===============================================================================
.. .ee$$
.ed$$$ d$$$$$$ .eeee.
.ee$$$$$$$$ .eebc d$$$$$$$ee$$$$$$$$$r
z$$$$$$$$$$$L$$$$$$$ $$$$$$$$$$$$$$$$$$$$
4$$$$$$$$$$$$$$$$$$$$b$$$$$$$$$$$$$$$$$$$$F
4$$$$$$$$$$$$P$$$$$$$$$$$$$$$*$$$$$$$$$$$$F
4$$$$$$$$$$$*%$$$$$$$$$$$$P" 4$$$$$$$$$$$$
4$$$$$$P*"" $$$$$$$$$$$P 4$$$P*$$$$$$P
4$$$$$" .ee$ $P**$$$$$$$ ^"" $$$$$$L
4$$$$$e$$$$$$c *$$$$$P .$$$$$P
4$$$$$$$$$$$$$ *$$$$F J$$$$$
4$$$$$$$$$$$$$ $$$$ 4$$$$P"
4$$$$$$$$$$$$$ 4$$$$L z$$$$$
4$$$$$$$$$$*P" $$$$$$c d$$$$$"
4$$$$$P*""" .. $$$$$$$$ber4$$$$$* ee$F
4$$$$$ .ee$$$ J$$$$$$$$$$F$$$$$$e$$$$$F
4$$$$$$$$$$$$$ z$$$$$$$$$$$$F$$$$$$$$$$$$F
4$$$$$$$$$$$$F$$$$$$$$$$$$$$$F$$$$$$$$$$$$F
4$$$$$$$$$$$$F$$$$$$$F$$$$$$$F$$$$$$$$$$$$F
4$$$$$$$$$$$$F$$$$$$$F4$$$$$$"$$$$$$$$$$$$F
4$$$$$$$$$$$$F$$$$$$$F *$$*" ^$$$$$$$$$*""
'$$$$$$$*"""""$$$$$$" 4$$$P*""
S T R E E T F I G H T E R E X 2
C o m b o E x c e l l e n c e
Version 1.0 (21 Aug 98)
Original Source: STREETFIGHTER EX2 GAMEST MOOK/PLUS+(vol2)
Translated by Mike Abdow
[email protected]
===============================================================================
LEGAL DISCLAIMER
-------------------------------------------------------------------------------
No part of this document may be reproduced for sale, profit, or
commercial purposes without the express permission of the author.
This document may be freely distributed among the video gaming
community. Copyright 1998. All rights reserved.
Street Fighter EX2 (C) 1998 ARIKA
Street Fighter (C) CAPCOM
===============================================================================
VERSION HISTORY
-------------------------------------------------------------------------------
Version 1.0 (21 Aug 98) - First release.
===============================================================================
CONTENTS
-------------------------------------------------------------------------------
1.0 ABOUT COMBO EXCELLENCE
2.0 CHARACTER COMBOS
2.1 Ryu
2.2 Ken
2.3 Chun Li
2.4 Guile
2.5 Zangief
2.6 Dhalsim
2.7 Blanka
2.8 Balrog
2.9 Hokuto
2.10 Doctrine Dark
2.11 Skullomania
2.12 Cracker Jack
2.13 Hayate
2.14 Sharon
2.15 Shadow Geist
2.16 Kairi
2.17 Garuda
2.18 Nanase
3.0 GLOSSARY
4.0 TO DO
5.0 ACKNOWLEDGEMENTS
===============================================================================
1.0 ABOUT COMBO EXCELLENCE
-------------------------------------------------------------------------------
Just a collection of combos and excels taken from Gamest for those not
able to get or access a copy. Some of these are pretty cool, some of
these you probably thought of already and some of these are pretty damn
amazing (check out Cracker Jack's 200/200 combo!). If you have any combos
you think are better than the ones here, send them in and I'll include it
in the next revision.
Corrections, comments, and questions are always welcome.
===============================================================================
2.0 CHARACTER COMBOS
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
2.1 Ryu
-------------------------------------------------------------------------------
Combo
(1) j.HP - c.MK - (c)qcf+HP - (sc)qcf,qcf+P (89/200)
(2) j.HP - c.MP - (c)qcf+P - (sc)qcf,qcf+KKK - f,d,df+HP (97/200)
(3) j.HP - c.MP - c.MK - (c)qcb+HK(x3) - (sc)qcf,qcf+P - (sc)qcb,qcb+K
(125/200)
(4) j.HP - c.MP - c.MK - (c)qcb+HK(x4) - (sc,air)qcb,qcb+K - (sc)qcf,qcf+P
- (sc)qcb,qcb+K (157/200)
(5) j.HP - c.MP - c.MK - (c)qcb+HK(x4,??) - (sc,air)qcb,qcb+K - (sc)qcf,qcf+P
- (sc)qcb,qcb+K (144/200)
(6) j.HP - (sc,air)qcb,qcb+K - (sc)qcf,qcf+P - (sc)qcb,qcb+K (108/200)
(7) jx.MK - c.LK(x2) - (c)f,d,df+HP - (sc)qcb,qcb+K - c.MK - (c)qcf+LP
- (sc,air)qcb,qcb+K - (sc)qcf,qcf+P (101/200)
Excel
(1) c.LK - c.MK - [qcf+P - hcb+P](x3) - f,d,df+HP (42/200)
-------------------------------------------------------------------------------
2.2 Ken
-------------------------------------------------------------------------------
Combo
(1) j.HP - (c,air)qcb+K - c.HP - (c)qcb+HK(x4) - (sc)qcb,qcb+K(cancel)
- f,d,df+LP(or MP) - (sc)qcf,qcf+K (133/200)
(2) j.HP - c.MP - c.MK - (c)qcf+P - (sc)qcf,qcf+P(3 hits)
- (sc)qcb,qcb+K(cancel) - f,d,df+LP(or MP) - (sc)qcf,qcf+K (132/200)
(3) j.HK - c.LK - (c)qcb+HK(x5) - (sc)qcf,qcf+K (85/200)
(4) (air)qcb+K - c.LK(x2) - (sc)qcb,qcb+K (58/200)
(5) HK - (sc)qcb,qcb+K (76/200)
(6) c.MK - (c)qcb+K(x5) - (sc)qcb,qcb+K(cancel) - c.MP - j.HP - (c,air)qcb+K
- qcb+K (85/200)
Excel
(1) LK - c.MK - HK - qcf+P - f,d,df+LP - qcb+LK - f,d,df+HP (47/200)
-------------------------------------------------------------------------------
2.3 Chun Li
-------------------------------------------------------------------------------
Combo
(1) qcb+K or j.HP - c.MK - (sc)qcf,qcf+K - (sc)qcb,qcb+K - c.MP - HK
- (sc)qcb,qcb+K - c.MP - j.HP (145/200)
(2) qcb+K or j.HP - c.MK - (c)LightningKicks - (sc)qcf,qcf+K (87/200)
(3) qcb+K or j.HP - HP - (sc)qcb,qcb+K - LP - j.d+MK(x2) - j.HP (99/200)
(4) qcb+K or j.HP - HP - (sc)qcf,qcf+K - (sc)qcf,qcf+P - (sc)qcb,qcb+K
- c.MP - j.HP (146/200)
(5) qcb+K or j.HP - HP - qcf,qcf+PPP(lv3) (118/200)
Excel
(1) j.LP - c.LK - HP - HK - LightningKicks (50/200)
(2) c.MP - HP - HK - LightningKicks (50/200)
note: you can (sc) the LightningKicks after the 10th-13th hit.
-------------------------------------------------------------------------------
2.4 Guile
-------------------------------------------------------------------------------
Combo
(1) j.HK - c.MP - (c)B,f+P - (sc)B,f,b,f+P (98/200)
(2) j.HK - c.MP - (c)D,u+K - (sc)DB,df,db,u+K (100/200)
(3) c.MP - c.LK - B,f,b,f+K (63/200)
(4) B,f+P(juggle) - j.HK or ? (30~50/200)
Excel
(1) c.LK - c.MK - c.HK(1 hit) - c.HP - HP - MP - B,f+P - HP (50/200)
-------------------------------------------------------------------------------
2.5 Zangief
-------------------------------------------------------------------------------
Combo
(1) j.HP - c.MK - (c)f,d,df+LP - (sc)qcf,qcf+K (99/200)
(2) j.HP - LK - (c)KKK (40/200)
(3) 360+K,P - MK - (c)KKK (72/200)
(4) j.HP - c.MP - c.MK - (sc)qcf,qcf+K (95/200)
(5) jx.d+HP - c.MP - c.MK - (sc)qcf,qcf+K(cancel) - MK
- (sc)qcf,qcf+K(cancel) - MK - (sc)qcf,qcf+K (146/200)
Excel
(1) c.LK - c.MP - c.MK - c.HP - MK (35/200) - (c)f,d,df+LP - 360+P
(87/200)
-------------------------------------------------------------------------------
2.6 Dhalsim
-------------------------------------------------------------------------------
Combo
(1) j.HP - (sc,air)qcf,qcf+K - HP (61/200)
(2) qcf+LP - HP (37/200)
(3) j.d+K - c.MK - (c)qcf+P - (sc)qcf,qcf+P - (sc)qcb,qcb+K
- (sc,air)qcf,qcf+K - HP (137/200)
(4) qcf+K(hold K) - c.MK - (c)qcb+K - MK - (sc)qcb,qcb+K
- (sc,air)qcf,qcf+K - MK - (sc)qcb,qcb+K
Excel
(1) MK - ?K - HP - HK - c.HP - c.MP - c.MK - MP - MK - HP(2hits) (76/200)
- (sc,after 1st hit)qcb,qcb+K - (sc,air)qcf,qcf+K - HP (134/200)
-------------------------------------------------------------------------------
2.7 Blanka
-------------------------------------------------------------------------------
Combo
(1) j.MK - c.LK(x3) - (c)B,f+HP - (sc)qcf,qcf+P (72/200)
(2) j.HP - c.MK - (c)B,f+HP - (sc)qcf,qcf+P - (sc)B,f,b,f+P - (sc)qcf,qcf+P
(133/200)
(3) B,f,b,f+K - (sc)qcf,qcf+P (57/200)
(4) c.HP - (sc)B,f,b,f+P (86/200)
(5) GB(air opponent) - j.HP - j.HP - (sc)qcf,qcf+P (100/200)
Excel
(1) LK - c.LP - MP - HP - HK - c.MP - c.MK - B,f+P (53/200)..
- (sc)qcf,qcf+P - (sc)B,f,b,f+P (100/200)
-------------------------------------------------------------------------------
2.8 Balrog
-------------------------------------------------------------------------------
Combo
(1) j.HP - c.MK - c.MP - (sc)B,f,b,f+K - hcf+P (96/200)
(2) j.HP - c.MK - c.MP - (sc)B,f,b,f+P - (sc)B,f,b,f+K - hcf+P (116/200)
(3) c.MK - HP - (sc)B,f,b,f+P - (sc)B,f,b,f+K - hcf+P (126/200)
(4) j.HK - HP - (sc)B,f,b,f+K - hcf+P (91/200)
(5) B,f,b,f+K(x2) - c.HK - (sc)B,f,b,f+K (98/200)
Excel
(1) c.LK - c.MP - c.MK - c.HP - MP - HP - (c)B,f+HP (49/200)
-------------------------------------------------------------------------------
2.9 Hokuto
-------------------------------------------------------------------------------
Combo
(1) j.MK - c.MP - qcf+LP,f+P - (sc)qcf,qcf+P - j.HK - HK (102/200)
(2) j.MK - c.MP - qcf+LP,f+P - (sc)qcf,qcf+P - j.HK - qcf,qcf+P - j.HK
- qcf,qcf+P - j.HK - HK (145/200)
(3) j.MK - c.MP - qcf+LP - (sc)qcb,qcb+K - (sc)qcf,qcf+P - qcf+LP,f+P
- (sc)qcb,qcb+P (124/200)
(4) qcf+LP - qcb+LP - (sc)qcf,qcf+P - j.HK - LP - j.HK (106/200)
Excel
(1) c.MP - c.MK - HP - HK - HP - qcb+LP - qcf+LP - qcb+LK (62/200)
-------------------------------------------------------------------------------
2.10 Doctrine Dark
-------------------------------------------------------------------------------
Combo
(1) j.HK - c.MK - c.MK - (c)qcf+P,b+P - j.HK - HK - (sc)qcf,d,df+P
(109/200)
(2) qcf,d,df+K(5 hits) - (sc)qcf,d,df+P(2 hits) - (sc)qcb,qcb+K (85/200)
(3) f,d,df+HP - qcf+K - j - qcf+K - j.HK - j.HK (64/200)
(4) qcf+P,P - HK (39/200)
Excel
(1) c.MK - MP - MK - HP - HK - c.HP - MK - qcf+K - qcf+P (62+/200)
-------------------------------------------------------------------------------
2.11 Skullomania
-------------------------------------------------------------------------------
Combo
(1) j.HP - c.MP - c.MK - (c)qcf+HK (69/200)
(2) j.HP - c.HP - (c)qcf+HP - (sc)qcf,qcf+P (93/200)
(3) j.HP - c.MP - c.MK - (sc)qcf,qcf+K - (sc)qcf,qcf+P (110/200)
(4) f,d,df+P - (sc)qcb,qcb+K (67/200)
(5) GB (CB) - LP,LP,f,LK,HP (86/200)
Excel A type
(1) c.LK - c.MK - HK - MP - MK - HP - HK - c.MP - c.HP - f,d,df+P
- qcf+K - (sc)qcb,qcb+K (93/200)
Excel B type
(1) c.LK - HK - HP - MP - c.HP - c.MK - HK - MK - f+MP - f,d,df+P
- qcf+K - (sc)qcb,qcb+K (97/200)
-------------------------------------------------------------------------------
2.12 Cracker Jack
-------------------------------------------------------------------------------
Combo
(1) j.HP - c.MP - c.MK - (c)B,f+P - (sc)qcb,qcb+P - c.HP - (c)B,f+K
(112/200)
(2) j.HP - c.MP - c.MK - (c)B,f+P - (sc)qcb,qcb+P - MK - (c)B,f+P
- (sc)qcb,qcb+P (121/200)
(3) j.HP - c.MP - c.MK - (c)B,f+P - (sc)qcb,qcb+P - MK - (c)PPP(L1)
- (sc)qcb,qcb+P (116/200)
(4) j.HP - c.MP - c.MK - (c)B,f+K - (sc)qcb,qcb+P - j.HP - c.HP
- (sc)qcb,qcb+P (120/200)
(5) j.HP - c.MP - c.MK - (c)B,f+P - (sc)qcb,qcb+P - c.MP - c.HP
- (sc)qcb,qcb+P (116/200)
(6) j.HP - c.MP - c.MK - (c)B,f+P - (sc)B,f,b,f+P - (sc)qcb,qcb+K
- (sc)qcb,qcb+P - c.HP - (c)B,f+P (162/200)
(7) j.HP - c.HP - (c)B,f+P - (sc)B,f,b,f+P - (sc)qcb,qcb+P
- (sc)qcb,qcb+P - KKK (156/200)
(8) PPP - (c)B,f+P - (sc)qcb,qcb+P - MK - (c)PPP(L1) - (sc)qcb,qcb+P
- MK - (c)PPP(L1) - (sc)qcb,qcb+P (200/200)
Excel
(1) c.LK - c.MK - c.HP - MK - MP - HP - HK - LP - MK - HK - MK
- (c)B,f+P (68/200)
-------------------------------------------------------------------------------
2.13 Hayate
-------------------------------------------------------------------------------
Combo
(1) j.HP - c.MP - c.MK - (c)qcf+LP - (sc)qcf,qcf+P - (sc)qcf,qcf+K (136/200)
(2) c.MK - (c)qcf+MK - f+K (43/200)
(3) c.MK - (c)qcf+MK - (sc)qcf,qcf+K (89/200)
(4) c.MK - (c)qcf+MK - f+K - (sc)qcf,qcf+P - (sc)qcf,qcf+K (106/200)
(5) j.HK - HP - c.MK - (c)qcf+LP - (sc)qcf,qcf+P - (sc)qcf,qcf+K (144/200)
Excel
(1) c.LP - MP - c.HP - c.MP - c.LP - HK - MK - qcf+MK - qcf+LP - b,d,db+P
(59/200)
-------------------------------------------------------------------------------
2.14 Sharon
-------------------------------------------------------------------------------
Combo
(1) j.HK - HP - c.MK - (c)qcf+MPx2 - (sc)qcb,qcb+P (118/200)
(2) z+K - qcb+MK - (sc)qcf,qcf+K (61/200)
(3) c.MP - c.LK - (sc)qcb,qcb+P (66/200)
(4) (?) - HP - HP - c.MK - (c)qcf+MPx2 - (sc)qcb,qcb+P (118/200)
(5) (?) - f+HP - qcb,qcb+P (84/200)
Excel
(1) LK - c.MK - (HK - HP)x4 - c.MK - qcf+MP(x2) - qcb,qcb+P (108/200)
-------------------------------------------------------------------------------
2.15 Shadow Geist
-------------------------------------------------------------------------------
Combo
(1) j.HP - c.MP - c.MK - (c)qcf+HP - (sc)qcf,qcf+K - j.HK
- (c,air)qcb+HK (104/200)
(2) j.HK - (c,air)qcb+K - (sc)qcf,qcf+P (77/200)
(3) qcf+K - (sc)qcb,qcb+K (66/200)
(4) GB - j.HP - (c,air)qcf+MK - c.MP - c.MK - (c)qcf+HP - (sc)qcf,qcf+K
- EXC(j.MP - j.HP - j.HK - j.MK - c.HP - HK - HP - MK - LP) - j.HP
- (c,air)qcb+K - (sc)qcf,qcf+P (193/200)
Excel A type
(1) c.LK - c.HP - HK - HP - MK - c.MP - c.MK - qcf+HP - qcf+LK
- qcf+HP (73/200)
Excel B type
(1) LP - j.MP - j.HP - j.HK - j.MK - c.HP - HK - HP - LP - MK
- qcf+HP (70/200)
-------------------------------------------------------------------------------
2.16 Kairi
-------------------------------------------------------------------------------
Combo
(1) j.HP - c.MP - c.MK - (c)qcf+P (sc)qcb,qcb+P (96/200)
(2) f+MK - (sc,air)qcf,qcf+P (58/200)
(3) j.HP - ??j.HP - (sc)qcf,qcf+P (80/200)
(4) j.HP - ??j.HP - (sc)qcf,qcf+K (80/200)
(5) jx.HP - c.HP - (c)f,d,df+P - (sc)qcb,qcb+P - (sc)qcf,qcf+P
- (sc)qcf,qcf+K (139/200)
(6) jx.HP - c.MP - (c)qcb+MK - (c,air)d+MK - f+MK - (sc,air)qcf,qcf+P
(105/200)
(7) jx.HP - c.MP - (c)qcb+MK - (c,air)d+MK - c.MK
- (c)qcb+HK,qcb+HK,qcb+MK,qcb+HK (93/200)
(8) jx.HP - c.MP - (c)qcb+MK,qcb+HK - (c,air)d+MK - c.MK
- (c)qcb+HK,qcb+HK,qcb+HK - (sc)qcb,qcb+P - (sc,air)qcf,qcf+P
- (sc,air)qcf,qcf+K (153/200)
Excel
(1) c.LP - c.MP - c.HP - c.LK - c.MP - c.MK - qcf+P - f,d,df+P (44/200)
(2) c.LP - c.MP - c.HP - c.LK - c.MP - c.MK - c.HK (34/200)
-------------------------------------------------------------------------------
2.17 Garuda
-------------------------------------------------------------------------------
Combo
(1) j.HP - c.MK - (c)qcf+HP - (sc)qcf,qcf+P (79/200)
(2) f,d,df+P - (sc,air)qcb,qcb+P (46/200)
(3) j.HP - c.MP - c.MK - (c)qcf+HP - (sc)qcb,qcb+K - (sc)qcf,qcf+P
- (sc,air)qcb,qcb+P (128/200)
Excel
(1) c.LK - HP - c.MK - hcf+K - f,d,df+LP - qcf+HP
-------------------------------------------------------------------------------
2.18 Nanase
-------------------------------------------------------------------------------
Combo
(1) j.MK - MK - (c)qcf+LP,f+MP,u+MP - (sc)qcb,qcb+P
- (sc)qcf,qcf+P - (sc)qcb,qcb+P (145/200)
(2) j.MK - MK - (c)qcf+LP,f+MP,u+MP (71/200)
(3) j.HK - MK - (c)qcf+LP,f+LP,f+HP - (sc)qcf,qcf+P (97/200)
(4) qcb+LK,MK,MK - MK - (into combo 2 (71/200) or combo 3 (94/200))
(5) qcb+LK,MK,HK - (sc,air)qcb,qcb+P (57/200)
(6) j.f+MP - MK - (c)qcf+MP - (sc)qcb,qcb+P (91/200)
(7) 360+P - MK - (into combo 6 (65/200)
(8) b,d,db+P - HK - (sc)qcb,qcb+P (64/200) or (sc)qcf,qcf+P (69/200)
Excel
(1) c.LP - HP - c.MP - c.MK - HK - MK - (c)qcf+LP - qcf+LP
- qcf+LP,f+LP,u+LP (68/200)
===============================================================================
3.0 GLOSSARY
-------------------------------------------------------------------------------
Joystick and Button Layout (Character facing Right)
ub u uf
\ | / LP MP HP
b - n - f O O O
/ | \ O O O
db d df LK MK HK
Upper case direction indicates a hold rather than tap, mainly used
with Charge-type moves.
LP Light Punch (Jab)
MP Medium Punch (Strong)
HP Heavy Punch (Fierce)
LK Light Kick (Short)
MK Medium Kick (Forward)
HK Heavy Kick (Roundhouse)
PPP All three punches
KKK All three kicks
qcf Quarter Circle Forward
qcb Quarter Circle Back
hcf Half Circle Forward
hcb Half Circle Back
360 One full circle
720 Two full circles
c.Attack Crouching Attack
j.Attack Jumping Attack
jx.Attack Jumping Crossup Attack
(c)Attack Cancel previous move with Attack
(sc)Attack Super Cancel previous move with Attack
(air)Attack Perform Attack while still in air
Attack(xN) Repeat/Continue Attack N times
GB Guard Break
CB Cancel Break (cancelling a special attack into a GB)
EXC() Excel sequence
(?) Means I'm unsure of the translation
===============================================================================
4.0 TO DO
-------------------------------------------------------------------------------
- More Combos
- More Excels
===============================================================================
5.0 ACKNOWLEDGEMENTS
-------------------------------------------------------------------------------
Capcom and Arika For the Street Fighter EX series
Gamest For all the combos/excels in this document
===end of document=============================================================