+-----------------------------------------------------------------+
|                                                                 |
|                       Tales of Symphonia                        |
|              EX Skills & Compound EX Skills Guide               |
|                      Version 1.0 (11/6/10)                      |
|                   By Kratos15354(Brian Carr)                    |
|                Email: Kratos15354 @ hotmail.com                 |
|    (Include "[TOS]" in the subject to avoid the junk filter)    |
|                        AIM: Kratos15354                         |
|                                                                 |
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-=Table of Contents=-

I.       The basics
II.      The skills
    a.        Lloyd
    b.        Colette
    c.        Genis
    d.        Kratos/Zelos
    e.        Raine
    f.        Sheena
    g.        Presea
    h.        Regal
III.     The end



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-=The Basics=-

Shortly after leaving Iselia, EX Skills and Compound EX Skills are introduced.
These gameplay mechanics can have a huge impact on the usefulness of your char-
acters, but that's usually not until much later in the game.  In the beginning,
they don't do much good.

Each character can equip up to four EX Gems.  These are found in treasure chests
throughout the game, dropped by bosses, or purchased from Gem Katz in Triet,
Palmacosta, Asgard, and Hima.  I highly recommend against purchasing them from
the Katz because they cost precious grade, which is better spent elsewhere.

There are four levels of EX Gems, each offering four EX Skills.  While higher
level EX Gems often have better or more interesting EX Skills, it is very rarely
a good idea to deck someone out with four level four EX Gems.  The reason for
this is Compound EX Skills.

Compound EX Skills are extra effects gained by equipping certain combinations of
EX Skills.  These extra effects can be far better than those of the EX Skills
needed to gain them.  Even though you must complete a battle for the Compound EX
Skill to show up on the EX Skills menu, it will take effect immediately.  To
keep the effect from a Compound EX Skill, you must keep all of its required EX
Skills equipped.

When choosing a set of EX Skills, I suggest that you first look through the
available Compound EX Skills to see if there's something you want.  If you find
one that doesn't need four EX Skills, remember that you can have multiple Com-
pound EX Skills active if they have common shared EX Skills.  If none of the
Compound EX Skills interest you, then start looking at individual EX Skills.

Something else to consider is that each EX Skill is either T type or S type.
Having a majority of one type will cause your T-S meter to slowly point to
the majority end after each battle the character participates in.  The larger
the majority, the bigger the change per battle.  This T-S meter is what decides
whether you'll learn T type techs or S type techs.  Don't worry too much about
this, though, it is quite easy to change your type when it comes time to learn
a new tech.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-=Lloyd=-

None of Lloyd's Compound EX Skills really jump out at me, so I use Personal (2),
Add Combo (3), Ability Plus (4), and Sky Combo (4).  This combination gets me
Sky Attack, which I don't find all that useful.

Standard EX Skills:

 Level 1
  Strong (S)            Increases Strength
  Tough (S)             Increases Defense
  Taunt (T)             Press Z during battle to taunt enemies and fill the
                         Unison Bar by a little
  Sharp-eyed (T)        Increases Accuracy

 Level 2
  Vitality (S)          Increases max HP
  Personal (S)          Increases movement speed in towns and dungeons
  Dodge (T)             Increases Evade
  Dash (T)              Increases movement speed in battle

 Level 3
  Eternal (S)           Does nothing on its own, but part of many Compound EX
                         Skills
  Guard Plus (S)        Decreases damage taken while guarding
  Spirit (T)            Increases max TP
  Add Combo (T)         Increases the basic combo from three hits to four

 Level 4
  Immunity (S)          Sometimes avoid getting a status ailment from an
                         enemy attack
  Ability Plus (S)      Able to link two level 1 techs together
  Sky Combo (T)         Able to do three basic attacks in midair
  Follow-up (T)         Increases enemy stagger time

Compound EX Skills:
 NAME                   REQUIRED EX SKILLS       EFFECT
 EX Attack            / Strong (level 1)         Increases damage to guarding
                      \ Tough (level 1)           enemies

 EX Defend            / Dodge (level 2)          Sometimes avoid staggering
                      \ Vitality (level 2)        when hit

 L. Unison            / Taunt (level 1)          Unison bar might stay full
                      \ Personal (level 2)        after a Unison Attack

 Counter              / Guard Plus (level 3)     Quickly attack after guarding
                      \ Follow-up (level 4)

 Phys. Status         / Immunity (level 4)       No physical ailments
                      \ Eternal (level 3)

 Over Limit           / Eternal (level 3)        Over limits last longer
                      \ Personal (level 2)

 R. Arts              / Sharp-eyed (level 1)     Able to attack while in mid-
                      \ Sky Combo (level 4)       air when recovering from
                                                  knockdown

 T. Guard             / Strong (level 1)         Sometimes avoid staggering
                      \ Taunt (level 1)           while taunting

 Life Up              / Vitality (level 2)       Occasionally increase max HP
                      \ Eternal (level 3)         by 0.5% after battle

 Spirit Up            / Spirit (level 3)         Occasionally increase max TP
                      \ Eternal (level 3)         by 0.5% after battle

 T. Cancel            / Dodge (level 2)          Cancel a taunt by guarding
                      \ Taunt (level 1)

 Quick Turn           / Dash (level 2)           Quickly turn around when
                      \ Tough (level 1)           running in battle

 B. Guard             / Dash (level 1)           Sometimes avoid staggering
                      \ Sharp-eyed (level 1)      while backstepping

 Unison Force         / Eternal (level 3)        Unison Attacks do more damage
                      \ Tough (level 1)

 Relax                / Dodge (level 2)          Slowly recover TP during
                      \ Spirit (level 3)          battle if you stand still

 Critical Up          / Strong (level 1)         Increase chances of landing
                      \ Personal (level 2)        a critical hit

 Sky Attack           / Sky Combo (level 4)      Use certain techs in midair
                      \ Ability Plus (level 4)   like O. Tempest and Rising F.

 Run Away!            / Dash (level 2)           Decrease time needed to run
                      \ Taunt (level 1)           away

 Exp Plus             / Taunt (level 1)          Increase experience earned by
                      | Eternal (level 3)         maybe 5%
                      \ Personal (level 2)

 Jump Combo           / Sharp-eyed (level 1)     Can continue a basic combo
                      | Add Combo (level 3)       after landing
                      \ Follow-up (level 4)

 Aerial Guard         / Guard Plus (level 3)     Guard while in the air
                      | Immunity (level 4)
                      \ Sky Combo (level 4)

 Technical            / Spirit (level 3)         Reduce TP consumption by 10%
                      | Add Combo (level 3)
                      \ Follow-up (level 4)

 C. Combo             / Guard Plus (level 3)     Able to link techs to a
                      | Follow-up (level 4)       counter
                      \ Ability Plus (level 4)

 Self Cure            / Immunity (level 4)       Automatically recover from
                      | Tough (level 1)           status effects after a bit
                      \ Vitality (level 2)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-=Colette=-

Colette has several good Compound EX Skills.  Item Getter is your best friend
when trying to steal items from enemies and Item Finder helps in getting drops.
Resilience is nice if, for whatever reason, you like to use her angel skills.
I, however, prefer to use Life Up, Spirit Up, Life Thief, and Spirit Thief.  It
keeps her healthy, keeps her TP up, and using her frequently can be a big boost
to max HP and TP.

Standard EX Skills:

 Level 1
  Strong (S)            Increases Strength
  Tough (S)             Increases Defense
  Taunt (T)             Allows you to taunt with Z to fill the Unison Bar a
                         little bit
  Sharp-eyed (T)        Increases Accuracy

 Level 2
  Vitality (S)          Increases max HP
  Personal (S)          Increases duration of Holy Bottles
  Dodge (T)             Increases Evade
  Magical (T)           Increases Intelligence

 Level 3
  Eternal (S)           Does nothing on its own, but part of many Compound EX
                         Skills
  Resurrect (S)         Might revive automatically when killed
  Spirit (T)            Increases max TP
  Lucky (T)             Increases Luck

 Level 4
  Immunity (S)          Might avoid getting a status ailment from an attack
  Angel Song (S)        Reduces casting time
  Stat Boost (T)        Increases effect of status boosters like Raine's
                         Barrier and Sharpness
  Sky Combo (T)         Able to attack once more while in the air

Compound EX Skills:
 NAME                   REQUIRED EX SKILLS       EFFECT
 Spirit Up            / Spirit (level 3)         Occasionally increases max TP
                      \ Eternal (level 3)         by 0.5% after battle

 Regenerate           / Strong (level 1)         Slowly recover HP and TP if
                      \ Taunt (level 1)           standing still in battle

 T. Cancel            / Dodge (level 2)          Cancel a taunt by guarding
                      \ Taunt (level 1)

 Item Finder          / Tough (level 1)          Increases chances of getting
                      \ Sharp-eyed (level 1)      items after battle

 Gald Finder          / Dodge (level 2)          Might get more gald from a
                      \ Sharp-eyed (level 1)      battle

 Critical Up          / Strong (level 1)         Increases chances of landing
                      \ Tough (level 1)           a critical hit

 L. Unison            / Taunt (level 1)          Unison Bar might stay full
                      \ Personal (level 2)        after a Unison Attack

 Super Guard          / Resurrect (level 3)      Receive no damage if you use
                      \ Tough (level 1)           Damage Guard and your HP is
                                                  less than 16% its maximum

 Reflect              / Tough (level 1)          Enemies sometimes receive the
                      \ Immunity (level 4)        damage they deal to you

 Nullify              / Vitality (level 2)       Sometimes receive no damage
                      \ Dodge (level 2)           from a hit

 Life Up              / Vitality (level 2)       Occasionally increases max HP
                      \ Eternal (level 3)         by 0.5% after battle

 Exp Plus             / Taunt (level 1)          Increase experience earned by
                      | Eternal (level 3)         5%
                      \ Personal (level 2)

 Life Thief           / Vitality (level 2)       Recover HP proportional to
                      \ Stat Boost (level 4)      your combo

 Spirit Thief         / Spirit (level 3)         Recover TP proportional to
                      \ Stat Boost (level 4)      your combo

 Pow Hammer           / Lucky (level 3)          A Pow Hammer sometimes
                      \ Sharp-eyed (level 1)      appears when attacked

 Over Limit           / Eternal (level 3)        Over limits last longer
                      \ Personal (level 2)

 Phys. Status         / Immunity (level 4)       Prevents physical ailments
                      \ Eternal (level 3)

 C. Counter           / Eternal (level 3)        Increased damage to an enemy
                      \ Strong (level 1)          that is in the process of
                                                  attacking

 Battle Cry           / Personal (level 2)       Get status boosts at the
                      | Stat Boost (level 4)      start of battle
                      \ Sky Combo (level 4)

 Exp Plus A           / Angel Song (level 4)     Increases experience earned
                      | Taunt (level 1)           for the party by 9%.  This
                      | Eternal (level 3)         negates all other Exp Plus
                      \ Personal (level 2)        Compound EX Skills

 Angel's Tear         / Resurrect (level 3)      Automatically revive the
                      | Angel Song (level 4)      first time you die each
                      | Stat Boost (level 4)      battle
                      \ Eternal (level 3)

 S. Guard             / Immunity (level 4)       Nullifies all physical
                      | Eternal (level 3)         ailments
                      | Angel Song (level 4)
                      \ Lucky (level 3)

 Resilience           / Angel Song (level 4)     Cannot be interrupted when
                      | Magical (level 2)         casting
                      \ Resurrect (level 3)

 Item Getter          / Lucky (level 3)          100% steal rate if the enemy
                      | Sharp-eyed (level 1)      has something to steal and
                      | Stat Boost (level 4)      does not block the attack
                      \ Magical (level 2)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-=Genis=-

The only Compound EX Skill I use for Genis is Concentrate.  Randomizer can help
in the Meltokio Coliseum.  The lower Genis' luck stat, the more likely it is to
activate.  Simply start casting, cancel, and repeat until your enemies are in a
world of hurt.

Standard EX Skills:

 Level 1
  Tough (S)             Increases Defense
  Magical (T)           Increases Intelligence
  Taunt (T)             Allows you to increase the Unison Bar a bit by
                         pressing Z
  Dodge (T)             Increases Evade

 Level 2
  Personal (S)          Raises effectiveness of cooking
  Guard Plus (S)        Reduces damage while guarding
  Spirit (T)            Increases max TP
  Dash (T)              Increases movement speed in battle

 Level 3
  Eternal (S)           Does nothing on its own, but used in many Compound EX
                         Skills
  E. Guard (S)          Raises elemental defense
  Add Combo (T)         Increases basic combo by one
  Rhythm (T)            Tap A button to speed up casting process

 Level 4
  Immunity (S)          Might prevent physical ailments from enemy attacks
  Spell Save (S)        Reduces casting time if the same spell was interrupted
                         by an enemy
  Speed Cast (T)        Reduces casting time
  Spell Charge (T)      Allows you to charge a spell that will be released
                        after a physical combo at no TP cost, but reduced
                        damage

Compound EX Skills:
 NAME                   REQUIRED EX SKILLS       EFFECT
 Magic Boost          / Magical (level 1)        Sometimes make spells more
                      \ Tough (level 1)           powerful

 E. Block             / E. Guard (level 3)       Sometimes avoid staggering
                      \ Guard Plus (level 2)      from elemental attacks

 L. Unison            / Taunt (level 1)          Unison Bar might stay full
                      \ Personal (level 2)        after a Unison Attack

 Mag. Status          / E. Guard (level 3)       Prevents magical ailments
                      \ Immunity (level 4)

 Phys. Status         / Immunity (level 4)       Prevents physical ailments
                      \ Eternal (level 3)

 Over Limit           / Personal (level 2)       Over limits last longer
                      \ Eternal (level 3)

 Hard Hit             / Add Combo (level 3)      Increases stagger from
                      \ Dash (level 2)            physical attacks

 Lucky Soul           / Magical (level 1)        Sometimes recover TP when
                      \ Personal (level 2)        knocked over

 Air Brake            / Add Combo (level 3)      Increases stagger from
                      \ Taunt (level 1)           midair attacks

 Spirit Up            / Spirit (level 2)         Occasionally increases max TP
                      \ Eternal (level 3)         by 0.5% after battle

 T. Cancel            / Dodge (level 1)          Cancel a taunt by guarding
                      \ Taunt (level 1)

 Reducer              / Speed Cast (level 4)     Reduce TP cost if same spell
                      \ Rhythm (level 3)          is used twice in a row

 Technical            / Spirit (level 2)         Reduce TP consumption
                      \ Magical (level 1)

 Randomizer           / Rhythm (level 3)         Sometimes instantly cast a
                      \ Tough (level 1)           spell

 Relax                / Dodge (level 1)          Slowly recover TP if standing
                      \ Spirit (level 2)          still in battle

 Reprise              / Spell Save (level 4)     Reduce casting time if the
                      \ Dash (level 2)            same spell is used twice in
                                                  a row

 Nimble Mage          / Add Combo (level 3)      Able to move sooner after
                      \ Spell Charge (level 4)    casting a spell

 Roll                 / Tough (level 1)          Reduces damage from falling
                      \ Dash (level 2)            down

 Exp Plus             / Taunt (level 1)          Increases experience earned
                      | Eternal (level 3)         by 5%
                      \ Personal (level 2)

 Spell Defense        / Spell Charge (level 4)   Might avoid staggering from
                      | Spell Save (level 4)      an elemental spell while you
                      \ Guard Plus (level 2)      have a spell charged

 Blood Spirit         / Guard Plus (level 2)     Recover TP when you take
                      | E. Guard (level 3)        damage
                      \ Magical (level 1)

 Spell Revenge        / Speed Cast (level 4)     Immediately cast a novice
                      | Spell Charge (level 4)    spell if sent flying
                      \ E. Guard (level 3)

 Self Cure            / Immunity (level 4)       Automatically recover from
                      | Magical (level 1)         status effects after a while
                      \ E. Guard (level 3)

 Concentrate          / Rhythm (level 3)         Can't be interrupted when
                      | Speed Cast (level 4)      casting.  There are some
                      | Spell Save (level 4)      exceptions, but not many
                      \ Spell Charge (level 4)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-=Kratos/Zelos=-

Super Chain (3) is my absolute favorite EX Skill.  Fortunately, both of the
best Compound EX Skills for these versatile characters require it.  Super Blast
is a good way of making combos last longer if you prefer melee combat, and
Concentrate works great for healing.  Aerial Spell can make for some interest-
ing combos if you make use of Spell Charge.

Standard EX Skills:

 Level 1
  Strong (S)            Increases Strength
  Magical (T)           Increases Intelligence
  Taunt (T)             Allows you to taunt with the Z button to fill the
                        Unison Bar a little bit
  Dodge (T)             Increases Evade

 Level 2
  Vitality (S)          Increases max HP
  Personal (S)          Kratos: Recover HP as you move in towns and dungeons
                         Zelos: Receive items from female NPCs when Zelos is
                         the onscreen character. Higher luck gets better stuff
  Spirit (T)            Increases max TP
  Dash (T)              Increases movement speed in battle

 Level 3
  Eternal (S)           Does nothing on its own, but used in many Compound EX
                         Skills
  Guard Plus (S)        Reduce damage while guarding
  Slasher (T)           Able to use six basic attacks, but can't link techs
                         after the fourth hit
  Super Chain (T)       Link techs in any order, i.e. 2-3-1

 Level 4
  Immunity (S)          Sometimes avoid status ailments from enemy attacks
  Speed Cast (T)        Reduce casting time
  Sky Combo (T)         Able to do one more basic attack in midair
  Spell Charge (T)      Can charge a spell to be released after a physical
                         combo for no TP cost, but less power

Compound EX Skills
 NAME                   REQUIRED EX SKILLS       EFFECT
 B. Guard             / Dash (level 2)           Sometimes avoid staggering
                      \ Spirit (level 2)          when backstepping

 EX Defend            / Dodge (level 1)          Sometimes avoid staggering
                      \ Vitality (level 2)        from physical attacks

 Skill Boost          / Magical (level 1)        Increases spell effect and TP
                      \ Spirit (level 2)          consumption

 Solid Guard          / Guard Plus (level 3)     Decrease damage while guard-
                      \ Dodge (level 1)           ing for a while

 Phys. Status         / Immunity (level 4)       Prevents physical ailments
                      \ Eternal (level 3)

 Over Limit           / Eternal (level 3)        Over limits last longer
                      \ Personal (level 2)

 Spirit Up            / Spirit (level 2)         Occasionally increases max TP
                      \ Eternal (level 3)         by 0.5% after battle

 T. Guard             / Strong (level 1)         Sometimes avoid staggering
                      \ Taunt (level 1)           while taunting

 Life Up              / Vitality (level 2)       Occasionally increases max HP
                      \ Eternal (level 3)         by 0.5% after battle

 Reprise              / Magical (level 1)        Reduce casting time of a
                      \ Personal (level 2)        spell if it's used twice in
                                                  a row

 T. Cancel            / Dodge (level 1)          Cancel a taunt by guarding
                      \ Taunt (level 1)

 Landing              / Super Chain (level 3)    Move sooner after landing
                      \ Sky Combo (level 4)

 Super Blast          / Slasher (level 3)        Able to link techs after the
                      | Super Chain (level 3)     fourth and successive hits
                      \ Eternal (level 3)         from Slasher

 Chivalry             / Slasher (level 3)        Increase stats depending on
                      \ Strong (level 1)          the number of female allies

 Healing              / Guard Plus (level 3)     Slowly recover HP if standing
                      \ Vitality (level 2)        still in battle

 Critical Up          / Strong (level 1)         Increases chances of landing
                      \ Personal (level 2)        a critical hit

 EX Attack            / Personal (level 2)       Increases damage against
                      \ Dash (level 2)            guarding enemies

 Combo Force          / Taunt (level 1)          Combo damage doesn't diminish
                      \ Slasher (level 3)         as much as usual

 Exp Plus             / Taunt (level 1)          Increases experience earned
                      | Eternal (level 3)         by 5%
                      \ Personal (level 2)

 Dash Guard           / Dash (level 2)           Sometimes avoid staggering
                      | Magical (level 1)         while running
                      \ Guard Plus (level 3)

 Aerial Guard         / Guard Plus (level 3)     Guard while in midair
                      | Immunity (level 4)
                      \ Sky Combo (level 4)

 Spell Revenge        / Guard Plus (level 3)     Instantly cast a novice spell
                      | Spell Charge (level 4)    when sent flying
                      \ Speed Cast (level 4)

 Aerial Spell         / Speed Cast (level 4)     Instantly cast a novice
                      | Sky Combo (level 4)       attack spell after a midair
                      \ Spell Charge (level 4)    attack

 Concentrate          / Super Chain (level 3)    Can't be interrupted while
                      | Spell Charge (level 4)    casting.  There are some
                      \ Speed Cast (level 4)      exceptions



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-=Raine=-

I wouldn't use anything but Concentrate.

Standard EX Skills:

 Level 1
  Tough (S)             Increases Defense
  Magical (T)           Increases Intelligence
  Taunt (T)             Allows you to taunt with Z, increasing the Unison Bar
                         by a little bit
  Dodge (T)             Increases Evade

 Level 2
  E. Guard (S)          Decreases elemental damage taken
  Personal (S)          Reduce TP consumption to 1 when standing on a memory
                         circle.  Only works out of battle
  Spirit (T)            Increases max TP
  Neutralizer (T)       Sometimes don't receive damage from a hit

 Level 3
  Eternal (S)           Does nothing by itself, but needed for many Compound
                         EX Skills
  Guard Plus (S)        Reduce damage taken while guarding
  Add Combo (T)         Adds one to the number of hits in the basic combo
  Speed Cast (T)        Reduces casting time

 Level 4
  Immunity (S)          Might avoid receiving a status ailment from an enemy
                         attack
  Spell Save (S)        Decreases casting time if you were just interrupted
  Item Pro (T)          Able to move sooner after using an item in battle
  Happiness (T)         Sometimes get extra gald or experience from battle

Compound EX Skills:
 NAME                   REQUIRED EX SKILLS       EFFECT
 Magic Boost          / Magical (level 1)        Might increase spell effects
                      \ Tough (level 1)

 E. Block             / E. Guard (level 2)       Might not stagger when hit
                      \ Guard Plus (level 3)      by an elemental spell

 L. Unison            / Taunt (level 1)          Unison Bar might stay full
                      \ Personal (level 2)        after a Unison Attack

 Mag. Status          / E. Guard (level 2)       Prevents magical ailments
                      \ Immunity (level 4)

 Phys. Status         / Immunity (level 4)       Prevents physical ailments
                      \ Eternal (level 3)

 Over Limit           / Eternal (level 3)        Over limits last longer
                      \ Personal (level 2)

 Hard Hit             / Speed Cast (level 3)     Increases stagger caused by
                      \ Add Combo (level 3)       your basic combo

 Lucky Soul           / Magical (level 1)        Sometimes recover TP when
                      \ Add Combo (level 3)       knocked over

 Auto Aid             / Item Pro (level 4)       Might automatically cast
                      \ Guard Plus (level 3)      First Aid when hit

 Spirit Up            / Spirit (level 2)         Occasionally increases max TP
                      \ Eternal (level 3)         by 0.5% after battle

 T. Cancel            / Dodge (level 1)          Cancel a taunt by guarding
                      \ Taunt (level 1)

 Anti-Element         / Neutralizer (level 2)    Sometimes cut elemental
                      \ E. Guard (level 2)        damage by half

 Technical            / Spirit (level 2)         Reduces TP consumption in
                      \ Item Pro (level 4)        battle

 Unison Force         / Eternal (level 3)        Increases damage done by
                      \ Tough (level 1)           Unison Attacks

 Relax                / Dodge (level 1)          Slowly recover TP when
                      \ Spirit (level 2)          standing still in battle

 Reducer              / Add Combo (level 3)      Decreases TP consumption if
                      \ Spell Save (level 4)      the same spell is used twice
                                                  in a row

 Nimble Mage          / Speed Cast (level 3)     Able to move sooner after
                      \ Personal (level 2)        casting a spell

 Lucky Magic          / Neutralizer (level 2)    Sometimes spells don't cost
                      \ Happiness (level 4)       any TP

 Exp Plus             / Taunt (level 1)          Increases experience earned
                      | Eternal (level 3)         by 5%
                      \ Personal (level 2)

 Quick Spell          / Neutralizer (level 2)    Spells sometimes instantly
                      | Happiness (level 4)       cast
                      \ Spell Save (level 4)

 Blood Spirit         / Guard Plus (level 3)     Recover TP when damage
                      | E. Guard (level 2)
                      \ Magical (level 1)

 Self Cure            / Immunity (level 4)       Automatically recover from
                      | Tough (level 1)           status ailments after a
                      \ E. Guard (level 2)        while

 Item Master          / Item Pro (level 4)       Items used on Raine have an
                      | Neutralizer (level 2)     increased effect during
                      \ Happiness (level 4)       battle

 Concentrate          / Speed Cast (level 3)     Can't be interrupted while
                      | Item Pro (level 4)        casting a spell.  There are
                      | Spell Save (level 4)      some exceptions
                      \ Happiness (level 4)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-=Sheena=-

Like Lloyd, none of Sheena's Compound EX Skills really jump out at me and say
"I'm awesome!"  I settle for Phys. Status, Life Up, and Spirit Up.

Standard EX Skills:

 Level 1
  Strong (S)            Increases Strength
  Tough (S)             Increases Defense
  Taunt (T)             Allows you to taunt with Z to refill the Unison Bar by
                         a little bit
  Sharp-eyed (T)        Increases Accuracy

 Level 2
  Vitality (S)          Increases max HP
  Personal (S)          Depending on your Luck, might avoid an encounter when
                         touching monsters in dungeons.  A white circle means
                         the ability took effect
  Dodge (T)             Increases Evade
  Dash (T)              Increases movement speed during battle

 Level 3
  Eternal (S)           Does nothing by itself, but needed for many Compound
                         EX Skills
  E. Guard (S)          Decreases damage from elemental attacks
  Prolong (S)           Status effects inflicted by your techs last longer
  Spirit (T)            Increases max TP

 Level 4
  Guard Plus (S)        Reduces damage taken while guarding
  Immunity (S)          Might avoid getting a status ailment from an enemy
                         attack
  Add Combo (T)         Increases the basic combo by one
  Speed Cast (T)        Decreases casting time

Compound EX Skills:
 NAME                   REQUIRED EX SKILLS       EFFECT
 Critical Up          / Eternal (level 3)        Increases the chances of
                      \ Sharp-eyed (level 1)      landing a critical hit

 EX Defend            / Vitality (level 2)       Sometimes avoid staggering
                      \ Dodge (level 2)           from a physical attack

 L. Unison            / Taunt (level 1)          Unison Bar might stay full
                      \ Personal (level 2)        after a Unison Attack

 M. Guardian          / Guard Plus (level 4)     Increases effectiveness of
                      \ E. Guard (level 3)        your guard tech

 EX Attack            / Strong (level 1)         Increases damage to guarding
                      \ Tough (level 1)           enemies

 Over Limit           / Eternal (level 3)        Over limits last longer
                      \ Personal (level 2)

 Spirit Healer        / Guard Plus (level 4)     Recover more TP after battle
                      \ Spirit (level 3)

 T. Guard             / Strong (level 1)         Might not stagger when hit
                      \ Taunt (level 1)           during taunt

 Life Up              / Vitality (level 2)       Occasionally increases max HP
                      \ Eternal (level 3)         by 0.5% after battle

 Spirit Up            / Spirit (level 3)         Occasionally increases max TP
                      \ Eternal (level 3)         by 0.5% after battle

 T. Cancel            / Dodge (level 2)          Cancel a taunt by guarding
                      \ Taunt (level 1)

 Jump Combo           / Add Combo (level 4)      Able to continue basic combo
                      \ Tough (level 1)           after landing

 Quick Turn           / Speed Cast (level 4)     Turn quickly when running in
                      \ Dash (level 2)            battle

 Unison Force         / Eternal (level 3)        Increased damage done by
                      \ Tough (level 1)           Unison Attacks

 Hard Hit             / Prolong (level 3)        Increases stagger caused by
                      \ Dash (level 2)            the basic combo

 Phys. Status         / Immunity (level 4)       Prevents physical ailments
                      \ Eternal (level 3)

 Combo Force          / Add Combo (level 4)      Combo damage does not
                      \ Dash (level 2)            diminish as much

 Exp Plus             / Taunt (level 1)          Increases earned experience
                      | Eternal (level 3)         by 5%
                      \ Personal (level 2)

 Self Cure            / Immunity (level 4)       Automatically recover from
                      | Tough (level 1)           status effects after a while
                      \ Vitality (level 2)

 Blood Spirit         / Guard Plus (level 4)     Recover TP when damaged
                      | Speed Cast (level 4)
                      \ Prolong (level 3)

 Anti-Element         / Add Combo (level 4)      Sometimes cut elemental
                      | Immunity (level 4)        damage received in half
                      \ E. Guard (level 3)

 Life Drain           / Strong (level 1)         Steal more HP with Life Seal
                      | Vitality (level 2)
                      \ E. Guard (level 3)

 Spirit Drain         / Strong (level 1)         Steal more TP with Spirit
                      | Spirit (level 3)          Seal
                      \ E. Guard (level 3)

 E. Plus              / Speed Cast (level 4)     Increases damage from
                      | Eternal (level 3)         elemental attacks
                      \ E. Guard (level 3)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-=Presea=-

While I always use Glory, I never control Presea myself.  If you plan on
playing as her, Over Charge, P. Defense, and G. Breaker make for one mean
little madam.

Standard EX Skills:

 Level 1
  Strong (S)            Increases Strength
  Tough (S)             Increases Defense
  Taunt (T)             Allows you to taunt with Z to fill the Unison Bar by a
                         little bit
  Sharp-eyed (T)        Increases Accuracy

 Level 2
  Vitality (S)          Increases max HP
  Personal (S)          Randomly find food while walking around in dungeons.
                         A sound and white circle will alert you to success
  Rear Guard (T)        Can guard attacks from behind
  Dash (T)              Increases movement speed in battle

 Level 3
  Eternal (S)           Does nothing by itself, but used in many Compound EX
                         Skills
  Guard Plus (S)        Reduces damage taken while guarding
  Endure (T)            Stagger for a shorter amount of time
  P. Charge (T)         Hold A to briefly raise your Attack

 Level 4
  Immunity (S)          Might not get a status effect from an enemy attack
  Savior (S)            Stats increase when all allies (in battle) are dead
  Heavy Hit (T)         Better chance of stunning enemies
  Revive (T)            Automatically recover some HP when it gets low

Compound EX Skills:
 NAME                   REQUIRED EX SKILLS       EFFECT
 EX Attack            / Strong (level 1)         Increases damage to guarding
                      \ Dash (level 2)            enemies

 Solid Guard          / Guard Plus (level 3)     Decreases damage taken when
                      \ Rear Guard (level 2)      guarding, even after a while

 L. Unison            / Taunt (level 1)          Unison Bar might stay full
                      \ Personal (level 2)        after a Unison Attack

 Over Charge          / Taunt (level 1)          Increases the effect of P.
                      \ P. Charge (level 3)       Charge, but might fail

 Phys. Status         / Immunity (level 4)       Prevent physical ailments
                      \ Eternal (level 3)

 Over Limit           / Eternal (level 3)        Over limits last longer
                      \ Personal (level 2)

 P. Defense           / Guard Plus (level 3)     Don't stagger when hit by
                      \ P. Charge (level 3)       non-elemental attacks during
                                                  P. Charge

 T. Guard             / Strong (level 1)         Might not stagger when hit
                      \ Taunt (level 1)           during a taunt

 Life Up              / Vitality (level 2)       Occasionally increases max HP
                      \ Eternal (level 3)         by 0.5% after battle

 Hot Shot             / Taunt (level 1)          Recover HP by taunting
                      \ Revive (level 4)

 R. Arts              / Guard Plus (level 3)     Can attack in midair after
                      \ Sharp-eyed (level 1)      recovering from knockdown

 Variable             / Strong (level 1)         Attack changes with HP
                      \ Heavy Hit (level 4)

 Aerial Guard         / Rear Guard (level 2)     Guard in midair
                      \ Sharp-eyed (level 1)

 Unison Force         / Eternal (level 3)        Increases damage caused by
                      \ Tough (level 1)           Unison Attacks

 G. Breaker           / Savior (level 4)         Guard break enemies with P.
                      \ P. Charge (level 3)       Charge

 Critical Up          / Strong (level 1)         Increases chances of landing
                      \ Personal (level 2)        a critical hit

 Healing              / Rear Guard (level 2)     Slowly recover HP if you
                      \ Revive (level 4)          stand still in battle

 Nullify              / Endure (level 3)         Sometimes receive no damage
                      \ Savior (level 4)

 Pain Suppress        / Guard Plus (level 3)     Don't receive damage less
                      | Vitality (level 2)        than some small amount
                      \ Heavy Hit (level 4)

 Exp Plus ST          / Personal (level 2)       Earn increased experience
                      | Endure (level 3)          depending on how much HP
                      \ Revive (level 4)          you have left

 Power Dash           / Dash (level 2)           Sometimes don't stagger while
                      | P. Charge (level 3)       P. Charged and running
                      \ Sharp-eyed (level 1)

 Glory                / Guard Plus (level 3)     Don't stagger.  There are
                      | Endure (level 3)          some exceptions
                      | Revive (level 4)
                      \ Vitality (level 2)

 Self Cure            / Immunity (level 4)       Automatically recover from
                      | Tough (level 1)           status ailments after a
                      \ Vitality (level 2)        while

 Survivor             / Tough (level 1)          HP will never reach 0 when
                      | Endure (level 3)          using a guard tech
                      | Immunity (level 4)
                      \ Savior (level 4)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-=Regal=-

Glory is where it's at.  As a bonus, you also get Counter and C. Combo with it.

Standard EX Skills:

 Level 1
  Strong (S)            Increases Strength
  Tough (S)             Increases Defense
  Taunt (T)             Allows you to taunt with Z to fill the Unison Bar a
                         little bit
  Sharp-eyed (T)        Increases Accuracy

 Level 2
  Vitality (S)          Increases max HP
  Personal (S)          Buy items at 10% less and sell them at 10% more
  Dodge (T)             Increases Evade
  Dasth (T)             Increases movement in battle

 Level 3
  Eternal (S)           Does nothing by itself, but needed for many Compound
                         EX Skills
  Guard Plus (S)        Reduces damage taken while guarding
  Spirit (T)            Increases max TP
  Add Combo (T)         Increases basic combo by one

 Level 4
  Immunity (S)          Might avoid a status ailment caused by an enemy attack
  Guilt (S)             Stats increase if Presea is in the battle
  Sky Combo (T)         Allows one more basic combo in the air
  Flash (T)             Cannot be staggered right after an attack is cancelled

Compound EX Skills:
 NAME                   REQUIRED EX SKILLS       EFFECT
 EX Attack            / Strong (level 1)         Increases damage to guarding
                      \ Tough (level 1)           enemies

 Armor                / Strong (level 1)         Sometimes cannot be staggered
                      \ Guard Plus (level 3)      during the first hit of the
                                                  basic combo

 T. Cancel            / Taunt (level 1)          Cancel a taunt by guarding
                      \ Dash (level 2)

 HP Recover           / Tough (level 1)          Slowly recover half of the
                      \ Eternal (level 3)         last damage received

 Relax                / Dodge (level 2)          Slowly recovers TP if you
                      \ Spirit (level 3)          stand still during battle

 L. Unison            / Taunt (level 1)          Unison Bar might stay full
                      \ Personal (level 2)        after a Unison Attack

 Quick Turn           / Dash (level 2)           Turn around quickly when
                      \ Tough (level 1)           running

 Jump Combo           / Sharp-eyed (level 1)     Combo from a midair basic
                      \ Sky Combo (level 4)       attack to a ground basic
                                                  attack

 Life Up              / Vitality (level 2)       Occasionally increases max HP
                      \ Eternal (level 3)         by 0.5% after battle

 Healer Taunt         / Taunt (level 1)          Recover HP when taunting
                      \ Guilt (level 4)

 EX Defend            / Vitality (level 2)       Sometimes avoid staggering
                      \ Dodge (level 2)           from physical attacks

 B. Guard             / Guard Plus (level 3)     Sometimes avoid staggering
                      \ Dash (level 2)            while backstepping

 R. Arts              / Guard Plus (level 3)     Able to attack in midair
                      \ Sky Combo (level 4)       after recovering

 Counter              / Vitality (level 2)       Press A immediately after
                      \ Flash (level 4)           guarding to attack right
                                                  away

 Over Limit           / Eternal (level 3)        Over limits last longer
                      \ Personal (level 2)

 Aerial Jump          / Add Combo (level 3)      Do a double jump in midair
                      \ Flash (level 4)

 Combo Force          / Sky Combo (level 4)      Combo damage doesn't decrease
                      \ Flash (level 4)           as much

 Aerial Guard         / Guard Plus (level 3)     Guard in midair
                      | Immunity (level 4)
                      \ Sky Combo (level 4)

 Phys. Status         / Vitality (level 2)       Prevents physical ailments
                      | Immunity (level 4)
                      \ Eternal (level 3)

 Spirit Up            / Spirit (level 3)         Occasionally increases max TP
                      \ Eternal (level 3)         by 0.5% after battle

 Exp Plus             / Taunt (level 1)          Increases experience earned
                      | Eternal (level 3)         by 5%
                      \ Personal (level 2)

 C. Combo             / Vitality (level 2)       Can link techs to counters
                      | Flash (level 4)
                      \ Guilt (level 4)

 M. Guardian          / Guard Plus (level 3)     Increases the effectiveness
                      \ Dodge (level 2)           of your guard tech

 Glory                / Vitality (level 2)       Don't stagger.  There are
                      | Guard Plus (level 3)      some exceptions
                      | Guilt (level 4)
                      \ Flash (level 4)



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-=The end=-