// target-select.h -- select a target for an object file  -*- C++ -*-

// Copyright (C) 2006-2024 Free Software Foundation, Inc.
// Written by Ian Lance Taylor <[email protected]>.

// This file is part of gold.

// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
// MA 02110-1301, USA.

#ifndef GOLD_TARGET_SELECT_H
#define GOLD_TARGET_SELECT_H

#include <vector>

#include "gold-threads.h"

namespace gold
{

class Input_file;
class Target;
class Target_selector;

// Used to set the target only once.

class Set_target_once : public Once
{
public:
 Set_target_once(Target_selector* target_selector)
   : target_selector_(target_selector)
 { }

protected:
 void
 do_run_once(void*);

private:
 Target_selector* target_selector_;
};

// We want to avoid a master list of targets, which implies using a
// global constructor.  And we also want the program to start up as
// quickly as possible, which implies avoiding global constructors.
// We compromise on a very simple global constructor.  We use a target
// selector, which specifies an ELF machine number and a recognition
// function.  We use global constructors to build a linked list of
// target selectors--a simple pointer list, not a std::list.

class Target_selector
{
public:
 // Create a target selector for a specific machine number, size (32
 // or 64), and endianness.  The machine number can be EM_NONE to
 // test for any machine number.  BFD_NAME is the name of the target
 // used by the GNU linker, for backward compatibility; it may be
 // NULL.  EMULATION is the name of the emulation used by the GNU
 // linker; it is similar to BFD_NAME.
 Target_selector(int machine, int size, bool is_big_endian,
                 const char* bfd_name, const char* emulation);

 virtual ~Target_selector()
 { }

 // If we can handle this target, return a pointer to a target
 // structure.  The size and endianness are known.
 Target*
 recognize(Input_file* input_file, off_t offset,
           int machine, int osabi, int abiversion)
 { return this->do_recognize(input_file, offset, machine, osabi, abiversion); }

 // If NAME matches the target, return a pointer to a target
 // structure.
 Target*
 recognize_by_bfd_name(const char* name)
 { return this->do_recognize_by_bfd_name(name); }

 // Push all supported BFD names onto the vector.  This is only used
 // for help output.
 void
 supported_bfd_names(std::vector<const char*>* names)
 { this->do_supported_bfd_names(names); }

 // If NAME matches the target emulation, return a pointer to a
 // target structure.
 Target*
 recognize_by_emulation(const char* name)
 { return this->do_recognize_by_emulation(name); }

 // Push all supported emulations onto the vector.  This is only used
 // for help output.
 void
 supported_emulations(std::vector<const char*>* names)
 { this->do_supported_emulations(names); }

 // Return the next Target_selector in the linked list.
 Target_selector*
 next() const
 { return this->next_; }

 // Return the machine number this selector is looking for.  This can
 // be EM_NONE to match any machine number, in which case the
 // do_recognize hook will be responsible for matching the machine
 // number.
 int
 machine() const
 { return this->machine_; }

 // Return the size this is looking for (32 or 64).
 int
 get_size() const
 { return this->size_; }

 // Return the endianness this is looking for.
 bool
 is_big_endian() const
 { return this->is_big_endian_; }

 // Return the BFD name.  This may return NULL, in which case the
 // do_recognize_by_bfd_name hook will be responsible for matching
 // the BFD name.
 const char*
 bfd_name() const
 { return this->bfd_name_; }

 // Return the emulation.  This may return NULL, in which case the
 // do_recognize_by_emulation hook will be responsible for matching
 // the emulation.
 const char*
 emulation() const
 { return this->emulation_; }

 // The reverse mapping, for --print-output-format: if we
 // instantiated TARGET, return our BFD_NAME.  If we did not
 // instantiate it, return NULL.
 const char*
 target_bfd_name(const Target* target)
 { return this->do_target_bfd_name(target); }

protected:
 // Return an instance of the real target.  This must be implemented
 // by the child class.
 virtual Target*
 do_instantiate_target() = 0;

 // Recognize an object file given a machine code, OSABI code, and
 // ELF version value.  When this is called we already know that they
 // match the machine_, size_, and is_big_endian_ fields.  The child
 // class may implement a different version of this to do additional
 // checks, or to check for multiple machine codes if the machine_
 // field is EM_NONE.
 virtual Target*
 do_recognize(Input_file*, off_t, int, int, int)
 { return this->instantiate_target(); }

 // Recognize a target by name.  When this is called we already know
 // that the name matches (or that the bfd_name_ field is NULL).  The
 // child class may implement a different version of this to
 // recognize more than one name.
 virtual Target*
 do_recognize_by_bfd_name(const char*)
 { return this->instantiate_target(); }

 // Return a list of supported BFD names.  The child class may
 // implement a different version of this to handle more than one
 // name.
 virtual void
 do_supported_bfd_names(std::vector<const char*>* names)
 {
   gold_assert(this->bfd_name_ != NULL);
   names->push_back(this->bfd_name_);
 }

 // Recognize a target by emulation.  When this is called we already
 // know that the name matches (or that the emulation_ field is
 // NULL).  The child class may implement a different version of this
 // to recognize more than one emulation.
 virtual Target*
 do_recognize_by_emulation(const char*)
 { return this->instantiate_target(); }

 // Return a list of supported emulations.  The child class may
 // implement a different version of this to handle more than one
 // emulation.
 virtual void
 do_supported_emulations(std::vector<const char*>* emulations)
 {
   gold_assert(this->emulation_ != NULL);
   emulations->push_back(this->emulation_);
 }

 // Map from target to BFD name.
 virtual const char*
 do_target_bfd_name(const Target*);

 // Instantiate the target and return it.
 Target*
 instantiate_target();

 // Return whether TARGET is the target we instantiated.
 bool
 is_our_target(const Target* target)
 { return target == this->instantiated_target_; }

private:
 // Set the target.
 void
 set_target();

 friend class Set_target_once;

 // ELF machine code.
 const int machine_;
 // Target size--32 or 64.
 const int size_;
 // Whether the target is big endian.
 const bool is_big_endian_;
 // BFD name of target, for compatibility.
 const char* const bfd_name_;
 // GNU linker emulation for this target, for compatibility.
 const char* const emulation_;
 // Next entry in list built at global constructor time.
 Target_selector* next_;
 // The singleton Target structure--this points to an instance of the
 // real implementation.
 Target* instantiated_target_;
 // Used to set the target only once.
 Set_target_once set_target_once_;
};

// Select the target for an ELF file.

extern Target*
select_target(Input_file*, off_t,
             int machine, int size, bool big_endian, int osabi,
             int abiversion);

// Select a target using a BFD name.

extern Target*
select_target_by_bfd_name(const char* name);

// Select a target using a GNU linker emulation.

extern Target*
select_target_by_emulation(const char* name);

// Fill in a vector with the list of supported targets.  This returns
// a list of BFD names.

extern void
supported_target_names(std::vector<const char*>*);

// Fill in a vector with the list of supported emulations.

extern void
supported_emulation_names(std::vector<const char*>*);

// Print the output format, for the --print-output-format option.

extern void
print_output_format();

} // End namespace gold.

#endif // !defined(GOLD_TARGET_SELECT_H)