F-ZERO: MAXIMUM VELOCITY GUIDE
by PurpleYoshi-GFQ
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V1.0                                                                        |
WRITTEN 2-15-2015                                                           |
This FAQ is dedicated to my friend who needs help with MV. Hope this helps! |
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TABLE OF CONTENTS

0. What this game features

1. Intro, Controls, and Basic Play
1a. Professional Tricks

2. Pilots and Machines
2a. What machine for Grand Prix?

3. Unlock Criteria (Optional to see, I suggest avoiding it if you don't want
any spoilers)

4. Tracklist

5. Championship

6. Local Play
6a. Multi-Pak Play
6b. Single-Pak Play

7. Credits and what I think of the game





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0. WHAT THIS GAME FEATURES
F-Zero: Maximum Velocity was a Launch Title for the Game Boy Advance in 2001.
It features:
10 new pilots and machines
22 tracks
4 cups
2 multiplayer modes
Lots of unlockable content and replay value.

1. INTRO, CONTROLS AND BASIC PLAY

Intro: (This is exactly the same plot, but edited a bit by me)
It's been 25 years since F-Zero X Regulation Advancements (GX) have dropped due
to risking too many lives. The legendary names of Captain Falcon, Samurai
Goroh, Silver Neelsen, and many others have just become dust in history. After
a long, 5-year senate debate, the law has made F-Zero races legal once more.
The only downside was that it wasn't F-Zero X rules where you could speed past
1,000km/hr- Speeds were set back to the swiftness of the early F-Zero days,
around 500km/hr speeds.  As soon as this law passed, fans raised an ear once
more to spectate and even race in the old regulations. This meant a chance for
new drivers to emerge- A new start in the world of F-Zero. Enter new pilots...
And let the race on F-Zero: Maximum Velocity on the Game Boy Advance begin!!

So, yeah, a pretty basic plot. Now onto whatchyall are waiting for.


Controls:
In terms of controls, go to settings and switch your controller type to Type 2.
It's the easiest control scheme to use and it feels so smooth!
The controls in this scheme are:
D-Pad - Turn, push and hold down for longer Jump Distance, better Jump Speed,
and no Landing Damage (Must be on a Jump Plate for the Down Button to really
work)
L and R - Strafe, Drift with corresponding direction
A - Accelerate
B - Booster
L+R at the same time - Brake (YOU DO NOT NEED THIS!)

But just a forewarning! Those who are used to playing F-Zero on the SNES, GP
Legend or Climax on the GBA, this game handles VERY differently.

Basic Play

Blast Turn - Mash A button while turning, makes cornering much easier

Rocket Start - Push the gas at 3, 2, or 1 in the countdown to get a perfect
speed start to get you going- If you push too early, your engines will overheat
and you'll slow down to a crawl and then start accelerating.
Push at 3 - Silver Thunder and Jet Vermilion
Push at 2 - Fire Ball, Sly Joker, and The Stingray
Push at 1 - Hot Violet, J.B. Crystal, Wind Walker, Falcon Mk-II, and Fighting
Comet

For you who are new to F-Zero, this is what you need to know in order to play
this game! The green spaces on the tracks are called Healing Strips. They will
heal your machine if it's taken a lot of damage. You can tell at the colored
bar at the top of the screen. For some forewarnings as to damage taking, you
can lose health by: Bumping into walls, bumping into other racers, hitting Land
Mines, and taking fall damage. If you lose all of your Power, your machine will
break and you have to start the entire race over. There are a few ways of dying
in this game... They are: Failing to survive a jump and losing all of your
Power. Next, Boosters. Once you complete a lap, a green S will appear at the
bottom of your screen. This is a Booster. To use it, press B. It will
temporarily increase your speed. You can carry up to 3 at once. You can use
these to go off-road without any slowdown to your machine. Since there are 5
laps per race, you will obtain 4 Boosters per race. Unlike F-Zero X, GP Legend,
Climax, and GX, you don't lose health from the Booster, but they are limited,
like I said.

1a. PROFFESIONAL TRICKS

Strafing - I reccomend doing this on straightaways. Press L then R in a
rhythmic pattern. Example: L, 1, R, 1, L, 1, R, 1,... It's not hard to master,
and even though your spedometer may not say it, you actually go faster.

Opposite Drift Turn - This is a trick that works great if your vehicle has bad
handling! You turn one direction and press the OPPOSITE shoulder button! Not
hard to do, but not easy either.

2. Pilots and Machines
*Denotes unlockable Machines.
There are 10 playable machines- 4 to start out with and 6 unlockable.

Megan and Hot Violet
Pictures: http://www.nintendo.co.jp/n08/afzj/machine/hv/index.html
Age: Unknown
Rumored Karate expert
Machine Stats:
Top Speed: 422 km/hr
Boost Speed: 579 km/hr
Boost Time: 6 seconds
Body Strength: 69/100
Turn Performance: B
Balance: C
This one's reccomended more-so for beginners. Not bad, but not great either.

Mickey Marcus and Fire Ball
Pictures: http://www.nintendo.co.jp/n08/afzj/machine/fb/index.html
Age: Estimated to be 35
A popular F-Zero Pilot, and racing is his biggest hobby
Machine Stats:
Top Speed: 440 km/hr
Boost Speed: 565 km/hr
Boost Time: 6.5 seconds
Body Strength: 82/100
Turn Performance: C
Balance: B
I suggest you use this machine after getting used to J.B. Crystal. I used this
machine to complete a vast majority of the game.

Jane B. Christie and J.B. Crystal
Pictures: http://www.nintendo.co.jp/n08/afzj/machine/jbc/index.html
Age: Rumored to be 20
Has been known to lie about her age
Machine Stats:
Top Speed: 418 km/hr
Boost Speed: 560 km/hr
Boost Time: 9.5 seconds
Body Strength: 63/100
Turn Performance: C
Balance: A
J.B. Crystal is PERFECT for beginners! It's quick to accelerate and handles
pretty well, too!

Nichi and Wind Walker
Pictures: http://www.nintendo.co.jp/n08/afzj/machine/ch/index.html
Age: 30
Nicknamed "The Sweep Man"
Machine Stats:
Top Speed: 428 km/hr
Boost Speed: 585 km/hr
Boost Time: 5.3 seconds
Body Strength: 50/100
Turn Performance: A
Balance: D
Little trivia behind this machine: In Japan, this machine was called Crazy
Horse. In the international versions, its name was changed to Wind Walker due
to the pilot being a Native American and the machine's name possibly being
viewed as racially insensitive. But this machine should NEVER be used unless
you feel insanely ballsy and you're a major pro.

*Lord Cyber and Sly Joker
Pictures: http://www.nintendo.co.jp/n08/afzj/machine/dj/index.html
Age: Around 40
Owns a castle rumored to be in Empyrean Colony and has thousands of servants
Machine Stats:
Top Speed: 436 km/hr
Boost Speed: 591 km/hr
Boost Time: 3 seconds
Body Strength: 75/100
Turn Performance: C
Balance: A
Like Wind Walker, Sly Joker has some trivia as well. In Japan, it was called
Dirty Joker. In the international releases, its name was changed to Sly Joker,
possibly because Dirty Joker was too inappropriate for a game targeted to
everyone, even kids. One of the BEST machines in the entire game, has great
speeds and outstanding potential overall.

*Alexander O'Neal and The Stingray
Pictures: http://www.nintendo.co.jp/n08/afzj/machine/thesg/index.html
Age: Around 30
An African-American Ex-Pro football player
Machine Stats:
Top Speed: 460 km/hr
Boost Speed: 525 km/hr
Boost Time: 12 seconds
Body Strength: 85/100
Turn Performance: C
Balance: C
YES, IT'S LITERALLY CALLED 'THE STINGRAY'. That name is so, so stupid... But
the machine itself is one of the best in the game! Boasting to be the
second-highest top speed machine in the game, The Stingray is still a great
machine to take on Master difficulty!

*Kent Akechi and Falcon Mk-II
Pictures: http://www.nintendo.co.jp/n08/afzj/machine/fmk2/index.html
Age: Unknown
Claims to be the son of Captain Falcon
Machine Stats:
Top Speed: 448 km/hr
Boost Speed: 573 km/hr
Boost Time: 7.2 seconds
Body Strength: 66/100
Turn Performance: C
Balance: B
Again, one of the greatest machines in the game, and my favorite machine to use
in this game due to its great speeds, acceleration, and the best handling in
this game! It's SO good!!

*Blitz Wagner and Silver Thunder
Pictures: http://www.nintendo.co.jp/n08/afzj/machine/st/index.html
Age: Unknown
He is the protege and successor of Dr. Stewart, his machine was also designed
by Dr. Stewart
Machine Stats:
Top Speed: 464 km/hr
Boost Speed: 589 km/hr
Boost Time: 3.7 seconds
Body Strength: 90/100
Turn Performance: D
Balance: B
Not horrible, but not the best, either. The fastest machine top-speed wise, but
this is a 'no' for beginners. This machine is meant for pros, and is the
second-best machine in the game according to pros, but there are multiple good
machines in this game, they all have to be unlocked, sadly.

*Kumiko and Fighting Comet
Pictures: http://www.nintendo.co.jp/n08/afzj/machine/fc/index.html
Age: Unknown
A young Japanese woman who loves the challenging circuits and is nicknamed "The
Bullet" for how fast she pilots
Machine Stats:
Top Speed: 412 km/hr
Boost Speed: 593 km/hr
Boost Time: 9 seconds
Body Strength: 56/100
Turn Performance: D
Balance: B
Another one of the BEST machines ever in the game. Its low body strength does
make it very frail, but it is very good, capable of outspeeding Falcon Mk-II if
you can perform correctly.

*Professor Yazoo Jr. and Jet Vermilion
Pictures: http://www.nintendo.co.jp/n08/afzj/vermil/index.html
Age: Unknown
He is the son of a famous racing machine enginner, his machine's Booster is the
only one to break the 600km/hr barrier
Machine Stats:
Top Speed: 456 km/hr
Boost Speed: 602 km/hr
Boost Time: 4.2 seconds
Body Strength: 100/100
Turn Performance: E
Balance: B
Handles worse than Silver Thunder, but ironically handles really well on ice.
This machine hold the world record for every best lap time in this game. Takes
a lot of practice to master, and the unlock conditions are extreme.

2a. WHAT MACHINE FOR GRAND PRIX?
Your best bets are Sly Joker, Falcon Mk-II, The Stingray, and Fighting Comet.
Add Silver Thunder and Jet Vermilion if you're pro with them. For those who
haven't unlocked any machines, J.B. Crystal and Fire Ball are your way to go.

3. UNLOCK CRITERIA (SPOILERS AHEAD, GO TO 4 IF YOU DON'T WANT TO SEE)


Unlocking Machines
Criterias:
Beat Pawn, Knight, and Bishop on Standard
Beat Pawn, Knight, and Bishop on Expert
Beat Queen Cup on Expert
Beat any cup on Master
Beat all cups on Master
^No matter what you do first, the machines will be unlocked in the following
order^
Sly Joker
The Stingray
Silver Thunder
Falcon Mk-II
Fighting Comet

Unlocking the Jet Vermilion (DUN DUN DUUUUUUUUUUUUUUUUUN)
Oh boy. I HATE trying to unlock this thing. Unlock conditions are WAAAAAAAAY
too extreme.
To unlock it, either:
-Clear all cups on Master with all 9 other vehicles
-Or clear the Championship Track 255 Times

Or the easy way so that you don't stress about the GP or take weeks to unlock
it...
USING THE PASSWORD!
On the Japanese website, there was a thing you could use to generate a password
based on the name of your Save File. This no longer works, but... F-Zero
Central has a password generator of their own that you can use.
http://fzerocentral.org/viewtopic.php?t=176 I can't get it to work, so I'd ask
an admin to aid you with this task. If you want to try it, put in your file
name as shown in all caps. (Mine would be CODY/PY for example). Once you get
the password, check out how to get to the password screen below.

Password Screen
To access this, go to Grand Prix and into the Machine Selection screen. Then
press L, R, Select, R, L, Start. This screen really only has one purpose-
Unlocking the Jet Vermilion.

Unlocking the Queen Cup
All you have to do is beat Pawn, Knight, and Bishop on Expert.

Master Difficulty
Beat any cup on Expert (note that you only unlock Master for that cup).

Championship
Clear a bunch of Grand Prixs, and it will eventually appear underneath
Multi-Pak Link in the Mode Select.

4. TRACKLIST
Difficulty ranking is in *s. *=Easy *****= HARD. Kay? Here are the tracks.
There are 22 tracks in this game, but 21 of them are listed in this section.
The 22nd track is for Single-Pak mode.

Pawn Cup
Bianca City - Stretch Circuit *
Stark Farm - First Circuit **
Empyrean Colony - Dash Circuit *
Stark Farm - Second Circuit **
Cloud Carpet - Long Jump Circuit **

Knight Cup
Tenth Zone East - Snake Circuit **
Beacon Port - Crossroad Circuit ***
Synobazz - Explosive Circuit ****
Ancient Mesa - Split Circuit *
Stark Farm - Third Circuit **

Bishop Cup
Bianca City - Tightrope Circuit **
Ancient Mesa - Skating Circuit ****
Crater Land - Skid Zone Circuit **
Cloud Carpet - Icarus Circuit ***
Bianca City - Ultimate Circuit ***

Queen Cup
Crater Land - Loop Circuit **
Tenth Zone East - Plummet Circuit **
Empyrean Colony - Twist Circuit ****
Fire Field - Land Mine Circuit ***** (HARDEST TRACK IN THE GAME)
Fire Field - Warrior Circuit ***

Championship
Synobazz - Championship Circuit ***

5. CHAMPIONSHIP

As hard as Synobazz in Knight Cup was, the Championship is much easier. To beat
the Championship, you have to beat a staff ghost with a time of 1'57 done by
Hot Violet, and pretty well-done, too. This track isn't too hard to get used
to, believe me. Not too easy, but not too hard, either. This track is a test
for you- A test for you to demonstrate what you've learned in the game! If you
lose, maybe go unlock some more vehicles and then try again! Good luck to you
in this track!!

6. LOCAL PLAY
Local Play is a very fun activity if you're with a friend on the bus and you
both are bored. Whip out some F-Zero: MV and have an epic, competetive race
with up to 3 other people! It's a great time-killer and allows for a bit of
insanity.

6a. MULTI-PAK PLAY
This is easily the most fun of your options. Both of you get to use your
machines that you've unlocked and play on every track in the game of your
choice! I mean, head-to-head at your best bet! Great opportunity!

6b. SINGLE-PAK PLAY
Not as fun as Multi-Pak, but can be fun sometimes... Everyone is automatically
assigned a colored Standard Machine and you race on one track, and you get no
music in this mode... But you unlock the 22nd track in the game if you do it.
This track is called Silence - Open C Circuit. It's an okay track, I just wish
it were more fun...

7. CREDITS AND WHAT I THINK OF THE GAME

This FAQ was written by PurpleYoshi-GFQ. If you have any other questions, feel
free to contact me here at GameFaqs.
F-Zero: Maximum Velocity and the F-Zero Franchise is copyrighted by Nintendo. I
have nothing to do and do not own the F-Zero Franchise whatsoever.
And my final thoughts on the game:
F-Zero Maximum Velocity has to be #2 on my Top 5 F-Zero Games. MV was a really
fun, difficult ride all the way. I highly reccomend that you get this game- Wii
U VC, Emulator, Nintendo DS, or even go back to the GBA! Just play it is all
I'm saying! I rate Maximum Velocity an 8/10! For a GBA Launch Title, Nintendo
did a really good job!