*Banjo-Kazooie
Grunty's Revenge Walkthrough/Faq*
(ASCII Art desperately wanted for the game's logo)

By master_gamer11


****************************************************************
I) Version History and Guide Progress
****************************************************************

11/06/05: Started making my first guide (this one)
16/06/05: Took a break after it reached 12kb.
20/06/05: Quincy's back again!
19/07/05: Took another long break. I'm really lazy!
29/07/05: Started again after a 2 1/2 week break! I really gotta
stop breaking!
14/08/05: Ya Know what?? I'm just gonna post this thing and THEN I
can take them breaks!! I only worked on this thing twice since last
time!!! (Version 1)
19/08/05: I wrote two words. Mumbo Tokens. Im sorry, It's cause of
my bratty little bro! I'll write more later.
20/08/05: Finished the Mumbo Tokens part. Like you'll need it.
(Version 1.01)
23/08/05: Finished the Items Section. I give myself a break to cele-
brate one of my best friends' birthday. (Version 1.1)
21/05/06: Christ! Its been almost a year I updated this FAQ! Anyhoo,
I added ASCII art for the Gameboy Micro and Advance. Hope ya like it!
Also modified Grunty's Profile a little! :P
23/05/06: Made the ASCII Art a bit smaller, added a Banjo Bear Art
to the end, and made a couple of grammar changes in the Items.
Enjoy! (version 1.2)


****************************************************************
II) Intro
****************************************************************

Hey everyone! My name is Quincy Boansi (you may think the last
name is funny) and this is my very first walkthrough (not counting
my own personal walkthrough)! I've made my own personal walkthrough
(meaning NOT on gamefaqs) because I've practically dedicated my
life to the one-and-only Sonic the Hedgehog, but who can forget
the battling duo, Banjo Bear and Kazooie the Breegull? I've played
both premering games with the Bear and Bird, not to mention the game
where 'Bear no longer needs a Bird to fly!' Then one day, I stumbled
upon this game in different shops, and I finally got to play this awe-
some game! So just sit back, and enjoy this great guide to a great
game!


****************************************************************
III) Table of Contents
****************************************************************

I) Version History and Guide Progress
II) Intro
III) Table of Contents
IV) Who are Banjo and Kazooie?
V) The Controls
VI) The Characters
  a) Main                                           (MAIN)
  b) Other                                          (OTHR)
VII) The Enemies
  a) Da Henchmen                                    (DHMN)
  b) Da Bosses      (Commin' Soon)                  (DBSS)
VIII) The Story                                      (STRY)
IX) The Walkthrough  (Commin' Soon, Strange, huh!)
  a) Back to the Past                               (BTTP)
  b) Enter the Cliff Farm!                          (ETCF)
  c) On To Breegul Beach!                           (OTBB)
  d) *shiver*... Bad Magic Bayou!                   (SBMB)
  e) Spiller's Harbor! Finally, a... resort??       (SHFR)
  f) *shiver*.. The F F and the *sweat* G I!        (FFGI)
  g) Back to reality!                               (BTRL)
  h) Get ready-The Final Battle!                    (GRFB)
  i) The End!...Or is it?                           (TEII)
X) Items
  a) Da Good Ones                                   (DAGO)
  b) Da Temporary Ones                              (DTPO)
XI) Move List              (Commin' Soon)            (MVLS)
XII) Mini-Games               (Commin' Soon)         (MIGM)
XIII) Secrets and Wierd Stuff    (Commin' Soon)      (STWS)
XIV) FAQ                                             (FAQQ)
XV) Can I have...?                                   (CIHV)
XVI) Commin' Soon                                    (CMSN)
XVII) Thanx to...                                    (TNXT)
XVIII) Closer                                        (CLSR)
XIX) Legal Stuff                                     (LGSF)

Note: The Four-letter thing-a-ma-jigs are just a shortcut. You can get
to different sections by presing Ctrl+F and typing them in. Notice that
they are a random selection of letters in the sections. And, the first
five sections do not have these shortcuts because they are so close to
the contents.

****************************************************************
IV) Who are Banjo and Kazooie?
****************************************************************

Well, to Begin, Banjo and Kazooie are a duo of a bear and a bird who
have been around since the begining of June 1998 on the N64. That was
called 'Banjo-Kazooie', the hyphen being there because they were never
seperated. This, I'm 99.9 percent sure, is the sequel to the game.
(I can tell because in Banjo-Tooie, Grunty's sister's made her stop
rhyming and in this game, she still rhymes.) Basically, they are the
'Bear and Bird' all of the enemies talk about. In this game, they go
into the past to stop Gruntilda from modifying the future, but I'll
get to that in section VIII.


*****************************************************************
V) The Controls
*****************************************************************

GameBoy Micro:


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                           Select        Start


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                                 ...........



These are the controls for the game.

While Playing:

A: Jump, use a pad, use Feathery Flap in mid-air
B: Use different attacks (once learned)
Control Pad: Move Banjo
L: Crouch, use Bill Drill in air.
R: Change Egg list, use Talon Trot while Crouching
Start: Pause
Select: Nothing

On Pause Screen:
Start: Return to game
B: Cancel, Return to game
A: Confirm Selection
Control Pad: Select Option
L, R, Select: Nothing


******************************************************************
VI) The Charachters
******************************************************************

This section of this guide covers all of the charachters in the game.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
a) Main                                           (MAIN)
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Banjo: The Star of the game is back once more! Before now, he was in
Banjo-Kazooie and -Tooie, then (oddly, the sequel to Banjo-Kazooie)
this one, then Banjo Pilot. Banjo, with the help of his feathered fri-
end, they're gonna put an end to Gruntilda's evil plan!

Kazooie: Unfortunately, that badmouth returns for more insults as well
as helping her good friend Banjo. She gets captured in this game by
Grunty and goes into the past to prevent the Bear and Bird from ever
meeting! This is the cause of the quest.

Gruntilda Winkybunion: *shiver* Grunty the wicked witch of the west
(bad pun intended XD) also returns after her defeat in Banjo-Kazooie
because his loyal subject Klungo has built a Mecha-Suit to support her
soul. Now she's going to jack Kazo-oie to make sure the Bear and Bird
Duo never meet!

Klungo: Grunty's loyal assistant. For two months, he's been trying to
shift the boulder off of Gruntilda's body after her pummeling. He is
the creator of the Mecha-Grunty suit to support her much-alive soul.

Mumbo Jumbo: The shaman is back again, and his job is still to tran-
sform Banjo into numerous different things. Luckily, he now changes
him into different animals in different all the levels, but he is
still too lazy to help out by actually walking around and zapping
enemies, just like in Banjo-Tooie. Lazy bum...

Honey B: Technically, Honey B enters premeres in the Banjo-Kazooie
world and continues serving her purpose in Banjo Tooie as the one who
extends your honeycomb bar. This adds a lot more suspence because in
Banjo-Kazooie, you instantly get an extra Honeycomb when you get enough
pieces. Boring...

Bozzeye Mole: He's the salt to this game's pepper! (Bad joke I guess.)
He poses as Bottles the Mole's ancestor. He also takes his job:
teaching us new moves in exchange for musical notes. He teaches us
the ones we forgot during our time-traveling, as well as some new
ones!

Master Jiggywiggy: First he came in Banjo-Tooie, but he is the one
who opens world doors-the ones with the freaky faces on them. Just
bring him enough Jigsaw pieces aka Jiggies, and you will prove him
worhty enough to go to the next world!

Jinjos: They don't really play a big part of the game, but these cute
multi-colour are just looking for peace on their weird world. 6 colours,
5 in each world, recruit all in a world for a just reward.

The Jinjo Oracle: This is practically a statue with a mind and soul.
He-er, she-is the leader of all Jinjos, and she is in every level wai-
ting for you to bring her back her lost Jinjos and give you your desire!


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
b) Other                                               (OTHR)
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Sheep: Two types. One are those who give you a jiggy for rescuing them
from the Giant Gruntweed. The other are ones you fish in the game 'Sheep
Dip' (See section XII for more details).

Mother Hen: Help her Find her lost chicks and she will reward you with a
'weird puzzle piece'. That, and she appears again in the same world where
you play a slide mini-game where you MUST get ALL eggs to win. But there
are only twelve!

'Ratman': He appeares in Breegul beach, Bad Magic Bayou, Spiller's Harbor,
and the FF. In Breegul Beach, collect 5 shells for him, Bad Magic Bayou
hosts a fishing game, Spillerston in Spiller's Harbor where you race him
in a slide mini-game, and the Freezing Furnace is an invisible fishing
game. Each of them give you the same prize. (see section XII for details)

White Breegul: Twice again in Breegul Beach, one of them is standing next
to a mouse hole asking you to chew free his fellow breeguls. Another will
explain to you about this slide where you get his little green grub,
twenty of 'em, but there is well more than that, so don't be alarmed if
you miss one. (see Section XII for Details)

Dolphin: How many times do you see these charachters twice?? Whatever, you
see him once in Breegul Beach's lake: s/he guides you to a Jiggy in a
sunken ship, secondly on Spiral Mere, he's in front of a purple patch of
land and you have to aim and feed him his favourite food; Eggs. (Mmmm, Eggs
.......[crikets chirping].......alright, no more acting like Homer.)

General Beaver-Type-Guy: You see him only once in the game in Bad Magic
Bayou at the lower part of the level. You fight an army of Klungo-Klones
(as I call them :p) that he calles out and you get a Jiggy if you can kill
'em all. Then he's gone...FOREVER!! (Fine, no more evil jokes.)

Mama Squit: You may mistake this sludge thing for a pile of poopy, but
she is looking for her children because they need to leave for some place.
One you need to just talk to, one you need to give a toy spaceship, and
one is wanting some Ice cream. Do all these things and the Mama Squit/
Poopy will give you a Jiggy. But be careful because according to Kazooie,
'You don't know where that thing has been!'

Miss Bucket: You ask 'er to make a Jiggy (I thought they were legendary,
powerful, able to break spells; how can you make one?!!?), but you need
to give her seven pieces of gold. Get them, bring them, and let her use
them to make the Jiggy.



**************************************************************************
VII) Enemies
**************************************************************************

Duh, duh, this part is about the enemies of the game.

--------------------------------------------------------------------------
a) Da Henchmen                                                   (DHMN)
--------------------------------------------------------------------------

Lv. 1 Gruntling (aka Klungo-Klone ;p): Extremely basic guys, with green
skin and a red lab robe. They allow you to test your Pack Whack attack for
the first time in Spiral Mountain. So, weak, so easy, one of any attack
(but two eggs and no Ice eggs unfortunately) can take them out with no tro-
uble at all.

Whiplash: A purple tentacle thing-a-ma-jig that just waves itself around
(the waving actually does something in BK). Theyve now adapted to land
from the water, making it insanely easy to kill. Mind you, I ain't kidding
when I say........................THESE ARE THE EASIEST GUYS IN THE ENTIRE
GAME!!!!!!!!!!!!!!!!!!!!!!!!!!! IM SERIOUS!!! THEY DONT MOVE, THEY ONLY
DAMAGE WHEN TOUCHED, AND ONE OF ANYTHING, EVEN EGGS AND ICE EGGS, CAN
ANNIHILATE THESE.........THINGS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!









                 *Long wait while I chill*









Gruntweed: Phew, my episode is over! I can now talk normally! Anyway, Grunt-
weeds are like alligator heads with vine-like propellers. They fly up and
slam down on you when you're below them. Then is your chance to either Bill
Drill them, Wonder Wing them, or Pack Whack them: Everything Else Will Not
Work!

Green Whiplash: Very different to its (INSANELY EASY TO KILL) relative (!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!), you
can only find them in- or underwater, just like in BK. You CANNOT kill it
(unless you are an octopus), so you must avoid it at all costs.

Yum Yum: They're jumping clams with eyeballs from BK. If they hit you, you
will not only lose one honeycomb, but you will also lose an egg that you
last used and a feather, just like in BK, but in this case, an egg and a
Golden Feather. Two Roll attacks, Pack Whacks, Rat-a-tat rap, and Battery
eggs; four eggs; and one Bill Drill and Fire Egg should take care of them.

Lv. 2 Gruntling: Klungo-Klones with blue lab coats. Twice as much of any-
thing (except WonderWing, Bill Drill, Ice Eggs, and Fire eggs) will defeat
them.

Shrapnel: Ordinary Heat-Seeking Shrapnels with faces. Avoid them as much
as you can because they are in the water. To kill 'em, sacrifice two honey-
combs and ram into them, or use a water bubble from Banjo the Octopus.

Bogfoot: They remind me of BigFoot! Only found in Bad Magic Bayou, there
brown, got green chest, hands, face, and feet, and a very ugly face. Use
8 eggs, 4 Roll attacks and Pack whacks, 3 Rat-a-Tat-Raps and Battery eggs,
and 1 Fire Egg, Bill Drill, and Wonder-Wing (if you can actually find a
pad!) to keeel them!

Stinglash: Red slashing scorpion tails. Just as insanely weak as a Whip-
lash, but they have more power-they take away two honeycombs. Avoid them
more that you kill 'em, but for some strange reason, they give more honey-
comb pieces than most enemies.

Purple Chompa: They're some creatures that pop out of the wall to bite
at you. One of any egg (yes, even egg eggs but no, not Ice Eggs) and the
Rat-a-tat Rap will kill it. Amazingly, not even the Bill Drill will take
kare of it!!! (The K in kare is on purpose if you wanna know)

Green Chompa: To tell you the truth, can't see any difference between
the purple and green Chompa, so the same rules apply.

Gremuloid: There are two types. One is this purple blob-type thing
with eyeballs that seem to be everywhere. They latch on to you and
after about two seconds, it starts seeping the life out of you every
second. Seriously, nothing except the WonderWing will defeat it, but
if It latches on to you, run in circles to kill it. (I like to think
it being weird the way you kill them by running...!) The Second type
is no different to the first one. You only see it in one of the Klu-
ngo boss fights. It's a red one. That's all I can remeber about how
it looks. Egg-zactly the same tecnique as a purple one, but they
last longer, so be careful. You only see 6 of them in the entire
game-after that, they're gone. Forever. No more. Don't try looking.
All done. Finis. (Okay, I'll shut up now.)

Green Spooko: A green Ghost. You see 'em in the haunted house place
in Bad Magic Bayou. Amazingly, he also may appear in Grunty's lair
as part of Klungo's attacks. They're about the same speed as Banjo
so outrun 'em with the Talon Trot move. When you're far enough,
switch to Egg-Spittin' mode, swap to fire eggs, and let 'em have
it!

Lv. 3 Gruntling: These Klones have black lab coats. Not at all hard,
but slightly more powerful than the Lv. 2 Klones. Two everything.
Even Rat-a-tat Rap. One Bill Drill and Fire egg. Zero Ice Eggs. Done.

Red Spooko: A red ghost. Just like the green ones, you see them in
Grunty's lair as Klungo's attacks. Ya find 'em in Grunty's indus-
tries, which is where they're used to most. Hit 'em with somethin'
they're not used to, but it's so obvious what it is, I'm not even
going to tell you. Just think-what doesn't mix well with fire??

Lv. 4 Gruntling: Brown lab coats, purple skin. You know the drill,
just use 3 times more whach-a-ma-call-its than the Lv. 1 Klungo-
Klone (except of course Fire Eggs, Bill Drill, Ice Eggs, and the
WonderWing).

Maggie: There is practically no point writing about these enemies.
There are only 3 of these enemies in Spiller's harbor and nowhere
else. Rat-a-tat Rap them to get ice cream. The end.

Bees: These annoying enemies are found in this tucked away place
in Spillerston and in The FF. Once you're in range, they'll charge
for you in their entire pack at once. The only way to dispose of
these pests is by the use of the WonderWing. I like the way they
die in BK more, the *Poof* of the bees in this game is B-O-R-I-
N-G!!!!

Biggafoot: Like Bogfoot, only White with a light blue face. You find
'em in the FF. Do the same thing you did with the Bogfoot and you
should be fine.

Lv. 5 Gruntling: These Klungo-Klones are easy to recognise. They're
grey all over. You find them in FF. Do I really have to go through
how to kill 'em??!? All I'm gonna say is 4 Battery eggs, 3 Rat-a-tat
Raps, and 2 Fire Eggs. You figure out the rest.

Livewire: These are waving wires found in G's I. Nothing will even
flinch it except the WonderWing! These enemies are hard, yes? No.
They dont move at all and they only take away one honeycomb! Just
find a WonderWing pad (which are really common in their areas) and
give it to them, okaaaay?!?

TNT Box: Finally as the last enemy, they are a box crammed full of
explosives. You recognise them with the big TNT letters on the box.
approach it and it will come to life, jumping after you. They take
away two honeycombs in contact! But dont fret too much-if they dont
reach you after a while, they'll explode where they last bounced,
4 bounces I think. And, you can take 'em out with the WonderWing
attack, so there's no need to worry too much.

------------------------------------------------------------------
b) Da Bosses                                           (DBSS)
------------------------------------------------------------------

Note: I'll get to this when I restart playing this game. I forgot
all but the final boss! >_<


*********************************************************************
VIII) The Story                                              (STRY)
*********************************************************************

Like I said, the sequel to Banjo-Kazooie takes place two months after
the downfall of the the hag, Gruntilda Winkybunion by Banjo Bear and
Kazooie the bad-mouthed Breegul! This all begins with Banjo and Kaz-
ooie talking to each other. Banjo tells Kazooie to tidy the house while
he gets the barbeque working. (>_<) While this was happening, Klungo,
Gruntilda's best henchman, is still trying to move the boulder from
Grunty's body! (I mean two months of doing nothing but moving a rock!
Shouldn't he get hungry or tired or think of an idea in this amount of
time or..........*two months of nonstop blabber*.....and furthermore,...
.....ehem..hehehe...!) He finally quits in trying and decides to make
something that may help the ol' hag (FINALLY!!!!!!!!). He goes away to
start building. He's there for 3 seconds and he's already half-way done!
At this time, Mumbo Jumbo, the "most powerful shaman in the game", finds
out what's going on because he was hiding behind a bush evesdroping on
the freak. About 5 seconds later, Klungo returns to the scene with some
robot in the shape of Gruntilda, only uglier. He says something about
a spell (not that we need to care), then her ghost comes out from the
rock and moves into the ugly robot. Keep in mind that the shamman is
still behind the bush. The robot will then come to life and rhyme about
paying back the bear and bird for what they did to her. She says she's
gonna steal Kazooie and keep the friends from ever meeting! If you
still remember Mumbo, then you'll see him run away. Grunty goes in his
direction, one a sole mission to destroy the present. Back at Banjo and
Kazooie's house, the duo see the shamman panting running towards them.
Mumbo tells Banjo to take Kazooie and flee them somewhere, anywhere to
get away from the robo-witch and the kidnap plot. She comes, landing
in front of Kazooie, saying that she finally has her and the present
will never be the same because they are split. The angry bear says
they can't let the witch get away with this, so Mumbo says he'll send
Banjo to the past, the same time as Grunty (I wonder how far back he
sent him!) to rescue her and save the present. He has to find ances-
tor of mole and "hansome young witch doctor" (yeah right!!) to help
him. With his final words of hoping it doesn't have too many side
effects, he waves his wand. Banjo's adventure begins.


***********************************************************************
IX) The Walkthrough
***********************************************************************

Guess wat.....Nothing! I said to myself I'd do this part last because
a) I'm too lazy :p and b) I had to do the entire game all over again!
That thing isn't a walk in the park! So just wait until my next updates
and I'll start, okaaaaaaaay??


***********************************************************************
X) Items
***********************************************************************

This part talks about all the Items you must have, and all the Items you
just have to give to someone to get a Jiggy.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
a) Da Good Ones                                             (DAGO)
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
/\/\/\
<Notes >
\/\/\/

The First items you ever dream of collecting. You practically
see 'em as soon as you appear in the past! Anyway, they're like the
lost gold of at Atlantis, and must be treated as such. Because with-
out them, you can forget the game. For some reason, Bozzeye wants
these joyful little thing-a-mas 'cause he 'aint doin' this for char-
ity!' Anyway, you must get these notes (joined quavers) to give to
the greedy mole so he can teach you new moves. Seriously, I like what
Jamjars in BT did: you give 'em to him to prove you're diciplined eno-
ugh to learn something! You can recognise 'em by looking for notes ly-
ing around one by one and (pretty rarely) in nests. The ones lying ar-
ound are worth one note. But in the last two levels you can find a cou-
ple of note nests, worth 5 each, if your lucky, increasing your note
count slightly more. Not all are needed to complete the game but if
you do, give yourself a pat on the back and contain a feeling of sat-
asfication because you're such a good detective!

..........
;Honeycombs;
,,,,,,,,,,

This game ain't gonna be so hard as to not give health after you defeat
someone, so (as like almost every action/adventure game in existance)
when you defeat an enemy, you sometimes get rewarded with a honeycomb
hexagon, like the ones you normally see in cartoon beehives, only about
50 times bigger. A logical explanation for Honeycombs being health is
that Bears LOOOOVVEEE honey! To them, it's like dying and going to hea-
ven! Which is one of the reasons why the honeycombs come in one variaty
after another. The first ones are the ones you all know and love. Know,
but do not love. Then there's the by 2 honeycombs. They have the charach-
ters x2 on them. They (duh) heal you by twice the normal ammount. Here's
where it get's interesting. Most guides to this game start with the other
honeycomb first (wait for it.......), but I'm sorting the honeycombs in
order of greatness. The third one is the ? Honeycomb aka the "Random Pick
Honeycomb" As I call it. They may (rarely) appear like the other honeycombs
from enemy carcasses and (more commonly) beehives. Collect one, and your
energy bar will appear on the top of the screen. Press A (or B, I cant re-
member) on the highlighted honeycomb and your life will fill to that much.
But there's a catch. The honeycombs are highlighted in random order. Fina-
lly, and definately the greatest of them all, the ! Honeycomb, also known
as the "Energy Pick Honeycomb" according to me. Use 'em. Abuse 'em. 'Cause
get one and the same thing as the Random Pick Honeycomb will happen, only
the honeycombs will flash in order! Just find a Beehive if wou want it
quick or wait until you beat an enemy. Either way, grab it and be happy!!

_____________
|             |
|Jigsaw Pieces|
|_____________|

These mystical items are practically hundreds and thousands of times more
valuable than the lost gold of Atlantis! They're practically the key to
this game. And this game is practically unbeatable without them (I'll try
not to say 'practically' as much as I can from now on >_<). These things
are practically (D'oh!) a high source of magical power, used to break
Gruntilda's seals on the world doors. You get 'em almost everywhere-if
you beat a mini-game, beat a boss, solve a puzzle, overcome an ordeal,
find one lying around, and a lot more, but it's pretty self-explanitory
once you know what you need to solve. Get some, then go to Master Jiggy-
wiggy's temple and show them to him. If youzzes got enough, he'll open
up one world. Just go to that "crystal altar" thing-a-ma when you have
enough and he opens the place before and press a to open your new world.
I still like him finding if you're worthy enough by doing the puzzle though.

\_/\_/\_/\_/\_/\_/\_/\_/
{Hollow Honeycomb Pieces}
/\_/\_/\_/\_/\_/\_/\_/\_

(Geez, wrong border for these words......) Huh?! I was thinking aloud,
sorry. Anyway, back to the subject. Hollow Honeycomb pieces are rare
honeycombs with no center. They're really rare-only twelve in the game.
They're really no use to you; bring 'em to Honey B, 'und shes vill
make uzzes un enerrgy ixtencion. ......Sorry for talking wierdly, I
find it funny! Anyway, dont just bring her one honeycomb to get one
extention. Go into her hive, and a number on the top left of the
screen will show a number, meaning how many Honeycombs needed for an
extention of one Honeycomb. On the mirror side, shows how many you have
at the moment. You can get up to four extentions in the game-after that,
when ya visit her, she'll just recover your energy, which is almost as
useful I think.

^^^^
<Eggs>
vvvv

Now although these above items are more important than the following,
I'm still pleased to say...................Now were getting to the
good ones! I mean real firepower! First up are the eggs. Now (doh!
Too many 'Now's!), to begin with, there are 4 different types of eggs,
and you learn them in order of, uhh, greatness? Yeah! First up are
Eggs. That's right, the Eggs we all know and love. They are practically
the most pathetic items in all Banjo-Kazooie. Notice I didn't add
"Grunty's Revenge"? I'm saying in ALL of the BK series! God!! Even my
grandma is strong enough to endure this worthless thing! Avoid using
it as much as you can once you've learned other eggs, but I sometimes
use them when I'm going against Grunty or Klungo 'cause it ain't really
that fair. And it helps attack from a distance as well. Otherwise,
ponder why Rare even kept in the game. Then there are what I thought
were Grenade eggs, but are a bit like 'em; Battery eggs. Slightly more
more powerful, about 50 percent more, are also used to power up some
offline contraptions. An okay egg, but you only hold 15. What a jip! Next
in line, and the second lamest, are the Ice Eggs. They have no special
quality whatsoever, just the fact that they kill the -lashes in one hit
and immobilizes other enemies. Unless you are cornered and have no
other choice but to, do not use them, with great emphasis. Finally,
even though still not as good as a Grenade egg or Clockwork Kazooie
egg but still my favourite of the Fallacious Four, the Fire Eggs.
It's major downfall is that you can only hold ten, yet they can kill
almost any enemy in one blast. But only use 'em if you need to rid
the area of enemies quickly. Overall, I rate the Eggs, in general,
4/10. Keep away.

 ^_^     ^_^       ^_^
<                       >
|   Golden Feathers   |
<  _       _         _  >
 v v     v v       v v

(Better, but still not so good.......hmm......huh?) I'm thinking aloud
again, aren't I? Well, about those Feathers. The last 'Collectable' that
you can actually use. If you've played the other Banjo games (maybe
you've played Banjo Pilot as well?), you'll know that the Golden Feathers
will make Banjo and Kazooie temporarily invincible. The best item, in my
opinion. It's great, but at the same time, it's not so great. It's great
that you can now carry a whoping twentee five feathers! And you only use
a feather after about three seconds! Thats like (hmm, carry the 1, times
the 5, add them together.....) a minute and 15 seconds if you dont get
anymore gold feathers! I mean WOAH!! The MAJOR downfall about great item
is that you can only activate it by standing on a WonderWing pad! And
there are like 4, 5 in this game only! So abuse it when you can and cry
when you can't.


00000000000000
()Mumbo Tokens()
OOOOOOOOOOOOOO

These are skulls. There. I said it. You get one for beating specific
Gruntilda or Klungo bosses. You have to bring these things to Mumbo
for him to transform you into different animals or objects. You only
need one for him to transform, while in the prequel, find a specific
amount all over all the worlds. That made the game more challenging!
Well, that's it, I guess. Just for the record, give him one token
and he turns you into a mouse, two for a candle, three for an octopus,
and 4 for a tank. (More on these on a later update.)


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
b) Da Temporary Ones                                 (DTPO)
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Chicks: I ain't gonna do fancy art cause these are obviously the less impor-
tant Items. Chicks. Find them in Cliff farm and give them to the mother hen
for a Jiggy.

Shells: In Breegul Beach, find 5 Shells for the Ratman and he will reward
you with a Jiggy, then will make you go away 'cause you're scaring away
"customers."

Chains: You can't really get them but... A white breegul will ask you to
rescue his breegul friends from chains by chewing them as a mouse. Chew
all 6 for a Jiggy.

Silver Coins: Get 5 Silver Coins in Spiller's Harbor to play the Ratman's
Slide minigame. Beat him to get a Jiggy.

Ice Cream: A sludge kid wants an Ice Cream before going back to Mama Sludge.
You can get one for free by beating the maggies near the Ice cream truck
and saving that peackock's buisness.

Toy Saucer: Another sludge kid wants a Toy Saucer. You can get it on top of
the Game Over arcade thing.

Gold: Miss Bucket can make you a Jiggy if you can give her 7 pieces of gold
(How? She's a Bucket!) in Grunty's Industries.

Gold Coins: You can pick 'em up at the end-of-game slide game to replay
mini-games on that Game Over Arcade in Spiller's Harbor.



******************************************************************
XI) Move List                                        (MVLS)
******************************************************************

Here are the moves you learn through the game by Bozzeye the mole.
Now, I don't know the cost of the moves, I'll find them out later.

         }Price is ten notes. Banjo Slam's his Backpack directly infront
Pack Whack}of him. Press B while standing still to use it. I suggest only
         }use it if you need to hit switches and stuff, otherwise you
                             should avoid it.

       }God knows the price. The name is straightforward. I need not
Climbing}
       }explain it. Press up and down to climb. Done.

       }I still dont know the price.
Swimming}
       }


Note: From here, I'm closing in on the end of the FAQ, But you'll expect
LOTS more on the next updates, okay?



********************************************************************
XIV) FAQ                                             (FAQQ)
********************************************************************


Here would be some questions emailed to me, but being this my first update,
there are none. I'd be happy to accept Questions to extreme_brains785@hot-
mail.com. So there.


********************************************************************
XV) Can I Have...?                                   (CIHV)
********************************************************************

I'd like you to email me these things to spruce up my walkthrough...

Corrections on the Items in the Items sections
Questions for the FAQ section
Corrections on the Enemies
Any enemies I missed out
Any Controls I missed
Info on any charachter I missed (Not that I missed any, but...)
Praise mail! ^_^

I would not like thise things to my walkthrough or else I will ignore
them...

Spelling and grammer mistakes. They're really common, and I "dont not"
like having my inbox filled in with pointless mistakeses that "Occor"
every 2 lines.

Rude/Impolite email, e.g. 'Your FAQ sucks! You are the Worst walkthrough
writer known to man!' And such. If ya dont like my FAQ, say so nicely ant
tell me how I can make it better.

Anything already in this thing. I wont put the same thing in this twice.

That's it. It ain't rocket science, so these instructions should be easy
to understand.


*********************************************************************
XVI) Commin' Soon                                    (CMSN)
*********************************************************************

Expected to be in my next update are:

The walkthrough
Da Bosses
Move list
Mini-Games
Secrets and Weird stuff
Questions in the FAQ Section


*********************************************************************
XVII) Thanx to...                                    (TNXT)
*********************************************************************
Without these people, this walkthrough would not be possible.

God: For making this universe!
Rareware: For making a great game character
Nintendo: Making a great game.
Me!: For creating this darn thing!


*********************************************************************
XVIII) Closer                                         (CLSR)
*********************************************************************

Well, that's it! My first, very own walkthrough! Hope ya liked it! If
ya dont, tell me KINDLY at [email protected] and say how I
can improve it. Other than that, It's Quincy Boansi, signing out!


**********************************************************************
XIX) Legal Stuff                                       (LGSF
**********************************************************************


Banjo-Kazooie: Grunty's revenge is copyright Nintendo and Rare. Banjo
and Kazooie and all other characters are copyright Rare. This walkthrough
is copyright Quincy Boansi 2006. You may not use this on your site without
permission, hand it out to people, or make money out of it, but feel free
to use it for your own gain.

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-End of Document-