Casino Funpak
Game Boy
Developer: Beam Software Publisher: Interplay
By: GammaBetaAlpha
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Table of Contents
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Author's Note [AUTH]
How To Play [HELP]
Blackjack [JACK]
Slots [SLOT]
Craps [CRAP]
Video Poker [VIDP]
Competitive Mode [COMP]
Roulette [ROUL]
Donations/Amazon [DONT]
Contact Info [CONT]
Please be aware that this FAQ does not provide in-depth strategy on any
of the games. Instead, it explains the rule set for each game with a little bit
of broad tips.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
How to Play
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[HELP]
Casino Funpak has several gambling games, but no actual overlying
storyline. You can play one of five games (Video Poker, Blackjack, Video Slots,
Roulette, and Craps), or a Tournament which consists of all five of them. In
each of the games, you are given $10,000. If you can make $1,000,000, then you
will have 'Broken the Bank', which is about as close to a Game Ending as this
game gets. There is no different ending for winning Tournament. If you lose all
your money, you are Busted, which is basically your Bad Ending.
It should be noted that you do not KEEP any money from each game. If you
make say $100,000 on Craps, if you try to exit out of the game you will exit the
Casino Funpak game entirely and return to the title screen. If you attempt to
play again and choose any other game, you start with $10,000 once more.
Having said that, your basic casino interface should be easy to
understand. You will be given a screen of the casino that you can roll your
cursor around and select games, with Tournament and Video Poker on the left
side, the Craps table in the middle, Roulette above the Craps, Blackjack in the
lower right and Video Slots in the upper right.
Controls
--------
A - Confirm Action, Increase Bet
B - Confirm Action, Decrease Bet
Start - Change Bet amount, Exit Menus
Select - Open Menu In-Game
Blackjack is a card game wherein you play the dealer. The objective is
to hold two or more cards that total up to 21 or as close to 21 as possible,
without going over. Because you are playing the dealer, if you get a better
score than he does, or if he goes bust (going over 21), you win.
General Rules
-------------
-The winner is whoever has 21 points, or the closest to 21 points.
-Kings, Queens, and Jacks are all worth 10 points, while an Ace may be
counted as either 1 or 11 points.
-If you and the dealer have the same number of points, this is called
a "Push" tie, and you get your bet back.
-Once the dealer hits at least 17 points, he cannot deal any more cards
to himself.
Dealer Deals
------------
To start each play off off, the dealer will hand off two cards to you
and to himself. There are several options that can occur here.
Insurance
---------
If the dealer's first card to himself is an Ace, you are offered what is
called 'Insurance' - by paying half of your initial bet, if the dealer gets
himself an automatic Blackjack with a 10 or a face card, you will get back your
bet (but not the Insurance).
Blackjack
---------
If your first two cards are an Ace and a 10 or face card, you win 1.5x
your bet, not 2x.
Hit
---
If neither you or the dealer gets Blackjack off the first two cards, you
can choose to 'Hit', which means the dealer will give you an extra card. As long
as you do not go over 21 points (using Aces as 1 point), you can continue to hit
up to 6 cards in total.
Stay
----
If you do not wish to take any extra cards, you can choose to Stay, and
play will continue until the dealer has finished dealing cards to himself, where
your total points are compared to his.
Split
-----
If your first two cards are the same face (1-10, Jack, Queen, King, or
an Ace), you can choose to Split your cards into two separate hands, and can Hit
on both hands. In doing so, you will double your initial bet, one bet for each
hand, so you can win double the money, but also lose double the money, or break
even if you win one hand and lose the other.
Double Down
-----------
Once you have cards in your hand totalling at least 7 points, you can
choose to Double Down, which means you will double your bet and get potentially
double the pay-off. However, you can only hit once after you Double Down.
Tips
----
-Keep in mind that 16 out of 52 cards in the deck have a value of 10
points (10s and faces), which works out to just under 1/3rd chance at grabbing a
10-point card. When you are at 12 points or higher without an Ace card, consider
what the dealer has and your potential payoff of Staying versus him possibly
going bust with 22 or higher on his next draw.
-When it comes to Aces worth being 1 or 11 points, abuse this as much as
you can if you get handed several low-point cards early on. Until you go over 21
points with Ace being considered 1 point, you have not gone bust.
-Double Downs obviously work best with 9, 10 or 11 points on hand, while
7 point and 8 point DDs should be avoided.
Slots is slots, no fancy mechanisms here. Unfortunately, you are not
able to control when each individual reel stops - it does this automatically.
Thus, this will probably be the least appealing game to you.
Betting 1x only gives you points dependent on the results of the center
line, while 2x gives you points on the center and top line, and 3x is on all
three lines. 4x does diagonal from upper left to lower right, and 5x is
diagonal from upper right to lower left.
Payouts vary depending on what each line gives you. These are the exact
multipliers. You may also change the type of symbols used in the menu for Slots.
Reel One Reel Two Reel Three Payout
------------------------------------------------------
Grape Any Any 1x
Grape Grape Any 3x
Grape Grape Grape 5x
Plum Plum Any 8x
Plum Plum Plum 10x
Orange Orange Orange 25x
Cherry Cherry Cherry 50x
Eye Eye Eye 100x
Eagle Eagle Eagle 200x
7 7 7 500x
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Video Poker
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[VIDP]
Video Poker is just the regular playalone variant of poker, wherein you
are given an initial hand of five cards, and can hold onto any and all five of
the cards before discarding the rest and drawing to replace the discarded cards.
These are the exact multipliers for each type of hand you can wield.
Hand Type Payout
--------------------------------------
Royal Flush 99x
Straight Flush 50x
4 of a Kind 25x
Full House 12x
Flush 10x
Straight 7x
3 of a Kind 5x
2 pair 2x
1 pair (Jacks or better) 1x
Craps is a dice game that uses two dice. The number 7 is important in
Craps, because of thirty-six possible die combinations with two dice (1-1, 1-
2...2-1, 2-2...6-5, 6-6), there are six possible throws that will add up to 7
(1-6, 6-1, 2-5, 5-2, 3-4, 4-3), the most of any number.
When you first throw the two dice, where the first throw is referred to
as a 'Coming Pass', three things may occur. You might get a 7 or an 11 (8
possible die combinations, 22.2%). These are referred to as 'Passes' and the
round automatically ends there.
The second possibility is that you may roll either a 2, a 3 or a 12 (4
possible die combinations, 11.1%). These three numbers are referred to as
'Craps', and rolling any of them automatically ends the round.
The final possibility is that you may roll a 4, 5, 6, 8, 9, or 10. A
disc will be laid down for the number you rolled on the board. That number is
now referred to as the 'Point', and you must roll the dice again. From here, one
of two things will eventually occur - you either roll a 7, or you reroll the
'Point' again. If you reroll the point, this is considered a 'Pass', and the
round ends. If you roll a 7, it is considered a 'Don't Pass', and the round
ends. A roll of 2, 3, 11 or 12 after the Coming Pass are meaningless.
Now, on a craps table, you can bet on one of two possibilities. You can
bet on a 'Pass'. This means that either the initial roll (the Coming Pass)
results in a 7 or an 11, or that you get an initial roll of 4, 5, 6, 8, 9, or
10, and then reroll that same number (the Point) before you roll a 7 again, and
you win your bet.
You can also bet on a 'Don't Pass'. You are betting that either the
Coming Pass will be a Craps (2, 3, or 12), or that if it is not a 7 or an 11,
that a 7 will be rolled before the Point is rolled again.
Where the game can get fairly complex is that while Pass and Don't Pass
are the core bets of the game, there are many other bets that you can make on
each roll of the dice. Some are one-roll specific - that, for example, you might
roll an 8 on the next roll. Others are a bit trickier and more complex, but they
can be played several varying bets at a time as described below.
Pass/Don't Pass
---------------
You must select this every time you throw a Coming Pass. If you select
Pass, you automatically win if your first roll is a 7 or 11, and lose if it is
2, 3, or 12. If it is 4-6 or 8-10, the number you rolled will be put down as
your Point. If you roll a 7 before your Point again, you lose, but win if you
roll your Point first.
With a Don't Pass, you win with a 2 or 3, lose with a 7 or 11, and get a
Push (receive your bet back) on a 12 for the Coming Pass. If none of those
numbers come up and you get a Point instead, you win if a 7 is rolled before
your Point.
Field Rolls
-----------
On the board just above the Pass and Don't Pass line are Field numbers,
which are 2, 3, 4, 9, 10, 11 and 12. When you bet on a Field number, you are
betting that you will get a combination of dice resulting in that number on the
VERY NEXT roll. Odds are lowest for 4 and 9.
Come/Don't Come
---------------
On the middle of the board and to the upper-left corner of the board are
a long row labelled 'COME' and a small box 'Don't Come'. Bets can be laid on
these only AFTER the Coming Pass. Come works as a sort of secondary Pass - if
the first roll after you lay a bet on Come is a 7 or 11, you win. If it is a 2,
3, or 12, you lose. If it it 4-6 or 8-10, another marker will be laid on that
number, and that will be the Come point. You will win your Come bet if you get
that number rolled again before a 7.
Similarly, the Don't Come works just like a Don't Pass - win on 2 and 3,
lose on 7 and 11, push on 12. If 4-6 or 8-10 are rolled, you win if a 7 is
rolled before the point number is rolled again.
Buy Bets
--------
By highlighting the cursor on any of the numbers in the center of the
table, you are betting that that number will be rolled BEFORE a 7 (as opposed to
on the very next roll). However, you should only buy bet on 4 and 10, and place
bet on 5, 6, 8 and 9 for payout reasons.
Place Bets
----------
On the thin narrow border just above the Buy Bet numbers, you can put
forward Place Bets. The Place Bet is the same as the Buy Bet in how it works -
the difference is in how it operates. Place Bets have poorer payout odds than
Buy Bets, but do not have a 5% commission on your bet if you win. In general,
you want to place bet on 5, 6, 8 and 9.
Lay Bets
--------
Lay Bets, which are on the narrow border above the Place Bet numbers,
are the exact opposite of Buy Bets - you are betting that a 7 will be rolled
BEFORE your number. As a result, Lay Bet odds are the exact opposite of Buy
Bet odds.
Big Bets
--------
On the lower-left end of the board are 'Big 6' and 'Big 8'. These bets
are based on you getting a roll of dice adding up to 6/8 BEFORE the next roll of
7 occurs.
Seven
-----
On the upper right-hand corner of the border is the Seven option, which
is a bet that the very next roll will add up to 7.
Hard Bets
---------
On the right side of the board, you have bets for 'Hard 4', 'Hard 6',
'Hard 8', and 'Hard 10'. When you place a bet on Hard 6, you are betting that
you will roll Double 3s (3 and 3) before you roll any other combination of dice
that will give you a total of 6 (1 and 5, 2 and 4, 4 and 2, 5 and 1), AND before
you get a roll of 7.
Hard 4 and Hard 10 have lower odds than Hard 6 and Hard 8 - this is
because they have fewer dice combinations that will give you 4 and 10, hence
higher odds to get doubles before non-double combinations.
Craps 2/3/12/Any
----------------
On the right side of the board, underneath the betting slots for the
Hard Rolls, are betting slots for Craps 2, 3 and 12. If the very next roll is
the number you bet on, you will win your odds payout. Odds for Craps 3 are lower
than the odds for Craps 2 and 12. There also exists an Any Craps button, which
gives you odds for rolling any of 2, 3 and 12.
C and E
-------
On the far right-hand end of the board is the C & E option. This stands
for Craps and Eleven, and you win if the very next roll adds up to 2, 3, 11 or
12 points. The craps (2, 3, 12) have lower odds than 11, however, so you get a
higher payout with an 11, and a lower payout with the craps.
Yoleven
-------
Next to the C and E option on the lower-right hand corner of the board
is the Yoleven option. You win this if the very next roll is a Yoleven.
Odds
----
These are the multipliers payout for winning specific kinds of rolls. If
you win a Buy Bet or a Lay Bet, the casino charges 5% of the bet amount itself
as commission. If you lose, you do not lose commission.
Roll Odds
----------------------------
Pass 1 to 1
Don't Pass 1 to 1
Come 1 to 1 (overall)
4, 10 2 to 1
5, 9 3 to 2
6, 8 6 to 5
Don't Come 1 to 1 (overall)
4, 10 1 to 2
5, 9 2 to 3
6, 8 5 to 6
Buy
4, 10 2 to 1
5, 9 3 to 2
6, 8 6 to 5
Lay
4, 10 1 to 2
5, 9 2 to 3
6, 8 5 to 6
Place
4, 10 9 to 5
5, 9 7 to 5
6, 8 7 to 6
Field
3, 4, 9, 10, 11 1 to 1
2, 12 2 to 1
Big 6 1 to 1
Big 8 1 to 1
C and E
2, 3, 12 7 to 1
11 15 to 1
In Roulette, which uses the Double-Zero Wheel, a ball is placed on a
wheel that has 38 different numbers marked 0, 00, and 1-36. Of the non-zero
numbers, 18 of them are white, and 18 of them are black - 0 and 00 are 'non-
colours' (at least as far as this black-and-white game goes). Black and white
numbers alternate on the wheel. However, evens and odds do NOT alternate.
The wheel is spun, and it eventually slows down, where the ball will
land on a number.
There are multiple ways you can bet, each with varying odds. The odds
are built-in so that the house has the slight advantage, and so can be expected
to win over time.
Black or White
--------------
The two diamonds on the center-lower section of the table, of black and
white colors, are color bets. By placing money on the black number, you are
betting the next number rolled will be a black number, and the same for the
white diamond and a white number.
1-18, 19-36
-----------
On the opposite ends of the lower section of the table are 1-18, and 19
-36. Putting down money means you are betting the next number spun will be in
that sequence of number (ie., a 15 being spun when you have bet 1-18 nets you
money).
1-12, 13-24, 25-36
------------------
On the center strip of the table are three more bets similar to 1-18 and
19-36. The difference is that the numbers are split into three even ranges
instead of two ranges, so your odds and payout are greater if you win.
Even, Odd
---------
Located on the outside of the two diamonds. Here, you are betting that
the next number rolled will be an even number (2, 4, 6, 8, etc.) or an odd
number (1, 3, 5, 7, etc). Note that 0 and 00 are NOT counted as even numbers.
Numbers
-------
On the top half of the boards are all 38 numbers, starting with 0 and 00
at the far left, and increasing three at a time per column as you go right. You
are betting that the specific number will be the one to come up on the next
spin. You may also 'hedge' a bet between two to four ADJACENT numbers with the
in-game cursor. By selecting the line between, for instance, 4 and 5, you get 1
to 18 odds on either a 4 or 5 being rolled. You can also select corners, so the
intersection of 4, 5, 7 and 8 will give you 1 to 9 odds.
Bet Odds
---------------------------
Black/White 1 to 2
1-18/19-36 1 to 2
1-12/13-24/25-36 1 to 3
Even/Odd 1 to 2
Number 1 to 36
Number (Line) 1 to 18
Number (Corner) 1 to 9
I don't really care too much about donations, but if you are feeling
generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT
com
Alternatively, if you ever order any items from Amazon.com, go to the
link below. You do not have to buy anything right away, but (if you do not clear
browser cookies often) any items you buy within the next 90 days will count as a
'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate
payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from
Amazon.com)
Other than that, considering this FAQ is for an obscure old game, if you
have any other obscure old games that you do not play anymore, consider sending
them to me (I will even pay the shipping cost!). I write FAQs for plenty of
obscure old games with no FAQs, and having a physical copy of the game (and even
better, a manual) is superior to not. You can email me if interested at
gammabetaalphafaqs AT gmail DOT com
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Contact Info
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[CONT]
Although I believe I have found everything there is to find in this
game, there is occasionally the possibility of some super secret level in an
obscure game that was never found because it was too obscure, or the like. If
you have anything that you feel needs to be includes, feel free to email me at
gammabetaalphafaqs AT gmail DOT com