This is a brief movelist for the eight Agents of Nekron and the two
endbosses, Chainsaw and Nekron himself. It also tells you how to play
as them.
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Updates:
5/19/4: First release.
5/23/4: Added some additional comments about Default Passable Powers
for Golem, Ratchet, and Wraith. Changed the wording of some sections.
Made a note about Shadow in the Play As Agents/Bosses section.
Remembered Leif's full name. :) Remembered to re-format the darn thing
to 72 characters per line.
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Legend:
B: Back
F: Forward
U: Up
D: Down
C: Charge (hold the previous motion. B, C means hold "back" for a few
seconds).
All Sunder and Decapitation names are mine, because the game doesn't
give them. The bosses have no Fatalities.
Most characters have no default passable moves when you play as them,
not even those of the character they're cloned from, which is why I
don't list those moves. (So Golem doesn't start with Earthquake,
Blood doesn't start with Hellfire, etc). The ones that provide
upgrades (Ratchet, Wraith, and Golem) do start out with those upgrades
as default powers. They can learn passable powers normally.
The "Passable Powers" listed are those that the character has when you
fight them, not when you play as them. You cannot learn any powers
from any of the bosses, except as noted under Golem, Wraith, and
Ratchet's sections.
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THE AGENTS
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BLOOD
Agent ???
Learned Passable Powers: None
Fireball: D, DF, F + BACK ARM (may be done in air)
Bloody Sunder: D, DB, B + FRONT ARM
Blood's Storm: D, DF, F, DF, F, D, DB + FRONT ARM
Special: The only agent to use Nekron's Gauntlet instead of the Agent
Gauntlet.
Comments: Based on Hellhound. In fact, if you perform a Decapitation
on him, it's Hellhound's head that falls to the floor. (The sprite
normally has no head at all, other than the fountain of blood).
---
CRANIAC
Agent Six
Learned Passable Powers: Special (same as whomever you were just
fighting)
Nekron Shell: D, DF, F + BACK ARM (ground or air)
Power Surge: D, DF, F + FRONT LEG
Brainy Sunder: D, DB, B + FRONT LEG
Cerebral Scratch: D, DB, B + FRONT ARM
Comments: Based on Talon. Nekron Shell shoots a projectile identical
to the one that Nekron's Gauntlet shoots.
---
DIMENTIA
Agent Three
Learned Passable Powers: Special (same as opponent you were just
fighting)
Third Eye Shock: D, DF, F + BACK ARM (ground or air)
Flying Shadow: D + FRONT LEG (air only)
Thrust Kick: two F + BACK LEG (air only)
Hand Spring Kick: FRONT LEG after falling down
Psycho Sunder: D, DB, B + FRONT LEG + FRONT ARM
Head Trauma: D, DB, B + FRONT ARM
Comments: Based on Tempest.
---
GOLEM
Agent Four
Learned Passable Powers: Special (same as whoever you were just
fighting), Smart Mines
Agent Drill: D, DF, F + BACK LEG
Horn Drill: B, C, F + BACK LEG
Rolling Horn Drill: D, C, U + BACK LEG
Shadow Punch: B, C, F + BACK ARM
Smart Mines: D + BACK LEG + FRONT LEG
Undead Sunder: B, C, F + FRONT ARM
Braaaaaaaaains: D, DB, B + FRONT ARM
Special: You learn Smart Mines by beating him. (No symbol will be
added under your life bar for this. This will override Mirage's Mines.
You will NOT also learn Mirage's Grenades ability if you haven't beaten
her, nor will grenades appear on your character's belt).
Comments: Based on Tremor. Golem's moveset varies the most from his
playable counterpart. Agent Drill shoots a projectile identical to the
one that the Agents' Gauntlet shoots. Golem always knows the Smart
Mines ability, even with no symbols under his life meter at the start
of a new game.
---
RATCHET
Agent Eight
Learned Passable Powers: Surgical Laser
Surgical Laser: Hold BLOCK, press F, F
Jagged Spike: D, DF, F + BACK ARM
Maximillion: repeatedly hit BACK ARM
Robotic Sunder: D, DB, B + FRONT ARM
Blow Out: D, DF, F + away + FRONT ARM
Special: You learn Surgical Laser by beating him. (Razor's symbol will
appear uner your lifebar. This will override Razor's Optical Laser)
Comments: Based on Razor. Jagged Spike releases a projectile that
nobody else in the game uses. Surgical Laser is his default move, and
he always knows it.
---
SHADOW
Agent ???
Learned Passable Powers: All abilities and upgrades
Fireball: D, DF, F + BACK ARM (may be guided, and may be done in air)
Cranston Sunder: D, DB, B + FRONT ARM
The Weed Of Crime: D, DF, F, DF, D, DB, B + FRONT ARM
Special: Shadow cannot be stunned, so Sunders and Fatalities can't be
used on him. Of course, he's also invisible except when he gets hit.
All you can see of him is his shadow (or reflection in certain stages).
Shadow also always has all abilities and upgrades.
Comments: Based on Freon. Blood and Shadow have the same moveset and
general body shape. Hellhound and Freon also have the same body, but
different stances.
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SIN
Agent ???
Learned Passable Powers: None
Jump Kick: B, C, F + BACK LEG
Wire Whip: B, C, F + BACK ARM (must have BACK ARM)
Wall Jump: In air, pull joystick away from the wall.
Warp In: D, DF, F + FRONT LEG
Warp Out: D, DB, B + FRONT LEG
Seven Sunder: B, C, F + FRONT ARM
Sinful Strafe: D, DB, B, UB + FRONT ARM
Comments: Based on Mirage. The only one of the Agents who isn't
hidden, the only Agent to have a move that doesn't correspond to a
controller motion of the original character (Mirage has no B, C, F +
BACK ARM move), and the only Agent to have a slightly different
fighting stance than her counterpart.
---
WRAITH
Agent ???
Learned Passable Powers: Incendiary Bombs
Incendiary Bombs: D, DB, B + BAKCK ARM
Air Slime: D, DF, F + BACK ARM (in air)
Air Slice: B, C, F + FRONT ARM
Back Flip: B twice
Shadow Boot: D, DF, F + FRONT LEG
Slime Gun:
Single Shot, Low: D, DF, F + BACK ARM
Double Shot, Low: D, DF, F + BACK ARM, two B
Single Shot, High: B, C, F + BACK ARM
Double Shot, High: B, C, F + BACK ARM, two F
Double Shot, High/Low: B, C, F + BACK ARM, D, DF, F
Triple Shot: B, C, F + BACK ARM, two F, D, DF, F
Quadruple Shot: B, C, F + BACK ARM, two F, D, DF, F + two B
Ghost Sunder: D, DB, B + FRONT ARM
Headless Horseman: D, C, U + FRONT ARM
Special: You learn Incendiary Bombs by beating him. (Mirage's symbol
will be added under your lifebar. This will override Mirage's Grenades.
If you haven't already beaten Mirage or Golem, you will also gain the
ability to lay *one* Mine. Probably a glitch). Incendiary Bombs is
his default power.
Comments: Based on Fallout.
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THE BOSSES
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CHAINSAW
Entire move list. Chainsaw cannot duck. His moves are the same
whether done on the ground or in the air. While he can have powers
passed to him from the main characters, he cannot actually use them.
Rushing Claw: BACK ARM
Diving Claw: FRONT ARM
Tail Flip: BACK LEG
Charging Bite: FRONT LEG
Slow Charging Bite: F
Flying: hold U (release U to drift down to the ground, hold D to fall
quickly)
Sunder: None
Decapitation: None
Comments: Yes, moving forward is actually an attack. If you beat the
game with Chainsaw, you get Freon's ending. However, doing so is
difficult, as he changes to Freon after every match. All fights while
controlling Chainsaw take place in the Inner Sanctum. Every win with
Chainsaw is considered an Armless Victory.
---
NEKRON
Entire move list. Nekron cannot jump or duck. While he can have powers
passed to him from the main characters, he cannot actually use them.
Jab: BACK ARM
Hook: FRONT ARM
Shadow Punch: F + BACK ARM or B + BACK ARM
Roundhouse kick: FRONT LEG or B + BACK LEG
Shadow Slide: BACK LEG (also with any joystick direction but B)
Sunder: None
Decapitation: None
Special: Normal punches and kicks can cut off limbs. If you lose one
round as Nekron, he gains his Gauntlet. Nekron can fire his gauntlet
by pressing F + FRONT ARM, without the usual D, DF, F motion. Nekron
can neither throw nor pick up his Gauntlet.
Comments: If you beat the game with Nekron, you get Freon's ending.
However, doing so is difficult, as he changes to Freon after every
match. All fights while controlling Nekron take place in the Inner
Sanctum. Warning: CHEAP AS HELL. :)
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APPENDIX A
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Passable Powers summary:
Stormshield: Hold BLOCK, F, B, F, B
Earthquake: B, C, F + FL
Ice Morph: D, D, D
Hellfire: U, UF, F
Grenades/Incendiary Bombs: D, DB, B + BACK ARM (limited uses per round)
Mines/Smart Mines: D + BACK LEG + FRONT LEG
Optical Laser/Surgical Laser: Hold BLOCK, press F, F
Cruise Misile: Hold BLOCK, press B, B, F (once per round only)
E.R. Cannon: Hold BLOCK, press U, UF, F
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APPENDIX B
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Playing as the Bosses
There is no known way to play as Shadow, other than using an emulator
and the appropriate cheat codes. (The fact that he automatically gets
all powers and can't be stunned suggests that he can't be selected by
any normal means - he's too unbalanced as a playable character)
TAUNT CODES
Between matches, when you normally put in a Trash Talk code, enter the
following:
Sin: L, R, BACK LEG, BACK ARM, FRONT ARM, FRONT LEG
Golem: L, R, FRONT LEG, FRONT ARM, BACK ARM, BACK LEG
Ratchet: L, R, FRONT ARM, FRONT LEG, BACK LEG, BACK ARM
Craniac: L, R, BACK ARM, FRONT ARM, FRONT LEG, BACK LEG
Dimentia: L, R, BACK LEG, FRONT LEG, FRONT ARM, BACK ARM
Wraith: L, R, FRONT LEG, BACK LEG, BACK LEG, FRONT LEG
Your character will change to the indicated Agent, with all the powers
you've learned so far (including the default power of the character you
started with) intact.
Blood, Shadow, Chainsaw, and Nekron cannot be gotten by this method.
PASSWORD CODES
After selecting your character, enter the following as your password.
Note that, since they're password codes, you cannot use your own stats
with these.
Agents:
Blood: hold L, and press FRONT ARM, BACK ARM, BACK LEG, FRONT LEG
Craniac: hold U, and press FRONT LEG, FRONT LEG, FRONT LEG,
FRONT ARM + FRONT LEG
Dementia: hold U, and press BACK LEG, BACK LEG, BACK LEG,
BACK ARM + BACK LEG
Golem: hold U, and press BACK ARM, BACK ARM, BACK ARM,
BACK ARM + BACK LEG
Ratchet: hold U, and press BACK ARM, BACK ARM, BACK ARM, FRONT LEG
Sin: hold U, and press FRONT ARM, FRONT ARM, FRONT ARM,
FRONT ARM + FRONT LEG
Wraith: hold U, and press BACK LEG, BACK LEG, BACK LEG, FRONT ARM
Bosses:
Chainsaw: hold U, and press BACK ARM, BACK LEG, FRONT LEG, FRONT ARM
Nekron (this one's tricky): FRONT ARM + BACK ARM, BACK ARM + BACK LEG,
FRONT ARM + FRONT LEG, FRONT LEG + BACK LEG,
FRONT ARM + BACK ARM, BACK ARM + BACK LEG,
FRONT ARM + FRONT LEG, FRONT LEG + BACK LEG (In other words,
the top two buttons, the left two buttons, the right two
buttons, and the bottom two buttons, then repeat)
Blood, Chainsaw, and Nekron only work in ROM version 2.20 and later.
As stated earlier, Chainsaw and Nekron will become Freon after one match.
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SPECIAL THANKS
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James Elkinton, creator of the only known BloodStorm FAQ, a
comprehensive guide that I used for much information while playing this
game and writing this FAQ.
I really wish there had been a BloodStorm II. If they'd polished it up
a bit (and toned down the gore a smidge - do we really need intestines
on the opening screen? Save it for the fatalities), it would probably
have been a lot more well-known than it was. (Having a larger
distribution wouldn't have hurt, either)
To Leif Pran Marwede, wherever you are: Good luck.