===============================================================================


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           4$$$$$$$$$$$$$     4$$$$L       z$$$$$
           4$$$$$$$$$$*P"     $$$$$$c     d$$$$$"
           4$$$$$P*""" ..     $$$$$$$$ber4$$$$$*  ee$F
           4$$$$$  .ee$$$    J$$$$$$$$$$F$$$$$$e$$$$$F
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           4$$$$$$$$$$$$F$$$$$$$F$$$$$$$F$$$$$$$$$$$$F
           4$$$$$$$$$$$$F$$$$$$$F4$$$$$$"$$$$$$$$$$$$F
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           '$$$$$$$*"""""$$$$$$"        4$$$P*""

               S T R E E T F I G H T E R    E X 2

                 C o m b o  E x c e l l e n c e

Version 1.0 (21 Aug 98)
Original Source: STREETFIGHTER EX2 GAMEST MOOK/PLUS+(vol2)
Translated by Mike Abdow
[email protected]


===============================================================================
LEGAL DISCLAIMER
-------------------------------------------------------------------------------

No part of this document may be reproduced for sale, profit, or
commercial purposes without the express permission of the author.
This document may be freely distributed among the video gaming
community. Copyright 1998. All rights reserved.

Street Fighter EX2 (C) 1998 ARIKA
Street Fighter (C) CAPCOM

===============================================================================
VERSION HISTORY
-------------------------------------------------------------------------------

Version 1.0 (21 Aug 98) - First release.


===============================================================================
CONTENTS
-------------------------------------------------------------------------------

1.0   ABOUT COMBO EXCELLENCE
2.0   CHARACTER COMBOS
 2.1   Ryu
 2.2   Ken
 2.3   Chun Li
 2.4   Guile
 2.5   Zangief
 2.6   Dhalsim
 2.7   Blanka
 2.8   Balrog
 2.9   Hokuto
 2.10  Doctrine Dark
 2.11  Skullomania
 2.12  Cracker Jack
 2.13  Hayate
 2.14  Sharon
 2.15  Shadow Geist
 2.16  Kairi
 2.17  Garuda
 2.18  Nanase
3.0   GLOSSARY
4.0   TO DO
5.0   ACKNOWLEDGEMENTS


===============================================================================
1.0   ABOUT COMBO EXCELLENCE
-------------------------------------------------------------------------------

Just a collection of combos and excels taken from Gamest for those not
able to get or access a copy. Some of these are pretty cool, some of
these you probably thought of already and some of these are pretty damn
amazing (check out Cracker Jack's 200/200 combo!). If you have any combos
you think are better than the ones here, send them in and I'll include it
in the next revision.

Corrections, comments, and questions are always welcome.


===============================================================================
2.0   CHARACTER COMBOS
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
2.1   Ryu
-------------------------------------------------------------------------------

Combo

(1)  j.HP - c.MK - (c)qcf+HP - (sc)qcf,qcf+P (89/200)

(2)  j.HP - c.MP - (c)qcf+P - (sc)qcf,qcf+KKK - f,d,df+HP (97/200)

(3)  j.HP - c.MP - c.MK - (c)qcb+HK(x3) - (sc)qcf,qcf+P - (sc)qcb,qcb+K
   (125/200)

(4)  j.HP - c.MP - c.MK - (c)qcb+HK(x4) - (sc,air)qcb,qcb+K - (sc)qcf,qcf+P
     - (sc)qcb,qcb+K (157/200)

(5)  j.HP - c.MP - c.MK - (c)qcb+HK(x4,??) - (sc,air)qcb,qcb+K - (sc)qcf,qcf+P
     - (sc)qcb,qcb+K (144/200)

(6)  j.HP - (sc,air)qcb,qcb+K - (sc)qcf,qcf+P - (sc)qcb,qcb+K (108/200)

(7)  jx.MK - c.LK(x2) - (c)f,d,df+HP - (sc)qcb,qcb+K - c.MK - (c)qcf+LP
     - (sc,air)qcb,qcb+K - (sc)qcf,qcf+P (101/200)

Excel

(1)  c.LK - c.MK - [qcf+P - hcb+P](x3) - f,d,df+HP (42/200)


-------------------------------------------------------------------------------
2.2   Ken
-------------------------------------------------------------------------------

Combo

(1)  j.HP - (c,air)qcb+K - c.HP - (c)qcb+HK(x4) - (sc)qcb,qcb+K(cancel)
     - f,d,df+LP(or MP) - (sc)qcf,qcf+K (133/200)

(2)  j.HP - c.MP - c.MK - (c)qcf+P - (sc)qcf,qcf+P(3 hits)
     - (sc)qcb,qcb+K(cancel) - f,d,df+LP(or MP) - (sc)qcf,qcf+K (132/200)

(3)  j.HK - c.LK - (c)qcb+HK(x5) - (sc)qcf,qcf+K (85/200)

(4)  (air)qcb+K - c.LK(x2) - (sc)qcb,qcb+K (58/200)

(5)  HK - (sc)qcb,qcb+K (76/200)

(6)  c.MK - (c)qcb+K(x5) - (sc)qcb,qcb+K(cancel) - c.MP - j.HP - (c,air)qcb+K
     - qcb+K (85/200)

Excel

(1)  LK - c.MK - HK - qcf+P - f,d,df+LP - qcb+LK - f,d,df+HP (47/200)


-------------------------------------------------------------------------------
2.3   Chun Li
-------------------------------------------------------------------------------

Combo

(1)  qcb+K or j.HP - c.MK - (sc)qcf,qcf+K - (sc)qcb,qcb+K - c.MP - HK
     - (sc)qcb,qcb+K - c.MP - j.HP (145/200)

(2)  qcb+K or j.HP - c.MK - (c)LightningKicks - (sc)qcf,qcf+K (87/200)

(3)  qcb+K or j.HP - HP - (sc)qcb,qcb+K - LP - j.d+MK(x2) - j.HP (99/200)

(4)  qcb+K or j.HP - HP - (sc)qcf,qcf+K - (sc)qcf,qcf+P - (sc)qcb,qcb+K
     - c.MP - j.HP (146/200)

(5)  qcb+K or j.HP - HP - qcf,qcf+PPP(lv3) (118/200)

Excel

(1)  j.LP - c.LK - HP - HK - LightningKicks (50/200)

(2)  c.MP - HP - HK - LightningKicks (50/200)

note: you can (sc) the LightningKicks after the 10th-13th hit.


-------------------------------------------------------------------------------
2.4   Guile
-------------------------------------------------------------------------------

Combo

(1)  j.HK - c.MP - (c)B,f+P - (sc)B,f,b,f+P (98/200)

(2)  j.HK - c.MP - (c)D,u+K - (sc)DB,df,db,u+K (100/200)

(3)  c.MP - c.LK - B,f,b,f+K (63/200)

(4)  B,f+P(juggle) - j.HK or ? (30~50/200)

Excel

(1)  c.LK - c.MK - c.HK(1 hit) - c.HP - HP - MP - B,f+P - HP (50/200)


-------------------------------------------------------------------------------
2.5   Zangief
-------------------------------------------------------------------------------

Combo

(1)  j.HP - c.MK - (c)f,d,df+LP - (sc)qcf,qcf+K (99/200)

(2)  j.HP - LK - (c)KKK (40/200)

(3)  360+K,P - MK - (c)KKK (72/200)

(4)  j.HP - c.MP - c.MK - (sc)qcf,qcf+K (95/200)

(5)  jx.d+HP - c.MP - c.MK - (sc)qcf,qcf+K(cancel) - MK
     - (sc)qcf,qcf+K(cancel) - MK - (sc)qcf,qcf+K (146/200)

Excel

(1)  c.LK - c.MP - c.MK - c.HP - MK (35/200) - (c)f,d,df+LP - 360+P
     (87/200)


-------------------------------------------------------------------------------
2.6   Dhalsim
-------------------------------------------------------------------------------

Combo

(1)  j.HP - (sc,air)qcf,qcf+K - HP (61/200)

(2)  qcf+LP - HP (37/200)

(3)  j.d+K - c.MK - (c)qcf+P - (sc)qcf,qcf+P - (sc)qcb,qcb+K
     - (sc,air)qcf,qcf+K - HP (137/200)

(4)  qcf+K(hold K) - c.MK - (c)qcb+K - MK - (sc)qcb,qcb+K
     - (sc,air)qcf,qcf+K - MK - (sc)qcb,qcb+K

Excel

(1)  MK - ?K - HP - HK - c.HP - c.MP - c.MK - MP - MK - HP(2hits) (76/200)
     - (sc,after 1st hit)qcb,qcb+K - (sc,air)qcf,qcf+K - HP (134/200)


-------------------------------------------------------------------------------
2.7   Blanka
-------------------------------------------------------------------------------

Combo

(1)  j.MK - c.LK(x3) - (c)B,f+HP - (sc)qcf,qcf+P (72/200)

(2)  j.HP - c.MK - (c)B,f+HP - (sc)qcf,qcf+P - (sc)B,f,b,f+P - (sc)qcf,qcf+P
     (133/200)

(3)  B,f,b,f+K - (sc)qcf,qcf+P (57/200)

(4)  c.HP - (sc)B,f,b,f+P (86/200)

(5)  GB(air opponent) - j.HP - j.HP - (sc)qcf,qcf+P (100/200)

Excel

(1)  LK - c.LP - MP - HP - HK - c.MP - c.MK - B,f+P (53/200)..
     - (sc)qcf,qcf+P - (sc)B,f,b,f+P (100/200)


-------------------------------------------------------------------------------
2.8   Balrog
-------------------------------------------------------------------------------

Combo

(1)  j.HP - c.MK - c.MP - (sc)B,f,b,f+K - hcf+P (96/200)

(2)  j.HP - c.MK - c.MP - (sc)B,f,b,f+P - (sc)B,f,b,f+K - hcf+P (116/200)

(3)  c.MK - HP - (sc)B,f,b,f+P - (sc)B,f,b,f+K - hcf+P (126/200)

(4)  j.HK - HP - (sc)B,f,b,f+K - hcf+P (91/200)

(5)  B,f,b,f+K(x2) - c.HK - (sc)B,f,b,f+K (98/200)

Excel

(1)  c.LK - c.MP - c.MK - c.HP - MP - HP - (c)B,f+HP (49/200)


-------------------------------------------------------------------------------
2.9   Hokuto
-------------------------------------------------------------------------------

Combo

(1)  j.MK - c.MP - qcf+LP,f+P - (sc)qcf,qcf+P - j.HK - HK (102/200)

(2)  j.MK - c.MP - qcf+LP,f+P - (sc)qcf,qcf+P - j.HK - qcf,qcf+P - j.HK
     - qcf,qcf+P - j.HK - HK (145/200)

(3)  j.MK - c.MP - qcf+LP - (sc)qcb,qcb+K - (sc)qcf,qcf+P - qcf+LP,f+P
     - (sc)qcb,qcb+P (124/200)

(4)  qcf+LP - qcb+LP - (sc)qcf,qcf+P - j.HK - LP - j.HK (106/200)

Excel

(1)  c.MP - c.MK - HP - HK - HP - qcb+LP - qcf+LP - qcb+LK (62/200)


-------------------------------------------------------------------------------
2.10  Doctrine Dark
-------------------------------------------------------------------------------

Combo

(1)  j.HK - c.MK - c.MK - (c)qcf+P,b+P - j.HK - HK - (sc)qcf,d,df+P
     (109/200)

(2)  qcf,d,df+K(5 hits) - (sc)qcf,d,df+P(2 hits) - (sc)qcb,qcb+K (85/200)

(3)  f,d,df+HP - qcf+K - j - qcf+K - j.HK - j.HK (64/200)

(4)  qcf+P,P - HK (39/200)

Excel

(1)  c.MK - MP - MK - HP - HK - c.HP - MK - qcf+K - qcf+P (62+/200)


-------------------------------------------------------------------------------
2.11  Skullomania
-------------------------------------------------------------------------------

Combo

(1)  j.HP - c.MP - c.MK - (c)qcf+HK (69/200)

(2)  j.HP - c.HP - (c)qcf+HP - (sc)qcf,qcf+P (93/200)

(3)  j.HP - c.MP - c.MK - (sc)qcf,qcf+K - (sc)qcf,qcf+P (110/200)

(4)  f,d,df+P - (sc)qcb,qcb+K (67/200)

(5)  GB (CB) - LP,LP,f,LK,HP (86/200)

Excel A type

(1)  c.LK - c.MK - HK - MP - MK - HP - HK - c.MP - c.HP - f,d,df+P
     - qcf+K - (sc)qcb,qcb+K (93/200)

Excel B type

(1)  c.LK - HK - HP - MP - c.HP - c.MK - HK - MK - f+MP - f,d,df+P
     - qcf+K  - (sc)qcb,qcb+K (97/200)


-------------------------------------------------------------------------------
2.12  Cracker Jack
-------------------------------------------------------------------------------

Combo

(1)  j.HP - c.MP - c.MK - (c)B,f+P - (sc)qcb,qcb+P - c.HP - (c)B,f+K
     (112/200)

(2)  j.HP - c.MP - c.MK - (c)B,f+P - (sc)qcb,qcb+P - MK - (c)B,f+P
     - (sc)qcb,qcb+P (121/200)

(3)  j.HP - c.MP - c.MK - (c)B,f+P - (sc)qcb,qcb+P - MK - (c)PPP(L1)
     - (sc)qcb,qcb+P (116/200)

(4)  j.HP - c.MP - c.MK - (c)B,f+K - (sc)qcb,qcb+P - j.HP - c.HP
     - (sc)qcb,qcb+P (120/200)

(5)  j.HP - c.MP - c.MK - (c)B,f+P - (sc)qcb,qcb+P - c.MP - c.HP
     - (sc)qcb,qcb+P (116/200)

(6)  j.HP - c.MP - c.MK - (c)B,f+P - (sc)B,f,b,f+P - (sc)qcb,qcb+K
     - (sc)qcb,qcb+P - c.HP - (c)B,f+P (162/200)

(7)  j.HP - c.HP - (c)B,f+P - (sc)B,f,b,f+P - (sc)qcb,qcb+P
     - (sc)qcb,qcb+P - KKK (156/200)

(8)  PPP - (c)B,f+P - (sc)qcb,qcb+P - MK - (c)PPP(L1) - (sc)qcb,qcb+P
     - MK - (c)PPP(L1) - (sc)qcb,qcb+P (200/200)

Excel

(1)  c.LK - c.MK - c.HP - MK - MP - HP - HK - LP - MK - HK - MK
     - (c)B,f+P (68/200)


-------------------------------------------------------------------------------
2.13  Hayate
-------------------------------------------------------------------------------

Combo

(1)  j.HP - c.MP - c.MK - (c)qcf+LP - (sc)qcf,qcf+P - (sc)qcf,qcf+K (136/200)

(2)  c.MK - (c)qcf+MK - f+K (43/200)

(3)  c.MK - (c)qcf+MK - (sc)qcf,qcf+K (89/200)

(4)  c.MK - (c)qcf+MK - f+K - (sc)qcf,qcf+P - (sc)qcf,qcf+K (106/200)

(5)  j.HK - HP - c.MK - (c)qcf+LP - (sc)qcf,qcf+P - (sc)qcf,qcf+K (144/200)

Excel

(1)  c.LP - MP - c.HP - c.MP - c.LP - HK - MK - qcf+MK - qcf+LP - b,d,db+P
     (59/200)


-------------------------------------------------------------------------------
2.14  Sharon
-------------------------------------------------------------------------------

Combo

(1)  j.HK - HP - c.MK - (c)qcf+MPx2 - (sc)qcb,qcb+P (118/200)

(2)  z+K - qcb+MK - (sc)qcf,qcf+K (61/200)

(3)  c.MP - c.LK - (sc)qcb,qcb+P (66/200)

(4)  (?) - HP - HP - c.MK - (c)qcf+MPx2 - (sc)qcb,qcb+P (118/200)

(5)  (?) - f+HP - qcb,qcb+P (84/200)

Excel

(1)  LK - c.MK - (HK - HP)x4 - c.MK - qcf+MP(x2) - qcb,qcb+P (108/200)


-------------------------------------------------------------------------------
2.15  Shadow Geist
-------------------------------------------------------------------------------

Combo

(1)  j.HP - c.MP - c.MK - (c)qcf+HP - (sc)qcf,qcf+K - j.HK
     - (c,air)qcb+HK (104/200)

(2)  j.HK - (c,air)qcb+K - (sc)qcf,qcf+P (77/200)

(3)  qcf+K - (sc)qcb,qcb+K (66/200)

(4)  GB - j.HP - (c,air)qcf+MK - c.MP - c.MK - (c)qcf+HP - (sc)qcf,qcf+K
     - EXC(j.MP - j.HP - j.HK - j.MK - c.HP - HK - HP - MK - LP) - j.HP
      - (c,air)qcb+K - (sc)qcf,qcf+P (193/200)

Excel A type

(1)  c.LK - c.HP - HK - HP - MK - c.MP - c.MK - qcf+HP - qcf+LK
     - qcf+HP (73/200)

Excel B type

(1)  LP - j.MP - j.HP - j.HK - j.MK - c.HP - HK - HP - LP - MK
     - qcf+HP (70/200)


-------------------------------------------------------------------------------
2.16  Kairi
-------------------------------------------------------------------------------

Combo

(1)  j.HP - c.MP - c.MK - (c)qcf+P (sc)qcb,qcb+P (96/200)

(2)  f+MK - (sc,air)qcf,qcf+P (58/200)

(3)  j.HP - ??j.HP - (sc)qcf,qcf+P (80/200)

(4)  j.HP - ??j.HP - (sc)qcf,qcf+K (80/200)

(5)  jx.HP - c.HP - (c)f,d,df+P - (sc)qcb,qcb+P - (sc)qcf,qcf+P
     - (sc)qcf,qcf+K (139/200)

(6)  jx.HP - c.MP - (c)qcb+MK - (c,air)d+MK - f+MK - (sc,air)qcf,qcf+P
     (105/200)

(7)  jx.HP - c.MP - (c)qcb+MK - (c,air)d+MK - c.MK
     - (c)qcb+HK,qcb+HK,qcb+MK,qcb+HK (93/200)

(8)  jx.HP - c.MP - (c)qcb+MK,qcb+HK - (c,air)d+MK - c.MK
     - (c)qcb+HK,qcb+HK,qcb+HK - (sc)qcb,qcb+P - (sc,air)qcf,qcf+P
      - (sc,air)qcf,qcf+K (153/200)

Excel

(1)  c.LP - c.MP - c.HP - c.LK - c.MP - c.MK - qcf+P - f,d,df+P (44/200)

(2)  c.LP - c.MP - c.HP - c.LK - c.MP - c.MK - c.HK (34/200)


-------------------------------------------------------------------------------
2.17  Garuda
-------------------------------------------------------------------------------

Combo

(1)  j.HP - c.MK - (c)qcf+HP - (sc)qcf,qcf+P (79/200)

(2)  f,d,df+P - (sc,air)qcb,qcb+P (46/200)

(3)  j.HP - c.MP - c.MK - (c)qcf+HP - (sc)qcb,qcb+K - (sc)qcf,qcf+P
     - (sc,air)qcb,qcb+P (128/200)

Excel

(1)  c.LK - HP - c.MK - hcf+K - f,d,df+LP - qcf+HP


-------------------------------------------------------------------------------
2.18  Nanase
-------------------------------------------------------------------------------

Combo

(1)  j.MK - MK - (c)qcf+LP,f+MP,u+MP - (sc)qcb,qcb+P
     - (sc)qcf,qcf+P - (sc)qcb,qcb+P (145/200)

(2)  j.MK - MK - (c)qcf+LP,f+MP,u+MP (71/200)

(3)  j.HK - MK - (c)qcf+LP,f+LP,f+HP - (sc)qcf,qcf+P (97/200)

(4)  qcb+LK,MK,MK - MK - (into combo 2 (71/200) or combo 3 (94/200))

(5)  qcb+LK,MK,HK - (sc,air)qcb,qcb+P (57/200)

(6)  j.f+MP - MK - (c)qcf+MP - (sc)qcb,qcb+P (91/200)

(7)  360+P - MK - (into combo 6 (65/200)

(8)  b,d,db+P - HK - (sc)qcb,qcb+P (64/200) or (sc)qcf,qcf+P (69/200)

Excel

(1)  c.LP - HP - c.MP - c.MK - HK - MK - (c)qcf+LP - qcf+LP
     - qcf+LP,f+LP,u+LP (68/200)



===============================================================================
3.0   GLOSSARY
-------------------------------------------------------------------------------

Joystick and Button Layout (Character facing Right)

ub  u  uf
  \ | /      LP  MP  HP
b - n - f    O   O   O
  / | \      O   O   O
db  d  df   LK  MK  HK

Upper case direction indicates a hold rather than tap, mainly used
with Charge-type moves.

LP            Light Punch (Jab)
MP            Medium Punch (Strong)
HP            Heavy Punch (Fierce)
LK            Light Kick (Short)
MK            Medium Kick (Forward)
HK            Heavy Kick (Roundhouse)
PPP           All three punches
KKK           All three kicks

qcf           Quarter Circle Forward
qcb           Quarter Circle Back
hcf           Half Circle Forward
hcb           Half Circle Back
360           One full circle
720           Two full circles

c.Attack      Crouching Attack
j.Attack      Jumping Attack
jx.Attack     Jumping Crossup Attack

(c)Attack     Cancel previous move with Attack
(sc)Attack    Super Cancel previous move with Attack
(air)Attack   Perform Attack while still in air

Attack(xN)    Repeat/Continue Attack N times

GB            Guard Break
CB            Cancel Break (cancelling a special attack into a GB)
EXC()         Excel sequence

(?)           Means I'm unsure of the translation

===============================================================================
4.0   TO DO
-------------------------------------------------------------------------------

-  More Combos
-  More Excels


===============================================================================
5.0   ACKNOWLEDGEMENTS
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Capcom and Arika   For the Street Fighter EX series
Gamest             For all the combos/excels in this document

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