Subj : Re: bbs.menu vs bbs.menu_exists
To : nolageek
From : Digital Man
Date : Wed Jan 15 2020 01:21 pm
Re: Re: bbs.menu vs bbs.menu_exists
By: nolageek to Gamgee on Wed Jan 15 2020 12:06 pm
> Re: Re: bbs.menu vs bbs.menu_exists
> By: Gamgee to nolageek on Wed Jan 15 2020 07:49 am
>
> Ga>
http://wiki.synchro.net/custom:menu_files
>
> Well I know that. I was just wondering why bbs.menu_exists() didn't test for
> the same set of menu types that bbs.menu() can display. It was just
> unexpected to have it not find my .ans. I really don't want to keep multiple
> copies in different formats and convert menus back and forth every time I
> have a new one made or make a change (especially while I'm in the process of
> making a lot of changes.)
>
> Either way, I just wanted to ask since it seemed inconsistant at the time,
> but I'm sure there's a reason so I'm not looking to die on this hill. :) I'm
> using a slightly less hidious way of accomplishing what I was doing, but not
> as readable as if I could have used bbs.menu_exists(); It's still down to 3
> lines of code as opposed to 6 or 7 like it was before so yay. :)
You really should use bbs.menu_exists() as it's doing the right thing. If you have a non-ANSI user and call bbs.menu() for a menu file that has no .msg or .asc equivalent, that user is just going to see an error message (no menu). Not a very good user experience.
digital man
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