========================================================================
BALDUR'S GATE: DARK ALLIANCE (GBA) ITEM GUIDE
========================================================================
Author: John H. Hoffnagle IV (Lancet Jades)
Author's Homepage:
http://www.evermoreforums.com/forums/index.php
Version: 1.01 (completed June 24th, 2017)
Sites with permission to post this FAQ:
GameFAQs.com (will always host the most up-to-date version of this guide)
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com
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ABOUT
===========================================================
Baldur's Gate: Dark Alliance on Gameboy Advance is a surprisingly faithful
"port" of the PS2/Gamecube/Xbox game of the same name. The story, settings,
items, and skills are, for the most part, the same as in the console versions,
with the only difference being that everything is scaled down. Some areas are
omitted, some enemies not present, and items are hard-coded rather than having
variable enchantments and bonuses. Just because there's a Short Sword +5
doesn't mean there is a Short Sword +4 (and there isn't).
This guide serves as a complete list of all possible items in the game and
where they can reliably be found. Items not in these lists don't exist, and
most of the unused IDs between each "block" of 32 are junk data, some of which
will freeze the game, as well as weapons with damage ranges such as "6-890"
and "50-0". Weird stuff, dude.
As a result of the hard-coded nature of the items, there isn't really any
"ultimate" weapons to be found as far as the console version's mechanics are
concerned. The ultimate weapon(s) of each type are simply what the programmers
chose as the strongest weapon of the type to be programmed in.
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TABLE OF CONTENTS
===========================================================
1: WEAPON LISTS
1.1 - Daggers
1.2 - Clubs
1.3 - Short Swords
1.4 - Handaxes
1.5 - Lt. Maces
1.6 - Long Swords
1.7 - Scimitars
1.8 - Morning Stars
1.9 - Warhammers
1.10- Battle Axes
1.11- Bastard Swords
1.12- Greatswords
1.13- Great Axes
1.14- Shortbows
1.15- The Onyx Sword
1.16- Arrows
2: ARMOR LISTS
2.1 - Shields
2.2 - Helmets
2.3 - Body Armor
2.4 - Gloves
2.5 - Leggings
3: ACCESSORY AND ITEM LISTS
3.1 - Rings
3.2 - Amulets
3.3 - Gemstones
3.4 - Potions
4: TREASURE LISTS
5: CODEBREAKER CODES
6: TRICKS
7: CONTACT
8: CREDITS
9: VERSION HISTORY
10: BOILERPLATE
=====================================
==========================================================================
1: WEAPON LISTS
==========================================================================
=====================================
Unlike the console versions of the game, the GBA version only does not have
actual randomized weapons and armor. All are pre-programmed and there is a
rather short list of available items. Additionally, all barrels, crates,
treasure chests, and even enemies have pre-determined items, with no possible
random variation between playthroughs. Specific enemies drop specific items,
and even bosses only have around 4-5 possible item drops, along with a few
gold amounts.
Item value is based on 10 Charisma. A different Charisma value will alter the
displayed value of an item. Only two copies of a specific weapon ID can be in
your inventory at a time (e.g., Keen Dagger +1 x2). Up to 500 arrows can be
held at a time (i.e., Arrows x500). Arrows purchased or picked up always come
in bundles of 20.
The Wizard cannot use certain types of weapons, mainly two-handed ones. This
includes Warhammers, Bastard Swords, Battle Axes, Great Swords, and Great
Axes. These are the only restrictions on equipment the Wizard has, and no
other class has any restrictions at all.
Weapon effects are as follows:
-Rusty: Damage/2 (metal weapons only)
-Worn: Damage/2 (nonmetal weapons only)
-Fine: Damage*1.5
-Masterwork: Damage*2
-Mithral: Damage*3 (metal weapons only)
-Adamantine: Damage*4 (metal weapons only)
-Darkwood: Damage*3 (nonmtal weapons only)
-Oak: Damage*4 (nonmetal weapons only)
-Serrated: Damage=Max_damage (bladed weapons only)
-Spiked: Damage=Max_damage (blunt weapons only)
-Keen: Increased critical hit rate
-Wounding: Inflicts poison on hit
-Flaming: Inflicts fire damage on hit; chance of setting target on fire
-Frost: Inflicts ice damage on hit; chance of freezing target
-Shock: Inflicts lightning damage on hit; chance of shocking target
-Flaming Burst: Flaming + bonus fire damage and burning on critical hit
-Icy Burst: Frost + bonus ice damage and freezing on critical hit
-Shocking Burst: Shock + bonus lightning damage and shock on critical hit
-of Disruption: Chance to instantly kill undead (blunt weapons only)
-of Defense: Weapon gives extra Armor. +1 gives 1, +3 gives 2, +5 gives 3
-of Speed: Weapon attacks slightly faster (difficult to even notice)
-Jeweled: Theoretically increases item value**
**Theoretically, the Jeweled bonus on weapons should increase the item value,
but the hard-coded nature of the item system means the item values are
arbitrary anyways, and neither of the two Jeweled weapons have a non-Jeweled
variant to compare the value to, and no way to generate such a variant exists
within the game.
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1.1 - DAGGERS (1.0 weight, 1-handed)
---------------------------------------------------------
Name Damage Value ID
-----------------------------------------------------------------------------
Dagger 1-4 37 0CA1
Dagger +1 2-5 70 0CA4
Rusty Dagger 1-2 14 0CA0
Fine Dagger 1-6 84 0CA2
Masterwork Dagger 2-8 187 0CA5
Keen Dagger 1-4 75 0CA2
Keen Dagger +1 2-5 188 0CA9
Serrated Dagger 4-4 287 0CA6
Serrated Dagger +1 5-5 341 0CA8
Flaming Burst Dagger 1-4 321 0CA7
Flaming Burst Dagger +1 2-5 551 0CAA
Flaming Burst Mithral Dagger 3-12 2,174 0CAC
Icy Burst Mithral Dagger 3-12 5,772 0CAD
Icy Burst Dagger of Defense +5 6-9 1,456 0CAB
---------------------------------------------------------
1.2 - CLUBS (3.0 weight, 1-handed)
---------------------------------------------------------
Name Damage Value ID
-----------------------------------------------------------------------------
Club 2-3 44 0CC1
Club +1 3-4 251 0CC3
Club +2 4-5 1,099 0CC6
Club +3 5-6 2,319 0CC9
Worn Club 1-2 15 0CC0
Fine Club 3-4 317 0CC4
Fine Club of Disruption 3-4 803 0CCA
Masterwork Club 4-6 1,240 0CC7
Keen Club 2-3 108 0CC2
Keen Fine Club 3-4 419 0CC5
Spiked Club 3-3 110 0CD0
Spiked Club +1 4-4 694 0CC8
Spiked Club of Disruption 3-3 148 0CCF
Spiked Fine Club of Disruption 4-4 1,765 0CCC
Spiked Fine Club of Disruption +1 6-6 1,406 0CCE
Spiked Masterwork Club 6-6 1,072 0CCB
Shock Fine Club 3-4 1,176 0CCD
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1.3 - SHORT SWORDS (3.0 weight, 1-handed)
---------------------------------------------------------
Name Damage Value ID
-----------------------------------------------------------------------------
Short Sword 1-6 137 0CE1
Short Sword +1 2-7 330 0CE4
Short Sword +2 3-8 686 0CE5
Short Sword +3 4-9 1,024 0CE6
Short Sword +5 6-11 1,706 0CE7
Rusty Short Sword 1-3 82 0CE0
Fine Short Sword 1-9 170 0CE3
Masterwork Short Sword +1 4-14 2,174 0CE9
Adamantine Short Sword +2 12-32 4,104 0CED
Keen Short Sword 1-6 102 0CE2
Keen Short Sword +2 3-8 946 0CF0
Serrated Short Sword 6-6 316 0CEA
Serrated Fine Short Sword +3 13-13 6,519 0CEE
Flaming Burst Masterwork Short Sword +1 4-14 3,180 0CEC
Frost Short Sword 1-6 1,644 0CE8
Frost Short Sword +3 4-9 4,238 0CEB
Icy Burst Masterwork Short Sword +3 8-18 8,189 0CEF
---------------------------------------------------------
1.4 - HANDAXES (5.0 weight, 1-handed)
---------------------------------------------------------
Name Damage Value ID
-----------------------------------------------------------------------------
Handaxe 1-6 68 0D01
Handaxe +1 2-7 305 0D03
Rusty Handaxe 1-3 25 0D00
Fine Handaxe 1-9 370 0D04
Fine Handaxe +1 3-10 550 0D05
Mithral Handaxe 3-18 2,397 0D06
Keen Handaxe 1-6 207 0D02
Keen Mithral Handaxe 3-18 3,207 0D07
Wounding Mithral Handaxe of Defense +5 18-33 4,752 0D0A
Flaming Burst Handaxe +3 4-9 3,350 0D08
Icy Burst Handaxe +2 3-8 2,854 0D09
Shock Fine Handaxe of Defense +5 9-16 7,173 0D0B
Shock Masterwork Handaxe of Defense +5 12-22 12,808 0D0C
---------------------------------------------------------
1.5 - LT. MACES (6.0 weight, 1-handed)
---------------------------------------------------------
Name Damage Value ID
-----------------------------------------------------------------------------
Lt. Mace 1-6 68 0D21
Lt. Mace +1 2-7 133 0D24
Lt. Mace +3 4-9 420 0D26
Lt. Mace of Disruption 1-6 148 0D23
Rusty Lt. Mace 1-3 26 0D20
Fine Lt. Mace 1-9 157 0D25
Masterwork Lt. Mace 2-12 404 0D27
Masterwork Lt. Mace of Disruption 2-12 1,618 0D29
Keen Lt. Mace 1-6 180 0D22
Keen Masterwork Lt. Mace 2-12 1,051 0D28
Spiked Lt. Mace +1 7-7 1,896 0D2B
Flaming Burst Masterwork Lt. Mace 2-12 1,087 0D2A
Flaming Burst Mithral Lt. Mace +2 9-24 6,356 0D2C
Flaming Burst Mithral Lt. Mace +5 18-33 8,170 0D2D
Shocking Burst Masterwork Lt. Mace +5 12-22 9,108 0D2E
Shocking Burst Mithral Lt. Mace +3 12-27 8,750 0D2F
---------------------------------------------------------
1.6 - LONG SWORDS (4.0 weight, 1-handed)
---------------------------------------------------------
Name Damage Value ID
-----------------------------------------------------------------------------
Long Sword 2-8 142 0D41
Long Sword +1 3-9 463 0D43
Rusty Long Sword 1-4 92 0D40
Fine Long Sword 3-12 319 0D44
Masterwork Long Sword +1 6-18 1,224 0D46
Mithral Long Sword 6-24 1,632 0D47
Keen Long Sword 2-8 284 0D50
Serrated Long Sword 8-8 2,189 0D49
Serrated Fine Long Sword 12-12 6,219 0D4D
Wounding Long Sword 2-8 385 0D42
Flaming Burst Long Sword +1 3-9 1,332 0D45
Flaming Burst Masterwork Long Sword +1 6-18 4,011 0D4A
Flaming Burst Masterwork Long Sword of Defense +5 14-26 8,549 0D4C
Icy Burst Mithral Long Sword +1 9-27 11,063 0D4E
Shock Fine Long Sword of Defense +3 7-16 5,951 0D4B
Shocking Burst Masterwork Long Sword of Defense +2 8-20 49,777 0D4F
---------------------------------------------------------
1.7 - SCIMITARS (4.0 weight, 1-handed)
---------------------------------------------------------
Name Damage Value ID
-----------------------------------------------------------------------------
Scimitar 5-7 246 0D60
Scimitar +2 7-9 976 0D61
Scimitar +3 8-10 1,464 0D63
Masterwork Scimitar of Speed 10-14 18,174 0D6D
Mithral Scimitar +2 21-27 5,279 0D69
Keen Scimitar +3 8-10 2,207 0D64
Keen Mithral Scimitar +2 21-27 7,221 0D6A
Serrated Scimitar 7-7 1,818 0D66
Serrated Scimitar +1 8-8 782 0D70
Wounding Scimitar 5-7 855 0D62
Wounding Fine Scimitar 7-10 1,474 0D67
Flaming Burst Scimitar 5-7 2,762 0D65
Flaming Burst Mithral Scimitar +5 30-36 22,803 0D6E
Frost Fine Scimitar of Defense +5 15-18 12,737 0D6C
Icy Burst Fine Scimitar 7-10 3,085 0D68
Icy Burst Adamantine Scimitar +1 24-32 22,944 0D6F
Shock Scimitar +5 10-12 10,683 0D6B
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1.8 - MORNING STARS (12.0 weight, 1-handed)
---------------------------------------------------------
Name Damage Value ID
-----------------------------------------------------------------------------
Morning Star 8-12 637 0D80
Morning Star +2 10-14 2,550 0D82
Morning Star of Disruption 8-12 859 0D81
Morning Star of Disruption +1 9-13 1,413 0D84
Fine Morning Star 12-18 1,434 0D85
Masterwork Morning Star 18-26 3,759 0D87
Masterwork Morning Star of Disruption 18-26 4,497 0D88
Masterwork Morning Star of Disruption +5 26-34 10,141 0D8A
Mithral Morning Star of Disruption 33-45 15,844 0D8C
Keen Morning Star +2 10-14 2,754 0D83
Keen Fine Morning Star 12-18 3,522 0D86
Flaming Burst Mithral Morning Star +1 27-39 13,506 0D8B
Flaming Burst Mithral Morning Star of Defense +3 33-45 17,529 0D8D
Frost Morning Star of Defense +5 13-17 7,199 0D89
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1.9 - WARHAMMERS (8.0 weight, 2-handed, enables Earthquake)
!!!The Wizard class cannot equip Warhammers!!!
---------------------------------------------------------
Name Damage Value ID
-----------------------------------------------------------------------------
Warhammer 1-8 65 0DA1
Warhammer +1 2-9 124 0DA4
Warhammer of Disruption 1-8 145 0DA3
Warhammer of Disruption +2 3-10 1,529 0DA6
Warhammer of Disruption +5 6-13 2,181 0DA7
Rusty Warhammer 1-4 42 0DA0
Fine Warhammer 1-12 147 0DA5
Fine Warhammer of Defense +1 3-13 2,470 0DA8
Masterwork Warhammer 2-16 2,374 0DA9
Keen Warhammer 1-8 191 0DA2
Keen Masterwork Warhammer 2-16 2,844 0DAA
Spiked Warhammer 8-8 249 0DAC
Spiked Warhammer of Disruption +1 9-9 5,177 0DAD
Frost Masterwork Warhammer +2 6-20 3,264 0DAB
Shock Masterwork Warhammer +3 8-22 7,949 0DAE
Shocking Burst Mithral Warhammer +3 12-33 10,740 0DAF
---------------------------------------------------------
1.10 - BATTLE AXES (7.0 weight, 2-handed, enables Earthquake)
!!!The Wizard class cannot equip Battle Axes!!!
---------------------------------------------------------
Name Damage Value ID
-----------------------------------------------------------------------------
Battle Axe 4-12 228 0DC1
Battle Axe +1 5-13 516 0DC3
Battle Axe +2 6-14 912 0DC4
Rusty Battle Axe 2-6 148 0DC0
Fine Battle Axe 6-18 513 0DC5
Fine Battle Axe +2 9-21 1,614 0DC6
Keen Battle Axe 4-12 288 0DC2
Keen Fine Battle Axe +2 9-21 2,270 0DC7
Flaming Burst Battle Axe +1 5-13 1,974 0DC8
Icy Burst Masterwork Battle Axe +2 12-28 8,226 0DCA
Shock Battle Axe +3 7-15 4,296 0DC9
Shocking Burst Mithral Battle Axe +3 21-45 32,460 0DCB
---------------------------------------------------------
1.11 - BASTARD SWORDS (10.0 weight, 2-handed)
!!!The Wizard class cannot equip Bastard Swords!!!
---------------------------------------------------------
Name Damage Value ID
-----------------------------------------------------------------------------
Bastard Sword 8-18 643 0DE0
Adamantine Bastard Sword +2 40-80 14,445 0DE5
Keen Adamantine Bastard Sword +2 40-80 15,110 0DE7
Serrated Bastard Sword of Defense +3 21-21 4,185 0DE3
Serrated Mithral Bastard Sword +3 63-63 30,844 0DEC
Wounding Mithral Bastard Sword of Defense +3 33-63 8,851 0DE4
Flaming Burst Bastard Sword +1 9-19 1,816 0DE1
Flaming Burst Adamantine Bastard Sword +3 44-84 18,184 0DE8
Flaming Burst Adamantine Bastard Sword of Defense +5 52-92 18,184 0DE9
Frost Bastard Sword +1 9-19 4,735 0DE2
Icy Burst Adamantine Bastard Sword of Defense +3 44-84 27,440 0DEA
Shock Masterwork Bastard Sword of Defense +3 22-42 13,066 0DE6
Shocking Burst Mithral Bastard Sword +5 39-69 29,211 0DEB
---------------------------------------------------------
1.12 - GREAT SWORDS (15.0 weight, 2-handed)
!!!The Wizard class cannot equip Great Swords!!!
---------------------------------------------------------
Name Damage Value ID
-----------------------------------------------------------------------------
Great Sword 10-24 1,029 0E00
Great Sword +3 13-27 6,116 0E02
Masterwork Great Sword of Speed 20-48 8,841 0E06
Jeweled Great Sword +5 15-29 7,148 0E03
Keen Great Sword 10-24 2,180 0E01
Frost Adamantine Great Sword 40-96 20,951 0E04
Frost Adamantine Great Sword +5 60-116 43,396 0E07
Icy Burst Adamantine Great Sword +5 60-116 43,396 0E05
---------------------------------------------------------
1.13 - GREAT AXES (20.0 weight, 2-handed, enables Earthquake)
!!!The Wizard class cannot equip Great Axes!!!
---------------------------------------------------------
Name Damage Value ID
-----------------------------------------------------------------------------
Great Axe 12-16 649 0E20
Mithral Great Axe +1 39-51 8,480 0E22
Jeweled Adamantine Great Axe +2 56-72 11,744 0E24
Keen Mithral Great Axe +1 39-51 6,583 0E23
Serrated Great Axe 16-16 4,526 0E21
Flaming Mithral Great Axe +5 51-63 16,585 0E25
Shock Mithral Great Axe +3 45-57 21,888 0E26
---------------------------------------------------------
1.14 - SHORTBOWS (2.0 weight, 2-handed, uses Arrows)
---------------------------------------------------------
Name Damage Value ID
-----------------------------------------------------------------------------
Shortbow 4-8 173 0E41
Shortbow +1 5-9 466 0E42
Shortbow +3 7-11 1,042 0E43
Worn Shortbow 2-4 45 0E40
Fine Shortbow +1 7-13 883 0E45
Fine Shortbow +2 9-15 1,360 0E46
Masterwork Shortbow +1 10-18 1,283 0E47
Masterwork Shortbow +4 16-24 4,179 0E49
Keen Shortbow 4-8 275 0E51
Wounding Shortbow +1 5-9 1,070 0E50
Flaming Burst Shortbow 4-8 2,174 0E52
Flaming Burst Shortbow +2 6-10 2,470 0E44
Frost Fine Shortbow +3 10-16 4,418 0E48
Frost Masterwork Shortbow +2 12-20 5,099 0E53
Icy Burst Darkwood Shortbow +4 24-36 9,854 0E4B
Icy Burst Oak Shortbow +5 36-52 21,555 0E4E
Shock Masterwork Shortbow +5 18-26 15,174 0E4C
Shock Oak Shortbow of Defense +3 28-44 27,181 0E4F
Shocking Burst Darkwood Shortbow +5 27-39 17,370 0E4D
---------------------------------------------------------
1.15 - THE ONYX SWORD (10.0 weight, 1-handed)
---------------------------------------------------------
Name Damage Value ID
-----------------------------------------------------------------------------
Onyx Sword 90-120 66,281 E60
---------------------------------------------------------
1.16 - ARROWS (0.1 weight, used with Bows)
---------------------------------------------------------
Name Value ID
-----------------------------------------------------------------------------
Arrows 10 70A0
=====================================
==========================================================================
2: ARMOR LISTS
==========================================================================
=====================================
Unlike the console versions of the game, the GBA version only does not have
actual randomized weapons and armor. All are pre-programmed and there is a
rather short list of available items. Additionally, all barrels, crates,
treasure chests, and even enemies have pre-determined items, with no possible
random variation between playthroughs. Specific enemies drop specific items,
and even bosses only have around 4-5 possible item drops, along with a few
gold amounts.
Unlike weapons, armor is extremely straightforward. And further unlike the
console versions, the Elven prefix (half weight) is only available on body
armor. For nonmetal armor, the Worn prefix results in -1 armor. There is no
Rusty prefix present for metal armors.
Item value is based on 10 Charisma. A different Charisma value will alter the
displayed value of an item. Only two copies of a specific armor ID can be in
your inventory at a time (e.g., Padded Helmet +2 x2).
The Gold armor set is found in the Black Forge, and can only be accessed after
speaking with the ghost prior to the final boss. The Gold Shield exists in the
game's data, but has no known location in the game. If it exists anywhere, it
is most likely a (very) rare drop from the Gold Golems within the Onyx Tower.
---------------------------------------------------------
2.1 - SHIELDS
---------------------------------------------------------
Name Def Value ID
-----------------------------------------------------------------------------
----Wooden: 5.0 weight--------------
Worn Wooden Shield 1 14 4B20
Wooden Shield 2 26 4B21
Wooden Shield +1 3 187 4B22
Wooden Shield +2 4 305 4B23
Wooden Shield +3 5 511 4B24
Wooden Shield +4 6 673 4B25
Wooden Shield +5 7 835 4B26
----Iron: 15.0 weight---------------
Iron Shield 4 200 4B40
Iron Shield +1 5 363 4B41
Iron Shield +2 6 574 4B42
Iron Shield +3 7 806 4B43
Iron Shield +4 8 1,038 4B44
Iron Shield +5 9 1,360 4B45
----Gold: 10.0 weight---------------
Gold Shield 10 1,708 4B60 (no known location)
---------------------------------------------------------
2.2 - HELMETS
---------------------------------------------------------
Name Def Value ID
-----------------------------------------------------------------------------
----Padded: 1.0 weight-----------------------
Worn Padded Helmet 0 24 3EC0
Padded Helmet 1 40 3EC1
Padded Helmet +1 2 152 3EC2
Padded Helmet +2 3 326 3EC3
Padded Helmet +3 4 668 3EC4
Padded Helmet +4 5 866 3EC5
Padded Helmet +5 6 1,033 3EC6
----Leather: 1.0 weight----------------------
Worn Leather Helmet 1 58 3EE0
Leather Helmet 2 116 3EE1
Leather Helmet +1 3 254 3EE2
Leather Helmet +2 4 437 3EE3
Leather Helmet +3 5 668 3EE4
Leather Helmet +4 6 851 3EE5
Leather Helmet +5 7 1,035 3EE6
----Studded Leather: 2.0 weight--------------
Worn Studded Leather Helmet 2 129 3F00
Studded Leather Helmet 3 216 3F01
Studded Leather Helmet +1 4 386 3F02
Studded Leather Helmet +2 5 556 3F03
Studded Leather Helmet +3 6 726 3F04
Studded Leather Helmet +4 7 896 3F05
Studded Leather Helmet +5 8 1,066 3F06
----Scale: 3.0 weight------------------------
Scale Helmet 5 483 3F20
Scale Helmet +1 6 737 3F21
Scale Helmet +2 7 992 3F22
Scale Helmet +3 8 1,246 3F23
Scale Helmet +4 9 1,500 3F24
Scale Helmet +5 10 1,755 3F25
----Chain: 4.0 weight------------------------
Chain Helmet 7 1,000 3F40
Chain Helmet +1 8 1,419 3F41
Chain Helmet +2 9 1,839 3F42
Chain Helmet +3 10 2,259 3F43
Chain Helmet +4 11 2,678 3F44
Chain Helmet +5 12 3,098 3F45
----Half Plate: 7.0 weight-------------------
Half Plate Helmet 9 1,100 3F60
Half Plate Helmet +1 10 1,400 3F61
Half Plate Helmet +2 11 1,700 3F62
Half Plate Helmet +3 12 2,000 3F63
Half Plate Helmet +4 13 2,300 3F64
Half Plate Helmet +5 14 2,600 3F65
----Full Plate: 8.0 weight-------------------
Full Plate Helmet 12 1,000 3F80
Full Plate Helmet +1 13 1,399 3F81
Full Plate Helmet +2 14 1,799 3F82
Full Plate Helmet +3 15 2,199 3F83
Full Plate Helmet +4 16 2,598 3F84
Full Plate Helmet +5 17 2,999 3F85
----Gold: 6.0 weight-------------------------
Gold Helmet 20 4,152 3FA0
---------------------------------------------------------
2.3 - BODY ARMOR
---------------------------------------------------------
Name Def Value ID
-----------------------------------------------------------------------------
----Padded: 12.0 weight--------------------------
Worn Padded Armour 5 65 1960
Padded Armour 6 133 1961
Padded Armour +1 7 250 1962
Padded Armour +2 8 438 1963
Padded Armour +3 9 697 1964
Padded Armour +4 10 885 1965
Padded Armour +5 11 1,073 1966
----Leather: 15.0 weight-------------------------
Worn Leather Armour 7 240 1980
Leather Armour 9 400 1981
Leather Armour +1 10 627 1982
Leather Armour +2 11 892 1983
Leather Armour +3 12 1,156 1984
Leather Armour +4 13 1,457 1985
Leather Armour +5 14 1,722 1986
----Studded Leather: 17.0 weight (Elven 9.0)-----
Worn Studded Leather Armour 9 366 19A0
Studded Leather Armour 12 733 19A1
Studded Leather Armour +1 13 1,067 19A2
Studded Leather Armour +2 14 1,402 19A3
Studded Leather Armour +3 15 1,736 19A4
Studded Leather Armour +4 16 2,070 19A5
Studded Leather Armour +5 17 2,405 19A6
Elven Studded Leather Armour +3 15 2,284 19A7
----Scale: 30.0 weight (Elven 15.0)--------------
Scale Mail 21 1,666 19C0
Scale Mail +1 22 2,299 19C1
Scale Mail +2 23 2,966 19C2
Scale Mail +3 24 3,632 19C3
Scale Mail +4 25 4,299 19C4
Scale Mail +5 26 4,966 19C5
Elven Scale Mail 21 2,448 19C6
Elven Scale Mail +2 23 4,275 19C7
----Chain: 40.0 weight (Elven 20.0)--------------
Chainmail 24 3,333 19E0
Chainmail +1 25 4,385 19E1
Chainmail +2 26 5,436 19E2
Chainmail +3 27 6,488 19E3
Chainmail +4 28 7,540 19E4
Chainmail +5 29 8,591 19E5
Elven Chainmail +1 25 5,951 19E6
Elven Chainmail +2 26 7,103 19E7
----Half Plate: 46.0 weight (Elven 23.0)---------
Half Platemail 30 5,333 1A00
Half Platemail +1 31 7,333 1A01
Half Platemail +2 32 8,000 1A02
Half Platemail +3 33 8,666 1A03
Half Platemail +4 34 9,333 1A04
Half Platemail +5 35 10,000 1A05
Elven Half Platemail +1 31 8,666 1A06
Elven Half Platemail +5 35 11,333 1A07
----Full Plate: 50.0 weight (Elven 25.0)---------
Full Platemail 39 8,333 1A20
Full Platemail +1 40 10,269 1A21
Full Platemail +2 41 12,206 1A22
Full Platemail +3 42 14,974 1A23
Full Platemail +4 43 16,910 1A24
Full Platemail +5 44 18,015 1A25
Elven Full Platemail 39 10,818 1A26
Elven Full Platemail +4 43 19,374 1A27
----Gold: 40.0 weight----------------------------
Gold Armour 50 27,150 1A40
---------------------------------------------------------
2.4 - GLOVES
---------------------------------------------------------
Name Def Value ID
-----------------------------------------------------------------------------
----Padded: 1.0 weight-----------------------
Worn Padded Gloves 0 22 3260
Padded Gloves 1 36 3261
Padded Gloves +1 2 148 3262
Padded Gloves +2 3 260 3263
Padded Gloves +3 4 371 3264
Padded Gloves +4 5 483 3265
Padded Gloves +5 6 595 3266
----Leather: 1.0 weight----------------------
Worn Leather Gloves 1 70 3280
Leather Gloves 2 116 3281
Leather Gloves +1 3 253 3282
Leather Gloves +2 4 445 3283
Leather Gloves +3 5 609 3284
Leather Gloves +4 6 773 3285
Leather Gloves +5 7 937 3286
----Studded Leather: 2.0 weight--------------
Worn Studded Leather Gloves 2 129 32A0
Studded Leather Gloves 3 216 32A1
Studded Leather Gloves +1 4 386 32A2
Studded Leather Gloves +2 5 602 32A3
Studded Leather Gloves +3 6 818 32A4
Studded Leather Gloves +4 7 1,034 32A5
Studded Leather Gloves +5 8 1,250 32A6
----Scale: 2.0 weight------------------------
Scale Gloves 5 450 32C0
Scale Gloves +1 6 693 32C1
Scale Gloves +2 7 959 32C2
Scale Gloves +3 8 1,248 32C3
Scale Gloves +4 9 1,514 32C4
Scale Gloves +5 10 1,780 32C5
----Chain: 2.0 weight------------------------
Chain Gloves 7 1,150 32E0
Chain Gloves +1 8 1,617 32E1
Chain Gloves +2 9 2,056 32E2
Chain Gloves +3 10 2,467 32E3
Chain Gloves +4 11 2,906 32E4
Chain Gloves +5 12 3,345 32E5
----Half Plate: 4.0 weight-------------------
Half Plate Gloves 9 1,266 3300
Half Plate Gloves +1 10 1,722 3301
Half Plate Gloves +2 11 2,178 3302
Half Plate Gloves +3 12 2,670 3303
Half Plate Gloves +4 13 3,126 3304
Half Plate Gloves +5 14 3,545 3305
----Full Plate: 4.0 weight-------------------
Full Plate Gloves 12 1,233 3320
Full Plate Gloves +1 13 1,682 3321
Full Plate Gloves +2 14 2,130 3322
Full Plate Gloves +3 15 2,612 3323
Full Plate Gloves +4 16 3,061 3324
Full Plate Gloves +5 17 3,477 3325
----Gold: 4.0 weight-------------------------
Gold Gloves 20 3,500 3340
---------------------------------------------------------
2.5 - LEGGINGS
---------------------------------------------------------
Name Def Value ID
-----------------------------------------------------------------------------
----Padded: 2.0 weight----------------------
Worn Padded Boots 0 20 25E0
Padded Boots 1 33 25E1
Padded Boots +1 2 214 25E2
Padded Boots +2 3 315 25E3
Padded Boots +3 4 497 25E4
Padded Boots +4 5 759 25E5
Padded Boots +5 6 940 25E6
----Leather: 2.0 weight---------------------
Worn Leather Boots 1 50 2600
Leather Boots 2 100 2601
Leather Boots +1 3 232 2602
Leather Boots +2 4 418 2603
Leather Boots +3 5 651 2604
Leather Boots +4 6 829 2605
Leather Boots +5 7 1,040 2606
----Studded Leather: 3.0 weight-------------
Worn Studded Leather Boots 2 130 2620
Studded Leather Boots 3 216 2621
Studded Leather Boots +1 4 386 2622
Studded Leather Boots +2 5 621 2623
Studded Leather Boots +3 6 856 2624
Studded Leather Boots +4 7 1,092 2625
Studded Leather Boots +5 8 1,394 2626
----Scale: 3.0 weight-----------------------
Scale Boots 5 483 2640
Scale Boots +1 6 737 2641
Scale Boots +2 7 992 2642
Scale Boots +3 8 1,246 2643
Scale Boots +4 9 1,500 2644
Scale Boots +5 10 1,755 2645
----Chain: 4.0 weight-----------------------
Chain Boots 7 1,000 2660
Chain Boots +1 8 1,407 2661
Chain Boots +2 9 1,815 2662
Chain Boots +3 10 2,223 2663
Chain Boots +4 11 2,631 2664
Chain Boots +5 12 3,038 2665
----Half Plate: 5.0 weight------------------
Half Plate Boots 9 1,166 2680
Half Plate Boots +1 10 1,604 2681
Half Plate Boots +2 11 2,041 2682
Half Plate Boots +3 12 2,478 2683
Half Plate Boots +4 13 2,917 2684
Half Plate Boots +5 14 3,354 2685
----Full Plate: 6.0 weight------------------
Full Plate Boots 12 1,145 26A0
Full Plate Boots +1 13 1,556 26A1
Full Plate Boots +2 14 1,968 26A2
Full Plate Boots +3 15 2,380 26A3
Full Plate Boots +4 16 2,792 26A4
Full Plate Boots +5 17 3,203 26A5
----Gold: 5.0 weight------------------------
Gold Boots 20 4,176 26C0
=====================================
==========================================================================
3: ACCESSORY AND ITEM LISTS
==========================================================================
=====================================
Item value is based on 10 Charisma. A different Charisma value will alter the
displayed value of an item. Only four copies of a specific ring, amulet, or
gemstone ID can be in your inventory at a time (e.g., Emerald x4, or Ring of
Regeneration +3 x4). Up to 99 of a specific potion ID can be in your inventory
at a time (e.g., Lesser Healing Potion x99).
GUIDE TO ENCHANTMENTS:
Strength: STR +X
Dexterity: DEX +X
Intellect: INT +X
Constitution: CON +X
Protection: Armor +X
Regeneration: Health regeneration rate increased
Rejuvenation: Mana regeneration rate increased
---------------------------------------------------------
3.1 - RINGS: 0.2 weight
---------------------------------------------------------
Name Value ID
-----------------------------------------------------------------------------
Ring 105 57A0
Ring of Protection +1 340 57C0
Ring of Protection +2 807 57C1
Ring of Protection +3 1,108 57C2
Ring of Protection +4 1,575 57C3
Ring of Protection +5 2,208 57C4
Ring of Regeneration +1 600 57E0
Ring of Regeneration +2 1,421 57E1
Ring of Regeneration +3 2,242 57E2
Ring of Regeneration +4 3,064 57E3
Ring of Regeneration +5 3,885 57E4
Ring of Rejuvenation +1 610 5800
Ring of Rejuvenation +2 1,445 5801
Ring of Rejuvenation +3 2,281 5802
Ring of Rejuvenation +4 3,116 5803
Ring of Rejuvenation +5 3,952 5804
Ring of Strength +1 473 5820
Ring of Strength +2 1,189 5821
Ring of Strength +3 2,017 5822
Ring of Strength +4 2,948 5823
Ring of Strength +5 4,018 5824
Ring of Dexterity +1 620 5840
Ring of Dexterity +2 1,343 5841
Ring of Dexterity +3 2,017 5842
Ring of Dexterity +4 2,948 5843
Ring of Dexterity +5 4,018 5844
Ring of Constitution +1 546 5860
Ring of Constitution +2 1,292 5861
Ring of Constitution +3 2,038 5862
Ring of Constitution +4 2,785 5863
Ring of Constitution +5 3,532 5864
Ring of Intellect +1 331 5880
Ring of Intellect +2 720 5881
Ring of Intellect +3 1,441 5882
Ring of Intellect +4 2,104 5883
Ring of Intellect +5 2,870 5884
---------------------------------------------------------
3.2 - AMULETS: 0.5 weight
---------------------------------------------------------
Name Value ID
-----------------------------------------------------------------------------
Amulet 99 6420
Amulet of Protection +1 324 6440
Amulet of Protection +2 646 6441
Amulet of Protection +3 1,094 6442
Amulet of Protection +4 1,542 6443
Amulet of Protection +5 2,004 6444
Amulet of Regeneration +1 571 6460
Amulet of Regeneration +2 1,286 6461
Amulet of Regeneration +3 1,857 6462
Amulet of Regeneration +4 2,716 6463
Amulet of Regeneration +5 3,700 6464
Amulet of Rejuvenation +1 581 6480
Amulet of Rejuvenation +2 1,377 6481
Amulet of Rejuvenation +3 2,172 6482
Amulet of Rejuvenation +4 2,968 6483
Amulet of Rejuvenation +5 3,764 6484
Amulet of Strength +1 591 64A0
Amulet of Strength +2 1,400 64A1
Amulet of Strength +3 2,209 64A2
Amulet of Strength +4 3,018 64A3
Amulet of Strength +5 3,827 64A4
Amulet of Dexterity +1 591 64C0
Amulet of Dexterity +2 1,178 64C1
Amulet of Dexterity +3 1,921 64C2
Amulet of Dexterity +4 2,512 64C3
Amulet of Dexterity +5 3,104 64C4
Amulet of Constitution +1 519 64E0
Amulet of Constitution +2 1,038 64E1
Amulet of Constitution +3 1,689 64E2
Amulet of Constitution +4 2,727 64E3
Amulet of Constitution +5 3,246 64E4
Amulet of Intellect +1 582 6500
Amulet of Intellect +2 841 6501
Amulet of Intellect +3 1,423 6502
Amulet of Intellect +4 2,005 6503
Amulet of Intellect +5 2,587 6504
---------------------------------------------------------
3.3 - GEMSTONES
---------------------------------------------------------
Name Wgt Value ID
-----------------------------------------------------------------------------
Ruby 0.5 16 89A0
Emerald 0.5 83 89C0
Sapphire 0.5 191 89E0
Diamond 1.0 518 8A00
---------------------------------------------------------
3.4 - POTIONS
---------------------------------------------------------
Name Wgt Value ID
-----------------------------------------------------------------------------
Lesser Healing Potion 0.5 10 7D40
Healing Potion 0.7 21 7D41
Extra Healing Potion 1.0 62 7D42
Lesser Rejuvenation Potion 1.0 10 7D60
Rejuvenation Potion 1.5 21 7D61
Extra Rejuvenation Potion 2.0 62 7D62
=====================================
==========================================================================
4: TREASURE LISTS
==========================================================================
=====================================
This is a list of where to find items in the game. All treasure locations,
including chests and barrels, should be listed. Some enemy drops may have been
missed, however. Let me know if you find an item not listed here, especially
if it is a good endgame item!
Item drops from normal enemies are random and not guaranteed. Some seem quite
rare. Bosses will always drop an item, but they will only drop ONE of their
possible items. They also have a few different quantities of gold they can
drop instead of an item, as well as a single health or rejuvenation potion.
Always save before killing a boss to ensure you get a good item.
Potions, arrows, and gold are not listed, nor is the quantity of any item
found.
---CELLAR---------------------------------------------
Padded Armour
Ruby
Rusty Dagger
Rusty Handaxe
Rusty Long Sword
Rusty Lt. Mace
Rusty Short Sword
Rusty Warhammer
Worn Club
Worn Padded Armour
Worn Padded Boots
Worn Padded Helmet
Worn Padded Helmet (drop from Kobold)
Worn Wooden Shield (drop from Kobold)
---BALDUR'S GATE (NORTH)------------------------------
Rusty Short Sword
---BARTLEY, THE SHOPKEEPER (Baldur's Gate, Act I)-----
Dagger
Fine Club
Short Sword +2
Handaxe
Fine Lt. Mace
Masterwork Long Sword +1
Warhammer
Battle Axe
Flaming Burst Battle Axe +1
Frost Bastard Sword +1
Worn Shortbow
Shortbow
Masterwork Shortbow +1
Iron Shield
Padded Armour
Padded Boots
Padded Gloves
Padded Helmet
Leather Armour
Leather Boots
Leather Gloves
Leather Helmet
Studded Leather Armour
Studded Leather Boots
Studded Leather Gloves
Studded Leather Helmet
Scale Mail
Scale Boots
Scale Gloves
Scale Helmet
Lesser Healing Potion
Lesser Rejuvenation Potion
Ring of Protection +1
Amulet of Dexterity +1
---SEWERS (NORTH)-------------------------------------
Amulet
Club
Club +1
Keen Dagger
Keen Dagger (drop from Kobold)
Keen Lt. Mace (drop from Kobold)
Keen Short Sword
Keen Warhammer
Padded Armour +2
Padded Armour +4
Padded Boots
Padded Gloves
Padded Gloves (drop from Kobold)
Padded Helmet
Padded Helmet +1
Ring of Regeneration +1 (drop from Bugbear)
Rusty Battle Axe
Rusty Short Sword
Rusty Warhammer
Scimitar
Shortbow (drop from Kobold)
Worn Padded Armour
Worn Padded Armour (drop from Slime)
Worn Padded Boots
Worn Padded Gloves
Worn Shortbow
Worn Wooden Shield
---BALDUR'S GATE (SOUTH)------------------------------
Keen Dagger
Padded Helmet
Ring of Intellect +1 (return Purse to old lady, then talk to her again)
Ruby
Rusty Short Sword
Worn Club
Worn Padded Armour
---SEWERS (SOUTH)-------------------------------------
Amulet (drop from Kobold)
Dagger +1
Fine Club of Disruption
Fine Short Sword
Keen Dagger +1
Keen Handaxe (drop from Kobold)
Keen Lt. Mace
Long Sword
Lt. Mace of Disruption
Masterwork Lt. Mace of Disruption
Padded Armour +5
Padded Gloves +2
Ring of Regeneration +1 (drop from Bugbear)
Rusty Battle Axe
Rusty Dagger (drop from Slime)
Rusty Handaxe
Rusty Long Sword (drop from Slime)
Serrated Scimitar
Short Sword +1 (drop from Bugbear)
Spiked Club
Studded Leather Boots +3 (drop from Bugbear)
Studded Leather Gloves +4 (drop from Bugbear)
Warhammer +1
Wooden Shield +1 (drop from Bugbear)
Worn Leather Boots
Worn Padded Armour (drop from Slime)
Worn Padded Gloves (drop from Slime)
Worn Studded Leather Helmet (drop from Slime)
Wounding Long Sword
Wounding Scimitar
---BALDUR'S GATE (UNDEAD ORB)-------------------------
Keen Battle Axe (drop from Zombie)
Ring of Rejuvenation +1 (drop from Zombie)
Scimitar (drop from Skeleton)
Wooden Shield +3 (given by Keissen's wife)
---THIEVES'S GUILD------------------------------------
Amulet
Amulet (drop from Kobold)
Amulet of Constitution +1 (possible drop from boss Xantham)
Amulet of Dexterity +1 (possible drop from boss Karne)
Amulet of Intellect +1 (possible drop from boss Karne)
Amulet of Protection +1 (possible drop from boss Xantham)
Amulet of Protection +2
Amulet of Rejuvenation +1
Amulet of Strength +1 (drop from Green Thief)
Battle Axe +2 (possible drop from boss Xantham)
Club +2
Club +3
Dagger
Emerald
Emerald (drop from Brown Thief)
Fine Handaxe
Fine Lt. Mace (drop from Green Thief)
Frost Fine Shortbow +3 (given by Jherek before portal to Act II)
Handaxe
Handaxe +1
Icy Burst Fine Scimitar
Keen Handaxe (drop from Kobold)
Keen Long Sword (drop from Green Thief)
Keen Long Sword (possible drop from boss Xantham)
Keen Short Sword +2 (possible drop from boss Karne)
Leather Armour +1 (possible drop from boss Karne)
Leather Armour +2
Leather Armour +3
Leather Armour +4
Leather Armour +5
Leather Boots +2
Leather Boots +3
Leather Gloves +3
Leather Helmet +2
Long Sword
Long Sword (drop from Kobold)
Lt. Mace +1
Lt. Mace +1 (drop from Brown Thief)
Masterwork Club
Masterwork Long Sword +1 (given by Jherek before portal to Act II)
Masterwork Scimitar of Speed (drop from Brown Thief in upper-left room of 1F)
Masterwork Shortbow +1 (possible drop from boss Xantham)
Padded Boots +3
Padded Boots +4
Padded Gloves +1 (drop from Green Thief)
Padded Gloves +3
Padded Gloves +4
Padded Helmet +3
Ring
Ring (drop from Brown Thief)
Ring of Constitution +1 (drop from Brown Thief in room straight from entrance)
Ring of Dexterity +1
Ring of Strength +1
Ruby
Rusty Dagger
Rusty Lt. Mace
Rusty Short Sword
Rusty Short Sword (drop from Kobold)
Sapphire (drop from Green Thief)
Scale Boots (possible drop from boss Karne)
Scale Helmet +1 (possible drop from boss Xantham)
Scale Mail (possible drop from boss Xantham)
Scimitar +2 (possible drop from boss Karne)
Serrated Dagger
Serrated Short Sword (drop from Brown Thief)
Shortbow +1
Spiked Club (drop from Kobold)
Spiked Club +1
Spiked Fine Club of Disruption
Spiked Warhammer of Disruption +1
Studded Leather Boots +2
Studded Leather Gloves +2
Warhammer (drop from Green Thief)
Warhammer +1 (drop from Brown Thief)
Warhammer of Disruption (drop from Brown Thief)
Worn Padded Boots (drop from Kobold)
Worn Wooden Shield (drop from Kobold)
---BRUENGHOR'S CLAN CAMP------------------------------
Fine Battle Axe +2 (given by a Dwarf after rescuing prisoners in Dark Forest)
Leather Boots
Studded Leather Gloves
---BRANOCH, SHOPKEEPER OF THE CAMP (Act II: The Sunset Mountains)
Icy Burst Mithral Dagger
Frost Short Sword
Mithral Handaxe
Flaming Burst Masterwork Lt. Mace
Flaming Burst Long Sword +1
Flaming Burst Masterwork Long Sword +1
Mithral Scimitar +2
Fine Morning Star
Masterwork Morning Star of Disruption +1
Frost Masterwork Warhammer +2
Fine Battle Axe
Icy Burst Masterwork Battle Axe +2
Masterwork Great Sword of Speed
Fine Shortbow +2
Frost Masterwork Shortbow +2
Iron Shield +2
Padded Armour +3
Padded Boots +2
Padded Gloves +1
Padded Helmet +2
Leather Armour +1
Leather Boots +1
Leather Gloves +2
Leather Helmet +1
Studded Leather Armour +1
Studded Leather Boots +1
Studded Leather Gloves +1
Studded Leather Helmet +1
Scale Armour
Scale Boots
Scale Gloves
Scale Helmet
Chainmail
Chain Boots
Chain Gloves
Chain Helmet
Elven Scale Mail +2
Healing Potion
Rejuvenation Potion
Ring of Protection +3
Ring of Constitution +1
Amulet of Strength +1
Amulet of Dexterity +1
Amulet of Dexterity +2
Amulet of Intellect +2
---DARK FOREST----------------------------------------
Amulet (drop from Red and Purple Gnoll)
Amulet of Constitution +2
Amulet of Strength +2 (drop from Red and Green Gnoll)
Fine Shortbow +1 (drop from Green Gnoll)
Flaming Burst Dagger
Flaming Burst Scimitar
Great Axe (drop from Green Gnoll)
Leather Armour +3
Leather Boots +4
Leather Helmet +3
Leather Gloves +4
Long Sword +1
Morning Star
Morning Star of Disruption
Padded Gloves +5
Padded Helmet +4
Padded Boots +5
Ring of Protection +2
Ring of Regeneration +2
Scale Boots
Shortbow +3
Studded Leather Armour
Studded Leather Armour +2
Studded Leather Armour +4
Studded Leather Helmet +2
Studded Leather Boots +3
Woooden Shield (drop from Green Gnoll)
Wounding Fine Scimitar
---MOUNT BURNING EYE----------------------------------
Amulet of Protection +3 (drop from Red Gnoll)
Amulet of Regeneration +2
Amulet of Rejuvenation +2
Amulet of Strength +2 (drop from Red Gnoll)
Bastard Sword
Battle Axe +1
Elven Studded Leather Armour +3
Fine Battle Axe (drop from Yellow and Green Troll)
Fine Long Sword
Fine Shortbow +2
Flaming Burst Shortbow +2
Frost Bastard Sword +1 (drop from Yellow and Green Troll)
Frost Fine Shortbow +3 (drop from Frost Giant)
Frost Short Sword
Frost Short Sword +3
Great Sword (drop from Red Gnoll)
Iron Shield +1 (drop from Frost Giant)
Iron Shield +3
Keen Great Sword (drop from Green Troll)
Keen Masterwork Lt. Mace
Keen Masterwork Warhammer
Keen Mithral Handaxe
Keen Morning Star +2
Keen Scimitar +3
Leather Boots +5
Leather Gloves +5
Leather Helmet +4
Masterwork Lt. Mace
Masterwork Warhammer
Morning Star +2
Morning Star of Disruption +1
Padded Helmet +5
Ring of Constitution +2 (drop from Yellow and Green Troll)
Ring of Dexterity +2
Ring of Rejuvenation +2
Ring of Strength +2
Scale Boots +2
Scale Gloves +2 (drop from Yellow Troll)
Scale Helmet +1 (drop from Red Gnoll)
Scale Helmet +2 (drop from Yellow and Green Troll)
Scale Mail +2
Scale Mail +3
Scale Mail +4
Scale Mail +5
Scimitar +3
Serrated Bastard Sword of Defense +3 (drop from Frost Giant)
Serrated Dagger
Studded Leather Armour +5
Studded Leather Boots +4
Studded Leather Boots +5
Studded Leather Gloves +3
Studded Leather Gloves +4
Studded Leather Helmet +3
Warhammer of Disruption +5
Wooden Shield +3 (drop from Red Gnoll)
Wooden Shield +4
Wooden Shield +5
Wounding Shortbow +1 (drop from Red Gnoll)
---MINES----------------------------------------------
Amulet of Dexterity +3 (possible drop from boss Ilivarra)
Battle Axe +2
Chain Boots +1
Chain Boots +3
Chain Boots +4
Chain Gloves +2
Chain Helmet +2
Chainmail +1
Chainmail +3
Chainmail +4
Chainmail +5
Diamond (possible drop from boss Ilivarra)
Elven Chainmail +1 (drop from Drow Ranger)
Elven Full Platemail (possible drop from boss Ilivarra)
Elven Half Platemail +1 (possible drop from boss Ilivarra)
Elven Scale Mail (drop from Drow Archer)
Fine Battle Axe +2
Flaming Burst Bastard Sword +1
Flaming Burst Battle Axe +1 (drop from Drow Archer)
Flaming Burst Handaxe +3
Frost Masterwork Shortbow +2 (possible drop from boss Ilivarra)
Great Sword +3
Icy Burst Handaxe +2
Icy Burst Fine Scimitar
Iron Shield +4
Iron Shield +5
Jeweled Great Sword +5
Keen Fine Battle Axe +2
Keen Fine Morning Star
Masterwork Lt. Mace of Disruption
Ring of Constitution +3 (possible drop from boss Ilivarra)
Ring of Intellect +2
Ring of Regeneration +1
Ring of Regeneration +3
Ring of Rejuvenation +3
Ring of Strength +3
Scale Boots +3
Scale Boots +4
Scale Boots +5
Scale Gloves +3
Scale Gloves +4
Scale Helmet +3
Scale Helmet +4
Serrated Bastard Sword of Defense +3 (drop from Drow Ranger)
Serrated Fine Long Sword
Serrated Great Axe
Shocking Burst Darkwood Shortbow +5 (drop from Drow Archer on B2)
Short Sword +5
Spiked Lt. Mace +1 (drop from Drow Ranger)
Studded Leather Gloves +5
Studded Leather Helmet +5
---LIZARDMAN'S SHOP (Act III: The Marsh of Chelimber)-
Frost Short Sword +3
Adamantine Short Sword +2
Flaming Burst Mithral Lt. Mace +2
Mithral Long Sword
Icy Burst Mithral Long Sword +1
Masterwork Scimitar of Speed
Masterwork Morning Star +1
Flaming Burst Mithral Morning Star +1
Mithral Morning Star of Disruption +3
Shock Masterwork Warhammer +3
Icy Burst Masterwork Battle Axe +2
Shocking Burst Mithral Battle Axe +3
Adamantine Bastard Sword +2
Mithral Great Axe +1
Masterwork Shortbow +4
Icy Burst Darkwood Shortbow +4
Scalemail +1
Scale Boots +1
Scale Gloves +1
Scale Helmet +1
Chainmail
Chain Boots
Chain Gloves
Chain Helmet
Chainmail +2
Chain Boots +2
Chain Gloves +1
Chain Helmet +1
Half Platemail
Half Plate Boots
Half Plate Gloves
Half Plate Helmet
Full Platemail
Full Plate Boots
Full Plate Gloves
Full Plate Helmet
Extra Healing Potion
Extra Rejuvenation Potion
Ring of Strength +3
Ring of Dexterity +4
Amulet of Protection +4
Amulet of Dexterity +2
Amulet of Constitution +3
Amulet of Intellect +4
---ADDERSPINE CAMP------------------------------------
Amulet of Regeneration +3
Amulet of Strength +4 (given by prisoners for rescuing them)
Chain Gloves +3
Chain Helmet +3
Elven Chainmail +2
Flaming Burst Battle Axe +1 (drop from Lizardman)
Flaming Burst Masterwork Long Sword +1
Flaming Burst Mithral Dagger
Frost Morning Star of Defense +5
Half Plate Boots +1
Half Plate Gloves +1
Half Plate Helmet +1
Icy Burst Handaxe +2
Jeweled Adamantine Great Axe +2
Keen Shortbow (drop from Lizardman)
Ring of Dexterity +3
Ring of Rejuvenation +4 (given by woman for killing all Lizardmen)
Scale Gloves +5
Scale Helmet +5
Shock Masterwork Bastard Sword of Defense +3
Spiked Warhammer (drop from Lizardman)
---CHELIMBER INTERIOR---------------------------------
Adamantine Short Sword +2
Amulet of Intellect +3
Amulet of Strength +3
Chain Boots +5
Chain Gloves +4
Chain Gloves +5
Chain Helmet +4 (possible drop from boss Sess'sth)
Chain Helmet +5
Club (drop from Kobold)
Diamond (possible drop from boss Sess'sth)
Flaming Burst Masterwork Long Sword of Defense +5 (drop from Lizard Mage)
Frost Masterwork Warhammer +2 (possible drop from boss Sess'sth)
Half Plate Boots +2
Half Plate Boots +3
Half Plate Boots +5
Half Plate Gloves +2
Half Plate Gloves +3
Half Plate Helmet +2
Half Platemail +1
Half Platemail +2
Half Platemail +3
Half Platemail +4
Handaxe (drop from Kobold)
Icy Burst Dagger of Defense +5
Keen Adamantine Bastard Sword +2
Keen Great Sword (drop from Lizardman)
Keen Mithral Great Axe +1
Long Sword (drop from Kobold)
Lt. Mace (drop by Kobold)
Masterwork Morning Star of Disruption +5
Mithral Long Sword (drop from Lizard Mage)
Ring of Intellect +3
Ring of Protection +4
Ring of Regeneration +4
Rusty Dagger (drop from Umber Hulk)
Scimitar (drop by Kobold)
Shock Fine Club
Shock Fine Handaxe of Defense +5
Shock Mithral Great Axe +3 (drop from Lizard Mage)
Shock Scimitar +5
Short Sword (drop from Kobold)
Warhammer (drop from Kobold)
Wounding Mithral Bastard Sword of Defense +3 (possible drop from boss Sess'sth)
---ADDERSPINE ROAD------------------------------------
Amulet of Regeneration +4
Elven Half Platemail +5
Flaming Mithral Great Axe +5
Frost Adamantine Great Sword
Frost Fine Scimitar of Defense +5
Full Plate Boots +1
Full Plate Gloves +1
Half Plate Boots +4
Half Plate Gloves +4
Half Plate Helmet +3
Half Platemail +5
Icy Burst Darkwood Shortbow +4
Icy Burst Masterwork Short Sword +3
Ring of Rejuvenation +4
Ring of Strength +4
Serrated Mithral Bastard Sword +3
Wounding Mithral Handaxe of Defense +5
---ONYX TOWER 1F--------------------------------------
Amulet of Constitution +4
Amulet of Dexterity +4
Amulet of Rejuvenation +4
Amulet of Strength +4
Flaming Burst Adamantine Bastard Sword +3
Flaming Burst Mithral Lt. Mace of Defense +5
Flaming Burst Mithral Morning Star of Defense +3
Flaming Burst Mithral Scimitar +5
Full Plate Boots +2
Full Plate Gloves +2
Full Plate Helmet +1
Full Platemail +1
Half Plate Boots +5
Half Plate Gloves +5
Half Plate Helmet +4
Icy Burst Adamantine Bastard Sword of Defense +3
Icy Burst Adamantine Great Sword +5
Icy Burst Mithral Long Sword +1
Icy Burst Oak Shortbow +5
Ring of Constitution +4
Ring of Intellect +4
Ring of Protection +5
Shock Masterwork Handaxe of Defense +5
Shock Masterwork Warhammer +3
Shocking Burst Masterwork Lt. Mace +5
---ONYX TOWER 2F--------------------------------------
Amulet of Intellect +5
Amulet of Protection +5
Amulet of Regeneration +5
Amulet of Rejuvenation +5
Ring of Strength +5
Chain Boots +1
Diamond
Frost Adamantine Great Sword +5
Full Plate Gloves +3
Full Plate Helmet +2
Full Plate Helmet +3
Full Plate Boots +4
Full Platemail +3
Icy Burst Adamantine Scimitar +1
Iron Shield +3
Ring of Regeneration +5
Ring of Rejuvenation +5
Ring of Strength +5
Shock Mithral Great Axe +3
Shocking Burst Darkwood Shortbow +5
Shocking Burst Mithral Bastard Sword +5
Shocking Burst Mithral Lt. Mace +3
Shocking Burst Mithral Warhammer +3
---BLACK FORGE----------------------------------------
Amulet of Constitution +5
Amulet of Dexterity +5
Amulet of Intellect +5
Amulet of Strength +5
Elven Full Platemail +4
Flaming Burst Adamantine Bastard Sword of Defense +5
Full Plate Boots +5
Full Plate Gloves +5
Full Plate Helmet +5
Full Platemail +5
Gold Armour
Gold Boots
Gold Gloves
Gold Helmet
Onyx Sword (guaranteed drop from Onyx Golem)
Ring of Constitution +5
Ring of Dexterity +5
Ring of Intellect +5
Shock Oak Shortbow of Defense +3
Shocking Burst Mithral Battle Axe +3
=====================================
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5: CODEBREAKER CODES
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=====================================
This is a code to modify the first slot of your inventory into any desired
item. The first slot is basically the "oldest" item in your inventory, but
there is no way to determine which item it is in-game. A few more slot codes
are also listed, but I'm not sure what sort of adverse effects can arise from
modifying slots without items in prior slots (such as modifying slot 2 without
anything in slot 1).
Best used after dropping all items, but be sure to pick them up before going
to a different screen! Otherwise, your items might vanish.
When modifying items with codes, your current weight will NOT update. This can
lead to instances of negative carry weight if you modify into a heavier item,
or "phantom weight" if into a lighter item. It is best to just modify the same
type of item when possible (dagger into dagger, ring into ring, etc.) to avoid
this, although any item of the same weight should work.
SLOT 1: 830008AC XXXX SLOT 1 QUANTITY: 830008AE 00XX
SLOT 2: 830008A8 XXXX SLOT 2 QUANTITY: 830008AA 00XX
SLOT 3: 830008A4 XXXX SLOT 3 QUANTITY: 830008A6 00XX
SLOT 4: 830008A0 XXXX SLOT 4 QUANTITY: 830008A2 00XX
SLOT 5: 8300089C XXXX SLOT 5 QUANTITY: 8300089E 00XX
Replace XXXX with the ID of the item you want to replace the slot with.
For quantity, enter 01 for x1, 02 for x2, 04 for x4, or 63 for x99. Adding
more of an item than you can normally carry will work, too. Arrows can go up
to x500, which is 0175.
(All credit for these codes goes to me)
=====================================
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6: TRICKS
==========================================================================
=====================================
Not too many of these at the current time, unfortunately. Just putting this
here so it's known, for what little it will matter to the world.
------------------------------------------------
SELL ITEMS FOR MORE GOLD THAN YOU PAY!
------------------------------------------------
The Charisma (CHA) stat affects the buying and selling price of items. Higher
CHA means you pay less for items and sell items for more gold. The break-even
CHA value is 23, which ensures the buy and sell price of items are the same.
But it is possible to get CHA to 24! When creating a character, the maximum
CHA can be set to is 14, regardless of class. Do this, then devote all 10
level-up stat points to CHA, bumping it up to 24. Once there, you will sell
items for more than you pay for them in the shop, allowing an unlimited
source of gold!
Unfortunately, this requires a large investment into a stat that has no
impact outside of shops. Those 10 points could go towards any of the other
five stats, all of which have some direct impact on combat (except WIS, which
still earns you more EXP). And 24 CHA requires you to be at level 40, the
maximum, which also means there is little value in exploiting unlimited gold
in shops. A level 40 character can probably afford 99 of Extra Healing and
Rejuvenation potions (if he can even carry them all!), will have found items
better than anything sold in the shop, and is probably right before or at the
final dungeon, from which there is no exit.
Still, unlimited money! Exploit the system! Discovered by me, like almost
everything else in this guide.
=====================================
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7: CONTACT INFORMATION
==========================================================================
=====================================
My screenname is LancetJades on GameFAQs.
You can email me at:
lancet at ever more forums dot com
(remove the spaces, obviously, and replace the at with the proper sign)
Alternatively, if I'm online you can IM me on Discord: Lancet#1039
Feel free to message me if you see me online. I'll reply as soon as I see the
message and have the chance to reply.
I'm a perfectionist, so if you have anything to contribute or correct, please
do so. You'll receive full credit (credit goes to the screenname you talk to
me from, so if you want another name, you have to specify it). Even if you're
just pointing out a spelling or grammatical mistake, please do so, no matter
how small. Keep in mind though that I live in the U.S., and as such, I use
American English spellings such as "color" and "criticize," as opposed to
"colour" and "criticise." The exception is "armour," but only where the in-
game item names are concerned.
If you wish to use this guide on your site, aside from asking my permission,
I require you in question to automatically fetch any updates I make from
GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other
sites carrying my guides have out-of-date versions, I will ask that it be
removed.
=====================================
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8: CREDITS
==========================================================================
=====================================
All my own work, aside from the tools I used (VBA and some Codebreaker codes
to point me to the general location in memory of the inventory).
=====================================
==========================================================================
9: VERSION HISTORY
==========================================================================
=====================================
1.00 Completed May 27th, 2017.
Initial version. Updates will probably only come if new locations for items
are discovered (very unlikely given the age and obscurity of this game).
1.01 Completed June 24th, 2017.
Corrected a couple of minor typos.
=====================================
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10: BOILERPLATE
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=====================================
This document Copyright 2017 John H. Hoffnagle IV.
Do not reproduce this document for any purpose besides personal use
without asking me first. I'm not stingy; if you ask, you'll most likely
get permission to host it. Otherwise, it's a violation of copyright,
and I WILL pursue legal action, especially if you sell it for money.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders. None of which are me.