The Voorhin are a race of aliens thought to have a homeworld in the
reaches, they have been encountered rarely in the outer limits of
Earth's solar system by prospectors who tell frightening tales of the
encounter (those that have survived). They are slow-moving, yet
resilient and very intelligent, and thus far have only been
encountered alone. They appear as silvery, shimmering vaguely humanoid
forms about 3m tall, with blurred features. It is said they trade in
anything that produces energy, and will attempt to take what they
want, attacking only those that interfere with their collection
efforts. Such items can include energy clips for weapons, portable
fusion generators, or even class I spaceship drive cores.

+-----+------------------------------+
|AC   |15                            |
+-----+------------------------------+
|HD   |3                             |
+-----+------------------------------+
|THB  |+3                            |
+-----+------------------------------+
|ATT  |Energy blast (see below), mind|
|     |blast 2d6                     |
+-----+------------------------------+
|ST   |12+                           |
+-----+------------------------------+
|MV   |3                             |
+-----+------------------------------+
|SPC  |Energy absorption, psionics   |
|     |(presence=16)                 |
+-----+------------------------------+
|XP   |90                            |
+-----+------------------------------+

Voorhin feed on energy and will absorb energy or sonic weapon strikes,
appearing a bit brighter each time they do so. They can even redirect
such strikes back at their opponents, but this is limited to the total
HD in energy they have absorbed (such energy strikes do 1d6 damage
minimum). They are harmed normally by projectile weapons and primitive
weapons such as knives and clubs, however.

They possess telepathy at level 5 (roll 11+ to succeed), and can,
among the other telepathic abilities, project a mind blast that will
cause 2d6 damage or knock the target unconscious for 1d6x10 minutes
unless they make a saving throw (with INT bonus - roll for effect: 1-3
unconsciousness, 4-6 damage). Consider their presence to be 16 when
determining their psionic energy potential. Tales from Voorhin
encounters relate that unconscious victims awoke unharmed but bereft
of anything that could store or produce energy (including energy
weapon clips).

The Voorhin have only been seen in class I or II spaceships, it is not
known if they jump to a nearby mother ship or if they travel the
reaches alone.