/*
* Copyright (c) 2007-2012 Niels Provos and Nick Mathewson
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* This file has our secure PRNG code. On platforms that have arc4random(),
* we just use that. Otherwise, we include arc4random.c as a bunch of static
* functions, and wrap it lightly. We don't expose the arc4random*() APIs
* because A) they aren't in our namespace, and B) it's not nice to name your
* APIs after their implementations. We keep them in a separate file
* so that other people can rip it out and use it for whatever.
*/
#if defined(EVENT__HAVE_ARC4RANDOM_BUF)
/* OSX 10.7 introducd arc4random_buf, so if you build your program
* there, you'll get surprised when older versions of OSX fail to run.
* To solve this, we can check whether the function pointer is set,
* and fall back otherwise. (OSX does this using some linker
* trickery.)
*/
{
void (*tptr)(void *,size_t) =
(void (*)(void*,size_t))arc4random_buf;
if (tptr != NULL) {
arc4random_buf(buf, n);
return;
}
}
#endif
/* Make sure that we start out with b at a 4-byte alignment; plenty
* of CPUs care about this for 32-bit access. */
if (n >= 4 && ((ev_uintptr_t)b) & 3) {
ev_uint32_t u = arc4random();
int n_bytes = 4 - (((ev_uintptr_t)b) & 3);
memcpy(b, &u, n_bytes);
b += n_bytes;
n -= n_bytes;
}
while (n >= 4) {
*(ev_uint32_t*)b = arc4random();
b += 4;
n -= 4;
}
if (n) {
ev_uint32_t u = arc4random();
memcpy(b, &u, n);
}
#endif
}