Evasion ...... 0
Gil .............. 277
EXP .............. 232
Steal Absorbs
Shuriken Ice
Lightning Scroll
Drops
Water Scroll
+------------------------------------------------------------------------------+
Magna Roader ____ ^[BEST.085]
=------------------------=
Level ............. 18 Immune To Type
HP ............... 250 --- ---
MP ............... 100
Attack ............ 10
Defense ........... 20 Status Immunity
Evasion ............ 0 Imp Petrify
Magic .............. 1 Weak Against Death Silence
Magic Defense .... 140 Ice Sleep
Magic Evasion ...... 0
Gil .............. 300
EXP .............. 198
Steal Absorbs
Shuriken ---
Lightning Scroll
Drops
Flame Scroll
+------------------------------------------------------------------------------+
Chaser ____ ^[BEST.086]
=------------------------=
Level ............. 19 Immune To Type
HP .............. 1202 --- ---
MP ............... 140
Attack ............ 13
Defense .......... 200 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 8 Weak Against Petrify
Magic Defense .... 150 Lightning Water
Magic Evasion ...... 0
Gil .............. 380
EXP .............. 691
Steal Absorbs
Bioblaster ---
Drops
---
+------------------------------------------------------------------------------+
Outcast ____ ^[BEST.087]
=------------------------=
Level ............. 21 Immune To Type
HP .............. 1100 --- Undead
MP ................ 50
Attack ............ 18
Defense .......... 110 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 12 Weak Against Imp Petrify
Magic Defense .... 150 Holy Water Silence Berserk
Magic Evasion ...... 0 Sleep
Gil .............. 442
EXP .............. 740
Steal Absorbs
Amulet Fire Poison
Drops
Holy Water
+------------------------------------------------------------------------------+
Provoker ____ ^[BEST.088]
=------------------------=
Level ............. 20 Immune To Type
HP ............... 781 --- Undead
MP ................ 60
Attack ............ 17
Defense .......... 110 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 Ice Holy Silence Berserk
Magic Evasion ...... 0 Sleep Slow
Gil .............. 300 Stop
EXP .............. 415
Steal Absorbs
Hi-Potion Fire Poison
Holy Water
Drops
Holy Water
+------------------------------------------------------------------------------+
Zombie Dragon ____ ^[BEST.089]
=------------------------=
Level ............. 21 Immune To Type
HP .............. 1991 --- Undead
MP ............... 160
Attack ............ 29
Defense .......... 150 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 100 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep
Gil .............. 309
EXP ............. 1072
Steal Absorbs
Hi-Potion Poison
Phoenix Down
Drops
Phoenix Down
+------------------------------------------------------------------------------+
Antares ____ ^[BEST.090]
=------------------------=
Level ............. 20 Immune To Type
HP ............... 480 --- ---
MP ................ 15
Attack ............ 20
Defense .......... 120 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 10 Weak Against Silence Berserk
Magic Defense .... 130 Ice Confusion Sleep
Magic Evasion ...... 0
Gil .............. 270
EXP .............. 290
Steal Absorbs
Hi-Potion Fire
Antidote
Drops
Antidote
+------------------------------------------------------------------------------+
Lich ____ ^[BEST.091]
=------------------------=
Level ............. 20 Immune To Type
HP ............... 590 --- Undead
MP ................ 90
Attack ............. 1
Defense ........... 50 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 190 Holy Silence Berserk
Magic Evasion ...... 0 Sleep Slow
Gil .............. 350 Stop
EXP .............. 374
Steal Absorbs
Poison Rod Fire Poison
Green Cherry
Drops
Green Cherry
+------------------------------------------------------------------------------+
Imperial Elite ____ ^[BEST.092]
=------------------------=
Level ............. 21 Immune To Type
HP ............... 700 --- Humanoid
MP ................ 20
Attack ............ 13
Defense .......... 100 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Petrify Death
Magic Defense .... 140 Poison Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Slow Stop
EXP .............. 200
Steal Absorbs
Potion ---
Drops
Magicite Shard
+------------------------------------------------------------------------------+
Mega Armor ____ ^[BEST.093]
=------------------------=
Level ............. 21 Immune To Type
HP .............. 1000 --- ---
MP ................ 50
Attack ............ 19
Defense .......... 120 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify
Magic Defense .... 100 Lightning Water
Magic Evasion ...... 0
Gil ................ 0
EXP .............. 350
Steal Absorbs
Hi-Potion ---
Drops
---
+------------------------------------------------------------------------------+
Briareus ____ ^[BEST.094]
=------------------------=
Level ............. 22 Immune To Type
HP ............... 750 --- ---
MP ............... 100
Attack ............ 17
Defense .......... 110 Status Immunity
Evasion ............ 0 Poison Death
Magic ............. 10 Weak Against
Magic Defense .... 120 ---
Magic Evasion ...... 0
Gil .............. 458
EXP .............. 465
Steal Absorbs
Gaia Gear ---
Drops
Hi-Potion
+------------------------------------------------------------------------------+
Devourer ____ ^[BEST.095]
=------------------------=
Level ............. 21 Immune To Type
HP ............... 420 --- ---
MP ............... 100
Attack ............ 10
Defense .......... 100 Status Immunity
Evasion ............ 0 Imp Death
Magic ............. 10 Weak Against Confusion
Magic Defense .... 140 Lightning
Magic Evasion ...... 0
Gil .............. 280
EXP .............. 214
Steal Absorbs
Remedy ---
Hi-Potion
Drops
---
+------------------------------------------------------------------------------+
Chimera ____ ^[BEST.096]
=------------------------=
Level ............. 22 Immune To Type
HP .............. 2237 --- ---
MP ............... 100
Attack ............ 25
Defense .......... 100 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 110 --- Death Silence
Magic Evasion ...... 0 Confusion Sleep
Gil .............. 760 Slow Stop
EXP ............. 1144
Steal Absorbs
Hyper Wrist ---
Drops
Golden Armor
+------------------------------------------------------------------------------+
Intangir ____ ^[BEST.097]
=------------------------=
Level ............. 26 Immune To Type
HP ............. 32000 --- ---
MP ............. 16000
Attack ............ 25
Defense .......... 150 Status Immunity
Evasion ........... 50 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 --- Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 0 Sleep
EXP ................ 0
Steal Absorbs
Magicite Shard Fire Ice
Lightning Poison
Drops Wind Holy
Antidote Earth Water
+------------------------------------------------------------------------------+
Balloon ____ ^[BEST.098]
=------------------------=
Level ............. 22 Immune To Type
HP ............... 555 --- ---
MP ................ 80
Attack ............ 11
Defense ........... 20 Status Immunity
Evasion ............ 0 Imp Sleep
Magic ............. 10 Weak Against
Magic Defense .... 130 Ice Water
Magic Evasion ...... 0
Gil .............. 300
EXP .............. 369
Steal Absorbs
Phoenix Down Fire
Drops
---
+------------------------------------------------------------------------------+
Bonnacon ____ ^[BEST.099]
=------------------------=
Level ............. 23 Immune To Type
HP ............... 505 --- ---
MP ................ 20
Attack ............ 12
Defense ........... 50 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 10 Weak Against Silence Berserk
Magic Defense ..... 50 Fire Confusion Sleep
Magic Evasion ...... 0 Slow Stop
Gil .............. 270
EXP .............. 232
Steal Absorbs
Hi-Potion ---
Drops
---
+------------------------------------------------------------------------------+
Land Grillon ____ ^[BEST.100]
=------------------------=
Level ............. 23 Immune To Type
HP ............... 977 --- ---
MP ................ 80
Attack ............ 15
Defense .......... 115 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 10 Weak Against Silence Confusion
Magic Defense .... 155 Fire Wind Sleep
Magic Evasion ...... 0
Gil .............. 410
EXP .............. 292
Steal Absorbs
Echo Screen ---
Drops
Smoke Bomb
+------------------------------------------------------------------------------+
Adamankary ____ ^[BEST.101]
=------------------------=
Level ............. 24 Immune To Type
HP .............. 1305 --- Humanoid
MP ................ 50
Attack ............ 22
Defense .......... 225 Status Immunity
Evasion ............ 0 Petrify Death
Magic ............. 10 Weak Against Confusion
Magic Defense ..... 45 ---
Magic Evasion ...... 0
Gil .............. 189
EXP ............. 1450
Steal Absorbs
Golden Shield ---
Drops
---
+------------------------------------------------------------------------------+
Mandrake ____ ^[BEST.102]
=------------------------=
Level ............. 23 Immune To Type
HP .............. 1150 --- ---
MP ............... 104
Attack ............ 16
Defense .......... 115 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 125 Fire Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil .............. 450 Sleep
EXP .............. 378
Steal Absorbs
Hi-Potion Water
Drops
Remedy
+------------------------------------------------------------------------------+
Venobennu ____ ^[BEST.103]
=------------------------=
Level ............. 24 Immune To Type
HP ............... 860 --- ---
MP ................ 82
Attack ............ 16
Defense .......... 125 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against Silence Sleep
Magic Defense .... 150 ---
Magic Evasion ...... 0
Gil .............. 525
EXP .............. 485
Steal Absorbs
Antidote ---
Drops
Phoenix Down
+------------------------------------------------------------------------------+
Sky Armor ____ ^[BEST.104]
=------------------------=
Level ............. 24 Immune To Type
HP ............... 900 --- ---
MP ............... 170
Attack ............ 16
Defense .......... 150 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 7 Weak Against Petrify
Magic Defense .... 120 Lightning Wind
Magic Evasion ...... 0
Gil .............. 400
EXP .............. 350
Steal Absorbs
Ether ---
Drops
---
+------------------------------------------------------------------------------+
Spitfire ____ ^[BEST.105]
=------------------------=
Level ............. 25 Immune To Type
HP .............. 1400 --- Undead
MP ............... 180
Attack ............ 17
Defense .......... 155 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 4 Weak Against Petrify Slow
Magic Defense .... 130 Lightning Wind Stop
Magic Evasion ...... 0
Gil .............. 300
EXP .............. 550
Steal Absorbs
Elixer ---
Ether
Drops
Ether
+------------------------------------------------------------------------------+
Brainpan ____ ^[BEST.106]
=------------------------=
Level ............. 25 Immune To Type
HP .............. 1300 --- Undead
MP .............. 1000
Attack ............ 24
Defense .......... 120 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Silence
Magic Defense .... 110 Fire Lightning Berserk Sleep
Magic Evasion ...... 0 Holy
Gil .............. 600
EXP .............. 550
Steal Absorbs
Earring Poison
Drops
---
+------------------------------------------------------------------------------+
Misfit ____ ^[BEST.107]
=------------------------=
Level ............. 26 Immune To Type
HP .............. 1750 --- Undead
MP ............... 140
Attack ............ 26
Defense .......... 105 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Silence
Magic Defense .... 155 Fire Holy Berserk Sleep
Magic Evasion ...... 0
Gil .............. 786
EXP .............. 750
Steal Absorbs
Alarm Earring Poison
Drops
---
+------------------------------------------------------------------------------+
Apocrypha ____ ^[BEST.108]
=------------------------=
Level ............. 26 Immune To Type
HP .............. 1900 --- ---
MP ............... 195
Attack ............ 18
Defense ........... 80 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Death Berserk
Magic Defense .... 150 Lightning Holy Confusion
Magic Evasion ...... 0 Water
Gil .............. 525
EXP ............. 1200
Steal Absorbs
Angel Ring ---
Drops
---
+------------------------------------------------------------------------------+
Dragon ____ ^[BEST.109]
=------------------------=
Level ............. 29 Immune To Type
HP .............. 7000 --- ---
MP ............... 850
Attack ............ 45
Defense .......... 130 Status Immunity
Evasion ........... 40 Imp Petrify
Magic ............. 10 Weak Against Death Silence
Magic Defense .... 110 Lightning Berserk Confusion
Magic Evasion ...... 0
Gil ................ 0
EXP ............. 2931
Steal Absorbs
Genji Glove ---
Hi-Potion
Drops
---
+------------------------------------------------------------------------------+
Platinum Dragon ____ ^[BEST.110]
=------------------------=
Level ............. 26 Immune To Type
HP .............. 2802 --- ---
MP ............... 200
Attack ............ 35
Defense .......... 150 Status Immunity
Evasion ............ 0 Imp
Magic ............. 10 Weak Against
Magic Defense .... 115 ---
Magic Evasion ...... 0
Gil ............. 1300
EXP .............. 895
Steal Absorbs
Dragoon Boots ---
Drops
---
+------------------------------------------------------------------------------+
Behemoth ____ ^[BEST.111]
=------------------------=
Level ............. 28 Immune To Type
HP .............. 5800 --- ---
MP ............... 180
Attack ............ 25
Defense .......... 100 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 7 Weak Against Imp Death
Magic Defense .... 135 Ice Silence Confusion
Magic Evasion ...... 0 Sleep Slow
Gil ................ 0 Stop
EXP ............. 2055
Steal Absorbs
Hermes Sandals ---
Drops
X-Potion
+------------------------------------------------------------------------------+
Ninja ____ ^[BEST.112]
=------------------------=
Level ............. 27 Immune To Type
HP .............. 1650 --- Humanoid
MP ............... 130
Attack ............ 22
Defense .......... 135 Status Immunity
Evasion ........... 50 Darkness Petrify
Magic .............. 5 Weak Against Confusion Sleep
Magic Defense .... 140 Lightning Water Slow Stop
Magic Evasion ...... 0
Gil .............. 520
EXP .............. 694
Steal Absorbs
Angel Wings Poison
Drops
Fuma Shuriken
+------------------------------------------------------------------------------+
Naude ____ ^[BEST.113]
=------------------------=
Level ............. 24 Immune To Type
HP .............. 3000 Poison Wind Humanoid
MP ............... 195 Earth Water
Attack ............ 11
Defense .......... 115 Status Immunity
Evasion ............ 0 Death Berserk
Magic ............. 10 Weak Against Confusion Slow
Magic Defense .... 145 Fire Lightning Stop
Magic Evasion ...... 0 Holy
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Ice
Drops
---
+------------------------------------------------------------------------------+
Fafnir ____ ^[BEST.114]
=------------------------=
Level ............. 26 Immune To Type
HP .............. 1112 --- ---
MP ............... 130
Attack ............ 13
Defense .......... 110 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense .... 150 Ice
Magic Evasion ...... 0
Gil .............. 456
EXP .............. 459
Steal Absorbs
Antidote ---
Drops
---
+------------------------------------------------------------------------------+
Killer Mantis ____ ^[BEST.115]
=------------------------=
Level ............. 26 Immune To Type
HP .............. 1412 --- ---
MP ............... 110
Attack ............ 16
Defense .......... 115 Status Immunity
Evasion ............ 0 Imp Death
Magic ............. 10 Weak Against Confusion Sleep
Magic Defense .... 140 Fire
Magic Evasion ...... 0
Gil .............. 756
EXP .............. 559
Steal Absorbs
Venom Claws ---
Drops
---
+------------------------------------------------------------------------------+
Peeper ____ ^[BEST.116]
=------------------------=
Level ............. 23 Immune To Type
HP ................. 1 --- ---
MP ................ 19
Attack ............. 7
Defense ............ 5 Status Immunity
Evasion ............ 0 Poison
Magic ............. 10 Weak Against
Magic Defense ...... 5 Ice Water
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 2
Steal Absorbs
Elixer ---
Drops
---
+------------------------------------------------------------------------------+
Murussu ____ ^[BEST.117]
=------------------------=
Level ............. 26 Immune To Type
HP .............. 1111 --- ---
MP ................ 60
Attack ............ 13
Defense .......... 140 Status Immunity
Evasion ............ 0 Petrify Silence
Magic ............. 10 Weak Against
Magic Defense ..... 80 Lightning
Magic Evasion ...... 0
Gil .............. 356
EXP .............. 321
Steal Absorbs
Hi-Potion ---
Drops
Remedy
+------------------------------------------------------------------------------+
Gigantoad ____ ^[BEST.118]
=------------------------=
Level ............. 26 Immune To Type
HP ............... 458 --- ---
MP ................ 20
Attack ............ 11
Defense .......... 100 Status Immunity
Evasion ............ 0 Poison Death
Magic ............. 10 Weak Against
Magic Defense .... 130 Ice
Magic Evasion ...... 0
Gil .............. 340
EXP .............. 235
Steal Absorbs
--- ---
Drops
Sleeping Bag
+------------------------------------------------------------------------------+
Land Ray ____ ^[BEST.119]
=------------------------=
Level ............. 23 Immune To Type
HP ................. 1 --- ---
MP ................ 18
Attack ............. 6
Defense ............ 5 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 10 Weak Against Petrify Death
Magic Defense ...... 5 Water Sleep
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 1
Steal Absorbs
Megalixer ---
Drops
---
+------------------------------------------------------------------------------+
Luna Wolf ____ ^[BEST.120]
=------------------------=
Level ............. 26 Immune To Type
HP ............... 582 --- ---
MP ................ 25
Attack ............ 13
Defense .......... 155 Status Immunity
Evasion ............ 0 Death Silence
Magic ............. 10 Weak Against Sleep
Magic Defense .... 145 ---
Magic Evasion ...... 0
Gil .............. 247
EXP .............. 308
Steal Absorbs
Hi-Potion ---
Drops
---
+------------------------------------------------------------------------------+
Black Dragon ____ ^[BEST.121]
=------------------------=
Level ............. 26 Immune To Type
HP .............. 4000 --- Undead
MP ............... 600
Attack ............ 14
Defense .......... 102 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense ..... 20 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep
Gil .............. 502
EXP .............. 780
Steal Absorbs
Holy Water Poison
Drops
Tent
+------------------------------------------------------------------------------+
Rukh ____ ^[BEST.122]
=------------------------=
Level ............. 26 Immune To Type
HP ............... 850 --- ---
MP ............... 100
Attack ............ 12
Defense .......... 105 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against Death Silence
Magic Defense .... 120 Ice Sleep
Magic Evasion ...... 0
Gil .............. 596
EXP .............. 249
Steal Absorbs
--- ---
Drops
Echo Screen
+------------------------------------------------------------------------------+
Zokka ____ ^[BEST.123]
=------------------------=
Level ............. 26 Immune To Type
HP ............... 305 --- ---
MP ................ 35
Attack ............. 5
Defense .......... 150 Status Immunity
Evasion ............ 0 Darkness Imp
Magic .............. 5 Weak Against Petrify Silence
Magic Defense ..... 80 Water Sleep
Magic Evasion ...... 0
Gil .............. 400
EXP .............. 267
Steal Absorbs
Hi-Potion ---
Drops
Teleport Stone
+------------------------------------------------------------------------------+
Nightwalker ____ ^[BEST.124]
=------------------------=
Level ............. 26 Immune To Type
HP ............... 265 --- Undead
MP ............... 190
Attack ............. 9
Defense .......... 140 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 6 Weak Against Imp Petrify
Magic Defense .... 115 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep
Gil .............. 491
EXP .............. 258
Steal Absorbs
X-Potion Poison
Drops
---
+------------------------------------------------------------------------------+
Scorpion ____ ^[BEST.125]
=------------------------=
Level ............. 26 Immune To Type
HP ............... 290 --- ---
MP ................ 19
Attack ............ 10
Defense ............ 5 Status Immunity
Evasion ............ 0 Darkness Imp
Magic .............. 9 Weak Against Petrify Silence
Magic Defense .... 215 --- Berserk Confusion
Magic Evasion ...... 0 Sleep
Gil .............. 336
EXP .............. 199
Steal Absorbs
Potion ---
Drops
Potion
+------------------------------------------------------------------------------+
Delta Beetle ____ ^[BEST.126]
=------------------------=
Level ............. 26 Immune To Type
HP ............... 612 --- ---
MP ................ 80
Attack ............ 11
Defense .......... 220 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Berserk
Magic Defense ...... 5 Fire Confusion
Magic Evasion ...... 0
Gil .............. 211
EXP .............. 288
Steal Absorbs
Potion ---
Drops
Sleeping Bag
+------------------------------------------------------------------------------+
Vampire Thorn ____ ^[BEST.127]
=------------------------=
Level ............. 26 Immune To Type
HP ................ 12 --- Undead
MP ............... 400
Attack ............ 13
Defense .......... 254 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 254 Fire Silence Berserk
Magic Evasion ...... 0 Sleep
Gil .............. 896
EXP .............. 510
Steal Absorbs
Echo Screen Water
Drops
Smoke Bomb
+------------------------------------------------------------------------------+
Lizard ____ ^[BEST.128]
=------------------------=
Level ............. 26 Immune To Type
HP .............. 1280 --- ---
MP ................ 70
Attack ............ 14
Defense .......... 102 Status Immunity
Evasion ............ 0 Petrify Silence
Magic ............. 10 Weak Against
Magic Defense .... 153 Ice
Magic Evasion ...... 0
Gil .............. 356
EXP .............. 297
Steal Absorbs
Blood Sword Poison
Drops
Gold Needle
+------------------------------------------------------------------------------+
Devoahan ____ ^[BEST.129]
=------------------------=
Level ............. 26 Immune To Type
HP .............. 2252 --- ---
MP ............... 218
Attack ............ 15
Defense .......... 100 Status Immunity
Evasion ............ 0 Petrify Sleep
Magic ............. 10 Weak Against
Magic Defense .... 150 Fire Water
Magic Evasion ...... 0
Gil .............. 458
EXP .............. 562
Steal Absorbs
Diamond Vest ---
Ether
Drops
---
+------------------------------------------------------------------------------+
Sandhorse ____ ^[BEST.130]
=------------------------=
Level ............. 27 Immune To Type
HP .............. 1025 --- ---
MP ............... 100
Attack ............ 15
Defense .......... 135 Status Immunity
Evasion ............ 0 Darkness Imp
Magic .............. 9 Weak Against Petrify Death
Magic Defense .... 155 Ice Water Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil .............. 726
EXP .............. 475
Steal Absorbs
Hi-Potion ---
Drops
---
+------------------------------------------------------------------------------+
Cancer ____ ^[BEST.131]
=------------------------=
Level ............. 26 Immune To Type
HP ............... 952 --- ---
MP ............... 100
Attack ............ 15
Defense .......... 110 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 10 Weak Against Petrify Death
Magic Defense .... 145 Ice Lightning Silence Berserk
Magic Evasion ...... 0 Water Confusion Sleep
Gil .............. 576
EXP .............. 360
Steal Absorbs
Potion ---
Drops
---
+------------------------------------------------------------------------------+
Oceanus ____ ^[BEST.132]
=------------------------=
Level ............. 27 Immune To Type
HP .............. 1700 --- ---
MP ............... 100
Attack ............ 15
Defense .......... 125 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 9 Weak Against Imp Berserk
Magic Defense .... 140 Lightning Sleep
Magic Evasion ...... 0
Gil .............. 971
EXP .............. 612
Steal Absorbs
Gaia Gear ---
Drops
Antidote
+------------------------------------------------------------------------------+
Desert Hare ____ ^[BEST.133]
=------------------------=
Level ............. 26 Immune To Type
HP ................ 75 --- ---
MP ............... 200
Attack ............. 7
Defense .......... 100 Status Immunity
Evasion ............ 0 Death Silence
Magic ............. 30 Weak Against Berserk
Magic Defense .... 100 Water
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
Remedy ---
Drops
Hi-Potion
+------------------------------------------------------------------------------+
Humpty ____ ^[BEST.134]
=------------------------=
Level ............. 27 Immune To Type
HP ............... 800 --- Undead
MP ............... 100
Attack ............. 8
Defense .......... 145 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 135 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep
Gil .............. 326
EXP .............. 421
Steal Absorbs
Green Cherry Poison
Drops
---
+------------------------------------------------------------------------------+
Cruller ____ ^[BEST.135]
=------------------------=
Level ............. 28 Immune To Type
HP .............. 1334 --- Undead
MP ............... 100
Attack ............ 11
Defense .......... 110 Status Immunity
Evasion .......... 100 Darkness Poison
Magic .............. 4 Weak Against Imp Petrify
Magic Defense ..... 70 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep Slow
Gil .............. 797 Stop
EXP .............. 419
Steal Absorbs
Potion Poison
Drops
---
+------------------------------------------------------------------------------+
Dropper ____ ^[BEST.136]
=------------------------=
Level ............. 27 Immune To Type
HP .............. 1000 --- ---
MP ................ 80
Attack ............. 6
Defense .......... 100 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 Lightning Water Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil .............. 427 Sleep
EXP .............. 398
Steal Absorbs
Ether ---
Drops
Ether
+------------------------------------------------------------------------------+
Neck Hunter ____ ^[BEST.137]
=------------------------=
Level ............. 28 Immune To Type
HP .............. 1334 --- Humanoid
MP ............... 150
Attack ............. 5
Defense .......... 102 Status Immunity
Evasion ............ 0 Imp
Magic ............. 10 Weak Against
Magic Defense .... 153 Poison
Magic Evasion ...... 0
Gil ............. 1330
EXP .............. 588
Steal Absorbs
Black Cowl ---
Drops
Peace Ring
+------------------------------------------------------------------------------+
Dante ____ ^[BEST.138]
=------------------------=
Level ............. 28 Immune To Type
HP .............. 1945 --- Undead Humanoid
MP ............... 200
Attack ............ 17
Defense .......... 105 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 Poison Silence Berserk
Magic Evasion ...... 0 Sleep
Gil .............. 712
EXP ............. 1150
Steal Absorbs
Diamond Helm ---
Drops
Golden Shield
+------------------------------------------------------------------------------+
Bogy ____ ^[BEST.139]
=------------------------=
Level ............. 29 Immune To Type
HP .............. 1318 --- ---
MP ............... 100
Attack ............ 15
Defense .......... 102 Status Immunity
Evasion ............ 0 Petrify
Magic ............. 10 Weak Against
Magic Defense .... 153 ---
Magic Evasion ...... 0
Gil ............. 1200
EXP .............. 532
Steal Absorbs
Hi-Potion ---
Drops
---
+------------------------------------------------------------------------------+
Marchosias ____ ^[BEST.140]
=------------------------=
Level ............. 29 Immune To Type
HP .............. 1418 --- ---
MP ............... 100
Attack ............ 19
Defense .......... 102 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against Death Confusion
Magic Defense .... 153 Wind Sleep Slow
Magic Evasion ...... 0 Stop
Gil .............. 909
EXP .............. 449
Steal Absorbs
Phoenix Down ---
Drops
---
+------------------------------------------------------------------------------+
Deepeye ____ ^[BEST.141]
=------------------------=
Level ............. 28 Immune To Type
HP .............. 1334 --- ---
MP ............... 100
Attack ............ 14
Defense .......... 100 Status Immunity
Evasion ............ 0 Imp Sleep
Magic ............. 10 Weak Against
Magic Defense .... 150 Fire
Magic Evasion ...... 0
Gil .............. 485
EXP .............. 385
Steal Absorbs
Eye Drops ---
Drops
---
+------------------------------------------------------------------------------+
Mousse ____ ^[BEST.142]
=------------------------=
Level ............. 28 Immune To Type
HP ............... 900 Poison Wind ---
MP ............... 100 Holy Earth
Attack ............ 11 Water
Defense .......... 110 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 105 --- Death Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil .............. 287
EXP .............. 189
Steal Absorbs
Magicite Shard ---
Drops
---
+------------------------------------------------------------------------------+
Borghese ____ ^[BEST.143]
=------------------------=
Level ............. 30 Immune To Type
HP .............. 1584 --- Undead Humanoid
MP ............... 250
Attack ............ 45
Defense .......... 105 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 140 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep
Gil .............. 716
EXP .............. 512
Steal Absorbs
Amulet Poison
Drops
Amulet
Holy Water
+------------------------------------------------------------------------------+
Malboro ____ ^[BEST.144]
=------------------------=
Level ............. 30 Immune To Type
HP .............. 2900 --- ---
MP ............... 980
Attack ............ 20
Defense ........... 95 Status Immunity
Evasion ............ 0 Imp Death
Magic ............. 10 Weak Against Silence Sleep
Magic Defense .... 145 Fire
Magic Evasion ...... 0
Gil ............. 2292
EXP .............. 780
Steal Absorbs
X-Potion Poison Water
Drops
Remedy
+------------------------------------------------------------------------------+
Cloudwraith ____ ^[BEST.145]
=------------------------=
Level ............. 29 Immune To Type
HP .............. 2058 --- Undead
MP ............... 360
Attack ............ 13
Defense .......... 145 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 140 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep Slow
Gil .............. 385 Stop
EXP .............. 485
Steal Absorbs
Diamond Vest Poison
Hi-Potion
Drops
Amulet
Holy Water
+------------------------------------------------------------------------------+
Exoray ____ ^[BEST.146]
=------------------------=
Level ............. 29 Immune To Type
HP .............. 1200 --- Undead
MP ............... 112
Attack ............ 13
Defense .......... 105 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 10 Weak Against Petrify Silence
Magic Defense .... 105 Fire Holy Berserk Confusion
Magic Evasion ...... 0 Sleep
Gil .............. 370
EXP .............. 449
Steal Absorbs
--- Poison
Drops
Holy Water
+------------------------------------------------------------------------------+
Skeletal Horror ____ ^[BEST.147]
=------------------------=
Level ............. 30 Immune To Type
HP .............. 1584 --- Undead
MP ............... 143
Attack ............ 45
Defense .......... 115 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 155 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep
Gil .............. 542
EXP .............. 770
Steal Absorbs
Remedy Poison
Drops
Holy Water
+------------------------------------------------------------------------------+
Mugbear ____ ^[BEST.148]
=------------------------=
Level ............. 34 Immune To Type
HP .............. 2409 --- ---
MP ................ 74
Attack ............ 14
Defense .......... 165 Status Immunity
Evasion .......... 110 Poison Silence
Magic ............. 10 Weak Against Confusion
Magic Defense .... 140 Fire
Magic Evasion ...... 0
Gil ............. 2000
EXP .............. 882
Steal Absorbs
Thief's Bracer ---
Drops
---
+------------------------------------------------------------------------------+
Devil Fist ____ ^[BEST.149]
=------------------------=
Level ............. 34 Immune To Type
HP .............. 1759 --- Humanoid
MP ................ 68
Attack ............ 10
Defense .......... 125 Status Immunity
Evasion .......... 120 Petrify Death
Magic ............. 10 Weak Against Berserk Confusion
Magic Defense .... 145 ---
Magic Evasion ...... 0
Gil ............. 2000
EXP .............. 797
Steal Absorbs
Brigand's Glove Poison
Drops
Air Knife
+------------------------------------------------------------------------------+
Luridan ____ ^[BEST.150]
=------------------------=
Level ............. 34 Immune To Type
HP .............. 2079 --- ---
MP ............... 122
Attack ............ 12
Defense .......... 210 Status Immunity
Evasion ........... 25 Darkness Imp
Magic ............. 10 Weak Against Berserk Confusion
Magic Defense .... 125 Fire Wind Sleep
Magic Evasion ...... 0
Gil ............. 1000
EXP .............. 707
Steal Absorbs
Hi-Potion ---
Drops
---
+------------------------------------------------------------------------------+
Punisher ____ ^[BEST.151]
=------------------------=
Level ............. 35 Immune To Type
HP .............. 2191 --- Humanoid
MP ............... 136
Attack ............ 28
Defense .......... 100 Status Immunity
Evasion .......... 115 Imp Sleep
Magic ............. 10 Weak Against Slow Stop
Magic Defense .... 155 Poison
Magic Evasion ...... 0
Gil ............. 3000
EXP ............. 1242
Steal Absorbs
Bone Club ---
Rising Sun
Drops
---
+------------------------------------------------------------------------------+
Glasya Labolas ____ ^[BEST.152]
=------------------------=
Level ............. 35 Immune To Type
HP .............. 4771 --- Humanoid
MP ............... 590
Attack ............ 23
Defense .......... 150 Status Immunity
Evasion .......... 105 Death Silence
Magic ............. 10 Weak Against
Magic Defense .... 145 Poison
Magic Evasion ..... 10
Gil ............. 2500
EXP ............. 2953
Steal Absorbs
Muscle Belt ---
Hi-Potion
Drops
---
+------------------------------------------------------------------------------+
Gorgimera ____ ^[BEST.153]
=------------------------=
Level ............. 36 Immune To Type
HP .............. 7191 --- ---
MP ............... 354
Attack ............ 40
Defense .......... 150 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 15 Weak Against Petrify Death
Magic Defense .... 160 --- Silence Berserk
Magic Evasion ...... 0 Confusion
Gil ............. 1889
EXP ............. 4928
Steal Absorbs
Golden Spear ---
Drops
---
+------------------------------------------------------------------------------+
Twinscythe ____ ^[BEST.154]
=------------------------=
Level ............. 36 Immune To Type
HP .............. 2500 --- ---
MP ............... 187
Attack ............ 21
Defense .......... 125 Status Immunity
Evasion ........... 20 Darkness Poison
Magic ............. 12 Weak Against Imp Petrify
Magic Defense .... 140 Fire Wind Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil .............. 726
EXP ............. 1753
Steal Absorbs
Poison Rod Ice
Drops
Poison Rod
+------------------------------------------------------------------------------+
Death Warden ____ ^[BEST.155]
=------------------------=
Level ............. 19 Immune To Type
HP .............. 8000 --- Undead Humanoid
MP .............. 8000
Attack ............ 13
Defense .......... 140 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 55 Weak Against Silence Berserk
Magic Defense .... 160 Fire Holy Sleep Stop
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
Hi-Potion Poison
Potion
Drops
Tigerfang
+------------------------------------------------------------------------------+
Misty ____ ^[BEST.156]
=------------------------=
Level ............. 37 Immune To Type
HP .............. 3850 --- Humanoid
MP ............... 500
Attack ............. 1
Defense .......... 110 Status Immunity
Evasion ........... 20 Darkness Imp
Magic .............. 8 Weak Against Petrify Death
Magic Defense .... 145 Poison Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ............. 1260
EXP ............. 1151
Steal Absorbs
Moogle Suit ---
Drops
---
+------------------------------------------------------------------------------+
Rafflesia ____ ^[BEST.157]
=------------------------=
Level ............. 37 Immune To Type
HP .............. 2200 --- ---
MP ............... 305
Attack ............ 13
Defense .......... 110 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 9 Weak Against Imp Petrify
Magic Defense .... 140 Fire Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil .............. 767 Sleep Slow
EXP .............. 872 Stop
Steal Absorbs
Nutkin Suit Water
Drops
---
+------------------------------------------------------------------------------+
Still Life ____ ^[BEST.158]
=------------------------=
Level ............. 37 Immune To Type
HP .............. 4889 --- ---
MP ............... 390
Attack ............ 13
Defense .......... 150 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 Fire Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ............. 1574 Sleep Slow
EXP ............. 2331 Stop
Steal Absorbs
Fake Mustache ---
Drops
---
+------------------------------------------------------------------------------+
Coeurl Cat ____ ^[BEST.159]
=------------------------=
Level ............. 36 Immune To Type
HP .............. 1115 --- ---
MP ................ 78
Attack ............ 17
Defense .......... 100 Status Immunity
Evasion ........... 10 Silence
Magic ............. 10 Weak Against
Magic Defense .... 140 Fire Water
Magic Evasion ...... 0
Gil .............. 416
EXP .............. 701
Steal Absorbs
Tabby Suit ---
Drops
---
+------------------------------------------------------------------------------+
Crusher ____ ^[BEST.160]
=------------------------=
Level ............. 36 Immune To Type
HP .............. 2095 --- ---
MP ............... 340
Attack ............ 13
Defense .......... 145 Status Immunity
Evasion ............ 0 Darkness Imp
Magic .............. 5 Weak Against Petrify Death
Magic Defense ..... 85 Fire Berserk Confusion
Magic Evasion ...... 0 Sleep
Gil .............. 577
EXP .............. 788
Steal Absorbs
Super Ball ---
Drops
Super Ball
+------------------------------------------------------------------------------+
Blade Dancer ____ ^[BEST.161]
=------------------------=
Level ............. 22 Immune To Type
HP .............. 2539 --- Humanoid
MP ............... 100
Attack ............. 1
Defense ........... 60 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 30 Weak Against Death
Magic Defense .... 170 Poison
Magic Evasion ...... 0
Gil .............. 769
EXP ............. 1531
Steal Absorbs
Moogle Suit ---
Drops
---
+------------------------------------------------------------------------------+
Caladrius ____ ^[BEST.162]
=------------------------=
Level ............. 36 Immune To Type
HP ............... 885 --- ---
MP ................ 87s
Attack ............ 14
Defense .......... 100 Status Immunity
Evasion ........... 90 Imp Sleep
Magic ............. 10 Weak Against
Magic Defense .... 150 Fire
Magic Evasion ...... 0
Gil .............. 497
EXP .............. 653
Steal Absorbs
Chocobo Suit ---
Drops
---
+------------------------------------------------------------------------------+
Ouroboros ____ ^[BEST.163]
=------------------------=
Level ............. 48 Immune To Type
HP ................ 50 --- ---
MP ............... 760
Attack ............ 13
Defense .......... 252 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 10 Weak Against Petrify Silence
Magic Defense .... 252 Ice Sleep
Magic Evasion ...... 0
Gil .............. 390
EXP ............. 1780
Steal Absorbs
Phoenix Down Fire
Drops
Phoenix Down
+------------------------------------------------------------------------------+
Face ____ ^[BEST.164]
=------------------------=
Level ............. 47 Immune To Type
HP .............. 4550 --- ---
MP .............. 1700
Attack ............ 11
Defense .......... 105 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against Death Silence
Magic Defense .... 150 Ice Sleep
Magic Evasion ...... 0
Gil .............. 890
EXP ............. 2600
Steal Absorbs
Phoenix Down Fire
Drops
Phoenix Down
+------------------------------------------------------------------------------+
Zeveak ____ ^[BEST.165]
=------------------------=
Level ............. 47 Immune To Type
HP .............. 2077 --- Humanoid
MP ............... 500
Attack ............ 13
Defense ........... 80 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against Silence Slow
Magic Defense .... 150 Ice Stop
Magic Evasion ...... 0
Gil .............. 674
EXP ............. 1620
Steal Absorbs
Phoenix Down Fire
Drops
Phoenix Down
+------------------------------------------------------------------------------+
Seaflower ____ ^[BEST.166]
=------------------------=
Level ............. 47 Immune To Type
HP .............. 4200 --- ---
MP ............... 200
Attack ............ 13
Defense .......... 135 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Silence
Magic Defense .... 100 Ice Lightning Berserk Confusion
Magic Evasion ...... 0 Sleep
Gil .............. 670
EXP ............. 1315
Steal Absorbs
Phoenix Down Fire Water
Drops
Phoenix Down
+------------------------------------------------------------------------------+
Galypdes ____ ^[BEST.167]
=------------------------=
Level ............. 49 Immune To Type
HP .............. 6013 --- ---
MP ............... 820
Attack ............ 13
Defense .......... 120 Status Immunity
Evasion ........... 30 Imp Petrify
Magic ............. 10 Weak Against Death Sleep
Magic Defense .... 145 Ice
Magic Evasion ...... 0
Gil .............. 906
EXP ............. 2781
Steal Absorbs
Celestriad Fire
Phoenix Down
Drops
Phoenix Down
+------------------------------------------------------------------------------+
Necromancer ____ ^[BEST.168]
=------------------------=
Level ............. 48 Immune To Type
HP .............. 3525 --- Undead Humanoid
MP ............... 900
Attack ............ 13
Defense .......... 100 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 7 Weak Against Imp Petrify
Magic Defense .... 150 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep
Gil .............. 791
EXP ............. 1510
Steal Absorbs
Phoenix Down Poison
Drops
Holy Water
+------------------------------------------------------------------------------+
Clymenus ____ ^[BEST.169]
=------------------------=
Level ............. 49 Immune To Type
HP .............. 3815 --- Humanoid
MP .............. 9900
Attack ............ 13
Defense .......... 120 Status Immunity
Evasion ............ 0 Darkness Imp
Magic .............. 7 Weak Against Death Silence
Magic Defense .... 165 Holy Confusion Sleep
Magic Evasion ...... 0 Stop
Gil .............. 826
EXP ............. 1698
Steal Absorbs
Phoenix Down ---
Drops
Phoenix Down
+------------------------------------------------------------------------------+
Chaos Dragon ____ ^[BEST.170]
=------------------------=
Level ............. 44 Immune To Type
HP .............. 9013 --- ---
MP .............. 1300
Attack ............ 13
Defense ............ 5 Status Immunity
Evasion ............ 0 Petrify Death
Magic ............. 10 Weak Against Confusion Sleep
Magic Defense ..... 85 Ice
Magic Evasion ...... 0
Gil ............. 1000
EXP ............. 4881
Steal Absorbs
Phoenix Down Fire
Drops
Phoenix Down
+------------------------------------------------------------------------------+
Brachiosaur ____ ^[BEST.171]
=------------------------=
Level ............. 77 Immune To Type
HP ............. 46050 --- ---
MP ............. 51420
Attack ............ 55
Defense .......... 190 Status Immunity
Evasion ........... 70 Darkness Imp
Magic ............. 25 Weak Against Petrify Death
Magic Defense .... 145 Ice Silence Berserk
Magic Evasion ..... 50 Confusion Sleep
Gil ................ 0 Stop
EXP ............ 14396
Steal Absorbs
Ribbon ---
Drops
Celestriad
+------------------------------------------------------------------------------+
Tyrannosaur ____ ^[BEST.172]
=------------------------=
Level ............. 57 Immune To Type
HP ............. 12770 --- ---
MP ............... 420
Attack ............ 33
Defense .......... 125 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 16 Weak Against Imp Petrify
Magic Defense .... 160 Ice Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 0 Stop
EXP ............. 8800
Steal Absorbs
Reed Cloak ---
Drops
Impartisan
+------------------------------------------------------------------------------+
Tumbleweed ____ ^[BEST.173]
=------------------------=
Level ............. 55 Immune To Type
HP .............. 6200 --- ---
MP ............... 600
Attack ............ 10
Defense .......... 120 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Silence
Magic Defense ..... 90 Fire Berserk Confusion
Magic Evasion ...... 0 Sleep
Gil ............. 1333
EXP ............. 2554
Steal Absorbs
Saucer Water
Drops
---
+------------------------------------------------------------------------------+
Leap Frog ____ ^[BEST.174]
=------------------------=
Level ............. 52 Immune To Type
HP .............. 3511 --- ---
MP ............... 220
Attack ............ 13
Defense .......... 130 Status Immunity
Evasion ............ 0 Poison Berserk
Magic .............. 7 Weak Against Confusion Sleep
Magic Defense .... 145 Ice
Magic Evasion ...... 0
Gil ............. 2600
EXP ............. 1550
Steal Absorbs
Pinwheel ---
Hi-Potion
Drops
---
+------------------------------------------------------------------------------+
Slagworm ____ ^[BEST.175]
=------------------------=
Level ............. 49 Immune To Type
HP ............. 12018 --- ---
MP ............. 10500
Attack ............ 54
Defense .......... 130 Status Immunity
Evasion ........... 30 Imp Sleep
Magic ............. 22 Weak Against Sleep
Magic Defense ..... 60 Ice Water
Magic Evasion ...... 0
Gil ............ 10000
EXP ............. 7524
Steal Absorbs
Remedy ---
Drops
---
+------------------------------------------------------------------------------+
Cactuar ____ ^[BEST.176]
=------------------------=
Level ............. 27 Immune To Type
HP ................. 3 --- ---
MP ............. 60000
Attack ............. 1
Defense .......... 255 Status Immunity
Evasion .......... 250 Darkness Poison
Magic ............. 50 Weak Against Imp Petrify
Magic Defense .... 255 Ice Water Death Silence
Magic Evasion .... 250 Berserk Confusion
Gil ............ 10000 Sleep
EXP ................ 0
Steal Absorbs
Gold Needle ---
Drops
Gold Needle
+------------------------------------------------------------------------------+
Crawler ____ ^[BEST.177]
=------------------------=
Level ............. 51 Immune To Type
HP .............. 3200 --- ---
MP ............... 620
Attack ............ 13
Defense .......... 115 Status Immunity
Evasion ............ 0 Poison
Magic .............. 8 Weak Against
Magic Defense .... 150 Ice
Magic Evasion ...... 0
Gil ............. 1224
EXP ............. 1456
Steal Absorbs
Remedy ---
Drops
---
+------------------------------------------------------------------------------+
Sprinter ____ ^[BEST.178]
=------------------------=
Level ............. 53 Immune To Type
HP .............. 4500 --- ---
MP ............... 350
Attack ............ 13
Defense .......... 100 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 Lightning Slow Stop
Magic Evasion ...... 0
Gil ............. 1420
EXP ............. 2293
Steal Absorbs
--- ---
Drops
Reed Cloak
+------------------------------------------------------------------------------+
Basilisk ____ ^[BEST.179]
=------------------------=
Level ............. 54 Immune To Type
HP .............. 5000 --- ---
MP .............. 1020
Attack ............ 13
Defense .......... 135 Status Immunity
Evasion ........... 10 Petrify
Magic ............. 10 Weak Against
Magic Defense .... 155 Ice
Magic Evasion ..... 10
Gil ............. 1120
EXP ............. 2400
Steal Absorbs
Tortoise Shield ---
Drops
Tortoise Shield
+------------------------------------------------------------------------------+
Lycaon ____ ^[BEST.180]
=------------------------=
Level ............. 50 Immune To Type
HP ............... 250 --- ---
MP ................ 20
Attack ............ 30
Defense .......... 100 Status Immunity
Evasion ........... 50 Death Silence
Magic ............. 10 Weak Against
Magic Defense .... 200 Water
Magic Evasion ...... 0
Gil ............. 1524
EXP ............. 1356
Steal Absorbs
X-Potion ---
Drops
---
+------------------------------------------------------------------------------+
Greater Mantis ____ ^[BEST.181]
=------------------------=
Level ............. 54 Immune To Type
HP .............. 4500 --- ---
MP ............... 420
Attack ........... 180
Defense .......... 145 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 10 Weak Against Petrify Death
Magic Defense .... 100 Fire Sleep
Magic Evasion ...... 0
Gil .............. 501
EXP ............. 4612
Steal Absorbs
Impartisan ---
Drops
---
+------------------------------------------------------------------------------+
Test Rider ____ ^[BEST.182]
=------------------------=
Level ............. 32 Immune To Type
HP .............. 3100 --- Humanoid
MP ............... 220
Attack ............ 27
Defense .......... 135 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against Death Silence
Magic Defense .... 155 Poison Confusion
Magic Evasion ...... 0
Gil .............. 520
EXP ............. 1947
Steal Absorbs
Partisan ---
Drops
Heavy Lance
+------------------------------------------------------------------------------+
Wizard ____ ^[BEST.183]
=------------------------=
Level ............. 32 Immune To Type
HP .............. 1677 --- Humanoid
MP ............... 200
Attack ............ 13
Defense ........... 50 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 10 Weak Against Petrify Death
Magic Defense .... 160 Lightning Poison Berserk Confusion
Magic Evasion ...... 0
Gil .............. 388
EXP .............. 587
Steal Absorbs
Ice Rod ---
Thunder Rod
Drops
Flame Rod
+------------------------------------------------------------------------------+
Lukhavi ____ ^[BEST.184]
=------------------------=
Level ............. 32 Immune To Type
HP .............. 1877 --- ---
MP ............... 100
Attack ............ 13
Defense .......... 145 Status Immunity
Evasion ............ 0 Death
Magic ............. 10 Weak Against
Magic Defense .... 105 Fire
Magic Evasion ...... 0
Gil .............. 298
EXP .............. 697
Steal Absorbs
Hi-Potion ---
Potion
Drops
Hi-Potion
+------------------------------------------------------------------------------+
Magna Roader ____ ^[BEST.185]
=------------------------=
Level ............. 32 Immune To Type
HP .............. 1777 --- ---
MP ............... 100
Attack ............ 13
Defense .......... 115 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify Silence
Magic Defense .... 145 ---
Magic Evasion ...... 0
Gil .............. 352
EXP .............. 621
Steal Absorbs
Shuriken ---
Lightning Scroll
Drops
Water Scroll
+------------------------------------------------------------------------------+
Magna Roader ____ ^[BEST.186]
=------------------------=
Level ............. 32 Immune To Type
HP .............. 1380 --- ---
MP ................ 70
Attack ............ 14
Defense .......... 105 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Silence
Magic Defense .... 150 ---
Magic Evasion ...... 0
Gil .............. 284
EXP .............. 647
Steal Absorbs
Shuriken ---
Lightning Scroll
Drops
Flame Scroll
+------------------------------------------------------------------------------+
Psychos ____ ^[BEST.187]
=------------------------=
Level ............. 32 Immune To Type
HP ............... 900 --- ---
MP ................ 55
Attack ............ 14
Defense .......... 165 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 125 Ice Death Sleep
Magic Evasion ...... 0
Gil .............. 275
EXP .............. 347
Steal Absorbs
Potion Fire
Drops
Potion
+------------------------------------------------------------------------------+
Garm ____ ^[BEST.188]
=------------------------=
Level ............. 32 Immune To Type
HP .............. 1510 --- ---
MP ............... 110
Attack ............ 10
Defense .......... 155 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Petrify Death
Magic Defense .... 140 --- Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil .............. 412 Slow Stop
EXP .............. 687
Steal Absorbs
Potion ---
Drops
Potion
+------------------------------------------------------------------------------+
Tonberry ____ ^[BEST.189]
=------------------------=
Level ............. 27 Immune To Type
HP .............. 8000 --- ---
MP ............. 15500
Attack ............ 13
Defense .......... 150 Status Immunity
Evasion ........... 50 Death Silence
Magic ............. 10 Weak Against Berserk Confusion
Magic Defense .... 180 Fire Lightning Sleep Slow
Magic Evasion ..... 50 Stop
Gil ............. 3333
EXP ............. 1200
Steal Absorbs
--- Water
Drops
Tintinnabulum
+------------------------------------------------------------------------------+
Onion Dasher ____ ^[BEST.190]
=------------------------=
Level ............. 33 Immune To Type
HP .............. 2000 --- Humanoid
MP ............... 100
Attack ............ 10
Defense .......... 150 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify
Magic Defense .... 120 Lightning Water
Magic Evasion ...... 0
Gil .............. 150
EXP .............. 500
Steal Absorbs
--- ---
Drops
Green Cherry
+------------------------------------------------------------------------------+
Anemone ____ ^[BEST.191]
=------------------------=
Level ............. 33 Immune To Type
HP .............. 2000 --- ---
MP ............... 100
Attack ............ 10
Defense .......... 115 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 10 Weak Against Berserk Confusion
Magic Defense .... 145 Fire Sleep
Magic Evasion ...... 0
Gil .............. 550
EXP ............. 1000
Steal Absorbs
--- Lightning Water
Drops
Green Cherry
+------------------------------------------------------------------------------+
Illuyankas ____ ^[BEST.192]
=------------------------=
Level ............. 33 Immune To Type
HP .............. 2000 --- ---
MP ............... 100
Attack ............ 10
Defense .......... 130 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Petrify Death
Magic Defense .... 150 Fire Confusion
Magic Evasion ...... 0
Gil .............. 850
EXP ............. 1000
Steal Absorbs
--- Lightning
Drops
White Cape
Green Cherry
+------------------------------------------------------------------------------+
Knotty ____ ^[BEST.193]
=------------------------=
Level ............. 33 Immune To Type
HP .............. 1000 --- ---
MP ............... 100
Attack ............. 5
Defense .......... 120 Status Immunity
Evasion ............ 0 Imp
Magic ............. 10 Weak Against
Magic Defense .... 140 Fire
Magic Evasion ...... 0
Gil .............. 350
EXP .............. 800
Steal Absorbs
--- ---
Drops
Green Cherry
+------------------------------------------------------------------------------+
Tzakmaqiel ____ ^[BEST.194]
=------------------------=
Level ............. 33 Immune To Type
HP .............. 2000 --- ---
MP ............... 100
Attack ............ 10
Defense .......... 105 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against Silence
Magic Defense .... 145 Ice
Magic Evasion ...... 0
Gil .............. 750
EXP ............. 1000
Steal Absorbs
--- ---
Drops
White Cape
Green Cherry
+------------------------------------------------------------------------------+
Zone Eater ____ ^[BEST.195]
=------------------------=
Level ............. 61 Immune To Type
HP .............. 7700 Fire Lightning ---
MP ............. 57000 Poison Wind
Attack ............ 23 Earth Water
Defense .......... 120 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 Holy Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ............. 2000 Sleep Slow
EXP ............. 2000 Stop
Steal Absorbs
Teleport Stone Ice
Drops
---
+------------------------------------------------------------------------------+
Vasegiatta ____ ^[BEST.196]
=------------------------=
Level ............. 42 Immune To Type
HP .............. 3615 --- ---
MP ............... 233
Attack ............ 13
Defense .......... 115 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against Death Sleep
Magic Defense .... 145 ---
Magic Evasion ...... 0
Gil ............. 1221
EXP ............. 1994
Steal Absorbs
Phoenix Down ---
Drops
---
+------------------------------------------------------------------------------+
Gloomwind ____ ^[BEST.197]
=------------------------=
Level ............. 41 Immune To Type
HP .............. 2905 --- ---
MP ............... 175
Attack ............ 13
Defense .......... 115 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 Ice Berserk Confusion
Magic Evasion ...... 0 Sleep
Gil .............. 421
EXP ............. 1096
Steal Absorbs
Hi-Potion ---
Drops
---
+------------------------------------------------------------------------------+
Purusa ____ ^[BEST.198]
=------------------------=
Level ............. 41 Immune To Type
HP .............. 3300 --- ---
MP ............... 188
Attack ............ 13
Defense .......... 115 Status Immunity
Evasion ............ 0 Petrify Confusion
Magic ............. 10 Weak Against
Magic Defense .... 155 ---
Magic Evasion ...... 0
Gil .............. 773
EXP ............. 1396
Steal Absorbs
Moonring Blade ---
Drops
---
+------------------------------------------------------------------------------+
Covert ____ ^[BEST.199]
=------------------------=
Level ............. 44 Immune To Type
HP .............. 4530 --- Humanoid
MP ............... 240
Attack ............ 25
Defense .......... 100 Status Immunity
Evasion ........... 50 Petrify Death
Magic ............. 11 Weak Against Silence Confusion
Magic Defense .... 150 Holy
Magic Evasion ...... 0
Gil ............. 1768
EXP ............. 1757
Steal Absorbs
Pinwheel Poison
Shuriken
Drops
---
+------------------------------------------------------------------------------+
Kamui ____ ^[BEST.200]
=------------------------=
Level ............. 44 Immune To Type
HP .............. 4211 --- Humanoid
MP ............... 219
Attack ............ 19
Defense .......... 100 Status Immunity
Evasion ........... 30 Petrify Death
Magic ............. 11 Weak Against Silence Sleep
Magic Defense .... 150 Lightning Poison
Magic Evasion ..... 30
Gil .............. 869
EXP ............. 1583
Steal Absorbs
Murasame ---
Ashura
Drops
Holy Water
+------------------------------------------------------------------------------+
Wartpuck ____ ^[BEST.201]
=------------------------=
Level ............. 44 Immune To Type
HP .............. 3559 --- Humanoid
MP ............... 330
Attack ............ 15
Defense .......... 120 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 11 Weak Against Death Berserk
Magic Defense .... 160 Fire Confusion Slow
Magic Evasion ...... 0 Stop
Gil ............. 1169
EXP ............. 1595
Steal Absorbs
Dried Meat ---
Chain Flail
Drops
---
+------------------------------------------------------------------------------+
Shambling Corpse ____ ^[BEST.202]
=------------------------=
Level ............. 43 Immune To Type
HP .............. 3850 --- Undead
MP ............... 185
Attack ............ 13
Defense .......... 105 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 10 Weak Against Death Berserk
Magic Defense .... 155 Fire Holy Confusion Sleep
Magic Evasion ...... 0
Gil .............. 826
EXP ............. 1399
Steal Absorbs
Soul Sabre Poison
Mythril Sword
Drops
---
+------------------------------------------------------------------------------+
Amduscias ____ ^[BEST.203]
=------------------------=
Level ............. 43 Immune To Type
HP .............. 4452 --- Humanoid
MP ............... 270
Attack ............ 13
Defense .......... 105 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 11 Weak Against Imp Petrify
Magic Defense .... 150 Poison Berserk Confusion
Magic Evasion ...... 0 Sleep
Gil .............. 526
EXP ............. 1727
Steal Absorbs
Swordbreaker ---
Dagger
Drops
---
+------------------------------------------------------------------------------+
Baalzephon ____ ^[BEST.204]
=------------------------=
Level ............. 43 Immune To Type
HP .............. 3609 --- Humanoid
MP ............... 300
Attack ............ 17
Defense .......... 105 Status Immunity
Evasion ........... 20 Darkness Poison
Magic ............. 11 Weak Against Imp Petrify
Magic Defense .... 150 Fire Berserk Confusion
Magic Evasion ...... 0 Slow Stop
Gil .............. 826
EXP ............. 1385
Steal Absorbs
Sasuke Ice Lightning
Kunai Poison Wind
Drops Earth Water
---
+------------------------------------------------------------------------------+
Samurai ____ ^[BEST.205]
=------------------------=
Level ............. 40 Immune To Type
HP .............. 3000 --- Humanoid
MP ............... 500
Attack ............ 13
Defense ........... 10 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against Death Silence
Magic Defense ..... 20 Poison Berserk Confusion
Magic Evasion ...... 0
Gil .............. 791
EXP ............. 1545
Steal Absorbs
--- ---
Drops
---
+------------------------------------------------------------------------------+
Al Jabr ____ ^[BEST.206]
=------------------------=
Level ............. 39 Immune To Type
HP .............. 2722 --- Humanoid
MP ............... 180
Attack ............ 13
Defense .......... 110 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against Silence Berserk
Magic Defense .... 145 Ice Holy Sleep
Magic Evasion .....30 Water
Gil .............. 485
EXP .............. 890
Steal Absorbs
--- ---
Drops
---
+------------------------------------------------------------------------------+
Suriander ____ ^[BEST.207]
=------------------------=
Level ............. 40 Immune To Type
HP .............. 2912 --- ---
MP ............... 228
Attack ............ 13
Defense .......... 105 Status Immunity
Evasion ............ 0 Imp Death
Magic ............. 10 Weak Against Berserk Confusion
Magic Defense .... 155 Holy Slow Stop
Magic Evasion ...... 0
Gil .............. 453
EXP ............. 1150
Steal Absorbs
--- ---
Drops
---
+------------------------------------------------------------------------------+
Weredragon ____ ^[BEST.208]
=------------------------=
Level ............. 38 Immune To Type
HP .............. 3000 --- ---
MP ............... 300
Attack ............ 10
Defense .......... 105 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 3 Weak Against Imp Petrify
Magic Defense ..... 50 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep
Gil .............. 731
EXP .............. 953
Steal Absorbs
--- ---
Drops
---
+------------------------------------------------------------------------------+
Schmidt ____ ^[BEST.209]
=------------------------=
Level ............. 40 Immune To Type
HP .............. 3262 --- ---
MP ............... 200
Attack ............ 13
Defense .......... 105 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 8 Weak Against Petrify
Magic Defense .... 150 Lightning Wind
Magic Evasion ...... 0 Water
Gil .............. 441
EXP ............. 1253
Steal Absorbs
--- ---
Drops
---
+------------------------------------------------------------------------------+
Pluto Armor ____ ^[BEST.210]
=------------------------=
Level ............. 39 Immune To Type
HP .............. 2850 --- ---
MP ............... 220
Attack ............ 13
Defense .......... 105 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 9 Weak Against Petrify
Magic Defense .... 150 Lightning Water
Magic Evasion ...... 0
Gil .............. 629
EXP .............. 853
Steal Absorbs
--- ---
Drops
---
+------------------------------------------------------------------------------+
Alluring Rider ____ ^[BEST.211]
=------------------------=
Level ............. 40 Immune To Type
HP .............. 1200 --- Humanoid
MP ............... 330
Attack ............ 13
Defense .......... 125 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 --- Silence Berserk
Magic Evasion ...... 0 Sleep Slow
Gil .............. 531 Stop
EXP ............. 1323
Steal Absorbs
--- ---
Drops
---
+------------------------------------------------------------------------------+
Pandora ____ ^[BEST.212]
=------------------------=
Level ............. 39 Immune To Type
HP .............. 1522 --- Undead
MP ............... 350
Attack ............ 13
Defense .......... 140 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense ..... 80 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep
Gil .............. 461
EXP .............. 622
Steal Absorbs
--- Poison
Drops
---
+------------------------------------------------------------------------------+
Parasite ____ ^[BEST.213]
=------------------------=
Level ............. 39 Immune To Type
HP .............. 1000 --- ---
MP ............... 230
Attack ............. 1
Defense .......... 140 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 1 Weak Against Imp Petrify
Magic Defense ...... 5 Fire Silence Berserk
Magic Evasion ...... 0 Sleep
Gil .............. 461
EXP .............. 455
Steal Absorbs
--- ---
Drops
---
+------------------------------------------------------------------------------+
Coco ____ ^[BEST.214]
=------------------------=
Level ............. 39 Immune To Type
HP .............. 3062 --- Humanoid
MP ............... 198
Attack ............ 13
Defense .......... 100 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 160 Poison Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil .............. 631 Sleep
EXP ............. 1410
Steal Absorbs
--- ---
Drops
---
+------------------------------------------------------------------------------+
Io ____ ^[BEST.215]
=------------------------=
Level ............. 39 Immune To Type
HP .............. 7862 Poison Wind ---
MP .............. 1550 Earth
Attack ............ 13
Defense .......... 110 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Silence
Magic Defense .... 150 Lightning Holy Berserk Confusion
Magic Evasion ...... 0 Water Sleep Stop
Gil ............. 1995
EXP ............. 3253
Steal Absorbs
--- ---
Drops
---
+------------------------------------------------------------------------------+
Armored Weapon ____ ^[BEST.216]
=------------------------=
Level ............. 47 Immune To Type
HP .............. 9200 --- ---
MP .............. 1956
Attack ............ 18
Defense .......... 190 Status Immunity
Evasion ........... 10 Darkness Poison
Magic ............. 15 Weak Against Imp Petrify
Magic Defense .... 125 Lightning Water Silence Berserk
Magic Evasion ..... 10 Confusion Sleep
Gil ............. 1189
EXP ............. 5848
Steal Absorbs
Debilitator ---
Drops
---
+------------------------------------------------------------------------------+
Lunatys ____ ^[BEST.217]
=------------------------=
Level ............. 45 Immune To Type
HP .............. 4020 --- ---
MP ............... 105
Attack ............ 13
Defense ........... 90 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 7 Weak Against
Magic Defense .... 250 Holy
Magic Evasion ...... 0
Gil .............. 465
EXP ............. 1504
Steal Absorbs
Antidote ---
Drops
---
+------------------------------------------------------------------------------+
Figaro Lizard ____ ^[BEST.218]
=------------------------=
Level ............. 45 Immune To Type
HP .............. 4220 --- ---
MP ............... 140
Attack ............ 29
Defense ........... 90 Status Immunity
Evasion ............ 0 Poison Sleep
Magic ............. 10 Weak Against
Magic Defense .... 250 Ice
Magic Evasion ...... 0
Gil .............. 554
EXP ............. 1219
Steal Absorbs
Hi-Potion ---
Drops
---
+------------------------------------------------------------------------------+
Devil ____ ^[BEST.219]
=------------------------=
Level ............. 45 Immune To Type
HP .............. 5555 --- ---
MP .............. 1150
Attack ............ 18
Defense ........... 70 Status Immunity
Evasion ............ 0 Imp Death
Magic .............. 7 Weak Against Silence Berserk
Magic Defense .... 250 Holy Sleep
Magic Evasion ...... 0
Gil .............. 960
EXP ............. 2189
Steal Absorbs
Mythril Glove ---
Drops
---
+------------------------------------------------------------------------------+
Enuo ____ ^[BEST.220]
=------------------------=
Level ............. 46 Immune To Type
HP .............. 4635 --- ---
MP ............... 280
Attack ............ 13
Defense ........... 50 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Berserk
Magic Defense .... 250 Holy Confusion Sleep
Magic Evasion ...... 0 Slow Stop
Gil .............. 968
EXP ............. 1429
Steal Absorbs
X-Potion ---
Drops
---
+------------------------------------------------------------------------------+
Magic Urn ____ ^[BEST.221]
=------------------------=
Level ............. 31 Immune To Type
HP ............... 100 --- ---
MP ............. 10000
Attack ............. 5
Defense .......... 220 Status Immunity
Evasion .......... 100 Darkness Poison
Magic ............. 35 Weak Against Imp Petrify
Magic Defense .... 190 --- Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 0 Sleep Slow
EXP ................ 0 Stop
Steal Weak Against
Elixer Fire Ice
Potion Lightning Poison
Drops Wind Holy
--- Earth Water
+------------------------------------------------------------------------------+
Level 10 Magic ____ ^[BEST.222]
=------------------------=
Level ............. 48 Immune To Type
HP .............. 1000 --- Undead Humanoid
MP ............... 300
Attack ............ 10
Defense .......... 200 Status Immunity
Evasion .......... 100 Imp Death
Magic ............. 22 Weak Against Sleep Slow
Magic Defense .... 150 Fire Holy Stop
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
Ether Poison
Drops
Ether
+------------------------------------------------------------------------------+
Level 20 Magic ____ ^[BEST.223]
=------------------------=
Level ............. 51 Immune To Type
HP .............. 2000 --- Humanoid
MP ............... 500
Attack ............ 10
Defense .......... 200 Status Immunity
Evasion .......... 100 Imp Petrify
Magic ............. 21 Weak Against Silence Berserk
Magic Defense .... 145 --- Sleep Stop
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
Ether Poison
Drops
Ether
+------------------------------------------------------------------------------+
Level 30 Magic ____ ^[BEST.224]
=------------------------=
Level ............. 54 Immune To Type
HP .............. 3000 --- ---
MP ............... 700
Attack ............ 10
Defense .......... 200 Status Immunity
Evasion .......... 100 Darkness Imp
Magic ............. 20 Weak Against Silence Confusion
Magic Defense .... 140 Poison Stop
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
Ether Holy
Drops
Ether
+------------------------------------------------------------------------------+
Level 40 Magic ____ ^[BEST.225]
=------------------------=
Level ............. 55 Immune To Type
HP .............. 4000 --- Humanoid
MP .............. 1000
Attack ............ 10
Defense .......... 200 Status Immunity
Evasion .......... 100 Darkness Imp
Magic ............. 19 Weak Against Death Berserk
Magic Defense .... 135 Lightning Confusion Sleep
Magic Evasion ...... 0 Slow Stop
Gil ................ 0
EXP ................ 0
Steal Absorbs
Ether Poison
Drops
Ether
+------------------------------------------------------------------------------+
Level 50 Magic ____ ^[BEST.226]
=------------------------=
Level ............. 57 Immune To Type
HP .............. 5000 --- Undead
MP .............. 2000
Attack ............ 10
Defense .......... 200 Status Immunity
Evasion .......... 100 Darkness Poison
Magic ............. 18 Weak Against Imp Petrify
Magic Defense .... 130 Fire Holy Berserk Sleep
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
Hi-Ether Poison
Drops
Ether
+------------------------------------------------------------------------------+
Level 60 Magic ____ ^[BEST.227]
=------------------------=
Level ............. 58 Immune To Type
HP .............. 6000 --- Humanoid
MP .............. 5000
Attack ............ 10
Defense .......... 200 Status Immunity
Evasion .......... 100 Darkness Poison
Magic ............. 17 Weak Against Imp Death
Magic Defense .... 125 Fire Berserk Confusion
Magic Evasion ...... 0 Stop
Gil ................ 0
EXP ................ 0
Steal Absorbs
Hi-Ether Ice
Drops
Ether
+------------------------------------------------------------------------------+
Level 70 Magic ____ ^[BEST.228]
=------------------------=
Level ............. 56 Immune To Type
HP .............. 7000 --- Humanoid
MP .............. 3000
Attack ............ 10
Defense .......... 200 Status Immunity
Evasion .......... 100 Poison Imp
Magic ............. 16 Weak Against Berserk Confusion
Magic Defense .... 120 Ice Water Sleep
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
Hi-Ether Fire
Drops
Ether
+------------------------------------------------------------------------------+
Level 80 Magic ____ ^[BEST.229]
=------------------------=
Level ............. 53 Immune To Type
HP .............. 8000 --- Humanoid
MP .............. 2800
Attack ............ 10
Defense .......... 200 Status Immunity
Evasion .......... 100 Imp Silence
Magic ............. 15 Weak Against Berserk Confusion
Magic Defense .... 115 Poison Slow Stop
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
Hi-Ether ---
Drops
Ether
+------------------------------------------------------------------------------+
Level 90 Magic ____ ^[BEST.230]
=------------------------=
Level ............. 55 Immune To Type
HP .............. 9000 Holy Earth Humanoid
MP .............. 9000 Water
Attack ............ 10
Defense .......... 200 Status Immunity
Evasion .......... 100 Imp Petrify
Magic ............. 14 Weak Against Death Silence
Magic Defense .... 110 --- Sleep
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
Hi-Ether Wind
Drops
Ether
+------------------------------------------------------------------------------+
Warlock ____ ^[BEST.231]
=------------------------=
Level ............. 38 Immune To Type
HP .............. 1300 --- Humanoid
MP .............. 1250
Attack ............ 10
Defense .......... 180 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against Death Silence
Magic Defense .... 225 Lightning Poison Berserk Confusion
Magic Evasion ...... 0
Gil .............. 333
EXP .............. 970
Steal Absorbs
Teleport Stone ---
Drops
Teleport Stone
+------------------------------------------------------------------------------+
Mahadeva ____ ^[BEST.232]
=------------------------=
Level ............. 38 Immune To Type
HP .............. 3826 --- Undead
MP .............. 1327
Attack ............ 13
Defense .......... 150 Status Immunity
Evasion ........... 30 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 135 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep
Gil .............. 393
EXP ............. 1510
Steal Absorbs
Teleport Stone Poison
Drops
Teleport Stone
+------------------------------------------------------------------------------+
Sorath ____ ^[BEST.233]
=------------------------=
Level ............. 37 Immune To Type
HP .............. 2600 --- ---
MP ................ 97
Attack ............ 13
Defense .......... 125 Status Immunity
Evasion ........... 20 Petrify Death
Magic ............. 10 Weak Against Silence
Magic Defense .... 145 Holy
Magic Evasion ..... 10
Gil .............. 415
EXP .............. 930
Steal Absorbs
Teleport Stone ---
Drops
Teleport Stone
+------------------------------------------------------------------------------+
Medusa Chicken ____ ^[BEST.234]
=------------------------=
Level ............. 38 Immune To Type
HP .............. 2366 --- ---
MP ............... 185
Attack ............ 13
Defense .......... 105 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 155 Ice Silence Berserk
Magic Evasion ...... 0 Confusio Sleep
Gil .............. 422
EXP .............. 770
Steal Absorbs
Teleport Stone Poison
Drops
Teleport Stone
+------------------------------------------------------------------------------+
Creature ____ ^[BEST.235]
=------------------------=
Level ............. 37 Immune To Type
HP .............. 2470 --- ---
MP ............... 145
Attack ............ 13
Defense .......... 110 Status Immunity
Evasion ........... 10 Imp Sleep
Magic ............. 10 Weak Against
Magic Defense .... 155 Lightning
Magic Evasion ...... 0
Gil .............. 550
EXP .............. 775
Steal Absorbs
Teleport Stone ---
Drops
Teleport Stone
+------------------------------------------------------------------------------+
Moonform ____ ^[BEST.236]
=------------------------=
Level ............. 37 Immune To Type
HP .............. 2444 --- Undead
MP ................ 82
Attack ............ 15
Defense .......... 115 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 160 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep Slow
Gil .............. 669 Stop
EXP .............. 981
Steal Absorbs
Teleport Stone Poison
Drops
Teleport Stone
+------------------------------------------------------------------------------+
Aspidochelon ____ ^[BEST.237]
=------------------------=
Level ............. 38 Immune To Type
HP .............. 3210 --- Undead
MP ............... 514
Attack ............ 22
Defense .......... 135 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 Fire Holy Silence Berserk
Magic Evasion ..... 20 Sleep
Gil .............. 519
EXP ............. 1270
Steal Absorbs
Teleport Stone Poison
Drops
Teleport Stone
+------------------------------------------------------------------------------+
Siegfried ____ ^[BEST.238]
=------------------------=
Level ............. 53 Immune To Type
HP ............. 32760 --- Humanoid
MP .............. 6000
Attack ............ 53
Defense .......... 160 Status Immunity
Evasion ........... 25 Petrify Death
Magic ............. 25 Weak Against
Magic Defense .... 150 Fire Ice
Magic Evasion ..... 25 Lightning Poison
Gil ................ 0 Wind Holy
EXP ................ 0 Earth Water
Steal Absorbs
--- ---
Drops
---
+------------------------------------------------------------------------------+
Yojimbo ____ ^[BEST.239]
=------------------------=
Level ............. 59 Immune To Type
HP .............. 7050 --- Humanoid
MP .............. 2600
Attack ............ 13
Defense .......... 100 Status Immunity
Evasion ........... 40 Darkness Petrify
Magic .............. 5 Weak Against Death Confusion
Magic Defense .... 180 Poison Sleep
Magic Evasion ...... 0
Gil ............. 2000
EXP ............. 2300
Steal Absorbs
Masamune ---
Drops
---
+------------------------------------------------------------------------------+
Dark Force ____ ^[BEST.240]
=------------------------=
Level ............. 55 Immune To Type
HP .............. 8940 --- Humanoid
MP ............... 700
Attack ............ 12
Defense .......... 105 Status Immunity
Evasion ............ 0 Imp Silence
Magic .............. 7 Weak Against Berserk Confusion
Magic Defense .... 155 Holy Sleep Stop
Magic Evasion ...... 0
Gil .............. 600
EXP ............. 2950
Steal Absorbs
Crystal Sword ---
Drops
---
+------------------------------------------------------------------------------+
Muud Suud ____ ^[BEST.241]
=------------------------=
Level ............. 54 Immune To Type
HP ............. 25000 --- ---
MP ............... 350
Attack ............ 13
Defense ............ 5 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 15 Weak Against Imp Petrify
Magic Defense ..... 70 Holy Death Silence
Magic Evasion ...... 0 Sleep
Gil .............. 100
EXP ............. 4200
Steal Absorbs
Thunder Shield ---
Drops
---
+------------------------------------------------------------------------------+
Fiend Dragon ____ ^[BEST.242]
=------------------------=
Level ............. 54 Immune To Type
HP ............. 18008 --- ---
MP ............. 10000
Attack ............ 13
Defense .......... 110 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 13 Weak Against Death Silence
Magic Defense ..... 90 --- Berserk Confusion
Magic Evasion ...... 0 Sleep Slow
Gil ............. 2700 Stop
EXP ............. 8500
Steal Absorbs
Guard Bracelet ---
Drops
---
+------------------------------------------------------------------------------+
Mover ____ ^[BEST.243]
=------------------------=
Level ............. 51 Immune To Type
HP ............... 120 --- ---
MP ............. 10500
Attack ............ 20
Defense .......... 115 Status Immunity
Evasion .......... 225 Imp Petrify
Magic ............. 10 Weak Against Death Silence
Magic Defense .... 254 --- Berserk Confusion
Magic Evasion ...... 0 Sleep
Gil ................ 0
EXP ............. 1500
Steal Absorbs
Super Ball Poison
Drops
Magicite Shard
+------------------------------------------------------------------------------+
Cherry ____ ^[BEST.244]
=------------------------=
Level ............. 53 Immune To Type
HP .............. 8150 --- Humanoid
MP ............... 900
Attack ............. 8
Defense .......... 100 Status Immunity
Evasion ............ 0 Darkness Petrify
Magic ............. 12 Weak Against Death Silence
Magic Defense .... 155 Poison
Magic Evasion ...... 0
Gil .............. 700
EXP ............. 2200
Steal Absorbs
Silver Spectacles ---
Drops
---
+------------------------------------------------------------------------------+
Vector Lythos ____ ^[BEST.245]
=------------------------=
Level ............. 59 Immune To Type
HP .............. 2800 --- ---
MP ............... 180
Attack ............ 13
Defense .......... 110 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 7 Weak Against Death Berserk
Magic Defense .... 150 Ice Water Confusion Sleep
Magic Evasion ...... 0 Slow Stop
Gil .............. 350
EXP ............. 1400
Steal Absorbs
Fuma Shuriken ---
Drops
---
+------------------------------------------------------------------------------+
Primeval Dragon ____ ^[BEST.246]
=------------------------=
Level ............. 50 Immune To Type
HP ............. 10050 --- ---
MP ............. 12850
Attack ............ 15
Defense .......... 130 Status Immunity
Evasion ............ 0 Death Berserk
Magic ............. 12 Weak Against Confusion
Magic Defense .... 110 Ice
Magic Evasion ...... 0
Gil ............. 1200
EXP ............. 3000
Steal Absorbs
Dried Meat ---
Drops
---
+------------------------------------------------------------------------------+
Landworm ____ ^[BEST.247]
=------------------------=
Level ............. 59 Immune To Type
HP ............. 12000 --- ---
MP .............. 1300
Attack ............ 13
Defense ........... 80 Status Immunity
Evasion ............ 0 Imp
Magic .............. 8 Weak Against
Magic Defense .... 120 Ice
Magic Evasion ...... 0
Gil ................ 0
EXP ............. 4600
Steal Absorbs
X-Potion Earth
Drops
---
+------------------------------------------------------------------------------+
Gamma ____ ^[BEST.248]
=------------------------=
Level ............. 57 Immune To Type
HP ............. 27000 --- ---
MP .............. 9000
Attack ............ 13
Defense .......... 175 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 15 Weak Against Imp Petrify
Magic Defense .... 145 Lightning Water Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 0 Sleep
EXP ............. 9000
Steal Absorbs
Air Anchor ---
Drops
---
+------------------------------------------------------------------------------+
Great Malboro ____ ^[BEST.249]
=------------------------=
Level ............. 56 Immune To Type
HP .............. 7000 --- ---
MP ............... 500
Attack ............ 13
Defense .......... 115 Status Immunity
Evasion ............ 0 Darkness Silence
Magic .............. 6 Weak Against
Magic Defense .... 105 Fire
Magic Evasion ...... 0
Gil ............. 1320
EXP ............. 2800
Steal Absorbs
Teleport Stone Ice Lightning
Poison Wind
Drops Holy Earth
--- Water
+------------------------------------------------------------------------------+
Outsider ____ ^[BEST.250]
=------------------------=
Level ............. 18 Immune To Type
HP .............. 8050 --- Humanoid
MP ............... 400
Attack ............ 15
Defense .......... 105 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 4 Weak Against Imp Berserk
Magic Defense .... 155 Holy Confusion Sleep
Magic Evasion ...... 0
Gil ............. 2800
EXP ............. 2600
Steal Absorbs
Stoneblade Poison
Drops
---
+------------------------------------------------------------------------------+
Demon Knight ____ ^[BEST.251]
=------------------------=
Level ............. 56 Immune To Type
HP .............. 6800 --- Humanoid
MP .............. 1600
Attack ............ 12
Defense .......... 110 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 14 Weak Against Death
Magic Defense .... 145 ---
Magic Evasion ...... 0
Gil .............. 200
EXP ............. 3090
Steal Absorbs
Pinwheel ---
Drops
---
+------------------------------------------------------------------------------+
Duel Armor ____ ^[BEST.252]
=------------------------=
Level ............. 53 Immune To Type
HP .............. 7200 --- ---
MP .............. 1600
Attack ............ 13
Defense .......... 185 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify
Magic Defense .... 145 Lightning Water
Magic Evasion ...... 0
Gil .............. 800
EXP ............. 2500
Steal Absorbs
Chainsaw ---
Drops
---
+------------------------------------------------------------------------------+
Great Behemoth ____ ^[BEST.253]
=------------------------=
Level ............. 58 Immune To Type
HP ............. 11000 --- ---
MP ............... 700
Attack ............. 7
Defense ........... 90 Status Immunity
Evasion ............ 0 Darkness Imp
Magic ............. 10 Weak Against Petrify Death
Magic Defense .... 105 --- Silence Confusion
Magic Evasion ...... 0
Gil ............. 2900
EXP ............. 4100
Steal Absorbs
Tigerfang ---
Drops
---
+------------------------------------------------------------------------------+
Vector Chimera ____ ^[BEST.254]
=------------------------=
Level ............. 57 Immune To Type
HP .............. 7500 --- ---
MP ............... 880
Attack ............ 22
Defense .......... 110 Status Immunity
Evasion ........... 30 Darkness Imp
Magic .............. 9 Weak Against Petrify Death
Magic Defense .... 150 --- Silence Berserk
Magic Evasion ..... 30 Confusion Sleep
Gil .............. 900 Slow Stop
EXP ............. 2900
Steal Absorbs
Swordbreaker ---
Drops
---
+------------------------------------------------------------------------------+
Fortis ____ ^[BEST.255]
=------------------------=
Level ............. 54 Immune To Type
HP .............. 9800 --- ---
MP ............... 700
Attack ............. 5
Defense .......... 160 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify
Magic Defense .... 150 Lightning Water
Magic Evasion ...... 0
Gil .............. 250
EXP ............. 3500
Steal Absorbs
Drill ---
Drops
---
+------------------------------------------------------------------------------+
Junk ____ ^[BEST.256]
=------------------------=
Level ............. 53 Immune To Type
HP .............. 2000 --- ---
MP ............... 200
Attack ............. 2
Defense .......... 190 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify
Magic Defense .... 170 Lightning Water
Magic Evasion ...... 0
Gil ............. 1100
EXP ............. 2200
Steal Absorbs
Noiseblaster ---
Drops
---
+------------------------------------------------------------------------------+
InnoSent ____ ^[BEST.257]
=------------------------=
Level ............. 52 Immune To Type
HP .............. 6600 --- ---
MP ............... 390
Attack ............ 13
Defense .......... 155 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 12 Weak Against Petrify Stop
Magic Defense .... 155 Lightning Water
Magic Evasion ...... 0
Gil ............. 1950
EXP ............. 2400
Steal Absorbs
Bioblaster ---
Drops
---
+------------------------------------------------------------------------------+
Daedalus ____ ^[BEST.258]
=------------------------=
Level ............. 59 Immune To Type
HP ............. 12280 --- Undead
MP ............... 100
Attack ............ 13
Defense .......... 105 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 12 Weak Against Imp Petrify
Magic Defense .... 150 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep Stop
Gil ................ 0
EXP ............. 3500
Steal Absorbs
--- Poison
Drops
---
+------------------------------------------------------------------------------+
Ahriman ____ ^[BEST.259]
=------------------------=
Level ............. 51 Immune To Type
HP ............. 10000 --- ---
MP ............... 300
Attack ............ 11
Defense .......... 110 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 17 Weak Against Death
Magic Defense .... 145 ---
Magic Evasion ...... 0
Gil ................ 0
EXP ............. 2820
Steal Absorbs
Earring ---
Drops
---
+------------------------------------------------------------------------------+
Death Machine ____ ^[BEST.260]
=------------------------=
Level ............. 52 Immune To Type
HP .............. 6000 --- ---
MP ............... 550
Attack ............ 10
Defense .......... 140 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 5 Weak Against Petrify
Magic Defense .... 140 Lightning Water
Magic Evasion ...... 0
Gil .............. 670
EXP ............. 2300
Steal Absorbs
Flash ---
Drops
---
+------------------------------------------------------------------------------+
Metal Hitman ____ ^[BEST.261]
=------------------------=
Level ............. 52 Immune To Type
HP .............. 2000 --- ---
MP ............... 800
Attack ............ 13
Defense ........... 20 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 25 Weak Against Petrify
Magic Defense .... 165 Lightning Water
Magic Evasion ...... 0
Gil .............. 700
EXP ............. 2000
Steal Absorbs
Auto Crossbow ---
Drops
---
+------------------------------------------------------------------------------+
Prometheus ____ ^[BEST.262]
=------------------------=
Level ............. 56 Immune To Type
HP ............. 14500 --- ---
MP .............. 2050
Attack ............ 13
Defense .......... 170 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 Lightning Water Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ............. 1300 Sleep Stop
EXP ............. 5200
Steal Absorbs
Debilitator ---
Drops
---
+------------------------------------------------------------------------------+
Zurvan ____ ^[BEST.263]
=------------------------=
Level ............. 72 Immune To Type
HP ............. 24000 --- ---
MP ............... 300
Attack ............ 33
Defense ........... 80 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 8 Weak Against Petrify Death
Magic Defense .... 150 Lightning Water Berserk Confusion
Magic Evasion ...... 0 Water Stop
Gil ............. 5200
EXP ............. 5000
Steal Absorbs
X-Potion ---
Drops
---
+------------------------------------------------------------------------------+
Vilia ____ ^[BEST.264]
=------------------------=
Level ............. 81 Immune To Type
HP ............. 23000 --- Humanoid
MP .............. 1800
Attack ............ 22
Defense .......... 100 Status Immunity
Evasion ........... 10 Darkness Poison
Magic ............. 14 Weak Against Imp Petrify
Magic Defense .... 160 Poison Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ............. 3333 Sleep Stop
EXP ............. 5000
Steal Absorbs
X-Ether ---
Drops
---
+------------------------------------------------------------------------------+
Great Dragon ____ ^[BEST.265]
=------------------------=
Level ............. 77 Immune To Type
HP ............. 28000 --- ---
MP .............. 2200
Attack ............ 53
Defense .......... 155 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 11 Weak Against Death Silence
Magic Defense .... 100 Lightning Berserk Confusion
Magic Evasion ...... 0
Gil ................ 0
EXP ............. 5000
Steal Absorbs
Elixer ---
Phoenix Down
Drops
Dragon Horn
+------------------------------------------------------------------------------+
Abaddon ____ ^[BEST.266]
=------------------------=
Level ............. 71 Immune To Type
HP ............. 25000 --- Undead Humanoid
MP .............. 8000
Attack ............ 30
Defense .......... 160 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 30 Weak Against Petrify Death
Magic Defense .... 180 Fire Holy Silence Confusion
Magic Evasion ...... 0 Sleep Slow
Gil ................ 0 Stop
EXP ............. 5000
Steal Absorbs
Hi-Ether Poison
Drops
Lich Ring
+------------------------------------------------------------------------------+
Dragon Aevis ____ ^[BEST.267]
=------------------------=
Level ............. 77 Immune To Type
HP ............. 23000 --- ---
MP ............... 500
Attack ............ 25
Defense ........... 80 Status Immunity
Evasion ........... 50 Imp Petrify
Magic ............. 15 Weak Against Death
Magic Defense .... 180 Fire
Magic Evasion ..... 20
Gil ............. 1200
EXP ............. 5000
Steal Absorbs
Dragon Horn ---
Drops
---
+------------------------------------------------------------------------------+
Dinozombie ____ ^[BEST.268]
=------------------------=
Level ............. 60 Immune To Type
HP ............. 25000 --- Undead
MP ............... 600
Attack ............ 25
Defense .......... 150 Status Immunity
Evasion ............ 0 Imp
Magic .............. 3 Weak Against
Magic Defense .... 150 Fire Ice
Magic Evasion ...... 0 Holy Water
Gil ............. 3700
EXP ............. 5000
Steal Absorbs
Hi-Ether Poison
Holy Water
Drops
---
+------------------------------------------------------------------------------+
Death Rider ____ ^[BEST.269]
=------------------------=
Level ............. 76 Immune To Type
HP ............. 30000 --- Undead Humanoid
MP .............. 1200
Attack ............ 48
Defense .......... 150 Status Immunity
Evasion ........... 20 Imp Petrify
Magic ............. 19 Weak Against Death Confusion
Magic Defense .... 150 Fire Poison Stop
Magic Evasion ..... 20
Gil ............. 6600
EXP ............. 5000
Steal Absorbs
--- ---
Drops
Red Jacket
+------------------------------------------------------------------------------+
Shield Dragon ____ ^[BEST.270]
=------------------------=
Level ............. 71 Immune To Type
HP ............. 40000 --- ---
MP ............. 20000
Attack ............ 22
Defense .......... 200 Status Immunity
Evasion ............ 0 Petrify Death
Magic ............. 22 Weak Against Berserk Confusion
Magic Defense .... 120 Ice
Magic Evasion ...... 0
Gil ............. 6300
EXP ............. 5000
Steal Absorbs
--- ---
Drops
Force Armor
+------------------------------------------------------------------------------+
Maximera ____ ^[BEST.271]
=------------------------=
Level ............. 89 Immune To Type
HP ............. 32000 --- ---
MP .............. 2000
Attack ............ 31
Defense .......... 110 Status Immunity
Evasion ........... 30 Darkness Imp
Magic .............. 9 Weak Against Petrify Death
Magic Defense .... 150 --- Silence Berserk
Magic Evasion ..... 30 Confusion Sleep
Gil ................ 0 Slow Stop
EXP ............. 5000
Steal Absorbs
Hi-Ether ---
Drops
---
+------------------------------------------------------------------------------+
Hexadragon ____ ^[BEST.272]
=------------------------=
Level ............. 73 Immune To Type
HP ............. 26000 --- ---
MP ............... 750
Attack ............ 55
Defense ........... 95 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 16 Weak Against Imp Petrify
Magic Defense ..... 50 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep Slow
Gil ............. 1500 Stop
EXP ............. 5000
Steal Absorbs
X-Potion ---
Remedy
Drops
---
+------------------------------------------------------------------------------+
Magic Dragon ____ ^[BEST.273]
=------------------------=
Level ............. 72 Immune To Type
HP ............. 18000 --- ---
MP ............. 10000
Attack ............ 14
Defense .......... 180 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 18 Weak Against Death Berserk
Magic Defense .... 150 Ice Water Confusion Sleep
Magic Evasion ...... 0 Slow Stop
Gil .............. 950
EXP ............. 5000
Steal Absorbs
X-Ether ---
Drops
---
+------------------------------------------------------------------------------+
Armodullahan ____ ^[BEST.274]
=------------------------=
Level ............. 83 Immune To Type
HP ............. 35000 --- Undead
MP .............. 2500
Attack ............ 60
Defense .......... 140 Status Immunity
Evasion ........... 20 Poison Imp
Magic ............. 22 Weak Against Petrify Death
Magic Defense .... 200 Fire Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Slow Stop
EXP ............. 5000
Steal Absorbs
Genji Glove Ice
Drops
X-Potion
+------------------------------------------------------------------------------+
Crystal Dragon ____ ^[BEST.275]
=------------------------=
Level ............. 89 Immune To Type
HP ............. 32000 --- ---
MP ............. 30000
Attack ............ 35
Defense .......... 155 Status Immunity
Evasion ........... 30 Imp Petrify
Magic ............. 26 Weak Against Death Silence
Magic Defense ..... 80 --- Berserk Confusion
Magic Evasion ..... 10 Sleep Slow
Gil ............. 7700 Stop
EXP ............. 5000
Steal Absorbs
Elixer ---
Drops
X-Ether
+------------------------------------------------------------------------------+
Ymir (shell) ____ ^[BEST.276]
=------------------------=
Level .............. 4 Immune To Type
HP ............. 50000 --- ---
MP ............... 120
Attack ............ 13
Defense .......... 102 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 5 Weak Against Imp Petrify
Magic Defense .... 155 --- Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 0 Sleep
EXP ................ 0
Steal Absorbs
--- Lightning
Drops
Ether
+------------------------------------------------------------------------------+
Ymir ____ ^[BEST.277]
=------------------------=
Level .............. 6 Immune To Type
HP .............. 1600 --- ---
MP .............. 1000
Attack ............ 22
Defense .......... 100 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 155 --- Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 0 Sleep
EXP ................ 0
Steal Absorbs
--- ---
Drops
Hi-Potion
+------------------------------------------------------------------------------+
Guard Leader ____ ^[BEST.278]
=------------------------=
Level .............. 8 Immune To Type
HP ............... 420 --- Humanoid
MP ............... 150
Attack ............ 60
Defense .......... 110 Status Immunity
Evasion ............ 0 Poison
Magic .............. 9 Weak Against
Magic Defense .... 140 Poison
Magic Evasion ...... 0
Gil .............. 350
EXP ................ 0
Steal Absorbs
Mythril Knife ---
Drops
Hi-Potion
+------------------------------------------------------------------------------+
Magitek Armor ____ ^[BEST.279]
=------------------------=
Level .............. 8 Immune To Type
HP ............... 210 --- ---
MP ............... 250
Attack ............ 18
Defense ........... 30 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 3 Weak Against Petrify Death
Magic Defense .... 130 Lightning
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
Hi-Potion ---
Potion
Drops
Hi-Potion
+------------------------------------------------------------------------------+
Vargas ____ ^[BEST.280]
=------------------------=
Level ............. 12 Immune To Type
HP ............. 11600 --- Humanoid
MP ............... 220
Attack ............ 13
Defense ........... 85 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify Death
Magic Defense .... 150 Poison Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0
EXP ................ 0
Steal Absorbs
Mythril Claws ---
Potion
Drops
---
+------------------------------------------------------------------------------+
Ipooh ____ ^[BEST.281]
=------------------------=
Level ............. 11 Immune To Type
HP ............... 360 --- ---
MP ................ 60
Attack ............ 18
Defense .......... 105 Status Immunity
Evasion ............ 0 Poison Petrify
Magic ............. 10 Weak Against Death Berserk
Magic Defense .... 150 Fire Confusion Sleep
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
Hi-Potion ---
Drops
---
+------------------------------------------------------------------------------+
Ultros ____ ^[BEST.282]
=------------------------=
Level ............. 13 Immune To Type
HP .............. 3000 --- ---
MP ............... 640
Attack ............ 15
Defense ........... 40 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 3 Weak Against Petrify Death
Magic Defense .... 140 Fire Lightning Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Water
Drops
---
+------------------------------------------------------------------------------+
Tunnel Armor ____ ^[BEST.283]
=------------------------=
Level ............. 16 Immune To Type
HP .............. 1300 --- ---
MP ............... 900
Attack ............ 10
Defense ........... 29 Status Immunity
Evasion ............ 0 Darkess Poison
Magic ............. 15 Weak Against Imp Petrify
Magic Defense .... 145 Lightning Water Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil .............. 250 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
Bioblaster ---
Air Knife
Drops
Elixer
+------------------------------------------------------------------------------+
Phantom Train ____ ^[BEST.284]
=------------------------=
Level ............. 14 Immune To Type
HP .............. 1900 --- ---
MP ............... 350
Attack ............ 10
Defense ........... 30 Status Immunity
Evasion ............ 0 Darkess Poison
Magic .............. 5 Weak Against Imp Petrify
Magic Defense .... 210 Fire Lightning Silence Berserk
Magic Evasion ...... 0 Holy Confusion Sleep
Gil ................ 0 Slow Stop
EXP ................ 0
Steal Absorbs
--- Poison
Drops
Tent
+------------------------------------------------------------------------------+
Rhizopas ____ ^[BEST.285]
=------------------------=
Level ............. 13 Immune To Type
HP ............... 775 --- ---
MP ................ 39
Attack ............ 14
Defense .......... 110 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 3 Weak Against Petrify Death
Magic Defense .... 175 Lightning Silence
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Water
Drops
Remedy
+------------------------------------------------------------------------------+
Hell's Rider ____ ^[BEST.286]
=------------------------=
Level ............. 14 Immune To Type
HP .............. 1300 --- Humanoid
MP ............... 170
Attack ............ 48
Defense .......... 120 Status Immunity
Evasion ............ 0 Imp Confusion
Magic ............. 10 Weak Against
Magic Defense .... 150 Fire Poison
Magic Evasion ...... 0
Gil ............. 1290
EXP .............. 400
Steal Absorbs
Elixer ---
Mythril Vest
Drops
Remedy
+------------------------------------------------------------------------------+
Kefka ____ ^[BEST.287]
=------------------------=
Level ............. 18 Immune To Type
HP .............. 3000 --- Humanoid
MP .............. 3000
Attack ............ 25
Defense ........... 55 Status Immunity
Evasion ........... 30 Darkness Poison
Magic .............. 9 Weak Against Imp Petrify
Magic Defense .... 160 --- Death Silence
Magic Evasion ..... 30 Berserk Confusion
Gil ................ 0 Sleep
EXP ................ 0
Steal Absorbs
Elixer ---
Hi-Ether
Drops
Peace Ring
+------------------------------------------------------------------------------+
Dadaluma ____ ^[BEST.288]
=------------------------=
Level ............. 22 Immune To Type
HP .............. 3270 --- ---
MP .............. 1005
Attack ............ 12
Defense ........... 85 Status Immunity
Evasion ............ 0 Poison Berserk
Magic .............. 3 Weak Against Confusion
Magic Defense .... 143 Poison
Magic Evasion ..... 10
Gil ............. 1210
EXP ................ 0
Steal Absorbs
Thief's Bracer ---
Jeweled Ring
Drops
Thief's Knife
Twist Headband
+------------------------------------------------------------------------------+
Ultros ____ ^[BEST.289]
=------------------------=
Level ............. 19 Immune To Type
HP .............. 2550 --- ---
MP ............... 500
Attack ............ 13
Defense .......... 105 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 4 Weak Against Petrify Death
Magic Defense .... 150 Fire Lightning Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 2
EXP ................ 0
Steal Absorbs
--- Water
Drops
---
+------------------------------------------------------------------------------+
Ifrit ____ ^[BEST.290]
=------------------------=
Level ............. 21 Immune To Type
HP .............. 3300 Lightning Poison ---
MP ............... 600 Wind Holy
Attack ............ 25 Earth Water
Defense .......... 215 Status Immunity
Evasion ........... 20 Poison Imp
Magic .............. 7 Weak Against Petrify Death
Magic Defense .... 115 Ice Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
--- Fire
Drops
---
+------------------------------------------------------------------------------+
Shiva ____ ^[BEST.291]
=------------------------=
Level ............. 21 Immune To Type
HP .............. 3000 Lightning Poison ---
MP ............... 500 Wind Holy
Attack ............ 15 Earth Water
Defense .......... 200 Status Immunity
Evasion ........... 20 Poison Imp
Magic .............. 7 Weak Against Petrify Death
Magic Defense .... 110 Fire Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
--- Ice
Drops
---
+------------------------------------------------------------------------------+
Number 024 ____ ^[BEST.292]
=------------------------=
Level ............. 24 Immune To Type
HP .............. 4777 ??? Humanoid
MP ............... 777
Attack ............ 20
Defense .......... 170 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 3 Weak Against Petrify Death
Magic Defense .... 100 ??? Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
Blood Sword ???
Rune Blade
Drops
Flametongue
Icebrand
+------------------------------------------------------------------------------+
Number 128 ____ ^[BEST.293]
=------------------------=
Level ............. 23 Immune To Type
HP .............. 3276 --- ---
MP ............... 810
Attack ............ 13
Defense .......... 120 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 3 Weak Against Petrify Death
Magic Defense .... 125 --- Silence Confusion
Magic Evasion ...... 0 Sleep Stop
Gil ................ 0
EXP ................ 0
Steal Absorbs
Kazekiri Ice
Drops
Tent
+------------------------------------------------------------------------------+
Right Blade ____ ^[BEST.294]
=------------------------=
Level ............. 21 Immune To Type
HP ............... 400 --- ---
MP ............... 150
Attack ............ 20
Defense .......... 120 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 5 Weak Against Imp Silence
Magic Defense .... 150 --- Berserk Confusion
Magic Evasion ...... 0 Sleep
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Fire
Drops
---
+------------------------------------------------------------------------------+
Left Blade ____ ^[BEST.295]
=------------------------=
Level ............. 22 Immune To Type
HP ............... 700 --- ---
MP ............... 470
Attack ............ 13
Defense .......... 120 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 5 Weak Against Imp Silence
Magic Defense .... 150 --- Berserk Confusion
Magic Evasion ...... 0 Sleep
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Fire
Drops
---
+------------------------------------------------------------------------------+
Crane ____ ^[BEST.296]
=------------------------=
Level ............. 23 Immune To Type
HP .............. 1800 --- ---
MP ............... 447
Attack ............ 14
Defense .......... 145 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 4 Weak Against Imp Petrify
Magic Defense .... 120 Water Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 0 Sleep Stop
EXP ................ 0
Steal Absorbs
Noiseblaster Lightning
Drops
---
+------------------------------------------------------------------------------+
Crane ____ ^[BEST.297]
=------------------------=
Level ............. 24 Immune To Type
HP .............. 2300 --- ---
MP ............... 447
Attack ............ 14
Defense .......... 125 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 4 Weak Against Imp Petrify
Magic Defense .... 120 Lightning Water Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 0 Sleep Stop
EXP ................ 0
Steal Absorbs
Debilitator Fire
Hi-Potion
Drops
---
+------------------------------------------------------------------------------+
Flame Eater ____ ^[BEST.298]
=------------------------=
Level ............. 26 Immune To Type
HP .............. 8400 Lightning Poison ---
MP ............... 480 Holy Earth
Attack ............ 13
Defense .......... 105 Status Immunity
Evasion ........... 20 Darkness Poison
Magic .............. 7 Weak Against Imp Petrify
Magic Defense .... 150 Ice Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 0 Sleep Stop
EXP ................ 0
Steal Absorbs
Flametongue Fire
Drops
---
+------------------------------------------------------------------------------+
Ultros ____ ^[BEST.299]
=------------------------=
Level ............. 25 Immune To Type
HP ............. 22000 --- ---
MP ............... 750
Attack ............ 22
Defense ........... 95 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 7 Weak Against Petrify Death
Magic Defense .... 155 Fire Lightning Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 3
EXP ................ 0
Steal Absorbs
White Cape Water
Drops
---
+------------------------------------------------------------------------------+
Typhon ____ ^[BEST.300]
=------------------------=
Level ............. 26 Immune To Type
HP ............. 10000 --- ---
MP ............. 40000
Attack ............ 13
Defense .......... 100 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify Death
Magic Defense ..... 55 Ice Water Confusion
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
Dagger Fire
Drops
---
+------------------------------------------------------------------------------+
Ultros ____ ^[BEST.301]
=------------------------=
Level ............. 26 Immune To Type
HP ............. 17000 --- ---
MP .............. 8000
Attack ............ 10
Defense ........... 20 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 3 Weak Against Petrify Death
Magic Defense ..... 10 Fire Poison Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
Dried Meat Water
Drops
---
+------------------------------------------------------------------------------+
Air Force ____ ^[BEST.302]
=------------------------=
Level ............. 25 Immune To Type
HP .............. 8000 --- ---
MP ............... 750
Attack ............ 10
Defense .......... 150 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 12 Weak Against Imp Petrify
Magic Defense .... 120 Lightning Water Death Silence
Magic Evasion ...... 0 Sleep Slow
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
Elixer ---
Drops
Princess Ring
+------------------------------------------------------------------------------+
Laser Gun ____ ^[BEST.303]
=------------------------=
Level ............. 24 Immune To Type
HP .............. 3300 --- ---
MP ............... 335
Attack ............ 12
Defense .......... 130 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 9 Weak Against Imp Petrify
Magic Defense .... 140 Lightning Water Death Silence
Magic Evasion ...... 0 Sleep
Gil ................ 0
EXP ................ 0
Steal Absorbs
X-Ether ---
Drops
---
+------------------------------------------------------------------------------+
Missile Bay ____ ^[BEST.304]
=------------------------=
Level ............. 25 Immune To Type
HP .............. 3000 --- ---
MP .............. 7000
Attack ............ 12
Defense .......... 135 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 8 Weak Against Imp Petrify
Magic Defense .... 150 Lightning Water Death Silence
Magic Evasion ...... 0 Sleep
Gil ................ 0
EXP ................ 0
Steal Absorbs
Debilitator ---
Drops
---
+------------------------------------------------------------------------------+
Bit ____ ^[BEST.305]
=------------------------=
Level ............. 25 Immune To Type
HP ............... 420 --- ---
MP ............... 285
Attack ............ 12
Defense .......... 230 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 8 Weak Against Imp Petrify
Magic Defense .... 160 Lightning Water Death Silence
Magic Evasion ...... 0 Sleep
Gil ................ 0
EXP ................ 0
Steal Absorbs
Amulet ---
Drops
---
+------------------------------------------------------------------------------+
Gigantos ____ ^[BEST.306]
=------------------------=
Level ............. 25 Immune To Type
HP .............. 6000 --- Humanoid
MP .............. 1120
Attack ............ 20
Defense ............ 1 Status Immunity
Evasion ............ 0 ---
Magic ............. 10 Weak Against
Magic Defense ...... 1 Poison
Magic Evasion ...... 0
Gil ................ 0
EXP ............. 7550
Steal Absorbs
Elixer ---
X-Potion
Drops
Sasuke
+------------------------------------------------------------------------------+
Ultima Weapon ____ ^[BEST.307]
=------------------------=
Level ............. 37 Immune To Type
HP ............. 24000 --- ---
MP .............. 5000
Attack ............ 45
Defense .......... 142 Status Immunity
Evasion ........... 20 Poison Imp
Magic .............. 5 Weak Against Petrify Death
Magic Defense ..... 97 --- Silence Berserk
Magic Evasion ..... 10 Confusion Sleep
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
Ribbon ---
Elixer
Drops
Elixer
+------------------------------------------------------------------------------+
Nelapa ____ ^[BEST.308]
=------------------------=
Level ............. 26 Immune To Type
HP .............. 2800 Poison Wind Humanoid
MP ............... 280 Earth Water
Attack ............ 11
Defense .......... 105 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 140 Ice Lightning Silence Sleep
Magic Evasion ...... 0 Holy Slow
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Fire
Drops
---
+------------------------------------------------------------------------------+
Humbaba ____ ^[BEST.309]
=------------------------=
Level ............. 31 Immune To Type
HP ............. 26000 --- ---
MP ............. 10000
Attack ............ 15
Defense .......... 100 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 6 Weak Against Petrify Death
Magic Defense .... 130 Poison Silence Berserk
Magic Evasion ...... 0 Confusion Slow
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
--- Lightning
Drops
---
+------------------------------------------------------------------------------+
Tentacle ____ ^[BEST.310]
=------------------------=
Level ............. 31 Immune To Type
HP .............. 7000 --- ---
MP ............... 800
Attack ............ 13
Defense .......... 102 Status Immunity
Evasion ............ 0 Imp Death
Magic .............. 8 Weak Against Berserk Confusion
Magic Defense .... 153 Ice Water Stop
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Fire
Drops
---
+------------------------------------------------------------------------------+
Tentacle ____ ^[BEST.311]
=------------------------=
Level ............. 33 Immune To Type
HP .............. 5000 --- ---
MP ............... 600
Attack ............ 13
Defense .......... 102 Status Immunity
Evasion ............ 0 Imp Death
Magic .............. 8 Weak Against Berserk Confusion
Magic Defense .... 153 --- Stop
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Lightning Water
Drops
---
+------------------------------------------------------------------------------+
Tentacle ____ ^[BEST.312]
=------------------------=
Level ............. 31 Immune To Type
HP .............. 6000 --- ---
MP ............... 700
Attack ............ 13
Defense .......... 102 Status Immunity
Evasion ............ 0 Imp Petrify
Magic .............. 8 Weak Against Silence Berserk
Magic Defense .... 153 Fire Confusion Sleep
Magic Evasion ...... 0 Stop
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Ice Water
Drops
---
+------------------------------------------------------------------------------+
Tentacle ____ ^[BEST.313]
=------------------------=
Level ............. 34 Immune To Type
HP .............. 4000 --- ---
MP ............... 500
Attack ............ 13
Defense .......... 102 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 8 Weak Against Imp Death
Magic Defense .... 153 --- Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Earth Water
Drops
---
+------------------------------------------------------------------------------+
Angler Whelk ____ ^[BEST.314]
=------------------------=
Level ............. 19 Immune To Type
HP .............. 9230 --- ---
MP .............. 1600
Attack ............ 53
Defense .......... 160 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Silence
Magic Defense .... 195 Fire Berserk Confusion
Magic Evasion ...... 0 Sleep Slow
Gil ............. 1000 Stop
EXP ................ 0
Steal Absorbs
--- Ice Lightning
Water
Drops
Dragon Claws
+------------------------------------------------------------------------------+
Angler Whelk ____ ^[BEST.315]
=------------------------=
Level ............. 31 Immune To Type
HP .............. 9485 Poison ---
MP .............. 1600
Attack ............ 75
Defense ........... 80 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 7 Weak Against Berserk Confusion
Magic Defense .... 150 Fire
Magic Evasion ...... 0
Gil ............. 1000
EXP ................ 0
Steal Absorbs
--- Ice Lightning
Water
Drops
Dragon Claws
+------------------------------------------------------------------------------+
Dullahan ____ ^[BEST.316]
=------------------------=
Level ............. 37 Immune To Type
HP ............. 23450 --- ---
MP .............. 1721
Attack ............ 55
Defense .......... 130 Status Immunity
Evasion ........... 10 Poison Imp
Magic .............. 7 Weak Against Petrify Death
Magic Defense .... 160 Fire Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
Genji Glove Ice
X-Potion
Drops
---
+------------------------------------------------------------------------------+
Behemoth King ____ ^[BEST.317]
=------------------------=
Level ............. 43 Immune To Type
HP ............. 19000 --- ---
MP .............. 1600
Attack ............ 11
Defense .......... 120 Status Immunity
Evasion ............ 0 Poison Petrify
Magic .............. 9 Weak Against Silence Berserk
Magic Defense .... 130 Fire Poison Confusion Sleep
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
Murasame Ice
Drops
Behemoth Suit
+------------------------------------------------------------------------------+
Behemoth King ____ ^[BEST.318]
=------------------------=
Level ............. 49 Immune To Type
HP ............. 19000 --- Undead
MP .............. 9999
Attack ............ 27
Defense .......... 105 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify Silence
Magic Defense .... 150 Fire Holy Berserk Confusion
Magic Evasion ...... 0 Sleep Slow
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
--- Poison
Drops
Behemoth Suit
+------------------------------------------------------------------------------+
Chadarnook (Lakshmi form) ____ ^[BEST.319]
=------------------------=
Level ............. 37 Immune To Type
HP ............. 56000 --- ---
MP .............. 9400
Attack ............ 13
Defense .......... 140 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify Death
Magic Defense .... 150 Fire Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
--- Holy Water
Drops
---
Chadarnook (Chadarnook form)
=------------------------=
Level ............. 41 Immune To Type
HP ............. 30000 --- ---
MP .............. 7600
Attack ............ 18
Defense .......... 135 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify Death
Magic Defense .... 130 Fire Holy Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
--- Lightning
Drops
---
+------------------------------------------------------------------------------+
Valigarmanda ____ ^[BEST.320]
=------------------------=
Level ............. 74 Immune To Type
HP ............. 30000 Lightning Poison ---
MP ............. 50000 Wind Holy
Attack ............ 19 Earth Water
Defense .......... 254 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 4 Weak Against Petrify Death
Magic Defense ..... 70 Fire Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Slow Stop
EXP ................ 0
Steal Absorbs
--- Ice
Drops
---
+------------------------------------------------------------------------------+
Tonberries ____ ^[BEST.321]
=------------------------=
Level ............. 99 Immune To Type
HP ............. 14001 --- ---
MP ............. 11000
Attack ............. 5
Defense .......... 100 Status Immunity
Evasion .......... 150 Petrify Death
Magic .............. 1 Weak Against Berserk Confusion
Magic Defense .... 150 Fire Sleep Stop
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
Miverva Bustier Water
Drops
Minerva Bustier
+------------------------------------------------------------------------------+
Yeti ____ ^[BEST.322]
=------------------------=
Level ............. 33 Immune To Type
HP ............. 17000 --- Humanoid
MP .............. 6990
Attack ............ 25
Defense .......... 100 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 11 Weak Against Death Silence
Magic Defense .... 150 Fire Poison Confusion Sleep
Magic Evasion ...... 0
Gil ............... 10
EXP ................ 0
Steal Absorbs
--- ---
Drops
---
+------------------------------------------------------------------------------+
Curlax ____ ^[BEST.323]
=------------------------=
Level ............. 47 Immune To Type
HP ............. 15000 --- Humanoid
MP .............. 2000
Attack ............. 1
Defense .......... 100 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 4 Weak Against Petrify Death
Magic Defense .... 110 Ice Water Silence Berserk
Magic Evasion ...... 0 Confusion Stop
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
--- Fire
Drops
---
+------------------------------------------------------------------------------+
Laragorn ____ ^[BEST.324]
=------------------------=
Level ............. 47 Immune To Type
HP ............. 10000 --- Humanoid
MP .............. 2000
Attack ............. 2
Defense ........... 90 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 5 Weak Against Petrify Berserk
Magic Defense .... 120 Fire Sleep Stop
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Ice Wind
Drops
---
+------------------------------------------------------------------------------+
Moebius ____ ^[BEST.325]
=------------------------=
Level ............. 47 Immune To Type
HP ............. 12500 --- Humanoid
MP .............. 2000
Attack ............. 4
Defense ........... 80 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 6 Weak Against Petrify Death
Magic Defense .... 130 --- Silence Confusion
Magic Evasion ...... 0 Sleep Slow
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Lightning
Drops
---
+------------------------------------------------------------------------------+
Wrexsoul ____ ^[BEST.326]
=------------------------=
Level ............. 53 Immune To Type
HP ............. 23066 --- ---
MP .............. 5066
Attack ............ 27
Defense ........... 70 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 5 Weak Against Petrify Death
Magic Defense .... 220 Ice Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Slow Stop
EXP ................ 0
Steal Absorbs
Memento Ring Fire Holy
Drops
Guard Bracelet
+------------------------------------------------------------------------------+
Soul Saver ____ ^[BEST.327]
=------------------------=
Level ............. 41 Immune To Type
HP .............. 3066 --- Humanoid
MP ............... 566
Attack ............ 50
Defense .......... 150 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 3 Weak Against Silence Sleep
Magic Defense .... 175 Ice Stop
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Fire Holy
Drops
---
+------------------------------------------------------------------------------+
Master Tonberry ____ ^[BEST.328]
=------------------------=
Level ............. 73 Immune To Type
HP ............. 22000 ??? ---
MP .............. 1200
Attack ............ 13
Defense .......... 100 Status Immunity
Evasion ............ 0 Imp Petrify
Magic .............. 9 Weak Against Death Silence
Magic Defense .... 165 ??? Berserk Confusion
Magic Evasion ...... 0 Stop
Gil ................ 0
EXP ................ 0
Steal Absorbs
Megalixer ???
Elixer
Drops
Gladius
+------------------------------------------------------------------------------+
Samurai Soul ____ ^[BEST.329]
=------------------------=
Level ............. 61 Immune To Type
HP ............. 37620 --- Humanoid
MP .............. 7400
Attack ............ 25
Defense .......... 115 Status Immunity
Evasion ........... 20 Imp Petrify
Magic ............. 11 Weak Against Death Silence
Magic Defense .... 175 Poison Berserk Sleep
Magic Evasion ...... 0 Slow Stop
Gil ............ 30000
EXP ................ 0
Steal Absorbs
Murakumo ---
Murasame
Drops
Master's Scroll
+------------------------------------------------------------------------------+
Magic Master ____ ^[BEST.330]
=------------------------=
Level ............. 68 Immune To Type
HP ............. 50000 ??? Humanoid
MP ............. 50000
Attack ............. 1
Defense .......... 250 Status Immunity
Evasion .......... 100 Darkness Poison
Magic ............. 25 Weak Against Imp Petrify
Magic Defense .... 100 ??? Death Silence
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Slow Stop
EXP ................ 0
Steal Absorbs
Crystal Orb ???
Elixer
Drops
Megalixer
+------------------------------------------------------------------------------+
Deathgaze ____ ^[BEST.331]
=------------------------=
Level ............. 31 Immune To Type
HP ............. 55555 --- ---
MP ............. 38000
Attack ............ 35
Defense .......... 150 Status Immunity
Evasion ........... 30 Darkness Poison
Magic .............. 8 Weak Against Imp Petrify
Magic Defense .... 170 Fire Holy Death Silence
Magic Evasion ..... 30 Berserk Confusion
Gil ................ 0 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
--- Ice Poison
Drops
---
+------------------------------------------------------------------------------+
Hidon ____ ^[BEST.332]
=------------------------=
Level ............. 43 Immune To Type
HP ............. 25000 --- Undead
MP ............. 12500
Attack ............ 13
Defense .......... 110 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 160 Fire Holy Death Silence
Magic Evasion ...... 0 Earth Berserk Confusion
Gil ................ 0 Sleep Stop
EXP ................ 0
Steal Absorbs
Thornlet Poison
Teleport Stone
Drops
Teleport Stone
+------------------------------------------------------------------------------+
Erebus ____ ^[BEST.333]
=------------------------=
Level ............. 43 Immune To Type
HP .............. 3500 --- ---
MP .............. 1000
Attack ............ 13
Defense ........... 85 Status Immunity
Evasion ............ 0 Imp Berserk
Magic ............. 10 Weak Against Confusion Sleep
Magic Defense .... 150 Earth
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Poison
Drops
---
+------------------------------------------------------------------------------+
Erebus ____ ^[BEST.334]
=------------------------=
Level ............. 43 Immune To Type
HP .............. 3500 --- ---
MP .............. 1000
Attack ............ 13
Defense .......... 115 Status Immunity
Evasion ............ 0 Imp Death
Magic ............. 10 Weak Against Silence Confusion
Magic Defense .... 120 --- Sleep Slow
Magic Evasion ...... 0 Stop
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Fire Imp
Lightning Poison
Drops Wind Holy
--- Water
+------------------------------------------------------------------------------+
Erebus ____ ^[BEST.335]
=------------------------=
Level ............. 43 Immune To Type
HP .............. 3500 --- Undead
MP .............. 1000
Attack ............ 13
Defense .......... 105 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 130 Fire Holy Silence Berserk
Magic Evasion ...... 0 Sleep
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Poison
Drops
---
+------------------------------------------------------------------------------+
Erebus ____ ^[BEST.336]
=------------------------=
Level ............. 43 Immune To Type
HP .............. 3500 --- ---
MP .............. 1000
Attack ............ 13
Defense ........... 95 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against
Magic Defense .... 140 Fire Ice
Magic Evasion ...... 0 Lightning Poison
Gil ................ 0 Wind Holy
EXP ................ 0 Earth Water
Steal Absorbs
--- ---
Drops
---
+------------------------------------------------------------------------------+
Red Dragon ____ ^[BEST.337]
=------------------------=
Level ............. 67 Immune To Type
HP ............. 30000 --- ---
MP .............. 1780
Attack ............ 13
Defense .......... 110 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against Death Silence
Magic Defense .... 150 Ice Water Berserk Sleep
Magic Evasion ...... 0 Stop
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Fire
Drops
Murakumo
+------------------------------------------------------------------------------+
Blue Dragon ____ ^[BEST.338]
=------------------------=
Level ............. 65 Immune To Type
HP ............. 26900 --- ---
MP .............. 3800
Attack ............ 13
Defense .......... 110 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against Death Silence
Magic Defense .... 150 Lightning Berserk Confusion
Magic Evasion ...... 0 Sleep Stop
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Water
Drops
Zantetsuken
+------------------------------------------------------------------------------+
Gold Dragon ____ ^[BEST.339]
=------------------------=
Level ............. 62 Immune To Type
HP ............. 32400 --- ---
MP .............. 4000
Attack ............ 13
Defense .......... 110 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against Death Silence
Magic Defense .... 150 Water Confusion Sleep
Magic Evasion ...... 0 Slow Stop
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Lightning
Drops
Crystal Orb
+------------------------------------------------------------------------------+
Ice Dragon ____ ^[BEST.340]
=------------------------=
Level ............. 74 Immune To Type
HP ............. 24400 --- ---
MP .............. 9000
Attack ............ 13
Defense .......... 110 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 10 Weak Against Sleep Stop
Magic Defense .... 150 Fire
Magic Evasion ...... 0
Gil ................ 0
EXP ................ 0
Steal Absorbs
--- Ice
Drops
Force Shield
+------------------------------------------------------------------------------+
Storm Dragon ____ ^[BEST.341]
=------------------------=
Level ............. 74 Immune To Type
HP ............. 42000 --- ---
MP .............. 1250
Attack ............ 13
Defense .......... 110 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 9 Weak Against Petrify Death
Magic Defense .... 150 Lightning Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Slow Stop
EXP ................ 0
Steal Absorbs
--- Wind
Drops
Force Armor
+------------------------------------------------------------------------------+
Earth Dragon ____ ^[BEST.342]
=------------------------=
Level ............. 53 Immune To Type
HP ............. 25800 --- ---
MP ............. 16500
Attack ............ 23
Defense .......... 110 Status Immunity
Evasion ............ 0 Imp Petrify
Magic ............. 12 Weak Against Death Silence
Magic Defense .... 150 Wind Water Berserk Confusion
Magic Evasion ...... 0 Stop
Gil ................ 0
EXP ................ 0
Steal Absorbs
X-Potion ---
Drops
Magus Rod
+------------------------------------------------------------------------------+
Skull Dragon ____ ^[BEST.343]
=------------------------=
Level ............. 62 Immune To Type
HP ............. 32800 --- ---
MP .............. 1999
Attack ............ 15
Defense .......... 140 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 120 Fire Holy Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Slow Stop
EXP ................ 0
Steal Absorbs
--- Poison
Drops
Muscle Belt
+------------------------------------------------------------------------------+
Holy Dragon ____ ^[BEST.344]
=------------------------=
Level ............. 71 Immune To Type
HP ............. 18500 --- ---
MP ............. 12000
Attack ............ 13
Defense .......... 110 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 9 Weak Against Petrify Death
Magic Defense .... 150 --- Berserk Confusion
Magic Evasion ...... 0 Sleep
Gil ................ 0
EXP ................ 0
Steal Absorbs
Holy Lance Holy
X-Potion
Drops
---
+------------------------------------------------------------------------------+
Gigantuar ____ ^[BEST.345]
=------------------------=
Level ............. 91 Immune To Type
HP ............. 30000 Fire ---
MP .............. 4500
Attack ............ 15
Defense .......... 200 Status Immunity
Evasion .......... 200 Darkness Poison
Magic ............. 18 Weak Against Imp Petrify
Magic Defense .... 200 --- Death Silence
Magic Evasion .... 200 Berserk Confusion
Gil ............. 1111 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
--- Water
Drops
---
+------------------------------------------------------------------------------+
Leviathan ____ ^[BEST.346]
=------------------------=
Level ............. 91 Immune To Type
HP ............. 32000 --- ---
MP .............. 7000
Attack ............ 22
Defense .......... 140 Status Immunity
Evasion ........... 20 Darkness Poison
Magic ............. 14 Weak Against Imp Petrify
Magic Defense .... 120 --- Death Silence
Magic Evasion ..... 20 Berserk Confusion
Gil ............ 10000 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
--- Water
Drops
---
+------------------------------------------------------------------------------+
Gilgamesh ____ ^[BEST.347]
=------------------------=
Level ............. 97 Immune To Type
HP ............. 38000 --- Humanoid
MP .............. 3200
Attack ............ 51
Defense .......... 173 Status Immunity
Evasion ........... 45 Darkness Poison
Magic .............. 8 Weak Against Imp Petrify
Magic Defense .... 212 --- Death Silence
Magic Evasion ..... 30 Berserk Confusion
Gil ................ 0 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
Genji Shield ---
Genji Glove
Drops
Genji Armor
Genji Helm
+------------------------------------------------------------------------------+
Inferno ____ ^[BEST.348]
=------------------------=
Level ............. 67 Immune To Type
HP ............. 30800 --- ---
MP .............. 9700
Attack ............ 13
Defense .......... 130 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify Death
Magic Defense .... 145 Lightning Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
Ice Shield Fire
Drops
---
+------------------------------------------------------------------------------+
Rahu ____ ^[BEST.349]
=------------------------=
Level ............. 67 Immune To Type
HP .............. 8000 --- ---
MP ............... 770
Attack ............ 13
Defense ........... 80 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Silence
Magic Defense .... 190 Ice Berserk Confusion
Magic Evasion ...... 0 Sleep
Gil ................ 0
EXP ................ 0
Steal Absorbs
Flame Shield Lightning
Drops
---
+------------------------------------------------------------------------------+
Ketu ____ ^[BEST.350]
=------------------------=
Level ............. 67 Immune To Type
HP ............. 11000 --- ---
MP .............. 2600
Attack ............ 13
Defense ........... 75 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 7 Weak Against Imp Silence
Magic Defense .... 185 Fire Berserk Confusion
Magic Evasion ...... 0 Sleep
Gil ................ 0
EXP ................ 0
Steal Absorbs
Ice Shield Ice
Drops
---
+------------------------------------------------------------------------------+
Ultima Buster ____ ^[BEST.351]
=------------------------=
Level ............. 67 Immune To Type
HP ............. 55000 --- ---
MP ............. 19000
Attack ............ 20
Defense ........... 75 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 10 Weak Against Petrify Death
Magic Defense ..... 70 --- Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
Crystal Orb Poison Wind
Blood Sword Holy Earth
Drops Water
---
+------------------------------------------------------------------------------+
Guardian ____ ^[BEST.352]
=------------------------=
Level ............. 67 Immune To Type
HP ............. 60000 --- ---
MP .............. 5200
Attack ............ 13
Defense .......... 150 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 25 Weak Against Imp Petrify
Magic Defense .... 150 Lightning Water Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 0 Sleep Stop
EXP ................ 0
Steal Absorbs
Ribbon ---
Force Armor
Drops
---
+------------------------------------------------------------------------------+
Fiend ____ ^[BEST.353]
=------------------------=
Level ............. 73 Immune To Type
HP ............. 63000 --- ---
MP .............. 4800
Attack ............ 60
Defense .......... 110 Status Immunity
Evasion ............ 0 Poison Imp
Magic .............. 9 Weak Against Petrify Death
Magic Defense .... 160 Holy Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
Safety Bit Ice Poison
Drops
Mutsunokami
+------------------------------------------------------------------------------+
Goddess ____ ^[BEST.354]
=------------------------=
Level ............. 63 Immune To Type
HP ............. 44000 --- ---
MP ............. 19000
Attack ............ 13
Defense ........... 85 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 14 Weak Against Imp Petrify
Magic Defense .... 150 --- Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 0 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
Minerva Bustier Lightning Holy
Drops
Excalibur
+------------------------------------------------------------------------------+
Demon ____ ^[BEST.355]
=------------------------=
Level ............. 67 Immune To Type
HP ............. 58000 --- ---
MP ............. 18900
Attack ............ 15
Defense .......... 180 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 13 Weak Against Petrify Death
Magic Defense .... 145 Poison Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0
EXP ................ 0
Steal Absorbs
Red Jacket Fire Wind
Drops
Radiant Lance
+------------------------------------------------------------------------------+
Short Arm ____ ^[BEST.356]
=------------------------=
Level ............. 73 Immune To Type
HP ............. 27000 --- ---
MP ............. 10000
Attack ............ 50
Defense .......... 115 Status Immunity
Evasion ........... 10 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 155 Water Death Confusion
Magic Evasion ...... 0 Sleep Stop
Gil ................ 0
EXP ................ 0
Steal Absorbs
Elixer ---
Drops
---
+------------------------------------------------------------------------------+
Long Arm ____ ^[BEST.357]
=------------------------=
Level ............. 73 Immune To Type
HP ............. 33000 --- ---
MP ............. 10000
Attack ............ 35
Defense .......... 110 Status Immunity
Evasion ............ 5 Darkness Poison
Magic ............. 30 Weak Against Imp Death
Magic Defense .... 150 Wind Silence Confusion
Magic Evasion ...... 0 Sleep Slow
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
Elixer ---
Drops
---
+------------------------------------------------------------------------------+
Visage ____ ^[BEST.358]
=------------------------=
Level ............. 74 Immune To Type
HP ............. 30000 Earth Humanoid
MP ............. 10000
Attack ............ 63
Defense .......... 140 Status Immunity
Evasion ........... 10 Poison Imp
Magic ............. 12 Weak Against Petrify Silence
Magic Defense .... 140 Fire Berserk Confusion
Magic Evasion ...... 0 Sleep Slow
Gil ................ 0 Stop
EXP ................ 0
Steal Absorbs
Elixer ---
Drops
---
+------------------------------------------------------------------------------+
Tiger ____ ^[BEST.359]
=------------------------=
Level ............. 70 Immune To Type
HP ............. 30000 --- ---
MP ............. 10000
Attack ............ 13
Defense .......... 120 Status Immunity
Evasion ............ 0 Darkness Imp
Magic .............. 7 Weak Against Petrify Death
Magic Defense .... 153 Ice Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Slow Stop
EXP ................ 0
Steal Absorbs
Elixer Earth
Drops
---
+------------------------------------------------------------------------------+
Machine ____ ^[BEST.360]
=------------------------=
Level ............. 73 Immune To Type
HP ............. 24000 --- ---
MP ............. 10000
Attack ............ 13
Defense .......... 105 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 153 Lightning Silence Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0
EXP ................ 0
Steal Absorbs
Elixer ---
Drops
---
+------------------------------------------------------------------------------+
Magic ____ ^[BEST.361]
=------------------------=
Level ............. 72 Immune To Type
HP ............. 41000 --- Humanoid
MP ............. 10000
Attack ............. 1
Defense .......... 145 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 8 Weak Against Imp Petrify
Magic Defense .... 155 Earth Death Berserk
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0 Slow Stop
EXP ................ 0
Steal Absorbs
Elixer ---
Drops
---
+------------------------------------------------------------------------------+
Power ____ ^[BEST.362]
=------------------------=
Level ............. 73 Immune To Type
HP ............. 28000 --- Humanoid
MP ............. 10000
Attack ............. 6
Defense .......... 115 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 9 Weak Against Imp Petrify
Magic Defense .... 153 Poison Death Silence
Magic Evasion ...... 0 Confusion Sleep
Gil ................ 0
EXP ................ 0
Steal Absorbs
Elixer ---
Drops
---
+------------------------------------------------------------------------------+
Lady ____ ^[BEST.363]
=------------------------=
Level ............. 48 Immune To Type
HP .............. 9999 --- ---
MP ............. 10000
Attack ............ 73
Defense .......... 115 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 9 Weak Against Imp Petrify
Magic Defense .... 155 --- Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 0 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
Ragnarok Fire Ice
Lightning Poison
Drops Wind Holy
--- Earth Water
+------------------------------------------------------------------------------+
Rest ____ ^[BEST.364]
=------------------------=
Level ............. 71 Immune To Type
HP ............. 40000 --- Humanoid
MP ............. 10000
Attack ............ 63
Defense .......... 140 Status Immunity
Evasion ............ 0 Darkness Poison
Magic .............. 9 Weak Against Imp Petrify
Magic Defense .... 120 --- Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 0 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
Ultima Weapon ---
Drops
---
+------------------------------------------------------------------------------+
Kefka ____ ^[BEST.365]
=------------------------=
Level ............ ??? Immune To Type
HP ............... ??? ??? ???
MP ............... ???
Attack ........... ???
Defense .......... ??? Status Immunity
Evasion .......... ??? ???
Magic ............ ??? Weak Against
Magic Defense .... ??? ???
Magic Evasion .... ???
Gil .............. ???
EXP .............. ???
Steal Absorbs
??? ???
Drops
???
+------------------------------------------------------------------------------+
Plague ____ ^[BEST.366]
=------------------------=
Level ............. 79 Immune To Type
HP ............. 22000 --- Humanoid
MP ............. 12000
Attack ............ 31
Defense .......... 130 Status Immunity
Evasion .......... 250 Imp Petrify
Magic ............. 20 Weak Against Death Confusion
Magic Defense .... 160 ---
Magic Evasion .... 180
Gil ................ 0
EXP ............. 5000
Steal Absorbs
--- ---
Drops
Angel Brush
+------------------------------------------------------------------------------+
Flan Princess ____ ^[BEST.367]
=------------------------=
Level ............. 91 Immune To Type
HP ............. 12345 Poison Wind ---
MP .............. 1000 Holy Earth
Attack ............ 13 Water
Defense .......... 250 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 15 Weak Against Imp Petrify
Magic Defense .... 100 Fire Stop
Magic Evasion ...... 0
Gil ............ 11111
EXP ............. 5000
Steal Absorbs
Megalixer ---
Super Ball
Drops
Oborozuki
+------------------------------------------------------------------------------+
Neslug ____ ^[BEST.368]
=------------------------=
Level ............. 97 Immune To Type
HP ............. 62000 --- ---
MP ............. 62000
Attack ............ 60
Defense .......... 255 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 20 Weak Against Imp Petrify
Magic Defense .... 255 Fire Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ............ 50000 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
--- Ice Lightning
Water
Drops
---
+------------------------------------------------------------------------------+
Neslug ____ ^[BEST.369]
=------------------------=
Level ............. 97 Immune To Type
HP ............. 62000 --- ---
MP ............. 62000
Attack ............ 50
Defense .......... 180 Status Immunity
Evasion ........... 50 Darkness Poison
Magic ............. 20 Weak Against Imp Petrify
Magic Defense .... 195 Fire Death Silence
Magic Evasion ..... 50 Berserk Confusion
Gil ............ 50000 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
--- Ice Lightning
Water
Drops
Gungnir
+------------------------------------------------------------------------------+
Earth Eater ____ ^[BEST.370]
=------------------------=
Level ............. 97 Immune To Type
HP ............. 36000 --- ---
MP .............. 1400
Attack ............ 70
Defense ........... 10 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 30 Weak Against Imp Petrify
Magic Defense ..... 80 Holy Death Silence
Magic Evasion ...... 0 Sleep
Gil ................ 0
EXP ............. 5000
Steal Absorbs
Teleport Stone ---
Drops
---
+------------------------------------------------------------------------------+
Gargantua ____ ^[BEST.371]
=------------------------=
Level ............. 85 Immune To Type
HP ............. 30000 --- Humanoid
MP .............. 1500
Attack ............ 67
Defense .......... 100 Status Immunity
Evasion ........... 55 Imp Petrify
Magic .............. 0 Weak Against Death Silence
Magic Defense .... 100 Poison Stop
Magic Evasion ...... 0
Gil ................ 0
EXP ............. 5000
Steal Absorbs
--- ---
Drops
Growth Egg
+------------------------------------------------------------------------------+
Malboro Menace ____ ^[BEST.372]
=------------------------=
Level ............. 92 Immune To Type
HP ............. 15000 --- ---
MP .............. 2000
Attack ............ 13
Defense .......... 144 Status Immunity
Evasion ............ 0 Darkness Imp
Magic .............. 9 Weak Against Petrify Silence
Magic Defense .... 109 Fire Berserk Confusion
Magic Evasion ...... 0 Stop
Gil ................ 0
EXP ............. 5000
Steal Absorbs
Hi-Potion Ice Lightning
Potion Poison Wind
Drops Holy Earth
Potion Water
+------------------------------------------------------------------------------+
Abyss Worm ____ ^[BEST.373]
=------------------------=
Level ............. 91 Immune To Type
HP ............. 34000 Fire Lightning ---
MP ............. 60000 Poison Wind
Attack ............ 23 Earth Water
Defense .......... 180 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 10 Weak Against Imp Petrify
Magic Defense .... 150 Holy Death Silence
Magic Evasion ...... 0 Berserk Confusion
Gil ................ 0 Sleep Slow
EXP ............. 5000 Stop
Steal Absorbs
Elixer Ice
Drops
Phoenix Down
+------------------------------------------------------------------------------+
Dark Behemoth ____ ^[BEST.374]
=------------------------=
Level ............. 91 Immune To Type
HP ............. 38000 --- ---
MP .............. 9999
Attack ............ 27
Defense .......... 115 Status Immunity
Evasion ............ 0 Poison Imp
Magic ............. 15 Weak Against Petrify Silence
Magic Defense .... 151 Fire Holy Berserk Confusion
Magic Evasion ...... 0 Sleep Slow
Gil ................ 0 Stop
EXP ............. 5000
Steal Absorbs
Behemoth Suit Poison
Phoenix Down
Drops
Phoenix Down
+------------------------------------------------------------------------------+
Red Dragon ____ ^[BEST.375]
=------------------------=
Level ............. 97 Immune To Type
HP ............. 59000 --- ---
MP ............. 12000
Attack ............ 40
Defense .......... 150 Status Immunity
Evasion ........... 20 Darkness Poison
Magic ............. 15 Weak Against Imp Petrify
Magic Defense .... 150 Ice Water Death Silence
Magic Evasion ..... 10 Berserk Confusion
Gil ................ 0 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
X-Ether Fire
Drops
Apocalypse
+------------------------------------------------------------------------------+
Blue Dragon ____ ^[BEST.376]
=------------------------=
Level ............. 97 Immune To Type
HP ............. 57000 --- ---
MP ............. 16000
Attack ............ 40
Defense .......... 150 Status Immunity
Evasion ........... 20 Imp Petrify
Magic ............. 15 Weak Against Death Silence
Magic Defense .... 150 Lightning Berserk Confusion
Magic Evasion ..... 10 Sleep Stop
Gil ................ 0
EXP ................ 0
Steal Absorbs
X-Potion Water
Drops
Save the Queen
+------------------------------------------------------------------------------+
Gold Dragon ____ ^[BEST.377]
=------------------------=
Level ............. 97 Immune To Type
HP ............. 60000 --- ---
MP ............. 18000
Attack ............ 40
Defense .......... 150 Status Immunity
Evasion ........... 20 Darkness Poison
Magic ............. 15 Weak Against Imp Petrify
Magic Defense .... 150 Water Death Silence
Magic Evasion ..... 10 Berserk Confusion
Gil ................ 0 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
X-Ether Lightning
Drops
Zwill Crossblade
+------------------------------------------------------------------------------+
Ice Dragon ____ ^[BEST.378]
=------------------------=
Level ............. 97 Immune To Type
HP ............. 32000 --- ---
MP ............. 20000
Attack ............ 40
Defense .......... 150 Status Immunity
Evasion ........... 20 Darkness Poison
Magic ............. 15 Weak Against Imp Petrify
Magic Defense .... 150 Fire Death Silence
Magic Evasion ..... 20 Berserk Confusion
Gil ................ 0 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
--- Ice
Drops
Final Trump
+------------------------------------------------------------------------------+
Storm Dragon ____ ^[BEST.379]
=------------------------=
Level ............. 97 Immune To Type
HP ............. 62000 --- ---
MP ............. 10000
Attack ............ 40
Defense .......... 150 Status Immunity
Evasion .......... 200 Darkness Poison
Magic ............. 12 Weak Against Imp Petrify
Magic Defense .... 150 Lightning Death Silence
Magic Evasion ..... 80 Berserk Confusion
Gil ................ 0 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
Hi-Ether Wind
Drops
Longinus
+------------------------------------------------------------------------------+
Earth Dragon ____ ^[BEST.380]
=------------------------=
Level ............. 97 Immune To Type
HP ............. 58000 --- ---
MP ............. 24000
Attack ........... 100
Defense .......... 220 Status Immunity
Evasion ........... 10 Darkness Poison
Magic ............. 18 Weak Against Imp Petrify
Magic Defense .... 150 Wind Water Death Silence
Magic Evasion ..... 20 Berserk Confusion
Gil ................ 0 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
X-Potion Earth
Drops
Godhand
+------------------------------------------------------------------------------+
Skull Dragon ____ ^[BEST.381]
=------------------------=
Level ............. 97 Immune To Type
HP ............. 61000 --- ---
MP ............. 14000
Attack ............ 40
Defense .......... 200 Status Immunity
Evasion ............ 0 Darkness Poison
Magic ............. 15 Weak Against Imp Petrify
Magic Defense .... 120 Fire Holy Death Silence
Magic Evasion ..... 20 Berserk Confusion
Gil ................ 0 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
Holy Water Poison
Drops
Scorpion Tail
+------------------------------------------------------------------------------+
Holy Dragon ____ ^[BEST.382]
=------------------------=
Level ............. 97 Immune To Type
HP ............. 55000 --- ---
MP ............. 22000
Attack ............ 30
Defense .......... 150 Status Immunity
Evasion ........... 10 Darkness Poison
Magic ............. 22 Weak Against Imp Petrify
Magic Defense .... 200 Ice Water Death Silence
Magic Evasion ..... 40 Berserk Confusion
Gil ................ 0 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
Elixer Fire
Drops
Zanmato
+------------------------------------------------------------------------------+
Kaiser Dragon ____ ^[BEST.383]
=------------------------=
Level ............ ??? Immune To Type
HP ............... ??? ??? ???
MP ............... ???
Attack ........... ???
Defense .......... ??? Status Immunity
Evasion .......... ??? ???
Magic ............ ??? Weak Against
Magic Defense .... ??? ???
Magic Evasion .... ???
Gil .............. ???
EXP .............. ???
Steal Absorbs
??? ???
Drops
???
+------------------------------------------------------------------------------+
Omega Weapon ____ ^[BEST.384]
=------------------------=
Level ............. 97 Immune To Type
HP ............. 65000 --- ---
MP ............. 65000
Attack ........... 111
Defense .......... 222 Status Immunity
Evasion ........... 55 Darkness Poison
Magic ............. 30 Weak Against Imp Petrify
Magic Defense .... 222 --- Death Silence
Magic Evasion ..... 55 Berserk Confusion
Gil ................ 0 Sleep Slow
EXP ................ 0 Stop
Steal Absorbs
Megalixer ---
Drops
Murakumo
+------------------------------------------------------------------------------+
O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y V I |
| / \ O-------------------------------------------------------------------O
| / /\ \ | A P P E N D I X |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | I N D E X |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[APPX.000] |
| | O---------------O
O----------O
This area is your one-stop shop for all the stuff in the game. Everything from
Items to Armor to Dances; it's all here. Relics work oddly (read more in the
Relics section), but they're here as well. Remember, if there's a list in the
game, there's a very good chance you'll find it here. At any rate, here's what
you'll find in the appendices:
-> Appendix A: Items .................................... [APPX.001]
-> Appendix B: Weapons .................................. [APPX.002]
-> Appendix C: Armor .................................... [APPX.003]
-> Appendix D: Relics ................................... [APPX.004]
-> Appendix E: Espers ................................... [APPX.005]
-> Appendix F: Magic .................................... [APPX.006]
-> Appendix G: Bushido .................................. [APPX.007]
-> Appendix H: Blitz .................................... [APPX.008]
-> Appendix I: Lore ..................................... [APPX.009]
-> Appendix J: Rage ..................................... [APPX.010]
-> Appendix K: Dance .................................... [APPX.011]
-> Appendix L: Shop List (World of Balance) ............. [APPX.012]
-> Appendix M: Shop List (World of Ruin)................. [APPX.013]
When browsing, don't forget the carat (^)!
O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y V I |
| / \ O-------------------------------------------------------------------O
| / /\ \ | A P P E N D I X A |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | I T E M S |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[APPX.001] |
| | O---------------O
O----------O
This appendix will give you a listing of every item available in the game. Keep
in mind that this list does NOT include any weapons or armor (they each have
their own seperate appendix), so only come here if you want to view items.
+------------------------------------------------------------------------------+
Item : Potion
Effect : Restores 50 HP.
Notes : None
+------------------------------------------------------------------------------+
Item : Hi-Potion
Effect : Restores 250 HP.
Notes : None
+------------------------------------------------------------------------------+
Item : X-Potion
Effect : Fully restores HP.
Notes : None
+------------------------------------------------------------------------------+
Item : Ether
Effect : Restores 50 MP.
Notes : None
+------------------------------------------------------------------------------+
Item : Hi-Ether
Effect : Restores 150 MP.
Notes : None
+------------------------------------------------------------------------------+
Item : X-Ether
Effect : Fully restores MP.
Notes : None
+------------------------------------------------------------------------------+
Item : Elixer
Effect : Fully restores HP and MP.
Notes : None
+------------------------------------------------------------------------------+
Item : Megalixer
Effect : Fully restores the entire party's HP and MP.
Notes : Can only be used in battle.
+------------------------------------------------------------------------------+
Item : Phoenix Down
Effect : Cures KO status.
Notes : None
+------------------------------------------------------------------------------+
Item : Holy Water
Effect : Cures Zombie status.
Notes : None
+------------------------------------------------------------------------------+
Item : Antidote
Effect : Cures poison.
Notes : None
+------------------------------------------------------------------------------+
Item : Eye Drops
Effect : Cures darkness.
Notes : None
+------------------------------------------------------------------------------+
Item : Echo Screen
Effect : Cures silence.
Notes : Can only be used in battle.
+------------------------------------------------------------------------------+
Item : Gold Needle
Effect : Cures petrification.
Notes : None
+------------------------------------------------------------------------------+
Item : Green Cherry
Effect : Cures imp status.
Notes : None
+------------------------------------------------------------------------------+
Item : Remedy
Effect : Cures all status ailments except zombie and KO.
Notes : None
+------------------------------------------------------------------------------+
Item : Magicite Shard
Effect : Summons a random esper.
May even summon espers not in the party's possession.
Notes : Can only be used in battle.
+------------------------------------------------------------------------------+
Item : Super Ball
Effect : Bounces around the battlefield when thrown.
Deals damage to all enemies.
Notes : Can only be used in battle.
+------------------------------------------------------------------------------+
Item : Smoke Bomb
Effect : Releases a cloud of thick smoke when thrown.
Allows the party to escape from battle.
Notes : Can only be used in battle.
+------------------------------------------------------------------------------+
Item : Teleport Stone
Effect : Enchanted with the Teleport spell.
Teleports the party out of a dungeon or battle.
Notes : Cannot be used everywhere, only in certain areas of dungeons.
Can be used at any time in battle.
+------------------------------------------------------------------------------+
Item : Dried Meat
Effect : Cures an empty stomach.
Notes : Required to recruit Gau the first time.
Restores 150 HP when used in battle.
+------------------------------------------------------------------------------+
Item : Sleeping Bag
Effect : Fully restores one person's HP and MP.
Can be used outdoors.
Notes : Can be used on Save Points as well.
+------------------------------------------------------------------------------+
Item : Tent
Effect : Fully restores the entire party's HP and MP.
Can be used outdoors.
Notes : Can be used on Save Points as well.
+------------------------------------------------------------------------------+
O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y V I |
| / \ O-------------------------------------------------------------------O
| / /\ \ | A P P E N D I X B |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | W E A P O N S |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[APPX.002] |
| | O---------------O
O----------O
This appendix will give you a listing of every weapon available in the game.
Keep in mind that this list does NOT include any items or armor (they each have
their own seperate appendix), so only come here if you want to view weapons.
This appendix is set up like you see on the Item Subscreen after using the Sort
option. You'll see it in this order:
- Throwable Weapons (includes Scrolls)
- Daggers (also includes Shadow's short sword weapons)
- Swords
- Lances
- Katanas
- Rods
- Brushes
- Maces (or other thrown weapons)
- Cards
- Claws
- Tools
+------------------------------------------------------------------------------+
T H R O W A B L E W E A P O N S
+------------------------------------------------------------------------------+
Name : Shuriken Description :
Four-pointed ninja throwing star.
Damage Type : N/A Use with the Throw command.
Equipped by : N/A
Strength .... + 0 Attack ........... 86
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Fuma Shuriken Description :
Five-pointed ninja throwing star.
Damage Type : N/A Use with the Throw command.
Equipped by : N/A
Strength .... + 0 Attack ........... 132
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Pinwheel Description :
Pinwheel with sharp, cutting blades.
Damage Type : N/A Use with the Throw command.
Equipped by : N/A
Strength .... + 0 Attack ........... 190
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Flame Scroll Description :
Deals fire damage to all enemies.
Damage Type : Fire Use with the Throw command.
Equipped by : N/A
NOTE : Scrolls don't have actual damage ratings. They're based on the thrower's
Magic rating.
+------------------------------------------------------------------------------+
Name : Water Scroll Description :
Deals water damage to all enemies.
Damage Type : Water Use with the Throw command.
Equipped by : N/A
NOTE : Scrolls don't have actual damage ratings. They're based on the thrower's
Magic rating.
+------------------------------------------------------------------------------+
Name : Lightning Scroll Description :
Deals lightning damage to all
Damage Type : Lightning enemies. Use with the Throw command.
Equipped by : N/A
NOTE : Scrolls don't have actual damage ratings. They're based on the thrower's
Magic rating.
+------------------------------------------------------------------------------+
Name : Invisibility Scroll Description :
Grants invisibility when thrown.
Damage Type : N/A Use with the Throw command.
Equipped by : N/A
NOTE : Scrolls don't have actual damage ratings. They're based on the thrower's
Magic rating.
+------------------------------------------------------------------------------+
Name : Shadow Scroll Description :
Creates illusionary images of the
Damage Type : N/A thrower. Use with the Throw command.
Equipped by : N/A
NOTE : Scrolls don't have actual damage ratings. They're based on the thrower's
Magic rating.
+------------------------------------------------------------------------------+
D A G G E R S
+------------------------------------------------------------------------------+
Name : Dagger Description :
Light and well-balanced dagger.
Damage Type : N/A
Equipped by : Terra Locke Shadow Edgar
Celes Strago Relm Setzer
Mog Gogo
Strength .... + 0 Attack ........... 26
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Mythril Knife Description :
Sturdy adventurer's knife forged from
Damage Type : N/A pure mythril.
Equipped by : Terra Locke Shadow Celes
Celes Strago Relm Setzer
Mog Gogo
Strength .... + 0 Attack ........... 30
Speed ....... + 0 Defense .......... 0
Stamina ..... + 10 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Main Gauche Description :
Short dagger that sometimes parries
Damage Type : N/A enemy attacks.
Equipped by : Locke
Strength .... + 0 Attack ........... 59
Speed ....... + 4 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Air Knife Description :
Knife imbued with the power of wind.
Damage Type : Wind
Equipped by : Locke Strago Relm Gogo
Strength .... + 0 Attack ........... 76
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Thief's Knife Description :
Knife that sometimes steals from an
Damage Type : N/A enemy.
Equipped by : Locke Shadow
Strength .... + 0 Attack ........... 88
Speed ....... + 3 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 10
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Assassin's Dagger Description :
Blade that may randomly dispatch an
Damage Type : N/A enemy in one hit.
Equipped by : Locke Shadow
Strength .... + 0 Attack ........... 106
Speed ....... + 3 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 2 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Man-Eater Description :
Dagger that is especially effective
Damage Type : N/A against humanoids.
Equipped by : Terra Locke Shadow Edgar
Celes Strago Relm Setzer
Mog Gogo
Strength .... + 0 Attack ........... 146
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 10
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Swordbreaker Description :
Shortsword that sometimes deflects
Damage Type : N/A enemy attacks.
Equipped by : Locke Shadow Strago Relm
Gogo
Strength .... + 0 Attack ........... 164
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 30
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Gladius Description :
Blessed dagger with the power to
Damage Type : Holy smite evil foes.
Equipped by : Terra Locke Shadow Edgar
Celes Strago Relm Setzer
Mog Gogo
Strength .... + 0 Attack ........... 204
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Zwill Crossblade Description :
Twin-bladed dagger sought by a
Damage Type : Wind legendary adventurer.
Equipped by : Locke
Strength .... + 3 Attack ........... 220
Speed ....... + 7 Defense .......... 0
Stamina ..... + 3 Evasion .......... + 30
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 20
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Valiant Knife Description :
Knife that grows in power as its
Damage Type : N/A wielder's HP dwindles.
Equipped by : Locke
Strength .... + 0 Attack ........... 145
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Kunai Description :
Basic, straight-bladed ninja dagger.
Damage Type : N/A
Equipped by : Shadow
Strength .... + 0 Attack ........... 82
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Kodachi Description :
Lightweight ninja sword with a
Damage Type : N/A medium-length blade.
Equipped by : Shadow
Strength .... + 0 Attack ........... 93
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Sakura Description :
Ninja sword imbued with the power of
Damage Type : Wind wind.
Equipped by : Shadow
Strength .... + 0 Attack ........... 112
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Sasuke Description :
Blade thought to have belonged to a
Damage Type : N/A famous ninja.
Equipped by : Terra Locke Shadow Edgar
Celes Strago Relm Setzer
Mog Gogo
Strength .... + 0 Attack ........... 121
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Ichigeki Description :
May randomly dispatch an enemy in one
Damage Type : N/A hit.
Equipped by : Terra Locke Shadow Edgar
Celes Strago Relm Setzer
Mog Gogo
Strength .... + 0 Attack ........... 190
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Kagenui Description :
Ninja sword that may cast Stop upon
Damage Type : N/A striking an enemy.
Equipped by : Shadow
Strength .... + 0 Attack ........... 220
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Oborozuki Description :
Ninja blade that shines silver like
Damage Type : N/A the moon.
Equipped by : Shadow
Strength .... + 7 Attack ........... 225
Speed ....... + 7 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 50
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 10
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
S W O R D S
+------------------------------------------------------------------------------+
Name : Excalipoor Description :
Legendary holy sword ... ?
Damage Type : N/A
Equipped by : Terra Locke Edgar Celes
Strength .... + 0 Attack ........... 1
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Mythril Sword Description :
Simple sword forged from mythril
Damage Type : N/A
Equipped by : Terra Locke Edgar Celes
Strength .... + 0 Attack ........... 38
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Flametongue Description :
Sword that may cast Fire upon
Damage Type : Fire striking an enemy.
Equipped by : Terra Locke Edgar Celes
Strength .... + 0 Attack ........... 108
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 2 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Icebrand Description :
Sword that may cast Blizzard upon
Damage Type : Ice striking an enemy.
Equipped by : Terra Locke Edgar Celes
Strength .... + 0 Attack ........... 108
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 2 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Thunder Blade Description :
Sword that may cast Thunder upon
Damage Type : Lightning striking an enemy.
Equipped by : Terra Locke Edgar Celes
Strength .... + 0 Attack ........... 108
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 2 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Blood Sword Description :
Sword that absorbs HP from its
Damage Type : N/A victims.
Equipped by : Terra Locke Edgar Celes
Strength .... + 0 Attack ........... 121
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Soul Sabre Description :
Drains MP and may cast Death upon
Damage Type : N/A striking an enemy.
Equipped by : Terra Locke Edgar Celes
Strength .... + 0 Attack ........... 125
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Falchion Description :
Single-edged sword that sometimes
Damage Type : N/A blocks attacks.
Equipped by : Terra Locke Edgar Celes
Strength .... + 0 Attack ........... 176
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Ragnarok Description :
Sword that may cast Flare upon
Damage Type : N/A striking an enemy.
Equipped by : Terra Locke Edgar Celes
Strength .... + 7 Attack ........... 255
Speed ....... + 3 Defense .......... 0
Stamina ..... + 7 Evasion .......... + 30
Magic ....... + 7 Magic Defense .... 0
Magic Evasion .... + 30
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Lightbringer Description :
Legendary sword of the heavens.
Damage Type : N/A Randomly casts Holy.
Equipped by : Terra Locke Edgar Celes
Strength .... + 7 Attack ........... 255
Speed ....... + 7 Defense .......... 0
Stamina ..... + 7 Evasion .......... + 50
Magic ....... + 7 Magic Defense .... 0
Magic Evasion .... + 50
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Ultima Weapon Description :
Sword whose attack power is bound to
Damage Type : N/A its wielder's HP.
Equipped by : Terra Locke Edgar Celes
Strength .... + 0 Attack ........... ???
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Great Sword Description :
Thick, broad-bladed sword.
Damage Type : N/A
Equipped by : Terra Edgar Celes
Strength .... + 0 Attack ........... 54
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Rune Blade Description :
Sword that draws MP from its wielder
Damage Type : N/A deal criticals.
Equipped by : Terra Edgar Celes
Strength .... + 0 Attack ........... 55
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Organyx Description :
Organic blade that uses MP to deal
Damage Type : N/A criticals. May break.
Equipped by : Terra Edgar Celes
Strength .... + 0 Attack ........... 182
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Zantetsuken Description :
May randomly dispatch an enemy in one
Damage Type : N/A hit.
Equipped by : Terra Cyan Edgar Celes
Strength .... + 0 Attack ........... 208
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Apocalypse Description :
Mighty blade forged in a bygone age.
Damage Type : N/A
Equipped by : Terra Locke Shadow Edgar
Celes Strago Relm Setzer
Mog Gogo
Strength .... + 7 Attack ........... 250
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 20
Magic ....... + 7 Magic Defense .... 0
Magic Evasion .... + 20
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Save the Queen Description :
Treasured sword of a renowned
Damage Type : N/A general.
Equipped by : Celes
Strength .... + 0 Attack ........... 240
Speed ....... + 4 Defense .......... 0
Stamina ..... + 3 Evasion .......... + 40
Magic ....... + 7 Magic Defense .... 0
Magic Evasion .... + 40
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
L A N C E S
+------------------------------------------------------------------------------+
Name : Mythril Spear Description :
Simple spear forged from mythril.
Damage Type : N/A
Equipped by : Edgar Mog
Strength .... + 0 Attack ........... 70
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Trident Description :
Three-pronged military spear.
Damage Type : Water
Equipped by : Edgar Mog
Strength .... + 0 Attack ........... 93
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Heavy Lance Description :
Heavy lance used primarily by mounted
Damage Type : N/A soldiers.
Equipped by : Edgar Mog
Strength .... + 0 Attack ........... 112
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Partisan Description :
Ornate spear with a twin-headed axe
Damage Type : N/A blade on its head.
Equipped by : Edgar Mog
Strength .... + 0 Attack ........... 150
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Holy Lance Description :
Lance that may cast Holy upon
Damage Type : Holy striking an enemy.
Equipped by : Edgar Mog
Strength .... + 0 Attack ........... 194
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 3 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Golden Spear Description :
Decorative spear with a golden tip.
Damage Type : N/A
Equipped by : Edgar Mog
Strength .... + 0 Attack ........... 139
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Radiant Lance Description :
Mighty spear that glows with an inner
Damage Type : N/A light.
Equipped by : Edgar Mog
Strength .... + 3 Attack ........... 227
Speed ....... + 2 Defense .......... 0
Stamina ..... + 1 Evasion .......... + 0
Magic ....... + 3 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Gungnir Description :
Legendary lance of the gods.
Damage Type : N/A
Equipped by : Edgar Mog
Strength .... + 0 Attack ........... 240
Speed ....... + 0 Defense .......... 0
Stamina ..... + 7 Evasion .......... + 0
Magic ....... + 7 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Longinus Description :
Legendary spear said to hold sway
Damage Type : N/A over the world.
Equipped by : Edgar Mog
Strength .... + 7 Attack ........... 235
Speed ....... + 3 Defense .......... 0
Stamina ..... + 3 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Impartisan Description :
Crude, crescent-tipped fishing spear
Damage Type : N/A used by imps.
Equipped by : Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Gogo
Strength .... + 0 Attack ........... 253
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
K A T A N A S
+------------------------------------------------------------------------------+
Name : Ashura Description :
Katana named for an avatar of war.
Damage Type : N/A
Equipped by : Cyan
Strength .... + 0 Attack ........... 57
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Kotetsu Description :
Modest katana designed for ease of
Damage Type : N/A use.
Equipped by : Cyan
Strength .... + 0 Attack ........... 66
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Kiku-ichimonji Description :
Elegant katana with a chrysanthemum
Damage Type : N/A scabbard motif.
Equipped by : Cyan
Strength .... + 0 Attack ........... 81
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Kazekiri Description :
May invoke a razor gale upon striking
Damage Type : Wind an enemy.
Equipped by : Cyan
Strength .... + 0 Attack ........... 101
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Murasame Description :
Dancing blade that helps deflect
Damage Type : N/A enemy attacks.
Equipped by : Cyan
Strength .... + 0 Attack ........... 110
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Masamune Description :
Masterfully made katana
Damage Type : N/A
Equipped by : Cyan
Strength .... + 0 Attack ........... 162
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Murakumo Description :
Ancient Doman blade lost during the
Damage Type : N/A War of the Magi.
Equipped by : Cyan
Strength .... + 0 Attack ........... 199
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Mutsunokami Description :
Mysterious katana that sometimes
Damage Type : N/A deflects attacks.
Equipped by : Cyan
Strength .... + 0 Attack ........... 215
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 20
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Zanmato Description :
Legendary katana tempered in the
Damage Type : Holy depths of the earth.
Equipped by : Cyan
Strength .... + 7 Attack ........... 245
Speed ....... + 0 Defense .......... 0
Stamina ..... + 7 Evasion .......... + 30
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : OK
Runic : OK
Two-handed : OK
+------------------------------------------------------------------------------+
R O D S
+------------------------------------------------------------------------------+
Name : Mythril Rod Description :
Plain rod forged from mythril.
Damage Type : N/A
Equipped by : Strago Relm Gogo
Strength .... + 0 Attack ........... 60
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 2 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Flame Rod Description :
Rod containing the power of Fira.
Damage Type : Fire
Equipped by : Strago Relm Gogo
Strength .... + 0 Attack ........... 79
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Ice Rod Description :
Rod containing the power of Blizzara.
Damage Type : Ice
Equipped by : Strago Relm Gogo
Strength .... + 0 Attack ........... 79
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Thunder Rod Description :
Rod containing the power of Thundara.
Damage Type : Lightning
Equipped by : Strago Relm Gogo
Strength .... + 0 Attack ........... 79
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Poison Rod Description :
Rod containing the power of Poison.
Damage Type : Poison
Equipped by : Strago Relm Gogo
Strength .... + 0 Attack ........... 86
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Holy Rod Description :
Rod containing the power of Holy.
Damage Type : Holy
Equipped by : Strago Relm Gogo
Strength .... + 0 Attack ........... 124
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Gravity Rod Description :
Rod containing the power of Graviga.
Damage Type : Gravity
Equipped by : Strago Relm Gogo
Strength .... + 0 Attack ........... 120
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Punisher Description :
Rod that draws MP from its wielder to
Damage Type : N/A deal criticals.
Equipped by : Strago Relm Gogo
Strength .... + 0 Attack ........... 111
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Magus Rod Description :
Rod that boosts its wielder's magic.
Damage Type : N/A
Equipped by : Strago Relm Gogo
Strength .... + 0 Attack ........... 168
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 7 Magic Defense .... 0
Magic Evasion .... + 30
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Stardust Rod Description :
Legendary rod tipped with a swirling
Damage Type : N/A orb of stardust.
Equipped by : Strago
Strength .... + 0 Attack ........... 180
Speed ....... + 0 Defense .......... 0
Stamina ..... + 4 Evasion .......... + 0
Magic ....... + 7 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Healing Rod Description :
Rod that restores HP to whomever it
Damage Type : N/A taps.
Equipped by : Strago Relm Gogo
Strength .... + 0 Attack ........... 200
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
B R U S H E S
+------------------------------------------------------------------------------+
Name : Chocobo Brush Description :
Vintage paintbrush
Damage Type : N/A
Equipped by : Relm
Strength .... + 0 Attack ........... 60
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 1 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Da Vinci Brush Description :
Standard artist's paintbrush.
Damage Type : N/A
Equipped by : Relm
Strength .... + 0 Attack ........... 100
Speed ....... + 1 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 1 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Magical Brush Description :
Paintbrush that enhances the user's
Damage Type : N/A abilities.
Equipped by : Relm
Strength .... + 0 Attack ........... 130
Speed ....... + 1 Defense .......... 0
Stamina ..... + 1 Evasion .......... + 0
Magic ....... + 1 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Rainbow Brush Description :
Paintbrush with a beautifully
Damage Type : N/A patterned handle.
Equipped by : Relm
Strength .... + 1 Attack ........... 146
Speed ....... + 2 Defense .......... 0
Stamina ..... + 1 Evasion .......... + 0
Magic ....... + 2 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Angel Brush Description :
Mysterious brush made from an angel's
Damage Type : N/A quill.
Equipped by : Relm
Strength .... + 0 Attack ........... 170
Speed ....... + 7 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 7 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
M A C E S
+------------------------------------------------------------------------------+
Name : Chain Flail Description :
Spiked steel ball connected by chain
Damage Type : N/A to a handle.
Equipped by : Terra Celes Strago Relm
Gogo
Strength .... + 0 Attack ........... 86
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Moonring Blade Description :
Steel throwing ring with a sharpened
Damage Type : N/A outer edge.
Equipped by : Locke
Strength .... + 0 Attack ........... 95
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Morning Star Description :
Weapon with a heavy, steel ball at
Damage Type : N/A the end of its chain.
Equipped by : Terra Celes Strago Relm
Gogo
Strength .... + 0 Attack ........... 109
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Boomerang Description :
Curved, wooden throwing weapon.
Damage Type : N/A
Equipped by : Terra Locke Shadow Edgar
Celes Strago Relm Setzer
Mog Gogo
Strength .... + 0 Attack ........... 102
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Hawkeye Description :
Versatile weapon that can be swung or
Damage Type : N/A thrown.
Equipped by : Locke
Strength .... + 0 Attack ........... 111
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Rising Sun Description :
Steel throwing ring with a serrated
Damage Type : N/A outer edge.
Equipped by : Locke
Strength .... + 0 Attack ........... 117
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Boner Club Description :
Bone club covered in beautiful
Damage Type : N/A engravings.
Equipped by : Umaro
Strength .... + 0 Attack ........... 151
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
Name : Sniper Description :
Throwing weapon that can also be held
Damage Type : N/A and swung.
Equipped by : Terra Locke Shadow Edgar
Celes Strago Relm Setzer
Mog Gogo
Strength .... + 0 Attack ........... 172
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Wing Edge Description :
Boomerang that may dispatch an enemy
Damage Type : N/A in one hit.
Equipped by : Locke
Strength .... + 7 Attack ........... 198
Speed ....... + 7 Defense .......... 0
Stamina ..... + 1 Evasion .......... + 0
Magic ....... + 2 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Scorpion Tail Description :
Flail shaped like a stinger and
Damage Type : Poison enchanted with Bio.
Equipped by : Gogo
Strength .... + 4 Attack ........... 225
Speed ....... + 4 Defense .......... 0
Stamina ..... + 4 Evasion .......... + 0
Magic ....... + 4 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : OK
+------------------------------------------------------------------------------+
C A R D S
+------------------------------------------------------------------------------+
Name : Cards Description :
Deck of playing cards sporting the
Damage Type : N/A mark of a casino.
Equipped by : Setzer
Strength .... + 0 Attack ........... 104
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Darts Description :
Darts modified for use as weapons.
Damage Type : N/A
Equipped by : Setzer
Strength .... + 0 Attack ........... 115
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Viper Darts Description :
Darts that may randomly dispatch an
Damage Type : N/A enemy in one hit.
Equipped by : Setzer
Strength .... + 0 Attack ........... 133
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Death Tarot Description :
Cards that may cast Death upon
Damage Type : N/A striking an enemy.
Equipped by : Setzer
Strength .... + 0 Attack ........... 187
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Final Trump Description :
Legendary gambler's lucky deck.
Damage Type : N/A
Equipped by : Setzer
Strength .... + 3 Attack ........... 215
Speed ....... + 4 Defense .......... 0
Stamina ..... + 4 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Dice Description :
Pair of dice that deal more damage
Damage Type : N/A the higher they roll.
Equipped by : Setzer
Strength .... + 0 Attack ........... ???
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Fixed Dice Description :
Trio of dice that deal more damage
Damage Type : N/A the higher they roll.
Equipped by : Setzer
Strength .... + 0 Attack ........... ???
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
C L A W S
+------------------------------------------------------------------------------+
Name : Metal Knuckles Description :
Iron knuckles that put extra weight
Damage Type : N/A behind a punch.
Equipped by : Sabin
Strength .... + 0 Attack ........... 55
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Mythril Claws Description :
Mythril fighting claws.
Damage Type : N/A
Equipped by : Sabin
Strength .... + 0 Attack ........... 65
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Kaiser Knuckles Description :
Set of spiked knuckles imbued with
Damage Type : Holy holy might.
Equipped by : Sabin
Strength .... + 0 Attack ........... 83
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Venom Claws Description :
Claws that may cast Poison upon
Damage Type : Poison striking an enemy.
Equipped by : Sabin
Strength .... + 0 Attack ........... 95
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Burning Fist Description :
Knuckles that may cast Fire upon
Damage Type : Fire striking an enemy.
Equipped by : Sabin
Strength .... + 0 Attack ........... 122
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Dragon Claws Description :
Claws infused with holy power.
Damage Type : Holy
Equipped by : Sabin
Strength .... + 2 Attack ........... 188
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 1 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Tigerfang Description :
Long, incredibly sharp fighting
Damage Type : N/A claws.
Equipped by : Sabin
Strength .... + 3 Attack ........... 215
Speed ....... + 2 Defense .......... 0
Stamina ..... + 2 Evasion .......... + 0
Magic ....... + 3 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
Name : Godhand Description :
Legendary fighting knuckles imbued
Damage Type : Holy with holy might.
Equipped by : Sabin
Strength .... + 7 Attack ........... 220
Speed ....... + 3 Defense .......... 0
Stamina ..... + 7 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Bushido : NO
Runic : NO
Two-handed : NO
+------------------------------------------------------------------------------+
O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y V I |
| / \ O-------------------------------------------------------------------O
| / /\ \ | A P P E N D I X C |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | A R M O R |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[APPX.003] |
| | O---------------O
O----------O
This appendix will give you a listing of every piece of armor available in the
game. Keep in mind that this list does NOT include any items or weapons (they
each have their own seperate appendix), so only come here if you want to view
armor.
This appendix is set up like you see on the Item Subscreen after using the Sort
option. You'll see it in this order:
- Shields
- Helmets
- Body Armor
+------------------------------------------------------------------------------+
S H I E L D S
+------------------------------------------------------------------------------+
Name : Cursed Shield Description :
Bloodstained shield that inflicts
Halves : various status ailments.
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
Water Earth Poison
Lightning Ice Fire
Strength .... - 7 Attack ........... 0
Speed ....... - 7 Defense .......... 0
Stamina ..... - 7 Evasion .......... + 0
Magic ....... - 7 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Buckler Description :
Light and simple shield.
Halves :
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 16
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 10
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Heavy Shield Description :
Large, sturdy shield made of steel.
Halves :
N/A
Equipped by :
Negates : Terra Locke Cyan Edgar
N/A Celes Setzer
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 22
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 14
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Mythril Shield Description :
Elegant and lightweight shield forged
Halves : from mythril.
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 27
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 18
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Golden Shield Description :
Brilliant shield made of solid gold.
Halves :
N/A
Equipped by :
Negates : Terra Cyan Edgar Celes
N/A Setzer Mog
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 34
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 23
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Diamond Shield Description :
Baroque shield with large inlaid
Halves : diamonds.
N/A
Equipped by :
Negates : Terra Cyan Edgar Celes
N/A Setzer
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 40
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 27
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Flame Shield Description :
Shield containing the power of
Halves : Firaga.
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
Ice Edgar Sabin Celes Strago
Relm Setzer Mog gau
Absorbs : Gogo
Fire
Increases :
Water
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 41
Stamina ..... + 0 Evasion .......... + 20
Magic ....... + 0 Magic Defense .... 28
Magic Evasion .... + 10
Fira : x 5
+------------------------------------------------------------------------------+
Name : Ice Shield Description :
Shield containing the power of
Halves : Blizzaga.
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
Fire Edgar Sabin Celes Strago
Relm Setzer Mog gau
Absorbs : Gogo
Ice
Increases :
Wind
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 42
Stamina ..... + 0 Evasion .......... + 20
Magic ....... + 0 Magic Defense .... 28
Magic Evasion .... + 10
Blizzara : x 5
+------------------------------------------------------------------------------+
Name : Thunder Shield Description :
Shield containing the power of
Halves : Thundaga.
Ice Fire
Equipped by :
Negates : Terra Locke Cyan Shadow
Wind Edgar Sabin Celes Strago
Relm Setzer Mog gau
Absorbs : Gogo
Lightning
Increases :
Water
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 43
Stamina ..... + 0 Evasion .......... + 20
Magic ....... + 0 Magic Defense .... 28
Magic Evasion .... + 10
Thundara : x 5
+------------------------------------------------------------------------------+
Name : Aegis Shield Description :
Powerful shield that sometimes repels
Halves : magic attacks.
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 46
Stamina ..... + 0 Evasion .......... + 20
Magic ....... + 0 Magic Defense .... 52
Magic Evasion .... + 40
+------------------------------------------------------------------------------+
Name : Crystal Shield Description :
Glimmering shield cut from a single,
Halves : enormous crystal.
N/A
Equipped by :
Negates : Terra Cyan Edgar Celes
N/A Setzer
Absorbs :
Ice Fire
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 50
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 34
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Genji Shield Description :
Ancient shield from a foreign land.
Halves :
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 54
Stamina ..... + 0 Evasion .......... + 20
Magic ....... + 0 Magic Defense .... 50
Magic Evasion .... + 20
+------------------------------------------------------------------------------+
Name : Paladin's Shield Description :
Wondrous shield that blocks a variety
Halves : of attacks.
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
Water Earth Wind Edgar Sabin Celes Strago
Poison Relm Setzer Mog Gau
Gogo
Absorbs :
Holy Lightning Ice
Fire
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 59
Stamina ..... + 0 Evasion .......... + 40
Magic ....... + 0 Magic Defense .... 59
Magic Evasion .... + 40
Ultima : x 1
+------------------------------------------------------------------------------+
Name : Force Shield Description :
Shield that only defends against
Halves : magic.
Water Earth Wind
Lightning Ice Fire Equipped by :
Terra Locke Cyan Shadow
Negates : Edgar Sabin Celes Strago
N/A Relm Setzer Mog Gau
Gogo
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 70
Magic Evasion .... + 50
Shell : x 5
+------------------------------------------------------------------------------+
Name : Tortoise Shell Description :
Crude turtle shell used by imps.
Halves :
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
Water
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 66
Stamina ..... + 0 Evasion .......... + 30
Magic ....... + 0 Magic Defense .... 66
Magic Evasion .... + 30
Imp : x 1
+------------------------------------------------------------------------------+
H E L M E T S
+------------------------------------------------------------------------------+
Name : Leather Cap Description :
Lightweight, stitched leather cap.
Halves :
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 11
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 7
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Plumed Hat Description :
Silk hat adorned with a flashy
Halves : chocobo plume.
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 14
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 9
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Magus Hat Description :
Conical hat made from cloth with
Halves : magical properties.
N/A
Equipped by :
Negates : Terra Celes Strago Relm
N/A Mog Gogo
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 15
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 5 Magic Defense .... 16
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Bandana Description :
Durable bandana woven from behemoth
Halves : hair.
N/A
Equipped by :
Negates : Terra Locke Sabin Celes
N/A Relm Gau
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 16
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 10
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Priest's Miter Description :
Hat that provides a 12.5% bonus to
Halves : maxmimum MP.
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 19
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 21
Magic Evasion .... + 10
+------------------------------------------------------------------------------+
Name : Green Beret Description :
Cap that provides a 12.5% bonus to
Halves : maxmimum HP.
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 19
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 13
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Red Cap Description :
Cap that provides a 25% bonus to
Halves : maxmimum HP.
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 4 Attack ........... 0
Speed ....... + 3 Defense .......... 24
Stamina ..... + 2 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 17
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Twist Headband Description :
Headband often worn by martial
Halves : artists.
N/A
Equipped by :
Negates : Locke Cyan Shadow Sabin
N/A Mog Gau
Absorbs :
N/A
Increases :
N/A
Strength .... + 3 Attack ........... 0
Speed ....... + 1 Defense .......... 16
Stamina ..... + 2 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 10
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Tiger Mask Description :
Mask shaped like a roaring tiger's
Halves : head.
N/A
Equipped by :
Negates : Sabin Gau
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 3 Attack ........... 0
Speed ....... + 2 Defense .......... 21
Stamina ..... + 1 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 13
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Black Cowl Description :
Solid black hood from a distant land.
Halves :
N/A
Equipped by :
Negates : Locke Shadow Sabin Mog
N/A Gau Gogo
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 26
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 17
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Royal Crown Description :
Crown that can only be worn by those
Halves : of royal blood.
N/A
Equipped by :
Negates : Edgar Sabin
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 1 Attack ........... 0
Speed ....... + 1 Defense .......... 28
Stamina ..... + 1 Evasion .......... + 0
Magic ....... + 1 Magic Defense .... 23
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Dueling Mask Description :
Fearsome battle mask that arouses
Halves : one's fighting spirit.
Water Earth Holy
Wind Poison Lightning Equipped by :
Ice Fire Gau
Negates :
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 6 Attack ........... 0
Speed ....... + 6 Defense .......... 40
Stamina ..... + 6 Evasion .......... + 10
Magic ....... + 6 Magic Defense .... 40
Magic Evasion .... + 10
+------------------------------------------------------------------------------+
Name : Hairband Description :
Female's hairband.
Halves :
N/A
Equipped by :
Negates : Terra Celes Relm
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 12
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 8
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Beret Description :
Cap that increases the success rate
Halves : of Sketch.
N/A
Equipped by :
Negates : Relm
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 21
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 3 Magic Defense .... 21
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Tiara Description :
Female's tiara that provides a boost
Halves : to magic.
N/A
Equipped by :
Negates : Terra Celes Relm
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 22
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 2 Magic Defense .... 20
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Hypno Crown Description :
Crown that raises the success rate of
Halves : Control.
N/A
Equipped by :
Negates : Relm
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 2 Defense .......... 23
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 4 Magic Defense .... 23
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Mystery Veil Description :
Female dancer's veil.
Halves :
N/A
Equipped by :
Negates : Terra Celes Relm
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 1 Defense .......... 24
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 3 Magic Defense .... 25
Magic Evasion .... + 10
+------------------------------------------------------------------------------+
Name : Oath Veil Description :
White bridal veil.
Halves :
N/A
Equipped by :
Negates : Terra Celes Relm
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 32
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 31
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Cat-Ear Hood Description :
Hood that doubles the amount of gil
Halves : obtained after battle.
Earth Holy Wind
Lightning Ice Fire Equipped by :
Relm
Negates :
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 2 Defense .......... 33
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 4 Magic Defense .... 33
Magic Evasion .... + 10
+------------------------------------------------------------------------------+
Name : Iron Helm Description :
Heavy iron helm.
Halves :
N/A
Equipped by :
Negates : Terra Locke Cyan Edgar
N/A Celes Setzer Gau
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 18
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 12
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Mythril Helm Description :
Light but strong helm forged from
Halves : mythril.
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Celes Setzer Gau
Gogo
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 20
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 13
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Golden Helm Description :
Tough, steel helm plated with
Halves : brilliant gold.
N/A
Equipped by :
Negates : Terra Cyan Edgar Celes
N/A Mog
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 22
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 15
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Circlet Description :
Metal band that boosts the wearer's
Halves : attributes
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 2 Attack ........... 0
Speed ....... + 1 Defense .......... 25
Stamina ..... + 3 Evasion .......... + 0
Magic ....... + 4 Magic Defense .... 19
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Diamond Helm Description :
Helm studded with diamonds of
Halves : exceptional hardness.
N/A
Equipped by :
Negates : Terra Cyan Edgar Celes
N/A Setzer
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 27
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 18
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Crystal Helm Description :
Helm constructed of fused crystal
Halves : shards.
N/A
Equipped by :
Negates : Terra Locke Celes Setzer
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 29
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 19
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Genji Helm Description :
Exotic helm from a foreign land.
Halves :
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 36
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 38
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Thornlet Description :
Cursed crown that gradually drains
Halves : the wearer's HP.
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 38
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Saucer Description :
Shallow saucer often seen on the
Halves : heads of imps.
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 42
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 42
Magic Evasion .... + 0
Imp : x 1
+------------------------------------------------------------------------------+
B O D Y A R M O R
+------------------------------------------------------------------------------+
Name : Gaia Gear Description :
Clothing that absorbs earth damage.
Halves :
N/A
Equipped by :
Negates : Terra Locke Shadow Sabin
N/A Celes Strago Relm Setzer
Mog Gau Gogo
Absorbs :
Earth
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 53
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 43
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Mirage Vest Description :
Vest that creates illusionary images
Halves : of the wearer.
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 6 Defense .......... 48
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 36
Magic Evasion .... + 10
+------------------------------------------------------------------------------+
Name : Diamond Vest Description :
Breastplate with large diamonds set
Halves : in its surface.
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Setzer
Mog Gau Gogo
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 65
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 44
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Kenpo Gi Description :
Martial arts uniform that offers
Halves : excellent mobility.
N/A
Equipped by :
Negates : Locke Shadow Sabin Gau
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 34
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 23
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Ninja Gear Description :
Ninja clothing from a faraway land.
Halves :
N/A
Equipped by :
Negates : Locke Shadow Sabin Setzer
N/A Gau Gogo
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 2 Defense .......... 47
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 32
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Power Sash Description :
Sash that strengthens the wearer.
Halves :
N/A
Equipped by :
Negates : Locke Cyan Shadow Sabin
N/A Gau
Absorbs :
N/A
Increases :
N/A
Strength .... + 5 Attack ........... 0
Speed ....... + 1 Defense .......... 52
Stamina ..... + 5 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 35
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Black Garb Description :
Solid black clothing from a distant
Halves : land.
N/A
Equipped by :
Negates : Locke Shadow Sabin Setzer
N/A Gau Gogo
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 6 Defense .......... 68
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 46
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Red Jacket Description :
Prized armor that negates fire
Halves : damage.
N/A
Equipped by :
Negates : Edgar Sabin
Frie
Absorbs :
N/A
Increases :
N/A
Strength .... + 5 Attack ........... 0
Speed ....... + 2 Defense .......... 78
Stamina ..... + 4 Evasion .......... + 0
Magic ....... + 1 Magic Defense .... 55
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Snow Scarf Description :
Scarf that absorbs ice damage.
Halves :
Fire
Equipped by :
Negates : Mog Gau Umaro
N/A
Absorbs :
Ice
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 128
Stamina ..... + 0 Evasion .......... + 10
Magic ....... + 0 Magic Defense .... 90
Magic Evasion .... + 10
+------------------------------------------------------------------------------+
Name : White Dress Description :
Attractive white dress that boosts
Halves : the wearer's magic.
N/A
Equipped by :
Negates : Terra Celes Relm
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 47
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 5 Magic Defense .... 35
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Regal Gown Description :
Elegant dress designed to protect a
Halves : princess
N/A
Equipped by :
Negates : Relm
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 1 Attack ........... 0
Speed ....... + 2 Defense .......... 70
Stamina ..... + 2 Evasion .......... + 0
Magic ....... + 3 Magic Defense .... 64
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Minerva Bustier Description :
Breastplate that provides a 25% bonus
Halves : to maximum MP.
Water Earth Holy
Poison Equipped by :
Terra Celes
Negates :
Wind Lightning Ice
Fire
Absorbs :
N/A
Increases :
N/A
Strength .... + 1 Attack ........... 0
Speed ....... + 2 Defense .......... 88
Stamina ..... + 1 Evasion .......... + 0
Magic ....... + 4 Magic Defense .... 70
Magic Evasion .... + 10
+------------------------------------------------------------------------------+
Name : Cotton Robe Description :
Multilayered cotton robe.
Halves :
N/A
Equipped by :
Negates : Terra Strago Relm Gogo
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 32
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 21
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Silk Robe Description :
Simple, lightweight silken robe.
Halves :
N/A
Equipped by :
Negates : Terra Celes Strago Relm
N/A Mog Gogo
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 39
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 1 Magic Defense .... 29
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Luminous Robe Description :
Robe that shines with a mysterious
Halves : inner light.
N/A
Equipped by :
Negates : Strago Relm Gogo
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 60
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 2 Magic Defense .... 43
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Magus Robe Description :
Remnant from the age when magic
Halves : still flourished.
N/A
Equipped by :
Negates : Strago Relm Gogo
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 68
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 5 Magic Defense .... 50
Magic Evasion .... + 10
+------------------------------------------------------------------------------+
Name : Tabby Suit Description :
Cat suit that negates poison damage.
Halves :
N/A
Equipped by :
Negates : Strago Relm
Poison
Absorbs :
N/A
Increases :
N/A
Strength .... + 2 Attack ........... 0
Speed ....... + 2 Defense .......... 54
Stamina ..... + 2 Evasion .......... + 0
Magic ....... + 2 Magic Defense .... 36
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Chocobo Suit Description :
Negates poison ... and brings out
Halves : one's inner chocobo.
N/A
Equipped by :
Negates : Strago Relm
Poison
Absorbs :
N/A
Increases :
N/A
Strength .... + 3 Attack ........... 0
Speed ....... + 6 Defense .......... 56
Stamina ..... + 2 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 38
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Moogle Suit Description :
Looks just like a moogle and negates
Halves : poison, kupo!
N/A
Equipped by :
Negates : Strago Relm
Poison
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 58
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 5 Magic Defense .... 52
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Nutkin Suit Description :
Oversized squirrel costume.
Halves :
N/A
Equipped by :
Negates : Strago Relm
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 7 Defense .......... 86
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 3 Magic Defense .... 67
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Behemoth Suit Description :
Costume made from an actual behemoth
Halves : hide.
N/A
Equipped by :
Negates : Strago Relm
N/A
Absorbs :
N/A
Increases :
N/A
Strength .... + 6 Attack ........... 0
Speed ....... + 6 Defense .......... 94
Stamina ..... + 6 Evasion .......... + 0
Magic ....... + 6 Magic Defense .... 73
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Leather Armor Description :
Armor made of hardened leather.
Halves :
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Celes Strago Relm
Setzer Mog Gau Gogo
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 28
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 19
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Description :
a
Halves : a
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Iron Armor Description :
Suit of heavy iron armor.
Halves :
N/A
Equipped by :
Negates : Terra Locke Cyan Edgar
N/A Celes Setzer
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... - 2 Defense .......... 40
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 27
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Mythril Vest Description :
Incredibly lightweight mythril vest.
Halves :
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 45
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 30
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Mythril Mail Description :
Dazzling plate mail forged entirely
Halves : from mythril.
N/A
Equipped by :
Negates : Terra Locke Cyan Edgar
N/A Celes Setzer
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 51
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 34
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Golden Armor Description :
Brilliant golden armor emblazoned
Halves : with a rearing unicorn.
N/A
Equipped by :
Negates : Terra Cyan Edgar Celes
N/A Setzer Mog
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 55
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 37
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Force Armor Description :
Armor that halves damage of multiple
Halves : elements.
Earth Wind Lightning
Ice Fire Equipped by :
Terra Locke Cyan Shadow
Negates : Edgar Sabin Celes Strago
N/A Relm Setzer Mog Gau
Gogo
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 69
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 68
Magic Evasion .... + 30
+------------------------------------------------------------------------------+
Name : Diamond Armor Description :
Brilliant suit of diamond-plated
Halves : armor.
N/A
Equipped by :
Negates : Terra Cyan Edgar Celes
N/A Setzer
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 70
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 47
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Crystal Mail Description :
Resplendent suit of crystal plate
Halves : mail.
N/A
Equipped by :
Negates : Terra Locke Cyan Edgar
N/A Celes Setzer
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 72
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 49
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Genji Armor Description :
Masterwork armor from a foreign land.
Halves :
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Celes Setzer
Absorbs :
N/A
Increases :
N/A
Strength .... + 5 Attack ........... 0
Speed ....... + 3 Defense .......... 90
Stamina ..... + 2 Evasion .......... + 0
Magic ....... + 3 Magic Defense .... 80
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Reed Cloak Description :
Cloak made of reeds that is often
Halves : worn by imps.
N/A
Equipped by :
Negates : Terra Locke Cyan Shadow
N/A Edgar Sabin Celes Strago
Relm Setzer Mog Gau
Absorbs : Gogo
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 100
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 100
Magic Evasion .... + 0
Imp : x 1
+------------------------------------------------------------------------------+
========================================================== (80 characters) =====
O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y V I |
| / \ O-------------------------------------------------------------------O
| / /\ \ | A P P E N D I X D |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | R E L I C S |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[APPX.004] |
| | O---------------O
O----------O
This appendix will give you a listing of every Relic available in the game. It
is set up like you see on the Item Subscreen after using the Sort option. This
appendix is set up as you see it when selecting the Relic from the Item
Subscreen. As odd as it sounds, some relics (like the Hyper Wrist, which boosts
Strength) show no actual increase in the stat that they should (the Hyper Wrist
Relic shows a boost of 0 Strength). The Relic just after it (Prayer Beads) is
used to boost Evasion, and shows it, which seems contradictory to the Hyper
Wrist stats.
That's just the way the game is set up. Why it's that way, I'm not sure. But
that's what you'll see here.
+------------------------------------------------------------------------------+
Name : Ribbon Description :
Silk ribbon enchanted with powerful
Halves : protective magic. Prevents all status
N/A ailments.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Gold Hairpin Description :
Solid gold hairpin brimming with
Halves : magical energy. Halves the MP cost of
N/A all magic.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Dragon Horn Description :
Horn inhabited by the spirit of a
Halves : dragoon. Makes the effect of the Jump
N/A command continuous.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Gale Hairpin Description :
Hairpin imbued with the power of
Halves : wind. Increases the frequency of
N/A preemptive strikes.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Silver Spectacles Description :
Silver-rimmed spectacles. Prevents
Halves : darkness.
N/A
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Sniper Eye Description :
Scope that allows the wearer to lock
Halves : onto a target. Ensures that physical
N/A attacks never miss.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Earring Description :
Earring that boosts the strength of
Halves : the wearer's magic. Effect increases
N/A when worn in pairs.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Alarm Earring Description :
Earring capable of deflecting enemy
Halves : ambushes. Prevents back attacks and
N/A attacks from the sides.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Fake Mustache Description :
Artificial mustache once worn by a
Halves : circus ringmaster. Changes the Sketch
N/A command to Control.
Negates : Equipped by :
N/A Relm Gogo
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Star Pendant Description :
Star-shaped pendant with a jewel at
Halves : its center. Prevents poison.
N/A
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Amulet Description :
Protective charm worn around the
Halves : neck. Prevents poison, darkness and
N/A zombie.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Tintinnabulum Description :
Collar with a small bell that rings
Halves : as the wearer walks. Restores HP with
N/A each step taken.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : White Cape Description :
Flowing white silk cape. Prevents imp
Halves : and silence.
N/A
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 5
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 5
Magic Evasion .... + 10
+------------------------------------------------------------------------------+
Name : Angel Wings Description :
Wings said to have been made from an
Halves : angel's feathers. Casts Float on the
N/A wearer.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Zephyr Cloak Description :
Cloak inhabited by the spirit of a
Halves : wind sprite. Boosts evasion and magic
N/A evasion.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 10
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 10
+------------------------------------------------------------------------------+
Name : Merit Award Description :
Badge awarded in honor of great
Halves : achievements. Allows the wearer to
N/A equip any weapon or armor.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Muscle Belt Description :
Belt worn by martial artists. Boosts
Halves : maximum HP by 50%.
N/A
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Black Belt Description :
Black cloth belt from a distant land.
Halves : Wearer will sometimes counter
N/A physical attacks.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Mythril Glove Description :
Lightweight glove made of mythril.
Halves : Casts Protect when the wearer is
N/A critically wounded.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 6
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Gigas Glove Description :
Glove said to have belonged to a
Halves : mighty gigas. Boosts the wearer's
N/A physical attack power.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Thief's Bracer Description :
Bracer inhabited by the spirit of a
Halves : thief. Increases the success rate of
N/A the Steal command.
Negates : Equipped by :
N/A Locke Gogo
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 5 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Guard Bracelet Description :
Bracelet enchanted with a protective
Halves : charm. Casts Protect and Shell on the
N/A wearer.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Brigand's Glove Description :
Leather glove designed to aid in
Halves : banditry. Changes the Steal command
N/A to Mug.
Negates : Equipped by :
N/A Locke Gogo
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Gauntlet Description :
Steel hand and forearm guard used by
Halves : knights. Allows one weapon to be held
N/A with both hands
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 5
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Genji Glove Description :
Armored glove from a foreign land.
Halves : Allows the wearer to equip a weapon
N/A in each hand.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 5
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Hyper Wrist Description :
Studded bracelet that radiates a
Halves : mysterious power. Boosts the wearer's
N/A strength.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Prayer Beads Description :
Beads used in meditation by warriors
Halves : of a foreign land. Boosts evasion.
N/A
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 20
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Ward Bangle Description :
Bronze wristband enchanted with a
Halves : protective ward. Lowers the rate of
N/A random enemy encounters.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Bone Wrist Description :
Carved bone wristband that grants
Halves : yetis great power.
N/A
Negates : Equipped by :
N/A Umaro
Absorbs :
N/A
Increases :
N/A
Strength .... + 5 Attack ........... 0
Speed ....... + 5 Defense .......... 10
Stamina ..... + 5 Evasion .......... + 10
Magic ....... + 5 Magic Defense .... 10
Magic Evasion .... + 10
+------------------------------------------------------------------------------+
Name : Peace Ring Description :
Ring that soothes the wearer's mind.
Halves : Prevents berserk and confusion.
N/A
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Jeweled Ring Description :
Handsome ring set with a large
Halves : gemstone. Prevents petrification.
N/A
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Fairy Ring Description :
Ring imbued with a fairy's magic.
Halves : Prevents poison and darkness.
N/A
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Barrier Ring Description :
Ring enchanted with a limited version
Halves : of Shell. Casts Shell when the wearer
N/A is critically wounded.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 2 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Protect Ring Description :
Ring enchanted with Protect. Casts
Halves : Protect on the wearer.
N/A
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Reflect Ring Description :
Lustrous silver ring enchanted with
Halves : Reflect. Casts Reflect on the wearer.
N/A
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Angel Ring Description :
Ring adorned with a pair of silver
Halves : angel wings. Casts Regen on the
N/A wearer.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Princess Ring Description :
Beautiful ring designed to protect a
Halves : royal daughter. Casts Protect and
N/A Shell when critically wounded.
Negates : Equipped by :
N/A Terra Celes Relm
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Cursed Ring Description :
Ring said to have been forged by
Halves : Death himself. Casts Doom on the
N/A wearer at the start of battle.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
Banish : x 5
YOU CANNOT UNCURSE THE CURSED RING. It's not like the Cursed Shield.
+------------------------------------------------------------------------------+
Name : Berserker Ring Description :
Deep crimson ring that absorbs fire
Halves : damage. Equip on a yeti and see what
N/A happens.
Negates : Equipped by :
Lightning Umaro
Absorbs :
Fire
Increases :
N/A
Strength .... + 5 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Hero's Ring Description :
Golden ring once worn by an ancient
Halves : hero. Boosts both physical and
N/A magical attack power.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Memento Ring Description :
Ring blessed by departed mother's
Halves : love. Prevents petrification, zombie
N/A and instant death.
Negates : Equipped by :
N/A Shadow Relm
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Lich Ring Description :
Ring affected by a curse from beyond
Halves : the grave. Makes the wearer undead.
N/A
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Knight's Code Description :
Book detailing knighthood's moral
Halves : code. Causes the bearer to cover
N/A critically wounded allies.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Blizzard Orb Description :
Dark, swirling orb that absorbs ice
Halves : damage. Equip on a yeti and see what
N/A happens.
Negates : Equipped by :
Fire Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
Ice Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 5 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Crystal Orb Description :
Powerful magic orb sealing away a
Halves : mysterious power. Boosts maximum MP
N/A by 50%.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Celestriad Description :
Necklace with three star-shaped
Halves : bangles on its chain. Reduces the MP
N/A cost of all magic to 1.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Master's Scroll Description :
Proof of a warrior's weapon mastery.
Halves : Allows the wearer to attack four
N/A times per turn.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Heiji's Jitte Description :
Exotic weapon from a foreign land.
Halves : Changes the Slot command to Gil Toss.
N/A
Negates : Equipped by :
N/A Setzer Gogo
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Soul of Thamasa Description :
Ancient Thamasan orb enshrining a
Halves : wondrous power. Changes the Magic
N/A command to Dualcast.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Safety Bit Description :
Tiny sphere that whirls around the
Halves : owner's head. Prevents petrification,
N/A zombie, and instant death.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Molulu's Charm Description :
Mysterious moogle charm. Prevents all
Halves : random enemy encounters.
N/A
Negates : Equipped by :
N/A Mog
Absorbs :
N/A
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Growth Egg Description :
Strange egg with magical properties.
Halves : Doubles the amount of EXP earned in
N/A battle.
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Hermes Sandals Description :
Winged sandals enchanted with Haste.
Halves : Casts Haste on the wearer.
N/A
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Dragoon Boots Description :
Steel boots made for dragoons.
Halves : Changes the Attack command to Jump.
N/A
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Miracle Shoes Description :
Marvelous shoes with a number of
Halves : useful enchantments. Casts Haste,
N/A Protect, Shell and Regen on the
wearer.
Negates :
N/A Equipped by :
Terra Locke Cyan Shadow
Absorbs : Edgar Sabin Celes Strago
N/A Relm Setzer Mog Gau
Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
Name : Sprint Shoes Description :
Shoes enchanted to make the wearer
Halves : move faster. Doubles walking speed.
N/A
Negates : Equipped by :
N/A Terra Locke Cyan Shadow
Edgar Sabin Celes Strago
Absorbs : Relm Setzer Mog Gau
N/A Gogo Umaro
Increases :
N/A
Strength .... + 0 Attack ........... 0
Speed ....... + 0 Defense .......... 0
Stamina ..... + 0 Evasion .......... + 0
Magic ....... + 0 Magic Defense .... 0
Magic Evasion .... + 0
+------------------------------------------------------------------------------+
O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y V I |
| / \ O-------------------------------------------------------------------O
| / /\ \ | A P P E N D I X E |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | E S P E R S |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[APPX.005] |
| | O---------------O
O----------O
This appendix will give you a listing of every esper available in the game. In
addition, I'll give you a brief synopsis on the usefulness of the esper in
question, as well as a rating for each world (out of 5 stars).
Here's what you'll see in each section:
(1) Ramuh (3) At level up:
=-------------------------= Stamina +1
(2) Thunder x 10
Thundara x 2 (4) Judgement Bolt (25 MP)
Poison x 5 Bathes all enemies in lightning.
Ramuh is one of the first four espers you get and works well when you get him.
However, Ramuh will become more useless when you get espers who teach the same
spells quicker (Bismarck teaches all the base-level spells at 20x and Maduin
teaches all the -ra level spells at 3x). (5)
Obtained in : Zozo (6)
(7) Rating (WoB) : ***
(8) Rating (WoR) : *
And here's what these all mean:
(1) : The esper's name
(2) : The spells the esper will teach you and the rate that those spells are
taught
(3) : Stats that can increase when you level up with the esper equipped
(4) : The effect the esper will have when used in battle
(5) : My synopsis on the esper
(6) : Where you find the esper's magicite
(7) : My rating in the World of Balance
(8) : My rating in the World of Ruin
+------------------------------------------------------------------------------+
Ramuh At level up:
=-------------------------= Stamina +1
Thunder x 10
Thundara x 2 Judgement Bolt (25 MP)
Poison x 5 Bathes all enemies in lightning.
Ramuh is one of the first four espers you get and works well when you get him.
However, Ramuh will become more useless when you get espers who teach the same
spells quicker (Bismarck teaches all the base-level spells at 20x and Maduin
teaches all the -ra level spells at 3x).
Obtained in : Zozo
Rating (WoB) : ***
Rating (WoR) : *
+------------------------------------------------------------------------------+
Kirin At level up:
=-------------------------= N/A
Cure x 5
Cura x 1 Holy Aura (18 MP)
Regen x 3 Gradually restores the party's HP.
Poisona x 4
Libra x 5
Kirin teaches you vital spells at the earliest point that you can use them. At
that point, Kirin is one of the best espers to have, but is outdone by espers
who can teach the same spells at higher rates (Seraph teaches Cura at 8x).
Obtained in : Zozo
Rating (WoB) : ****
Rating (WoR) : **
+------------------------------------------------------------------------------+
Siren At level up:
=-------------------------= HP +10%
Sleep x 10
Silence x 8 Lunatic Voice (16 MP)
Slow x 7 Silences all enemies.
Fire x 6
Siren teaches status-affecting spells more than actual attack spells. If you
like to inflict status effects, then Siren teaches you three of the big ones
at a fairly decent rate. However, many times these spells can't or won't hit
bosses. It's up to you whether or not you want to use the spells Siren is
capable of teaching.
Obtained in : Zozo
Rating (WoB) : ***
Rating (WoR) : ***
+------------------------------------------------------------------------------+
Cait Sith At level up:
=-------------------------= Magic +1
Confuse x 7
Imp x 5 Cat Rain (28 MP)
Float x 2 Confuses all enemies.
Confuse, when used surgically, can easily be one of the deadliest spells in
the game, with its capability to turn allies against each other. In addition,
the other two spells Cait Sith teaches you are useful in their own rights. I
suggest using Cait Sith liberally if you like to Confuse your enemies.
Obtained in : Zozo
Rating (WoB) : ****
Rating (WoR) : ***
+------------------------------------------------------------------------------+
Ifrit At level up:
=-------------------------= Strength +1
Fire x 10
Fira x 5 Hellfire (26 MP)
Drain x 1 Scorches all enemies in a fiery
blaze.
If you need Fire spells, Ifrit's your esper. He can attack for some nice Fire
damage and he teaches you all the Fire family spells except Firaga. Definitely
a must-have.
Obtained in : Magitek Research Facility
Rating (WoB) : ****
Rating (WoR) : ***
+------------------------------------------------------------------------------+
Shiva At level up:
=-------------------------= N/A
Blizzard x 10
Blizzara x 5 Diamond Dust (27 MP)
Rasp x 4 Envelops all enemies in an arctic
Osmose x 4 chill.
Cure x 3
Ifrit is to Fire as Shiva is to Ice. As the Ice Queen, Shiva teaches you a
large assortment of Blizzard based spells and her attack will do some nice Ice
damage. As with Ifrit, Shiva does not teach you Blizzaga (the highest-level
Ice spell), but her usefulness otherwise makes up for it.
Obtained in : Magitek Research Facility
Rating (WoB) : ****
Rating (WoR) : ***
+------------------------------------------------------------------------------+
Unicorn At level up:
=-------------------------= N/A
Cura x 4
Esuna x 3 Healing Horn (30 MP)
Dispel x 2 Cures party of most status ailments.
Protect x 1
Shell x 1
Unicorn's overall usefulness ... well, Unicorn really isn't that useful for
much of the game. Even though Unicorn teaches you new spells when you get it,
you'll find other espers who can teach you the same spells in significantly
less time (Seraph teaches Cura at 8x and Esuna at 4x, Alexander teaches the
other three spells at 10x). It's more worth it to wait a few hours and get the
better espers.
Obtained in : Magitek Research Facility
Rating (WoB) : **
Rating (WoR) : *
+------------------------------------------------------------------------------+
Maduin At level up:
=-------------------------= Magic +1
Fira x 3
Blizzara x 3 Chaos Wave (44 MP)
Thundara x 3 Unleashes a tide of anger on
enemies.
Maduin may not teach his three spells as fast as other espers, but he is the
only one who teaches all three at the same time AND his esper attack is
effective as well since it's non-elemential.
Obtained in : Magitek Research Facility
Rating (WoB) : ****
Rating (WoR) : ****
+------------------------------------------------------------------------------+
Catoblepas At level up:
=-------------------------= HP +10%
Bio x 8
Break x 5 Demon Eye (45 MP)
Death x 2 Petrfies all enemies.
Catoblepas teaches some nifty spells and is the only esper who teaches those
spells. Although none of the spells are really necessary, they are rather nice
to have and work well against many enemies.
Obtained in : Magitek Research Facility
Rating (WoB) : ***
Rating (WoR) : ***
+------------------------------------------------------------------------------+
Phantom At level up:
=-------------------------= MP +10%
Berserk x 3
Vanish x 3 Ghostly Veil (38 MP)
Gravity x 5 Turns all allies invisible.
Vanish is one of the sweeter spells in the game; it allows you to evade all
physical attacks directed towards a character. Phantom's esper power does this
to all your allies. Even though you can learn Vanish at 10x from Cactuar, you
won't get that esper until much later in the game.
Obtained in : Magitek Research Facility
Rating (WoB) : ****
Rating (WoR) : ***
+------------------------------------------------------------------------------+
Carbuncle At level up:
=-------------------------= MP +10%
Reflect x 5
Haste x 3 Ruby Light (36 MP)
Shell x 2 Casts Reflect on all allies.
Protect x 2
Teleport x 2
Carbuncle teaches some great spells at the point when you get the esper.
However, later on, in the World of Ruin, you can learn all the spells (sans
Reflect) at faster rates. Despite that, Carbuncle is a worthy esper and you'll
most likely want to teach Reflect to multiple characters.
Obtained in : Magitek Research Facility
Rating (WoB) : ****
Rating (WoR) : ****
+------------------------------------------------------------------------------+
Bismarck At level up:
=-------------------------= Strength +2
Fire x 20
Blizzard x 20 Breach Blast (50 MP)
Thunder x 20 Slams all enemies with giant
Raise x 2 bubbles.
If you're looking to teach the basic elemential spells to anyone, Bismarck is
definitely the esper you want. Bismarck teaches all three spells faster than
any other esper and has a rather nifty esper attack to boot. In the World of
Ruin, you may want to skip the basic spells, but that's a decision that's
entirely up to you (I like to teach them to my characters anyways).
Obtained in : Magitek Research Facility
Rating (WoB) : *****
Rating (WoR) : ****
+------------------------------------------------------------------------------+
Golem At level up:
=-------------------------= Stamina +2
Protect x 5
Stop x 5 Earthen Wall (33 MP)
Cura x 5 Protects party from physical
attacks.
Golem has a very good balance of everything: spells, spell rates, level up
bonuses, even his esper attack is definitely worth the MP it costs. Golem is
a great overall esper. Even though you can learn the spells at faster rates
later on, Earthen Wall is a great spell to significantly reduce physical attack
damage that you can use throughout the game
Obtained in : Jidoor Auction House
Rating (WoB) : *****
Rating (WoR) : ****
+------------------------------------------------------------------------------+
Zona Seeker At level up:
=-------------------------= Magic +2
Rasp x 20
Osmose x 15 Magic Shield (30 MP)
Shell x 5 Increases the party's magic defense.
Zona Seeker teaches some great spells. Rasp and Osmose are great spells against
magic wielding enemies and Osmose in itself is a great spell for when you're
running low on MP. In addition, its esper attack is great at helping you out
in magic defense. Between Zona Seeker and Golem, you have a solid and reliable
defense against most any attack.
Obtained in : Jidoor Auction House
Rating (WoB) : *****
Rating (WoR) : ****
+------------------------------------------------------------------------------+
Seraph At level up:
=-------------------------= N/A
Raise x 5
Cura x 8 Angel Feathers (40 MP)
Cure x 20 Restores HP to all allies.
Regen x 10
Esuna x 4
Seraph teaches a lot of useful spells, and you can obtain it fairly early in
the World of Balance. In addition, you can only learn these spells in the World
of Balance from Seraph (Raise, Esuna). Even though you get better espers later
on, Seraph is easily one of the best espers available in the World of Balance.
Obtained in : Tzen
Rating (WoB) : *****
Rating (WoR) : ***
+------------------------------------------------------------------------------+
Quetzalli At level up:
=-------------------------= N/A
Haste x 20
Slow x 20 Sonic Dive (31 MP)
Hastega x 2 Lifts the party up for an aerial
Slowga x 2 attack.
Float x 5
Quetzalli allows for a good variety of spells. For characters who don't know
Haste, Quetzalli can teach it quickly; for characters who want learn Hastega,
Quetzalli ... well .. teaches it. In addition, Sonic Dive can be extremely
useful against any enemy with a final attack like Ultima or 10,000 Needles;
since your characters are in the air with Sonic Dive, those attacks will miss.
Obtained in : Solitary Island
Rating (WoB) : N/A
Rating (WoR) : ****
+------------------------------------------------------------------------------+
Fenrir At level up:
=-------------------------= MP +30%
Teleport x 10
Banish x 5 Howling Moon (35 MP)
Stop x 3 Creates illusionary images of the
party.
Howling Moon works extremely well against physical attacks because it increases
your evasion. In addition, until you get the Crusader magicite, Fenrir's
MP +30% esper bonus is the best MP bonus available. Banish can be a useful
spell in its own right, but overall, you can find much better attack spells.
However, it still pays for at least one character to learn it in the rare case
that it can win a boss battle for you.
Obtained in : Mobliz
Rating (WoB) : N/A
Rating (WoR) : ****
+------------------------------------------------------------------------------+
Valigarmanda At level up:
=-------------------------= Magic +2
Firaga x 1
Blizzaga x 1 Tri-Disaster (34 MP)
Thundaga x 1 Hits enemies with fire, ice and
lightning.
Valigarmanda is the ONLY esper who can teach you Blizzaga and Thundaga (the
Phoenix esper will teach you Firaga). With that said, it seems fitting that
Valigarmanda should be a part of every player's team since the -ga level spells
are pretty much the most devestating spells for quite some time (until you get
spells like Meteor, Flare, Holy and Ultima). Even then, if an enemy is weak to
a particular element, a -ga level spell can sometimes be more devestaing than
a high level spell (this is especially apparent at lower levels).
Obtained in : Narshe
Rating (WoB) : N/A
Rating (WoR) : *****
+------------------------------------------------------------------------------+
Midgardsormr At level up:
=-------------------------= HP +30%
Quake x 10
Graviga x 5 Abyssal Maw (20 MP)
Tornado x 3 Crushes enemies with seismic waves.
Quake is one of the quirky spells in the game. It can deal out massive damage,
but hurts your own team at the same time, unless you've casted Float on your
party (learned from Cait Sith and Quetzalli). Depending on your laziness level,
Quake can either be a pain in the ass, or one of the better spells in the game.
Tornado is the exact same way, only it cannot be avoided by simply casting
another spell; it'll have a chance to reduce EVERYONE to critical HP levels.
With that said, I still think both spells are worth learning and if used
surgically, can be very devestating to unsuspecting enemies.
Obtained in : Narshe Mines
Rating (WoB) : N/A
Rating (WoR) : ****
+------------------------------------------------------------------------------+
Lakshmi At level up:
=-------------------------= Stamina +2
Cure x 25
Cura x 16 Alluring Embrace (37 MP)
Curaga x 1 Restores HP to all allies.
Regen x 20
Esuna x 20
Lakshmi is hard to judge. On one hand, she teaches Curaga and is one of two
espers who does so. In addition, she teaches every other spell at a very
accelerated rate. However, her level up bonus is terrible (since high Stamina
can actually harm you), another esper teaches Curaga at a faster rate (Phoenix
teaches it at x2) and her esper attack is just a glorified Curaga. With that
said, Lakshmi is still a fairly decent esper overall and can quickly bring old
and unused characters back up to speed with the rate they'll learn the lower-
level spells. In addition, the level up bonus becomes non-existant if you do
your Magic AP grinding on the Veldt (where you always gain 0 EXP).
Obtained in : Owzer's Mansion
Rating (WoB) : N/A
Rating (WoR) : ****
+------------------------------------------------------------------------------+
Alexander At level up:
=-------------------------= N/A
Holy x 2
Shell x 10 Divine Judgement (45 MP)
Protect x 10 Sears enemies with a beam of holy
Dispel x 10 light.
Esuna x 15
Alexander is another esper that's hard to judge. Shell and Protect are both
very good spells, but in Final Fantasy VI, both those spells are negligable.
Holy is a very good spell and even carries its own element, but by the time you
get it, you'll probably have access to Ultima, a much more damaging spell. In
addition, you have to complete a rather large series of events to even get
Alexander, which kind of makes him a pain in the keister to get (Ragnarok is
MUCH easier overall).
Obtained in : Doma Castle
Rating (WoB) : N/A
Rating (WoR) : ***
+------------------------------------------------------------------------------+
Phoenix At level up:
=-------------------------= N/A
Raise x 10
Arise x 2 Flame of Rebirth (55 MP)
Reraise x 1 Revives all KO'd allies.
Curaga x 2
Firaga x 3
Hands down, Phoenix is one of THE best espers in the game. Phoenix is the ONLY
esper who teaches the Reraise spell (formerly known as Life 3), which is a
must-have spell for pretty much anyone. In addition, Phoenix teaches all other
spells faster than the other espers (albeit not that much faster) and its esper
attack can save your ass in a pinch. The only thing that works against Phoenix
is its lack of a level up bonus. However, that still doesn't stop Phoenix from
being a must-have esper.
Obtained in : Phoenix Cave
Rating (WoB) : N/A
Rating (WoR) : *****
+------------------------------------------------------------------------------+
Odin At level up:
=-------------------------= Speed +1
Meteor x 1
Zantetsuken (35 MP)
Cleaves all enemies in two.
Odin isn't that great. Meteor pales in comparison to other high-level spells
AND it's taught much faster by the Crusader (at 10x, no less). Odin's level up
bonus is overshadowed by another esper (Cactuar gives you a +2 to Speed).
Lastly, Zantetsuken can be upgraded to Shin-Zantetsuken. It really pays more to
go a little farther and upgrade Odin to Raiden.
Obtained in : Ancient Castle
Rating (WoB) : N/A
Rating (WoR) : **
+------------------------------------------------------------------------------+
Bahamut At level up:
=-------------------------= HP +50%
Flare x 2
Mega Flare (43 MP)
Hits all enemies with a nuclear
blast.
Bahamut is a staple to the Final Fantasy series. With that said, everything
about Bahamut kicks a lot of ass, but isn't the best esper in the game. Despite
that, Bahamut is a very good esper with a lot to offer: a pretty decent spell,
a fairly good level up bonus and an esper attack that every FF fan should love.
Obtained in : Overworld (after defeating Deathgaze)
Rating (WoB) : N/A
Rating (WoR) : ****
+------------------------------------------------------------------------------+
Ragnarok At level up:
=-------------------------= N/A
Ultima x 1
Metamorphose (3 MP)
Turns one enemy into an item.
Ragnarok is, hands down, THE esper to have. Ragnarok (the magicite) is one of
TWO items in the game that teaches you the Ultima spell, which cuts through
pretty much anything and everything you'll run into. Metamorphose is also an
excellent ability since you can get a lot of rare items available only through
Metamorphose. Ragnarok gives no level up bonus, but you won't be needing it
with Ultima at your disposal. Besides, you can gain your level up bonuses using
other espers.
Obtained in : Narshe (with Locke)
Rating (WoB) : N/A
Rating (WoR) : *****
+------------------------------------------------------------------------------+
Crusader At level up:
=-------------------------= MP +50%
Meltdown x 1
Meteor x 10 Cleansing (48 MP)
Greatly damages all enemies and
allies.
Crusader has some benefits and deficits as well. For example, Meltdown and
Meteor are both pretty good spells overall. In addition, having a 50% MP bonus
never hurts. However, Cleansing harms everyone on the battle field, including
your own teammates. In addition, by the time you get Crusader, better spells
are available.
Obtained in : After defeating all 8 Dragons
Rating (WoB) : N/A
Rating (WoR) : ****
+------------------------------------------------------------------------------+
Raiden At level up:
=-------------------------= Strength +2
Quick x 1
Shin-Zantetsuken (40 MP)
Cleaves all enemies in two.
Raiden, when compared to Odin, kicks Odin in the ass in every way. Quick is a
much better spell, Shin-Zantetsuken works better for only 5 more MP and
Raiden's level up bonus is a better overall bonus when compared to Odin's
Speed +1 (not to mention that Raiden is one of two espers who gives you a
Strength +2 bonus). It really pays to convert Odin to Raiden in the long run.
Given, you'll have a blank spot on your Esper list, but you'll have blank
spots no matter what you do (there's two at the very bottom anyways).
Obtained in : Ancient Castle
Rating (WoB) : N/A
Rating (WoR) : ****
+------------------------------------------------------------------------------+
Leviathan At level up:
=-------------------------= Stamina +2
Flood x 2
Tidal Wave (35 MP)
Deluges enemies with a giant wave.
Leviathan has too many things that work against it for it to be an excellent
esper. Flood is a fairly decent spell and is Water-elemential, but very few
enemies are actually weak to Water. Also, by the time you actually obtain
Leviathan, Flood becomes more or less obsolete. Lastly, the Stamina +2 level up
bonus isn't worth it since Stamina works against you.
Obtained in : Ferry between South Figaro and Nikeah
Rating (WoB) : N/A
Rating (WoR) : ***
+------------------------------------------------------------------------------+
Cactuar At level up:
=-------------------------= Speed +2
Teleport x 20
Vanish x 10 1000 Needles (25 MP)
Hastega x 5 Damages all enemies. Or,
sometimes ...
Cactuar is one of those one-of-a-kind espers you can obtain. It teaches spells
that can be learned from other espers, but it teaches them faster. Its level up
bonus is the best Speed bonus available in the game. Lastly, 1000 Needles will
always do 1000 damage, or occasionally it'll do 9999 damage. Overall, Cactuar
is a great esper. Even though getting it is a pain in the ass, it'll pay off in
the long run.
Obtained in : Desert southwest of Maranda
Rating (WoB) : N/A
Rating (WoR) : *****
+------------------------------------------------------------------------------+
Diabolos At level up:
=-------------------------= HP +100%
Graviga x 5
Gravija x 3 Dark Messenger (45 MP)
Critically wounds all enemies.
There is a very good reason that you have to defeat Kaiser Dragon to get this
magicite. Everything about Diabolos rocks (well, except the Graviga spell, but
Gravija more than makes up for it). Gravija reduces enemies HP to 1/16 and is
guaranteed to hit nearly 100% of the time. The level up gain is THE best way to
gain HP. Dark Messenger is a kickass esper attack. Also, if you've noticed, I
gave Diabolos six stars; trust me, it definitely lives up to every single one
of them.
Obtained in : Dragon's Den
Rating (WoB) : N/A
Rating (WoR) : ******
+------------------------------------------------------------------------------+
Gilgamesh At level up:
=-------------------------= Strength +2
Quick x 1
Valor x 5 ??? (50 MP)
Summons a legendary swordsman.
Gilgamesh is a hard esper to obtain, but the payoff is well worth it.
Gilgamesh teaches two of the best support spells in the game: Quick and Valor.
Quick gives you two free turns and Valor can turn the wimpiest of warriors
into a fighter capable of dealing 9999 damage constantly. Gilgamesh is one of
two espers who give you a Strength +2 bonus.
Obtained in : Coliseum (bet Excalipoor)
Rating (WoB) : N/A
Rating (WoR) : *****
+------------------------------------------------------------------------------+
O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y V I |
| / \ O-------------------------------------------------------------------O
| / /\ \ | A P P E N D I X F |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | M A G I C |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[APPX.006] |
| | O---------------O
O----------O
This appendix will give you a listing of every magic spell available in the
game. In addition, I'll give you the in-game description and how much MP each
spell uses.
NOTE: This Appendix doesn't take any Relics into consideration, so if you're
only seeing 1 MP required for any spells, it's nothing to fret about.
If you want to see what espers teach each spell, use Appendix D.
First off ... here's the entire Magic listing:
Cure Cura
Curaga Raise
Arise Poisona
Esuna Regen
Reraise
Fire Blizzard
Thunder Poison
Drain Fira
Blizzara Thundara
Bio Firaga
Blizzaga Thundaga
Break Death
Holy Flare
Gravity Graviga
Banish Meteor
Ultima Quake
Tornado Meltdown
Flood Gravija
Libra Slow
Rasp Silence
Protect Sleep
Confuse Haste
Stop Berserk
Float Imp
Reflect Shell
Vanish Hastega
Slowga Osmose
Teleport Quick
Dispel Valor
+------------------------------------------------------------------------------+
H E A L I N G M A G I C
+------------------------------------------------------------------------------+
Spell : Cure
Effect : Restores HP
MP Used : 5 MP
+------------------------------------------------------------------------------+
Spell : Cura
Effect : Restores HP
MP Used : 25 MP
+------------------------------------------------------------------------------+
Spell : Curaga
Effect : Restores HP
MP Used : 40 MP
+------------------------------------------------------------------------------+
Spell : Raise
Effect : Revives a KO'd target
MP Used : 30 MP
+------------------------------------------------------------------------------+
Spell : Arise
Effect : Revives and fully restores the HP of a KO'd target
MP Used : 60 MP
+------------------------------------------------------------------------------+
Spell : Poisona
Effect : Removes poison status from the target
MP Used : 3 MP
+------------------------------------------------------------------------------+
Spell : Esuna
Effect : Removes most status ailments from the target
MP Used : 15 MP
+------------------------------------------------------------------------------+
Spell : Regen
Effect : Gradually restores the target's HP.
MP Used : 10 MP
+------------------------------------------------------------------------------+
Spell : Reraise
Effect : Gradually restores the target's HP
MP Used : 10 MP
+------------------------------------------------------------------------------+
A T T A C K M A G I C
+------------------------------------------------------------------------------+
Spell : Fire
Effect : Attacks with fire
MP Used : 4 MP
+------------------------------------------------------------------------------+
Spell : Blizzard
Effect : Attacks with ice
MP Used : 5 MP
+------------------------------------------------------------------------------+
Spell : Thunder
Effect : Attacks with lightning
MP Used : 6 MP
+------------------------------------------------------------------------------+
Spell : Poison
Effect : Inflicts poison on the target
MP Used : 3 MP
+------------------------------------------------------------------------------+
Spell : Drain
Effect : Absorbs HP from the target
MP Used : 15 MP
+------------------------------------------------------------------------------+
Spell : Fira
Effect : Attacks with fire
MP Used : 20 MP
+------------------------------------------------------------------------------+
Spell : Blizzara
Effect : Attacks with ice
MP Used : 21 MP
+------------------------------------------------------------------------------+
Spell : Thundara
Effect : Attacks with lightning
MP Used : 22 MP
+------------------------------------------------------------------------------+
Spell : Bio
Effect : Releases a bacterial cloud
MP Used : 26 MP
+------------------------------------------------------------------------------+
Spell : Firaga
Effect : Attacks with fire
MP Used : 51 MP
+------------------------------------------------------------------------------+
Spell : Blizzaga
Effect : Attacks with ice
MP Used : 52 MP
+------------------------------------------------------------------------------+
Spell : Thundaga
Effect : Attacks with lightning
MP Used : 53 MP
+------------------------------------------------------------------------------+
Spell : Break
Effect : Inflicts petrification on the target
MP Used : 25 MP
+------------------------------------------------------------------------------+
Spell : Death
Effect : KO's the target
MP Used : 35 MP
+------------------------------------------------------------------------------+
Spell : Holy
Effect : Attacks with holy energy
MP Used : 40 MP
+------------------------------------------------------------------------------+
Spell : Flare
Effect : Blasts the target with concentrated thermal explosions
MP Used : 45 MP
+------------------------------------------------------------------------------+
Spell : Gravity
Effect : Reduces the target's HP by 1/2
MP Used : 33 MP
+------------------------------------------------------------------------------+
Spell : Graviga
Effect : Reduces the target's HP by 3/4
MP Used : 48 MP
+------------------------------------------------------------------------------+
Spell : Banish
Effect : Banishes enemies to another dimension
MP Used : 53 MP
+------------------------------------------------------------------------------+
Spell : Meteor
Effect : Rains meteors down upon enemies for massive damage
MP Used : 62 MP
+------------------------------------------------------------------------------+
Spell : Ultima
Effect : Attacks all enemies with powerful, lost magic
MP Used : 80 MP
+------------------------------------------------------------------------------+
Spell : Quake
Effect : Opens a rift in the earth that swallows up and damages all
enemies and allies
MP Used : 50 MP
+------------------------------------------------------------------------------+
Spell : Tornado
Effect : Evokes scouring winds that reduce all enemies and allies to
critical HP levels
MP Used : 75 MP
+------------------------------------------------------------------------------+
Spell : Meltdown
Effect : Envelops all enemies and allies in ultra-hot flame
MP Used : 85 MP
+------------------------------------------------------------------------------+
Spell : Flood
Effect : Traps enemies in a violent, damaging stream of water
MP Used : 60 MP
+------------------------------------------------------------------------------+
Spell : Gravija
Effect : Reduces the Hp of all enemies by 7/8
MP Used : 70 MP
+------------------------------------------------------------------------------+
E F F E C T M A G I C
+------------------------------------------------------------------------------+
Spell : Libra
Effect : Reveals teh target's level, HP, MP, and elemential weakness
MP Used : 3 MP
+------------------------------------------------------------------------------+
Spell : Slow
Effect : Reduces the target's speed
MP Used : 5 MP
+------------------------------------------------------------------------------+
Spell : Rasp
Effect : Damages the target's MP
MP Used : 12 MP
+------------------------------------------------------------------------------+
Spell : Silence
Effect : Inflicts silence on the target
MP Used : 8 MP
+------------------------------------------------------------------------------+
Spell : Protect
Effect : Places a magical shield around the target that boosts physical
defense
MP Used : 12 MP
+------------------------------------------------------------------------------+
Spell : Sleep
Effect : Inflicts sleep on the target
MP Used : 5 MP
+------------------------------------------------------------------------------+
Spell : Confuse
Effect : Inflicts confusion on the target
MP Used : 8 MP
+------------------------------------------------------------------------------+
Spell : Haste
Effect : Increases the target's speed
MP Used : 10 MP
+------------------------------------------------------------------------------+
Spell : Stop
Effect : Stops the flow of time around the target, preventing it from
attacking
MP Used : 10 MP
+------------------------------------------------------------------------------+
Spell : Berserk
Effect : Inflicts berserk status on the target
MP Used : 16 MP
+------------------------------------------------------------------------------+
Spell : Float
Effect : Causes teh target to float in midair
MP Used : 17 MP
+------------------------------------------------------------------------------+
Spell : Imp
Effect : Inflicts imp status on the target, or removes it if already
inflicted
MP Used : 10 MP
+------------------------------------------------------------------------------+
Spell : Reflect
Effect : Places a barrier around the target that reflects magic back at
its caster
MP Used : 22 MP
+------------------------------------------------------------------------------+
Spell : Shell
Effect : Places a magical shield around the target that boosts magic
defense
MP Used : 15 MP
+------------------------------------------------------------------------------+
Spell : Vanish
Effect : Turns the target invisible
MP Used : 18 MP
+------------------------------------------------------------------------------+
Spell : Hastega
Effect : Increase all allies' speed
MP Used : 38 MP
+------------------------------------------------------------------------------+
Spell : Slowgra
Effect : Reduces all enemies' speed
MP Used : 26 MP
+------------------------------------------------------------------------------+
Spell : Osmose
Effect : Absorbs MP from an enemy
MP Used : 1 MP
+------------------------------------------------------------------------------+
Spell : Teleport
Effect : Teleports the party out of a dungeon or battle
MP Used : 20 MP
+------------------------------------------------------------------------------+
Spell : Quick
Effect : Allows the target two actions each turn by stopping time for
everyone else
MP Used : 99 MP
+------------------------------------------------------------------------------+
Spell : Dispel
Effect : Removes all magical effects on the target
MP Used : 25 MP
+------------------------------------------------------------------------------+
Spell : Valor
Effect : Increases the damage dealt by each ally's next physical attack
MP Used : 20 MP
+------------------------------------------------------------------------------+
O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y V I |
| / \ O-------------------------------------------------------------------O
| / /\ \ | A P P E N D I X G |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | B U S H I D O |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[APPX.007] |
| | O---------------O
O----------O
This appendix will give you a listing of every Bushido skill available in the
game. In addition, I'll tell you what level you'll learn each Bushido at and
give a short description of what each Bushido does.
NOTE: You can actually learn all of Cyan's Bushido skills long before he has
the required levels. If you complete Cyan's Dream Sequence, he'll instantly
learn all 8 skills, regardless of his level.
Here's the entire Bushido listing:
Fang Sky
Tiger Flurry
Dragon Eclipse
Tempest Oblivion
+------------------------------------------------------------------------------+
Bushido : Fang
Effect : Performs a rapid sword thrust against a single enemy.
Learned at : Level 1
+------------------------------------------------------------------------------+
Bushido : Sky
Effect : Readies a devestating counterattack to unleash when next
attacked.
Learned at : Level 6
+------------------------------------------------------------------------------+
Bushido : Tiger
Effect : Channels focused ki energy through the samurai's blade to halve
a single enemy's HP.
Learned at : Level 12
+------------------------------------------------------------------------------+
Bushido : Flurry
Effect : Performs a flowing, 4-strike combo while floating gracefully
among enemies.
Learned at : Level 15
+------------------------------------------------------------------------------+
Bushido : Dragon
Effect : Manipulates the flow of ki energy to draw HP and MP from a
single enemy.
Learned at : Level 24
+------------------------------------------------------------------------------+
Bushido : Eclipse
Effect : Shapes ki energy into a shower of blades, which rains down upon
all enemies.
Learned at : Level 34
+------------------------------------------------------------------------------+
Bushido : Tempest
Effect : Unleashes a powerful, 4-strike combo against multiple enemies.
Learned at : Level 44
+------------------------------------------------------------------------------+
Bushido : Oblivion
Effect : Cleaves all enemies in two.
Learned at : Level 70
+------------------------------------------------------------------------------+
O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y V I |
| / \ O-------------------------------------------------------------------O
| / /\ \ | A P P E N D I X H |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | B L I T Z |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[APPX.008] |
| | O---------------O
O----------O
This appendix will give you a listing of every Blitz available in the game. In
addition, I'll tell you what level you'll learn each Blitz at and give a short
description of how to perform the Blitz.
If you want an in-depth guide on Blitzing, check out Yoshi6400's Blitz Guide,
found on GameFAQs.
NOTE: This guide is built with the GBA's ... err ... abnormalities in mind. I
only have the buttons you NEED to push, not the ones the game has you thinking
you need to push.
Here's the entire Blitz listing:
Raging Fist Aura Cannon
Meteor Strike Rising Phoenix
Chakra Razor Gale
Soul Spiral Phantom Rush
+------------------------------------------------------------------------------+
Blitz : Raging Fist
Effect : Unleashes a flurry of blows on a single enemy.
Learned at : Level 1
Command : Left , Right , Left , A button
+------------------------------------------------------------------------------+
Blitz : Aura Cannon
Effect : Blasts a single enemy with a bolt of holy energy.
Learned at : Level 6
Command : Down , Down , Left , A button
+------------------------------------------------------------------------------+
Blitz : Meteor Strike
Effect : Hurls a single enemy into the ground.
Learned at : Level 10
Command : L button , R button , Down , Up , A button
+------------------------------------------------------------------------------+
Blitz : Rising Phoenix
Effect : Engulfs al enemies in spiritual flame.
Learned at : Level 15
Command : Left , Left , Down , Down , Right , A button
+------------------------------------------------------------------------------+
Blitz : Chakra
Effect : Restores some HP to all other party members.
Learned at : Level 23
Command : R button , L button , R button , L button , Down , Up , A button
+------------------------------------------------------------------------------+
Blitz : Razor Gale
Effect : Slashes all enemies with a cutting wind.
Learned at : Level 30
Command : Up , Up , Right , Right , Down , Down , Left , A button
+------------------------------------------------------------------------------+
Blitz : Soul Spiral
Effect : Sacrifices self to fully heal all other party members.
Learned at : Level 42
Command : R button , L button , Up , Down , Right , Left , A button
+------------------------------------------------------------------------------+
Blitz : Phantom Rush
Effect : Deals massive damage to a single enemy.
Learned at : Level 70 or Duncan's House
Command : Left , Left , Up , Up , Right , Right , Down , Down , Left ,
A button
+------------------------------------------------------------------------------+
O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y V I |
| / \ O-------------------------------------------------------------------O
| / /\ \ | A P P E N D I X I |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | L O R E |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[APPX.009] |
| | O---------------O
O----------O
This appendix will give you a listing of every Lore available in the game. In
addition, I'll tell you what enemies can give you those Lores and where these
enemies are located.
First off ... here's the entire Lore listing:
Doom Roulette Tsunami
Aqua Breath Aero 1000 Needles
Mighty Guard Revenge Blast White Wind
Lv. 5 Death Lv. 4 Flare Lv. 3 Confuse
Reflect ??? Lv. ? Holy Traveler
Force Field Dischord Bad Breath
Transfusion Ripper Stone
Quasar Grand Delta Self-Destruct
Here's what you'll see in each section:
Doom (20 MP) (1)
Dooms an enemy to be KO'd in twenty seconds. (2)
Learned from Location (3) WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ahriman Kefka's Tower (Gold Dragon's Room) WoR
Dragon's Den (Dragon Temple Treasure Room) WoR
Alluring Rider Cyan's Dream WoR
Death Warden Cave on the Veldt (Monster-in-a-box) WoR
Nelapa Floating Continent (escape) WoB
Skull Dragon Kefka's Tower (Party #3) WoR
Rest Kefka's Tower (Party #3) WoR
And here's what these all mean:
(1) : Lore name and MP required for the Lore
(2) : Description of the Lore
(3) : A listing of enemies that will give you the Lore, where the monster is
located and what world the location can be found in
+------------------------------------------------------------------------------+
Doom (20 MP)
Dooms an enemy to be KO'd in twenty seconds.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ahriman Kefka's Tower (Gold Dragon's Room) WoR
Dragon's Den (Dragon Temple Treasure Room) WoR
Alluring Rider Cyan's Dream WoR
Dark Force Kefka's Tower WoR
Dragon's Den WoR
Death Warden Cave on the Veldt (Monster-in-a-box) WoR
Fiend Kefka's Tower (after defeating Demon) WoR
Nelapa Floating Continent (escape) WoB
Skull Dragon Kefka's Tower (Party #3) WoR
Rest Kefka's Tower (Final Battle part 3) WoR
Still Life Owzer's Mansion WoR
+------------------------------------------------------------------------------+
Roulette (10 MP)
Spins a roulette wheel that KO's the enemy or ally on which it stops.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ahriman Kefka's Tower (Gold Dragon's Room) WoR
Dragon's Den (Dragon Temple Treasure Room) WoR
Alluring Rider Cyan's Dream WoR
Onion Knight Vector WoB
Magitek Research Facility WoB
Nelapa Floating Continent (escape) WoB
Dark Force Kefka's Tower WoR
Dragon's Den WoR
+------------------------------------------------------------------------------+
Tsunami (20 MP)
Deluges enemies with a powerful tidal wave.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blue Dragon Ancient Castle (Queen's Basement) WoR
Enuo Cave to the Ancient Castle WoR
Master Tonberry Cave to the Ancient Castle (Monster-in-a-Box) WoR
Ultima Weapon Floating Continent WoB
Dark Force Kefka's Tower WoR
Dragon's Den WoR
+------------------------------------------------------------------------------+
Aqua Breath (22 MP)
Engulfs enemies in a stream of bubbles, dealing both wind and water damage.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Strago comes with this Lore learned.
+------------------------------------------------------------------------------+
Aero (41 MP)
Creates a crushing gravitational vortex around enemies.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deathgaze Airship WoR
Marchosias Kohlingen Area WoR
Vasegiatta Thamasa Area WoR
Demon Kefka's Tower (After Guardian) WoR
Storm Dragon Dragon's Den (Burning Labyrinth) WoR
Dark Force Kefka's Tower WoR
Dragon's Den WoR
Gorgimera Cave on the Veldt WoR
Sprinter Plains on South-Western Continent WoR
Plains around North-Eastern Continent WoR
Tyrannosaur Forest north of Veldt & WoR
East of Gau's Father's House
+------------------------------------------------------------------------------+
1000 Needles (50 MP)
Creates a crushing gravitational vortex around enemies.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Brainpan Floating Continent WoB
Cactuar Maranda Area (southern desert) WoR
Face Phoenix Cave WoR
Samurai Soul Ancient Castle WoR
Mover Kefka's Tower WoR
Angler Whelk Darill's Tomb WoR
(shell section)
Dark Force Kefka's Tower WoR
Dragon's Den WoR
+------------------------------------------------------------------------------+
Mighty Guard (80 MP)
Casts Protect and Shell on all allies.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mover Kefka's Tower WoR
Land Ray Solitary Island (Desert) WoR
Guardian Kefka's Tower WoR
+------------------------------------------------------------------------------+
Revenge Blast (31 MP)
Deals damage to an enemy equal to the caster's current amount of HP loss.
Learned from Location WoB / WoR
=----------------------------------------------------------------------------=
Strago comes with this Lore learned.
+------------------------------------------------------------------------------+
White Wind (45 MP)
Restores all allies' HP by an amount equal to the caster's current HP.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Venobennu Esper Caves WoB
Curlax Cyan's Dream WoR
Lady Kefka's Tower (Final Battle) WoR
Marchosias Kohlingen Area WoR
Peeper Solitary Island WoR
Deserts near Tzen WoR
Sprinter Plains on South-Western Continent WoR
Plains around North-Eastern Continent WoR
Dark Force Kefka's Tower WoR
Dragon's Den WoR
Kamui Zone Eater's Belly WoR
Storm Dragon Mt. Zozo WoR
+------------------------------------------------------------------------------+
Lv. 5 Death (22 MP)
Casts Death on enemies whose levels are divisible by 5.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Apocrypha Floating Continent WoB
Daedalus Kefka's Tower WoR
Deathgaze Airship WoR
Duel Armor Kefka's Tower WoR
Devil Cave to the Ancient Castle WoR
Ancient Castle WoR
Death Machine Kefka's Tower WoR
Trapper Magitek Research Facility WoB
Dark Force Kefka's Tower WoR
Dragon's Den WoR
+------------------------------------------------------------------------------+
Lv. 4 Flare (42 MP)
Casts Flare on enemies whose levels are divisible by 4.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Apocrypha Floating Continent WoB
Duel Armor Kefka's Tower WoR
Devil Cave to the Ancient Castle WoR
Ancient Castle WoR
Trapper Magitek Research Facility WoB
Red Dragon Phoenix Cave WoR
Dark Force Kefka's Tower WoR
Dragon's Den WoR
Magna Roader Narshe Mines WoR
(Brown)
+------------------------------------------------------------------------------+
Lv. 3 Confuse (28 MP)
Casts Confuse on enemies whose levels are divisible by 3.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Apocrypha Floating Continent WoB
Dante South Figaro Cave WoR
Figaro Castle (Basement & Engine Room) WoR
Devil Cave to the Ancient Castle WoR
Ancient Castle WoR
Trapper Magitek Research Facility WoB
Dark Force Kefka's Tower WoR
Dragon's Den WoR
+------------------------------------------------------------------------------+
Reflect ??? (0 MP)
Inflicts various status ailments on enemies protected by Reflect.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dark Force Kefka's Tower WoR
Dragon's Den WoR
Daedalus Kefka's Tower WoR
+------------------------------------------------------------------------------+
Lv. ? Holy (50 MP) *
Casts Holy on enemies whose levels are divisible by ?.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Alluring Rider Cyan's Dream WoR
Dark Force Kefka's Tower WoR
Dragon's Den WoR
InnoSent Kefka's Tower WoR
Red Dragon Phoenix Cave WoR
* The ? in Lv. ? Holy denotes the last digit in your Gil. If you have 1337 Gil,
you'll have a Lv. 7 Holy. Keep the number at 1 to have an all-hitting Holy.
(thanks to the GameFAQs user kanime_yuta for explaining this to me)
+------------------------------------------------------------------------------+
Traveler (26 MP)
Deals damage to an enemy equal to 1/32 of the party's total steps taken.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Brachiosaur Forest north of Veldt & WoR
East of Gau's Father's House
Crawler Plains around Maranda WoR
Plains around North-Eastern Continent WoR
Plains around Narshe WoR
Dark Force Kefka's Tower WoR
Dragon's Den WoR
Unseelie South Figaro Area WoB
Returner Hideout Area (after Mt. Kolts) WoB
Nikeah Area WoB
Intangir Triangle Island WoB/WoR
Master Tonberry Cave to the Ancient Castle (Monster-in-a-Box) WoR
Fafnir Plains on Southern Continent WoR
Tonberry Yeti's Cave WoR
Onion Dasher Yeti's Cave (Umaro's Room) WoR
+------------------------------------------------------------------------------+
Force Field (24 MP)
Constructs a magic barrier that negates damage of a random element.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fiend Kefka's Tower WoR
+------------------------------------------------------------------------------+
Dischord (68 MP)
Unleashes sound waves of a special frequency that halve an enemy's level.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Chaser Vector WoB
Crawler Plains around Maranda WoR
Plains around North-Eastern Continent WoR
Plains around Narshe WoR
Dark Force Kefka's Tower WoR
Dragon's Den WoR
Figaro Lizard Cave to the Ancient Castle WoR
Ancient Castle WoR
Metal Hitman Kefka's Tower WoR
Lizard Serpent Trench WoR
Gamma Kefka's Tower WoR
Satellite Veldt * WoB
* You find the Satellite in a Monster-in-a-Box encounter at the Imperial Camp.
To get Dischord from this monster, you have to re-find it on the Veldt.
+------------------------------------------------------------------------------+
Bad Breath (32 MP)
Spews foul breath that inflicts various status ailments on enemies.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dark Force Kefka's Tower WoR
Dragon's Den WoR
Great Malboro Kefka's Tower WoR
Dragon's Den WoR
Malboro Darill's Tomb WoR
+------------------------------------------------------------------------------+
Transfusion (1 MP)
Fully heals an ally at the cost of the caster's own life and all MP.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Intangir Triangle Island WoB/WoR
Junk Kefka's Tower WoR
Mousse Kohlingen Area WoR
+------------------------------------------------------------------------------+
Rippler (66 MP)
Exchanges an enemy's status effects with those of the caster.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blue Dragon Ancient Castle (Queen's Basement) WoR
Dark Force Kefka's Tower WoR
Dragon's Den WoR
Leap Frog Maranda Area WoR
Narshe Area WoR
+------------------------------------------------------------------------------+
Stone (22 MP)
Throws stones at enemies, dealing damage and inflicting confusion.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Strago comes with this Lore learned.
+------------------------------------------------------------------------------+
Quasar (50 MP)
Calls down debris from outer space, dealing massive damage to all enemies.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dark Force Kefka's Tower WoR
Dragon's Den WoR
Lady Kefka's Tower (Final Battle) WoR
+------------------------------------------------------------------------------+
Grand Delta (64 MP)
Creates a triangular energy field that deals massive damage to all enemies.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hidon Ebot's Rock WoR
+------------------------------------------------------------------------------+
Self Destruct (1 MP)
Deals damage to an enemy at the cost of the caster's own life.
Learned from Location WoB / WoR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Balloon Thamasa (Burning House) WoB
Bomb Phantom Train WoB
Forest to the West of Veldt WoB
Dark Force Kefka's Tower WoR
Dragon's Den WoR
Grenade Forest to the West of Veldt WoB
Junk Kefka's Tower WoR
Onion Knight Vector WoB
Bandit Narshe Mines WoB
Gamma Kefka's Tower WoR
Wartpuck Zone Eater's Belly WoR
+------------------------------------------------------------------------------+
O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y V I |
| / \ O-------------------------------------------------------------------O
| / /\ \ | A P P E N D I X J |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | R A G E |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[APPX.010] |
| | O---------------O
O----------O
This section is still under construction. I am trying to come up with something
better than a simple checklist to figure out what Rages you have.
O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y V I |
| / \ O-------------------------------------------------------------------O
| / /\ \ | A P P E N D I X K |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | D A N C E |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[APPX.011] |
| | O---------------O
O----------O
This appendix will give you a listing of every Dance available in the game. In
addition, I'll tell you what patches of land will teach you those Dances.
Here's the entire Dance listing:
Wind Rhapsody Forest Nocturne
Desert Lullaby Love Serenade
Earth Blues Water Harmony
Twilight Requiem Snowman Rondo
+------------------------------------------------------------------------------+
Dance : Wind Rhapsody
Learned on : Any grassland (WoB), any patch of dark grassland (WoR)
+------------------------------------------------------------------------------+
Dance : Forest Nocturne
Learned on : Any forest (WoB & WoR)
+------------------------------------------------------------------------------+
Dance : Desert Lullaby
Learned on : Any desert (WoB & WoR)
+------------------------------------------------------------------------------+
Dance : Love Serenade
Learned on : Any city area or other inhabited area (WoB & WoR)
+------------------------------------------------------------------------------+
Dance : Earth Blues
Learned on : Any mountain, in open areas; not inside a cave (WoB & WoR)
+------------------------------------------------------------------------------+
Dance : Water Harmony
Learned on : Lethe River, Serpent Trench (WoB) or the battle with Leviathan
(WoR)
+------------------------------------------------------------------------------+
Dance : Twilight Requiem
Learned on : Inside any cavern; inside a cave (WoB & WoR)
* Mog comes with this Dance
+------------------------------------------------------------------------------+
Dance : Snowman Rondo
Learned on : Snowfield of Narshe (WoR)
+------------------------------------------------------------------------------+
O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y V I |
| / \ O-------------------------------------------------------------------O
| / /\ \ | A P P E N D I X L |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | S H O P L I S T ( W O R L D O F B A L A N C E ) |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[APPX.012] |
| | O---------------O
O----------O
This appendix will give you a listing of every shop available in the game (in
the World of Balance). It DOES NOT include treasures for any area whatsoever.
It is laid out in accordance to my FAQ above, so if you have followed that,
you will see these shops in that order. In addition, I have included the
section in my FAQ where you will find the shop in question. Lastly, don't email
me on stuff that I have missed because I skipped all the repeat shops but
included shops that change.
O------------------------------------------------------------------------------O
| F I G A R O C A S T L E [WALK.005] |
O-----------------------------O-----------------------------O------------------O
| Item Shop (east) | Item Shop (west) | Inn Free |
O-----------------------------O-----------------------------O------------------O
| Auto Crossbow ......... 250 | Potion ................. 50 |
| Noiseblaster .......... 500 | Ether ................ 1500 |
| Bioblaster ............ 750 | Antidote ............... 50 |
O-----------------------------O Gold Needle ........... 200 |
| Echo Screen ........... 120 |
| Phoenix Down .......... 500 |
| Sleeping Bag .......... 500 |
| Tent ................. 1200 |
O-----------------------------O
O------------------------------------------------------------------------------O
| S O U T H F I G A R O [WALK.007] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 80 Gil |
O-----------------------------O-----------------------------O------------------O
| Dagger ................ 150 | Buckler ............... 200 |
| Mythril Knife ......... 300 | Heavy Shield .......... 400 |
| Mythril Sword ......... 450 | Hairband .............. 150 |
| Great Sword ........... 800 | Plumed Hat ............ 250 |
| Noiseblaster .......... 500 | Cotton Robe ........... 200 |
| Bioblaster ............ 750 | Kenpo Gi .............. 250 |
O-----------------------------O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Potion ................. 50 | Sprint Shoes ......... 1500 |
| Antidote ............... 50 | Silver Spectacles ..... 500 |
| Gold Needle ........... 200 | Star Pendant .......... 500 |
| Eye Drops .............. 50 | Jeweled Ring ......... 1000 |
| Echo Screen ........... 120 | Knight's Code ........ 1000 |
| Phoenix Down .......... 500 O-----------------------------O
| Sleeping Bag .......... 500 |
| Tent ................. 1200 |
O-----------------------------O
O------------------------------------------------------------------------------O
| R E T U R N E R H I D E O U T [WALK.012] |
O-----------------------------O------------------O-----------------------------O
| Returner Shop | Inn 80 Gil |
O-----------------------------O------------------O
| Eye Drops .............. 50 |
| Potion ................. 50 |
| Hi-Potion ............. 300 |
| Ether ................ 1500 |
| Echo Screen ........... 120 |
| Sleeping Bag .......... 500 |
| Tent ................. 1200 |
| Sprint Shoes ......... 1500 |
O-----------------------------O
O------------------------------------------------------------------------------O
| C A B I N (found in Sabin's Scenario) [WALK.016] |
O-----------------------------O------------------O-----------------------------O
| Wandering Merchant | Inn Free |
O-----------------------------O------------------O
| Potion ................. 50 |
| Phoenix Down .......... 500 |
| Tent ................. 1200 |
| Plumed Hat ............ 250 |
| Shuriken ............... 30 |
| Invisibility Scroll ... 200 |
| Shadow Scroll ......... 400 |
| Sprint Shoes ......... 1500 |
O-----------------------------O
O------------------------------------------------------------------------------O
| M O B L I Z [WALK.022] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 100 Gil |
O-----------------------------O-----------------------------O------------------O
| Mythril Knife ......... 300 | Buckler ............... 200 |
| Mythril Sword ......... 450 | Heavy Shield .......... 400 |
| Mythril Claws ......... 800 | Plumed Hat ............ 250 |
| Kotetsu ............... 800 | Magus Hat ............. 600 |
O-----------------------------O Bandana .............. 800 |
| Iron Helm ............ 1000 |
| Kenpo Gi .............. 250 |
| Iron Armor ............ 700 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Dried Meat ............ 150 | Sprint Shoes ......... 1500 |
| Potion ................. 50 | White Cape ........... 5000 |
| Hi-Potion ............. 300 O-----------------------------O
| Eye Drops .............. 50 |
| Green Cherry .......... 150 |
| Phoenix Down .......... 500 |
| Sleeping Bag .......... 500 |
| Tent ................. 1200 |
O-----------------------------O
O------------------------------------------------------------------------------O
| N I K E A H [WALK.026] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 150 Gil |
O-----------------------------O-----------------------------O------------------O
| Mythril Claws ......... 800 | Heavy Shield .......... 400 | Chocobo 80 Gil |
| Kotetsu ............... 800 | Plumed Hat ............ 250 O------------------O
| Mythril Spear ......... 800 | Magus Hat ............. 600 |
O-----------------------------O Bandana .............. 800 |
| Iron Helm ............ 1000 |
| Kenpo Gi .............. 250 |
| Silk Robe ............. 600 |
| Iron Armor ............ 700 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Potion ................. 50 | Silver Spectacles ..... 500 |
| Hi-Potion ............. 300 | Star Pendant .......... 500 |
| Echo Screen ........... 120 | White Cape ........... 5000 |
| Smoke Bomb ............ 300 | Fairy Ring ........... 1500 |
| Green Cherry .......... 150 O-----------------------------O
| Phoenix Down .......... 500 |
| Sleeping Bag .......... 500 |
| Tent ................. 1200 |
O-----------------------------O
O------------------------------------------------------------------------------O
| N A R S H E [WALK.031] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 200 Gil |
O-----------------------------O-----------------------------O------------------O
| Great Sword ........... 800 | Mythril Shield ....... 1200 |
| Mythril Claws ......... 800 | Magus Hat ............. 600 |
| Kotetsu ............... 800 | Iron Helm ............ 1000 |
| Mythril Spear ......... 800 | Silk Robe ............. 600 |
| Air Knife ............. 950 | Iron Armor ............ 700 |
| Chain Flail .......... 2000 O-----------------------------O
| Moonring Blade ....... 2500 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Potion ................. 50 | Sprint Shoes ......... 1500 |
| Hi-Potion ............. 300 | Jeweled Ring ......... 1000 |
| Ether ................ 1500 | Fairy Ring ........... 1500 |
| Gold Needle ........... 200 | Barrier Ring .......... 500 |
| Phoenix Down .......... 500 | Mythril Glove ......... 700 |
| Smoke Bomb ............ 300 | Knight's Code ........ 1000 |
| Sleeping Bag .......... 500 O-----------------------------O
| Tent ................. 1200 |
O-----------------------------O
O------------------------------------------------------------------------------O
| F I G A R O C A S T L E [WALK.032] |
O-----------------------------O-----------------------------O------------------O
| Item Shop (east) | Item Shop (west) | Inn Free |
O-----------------------------O-----------------------------O------------------O
| Auto Crossbow ......... 250 | Hi-Potion ............. 300 |
| Noiseblaster .......... 500 | Ether ................ 1500 |
| Bioblaster ............ 750 | Phoenix Down .......... 500 |
| Flash ................ 1000 | Holy Water ............ 300 |
| Drill ................ 3000 | Antidote ............... 50 |
O-----------------------------O Eye Drops .............. 50 |
| Gold Needle ........... 200 |
| Tent ................. 1200 |
O-----------------------------O
O------------------------------------------------------------------------------O
| K O H L I N G E N [WALK.033] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 200 Gil |
O-----------------------------O-----------------------------O------------------O
| Air Knife ............. 950 | Mythril Shield ....... 1200 |
| Chain Flail .......... 2000 | Magus Hat ............. 600 |
| Moonring Blade ....... 2500 | Bandana ............... 800 |
| Shuriken ............... 30 | Twist Headband ....... 1600 |
| Flame Scroll .......... 500 | Iron Helm ............ 1000 |
| Water Scroll .......... 500 | Silk Robe ............. 600 |
| Lightning Scroll ...... 500 | Iron Armor ............ 700 |
| Invisibility Scroll ... 200 O-----------------------------O
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Sprint Shoes ......... 1500 |
| Ether ................ 1500 | Jeweled Ring ......... 1000 |
| Holy Water ............ 300 | Fairy Ring ........... 1500 |
| Antidote ............... 50 | Barrier Ring .......... 500 |
| Green Cherry .......... 150 | Mythril Glove ......... 700 |
| Phoenix Down .......... 500 | Knight's Code ........ 1000 |
| Sleeping Bag .......... 500 O-----------------------------O
| Tent ................. 1200 |
O-----------------------------O
O------------------------------------------------------------------------------O
| J I D O O R [WALK.033] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 250 Gil |
O-----------------------------O-----------------------------O------------------O
| Kiku-ichimonji ....... 1200 | Mythril Shield ....... 1200 | Chocobo 250 Gil |
| Kaiser Knuckles ...... 1000 | Twist Headband ....... 1600 O------------------O
| Kodachi .............. 1200 | Mythril Vest ......... 1200 |
| Moonring Blade ....... 2500 | Ninja Gear ........... 1100 |
| Flame Scroll .......... 500 | White Dress .......... 2200 |
| Water Scroll .......... 500 O-----------------------------O
| Lightning Scroll ...... 500 |
| Shadow Scroll ......... 400 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Peace Ring ........... 3000 |
| Ether ................ 1500 | Barrier Ring .......... 500 |
| Antidote ............... 50 | Mythril Glove ......... 700 |
| Gold Needle ........... 200 | Earring .............. 5000 |
| Holy Water ............ 300 | Knight's Code ........ 1000 |
| Phoenix Down .......... 500 | Sniper Eye ........... 3000 |
| Echo Screen ........... 120 O-----------------------------O
| Tent ................. 1200 |
O-----------------------------O
O------------------------------------------------------------------------------O
| B L A C K J A C K [WALK.040] |
O-----------------------------O------------------O-----------------------------O
| Blackjack's Merchant | Inn Free |
O-----------------------------O------------------O
| Hi-Potion ............. 300 |
| Ether ................ 1500 |
| Holy Water ............ 300 |
| Phoenix Down .......... 500 |
| Remedy ............... 1000 |
| Smoke Bomb ............ 300 |
| Teleport Stone ........ 700 |
| Tent ................. 1200 |
O-----------------------------O
O------------------------------------------------------------------------------O
| A L B R O O K [WALK.041] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 300 Gil |
O-----------------------------O-----------------------------O------------------O
| Kiku-ichimonji ....... 1200 | Twist Headband ....... 1600 |
| Venom Claws .......... 2500 | Priest's Miter ....... 3000 |
| Bastard Sword ........ 3000 | Mythril Vest ......... 1200 |
| Sakura ............... 3200 | Ninja Gear ........... 1100 |
| Shuriken ............... 30 | White Dress .......... 2200 |
| Flame Scroll .......... 500 O-----------------------------O
| Water Scroll .......... 500 |
| Lightning Scroll ...... 500 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Silver Spectacles ..... 500 |
| Ether ................ 1500 | Peace Ring ........... 3000 |
| Eye Drops .............. 50 | Earring .............. 5000 |
| Remedy ............... 1000 | Sniper Eye ........... 3000 |
| Holy Water ............ 300 | Reflect Ring ......... 6000 |
| Phoenix Down .......... 500 | Amulet ............... 5000 |
| Tent ................. 1200 O-----------------------------O
| Teleport Stone ........ 700 |
O-----------------------------O
O------------------------------------------------------------------------------O
| M A R A N D A [WALK.043] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 200 Gil |
O-----------------------------O-----------------------------O------------------O
| Mythril Spear ......... 800 | Priest's Miter ....... 3000 |
| Trident .............. 1700 | Green Beret .......... 3000 |
| Venom Claws .......... 2500 | Mythril Helm ......... 2000 |
| Bastard Sword ........ 3000 | Mythril Vest ......... 1200 |
| Boomerang ............ 4500 | Mythril Mail ......... 3500 |
O-----------------------------O-----------------------------O
O------------------------------------------------------------------------------O
| T Z E N [WALK.044] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 350 Gil |
O-----------------------------O-----------------------------O------------------O
| Air Knife ............. 950 | Priest's Miter ....... 3000 |
| Moonring Blade ....... 2500 | Mythril Helm ......... 2000 |
| Bastard Sword ........ 3000 | Mythril Vest ......... 1200 |
| Boomerang ............ 4500 | Ninja Gear ........... 1100 |
O-----------------------------O White Dress .......... 2200 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Earring .............. 5000 |
| Ether ................ 1500 | Hermes Sandals ....... 7000 |
| Eye Drops .............. 50 | Black Belt ........... 5000 |
| Green Cherry .......... 150 | Amulet ............... 5000 |
| Echo Screen ........... 120 O-----------------------------O
| Holy Water ............ 300 |
| Phoenix Down .......... 500 |
| Tent ................. 1200 |
O-----------------------------O
O------------------------------------------------------------------------------O
| V E C T O R [WALK.045] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 1000 Gil |
O-----------------------------O-----------------------------O------------------O
| Kiku-ichimonji ....... 1200 | Twist Headband ....... 1600 |
| Venom Claws .......... 2500 | Priest's Miter ....... 3000 |
| Bastard Sword ........ 3000 | Mythril Vest ......... 1200 |
| Sakura ............... 3200 | Ninja Gear ........... 1100 |
O-----------------------------O White Dress .......... 2200 |
O-----------------------------O
O------------------------------------------------------------------------------O
| T H A M A S A [WALK.061] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 1500 Gil |
O-----------------------------O-----------------------------O------------------O
| Mythril Rod .......... 500 | Golden Shield ........ 2500 |
| Flame Rod ............ 3000 | Tiger Mask ........... 2500 |
| Ice Rod .............. 3000 | Tiara ................ 3000 |
| Thunder Rod .......... 3000 | Golden Helm .......... 4000 |
| Morning Star ......... 5000 | Mystery Veil ......... 5500 |
| Hawkeye .............. 6000 | Power Sash ........... 5000 |
| Heavy Lance ......... 10000 | Gaia Gear ............ 6000 |
| Darts ............... 10000 | Golden Armor ........ 10000 |
O-----------------------------O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Potion ................. 50 | Earring .............. 5000 |
| Hi-Potion ............. 300 | Sniper Eye ........... 3000 |
| Ether ................ 1500 | Hermes Sandals ....... 7000 |
| Remedy ............... 1000 | Reflect Ring ......... 6000 |
| Teleport Stone ........ 700 | Black Belt ........... 5000 |
| Holy Water ............ 300 | Dragoon Boots ........ 9000 |
| Phoenix Down .......... 500 | Sprint Shoes ......... 1500 |
| Tent ................. 1200 O-----------------------------O
O-----------------------------O
O----------O-------------------------------------------------------------------O
| __ | F I N A L F A N T A S Y V I |
| / \ O-------------------------------------------------------------------O
| / /\ \ | A P P E N D I X L |
| | / \ | O-------------------------------------------------------------------O
| | /\ | | S H O P L I S T ( W O R L D O F R U I N ) |
| | / \ | O---------------------------------------------------O---------------O
| |/ \| | | ^[APPX.013] |
| | O---------------O
O----------O
This appendix will give you a listing of every shop available in the game (in
the World of Ruin). It DOES NOT include treasures for any area whatsoever. It
is laid out in accordance to my FAQ above, so if you have followed that, you
will see these shops in that order. In addition, I have included the section
in my FAQ where you will find the shop in question. Lastly, don't email me on
stuff that I have missed because I skipped all the repeat shops but included
shops that change.
O------------------------------------------------------------------------------O
| A L B R O O K [WALK.102] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 300 Gil |
O-----------------------------O-----------------------------O------------------O
| Flametongue .......... 7000 | Golden Shield ........ 2500 |
| Icebrand ............. 7000 | Priest's Miter ....... 3000 |
| Thunder Blade ........ 7000 | Green Beret .......... 3000 |
O-----------------------------O Golden Helm .......... 4000 |
| Golden Armor ........ 10000 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Sprint Shoes ......... 1500 |
| Ether ................ 1500 | Gigas Glove .......... 5000 |
| Phoenix Down .......... 500 | Earring .............. 5000 |
| Holy Water ............ 300 | Barrier Ring .......... 500 |
| Remedy ............... 1000 | Mythril Glove ......... 700 |
| Sleeping Bag .......... 500 | Knight's Code ........ 1000 |
| Smoke Bomb ............ 300 | Reflect Ring ......... 6000 |
| Teleport Stone ........ 700 | Jeweled Ring ......... 1000 |
O-----------------------------O-----------------------------O
O------------------------------------------------------------------------------O
| T Z E N [WALK.103] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 300 Gil |
O-----------------------------O-----------------------------O------------------O
| Kaiser Knuckles ...... 1000 | Golden Shield ........ 2500 |
| Venom Claws .......... 2500 | Beret ................ 3500 |
| Flametongue .......... 7000 | Tiger Mask ........... 2500 |
| Icebrand ............. 7000 | Golden Helm .......... 4000 |
| Thunder Blade ........ 7000 | Power Sash ........... 5000 |
| Burning Fist ........ 10000 | Golden Armor ........ 10000 |
O-----------------------------O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Dragoon Boots ........ 9000 |
| Ether ................ 1500 | Thief's Bracer ....... 3000 |
| Green Cherry .......... 150 | Black Belt ........... 5000 |
| Phoenix Down .......... 500 | Alarm Earring ........ 7000 |
| Echo Screen ........... 120 | Sniper Eye ........... 3000 |
| Holy Water ............ 300 | Peace Ring ........... 3000 |
| Sleeping Bag .......... 500 | Jeweled Ring ......... 1000 |
| Super Ball .......... 10000 | Amulet ............... 5000 |
O-----------------------------O-----------------------------O
O------------------------------------------------------------------------------O
| N I K E A H [WALK.106] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 150 Gil |
O-----------------------------O-----------------------------O------------------O
| Rune Blade ........... 7500 | Diamond Shield ....... 3500 |
| Flametongue .......... 7000 | Priest's Miter ....... 3000 |
| Icebrand ............. 7000 | Green Beret .......... 3000 |
| Thunder Blade ........ 7000 | Diamond Helm ......... 8000 |
| Enhancer ............ 10000 | Gaia Gear ............ 6000 |
O-----------------------------O Power Sash ........... 5000 |
| Diamond Vest ........ 12000 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | White Cape ........... 5000 |
| Ether ................ 1500 | Angel Wing ........... 8000 |
| Gold Needle ........... 200 | Zephyr Cloak ......... 7000 |
| Phoenix Down .......... 500 | Gale Hairpin ......... 8000 |
| Holy Water ............ 300 | Hyper Wrist .......... 8000 |
| Remedy ............... 1000 | Prayer Beads ......... 4000 |
| Sleeping Bag .......... 500 | Amulet ............... 5000 |
| Tent ................. 1200 | Princess Ring ........ 3000 |
O-----------------------------O-----------------------------O
O------------------------------------------------------------------------------O
| S O U T H F I G A R O [WALK.107] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 80 Gil |
O-----------------------------O-----------------------------O------------------O
| Trident .............. 1700 | Diamond Shield ....... 3500 |
| Heavy Lance ......... 10000 | Priest's Miter ....... 3000 |
| Enhancer ............ 10000 | Green Beret .......... 3000 |
| Golden Spear ........ 12000 | Diamond Helm ......... 8000 |
O-----------------------------O Gaia Gear ............ 6000 |
| Diamond Vest ........ 12000 |
| Diamond Armor ....... 15000 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Silver Spectacles ..... 500 |
| Ether ................ 1500 | Star Pendant .......... 500 |
| Eye Drops .............. 50 | Fairy Ring ........... 1500 |
| Echo Screen ........... 120 | Amulet .............. 5000 |
| Phoenix Down .......... 500 | Hermes Sandals ....... 7000 |
| Holy Water ............ 300 | Reflect Ring ......... 6000 |
| Remedy ............... 1000 | Angel Ring ........... 8000 |
| Tent ................. 1200 | Princess Ring ........ 3000 |
O-----------------------------O-----------------------------O
O------------------------------------------------------------------------------O
| F I G A R O C A S T L E [WALK.111] |
O-----------------------------O-----------------------------O------------------O
| Item Shop (east) | Item Shop (west) | Inn Free |
O-----------------------------O-----------------------------O------------------O
| Auto Crossbow ......... 250 | Hi-Potion ............. 300 |
| Noiseblaster .......... 500 | Ether ................ 1500 |
| Bioblaster ............ 750 | Antidote ............... 50 |
| Flash ................ 1000 | Eye Drops .............. 50 |
| Debilitator .......... 5000 | Echo Screen ........... 120 |
| Drill ................ 3000 | Phoenix Down .......... 500 |
O-----------------------------O Remedy ............... 1000 |
| Tent ................. 1200 |
O-----------------------------O
O------------------------------------------------------------------------------O
| K O H L I N G E N [WALK.112] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 200 Gil |
O-----------------------------O-----------------------------O------------------O
| Darts ............... 10000 | Diamond Shield ....... 3500 |
| Dice ................. 5000 | Priest's Miter ....... 3000 |
| Viper Darts ......... 13000 | Green Beret .......... 3000 |
| Enhancer ............ 10000 | Diamond Helm ......... 8000 |
| Golden Spear ........ 12000 | Diamond Vest ........ 12000 |
O-----------------------------O Diamond Armor ....... 15000 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | None |
| Ether ................ 1500 O-----------------------------O
| Antidote ............... 50 |
| Phoenix Down .......... 500 |
| Holy Water ............ 300 |
| Remedy ............... 1000 |
| Sleeping Bag .......... 500 |
| Tent ................. 1200 |
O-----------------------------O
O------------------------------------------------------------------------------O
| M A R A N D A [WALK.116] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 200 Gil |
O-----------------------------O-----------------------------O------------------O
| Gravity Rod ......... 13000 | Crystal Shield ....... 7000 |
| Swordbreaker ........ 16000 | Crystal Helm ........ 10000 |
| Falchion ............ 17000 | Oath Veil ............ 9000 |
| Flame Scroll .......... 500 | Black Garb .......... 13000 |
| Water Scroll .......... 500 | Magus Robe .......... 13000 |
| Lightning Scroll ...... 500 | Crystal Mail ........ 17000 |
| Invisibility Scroll ... 200 O-----------------------------O
| Shadow Scroll ......... 400 |
O-----------------------------O
O------------------------------------------------------------------------------O
| J I D O O R [WALK.121] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 250 Gil |
O-----------------------------O-----------------------------O------------------O
| Man-Eater ........... 11000 | Circlet .............. 7000 | Chocobo 250 Gil |
| Partisan ............ 13000 | Black Cowl ........... 7500 O------------------O
| Crystal Sword ....... 15000 | Crystal Helm ........ 10000 |
| Sniper .............. 15000 | Black Garb .......... 13000 |
O-----------------------------O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Princess Ring ........ 3000 |
| Ether ................ 1500 | Protect Ring ......... 5000 |
| Phoenix Down .......... 500 | Gigas Glove .......... 5000 |
| Holy Water ............ 300 | Angel Wings .......... 6300 |
| Remedy ............... 1000 O-----------------------------O
| Teleport Stone ........ 700 |
| Sleeping Bag .......... 500 |
| Tent ................. 1200 |
O-----------------------------O
O------------------------------------------------------------------------------O
| T H A M A S A [WALK.144] |
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 1 Gil |
O-----------------------------O-----------------------------O------------------O
| Da Vinci Brush ....... 7000 | Mystery Veil ......... 5500 |
| Gravity Rod ......... 13000 | Circlet .............. 7000 |
| Holy Rod ............ 12000 | Black Cowl ........... 7500 |
| Viper Darts ......... 13000 | Luminous Robe ....... 11000 |
| Golden Spear ........ 12000 | Diamond Vest ........ 12000 |
| Man-Eater ........... 11000 O-----------------------------O
| Shuriken ............... 30 |
| Fuma Shuriken ......... 500 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop | Relic Shop |
O-----------------------------O-----------------------------O
| Hi-Potion ............. 300 | Barrier Ring .......... 500 |
| Ether ................ 1500 | Fairy Ring ........... 1500 |
| Phoenix Down .......... 500 | Reflect Ring ......... 6000 |
| Holy Water ............ 300 | Jeweled Ring ......... 1000 |
| Remedy ............... 1000 | Princess Ring ........ 3000 |
| Smoke Bomb ............ 300 | Protect Ring ......... 5000 |
| Sleeping Bag .......... 500 | Peace Ring ........... 3000 |
| Tent ................. 1200 | Angel Ring ........... 8000 |
O-----------------------------O-----------------------------O
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y V I |
| | | | | O-------------------------------------------------------------------O
| | | | | | F U L L U P D A T E H I S T O R Y |
| | | | | O-------------------------------------------------------------------O
| | | | | |
| | |__| | |
| |______| |
| |
O----------O
0.9 - Completed: Monday, May 14 @ 1:37 AM. Size: 1,361,120 bytes.
- Walkthrough complete through Kefka (100%)
- Bestiary complete (100%)
- Appendices included (about 90% done)
- Rage Appendix not complete
- Dragon's Den not complete
- Soul Shrine not complete
- Coliseum not complete
- FAQ section not complete (0% done)
- Characters section not complete (0% done)
- Mechanics section not complete (0% done)
0.8 - Completed: Friday, March 23 @ 6:03 AM. Size: 912,807 bytes (891k)
- FIRST PUBLIC RELEASE!
- Walkthrough not complete (about 80% done)
- Bestiary not complete (about 72% done)
- Appendices not included (about 80% done)
- FAQ section not complete (0% done)
- Characters section not complete (0% done)
- Mechanics section not complete (0% done)
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y V I |
| | ___| O-------------------------------------------------------------------O
| | | | C O P Y R I G H T S , D I S C L A I M E R S , E T C . |
| | | O--------------------------------------------------O----------------O
| | | | | ^[COPYRIGHT] |
| | |___ | O----------------O
| |_____| |
| |
O----------O
I swear that all of this FAQ was written by ME. This document is based solely
on my knowledge of Final Fantasy VI Advance. I did NOT claim any info as my own
if I did not obtain it on my own. I expect you to do the same. Don't copy this
FAQ or any information inside. You may NOT post this FAQ on a site without my
consent. I assure you, I'll do my best to protect my work with the full extent
of the law, if need be. I will not tolerate any illegal copies of this document
without my permission.
Anyone is permitted to download this document onto a hard drive, a floppy disk
(although you might not be able to fit it on a floppy when it's done), USB
Flash Drive, CD-ROM or print it out on paper (recycled paper! Save the trees!),
provided it stays in its exact form, including this section. You may NOT sell
this FAQ for any monetary value. Anyone is welcome to view this document on the
sites listed at the beginning of this document, as long as it is for PERSONAL
USE ONLY and not for profit of any kind.
Any site that hosts this document agrees that the guide will not be sold for
monetary value or give it to any other site without my consent. The document
cannot be altered in any way by the site (even spelling, grammatical, and data
errors); all errors should be reported to me at my email address, so I may make
the changes myself and re-submit a copy. If I ask the site to remove this FAQ
for any given reason, it must comply. Resistance is futile.
A few special thanks before I close this FAQ (in alphabetical order):
Action <-- Yeah! I thank me first and foremost, and not just because my name
just so happens to be alphabetically first. I took a lot of pride and time
to make this thing great, moreso than I ever have before. So I'd like to
thank me for writing this.
Anubis IV <-- For creation of the Keyword System used in this FAQ
Arctic <-- For designs from his Final Fantasy VII FAQ and being the inspiration
for my first big FAQ/Walkthrough for Final Fantasy II
Djibriel <-- For his awesome SNES Final Fantasy III FAQ/Walkthrough, that I
used a lot to cross-check this FAQ
FFVI Advance Instruction Booklet <-- I used information from it in the intro
sections and in the Controls & Mechanics sections
GameFAQs/CJayC <-- For hosting many great FAQs/Walkthroughs/etc.
joshua_g <-- The man behind a large portion of the help Lufia_Maxim gave me,
including the attacks of the final bosses
Lufia_Maxim <-- For helping me out on various sections, providing help in MANY
other areas and being a good pal overall :)
moronic_acid <-- No, I'm not calling him names, but his Dragon's Den maps
helped me a lot in that area
Skoobouy <-- Lores Acquisition Guide on the FF3 board. It rocks.
Squaresoft LTD <-- For making the original Final Fantasy VI. Without it, there
wouldn't be a FFVI Advance for me to write on. ^_^
SquareEnix <-- For making Final Fantasy VI Advance, and for giving me a game
to write on.
Ted Woolsey <-- Yeah, all you haters read me right. Without Woosley, we would
NOT have gotten the translation of Final Fantasy III that we saw on the
SNES. Without Woolsey, accurate Japanese <-> English translations wouldn't
be what they are today.
The following users for their help in making my guide better. Whether or not I
answered your emails (due to Gmail being stupid), keep in mind I always read
them!
NOTE: This won't be updated until version 1.0.
In alphabetical order:
blusiryn <-- Pointed out to me that Gigantuar uses 1000 Needles twice every
turn and four times every third turn
Da_Naminator
Megan Moogle <-- Pointed out my error about Edgar getting 50% off at Figaro
Castle
Skippster108 <-- I hate it when I trail off on sentances @_@
TheEnigmaFacade <-- Pointed out a VERY large error that I had written down
about The Veldt
Final Fantasy VI FAQ/Walkthrough
Copyright (c) 2005-2006
Action/R Jackson
All rights reserved
Terra, Locke, Celes, Edgar, Sabin, Gestahl, Kefka and all related characters
are property of SquareEnix.
- F I N -