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Zero Team
FAQ By: Goh_Billy (
[email protected])
Version #: 1.0
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Sections
--------
1. Legend
2. System
3. Characters
3.1 Ace
3.2 Speed
3.3 Spin
3.4 Big-O
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
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1. Legend
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ub u uf f - Forward A - Attack
\ | / b - Back J - Jump
b-- --f u - Up + - And
/ | \ d - Down / - Or
db d df , - Then
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2. System
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Grapple walk into enemy
Pick Up Throwing Object walk into item
Throw Object press A after picking use joystick to aim throw
up object
Pick Up Bazooka press A over bazooka
Fire Bazooka A
Throw Bazooka A after Bazooka is use joystick to aim throw
emptied
Pick Of Treasure press A over treasure
(can walk over
treasure after
boss fight)
Rear Jump J, b
Leap Escape d/u + J
Get Up Faster tap A and J rapidly
after being knocked
down
Roll Wake Up hold d/u after being u/d determine which way
knocked down character rolls
Special Attack J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
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3. Characters
===============================================================================
*******************************************************************************
* 3.1 Ace *
*******************************************************************************
Basic Moves
-----------
Side Chop A
Back Elbow b + A Side Chop must hit the enemy
for this to come out; can
immediately press f + A
after Back Elbow comes out
to continue chain into
Second Side Chop
Second Side Chop A Side Chop must hit the enemy
for this to come out
Back Elbow b + A Second Side Chop must hit the
enemy for this to come out;
can immediately press f + A
after Back Elbow comes out
to continue chain into
Reaching Punch
Reaching Punch A Second Side Chop must hit the
enemy for this to come out
Wild Swing A Reaching Punch must hit the
enemy for this to come out
Back Elbow b + A Reaching Punch must hit the
enemy for this to come out
Wheelbarrow Throw d + A Reaching Punch must hit the
enemy for this to come out
Dragon Uppercut u + A Reaching Punch must hit the
enemy for this to come out
Leap Escape d/u + J d/u determine which direction
Ace jumps
Flying Knee b/ub/db/f/uf/df + J this jump also acts as an
(hold J to allow attack that can strike the
knee attack to last opponent; b/ub/db/f/uf/df
longer) determine which direction
Ace jumps
Straight Jump Kick A (during beginning
of Flying Knee
maneuver)
Scissor Kick A (during end of will not work if you are
Flying Knee holding J to extend knee
maneuver) attack
Straight Jump J
Scissor Kick A
Leap Escape d/u press d/u quickly after J to
allow this to come out; d/u
determine which direction
Ace jumps
Rear Jump b/ub/db press b/ub/db quickly after
J to allow this to come
out; b/ub/db determine
which direction Ace jumps
High Knee A press A quickly after the
Rear Jump to allow this to
come out
Flying Knee f/uf/df press f/uf/df quickly after
J to allow this to come
out; f/uf/df determine
which direction Ace jumps
Straight Jump Kick A (during beginning
of Flying Knee
maneuver)
Scissor Kick A (during end of
Flying Knee
maneuver)
Grapple Moves
-------------
Knee A if the first or second
knee doesn't KO the enemy
then the grapple will
remain "locked" and you can
choose to perform another
knee strike or one of the
other grapple moves listed
below
Wheelbarrow Throw In Front f + A
Wheelbarrow Throw Behind b + A
Leap Grapple Escape d/u + J d/u determine which direction
Ace jumps
Flying Knee Grapple Escape f/uf/df + J (hold J this jump also acts as an
to allow knee attack that can strike the
attack to last opponent; f/uf/df determine
longer) which direction Ace jumps
Straight Jump Kick A (during beginning
of Flying Knee
maneuver)
Scissor Kick A (during end of will not work if you are
Flying Knee holding J to extend knee
maneuver) attack
Rear Jump Escape b/ub/db + J b/ub/db determine which
direction Ace jumps
High Knee A press A quickly after the
Rear Jump to allow this to
come out
Straight Jump Escape J
Scissor Kick A
Leap Escape d/u press d/u quickly after J to
allow this to come out; d/u
determine which direction
Ace jumps
Rear Jump b/ub/db press b/ub/db quickly after
J to allow this to come
out; b/ub/db determine
which direction Ace jumps
High Knee A press A quickly after the
Rear Jump to allow this to
come out
Flying Knee f/uf/df press f/uf/df quickly after
J to allow this to come
out; f/uf/df determine
which direction Ace jumps
Straight Jump Kick A (during beginning
of Flying Knee
maneuver)
Scissor Kick A (during end of
Flying Knee
maneuver)
Special Move
------------
Crimson Blast J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
*******************************************************************************
* 3.2 Speed *
*******************************************************************************
Basic Moves
-----------
Jab A
Back Elbow b + A Jab must hit the enemy for
this to come out; can
immediately press f + A
after Back Elbow comes out
to continue chain into
Second Jab
Second Jab A Jab must hit the enemy for
this to come out
Back Elbow b + A Second Jab must hit the enemy
for this to come out; can
immediately press f + A
after Back Elbow comes out
to continue chain into
Reaching Punch
Reaching Punch A Second Jab must hit the enemy
for this to come out
Back Elbow b + A Reaching Punch must hit the
enemy for this to come out;
can immediately press f + A
after Back Elbow comes out
to continue chain into
Short Uppercut
Short Uppercut A Reaching Punch must hit the
enemy for this to come out
Roundhouse A Short Uppercut must hit the
enemy for this to come out
Back Elbow b + A Short Uppercut must hit the
enemy for this to come out
Wheelbarrow Throw d + A Short Uppercut must hit the
enemy for this to come out
Dragon Uppercut u + A Short Uppercut must hit the
enemy for this to come out
Leap Escape d/u + J d/u determine which direction
Speed jumps
Flying Knee b/ub/db/f/uf/df + J this jump also acts as an
(hold J to allow attack that can strike the
knee attack to last opponent; b/ub/db/f/uf/df
longer) determine which direction
Speed jumps
Flying Kick A (during beginning
of Flying Knee
maneuver)
Scissor Kick A (during end of will not work if you are
Flying Knee holding J to extend knee
maneuver) attack
Straight Jump J
Scissor Kick A
Leap Escape d/u press d/u quickly after J to
allow this to come out; d/u
determine which direction
Speed jumps
Rear Jump b/ub/db press b/ub/db quickly after
J to allow this to come
out; b/ub/db determine
which direction Speed jumps
High Knee A press A quickly after the
Rear Jump to allow this to
come out
Flying Knee f/uf/df press f/uf/df quickly after
J to allow this to come
out; f/uf/df determine
which direction Speed jumps
Flying Kick A (during beginning
of Flying Knee
maneuver)
Scissor Kick A (during end of
Flying Knee
maneuver)
Grapple Moves
-------------
Knee A if the first or second
knee doesn't KO the enemy
then the grapple will
remain "locked" and you can
choose to perform another
knee strike or one of the
other grapple moves listed
below
Wheelbarrow Throw In Front f + A
Wheelbarrow Throw Behind b + A
Leap Grapple Escape d/u + J d/u determine which direction
Speed jumps
Flying Knee Grapple Escape f/uf/df + J (hold J this jump also acts as an
to allow knee attack that can strike the
attack to last opponent; f/uf/df determine
longer) which direction Speed jumps
Flying Kick A (during beginning
of Flying Knee
maneuver)
Scissor Kick A (during end of will not work if you are
Flying Knee holding J to extend knee
maneuver) attack
Rear Jump Escape b/ub/db + J b/ub/db determine which
direction Speed jumps
High Knee A press A quickly after the
Rear Jump to allow this to
come out
Straight Jump Escape J
Scissor Kick A
Leap Escape d/u press d/u quickly after J to
allow this to come out; d/u
determine which direction
Speed jumps
Rear Jump b/ub/db press b/ub/db quickly after
J to allow this to come
out; b/ub/db determine
which direction Speed jumps
High Knee A press A quickly after the
Rear Jump to allow this to
come out
Flying Knee f/uf/df press f/uf/df quickly after
J to allow this to come
out; f/uf/df determine
which direction Speed jumps
Flying Kick A (during beginning
of Flying Knee
maneuver)
Scissor Kick A (during end of
Flying Knee
maneuver)
Special Move
------------
Lightning Blast J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
*******************************************************************************
* 3.3 Spin *
*******************************************************************************
Basic Moves
-----------
Rapid Slap A
Back High Kick b + A Rapid Slap must hit the enemy
for this to come out; can
immediately press f + A
after Back High Kick comes
out to continue chain into
Second Rapid Slap
Second Rapid Slap A Rapid Slap must hit the enemy
for this to come out
Back High Kick b + A Second Rapid Slap must hit
the enemy for this to come
out; can immediately press
f + A after Back High Kick
comes out to continue chain
into Third Rapid Slap
Third Rapid Slap A Second Rapid Slap must hit
the enemy for this to come
out
Back High Kick b + A Third Rapid Slap must hit the
enemy for this to come out;
can immediately press f + A
after Back High Kick comes
out to continue chain into
Heavy Slap
Heavy Slap A Third Rapid Slap must hit the
enemy for this to come out
Final Slap A Heavy Slap must hit the enemy
for this to come out
Back High Kick b + A Heavy Slap must hit the enemy
for this to come out
Shoulder Throw d + A Heavy Slap must hit the enemy
for this to come out
Launching Slap u + A Heavy Slap must hit the enemy
for this to come out
Leap Escape d/u + J d/u determine which direction
Spin jumps
Elbow And Knee Dive b/ub/db/f/uf/df + J this jump also acts as an
(hold J to allow attack that can strike the
attack to last opponent; b/ub/db/f/uf/df
longer) determine which direction
Spin jumps
Rolling Throw A (during beginning acts to catch and throw enemy
of Elbow And Knee when close
Dive maneuver)
Skyward Kick A (during end of will not work if you are
Elbow And Knee holding J to extend elbow
maneuver) and knee attack
Straight Jump J
Skyward Kick A
Leap Escape d/u press d/u quickly after J to
allow this to come out; d/u
determine which direction
Spin jumps
Rear Jump b/ub/db press b/ub/db quickly after
J to allow this to come
out; b/ub/db determine
which direction Spin jumps
Falling Elbow A press A quickly after the
Rear Jump to allow this to
come out
Elbow And Knee Dive f/uf/df press f/uf/df quickly after
J to allow this to come
out; f/uf/df determine
which direction Spin jumps
Rolling Throw A (during beginning acts to catch and throw enemy
of Elbow And Knee when close
Dive maneuver)
Skyward Kick A (during end of
Elbow And Knee
maneuver)
Grapple Moves
-------------
Knee A if the first or second
knee doesn't KO the enemy
then the grapple will
remain "locked" and you can
choose to perform another
knee strike or one of the
other grapple moves listed
below
Shoulder Throw In Front f + A
Shoulder Throw Behind b + A
Leap Grapple Escape d/u + J d/u determine which direction
Spin jumps
Elbow Knee Grapple Escape f/uf/df + J (hold J this jump also acts as an
to allow attack attack that can strike the
to last longer) opponent; f/uf/df determine
which direction Spin jumps
Rolling Throw A (during beginning acts to catch and throw enemy
of Elbow And Knee when close
Dive maneuver)
Skyward Kick A (during end of will not work if you are
Elbow And Knee holding J to extend elbow
maneuver) and knee attack
Rear Jump Escape b/ub/db + J b/ub/db determine which
direction Spin jumps
Falling Elbow A press A quickly after the
Rear Jump to allow this to
come out
Straight Jump Escape J
Skyward Kick A
Leap Escape d/u press d/u quickly after J to
allow this to come out; d/u
determine which direction
Spin jumps
Rear Jump b/ub/db press b/ub/db quickly after
J to allow this to come
out; b/ub/db determine
which direction Spin jumps
Falling Elbow A press A quickly after the
Rear Jump to allow this to
come out
Elbow And Knee Dive f/uf/df press f/uf/df quickly after
J to allow this to come
out; f/uf/df determine
which direction Spin jumps
Rolling Throw A (during beginning acts to catch and throw enemy
of Elbow And Knee when close
Dive maneuver)
Skyward Kick A (during end of
Elbow And Knee
maneuver)
Special Move
------------
Shining Blast J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
*******************************************************************************
* 3.4 Big-O *
*******************************************************************************
Basic Moves
-----------
Straight Punch A
Stabbing Elbow b + A Straight Punch must hit the
enemy for this to come out;
can immediately press f + A
after Stabbing Elbow comes
out to continue chain into
Second Straight Punch
Second Straight Punch A Straight Punch must hit the
enemy for this to come out
Stabbing Elbow b + A Second Straight Punch must
hit the enemy for this to
come out; can immediately
press f + A after Stabbing
Elbow comes out to continue
chain into Third Straight
Punch
Third Straight Punch A Second Straight Punch must
hit the enemy for this to
come out
Power Uppercut A Third Straight Punch must hit
the enemy for this to come
out
Stabbing Elbow b + A Third Straight Punch must hit
the enemy for this to come
out
Quick Toss d + A Third Straight Punch must hit
the enemy for this to come
out
Tiger Uppercut u + A Third Straight Punch must hit
the enemy for this to come
out
Leap Escape d/u + J d/u determine which direction
Big-O jumps
Jumping Knee b/ub/db/f/uf/df + J this jump also acts as an
(hold J to allow attack that can strike the
knee attack to last opponent; b/ub/db/f/uf/df
longer) determine which direction
Big-O jumps
Big Splash A
Straight Jump J
Big Splash A
Leap Escape d/u press d/u quickly after J to
allow this to come out; d/u
determine which direction
Big-O jumps
Rear Jump b/ub/db press b/ub/db quickly after
J to allow this to come
out; b/ub/db determine
which direction Big-O jumps
Sky Lariat A press A quickly after the
Rear Jump to allow this to
come out
Jumping Knee f/uf/df press f/uf/df quickly after
J to allow this to come
out; f/uf/df determine
which direction Big-O jumps
Big Splash A
Grapple Moves
-------------
Headbutt A if the first or second
headbutt doesn't KO the
enemy then the grapple will
remain "locked" and you can
choose to perform another
headbutt strike or one of
the other grapple moves
listed below
Quick Toss In Front f + A
Quick Toss Behind b + A
Leap Grapple Escape d/u + J d/u determine which direction
Big-O jumps
Jump Knee Grapple Escape f/uf/df + J (hold J this jump also acts as an
to allow knee attack that can strike the
attack to last opponent; f/uf/df determine
longer) which direction Big-O jumps
Big Splash A
Rear Jump Escape b/ub/db + J b/ub/db determine which
direction Big-O jumps
Sky Lariat A press A quickly after the
Rear Jump to allow this to
come out
Straight Jump Escape J
Big Splash A
Leap Escape d/u press d/u quickly after J to
allow this to come out; d/u
determine which direction
Big-O jumps
Rear Jump b/ub/db press b/ub/db quickly after
J to allow this to come
out; b/ub/db determine
which direction Big-O jumps
Sky Lariat A press A quickly after the
Rear Jump to allow this to
come out
Jumping Knee f/uf/df press f/uf/df quickly after
J to allow this to come
out; f/uf/df determine
which direction Big-O jumps
Big Splash A
Special Move
------------
Emerald Blast J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
5.2 Credits
-Seibu Kaihatsu
-Gamefaqs
-And me for writing this FAQ