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DDD DDD SSSSSS
SS DD GG U U NN DD AA M M DDD DDD SSSSSS
S D D G U U N N D D A A MM MM DDD DDD S SS
S D D G G U U N N D D AAA M M M DDD DD SS SSS
SS DD GG UU N N DD A A M M M DDDDDDDDDDDDDDD SSS SS
DDDDDDDDDDDDDDDDD S SSSSSSS
GGGG GGGG EEEE NNN EEE RRR AAA TTT III OO NNN DDD SSS
G G E N N E R R A A T I O O N N D D S
G GGG G GGG EEE N N EEE RRRR AAAA T I O O N N D D SSS
G G G G E N N E R R A A T I O O N N D D S
GGG GGG EEEE N N EEE R R A A T III OO N N DDD SSS
S u p e r D e f o r m e d G u n d a m G e n e r a t i o n:
D S
SD G Generation DS
FAQ/Walkthrough Version 1.0
Written by RPGZero (Steven Ramdas [
[email protected]])
(Please excuse the crappy ASCII Art in advance. This
was my first attempt. ^_^;;)
1. Introduction
1-1. Introduction to Gundam
1-2. Introduction to SD G Generation DS
1-3. Updates
1-4. Glossary
2. Game Play
2-1. Controls
2-2. Using the Second/Touch Screen
2-3. Title Menu
2-3a. New Game
2-3b. Load Data
2-3c. Extra
2-4. Backstage Menu
2-4a. Operation
2-4b. Organize
2-4c. MS Develop
2-4d. System
2-5. Mission Menu
2-6. Battle Menu
2-7. Attack Menu
3. Mobile Suit/Carrier and Pilot List
3-1. Mobile Suits
3-2. Carriers
3-3. Upgrading
3-4. Parts List
3-5. Pilot List/Information
4. Walkthrough
4-1. Story Mode
4-2. Path Split
4-2a. Story Mode - UC Route
4-2b. Story Mode - AU Route
4-3. Training Sessions
4-4. Extra Sessions
4-5. Encore Sessions
4-6. Special Mode Supplementary Information
5. Secrets
5-1. Convincable/Hidden Characters
5-2. Hyper Modes
5-2. Hidden Stages
6. Frequently Asked Questions
7. Other Stuff
7-1. Future Plans
7-2. Contact Information
7-3. Special Thanks
7-4. Copyright Information
===========================================================
1. Introduction
===========================================================
My usual spiel before we get to the meet of the FAQ:
-----------------------------------------------------------
1-1. Introduction to Gundam:
-----------------------------------------------------------
Before Gundam, Yoshiyuki Tomino was known for super robot mecha
series, which usually included silly looking robots that were "invincible"
and had pilots that screamed out the names of their attacks. In 1979,
however, Tomino strayed away from the usual type of mecha series in
Japan and began to work on "Kidou Senshi Gundam" (aka Mobile Suit Gundam).
This was the first of what would become known as "real robot" series.
Gundam portrayed the dramatic effects of war. This was much more serious
than the usual mecha series. The point of the series didn't lie in the
mecha labeled "Mobile Suits", but lied within the plot and the
characters. After Mobile Suit Gundam's first run, it didn't do very
well. However, with reruns and the entire series being retooled into
a movie trilogy, more and more fans began to watch, and soon, the
Gundam fandom boomed into one of the largest known. Gundam spawned
countless sequels, spinoffs, side stories, mangas, movies, novels,
video games, and novelties. Gundam is often considered the "Star Trek
of Japan".
-----------------------------------------------------------
1-2. Introduction to SD G Generation DS:
-----------------------------------------------------------
What exactly is SD Gundam? "SD" stands for "Super Deformed", which are
basically "chibi" (shrunk and/or deformed) versions of our favorite
Mobile Suits, battleships, and characters. SD G Gen Advance is a game
coming from a long line of G Generation games that started out on the
SNES and evolved into much more complex strategy games on the PSX,
Wonderswan Color, and PS2. DS is the first G Generation game for
the (you guessed it!) Nintendo DS!
DS includes many series, movies, and sidestories. Where Advance
centered mostly around a distorted One Year War, DS moves more into
the Zeta timeline, but does not stick directly to it. It takes a lot
from otherseries and pieces it together. This game either takes the plot,
characters, mecha, other elements, or a mix of all of the above from the
following series. This list includes (in chronological order according
to timeline):
Universal Century:
Mobile Suit Gundam (aka First Gundam)
Mobile Suit Gundam: The 08th MS Team
Mobile Suit Gundam 0080: War in the Pocket
Mobile Suit Gundam 0083: Stardust Memories
Mobile Suit Z(eta) Gundam
Mobile Suit Gundam Neo Experience 0087: Green Divers
Gundam Sentinal
Mobile Suit Gundam ZZ
Mobile Suit Gundam: Char's Counterattack
Mobile Suit Gundam F91
Mobile Suit Crossbone Gundam
Mobile Suit V(ictory) Gundam
Miscellaneous UC:
Monoeye Gundams
Future Century:
Mobile Fighter G Gundam
After Colony:
New Mobile Suit Report Gundam W
New Mobile Suit Report Gundam W: Endless Waltz
After War:
After War Gundam X
Correct Century:
Turn A Gundam
Cosmic Era:
Gundam SEED
Gundam SEED Destiny
-----------------------------------------------------------
1-3. Updates
-----------------------------------------------------------
-Version 1.0 - 07/11/05
I'm baaaaaaaaaaaack. After being absent from writing FAQs since
SD G Generation Advance, i've decided to do the follow up to the
game G GENERATION DEE-ESS! This game plays similar to its preceding
pocket G Generation games but has some changes here and there.
-----------------------------------------------------------
1-4. Glossary:
-----------------------------------------------------------
This is a list of terms not only good for the game, but for your
growing knowledge of Gundam as well:
Ace: The best of the best of pilots. You'll be doing battle with
various aces during the game.
Examples: Johnny Ridden, Cima Garahau, Zechs Merquise
Artificial Newtype: A person who has gone under experimentation that
allows them to become Newtypes. This is very risky, as the person can
lose their memories and suffer from horrible after-effects.
Beam Coat: A special coating that can be placed on a Mobile Suit that
will minimize the damage caused by all beam attacks.
Bits: A type of weapon that can only be controlled via psycommu
system by a Newtype pilot. A "bit" is a drone that can fly separately
and usually carries a beam cannon of its own. The Elemth is armed with
these.
Coordinator: Artificially strengthened humans who were strengthened
from birth. Coordinators have the potential to be much better than
normal humans in terms of intelligence, atheletics, aesthetics, art,
reflexes, and other areas.
Examples: Kira Yamato, Azlan Zara
Cyber-Newtype: See "Artificial Newtype".
DRAGOON: Disconnected Rapid Armament Overlook Operation Network. These
are basically much funnels except from the CE era.
Extended Human: These are experimented human beings that use all sorts
of advancements on their bodies that allow them to perform on much
better levels in combat and other areas. The experimentation is very
dangerous.
Funnels: The next level of bits. Though they don't carry their own
generators or fuel tanks, causing them to be forced to return to its
"mother" to refuel/recharge, they are smaller, faster, and are more
powerful. Some Mobile Suits armed with these are the Geara Doga, the
Sazabi, and the Qubley Mark II.
Fin Funnels: Larger, stronger, and advanced versions of funnels. The Nu
Gundam is armed with these.
"Grunt": A grunt suit is usually one of the weaker, mass production
suits.
Gundam: The "Gundam" is the final Earth Federation prototype that is
powerful when it comes to strength, speed, maneuverability, and
defense. The Gundam prototype is the top of the line and is the
first Mobile Suit to use beam weaponry. Later on in the Universal
Century timeline, many different types of Gundam upgrades are created,
as any Mobile Suit labeled as a Gundam is a Mobile Suit with
some of the most superior technology.
Gundarium: A refined version of the Lunar Titanium used on the first
Gundam. This type of alloy is applied to almost all Mobile Suits after
085.
Gundanium: A very strong and resilient, plasma resistant alloy that was
applied to the Gundams created by the five scientists from the
After Colony timeline.
Hyper Mode: A special mode that certain Mobile Fighters can go into.
In G Generation DS, Domon in God Gundam can go into Hyper Mode.
I-Field: An I-Field is a special force field that can be carried by a
Mobile Weapon that nullifies incoming beam attacks. Since I-Field
generators are large and use a lot of energy, it's usually only used
by Mobile Armors. In the game, an I-Field nullifies incoming beam
attacks from all Mobile Suits. However, large beam attacks from
battleships and Mobile Suits are only weakened to an extent.
Mass Production: A mass production suit is usually a suit that is
created in very large quantities for entire fleets. An example is
the Zaku or the GM. They're usually cheap and easy to manufacture.
However, in comparison to up and coming suits, they're fairly weak.
Microwave System: A system on the moon that allows the redirection of
microwave energy to be used as a weapon. This is what allows the
Satellite Cannon to work.
Minovsky Craft: A system derived from the Minovsky Particle that allows
a unit to fly. This is available in most battleships and carriers, but
does not get included into Mobile Suits in the UC era until after about
UC 104.
Minovsky Particles: A new particle formed by the famous Side 3 scientist
Professor Minovsky. This Minovsky Particle allows for advanced radio
jamming and the birth of beam weaponry.
Mobile Armor: After the creation of Mobile Suits, Mobile Armors began
to be developed. Mobile Armors are large and not humanoid and usually
carry many heavy weapons. Mobile Armors usually carry heavy generators,
allowing them to use their powerful weapons and fly at fast speeds.
Different Mobile Armors have different capabilities and uses.
MA: Acronym for "Mobile Armor".
Mobile Suit: A Mobile Suit is a humanoid mecha weapon used to fight
wars during this era. They're armed with a variety of weapons and
different Mobile Suits have different capabilities and uses.
MS: Acronym for "Mobile Suit".
Moonlight Butterfly: The Turn A Gundam and Turn X have nanomachines that
contain it's ability to use the Moonlight Butterfly.
Nanomachines: Micro-mechanical cells that can work for different
purposes.
Newtype: A human who over time developed psychic powers from living
in space. It's the next stage of human evolution. A Newtype's enhanced
senses and sensitivity make them excellent pilots. Newtypes also have
enhanced empathy and telepathy in which they can understands others
better and can talk to people over long distances. Only Newtypes can
use Newtype weapons, such as funnels.
Examples: Amuro Ray, Char Aznable, Camille Bidan
Phase Shift Armor: Certain MS are armored with the Phase Shift armor from
Gundam SEED. Phase Shift allows the MS to ignore all damage from non-beam
attacks.
Psyco-Frame: A new system developed to assist the psycommu system. The
Psyco-Frame uses microscopic psycommu chips to surround the cockpit,
allowing the enhancing of the Newtype's abilities once in it and even
makes the Mobile Suit feel lighter.
Psycommu System: A system initially developed by the Zeon Duchy that
allows a Newtype to use his/her brainwaves to assist in controlling the
machine they are in and its weapons.
Satellite System: See "Microwave System".
SEED Mode: A "hyper mode" which increases all abilities. It is unknown
what truly stimulates this, but it is known that it sends a person
beyond his/her natural potential abilities.
Transform: A new ability available to certain Mobile Suits. With the
technology of Mobile Armors well known now and the need for more
high-quality level Mobile Weapons, certain Mobile Suits have the
ability to transform into a Mobile Armor mode.
Transformable Mobile Suits: Mobile Suits that can transform into a
Mobile Armor mode.
Trans Phase Armor: Like Phase Shift Armor, this allows the negation
of any damage from physical attacks. However, this only activates upon
impact of the blow rather than always being on, allowing energy to be
saved.
VSBR: Variable Speed Beam Rifle. A new, experimental beam rifle that
can fire either small, but fast beam shots or slow, large beam shots.
===========================================================
2. Game Play
===========================================================
-----------------------------------------------------------
2-1. Controls:
-----------------------------------------------------------
Being on the Nintendo DS, G Gen DS makes use of both screens. These are
the functions you will need to be appear of when playing:
D-Pad: Move Cursor
A: Select a unit/Select menu/Bring up menu (During Sessions), Select a
menu/option (on menus)
B: Cancel Selection
L: View extra information (When highlighting an MS during missions)
R: Scroll through units
Start: Bring up menu (During Sessions)
-----------------------------------------------------------
2-2. Using the Second/Touch Screen:
-----------------------------------------------------------
The touch screen has many advantages in this game and allows gameplay
to become much easier.
Title Menu:
-The Title Menu will be on the bottom screen. Use it to navigate the
various options.
During Sessions:
-During combat, the second screen will show you the map as well as the
amount of battleship carriers and squads on the field when you are not
highlighting a unit on the top screen. It will inform you on what turn
you are on and what stage youare on on the top bar.
-When you highlight a unit/squad, the information about the Mobile Suits
in that squad and their pilots will be displayed. Touch a unit on the
touch screen to see the statistics of that Mobile Suit and pilot.
Backstage:
-Highlight a unit or a character in any of the menus to see their
statistics on the second screen. Press R on certain menus where you can
view units to view the MS Evolution Chart.
-----------------------------------------------------------
2-3. Title Menu
-----------------------------------------------------------
After hitting start on the title menu, you will be given three options.
These are:
New Game
Load Data
Extra
Note: Extra Mode cannot be accessed until you have completed the game
once.
-----------------------------------------------------------
2-3a. New Game
-----------------------------------------------------------
Initially, only New Game and Return are your options here. Once you have
completed the game once, you will be able to access Special Mode.
New Game: You can start a new Story Mode game here.
Special Mode: Special Mode is opened up when you've completed the story
mode once. This is a much more challenging version of the story mode.
Return: Return to the Title Menu.
-----------------------------------------------------------
2-3b. Load Data
-----------------------------------------------------------
You can load data from any of the three saves that you may have saved
from here.
-----------------------------------------------------------
2-3c. Extra
-----------------------------------------------------------
Extra Mode cannot be accessed unless you have completed the game at
least once. This is basically a gallery and a glossary for the game all
in one.
Encyclopedia: This is an encyclopedia for the characters and units in
the game. There are two options in this menu.
-Character: View the characters you've seen/met in the game and read
information
about
them.
-Unit: View the units you've encountered during the game.
EV Scenes: Here you can view different event scenes and movies that are
in the game.
The list of events that you have unlocked and can watch will appear on the
top screen. More events are unlocked as you play through the game.
Sounds: There are three options in this menu:
-BGM: Here you can listen to various background music that is played
in the game.
-SE: Here you can listen to various sound effects used in the game.
-Return: Return to the Extras menu.
Return: Return to the Title Menu.
-----------------------------------------------------------
2-4. Backstage Menu:
-----------------------------------------------------------
There are four main options on the Backstage Menu. The Backstage Menu is
the menu you are given inbetween sessions. This section will explain all
of them and what you can do in all of them:
Operation
Organize
MS Develop
SYstem
-----------------------------------------------------------
2-4a: Operation
-----------------------------------------------------------
The four options in this menu are:
Briefing: This is a basic rundown by the characters of what the plan is
for the next mission.
Map: View the map of the next session before you begin the mission.
Free Battle : Before you go into a main mission, you can come here to do
a mission against AI controlled units. You can find and capture Mobile
Suits here or just defeat them for some welcome experience.
Proceed: This allows you to proceed into the next mission.
-----------------------------------------------------------
2-4b: Organize
-----------------------------------------------------------
The three options in this menu are:
Units: You can organize the Mobile Suits you would like to sortie in
battle here. You may take your pilots, put them in a Mobile Suit, and
then put them in a battleship.
Statistics: There are three options in this menu:
-Characters: You may view characters and their stats. Highlight a
character to see their basic stats on the bottom screen as well as ID
Commands. Click on the character for more in-depth information about the
character's ID Commands and abilities to appear on both screens.
-Mecha: You may view your Mobile Weapons and their stats. Their attacks
and special abilities will be shown on the bottom screen.
-Parts: You may view your parts and descriptions of them.
Pre-Set: This allows you to see if any Mobile Suits and pilots are
already preset to appear on the next session, thus, not allowing you to
put them on one of your battleships at the present moment.
-----------------------------------------------------------
2-4c: MS Develop
-----------------------------------------------------------
There are two options in this menu:
: This menu has six options in it. These will help you complete various
progressions with your hangar of Mobile Suits.
-Purchase: You may buy Mobile Suits here. Highlight a Mobile Suit and
its cost and basic information will appear on the top screen while its
attack list and special abilities will appear on the bottom screen.
What you can purchase will vary at what point you are it in the game
and what route you are on. These are the complete purchasing lists for
each route:
UC Route and AU Route:
Unit Cost
GM 300
GM Command 400
GM Custom 480
GM Cannon II 540
GM II 600
GM III 700
Rick Dias 720
Gundam Mark II 780
Methuss 800
Hyaku Shiki 880
Jegan 920
Zeta Gundam 1000
Defensor Unit 500
Rival Route:
Unit Cost
Zaku IIF 260
GM 300
Rick Dom 340
GM Command 400
Gelgoog 420
Bigro 400
GM Custom 480
GM Cannon II 540
Hi-zack 580
GM II 600
Marasai 660
GM III 700
Rick Dias 720
Barzam 740
Gundam Mark II 780
Taurus 800
Methuss 800
Hyaku Shiki 880
Virgo II 920
Jegan 920
Gundam Mark V 1000
Zeta Gundam 1000
Defensor Unit 500
-Sell: You may sell your Mobile Suits here. Highlight a Mobile Suit and
its cost and basic information will appear on the top screen while its
attack list
-Repair: Any Mobile Suits you had that were destroyed in battle can be
repaired here. Highlight a Mobile Suit and its cost and basic information
will appear on the top screen while its attack list
-Parts Upgrade: Here you can combine Mobile Suits with parts to transform
them into new Mobile Suits. Click "R" on the highlghted Mobile Suit to
see where it appears on the MS Development chart. Click on a Mobile Suit
to see what parts can be used to upgrade that Mobile Suit. Click "R"
while highlighting a prospective upgrade to see where that Mobile Suit
appears on the chart.
-Money Upgrade: You can use money to help upgrade your current Mobile Suits
into much fiercer ones. Initially, a Mobile Suit can only be upgraded
once, but after a certain stage, you may upgrade them a second time.
-Scrap: Here you can scrap Mobile Suits into parts.
Chart: This menu shows Mobile Suit Development/Evolution chart. The chart
will appear on the bottom screen. On the top screen will be various options
that will allow you to travel to that part of the menu. If you click on a
certain option, it will bring you to that part of the chart. These are the
chart's options:
Zeon Zaku Series AE GP Series
Zeon Dom Series AEUG Series
Zeon Gelgoog Series Zeon Mobile Armor Series
Zeon Psycommu Series Neo Zeon Gaza Series
Titans Series Jupitoris Series
Psyco Gundam Series Taurus Series
Federation GM Series ZAFT Series
Federation Gundam Series
-----------------------------------------------------------
2-4d: System
-----------------------------------------------------------
There are three options in this menu:
Save: You may save your data.
Load: You may load saved data.
Options: You can select various options that will effect your gameplay.
-----------------------------------------------------------
2-5. Mission Menu:
-----------------------------------------------------------
This is the menu you can bring up during a session by hitting the Start
Button anywhere on the map:
End Your Turn: If you've done all you can for your turn, go here to end
your turn and initiate the opponent's turn.
Save: You may save your game here.
Load: You may load saved data here.
Options: You may toggle certain options and other things here.
-----------------------------------------------------------
2-6. Battle Menu:
-----------------------------------------------------------
During a session on the map, once you have selected a unit, you will
be given a variety of choices on what to do. These are the standard
choices:
Move: This option allows you to move a Mobile Suit or battleship
across the map. All units can move except for the Guard units. Each
unit has a different movement rating. For example, the Nu Gundam can
move much farther than something like the GM. If you have your MS in a
squad, you may move the entire squad forward or you may seperate a unit
from the squad and have that unit seperate from the squad and go forward
on its own.
Attack: Like the name implies, this allows you to attack your enemy. Each
unit has one to four different attacks, each varying in statistics.
Map: You can choose map attacks here. These attacks take place on the
map as the name implies.
ID: Here you can use your pilots' ID Spells/Commands. Each pilots' spells
are exclusive to them. These commands have various effects on that pilots'
stats and abilities for that turn.
End Turn: This will finalize and end that unit's turn. This comes up
after you have moved a certain unit and is always the last choice on
the menu. Units/squads that have ended their turn will have an "E" mark
on them.
These are extra choices that will appear depending upon certain circumstances:
Deploy: This option may only be used by carriers such as the Argama
or Archangel. This option allows you to deploy Mobile Suits from the
carrier and onto the map.
Transform: G Generation DS takes a different turn when it comes to
transforming. From playing the game awhile you'll notice that no
transformable suits can transform at all and instead their transformations
are integrated to occur when they use a certain attack. This option actually
allows you remove the armor off of units with extra armor. For example, if
you select the Gundam Alex Full Armor and allow it to seperate from its
armor, it will become the Gundam Alex. There is, however, actually ONE Mobile
Suit that transform. This is the Impulse Gundam, which can change its
Silhouettes to become Force, Blast, or Sword Impulse.
Capture: This option allows you to capture an enemy MS. Note that carriers
don't have the capture ability. In order to capture an enemy MS, at least
three of your units must be surrounding the enemy MS, which will give your
units the capture option. When selecting this option, you will be given a
percentage on what percent chance you have of capturing the enemy MS/MA.
Follow these guidelines in order to increase your chances of capturing the
enemy MS:
-Lower the enemy MS' HP as much as possible without destroying it.
-Surround the MS you wish to capture as much as possible.
-Make sure that the MS you wish to capture is not in a squad. You
may not capture enemy MS within a squad.
-The higher level you are compared to the pilot of the unit you
are trying to capture, the better the chances.
*Note that there are certain MS/MA that cannot be captured during certain
sessions.
Communicate: This allows your pilot to "communicate" with a certain
friendly/enemy/neutral unit. This command will only come up at certain
points with certain pilots and can trigger different events as well as allow
you to convince various pilots to join your fleet.
Stats: See the stastics of the current Mobile Suits within that squad. If
you select this on a battleship, you can see the stats of the Mobile Suits
within the carrier as well.
-----------------------------------------------------------
2-7. Attack Menu:
-----------------------------------------------------------
This is the menu that comes up once you have entered a battle sequence.
This happens when you attack or are attacked by the opponent. These are
your following options:
Attack: You will be allowed to choose weapons to use against the enemy
and ID Commands to use if you'd like.
Ranged Auto Attack: This allows the computer to choose the most basic
course of action for you in terms of ranged attacking. For example, if
you have a squad of Zaku IIFs, by selecting this, they will all use their
Zaku Machinegun attack. This option is not reccomended.
Melee Auto Attack: This allows the computer to choose the most basic
course of action for you in terms of melee attacking. For exmaple, if
you have a squad of Zaku IIFs, by selecting this, they will all use
their Heat Hawk attack. This option is not reccomended.
Evade: You can choose to make an attempt to evade the enemy's attack. If
an attack hits a unit, if the unit has a shield, they will use it to
minimize damage.
Special Attack: This is a new feature in G Gen DS. By choosing this,
all characters in the squad will use up all of their SP to perform a
special attack on the enemy of powerful proportions. Use this wisely.
When you are attacked by a map attack (an attack that covers the map),
you will be given two options. The first is to disperse the squad that
is being attacked. If you choose this, the squad will split up in
different directions. If on the map, this squad is surrounded by other
units and is unable to move, they are trapped in that position, Large
sized units and Carriers cannot select this option. The seconde option
is to not disperse and remain in place and endure the attack.
===========================================================
3. Mobile Suit/Carrier and Pilot List
===========================================================
Note: The Mobile Suit and Carrier lists are ONLY lists of units that
are playable. Weapons that are not playable are not listed here.
-----------------------------------------------------------
3-1. Mobile Suits:
-----------------------------------------------------------
This is a list of all the playable Mobile Suits in alphabetical order.
This is a quick key to quickly understanding the guide:
Name: Name of the unit
Model Number: The unit's model number
Specification: Mobile Suit, Armor, etc.
HP: Hit Points
Attack: Attack Power Armor: Armor Level
Move: Number of Movement
Shield: Yes or No
Special: Special Defense/Abilities, such as I-Field, Beam Coat,
etc.
Design: What combination of Mobile Suits and Parts creates this unit
Weapons:
Attack Name
Damage: Number of D Accuracy Ammo Necessary
Type: Whether the attack uses beam energy or solid rounds, if it is
an "All" attack (attacks everyone in a squad), if it has the capability
to be used as a map attack, or if it can only be used as a map attack.
-------------------------------------------------
Name: Aegis Gundam
Model Number: GAT-X303
Specification: Mobile Suit
HP: 2450
Attack: 40 Armor: 4
Move: 4
Shield: Yes
Special: Phase Shift Armor
Design: N/A
Weapons:
Beam Rifle
Damage: 355 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 570 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Scylla
Damage: 405 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, All, Map Optional
-------------------------------------------------
Name: Aile Strike Gundam
Model Number: GAT-X105+AQM/E-X01
Specification: Mobile Suit
HP: 2450
Attack: 40 Armor: 4
Move: 5
Shield: Yes
Special: Phase Shift Armor
Design: N/A
Weapons:
Beam Rifle
Damage: 355 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam Saber
Damage: 570 x2 20 Accuracy N/A
Type: Beam, Melee
Armor Schneider
Damage: 325 x4 30 Accuracy N/A
Type: Solid, Melee
-------------------------------------------------
Name: Alpha Azieru
Model Number: NZ-333
Specification: Mobile Armor
HP: 5350
Attack: 45 Armor: 6
Move: 6
Shield: No
Special: I-Field
Design: Neue Ziel + High Grade Parts
Weapons:
Wired Mega Arm
Damage: 490 x5 Hits 25 Accuracy 5 Ammo
Type: Range
Funnel
Damage: 595 x4 Hits 30 Accuracy 6 Ammo
Type: Range, Special, Map Optional
Vulcan
Damage: 300 x6 Hits 20 Accuracy 11 Ammo
Type: Solid, Range
Mega Beam Cannon
Damage: 505 x5 Hits 5 Accuracy 5 Ammo
Type: Beam, Range, Map Optional
-------------------------------------------------
Name: Abyss Gundam
Model Number: ZGMF-X31S
Specification: Mobile Suit
HP: 2600
Attack: 42 Armor: 5
Move: 4
Shield: Yes
Special: Variable Phase Shift Armor
Design: N/A
Weapons:
Dual Cannon
Damage: 600 x3 Hits 0 Accuracy 4 Ammo
Type: Solid, Range
Beam Lance
Damage: 610 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
3-Silo Beam Cannon
Damage: 330 x6 Hits 10 Accuracy 4 Ammo
Type: Beam, Range, All
Callidus Kai
Damage: 435 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, All, Map Optional
-------------------------------------------------
Name: Apsulas III
Model Number: N/A
Specification: Mobile Armor
HP: 3850
Attack: 29 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: Bigro + Clearance Parts
Weapons:
Mega Particle Cannon
Damage: 345 x5 Hits 5 Accuracy 6 Ammo
Type: Beam, Range, All, Map Optional
Particle Cannons
Damage: 305 x5 Hits 10 Accuracy 11 Ammo
Type: Beam, Range
-------------------------------------------------
Name: Barzam
Model Number: RMS-154
Specification: Mobile Suit
HP: 2125
Attack: 37 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: Marasai + Movable Frame
Weapons:
Beam Cannon
Damage: 295 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 480 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Hypr Bazooka
Damage: 470 x3 Hits 5 Accuracy 4 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Bandit
Model Number: GMIF (XM-0754)
Specification: Mobile Suit
HP: 2400
Attack: 43 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Missile
Damage: 545 x3 Hits 0 Accuracy 4 Ammo
Type: Solid, Range
Beam saber
Damage: 555 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Missile Pod
Damage: 310 x5 Hits 10 Accuracy 5 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Batara
Model Number: EMS-06
Specification: Mobile Suit
HP: 2475
Attack: 43 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Beam Rifle
Damage: 360 x5 Hits 10 Accuracy 8 Ammo
Type: Beam, Range
Beam saber
Damage: 575 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
-------------------------------------------------
Name: Bawoo
Model Number: AMX-107
Specification: Mobile Suit
HP: 2575
Attack: 41 Armor: 5
Move: 4
Shield: No
Special: N/A
Design: Mass Production Bawoo + High Grade Parts
Weapons:
Beam Cannon
Damage: 380 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 605 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Shield Mega Particle Cannon
Damage: 525 x4 Hits 5 Accuracy 5 Ammo
Type: Beam, Range
Missile
Damage: 340 x5 Hits 10 Accuracy 5 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Bigro
Model Number: MA-05
Specification: Mobile Armor
HP: 3400
Attack: 27 Armor: 2
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Large Mega Particle Cannon
Damage: 300 x5 Hits 10 Accuracy 5 Ammo
Type: Beam, Range, All
Claw
Damage: 430 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Missile Launcher
Damage: 420 x3 Hits 5 Accuracy 6 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Big Zam
Model Number: MA-08
Specification: Mobile Armor
HP: 4050
Attack: 30 Armor: 4
Move: 3
Shield: No
Special: I-Field
Design: Apsulas + I-Field, Val Varo + I-Field
Weapons:
Large Mega Particle Cannon
Damage: 365 x5 Hits 5 Accuracy 5 Ammo
Type: Beam, Range, All, Map Optional
Mega Particle Cannons
Damage: 320 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Anti-Aircraft Missile
Damage: 290 x5 Hits 10 Accuracy 7 Ammo
Type Solid, Range
-------------------------------------------------
Name: Blast Impulse Gundam
Model Number: ZGMF-X56S/y
Specification: Mobile Suit
HP: 2900
Attack: 46 Armor: 6
Move: 5
Shield: No
Special: Variable Phase Shift Armor
Design: N/A
Weapons:
Beam Rifle
Damage: 415 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Deluge
Damage: 640 x3 Hits 0 Accuracy 4 Ammo
Type: Solid, Range
Firefly
Damage: 370 x5 Hits 10 Accuracy 3 Ammo
Type: Solid, Range, All
Defiant
Damage: 655 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Kerberos
Damage: 470 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, Map Only
-------------------------------------------------
Name: Bound Doc
Model Number: NRX-055
Specification: Mobile Suit
HP: 2400
Attack: 40 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: Barzam + High Grade Parts
Weapons:
Scatter Mega Particle Cannon
Damage: 480 x4 Hits 5 Accuracy 5 Ammo
Type: Beam, Range
Claw
Damage: 555 x2 Hits 10 Accuracy N/A
Type: Beam, Melee
Beam Rifle
Damage: 345 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
-------------------------------------------------
Name: Calamity Gundam
Model Number: GAT-X131
Specification: Mobile Suit
HP: 2525
Attack: 41 Armor: 5
Move: 4
Shield: Yes
Special: Trans-Phase Armor
Design: N/A
Weapons:
Todesblock
Damage: 580 x3 Hits 0 Accuracy 4 Ammo
Type: Solid, Range
Kaefer Zwei
Damage: 370 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Melee
Scylla
Damage: 420 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, All, Map Optional
Schlag
Damage: 510 x4 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, Map Only
-------------------------------------------------
Name: Chaos Gundam
Model Number: ZGMF-X24S
Specification: Mobile Suit
HP: 2600
Attack: 42 Armor: 5
Move: 4
Shield: Yes
Special: Variable Phase Shift Armor
Design: N/A
Weapons:
Beam Rifle
Damage: 385 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam Saber
Damage: 610 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Callidus Kai
Damage: 435 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, All, Map Optional
Mobile Weapon Pod
Damage: 500 x4 Hits 20 Accuracy 3 Ammo
Type: Range, Special, Map Optional
-------------------------------------------------
Name: Core Booster
Model Number: FF-X7-Bst
Specification: Fighter Jet
HP: 1650
Attack: 30 Armor: 0
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Mega Particle Cannon
Damage: 200 x5 Hits 10 Accuracy 8 Ammo
Type: Beam, Range
Missiles
Damage: 175 x5 Hits 10 Accuracy 7 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Devil Army
Model Number: N/A
Specification: Mobile Suit
HP: 2525
Attack: 36 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Club Beam Rifle
Damage: 270 x5 Hits 10 Accuracy 8 Ammo
Type: Beam, Range
Club
Damage: 590 x2 Hits 20 Accuracy N/A
Type: Solid, Melee
-------------------------------------------------
Name: Dreissen
Model Number: AMX-009
Specification: Mobile Suit
HP: 2100
Attack: 37 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: Dom Bein Nichts + Movable Frame, Dom Gross Beil + Movable
Frame
Weapons:
Triblade
Damage: 430 x3 Hits 15 Accuracy 4 Ammo
Type: Beam, Range
Beam Tomahawk
Damage: 470 x2 Hits 20 Accuracy N/A
Type: Solid, Melee
Handgun
Damage: 220 x6 Hits 10 Accuracy 7 Ammo
Type Solid, Range
-------------------------------------------------
Name: Dezpada
Model Number: LRX-088
Specification: Mobile Suit
HP: 2525
Attack: 41 Armor: 5
Move: 4
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Rod
Damage: 390 x3 Hits 20 Accuracy 6 Ammo
Type: Melee, Special, All
Missile Launcher
Damage: 470 x2 Hits 10 Accuracy 5 Ammo
Type: Solid, Range
Beam Gun
Damage: 370 x5 Hits 10 Accuracy 4 Ammo
Type: Beam, Range, All
-------------------------------------------------
Name: Dom Bein Nichts
Model Number: MS-09F/Bn
Specification: Mobile Suit
HP: 1750
Attack: 30 Armor: 2
Move: 4
Shield: No
Special: N/A
Design: Rick Dom + High Mobility Thrusters
Weapons:
Giant Bazooka
Damage: 365 x3 Hits 0 Accuracy 5 Ammo
Type: Solid, Range
Heat Sword
Damage: 375 x2 Hits 20 Accuracy N/A
Type: Solid, Melee
Sturm Faust
Damage: 570 x2 Hits 0 Accuracy 2 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Dom Gross Beil
Model Number: MS-09F/Gb
Specification: Mobile Suit
HP: 1875
Attack: 31 Armor: 2
Move: 3
Shield: No
Special: N/A
Design: Rick Dom + Clearance Parts
Weapons:
Heat Knife
Damage: 220 x4 Hits 30 Accuracy N/A
Type: Solid, Range
Giant Heat Sword
Damage: 1090 x1 Hit 5 Accuracy N/A
Type: Solid, Melee
-------------------------------------------------
Name: Doven Wolf
Model Number: AMX-014
Specification: Mobile Suit
HP: 2525
Attack: 41 Armor: 5
Move: 4
Shield: No
Special: N/A
Design: Gundam Mark V + Beam Cannon
Weapons:
Beam Rifle
Damage: 370 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 590 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Large Missile
Damage: 580 x3 Hits 0 Accuracy 4 Ammo
Type: Solid, Range
Incom
Damage: 480 x4 Hits 20 Accuracy 3 Ammo
Type: Range, Special, All, Map Optional
Mega Launcher
Damage: 420 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, Map Only
-------------------------------------------------
Name: Elmeth
Model Number: MAN-08
Specification: Mobile Armor
HP: 3500
Attack: 27 Armor: 3
Move: 4
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Mega Particle Cannons
Damage: 270 x5 Hits 10 Accuracy 11 Ammo
Type: Beam, Range
Bits
Damage: 370 x4 Hits 30 Accuracy 7 Amoo
Type: Range, Special, All, Map Optional
-------------------------------------------------
Name: Elmeth Unit 3 Custom
Model Number: MAN-08
Specification: Mobile Armor
HP: 4100
Attack: 32 Armor: 3
Move: 5
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Mega Particle Cannons
Damage: 300 x5 Hits 10 Accuracy 11 Ammo
Type: Beam, Range
Bits
Damage: 405 x4 Hits 30 Accuracy 7 Amoo
Type: Range, Special, All, Map Optional
-------------------------------------------------
Name: Elmeth Unit 4 Custom
Model Number: MAN-08
Specification: Mobile Armor
HP: 3500
Attack: 27 Armor: 3
Move: 4
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Mega Particle Cannons
Damage: 270 x5 Hits 10 Accuracy 11 Ammo
Type: Beam, Range
Bits
Damage: 370 x4 Hits 30 Accuracy 7 Amoo
Type: Range, Special, All, Map Optional
-------------------------------------------------
Name: Ex-S Gundam
Model Number: MSA-0011[Ext]
Specification: Mobile Suit
HP: 2600
Attack: 42 Armor: 5
Move: 4
Shield: No
Special: I-Field, ALICE
Design: Superior Gundam + I-Field Generator
Weapons:
Hip Beam Cannon
Damage: 385 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 610 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Incom
Damage: 500 x4 Hits 20 Accuracy 3 Ammo
Type: Range, Special, All, Map
Reflector Incom
Damage: 425 x5 Hits 25 Accuracy 3 Ammo
Type: Range, Special, All, Map
Beam Smartgun
Damage: 435 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, Map Only
-------------------------------------------------
Name: F91
Model Number: F91
Specification: Mobile Suit
HP: 2675
Attack: 45 Armor: 5
Move: 5
Shield: No
Special: MEPE
Design: Super Gundam + Bio-computer
Weapons:
Beam Rifle
Damage: 400 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 635 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
VSBR
Damage: 550 x3 Hits 5 Accuracy 5 Ammo
Type: Beam, Range
MEPE Attack
Damage: 530 x5 Hits 35 Accuracy 7 SP
Type: Range, Special, All
VSBR
Damage: 550 x4 hits 5 Accuracy 3 Ammo
Type: Beam, Range, Map Only
-------------------------------------------------
Name: Forbidden Gundam
Model Number: GAT-X252
Specification: Mobile Suit
HP: 2525
Attack: 41 Armor: 5
Move: 4
Shield: Yes
Special: Trans-Phase Armor/Geschmeidig Panzer
Design: N/A
Weapons:
Eckzahn
Damage: 580 x3 Hits 10 Accuracy 4 Ammo
Type: Beam, Range
Niddhogr
Damage: 590 x2 Hits 20 Accuracy N/A
Type: Solid, Melee
Hresvelgr
Damage: 510 x4 Hits 5 Accuracy 5 Ammo
Type: Beam, Range
-------------------------------------------------
Name: Force Impulse Gundam
Model Number: ZGMF-X56S/a
Specification: Mobile Suit
HP: 2900
Attack: 46 Armor: 6
Move: 6
Shield: Yes
Special: Variable Phase Shift Armor
Design: GuAIZ R + High Clearance Parts
Weapons:
Beam Rifle
Damage: 415 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam Saber
Damage: 655 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Folding Razor
Damage: 380 x4 Hits 30 Accuracy N/A
Type: Solid, Melee
-------------------------------------------------
Name: Freedom Gundam
Model Number: ZGMF-X10A
Specification: Mobile Suit
HP: 2725
Attack: 46 Armor: 5
Move: 5
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Beam Rifle
Damage: 410 x5 Hits 10 Accuracy N/A
Type: Beam, Range
Beam Saber
Damage: 645 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Xiphias
Damage: 475 x4 Hits 0 Accuracy 3 Ammo
Type: Solid, Range, All
Baleena
Damage: 465 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, All, Map Optional
-------------------------------------------------
Name: Freedom Gundam/SEED
Model Number: ZGMF-X10A
Specification: Mobile Suit
HP: 2725
Attack: 46 Armor: 5
Move: 5
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Beam Rifle
Damage: 410 x5 Hits 10 Accuracy N/A
Type: Beam, Range
Beam Saber
Damage: 645 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Xiphias
Damage: 475 x4 Hits 0 Accuracy 3 Ammo
Type: Solid, Range, All
Baleena
Damage: 465 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, All, Map Optional
Hi-Mat Attack
Damage: 570 x5 Hits 35 Accuracy 8 SP
Type: Special, Map Only
-------------------------------------------------
Name: Full Armor Hyaku Shiki Kai
Model Number: FA-100S
Specification: Mobile Suit
HP: 3375
Attack: 39 Armor: 5
Move: 4
Shield: No
Special: N/A
Design: Hyaku Shiki + High Clearance Parts
Weapons:
Beam Cannon
Damage: 340 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 550 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Clay Bazooka
Damage: 475 x4 Hits 5 Accuracy 5 Ammo
Type: Solid, Range
Explosive Bolt
Damage: 580 x3 10 Accuracy 4 Ammo
Type: Solid, Melee
-------------------------------------------------
Name: Full Armor ZZ Gundam
Model Number: FA-010S
Specification: Mobile Suit
HP: 3575
Attack: 41 Armor:6
Move: 4
Shield: Yes
Special: Seperate (Seperate into ZZ Gundam)
Design: N/A
Weapons:
Double Beam Rifle
Damage: 380 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Hyper Beam saber
Damage: 595 x3 Hits 20 Accuracy N/A
Type: Beam, Melee
Missile Launcher
Damage: 340 x5 Hits 10 Accuracy 3 Ammo
Type: Solid, Range, All
High Mega Cannon
Damage: 510 x5 Hits 5 Accuracy 2 Ammo
Type: Beam, Range, All, Map Optional
-------------------------------------------------
Name: Full Armor ZZ Gundam/Hyper
Model Number: FA-010S
Specification: Mobile Suit
HP: 3575
Attack: 55 Armor:6
Move: 5
Shield: Yes
Special: Seperate (Seperate into ZZ Gundam/Hyper)
Design: N/A
Weapons:
Double Beam Rifle
Damage: 380 x5 Hits 10 Accuracy 6 Ammo
Type: Range, Special
Hyper Beam saber
Damage: 595 x3 Hits 20 Accuracy 2 SP
Type: Melee, Special, All
Missile Launcher
Damage: 340 x5 Hits 10 Accuracy 3 Ammo
Type: Range, All, Special
High Mega Cannon
Damage: 560 x5 Hits 35 Accuracy 2 Ammo
Type: Range, All, Map Optional, Special
-------------------------------------------------
Name: Gaia Gundam
Model Number: ZGMF-X88S
Specification: Mobile Suit
HP: 2600
Attack: 42 Armor: 5
Move: 4
Shield: Yes
Special: Variable Phase Shift Armor
Design: N/A
Weapons:
Beam Rifle
Damage: 385 x5 Hits 0 Accuracy 6 Ammo
Type: Beam, Range
Beam Saber
Damage: 610 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Griffon-2
Damage: 600 x3 Hits 15 Accuracy 3 Ammo
Type: Beam, Melee, All
-------------------------------------------------
Name: Gabthley
Model Number: RX-110
Specification: Mobile Suit
HP: 2400
Attack: 40 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: Messala + Upgrade Parts
Weapons:
Feydeen Rifle
Damage: 480 x4 Hits 5 Accuracy 5 Ammo
Type: Beam, Range
Beam saber
Damage: 555 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Mega Particle Cannon
Damage: 345 x5 Hits 10 Accuracy 6 Ammo
Type: Beam
-------------------------------------------------
Name: Galbaldy Beta
Model Number: RMS-117
Specification: Mobile Suit
HP: 1900
Attack: 32 Armor: 2
Move: 3
Shield: No
Special: N/A
Design: High Mobility Gelgoog + Clearance Parts, Gelgoog Marine +
Clearance Parts, Gelgoog Jaeger + Clearance Parts
Weapons:
Beam Rifle
Damage: 250 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 415 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Missile
Damage: 220 x5 Hits 10 Accuracy 5 Ammo
Type: Solid, Range
--------------------------------------------------
Name: Gaplant
Model Number: ORX-005
Specification: Mobile Suit
HP: 2225
Attack: 38 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Mega Particle Cannon
Damage: 310 x5 Hits 10 Accuracy 8 Ammo
Type: Beam, Range
Beam saber
Damage: 505 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
-------------------------------------------------
Name: Gaza-C
Model Number: AMX-003
Specification: Mobile Suit
HP: 1925
Attack: 32 Armor: 2
Move: 3
Shield: No
Special: N/A
Design: N/A
Weapons:
Knuckle Buster
Damage: 255 x5 Hits 10 Accuracy 8 Ammo
Type: Solid, Melee
Beam saber
Damage: 425 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
-------------------------------------------------
Name: Gaza-D
Model Number: AMX-006
Specification: Mobile Suit
HP: 2075
Attack: 36 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: Gaza-C + Clearance Parts
Weapons:
Knuckle Buster
Damage: 285 x5 Hits 10 Accuracy 6 Ammo
Type: Solid, Melee
Beam saber
Damage: 465 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Missile Launcher
Damage: 250 x3 Hits 10 Accuracy 5 Ammo
Type Solid, Range
Beam Cannon
Damage: 400 x4 Hits 5 Accuracy 5 Ammo
Type: Beam, Range
-------------------------------------------------
Name: Gaza-E
Model Number: AMX-007
Specification: Mobile Suit
HP: 2300
Attack: 39 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: Gaza-D + Upgrade Parts
Weapons:
Beam Gun
Damage: 325 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 530 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Binder Missile Pod
Damage: 290 x5 Hits 10 Accuracy 5 Ammo
Type Solid, Range
-------------------------------------------------
Name: Geara Doga
Model Number: AMS-119
Specification: Mobile Suit
HP: 2425
Attack: 43 Armor: 4
Move: 4
Shield: Yes
Special: N/A
Design: Zaku III + High Clearance Parts
Weapons:
Beam Machinegun
Damage: 300 x6 Hits 5 Accuracy 6 Ammo
Type: Beam, Range
Beam Sword-Axe
Damage: 565 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Shield Launcher
Damage: 315 x4 Hits 10 Accuracy 5 Ammo
Type: Solid, Range
Sturm Faust
Damage: 835 x2 Hits 0 Accuracy 2 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Gelgoog
Model Number: MS-14A
Specification: Mobile Suit
HP: 1725
Attack: 27 Armor: 1
Move: 3
Shield: Yes
Special: N/A
Design: Zaku IIF + Clearance Parts
</pre><pre id="faqspan-2">
Weapons:
Beam Rifle
Damage: 215 x5 Hits 10 Accuracy 8 Ammo
Type: Beam, Range
Beam Naginata
Damage: 365 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
-------------------------------------------------
Name: Gelgoog Gato Custom
Model Number: YMS-14
Specification: Mobile Suit
HP: 2100
Attack: 32 Armor: 2
Move: 4
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Experimental Beam Rifle
Damage: 380 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range
Beam Naginata
Damage: 430 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
-------------------------------------------------
Name: Gelgoog Char Custom
Model Number: MS-14S (YMS-14)
Specification: Mobile Suit
HP: 2100
Attack: 32 Armor: 2
Move: 4
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Beam Rifle
Damage: 260 x5 Hits 10 Accuracy 8 Ammo
Type: Beam, Range
Beam Naginata
Damage: 430 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
-------------------------------------------------
Name: Gelgoog Jaeger
Model Number: MS-14Jg
Specification: Mobile Suit
HP: 1825
Attack: 28 Armor: 2
Move: 3
Shield: No
Special: N/A
Design: Gelgoog + Beam Cannon
Weapons:
Beam Machinegun
Damage: 195 x6 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 395 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Snipe
Damage: 235 x5 Hits 5 Accuracy 4 Ammo
Type: Beam, Range, Map Only
-------------------------------------------------
Name: Gelgoog Marine
Model Number: MS-14F
Specification: Mobile Suit
HP: 1800
Attack: 28 Armor: 2
Move: 3
Shield: No
Special: N/A
Design: Gelgoog + Custom Parts
Weapons:
Machinegun
Damage: 170 x6 Hits 10 Accuracy 7 Ammo
Type: Solid, Range
Beam saber
Damage: 390 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Kuckle Shield
Damage: 410 x3 Hits 10 Accuracy 4 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Gerbera Tetra
Model Number: AGX-04
Specification: Mobile Suit
HP: 2150
Attack: 34 Armor: 3
Move: 3
Shield: No
Special: N/A
Design: Hyaku Shiki + High Clearance Parts
Weapons:
Beam Machinegun
Damage: 255 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 485 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Arm Machinegun
Damage: 225 x6 Hits 10 Accuracy 7 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Geymark
Model Number: AMX-015
Specification: Mobile Suit
HP: 2500
Attack: 37 Armor: 6
Move: 4
Shield: No
Special: N/A
Design: Mass Production Quebley + High Clearance Parts
Weapons:
Particle Cannons
Damage: 365 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 585 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Grenade Launcher
Damage: 330 x5 Hits 10 Accuracy 5 Ammo
Type: Solid, Range
Child Funnels
Damage: 490 x3 Hits 30 Accuracy 5 Ammo
Type: Range, Special, Map Optional
Mega Particle Cannon
Damage: 415 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, Map Only
Mother Funnels
Damage: 490 x4 Hits 30 Accuracy 1 Ammo
Type: Special, Map Only
-------------------------------------------------
Name: GINN
Model Number: ZGMF-1017
Specification: Mobile Suit
HP: 2025
Attack: 36 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Machinegun
Damage: 205 x5 Hits 10 Accuracy 7 Ammo
Type: Solid, Range
Longsword
Damage: 450 x2 Hits 20 Accuracy N/A
Type: Solid, Melee
3-Tube Missile Pod
Damage: 245 x5 Hits 10 Accuracy 5 Ammo
Type: Solid, Range
-------------------------------------------------
Name: GM
Model Number: RGM-79
Specification: Mobile Suit
HP: 1575
Attack: 25 Armor: 1
Move: 3
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Beam Spray Gun
Damage: 185 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 325 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Bazooka
Damage:320 x3 Hits 0 Accuracy 4 Ammo
Type Solid, Range
-------------------------------------------------
Name: GM II
Model Number: RGM-79R (RGM-179)
Specification: Mobile Suit
HP: 1950
Attack: 32 Armor: 2
Move: 3
Shield: Yes
Special: N/A
Design: GM Custom + Clearance Parts, GM Cannon II + Clearance Parts
Weapons:
Beam Pistol
Damage: 260 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 430 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Bazooka
Damage: 420 x3 Hits 0 Accuracy 4 Ammo
Type Solid, Range
-------------------------------------------------
Name: GM III
Model Number: RGM-86R
Specification: Mobile Suit
HP: 2075
Attack: 36 Armor: 3
Move: 4
Shield: Yes
Special: N/A
Design: GM II + Movable Frame
Weapons:
Beam Pistol
Damage: 285 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 465 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Missile Launcher
Damage: 250 x5 Hits 10 Accuracy 5 Ammo
Type Solid, Range
-------------------------------------------------
Name: GM Cannon II
Model Number: RGC-83
Specification: Mobile Suit
HP: 1875
Attack: 28 Armor: 2
Move: 3
Shield: No
Special: N/A
Design: Guncannon + Beam Cannon, GM Custom + Beam Cannon
Weapons:
GM Rifle
Damage: 185 x6 Hits 10 Accuracy 6 Ammo
Type: Solid, Range
Beam saber
Damage: 410 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Beam Cannon
Damage: 245 x5 Hits 10 Accuracy 4 Ammo
Type Beam, Range, Map Optional
-------------------------------------------------
Name: GM Command
Model Number: RGM-79G
Specification: Mobile Suit
HP: 2625
Attack: 27 Armor: 1
Move: 3
Shield: Yes
Special: N/A
Design: GM + Custom Parts
Weapons:
Beam Gun
Damage: 210 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 360 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Bazooka
Damage: 355 x3 Hits 0 Accuracy 4 Ammo
Type Solid, Range
-------------------------------------------------
Name: GM Custom
Model Number: RGM-79N
Specification: Mobile Suit
HP: 1800
Attack: 28 Armor: 2
Move: 3
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Beam Pistol
Damage: 170 x6 Hits 10 Accuracy 7 Ammo
Type: Beam, Range
Beam saber
Damage: 390 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Bazooka
Damage: 380 x3 Hits 0 Accuracy 4 Ammo
Type Solid, Range
-------------------------------------------------
Name: GP01 Full Vernian
Model Number: RX-78GP01-Fb
Specification: Mobile Suit
HP: 2050
Attack: 33 Armor: 3
Move: 4
Shield: Yes
Special: N/A
Design: Magnetic Coating Gundam + High Mobility Thrusters
Weapons:
Beam Rifle
Damage: 280 x5 Hits 10 Accuracy 8 Ammo
Type: Beam, Range
Beam saber
Damage: 460 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
-------------------------------------------------
Name: GP02 Physalis
Model Number: RX-78GP02A
Specification: Mobile Suit
HP: 2050
Attack: 33 Armor: 4
Move: 3
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Vulcan
Damage: 175 x6 Hits 20 Accuracy 9 Ammo
Type: Solid, Range
Beam saber
Damage: 460 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Atomic Bazooka
Damage: 535 x6 Hits 0 Accuracy ` Ammo
Type: Range, Map Only
-------------------------------------------------
Name: GP03 Dendrobium
Model Number: RX-78GP03
Specification: Mobile Armor
HP: 4650
Attack: 36 Armor: 5
Move: 5
Shield: No
Special: I-Field, Seperate (Can Seperate into GP03 Stamen)
Design: GP01 Full Vernian + I-Field
Weapons:
Container Missile
Damage: 340 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Large Beam saber
Damage: 550 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Mega Beam Cannon
Damage: 475 x4 Hits 5 Accuracy 5 Ammo
Type: Beam, Range, All, Map Optional
Charge*
Damage:
Type: Range
Mico Missile
Damage: 340 x5 10 Accuracy 3 Ammo
Type: Solid, Range, Map Only
Chain Mine
Damage: 445 x4 0 Accuracy 5 Ammo
Type: Solid, Range, Map Only
*Only Kou Uraki can activate the Charge attack.
-------------------------------------------------
Name: GP03 Stamen
Model Number: RX-78GP03S
Specification: Mobile Suit
HP: 2100
Attack: 37 Armor: 3
Move: 3
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Beam Rifle
Damage: 290 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 470 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Folding Bazooka
Damage: 465 x3 Hits 0 Accuracy 4 Ammo
Type: Solid, Range
-------------------------------------------------
Name: God Gundam
Model Number: GF13-017NJII
Specification: Mobile Fighter
HP: 2725
Attack: 43 Armor: 5
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
God Slash
Damage: 645 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Machinecannon
Damage: 315 x6 Hits 10 Accuracy 7 Ammo
Type: Solid, Range
Bakunetsu! God Finger
Damage: 570 x5 Hits 35 Accuracy 5 SP
Type: Melee, Special
-------------------------------------------------
Name: God Gundam/Hyper
Model Number: GF13-017NJII
Specification: Mobile Fighter
HP: 2725
Attack: 53 Armor: 5
Move: 5
Shield: No
Special: Bunshin Sappou God Shadow
Design: N/A
Weapons:
God Slash
Damage: 645 x2 Hits 20 Accuracy N/A
Type: Melee, Special
Machinecannon
Damage: 315 x6 Hits 10 Accuracy 7 Ammo
Type: Solid, Range, Special
Bakunetsu! God Finger
Damage: 570 x5 Hits 35 Accuracy 5 SP
Type: Melee, Special
Sekiha Tenkyoken
Damage: 655 x5 Hits 35 Accuracy 8 SP
Type: Melee, Special, All
Chokyuu Haoh Den'eidan
Damage: 515 x5 Hits 35 Accuracy 7 SP
Type: Map, Special
-------------------------------------------------
Name: Gromlin
Model Number: MAN-05
Specification: Mobile Armor
HP: 4850
Attack: 37 Armor: 5
Move: 5
Shield: No
Special: N/A
Design: Big Zam + High Clearance Parts
Weapons:
Scattering Mega Particle Cannon
Damage: 400 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range, All
Wired Head Beam Gun
Damage: 550 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range
Variable Mega Particle Cannon
Damage: 450 x5 Hits 5 Accuracy 5 Ammo
Type: Beam, Range, All, Map Optional
-------------------------------------------------
Name: GuAIZ
Model Number: ZGMF-600
Specification: Mobile Suit
HP: 2150
Attack: 37 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: GINN + Clearance Parts
Weapons:
Beam Rifle
Damage: 300 x5 Hits 10 Accuracy 8 Ammo
Type: Beam, Range
2-Barrel Beam Claw
Damage: 485 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
-------------------------------------------------
Name: GuAIZ R
Model Number: ZGMF-601R
Specification: Mobile Suit
HP: 2275
Attack: 38 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: GuAIZ + Upgrade Parts
Weapons:
Beam Cannon
Damage: 320 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 520 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Railgun
Damage: 510 x3 Hits 0 Accuracy 4 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Guncannon
Model Number:
Specification: Mobile Suit
HP: 1775
Attack: 27 Armor: 2
Move: 3
Shield: No
Special: N/A
Design: N/A
Weapons:
Beam Rifle
Damage: 225 x5 Hits 10 Accuracy 9 Ammo
Type: Beam, Range
Cannon
Damage: 270 x4 Hits 0 Accuracy 4 Ammo
Type: Solid, Map Optional
-------------------------------------------------
Name: Gundam
Model Number: RX-78-2
Specification: Mobile Suit
HP: 1825
Attack: 28 Armor: 2
Move: 3
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Beam Rifle
Damage: 235 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 395 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Hyper Bazooka
Damage: 385 x3 Hits 0 Accuracy 4 Ammo
Type Solid, Range
-------------------------------------------------
Name: Gundam Epyon
Model Number: OZ-13MS
Specification: Mobile Suit
HP: 2700
Attack: 43 Armor: 6
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Beam Sword
Damage: 640 x2 Hits 20 Accuracy 6 Ammo
Type: Beam, Melee, All
Heat Rod
Damage: 855 x3 Hits 10 Accuracy 4 Ammo
Type: Solid, Melee
-------------------------------------------------
Name: Gundam Alex
Model Number: RX-78NT-1
Specification: Mobile Suit
HP: 2025
Attack: 33 Armor: 3
Move: 3
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Beam Rifle
Damage: 275 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 450 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Gattling Gun
Damage: 205 x6 Hits 10 Accuracy 7 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Gundam Mark II
Model Number: RX-178
Specification: Mobile Suit
HP: 2175
Attack: 34 Armor: 3
Move: 3
Shield: Yes
Special: N/A
Design: Gundam Alex Full Armor + Movable Frame
Weapons:
Beam Rifle
Damage: 305 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 495 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Hyper Bazooka
Damage: 485 x3 Hits 0 Accuracy 4 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Gundam Mark II Type 0
Model Number: N/A
Specification: Mobile Suit
HP: 2325
Attack: 36 Armor: 4
Move: 4
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Experimental Beam Rifle
Damage: 460 x4 Hits 5 Accuracy 8 Ammo
Type: Beam, Range
Experimental Beam Saber
Damage: 825 x2 Hits 20 Accuracy 8 Ammo
Type: Beam, Melee
-------------------------------------------------
Name: Gundam Mark V
Model Number: ORX-013
Specification: Mobile Suit
HP: 2450
Attack: 40 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: Barzam + Incom, Xeku Eins Type 1 + Incom, Xeku Eins Type
2 + Incom, Bound Doc + Incom, Gaplant + Incom
Weapons:
Beam Pistol
Damage: 355 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 570 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Incom
Damage: 465 x4 Hits 20 Accuracy 4 Ammo
Type: Range, Special, All, Map Optional
-------------------------------------------------
Name: Hambrabi
Model Number: RX-139
Specification: Mobile Suit
HP: 2350
Attack: 39 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: Messala + Clearance Parts
Weapons:
Sea Serpent
Damage: 540 x2 Hits 20 Accuracy N/A
Type: Solid, Range
Feydeen Rifle
Damage: 470 x4 Hits 5 Accuracy 5 Ammo
Type: Beam, Rabge
Beam Cannon
Damage: 335 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
-------------------------------------------------
Name: Hamma Hamma
Model Number: AMX-103
Specification: Mobile Suit
HP: 2225
Attack: 38 Armor: 3
Move: 4
Shield: Yes
Special: N/A
Design: Zeong + Movable Frame
Weapons:
Wired Beam Guns
Damage: 410 x4 Hits 15 Accuracy 3 Ammo
Type: Beam, Range, All, Map Optional
Beam saber
Damage: 505 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Shield Mega Particle Cannon
Damage: 435 x4 Hits 5 Accuracy 5 Ammo
Type: Beam, Range
-------------------------------------------------
Name: High Mobiltiy Zaku
Model Number: MS-06R-1A
Specification: Mobile Suit
HP: 1600
Attack: 26 Armor: 1
Move: 4
Shield: No
Special: N/A
Design: Zaku IIF + High Mobility Thrusters
Weapons:
Zaku Machinegun
Damage: 140 x5 Hits 10 Accuracy 6 Ammo
Type: Solid, Range
Beam saber
Damage: 330 x2 Hits 20 Accuracy N/A
Type: Solid, Melee
Zaku Bazooka
Damage: 325 x3 Hits 0 Accuracy 4 Ammo
Type Solid, Range
-------------------------------------------------
Name: High Mobility Gelgoog
Model Number: MS-14B
Specification: Mobile Suit
HP: 1800
Attack: 28 Armor: 2
Move: 4
Shield: No
Special: N/A
Design: Gelgoog + High Mobility Thrusters
Weapons:
Beam Rifle
Damage: 230 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam Naginata
Damage: 390 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Rocket Launcher
Damage: 380 x3 Hits 0 Accuracy 4 Ammo
Type: Solid, Range
-------------------------------------------------
Name: High Mobility Gelgoog Ridden Custom
Model Number: MS-14B
Specification: Mobile Suit
HP: 2125
Attack: 32 Armor: 2
Move: 5
Shield: No
Special: N/A
Design: N/A
Weapons:
Beam Rifle
Damage: 265 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam Naginata
Damage: 435 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Rocket Launcher
Damage: 430 x3 Hits 0 Accuracy 4 Ammo
Type: Solid, Range
-------------------------------------------------
Name: High Mobility Gelgoog Matsunaga Custom
Model Number: MS-14B
Specification: Mobile Suit
HP: 2125
Attack: 32 Armor: 2
Move: 5
Shield: No
Special: N/A
Design: N/A
Weapons:
Beam Rifle
Damage: 265 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam Naginata
Damage: 435 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Rocket Launcher
Damage: 430 x3 Hits 0 Accuracy 4 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Hi-zack
Model Number: RMS-106
Specification: Mobile Suit
HP: 1925
Attack: 32 Armor: 2
Move: 3
Shield: No
Special: N/A
Design: Zaku II FZ + Clearance Parts
Weapons:
Zaku Machinegun Kai
Damage: 190 x6 Hits 10 Accuracy 9 Ammo
Type: Beam, Range
Heat Hawk
Damage: 425 x2 Hits 20 Accuracy N/A
Type: Solid, Melee
-------------------------------------------------
Name: Hi-zack Custom
Model Number: RM-106CS
Specification: Mobile Suit
HP: 1975
Attack: 32 Armor: 2
Move: 3
Shield: No
Special: N/A
Design: Hi-zack + Beam Cannon
Weapons:
Beam Launcher
Damage: 265 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 435 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Snipe
Damage: 265 x5 Hits 5 Accuracy 4 Ammo
Type: Beam, Range, Map Optional
-------------------------------------------------
Name: Hyaku Shiki
Model Number: MSN-00100
Specification: Mobile Suit
HP: 2300
Attack: 39 Armor: 4
Move: 4
Shield: No
Special: Seperate (Seperates into Hyaku Shiki Kai)
Design: Methuss + Movable Frame, Super Dias + Movable Frame
Weapons:
Beam Pistol
Damage: 325 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 530 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Clay Bazooka
Damage: 520 x3 Hits 0 Accuracy 4 Ammo
Type Solid, Range
-------------------------------------------------
Name: Hyaku Shiki Kai
Model Number: MSR-00100S
Specification: Mobile Suit
HP: 2375
Attack: 39 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Beam Rifle
Damage: 340 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 550 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Beam Gattling Gun
Damage: 290 x6 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
-------------------------------------------------
Name: Intertol
Model Number: N/A
Specification: Mobile Suit
HP: 2625
Attack: 45 Armor: 5
Move: 5
Shield: No
Special: Imperium D
Design: N/A
Weapons:
Launcher Geminass
Damage: 575 x3 Hits 0 Accuracy 4 SP
Type: Range, Special, All
Nanite Luminarium
Damage: 915 x2 Hits 20 Accuracy N/A
Type: Melee, Special
Relum Dominatos
Damage: 600 x5 Hits 35 Accuracy 1 Ammo
Type: Range, Special, Map Only
-------------------------------------------------
Name: Jagd Doga
Model Number: MSN-03
Specification: Mobile Suit
HP: 2525
Attack: 44 Armor: 5
Move: 4
Shield: Yes
Special: N/A
Design: Zaku III Kai + Psyco Controller, Geara Doga + Psyco
Controller
Weapons:
Beam Machinegun
Damage: 370 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam Saber
Damage: 590 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Mega Particle Cannon
Damage: 510 x4 Hits 5 Accuracy 5 Ammo
Type: Beam, Range
Funnels
Damage: 495 x4 Hits 30 Accuracy 4 Ammo
Type: Range, All, Special, Map Optional
-------------------------------------------------
Name: Jegan
Model Number: RGM-89
Specification: Mobile Suit
HP: 2350
Attack: 42 Armor: 4
Move: 4
Shield: Yes
Special: N/A
Design: GM III + High Clearance Parts
Weapons:
Beam Pistol
Damage: 335 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 540 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Grenade Launcher
Damage: 300 x5 Hits 10 Accuracy 4 Ammo
Type Solid, Range
-------------------------------------------------
Name: Justice Gundam
Model Number: ZGMF-X09A
Specification: Mobile Suit
HP: 2725
Attack: 46 Armor: 5
Move: 5
Shield: Yes
Special: Phase Shift Armor
Design: N/A
Weapons:
Beam Rifle
Damage: 410 x5 Hits 10 Accuracy N/a
Type: Beam, Range
Beam Saber
Damage: 645 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Fortis
Damage: 560 x4 Hits 5 Accuracy 5 Ammo
Type: Beam, Range
Fatma-00
Damage: 570 x5 Hits 35 Accuracy 7 SP
Type: Range, Special, All
-------------------------------------------------
Name: Kaempfer
Model Number: MS-18E
Specification: Mobile Suit
HP: 2525
Attack: 30 Armor: 3
Move: 3
Shield: No
Special: N/A
Design: N/A
Weapons:
Shotgun
Damage: 200 x6 Hits 10 Accuracy 7 Ammo
Type: Beam, Range
Beam Saber
Damage: 445 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Chain Mine
Damage: 470 x3 Hits 10 Accuracy 4 Ammo
Type: Solid, Melee
Giant Bazooka
Damage: 435 x3 Hits 0 Accuracy 4 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Mahiroo
Model Number: G-838
Specification: Mobile Suit
HP: 2375
Attack: 42 Armor: 4
Move: 4
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Beam Gun
Damage: 340 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Heat Blade
Damage: 550 x2 Hits 20 Accuracy N/A
Type: Solid, Melee
Mega Particle Cannon
Damage: 475 x4 Hits 5 Accuracy 5 Ammo
Type: Beam, Range
-------------------------------------------------
Name: Marasai
Model Number: RM-108
Specification: Mobile Suit
HP: 2025
Attack: 36 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: Hi-zack + Clearance Parts, Hi-zack Custom + Clearance Parts
Weapons:
Beam Rifle
Damage: 275 x5 Hits 10 Accuracy 8 Ammo
Type: Beam, Range
Beam saber
Damage: 450 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
-------------------------------------------------
Name: Mass Production F91
Model Number: F91
Specification: Mobile Suit
HP: 2625
Attack: 45 Armor: 5
Move: 5
Shield: Yes
Special: MEPE
Design: Super Gundam + High Grade Parts
Weapons:
Beam Rifle
Damage: 390 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 620 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
VSBR
Damage: 535 x4 Hits 5 Accuracy 5 Ammo
Type Beam, Range
VSBR
Damage: 535 x4 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, Map Optional
-------------------------------------------------
Name: Mass Production Bawoo
Model Number: AMX-107
Specification: Mobile Suit
HP: 2275
Attack: 38 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: Hyaku Shiki + High Clearance Parts
Weapons:
Beam Cannon
Damage: 320 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 520 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Shield Mega Particle Cannon
Damage: 450 x4 Hits 5 Accuracy 5 Ammo
Type: Solid, Range
Missile
Damage: 290 x5 10 Accuracy 5 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Mass Production Quebley
Model Number: AMX-004G
Specification: Mobile Suit
HP: 2400
Attack: 40 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: Quebley Mark II + Beam Cannon
Weapons:
Beam Gun
Damage: 345 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 555 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Active Cannon
Damage: 480 x3 Hits 5 Accuracy 5 Ammo
Type: Beam, Range
Funnels
Damage: 465 x4 Hits 30 Accuracy 4 Ammo
Type: Range, Special, All, Map Optional
-------------------------------------------------
Name: Master Gundam
Model Number: GF13-001NHII
Specification: Mobile Fighter
HP: 2775
Attack: 43 Armor: 6
Move: 5
Shield: No
Special: Bunshin
Design: N/A
Weapons:
Master Cloth
Damage: 320 x5 Hits 20 Accuracy 6 Ammo
Type: Solid, Melee
Juuni Ouhouhai
Damage: 520 x2 Hits 35 Accuracy 2 SP
Type: Range, Special
Darkness Finger
Damage: 585 x5 Hits 35 Accuracy 5 SP
Type: Melee, Special
Sekiha Tenkyoken
Damage: 670 x5 Hits 35 Accuracy 8 Ammo
Type: Range, All, Special
Chokyuu Haoh Den'eidan
Damage: 530 x5 Hits 35 Accuracy 7 SP
Type: Special, Map Only
-------------------------------------------------
Name: MC Gundam
Model Number: RX-78-2
Specification: Mobile Suit
HP: 1925
Attack: 29 Armor: 2
Move: 3
Shield: Yes
Special: N/A
Design: Gundam + Custom Parts
Weapons:
Beam Rifle
Damage: 255 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 425 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Hyper Bazooka
Damage: 415 x3 Hits 0 Accuracy 4 Ammo
Type Solid, Range
-------------------------------------------------
Name: MC Gundam (Damaged)
Model Number: RX-78-2
Specification: Mobile Suit
HP: 975
Attack: 19 Armor: 1
Move: 3
Shield: No
Special: N/A
Design: N/A
Weapons:
Beam Rifle
Damage: 255 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
-------------------------------------------------
Name: Messala
Model Number: PMX-000
Specification: Mobile Suit
HP: 2275
Attack: 38 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Mega Particle Gun
Damage: 320 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 520 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Missile Pod
Damage: 290 x5 Hits 10 Accuracy 5 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Methuss
Model Number: MSA-005
Specification: Mobile Suit
HP: 2100
Attack: 38 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: Rick Dias + Upgrade Parts
Weapons:
Beam Pistol
Damage: 290 x5 Hits 10 Accuracy 8 Ammo
Type: Beam, Range
Beam saber
Damage: 500 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
-------------------------------------------------
Name: Neue Ziel
Model Number: AMX-002
Specification: Mobile Armor
HP: 4600
Attack: 36 Armor: 5
Move: 5
Shield: No
Special: I-Field
Design: N/A
Weapons:
Mega Particle Cannons
Damage: 520 x4 Hits 5 Accuracy 6 Ammo
Type: Beam, Range, All
Wired Claw Arm
Damage: 600 x2 Hits 20 Accuracy N/A
Type: Solid, Melee
Large Missile Launcher
Damage: 585 x3 Hits 0 Accuracy 4 Ammo
Type: Solid, Range
Mega Cannon
Damage: 425 x5 Hits 5 Accuracy 5 Ammo
Type: Beam, Range, Map Only
-------------------------------------------------
Name: Nu Gundam
Model Number: RX-93
Specification: Mobile Suit
HP: 2950
Attack: 50 Armor: 5
Move: 5
Shield: Yes
Special: Fin Funnel Barrier
Design: Re-GZ + Psyco Frame
Weapons:
Beam Rifle
Damage: 425 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 670 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Nu Hyper Bazooka
Damage: 655 x3 Hits 0 Accuracy 4 Ammo
Type Solid, Range
Fin Funnels
Damage: 565 x4 Hits 30 Accuracy 4 Ammo
Type: Range, All, Map Optional
-------------------------------------------------
Name: Nu Gundam/Hyper
Model Number: RX-93
Specification: Mobile Suit
HP: 2950
Attack: 67 Armor: 5
Move: 5
Shield: Yes
Special: N/A
Weapons:
Beam Rifle
Damage: 425 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 670 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Nu Hyper Bazooka
Damage: 655 x3 Hits 0 Accuracy 4 Ammo
Type Solid, Range
Fin Funnel
Damage: 635 x4 Hits 30 Accuracy 4 Ammo
Type: Range, Special, Map Optional
Fin Funnel
Damage: 705 x4 Hits 35 Accuracy 2 Ammo
Type: Range, Special, Map Only, All
-------------------------------------------------
Name: Pallas Athene
Model Number: PMX-002
Specification: Mobile Suit
HP: 2450
Attack: 40 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: Messala + High Clearance Parts
Weapons:
2-Barrel Beam Gun
Damage: 355 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 570 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Shield Missile
Damage: 320 x5 Hits 10 Accuracy 5 Ammo
Type: Solid, Range
Large Missile
Damage: 415 x4 Hits 0 Accuracy 3 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Psyco Gundam
Model Number: MRX-009
Specification: Mobile Suit
HP: 4700
Attack: 39 Armor: 5
Move: 4
Shield: Yes
Special: I-Field
Design: N/A
Weapons:
Scattering Mega Particle Cannon
Damage: 435 x5 Hits 5 Accuracy 6 Ammo
Type: Beam, Range, Map Optional
Beam Guns
Damage: 385 x5 Hits 10 Accuracy 11 Ammo
Type: Beam, Range
-------------------------------------------------
Name: Psyco Gundam Mark II
Model Number: MRX-010
Specification: Mobile Suit
HP: 5100
Attack: 41 Armor: 6
Move: 4
Shield: No
Special: I-Field
Design: Bound Doc + High Clearance Parts, Psyco Gundam + High Clearance
Parts, Doven Wolf + High Clearance Parts
Weapons:
Scattering Mega Particle Cannon
Damage: 480 x5 Hits 5 Accuracy 5 Ammo
Type: Beam, Range, All, Map Optional
Beam sword
Damage: 670 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Reflector Bits
Damage: 565 x4 Hits 30 Accuracy 6 Ammo
Type: Range, Special, All, Map Optional
-------------------------------------------------
Name: Quin Mantha
Model Number: NZ-000
Specification: Mobile Suit
HP: 5300
Attack: 42 Armor: 6
Move: 5
Shield: Yes
Special: I-Field
Design: Mass Production Quebley + High Grade Parts
Weapons:
Mega Particle Cannon
Damage: 500 x5 Hits 10 Accuracy 5 Ammo
Type: Beam, Range, Map Optional
Large Beam saber
Damage: 770 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Funnels
Damage: 585 x3 Hits 30 Accuracy 6 Ammo
Type: Range, All, Map Optional
-------------------------------------------------
Name: Raider Gundam
Model Number: GAT-X370
Specification: Mobile Suit
HP: 2525
Attack: 41 Armor: 5
Move: 4
Shield: Yes
Special: Trans-Phase Armor
Design: N/A
Weapons:
2-Barrel Hyper Velocity Shield Cannon
Damage: 580 x3 Hits 0 Accuracy 4 Ammo
Type: Solid, Range
Mjolnir
Damage: 1505 x1 Hits 5 Accuracy N/A
Type: Solid, Melee
Zorn
Damage: 510 x4 Hits 5 Accuracy 5 Ammo
Type: Beam, Range
Claw
Damage: 590 x2 Hits 20 Accuracy N/A
Type: Solid, Melee
-------------------------------------------------
Name: Re-GZ
Model Number: RGZ-91
Specification: Mobile Suit
HP: 2550
Attack: 44 Armor: 5
Move: 4
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Beam Rifle
Damage: 375 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 600 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Grenade Launcher
Damage: 335 x5 Hits 10 Accuracy 5 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Re-GZ BWS
Model Number: RGZ-91
Specification: Mobile Suit
HP: 2550
Attack: 44 Armor: 5
Move: 5
Shield: No
Special: Seperate (Seperate into Re-GZ)
Design: Zeta Gundam + High Clearance Parts
Weapons:
Beam Cannon
Damage: 520 x4 Hits 5 Accuracy 5 Ammo
Type: Beam, Range
Grenade Launcher
Damage: 335 x5 Hits 10 Accuracy 5 Ammo
Type: Beam, Melee
Mega Beam Cannon
Damage: 425 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, All, Map Optional
-------------------------------------------------
Name: Rick Dom
Model Number: MS-09R
Specification: Mobile Suit
HP: 1625
Attack: 22 Armor: 2
Move: 3
Shield: No
Special:N/A
Design: N/A
Weapons:
Giant Bazooka
Damage: 330 x3 Hits 0 Accuracy 6 Ammo
Type: Solid, Range
Heat Saber
Damage: 340 x2 Hits 20 Accuracy N/A
Type: Solid, Melee
-------------------------------------------------
Name: Rick Dias
Model Number: RMS-099
Specification: Mobile Suit
HP: 2100
Attack: 37 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Beam Pistol
Damage: 290 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 470 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Clay Bazooka
Damage: 465 x3 Hits 0 Accuracy 4 Ammo
Type Solid, Range
-------------------------------------------------
Name: R-Jarja
Model Number: AMX-104
Specification: Mobile Suit
HP: 3375
Attack: 37 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: Galbaldy Beta + Movable Frame
Weapons:
Beam Rifle
Damage: 305 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 495 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
3-Tube Missile Pod
Damage: 270 x5 Hits 10 Accuracy 5 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Quebley
Model Number: AMX-004
Specification: Mobile Suit
HP: 2225
Attack: 38 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: Zeong + Psyco Controller, Elmeth + Psyco Controller
Weapons:
Beam Gun
Damage: 310 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 505 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Funnel
Damage: 425 x3 Hits 30 Accuracy 4 Ammo
Type: Range, Special, All, Map Optional
-------------------------------------------------
Name: Quebley Mark II
Model Number: AMX-004-2
Specification: Mobile Suit
HP: 2325
Attack: 39 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: Quebley + Upgrade Parts
Weapons:
Beam Gun
Damage: 330 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 535 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Funnels
Damage: 450 x4 Hits 30 Accuracy 4 Ammo
Type: Range, Special, All, Map Optional
-------------------------------------------------
Name: Quebley Mark II Custom
Model Number: AMX-004-3
Specification: Mobile Suit
HP: 2400
Attack: 37 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Beam Pistol
Damage: 345 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 555 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Funnels
Damage: 465 x4 Hits 30 Accuracy 4 Ammo
Type: Range, Special, All, Map Optional
-------------------------------------------------
Name: Saviour Gundam
Model Number: ZGMF-X23S
Specification: Mobile Suit
HP: 2600
Attack: 42 Armor: 5
Move: 4
Shield: Yes
Special: Variable Phase Shift Armor
Design: N/A
Weapons:
Beam Rifle
Damage: 385 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam Saber
Damage: 610 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Amfortas
Damage: 435 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, All, Map Optional
-------------------------------------------------
Name: Sazabi
Model Number: MSN-04
Specification: Mobile Suit
HP: 2700
Attack: 46 Armor: 5
Move: 5
Shield: Yes
Special: N/A
Design: Jagd Doga + Psyco Frame
Weapons:
Beam Shotrifle
Damage: 405 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam Tomahawk
Damage: 640 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Mega Particle Cannon
Damage: 455 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, All
Funnels
Damage: 540 x4 Hits 30 Accuracy 4 Ammo
Type: Range, Special, All, Map Optional
-------------------------------------------------
Name: Serpent
Model Number: MMS-01 (OZ-17MS)
Specification: Mobile Suit
HP: 2475
Attack: 40 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Double Gattling Gun
Damage: 280 x6 Hits 10 Accuracy 7 Ammo
Type: Beam, Range
Beam saber
Damage: 575 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Missile Launcher
Damage: 325 x5 Hits 10 Accuracy 3 Ammo
Type Solid, Range, All
-------------------------------------------------
Name: Sisquede
Model Number: LRX-077
Specification: Mobile Suit
HP: 2500
Attack: 41 Armor: 5
Move: 5
Shield: No
Special: I-Field
Design: N/A
Weapons:
Long Rifle
Damage: 365 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 570 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Mega Cannon
Damage: 415 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, Map Only
-------------------------------------------------
Name: Sisquede/Mode 1 (Gundam Sisquede Offensive Mode 1)
Model Number: LRX-077
Specification: Mobile Suit
HP: 2500
Attack: 54 Armor: 5
Move: 5
Shield: No
Special: I-Field
Design: N/A
Weapons:
Long Rifle
Damage: 365 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 570 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Offensive Mode 2
Damage: 515 x5 Hits 35 Accuracy 7 SP
Type: Melee, Special, All
Mega Cannon
Damage: 415 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, All, Map Optional
-------------------------------------------------
Name: Strike Rouge
Model Number: MBF-02+AQM/E-X01
Specification: Mobile Suit
HP: 2450
Attack: 40 Armor: 4
Move: 5
Shield: Yes
Special: Phase Shift Armor
Design: N/A
Weapons:
Beam Rifle
Damage: 355 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 570 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Armor Schneider
Damage: 325 x4 Hits 30 Accuracy N/A
Type Solid, Mele
-------------------------------------------------
Name: Super Dias
Model Number: N/A
Specification: Mobile Suit
HP: 3250
Attack: 38 Armor: 5
Move: 4
Shield: No
Special: Seperable Parts (Becomes Rick Dias S)
Design: Rick Dias + Defensor Parts
Weapons:
Machinegun
Damage: 280 x6 Hits 10 Accuracy 7 Ammo
Type: Beam, Range
Beam saber
Damage: 515 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Clay Bazooka
Damage: 505 x3 Hits 0 Accuracy 4 Ammo
Type Solid, Range
Long Bazooka
Damage: 375 x4 Hits 0 Accuracy 3 Ammo
Type: Solid, Range, Map
-------------------------------------------------
Name: SUMO
Model Number: MRX-F20
Specification: Mobile Suit
HP: 2600
Attack: 45 Armor: 5
Move: 5
Shield: No
Special: I-Field
Design: N/A
Weapons:
Beam Gun
Damage: 355 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Heat Fan
Damage: 570 x2 Hits 20 Accuracy N/A
Type: Melee
I-Field Saber
Damage: 600 x3 Hits 10 Accuracy 4 Ammo
Type: Melee
-------------------------------------------------
Name: SUMO Harry Ord Custom
Model Number: MRC-F20
Specification: Mobile Suit
HP: 2600
Attack: 45 Armor: 5
Move: 5
Shield: No
Special: I-Field
Design: N/A
Weapons:
Beam Gun
Damage: 385 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 610 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
I-Field Saber
Damage: 645 x3 Hits 10 Accuracy 4 Ammo
Type: Melee
-------------------------------------------------
Name: Super Gundam
Model Number: RX-178+FXA-05D
Specification: Mobile Suit
HP: 3300
Attack: 36 Armor: 5
Move: 4
Shield: No
Special: Seperate (Seperate into Gundam Mark II)
Design: Gundam Mark II + Defensor Unit
Weapons:
Long Rifle
Damage: 325 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 530 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Hyper Bazooka
Damage: 520 x3 Hits 0 Accuracy 4 Ammo
Type: Solid, Range
Missile Pod
Damage: 290 x5 Hits 10 Accuracy 3 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Superior Gundam
Model Number: MSA-0011
Specification: Mobile Suit
HP: 2525
Attack: 41 Armor: 5
Move: 4
Shield: No
Special: ALICE
Design: Zeta Gundam + Incom
Weapons:
Hip Beam Gun
Damage: 370 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 590 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Beam Cannon
Damage: 510 x4 Hits 5 Accuracy 5 Ammo
Type: Beam, Range
Incom
Damage: 480 x4 Hits 20 Accuracy 3 Ammo
Type: Range, Special, All, Map Optional
Beam Smartgun
Damage: 420 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, Map Only
-------------------------------------------------
Name: Sword Impulse Gundam
Model Number: ZGMF-x-56S/B
Specification: Mobile Suit
HP: 2900
Attack: 46 Armor: 6
Move: 5
Shield: Yes
Special: Variable Phase Shift Armor
Design: N/A
Weapons:
Excalibur
Damage: 640 x3 Hits 15 Accuracy 3 Ammo
Type: Melee, Beam, All
Flash-Edge
Damage: 655 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Folding Razor
Damage: 380 x4 Hits 30 Accuracy 5 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Tallgeese
Model Number: OZ-00MS
Specification: Mobile Suit
HP: 2575
Attack: 41 Armor: 5
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Dober Gun
Damage: 595 x3 Hits 0 Accuracy 6 Ammo
Type: Solid, Range
Beam saber
Damage: 605 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
-------------------------------------------------
Name: Tallgeese III
Model Number: OZ-00MS2B
Specification: Mobile Suit
HP: 3050
Attack: 48 Armor: 6
Move: 6
Shield: No
Special: N/A
Design: N/A
Weapons:
Mega Cannon
Damage: 500 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, All, Map Optional
Beam saber
Damage: 695 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Heat Rod
Damage: 685 x4 Hits 15 Accuracy 3 Ammo
Type: Solid, Melee, All
-------------------------------------------------
Name: Taurus
Model Number: OZ-12SMS
Specification: Mobile Suit
HP: 2200
Attack: 38 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Beam Cannon
Damage: 430 x4 Hits 5 Accuracy 9 Ammo
Type: Beam, Range
-------------------------------------------------
Name: Taurus SK Custom
Model Number: SK-12SMS
Specification: Mobile Suit
HP: 2275
Attack: 38 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Beam Cannon
Damage: 450 x5 Hits4 5 Accuracy 9 Ammo
Type: Beam, Range
-------------------------------------------------
Name: Tera S'ono
Model Number: LRX-066
Specification: Mobile Suit
HP: 2550
Attack: 41 Armor: 5
Move: 4
Shield: No
Special: N/A
Design: N/A
Weapons:
Hand Launcher
Damage: 375 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam Saber
Damage: 600 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Sai Launcher
Damage: 500 x3 Hits 30 Accuracy 4 Ammo
Type: Range, Special, All, Map Optional
-------------------------------------------------
Name: The O
Model Number: PMX-003
Specification: Mobile Suit
HP: 2525
Attack: 41 Armor: 6
Move: 4
Shield: No
Special: N/A
Design: Pallas Athene + Biosensor, Gabthley + Biosensor, Hambrabi
+ Biosensor
Weapons:
Beam Rifle
Damage: 510 x4 Hits 5 Accuracy 5 Ammo
Type: Beam, Range
Beam Sword
Damage: 470 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Sub-Arm Attack
Damage: 435 x4 Hits 35 Accuracy 4 Ammo
Type: Beam, Melee
-------------------------------------------------
Name: V2 Assault Buster
Model Number: LM314V25
Specification: Mobile Suit
HP: 2750
Attack: 46 Armor: 6
Move: 5
Shield: Yes
Special: I-Field
Design: N/A
Weapons:
Mega Beam Rifle
Damage: 415 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam Saber
Damage: 655 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Beam Scatter Pod
Damage: 415 x5 Hits 0 Accuracy 3 Ammo
Type: Beam, Range, All
VSBR
Damage: 570 x4 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, Map Only
Mega Beam Cannon
Damage: 470 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, Map Only
-------------------------------------------------
Name: V2 Assault Buster/H
Model Number: LM314V25
Specification: Mobile Suit
HP: 2750
Attack: 46 Armor: 6
Move: 7
Shield: Yes
Special: Wings of Light
Design: N/A
Weapons:
Mega Beam Rifle
Damage: 415 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam Saber
Damage: 655 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Beam Scatter Pod
Damage: 415 x5 Hits 0 Accuracy 3 Ammo
Type: Beam, Range, All
Wings of Light
Damage: 580 x5 Hits 35 Accuracy 7 SP
Type: Melee, All, Special
VSBR
Damage: 570 x4 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, Map Only
Mega Beam Cannon
Damage: 470 x5 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, Map Only
-------------------------------------------------
Name: Val Varo
Model Number: MA-06
Specification: Mobile Armor
HP: 3650
Attack: 31 Armor: 3
Move: 4
Shield: No
Special: Beam Coat
Design: Bigro + Custom Parts
Weapons:
Large Mega Particle Cannon
Damage: 325 x5 Hits 5 Accuracy 5 Ammo
Type: Beam, Range, All
Claw
Damage: 465 x2 Hits 20 Accuracy N/A
Type: Solid, Melee
Missile Pod
Damage: 455 x3 Hits 0 Accuracy 6 Ammo
Type: Solid, Range
Plasma Leader
Damage: 180 x7 Hits 5 Accuracy 1 Ammo
Type: Range, Special, Map Only
-------------------------------------------------
Name: Virgo II
Model Number: WF-02MD
Specification: Mobile Suit
HP: 2100
Attack: 39 Armor: 4
Move: 4
Shield: No
Special: Planet Defensors
Design: N/A
Weapons:
Mega Beam Cannon
Damage: 470 x4 Hits 5 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 540 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
-------------------------------------------------
Name: Wing Gundam Zero
Model Number: XXXG-00W0
Specification: Mobile Suit
HP: 2750
Attack: 46 Armor: 6
Move: 5
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Twin Buster Rifle
Damage: 635 x5 Hits 10 Accuracy 3 Ammo
Type: Beam, Range, All, Map Optional
Beam saber
Damage: 655 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Machinecannon
Damage: 320 x6 Hits 10 Accuracy 7 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Wing Gundam Zero/Hyper
Model Number: XXXG-00W0
Specification: Mobile Suit
HP: 2750
Attack: 46 Armor: 7
Move: 5
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Twin Buster Rifle
Damage: 635 x5 Hits 10 Accuracy 3 Ammo
Type: Beam, Range, All, Map Optional
Beam saber
Damage: 655 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Machinecannon
Damage: 320 x6 Hits 10 Accuracy 7 Ammo
Type: Solid, Range
Rolling TB Rifle
Damage: 635 x5 Hits 10 Accuracy 1 Ammo
Type: Beam, Range, Map Only
-------------------------------------------------
Name: Xeku Eins Type 1
Model Number: RMS-141
Specification: Mobile Suit
HP: 2250
Attack: 38 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: Barzam + Upgrade Parts
Weapons:
Beam Rifle
Damage: 315 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 515 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Grenade
Damage: 285 x5 Hits 10 Accuracy 5 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Xeku Eins Type 2
Model Number: RMS-141
Specification: Mobile Suit
HP: 2325
Attack: 37 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: Xeku Eins Type 1 + Beam Cannon
Weapons:
Beam Smart Gun
Damage: 330 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 535 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Snipe
Damage: 330 x5 Hits 10 Accuracy 4 Ammo
Type Beam, Range, Map Only
-------------------------------------------------
Name: Xeku Zwei
Model Number: RMS-142
Specification: Mobile Suit
HP: 2625
Attack: 42 Armor: 5
Move: 4
Shield: No
Special: N/A
Design: Xeku Eins Type 2 + High Grade Parts
Weapons:
Beam Smar Gun
Damage: 390 x5 Hits 10 Accuracy 7 Ammo
Type: Beam, Range
Beam saber
Damage: 620 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Sturm Faust
Damage: 915 x2 Hits 0 Accuracy 2 Ammo
Type: Solid, Range
Snipe
Damage: 390 x5 Hits 10 Accuracy 4 Ammo
Type: Beam, Range, Map Only
-------------------------------------------------
Name: Zaku I
Model Number: MS-05
Specification: Mobile Suit
HP: 1425
Attack: 24 Armor: 1
Move: 3
Shield: No
Special: N/A
Design: N/A
Weapons:
Zaku Machinegun
Damage: 110 x6 Hits 10 Accuracy 7 Ammo
Type: Solid, Range
Heat Hawk
Damage: 285 x2 Hits 20 Accuracy N/A
Type: Solid, Melee
Zaku Bazooka
Damage: 275 x3 Hits 0 Accuracy 4 Ammo
Type Solid, Range
-------------------------------------------------
Name: Zaku IIF
Model Number: MS-06F
Specification: Mobile Suit
HP: 1525
Attack: 25 Armor: 1
Move: 3
Shield: No
Special: N/A
Design: Zaku I + Custom Parts
Weapons:
Zaku Machinegun
Damage: 125 x5 Hits 10 Accuracy 7 Ammo
Type: Solid, Range
Heat Hawk
Damage: 310 x2 Hits 20 Accuracy N/A
Type: Solid, Melee
Zaku Bazooka
Damage: 305 x3 Hits 0 Accuracy 4 Ammo
Type Solid, Range
-------------------------------------------------
Name: Zaku II FZ
Model Number: MS-6FZ
Specification: Mobile Suit
HP: 1675
Attack: 26 Armor: 3
Move: 3
Shield: No
Special: N/A
Design: Zaku IIF + Custom Parts, High Mobility Zaku + Custom Parts
Weapons:
Machinegun
Damage: 150 x6 Hits 10 Accuracy 8 Ammo
Type: Solid, Range
Heat Hawk
Damage: 355 x2 Hits 20 Accuracy N/A
Type: Solid, Melee
Sturm Faust
Damage: 540 x2 Hits 0 Accuracy 2 Ammo
Type Solid, Range
Bazooka
Damage: 345 x3 Hits 0 Accuracy 4 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Zaku III
Model Number: AMX-011
Specification: Mobile Suit
HP: 2200
Attack: 38 Armor: 3
Move: 4
Shield: No
Special: N/A
Design: Zaku II FZ + Movable Frame, Kaempfer + Movable Frame
Weapons:
Beam Rifle
Damage: 305 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam Sword
Damage: 500 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Mega Particle Cannon
Damage: 430 x4 Hits 5 Accuracy 5 Ammo
Type: Beam, Range
-------------------------------------------------
Name: Zaku III Custom
Model Number: AMX-011S
Specification: Mobile Suit
HP: 2525
Attack: 41 Armor: 5
Move: 4
Shield: No
Special: N/A
Design: Zaku III + High Grade Parts
Weapons:
Beam Rifle
Damage: 370 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 590 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Beam Cannon
Damage: 510 x4 Hits 5 Accuracy 5 Ammo
Type Solid, Range
-------------------------------------------------
Name: Zaku Warrior
Model Number: ZGMF-1000
Specification: Mobile Suit
HP: 2375
Attack: 39 Armor: 4
Move: 4
Shield: No
Special: N/A
Design: GuAIZ R + High Clearance Parts
Weapons:
Beam Assault Rifle
Damage: 340 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam Tomahawk
Damage: 550 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Grenade
Damage: 305 x5 Hits 10 Accuracy 5 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Zeong
Model Number: MSN-02
Specification: Mobile Suit
HP: 1950
Attack: 29 Armor: 2
Move: 4
Shield: No
Special: N/A
Design: Elmeth + Clearance Parts
Weapons:
Wired Mega Particle Cannon
Damage: 290 x5 Hits 25 Accuracy 4 Ammo
Type: Range, Special, All, Map Optional
Mega Particle Cannon
Damage: 260 x5 Hits 10 Accuracy 9 Ammo
Type: Beam, Range
-------------------------------------------------
Name: Zeong Head
Model Number: N/A
Specification: Mobile Suit
HP: 650
Attack: 19 Armor: 1
Move: 3
Shield: No
Special: N/A
Design: N/A
Weapons:
Mega Particle Cannon
Damage: 290 x5 Hits 10 Accuracy 9 Ammo
Type: Beam, Range
-------------------------------------------------
Name: Zeta Gundam
Model Number: MSZ-006
Specification: Mobile Suit
HP: 2100
Attack: 37 Armor: 3
Move: 4
Shield: Yes
Special: N/A
Design: Hyaku Shiki + Biosensor, Full Armor Hyaku Shiki Kai +
Biosensor
Weapons:
Beam Pistol
Damage: 355 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 560 x2 Hits 20 Accuracy 2 SP
Type: Beam, Melee
Hyper Mega Launcher
Damage: 405 x3 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, Map Only
-------------------------------------------------
Name: Zeta Gundam/Hyper
Model Number: MSZ-006
Specification: Mobile Suit
HP: 2450
Attack: 54 Armor: 4
Move: 5
Shield: Yes
Special: Beam Field
Design: N/A
Weapons:</pre><pre id="faqspan-3">
Beam Pistol
Damage: 355 x5 Hits 10 Accuracy 6 Ammo
Type: Range, Special
Beam saber
Damage: 560 x2 Hits 20 Accuracy N/A
Type: Melee, Special
Hyper Mega Launcher
Damage: 405 x3 Hits 5 Accuracy 3 Ammo
Type: Range, Special, All, Map Optional
Crash
Damage: 600 x5 Hits 35 Accuracy 7 SP
Type: Melee, Special
-------------------------------------------------
Name: ZZ Gundam
Model Number: MSZ-010
Specification: Mobile Suit
HP: 2575
Attack: 41 Armor: 5
Move: 4
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Double Beam Rifle
Damage: 380 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 670 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Missile Launcher
Damage: 340 x5 Hits 10 Accuracy 3 Ammo
Type: Solid, Range, All
High Mega Cannon
Damage: 510 x5 Hits 5 Accuracy 1 Ammo
Type: Beam, Range, All, Map Optional
-----------------------------------------------------------
3-2. Carriers:
-----------------------------------------------------------
This is a list of all the playable carriers in alphabetical order. This
is a quick key to quickly understanding the guide:
Name: Name of the unit
HP: Hit Points
Attack: Attack Power Armor: Armor Level
Move: Number of Movement
Shield: Yes or No
Special: Special Defense/Abilities, such as I-Field, Beam Coat, etc.
Weapons:
Attack Name
Damage: Damage Levels Accuracy Ammo Necessary
Type: Whether the attack uses beam energy or solid rounds, if it is an
"All" attack (attacks everyone in a squad), if it has the capability to
be used as a map attack, or if it can only be used as a map attack.
-------------------------------------------------
Name: Archangel
HP: 4800
Attack: 39 Armor: 6
Move: 4
Shield: No
Special: Laminate Armor
Weapons:
Lohengrin
Damage: 340 x5 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Gottfried
Damage: 480 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Valiant
Damage: 310 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Sledgehammer
Damage: 545 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
Igettsellung
Damage: 235 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Dominion
HP: 4800
Attack: 39 Armor: 6
Move: 4
Shield: No
Special: Laminate Armor
Weapons:
Lohengrin
Damage: 340 x5 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Gottfried
Damage: 480 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Valiant
Damage: 310 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Sledgehammer
Damage: 545 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
Igettsellung
Damage: 235 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Eternal
HP: 3500
Attack: 41 Armor: 6
Move: 5
Shield: No
Special: Beam Coat
Weapons:
Energy Cannon
Damage: 495 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Linear Gun
Damage: 560 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
CIWS
Damage: 245 x6 Hits 20 Accuracy N/A
Type Solid, Range
Note: Eternal can only hold 2 units.
-------------------------------------------------
Name: Gwazan
HP: 4300
Attack: 30 Armor: 4
Move: 3
Shield: No
Special: N/A
Weapons:
Large Mega Particle Cannon
Damage: 370 x5 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, All, Map Only
Mega Particle Cannon
Damage: 480 x4 Hits 5 Accuracy 11 Ammo
Type: Beam, Range
Anti-Aircraft Battery
Damage: 170 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Mother Vanguard
HP: 2100
Attack: 37 Armor: 3
Move: 4
Shield: Yes
Special: N/A
Weapons:
Mega Beam Cannons
Damage: 470 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Missiles
Damage: 300 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Melee
Anti-Aircraft Laser
Damage: 230 x6 Hits 20 Accuracy N/A
Type: Beam, Range
-------------------------------------------------
Name: Musai
HP: 3200
Attack: 27 Armor: 3
Move: 3
Shield: No
Special: N/A
Weapons:
Mega Particle Cannon
Damage: 280 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Missile
Damage: 170 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Large Missile
Damage: 325 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Musai Refit
HP: 3350
Attack: 29 Armor: 3
Move: 3
Shield: No
Special: N/A
Weapons:
Mega Particle Cannon
Damage: 300 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Missile
Damage: 180 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Anti-Aircraft Battery
Damage: 130 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Nehru Argama
HP: 4300
Attack: 36 Armor: 5
Move: 4
Shield: No
Special: N/A
Weapons:
Hyper Mega Particle Cannon
Damage: 340 x5 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Large Mega Particle Cannon
Damage: 420 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, All, Map Optional
Sub Mega Particle Cannon
Damage: 420 x4 Hits 5 Accuracy 11 Ammo
Type: Beam, Range
Anti-Aircraft Battery
Damage: 200 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Ra Cailum
HP: 4500
Attack: 39 Armor: 6
Move: 4
Shield: No
Special: N/A
Weapons:
Main Mega Particle Cannons
Damage: 445 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Missiles
Damage: 285 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Melee
Anti-Aircraft Lasers
Damage: 215 x6 Hits 20 Accuracy N/A
Type Beam, Range
-------------------------------------------------
Name: Reinforce Junior
HP: 4450
Attack: 39 Armor: 5
Move: 4
Shield: Yes
Special: N/A
Weapons:
Mega Particle Cannon
Damage: 435 x4 Hits 5 Accuracy 6 Ammo
Type: Beam, Range, Map Only
Missile
Damage: 280 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Anti-Aircraft Laser
Damage: 210 x6 Hits 20 Accuracy N/A
Type: Beam, Range
Beam Ram
Damage: 1315 x1 5 Accuracy N/A
Type: Beam, Melee
-------------------------------------------------
Name: Soriel
HP: 4800
Attack: 39 Armor: 6
Move: 4
Shield: No
Special: I-Field
Weapons:
Beam Cannon
Damage: 340 x5 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, All, Map Optional
Beam Cannon
Damage: 480 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range
Anti-Aircraft Battery
Damage: 310 x5 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Vesalius
HP: 4450
Attack: 39 Armor: 5
Move: 4
Shield: No
Special: N/A
Weapons:
Beam Cannon
Damage: 435 x4 Hits 5 Accuracy 9 Ammo
Type: Beam, Range, Map Only
CIWS
Damage: 210 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: White Base
HP: 3650
Attack: 29 Armor: 4
Move: 3
Shield: No
Special: N/A
Weapons:
Mega Particle Cannon
Damage: 340 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Only
Main Cannon
Damage: 385 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
Missile
Damage: 210 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Anti-Aircraft Battery
Damage: 150 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Zanzibar
HP: 3600
Attack: 29 Armor: 4
Move: 3
Shield: No
Special: N/A
Weapons:
Mega Particle Cannon
Damage: 330 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Optional
J-Class Misile
Damage: 380 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
Anti-Aircraft Battery
Damage: 150 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-----------------------------------------------------------
3-3. Upgrading
-----------------------------------------------------------
This section is for upgrading mecha. Here is a layout of the parts
necessary to upgrade a mecha to its next state.
Note that the "Game Chart map layouts are my best attempt to mimic
them from the game and are not drawn to scale. Also keep in mind
that I had to follow GameFAQs margin regulations and had to therefore,
shorten some of the charts or modify them.
-----------------------------------------------------------
Zeon Zaku Series
-----------------------------------------------------------
Zaku I + Custom Parts = Zaku IIF
Zaku IIF + High Mobility Thrusters = High Mobility Zaku
High Mobility Zaku + Custom Parts = Zaku II FZ
Zaku IIF + Custom Parts = Zaku IIFZ
Zaku IIFZ + Movable Frame = Zaku III
Kaempfer + Movable Frame + Zaku III
Zaku III + High Grade Parts = Zaku III Kai
Zaku III + High Clearance Parts + Geara Doga
Zaku III Kai + Psyco Controller = Jagd Doga
Geara Doga + Psyco Controller = Jagd Doga
Jagd Doga + Psyco Frame = Sazabi
In-Game Chart:
To Gelgoog Series Kaempfer
^ | ->Zaku III Kai
| | | |
| v | v
Zaku I->Zaku IIF-->Zaku II FZ--->Zaku III-->Geara Doga->Jagd Doga->Sazabi
| | |
| | |
| | v
| | To Titans Series
| v
--->Hi-Mobility
Zaku
-----------------------------------------------------------
Zeon Dom Series
-----------------------------------------------------------
Rick Dom + Clearance Parts = Dom Gross Beil
Rick Dom + High Mobility Thrusters = Dom Bein Nichts
Dom Gross Beil + Movable Frame = Dreissen
Dom Bein Nichts + Movable Frame = Dreissen
In-Game Chart:
---> Dom Gross Beil ---
| |
| |
Rick Dom --| |-> Dreissen
| |
| |
---> Dom Bein Nichts---
-----------------------------------------------------------
Zeon Gelgoog Series
-----------------------------------------------------------
Zaku IIF + Clearance Parts = Gelgoog
Gelgoog + High Mobility Thrusters = High Mobility Gelgoog
Gelgoog + Beam Cannon = Gelgoog Jaeger
Gelgoog + Custom Parts = Gelgoog Marine
High Mobility Gelgoog + Clearance Parts = Galbaldy B
Gelgoog Jaeger + Clearance Parts = Galbadly B
Geglgoog Marine + Clearance Parts = Galbaldy B
Galbaldy B + Movable Frame = R-Jarja
R-Jarja + Upgrade Parts = Mass Production Bawoo
Mass Production Bawoo + High Grade Parts = Bawoo
In-Game Chart:
->Hi-Mobility Gelgoog-
| |
| v
->Gelgoog--> Gelgoog Jaeger--->Galbadly Beta->R-Jarja->MP Bawoo->Bawoo
| | ^
| | |
From Zeon ---> Gelgoog Marine---
Zaku Series
-----------------------------------------------------------
Zeon Psycommu Series
-----------------------------------------------------------
Elmeth + Clearance Parts + Zeong
Zeong + Movable Frame + Hamma Hamma
Zeong + Psyco Controller + Qubeley
Elmeth + Psyco Controller + Quebley
Quebley + Upgrade Parts = Quebley Mark II
Quebely Mark II + High Clearance Parts = Geymark
Quebley Mark II + Beam Cannon = Mass Production Quebley
Mass Production Quebley + High Clearance Parts = Geymark
Mass Production Quebley + High Grade Parts + Quin Mantha
In-Game Chart:
->Zeong-->Hamma Hamma ->Geymark
| | | ^ From P.Gundam Series
| -- | | |
| | - | |
| v | | v
Elemth--->Quebley->Quebley Mark II-->MP Quebley->Quin Mantha
-----------------------------------------------------------
Titans Series
-----------------------------------------------------------
Zaku II FZ + Clearance Parts = Hi-zack
Hi-zack + Beam Cannon + Hi-zack Custom
Hizack + Clearance Parts + Marasai
Hi-zack Custom + Clearance Parts = Marasai
Marasai + Movable Frame = Barzam
Barzam + Upgrade Barts + Xeku Eins Type I
Xeku Eins Type I + Beam Cannon = Xeku Eins Type II
Xeku Eins Type II + High Grade Parts = Xeku Zwei
Xeku Eins Type I + Incom = Gundam Mark V
Xeku Eins Type II + Incom = Gundam Mark V
Barzam + Incom = Gundam Mark V
Barzam + High Clearance Parts = Bound Doc
Bound Doc + Incom = Gundam Mark V
Gaplant + Incom + Gundam Mark V
Gundam Mark V + Beam Cannon = Doven Wolf
In-Game Chart:
From Zeon
Zaku Series ->Xeku Eins I->Xeku Eins II->Xeku Zwei
| | | |
| | | |
| | - ------
| | | |
| | v v
->Hi-zack--->Marasai--->Barzam----->Gundam Mark V->Doven Wolf
| ^ | ^ ^ ^
| | | | | |
----> Hi-zack Custom | - Gaplant |
| | |
| | |
-> Bound Doc --------|
|
v
To P.Gundam Series
-----------------------------------------------------------
Psyco Gundam Series
-----------------------------------------------------------
Bound Doc + High Clearance Parts = Psyco Gundam Mark II
Doven Wolf + High Clearance Parts = Psyco Gundam Mark II
Psyco Gundam + High Clearance Parts = Psyco Gundam Mark II
Psyco Gundam Mark II + High Grade Parts = Quin Mantha
In-Game Chart:
From Titans Series
|
|
v
Psyco Gundam----->Psyco Gundam Mark II--
|
|
|
|
From Zeon Psycommu Series----->Quin Mantha
-----------------------------------------------------------
Federation GM Series
-----------------------------------------------------------
GM + Custom Parts = GM Command
GM Command + Custom Parts = GM Custom
GM Custom + Beam Cannon = GM Cannon II
Guncannon + Beam Cannon = GM Cannon II
GM Custom + Clearance Parts = GM II
GM Cannon II + Clearance Parts = GM II
GM II + Movable Frame = GM III
GM III + High Clearance Parts = Jegan
In-Game Chart:
Guncannon---->GM Cannon II
^ |
| |
- |
| v
GM->GM Command->GM Custom-------> GM II->GM III->Jegan
-----------------------------------------------------------
Federation Gundam Series
-----------------------------------------------------------
Gundam + Custom Parts = MC Gundam
MC Gundam + Clearance Parts = Gundam Alex FA
Gundam Alex Full Armor + Movable Frame = Gundam Mark II
Gundam Mark II + Defensor Unit = Super Gundam
Super Gundam + High Grade Parts = Gundam F91
Super Gundam + Bio-Computer = F91
In-Game Chart:
To Anaheim Electronics GP Series
| -->MP F91
| |
Gundam->MC Gundam--->Alex FA->Gundam Mark II->Super Gundam -|
|
|
-->F91
-----------------------------------------------------------
Anaheim Electronics GP Series
-----------------------------------------------------------
MC Gundam + High Mobility Thrusters = GP01 Full Vernian
GP01 Full Vernian + I-Field = GP03 Dendrobium
GP01 Full Vernian + Clearance Parts = Gerbera Tetra
In-Game Chart:
--->GP03 Dendrobium
|
-->GP01 Full Vernian-|
| --->Gerbera Tetra
|
|
Federation
Gundam Series
-----------------------------------------------------------
AEUG Series
-----------------------------------------------------------
Rick Dias + Upgrade Parts = Methuss
Rick Dias + Defensor Unit = Super Dias
Methuss + Movable Frame = Hyaku Shiki
Super Dias + Movable Frame = Hyaku Shiki
Hyaku Shiki + High Clerance Parts = Full Armor Hyaku Shiki Kai
Hyaku Shiki + Biosensor = Zeta Gundam
Full Armor Hyaku Shiki Kai = Zeta Gundam
Zeta Gundam + High Grade Parts = Full Armor ZZ Gundam
Zeta Gundam + High Clearance Parts = Re-GZ BWS
Re-GZ BWS + Psyco Frame = Nu Gundam
Zeta Gundam + Incom = Superior Gundam
Superior Gundam + I-Field = Ex-S Gundam
In-Game Chart:
->Super Dias- ->FA Hyaku Shiki Kai ->Full Armor ZZ Gundam
| | | | |
| | | | |
| v | v |
Rick Dias-->Methuss->Hyaku Shiki-->Zeta Gundam --->Re-GZ BWS-->Nu Gundam
|
|
|
->Superior Gundam
|
|
v
Ex-S Gundam
-----------------------------------------------------------
Zeon Mobile Armor Series
-----------------------------------------------------------
Bigro + Custom Parts = Val Varo
Bigro + Clearance Parts = Apsalus III
Val Varo + I-Field = Big Zam
Apsulas III + I-Field = Big Zam
Big Zam + High Clearance Parts = Gromlin
Big Zam + Upgrade Parts = Neue Ziel
Gromlin + High Grade Parts = Alpha Azieru
Neue Ziel + High Grade Parts = Alpha Azieru
In-Game Chart:
Bigro--->Val Varo
| | --->Gromlin--
| | | |
v v | v
Val Varo->Big Zam---->Neue Zeal--->Alpha Azieru
-----------------------------------------------------------
Neo Zeon Gaza Series
-----------------------------------------------------------
Gaza-C + Clearance Parts = Gaza-D
Gaza-D + Upgrade Parts = Gaza-E
In-Game Chart:
Gaza C->Gaza-D->Gaza-E
-----------------------------------------------------------
Jupitris Series
-----------------------------------------------------------
Messala + High Clearance Parts = Pallas Athene
Messala + Upgrade Parts = Gabthley
Messala + Clearance Parts = Hambrabi
Pallas Athene + Biosensor = The O
Gabthley + Biosensor = The O
Hambrabi + Biosensor = The O
In-Game Chart:
-->Pallas Athene-
| |
| v
Messala -|----->Gabthley----> The O
| ^
| |
---->Hambrabi----
-----------------------------------------------------------
Taurus Series
-----------------------------------------------------------
Taurus + High Clearance Parts = Virgo II
In-Game Chart:
Taurus->Virgo II
-----------------------------------------------------------
ZAFT Series
-----------------------------------------------------------
GINN + Clearance Parts = GuAIZ
GuAIZ + Upgrade Parts = GuAIZ R
GuAIZ R + High Clearance Parts = Zaku Warrior
In-Game Chart:
GINN->GuAIZ->GuAIZ R->Zaku Warrior
-----------------------------------------------------------
Non-Classified Mecha/Non-Upgradable Mecha
-----------------------------------------------------------
These are mecha that can only be found through either playing the
game and capturing them from from enemies or in free battles,
getting them through an event, or obtaining them with a character
that occurs during a plot event.
All Routes:
Core Booster
MC Gundam (Damaged)
Zeong Head
Crossbone Gundam X1
Crossbone Gundam X1 Kai
Crossbone Gundam X2
Crossbone Gundam X3
Batara
Devil Army
Tallgeese
Taurus SK Custom
Serpent
Gundam X
WaDom
Mahiroo
Bandit
SUMO
SUMO Harry Ord Custom
Aegis Gundam
Freedom Gundam
Justice Gundam
Gundam Dezpada
Tria
UC Route Unique List:
Victory 2 Gundam
Victory 2 Assault-Buster Gundam
Zeta Gundam Amuro Ray Custom (Special Mode Only)
Gundam Sisquede
AU Route Unique List:
God Gundam
Wing Gundam Zero
Tallgeese III
Strike Gundam
Strike Rouge
Force Impulse Gundam
Blast Impulse Gundam
Sword Impulse Gundam
Saviour Gundam
Rival Route Unique List:
God Gundam
Tallgeese III
Master Gundam
Calamity Gundam
Forbidden Gundam
Raider Gundam
Abyss Gundam
Gaia Gundam
Chaos Gundam
Impulse Gundam
Freedom Gundam
Justice Gundam
Gundam Tera S'ono
Gundam Sisquese
Intertol
-----------------------------------------------------------
3-4. Parts List:
-----------------------------------------------------------
This is a complete list of parts in the game. This list of parts
are the conformal parts used to upgrade a Mobile Suit into another
one as listed on the chart:
Name: Custom Parts
Image: A small arrow shows a small part being installed into an MS
Units it Upgrades:
-Zaku I -> Zaku IIF
-Zaku IIF -> Zaku II FZ
-High Mobility Zaku -> Zaku II FZ
-Gelgoog -> Gelgoog Marine
-GM -> GM Command
-GM Command -> GM Custom
-Gundam -> MC Gundam
-Birgo -> Val Varo
Name: Clearance Parts
Image: A long arrow shows a large part being installed into an MS
Units it Upgrades:
-Rick Dom -> Dom Gross Beil
-Zaku IIF -> Gelgoog
-Gelgoog Marine -> Galbaldy Beta
-High Mobility Gelgoog -> Galbaldy Beta
-Gelgoog Jaeger -> Galbadly Beta
-Elmeth -> Zeong
-Zaku II FZ -> Hi-zack
-Hi-zack -> Marasai
-Hi-zack Custom -> Marasai
-GM Custom -> GM II
-GM Cannon II -> GM II
-MC Gunadm -> Gundam Alex Full Armor
-GP01 Full Vernian -> Gerbera Tetra
-Hyaku Shiki -> Full Armor Hyaku Shik iKai
-Bigro -> Apsulas III
-Gaza-C -> Gaza-D
-Messala -> Hambrabi
-GINN -> GuAIZ
Name: Upgrade Parts
Image: Two arrows show two parts being installed into an MS
Units it Upgrades:
-R-Jarja -> Mass Production Bawoo
-Quebley -> Quebley Mark II
-Barzam -> Xeku Eins Type I
-Rick Dias -> Methuss
-Big Zam -> Neue Ziel
-Gaza-D -> Gaza-E
-Messala -> Gabthley
-GuAIZ -> GuAIZ R
Name: High Clearance Parts
Image: Three arrows show three parts being installed into an MS
Units it Upgrades:
-Zaku III -> Geara Doga
-Quebley Mark II -> Geymark
-Mass Production Quebley -> Geymark
-Bound Doc -> Psyco Gundam Mark II
-Doven Wolf -> Psyco Gundam Mark II
-Psyco Gundam -> Psyco Gundam Mark II
-GM III -> Jegan
-Zeta Gundam -> Re-GZ BWS
-Big Zam -> Gromlin
-Messala -> Pallas Athene
-Taurus -> Virgo II
-GuAIZ -> Zaku Warrior
Name: High Grade Parts
Image: Four arrows show four parts being installed into an MS
Units it Upgrades:
-Zaku III -> Zaku III Kai
-Mass Production Bawoo -> Bawoo
-Mass Production Quebley -> Quin Mantha
-Xeku Eins Type II -> Xeku Zwei
-Psyco Gundam Mark II -> Quin Mantha
-Super Gundam -> Mass Production F91
-Zeta Gundam -> Full Armor ZZ Gundam
-Gromlin -> Alpha Azieru
-Neue Ziel -> Alpha Azieru
Name: High Mobility Thrusters
Image: Two large boosters
Units it Upgrades:
-Zaku IIF -> High Mobility Zaku
-Rick Dom -> Dom Bein Nichts
-Gelgoog -> High Mobility Gelgoog
-MC Gundam -> GP01 Full Vernian
Name: Movable Frame
Image: A Mobile Suit skeleton
Units it Upgrades:
-Zaku II FZ -> Zaku III
-Kaempfer -> Zaku III
-Dom Gross Beil -> Dreissen
-Dom Bein Nichts -> Dreissen
-Galbaldy Beta -> R-Jarja
-Zeong -> Hamma Hamma
-Marasai -> Barzam
-GM II -> GM III
-Gundam Alex Full Armor -> Gundam Mark II
-Methuss -> Hyaku Shiki
-Super Dias -> Hyaku Shiki
Name: Beam Cannon
Image: A cylinder shaped beam cannon
Units it Upgrades:
-Gelgoog -> Gelgoog Jaeger
-Quebley Mark II -> Mass Production Quebley
-Gundam Mark V -> Doven Wolf
-Hi-zack -> Hi-zack Custom
-Xeku Eins Type I -> Xeku Eins Type II
-Gundam Mark V -> Doven Wolf
-GM Custom -> GM Cannon II
-Guncannon -> GM Cannon II
Name: Incom
Image: A circular object connected by wire
Units it Upgrades:
-Xeku Eins Type I -> Gundam Mark V
-Xeku Eins Type II -> Gundam Mark V
-Bound Doc -> Gundam Mark V
-Barzam -> Gundam Mark V
-Gaplant -> Gundam Mark V
-Zeta Gundam -> Superior Gundam
Name: Defensor Unit
Image: A backpack unit being installed on a Rick Dias
Units it Upgrades:
-Gundam Mark II -> Super Gundam
-Rick Dias -> Super Dias
Name: I-Field
Image: A large, silver, cylinder shaped object
Units it Upgrades:
-GP01 Full Vernian -> GP03 Dendrobium
-Superior Gundam -> Ex-S Gundam
-Val Varo -> Big Zam
-Apsulas III -> Big Zam
Name: Biosensor
Image: Shows a half human body, half Mobile Suit skeleton
Units it Upgrades:
-Hyaku Shiki -> Zeta Gundam
-Full Armor Hyaku Shiki Kai -> Zeta Gundam
-Gabthley -> The O
-Pallas Athene -> The O
-Hambrabi -> The O
Name: Biocomputer
Image: A black box with wavy yellow lines on it
Units it Upgrades:
-Super Gundam -> F91
Name: Psyco Controller
Image: Waves are coming out of a small object
Units it Upgrades:
-Zaku III Kai -> Jagd Doga
-Geara Doga -> Jagd Doga
-Zeong -> Quebley
-Elmeth -> Quebley
Name: Psyco Frame
Image: A blue Mobile Suit/blackround with sparkles
Units it Upgrades:
-Jagd Doga -> Sazabi
-Re-GZ BWS -> Nu Gundam
The following parts are Mobile Suit parts. These parts can be
combined with another unit to form a new unit from that series.
For example, if you combine a Zeta Gundam with Psyco Gundam Parts,
you can get a Psyco Gundam.
Name: Zaku Parts
Image: An arrow pointing to a Zaku II head
Can Change Units Into: Various Units from the Zeon Zaku Series
Name: Dom Parts
Image: An arrow pointing to a Dom head
Can Change Units Into: Various Units from the Zeon Dom Series
Name: Gelgoog Parts
Image: An arrow pointing to a Gelgoog head
Can Change Units Into: Various Units from the Zeon Gelgoog Series
Name: Elmeth Parts
Image: An arrow pointing to an Elmeth
Can Change Units Into: Various Units from the Zeon Psycommu Series
Name: Titans Parts
Image: An arrow pointing to a Hi-zack head
Can Change Units Into: Various Units from the Titans Series
Name: Psyco Gundam Parts
Image: An arrow pointing to a Psyco Gundam head
Can Change Units Into: Various Units from the Psyco Gundam Series
Name: GM Parts
Image: An arrow pointing to a GM head
Can Change Units Into: Various Units from the Federation GM Series
Name: Gundam Parts
Image: An arrow pointing to a Gundam head
Can Change Units Into: Various Units from the Federation Gundam Series
Name: GP Parts
Image: An arrow pointing to a GP01 head
Can Change Units Into: Various Units from the AE GP Series
Name: Rick Dias Parts
Image: An arrow pointing to a Rick Dias head
Can Change Units Into: Various Units from the AEUG Zaku Series
Name: MA Parts
Image: An arrow pointing to a Big Zam
Can Change Units Into: Various Units from the Zeon Mobile Armor Series
Name: Gaza Parts
Image: An arrow pointing to a Gaza-C head
Can Change Units Into: Various Units from the Neo Zeon Gaza Series
Name: Jupitris Parts
Image: An arrow pointingto a Messala
Can Change Units Into: Various Units from the Jupitris Series
Name: Taurus Parts
Image: An arrow pointing to a Taurus head
Can Change Units Into: Various Units from the Taurus Series
Name: GINN Parts
Image: An arrow pointing to a GINN Head
Can Change Units Into: Various Units from the ZAFT Series
-----------------------------------------------------------
3-5. Pilot List/Info:
-----------------------------------------------------------
This is a list of all the playable characters in the game (even
those who only join you for a minimal amount of time) and some
information about them:
Name: Name of the character
Origin: Series this character comes from
Special: Newtype, Coordinator, Gundam Fighter, Etc.
History: Information about this character
Units: Assigned units to that character in this game, only
Name: Phil Ackerman
Origin: Turn A Gundam
Special: N/A
History: Phil is a loyal commanding officer among the Dianna
Counter forces.
Units: Almaiya
Name: Chap Adel
Special: N/A
Origin: Mobile Suit Gundam 0083: Stardust Memories
History: Chap Adel is a pilot who was a member of the Immortal 4th T
eam during the One Year War.
Units: Guncannon, GM Cannon II, Hi-zack Custom, Xeku Zwei
Name: Fllay Alstar
Origin: Mobile Suit Gundam Seed
Special: N/A
History: Fllay is a disturbed young woman who at first wants to use
Kira for vengeance over the Coordinators, but later realizes she truly
cares for him.
Units: N/A
Name: Shiro Amada
Origin: Mobile Suit Gundam: The 08th MS Team
Special: N/A
History: Shiro was stationed as a space pilot before being reassigned
for Southeast Asia in the hunt for the hidden Zeon factory. He becomes
the leader of the 08th MS Team.
Units: GM Command, Rick Dias
Name: Shani Andras
Origin: Mobile Suit Gundam Seed
Special: Extended Human
History: Shani is an Earth Alliance Living CPU pilot. He piloted the
Forbidden.
Units: Forbidden Gundam
Name: Apolly
Origin: Mobile Suit Zeta Gundam
Special: N/A
History: Apolly was a Zeon pilot during the One Year War who joined
Quattro when he joined the AEUG.
Units: Rick Dom, Rick Dias
Name: Tobia Aronax
Origin: Mobile Suit Crossbone Gundam
Special: Newtype
History: Tobia was a young boy given a chance to study on Jupiter. After
an encounter with space pirate Kincaide Nou, however, and learning the
truth about the Jupiter Empire, Tobia joins the Crossbone Vanguard as
an up and rising pilot.
Units: Batara, Crossbone Gundam X3
Name: Master Asia
Origin: Mobile Fighter G Gundam
Special: Gundam Fighter
History: Master Asia is the famed "Undefeated of the East" and is the
former leader of the Shuffle Alliance as the King of Hearts. After
taking part in the Gundam Fight, Master saw how truly ravaged the
Earth was . . .
Units: Master Gundam
Name: Shin Asuka
Origin: Mobile Suit Gundam Seed Destiny
Special: Coordinator
History: Shin's homeland of Orb was ravaged in the battle between the
Earth Alliance and Orb's army. Shin joined ZAFT in order to protect
those who he felt were innocent.
Units: Force Impulse Gundam, Blast Impulse Gundam, Sword Impulse Gundam
Name: Tifa Adil
Origin: After War Gundam X
Special: Newtype
History: Tifa Adil is a true Newtype who was being used in the Newtype
Labs. Garrod would help her as she foresaw and led him to the Gundam X.
Units: N/A
Name: Judau Ashta
Origin: Mobile Suit Gundam ZZ
Special: Newtype
History: Judau stayed in the poor colony Shangri-la until the Argama
landed there. His attempts to steal the Zeta led him to becoming the
new ace pilot.
Units: Zeta Gundam, Full Armor ZZ Gundam
Name: Lina Ashta
Origin: Mobile Suit Gundam ZZ
Special: N/A
History: Lina was Judau's younger sister. He is trying his best to put
her through school.
Units: N/A
Name: Cagalli Yula Attha
Origin: Mobile Suit Gundam Seed, Mobile Suit Gundam Seed Destiny
Special: N/A
History: Cagalli is a strong-willed woman who is the daughter of one
of the heads of Orb. It is Cagalli's goal that she helps Orb flourish.
Units: Strike Rouge
Name: Char Aznable (aka Quattro Bajina)
Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit Gundam:
Char's Counterattack
Special: Newtype
History: The original Gundam antagonist, Char was the Zeon's Red
Comet who once shot down five battleships in one battle. Char later
joined the AEUG as Quattro Bajina to help fight agaisnt the Titans
and later on took up his old name to fight the Earth once more in the
name of Zeon.
Units: Gelgoog Char Custom, Gelgoog Jaeger, Neue Ziel, Rick Dias, Hyaku
Shiki, Full Armor Hyaku Shiki, Sazabi
Name: Natarle Bajiru
Origin: Mobile Suit Gundam Seed
Special: N/A
History: Natarel is a loyal and strict Earth Alliance officer. After
being removed as the XO of the Archangel, she is handed her own ship,
the Dominion.
Units: Dominion
Name: Alpha A. Bate
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A
History: Alpha was a member of the Federation Immortal 4th Team assigned
to the Albion.
Units: GM Command, GM Custom, Hi-zack, Xeku Zwei
Name: Henken Beckner
Origin: Mobile Suit Zeta Gundam
Special: N/A
History: Henken is a member of the AEUG who serves a ship captain. He
is at first in charge of the Argama until Bright is assigned to it, and
then takes over as the captain of the Radish.
Units: Radish, Argama, Near Argama
Name: Camille Bidan
Origin: Mobile Suit Zeta Gundam, Mobile Suit Gundam ZZ
Special: Newtype
History: Camille was a Mobile Suit enthusiast who hated the Titans.
When the AEUG attacked his home colony, he hijacked the Gundam Mark II
and went with them.
Units: Gundam Mark II, Zeta Gundam
Name: Clotho Buer
Origin: Mobile Suit Gundam Seed
Special: N/A
History: Clotho was a boosted human from the Earth Alliance who pilots
the Raider Gundam.
Units: Raider Gundam
Name: South Burning
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A
History: Burning was a veteran pilot who has trained many pilots. He had
an injury that prevented him from piloting at his fullest, but recovered.
Units: GM Command, GM Custom, GP01 Full Vernian
Name: Loran Cehack
Origin: Turn A Gundam
Special: N/A
History: Loran was sent to the Earth by the Moonrace to scout the Earth.
Instead, he ended up blending into society and loved the Earth. When the
Moonrace began its attack, he dicovered the Turn A Gundam and used it to
help the Earth Militia.
Units: Turn A Gundam
Name: Zabine Chareux
Origin: Mobile Suit Gundam F91, Mobile Suit Crossbone Gundam
Special: N/A
History: Zabine is an ambitious ace pilot for the Crossbone Vangaurd. Even
after Cosmo Babylonia's collapse, he joined Berah's Crossbone Vanguard.
He still dreams of a powerful aristocratic empire, however . . .
Units: Crossbone Gundam X2
Name: Usso Ebbing
Origin: Mobile Suit Victory Gundam
Special: Newtype
History: Usso is a very young cadet training for the League Militaire
to help fight the Zanscare Empire. They are fighting a very deadly war.
Units: V2 Gundam, V2 Assault Buster Gundam
Name: Poe Eiji
Origin: Turn A Gundam
Special: N/A
History: Poe is a determined pilot for the Moonrace. She often cries in
battle when times are dire.
Units: SUMO
Name: Seraine "Sera" Expery
Origin: Monoeye Gundams
Special: Newtype
History: Sera is a Newtype pilot who is assigned to a custom Elmeth of
her own. She is trained to use the Sera system. After she is kidnapped
by Ein and her death is faked, she is brainwashed into being his puppet.
Units: Gundam Tera S'ono
Name: Mian Fahren
Origin: Monoeye Gundams
Special: N/A
History: Mian is the daughter of Vrahd and was left in the care of Zeon
soldiers at Axis after his death. With the rise of the AEUG, she joins
and ends up finding Sieg Wagner once again.
Units: Rick Dias, Super Gundam, Re-GZ
Name: Vrahd Fahren
Origin: Monoeye Gundams
Special: N/A
History: A battleship captain and a good friend of Sieg, Vrahd believed
in Zeon's ideals. Before she had met and married Dozle Zabi, Vrahd had a
close relationship with Zenna Zabi which produced a daughter.
Units: Zanzibar
Name: Muu La Flaga
Origin: Mobile Suit Gundam Seed
Special: Newtype
History: Muu is an ace Mobile Armor pilot who is later assigned to the
Archangel. He has the nickname "Hawk of Endyimon".
Units: GM Command, Gaplant, Strike Gundam
Name: Cima Garahau
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A
History: Cima took part in a colony gassing from orders by her commanding
officer. This led to her being shunned by many people in Zeon. In 0083,
she would attempt to take revenge and try to obtain a new home on the Earth.
Units: Gelgoog Marine, Gerbera Tetra
Name: Anavel Gato
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A
History: The "Nightmare of Solomon" was renowned for his fighting at
Solomon. Gato returns to avenge Zeon in hopes of reviving its dreams.
Units: GP02 Physalis, Neue Ziel, GuAIZ R
Name: Steiner Hardy
Origin: Mobile Suit Gundam 0080: War in the Pocket
Special: N/A
History: Steiner is the leader of the Cyclops Team. His mission is to
destroy the new Gundam being built in top secret.
Units: N/A
Name: Yuri Hassler
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A
History: Yuri is a high ranked Axis Zeon officer sent to give assistance
to the Delaz Fleet.
Units: Zanzibar II, Gwazan, Sandra
Name: Sochie Heim
Origin: Turn A Gundam
Special: N/A
History: Sochie is the daughter of the well endowed Heim family. She
wants to become a pilot to avenge the death of her father in the war
against the Moonrace.
Units: Methuss
Name: Domon Kashu
Origin: Mobile Fighter G Gundam
Special: Gundam Fighter
History: Domon is a martial artist who learned his techcnique from Master
Asia. After the Devil Gundam escapes Neo Japan, Domon is sent to Earth
with Rain as a Gundam Fighter for the 13th Gundam Fight to seek and
destroy the behemoth.
Units: God Gundam
Name: Haman Khan
Origin: Char's Deleted Affair: Portrait of a Young Comet, Mobile Suit
Gundam 0083: Stardust Memories, Mobile Suit Zeta Gundam, Mobile Suit
Gundam ZZ
Special: Newtype
History: Haman was the leader of the man in charge of Axis Zeon. His
death left her in charge. This Newtype prodigy grew to become Zeon's new
leader who soon grew more devious by the moment as her ambitions to
control the Earth Sphere exploded.
Units: Elmeth Unit 03, Quebley Haman Custom
Name: Treize Khushrenada
Origin: New Mobile Suit Report Gundam W
Special: N/A
History: Treize is the leader of OZ and is a cunning and resourceful man.
He truly believes in an honorable fight and justice.
Units: Tallgeese III, Gundam Epyon
Name: Lacus Klein
Origin: Mobile Suit Gundam Seed, Mobile Suit Gundam Seed Destiny
Special: Coordinator
History: Lacus was the daughter of PLANT's Siegel Klein. After he died,
she began to rebel against the tyranny of Patrick Zala and formed the
Klein Faction.
Units: Eternal
Name: Hayato Kobayashi
Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam
Special: N/A
History: Hayato was a civilian at Side 7 who later became a pilot. He
often felt that he had to compete with Amuro. Hayato would later go on
to form the force Karaba which worked with the AEUG to stop the Titans.
Units: Guncannon, Audhumla
Name: Detrov Kossel
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A
History: Detrov is the commanding officer of Cima's ship, the Lili Marlene.
He is loyal to Cima in every way and trusts her judgement.
Units: Zanzibar, Lili Marlene, Reinforce Jr.
Name: Sleggar Law
Origin: Mobile Suit Gundam
Special: N/A
History: Sleggar was a late addition to the White Base crew. He is a
fighter pilot.
Units: Core Booster
Name: Norma Legion
Origin: G Generation DS
Special: Newtype Mode
History: Norma Legion is the leader of all the Legion and is the most
powerful.She is loyal to her allegiences. She is similar to her "sister"
Dee in many ways.
Units: Intertol
Name: Ein Levy
Origin: Monoeye Gundams
Special: Newtype
History: Eins was a Zeon soldier who was secretly working with the
Earth Federation. He believes that Newtypes will be the future and after
discovering the existence of the Seraine System, he develops a plan of
his own . . .
Units: Gelgoog Jaeger, Gundam Dezpada
Name: Gwen Lineford
Origin: Turn A Gundam
Special: N/A
History: Gwen is a politician and military man for the Earth Militia. His
true goals are often kept in secret.
Units: Willegem, Psyco Gundam
Name: Stella Loussier
Origin: Mobile Suit Gundam Seed Destiny
Special: N/A
History: Stella was one of the Earth Alliance's Extended pilots.
She steals the Gaia Gundam from Armory One and fights as a member
of the Alliance's top secret "Phantom Pain" unit.
Units: Gaia Gundam
Name: Sayla Mass
Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit Gundam ZZ
Special: Newtype
History: Sayla was studying to be a doctor at Side 7 when Zeon attacked.
She became an operator on the White Base and later a fighter pilot.
Units: Core Booster
Name: Shin Matsunaga
Origin: MSV
Special: N/A
History: Shin is a veteran pilot who gained the nickname "White Wolf
of Solomon". Though aged, he still pilots better than most of the youth.
Units: Gelgoog High Mobility Matsunaga Custom
Name: Christina "Chris" McKenzie
Origin: Mobile Suit Gundam 0080
Special: N/A
History: Chris is the assigned test pilot of the Gundam Alex.
Units: Full Armor Gundam Alex
Name: Jerid Messa
Origin: Mobile Suit Zeta Gundam
Special: Newtype
History: Jerid is a tough and determined pilot who began as a cocky jock.
He slowly learned more and more about how to become a better pilot.
His determination often comes from his pride.
Units: Gundam Mark II, Galbaldy Beta, Marasai, Gabthley, Gundam Mark V
Name: Mikhail
Origin: Mobile Suit Gundam 0080: War in the Pocket
Special: N/A
History: Mikhail is a pilot for the Cyclops Team.
Units: Kaempfer
Name: Bernard Monsha
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A
History: Bernard Monsha was one of the members of the Immortal 4th
Team during the One Year War who are assigned to the Albion. He is
known for his booze drinking and womanizing.
Units: GM Command, GM Custom, Hi-zack, Xeku Zwei
Name: Zechs Merquise (aka Millardo Peacecraft, Preventer Wind)
Origin: New Mobile Suit Report Gundam W, Gundam W: Endless Waltz
Special: N/A
History: Zechs is a pilot for OZ and gained the nickanme "Lightning
Baron" from his battles. Over time, he begins to feel that the people
in space are suffering because of the Earth . . .
Units: Gundam Epyon. Wing Gundam Zero, Tallgeese III
Name: Four Murasame
Origin: Mobile Suit Zeta Gundam
Special: Newtype
History: Four is an artificial Newtype who is being used to pilot
the Psyco Gundams. She is Camille's Newtype soulmate. Four is desperate
to find her memories.
Units: Psyco Gundam, Psyco Gundam Mark II
Name: Zero Murasame
Origin: Gihren's Greed
Special: Newtype
History: Zero was one of the first artificial Newtype pilots. He had
a lot of pride in the Titans until he overheard Bosque saying that
he was just a weapon. He changed his name from Proto Zero to Zero
Murasame and joined AEUG.
Units: Full Armor Gundam Alex, Gundam Mark II Type 0
Name: Auel Neider
Origin: Mobile Suit Gundam Seed Destiny
Special: N/A
History: Auel is an Earth Alliance Extended Human who is trained to
fight. He steals the Abys Gundam from Armory One and fights for the
secret "Phantom Pain" unit.
Units: Abyss Gundam
Name: Bright Noa
Special: N/A
Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit
Gundam ZZ, Mobile Suit Gundam: Char's Counterattack
History: Bright was a young solider preparing to board the White Base.
After the Side 7 attack and Captain Paolo died, Bright became the
acting captain. He went on to be the captian of many ships for many wars.
Units: White Base, Argama, Near Argama, Ra Cailum
Name: Lucrezia Noin
Origin: New Mobile Suit Report Gundam W, Gundam W: Endless Waltz
Special: N/A
History: Noin is a high class OZ pilot who begins to believe in the
power of the Sanq Kingdom, leading to her defection.
Units: Taurus SK Custom
Name: Kincaide Nou (aka Seaboook Arno)
Origin: Mobile Suit Gundam F91, Mobile Suit Crossbone Gundam
Special: Newtype
History: Seabook took on the name Kincaide for the war against the
Jupiter Empire.he vows to stop them and their want for an aristocratic
empire.
Units: Crossbone Gundam X1, Crossbone Gundam X1 Kai
Name: Sting Oakley
Origin: Mobile Suit Gundam Seed Destiny
Special: N/A
History: Sting is an Earth Alliance Extended human and a trained pilot
for the "Phantom Pain" unit. He stole the Chaos Gundam from Armory One.
Units: Chaos Gundam
Name: Harry Ord
Origin: Turn A Gundam
Special: N/A
History: Harry is one of Dianna Soriel's guardsmen and is an ace pilot
for the Dianna Counter Forces. His calm, cool, and collected at most
times.
Units: SUMO Harry Ord Custom
Name: Norris Packard
Origin: Mobile Suit Gundam: The 08th MS Team
Special: N/A
History: Norris is a tough Zeon ace who knows how to deal with any enemy
in any situation.
Units: Kaempfer
Name: Mouar Pharoah
Origin: Mobile Suit Zeta Gundam
Special: N/A
History: Mouar was a Titans pilot assigned to work with Jerid Messa. She
ended up falling in love with him and promised to protect him at all costs.
Units: Gabthley, Bound Doc, Gundam Mark V
Name: Elpe Puru
Origin: Quebley Mark II
Special: Newtype
History: Puru is a young artificially enhanced Newtype that pilots
for Neo Zeon. She really just wants to play and enjoy being with Judau.
Units: Quebley Mark II
Name: Murrue Ramias
Origin: Mobile Suit Gundam Seed, Mobile Suit Gundam Seed Destiny
Special: N/A
History: Murrue was an Earth Alliance officer at Heliopolis who had to
become the impromptu captain of the Archangel. She is very emotional
and trusts in her judgements to guide the Archangel on its path.
Units: Archangel
Name: Garrod Ran
Origin: After War Gundam X
Special: N/A
History: Garrod was a young civilian who made money off of Mobile Suits.
After events leading him to meet Tifa Adil, he discovered the Gundam X
and joined the fight for the common good.
Units: Gundam X
Name: Amuro Ray
Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit Gundam:
Char's Counterattack
Special: N/A
History: The original hero of Gundam, Amuro Rey found the Gundam
and its manual and changed history forever. He fought through the One
Year War as the pilot of the Gundam until the very end. He helped
Karaba in Zeta Gundam after being convinced to pilot again and joined
Londo Bell in Char's Counterattack and helped fight his rival Char
Aznable once again.
Units: Gundam, MC Gundam, Full Armor Gundam Alex, Re-GZ, Zeta Gundam
Amuro Ray Custom, Nu Gundam
Name: Leila Reymond
Origin: Gihren's Greed
Special: Newtype
History: Leila was a Newtype from the Flanagan Institute. She
later meets Federation pilot Zero Murasame who turns out to be her
Newtype soulmate. She and him join the AEUG forces to battle the
Titans.
Units: Elmeth
Name: Johnny Ridden
Origin: MSV
Special: N/A
History: Johnny Ridden is a famous Zeon ace who took down almost
200 units by the end of the One Year War. He is loyal to Kycilia
Zabi. His nickname is the "Crimson Lightning".
Units: Gelgoog High Mobility Ridden Custom
Name: Roberto
Origin: Mobile Suit Zeta Gundam
Special N/A
History: Roberto was a Zeon One Year War pilot who joined Lieutenant
Quattro when he joined AEUG.
Units: Rick Dom, Rick Dias
Name: Berah Ronah (aka Cecily Fairchild)
Origin: Mobile Suit Gundam F91, Mobile Suit Crossbone Gundam
Special: Newtype
History: Berah is the heir to Cosmo Babylonia. However, she did
not believe in it and helped its collapse. She is now using the
Crossbone Vanguard name to help in the fight against the Jupiter
Empire.
Units: Mother Vanguard
Name: Roux Rouka
Origin: Mobile Suit Gundam ZZ
Special: Newtype
History: Roux is a new AEUG recruit pilot assigned to the Argama. She
is very snobby.
Units: Hamma Hamma
Name: Orga Sabnack
Origin: Mobile Suit Gundam Seed
Special: N/A
History: Orga is a Living CPU pilot for the Earth Alliance. He
pilots the Calamity.
Units: Calamity Gundam
Name: Aina Sakhalin
Origin: Mobile Suit Gundam: The 08th MS Team
Special: N/A
History: Aina is her brother's test pilot for his new Mobile Armor
unit that is being made to destroy Jaburo. She ends up having a
faithful meeting with a one Shiro Amada . . .
Units: Apsulas III, Rick Dias
Name: Emma Sheen
Origin: Mobile Suit Zeta Gundam
Special: N/A
History: Emma was a Titans pilot, but after seeing their cruel ways,
she turned away from the Titans and joined the AEUG.
Units: Gundam Mark II
Name: Kai Shiden
Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam
Special: Newtype (Rival Route, only)
History: Kai was a troublesome young man at Side 7. Over time on
board the White Base, he changed his ways slightly and continued to
become a better pilot.
Units: Guncannon, Nu Gundam
Name: Dianna Soriel
Origin: Turn A Gundam
Special: N/A
History: One of the strongest power holder of the Moonrace, Dianna
is a woman who is renowned for her powerful leaderhip. Many people
have come to respect her for her dignity and strength.
Units: Soriel
Name: Eiphar Synapse
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A
History: Synapse was a One Year War captain who went on to be a
ssigned to the Albion. Synapse beleived in doing the right thing.
Units: Pegasus, Albion
Name: Dee Trier
Origin: G Generation DS
Special: Newtype Mode
History: Dee is a young, quiet, and very introverted pilot who was
an experimented Newtype. Dee is slowly able to make friends with
the people around her and connect with them.
Units: Rick Dias, Hyaku Shiki, Tria
Name: Puru Two
Origin: Mobile Suit Gundam ZZ
Special: Newtype
History: Puru Two is a clone of Elpe Puru. She is much more cruel
and much fiercer with only an instinct to fight and follow Glemmy.
Puru wants Puru Two to join her.
Units: Quebley Mark II Puru Two Custom, Psyco Gundam Mark II
Name: Lady Une
Origin: New Mobile Suit Report Gundam W, Gundam W: Endless Waltz
Special: N/A
History: Une was a military operative for OZ but developed a
kinder split personality on the part of Treize.
Units: Tallgeese
Name: Kou Uraki
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A</pre><pre id="faqspan-4">
History: Kou is a trained pilot who ended up taking up the Gundam
GP01 at the Australia base to fight against Gato in the escaping
GP02A. This led to a chain of events that left Kou as the only
hope for the Earth Federation.
Units: GP01 Full Vernian, GP03 Dendrobium
Name: Siegfried "Sieg" Wagner
Origin: Monoeye Gundams
Special: N/A
History: Sieg is a good Zeon pilot who fell in love fellow pilot
Sera. After Ein turns on Zeon, Sieg begins to hate him with a
passion and vows to find him one day.
Units: Gelgoog Marine, Gundam Sisquede
Name: Bernard "Bernie" Wiseman
Origin: Mobile Suit Gundam 0080: War in the Pocket
Special: N/A
History: Bernie is a Zeon pilot who ended up crashing in a Side
6 colony. He is assigned to the Cyclops Team to help destroy the
Gundam Alex.
Units: Zaku II FZ
Name: Kira Yamato
Origin: Mobile Suit Gundam Seed, Mobile Suit Gundam Seed Destiny
Special: Coordinator
History: Kira is a Coordinator who was living at Heliopolis before
ZAFT attacked. Kira became the pilot of the Strike Gundam and during
the war developed a path for himself. Lacus hands him the Freedom
Gundam to fight for what he believes in.
Units: Freedom Gundam
Name: Heero Yuy
Origin: New Mobile Suit Report Gundam W, Gundam W: Endless Waltz
Special: N/A
History: Heero has been trained ever since he was young to do
spy work and to pilor a Mobile Suit. As a new war begin, his
meetings with Relena Peacecraft leads to changes in his cold
character.
Units: Wing Gundam Zero
Name: Dozle Zabi
Origin: Mobile Suit Gundam
Special: N/A
History: Dozle is the commander of the space fortress Solomon. When
necessary he will fight at the front lines.
Units: Big Zam
Name: Kycilia Zabi
Origin: Mobile Suit Gundam
Special: N/A
History: Kycilai is the commander of the the Granada forces and is
a very respected woman within the Zeon forces.
Units: Gwazan
Name: Athrun Zala
Origin: Mobile Suit Gundam Seed, Mobile Suit Gundam Seed Destiny
Special: Coordinator
History: Athrun was a soldier for ZAFT and was one of the men who
stole the Gundams from Heliopolis. Eventually, Athrun sees the
truth about his father and ZAFT and joins the Klein Faction.
Units: Justice Gundam
===========================================================
4. Walkthrough
===========================================================
-----------------------------------------------------------
4-1. Story Mode:
-----------------------------------------------------------
The story mode is the main portion of the game. This section will cover
the inital stages before the path split after Stage 9.
-----------------------------------------------------------
Session 00:
-----------------------------------------------------------
Initial Units:
Magelllan
Rick Dom (Roberto)
-Rick Dom (Apolly)
Zaku IIF x2
Enemy Units:
Salamis
GM x4
Events:
Apolly or Roberto Communicates with Salamis: Salamis retreats. +50 Exp.
After encountering some enemies, Apolly and Roberto will give you
some combat basics before finally turning the controls over to you.
Feel free to attack the GMs with any of your units. Have Apolly or
Roberto communicate with the enemy Salamis to get it to retreat and
earn an easy 50 experience points. Simple enough stage, no?
Inbetween this mission and the next, Char will be given two choices
by Cima Garahau. The top will be to go through Cima Garahau's training
sessions and the second will be to ignore them and go on to Session 01.
If you choose to take the training sessions, i've listed them in another
section so that this one does not get too convuluted.
-----------------------------------------------------------
Session 01:
-----------------------------------------------------------
Initial Units:
Zanzibar (Detrov Kossel)
All Available Units
Player Reinforcements:
Elmeth (Lalah Sune)
Player Reinforcements (2):
Shuttle (Bernie Wiseman)
Enemy Units:
White Base (Bright Noa)
Core Booster (Sayla Mass)
Core Booster (Sleggar Law)
Guncannon (Kai Shiden)
Guncannon (Hayato Kobayashi)
Enemy Reinforcements:
Gundam (Amuro Ray)
Enemy Reinforcements (2):
Magellan (Walkein)
GM Squad (2 GM) x2
Neutral Units:
GM (Chris McKenzie)
Events:
-Turn 2: Player Reinforcements and Enemy Reinforcements arrive
-Turn 3: Enemy Reinforcements (2) arrive
-Turn 4: Player Reinforcements (2) and Neutral Units arrive
-Lalah has a battle encounter with Amuro
-Char has a battle encounter with Amuro
-Cima has a battle encounter with Amuro
Experience Events:
-Char communicates with Sayla: +55 Exp.
-Bernie communicates with Chris: Bernie and Chris retreat. +55 Exp.
After Amuro's little run against some poor Rick Doms, you enter to
take on the White Base crew. Amuro will temporarily retreat while you
fight. Take out the Core Boosters as they are barely a threat and then
focus on the Guncannons. Lalah will show up as a reinforcment, and a
very useful one at that since her Bits attack can damage all enemeis
in an enemy squad. Bernie will show up in a shuttle and Chris will
go out in a GM. Have Bernie communicate with her for some experience
and to earn yourself Extra Session 01 later on.
-----------------------------------------------------------
Session 02:
-----------------------------------------------------------
Initial Units:
Gelgoog Marine (Sieg Wagner)
Elmeth Unit 4 (Sera Expery )
Player Reinforcements:
Apsulas III (Aina Sakhalin)
Player Reinforcements (2):
Zanzibar (Detrov Kossel)
Zanzibar (Vrahd Fahren)
Gelgoog Jaeger (Ein Levy)
All Available Units
Enemy Units:
Pegasus (Jamaican)
GM x4
GM Command (Yazan Gable)
Enemy Reinforcements:
Magellan
GM Squad (2 GM) x2
GM Command (Shiro Amada)
-GM
Events:
-Turn 2: Player Reinforcements arrive
-2 Enemies Defeated: Player Reinforcements (2) and Enemy Reinforcements
arrive
-Sera has a battle encounter with Yazan
-Sieg has a battle encounter with Yazan
-Ein has a battle encounter with any enemy
-Aina has a battle encounter with Shiro
-Aina or Shiro are defeated: Aina and Shiro retreat
Experience Events:
-Sieg communicates with Sera: +60 Exp.
-Sera communicates with Lalah: +60 Exp.
-Cima communicated with Shiro: +60 Exp.
-Char communicates with Lalah: +60 Exp.
Kick up the Monoeyes theme because Sieg is back! Sieg and Sera
can easily maneuver around the enemies for ahile and Aina will soon
show up to help out. Your forces will be arriving soon enough to help
out. This is an overall easy mission. Note that when you beat Shiro,
he and Aina will leave the map.
Sieg and Sera will join your forces after this mission.
-----------------------------------------------------------
Session 03 (Part 1):
-----------------------------------------------------------
Initial Units:
Big Zam (Dozle Zabi)
Kaempfer (Norris Packard)
Player Reinforcements:
Gelgoog Gato Custom (Anavel Gato)
Enemy Units:
Magellan (Tienam)
Salamis x3
GM Squad (3 GM) x1
GM Squad (2 GM) x3
Events:
-Move any unit: Player Reinforcements arrive
-Gato has a battle encounter with any GM: Gato destroys the GM
An overall fun mission because you get to take apart an entire
enemy fleet effortlessly with just three powerhouse units. Move
Dozle forward so that Gato can show up and have him join with Norris.
Just keep attacking and attacking to win and move on to the next
part of this scenario.
-----------------------------------------------------------
Session 03 (Part 2):
-----------------------------------------------------------
Initial Units:
Zanzibar
Gelgoog Gato Custom (Anavel Gato)
-Rick Dom
-Rick Dom
Bigro (Kelly Layzner)
Player Reinforcements:
Zanzibar (Detrov Kossel)
Zanzibar (Vrahd Fahren)
All Available Units
Friendly Units:
Musai x4
Friendly Reinforcements:
Gromlin (Ginias Sakhalin)
Enemy Units:
White Base (Bright Noa)
Gundam (Amuro Ray)
Core Booster (Sayla Mass)
Guncannon (Kai Shiden)
-Guncannon (Hayato Kobayashi)
GM x7
GM Command (South Burning)
GM (Bernard Monsha)
-GM (Alpha A. Bate)
-GM (Chap Adel)
Enemy Reinforcements:
Pegasus (Bosque Om)
GM Squad (2 GM) x2
GM Command (Yazan Gable)
GM Command x2
Events:
-Turn 3: Player Reinforcements arrive
-About 5 Total Enemy Units Remain: Friendly Reinforcements and Enemy
Reinforcements arrive
-Char has a battle encounter with Amuro
-Char has a battle encoutner with Sayla
-Cima has a battle encounter with Burning
-Lalah has a battle encounter with Amuro x2
Experience Events:
-Gato communicates with Kelly: +70 Exp.
-All Musai escape map: +80 Exp.
To win this mission, the stipulation is that all of the friendly
Musai must reach the end of the map. Not hard at all, really. It's
simple enough to clear out the White Base crew that's in their way by
using an Elmeth and a strong squad.
Soon, Ginias will show up in his Gromlin to fight some Feddie
reinforcements.Give him a hand so that he doesn't get himself blown up,
causing you to lose the mission.
If you are playing Special Mode, you will be given one of two options
after this Session: Follow Cima (4b) or follow Char (4a). If you are
playing normal mode, you will simply go to 4a.
-----------------------------------------------------------
Session 04a (Part 1):
-----------------------------------------------------------
Initial Units:
Gelgoog Char Custom (Char Aznable)
Elmeth (Lalah Sune)
Enemy Units:
Core Booster (Sayla Mass)
Gundam (Amuro Ray)
Events:
-Lalah has a battle encounter with Amuro
-Char has a battle encounter with Sayla
-Char has a battle encounter with Amuro
Experience Events:
-Char defeats Amuro: +150 Exp.
Ah, the infamous scene from Mobile Suit Gundam. Simply beat
Amuro to end this part of the scenario. It's not hard at all.
-----------------------------------------------------------
Session 04a (Part 2):
-----------------------------------------------------------
Initial Units:
Zanzibar (Detrov Kossel)
Zanzibar (Vrahd Fahren)
Gelgoog Char Custom (Char Aznable)
Elmeth Unit 3 (Haman Khan)
All Available Units
Enemy Units:
White Base (Bright Noa)
Guncannon (Kai Shiden)
Guncannon (Hayato Kobayashi)
Core Booster (Sayla Mass)
Gundam (Amuro Ray)
GM Squad (2 GM) x2
GM Command
-GM
-GN
GM Command
-GM
GM Command
-GM
Events:
-Haman has a battle encounter with Amuro
Experience Events:
-Haman communicates with Char: +75 Exp.
Young (and super cute!) Haman has rebuffed Char into battle
just in time, so it's time for some revenge on those damn Feddies!
Just throw out all of your units against the enemy. This is
nothing more than an all out brawl. Use Haman and Sera's bits to
blow up the bigger squads and have your squads ambush the units
that are alone.
If Bernie communicated with Chris in Session 01, you will go on
to Extra Session 1 (see Extra Sessions section). If not, just go
on to Session 5.
-----------------------------------------------------------
Session 05:
-----------------------------------------------------------
Initial Units:
Zanzibar (Detrov Kossel)
Zanzibar (Vrahd Fahren)
Zeong (Char Aznable)
Gelgoog Hi-Mobility Ridden Custom (Johnny Ridden)
-Gelgoog Hi-Mobility
-Gelgoog Hi-Mobility
Gelgoog Gato Custom
-Gelgoog
-Gelgoog
Gelgoog
-Gelgoog
Gwazan (Aguill Delaz)
All Available Units
Enemy Units:
White Base (Bright Noa) (Holds MC Gundam (Amuro Ray), Core Booster
(Sayla Mass), Core Booster, Guncannon (Kai Shiden), and Guncannon
(Hayato Kobayashi) Pegasus (Eiphar Synapse) (Holds GM Custom
(Burning), GM Command (Monsha), GM Command (Alpha), Guncannon (Chap),
and Guncannon)
GM Command (Shiro Amada)
-GM
-GM
GM Command (Chris McKenzie)
-GM
-GM
GM Command (Muu La Flaga)
-GM
-GM
Events:
-Cima has a battle encounter with Amuro
-Char has a battle encounter with Amuro
-Gato has a battle encounter with Amuro
-Ridden has a battle encounter with Amuro
-Bernie has a battle encounter with Chris
-Sieg has a battle encounter wih any enemy after communicating with Sera
-Anyone has a battle encounter with Shiro
-Ridden has a battle encounter with Kai or Hayato
Experience Events:
-Bernie communicates with Chris after having a battle encounter with her:
Both Chris and Bernie retreat. +80 Exp.
-Ridden communicates with Char: +80 Exp.
-Sera communicates with Sieg: +80 Exp.
-Kai is defeated: +80 Exp.
-Hayato is defeated: +80 Exp.
-Bright is defeated: +80 Exp.
-Char defeats Amuro: Char and Amuro are both destroyed. +240 Exp.
This is your first really big mission and it's here at A Baoa Que.
I suggest waiting for the enemy units to come towards you before you
start releasing your units. After the Federation has released all of
their units from their ships, then feel free to pound on them. Use
your Elmeths well to take out the annoying squads. There are tons of
chances to gain experience points in this stage, so make sure you take
the time to do so. Also, if Bernie has a battle encounter with Chris
and then communicates with her, they will both retreat, but you will
get them again later in the game.
-----------------------------------------------------------
Session 06:
-----------------------------------------------------------
Initial Units:
Zanzibar (Detrov Kossel)
Gelgoog Char Custom (Char Aznable)
Gelgoog Hi-Mobility Ridden Custom (Johnny Ridden)
All Available Units
Player Reinforcements:
Gelgoog Hi-Mobility Matsunaga Custom (Shin Matsunaga)
Player Reinforcements (2):
GM Command (Shiro Amada)
Enemy Units:
Gelgoog Squad (3 Gelgoog) x2
Gelgoog Hi-Mobility Squad (3 Gelgoog Hi-Mobility) x2
Gelgoog Jaeger x3
Gromlin (Ginias Sakhalin)
Gwazan (Kycilia Zabi)
Zanzibar x2
Neutral Enemy Units:
Pegasus (Bosque Om)
Pegasus (Jamaican)
Salamis x8
GM Custom (Yazan Gable)
-GM Custom
-GM Custom
GM Custom Squad (3 GM Custom) x3
Events:
-8 Enemies Remain: Player Reinforcements arrive
-Turn 2: Player Reinforcements (2) arrive
-Cima has a battle encounter with Kycilia
-Ridden has a battle encounter with Kycilia
-All Enemy Units defeated: Neutral Enemy Units arrive
Experience Events:
-Ridden defeats Kycilia: +85 Exp.
-Shiro defeats Gromlin: +180 Exp.
This can be a bit of a tricky mission if you're not careful.
Target the Gelgoog Jaegers first since they have map weapons.
After that, target the battleships. Make sure than when you are
about to defeat the last enemy, it's with a unit that can move
very far across the map. Before you defeat this enemy, move your
units as far to the bottom or top of the map as possible. This is
because after you defeat all the enemies, the Federation will show
up, and if you lose ANY unit to them, you lose the missions, so
you want to make sure you can escape as soon as possible.
If you had Sieg communicate with Sera in the previous stage, you may
move on to Extra Session 2 after this. If not, go straight to Session 07.
-----------------------------------------------------------
Session 07a:
-----------------------------------------------------------
Initial Units:
GP02A (Anavel Gato)
Gwazan (Aguille Delaz)
Musai Refit x2
Rick Dom x6
All Available Units
Enemy Units:
Magellan x7
Pegasus x2
Alexandria
Enemy Reinforcements:
Pegasus x2
GM Custom
-GM Command
-GM Command
GM Custom
-GM Command
-GM Command
Enemy Reinforcements (2):
Albion (Eiphar Synapse)
GP01 Full Vernian (Kou Uraki)
GM Custom (Bernard Monsha)
-GM Custom (Alpha A. Bate)
GM Cannon II (Chap Adel)
-GM Cannon II
Event:
-Gato uses his nuclear warhead: Enemy Reinforcements (2) arrive
-Ridden has a battle encounter with Monsha/Adel/Alpha
-Shin has a battle encounter with Monsha/Adel/Alpha
-Gato Moves: Enemy Reinforcements appear
-Gato has a battle encounter with Kou
-Kou's HP is lowered by Gato: Kou and Gato defeat each other
Experience Events:
-Kelly has a battle encounter with Gato: +90 Exp.
This is an interesting mission. You basically have to "plan
out" the nuclear strike on Solomon. When you move Gato, many
more enemies will appear. Make sure NOT to move any of your
units below the line that was shown at the beginning of the turn.
Defeat all of the enemy reinforcements. Gato will soon use the
nuclear warhead to take out all of the poor enemy ships at the
bottom of the screen. The Albion and its members will show up
afterwards. Itshouldn't be too hard from there on.
If you beat this mission within 6 turns, you may go on to play Extra
Session 3 before you go on to Session 08.
-----------------------------------------------------------
Session 08a:
-----------------------------------------------------------
Initial Units:
Gwazan (Aguille Delaz)
Musai Refit x2 (Each hold 3 Rick Doms)
Neue Ziel (Anavel Gato)
Colony
Enemy Units:
Magellan
GM Command Squad (3 GM Command) x4
GM Command Squad (2 GM Command) x2
Enemy Reinforcements:
Albion (Eiphar Synapse)
GP03 Dendrobium (Kou Uraki)
GM Custom (Alpha A. Bate)
-GM Custom (Bernard Monsha)
GM Cannon II (Chap Adel)
-GM Cannon II
Neutral Enemy Units:
Solar System II
Alexandria (Bosque)
Alexandria (Jamaican)
GM Custom Squad (3 GM Custom x5)
Galbadly Beta (Yazan)
-Galbaldy Beta
-Galbaldy Beta
The goal of this mission is to get the colony below the
line as fast as humanly possible. And it's a good idea to do it
very fast or else your force will be decimated by ton of enemies.
Keep Kou occupied by using Gato to keep him busy. Cima will soon
arrive as well as Bosque's forces. Jut get that colony to below
the line with in as few turns as possible and you'll be fine.
-----------------------------------------------------------
Session 09:
-----------------------------------------------------------
Initial Units:
Rick Dias (Quattro Bajina)
-Rick Dias (Roberto)
-Rick Dias (Apolly)
Player Reinforcements:
Gundam Mark II (Camille Bidan)
Argama (Henken Beckner)
All Available Units
Enemy Units:
Hi-zack Squad (3 Hi-zack) x2
Gundam Mark II (Jerid Messa)
Gundam Mark II (Kakricon Kacooler)
Enemy Reinforcements:
GM II Squad (3 GM II) x7
Events:
-Roberto and Apolly have a battle encounter with any Hi-zack
Experience Events:
-Jerid is defeated: Player Reinforcements arrive. +100 Exp.
Zeta Gundam is starting! Fun, fun, fun. Anyway, you basically
overpower the enemy in your Rick Dias and the three together
can destroy a Mark II with ease, so take out Kakricon and
Jerid quickly so you can get the rest of your forces and the
enemy's to appear. Camille will steal Jerid's Mark II and join
you. Destroy all the GM II to finish this mission.
After this mission you will be given two choices. The first is to
stay in space to fight the Titans (UC Route) and the second is to
go to Earth to deal with ZAFT (AU Route). If you choose the UC
Route, you can go on to stage 10a, unles of course you had done
Extra Session 2 before, which in that case you may go to Extra
Session 4a in which you will keep the Argama and gain the Radish
as well for battleships.. If you choose AU Route, go to Session
10b where you will gain the Audhumla as your carrier
-----------------------------------------------------------
4-2. Path Split
-----------------------------------------------------------
At the end of Stage 9 you have to make a choice - UC Route or
AU Route. Here are the series that appear on each route if that
will help make up your mind:
Both:
Mobile Suit Gundam: The 08th MS Team
Mobile Suit Gundam 0080: War in the Pocket
Mobile Suit Crossbone Gundam
After War Gundam X
Turn A Gundam
Mobile Suit Gundam Seed (Limited on UC Route, Much More on AU Route)
DS Originals
UC Unique:
Mobile Suit Gundam 0083: Stardust Memories
Mobile Suit Zeta Gundam (Camille Included)
Mobile Suit Gundam ZZ
Mobile Suit Gundam: Char's Counterattack
Victory Gundam
Monoeye Gundams
AU Unique:
Mobile Suit Zeta Gundam (Camille Excluded)
Mobile Fighter G Gundam
New Mobile Suit Report: Gundam W
Gundam W: Endless Waltz
Mobile Suit Gundam Seed Destiny
-----------------------------------------------------------
4-2a. Story Mode - UC Route:
-----------------------------------------------------------
-----------------------------------------------------------
Session 10a:
-----------------------------------------------------------
Player Units:
Albion (Eiphar Synapse)
GP03 Dendrobium (Kou Uraki)
Hyaku Shiki (Dee Trier)
Player Reinforcements:
Argama (Henken Beckner)
Radish (Blex Fora)
Gundam Mark II (Camille Bidan)
All Available Units
Friendly Units:
Argama (Henken Beckner)
Radish (Blex Fora)
Enemy Units:
Marasai (Jerid Messa)
Marasai (Kakricon)
Alexandria x2
Hi-zack Squad (3 Hi-zack) x1
Hi-zack Squad (2 Hi-zack) x5
Gundam Mark II (Emma Sheen)
Marasai (Bernard Monsha)
-Marasai (Alpha A. Bate)
Hi-zack Custom (Chap Adel)
-Hi-zack Custom
-Hi-zack Custom
Enemy Reinforcements:
Psyco Gundam (Four Murasame)
Events:
-Turn 3: Player Reinforcements and Enemy Reinforcements arrive
-Dee has a battle encounter with any enemy
-Anyone has a battle encounter with Monsha/Chap/Alpha
-Kou has a battle encounter with Monsha/Chap/Alpha
-Camille has a battle encounter with Four
Experience Events:
-Quattro communicates with Emma: Emma joins you. +105 Exp.
-Camille communicates with Four after having a battle encounter
with her: Four retreats
An interesting stage we have here. You now have Dee and Kou on
your team. Don't rush towards the enemy, let them come towards you.
When your forces recover so that you have the Argama and Radish
back, then start pounding the enemy. Use Quattro to communicate
with Emma to get her to join you on the spot. Use Camille to deal
with Four and the Psyco Gundam. Have him attack her and then
commmunicate with her.
-----------------------------------------------------------
Session 11a:
-----------------------------------------------------------
Player Units:
Argama (Bright Noa)
Radish (Henken Beckner)
All Available Units
Enemy Units:
Dogosse Gier (Bosque Om)
Alexandria (Jamaican)
Alexandria
Maraisai Squad (3 Marasai) x2
Hi-zack Squad (3 Hi-zack) x1
Hi-zack Squad (2 Hi-zack) x2
Enemy Reinforcements:
Messala (Paptimus Scirocco)
Enemy Reinforcements (2):
Galbaldy (Lila Mira Lyla)
-Marasai (Jerid Messa)
-Marasai (Kakricon Kacooler)
Galbaldy Beta Sqaud (3 Galbadly Beta) x5
Neutral Enemy Units:
Sadaran (Haman Khan)
Endra (Yuri Hassler)
Endra x5
Gaza-C Squad (2 Gaza-C) x4
Zaku III (Rakan Dakaran)
-Dreissen
Hamma Hamma (Mashymare Cello)
-Gaza-D
l-Gaza-D
R-Jarja (Chara Soon)
-Gaza-D
Dreissen Squad (2 Dreissen) x1
Gaza-D Squad (3 Gaza-D) x2
Events:
-Enemy Turn 1 begins: Enemy Reinforcements arrive
-Approximately 24 units on the map remain: Enemy Reinforcements
arrive
-Camille has a battle encounter with Scirocco
-Camille has a battle encounter with Jerid
-Quattro has a battle encounter with Yuri
-Mashymare has a battle encounter with any enemy
-Turn 5: All Neutral Enemy Unit Endras and Sadaran retreat except for
Yuri's.
Well, you now have Bright Noa as your new captain. There are two
fronts in this battle with two different enemies - the Titans and
Neo Zeon. Move in SLOWLY. Let the Titans and Neo Zeon soldiers do
damage to each other, and then step in and get the kill on the
damaged enemies. Feel free to capture some enemy units as well.
There are some useful ones in this stage.
After awhile, Haman and many of her ships will retreat but will leave
the MS forces behind. Just beware of Mashymare since he has an attack
that hits everyone in a squad
-----------------------------------------------------------
Session 12a:
-----------------------------------------------------------
Initial Units:
Argama (Bright Noa)
Radish (Henken Beckner)
All Available Units
Player Reinforcements:
Zeta Gundam (Judau Ashta)
-Hamma Hamma (Roux Rouka)
Enemy Units:
Sadaran (Haman Khan)
Endra (Holds R-Jarja (Chara Soon), Gaza-D x5)
Endra (Holds Hamma Hamma (Mashymare Cello), Gaza-D x5)
Enemy Reinforcements:
GuAIZ R (Rau Le Creuset)
-GuAIZ
-GuAIZ
GINN Squad (3 GINN)
Neue Ziel (Anavel Gato)
Dom Bein Nichts Squad (3 Dom Bein Nichts) x1
Dom Gross Beil Squad (3 Dom Gross Beil) x1
Vesalius
Enemy Reinforcements (2):
Quebley Mark II (Elpe Puru)
Neutral Enemy Units:
Galbaldy Beta (Lila Mira Lyla)
-Galbaldy Beta
-Galbaldy Beta
Galbaldy Beta Squad (3 Galbaldy Beta) x2
Marasai (Jerid Messa)
-Marasai (Kakricon Kacooler)
Events:
-Haman's HP is lowered below 70%: Haman retreats, Player Reinforcements
arrive
-Turn 2 After you have moved all of your units: Enemy Reinforcements
arrive
-About 26 total enemies remain: Enemy Reinforcements (2) arrive
This is another mission loaded with a ton of enemies. Be wary
of your position and don't let yourself be ambushed. Again, don't
deploy your units until you're in a position to get the first
attack on the enemies. Judau and Roux will join you soon. Have
Judau attack Puru and beat her in order to get her to join you.
More enemies will arrive soon, including your old friend Gato. The
Neue Ziel is tough to beat because Gato has an HP regening ID.
It's actually MUCH easier to capture it. Some Titans will arrive
soon, but they're not much of a threat.
-----------------------------------------------------------
Session 13a:
-----------------------------------------------------------
Initial Units:
Willegem (Gwen)
Turn A Gundam (Loran Cehack)
-Methuss (Sochie Heim)
SUMO Harry Ord Custom (Harry Ord)
V2 Gundam (Usso Ebbing)
Player Reinforcements:
Argama (Bright Noa)
Radish (Henken Beckner)
All Available Units
Special Player Reinforcements:
Rick Dias (Shiro Amada)
-Rick Dias (Aina Sakhalin)
Enemy Units:
WaDom x6
SUMO (Poe Eiji)
-SUMO
-SUMO
Neutral Enemy Units:
Centurio (Legion)
GINN
-Hamma Hamma
Virgo II
-GINN
-Messala
Taurus
-Dreissen
-GINN
Gaplant
-R-Jarja
-GINN
Events:
-Turn 2: Player Reinforcements arrive
-Shiro/the squad Shiro was in defeated Ginias in Session 6 and
7 Enemies Remain in this session: Special Player Reinforcements arrive
-7 Enemies Remain: Neutral Enemy Units arrive
-Loran has a battle encounter with Poe
-Sochie has a battle encounter with any enemy
Experience Events:
-Quattro communicates with Harry: +120 Exp.
Yes! I love this stage because you get the characters from Turn
A Gundam as well as some more insight on this game's original plot.
Anyway, you begin with just a few units, but they all have good pilots,
so charge forward. If you followed the steps to get Shiro and Aina,
they will appear to give you some backup. On Turn 2, your forces arrive.
This is a GREAT chance to capture some very good mecha. I suggest
trying to get a Dreissen, R-Jarja, Hamma Hamma, and some others as
they will make good units for now or at least good parts. Defeat all
the enemies to complete this stage. If you completed Session X4a and
complete this Session within 6 turns, you may play Extra Session 5.
-----------------------------------------------------------
Session 14a:
-----------------------------------------------------------
Initial Units:
Argama (Bright Noa)
Radish (Henken Beckner)
Willegem (Gwen)
Enemy Units:
Psyco Gundam Mark II (Puru Two)
Dreissen Squad (3 Dreissen) x2
Gaza-D Squad (3 Gaza-D) x2
GINN Squad (3 GINN) x3
Bawoo (Glemmy Toto)
-Mass Production Bawoo
-Mass Production Bawoo
GuAIZ R (Anavel Gato)
-GuAIZ
-GuAIZ
Events:
-Kou has a battle encounter with Gato
-Roux has a battle encounter with Glemmy
-Puru has a battle encounter with Puru Two
Experience Events:
-Puru has a second battle encounter with Puru Two: Puru dies and
Puru Two retreats. +375 Exp.
-Quattro defeats Gato: +125 Exp.
This is a fairly straightforward mission where you can just beat down
everything in your sight. The only exception being is if you want to
get Puru Two in which you have to have Elpe Puru have some battle
encounters with her. Unfortunately, Gato has been shafted into a
GuAIZ R, so you can't steal another Neue Zeil from under his nose.
If you want to begin the process to convince Anavel Gato, have the
squad that Quattro is in defeat Gato.
You will recieve the Near Argam at the end of this scenario which
Bright will now use. Henken will take the old Argama. ^_^
-----------------------------------------------------------
Session 15a (Part 1):
-----------------------------------------------------------
Initial Units:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Willegem (Gwen)
All Available Units
Player Reinforcements:
Full Armor ZZ Gundam (Judau Ashta)
Enemy Units:
Soriel (Phil Ackerman)
Sandra x2
WaDom x4
Sadaran
Zaku III x3
-Gaza-D
-Gaza-D
Hamma Hamma (Mashymare Cello)
-Zaku III
-Zaku III
SUMO (Poe Eiji)
-SUMO
SUMO
-SUMO
Neutral Enemy Units:
Psyco Gundam Mark II (Puru Two)
Sandra
Bawoo (Glemmy Toto)
-Mass Production Bawoo
-Mass Production Bawoo
Mass Production Bawoo (Anavel Gato)
-Mass Production Bawoo
-Mass Production Bawoo
Doven Wolf (Rakan Dakaran)
-Zaku III
-Zaku III
Dreissen Squad (3 Dreissen) x3
Events:
-About 8 Enemies Remain: Neutral Enemy Units arrive
-1 Turn after Neutral Enemy Units arrive: Player Reinforcements arrive
-Harry has a battle encounter with Phil
Experience Events:
-Shin communicates with Gato: Gato joins you. +130 Exp.
-Judu has a battle encounter with Glemmy: Judau learns his Hyper Mode.
+260 Exp.
Judau will not be immediately available for this scenario as he is
doing some sneaking around. Quattro will not be available at the moment,
either. Anyway, it looks as if the Moonrace enemies have teamed up
with Haman's Neo Zeon forces. Just pound the enemy and steal some
units if you'd like. If you began the process to get Gato, have
Shin Matsunaga communicate with him here to complete it. Gato will
immediately join you.
When Judau arrives, make sure you have him attack Glemmy so that he
can learn his very useful Hyper ID. After that, just clean up
all the enemies and move on to Part 2.
-----------------------------------------------------------
Session 15a (Part 2):
-----------------------------------------------------------
Initial Units:
Near Argama (Bright Noa)
Argama (Bright Noa)
Willegem (Gwen)
Gundam Sisquede (Sieg Wag ner)
All Available Units
Player Reinforcements:
Super Gundam (Mian)
Enemy Units:
The O (Paptimus Scirocco)
-Messala
-Messala
Hambrabi (Yazan Gable)
-Hambrabi (Dunkel)
-Hambrabi (Ramsus)
Xeku Eins Type 1 Squad (3 Xeku Eins Type 1) x5
Xeku Eins Type 2 Squad (3 Xeku Eins Type 2) x1
Sudori x2
Enemy Reinforcements:
Gundam Dezpada (Ein Levy)
-Gundam Tera S'ono (Sera Expery)
Events:
-Player moves any unit: Reccoa is destroyed by Yazan
-About 12 Enemy Units remain: Enemy Reinforcements arrive, Player
Reinforcements arrive and join in a squad with Sieg
-Camille has a battle encounter with Jerid
Experience Events:
-Camille has a battle encounter with Yazan: Camille learns his Hyper ID.
+270 Exp.
-Sieg has a battle encounter with Ein: Sieg learns his Hyper ID and Ein
retreats. +270 Exp.
Make sure that Camille is in a Zeta Gundam for this mission.
Quattro is just about to give his infamous Zeta Gundam speech when
of course, the Titans arrive to try to stop him. On Turn 2, Reccoa
will kamikaze attack (Yeah . . . right. Zeta fans know what is really
going on). Have Camille attack Yazan any time after this so that
Camille can learn his Hyper ID which turns the Zeta Gundam into a
one man death machine.
Ein will appear as cocky as usual. Have Sieg attack him to Sieg can
learn his Hyper Mode, Offensive Mode 1, which leads to the usage of
quite possibly the most badass attack in the game: Offensive Mode 2.
Defeat all enemy units to complete the mision. If you succesfully
convinced Gato in Part 1, Kelly Layzner will join you after this
scenario.
-----------------------------------------------------------
Session 16a:
-----------------------------------------------------------
Initial Units:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Willegem (Gwen)
Turn A Gundam (Loran Cehack)
All Available Units
Enemy Units:
Centurio (Legion)
Gromlin x2
SUMO
-Serpent
-Batara
Mass Production Quebley Squad (3 Mass Production Quebley) x1
Jegan
-Batara
-Serpent
Gundam Mark V
Batara
-Jegan
Jegan
-Serpent
Enemy Reinforcements:
Turn X (Gym Ginginham)
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Mahiroo Squad (3 Mahiroo) x5
Almaiya x3
Events:
-All Enemy Units defeated: Enemy Reinforcements arrive
-Dee has a battle encounter with Legion
-Legion has a battle encounter with anyone
-Loran has a battle encounter with Gym
Well, more original story going on. Legion seems to be controlling
some more oddly placed units, which you should capture. Getting
the Gundam Mark V is a good idea and getting one or two of the
Mass Production Quebleys is a great idea, as an MP Quebley is a
good unit for any Newtype.
After all enemies are defeated, Gym will show up in his powerhouse
Turn X. Defeat him and his forces to complete this mission.
-----------------------------------------------------------
Session 17a:
-----------------------------------------------------------
Initial Units:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Willegem (Gwen)
Turn A Gundam (Loran Cehack)
SUMO Harry Ord Custom (Harry Ord)
All Available Units
Player Reinforcements:
Hyaku Shiki/Full Armor Hyaku Shiki Kai (Quattro Bajina)
Enemy Units:
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Mahiroo Squad (3 Mahiroo) x7
Enemy Reinforcements:
Turn X Moonlight Butterfly (Gym Ginginham)
Bandit (Maribell Hatchet)
-Bandit
-Bandit
Bandit Squad (3 Bandit) x4
Events:
-Turn 2: Player Reinforcements join in a squad with Harry
-About 14 total enemy units remain: Enemy Reinforcements arrive
Experience Events:
-Loran has a battle encounter with Gym: Loran learns his Hyper
Mode. +290 Exp.
-Garrod has a battle encounter with Gym: Garrod learns his Hyper
Mode. +270 Exp.
More Turn A Gundam fun. Quickly move in and start beating on
Sweatson's forces so Gym and Maribell can finally arrive. Beware
of Gym and his Moonlight Butterfly. At the beginning of every
enemy turn it damages all units within one square of him and he
can deal some deadly attacks. Have Garrod attack him and Loran
attack him (they MUST be in seperate squads if you want them both
to learn their Hyper Modes) so they can learn their Hyper Modes.
Loran's Moonlight Butterfly should be a big help from now on. ^^
-----------------------------------------------------------
Session 18a:
-----------------------------------------------------------
Initial Units:
Mother Vanguard (Berah Ronah)
Crossbone Gundam X1 (Kincaide Nou)
-Crossbone Gundam X2 (Zabine Chareux)
Enemy Units:
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
-Mahiroo Squad (3 Mahiroo) x3
Almaiya (Gym Ginginham)
Willegem (Gwen)
Turn A Gundam (Maribell Hatchet)
Events:
-Kincaide has a battle encounter with Maribell
-Zabine has a battle encoutner with Maribell
-Turn A Gundam's HP is lowered: Turn A is delivered to the Mother
Vanguard
Experience Envets:
-The Crossbone Gundams defeat Gym: +150 Exp.
Well, Gwen has backstabbed you and the Turn A has been hijacked by
that psycho Maribell. Is all lost? Hell no. Crossbone Vanguard to
the rescue!
Lower Turn A's HP to get it back. Defeat all of the units, but
leave Gym for last to savor the upcoming event. When you finally
defeat Gym, you'll get a nice little scene of Kincaide and Zabine
teaming up to show Gym he isn't the only one with the power of
the "X".
-----------------------------------------------------------
Session 19a:
-----------------------------------------------------------
Initial Units:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
All Available Units
Enemy Units:
Zanspine (Katejina Ruth)
-Hambrabi
-Hambrabi
Gabthley (Jerid Messa)
-Barzam
-Barzam
Gabthley (Mouar Pharoah)
-Barzam
-Barzam
Pallas Athene (Reccoa Londe)
-Messala
-Mesala
Alexandria x2
Enemy Reinforcements:
Psyco Gundam Mark II (Four Murasame)
Psyco Gundam x2
Gundam Dezpada (Ein)
-Gundam Mark V
-Gundam Mark V
Bound Doc
-Bound Doc
Alexandria
Events:
-Enemy Reinforcements arrive
-Usso has a battle encounter with Katejina
-Camille has a battle encounter with Reccoa
-Sieg has a battle encounter with Ein
Experience Events:
-Usso communicates with Katejina after they have a battle
encounter: +155 Exp.
-Camille communicates with Reccoa after they have a battle
encounter: +155 Exp.
-Camille communicates with Four twice: Four retreats. +155 Exp.
Time for more dealings with the Titans. Reccoa reveals she is
alive and well and is kicking it with Scirocco. You can grab some
free experience by having Camille attack and then communicate with
her. Same with Katejina and Usso. You can finally obtain Four here
if you had Camille communicate with her way back in Session 10a.
Have Camille communicate with her twice, and she will retreat and
join after the mission.
Defeat all enemy units to complete the mission. Then you get to watch
a nice little scene of everyone's favorite WMD, GENESIS, firing.
-----------------------------------------------------------
Session 20a:
-----------------------------------------------------------
Initial Units:
Eternal (Lacus Klein)
Freedom Gundam (Kira Yamato)
Justice Gundam (Athuran Zala)
Player Reinforcements:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
All Available Units
Enemy Units:
Sadaran
Sandra
Mass Production Bawoo Sqaud (2 Mass Production Bawoo) x5
Doven Wolf (Rakan Dakaran)
-Doven Wolf
-Doven Wolf
GuAIZ R x4
Zaku Warrior x4
Vesalius
Enemy Reinforcements:
Quin Mantha (Glemmy Toto)
Mass Production Quebley x3
-Mass Production Quebley
Neutral Enemy Units:
Dogosse Gier (Paptimus Scirocco)
Xeku Zwei (Bernard Monsha)
-Xeku Zwei (Alpha A. Bate)
-Xeku Zewei (Chap Adel)
Alexandria
Zanspine (Katejina Ruth)
-Hambrabi
-Hambrabi
Xeku Eins Type 1 x3
-Barzam
Bound Doc (Jerid Messa)
-Bound Doc
-Bound Doc
Hambrabi (Yazan Gable)
-Hambrabi (Dunkel)
-Hambrabi (Ramsus)
Events:
-About 8 Enemies Remain: Enemy Reinforcements arrive
-Turn 2: Player Reinforcements arrive
-Turn 3: Neutral Enemy Units arrive
-Judau has a battle encoutner with Glemmy
-Quattro has a battle encounter with Scirocco
-Kou has a battle encounter with Monsha/Alpha/Chap
-Kou defeats Monsha/Alpha/Chap: Monsha/Alpha/Chap regenerate HP
Experience Events:
-Judau communicates with Quin Mantha: Puru Two escapes. +160 Exp.
This is a pretty big stage. You start with the Eternal (which
looks really pretty in SD) along with the Freedom and Justice
which are both excellent units.
Some Titans will show up soon enough for you to play with, including
the returning Immortal 4th Team who can prove to be a bit annoying.
Split your forces up to take on both enemy fronts carefully. Glemmy
will arrive with his new toy and some Quebleys. If you followed the
steps for get Puru Two before, you can complete the process here
by communicating with the Quin Mantha. Puru will join you after the
mission.
Sayla will join you after this mission ends.
-----------------------------------------------------------
Session 21a:
-----------------------------------------------------------
Initial Units:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units
Enemy Units:
WaDom x3
SUMO (Poe Eiji)
-SUMO
-SUMO
Soriel (Phil Ackerman)
The O (Paptimus Scirocco)
-Xeku Eins Type 2
-Xeku Eins Type 2
Xeku Eins Type 1 Squad (3 Xeku Eins Type 1) x2
Alexandria x2
Dogosse Gier (Muruta Azrael)
Gabthley x3
-Xeku Eins Type 1
-Xeku Eins Type 1
Bound Doc (Jerid Messa)
-Bound Doc
-Bound Doc
Zanspine (Katejina Ruth)
-Xeku Eins Type 1
-Xeku Eins Type 1
Neutral Enemy Units:
Turn X (Gym Ginginham)
-Bandit
-Bandit
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Mahiroo Squad (3 Mahiroo) x1
Bandit (Maribell Hatchet)
-Bandit
-Bandit
Bandit Squad (3 Bandit) x1
Almaiya x2
Willegem (Gwen)
Neutral Enemy Reinforcements:
Psyco Gundam (Gwen)
Events:
-About 15 Enemies Remain: Neutral Enemy Units arrive
-Willegem is destroyed: Neutral Enemy Reinforcements arrive
-Usso has a battle encounter with Katejina
-Loran has a battle encounter with Gym
-Harry has a battle encounter with Gym
-Quattro has a battle encounter with Gym
-Loran has a battle encounter with Gwen
Experience Events:
-Usso defeats Katejina: +330 Exp.
-Loran defeats Gym: +330 Exp.
-Kira attacks Gym: +330 Exp.
-Camile defeats Jerid: +165 Exp.
I don't think the Moonrace enemies know who they want to team up
with. A few stages ago they were with Neo Zeon, and now they're
with Scirocco and the Titans. O.o
Anyway, have Bright in the Argama communicate with the Soriel to
get it to join you for this mission and Poe and her SUMO friends
will join you, too. This is pretty much the last stand of the Titans,
so there are some chances to gain experience here as well as lot of
events.
Gym and his army will show up for one last fight. Take out Gym as
fast as possible since he does damage to EVERYONE with his Moonlight
Butterfly on and can deal immense damage. The quickest way to do
this is for Kira to have a battle encounter with Gym which will cut
down Gym's HP, and then have Loran's squad finish him off.
-----------------------------------------------------------
Session 22a:
-----------------------------------------------------------
Initial Units:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units
Enemy Units:
Sadaran
Sandra x4
Zaku III Squad (3 Zaku III) x2
Gaza-E Squad (3 Gaza-E) x3
Quebley
Quebley Hyper (Haman Khan)
-Quebley Mark II
-Quebley Mark II
Zaku III Custom (Mashymare Cello)
-Zaku III
-Zaku III
Geymark (Chara Soon)
-Zaku III
-Zaku III
Neutral Enemy Units:
Vesalius x3
GuAIZ Squad (3 GuAIZ) x4
GuAIZ R Squad (3 GuAIZ R) x2
Zaku Warrior Squad (3 Zaku Warrior) x2
Providence Gundam (Rau Le Creuset)
-Zaku Warrior
-Zaku Warrior
Events:
-About 15 Enemies Remain: Neutral Enemy Units appear
Experience Events:
-All Enemy Units (Neutral Enemy Units not included) defeated
except for Haman and Quattro communicates with Haman: Haman
joins you. +170 Exp.
-10 Enemies Remain: Athrun leaves to stop GENESIS
-Kira defeats Rau: +340 Exp.
The fight for GENESIS begins here! This stage can also be dubbed
"Attack of the Funnel Spammers". This means you should beware of
Haman and Rau.
You have to deal with Haman's forces first, and if you know what's
good for you, you are going to convince Haman. Beat all of her
army's units except for her. This includes beating the two Quebleys
she has in her squad. Then, use Quattro to convince her and she
will immediately join you. Be thankful as she and her custom Quebley
are some of the most powerful units in the entire game.
Now you must deal with ZAFT, which isn't much. They're units are
weaker than Neo Zeon's, the exception being the Providence Gundam.
Send in your best units to beat it one shot so that it doesn't go
DRAGOON happy on your units.
-----------------------------------------------------------
Session 23a:
-----------------------------------------------------------
Initial Units:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units
Enemy Units:
Tria (Dee Trier)
Intertol (Norma Legion)
Centurio (Legion) x4
Centurio Regartus (Legion)
-Centurio (Legion)
-Centurio (Legion)
Centurio (Legion)
-Centurio (Legion)
-Centurio Regartus (Legion)
Centurio Regartus x2 (Legion)
-Centurio (Legion)
Centurio Squad (2 Legion) x6 (Legion)
Events:
-Dee's HP is lowered: Dee rejoins you
Now starts the really hard part. The Legions aren't so hard to
deal with when they are on their own, but in squads, they can
be annoying. Use map attacks as much as possible since they really
help. Try to lower Dee's HP as fast as possible so that you can
get her back to your side with her Tria.
I hope you didn't think that mission was too hard, because the
next one is crazy . . .
-----------------------------------------------------------
Session 24a:
-----------------------------------------------------------
Initial Units:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units
Enemy Units:
Centurio Regartus x4 (Legion)
-Centurio (Legion)
-Centurio (Legion)
Centurio Consrare (3 Consare S) x1 (Legion)
Centurio x14 (Legion)
Centurio Regartus x4 (Legion)
Centurio (3 Centurio) x4 (Legion)
Enemy Reinforcements:
Intertol (Norma Legion)
Centurio Regartus x8
Centurio Consrare x2
-Centurio Regartus
-Centurio Regartus
Events:
-About 24 total enemy units remain: Enemy Reinforcements arrive
-Dee has a battle encounter with any Legion: Dee's Newtype
Mode activates
-Amuro has a battle encounter with any Legion: Amuro's Hyper
Mode activates
-Camille has a battle encounter with any Legion: Camille's
Hyper Mode activates
-Judau has a battle encounter with any Legion: Judau's Hyper
Mode activates
-Loran has a battle encounter with any Legion: Loran's Hyper
Mode activates
-Kira has a battle encounter with any Legion: Kira and Lacus's
Seed Mode activates
-Athrun has a battle encounter with any Legion: Athrun's Seed
Mode activates
-Garrod has a battle encounter with any Legion: Garrod's Hyper
Mode activates
-Sieg has a battle encounter with any Legion: Sieg's Hyper Mode
activates
You have one huge battle cut out for you. DO NOT split up your
forces. I suggest gunning it North since that's where Norma Legion
will appear and defeating Norma will end the mission. Try to split up
the squads with the more powerful versions of the Legion's mecha in
them. Use your BEST map attackers to deal with large groups of enemies.
If an enemy goes into Hyper Mode, DO NOTland next to them. This
will put you in a position to become a victim of their deadly map
attack which spells sure kill for any of your units.
If you think you are doing well and want to defeat all enemy units,
you can go ahead and do so, but if you're best units start feeling
desperate, try to attack and defeat Norma Legion as soon as humanly
possible.
Congratulations on beating the main portion of the game! Now you
have the Encore Stages to deal with.
The Crossbone Gundam X1 will be upgraded to the Crossbone Gundam X1
Kai as well now. Bright will recieve the Ra Cailum and Henken will
get the Near Argama. Quattro will mysteriously leave your team . . .
-----------------------------------------------------------
4-2b. Story Mode - AU Route:
-----------------------------------------------------------
-----------------------------------------------------------
Session 10b:
-----------------------------------------------------------
Initial Units:
Archangel (Murrue Ramias)
Player Reinforcements:
Gaplant (Muu La Flaga)
Player Reinforcements (2):
Audhumla (Hayato Kobayashi)
Hyaku Shiki (Quattro Bajina)
Rick Dias (Dee Trier)
-GM II
-GM II
All Available Units
Friendly Units:
Garuda x2
GM Squads (3 GM) x3
Enemy Units:
GINN Squads (3 GINN) x10
Events:
-Turn 3: Player Reinforcements arrive
-Turn 4: Player Reinforcements (2) arrive
You start off in a bad way here. The only unit you can control
at first is the Archangel and it's not strong enough to take on
so many enemies, not to mention you don't have access to the
Lohengrins yet. Move South as much as possible and hope the gist
of the attacks are taken by your friendly units. Muu will arrive
on Turn 3. Don't throw him in such a bad way that he'll get himself
killed.
Your forces will arrive on Turn 4. Keep moving the Archangel south
while your units attack. You will have a few turns to get the
Archangel to escape to the South of the map. Once the Archangel
escapes, the mission will end.
-----------------------------------------------------------
Session 11b:
-----------------------------------------------------------
Initial Units:
Willegem (Gwen)
SUMO Harry Ord Custom (Harry Ord)
Turn A Gundam (Loran Cehack)
-Methuss (Sochie Heim)
Special Player Reinforcements:
Rick Dias (Shiro Amada)
-Rick Dias (Aina Sakhalin)
Player Reinforcements:
Archangel (Murrue Ramias)
Audhumla
All Available Units
Enemy Units:
SUMO (Poe Eiji)
-SUMO
-SUMO
WaDom x2
Neutral Enemy Units:
Centurio (Legion)
Gaplant
-GINN
-R-Jarja
Taurus
-Dreissen
-GINN
virgo II
-GINN
-Messala
GINN
-Hamma Hamma
Events:
-2 Enemies Remain: Neutral Enemy Units arrive
-2 Enemies Remain and Shiro defeated the Gromlin on Session 6: Special
Player Reinforcements arrive
-Turn 3: Player Reinforcements arrive
-Harry has a battle encounter with Poe
-Sochie has a battle encounter with any enemy
This is another odd stage. You have a few Turn A Gundam units (hooray!)
and some Moonrace enemies to deal with. Quickly fight them off so that
more enemies can appear. You forces' units should be appearing soon
enough. Capture any unit you think will be useful to you. Defeat the
Legion to initiate a scene between Dee and it.
If you complete this session within 6 turns, you may go on to Extra
Session 5 before going on to Session 12b.
-----------------------------------------------------------
Session 12b:
-----------------------------------------------------------
Initial Units:
Archangel (Murrue Ramias)
Audhumla (Hayato Kobayashi)
Willegem (Gwen)
Strike Rouge (Cagalli Yula Attha)
All Available Units
Player Reinforcements:
Gundam Epyon (Heero Yuy)
Enemy Units:
Pegasus x3
Virgo II x2
-Taurus
-Taurus
Taurus Squad (3 Taurus) x6
Enemy Reinforcements:
Forbidden Gundam (Shani Andras)
-Raider Gundam (Clotho BUer)
-Calamity Gundam (Orga Sanback)
Events:
-Turn 2: Player and Enemy Reinforcements arrive
Experience Events:
-Heero defeats Shani/Clotho/Orga: +235 Exp.
A fairly straightforward mission, just make sure the Archangel doesn't
take too much damage. On the second turn, the Druggie Trio will
show up and do major damage to the Archangel. Heero will show </pre><pre id="faqspan-5">
up to fend them off. Move the Archangel out of harm's way so
that it doesn't get destroyed. When fighting the Virgo IIs, use
attacks that you know will overpower the Planet Defensors. Use IDs
if necessary. Use Heero to defeat the Druggies to get an awesome
sceen and extra experience points.
-----------------------------------------------------------
Session 13b:
-----------------------------------------------------------
Initial Units:
Archangel (Murrue Ramias)
Audhumla (Hayato Kobayashi)
Willegem (Gwen)
All Available Units
Player Reinforcements:
Freedom Gundam (Kira Yamato)
Enemy Units:
Virgo II x3
-Taurus
-Taurus
Virgo II squad (3 Virgo II) x3
Calamity Gundam (Orga Sabnack)
-Aegis Gundam
Raider Gundam (Clotho Buer)
-Aegis Gundam
Forbidden GUndam (Shani Andras)
-Aegis Gundam
Enemy Reinforcements:
Virgo II
-Taurus
-Taurus
Neutral Enemy Units:
Centurio (Legion)
Events:
-About 13 total enemies remain: Neutral Enemy Units arrive
-About 8 total enemies remain: Player Reinforcements and Enemy
Reinforcements arrive
-Heero has a battle encounter with Shani/Orga/Clotho
-Dee has a battle encounter with Legion
This is an easy missions, especially since the trio is now split
up. Just go all out on them. A Legion will show up. Defeat it for
a special scene between Dee and the Legion. When a few enemies
remain, some more enemeis will appear, but Freedom Gundam will
appear with Kira as its pilot and destory most of them.
-----------------------------------------------------------
Session 14b:
-----------------------------------------------------------
Initial Units:
Taurus SK Custom (Lucrezia Noin)
Player Reinforcements:
Gundam Epyon (Heero Yuy)
Wing Gundam Zero (Zechs Merquise)
Player Reinforcements (2):
Archangel (Murrue Ramias)
Audhumla (Hayato Kobayashi)
Willegem (Gwen)
God Gundam (Heero Yuy)
All Available Units
Player Reinforcements (3):
Justice Gundam (Athrun Zala)
Enemy Units:
Gaia Gundam (Stella Loussier)
Abyss Gundam (Auel Neider)
Chaos Gundam (Sting Oakley)
Barzam x11
Enemy Reinforcements:
Xeku Eins Type 1 Squad (3 Xeku Eins Type I) x1
Barzam Squad (3 Barzam) x2
Taurus Squad (3 Taurus) x1
Xeku Eins Type II (3 Xeku Eins Type 2) x1
Neutral Enemy Units:
Devil Gundam
Devil Army Squad (3 Devil Army) x5
Master Gundam (Master Asia)
Events:
-Turn 2: Player Reinforcements arrive
-Abouat 5 total enemies Remain: Player Reinforcements (3) and
Enemy Reinforcements arrive
-About -- total enemies remain: Neutral Enemy Units arrive
-Domon has a battle encounter with Master Asia
Experience Events:
-Noin communicates with Zechs: +125 Exp.
This is a long mission. Don't jump the gun and move Noin forward.
You should know this just from seeing the fact that there are three
strong Gundams on the field. Wait for Heero and Zechs and form a
squad between them for some strong attack ability. Your forces
will arrive soon enough and so will more enemies. Take out Stella,
Auel, and Sting as fast as possible since they are the biggest
threats, especially when coupled together.
The Devil Gundam will arrive to bother you some more if you have
been getting the Extra Sessions. Again, remember to use someone
with an ID Cancelling ID command to use it when you deliver the
first attack and then use your best squads to deliver the final blows.
You are now returning to space, so you will lose the Audhumla as
a carrier.
-----------------------------------------------------------
Session 15b:
-----------------------------------------------------------
Initial Units:
Archangel (Murrue Ramias)
Willegem (Gwen)
Turn A Gunadm (Loran Cehack)
All Available Units
Enemy Units:
Centurio (Legion)
Batara
-Jegan
Mass Production Quebley Squad (3 Mass Production Quebley) x1
Gromlin
Gundam Mark V
Jegan
-Batara
-Serpent
Jegan
-Serpent
Neutral Enemy Units:
Soriel (Phil Ackerman)
Almaiya x2
SUMO (Poe Eiji)
-SUMO
-SUMO
Mahiroo Squad (3 Mahiroo) x3
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Neutal Enemy Reinforcements:
Turn X (Gym Ginginham)
Events:
-All enemy units defeated: Neutral Enemy Units arrive
-All Neutral Enemy Units defeated: Neutral Reinforcements arrive
-Legion has a battle encounter with anyone
-Poe has a battle encounter with anyone
Experience Events:
-Domon and Gym have a battle encounter: +260 Exp.
A crazy stage we have here. Start attacking the units controlled by
Legion. Capture any units you deem necessary to capture. I hight
suggest the Mass Production Quebleys and Gundam Mark V.
Moonrace enemies will show up fight you. They're not much, really
. . until Gym and Turn X show up. To quickly and easily deplete some
of Gym's HP, have Domon attack him to initiate a scene. After you
defeat Turn X, it will revive and show off its Moonlight Butterfly
and the Turn A will do the same. Session end.
-----------------------------------------------------------
Session 16b:
-----------------------------------------------------------
Player Units:
Archangel (Murrue Ramias)
Willegem (Michael)
Turn A Gundam (Loran Cehack)
SUMO Harry Ord Custom (Harry Ord)
Player Reinforcements:
Hyaku Shiki/Full Armor Hyaku Shiki Kai (Quattro Bajina)
Enemy Units:
Soriel (Phil Ackerman)
SUMO (Poe Eiji)
-SUMO
-SUMO
Mahiroo (Sweatson)
Mahiroo x2
Mahiroo Squad (3 Mahiroo) x3
Almaiya x2
Enemy Reinforcements:
Turn X Moonlight Butterfly (Gym Ginginham)
Bandit (Maribell Hatchet)
-Bandit
-Bandit
Bandit Squad (3 Bandit) x1
Events:
-At least 1 Enemy is destroyed: Enemy Reinforcements arrive
-Turn 2: Player Reinforcements arrive
-Domon has a battle encounter with Gym
Experience Events:
-Archangel communicates with the Soriel: Phil and Poe join you.
+165 Exp.
-Loran has a battle encounter with Gym: Loran learns his Hyper Mode.
+290 Exp.
-Garrod has a battle encounter with Gym: Garrod learns his Hyper Mode.
-Heero has a battle encounter with Gym: Heero learns his Hyper Mode.
More Moonrace fun. There's a lot of stuff you can get in this stage.
Have the Archangel communicate with the Soriel as fast as possible to
get Poe and Phil to join you. Destroy the rest of the enemies in this
stage. The big guy in this stage is of course, Gym Ginginham. Loran,
Garrod, and Heero must all be in different squads if you want them all
to learn their Hyper Modes, so keep them safe and make sure you don't
destroy Gym too fast. You're going to need all of their Hyper Modes ]
in the future to help with tougher battles, so make sure you get them.
After this battle, Gwen will defect and Maribell will hijack Turn A. >.<;;
-----------------------------------------------------------
Session 17b:
-----------------------------------------------------------
Initial Units:
Mother Vanguard (Berah Ronah)
Crossbone Gunam X1 (Kincaide Nou)
-Crossbone Gundam X2 (Zabine Chareux)
Enemy Units:
Willegem (Gwen)
Almaiya (Gym)
Turn A Gundam (Maribell)
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Mahiroo Squad (2 Mahiroo) x3
Events:
-Kincaide has a battle encounter with Maribell
-Zabine has a battle encoutner with Maribell
-Turn A Gundam's HP is lowered: Turn A is delivered to the Mother
Vanguard
Experience Envets:
-The Crossbone Gundams defeat Gym: +150 Exp.
Well, Gwen has backstabbed you and the Turn A has been hijacked by
that psycho Maribell. Is all lost? Hell no. Crossbone Vanguard to
the rescue!
Lower Turn A's HP to get it back. Defeat all of the units, but
leave Gym for last to savor the upcoming event. When you finally
defeat Gym, you'll get a nice little scene of Kincaide and Zabine
teaming up to show Gym he isn't the only one with the power of
the "X".
The Soriel and Mother Vanguard will now join you as battleships.
-----------------------------------------------------------
Session 18b:
-----------------------------------------------------------
Initial Units:
Eternal (Lacus Klein)
Justice Gundam (Athrun Zala)
Player Reinforcements:
Soriel (Dianna Soriel)
Archangel (Murrue Ramias)
Mother Vanguard (Berah Ronah)
Freedom Gundam (Kira Yamato)
All Available Units
Enemy Units:
GuAIZ x4
GuAIZ R Squad (3 GuAIZ R) x2
GuAIZ Squad (3 GuAIZ) x2
Sword Impulse Gundam (Shin Asuka)
-Zaku Warrior
-Zaku Warrior
Enemy Reinforcements:
Taurus (Lady Une)
-Taurus
-Taurus
Taurus Squad (3 Taurus) x2
Enemy Reinforcements (2):
Peacemillion (Quinze)
Gundam Epyon (Milliardo Peacecraft)
-Virgo II
-Virgo II
Virgo II Sqaud (3 Virgo II) x6
Events:
-Turn 3: Player Reinforcements arrive
-About 9 total enemies remain: Enemy Reinforcements arrive
-All Enemy Units defeated: Enemy Reinforcements (2) arrive
-Heero has a battle encounter with Milliardo
-Lacus has a battle encounter with Milliardo
Experience Events:
-Heero defeats Milliardo: +145 Exp.
After escaping his father's clutches, Athrun returns and Lacus
joins you with her bright new battleship.
Athrun is of course, followed by ZAFT forces led by Shin Asuka.
Don't directly attack since there are quite a few enemies.
Reinforcements will arrive shortly. After you've beaten all the
enemies, Zechs will show his allegience to PLANT and attack you
with his army of Virgo IIs.
Again, high powered map attacks and other strong attacks that
will overpower the Planet Defensors will work here, so this gives
you an excuse to use SP for seishins without any guilt. Defeat
all the enemies to end this scenario.
-----------------------------------------------------------
Session 19b (Part 1):
-----------------------------------------------------------
Initial Units:
Soriel (Dianna Soriel)
Murrue Ramias (Archangel)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
Freedom Gundam (Kira Yamato)
-Aile Strike Gundam (Muu La Flaga)
Enemy Units:
Dominion (Natarle Bajiru)
Alexandria x2
Virgo II Squad (3 Virgo II ) x3
Abyss Gundam (Auel Neider)
-Aegis Gundam
-Aegis Gundam
Gaia Gundam (Stella Loussier)
-Aegis Gundam
-Aegis Gundam
Chaos Gundam (Sting Oakley)
-Aegis Gundam
-Aegis Gundam
Calamity Gundam (Orga Sabnack)
-Aegis Gundam
-Aegis Gundam
Forbiddne Gundam (Shani Andras)
-Aegis Gundam
-Aegis Gundam
Raider Gundam (Clotho Buer)
-Aegis Gundam
-Aegis Gundam
Events:
-Turn 2: Freedom Gundam and Aile Strike Gundam leave the map.
Wow . . . a lot Gundams to fight . . . this is obviously not
going to be very easy.
When your HP gets low, make use of Lacus' ID that heals everyone
when she goes into Seed Mode. Use strong attacks that hit everyone
in a squad and of course, map attacks whenever you can. Try to
even steal an Aegis Gundam if you ever get the oppurtunity.
This stage will end when all enemy units are defeated.
-----------------------------------------------------------
Session 19b (Part 2):
-----------------------------------------------------------
Player Units:
Freedom Gundam (Kira Yamato)
Strike Gundam (Muu La Flaga)
Enemy Units:
Providene Gundam (Rau Le Creuset)
-Zaku Warrior
-Zaku Warrior
Events:
-Rau's HP is deplted: Rau recovers all of his HP
Don't underestimate Rau. His DRAGOON attack can be devistating
and can easily bring Kira and Muu to their knees. Join Kira and
Muu into a squad and move away from where Rau can walk over to you
and annhilate you. Use Kira's Hi-MAT map attack to defeat Rau.
Rau will then regain his HP. If Rau attacks, make an attempt to
evade to minimize damage. After that, go ahead and put all your
force into delivering a killing blow.
-----------------------------------------------------------
Session 20b:
-----------------------------------------------------------
Initial Units:
Soriel (Dianna Soriel)
Murrue Ramias (Archangel)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units
Enemy Units:
Dominion (Natarle Bajiru)
Dominion x2
Forbidden Gundam (Shani Andras)
-Raider Gundam (Clotho Buet)
-Calamity Gundam (Orga Sabnack)
Abyss Gundam (Auel Neider)
-Gaia Gundam (Stella Loussier)
-Chaos Gundam (Sting Oakley)
Virgo II Squad (2 Virgo II) x4
Neutral Enemy Units:
Tallgeese III (Treize Khushrenada)
-Taurus
-Taurus
Taurus Squad (3 Taurus) x10
Events:
-Heero has a battle encounter with Treize
Experience Events:
-Heero defeats Treize: +320 Exp.
A rather simple mission even though there are a lot of units.
Head south towards the yellow-colored forceos oto take them on
since the Taurus can be pretty much beaten effortlessly. Beware
when fighting Trieze. He has this ability that allows him to
still attack when his HP reaches zero before he dies.
The normal enemy forces from above should be coming down to join
you. As usual, use strong squads to take out Shani/Clotho/Orga
and Sting/Stella/Auel.
-----------------------------------------------------------
Session 21b:
-----------------------------------------------------------
Initial Units:
Soriel (Dianna Soriel)
Murrue Ramias (Archangel)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units
Friendly Units:
Shuttle (Fllay Alstar)
Enemy Units:
Virgo II Sqaud (2 Virgo II) x4
Gaia Gundam (Stella Loussier)
-Aegis Gundam
-Aegis Gundam
Abyss Gundam (Auel Neider)
-Aegis Gundam
-Aegis Gundam
Chaos Gundam (Sting Oakley)
-Aegis Gundam
-Aegis Gundam
Enemy Reinforcements:
Dominion (Azrael)
Virgo II Squad (3 Virgo II)
Neutral Enemy Units:
Peacemillion (Quinze)
Gundam Epyon (Milliardo Peacecraft)
-GuAIZ
-GuAIZ
Virgo II Squad (2 Virgo II) x4
GuAIZ x4
Neutral Enemy Reinforcements:
Blast Impulse Gundam (Shin Asuka)
-Zaku Warrior
-Zaku Warrior
Zaku Warrior Squad (3 Zaku Warrior) x3
Neutral Enemy Reinforcements (2):
Providence Gundam (Rau Le Creuset)
Events:
-About 11 total enemies remain: Enemy Reinforcements arrive
-Neutral Enemy Units defeated: Neutral Enemy Reinforcements
arrive
-Natarle is defeated: Friendly Units appear
-All Enemy and Neutral Enemy Units are defeated: Neutral Enemy
Reinforcements (3) arrive
-Heero has a battle encounter with Zechs
-Muu has a battle encounter with Rau
-Domon has a battle encounter with Rau
Experience Events:
-Heero defeats Zechs: +330 Exp.
-Murrue communicaates with Fllay: Friendly Units retreat.
-Murrue defeats Natarle: Muu La Flaga dies. +330 Exp.
-Rau is defeated: +165 Exp.
-Kira defeats Rau: +330 Exp.
You have the OZ forces and ZAFT to deal with once agian in this
mission. Use the usual strategies. Most of the enemies should be
pretty easy to defeat by now, bosses included.
There are quite a few chances to get some extra experience in
this mission so take advantage of that. Make sure Murrue
communicates with Fllay's shuttle since Fllay as an Archangel
adds an extra useful ID that stops a battle encounter.
-----------------------------------------------------------
Session 22b:
-----------------------------------------------------------
Initial Units:
Soriel (Dianna Soriel)
Archangel (Murrue Ramias)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units
Enemy Units:
Force Impulse Gundam (Shin Asuka)
-Zaku Warrior
-Zaku Warrior
GuAIZ R Squad (3 GuAiz R) x6
Zaku Warrior Squad (2 Zaku Warrior) x2
Enemy Reinforcements:
Providence Gundam (Rau Le Creuset)
-V2 Assault Buster
-V2 Assault Buster
Neutral Enemy Units:
Turn X Moonlight Butterfly (Gym Ginginham)
Willegem (Gwen)
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Mahiroo Squad (2 Mahiroo) x2
Bandit (Maribell Hatchet)
-Bandit
-Bandit
Bandit Squad (2 Bandit) x1
Neutral Enemy Reinforcements:
Psyco Gundam (Gwen)
Events:
-About 18 total enemy units remain: Neutral Enemy Units arrive
-About 14 total enemy units remain: Enemy Reinforcements arrive
-Willegem is defeated: Neutral Enemy Reinforcements arrive
Experienve Events:
-Domon has a battle encounter with Gym: +340 Exp
-Loran defeats Gym: +340 Exp.
-Kira defeats Rau: +340 Exp.
This mission isn't terribly hard but can cost you a few units
if you're not careful. The initial units are easy to beat, Shin
included. Gym's crew will show up and Gym's Moonlight Butterfly
will deal a little bit of damage at the beginning of every Neutral
Enemy turn, so it's obviously a priority to defeat him. Rau will
arrive as well with V2 Assault Buster Gundams backing him no.
You, you can't capture them. Nice try, though. Make sure you use
your best attackers to quickly take out Rau's squadin one attack.
-----------------------------------------------------------
Session 23b:
-----------------------------------------------------------
Initial Units:
Soriel (Dianna Soriel)
Archangel (Murrue Ramias)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units
Enemy Units:
Tria (Dee Trier)
Intertol (Norma Legion)
Centurio x4 (Legion)
Centurio Regartus x2 (Legion)
-Centurio (Legion)
-Centurio (Legion)
Centurio Regartus x2 (Legion)
-Centurio (Legion)
Centurio Squad (2 Centurio) x5 (Legion)
Events:
-Dee's HP is lowered: Dee rejoins you
Now starts the really hard part. The Legions aren't so hard
to deal with when they are on their own, but in squads, they
can be annoying. Use map attacks as much as possible since they
really help. Try to lower Dee's HP as fast as possible so that
you can get her back to your side with her Tria.
I hope you didn't think that mission was too hard, because the next
one is crazy . . .
-----------------------------------------------------------
Session 24b:
-----------------------------------------------------------
Initial Units:
Soriel (Dianna Soriel)
Archangel (Murrue Ramias)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units
Player Reinforcements:
Vesalius
Sword Impulse Gundam (Shin Asuka)
-Zaku Warrior
-Zaku Warrior
Enemy Units:
Centurio x14 (Legion)
Centurio Regartus x4 (Legion)
Legion Consrare (3 Consare S) x1 (Legion)
Centurio Regartus x4 (Legion)
-Centurio (Legion)
-Centurio (Legion)
Centurio Squad (2 Centurio) x2 (Legion)
Enemy Reinforcements:
Intertol (Norma Legion)
Legion Regartus x6
Centurio Consrare x2
-Centurio Regartus
-Centurio Regartus
Events:
-About 18 total enemy units remain: Enemy Reinforcements arrive
-Turn 4: Player Reinforcements appear
-Dee has a battle encounter with any Legion: Dee's Newtype
Mode activates
-Loran has a battle encounter with any Legion: Loran's Hyper
Mode activates
-Kira has a battle encounter with any Legion: Kira and Lacus's
Seed Mode activates
-Athrun has a battle encounter with any Legion: Athrun's Seed
Mode activates
-Cagalli has a battle encounter with any Legion: Cagalli's Seed
Mode activates
-Garrod has a battle encounter with any Legion: Garrod's Hyper
Mode activates
-Heero has a battle encounter with any Legion: Heero's Hyper
Mode activates
You have one huge battle cut out for you. DO NOT split up
your forces. I suggest gunning it North since that's where
Norma Legion will appear and defeating Norma will end the
mission. Try to split up the squads with the more powerful
versions of the Legion's mecha in them. Use your BEST map
attackers to deal with large groups of enemies. If an enemy
goes into Hyper Mode, DO NOT land next to them. This will
put you in a position to become a victim of their deadly map
attack which spells sure kill for any of your units.
If you think you are doing well and want to defeat all enemy
units, you can go ahead and do so, but if you're best units
start feeling desperate, try to attack and defeat Norma
Legion as soon as humanly possible.
Congratulations on beating the main portion of the game! Now
you have the Encore Stages to deal with.
-----------------------------------------------------------
4-3. Training Sessions:
-----------------------------------------------------------
If you choose to do so after Session 00, you can take part
in Cima's training sessions to quickly teach you the ropes
before you get to the main game.
-----------------------------------------------------------
Training Session 01 (Part 1):
-----------------------------------------------------------
Initial Units:
Zaku IIF x3
Enemy Units:
Zaku IIF
You'll be taught the basics of attacking the enemy here, such
as using long range attacks (rifles, bazookas, etc.) will always
be used in combat before a melee attack (sabers, etc) are used.
Roberto and Apolly will then return to the ship and three Zakus
will be released and you will be given an enemy Zaku. You can
finish this much faster if you combine your three Zaku IIFs
into a squad and finish the enemy that way.
-----------------------------------------------------------
Training Session 01 (Part 2):
-----------------------------------------------------------
Initial Units:
Rick Dom x2 (Apolly and Roberto)
Enemy Units:
Rick Dom x2
The second part of this mission consists of how to use ID Commands,
which Apolly will show you. ID Commands cost SP. You will gain SP
over time as you attack/are attacked and defeat enemies during battle.
Just combine Apolly and Roberto into a squad and use SP Commands
before you attack to deal out better damage to the opposing Rick
Doms. Getting the hang of it yet?
After the battle ends, you will be taken to the Backstage and be
shown how it works and how you can proceed.
-----------------------------------------------------------
Training Session 02 (Part 1):
-----------------------------------------------------------
Initial Units:
Musai
All Available Units
Enemy Units:
Zanzibar
Zaku IIF Squad (3 Zaku IIF) x2
Cima wills end out a group of Zakus and Char will use the Musai's
long range attacks to split the squad up. Obviously, this is a
useful tactic for splitting up strong squads so you can pick
off the enemies one by one.
You will then be given a battle scenario. Use the Musai to split
the Zaku squads up and then defeat the Zakus using Char, Roberto,
and Apolly.
-----------------------------------------------------------
Training Session 02 (Part 2):
-----------------------------------------------------------
Initial Units:
Zaku IIF Squad (3 Zaku IIF) x2
Enemy Units:
Zaku IIF
This session will teach you how to capture enemy units. To capture,
you need to weaken the unit you want to capture, and then surround
it with three units and use the "Capture" command to take it.
The more Mobile Suits surrounding the opponent, the better the
chance you have of capturing it.
When you are finally given control, simply capture the enemy Zaku to
win the session.
-----------------------------------------------------------
Training Session 03:
-----------------------------------------------------------
Zanzibar (Detrov Kossel)
All Available Units
Enemy Units:
Salamis
GM Squad (3 GM) x1
GM x3
This is a simple brawling mission. Use all of the things that
you've learned to defeat the enemies.
-----------------------------------------------------------
4-4. Extra Sessions:
-----------------------------------------------------------
These are special sessions that can be opened up by completing
certain tasks. These sessions may give you new characters, new
enemies, and more opportunities for various objectives.
-----------------------------------------------------------
Session X1 (Part 1):
-----------------------------------------------------------
How to Obtain: In Session 01, have Bernie communicate with Chris.
Initial Units:
Zanzibar (Detrov Kossel)
Zanzibar (Vrahd Fahren)
All Available Units
Enemy Units:
Zanzibar (Killing)
Musai Refit x2
Gelgoog x6
Gelgoog Jaeger Squad (2 Gelgoog Jaeger) x2
Obligatory kill Colonel Killing time! Make sure to steal some
Gelgoogs, or more importantly, one of those more powerful
Gelgoog Jaegers. Apolly and Roberto must be getting tired of
their Doms by now since everyone else and their mother has a
Gelgoog by now.
Defeating Killing to end this part of the scenario. If you
are playing on Normal Mode, move on to the Normal Mode version
of Part 2. If you are playing on Special Mode, move on to
the Special Mode version.
-----------------------------------------------------------
Session X1 (Part 2, Normal Mode Version):
-----------------------------------------------------------
Initial Units:
Kaempfer (Mikhail)
Player Reinforcements:
Zaku IIFZ (Bernie Wiseman)
Player Reinforcements (2):
Zanzibar (Detrov Kossel)
All Avaialble Units
Enemy Units:
GM x2
GM Command
Enemy Reinforcements:
FA Gundam Alex (Chris McKenzie)
Enemy Reinforcements (2):
Pegasus (Bosque Om)
GM Command
-GM
-GM
GM Command (Yazan Gable)
-GM
-GM
Events:
-Mikhail has a battle enecoutner with Chris: Mikhail is
destroyed
-Bernie has a battle encounter with Chris
-Gato has a battle encounter with Yazan
-All Enemy Units defeated: Enemy Reinforcements arrive
-Mikhail destroyed: Player Reinforcements arrive
-2 Turns after Player Reinforcements arrive: Player
Reinforcements (2) and Enemy Reinforcements (2) arrive
Experience Events:
-Bernie communicates with Chris: +100 Exp.
-Char communicates with Bosque: +50 Exp.
Mikhail has a ton of SP, so use his IDs to get done with the GMs
quickly and easily. After that, an event will occur where the Alex
shows up and forces him to eat Gattling Gun bullets. Bernie
will then show up. Have him fight and then communicate with Chris
if you would like to get them on your team later on in the game.
Bosque will show up with an army that shouldn't be too hard to
take down. The scenario will end after all enemy units have been
defeated.
-----------------------------------------------------------
Session X1 (Part 2, Special Mode Version):
-----------------------------------------------------------
Initial Units:
Kaempfer (Mikhail)
Enemy Units:
GM x2
GM Command
Enemy Reinforcements:
FA Gundam Alex (Chris McKenzie)
If you are on special mode, things will play out . . . a bit
differently.
Have Mikhail do the same thing. Chris will show up, but before
she can finish him, Gato and Char will show up to save him and
the rest of the Cyclops team. Chris will retreat and you escape
the colony. Move on to Part 3.
-----------------------------------------------------------
Session X1 (Part 3, Special Mode Only):
-----------------------------------------------------------
Note: This ONLY occurs on Special Mode.
Initial Units:
Zanzibar (Detrov Kossel)
Zanzibar (Vrahd Fahren)
Kaempfer (Mikhail)
Zaku II FZ (Bernie Wiseman)
Gelgoog Char Custom (Char Aznable)
Gelgoog Gato Custom (Anavel Gato)
All Available Units
Enemy Units:
Pegasus (Bosque Ohm)
GM Custom (Yazan Gable)
-GM Custom
-GM Custom
GM Custom x3
-GM
-GM
Events:
-Mikhail has a battle encounter with Yazan
Well, now that you've escaped that colony with everyone alive,
it's time to deal with Bosque's fleet. Form squads out of the
people that you have and the ones in your ships. Move in and
destroy. No one is a real threat here at all.
Bernie, Mikhail, and Steiner will all join you after this mission.
-----------------------------------------------------------
Session X2:
-----------------------------------------------------------
How to Obtain: During Session 5, have Sera communicate with Sieg.
Initial Units:
Gelgoog Marine (Sieg Wagner)
Elmeth (Sera Expery)
Enemy Units:
GM Command x3
GM x7
This is a straightforward mission with a sad ending to it. Just
defeat all of the enemy units.
-----------------------------------------------------------
Session X3a:
-----------------------------------------------------------
How to obtain: Complete Session 07a within 6 turns.
-----------------------------------------------------------
Session X3b:
-----------------------------------------------------------
How to Obtain: Complete Session 07b within 6 turns.
Initial Units:
Zanzibar II (Yuri Hassler)
Lili Marlene (Detrov Kossel)
Elmeth (Leila Reymond)
All Available Units
Enemy Units:
Galbaldy Beta x2
GM Custom x3
Enemy Reinforcements:
GM Custom x5
Neutral Units:
Full Armor Gundam Alex (Zero Murasame)
Events:
-All Enemies Defeated: Enemy Reinforcements arrive
-Char has a battle encounter with any enemy
-Haman has a battle encounter with any enemy
-Leila has a battle encounter with any enemy
Experience Events:
-Leila communicates with Zero: Zero joins you. +85 Exp.
A very easy and simple stage, especially considering the
enemies aren't even in squads. Have Leila communicate with
Zero to get him to join you. He's a strong Newtype pilot
and gets +8 with Leila, so he will be very useful.
Haman will get her Quebley after this mission, so feel free
to put a Newtype in her Elmeth.
-----------------------------------------------------------
Session X4a:
-----------------------------------------------------------
How to Obtain: You must have played Session X2 and chosen the UC
Route.
Initial Units:
Gundam Sisquede (Sieg)
Player Reinforcements:
Rick Dias (Mian)
Player Reinforcements (2):
Argama (Henken Beckner)
Rick Dias (Quattro Bajina)
-Gundam Mark II (Camille Bidan)
Rick Dias (Apolly)
-Rick Dias (Roberto)
Enemy Unit:
GM II Squad (2 GM II) x3
Gundam Dezpada (Ein)
Enemy Reinforcements:
Gundam Tera S'ono (Sera)
Enemy Reinforcements (2):
Hi-zack Squad (3 Hi-zack) x4
Hizack Custom
-Hi-zack Custom
-Hi-zack Custom
Events:
-Ein defeated: Ein refill HP. Enemy Reinforcements arrive.
-Sieg and Mian reach the right of the map: Player Reinforcements
(2) and Enemy Reinforcements (2) will appear.
-Sieg has a battle encounter with Ein
-Sieg has a battle encounter with Sera
Now Ein is on the opposite end of the battlefield with a complete
bishie look to spite you and a brand new Gundam. Luckily, you've
stolen the other Monoeye Gundam and now it's time to duel. Let
the GMs come to you and beat them before taking Ein on. Once
you've defeated Ein, Sera will appear and join together in a
squad. You must know make your way to the right of the map which
can be difficult considering how strong your two enemies are.
Once you do that, the Argama will arrive and more enemies will
appear. Ein will retreat Defeat all the enemies to win the mission.
-----------------------------------------------------------
Session X4b:
-----------------------------------------------------------
Player Units:
Archangel (Murrue Ramias)
Audhumla (Hayato Kobayashi)
Player Reinforcements:
God Gundam (Domon Kashu)
Enemy Units:
Devil Gundam
Devil Army Squad (3 Devil Army) x7
Enemy Reinforcements:
Master Gundam (Master Asia)
Devil Army Squad (3 Devil Army) x7
Events:
-About 9 total enemies remain: Player and Enemy Reinforcements
arrive
Experience Events:
-Domon defeats Master Asia: +100 Exp.
This can be a frustrating mission if you don't have Shin
Matsunaga. MAKE SURE you have him with you. Begin pounding on
the Devil Army units and ignore Devil Gundam for now. Soon,
more Devil Army units will show up, but Domon will show up
and kick some ass on foor before calling for God Gundam.
Master Asia will shot up to fight you as well. Have Domon
finish him off ASAP since he can be very annoying.
When fighting the Devil Gundam, do not put Shin Matsunaga in
your strongest squad. Put him in your second strongest squad.
Then attack and make sure you use his ID that stops that enemy
from using IDs for the rest of the turn. After you do that,
the Devil Gundam won't be able to heal anymore. Use your best
squad (which should have Domon in it) to finish the Devil Gundam
off.
-----------------------------------------------------------
Session X5a:
-----------------------------------------------------------
How to obtain: You must have completed Session X4a and have
completed Session 13a within 6 turns.
Initial Units:
GM III (Garrod Ran)
Player Reinforcements:
Argama (Bright Noa)
Radish (Henken Beckner)
All Available Units
Enemy Units:
Xeku Eins x2
Barzam Squad (2 Barzam) x3
Enemy Reinforcements:
Gundam Dezpada (Ein)
Xeku Eins Squad (3 Xeku Eins) x1
Barzam Sqaud (3 Barzam) x6
Events:
-Garrod's GM III's HP is lowered: Garrod recieves Gundam X, all enemy
units will be destroyed, Enemy Reinforcements arrive
-Turn 2: Player Reinforcements arrive
Experience Events:
-Ein is defeated: +115 Exp.
Another Monoeyes stage plus a little bit of Gundam X. Isn't it
annoying how Gundam X gets shafted more and more and more in
these pocket G-Gens? I mean, the Frost Brothers aren't even
in this game. Jeez . . .
Enough of my ranting. Have Garrod go ahead and attack so his HP
can be lowered and he can get the Gundam X. The Satellite Cannon
will wipe out all of the enemy units, causing the reinforcements
to show up. On Turn 2 you'll get your units to take on Ein's
forces. Simply defeat all enemy units to complete the mission.
Garrod will join you with the Gundam X after this mission ends.
-----------------------------------------------------------
Session X5b:
-----------------------------------------------------------
Initial Units:
Hi-zack (Garrod Ran)
Player Reinforcements:
God Gundam (Domon Kashu)
Player Reinforcements (2):
Master Gundam (Master Asia)
Player Reinforcements (3):
Archangel (Murrue Ramias)
Audhumla (Hayato Kobayashi)
Willegem (Gwen)
All Available Units
Enemy Units:
Devil Army x6
Marasai
Hi-zack x3
Enemy Reinforcements:
Devil Gundam
Devil Army Squad (3 Devil Army) x3
Enemy Reinforcements (2):
Devil Army Squad (3 Devil Army) x5
Events:
-Garrod's HP is lowered: Garrod recieves Gundam X. All enemy
units are destroyed. Player Reinforcements arrive and join
Garrod in a squad. Enemy Reinforcements appear.
-1 Turn after Garrod recieves Gundam X: Player Reinforcements (2)
arrive
-All Enemy Units and Reinforcements defeated: Player Reinforcements (3)
and Enemy Reinforcements (2) arrive
Don't move Garrod too much to the right of the stage since
the Devil Gundam will be spawning near there. Let him be attacked
by the Devil Army so that he can recieve the Gundam X and Domon
can arrive to deliver some backup. On the next turn, Master will
temporarily join you for this stage and will teach Domon
how to use the Sekiha Tenkyoken.
After you defeat all of the enemies, your forces will arrive as
backup and Master will leave. Clean up the rest of the enemies to
end the mission. Garrod will join you with the Gundam X.
-----------------------------------------------------------
Session X6a:
-----------------------------------------------------------
Initial Units:
Gundam Sisquede (Sieg Wagner)
-Re-GZ (Mian Fahren)
Player Reinforcements:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
All Available Units
Enemy Units:
Gundam Dezpada (Ein Levy)
Barzam x2
Barzam Squad (3 Barzam) x3
Enemy Reinforcements:
Gundam Tera S'ono Mobile Armor (Sera Expery)
Xeku Zwei x2
-Xeku Eins Type 1
-Xeku Eins Type 1
Gundam Sisquede x2
Gundam Dezpada x2
Xeku Eins Type 2 Squad (3 Xeku Eins Type 2) x1
Xeku Eins Type 1 Squad (3 Xeku Eins Type 1) x3
Events:
-At least one enemy defeated: Player Reinforcements arrive
-Seig has a battle encounter with Ein
-Sieg has a battle encounter with Sera
You start this mission with just Sieg and Mian, so try to
be careful. Use Mian's mega beam cannon attack on the full
squads to take care of the multiple enemies. Your forces
will soon show up. After you've beaten all of the enemies,
more enemies will arrive, including the annoying Tera S'ono
Mobile Armor. Sera's attacks can completely deplete a character
of SP (or HP, for that matter >.<). The Xeku Zwei can be
annoying, so try to seperate the squads that they are in
to defeat them when they are alone. Beating the Tera S'ono
will end this mission.
-----------------------------------------------------------
Session X6b (Part 1):
-----------------------------------------------------------
Initial Units:
Soriel (Dianna Soriel)
Archangel (Murrue Ramias)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
God Gundam/Hyper (Domon Kashu)
Enemy Units:
Devil Gundam
Devil Army Squad (3 Devil Army) x10
Enemy Reinforcements:
Zaku Warrior Squad (2 Zaku Warrior) x2
Gromlin
Xeku Zwei
-Bound Doc
-Bound Doc
Pallas Athene
-Pallas Athene
-Pallas Athene
Xeku Zeri
-The O
-The O
Gundam Mark V Squad (2 Gundam Mark V) x1
Events:
-About 8 total enemy units remain: Enemy Reinforcements
arrive
Experience Events:
-Domon defeats Devil Gundam: +250 Exp.
By now you should the Devil Army units pathetically easy to
defeat. Just build up your squads and take them out. After
awhile, reinforcements will arrive in the form of DG-ified
units. This part of the session will end once the Devil
Gundam is defeated. Master will arrive . . . move on to part
2 . . .
-----------------------------------------------------------
Session X6b (Part 2):
-----------------------------------------------------------
Player Units:
God Gundam (Domon Kashu)
Enemy Units:
Master Gundam (Master Asia)
Events:
-Master's HP is depleted: Master recovers HP
-Domon has a battle encounter with Master after Master
recovers HP
Simple mission. Use IDs to pump up your attack power and
then use the Sekiha Tenkyoken. Rinse, wash, repeat. The
mission ends once Master is defeated.
-----------------------------------------------------------
Session X7Sp:
-----------------------------------------------------------
Initial Units:
Gundam Tera S'ono (Sera Expery)
Enemy Units:
Gundam Sisquede (Sieg Wagner)
Enemy Reinforcements:
Centurio Regartus (Legion)
Events:
-Sera has a battle encounter with Sieg
-Sera defeats Sieg: Sieg joins you and joins in a squad with
Sera. Enemy Reinforcements arrive.
When you attack Sieg, the computer will automatically take over
and deliver a beam saber attack. After that, you're on your on.
Just beat Sieg to get him to join you. A Legion will appear.
Go all out with Sera and Sieg to defeat it.
Sieg and Mian will join your team during the next Session
(Session 10Sp) as well as the returning Sera.
-----------------------------------------------------------
4-5. Encore Sessions:
-----------------------------------------------------------
These sessions can be played after you've beaten the main game)
Stage 24a/24b). To unlock these missions, keep playing Free
Battles until a plot event happens. You will then be able to
access these missions.
-----------------------------------------------------------
Session SP1a:
-----------------------------------------------------------
Initial Units:
Ra Cailum (Bright Noa)
Near Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
Nu Gundam (Amuro Ray)
Enemy Units:
Sazabi (Char Aznable)
-Jagd Doga
-Jagd Doga
Rewloola
Jagd Doga Squad (3 Jagd Doga) x4
Jagd Doga (Gyunei Guss)
-Jagd Doga
-Jagd Doga
Geara Doga Custom (Rezin Schneider)
-Geara Doga
-Geara Doga
Geara Doga Squad (3 Geara Doga) x5
Events:
-Amuro has a battle encoutner with Gyunei Guss
-Amuro has a battle encounter with Char
-Judau has a battle encounter with Char
-Haman has a battle encounter with Char
-Camille has a battle encounter with Char
-Sayla has a battle encounter with Char
-Usso has a battle encounter with Char
-Kira has a battle encounter with Char
-Athrun has a battle encounter with Char
Ah, Char's Counterattack - the rise of Neo Zeon.
DON'T jump right into the enemy unless you want to be
funnel spammed. Wait for the enemies to come to you and then
get the jump on them. Rush tactics will unfortunately hurt
you more than help you here. Make your way through the
enemies all the way up to Char. Tons of characters take
their time to yell at him during this battle.
-----------------------------------------------------------
Session Sp2a:
-----------------------------------------------------------
Initial Units:
Ra Cailum (Bright Noa)
Near Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
Nu Gundam (Amuro Ray)
Enemy Units:
Rewloola
Jagd Doga (Gyunei Guss)
-Jagd Doga
-Jagd Doga
Geara Doga Custom (Rezin Schneider)
-Geara Doga
-Geara Doga
Geara Doga x4
Geara Doga Squad (2 Geara Doga) x5
Geara Doga Sqaud (3 Geara Doga) x6
Tons of Geara Dogas here, but thankfully, less Jagd Dogas.
You can rush in here if you'd like. Just remember to take
down the Jagd Dogas as fast as possible. All in all, this
is a simple mission. Char will show up at the end and Amuro,
Camille, and Judau will try to stop him, but Quess will
save him and defect.
-----------------------------------------------------------
Session SP2b:
-----------------------------------------------------------
Initial Units:
Initial Units:
Soriel (Dianna Soriel)
Archangel (Murrue Ramias)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
Wing Gundam Zero (Heero Yuy)
All Available Units
Enemy Units:
Tallgeese Squad (3 Tallgeese) x1
Aegis Gundam Squad (3 Aegis Gundam) x3
Serpent Squad (3 Serpent) x5
Enemy Reinforcements:
Serpent Squad (3 Serpent) x10
Enemy Reinforcements (2):
Serpent Squad (3 Serpent) x5
Events:
-About 12 total enemy units remain: Enemy Reinforcements
appear
-About 14 total enemy reinforcements after Enemy Reinforcements
appear:
Enemy Reinforcmenets (2) appear
And the battles of Endless Waltz cometh!
Time to take down the Serpent teams that are in the way of
you and grabbing Deikim by the throat. Though there are a
lot, they are not threatening at all. This is basically one
huge search and destroy mission.
-----------------------------------------------------------
Session SP3a:
-----------------------------------------------------------
Initial Units:
Ra Cailum (Bright Noa)
Near Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
Nu Gundam (Amuro Ray)
Player Reinforcements:
Re-GZ (Chan Agi)
Enemy Units:
Sazabi (Char Aznable)
-Jagd Doga
-Jagd Doga
Alpha Azieru (Quess Paraya)
Rewloola x2
Jagd Doga (Gyunei Guss)
-Jagd Doga
-Jagd Doga
Jagd Doga Squad (3 Jagd Doga) x3
Geara Doga Custom (Rezin Schneider)
-Geara Doga
-Geara Doga
Geara Doga Squad (3 Geara Doga) x4
Events:
-Amuro has a battle encounter with Char: Player Reinforcements
arrive
-Amuro has a battle encounter with Quess
-Camile has a battle encoutner with Char
-Judau has a battle encounter with Char
-Chan has a battle encounter with Quess
-Amuro defeats Char WITHOUT Haman communicating with him: Amuro
leaves for Axis
Experience Events:
-All enemy units except for Char defeated and Haman communicates
with Char: +180 Exp.
-Amuro defeats Char after Haman has communicated with him: Amuro
leaves for Axis. +360 Exp.
Time for the final dealing with Char. If you think you can
forgive him, you can even convince him back in this mission.
Start by waiting for the first turn, then moving in. Use map
attacks when possible. If you want to retrieve Char, defeat
every unit in this stage except for the Sazabi. Then lower his
HP and have Haman communicate with Char. Then have Amuro's
squad be the one to defeat Char.
Enjoy the following scenes after you have completed the stage.
Neo Zeon has been stopped! If you have succesfully convinced
Char, you get . . . Quattro again?! And here we were hoping
he'd stay as Char. -.-;;
-----------------------------------------------------------
Session SP3b:
-----------------------------------------------------------
Initial Units:
Soriel (Dianna Soriel)
Murrue Ramias (Archangel)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
God GUnadm (Domon Kashu)
All Available Units
Enemy Units:
Devil Gundam
Devil Army Squad (3 Devil Army) x10
Enemy Reinforcements:
Devil Gunadm (Muruta Azrael)
Devil Gundam (Rain Mikimura)
Devil Gundam x2
Abyss Gundam
-Devil Army
-Devil Army
Chaos Gundam
-Devil Army
-Devil Army
Providence Gundam
-Devil Army
-Devil Army
Calamity GUndam
-Devil Army
-Devil Army
Forbidden Gundam
-Devil Army
-Devil Army
Gaia Gunam
-Devil Army
-Devil Army
Zanspine
-Devil Army
-Devil Army
-Turn X
-Devil Army
-Devil Army
Events:
-All Enemy Units defeated: Enemy Reinforcments arrive
-Domon defeats Rain: +540 Exp.
The first half of the stage is really easy. Even easier than the
other stages dealing wtih the Devil Gundam.
Then Azrael appears with four Devil Gundams.
This stage will automatically end if you can beat Rain and Azrael's
Devil Gundams, but what fun is that? Each enemy squad has one
super-powered lead unit, so be careful, especially when going up
against the ones with attacks that hit every unit in your squads.
The Devil Gundams are actually the hardest part, especially Azrael's
since he can use IDs. Beat Rain with Domon so that you can get the
super-cool Love Love Tenkyoken scene.
-----------------------------------------------------------
Session Sp4 (If You Have Not Acquired Tobia Yet):
-----------------------------------------------------------
Initial Units:
Mother Vanguard (Berah Ronah)
Crossbone Gundam X1 Kai (Kincaide Nou)
-Crossbone Gundam X2 (Zabine Chareux)
Enemy Units:
Batara Squad (3 Batara) x3
Looks simple and it is simple. Go get 'em pirates!
Simply have Kincaide and Zabine use their best attacks to
take down the enemies. After you have completed the stage,
the inevitable occurs: Zabine turns on you and hjijacks Mother
Vanguard. The kids on the shuttle that you saved, Tobia
and Bernadette, of course, will be getting involved now . . .
-----------------------------------------------------------
Session Sp4 (If You Have Acquired Tobia):
-----------------------------------------------------------
Initial Units:
Mother Vanguard (Berah Ronah)
Crossbone Gundam X1 Kai (Kincaide Nou)
Crossbone Gundam X2 (Zabine Chareux)
Crossbone Gundam X3 (Tobia Aronax)
Enemy Units:
Batara Squad (3 Batara) x3
Alexandria
If you are on Special Mode and have acquired Tobia early, this
varied version of the stage will be available where Tobia
will launch. It's practically the same stage. Just run forth
and destroy everything.
-----------------------------------------------------------
Session Sp5 (Part 1):
-----------------------------------------------------------
Initial Units:
Crossbone Gundam X1 Kai (Kincaide Nou)
Enemy Units:
Crossbone Gundam X2 (Zabine Chareux)
Simple mission that you don't even have to win. Either way,
Kincaide will lose . . .
-----------------------------------------------------------
Session Sp5 (Part 2 - UC Route):
-----------------------------------------------------------
Initial Units:
Ra Cailum (Bright Noa)
Near Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
Crossbone Gundam X3 (Tobia Aronax)
All Available Units
Enemy Units:
Alexandria x2
Batara x2
Batara Squad (3 Batara) x6
The O Squad (3 The O) x1
Pallas Athene Sqaud (3 Pallas Athene) x1
Crossbone Gundam X2 (Zabine Chareux)
Experience Events:
-Tobia arrives: +360 Exp.
The entire fleet is held up as the Mother Vanguard is held
captive, but hot blooded Tobia to the rescue! He'll wipe
out a ship and random other stuff just upon appearing along
with delivering a free 360 experience to your team in the
process.
Once Tobia frees the Mother Vangaurd, you will have control
of your team once again. This is a simple seek and destroy
mission, really, and should not take much effort at all.
After this stage, the Jupiterians will take Bernadette away.
Tobia is not pleased.
-----------------------------------------------------------
Session Sp5 (Part 2 - AU Route):
-----------------------------------------------------------
Initial Units:
Soriel (Dianna Soriel)
Archangel (Murrue Ramias)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
Crossbone Gundam X3 (Tobia Aronax)
All Available Units
Enemy Units:
Alexandria x2
Batara x2
Batara Squad (3 Batara) x6
The O Squad (3 The O) x1
Pallas Athene Sqaud (3 Pallas Athene) x1
Crossbone Gundam X2 (Zabine Chareux)
Experience Events:
-Tobia arrives: +360 Exp.
The entire fleet is held up as the Mother Vanguard is held
captive, but hot blooded Tobia to the rescue! He'll wipe out
a ship and random other stuff just upon appearing along with
delivering a free 360 experience to your team in the process.
Once Tobia frees the Mother Vangaurd, you will have control
of your team once again. This is a simple seek and destroy
mission, really, and should not take much effort at all.
After this stage, the Jupiterians will take Bernadette away.
Tobia is not pleased.
-----------------------------------------------------------
Session Sp6 (UC Route):
-----------------------------------------------------------
Initial Units:
Ra Cailum (Bright Noa)
Near Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
Crossbone Gundam X3 (Tobia Aronax)
All Available Units
Enemy Units:
Ra Cailum x4
Mass Production F91 Squad (3 Mass Production F91) x5
Re-GZ BWS Sqaud (2 Re-GZ BWS) x1
Jegan Squad (2 Jegan) x7
Jegan Sqaud (3 Jegan) x1
Neutral Enemy Units:
Alexandria
Neutral Enemy Reinforcements:
Dogosse Gier
The O Squad (3 The O) x1
Pallas Athene (3 Pallas Athene) x1
Batara Squad (3 Batara) x4
Divinidad (Bernadette)
Events:
-About 12 total enemy units remain: Neutral Enemy Reinforcements
arrive
Thanks to Zabine, a huge misunderstanding occurs and you are
attacked by Federation forces. Boy, aren't you going to enjoy
revenge when you finally get your hands around his neck?
The Feddies aren't much of a threat, really. Just handle them
as you normally would.
A Jupiter fleet will arrive with a slightly tougher challenge.
Well, not really. The only challenge is that Divinidad that
Bernadette is stuck in with a clone of her father, Dougachi.
Beat the Divinidad to initiate a scene where Tobia saves
Bernadette from her father.
-----------------------------------------------------------
Session Sp6 (AU Route):
-----------------------------------------------------------
Initial Units:
Soriel (Dianna Soriel)
Archangel (Murrue Ramias)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
Crossbone Gundam X3 (Tobia Aronax)
All Available Units
Enemy Units:
Ra Cailum x4
Mass Production F91 Squad (3 Mass Production F91) x5
Re-GZ BWS Sqaud (2 Re-GZ BWS) x1</pre><pre id="faqspan-6">
Jegan Squad (2 Jegan) x7
Jegan Sqaud (3 Jegan) x1
Neutral Enemy Units:
Alexandria
Neutral Enemy Reinforcements:
Dogosse Gier
The O Squad (3 The O) x1
Pallas Athene (3 Pallas Athene) x1
Batara Squad (3 Batara) x4
Divinidad (Bernadette)
Events:
-About 12 total enemy units remain: Neutral Enemy Reinforcements
arrive
Thanks to Zabine, a huge misunderstanding occurs and you are
attacked by Federation forces. Boy, aren't you going to enjoy
revenge when you finally get your hands around his neck?
The Feddies aren't much of a threat, really. Just handle them as you
normally would.
A Jupiter fleet will arrive with a slightly tougher challenge.
Well, not really. The only challenge is that Divinidad that
Bernadette is stuck in with a clone of her father, Dougachi.
Beat the Divinidad to initiate a scene where Tobia saves
Bernadette from her father.
-----------------------------------------------------------
Session Sp7 (UC Route):
-----------------------------------------------------------
Initial Units:
Ra Cailum (Bright Noa)
Near Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units
Player Reinforcements:
Crossbone Gundam X1 Kai Hyper (Kincaide Nou)
Enemy Units:
Dogosse Gier
Divinidad x7 (Crux Dougachi)
The O Squad (3 The O) x2
Pallas Athene Squad (3 Pallas Athene) x1
Alexandria x2
Batara Squad (3 Batara) x7
Enemy Reinforcements:
Crosbone Gundam X2 (Zabine Chareux)
Experience Events:
-Kincaide defeats Zabine: +165 Exp.
For the final stage you are indeed given quite the challenge.
There are lots of enemy units and the Divinidads are TOUGH.
They have high armor, devistating attacks that hit all units
in a squad, and Dougachi is a Newtype so he can Newtype dodge.
Zabine will show up soon, but he's nothing since Kincaide will
show up right after. Quickly take him out with Kincaide's best
attack assisted by an ID Command for some sweet vengeance.
The best way to handle the Divinidads is to wait for them and
when they attack you, DO NOT attack back. Try to evade. Their
feather funnel attacks are no joke. Use strong map attacks
whenever possible to deal high damge without putting your units
in danger. When you have weakened one, use a squad to finish it
off.
Once you have won, congratulations on clearing the UC Route of
G Generation DS!
-----------------------------------------------------------
Session Sp7 (AU Route):
-----------------------------------------------------------
Initial Units:
Soriel (Dianna Soriel)
Archangel (Murrue Ramias)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units
Player Reinforcements:
Crossbone Gundam X1 Kai Hyper (Kincaide Nou)
Enemy Units:
Dogosse Gier
Divinidad x7 (Crux Dougachi)
The O Squad (3 The O) x2
Pallas Athene Squad (3 Pallas Athene) x1
Alexandria x2
Batara Squad (3 Batara) x7
Enemy Reinforcements:
Crosbone Gundam X2 (Zabine Chareux)
Experience Events:
-Kincaide defeats Zabine: +165 Exp.
For the final stage you are indeed given quite the challenge.
There are lots of enemy units and the Divinidads are TOUGH.
They have high armor, devistating attacks that hit all units
in a squad, and Dougachi is a Newtype so he can Newtype dodge.
Zabine will show up soon, but he's nothing since Kincaide will
show up right after. Quickly take him out with Kincaide's best
attack assisted by an ID Command for some sweet vengeance.
The best way to handle the Divinidads is to wait for them and
when they attack you, DO NOT attack back. Try to evade. Their
feather funnel attacks are no joke. Use strong map attacks
whenever possible to deal high damge without putting your
units in danger. When you have weakened one, use a squad to
finish it off.
Once you have won, congratulations on clearing the AU Route of
G Generation DS!
-----------------------------------------------------------
4-6. Special Mode Supplementary Information:
-----------------------------------------------------------
Special Mode has quite a few additions to the game which I will
list here. Use this supplementary information to help you if you
are playing on Special Mode. First off, when you enter special
mode, check your parts. You will one of every Mobile Suit part (An
AEUG Part, Zaku Part, Gelgoog Part, etc.).
-----------------------------------------------------------
Special Mode: Story Mode Extra Information and Stage Changes
-----------------------------------------------------------
Instead of playing Sesstion 00, you will alternatively play Session
00Sp.
-----------------------------------------------------------
Session 00sP
-----------------------------------------------------------
Initial Units:
Zaku I (Cima Garahau)
-Zaku I
-Zaku I
Zaku I Squad (3 Zaku I) x1
Enemy Units:
Salamis x2
Simply shoot down the Salamis cruisers. Have the regular Zaku I
squad attack first and then finish them off with Cima's squad.
-----------------------------------------------------------
-After Session 01, Leila Reymond will join your squad in an Elmeth.
-Before Session 04, you will be given a choice now: Follow Cima or
Follow Char. Following Cima will bring you to Session 4b instead
of the original 4a.
-----------------------------------------------------------
Session 04b
-----------------------------------------------------------
Initial Units:
Zanzibar (Detrov Kossel)
Zanzibar (Vrahd Fahren)
Gelgoog Marine (Cima Garahau)
Gelgoog Gato Custom (Anavel Gato)
Gelgoog High Mobility Ridden Custom (Johnny Ridden)
Zanzibar
Musai Refit
Gelgoog High Mobilty Sqaud (2 Gelgoog High Mobilty) x2
Gelgoog Squad (2 Gelgoog) x1
Player Reinforcements:
Gelgoog Hi-Mobility Matsunaga Custom (Shin Matsunaga)
Enemy Units:
Magellan x2
Pegasus (Eiphar Synapse)
GM Command (Muu La Flaga)
GM Command
GM Squad (2 GM) x4
GM Custom (South Burning)
-GM
GM Command (Monsha)
-GM Command (Alpha A. Bate)
-GM Command (Chap Adel)
Events:
-Turn 2: Player Reinforcements arrive
-Ridden has a battle encounter with any enemy
-Shin has a battle encounter with any enemy
Experience Events:
-Gato communicates with Cima: +75
Not a bad mission . . . well, other than for your grunt Gelgoog
pilots who will be massacred without warning, but make use of
their attack power while they're still alive. Form squads with
Cima and Gato (just not with each other since Gato gets a negative
bonus).
You may now go on to Session X1, which is slightly different in
special mode as states in the Extra Mode session.
-----------------------------------------------------------
There are some major differences in Session 05 of Special Mode.
-----------------------------------------------------------
Session 05:
-----------------------------------------------------------
Initial Units:
Zanzibar (Detrov Kossel)
Zanzibar (Vrahd Fahren)
Zeong (Char Aznable)
Gelgoog Hi-Mobility Ridden Custom (Johnny Ridden)
-Gelgoog Hi-Mobility
-Gelgoog Hi-Mobility
Gelgoog Gato Custom
-Gelgoog
-Gelgoog
Gelgoog
-Gelgoog
Gwazan (Aguill Delaz)
All Available Units
Special Player Reinforcements:
Gwazan (Kycilia Zabi) (Holds two Gelgoog Jaegers and two High
Mobility Gelgoogs)
Musai x2 (Each hold two Gelgoogs)
Enemy Units:
White Base (Bright Noa) (Holds MC Gundam (Amuro Ray), Core Booster
(Sayla Mass), Core Booster, Guncannon (Kai Shiden), and Guncannon
(Hayato Kobayashi) Pegasus (Eiphar Synapse) (Holds GM Custom
(Burning), GM Command (Monsha), GM Command (Alpha), Guncannon
(Chap), and Guncannon)
GM Command (Shiro Amada)
-GM
-GM
GM Command (Chris McKenzie)
-GM
-GM
GM Command (Muu La Flaga)
-GM
-GM
Events:
-Cima has a battle encounter with Amuro
-Char has a battle encounter with Amuro
-Gato has a battle encounter with Amuro
-Ridden has a battle encounter with Amuro
-Bernie has a battle encounter with Chris
-Sieg has a battle encounter wih any enemy after communicating with
Sera
-Anyone has a battle encounter with Shiro
-Ridden has a battle encounter with Kai or Hayato
-Steiner has a battle encounter with Burning
Experience Events:
-Bernie communicates with Chris after having a battle encounter with
her: Both Chris and Bernie retreat. +80 Exp.
-Ridden communicates with Char: +80 Exp.
-Sera communicates with Sieg: +80 Exp.
-Kai is defeated: +80 Exp.
-Hayato is defeated: +80 Exp.
-Bright is defeated: +80 Exp.
-Amuro is defeated by anyone EXCEPT Char: White Base, Kai, Hayato,
Sayla, Gato's Squad, and Delaz retreat, Special Player Reinforcements appear
This stage is essentially the same as the origin Session 5 and can
be handeled in just about the same way but we warned Amuro is a bit
tougher since he now has the FA Alex.
However, it can be altered dramatically if you have beaten the game on
both UC and AU Route and one of those times on Special Mode. You can
now set it up so that you can go down Rival Route.
What you need to do is defeat Amuro with anyone EXCEPT Char. This
will, well, kill Amuro. And I don't mean for this stage, I mean
he's going to be a soul seeing what time really likes along with
Lalah! So, do so, and the White Base crew will retreat for now,
making things somewhat easier for you. I suggest ignoring the White
Base crew them and just concentrating on beating Amuro (he's tough
enough since he has the full armor parts and that Newtype dodge
ability).
If you complete this stage normally, you will go on to Session 06.
If you do Rival Route, go to the Rival Route section and do 06 SP.
-----------------------------------------------------------
please go to the section labled "Rival Route".
-If you selected to "Follow Cima" before Session 04 and played
Session 04b, you will be able to play Session 07b, X3b, and 08b
instead of 07a, X3a, and 08a.
-----------------------------------------------------------
Session 07b:
-----------------------------------------------------------
Initial Units:
Elmeth Unit 03 (Haman Khan)
Player Reinforcements:
Zanzibar II (Yuri Hassler)
Lili Marlene (Detrov Kossel)
Gelgoog Jaeger (Char Aznable)
All Available Units
Enemy Units:
Alexandria (Jamaican)
GM Command x3
GM Custom (Yazan Gable)
-GM Command
-GM Command
GM Custom Squad (3 GM Custom) x1
GM Custom x2
-GM Command
-GM Command
GM Command Squad (3 GM Command) x2
Events:
-Turn 3: Player Reinforcements arrive
You begin with just Haman in her personal Elmeth. Fight off
as much as you can. When your forces arrive, immediately move
against the enemy since they're not very strong comapred to
your army of Gelgoogs. Again, Yazan is the only threat, and
he is barely one at all in his lowly GM.
If you manage to finish this stage within 6 turns, you may go
on to Session X3b before you hit Session 08b.
-----------------------------------------------------------
Session 08b:
-----------------------------------------------------------
Initial Units:
Quebley (Haman Khan)
Zaku II FZ Sqaud (2 Zaku II FZ) x3
Dom Bein Nichts Squad (2 Dom Bein Nichts) x3
Musai Refit x2
Player Reinforcements:
Gwazan (Yuri Hassler)
Lili Marlene (Detrov Kossel)
Neue Ziel (Char Aznabl)
All Available Units
Enemy Units:
Alexandria (Bosque Ohm)
Alexandria (Jamaican)
Pegasus
Enemy Reinforcements:
Galbaldy Beta (Yazan Gable)
-Galbaldy Beta
-Galbaldy Beta
GM Custom Squad (GM Custom x3) x7
GM Cannon II Squad (3 GM Cannon II) x1
Events:
-Enemy Turn 1 Begins: Enemy Reinforcements arrive
-Turn 3: Player Reinforcements arrive
-Haman has a battle encoutner with any enemy
-Cima has a battle encounter with any enemy
Experience Events:
-Zero communicates with Leila: +95 Exp.
Wait! Don't move! It's a trap! Take evasive maneuvers!
Ahem. Just don't move your units just yet, because as soon
as the enemy turn begins, their reinforcements will arrive.
Wait it out and let them come to you. After that, get the
jump on them. Soon, your forces will arrive which will
include Char in a Neue Ziel, and you know how strong a Neue
Ziel can be. This stage can feel a bit overwhelming, but it's
really easy.
-----------------------------------------------------------
-On Session 10a, where you recieve Kou and the GP03 Dendrobium for
the first time for your use, you will also obtain South Burning
in the GP01 Full Vernian as well.
-On Session 10a, an event occurs when Zero has a battle encounter
with and communicates with Four.
-There is an odd happening with Session 18a/Session 17b, which
is essentially the same stage. On Special Mode, if you complete
certain objectives (which are currently unknown), instead of
recieving Kincaide and Zabine for that battle, you will recieve
Tobia and Zabine instead! This means you get an early Crossbone
Gundam X3. There is a chance this may only happen on AU Route.
-----------------------------------------------------------
Session 18a/17b:
-----------------------------------------------------------
Initial Units:
Mother Vanguard (Berah Ronah)
Crossbone Gunam X3 (Tobia Aronax)
-Crossbone Gundam X2 (Zabine Chareux)
Enemy Units:
Willegem (Gwen)
Almaiya (Gym Ginginham)
Turn A Gundam (Maribell)
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Mahiroo Squad (2 Mahiroo) x3
Events:
-Tobia has a battle encounter with Maribell
-Tobia has a battle encounter with Sweatson
-Zabine has a battle encoutner with Maribell
-Turn A Gundam's HP is lowered: Turn A is delivered to the Mother
Vanguard
Experience Envets:
-The Crossbone Gundams defeat Gym: +150 Exp.
Well, Gwen has backstabbed you and the Turn A has been hijacked
by that psycho Maribell. Is all lost? Hell no. Crossbone Vanguard
to the rescue! The big difference in this Special Mode version,
is, of course, you have an early Tobia with his X3 to help out.
Lower Turn A's HP to get it back. Defeat all of the units, but
leave Gym for last to savor the upcoming event. When you finally
defeat Gym, you'll get a nice little scene of Tobia and Zabine
teaming up to show Gym he isn't the only one with the power of
the "X".
-----------------------------------------------------------
-On Session 19a, an event will occur if Zero has a battl
encounter with Four.
-On Session 20a, you may use South Burning to communicate with
Monsha/Chap/Adel. They will join you on the spot.
-After Session 20a, Lina Ashta will join you as a pilot.
-----------------------------------------------------------
4-7. Rival Route:
-----------------------------------------------------------
Ah, the unexpected bonus snuck into this game. If you killed Amuro
with anyone but Char in Session 05 on special mode, you will now
go down this path . . .
-----------------------------------------------------------
Session 06Sp:
-----------------------------------------------------------
Initial Units:
White Base (Bright Noa)
Zanzibar (Detrov Kossel)
Zanzibar
Zeong (Char Aznable)
Gelgoog Ridden Custom (Johnny Ridden)
All Available Units
Player Reinforcements:
High Mobility Gelgoog Matsunaga Custom (Shin Matsunaga)
Player Reinforcements (2):
GM Command (Shiro Amada)
Enemy Units:
Doros (Gihren Zabi)
Gromlin (Ginias Sakhalin)
Val Varo (Kelly Layzner)
High Mobility Gelgoog Squad (3 High Mobility Gelgoog) x2
Gelgoog Squad (3 Gelgoog) x2
Gelgoog Jaeger Squad (2 Gelgoog Jaeger) x2
Gwazan (Aguille Selaz)
Zanzibar x2
Gelgoog Gato Custom (Anavel Gato)
-Gelgoog
-Gelgoog
Events:
-Char has a battle encoutner with Gato
-Kelly has a battle encounter with any enemy
-Kai has a battle encounter with Gihren
-Ginias' HP is lowered below 75 percent: Player Reinforcements
(2) arrive
Experience Events:
-Shiro defeats Ginias: +190 Exp.
-Char defeats Gihren: +95 Exp.
Wow, some of the events of the Mobile Suit Gundam novel crossed
with some original works of detail for the game. Speaking of original
detail, Kai now has super Newtype abilities!
Make use of the Zeong and your Elmeths to take out the better
squads. Both Kelly and Gato are going to abuse their ID that
allows them to regain HP so try to take them out in one shot.
Kelly may be a bit tougher since the Val Varo has a beam coat.
ABUSE the Zeong's power and Char's IDs. They are very helpful here.
-----------------------------------------------------------
Session 07Sp:
-----------------------------------------------------------
Initial Units:
Dominion (Natarle Bajiru)
Lili Marlene (Detrov Kossel)
Player Reinforcements:
Tallgeese III (Zechs Merquise)
-Taurus SK Custom (Lucrezia Noin)
Enemy Units:
Argama (Bright Noa)
Archangel (Murrue Ramias)
Strike Gundam (Muu La Flaga)
-Strike Rouge (Cagalli Yula Attha)
Full Armor Hyaku Shiki Kai (Quattro Bajina)
-Rick Dias (Apolly)
-Rick Dias (Roberto)
Nu Gundam (Kai Shiden)
-ZZ Gundam (Judau Ashta)
-Zeta Gundam (Camille Bidan)
Wing Gundam Zero (Heero Yuy)
Events:
-Move one unit: Player Reinforcements arrive
-Zechs has a battle encounter with Heero
-Ridden has a battle encounter with Quattro
Experience Events:
-Natarle has a battle encounter with Murrue: +115 Exp.
Welcome to the Titans/Earth forces. I know, a bit of a
surprising bonus, isn't it? And yet, such an awesome one!
You've lost a lot of old characters but have gained a lot of
new ones. Feel free to mix and match with your forces. DO NOT
set it up so that Orga, Shani, and Clotho can be on the same
team, however, since they have negative bonuses with each other
(initially, anyway). Switch around your MS and pilots. Buy
some Gundam Mark Vs if you'd like and give them to strong
Oldtypes like Johnny Ridden or Shin Matsunaga. Put a
Newtype in the Dezpada you have sitting around with no pilot
in it.
Wow . . . you have some work cut out for yourself. Do not
rush in. Let your enemies come to you unless you're feeling
suicidal and want to be annhilated. Move a ship a spot over
so Zechs can arrive. Move him and Noin towards your ships.
Also beware if you are using Orga/Shani/Clotho. After about
four turns, their drugs will wear off and they must return
to a carrier.
There are a lot of tough enemies. Concentrate and focus your
energy on one opponent at a time before moving on to another
one. If you are threatened by a map attack, DISPERSE your team
and don't be a hero. You can't afford to lost so much HP.
The team of Kai/Camille/Judau is your biggest threat so
attempt to hit them with strong attacks that can hit them all
and take them down. Heero is a huge threat because of his map
attack so try to take him out as soon as possible as well.
You can basically beat Archangel to win the mission and take
the easy way out, but what fun would that be? Go for the gold
and try to take every enemy down.
-----------------------------------------------------------
Session 08Sp:
-----------------------------------------------------------
Initial Units:
Dominion (Natarle Bajiru)
Lili Marlene (Detrov Kossel)
All Available Units
Friendly Units:
Dominion (Muruta Azrael) (Holds Gaia Gundam (Stella Loussier),
Abyss Gundam (Auel Neider), and Chaos Gundam (Sting Oakley)
Enemy Units:
Vesalius x3
GuAIZ Squad (3 GuAIZ) x3
GuAIZ R x4
-GuAIZ
-GuAIZ
Neutral Enemy Units:
Soriel (Dianna Soriel)
Turn A Gunadm Moonlight Butterfly (Loran Cehack)
SUMO Harry Ord Custom (Harry Ord)
SUMO (Poe)
-SUMO
-SUMO
Events:
-About 8 Enemies Remain: Neutral Enemy Units appear
The first beginning of this mission is easy. Just let out your
units and pound away. However, be careful, because soon the
Moonrace protagonistswill arrive soon. This includes Loran
and his beautiful (but deadly!) and amazing (but deadly!)
Moonlight BUtterfly. Rememebr that Moonlight Butterfly is an
SP move and Sera has an ID that drains enemy SP, so attack
him with her squad first. The Soriel can be a tough battleship
to beat since it has an I-Field. Use all solid attacks and
melee attacks to take it down. Also remember that the SUMOs
and Turn A have I-Fields, too. >.<
-----------------------------------------------------------
Session 09Sp:
-----------------------------------------------------------
Initial Units:
Dominion (Natarle Bajiru)
Reinforce Jr. (Detrov Kossel)
Gundam Epyon (Treize Khushrenada)
Tallgeese (Lady Une)
Gundam Mark V (Jerid Messa)
Gundam Mark V (Mouar Pharoah)
Player Reinforcements:
Gundam Tera S'ono (Sera)
Enemy Units:
Dominion (Muruta Azrael)
Forbidden Gundam (Shani Andras)
-Raider Gundam (Clotho Buer)
-Calamity Gundam (Orga Sabnack)
Gaia Gundam (Stella Loussier)
-Chaos Gundam (Sting Oakley)
-Abyss Gundam (Auel Neider)
Virgo II Squad (3 Virgo II) x2
Xeku Zwei Squad (3 Xeku Zwei) x2
Psyco Gundam Mark II X2
Aegis Gundam (2 (Aegis Gundam) x2
Enemy Reinforcements:
Gundam Sisquede (Sieg Wagner)
Neutral Enemy Units:
Turn X Moonlight Butterfly (Gym Ginginham)
Bandit Squad (3 Bandit) x1
Bandit (Maribell Hatchet)
-Bandit
-Bandit
Mahiroo Squad (3 Mahiroo) x1
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Almaiya x3
Events:
-End of Player Turn 1: Player and Enemy Reinforcements arrive
-Sera has a battle encounter with Sieg
-Shani/Clotho/Orga has a battle encounter with anyone
-About 3 total enemy units remain: Neutral Enemy Units arrive
-Zechs has a battle encounter with Gym Ginginham
Experience Events:
-Sera communicates with Sieg: Sieg retreats. +155 Exp.
-Zero communicates with Shani/Clotho/Orga: Shani/Clotho/Orga
join you. +155 Exp.
Orga, Shani, Clotho, Sera, Jerid, and Mouar will be unavailable
for stocking in your battleships for this mission so you're
going to have stick random people in their places. Make sure
you have Zero and Leila in the same squad (which is always a
good idea, anyway). Make sure you upgrade your units into
better ones for this missions so that it isn't too bumpy of a ride.
Treize and Une are along and Azrael wants to finish them off
with his Druggie Trio, but Jerid and Mouar will have none of
that. Cima's team turns on Azrael and Natarle does as well!
Now it's time for a throw down!
Don't rush into anything since your enemies are pretty strong.
Set up squads right where you are. Do not attack Orga, Shani,
and Cloth. Use Zero's squad to communciate with them. They
will rejoin you and now have +4 bonuses with each other,
giving them a total +8 bonus for each when they are in a squad!
Soon, Gym's forces will show up. His lackies aren't very tough
at all. I handled them with a ton of Incom attacks from my
Gundam Mark Vs and thensome. Watch out for Gym, though. His
seperation/all weld off attack can be a pain. Always evade
when he tried to attack you on his turn, and then go all out
against him during your turn.
If you communicated with Sieg during this mission, you may go on to
Session X7Sp. If not, go straight to Session 10Sp.
-----------------------------------------------------------
Session 10Sp:
-----------------------------------------------------------
Initial Units:
Dominion (Natarle Bajiru)
Reinforce Jr. (Detrov Kossel)
Argama (Bright Noa)
Archangel (Murrue Ramias)
Eternal (Lacus Klein)
All Availablne Units
Player Reinforcements:
Special Player Reinforcements:
Gundam Tera S'ono (Sera Expery)
-Gundam Sisquede (Sieg Wagner)
-Re-GZ (Mian)
Enemy Units:
Dominion x3
Chaos Gundam (Sting Oakley)
-Aegis Gundam
-Aegis Gundam
Abyss Gundam (Auel Neider)
-Aegis Gundam
-Aegis Gundam
Gaia Gundam (Stella Loussier)
-Aegis Gundam
-Aegis Gundam
Devil Gundam
Devil Army Squad (3 Devil Army) x7
Virgo II Squad (3 Virgo II) x5
Enemy Reinforcements:
Devil Gundam Squad (2 Devil Gundam) x3
Neutral Enemy Units:
Force Impulse Gundam
Zaku Warrior
GuAIZ R
GuAIZ R x2
-GuAIZ
-GuAIZ
Neutral Enemy Reinforcements:
Turn X Moonlight Butterfly (Gym Ginginham)
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Mahiroo Squad (3 Mahiroo) x1
Bandit (Maribell Hatchet)
-Bandit
-Bandit
Almaiya x2
Events:
-Whenever the total number of enemy units drops below about 17:
Enemy Reinforcements will continuously appear
-Domon defeats Devil Gundam: Player Reinforcements arrive
-Session X7Sp was completed and the Devil Gundam was defeated:
Special Player Reinforcements arrive
-All Enemy Units and Neutral Enemy Units defeated: Neutral Enemy
Reinforcements appear
-Orga/Shani/Clotho have a battle encounter with any enemy
-Domon has a battle encounter with the Devil Gundam
-Zechs has a battle encounter with Gym
-Gym's HP is depleted: Gym recovers HP
Before you start this stage, it's time to have a little fun. You
know have a Psyco Frame part, so buy a Zeta Gundam, upgrade it
to a Re-GZ (you need a High Clearance Part to do so, take apart
the Gundam Mark II Type 0 if you need one), and then use the
Psyco Frame to make a Nu Gundam. If you can manage to make a
Jagd Doga, you can alternatively make a Sazabi. Since you
probably have a ton of Gundam Mark Vs by now, take one apart to
get an Incom part and buy a Zeta Gundam. Upgrade it to get a
Superior Gundam. If you can get an I-Field part (you can make a GP03
Dendrobium by using a AE GP part on one of your stronger units)
and scrap it, which will give you an I-Field), you can make an
Ex-S Gundam. NOW you're well equipped. And if you haven't
noticed yet, Detrov now captains the brand spankin' new Reinforce
Jr.
And feel free to use your overwhelming power in this stage,
because it's incredibly easy. The only annoying part is that the
Devil Gundam keeps on making new units until you defeat it, but
still, those units are easy to defeat. For this stage, you have
the AEUG/Klein Faction ships helping you out as well as their
uber units, which is what makes this stage so easy. Oh, and
there are some left over ZAFT units as well, but they're really
easy to beat.
Whenever you lower the enemy count below 18, the Devil Gundam
will keep producing more units. This means defeating the Devil
Gundam is a high priority. Defeat it with Domon to get Master
Asia appear, getting you him and the Master Gundam.
Gym and his men will show up soon. His men are pathetic so
take them out quickly. Then go to work on Gym. After you
depelete his HP, he'll recover once.
After this easy stage, prepare to hit the hardest stage in the
ENTIRE game . . .
Fllay will be available as a pilot after this mission. Master
will join as well if you had defeated the Devil Gundam with
Domon.
-----------------------------------------------------------
Session 11Sp:
-----------------------------------------------------------
Inital Units:
Dominion (Natarle Bajiru)
Reinforce Jr. (Detrov Kossel)
All Available Units
Player Reinforcements:
Eternal (Lacus Klein)
Freedom Gundam (Kira Yamato)
-Justice Gundam (Athrun Zala)
-Nu Gundam (Kai Shiden)
Player Reinforcements (2):
Dominion
Chaos Gundam (Sting Oakley)
-Abyss Gundam (Auel Neider)
-Gaia Gundam (Stella Loussier)
Vesalius
Blast Impulse Gundam (Shin Asuka)
-Zaku Warrior
-Zaku Warrior
Enemy Units:
Centurio Consrare x2 (Legion)
-Centurio (Legion)
-Centurio (Legion)
Centurio x14 (Legion)
Centurio Regartus x4 (Legion)
Centurio Squad (2 Legion) x4 (Legion)
Providence Gundam (Rau Le Creuset)
-Wing Gundam Zero
-Gundam Epyon
Enemy Reinforcements:
Centurio Regartus x2
-Centurio (Legion)
-Centurio (Legion)
Centurio Consrare (Legion)
-Centurio Consrare (Legion)
-Centurio Consrare (Legion)
Enemy Reinforcements (2):
Intertol (Norma Legion)
Enemy Reinforcments (3):
Centurio Consrare x2 (Legion)
-Centurio (Legion)
-Centurio (Legion)
Centurio x6 (Legion)
Events:
-Any unit is moved: Player and Enemy Reinforcements arrive
-Defeat any enemy unit: Player Reinforcements (2) arrive
-Rau is defeated: Enemy Reinforcements (2) arrive
-About 22 total enemy units remain: Enemy Reinforcements (3)
arrive
-Kai has a battle encounter with any Legion: Kai's Hyper Mode
activates
-Kira has a battle encounter with any Legion: Kira and Lacus's
Seed Mode activates
-Athrun has a battle encounter with any Legion: Athrun's Seed
Mode activates
-Shin has a battle encounter with any Legion: Shin's Seed Mode
activates
-Clotho/Orga/Shani have a battle encounter with any Legion
Okay, this is hands down, THE toughest stage in the entire game.
You need to be prepared. I hope you have Master Asia for this. I
suggest doing a few free battles to get some money and start
upgrading all of your best units that you know you are going
to use once. Try to make as many Ex-S Gundams for your oldtypes
as possible and try to have at least one Nu Gundam. Set up your
ships so that the best possible combinations can be made. Sieg
and Sera most defenitely as well as Zero and Leila. I suggest
putting Fllay in an Ex-S Gundam. Since Kira shows up during
the stage and his map attack is ifnintely useful, she can boost
his attack power by being in a squad with him.
You're going to need to practically take out every enemy. Focus
all of your efforts to one side. I suggest focusing them on the
left side of the screen and waiting for the enemies to come to
you. Use your most powerful map attacks to wipe out the enemies.
Take out Rau by Turn 2 since he is quite deadly. Keep everyone
concentrated in one area. DO NOT attack during enemy turn. Just
dodge. If one of the more powerful Legion mecha is in a squad,
use a battleship to split the squad up and focus on the more
powerful one to take it down.
Don't be afriad to store everyone in a carrier and run to recharge
your units as long as you aren't crowded by a ton of enemy units
and can manage an escape. When ready, you can finally tackle Norma
Legion. Norma likes to recharge her HP with IDs. If you have
Shin Matsunaga, you can use his ID Canceller to shut that down
or if you have Sera, you can use her ID that allows her to deplete
enemy SP.
When you win, congratulations on beating Rival Route! Your prize
is that the final boss, Norma Legion, joins you! Isn't she a
cutie without the glasses?
===========================================================
5. Secrets, Hidden Stages, and Characters
===========================================================
-----------------------------------------------------------
5-1. Convincable/Hidden Characters:
-----------------------------------------------------------
Shiro Amada and Aina Sakhalin: In Session 6, have Shiro/the
squad Shiro is in be the one to deliver the last attack to
defeat the Gromlin. Shiro and Aina will join you in Rick Dias
suits on Session 13a (UC Route)/Session 11b (AU Route).
Bernie Wiseman and Chris McKenzie: In Session 1, have Bernie
communicate with Chris. Gain access to Extra Session 1. In
Session 5, have Bernie have a battle encounter and communicate
with Chris. They will join before Session 9.
Steiner Hardy and Mikhail: On Special Mode, obtain Extra Session
3.
South Burning (UC Route Only): If you are on Special Mode, South
Burning will arrive in the GP01 Full Vernian on Session 10a.
Cima Garahau: Obtain Extra Session 3 to gain Cima Garahau. If
you are on Special Mode, you will gain Cima automatically.
Bernard Monsha, Alpha A. Bate, and Chap Adel (UC Route Only): If
you are on Special Mode, on Session 20a use South Burning to
communicate with all of three of them alive. They will join at
hat moment in their Xeku Zwei suits.
Anavel Gato (UC Route Only): On Session 14a, use Quattro to
defeat Gato. In Stage 15a, have Shin Matsunaga communicate with
Gato. Gato will join you right at that moment on Session 15a.
Kelly Layzner (UC Route Only): Follow the steps to obtain Anavel
Gato. Kelly Layzner will join you after the mission is over.
Leila Reymond: On Special Mode, you will obtain her before Session 2.
Zero Murasame: On Special Mode, obtain Extra Session 3 and use
Leila to communicate with him. He will join you right at that
moment on Extra Session 3.
Four Murasame (UC Route Only): On Session 10a, Camille must
have a battle encounter with Four and then communicate with
her. On Session 19a, you must defeat Jerid with anyone and
then have Camille communicate with Four twice.
Emma Sheen (UC Route Only): On Session 10a, Quattro must
communicate with Emma. You will gain her right at that moment on
Session 10a.
Elpe Puru (UC Route Only): On Session 12a, use Judau to defeat
Puru. She will join after the mission is over.
Puru Two (UC Route Only): On Session 14a, Puru must have two
battle encounters with Puru Two. On Session 20a, use Judau
to communicate with Puru Two. She will join after the mission is over.
Elpe Puru and Puru Two (UC Route Only): You must be on Special
Mode to obtain both characters without sacrificing Elpe Puru.
Follow the steps to gain Puru, and then in Session 14a, have
Puru only have ONE battle encounter with Puru Two. On Session
15a, use Puru to communicate with Puru Two. On Session 20a,
have Judau and Puru be in the same squad and use them to
communicate with Puru Two. She will join after the mission is
over.
Lina Ashta (UC Route Only): On Special Mode, Lina will join
right after the end of Session 20a.
Haman Khan (UC Route Only): On Session 22a, defeat all Neo
Zeon (red) units except for Haman's Quebley. Then, use Quattro
to communicate with her. She will join you right at that moment
on Session 22a.
Char Aznable (UC Route Only): On Encore Session 3a, defeat
all of the units except for Char's Sazabi. Then lower his
HP to below 2000 and have Haman communicate with him. Then,
use Amuro to defeat him. He will rejoin under his Quattro
Bajina alias after the mission is over.
Domon Kashu (AU Route Only): Unlock Extra Stage 4b and Domon
will join with his God Gundam on that mission.
Master Asia (Rival Route Only): On Session 10, use Domon to
finish the final attack to defeat the Devil Gundam. Master will
join after that mission is over with his Master Gundam.
Garrod Ran: Unlock Session 5a (UC Route)/5b (AU Route) to gain
Garrod and the Gundam X on that mission.
Tifa Adil: This can be obtained on Special Mode only. Unlock
Session 5a (UC Route)/ 5b (AU Route) to gain Tifa. She will
join after the mission is over.
Poe Eiji and Phil Ackerman: On UC route, on Session 21a, use
Bright to communicate with the Soriel. Poe and Phil will
become Friendly Units and will join after the mission is over.
On AU route, on Session 16b, use Murrue to communicate with
the Soriel. Poe and Phil will become Friendly Units and will
join after the mission is over.
Orga Sabnack, Shani Andras, and Clotho Buer: On Rival Route,
on Session 9, Zero must communicate with the trio with all
three of them alive. They will join at that moment with
their respective Gundams.
Fllay Alster (AU Route and Rival Route only): On AU Route,
on Session 21b, have Murrue communicate with the Friendly
shuttle or do not defeat Rau Le Creset with Kira Yamato to
have Fllay join as a member of Archangel.
On Rival Route, Fllay will join automatically as a pilot.
Siegfried "Sieg" and Mian: (Rival Route Version): On Rival
Route, to obtain Sieg, have Sieg communicate with Sera on
Session 5. Then on Session 9, use Sera to communicate with
Sieg. Sieg will join after Extra Session 7.
Seraine "Sera" Expery (UC Route Only): On Special Mode, lower
Sera's HP to very low. Then, use Sieg to communicate with her.
-----------------------------------------------------------
5-2. Hyper Modes
-----------------------------------------------------------
Hyper Modes are not really a secret since most of them are
out in the open, but not all of them are. So, I decided to
list each and every one of them here.
Amuro Ray: Amuro must be in Nu Gundam. When his SP is over 20,
he will go into Hyper Mode.
Kai Shiden (Rival Route Only): Kai must be in Nu Gundam. His
Hyper Mode will activate when his SP is over 20.
Shiro Amada: Aina Sakhalin must be fielded as well. When Aina's
HP is lowered below 50%, Shiro will go into Hyper Mode.
Camille Bidan: Camille must be in Zeta Gundam. On Session 15a,
Camille must have a battle encounter with Yazan Gable. Hyper
Mode will activate two units from your team are destroyed,
Camille's own HP is lowered below 50%, or when the total
damage to allies is over 5000.
Judau Ashta: Judau must be in Full Armor ZZ Gundam/Double Zeta
Gundam. On Session 15a, use Judau to attack Glemmy Toto. Hyper
Mode will actiavate when the total damage to allies is over 5000
or if Judau's own HP is lowered below 70%.
Haman Khan: Haman must be in her Quebley Custom. Hyper Mode will
activate when her SP is over 20.
Chan Agi: Chan's Hyper Mode activates when Amuro's HP is lower
than 50%.
Kincaide Nou: Kincaide must be in Crossbone Gundam X1/Crossbone
Gundam X1 Kai. When his SP is over 20, he will go into Hyper Mode.
Usso Ebbing: Usso must be in Victory 2 Assault Buster Gundam. His
Hyper Mode will activate when the total damage to allies is over
5000.
Domon Kashu: Domon must be in God Gundam. Domon's Hyper Mode can
activate via ID Command.
Heero Yuy: Heero must be in Wing Gundam Zero. On Session 16b,
use Heero to attack Gym Gigninham. Hyper Mode will activate when
his SP is over 20.
Garrod Ran: Garrod must be in Gundam X. On Session 17a (UC Route)/
16b (AU Route), have Garrod attack Gym Ginginham. Hyper Mode
can now be activated via ID Command.
Loran Cehack: Loran must be in Turn A Gundam. On Session 17a
(UC Route)/16b (AU Route), Loran must have a battle encounter
with Gym Gingnham. Loran's Hyper Mode can now be activated via
ID Command.
Poe Eiji: When Poe's HP is lowered below 70%, she will enter her
Hyper Mode.
Kira Yamato: Use ID Command to enter Seed Mode.
Athuran Zala: Athuran will enter Seed Mode when his SP is over 20.
Cagalli Yula Athura: Cagalli will enter Seed Mode when three of
your units are destroyed or the total damage to allies is over 7000.
Lacus Klein: Lakus will enter Seed Mode when the total damage to
allies is over 10000.
Shin Asuka: When Shin's HP is lowered below 70%, he will enter Seed
Mode.
Sieg: Sieg must be in Gundam Sisquede. He will activate Offensive
Mode 1 when his SP is over 20.
Dee Doriru: When the total damage to allies is over 7000 or if Dee's
own HP is lowered below 70%, Dee will enter her Hyper Mode.
-----------------------------------------------------------
5-3. Hidden Stages
-----------------------------------------------------------
Extra Stage X1: Use Bernie to communicate with Chris in Session 1.
You will play this mission after Session 4.
Extra Stage X2: Use Sieg to communicate with Sera in Session 5.
You will play this mission after Session 6.
Extra Stage X3a: You can only play this mission on Normal Mode.
You must complete Session 7a in 6 turns. You will play this
mission after Session 7a.
Extra Stage X3b: You can only play this mission on Special Mode.
You must complete Session 7b in 6 turns. You will play this
mission after Session 7b.
Extra Session X4a: You must have played Extra Session X2 and
choose the UC Route. You will play this mission after Session 9.
Extra Session X4b: Automatically obtained if you take the AU
Route. You will play this mission after Session 10b.
Extra Session X5a: You must complete Extra Session X4a. Then,
you must complete Session 13a within 6 turns. You will play
this mission after Session
Extra Session X5b: You must complete Session 11b within 6 turns.
You will play this mission after Session 11b.
Extra Session X6a: You must complete Extra Session X5a. You
will play this mission after Stage 19a.
Extra Session X6b: You must complete Extra Session X4b. You
will play this mission after Session 19b.
Extra Session 7Sp: On Rival Route Session 09Sp, have Sera
communicate with Sieg.
Encore Sessions: Keep playing through Free Battles after you have
completed all 24
stages to open up these stages. There are 7 in all.
UC vs. AU Stage: After you have completed all of the Encore
Sessions, play more Free Battles until you open up this stage.
Naturally, if you were on UC Route, you will fight AU characters,
and visa versa.
Rival Route: This special alternative route can be opened by
completing both UC Route once and AU Route once and completing
at least one of them on Special Mode. Play the game again on
Special Mode, and on Session 5, have anyone OTHER than Char
kill Amuro. This will open up Rival Route.
===========================================================
6. Frequently Asked Questions
===========================================================
These are frequently asked questions that I may have been
asked or I may have seen frequently been asked on the G Gen DS
message board. Please read this before asking a question on
the board or e-mailing me.
Q: Can I play this game on a non-Japanese Nintendo DS?
A: Yes, the Nintendo DS has no territorial locks. You may
import and play on your DS as you wish.
Q: Where can I find the Rom for this game?
A: Once upon a time, there was a nation known as England, which
is also considered Great Britain or the United Kingdom. Many
people left England and set sail for what they called the
"New World". Eventually, the people in the New World got sick
of England's greed and rebelled. A war started, and the New World
won, and became knownas the United States of America (actually,
it was more of a Confederation before the Constitution was written
up, but i'm short on time). The United States of America has
something known as democracy, which they helped spread to other
nations.
Soon, many other nations were under the decree of democracy.
Almost all democratic nations allow what is known as a free
market. Within this free market, one may set up his/her own
business out of whatever he/she wants and can therefore, make
money off of this business. After America dropped two very
big bombs on Japan, Japan began to develop a similar system
which gave us very interesting things, such as Sony, Godzilla,
and Super Mario. Out of this free market came a company known
as "Sunrise" who spawned the series "Mobile Suit Gundam", which
spawned many more sequels. Eventually, the video gaming market
became vast and powerful, and Bandai, who eventually became
the owners of Sunrise, said "Hey, let's make Gundam video
games". Thus, the Gundam video game market was born.
Within this market, Bandai uses money to develop Gundam video
games. They will then sell them to distributors who will then
sell them to us good people. This system allows both the store
owners and Bandai to make money off of us. Our support using
money helps Bandai continue to flourish and create more
Gundam video games.However, if you decide to rom a game,
you are stealing, and Bandai is making no money off of this
dirty stealing. It is then safe to assume that asking for a
rom is completely and utterly wrong.
If you've misunderstood any of the above, look down the
barrel of my shotgun to find an alternate answer.
Q: Why can't I seem to get/find (insert name of MS or character
here)?
A: This is what the FAQ is here for. Read it, and you will find
your answer.
Q: Where can I buy this game?
A: Play-Asia and Lik-Sang are good places to buy this game. If
you can find a good,
legit store that is selling on Ebay, then I suggest them as well.
Q: Why isn't (insert name of a character here) in this game?
A: This game tried its best to include as many characters as
possible in one game and also thought about the popularity of
various series in Japan. Remember that overall, G-Generations
are fanservice video games. This is why Gundam X often gets
shafted in the pocket G-Gens.
Q: How would you rate this game? Do you reccomend purchasing it?
A: This is an excellent game that gets an 8-9/10 from me. A
good plot, great amount of characters, good graphics, lots
of good Gundam-y service for the hardcore Gundam fan, and
great gameplay. It basically takes the best part of every
pocket G-Gen game created from Gather Beat to Monoeyes to
Advance and combines it into one game plus more. I defenitely
suggest purchasing it.
Q: Are there are any plans for a future G-Gen for the DS?
A: Probably not, but if another one was made, I wouldn't be
surprised. DS gave Bandai of Japan a chance to really test
out the DS' prowess, so if a better game was created, it'd be
great. For Super Robot Wars fans like myself, there is most
likely going to be an SRW game for the DS in the future.
===========================================================
7. Other Stuff
===========================================================
Well, thanks a lot for reading/making use of my FAQ. Now for other
stuff that I've got to take care of.
-----------------------------------------------------------
7-1. Future Plans:
-----------------------------------------------------------
Well, what I do next is still up for grabs, but now being better at
making FAQs than I was before, I'd like to make more.
-----------------------------------------------------------
7-2. Contact Information:
-----------------------------------------------------------
There are a number of ways you can contact me. The most notable by E-mail
-
[email protected].
Another way is pay a visit to the GameFAQs Gundam forum and post a
G Generation topic. I go under the name "RPGZero".
-----------------------------------------------------------
7-3. Special Thanks:
-----------------------------------------------------------
Special Thanks go to the great "Kill 'Em All" Tomino. He is the true
father of the real robot genre and even put together some of the
greatest super robot anime. I will always envy his works and success.
From Mobile Suit Gundam to Turn A Gundam, the Gundam genre will always
be on my list favorite anime.
Thanks to . . .
. . Bandai of Japan for making this great game, as well as other
G Generation games. May Bandai continue to make more G Generation
games for the hardcore Gundam fandom.
. . To the people who motivated me to finish this guide. This includes
all of you guys on the Gundam Board.
. . All of the people who helped me with stuff in this game as well as
translations, especially ZZAtom, JL Lee, VitaLemon, and others who may
have helped.
. . To CJayC for hosting GameFAQs.
. . And again as always, to my computer. The damn thing took so much
abuse from me in the making of this FAQ.
-----------------------------------------------------------
7-4. Copyright Information:
-----------------------------------------------------------
This FAQ is copyright 2005 by RPGZero (Steven Ramdas). It may not be
copied without consent of the author, and all sections including this
copyright must remain in their full, unaltered content. It may not be
used or distributed for any commercial purpose. This FAQ is granted
for use solely by GameFAQs or any sites permitted or created by the
author