bitGenerations: Digidrive FAQ v0.5
Last revision: August 4, 2006
Unpublished work Copyright (c) 2006 Scott Tsai
scott @
bemanix.com
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Game magazine/guide/site authors are not allowed to
use this FAQ, without my
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bitGenerations and Digidrive and all characters are
(c) Nintendo 2006
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Introduction to bitGenerations: Digidrive-
bitGenerations is a series of games released for the
Gameboy Advance. Digidrive is a puzzle game and is one
of the games in the bitGenerations series. A North
America release was supposedly announced back in E3
2005 which renamed the series Digitylish, but at the
time of this writing, only the Japanese localization
of the game has been released, and a North American
date unannounced. It is now widely thought to be
cancelled. Regardless of this, each of the
bitGeneration games are in English, and its low price
of 2000Y makes it relatively painless to import.
Introduction to Digidrive-
Basic Play-
The playing field consists of a 4-way intersection
making 4 lanes in total. When incoming traffic begins,
the player can choose to divert the Shape/Chevron,
either left or right, or just keep it going straight,
using the control pad. When the same color chevron
enters each lane, it will begin to stack up. If a
different color chevron enters the lane, it will stack
up, but drive the other colors back out. When 5
chevrons of the same color are stacked up on a lane,
it will convert itself to a fuel gauge. The fuel gauge
can be increased by stacking up another 5 chevrons of
the same color. Eventually, a chevron with a siren
will come onto the playing field; this is an “Attack
Chevron”. If the player directs this into a piece into
a lane with a fuel gauge established, the entire lane
will clear and the fuel will be sent to “drive” the
puck upwards. The player also has manual stocks of
Attack Chevrons which can be sent out by pressing the
“A” button. The goal of the game is to get the puck as
high as possible before the piston behind it catches
up with it.
Advanced Tactics-
(This section will be greatly expanded in future FAQ
revisions)
This section will talk about doubling your fuel-
gauges, combining, and Auto-Bomb. When a there is a
single gauge on the field, and you insert the wrong
color, it will destroy the gauge and you will need to
start over. However, if you insert a different color
into the lane, and there is another gauge elsewhere,
the current gauge will transfer itself over to the
other gauge and you will get the sum of both gauges.
If there are three fuel gauges active on the field,
and the player diverts a different color into a lane,
that gauge will double, and each of the other two
gauges in the field will obtain the doubled gauge.
Doubling is a key component in creating large gauges
to create high scores.
Auto-Bomb becomes active when all four lanes contain a
fuel gauge. When this mode is active, a chevron is
worth five times its original value, and directly goes
into the gauge. When one lane dissolves or if the lane
receives the wrong color, that gauge is automatically
sent to drive the puck forward. The player will also
receive an extra Attack stock (unless the player
already has 3).
Note: when in Auto-Bomb, the highest amount a fuel
gauge can obtain is the circle shaped one.
(Table of fuel gauges, value, and inertia bonus to
come in future revisions.)
(under construction)
Continue-
If you’ve turned off your GBA while the game is
paused, you can continue of that same game from the
main menu. The game will remember the score, current
fuel gauges on the field, and the position of the
piston behind the puck. All the chevrons on the field
will be cleared, and any fuel that is driving the puck
while it was previously save will not be counted.
Download Mode-
Both GBAs require the use of Nintendo’s Wireless
Adapter. The receiving GBA will boot up the GBA
without a cart in the slot, while holding down the
Start and Select. If done correctly, this will put the
GBA into “Search Mode” After selecting the language,
use the GBA with Digidrive and use “Download”, and it
will automatically locate the “Searching” GBA and copy
them their own copy of Digidrive.
VS Mode-
Versus Mode is similar to Single-Player Mode except
the goal is to drive the puck into your opponent’s
end. Similar single play rules apply with two
additional features- Auto Guard and Items. When your
opponent drives the puck into your end, Auto Guard
will activate. It consumes all the fuel gauges in your
playing field in an attempt to drive the puck out of
your end. If you do not have enough fuel to do resist
the attack, or do not have fuel at all, you lose. Note
that fuel gauges used for Auto Guard will have reduced
effectiveness.
If items are in play, you can activate them by
pressing the B Button. You start each round with a
random item in stock, but to get new ones, you’ll need
to drive the puck forward any amount. The different
items are:
Instant Attack- This is a small instantaneous attack
that will drive the puck forward. Can be used at
anytime.
Power Bomb- This is a more powerful version of Instant
Attack.
Steal- Using this item will steal away any power-up
your opponent is carrying.
Switch- This item will switch all the fuel gauges (if
any) on your playing field, for the ones on your
opponent’s (if any).
Speed Down- This will cause the opponent’s chevrons on
the playing field to move extremely slow. Notice
though the rate of each lane’s gauge will not slow
down, and may cause some gauges to expire if the
defender is not careful.
Half Stock- This item will cut the opponent’s fuel
gauges on the playing field by half its capacity.
Double Stock- This item will double all of your fuel
gauges on the playing field.
Shield- When used, it will stop the puck from moving
for a short while. Useful when you on the receiving
end of an attack. However when the shield is active,
your attacks will have no effect either.
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(More on gauge types, scoring formula, inertia,
unlockables, in the future.)
Digidrive fans comments welcome, I guess dotstream
isn’t the best bitGeneration game anymore huh? scott @
bemanix.com is my email.
All info contained in this Mini-FAQ is (C) 2006 Scott
Tsai
find me on the message boards under "indigonight"